<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<submodel>
		Convict_Male
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\attachments\blunderbuss_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_male</file>
							<replacetexture>
								<from>units\villagers\we_villager_male</from>
								<to>War of the Triple Alliance\Units\convict_labourer_male</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_male</file>
							<replacetexture>
								<from>units\villagers\we_villager_male</from>
								<to>War of the Triple Alliance\Units\convict_labourer_male</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<!-- Standard Decal, Default -->
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<!-- Native Decal -->
			<!-- decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_native_64x64</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal -->
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Convict_Female
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\attachments\blunderbuss_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_female</file>
							<replacetexture>
								<from>units\villagers\we_villager_female</from>
								<to>War of the Triple Alliance\Units\convict_labourer_female</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_female</file>
							<replacetexture>
								<from>units\villagers\we_villager_female</from>
								<to>War of the Triple Alliance\Units\convict_labourer_female</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<!-- Standard Decal, Default -->
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<!-- Native Decal -->
			<!-- decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_native_64x64</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal -->
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<component>
		Convict
		<logic type="Variation">
			<data>
				<submodelref ref="Convict_Male"/>
			</data>
			<data>
				<submodelref ref="Convict_Female"/>
			</data>
		</logic>
		<watersplash>
			<texture>effects\projectiles\cannonball_splash</texture>
			<width>1.5</width>
			<height>1.5</height>
		</watersplash>
	</component>
</animfile>