<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="ScandinavianColony">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="ScandinavianHouse">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="ScandinavianImmigrantWagon">
		<soundtype name="Select">
			<soundset name="GermanSettlerMaleSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="GermanSettlerMaleAcknowledge"/>
				</choice>
				<choice name="build">
					<soundset name="GermanSettlerMaleBuild"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMworkerSC">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="GermanSettlerMaleSelect"/>
				</choice>
				<choice name="1">
					<soundset name="GermanSettlerFemaleSelect"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="GermanSettlerMaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="GermanSettlerMaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="GermanSettlerMaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="GermanSettlerMaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="GermanSettlerMaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="GermanSettlerMaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="GermanSettlerMaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="GermanSettlerMaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="GermanSettlerMaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="GermanSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="GermanSettlerFemaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="GermanSettlerFemaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="GermanSettlerFemaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="GermanSettlerFemaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="GermanSettlerFemaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="GermanSettlerFemaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="GermanSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="GermanSettlerFemaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
	<protounit name="IMSkiTrooper">
		<soundtype name="Select">
			<soundset name="GermanHussarSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="GenericMaleGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="GermanHussarAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="GermanHussarAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMFishingBoat">
		<soundtype name="Select">
			<soundset name="GermanFishingShipSelect"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="ShipDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="ShipBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<soundset name="GermanFishingShipAcknowledge"/>
		</soundtype>
		<soundtype name="Exists">
			<soundset name="AmbienceShip"/>
		</soundtype>
	</protounit>
</protounitsounddef>