<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_wheel</definebone>
	<definebone>bone_wheel01</definebone>
	<submodel>
		Mercenary
		<attachment>
			attachment_cannon_small_smoke_puff_ring
			<component>
				cannon_small_smoke_puff_ring
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_ring</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_barrel_explosion
			<component>
				cannon_small_barrel_explosion
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_barrel_explosion.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_barrel_explosion</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_fuse_fire
			<component>
				cannon_small_fuse_fire
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_fuse_fire.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_fuse_fire</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoking_barrel
			<component>
				cannon_small_smoking_barrel
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoking_barrel.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoking_barrel</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_blast
			<component>
				cannon_small_blast
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_blast.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_blast</component>
			</anim>
		</attachment>
		<attachment>
			attachment_battlefield_smoke
			<component>
				battlefield_smoke
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\battlefield_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>battlefield_smoke</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_flash
			<component>
				cannon_small_flash
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_flash.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_flash</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_sparks
			<component>
				cannon_small_sparks
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_smallglow.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_sparks</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoke_puff_a
			<component>
				cannon_small_smoke_puff_a
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_a</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_coneblast
			<component>
				cannon_coneblast
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_coneblast.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_coneblast</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoke_puff_b
			<component>
				cannon_small_smoke_puff_b
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_b.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_b</component>
			</anim>
		</attachment>
		<attachment>
			russian_cannon_horses
			<include>units\spc\russian_cannon\russian_cannon_horses.xml</include>
		</attachment>
		<component>
			great_bombard
			<linksection>
				<linkoffset>.1</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkcomponent>horse01</linkcomponent>
				<linkcomponent>gunner_b</linkcomponent>
				<linkcomponent>plunger</linkcomponent>
				<linkcomponent>reins</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>-1.6</linkoffset>
				<linkcomponent>cannon</linkcomponent>
				<linkcomponent>gunner_a</linkcomponent>
				<linkcomponent>screw_pole</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\russian_cannon</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\lp_russian_cannon_guys</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_hero_64x64</texture>
				<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
				<width>4.00</width>
				<height>6.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
			<attach a="russian_cannon_horses" frombone="MASTER" tobone="MASTER" syncanims="1"/>
		</component>
		<component>
			cannon_Stripped
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\russian_cannon_stripped</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\lp_russian_cannon_stripped</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_hero_64x64</texture>
				<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
				<width>4.00</width>
				<height>6.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_idle</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_idle</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
			<attach a="attachment_cannon_small_barrel_explosion" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_blast" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_sparks" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_ring" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_battlefield_smoke" frombone="bone_cart" tobone="bone_cart" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_a" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_coneblast" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoking_barrel" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_b" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.43</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.22</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.05</tag>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_reload</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			CombatIdle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Limber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_limber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Unlimber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_unlimber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_ranged_idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_ranged_attack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
			<attach a="attachment_cannon_small_barrel_explosion" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_sparks" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_ring" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_a" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoking_barrel" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_b" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
		</anim>
		<anim>
			Bombard_aim
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_reload
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_reload</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_melee_idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_melee_attack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_walk
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_jog
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_run
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_limber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_limber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_unlimber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_unlimber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_death
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.22</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.43</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.58</tag>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
	</submodel>
	<submodel>
		Austrian
		<attachment>
			attachment_cannon_small_smoke_puff_ring
			<component>
				cannon_small_smoke_puff_ring
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_ring.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_ring</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_barrel_explosion
			<component>
				cannon_small_barrel_explosion
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_barrel_explosion.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_barrel_explosion</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_fuse_fire
			<component>
				cannon_small_fuse_fire
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_fuse_fire.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_fuse_fire</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoking_barrel
			<component>
				cannon_small_smoking_barrel
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoking_barrel.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoking_barrel</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_blast
			<component>
				cannon_small_blast
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_blast.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_blast</component>
			</anim>
		</attachment>
		<attachment>
			attachment_battlefield_smoke
			<component>
				battlefield_smoke
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\battlefield_smoke.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>battlefield_smoke</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_flash
			<component>
				cannon_small_flash
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_flash.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_flash</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_sparks
			<component>
				cannon_small_sparks
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_smallglow.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_sparks</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoke_puff_a
			<component>
				cannon_small_smoke_puff_a
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_a</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_coneblast
			<component>
				cannon_coneblast
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_coneblast.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_coneblast</component>
			</anim>
		</attachment>
		<attachment>
			attachment_cannon_small_smoke_puff_b
			<component>
				cannon_small_smoke_puff_b
				<assetreference type="ParticleSystem">
					<file>units\artillery\cannon\cannon_small_smoke_puff_b.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>cannon_small_smoke_puff_b</component>
			</anim>
		</attachment>
		<attachment>
			russian_cannon_horses
			<include>units\spc\russian_cannon\russian_cannon_horses.xml</include>
		</attachment>
		<component>
			great_bombard
			<linksection>
				<linkoffset>.1</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkcomponent>horse01</linkcomponent>
				<linkcomponent>gunner_b</linkcomponent>
				<linkcomponent>plunger</linkcomponent>
				<linkcomponent>reins</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>-1.6</linkoffset>
				<linkcomponent>cannon</linkcomponent>
				<linkcomponent>gunner_a</linkcomponent>
				<linkcomponent>screw_pole</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\russian_cannon</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\lp_russian_cannon_guys</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>4.00</width>
				<height>6.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
			<attach a="russian_cannon_horses" frombone="MASTER" tobone="MASTER" syncanims="1"/>
		</component>
		<component>
			cannon_Stripped
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\russian_cannon_stripped</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\spc\russian_cannon\lp_russian_cannon_stripped</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>4.00</width>
				<height>6.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_idle</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_idle</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_walk</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
			<attach a="attachment_cannon_small_barrel_explosion" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_blast" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_sparks" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_ring" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_battlefield_smoke" frombone="bone_cart" tobone="bone_cart" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_a" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_coneblast" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoking_barrel" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_b" frombone="ATTACHPOINT" tobone="LAUNCHPOINT" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.15</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.43</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.22</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.05</tag>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_reload</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			CombatIdle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Limber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_limber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Unlimber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_unlimber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_ranged_idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_ranged_attack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
			<attach a="attachment_cannon_small_barrel_explosion" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_sparks" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_ring" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_a" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoking_barrel" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
			<attach a="attachment_cannon_small_smoke_puff_b" frombone="ATTACHPOINT" tobone="Bone_launchpoint" syncanims="0"/>
		</anim>
		<anim>
			Bombard_aim
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_reload
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_reload</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_melee_idle
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_combatidle</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_melee_attack
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_attack</file>
				<tag type="Attack">0.06</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CannonShoot">0.06</tag>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_walk
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_jog
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_run
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_stripped_walk</file>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
		<anim>
			Bombard_limber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_limber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_unlimber
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_unlimber</file>
			</assetreference>
			<component>great_bombard</component>
		</anim>
		<anim>
			Bombard_death
			<assetreference type="GrannyAnim">
				<file>units\spc\russian_cannon\russian_cannon_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.22</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.43</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.58</tag>
			</assetreference>
			<component>cannon_Stripped</component>
		</anim>
	</submodel>
	<component>
		Bombard
		<logic type="Civ">
			<none>
				<submodelref ref="Mercenary"/>
			</none>
			<Habsburgs>
				<submodelref ref="Austrian"/>
			</Habsburgs>
		</logic>
	</component>
</animfile>