<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="38133">BowAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttack</anim>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>Arrow</projectile>
		<minrange>2</minrange>
		<rate type="Unit">1.0 </rate>
	</action>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>Attack</type>
		<maxrange>2</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>HandAttack</anim>
		<impacteffect>effects\impacts\melee</impacteffect>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<maxrange>2</maxrange>
		<rate type="Building">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>TorchAttack</anim>
		<impacteffect>effects\impacts\torch</impacteffect>
	</action>
	<action>
		<name stringid="38135">ChargeAttack</name>
		<type>Attack</type>
		<maxrange>2</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>HandAttack</anim>
		<impacteffect>effects\impacts\melee</impacteffect>
		<damage>6.5</damage>
		<rof>1.0</rof>
	</action>
	<tactic>
		Normal
		<speedmodifier>1.0</speedmodifier>
		<action priority="100">BowAttack</action>
		<action priority="75">HandAttack</action>
		<action priority="25">BuildingAttack</action>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Ranged</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>Melee</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
	</tactic>
	<tactic>
		Charge
		<action priority="100">ChargeAttack</action>
		<action priority="75">BuildingAttack</action>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
	</tactic>
	<tactic>
		BombardMode
		<action priority="100">BowAttack</action>
		<action priority="75">HandAttack</action>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<transition>
			<tactic>Normal</tactic>
			<length>0</length>
			<exit>1</exit>
		</transition>
	</tactic>
</tactics>