<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_1d</definebone>
	<definebone>bone_debris_1e</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<submodel>
		wood
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			woodTower
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_wood_corner">
								<file>buildings\wall\wall_wooden_corner_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_wood_corner">
								<file>buildings\wall\wall_wooden_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\wall\lp_wall_wooden_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			woodTower_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\wall\wall_wooden_corner_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\wall\lp_wall_wooden_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>buildings\wall\wall_wood_stone_ground_small_bumpmap</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>woodTower</component>
			<simskeleton>
				<model>buildings\wall\wall_wooden_corner_damaged</model>
				<damagetemplate>buildings\wall\wall_wooden_corner.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\wall\wall_wooden_corner_deathAnim_A</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\wall\wall_wooden_corner_deathAnim_B</file>
				<weight>10</weight>
			</assetreference>
			<component>woodTower_death</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		stone
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			stoneTower
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_stone_corner">
								<file>buildings\wall\wall_stone_corner_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_stone_corner">
								<file>buildings\wall\wall_stone_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="wall_stone_corner">
						<file>buildings\wall\lp_wall_stone_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			stoneTower_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\wall\wall_stone_corner_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\wall\lp_wall_stone_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>stoneTower</component>
			<simskeleton>
				<model>buildings\wall\wall_stone_corner_damaged</model>
				<damagetemplate>buildings\wall\wall_stone_corner.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\wall\wall_stone_corner_deathAnim</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_palisade_corner_deathAnim2</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_palisade_corner_deathAnim3</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_palisade_corner_deathAnim4</file>
				<weight>10</weight>
			</assetreference>
			<component>stoneTower_death</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		base_construction
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\wall_1x1a_con</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		mid_construction
		<component>
			mid_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\wall_1x1b_con</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>mid_con</component>
		</anim>
	</submodel>
	<submodel>
		wood_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_wooden_corner_con1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		wood_con2
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_wooden_corner_con2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		wood_con3
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_wooden_corner_con3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		stone_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_stone_corner_con1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		stone_con2
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_stone_corner_con2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		stone_con3
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\wall_stone_corner_con3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		wicker
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_wood_corner">
								<file>buildings\native_civs\wall\wall_iro_wicker_corner_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_wood_corner">
								<file>buildings\native_civs\wall\wall_wicker_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="wall_wood_corner">
						<file>buildings\native_civs\wall\wall_wicker_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\wall_iro_wicker_corner_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\wall_wicker_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>buildings\wall\wall_wood_stone_ground_small_bumpmap</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\wall\wall_iro_wicker_corner_damaged</model>
				<damagetemplate>buildings\native_civs\wall\wall_iro_wicker_connector.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_iro_wicker_corner_deathanim</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_iro_wicker_corner_deathanim_2</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_iro_wicker_corner_deathanim_3</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_iro_wicker_corner_deathanim_4</file>
				<weight>10</weight>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		palisade
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_iro_palisade_corner">
								<file>buildings\native_civs\wall\wall_iro_palisade_corner_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_iro_palisade_corner">
								<file>buildings\native_civs\wall\wall_palisade_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="wall_iro_palisade_corner">
						<file>buildings\native_civs\wall\wall_palisade_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\wall_iro_palisade_corner_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\wall_palisade_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\native_civs\wall\wall_iro_palisade_corner_damaged</model>
				<damagetemplate>buildings\native_civs\wall\wall_iro_palisade_corner.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_iro_palisade_corner_deathanim</file>
				<weight>10</weight>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		aztecstone
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			stoneTower
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_aztec_corner">
								<file>buildings\native_civs\wall\wall_aztec_corner_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_aztec_corner">
								<file>buildings\native_civs\wall\wall_az_stone_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="wall_aztec_corner">
						<file>buildings\native_civs\wall\lp_wall_az_stone_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			stoneTower_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\wall_aztec_corner_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\native_civs\wall\lp_wall_az_stone_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>stoneTower</component>
			<simskeleton>
				<model>buildings\native_civs\wall\wall_aztec_corner_damaged</model>
				<damagetemplate>buildings\native_civs\wall\wall_aztec_corner.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_aztec_corner_deathbaked1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_aztec_corner_deathbaked2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_aztec_corner_deathbaked3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\native_civs\wall\wall_aztec_corner_deathbaked4</file>
			</assetreference>
			<component>stoneTower_death</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		az_stone_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\wall\wall_aztec_corner_con1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		az_stone_con2
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\wall\wall_aztec_corner_con2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		az_stone_con3
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\native_civs\wall\wall_aztec_corner_con3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con1
		<component>
			iro_wood_con1
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con1</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con2
		<component>
			iro_wood_con2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con2</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con3
		<component>
			iro_wood_con3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con3</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con1_age4
		<component>
			iro_wood_con1_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage1_age4</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con1_age4</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con2_age4
		<component>
			iro_wood_con2_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage2_age4</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con2_age4</component>
		</anim>
	</submodel>
	<submodel>
		iro_wood_con3_age4
		<component>
			iro_wood_con3_age4
			<assetreference type="GrannyModel">
				<file>buildings\constructions\iro_wall_connector_stage3_age4</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>iro_wood_con3_age4</component>
		</anim>
	</submodel>
	<submodel>
		asianwall
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			stoneTower
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="asian_wall_corner">
								<file>buildings\wall\Asian_walls_destructions\corner\asian_wall_damaged_corner</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="asian_wall_corner">
								<file>buildings\wall\asian_wall_corner</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="asian_wall_corner">
						<file>buildings\wall\asian_wall_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			stoneTower_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\wall\Asian_walls_destructions\corner\asian_wall_deathmodel_corner</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\wall\asian_wall_corner</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>stoneTower</component>
			<simskeleton>
				<model>buildings\wall\Asian_walls_destructions\corner\asian_wall_damaged_corner</model>
				<damagetemplate>buildings\wall\Asian_walls_destructions\corner\asian_wall_corner.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\wall\Asian_walls_destructions\corner\asian_wall_deathanime_corner</file>
			</assetreference>
			<component>stoneTower_death</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		asian_stone_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Asian_walls_construction\asian_wall_stone_corner_con1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		asian_stone_con2
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Asian_walls_construction\asian_wall_stone_corner_con2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		asian_stone_con3
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Asian_walls_construction\asian_wall_stone_corner_con3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		indianstone
		<attachment>
			collapseSmoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wall.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			stoneTower
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="wall_aztec_corner">
								<file>buildings\wall\Indian_wall\indian_wall_corner_stone_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="wall_aztec_corner">
								<file>buildings\wall\Indian_wall\indian_wall_corner_stone</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="wall_aztec_corner">
						<file>buildings\wall\Indian_wall\indian_wall_corner_stone</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			stoneTower_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\wall\Indian_wall\indian_wall_corner_stone_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\wall\Indian_wall\indian_wall_corner_stone</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>stoneTower</component>
			<simskeleton>
				<model>buildings\wall\Indian_wall\indian_wall_corner_stone_damaged</model>
				<damagetemplate>buildings\wall\Indian_wall\indian_wall_corner_stone_damaged.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\wall\Indian_wall\indian_wall_corner_stone_deathanime</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\wall\Indian_wall\indian_wall_corner_stone_deathanime</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\wall\Indian_wall\indian_wall_corner_stone_deathanime</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>buildings\wall\Indian_wall\indian_wall_corner_stone_deathanime</file>
			</assetreference>
			<component>stoneTower_death</component>
			<attach a="collapseSmoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		indian_stone_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Indian_walls_constructions\indian_wall_stone_corner_con1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		indian_stone_con2
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Indian_walls_constructions\indian_wall_stone_corner_con2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		indian_stone_con3
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\wall\Indian_walls_constructions\indian_wall_stone_corner_con3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wall\wall_wood_stone_ground_small</texture>
				<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>3.50</width>
				<height>3.50</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<component>
		wall
		<logic type="Culture">
			<easterneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="stone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</easterneurope>
			<mediterranean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="stone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</mediterranean>
			<westerneurope>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="stone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</westerneurope>
			<iroquois>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wicker"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1_age4"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2_age4"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3_age4"/>
							</p66>
							<p100>
								<submodelref ref="palisade"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</iroquois>
			<aztec>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="az_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="az_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="aztecstone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</aztec>
			<chinese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="asian_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="asian_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="asian_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="asianwall"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</chinese>
			<indian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="indian_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="indian_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="indian_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="indianstone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</indian>
			<japanese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="asian_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="asian_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="asian_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="asianwall"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</japanese>
			<tupi>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wicker"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1_age4"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2_age4"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3_age4"/>
							</p66>
							<p100>
								<submodelref ref="palisade"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</tupi>
			<korean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="asian_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="asian_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="asian_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="asianwall"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</korean>
			<incan>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<bastion>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="az_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="az_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="az_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="aztecstone"/>
							</p100>
						</logic>
					</bastion>
				</logic>
			</incan>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wicker"/>
							</p100>
						</logic>
					</none>
					<WOTTAwall01LA>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="iro_wood_con1_age4"/>
							</p0>
							<p33>
								<submodelref ref="iro_wood_con2_age4"/>
							</p33>
							<p66>
								<submodelref ref="iro_wood_con3_age4"/>
							</p66>
							<p100>
								<submodelref ref="palisade"/>
							</p100>
						</logic>
					</WOTTAwall01LA>
				</logic>
			</mexican>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<WOTTAwall01LA>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="stone"/>
							</p100>
						</logic>
					</WOTTAwall01LA>
				</logic>
			</brazilian>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<WOTTAwall01NA>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="stone"/>
							</p100>
						</logic>
					</WOTTAwall01NA>
				</logic>
			</american>
			<african>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="wood_con1"/>
							</p0>
							<p33>
								<submodelref ref="wood_con2"/>
							</p33>
							<p66>
								<submodelref ref="wood_con3"/>
							</p66>
							<p100>
								<submodelref ref="wood"/>
							</p100>
						</logic>
					</none>
					<AFRICANTECHwall1>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="indian_stone_con1"/>
							</p0>
							<p33>
								<submodelref ref="indian_stone_con2"/>
							</p33>
							<p66>
								<submodelref ref="indian_stone_con3"/>
							</p66>
							<p100>
								<submodelref ref="indianstone"/>
							</p100>
						</logic>
					</AFRICANTECHwall1>
				</logic>
			</african>
		</logic>
	</component>
</animfile>