<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Master</definebone>
	<submodel>
		appaloosa
		<component>
			appaloosa
			<assetreference type="GrannyModel">
				<file>units\animals\horse\wild_horse_appaloosa</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.50</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_jog</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_gallop</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_B</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_C</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_D</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_F</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_G</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_H</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>40</weight>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_E</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>50</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>50</weight>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathA</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathB</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.76</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathC</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
			</assetreference>
			<component>appaloosa</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>appaloosa</component>
		</anim>
	</submodel>
	<submodel>
		black
		<component>
			black
			<assetreference type="GrannyModel">
				<file>units\animals\horse\wild_horse_black</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.50</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_jog</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_gallop</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_B</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_C</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_D</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_F</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_G</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_H</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>40</weight>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_E</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>50</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>50</weight>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathA</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathB</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.76</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathC</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
			</assetreference>
			<component>black</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>black</component>
		</anim>
	</submodel>
	<submodel>
		brown
		<component>
			brown
			<assetreference type="GrannyModel">
				<file>units\animals\horse\wild_horse_brown</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.50</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_jog</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_gallop</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_B</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_C</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_D</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_F</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_G</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_H</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>40</weight>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_E</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>50</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>50</weight>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathA</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathB</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.76</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathC</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
			</assetreference>
			<component>brown</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>brown</component>
		</anim>
	</submodel>
	<submodel>
		white
		<component>
			white
			<assetreference type="GrannyModel">
				<file>units\animals\horse\wild_horse_white</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.50</width>
				<height>2.00</height>
			</decal>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_jog</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_gallop</file>
				<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_B</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_C</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_D</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_F</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_G</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_H</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>40</weight>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_E</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>50</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_I</file>
				<weight>50</weight>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathA</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathB</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.76</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_deathC</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_bored_A</file>
			</assetreference>
			<component>white</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_canter</file>
				<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
				<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
			</assetreference>
			<component>white</component>
		</anim>
	</submodel>
	<component>
		<logic type="Variation">
			<data>
				<submodelref ref="appaloosa"/>
			</data>
			<data>
				<submodelref ref="black"/>
			</data>
			<data>
				<submodelref ref="brown"/>
			</data>
			<data>
				<submodelref ref="white"/>
			</data>
		</logic>
	</component>
</animfile>