<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		knife
		<component>
			knife
			<assetreference type="GrannyModel">
				<file>units\attachments\knife_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>knife</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\villagers\native_villager_m</file>
				<replacetexture>
					<from>units\villagers\native_villager_m</from>
					<to>War of the Triple Alliance\Units\Mapuche\native_villager_m</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
			<noncinematictexture>shadows_selections\shadow_hero_64x64</noncinematictexture>
			<width>1.30</width>
			<height>1.30</height>
		</decal>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_walk_generic_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GenericFootsteps">0.09</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GenericFootsteps">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\Nate_Black\idle</file>
		</assetreference>
		<component>ModelComp</component>

	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>

	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.47</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.42</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\Nate_Black\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HandAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\melee_attack</file>
			<tag type="Attack">0.29</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.23</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.57</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="knife" frombone="ROOT" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		CombatIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\combat_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="knife" frombone="ROOT" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\pickup_explorer_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Knockout
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\Knockout</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.31</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recover
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\knockout_recover</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		KnockoutIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\knockout_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>