<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name>Discover</name>
		<type>Discover</type>
		<anim>Pickup</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractNugget">1.0</rate>
	</action>
	<action>
		<name>Build</name>
		<type>Build</type>
		<anim>Build</anim>
		<maxrange>0.2</maxrange>
		<rate type="Building">1.0</rate>
		<typedmaxrange type="Dock">2.5</typedmaxrange>
		<typedmaxrange type="fishery">2.0</typedmaxrange>
	</action>
	<action>
		<name>Gather</name>
		<anim>Gather</anim>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="Plantation">1.0</rate>
		<rate type="FirePit">1.0</rate>
		<rate type="AbstractMine">1.0</rate>
		<rate type="Mill">1.0</rate>
		<rate type="BerryBush">1.0</rate>
		<rate type="Tree">1.0</rate>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
	</action>
	<action>
		<name>CrateGather</name>
		<anim>GatherCrate</anim>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="AbstractResourceCrate">1.0</rate>
	</action>
	<action>
		<name stringid="444169">WaterAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Extinguish_Fire</anim>
		<maxrange>2</maxrange>
		<rate type="POWERIncendio">1.0</rate>
		<impacteffect>War of the Triple Alliance\Units\coronel\water</impacteffect>
	</action>
	<action>
		<name>Hunting</name>
		<type>Hunting</type>
		<maxrange>12.0</maxrange>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
		<rate type="Tree">1.0</rate>
		<typedmaxrange type="Herdable">0</typedmaxrange>
		<typedmaxrange type="Huntable">10</typedmaxrange>
		<typedmaxrange type="Tree">0</typedmaxrange>
	</action>
	<action>
		<name stringid="38133">RifleAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>Volley_standing_attack</anim>
		<reloadanim>Volley_standing_reload</reloadanim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>InvisibleProjectile</projectile>
		<impacteffect>effects\impacts\gun</impacteffect>
		<rate type="Military">1.0 </rate>
		<rate type="Huntable">1.0 </rate>
		<rate type="Economic">1.0 </rate>
		<rate type="Guardian">1.0 </rate>
		<instantballistics>1</instantballistics>
	</action>
	<action>
		<name stringid="38134">ButtAttack</name>
		<type>Attack</type>
		<maxrange>2</maxrange>
		<rate type="Military">1.0 </rate>
		<rate type="Huntable">1.0 </rate>
		<rate type="Economic">1.0 </rate>
		<rate type="Guardian">1.0 </rate>
		<rate type="Herdable">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>Charge_attack</anim>
		<impacteffect>effects\impacts\melee</impacteffect>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0 </rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_Attack</anim>
		<idleanim>Raze_Idle</idleanim>
		<impacteffect>effects\impacts\torch</impacteffect>
		<projectile>TorchProjectile</projectile>
	</action>
	<action>
		<name stringid="42136">ChopAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>GatherChop</anim>
		<maxrange>2</maxrange>
		<rate type="Tree">1.0 </rate>
	</action>
	<action>
		<name stringid="700306">AutoGatherFood</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='Food'>0.400001</Rate>
	</action>
	<action>
		<name stringid="444313">Pray</name>
		<anim>Pickup</anim>
		<type>Gather</type>
		<active>0</active>
		<maxrange>0.5</maxrange>
		<rate type="Church">1.0</rate>
	</action>
	<tactic>
		Normal
		<action>AutoGatherFood</action>
		<speedmodifier>1.0</speedmodifier>
		<action>Gather</action>
		<action>CrateGather</action>
		<action>Build</action>
		<action>Discover</action>
		<action>Hunting</action>
		<action priority="100">WaterAttack</action>
		<action priority="90">ChopAttack</action>
		<action priority="75">BuildingAttack</action>
		<action priority="50">RifleAttack</action>
		<action priority="25">ButtAttack</action>
		<action priority="10">Pray</action>
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Volley_standing_idle</idleanim>
		<boredanim>Volley_standing_bored</boredanim>
		<deathanim>Death_by_melee</deathanim>
		<walkanim>Volley_walk</walkanim>
		<joganim>Volley_jog</joganim>
		<runanim>Volley_run</runanim>
	</tactic>
</tactics>