<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_pistol</definebone>
	<definebone>bone_sword</definebone>
	<submodel>
		Male_1
		<attachment>
			belt
			<component>
				backpack
				<assetreference type="GrannyModel">
					<file>3d_models\Equipments\belt</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>backpack</component>
			</anim>
		</attachment>
		<attachment>
			hat_fez
			<component>
				hat_fez
				<assetreference type="GrannyModel">
					<file>3d_models\Zouave\fez</file>
						<replacetexture>
							<from>3d_models\Zouave\fez</from>
							<to>3d_models\Zouave\zouave_fez</to>
					</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat_fez</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>3d_models\weapons\pistol</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			tnt
			<component>
				tnt
				<assetreference type="GrannyModel">
					<file>units\spc\miner\dynamite</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>tnt</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>units\asians\mercenaries\wayward_ronin\wayward_ronin</file>
					<replacetexture>
						<from>units\asians\mercenaries\wayward_ronin\wayward_ronin_color</from>
						<to>War of the Triple Alliance\units\Saboteur\saboteur</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="belt" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			<attach a="hat_fez" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_idle_generic_A</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_bored_generic_A</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_walk_generic_A</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\jog_generic</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\run_generic</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_D</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_E</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_idle_A</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_set</file>
				<tag type="Attack">0.99</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PetardExplosion">1.00</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.90</tag>
				<tag type="Particles" particlename="wclargeexp">1.00</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="tnt" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			CombatIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\attack1</file>
				<tag type="Attack">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\volley_melee_attack</file>
				<tag type="Attack">0.53</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\spc\lizzie\hand_attackA</file>
				<tag type="Attack">0.42</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackB</file>
				<tag type="Attack">0.50</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackC</file>
				<tag type="Attack">0.49</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\outlaw_pistol_attackA</file>
				<tag type="Attack">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.39</tag>
				<tag type="Particles" particlename="pistolshot_right">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\outlaw_pistol_reload</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
	</submodel>
	<submodel>
		Male_2
		<attachment>
			belt
			<component>
				backpack
				<assetreference type="GrannyModel">
					<file>3d_models\Equipments\belt</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>backpack</component>
			</anim>
		</attachment>
		<attachment>
			hat_cap
			<component>
				hat_cap
				<assetreference type="GrannyModel">
					<file>3d_models\Hats\worker_cap</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat_cap</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>3d_models\weapons\pistol</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			tnt
			<component>
				tnt
				<assetreference type="GrannyModel">
					<file>units\spc\miner\dynamite</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>tnt</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>units\explorers\p_explorer</file>
					<replacetexture>
						<from>units\explorers\p_explorer</from>
						<to>War of the Triple Alliance\Units\Saboteur\saboteur2</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="belt" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			<attach a="hat_cap" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_D</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_E</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_idle_A</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_set</file>
				<tag type="Attack">0.99</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PetardExplosion">1.00</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.90</tag>
				<tag type="Particles" particlename="wclargeexp">1.00</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="tnt" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			CombatIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\attack1</file>
				<tag type="Attack">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\volley_melee_attack</file>
				<tag type="Attack">0.53</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\spc\lizzie\hand_attackA</file>
				<tag type="Attack">0.42</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackB</file>
				<tag type="Attack">0.50</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackC</file>
				<tag type="Attack">0.49</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\cooper\ranged_attack</file>
				<tag type="Attack">0.43</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.39</tag>
				<tag type="Particles" particlename="pistolshot_right">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\cooper\reload</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
	</submodel>
	<submodel>
		Female
		<attachment>
			belt
			<component>
				backpack
				<assetreference type="GrannyModel">
					<file>3d_models\Equipments\belt</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>backpack</component>
			</anim>
		</attachment>
		<attachment>
			hat_serduk
			<component>
				hat_serduk
				<assetreference type="GrannyModel">
					<file>3d_models\Hats\Serduk</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat_serduk</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>3d_models\weapons\pistol</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			tnt
			<component>
				tnt
				<assetreference type="GrannyModel">
					<file>units\spc\miner\dynamite</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>tnt</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>units\villagers\med_villager_female</file>
					<replacetexture>
						<from>units\villagers\med_villager-female</from>
						<to>War of the Triple Alliance\units\Saboteur\saboteur3</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="belt" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
			<attach a="hat_serduk" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_D</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_E</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_idle_A</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_petard_set</file>
				<tag type="Attack">0.99</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PetardExplosion">1.00</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.90</tag>
				<tag type="Particles" particlename="wclargeexp">1.00</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="tnt" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			CombatIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\iroquois\attack1</file>
				<tag type="Attack">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\tomahawk\volley_melee_attack</file>
				<tag type="Attack">0.53</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\spc\lizzie\hand_attackA</file>
				<tag type="Attack">0.42</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackB</file>
				<tag type="Attack">0.50</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\lizzie\hand_attackC</file>
				<tag type="Attack">0.49</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>nuggets\pirates\pirate_pistol_attackA</file>
				<tag type="Attack">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.39</tag>
				<tag type="Particles" particlename="pistolshot_right">0.39</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\SPC\cooper\reload</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
	</submodel>
	<component>
		Saboteur
		<logic type="Variation">
			<data>
				<submodelref ref="Male_1"/>
			</data>
			<data>
				<submodelref ref="Male_2"/>
			</data>
			<data>
				<submodelref ref="Female"/>
			</data>
		</logic>
	</component>
</animfile>