<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="PolishColony">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="PolishHouse">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="PolishImmigrantWagon">
		<soundtype name="Select">
			<soundset name="RussianSettlerMaleSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="RussianSettlerMaleAcknowledge"/>
				</choice>
				<choice name="build">
					<soundset name="RussianSettlerMaleBuild"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMworkerPOL">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="RussianSettlerMaleSelect"/>
				</choice>
				<choice name="1">
					<soundset name="RussianSettlerFemaleSelect"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="RussianSettlerMaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="RussianSettlerMaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="RussianSettlerMaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="RussianSettlerMaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="RussianSettlerMaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="RussianSettlerMaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="RussianSettlerMaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="RussianSettlerMaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="RussianSettlerMaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="RussianSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="RussianSettlerFemaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="RussianSettlerFemaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="RussianSettlerFemaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="RussianSettlerFemaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="RussianSettlerFemaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="RussianSettlerFemaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="RussianSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="RussianSettlerFemaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
	<protounit name="IMAuxiliar">
		<soundtype name="Select">
			<soundset name="RussianPikemanSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="GenericMaleGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="RussianPikemanAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="RussianPikemanAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMPicador">
		<soundtype name="Select">
			<soundset name="RussianHalberdierSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="RussianHalberdierAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="RussianHalberdierAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
</protounitsounddef>