<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_axe</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		axe
		<component>
			axe
			<assetreference type="GrannyModel">
				<file>3d_models\Weapons\axe</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>axe</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\Ukrainian_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\infantry_ranged\strelet\strelet_age1</file>
				<replacetexture>
					<from>units\infantry_ranged\strelet\strelet_age1</from>
					<to>War of the Triple Alliance\Immigrants\Units\Ukrainian\opryshok\opryshok</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>War of the Triple Alliance\Immigrants\Units\select</selectedtexture>
			<noncinematictexture>War of the Triple Alliance\Immigrants\Units\shadow</noncinematictexture>
			<width>1.20</width>
			<height>1.20</height>
		</decal>
		<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<component>
		AxeComp
		<assetreference type="GrannyModel">
			<file>units\infantry_ranged\strelet\strelet_age1</file>
				<replacetexture>
					<from>units\infantry_ranged\strelet\strelet_age1</from>
					<to>War of the Triple Alliance\Immigrants\Units\Ukrainian\opryshok\opryshok</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>War of the Triple Alliance\Immigrants\Units\select</selectedtexture>
			<noncinematictexture>War of the Triple Alliance\Immigrants\Units\shadow</noncinematictexture>
			<width>1.20</width>
			<height>1.20</height>
		</decal>
		<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop1" syncanims="1"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>AxeComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<component>AxeComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_idleB</file>
		</assetreference>
		<component>AxeComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_idleB</file>
		</assetreference>
		<component>AxeComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
		</assetreference>
		<component>AxeComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>AxeComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\clubman\charge_run</file>
			<tag type="FootstepLeft">0.70</tag>
			<tag type="FootstepRight">0.15</tag>
		</assetreference>
		<component>AxeComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\strelet_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\strelet_defend_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\strelet_defend_boredB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_idle</file>
			<file>animation_library\shared\look_right</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_idle</file>
			<file>animation_library\shared\look_up</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_A</file>
			<tag type="Attack">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_strelet_B</file>
			<tag type="Attack">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\strelet_charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\strelet_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\strelet_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>