<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_front_wake</definebone>
	<definebone>bone_front_foam</definebone>
	<definebone>bone_muzzlel01</definebone>
	<definebone>bone_muzzlel02</definebone>
	<definebone>bone_muzzlel03</definebone>
	<definebone>bone_muzzlel04</definebone>
	<definebone>bone_muzzlel05</definebone>
	<definebone>bone_muzzler01</definebone>
	<definebone>bone_muzzler02</definebone>
	<definebone>bone_muzzler03</definebone>
	<definebone>bone_muzzler04</definebone>
	<definebone>bone_muzzler05</definebone>
	<definebone>bone_debirs_1a</definebone>
	<definebone>bone_debirs_1b</definebone>
	<definebone>bone_debirs_1c</definebone>
	<definebone>bone_debirs_1d</definebone>
	<definebone>bone_debirs_2a</definebone>
	<definebone>bone_debirs_2b</definebone>
	<definebone>bone_debirs_2c</definebone>
	<definebone>bone_debirs_2d</definebone>
	<definebone>bone_debirs_3a</definebone>
	<definebone>bone_debirs_3b</definebone>
	<definebone>bone_debirs_3c</definebone>
	<definebone>bone_debirs_3d</definebone>
	<definebone>bone_debirs_3e</definebone>
	<definebone>bone_debirs_4a</definebone>
	<definebone>bone_debirs_4b</definebone>
	<definebone>bone_debirs_4c</definebone>
	<definebone>bone_debirs_4d</definebone>
	<definebone>bone_debirs_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debirs_5e</definebone>
	<definebone>bone_debirs_5f</definebone>
	<definebone>bone_debirs_5g</definebone>
	<definebone>bone_debirs_5h</definebone>
	<definebone>bone_debirs_6a</definebone>
	<definebone>bone_debirs_6b</definebone>
	<definebone>bone_debirs_6c</definebone>
	<definebone>bone_smoke_01</definebone>
	<definebone>bone_smoke_02</definebone>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_hitpoint_bar</definebone>
	<definebone>bone_boat_wake</definebone>
	<definebone>bone_debirs_1e</definebone>
	<definebone>bone_debirs_1f</definebone>
	<attachment>
		DeathWaterFoam
		<component>
			foam
			<assetreference type="ParticleSystem">
				<file>effects\water_effects\shp_dest_foamRing.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>foam</component>
		</anim>
	</attachment>
	<attachment>
		DeathWaterSpray2
		<component>
			spray2
			<assetreference type="ParticleSystem">
				<file>effects\water_effects\shp_dest_foamSpray.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>spray2</component>
		</anim>
	</attachment>
	<attachment>
		DeathWaterSteam
		<component>
			steam
			<assetreference type="ParticleSystem">
				<file>effects\water_effects\shp_dest_foamSteam.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>steam</component>
		</anim>
	</attachment>
	<attachment>
		DeathWaterFade
		<component>
			fade
			<assetreference type="ParticleSystem">
				<file>effects\water_effects\shp_dest_foamFade.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fade</component>
		</anim>
	</attachment>
	<attachment>
		DeathWaterRipple
		<component>
			ripple
			<assetreference type="ParticleSystem">
				<file>effects\water_effects\shp_dest_shockwave.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>ripple</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke
		<component>
			train_smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke_plume1
		<component>
			train_smoke_plume1
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke_plume1.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke_plume1</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke_plume2
		<component>
			train_smoke_plume2
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke_plume2.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke_plume2</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke_plume3
		<component>
			train_smoke_plume3
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke_plume3.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke_plume3</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke_plume4
		<component>
			train_smoke_plume4
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke_plume4.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke_plume4</component>
		</anim>
	</attachment>
	<attachment>
		train_smoke_plume5
		<component>
			train_smoke_plume5
			<assetreference type="ParticleSystem">
				<file>effects\smoke\train_smoke_plume5.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>train_smoke_plume5</component>
		</anim>
	</attachment>
	<attachment>
		smoke_B
		<component>
			white_smoke2
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_B.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>white_smoke2</component>
		</anim>
	</attachment>
	<attachment>
		embers_attachment_A
		<component>
			embers_A
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>embers_A</component>
		</anim>
	</attachment>
	<attachment>
		smoke_A
		<component>
			white_smoke1
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_A.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>white_smoke1</component>
		</anim>
	</attachment>
	<attachment>
		smoke_C
		<component>
			white_smoke3
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_C.prt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>white_smoke3</component>
		</anim>
	</attachment>
	<component>
		LIVE
		<logic type="LowPoly">
			<normal>
				<logic type="Destruction">
					<p1>
						<assetreference type="GrannyModel" shape="ironclad">
							<file>units\naval\ironclad\ironclad_damaged</file>
								<replacetexture>
									<from>units\naval\ironclad\ironclad</from>
									<to>War of the Triple Alliance\Units\tinclad\tinclad</to>
								</replacetexture>
								<replacetexture>
									<from>units\naval\ironclad\ironclad_b</from>
									<to>War of the Triple Alliance\Units\tinclad\tinclad_b</to>
								</replacetexture>
						</assetreference>
					</p1>
					<p99>
						<assetreference type="GrannyModel" shape="ironclad">
							<file>units\naval\ironclad\ironclad</file>
								<replacetexture>
									<from>units\naval\ironclad\ironclad</from>
									<to>War of the Triple Alliance\Units\tinclad\tinclad</to>
								</replacetexture>
								<replacetexture>
									<from>units\naval\ironclad\ironclad_b</from>
									<to>War of the Triple Alliance\Units\tinclad\tinclad_b</to>
								</replacetexture>
						</assetreference>
					</p99>
				</logic>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\naval\ironclad\lp_ironclad</file>
						<replacetexture>
							<from>units\naval\ironclad\ironclad</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad</to>
						</replacetexture>
						<replacetexture>
							<from>units\naval\ironclad\ironclad_b</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad_b</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
			<width>12.00</width>
			<height>20.00</height>
			<xoffset>0.00</xoffset>
			<zoffset>-1.50</zoffset>
		</decal>
		<watersplash>
			<texture>units\naval\colony_ship\colony_ship_hullmask</texture>
			<width>11.00</width>
			<height>11.00</height>
		</watersplash>
	</component>
	<component>
		DEAD
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\naval\ironclad\ironclad_deathmodel</file>
						<replacetexture>
							<from>units\naval\ironclad\ironclad</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad</to>
						</replacetexture>
						<replacetexture>
							<from>units\naval\ironclad\ironclad_b</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad_b</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\naval\ironclad\lp_ironclad</file>
						<replacetexture>
							<from>units\naval\ironclad\ironclad</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad</to>
						</replacetexture>
						<replacetexture>
							<from>units\naval\ironclad\ironclad_b</from>
							<to>War of the Triple Alliance\Units\tinclad\tinclad_b</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
			<width>12.00</width>
			<height>20.00</height>
			<xoffset>0.00</xoffset>
			<zoffset>-1.50</zoffset>
		</decal>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\naval\frigate\frigate_idle</file>
		</assetreference>
		<component>LIVE</component>
		<simskeleton>
			<model>units\naval\ironclad\ironclad_damaged</model>
			<damagetemplate>units\naval\ironclad\ironclad.dmg</damagetemplate>
		</simskeleton>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\naval\frigate\frigate_walk</file>
		</assetreference>
		<component>LIVE</component>
		<simskeleton>
			<model>units\naval\ironclad\ironclad_damaged</model>
			<damagetemplate>units\naval\ironclad\ironclad.dmg</damagetemplate>
		</simskeleton>
		<attach a="train_smoke_plume2" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="train_smoke_plume3" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="train_smoke_plume4" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="train_smoke_plume5" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="train_smoke_plume2" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="train_smoke_plume3" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="train_smoke_plume4" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="train_smoke_plume5" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="train_smoke_plume1" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>units\naval\ironclad\ironclad_deathanim</file>
		</assetreference>
		<component>DEAD</component>
		<attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="DeathWaterSpray2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="DeathWaterSteam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="DeathWaterRipple" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="DeathWaterFade" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		BombardAttack
		<assetreference type="GrannyAnim">
			<file>units\naval\frigate\frigate_idle</file>
			<tag type="CameraShake">0.10</tag>
			<tag type="Attack">0.02</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="MortarShot">0.02</tag>
			<tag type="Particles" particlename="monitorbombardmuzzlefx">0.03</tag>
		</assetreference>
		<component>LIVE</component>
		<simskeleton>
			<model>units\naval\ironclad\ironclad_damaged</model>
			<damagetemplate>units\naval\ironclad\ironclad.dmg</damagetemplate>
		</simskeleton>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="smoke_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_01" syncanims="0"/>
		<attach a="embers_attachment_A" frombone="MASTER" tobone="bone_smoke_02" syncanims="0"/>
	</anim>
</animfile>