<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<definebone>bone_leader</definebone>
	<attachment>
		iroquois_guy2
		<include>units\artillery\iroquois_falconet\iroquois_guy2.xml</include>
	</attachment>
	<attachment>
		attachment_battlefield_smoke
		<component>
			battlefield_smoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\battlefield_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>battlefield_smoke</component>
		</anim>
	</attachment>
	<component>
		falconet
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>units\artillery\iroquois_falconet\iroquois_falconet</file>
				</assetreference>
				<attach a="iroquois_guy2" frombone="hotspot" tobone="bone_master" syncanims="1"/>
			</none>
			<HCXPSiegeCombat>
				<assetreference type="GrannyModel">
					<file>units\artillery\iroquois_falconet\iroquois_falconet</file>
						<replacetexture>
							<from>units\artillery\iroquois_falconet\falconet</from>
							<to>units\artillery\falconet\fieldgun</to>
						</replacetexture>
				</assetreference>
				<attach a="iroquois_guy2" frombone="hotspot" tobone="bone_master" syncanims="1"/>
			</HCXPSiegeCombat>
			<FieldCannon>
				<assetreference type="GrannyModel">
					<file>units\artillery\iroquois_falconet\iroquois_falconet</file>
						<replacetexture>
							<from>units\artillery\iroquois_falconet\falconet</from>
							<to>units\artillery\falconet\fieldgun</to>
						</replacetexture>
				</assetreference>
				<attach a="iroquois_guy2" frombone="hotspot" tobone="bone_master" syncanims="1"/>
			</FieldCannon>
			<ImpLegendaryLightCannon>
				<assetreference type="GrannyModel">
					<file>units\artillery\iroquois_falconet\iroquois_falconet</file>
						<replacetexture>
							<from>units\artillery\iroquois_falconet\falconet</from>
							<to>units\artillery\falconet\imperialfieldgun</to>
						</replacetexture>
				</assetreference>
				<attach a="iroquois_guy2" frombone="hotspot" tobone="bone_master" syncanims="1"/>
			</ImpLegendaryLightCannon>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_bored</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.48</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.23</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.64</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.26</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_cheer</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_attack</file>
			<tag type="Attack">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.08</tag>
			<tag type="Particles" particlename="smallcannonmuzzle">0.08</tag>
		</assetreference>
		<component>falconet</component>
		<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_reload</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_bored</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_cheer</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_Recoil
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil3</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.23</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
</animfile>