<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="IrishColony">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="IrishHouse">
		<soundtype name="Select">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="BuildingDestruction"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="UI_Building_Economic"/>
		</soundtype>
	</protounit>
	<protounit name="IrishImmigrantWagon">
		<soundtype name="Select">
			<soundset name="BritishSettlerMaleSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="BritishSettlerMaleAcknowledge"/>
				</choice>
				<choice name="build">
					<soundset name="BritishSettlerMaleBuild"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMWorkerIR">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="BritishSettlerMaleSelect"/>
				</choice>
				<choice name="1">
					<soundset name="BritishSettlerFemaleSelect"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="BritishSettlerMaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="BritishSettlerMaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="BritishSettlerMaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="BritishSettlerMaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="BritishSettlerMaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="BritishSettlerMaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="BritishSettlerMaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="BritishSettlerMaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="BritishSettlerMaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="BritishSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="BritishSettlerFemaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="BritishSettlerFemaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="BritishSettlerFemaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="BritishSettlerFemaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="BritishSettlerFemaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="BritishSettlerFemaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="BritishSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="BritishSettlerFemaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
	<protounit name="IMFenian">
		<soundtype name="Select">
			<soundset name="BritishFalconetSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="GenericMaleGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="BritishFalconetAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="BritishFalconetAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMPatricio">
		<soundtype name="Select">
			<soundset name="BritishLightCavalrySelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="GenericMaleGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="BritishLightCavalryAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="BritishLightCavalryAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
	<protounit name="IMWildGoose">
		<soundtype name="Select">
			<soundset name="BritishGrenadierSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="CavalryGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="GenericMaleDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="MilitaryBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="BritishGrenadierAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="BritishGrenadierAttack"/>
				</choice>
			</targetlogic>
		</soundtype>
	</protounit>
</protounitsounddef>