<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_gun</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_sword</definebone>
	<attachment>
		shovel
		<include>nuggets\pirates\attachment_shovel.xml</include>
	</attachment>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		gun
		<component>
			gun
			<assetreference type="GrannyModel">
				<file>3d_models\weapons\pandour_musket</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Ethiopian\escort\pithhat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>3d_models\Weapons\karabela</file>
			</assetreference>
		</component>
		<anim>
			<component>sword</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\villagers\we_villager_male</file>
				<replacetexture>
					<from>units\villagers\we_villager_male</from>
					<to>War of the Triple Alliance\units\Poacher\Poacher</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<component>
		ModelCompNoGun
		<assetreference type="GrannyModel">
			<file>units\villagers\we_villager_male</file>
				<replacetexture>
					<from>units\villagers\we_villager_male</from>
					<to>War of the Triple Alliance\units\Poacher\Poacher</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<anim>
		RangedAttackSharpshootIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\idle_explorer_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		RangedAttackSharpshoot
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\sharpshooter_fire</file>
			<tag type="Attack">0.41</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.41</tag>
			<tag type="Particles" particlename="musketshot">0.41</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeB</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.47</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\death_by_rangeC</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.44</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.39</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\idle_explorer_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		RangedAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_fire</file>
			<tag type="Attack">0.37</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.36</tag>
			<tag type="Particles" particlename="musketshot">0.36</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_reload</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\bored_explorer_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\walk_explorer_upper</file>
			<file>animation_library\shared\walk_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\jog_rifleman_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.04</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.54</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\run_rifleman_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.13</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\combat_idle</file>
		</assetreference>
		<component>ModelCompNoGun</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop2" syncanims="1"/>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\combat_idle</file>
			<file>animation_library\shared\look_right</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\combat_idle</file>
			<file>animation_library\shared\look_up</file>
		</assetreference>
		<component>ModelCompNoGun</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop2" syncanims="1"/>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\melee_attack</file>
			<tag type="Attack">0.29</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.23</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.57</tag>
		</assetreference>
		<component>ModelCompNoGun</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop2" syncanims="1"/>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\jannisary_defend_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.36</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.86</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.19</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.19</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		kidnap_outlawA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleF</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_outlawA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_dig_boreda</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelCompNoGun</component>
		<attach a="shovel" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleF</file>
		</assetreference>
		<component>ModelCompNoGun</component>
	</anim>
	<anim>
		NuggetPirate3_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleb</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idlec</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idled</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleE</file>
		</assetreference>
		<component>ModelCompNoGun</component>
	</anim>
	<anim>
		NuggetPirate1_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_draw_gun</file>
		</assetreference>
		<component>ModelCompNoGun</component>
		<attach a="shovel" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelCompNoGun</component>
	</anim>
</animfile>