<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_wheelL</definebone>
	<definebone>bone_wheelR</definebone>
	<attachment>
		horses
		<include>units\artillery\great_bombard\great_bombard_horses.xml</include>
	</attachment>
	<component>
		great_bombard
		<linksection>
			<linkoffset>.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkcomponent>horse01</linkcomponent>
			<linkcomponent>gunner_b</linkcomponent>
			<linkcomponent>plunger</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-1.6</linkoffset>
			<linkcomponent>Great_Bombard</linkcomponent>
			<linkcomponent>gunner_a</linkcomponent>
			<linkcomponent>screw_pole</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\great_bombard\great_bombard</file>
						<replacetexture>
							<from>units\artillery\great_bombard\great_bombard</from>
							<to>units\artillery\great_bombard\imperialbombard</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\great_bombard\lp_great_bombard</file>
						<replacetexture>
							<from>units\artillery\great_bombard\great_bombard</from>
							<to>units\artillery\great_bombard\imperialbombard</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>3.00</width>
			<height>6.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="horses" frombone="MASTER" tobone="MASTER" syncanims="1"/>
	</component>
	<component>
		great_bombard_stripped
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\great_bombard\great_bombard_stripped</file>
						<replacetexture>
							<from>units\artillery\great_bombard\great_bombard</from>
							<to>units\artillery\great_bombard\imperialbombard</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\great_bombard\lp_great_bombard_stripped</file>
						<replacetexture>
							<from>units\artillery\great_bombard\great_bombard</from>
							<to>units\artillery\great_bombard\imperialbombard</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>3.00</width>
			<height>6.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_walk</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_walk</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_walk</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_idle</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_idle</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.03</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.29</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.65</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildingPartImpact">0.71</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.02</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.62</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildingPartImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.28</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_idle</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_combatidle</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_limber</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_unlimber</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_combatidle</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_rangedAttack</file>
			<tag type="Attack">0.10</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="MortarShot">0.10</tag>
			<tag type="Particles" particlename="greatbombardmuzzlefx">0.10</tag>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_combatidle</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_reload</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_combatidle</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_stripped_walk</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_stripped_walk</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_stripped_walk</file>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_limber</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_unlimber</file>
		</assetreference>
		<component>great_bombard</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>units\artillery\great_bombard\great_bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildingPartImpact">0.65</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildingPartImpact">0.69</tag>
		</assetreference>
		<component>great_bombard_stripped</component>
	</anim>
</animfile>