<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip 01 master</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_age1</file>
		</assetreference>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_walkA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_runA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_runA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_idleA</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_rangedattackA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_rangedattackA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_attackA</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_attackB</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_deathA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_deathA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_deathHavocA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_cheerA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Reload
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_reloadA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Combat_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephantrider_combatidleA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>