<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_spear</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		spear_age1
		<component>
			spear_age1
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\puma_lord\puma_spear_age1</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>spear_age1</component>
		</anim>
	</attachment>
	<attachment>
		spear_age2
		<component>
			spear_age2
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\puma_lord\puma_spear_age2</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>spear_age2</component>
		</anim>
	</attachment>
	<attachment>
		spear_age3
		<component>
			spear_age3
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\puma_lord\puma_spear_age3</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>spear_age3</component>
		</anim>
	</attachment>
	<attachment>
		banner_age3
		<component>
			banner_age3
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\puma_lord\puma_banner_age3</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>banner_age3</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
					           <file>units\natives\ally\mapuche\mapuche_clubman</file>
                                          <replacetexture>
					         <from>units\natives\ally\mapuche\mapuche_diffuse</from>
					         <to>War of the Triple Alliance\Units\Mapuche\Guerrero Mapuche I</to>
				          </replacetexture>
				           </assetreference>
						<attach a="spear_age1" frombone="bone_spear" tobone="Bip01 Prop1" syncanims="0"/>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\aztec\puma_lord\lp_puma_lord_age1</file>
						</assetreference>
					</lowpoly>
				</logic>
			</none>
			<Eliterenguis>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
					           <file>units\natives\ally\mapuche\mapuche_clubman</file>
                                          <replacetexture>
					         <from>units\natives\ally\mapuche\mapuche_diffuse</from>
					         <to>War of the Triple Alliance\Units\Mapuche\Guerrero Mapuche II</to>
				          </replacetexture>
				           </assetreference>
						<attach a="spear_age2" frombone="bone_spear" tobone="Bip01 Prop1" syncanims="0"/>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\aztec\puma_lord\lp_puma_lord_age2</file>
						</assetreference>
					</lowpoly>
				</logic>
			</Eliterenguis>
			<Championrenguis>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
					           <file>units\natives\ally\mapuche\mapuche_clubman</file>
                                          <replacetexture>
					         <from>units\natives\ally\mapuche\mapuche_diffuse</from>
					         <to>War of the Triple Alliance\Units\Mapuche\Guerrero Mapuche III</to>
				          </replacetexture>
				           </assetreference>
						<attach a="spear_age3" frombone="bone_spear" tobone="Bip01 Prop1" syncanims="0"/>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\aztec\puma_lord\lp_puma_lord_age3</file>
						</assetreference>
					</lowpoly>
				</logic>
			</Championrenguis>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>

	<anim>
		kidnap_hostageA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
			<weight>20</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_hostageA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_spear_c</file>
			<tag type="Attack">0.53</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_spear_a</file>
			<tag type="Attack">0.51</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_spear_b</file>
			<tag type="Attack">0.54</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.37</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_crossbow_idle_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic_lower</file>
			<file>animation_library\range\walk_crossbow_upper</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_crossbow_idle_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_crossbow_idle_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_a</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic_lower</file>
			<file>animation_library\range\walk_crossbow_upper</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Nugget_rock_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_boredA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_boredB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Nugget_rock_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
		<anim>
		BuildLifting
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\BuildLifting</file>
			<weight>90</weight>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_build_standing_idlea</file>
			<weight>10</weight>
			<tag type="Attack">0.66</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildSaw
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.09</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildStaking
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_a</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_b</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_c</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_d</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_e</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_f</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		<attach a="hammer" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"/>
	</anim>
</animfile>