<?xml version="1.0" ?>
<animfile>
    <definebone>ATTACHPOINT</definebone>
    <definebone>Attach_Bone</definebone>
    <attachment>
        model_0000
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\cavalry\dragoon\lp_dragoon_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0001
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\great_bombard\lp_great_bombard_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0002
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\lp_horse_artillery_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0003
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\falconet\falconet</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0004
        <component>
            model
            <assetreference type="GrannyModel">
                <file>buildings\props_colony\food_a_bucket</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0005
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\priests\we_priest</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0006
        <component>
            model
            <assetreference type="GrannyModel">
                <file>buildings\bank\west\age 1\bank standin</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0007
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\horse_artillery</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0008
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\lp_horse_artillery_limber</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0009
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\spc\stuart_black\stuart_black_spc</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0010
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\cavalry\dragoon\lp_dragoon_horse_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0011
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\falconet\falconet_lp</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0012
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\culverin\culverin</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0013
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\musketeer\lp_musketeer_4age</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0014
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\grenadier\grenadier_age4_pouch</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0015
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry\dopplesoldner\lp_dopplesoldner_age3</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0016
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\cannon\cannon</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0017
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\great_bombard\great_bombard_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0018
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\lp_horse_artillery</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0019
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\grenadier\grenadier_age4_hat</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0020
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\grenadier\lp_grenadier_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0021
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\naval\monitor\monitor_deathmodel</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0022
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\great_bombard\great_bombard</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0023
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\priests\we_priest_heal_model</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0024
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\cavalry\dragoon\dragoon_horse_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0025
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\falconet\falconet_stripped model_lp</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0026
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\culverin\lp_culverin_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0027
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\great_bombard\lp_great_bombard</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0028
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\cannon\cannon_lp</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0029
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\falconet\falconet_stripped model</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0030
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\grenadier\grenadier_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0031
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\culverin\lp_culverin</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0032
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\cacadore\cacadore_4age</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0033
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\musketeer\musketeer_4age</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0034
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry\dopplesoldner\dopplesoldner_age3</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0035
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\cannon\cannon_stripped_lp</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0036
        <component>
            model
            <assetreference type="GrannyModel">
                <file>buildings\props_colony\food_b_bucket</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0037
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\culverin\culverin_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0038
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\cannon\cannon_stripped model</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0039
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\mortar\lp_mortar</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0040
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\cavalry\dragoon\dragoon_age4</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0041
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\infantry_ranged\musketeer\musketeer_4age_hat</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0042
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\horse_artillery_stripped</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0043
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\horse_artillery\horse_artillery_limber</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0044
        <component>
            model
            <assetreference type="GrannyModel">
                <file>buildings\props_colony\food_c_bucket</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0045
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\artillery\mortar\mortar</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0046
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\natives\iroquois\axe_rider\axe_rider_2</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <attachment>
        model_0047
        <component>
            model
            <assetreference type="GrannyModel">
                <file>units\natives\iroquois\axe_rider\axe_rider_3_horse</file>
            </assetreference>
        </component>
        <anim>
            Idle
            <component>model</component>
        </anim>
    </attachment>
    <component>
        ModelComp
        <assetreference type="GrannyModel">
            <file>replace_texture\Anti_lag_bone</file>
        </assetreference>
        <attach a="model_0000" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0001" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0002" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0003" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0004" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0005" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0006" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0007" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0008" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0009" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0010" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0011" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0012" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0013" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0014" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0015" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0016" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0017" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0018" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0019" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0020" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0021" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0022" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0023" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0024" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0025" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0026" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0027" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0028" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0029" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0030" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0031" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0032" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0033" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0034" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0035" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0036" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0037" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0038" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0039" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0040" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0041" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0042" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0043" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0044" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0045" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0046" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
        <attach a="model_0047" frombone="ATTACHPOINT" syncanims="0" tobone="Attach_Bone"/>
    </component>
    <anim>
        Idle
        <component>ModelComp</component>
    </anim>
</animfile>
