<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bip01 Prop1</definebone>
	<definebone>bone_ninja_blade</definebone>
	<definebone>bip01 Prop2</definebone>
	<definebone>bone_ninja_knife</definebone>
	<definebone>bone_ninja_dust</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		ninja_blade
		<component>
			ninja_blade
			<assetreference type="GrannyModel">
				<file>units\mercenaries\ninja\ninja_blade</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ninja_blade</component>
		</anim>
	</attachment>
	<attachment>
		ninja_knife
		<component>
			ninja_knife
			<assetreference type="GrannyModel">
				<file>units\mercenaries\ninja\ninja_knife</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ninja_knife</component>
		</anim>
	</attachment>
	<attachment>
		ninja_dust
		<component>
			ninja_dust
			<notshadowcaster/>
			<assetreference type="GrannyModel">
				<file>units\mercenaries\ninja\ninja_dust</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ninja_dust</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\ninja</file>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\lp_ninja</file>
				</assetreference>
				<decal>
					<effecttype>default</effecttype>
					<texture isfakeshadow="1">shadows_selections\shadow_hero_64x64</texture>
					<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
					<width>1.0</width>
					<height>1.0</height>
				</decal>
			</lowpoly>
		</logic>
		<attach a="ninja_knife" frombone="bone_ninja_knife" tobone="Bip01 Prop2" syncanims="0"/>
		<attach a="ninja_blade" frombone="bone_ninja_blade" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="ninja_dust" frombone="bone_ninja_dust" tobone="L HAND" syncanims="0"/>
	</component>
	<component>
		ModelCompNoSword
		<assetreference type="GrannyModel">
			<file>units\mercenaries\ninja\ninja</file>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_death_sword</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.26</tag>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_death_musket</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.85</tag>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_cheer</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_cheer</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_In
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\idle2coveridle</file>
			<tag type="Particles" particlename="effects\smoke\ninjaSmoke.particle">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.06</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Out
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\coveridle2idle</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_defend_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack1</file>
			<tag type="Attack">0.19</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.16</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack2</file>
			<tag type="Attack">0.34</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack3</file>
			<tag type="Attack">0.35</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack4</file>
			<tag type="Attack">0.21</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack5</file>
			<tag type="Attack">0.39</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\attack6</file>
			<tag type="Attack">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.56</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\ninja\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.17</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.64</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Smokescreen
		<assetreference type="GrannyAnim">
			<file>units\asians\japanese\monk\monk_smokescreen</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="PowerSmokeBomb">0.96</tag>
			<tag type="Particles" particlename="effects\smoke\smokescreen.particle">0.97</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>