<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_Bip01 Prop2</definebone>
	<definebone>HS Bone Stomach</definebone>
	<attachment>
		rug_roll
		<component>
			rug
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Llama Wagon\Wagon</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>rug</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\animals\llama\llama_fat</file>
				<replacetexture>
					<from>units\animals\llama\llama</from>
					<to>War of the Triple Alliance\Units\Llama Wagon\llama_hoop</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>1.0</width>
			<height>2.0</height>
		</decal>
		<attach a="rug_roll" frombone="ATTACHPOINT" tobone="HS Bone Stomach" syncanims="0"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_idleA</file>
			<weight>80</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_idleB</file>
			<weight>20</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_boredA</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_boredB</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		GatherFarm
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\llama_boredA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>