<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_pistol</definebone>
	<definebone>HEAD</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>units\spc\custer\spc_custer_sword</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<attachment>
		hat1
		<component>
			hat1
			<assetreference type="GrannyModel">
				<file>units\asians\spc\edwardson\colonel_edwardson_lp_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
			<assetreference type="GrannyModel">
				<file>units\spc\george_washington_x\spc_george_washington_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<attachment>
		hat3
		<component>
			hat3
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Ethiopian\escort\pithhat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat3</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Civ">
			<SPCAct3>
				<logic type="Tech">
					<FortressizeUSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
						</assetreference>
					</FortressizeUSA>
					<FortressizeCSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
							<replacetexture>
								<from>units\spc\custer\spc_custer</from>
								<to>War of the Triple Alliance\Units\general\confederaterider</to>
							</replacetexture>
						</assetreference>
					</FortressizeCSA>
					<IndustrializeUSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
						</assetreference>
					</IndustrializeUSA>
					<IndustrializeCSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
							<replacetexture>
								<from>units\spc\custer\spc_custer</from>
								<to>War of the Triple Alliance\Units\general\confederaterider</to>
							</replacetexture>
						</assetreference>
					</IndustrializeCSA>
					<ImperializeUSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
						</assetreference>
					</ImperializeUSA>
					<ImperializeCSA>
						<assetreference type="GrannyModel">
							<file>units\spc\custer\spc_custer_rider</file>
							<replacetexture>
								<from>units\spc\custer\spc_custer</from>
								<to>War of the Triple Alliance\Units\general\confederaterider</to>
							</replacetexture>
						</assetreference>
					</ImperializeCSA>
				</logic>
			</SPCAct3>
			<Canadians>
				<logic type="Tech">
					<FortressizeBRITISH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</FortressizeBRITISH2>
					<FortressizeFRENCH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</FortressizeFRENCH2>
					<IndustrializeBRITISH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</IndustrializeBRITISH2>
					<IndustrializeFRENCH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</IndustrializeFRENCH2>
					<ImperializeBRITISH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</ImperializeBRITISH2>
					<ImperializeFRENCH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</ImperializeFRENCH2>
				</logic>
			</Canadians>
			<Australians>
				<logic type="Tech">
					<FortressizeCOLONIST>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat3" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</FortressizeCOLONIST>
					<FortressizeABORIGINAL>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</FortressizeABORIGINAL>
					<IndustrializeBRITISH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</IndustrializeBRITISH2>
					<IndustrializeFRENCH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</IndustrializeFRENCH2>
					<ImperializeBRITISH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\britishrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\britishrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</ImperializeBRITISH2>
					<ImperializeFRENCH2>
						<assetreference type="GrannyModel">
							<file>units\asians\spc\edwardson\colonel_edwardson_lp_0</file>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_c</from>
								<to>War of the Triple Alliance\Units\general\frenchrider</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\spc\edwardson\coln_ed_lp_b</from>
								<to>War of the Triple Alliance\Units\general\frenchrider_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</ImperializeFRENCH2>
				</logic>
			</Canadians>
		</logic>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_canter</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_jog</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_gallop</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Highstep
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_highstep</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_E</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_trample
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackA</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackB</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
</animfile>