<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 L ForeArm</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_head</definebone>
	<definebone>bone_master</definebone>
	<definebone>bone_shield</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\asians\natives\tiger_claw\tiger_claw_2_hat</file>
					<replacetexture>
						<from>units\asians\natives\tiger_claw\tiger_claw_2</from>
						<to>War of the Triple Alliance\Units\tigerman\hat</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		shield
		<component>
			shield
			<assetreference type="GrannyModel">
				<file>units\infantry\redolero\redolero_sheild3</file>
					<replacetexture>
						<from>units\infantry\redolero\redolero_4age</from>
						<to>War of the Triple Alliance\Units\tigerman\tigerman_shield</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>shield</component>
		</anim>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>units\asians\natives\rattan_shield\rattan_shield_sword</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\asians\chinese\shaolin_disciple\shaolin_disciple_01</file>
				<replacetexture>
					<from>units\asians\chinese\shaolin_disciple\shaolin_disciple_c</from>
					<to>War of the Triple Alliance\Units\tigerman\tigerman</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
		<attach a="shield" frombone="bone_shield" tobone="Bip01 L ForeArm" syncanims="0"/>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_rangeDeath00</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_rangeDeath01</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_rangeDeath00</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_rangeDeath01</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cheer00</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_razeIdle00</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\urumi\urumi_razeAttack01</file>
			<tag type="Attack">0.44</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cover_idle01</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cover_idle01</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.71</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.14</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.71</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.14</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.71</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.14</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_idle01</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_idle02</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_bored01</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack</file>
			<tag type="Attack">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack2</file>
			<tag type="Attack">0.35</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_attack3</file>
			<tag type="Attack">0.52</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\rattan_shield\rattan_shield_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\zapotec_lightning_warrior\charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>