<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Frnt Lt</definebone>
	<definebone>HS Bone Hoof Frnt Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<attachment>
		Rider
		<include>War of the Triple Alliance\Units\camel_explorer_rider.xml</include>
	</attachment>
	<component>
		ModelComp
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\asians\indians\zamburak\zamburak_camel_basic</file>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\asians\indians\zamburak\zamburak_camel2_1_LP</file>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_native_hero_64x64</selectedtexture>
			<noncinematictexture>shadows_selections\shadow_hero_64x64</noncinematictexture>
			<width>2.60</width>
			<height>2.60</height>
		</decal>
		<attach a="Rider" frombone="hotspot" tobone="Attachpoint" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_walk00</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">1.00</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.83</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">0.70</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_jog</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">0.80</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.50</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">0.95</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.75</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_gallop</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">0.73</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.50</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">1.00</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_attackRanged01</file>
			<weight>40</weight>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.56</tag>
			<tag type="Particles" particlename="pistolshot_right">0.55</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_attackRanged01</file>
			<weight>10</weight>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.56</tag>
			<tag type="Particles" particlename="pistolshot_right">0.55</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_attackRanged01</file>
			<weight>10</weight>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.56</tag>
			<tag type="Particles" particlename="pistolshot_right">0.55</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_attackRanged01</file>
			<weight>10</weight>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.56</tag>
			<tag type="Particles" particlename="pistolshot_right">0.55</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_ranged_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_reload</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_A</file>
			<weight>40</weight>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.49</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_B</file>
			<weight>10</weight>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.38</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_C</file>
			<weight>10</weight>
			<tag type="Attack">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_D</file>
			<weight>10</weight>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.44</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death00</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death01</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death02</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death00</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death01</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\sowar\sowarCamel_death02</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_front</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_behind</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_left</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_right</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_run</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle02</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle03</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle06</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle02</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle03</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle06</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_razeAttack00</file>
			<tag type="Attack">0.11</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.32</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\zamburak\zamburak_camel_idle00</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\pickup_treasure</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.37</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\horse_build1</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\horse_build2</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\horse_build3</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Heal
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\horse_heal</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="HealRays" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		AblBeastMaster
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warchief_lakota\horse\horse_heal</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="UI_WarChiefConverting">0.11</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>