
	<action>
		<name stringid="719441">BerserkHandAttack</name>
		<type>Attack</type>
		<maxrange>1.75</maxrange>
		<rate type="Unit">1.0 </rate>
		<rate type="Guardian">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Charge_attack</anim>
		<damage>15</damage>
		<basedamagecap>1</basedamagecap>
		<targetspeedboost>1</targetspeedboost>
	</action>
	<tactic>
		Berserk
		<action>AutoGatherFood</action>
		<speedmodifier>2.0</speedmodifier>
		<action priority="100">CoverBuildingAttack</action>
		<action priority="25">BerserkHandAttack</action>
		<action>Build</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>Stealth</tactic>
			<length>2</length>
			<anim>Cover_In</anim>
			<exit>1</exit>
		</transition>
		<idleanim>Cover_idle</idleanim>
		<boredanim>Cover_bored</boredanim>
		<deathanim>Death_by_melee</deathanim>
		<walkanim>Cover_walk</walkanim>
		<joganim>Cover_jog</joganim>
		<runanim>Cover_run</runanim>
	</tactic>