<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="31827">MusketAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<initialrof>1</initialrof>
		<anim>RangedAttack</anim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>InvisibleProjectile</projectile>
		<impacteffect>effects\impacts\gun</impacteffect>
		<rate type="All">1.0 </rate>
	</action>
	<action>
		<name stringid="69146">AutoGather</name>
		<type>AutoGather</type>
		<persistent>1</persistent>
		<active>0</active>
		<rate type="Gold">0.02</rate>
	</action>
	<tactic>
		Normal
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
		<action priority="100">MusketAttack</action>
		<action>AutoGather</action>
	</tactic>
</tactics>