<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="ChineseColony">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="ChineseHouse">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="ChineseImmigrantWagon">
		<soundtype name="Select">
			<soundset name="ChineseVillagerM_Select"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="ChineseVillagerM_Acknowledge"/>
				</choice>
				<choice name="build">
					<soundset name="ChineseVillagerM_Build"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMWorkerCH">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="ChineseVillagerM_Select"/>
				</choice>
				<choice name="1">
					<soundset name="ChineseVillagerF_Select"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="ChineseVillagerM_Acknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="ChineseVillagerM_Attack"/>
						</choice>
						<choice name="build">
							<soundset name="ChineseVillagerM_Build"/>
						</choice>
						<choice name="Huntable">
							<soundset name="ChineseVillagerM_GatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="ChineseVillagerM_GatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="ChineseVillagerM_Farm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="ChineseVillagerM_GatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="ChineseVillagerM_Acknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="ChineseVillagerM_GatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="ChineseVillagerF_Acknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="ChineseVillagerF_Attack"/>
						</choice>
						<choice name="build">
							<soundset name="ChineseVillagerF_Build"/>
						</choice>
						<choice name="Huntable">
							<soundset name="ChineseVillagerF_GatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="ChineseVillagerF_GatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="ChineseVillagerF_Farm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="ChineseVillagerF_GatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="ChineseVillagerF_Acknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="ChineseVillagerF_GatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
	<protounit name="IMCoolie">
		<soundtype name="Select">
			<soundset name="ChineseMeteorHammerSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="GenericMaleGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="ChineseMeteorHammerAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="ChineseMeteorHammerAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
</protounitsounddef>