<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>Bone01</definebone>
	<definebone>bone_bow</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_tomahawk</definebone>
	<definebone>bone_quiver</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		arrow_attachment
		<anim>
			None
			<component/>
		</anim>
		<include>units\attachments\arrow.xml</include>
	</attachment>
	<attachment>
		bow
		<component>
			bow
			<assetreference type="GrannyModel">
				<file>units\spc\kanyenke_old\spc_kanyenke_old_bow</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>bow</component>
		</anim>
	</attachment>
	<attachment>
		hammer
		<component>
			hammer
			<assetreference type="GrannyModel">
				<file>units\attachments\hammer_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hammer</component>
		</anim>
	</attachment>
	<attachment>
		tomahawk
		<component>
			tomahawk
			<assetreference type="GrannyModel">
				<file>units\spc\kanyenke_old\spc_kanyenke_old_tomahawk</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>tomahawk</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\spc\kanyenke_old\spc_kanyenke_old</file>
				<replacetexture>
					<from>units\spc\kanyenke_old\spc_kanyenke_old</from>
					<to>War of the Triple Alliance\Units\Mapuche\spc_kanyenke_old</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
			<noncinematictexture>shadows_selections\shadow_hero_64x64</noncinematictexture>
			<width>1.30</width>
			<height>1.30</height>
		</decal>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
	</component>
	<component>
		ModelComp2
		<assetreference type="GrannyModel">
			<file>units\spc\kanyenke_old\spc_kanyenke_old</file>
				<replacetexture>
					<from>units\spc\kanyenke_old\spc_kanyenke_old</from>
					<to>War of the Triple Alliance\Units\Mapuche\spc_kanyenke_old</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
			<noncinematictexture>shadows_selections\shadow_hero_64x64</noncinematictexture>
			<width>1.30</width>
			<height>1.30</height>
		</decal>
		<attach a="tomahawk" frombone="ATTACHPOINT" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="tomahawk" frombone="ATTACHPOINT" tobone="Bip01 Prop2" syncanims="0"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic</file>
			<tag type="FootstepLeft">0.20</tag>
			<tag type="FootstepRight">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic_upper</file>
			<file>animation_library\shared\jog_generic_lower</file>
			<tag type="FootstepLeft">0.30</tag>
			<tag type="FootstepRight">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic_upper</file>
			<file>animation_library\shared\run_generic_lower</file>
			<tag type="FootstepLeft">0.30</tag>
			<tag type="FootstepRight">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Look
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\look_down</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\look_left</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\look_right</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\look_up</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\pickup_explorer_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.76</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.19</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.20</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.44</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\longbow_cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\longbow_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.16</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.56</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic_upper</file>
			<file>animation_library\shared\jog_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic_upper</file>
			<file>animation_library\shared\run_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_fire</file>
			<tag type="Attack">0.98</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.98</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="arrow_attachment" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_reload</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\longbow_volley_standing_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic_upper</file>
			<file>animation_library\shared\jog_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic_upper</file>
			<file>animation_library\shared\run_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\longbow_defend_combat_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="tomahawk" frombone="ATTACHPOINT" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\longbow_defend_combat_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="tomahawk" frombone="ATTACHPOINT" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\longbow_defend_combat_idle</file>
		</assetreference>
		<component>ModelComp2</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\longbow_defend_combat_idle</file>
		</assetreference>
		<component>ModelComp2</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\volley_melee_attack</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_melee_attackA</file>
			<tag type="Attack">0.43</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.34</tag>
		</assetreference>
		<component>ModelComp2</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic_upper</file>
			<file>animation_library\shared\jog_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic_upper</file>
			<file>animation_library\shared\run_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>