<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_drum</definebone>
	<definebone>bone_drumstick</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_rattle</definebone>
	<submodel>
		Balkan_Villager
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\coureur\coureur_du_bois_gun</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			pitchfork
			<component>
				pitchfork
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Balkans\villagers\pitchfork</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pitchfork</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<assetreference type="GrannyModel">
				<file>units\villagers\we_villager_male</file>
					<replacetexture>
						<from>units\villagers\we_villager_male</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\male</to>
					</replacetexture>
					<replacetexture>
						<from>units\villagers\we_villager_male_b</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\male_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="musketshot">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>	
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Balkan_Villager_Female
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\coureur\coureur_du_bois_gun</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			pitchfork
			<component>
				pitchfork
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Balkans\villagers\pitchfork</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pitchfork</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<assetreference type="GrannyModel">
				<file>units\villagers\we_villager_female</file>
					<replacetexture>
						<from>units\villagers\we_villager_female</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\female</to>
					</replacetexture>
					<replacetexture>
						<from>units\villagers\we_villager_female_b</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\female_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="musketshot">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>	
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Bulgarian_Villager
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\coureur\coureur_du_bois_gun</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Delta\hats\RUSSIAN\2a</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			pitchfork
			<component>
				pitchfork
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Balkans\villagers\pitchfork</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pitchfork</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<assetreference type="GrannyModel">
				<file>units\villagers\we_villager_male</file>
					<replacetexture>
						<from>units\villagers\we_villager_male</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\male</to>
					</replacetexture>
					<replacetexture>
						<from>units\villagers\we_villager_male_b</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\male_b</to>
					</replacetexture>
			</assetreference>
			<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\idle_explorer_A</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\bored_explorer_A</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\walk_generic_lower</file>
				<file>animation_library\explorer\walk_explorer_upper</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="musketshot">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>	
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Bulgarian_Villager_Female
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\coureur\coureur_du_bois_gun</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			pitchfork
			<component>
				pitchfork
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Balkans\villagers\pitchfork</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pitchfork</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<assetreference type="GrannyModel">
				<file>units\villagers\we_villager_female</file>
					<replacetexture>
						<from>units\villagers\we_villager_female</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\female</to>
					</replacetexture>
					<replacetexture>
						<from>units\villagers\we_villager_female_b</from>
						<to>War of the Triple Alliance\Units\Delta\Balkans\villagers\female_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\idle_explorer_A</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\bored_explorer_A</file>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\walk_generic_lower</file>
				<file>animation_library\explorer\walk_explorer_upper</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="musketshot">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>	
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pitchfork" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<component>
		Villager
		<logic type="Civ">
			<none>
				<logic type="Variation">
					<data>
						<submodelref ref="Balkan_Villager"/>
					</data>
					<data>
						<submodelref ref="Balkan_Villager_Female"/>
					</data>
				</logic>
			</none>
			<Bulgarians>
				<logic type="Variation">
					<data>
						<submodelref ref="Bulgarian_Villager"/>
					</data>
					<data>
						<submodelref ref="Bulgarian_Villager_Female"/>
					</data>
				</logic>
			</Bulgarians>
		</logic>
		<watersplash>
			<texture>effects\projectiles\cannonball_splash</texture>
			<width>1.5</width>
			<height>1.5</height>
		</watersplash>
	</component>
</animfile>