<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="70308">FlameAttack</name>
		<reloadanim>Bombard_reload</reloadanim>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Bombard_ranged_attack</anim>
		<idleanim>Bombard_ranged_idle</idleanim>
		<boredanim>Bombard_bored</boredanim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>1.0</unintentionaldamagemultiplier>
		<impacteffect>effects\impacts\torch</impacteffect>
		<rate type="All">1.0 </rate>
		<perfectaccuracy>1</perfectaccuracy>
	</action>
	<tactic>
		Volley
		<speedmodifier>1.0</speedmodifier>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<action>FlameAttack</action>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
		<idleanim>Bombard_ranged_idle</idleanim>
		<boredanim>Bombard_bored</boredanim>
		<walkanim>Bombard_Walk</walkanim>
		<joganim>Bombard_Jog</joganim>
		<runanim>Bombard_Run</runanim>
		<deathanim>Bombard_Death</deathanim>
	</tactic>
	<tactic>
		Defend
		<speedmodifier>1.0</speedmodifier>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<action>FlameAttack</action>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
		<idleanim>Bombard_ranged_idle</idleanim>
		<boredanim>Bombard_bored</boredanim>
		<walkanim>Bombard_Walk</walkanim>
		<joganim>Bombard_Jog</joganim>
		<runanim>Bombard_Run</runanim>
		<deathanim>Bombard_Death</deathanim>
	</tactic>
	<tactic>
		Stagger
		<speedmodifier>1.0</speedmodifier>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<action>FlameAttack</action>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
		<idleanim>Bombard_ranged_idle</idleanim>
		<boredanim>Bombard_bored</boredanim>
		<walkanim>Bombard_Walk</walkanim>
		<joganim>Bombard_Jog</joganim>
		<runanim>Bombard_Run</runanim>
		<deathanim>Bombard_Death</deathanim>
	</tactic>
</tactics>