<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_wheelcartR</definebone>
	<definebone>bone_wheelcartL</definebone>
	<definebone>bone_cargo</definebone>
	<definebone>bone_cart_cargo</definebone>
	<attachment>
		cannon
		<include>units\artillery\ribald\cannon.xml</include>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\villagers\settler_wagon\settler_wagon_donkey</file>
			<replacetexture>
				<from>units\villagers\settler_wagon\settler_wagon</from>
				<to>units\artillery\ribald\ribald</to>
			</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
			<selectedtexture>shadows_selections\selection_circle_64x64</selectedtexture>
			<width>2.00</width>
			<height>3.00</height>
		</decal>
		<watersplash>
			<texture>effects\projectiles\cannonball_splash</texture>
			<width>1.5</width>
			<height>1.5</height>
		</watersplash>
		<attach a="cannon" frombone="bone_cargo" tobone="bone_cart_cargo" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.51</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.51</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
			<tag type="Attack">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.08</tag>
			<tag type="Particles" particlename="smallcannonmuzzle">0.08</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_ranged_bored
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_Walk
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_Jog
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_Run
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_walk</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_cheer
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_recoil
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>units\villagers\settler_wagon\settler_wagon_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.51</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>