<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_pike</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		hat1
		<component>
			hat1
			<assetreference type="GrannyModel">
				<file>units\infantry_ranged\minuteman\minuteman_hat</file>
					<replacetexture>
						<from>units\infantry_ranged\minuteman\minuteman</from>
						<to>War of the Triple Alliance\Units\NA\spontooner\spontooner1</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
			<assetreference type="GrannyModel">
				<file>units\infantry_ranged\colonial_militia\colonial_militia_hat</file>
					<replacetexture>
						<from>units\wotta_hats\imperial_soldier\Image_2D_0002_0002</from>
						<to>War of the Triple Alliance\wotta_hats\imperial_soldier\imperial_soldier_hat_skin</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<attachment>
		pike
		<component>
			pike
			<assetreference type="GrannyModel">
				<file>units\asians\mercenaries\jat_lancer\jat_lance</file>
			</assetreference>
		</component>
		<anim>
			<component>pike</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>units\spc\george_washington_x\spc_george_washington</file>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner1</to>
						</replacetexture>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington_bump</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner1_b</to>
						</replacetexture>
				</assetreference>
				<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</none>
			<NATechCANSpontooner01>
				<assetreference type="GrannyModel">
					<file>units\spc\george_washington_x\spc_george_washington</file>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2</to>
						</replacetexture>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington_bump</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2_b</to>
						</replacetexture>
					</assetreference>
					<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</NATechCANSpontooner01>
			<NATechUSASpontooner02>
				<assetreference type="GrannyModel">
					<file>units\spc\george_washington_x\spc_george_washington</file>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2</to>
						</replacetexture>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington_bump</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2_b</to>
						</replacetexture>
				</assetreference>
				<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</NATechUSASpontooner02>
			<NATechAUSSpontooner01>
				<assetreference type="GrannyModel">
					<file>units\spc\george_washington_x\spc_george_washington</file>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2</to>
						</replacetexture>
						<replacetexture>
							<from>units\spc\george_washington_x\spc_george_washington_bump</from>
							<to>War of the Triple Alliance\Units\NA\spontooner\spontooner2_b</to>
						</replacetexture>
					</assetreference>
					<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</NATechAUSSpontooner01>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="pike" frombone="bone_pike" tobone="Bip01 Prop1" syncanims="1"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\pikemen_cover_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_pikeman_idle_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\pikemen_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\pikemen_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\pikemen_defend_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\pikemen_defend_boredB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_pikeman_idle_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
			<tag type="Attack">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
			<tag type="Attack">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
			<tag type="Attack">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_walk\flag_bearer_walk_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.30</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.23</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\pikemen_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>