<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 L ForeArm</definebone>
	<definebone>bip01 Prop1</definebone>
	<definebone>bone_master</definebone>
	<definebone>bone_shield</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		club
		<component>
			club
			<assetreference type="GrannyModel">
				<file>units\natives\lakota\club_warrior\club_warrior_1_club</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>club</component>
		</anim>
	</attachment>
	<attachment>
		shield
		<component>
			shield
			<assetreference type="GrannyModel">
				<file>units\natives\lakota\club_warrior\club_warrior_1_shield</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>shield</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\natives\holcan_spearman</file>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="club" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.87</tag>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\war_club\range_death1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\war_club\range_death2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack</file>
			<tag type="Attack">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack2</file>
			<tag type="Attack">0.35</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack3</file>
			<tag type="Attack">0.52</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_run2</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>