<?xml version="1.0" encoding="UTF-16"?>

<StringTable version ='8'>
	<Language name ='English'>
		<String _locID ='10670'>Villagers gather Wood faster.</String>
		<String _locID ='11070'>Gang Saw</String>
		<String _locID ='11723' symbol ='cStringNotReadyToResearch'>%s is not ready to research.</String>
		<String _locID ='11724' symbol ='cStringHelpStringUnitFormat' comment ='1 - culture name, 2 - hotkey text, 3 - cost, 4 - pop, 5 - rollover text'>%1s%2s. %3s  %4s\n%5s</String>
		<String _locID ='11725' symbol ='cStringHelpStringUnitPopCost'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='11726' symbol ='cStringAgeOfMythology'>Age of Empires III</String>
		<String _locID ='11727' symbol ='cStringInfinite' comment ='Test' portraitfilename ='asdf'>Infinite</String>
		<String _locID ='17062' symbol ='cStringCantPayResearchCost' comment ='1 - cost, 2 - tech name'>An additional %1s required for the improvement %2s.</String>
		<String _locID ='17063' symbol ='cStringCantPayTrainCost' comment ='1 - cost, 2 - unit name'>An additional %1s required to train another %2s.</String>
		<String _locID ='17064' symbol ='cStringCantPayBuildCost' comment ='1 - cost, 2 - building name'>%1s required to build another %2s.</String>
		<String _locID ='17073' symbol ='cStringCoreInitErrorCaption'>Error - Unable to continue running the game</String>
		<String _locID ='17074' symbol ='cStringMultipleGamesRunningError'>Only a single copy of the game can run at once! There is another copy of the game already running.</String>
		<String _locID ='17075' symbol ='cStringBadOSError'>This game requires Microsoft Windows XP or later.</String>
		<String _locID ='17079' symbol ='cStringDetailUnitCost'>Cost:\n</String>
		<String _locID ='17080' symbol ='cStringDetailUnitHP'>Hitpoints:\n</String>
		<String _locID ='17083' symbol ='cStringUIStatePaint'>Left-click to paint the selected terrain type. Press ESC to cancel.</String>
		<String _locID ='17086' symbol ='cStringUIStatePaintSample'>Right-click to sample terrain. Left-click to paint. Press ESC to cancel.</String>
		<String _locID ='17087' symbol ='cStringUIStatePaintForest'>Left-click to paint forest. Press ESC to cancel.</String>
		<String _locID ='17088' symbol ='cStringUIStateChangeElevation'>Left-click to raise elevation, right-click to lower. Press ESC to cancel.</String>
		<String _locID ='17089' symbol ='cStringUIStateElevationSample'>Left-click to paint sampled elevation, right-click to sample. Press ESC to cancel.</String>
		<String _locID ='17091' symbol ='cStringUIStateRoughen'>Left-click to roughen. Press ESC to cancel.</String>
		<String _locID ='17092' symbol ='cStringUIStatePlaceUnit'>Left-click to place an object. Mouse wheel rotates. Press ESC to cancel.</String>
		<String _locID ='17093' symbol ='cStringUIStateDeleteUnits'>Left-click and drag to delete objects. Press ESC to cancel.</String>
		<String _locID ='17094' symbol ='cStringUIStatePaintWater'>Left-click to dig out water. Press ESC to cancel.</String>
		<String _locID ='17095' symbol ='cStringUIStateEditWater'>Left-click to select water. Press ESC to cancel.</String>
		<String _locID ='17096' symbol ='cStringUIStateHelp'>Left-click a unit to see detailed help. Right-click to return to normal mode.</String>
		<String _locID ='17114' symbol ='cStringUIStatePaintCliff'>Left-click to create cliffs. Right-click to create canyons. Press ESC to cancel.</String>
		<String _locID ='17115' symbol ='cStringUIStateModifyTerrain'>In modify terrain mode. Drag to select. Press the SPACEBAR to smooth. CTRL+SPACEBAR to flatten. [] to lower/raise.</String>
		<String _locID ='17116' symbol ='cStringUIStateSmooth'>Left-click to smooth area. Press ESC to cancel.</String>
		<String _locID ='17117' symbol ='cStringUIStateMoveUnit'>Left-click and drag to move a unit. Mouse wheel rotates. Or use arrows to move selected unit around, CTRL+LEFT ARROW (or RIGHT ARROW) to rotate.</String>
		<String _locID ='17119' symbol ='cStringUIStateBuilding'>Left-click to place building foundation.</String>
		<String _locID ='17120' symbol ='cStringUIStateWall'>Left-click to place first wall endpoint.</String>
		<String _locID ='17121' symbol ='cStringUIStateSpecialPower'>Left-click to use ability.</String>
		<String _locID ='17122' symbol ='cStringUIStateSpecialPower2'>Left-click at destination point.</String>
		<String _locID ='17123' symbol ='cStringUIStateGatherPoint'>Left or Right-click to set gather point.</String>
		<String _locID ='17124' symbol ='cStringUIStateFlare'>Left-click in the world or Mini Map to send flare.</String>
		<String _locID ='17125' symbol ='cStringUIStateTerrainCopy'>Left-click and drag to select an area to copy. CTRL+C to perform the copy. Press ESC to cancel.</String>
		<String _locID ='17126' symbol ='cStringUIStateUnitPaste'>Left-click to paste units from clipboard. Mouse wheel rotates units. Press ESC to cancel.</String>
		<String _locID ='17127' symbol ='cStringUIStateTerrainPaste'>Left-click to paste the contents of the terrain clipboard. Select paste options on dialog. Press ESC to cancel.</String>
		<String _locID ='17128' symbol ='cStringUIStateGarrison'>Left-click to garrison inside.</String>
		<String _locID ='17129' symbol ='cStringUIStateTrigLocSelection'>Left-click on the terrain to set the location. Right-click or press ESC to cancel.</String>
		<String _locID ='17130' symbol ='cStringUIStateEjectAt'>Left-click to choose where to unload.</String>
		<String _locID ='17131' symbol ='cStringUIStatePatrol'>Left-click to choose where to patrol.</String>
		<String _locID ='17132' symbol ='cStringUIStateGuard'>Left-click to choose guard target.</String>
		<String _locID ='17133' symbol ='cStringUIStateTerrainOverlay'>Paint Terrain Overlay mode. Left-click to paint terrain overlay. Right-click to remove terrain overlay.</String>
		<String _locID ='17134' symbol ='cStringDetailUnitSpeed'>Speed:\n</String>
		<String _locID ='17135' symbol ='cStringDetailUnitPop'>Population Cost:\n</String>
		<String _locID ='17799' symbol ='cStringGodPowerOffTerrain'>Abilities must be targeted in the world.</String>
		<String _locID ='17800' symbol ='cStringGodPowerNeedLOS'>You cannot target this ability at this location.</String>
		<String _locID ='17801' symbol ='cStringGodPowerNeedExplored'>You must target this ability within an explored area.</String>
		<String _locID ='17802' symbol ='cStringGodPowerNeedUnit'>This ability must be targeted on a unit.</String>
		<String _locID ='17803' symbol ='cStringGodPowerNeedEnemy'>This ability can only be targeted on enemies.</String>
		<String _locID ='17804' symbol ='cStringGodPowerNeedAlly'>This ability cannot be targeted on enemies.</String>
		<String _locID ='17805' symbol ='cStringGodPowerWrongTargetType'>This ability cannot be targeted on that type of unit.</String>
		<String _locID ='17918' symbol ='cStringGodPowerNotOnDeadUnits'>You cannot target dead units.</String>
		<String _locID ='17924' symbol ='cStringCostFormat'>Cost: %s</String>
		<String _locID ='17985' symbol ='cStringGodPowerInvalidTargetLocation'>You cannot target your ability here.</String>
		<String _locID ='17986' symbol ='cStringCannotBuildMore'>You cannot build another %s.</String>
		<String _locID ='17987' symbol ='cStringCannotBuildThere'>You cannot build a %s there.</String>
		<String _locID ='17990' symbol ='cStringCannotUnload'>No room to unload from %s.</String>
		<String _locID ='17991' symbol ='cStringUpgradeComplete1'>Upgrade to %s complete.</String>
		<String _locID ='17992' symbol ='cStringUpgradeComplete2' comment ='1 - player name, 2 - building'>%1s has built a %2s.</String>
		<String _locID ='17993' symbol ='cStringFoundationBlocked'>Cannot build %s, foundation obstructed.</String>
		<String _locID ='17994' symbol ='cStringBeginBuilding' comment ='1 - player name, 2 - building'>%1s has begun building a %2s!</String>
		<String _locID ='17996' symbol ='cStringNoPopcapRoom'>No population room for %s; training will be suspended.</String>
		<String _locID ='18000' symbol ='cStringCannotPlaceFrom' comment ='1 - unit being trained, 2 - unit doing training'>Could not place %1s from %2s, train failed.</String>
		<String _locID ='18001' symbol ='cStringSingleGatherer' comment ='1 - number of gatherers, 2 - unit being gathered from'>Only %1d units can gather from a %2s at a time.</String>
		<String _locID ='18028' symbol ='cStringDirectXVersionProblem'>DirectX 9.0c or higher is required to run Age of Empires III. Please run Age of Empires III setup again to install DirectX.</String>
		<String _locID ='18045' symbol ='cStringBuildingBuilt'>%s built.</String>
		<String _locID ='18046' symbol ='cStringTooCloseToFire'>%s is too close to fire!</String>
		<String _locID ='18071' symbol ='cStringGameOverWin'>Victory is yours!</String>
		<String _locID ='18072' symbol ='cStringGameOverLoss'>You abandon your colony.</String>
		<String _locID ='18082' symbol ='cStringEULAFile'>eulay.rtf</String>
		<String _locID ='18083' symbol ='cStringWarrantyFile'>warranty.rtf</String>
		<String _locID ='18129' symbol ='cStringResourceNameGold'>Coin</String>
		<String _locID ='18130' symbol ='cStringNoPauseIfOut'>You may not pause or unpause if you are out of the game.</String>
		<String _locID ='18137' symbol ='cStringTimeExpired'>This Alpha version of Age of Empires III has expired.</String>
		<String _locID ='18169' symbol ='cStringHasResigned'>%s has resigned.</String>
		<String _locID ='18170' symbol ='cStringIsDefeated'>%s has been defeated.</String>
		<String _locID ='18171' symbol ='cStringHasWon'>%s has won!</String>
		<String _locID ='18260' symbol ='cStringTriggerInvalidNameTitle'>Invalid Trigger Name</String>
		<String _locID ='18261' symbol ='cStringTriggerInvalidNameMsg1'>Name cannot begin with a number.</String>
		<String _locID ='18262' symbol ='cStringTriggerInvalidNameMsg2' comment ='1 - invalid character name, 2 - trigger name'>Invalid character %1c in trigger %2s.</String>
		<String _locID ='18263' symbol ='cStringTriggerInvalidNameMsg3'>%s already exists.</String>
		<String _locID ='18264' symbol ='cStringTriggerTitleConditions'>Conditions</String>
		<String _locID ='18265' symbol ='cStringTriggerTitleEffects'>Effects</String>
		<String _locID ='18266' symbol ='cStringTriggerArmyErrorMsg1'>No Units Selected!</String>
		<String _locID ='18267' symbol ='cStringTriggerArmyErrorMsg2'>No Army Selected!</String>
		<String _locID ='18268' symbol ='cStringTriggerArmyErrorMsg3'>Invalid Player Selected!</String>
		<String _locID ='18269' symbol ='cStringGenericErrorMsg'>Error!</String>
		<String _locID ='18289' symbol ='cStringGodPowerPreventsTrainingMilitaryUnits'>Training of %s suspended. A Secret of the New World is preventing you from training military units.</String>
		<String _locID ='18291' symbol ='cStringHuman'>Human</String>
		<String _locID ='18292' symbol ='cStringUnavailable'>Unavailable</String>
		<String _locID ='18293' symbol ='cStringCPU'>CPU</String>
		<String _locID ='18294' symbol ='cStringNormal'>Normal</String>
		<String _locID ='18295' symbol ='cStringHidden'>Hidden</String>
		<String _locID ='18297' symbol ='cStringEasy'>Easy</String>
		<String _locID ='18298' symbol ='cStringModerate'>Moderate</String>
		<String _locID ='18299' symbol ='cStringHard'>Hard</String>
		<String _locID ='18300' symbol ='cStringTitan'>Expert</String>
		<String _locID ='18301' symbol ='cStringComputer'>Computer</String>
		<String _locID ='18302' symbol ='cStringNone'>None</String>
		<String _locID ='18393' symbol ='cStringIdleVillagerBanner'>Click this banner to find your {numIdle(AbstractVillager)} idle villagers.</String>
		<String _locID ='18396' symbol ='cStringHeroLocator'>Click this banner to locate an Explorer or Hero.</String>
		<String _locID ='18397' symbol ='cStringFoodGatherers'>Food Gatherers: {numGatherers(food)}</String>
		<String _locID ='18407' symbol ='cStringIdleMilitaryBanner'>Click this banner to find your idle military units.</String>
		<String _locID ='18408' symbol ='cStringTownBellBanner'>Click this banner to cycle through Forts that have rung the town bell.</String>
		<String _locID ='18410' symbol ='cStringMenu'>Click this icon to see the in-game menu.</String>
		<String _locID ='18417' symbol ='cStringRangeLabel'>Range:</String>
		<String _locID ='18418' symbol ='cStringDetailedHelp'>Click to see detailed help on this unit.</String>
		<String _locID ='18419' symbol ='cStringWoodGatherers'>Wood Gatherers: {numGatherers(wood)}</String>
		<String _locID ='18420' symbol ='cStringGoldGatherers'>Coin Gatherers: {numGatherers(gold)}</String>
		<String _locID ='18424' symbol ='cStringFlare'>Flare the map to alert your allies to a particular location.</String>
		<String _locID ='18427' symbol ='cStringAcceptChanges'>Accept changes and close this window.</String>
		<String _locID ='18428' symbol ='cStringIgnoreChanges'>Ignore changes and close this window.</String>
		<String _locID ='18435' symbol ='cStringMapRotationCheckbox'>Allows you to rotate the game camera with the keyboard or mouse.</String>
		<String _locID ='18438' symbol ='cStringYouWin'>You Win</String>
		<String _locID ='18439' symbol ='cStringPlayerOptions'>Player Options</String>
		<String _locID ='18440' symbol ='cStringTribute'>Tribute</String>
		<String _locID ='18441' symbol ='cStringLoadScenario'>Load Scenario</String>
		<String _locID ='18442' symbol ='cStringSaveGame'>Save</String>
		<String _locID ='18443' symbol ='cStringLoadSavedGame'>Saved Game</String>
		<String _locID ='18444' symbol ='cStringResign'>Resign</String>
		<String _locID ='18445' symbol ='cStringQuit'>Quit</String>
		<String _locID ='18446' symbol ='cStringReturntoGame'>Return to Game</String>
		<String _locID ='18447' symbol ='cStringAbout'>About Age of Empires III</String>
		<String _locID ='18449' symbol ='cStringExittoWindows'>Exit to Windows</String>
		<String _locID ='18451' symbol ='cStringYes'>Yes</String>
		<String _locID ='18452' symbol ='cStringNo'>No</String>
		<String _locID ='18454' symbol ='cStringNextScenario'>Next Scenario</String>
		<String _locID ='18455' symbol ='cStringQuittoMain'>Quit to Main</String>
		<String _locID ='18456' symbol ='cStringGamePaused'>Game Paused</String>
		<String _locID ='18457' symbol ='cStringClose'>Close</String>
		<String _locID ='18458' symbol ='cStringBack'>Back</String>
		<String _locID ='18459' symbol ='cStringAoMVersion'>Age of Empires(R) III: The Asian Dynasties, version {gameVersion}</String>
		<String _locID ='18460' symbol ='cStringMicrosoft'>(c) and (P) 2007 Microsoft Corporation. All rights reserved.</String>
		<String _locID ='18461' symbol ='cStringWarning'>Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.</String>
		<String _locID ='18462' symbol ='cStringBlinkVideo'>Uses Bink Video. (c) 1997-2007 RAD Game Tools, Inc.</String>
		<String _locID ='18463' symbol ='cStringGranny'>Uses Granny Animation. (c) 1999-2007 RAD Game Tools, Inc.</String>
		<String _locID ='18464' symbol ='cStringApache'>This product includes software developed by the Apache Software Foundation (http://www.apache.org/).</String>
		<String _locID ='18465' symbol ='cStringOK'>OK</String>
		<String _locID ='18466' symbol ='cStringCancel'>Cancel</String>
		<String _locID ='18478' symbol ='cStringOn'>On</String>
		<String _locID ='18480' symbol ='cStringReset'>Reset</String>
		<String _locID ='18539' symbol ='cStringUIStateRepair'>Left-click a building to repair.</String>
		<String _locID ='18540' symbol ='cStringUIStateEmpower'>Left-click a building to empower.</String>
		<String _locID ='18547' symbol ='cStringOff'>Off</String>
		<String _locID ='18573' symbol ='cStringAdd'>Add</String>
		<String _locID ='18574' symbol ='cStringDelete'>Delete</String>
		<String _locID ='18575' symbol ='cStringEdit'>Edit</String>
		<String _locID ='18578' symbol ='cStringHigh'>High</String>
		<String _locID ='18579' symbol ='cStringLow'>Low</String>
		<String _locID ='18582' symbol ='cStringMainMenu'>Back</String>
		<String _locID ='18583' symbol ='cStringMainMenuReturn'>Return to the Main menu.</String>
		<String _locID ='18589' symbol ='cStringDifficulty'>Difficulty:</String>
		<String _locID ='18591' symbol ='cStringPassword'>ESO Password:</String>
		<String _locID ='18592' symbol ='cStringLogin'>Log In</String>
		<String _locID ='18593' symbol ='cStringPlay'>Play</String>
		<String _locID ='18609' symbol ='cStringRMSRandomAll'>Randomly selects from among all possible maps.</String>
		<String _locID ='18630' symbol ='cStringDetailHelpAbilities'>Abilities: %s\n</String>
		<String _locID ='18631' symbol ='cStringDetailHelpBonusDamage'>Bonus Damage: %s\n</String>
		<String _locID ='18632' symbol ='cStringDetailHelpUseAgainst'>Use Against: %s\n</String>
		<String _locID ='18633' symbol ='cStringDetailHelpCounterWith'>Counter With: %s\n</String>
		<String _locID ='18634' symbol ='cStringDetailHelpUpgradeAt'>Upgrade At: %s\n</String>
		<String _locID ='18635' symbol ='cStringDetailHelpTrains'>Trains:\n</String>
		<String _locID ='18636' symbol ='cStringDetailHelpBuilds'>Builds:\n</String>
		<String _locID ='18637' symbol ='cStringDetailHelpResearch'>Improvement:\n</String>
		<String _locID ='18638' symbol ='cStringDetailHelpRequirements'>Requirements:\n</String>
		<String _locID ='18639' symbol ='cStringDetailHelpResearchedAt'>Improvement at: </String>
		<String _locID ='18640' symbol ='cStringInvokePower1'>You use the %s ability!</String>
		<String _locID ='18641' symbol ='cStringInvokePower2' comment ='1  - player name, 2 -power used'>%1s has used the %2s ability!</String>
		<String _locID ='18642' symbol ='cStringTributeSent' comment ='1 - amount sent, 2 - resource type sent, 3 -player sent to'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s.</String>
		<String _locID ='18643' symbol ='cStringTributeReceived' comment ='1 - amount sent, 2 - resource type sent, 3 - player who sent'>%1d &lt;icon="(32)(%2s)"&gt; received from %3s.</String>
		<String _locID ='18676' symbol ='cStringComputerOpponent'>Select which computer opponent you want to face.</String>
		<String _locID ='18677' symbol ='cStringNumPlayers'>Number of Other Players:</String>
		<String _locID ='18678' symbol ='cStringNumComputerPlayers'>Select how many computer players you want to have in the game.</String>
		<String _locID ='18679' symbol ='cStringPlayerName'>Player Name:</String>
		<String _locID ='18680' symbol ='cStringTeamHeading'>Team</String>
		<String _locID ='18682' symbol ='cStringCivilizationHeading'>Civilization</String>
		<String _locID ='18683' symbol ='cStringTeamNumberSelection'>Select the team number for this player.</String>
		<String _locID ='18684' symbol ='cStringCivSelection'>Select the civilization for this player.</String>
		<String _locID ='18685' symbol ='cStringMapLabel'>Map:</String>
		<String _locID ='18686' symbol ='cStringMapSelection'>Select a map type. A thumbnail of the selected type will appear, below.</String>
		<String _locID ='18687' symbol ='cStringThumbnailDesc'>This is a thumbnail that shows a typical map of the type you have selected.</String>
		<String _locID ='18689' symbol ='cStringMapSeedLabel'>Map Seed:</String>
		<String _locID ='18690' symbol ='cStringDifficultySetting'>Select how difficult you want this opponent to be.</String>
		<String _locID ='18691' symbol ='cStringDifficultyLabel'>Difficulty:</String>
		<String _locID ='18692' symbol ='cStringOtherGameSettings'>Click this button to change other game settings.</String>
		<String _locID ='18693' symbol ='cStringOtherSettings'>Other Settings</String>
		<String _locID ='18721' symbol ='cStringNickname'>ESO Nickname:</String>
		<String _locID ='18722' symbol ='cStringResignConfirmation'>Are you sure you want to resign?</String>
		<String _locID ='18738' symbol ='cStringInvalidUsername'>Invalid username or password. Do you want to create a new user?</String>
		<String _locID ='18739' symbol ='cStringAcctCreationFailed'>Account creation failed. Try another name.</String>
		<String _locID ='18745' symbol ='cStringGo'>Go!</String>
		<String _locID ='18757' symbol ='cStringCustom'>Custom</String>
		<String _locID ='18762' symbol ='cStringChat'>Chat</String>
		<String _locID ='18763' symbol ='cStringCursorAttackHelp'>Right-click to attack.</String>
		<String _locID ='18764' symbol ='cStringCursorBuildHelp'>Right-click to build %s.</String>
		<String _locID ='18765' symbol ='cStringCursorGodPowerHelp'>Left-click to use %s.</String>
		<String _locID ='18766' symbol ='cStringCursorNoGodPowerHelp'>You cannot target %s there.</String>
		<String _locID ='18767' symbol ='cStringCursorGodPowerPreventGPHelp'>Using %s there is blocked by the intervention of Isis.</String>
		<String _locID ='18768' symbol ='cStringCursorDropoffHelp'>Right-click to drop off resources at %s.</String>
		<String _locID ='18770' symbol ='cStringCursorHelpHelp'>Left-click a unit to get detailed help.</String>
		<String _locID ='18771' symbol ='cStringCursorHelpHelpHover'>Left-click for detailed help on %s.</String>
		<String _locID ='18774' symbol ='cStringCursorGarrisonHelp'>Left-click to garrison inside a building, transport, or portal.</String>
		<String _locID ='18775' symbol ='cStringCursorGarrisonHelpHover'>Left-click to enter %s.</String>
		<String _locID ='18776' symbol ='cStringCursorRepairHelp'>Left-click a damaged building to repair it.</String>
		<String _locID ='18777' symbol ='cStringCursorRepairHelpHover'>Left-click to repair %s.</String>
		<String _locID ='18779' symbol ='cStringCursorGarrisonHelpHover2'>Right-click to enter %s.</String>
		<String _locID ='18780' symbol ='cStringCursorRepairHelpHover2'>Right-click to repair %s.</String>
		<String _locID ='18781' symbol ='cStringCursorGather1Help'>Right-click to gather Coin from %s.</String>
		<String _locID ='18782' symbol ='cStringCursorGather2Help'>Right-click to gather Wood from %s.</String>
		<String _locID ='18783' symbol ='cStringCursorGather3Help'>Right-click to gather Food from %s.</String>
		<String _locID ='18784' symbol ='cStringCursorGatherSubtype1Help'>Right-click to forage Food from %s.</String>
		<String _locID ='18785' symbol ='cStringCursorGatherSubtype2Help'>Right-click to fish from %s.</String>
		<String _locID ='18786' symbol ='cStringRMSBayou'>Bayou: swampland with limited space for settlements.</String>
		<String _locID ='18803' symbol ='cStringSoundInitFailTitle'>Warning: Failed to initialize sound hardware.</String>
		<String _locID ='18804' symbol ='cStringSoundInitFailMessage1'>The game will proceed with sound disabled.</String>
		<String _locID ='18808' symbol ='cStringSoundInitFailMessage2'>If you think you have received this message in error, try rebooting your computer and running the game again.</String>
		<String _locID ='18809' symbol ='cStringSoundInitFailMessage3'>If you know there are problems with your sound hardware, or you do not have sound hardware installed, you can avoid seeing this message by running the Age of Empires III No Sound shortcut from your Start menu.</String>
		<String _locID ='18829' symbol ='cStringPaintTerrain'>Paint Terrain</String>
		<String _locID ='18830' symbol ='cStringPaintLand'>Paint Land</String>
		<String _locID ='18845' symbol ='cStringMapSizeSmall'>Small</String>
		<String _locID ='18846' symbol ='cStringMapSizeMedium'>Medium</String>
		<String _locID ='18847' symbol ='cStringMapSizeLarge'>Large</String>
		<String _locID ='18849' symbol ='cStringWorldResourcesScarce'>Scarce</String>
		<String _locID ='18850' symbol ='cStringWorldResourcesNormal'>Normal</String>
		<String _locID ='18851' symbol ='cStringWorldResourcesFlush'>Flush</String>
		<String _locID ='18853' symbol ='cStringMapVisibilityNormal'>Normal</String>
		<String _locID ='18854' symbol ='cStringMapVisibilityRevealed'>Revealed</String>
		<String _locID ='18864' symbol ='cStringGameModeSupremacy'>Supremacy</String>
		<String _locID ='18865' symbol ='cStringGameModeConquest'>Conquest</String>
		<String _locID ='18866' symbol ='cStringGameModeLightning'>Lightning</String>
		<String _locID ='18867' symbol ='cStringGameModeDeathmatch'>Deathmatch</String>
		<String _locID ='18882' symbol ='cStringRMSRandomFast'>Randomly selects from among all maps, except for the heavily naval maps of Amazonia and Caribbean.</String>
		<String _locID ='18899' symbol ='cStringResourceNameWood'>Wood</String>
		<String _locID ='18900' symbol ='cStringResourceNameFood'>Food</String>
		<String _locID ='18909' symbol ='cStringCostFormat2'>Cost: %s</String>
		<String _locID ='18912' symbol ='cStringRMSBayouname'>Bayou</String>
		<String _locID ='18914' symbol ='cStringRMSCarolina'>Carolina</String>
		<String _locID ='18962' symbol ='cStringHelpStringUnitFormatTerse' comment ='1 - culture name, 2 - hotkey text, 3 - cost'>%1s%2s. %3s</String>
		<String _locID ='18963' symbol ='cStringHelpPopulationFormat'>Max Army Size = %d. Click to send tribute to your allies.</String>
		<String _locID ='18966' symbol ='cStringAge0'>I: Enlightenment Age</String>
		<String _locID ='18969' symbol ='cStringAge3'>IV: Industrial Age</String>
		<String _locID ='18970' symbol ='cStringAction'>Action</String>
		<String _locID ='18971' symbol ='cStringFilename'>Filename:</String>
		<String _locID ='18972' symbol ='cStringLookin'>Look In:</String>
		<String _locID ='18973' symbol ='cStringUp'>Up</String>
		<String _locID ='18986' symbol ='cStringAttackMove'>Attack Move</String>
		<String _locID ='19000' symbol ='cStringHotkeySetup'>Hotkey Setup</String>
		<String _locID ='19004' symbol ='cStringViewPlayer'>View Player</String>
		<String _locID ='19005' symbol ='cStringViewLock'>View Lock</String>
		<String _locID ='19006' symbol ='cStringFogOfWar'>Fog of War</String>
		<String _locID ='19007' symbol ='cStringLoop'>Loop</String>
		<String _locID ='19008' symbol ='cStringSend'>Send</String>
		<String _locID ='19009' symbol ='cStringClear'>Clear</String>
		<String _locID ='19010' symbol ='cStringOpen'>Open</String>
		<String _locID ='19011' symbol ='cStringOpenFile'>Open File</String>
		<String _locID ='19012' symbol ='cStringSave'>Save</String>
		<String _locID ='19013' symbol ='cStringSaveFile'>Save File</String>
		<String _locID ='19014' symbol ='cStringWarningTheWord'>Warning</String>
		<String _locID ='19015' symbol ='cStringError'>Error</String>
		<String _locID ='19016' symbol ='cStringFileExists'>File Exists, Overwrite?</String>
		<String _locID ='19017' symbol ='cStringInvalidFile'>Invalid File or Directory.</String>
		<String _locID ='19019' symbol ='cStringNoXML'>MSXML 4.0 is not installed correctly. It is required to run the game.</String>
		<String _locID ='19021' symbol ='cStringConnectionPrompt'>Connection:</String>
		<String _locID ='19022' symbol ='cStringConnectionType'>Select the connection type.</String>
		<String _locID ='19023' symbol ='cStringESOnline'>ESOnline</String>
		<String _locID ='19024' symbol ='cStringLAN'>LAN</String>
		<String _locID ='19025' symbol ='cStringDirectIP'>Direct IP</String>
		<String _locID ='19027' symbol ='cStringTimelineRolloverFormat' comment ='1 - event, 2 - count, 3 -time'>%1s: %2s at %3s</String>
		<String _locID ='19028' symbol ='cStringPlayAgain'>Play Again</String>
		<String _locID ='19029' symbol ='cStringViewMap'>View Map</String>
		<String _locID ='19033' symbol ='cStringScoreOverview'>View an overview of the Scores and Awards in the game.</String>
		<String _locID ='19034' symbol ='cStringScore'>Score</String>
		<String _locID ='19035' symbol ='cStringEconomyDetail'>View detail on the economy scores.</String>
		<String _locID ='19036' symbol ='cStringEconomy'>Economy</String>
		<String _locID ='19037' symbol ='cStringMilitaryDetail'>View detail on the military scores.</String>
		<String _locID ='19038' symbol ='cStringMilitary'>Military</String>
		<String _locID ='19041' symbol ='cStringGameStatistics'>View more advanced game statistics.</String>
		<String _locID ='19042' symbol ='cStringExperienceDetail'>View detail on Experience scores.</String>
		<String _locID ='19043' symbol ='cStringExperience'>Experience</String>
		<String _locID ='19044' symbol ='cStringViewTimeline'>View a timeline graph.</String>
		<String _locID ='19045' symbol ='cStringTimeline'>Timeline</String>
		<String _locID ='19047' symbol ='cStringPlayer1'>Player 1</String>
		<String _locID ='19048' symbol ='cStringPlayer2'>Player 2</String>
		<String _locID ='19049' symbol ='cStringPlayer3'>Player 3</String>
		<String _locID ='19050' symbol ='cStringPlayer4'>Player 4</String>
		<String _locID ='19051' symbol ='cStringPlayer5'>Player 5</String>
		<String _locID ='19052' symbol ='cStringPlayer6'>Player 6</String>
		<String _locID ='19053' symbol ='cStringPlayer7'>Player 7</String>
		<String _locID ='19054' symbol ='cStringPlayer8'>Player 8</String>
		<String _locID ='19060' symbol ='cStringTotalScore'>Total Score</String>
		<String _locID ='19062' symbol ='cStringNotAvailable'>N/A</String>
		<String _locID ='19064' symbol ='cStringTributedResources'>Resources Tributed</String>
		<String _locID ='19066' symbol ='cStringMilitaryCount'>Military Count</String>
		<String _locID ='19067' symbol ='cStringUnitsKilled'>Units Killed</String>
		<String _locID ='19068' symbol ='cStringBuildingsRazed'>Buildings Razed</String>
		<String _locID ='19069' symbol ='cStringUnitsLost'>Units Lost</String>
		<String _locID ='19070' symbol ='cStringBuildingsLost'>Buildings Lost</String>
		<String _locID ='19073' symbol ='cStringFavoriteSoldier'>Favorite Soldier (Count)</String>
		<String _locID ='19081'>Total Experience</String>
		<String _locID ='19082'>Awards</String>
		<String _locID ='19083'>Building + Training</String>
		<String _locID ='19084'>Combat</String>
		<String _locID ='19086' symbol ='cStringChoose'>Choose what to show.</String>
		<String _locID ='19087' symbol ='cStringShowPrompt'>Show:</String>
		<String _locID ='19088' symbol ='cStringAllPopulation'>All Population</String>
		<String _locID ='19091' symbol ='cStringBuildings'>Buildings</String>
		<String _locID ='19093' symbol ='cStringAllResources'>All Resources</String>
		<String _locID ='19095' symbol ='cStringPlayers'>Players</String>
		<String _locID ='19096' symbol ='cStringCiv'>Civilization</String>
		<String _locID ='19097' symbol ='cStringGPS'>Secrets of the New World</String>
		<String _locID ='19098' symbol ='cStringDIP'>Player Summary</String>
		<String _locID ='19099' symbol ='cStringRate'>Rating</String>
		<String _locID ='19100' symbol ='cStringHandicap'>Handicap</String>
		<String _locID ='19101' symbol ='cStringAlly'>Ally</String>
		<String _locID ='19102' symbol ='cStringNeutral'>Neutral</String>
		<String _locID ='19103' symbol ='cStringEnemy'>Enemy</String>
		<String _locID ='19105' symbol ='cStringOKMouseover'>Save your changes and close the Player Status dialog box.</String>
		<String _locID ='19106' symbol ='cStringCancelMouseover'>Close the Player Status dialog without saving your changes.</String>
		<String _locID ='19107' symbol ='cStringDipMouse'>Select a button to set your diplomacy status toward this player as Enemy, Ally, or Neutral.</String>
		<String _locID ='19108' symbol ='cStringRatingMouse'>This is the player's rating.</String>
		<String _locID ='19109' symbol ='cStringHandiMouse'>This is the player's handicap.</String>
		<String _locID ='19112' symbol ='cStringSelectTeamNum'>Select your team number.</String>
		<String _locID ='19113' symbol ='cStringSelectCiv'>Select your Civilization.</String>
		<String _locID ='19114' symbol ='cStringGameSettings'>Game Settings</String>
		<String _locID ='19115' symbol ='cStringMapSeedDescription'>Type in a map seed, but don't get too attached to this field as it won't be in the shipping version of the game.</String>
		<String _locID ='19116' symbol ='cStringMapSizePrompt'>Map Size:</String>
		<String _locID ='19117' symbol ='cStringMapSizeDescription'>Choose the size for your game's map, relative to number of players. Maps with more players will automatically be larger.</String>
		<String _locID ='19118' symbol ='cStringMapSizeChoice'>Choose the size for your game's map.</String>
		<String _locID ='19121' symbol ='cStringVictoryConditionsPrompt'>Game Rules:</String>
		<String _locID ='19122' symbol ='cStringVisibilityDesc'>Select the visibility on the map. Default is Normal which means areas of the map are not visible until you or an ally explores that area. Revealed Map means that areas are visible, but can be hidden by Fog of War.</String>
		<String _locID ='19123' symbol ='cStringVisibilityPrompt'>Visibility:</String>
		<String _locID ='19124' symbol ='cStringResourceLvlDesc'>Select the level of resources in the game world. If you choose Scarce, resources will be harder to find. A Flush resource level means that there are many resources.</String>
		<String _locID ='19125' symbol ='cStringResourcesPrompt'>World Resources:</String>
		<String _locID ='19126' symbol ='cStringSharedResourcesDesc'>Check this box if you want resources to be shared among your team.</String>
		<String _locID ='19129' symbol ='cStringSharedPopDesc'>Check this box if you want population to be shared among your team.</String>
		<String _locID ='19130' symbol ='cStringSharedPop'>Team Shared Population</String>
		<String _locID ='19131' symbol ='cStringLockedTeamsDesc'>Check this box if you want teams to be locked for the entire game.</String>
		<String _locID ='19132' symbol ='cStringSharedResources'>Team Shared Resources</String>
		<String _locID ='19133' symbol ='cStringLockedTeams'>Locked Teams</String>
		<String _locID ='19134' symbol ='cStringAllowCheatsDesc'>Allowing Cheats will severely unbalance the game, but might be a fun diversion.</String>
		<String _locID ='19135' symbol ='cStringAllowCheats'>Allow Cheats</String>
		<String _locID ='19136' symbol ='cStringRecordGameDesc'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID ='19137' symbol ='cStringRecordGame'>Record Game</String>
		<String _locID ='19138' symbol ='cStringCoopDesc'>Check this box if you want a co-op game. In a co-op game, players on the same team can control one another's units.</String>
		<String _locID ='19139' symbol ='cStringCoopGame'>Co-op Game</String>
		<String _locID ='19140' symbol ='cStringPauseGameDesc'>Check this box if you want to restrict the number of times a player can pause the game.</String>
		<String _locID ='19141' symbol ='cStringPauseRestriction'>Restrict Number of Pauses</String>
		<String _locID ='19142' symbol ='cStringGenericTechMessage'>%s improvement complete.</String>
		<String _locID ='19144' symbol ='cStringCursorUngarrisonHelp'>Left-click to unload.</String>
		<String _locID ='19156'>II: National Age</String>
		<String _locID ='19159' symbol ='cStringBuilding'>Building</String>
		<String _locID ='19160' symbol ='cStringAbstractUnit'>Unit</String>
		<String _locID ='19161'>Improvement</String>
		<String _locID ='19163'>Secret</String>
		<String _locID ='19164'>Native Warrior</String>
		<String _locID ='19172'>Game Resumed.</String>
		<String _locID ='19176'>Change</String>
		<String _locID ='19178'>Hotkeys</String>
		<String _locID ='19180'>Reset all of the hotkeys to their default assignments.</String>
		<String _locID ='19181'>Save your changes and return to Options.</String>
		<String _locID ='19182'>Change the selected hotkey.</String>
		<String _locID ='19183'>Reset the selected hotkey to its default assignment.</String>
		<String _locID ='19184'>Cancel your changes and return to Options.</String>
		<String _locID ='19185'>Improvements</String>
		<String _locID ='19191' symbol ='cStringTechDetailGodPower'>Secret of the New World: </String>
		<String _locID ='19192' symbol ='cStringTechDetailMythUnits'>Native Warriors: </String>
		<String _locID ='19193' symbol ='cStringTechDetailMythTechs'>Native Improvements: </String>
		<String _locID ='19194' symbol ='cStringErrorLoadingScenario'>Scenario: %s failed to load.</String>
		<String _locID ='19195' symbol ='cStringErrorLoadingSavegame'>Saved Game: %s failed to load.</String>
		<String _locID ='19199'>Hotkey Groups:</String>
		<String _locID ='19203' symbol ='cStringFileXferComplete'>File transfer to complete: %1s.</String>
		<String _locID ='19213' symbol ='cStringConnectingDotDotDot'>Connecting...</String>
		<String _locID ='19215' symbol ='cStringWhisperMsgFormat' comment ='1 - whispering player, 2 - message'>%1s whispers: %2s</String>
		<String _locID ='19216' symbol ='cStringYouWhisperMsgFormat' comment ='1 - whisper to player, 2 - message'>You whisper to %1s: %2s</String>
		<String _locID ='19217' symbol ='cStringNothing'>(Nothing)</String>
		<String _locID ='19222' symbol ='cStringBuyFood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; with Coin.</String>
		<String _locID ='19223' symbol ='cStringBuyWood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; with Coin.</String>
		<String _locID ='19224' symbol ='cStringSellFood'>Sell 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; for Coin.</String>
		<String _locID ='19225' symbol ='cStringSellWood'>Sell 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; for Coin.</String>
		<String _locID ='19229' symbol ='cStringSetGatherPoint'>Set gather point.</String>
		<String _locID ='19231'>Garrison inside a building or ship.</String>
		<String _locID ='19269' symbol ='cStringCPPersonality4'>Random</String>
		<String _locID ='19270' symbol ='cStringMPLoginCannotConnect'>Cannot connect to ESO.</String>
		<String _locID ='19271' symbol ='cStringMPLoginIncorrectPwd'>Incorrect password. Please try again.</String>
		<String _locID ='19273' symbol ='cStringMPLoginESODead'>The ESO servers are not responding. Please try again later.</String>
		<String _locID ='19275' symbol ='cStringMPLoginUnknownError'>An unknown error occurred while trying to connect to the ESO servers.</String>
		<String _locID ='19277' symbol ='cStringMPLoginESONotInitialized'>ESO is not initialized.</String>
		<String _locID ='19278' symbol ='cStringMPLoginNoCreates'>ESO is not accepting account creation requests.</String>
		<String _locID ='19279' symbol ='cStringMPLoginNickLengthError'>Nicknames cannot exceed 16 characters.</String>
		<String _locID ='19280' symbol ='cStringMPLoginNickBlankError'>Nicknames cannot be blank.</String>
		<String _locID ='19281' symbol ='cStringMPLoginNickStartError'>Nicknames must start with a letter.</String>
		<String _locID ='19282' symbol ='cStringMPLoginNickCharError'>Nicknames can only contain A-Z, 0-9, and _. No spaces.</String>
		<String _locID ='19284' symbol ='cStringMPLoginNoLogin'>ESO is not accepting login requests.</String>
		<String _locID ='19288' symbol ='cStringDefaultPlayerName'>Player %d</String>
		<String _locID ='19290' symbol ='cStringAboutWarning'>Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties and will be prosecuted to the maximum extent possible under the law.</String>
		<String _locID ='19307' symbol ='cStringLanguage1'>Restrict to Common Language</String>
		<String _locID ='19308' symbol ='cStringESOLanguage'>Check this box if you only want to play opponents who have the same language version as you.</String>
		<String _locID ='19309' symbol ='cStringGTS1'>Repair. Click this button and then click on a building to repair it. Units cannot be repaired.</String>
		<String _locID ='19336' symbol ='cStringAnnounceDestructionBuilding' comment ='1 - player name, 2 - unit'>%1s's %2s has been destroyed!</String>
		<String _locID ='19337' symbol ='cStringAnnounceDestruction' comment ='1 - player name, 2 - unit'>%1s's %2s has been killed!</String>
		<String _locID ='19338' symbol ='cStringAnnounceDestructionSelfBuilding'>Your %s has been destroyed!</String>
		<String _locID ='19339' symbol ='cStringAnnounceDestructionSelf'>Your %s has been killed!</String>
		<String _locID ='19340'>Reset all values to their default settings.</String>
		<String _locID ='19341'>Villager Count</String>
		<String _locID ='19342'>Military Unit Count</String>
		<String _locID ='19359' symbol ='cStringAllowCameraRotation'>Allow Camera Rotation</String>
		<String _locID ='19367' symbol ='cStringAskSaveScenario'>Would you like to save the current scenario?</String>
		<String _locID ='19368' symbol ='cStringStartTheGame'>Start the game.</String>
		<String _locID ='19369'>Contents</String>
		<String _locID ='19370' symbol ='cStringAskSave'>Are you sure you want to save?</String>
		<String _locID ='19372' symbol ='cStringAskOverwrite'>Are you sure you want to overwrite?</String>
		<String _locID ='19373' symbol ='cStringAskReload'>Are you sure you want to reload?</String>
		<String _locID ='19374' symbol ='cStringAskReadOnlyOverwrite'>Target file is read-only. Overwrite anyway?</String>
		<String _locID ='19375' symbol ='cStringAskQuit'>Are you sure you want to Quit?</String>
		<String _locID ='19377' symbol ='cStringFilePermissionsNotChanged'>File permissions could not be changed.</String>
		<String _locID ='19378' symbol ='cStringFileNotSaved'>File not saved.</String>
		<String _locID ='19379' symbol ='cStringMustHaveTwoTeams'>You must have at least 2 teams or all random teams to play.</String>
		<String _locID ='19384' symbol ='cStringInternalError'>Internal error.</String>
		<String _locID ='19385' symbol ='cStringPleaseEnterGameName'>Please type a game name.</String>
		<String _locID ='19386' symbol ='cStringSelectGameToJoin'>Select the game you wish to join.</String>
		<String _locID ='19387' symbol ='cStringCouldNotJoinTryAnother'>Could not join the selected game. Please try another.</String>
		<String _locID ='19388' symbol ='cStringPleaseEnterIPAddress'>Please type an IP address to join.</String>
		<String _locID ='19389' symbol ='cStringCouldNotJoinAddressTryAnother'>Could not join a game at the given address. Please try another.</String>
		<String _locID ='19390' symbol ='cStringNoGameFound'>No game was found.</String>
		<String _locID ='19391' symbol ='cStringLostConnectionToESO'>You have lost your connection to ESO.</String>
		<String _locID ='19398' symbol ='cStringTransportFull'>Unable to load because %s is already full.</String>
		<String _locID ='19399' symbol ='cStringMPLoggingIn'>Logging in...</String>
		<String _locID ='19758' symbol ='cStringAllResourcesTotal'>All Resources Gathered</String>
		<String _locID ='19759' symbol ='cStringFoodTotal'>Food Total</String>
		<String _locID ='19760' symbol ='cStringWoodTotal'>Wood Total</String>
		<String _locID ='19761' symbol ='cStringGoldTotal'>Coin Total</String>
		<String _locID ='19771' symbol ='cStringDetailedHelpFood'>Food</String>
		<String _locID ='19772' symbol ='cStringDetailedHelpWood'>Wood</String>
		<String _locID ='19773' symbol ='cStringDetailedHelpGold'>Coin</String>
		<String _locID ='19789' symbol ='cStringDetailedHelpHistory'>History</String>
		<String _locID ='19796' symbol ='cStringInvalidCDKey'>Your CD key is invalid.</String>
		<String _locID ='19797' symbol ='cStringCDKeyNoValidateTryAgain'>Your CD Key cannot currently be validated. Please wait a few minutes and try again.</String>
		<String _locID ='19799' symbol ='cStringErrorAttemptingLogon'>An error occurred while attempting login.</String>
		<String _locID ='19800' symbol ='cStringPasswordCantBeEmpty'>Password cannot be empty.</String>
		<String _locID ='19801' symbol ='cStringErrorConnectingStatsServer'>Error connecting to stats server. Last saved rating will be used.</String>
		<String _locID ='19803'>Players:</String>
		<String _locID ='19804' symbol ='cStringFailedConnectAddressServerContinuing'>Failed to connect to address server, continuing login anyway.</String>
		<String _locID ='19811'>Select Home City</String>
		<String _locID ='19812'>Select Map</String>
		<String _locID ='19813' symbol ='cStringESOSearch'>Search</String>
		<String _locID ='19814' symbol ='cStringCivLiteral'>Civilization:</String>
		<String _locID ='19815'>Map Type:</String>
		<String _locID ='19816'>World Size:</String>
		<String _locID ='19817'>Resources:</String>
		<String _locID ='19818'>Team Shared Pop</String>
		<String _locID ='19822'>Customize Opponents</String>
		<String _locID ='19825' symbol ='cStringLearnToPlay'>Master the Basics</String>
		<String _locID ='19826' symbol ='cStringCampaignButton'>Campaign</String>
		<String _locID ='19827' symbol ='cStringSinglePlayer'>Single Player</String>
		<String _locID ='19828' symbol ='cStringMultiplayer'>Multiplayer</String>
		<String _locID ='19829' symbol ='cStringOptions'>Options</String>
		<String _locID ='19830' symbol ='cStringMore'>More</String>
		<String _locID ='19831' symbol ='cStringExitGame'>Exit</String>
		<String _locID ='19835' symbol ='cStringContinueCampaign'>Resume Campaign</String>
		<String _locID ='19836' symbol ='cStringRMSFullRandom'>All Maps</String>
		<String _locID ='19837' symbol ='cStringLoadSaved'>Saved Game</String>
		<String _locID ='19838' symbol ='cStringRecordedGames'>Record Games</String>
		<String _locID ='19839' symbol ='cStringEditor'>Editor</String>
		<String _locID ='19841' symbol ='cStringCredits'>Credits</String>
		<String _locID ='19862' symbol ='cStringUIStateSpecialPowerDualTargetStart'>Left-click at start point.</String>
		<String _locID ='19876' symbol ='cStringTutorial'>Tutorial</String>
		<String _locID ='19880' symbol ='cStringCivPicker'>Civilization Selection</String>
		<String _locID ='19881' symbol ='cStringMapPicker'>Map Selection</String>
		<String _locID ='19884' symbol ='cStringGFXHardwareWarning'>Age of Empires III Error</String>
		<String _locID ='19887' symbol ='cStringGFXHardwareMessage1'>Your system does not appear to meet the minimum requirements for Age of Empires III. Running the game on systems that do not meet the minimum requirements may result in instability, graphics corruption, and/or severe performance problems. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='19888' symbol ='cStringGFXHardwareMessage2'>Click for more information about this error</String>
		<String _locID ='19889' symbol ='cStringGFXDontEverAgain'>Don't show this dialog again</String>
		<String _locID ='19890' symbol ='cStringGFXContinueAnyway'>Attempt to Run</String>
		<String _locID ='19891' symbol ='cStringGFXExitGame'>Exit Game</String>
		<String _locID ='19892' symbol ='cStringSaveGameSuccess'>Saved game '%s' successfully.</String>
		<String _locID ='19893' symbol ='cStringSaveGameError'>Error saving game '%s'.</String>
		<String _locID ='19894' symbol ='cStringSaveScenarioSuccess'>Saved scenario '%s' successfully.</String>
		<String _locID ='19895' symbol ='cStringSaveScenarioError'>Error saving scenario '%s'.</String>
		<String _locID ='19898' symbol ='cStringOOSTryAgain'>Out of sync. Exit and try again.</String>
		<String _locID ='19899' symbol ='cStringSyncError'>Sync Error</String>
		<String _locID ='19900' symbol ='cStringPleaseWaitAOMExit'>Please wait while the game exits...</String>
		<String _locID ='19901' symbol ='cStringLoadingScenario'>Loading Scenario...</String>
		<String _locID ='19902' symbol ='cStringLoadingFile'>Loading %s ...</String>
		<String _locID ='19920' symbol ='cStringNextMapRollover'>View next page of maps.</String>
		<String _locID ='19921' symbol ='cStringPrevMapRollover'>View previous page of maps.</String>
		<String _locID ='19922' symbol ='cStringPageNumber'>Page %d</String>
		<String _locID ='19928'>Select the type of computer player.</String>
		<String _locID ='19929'>Click OK to save your changes and return to the previous window.</String>
		<String _locID ='19930'>Click Cancel to discard your changes and return to the previous window.</String>
		<String _locID ='19934' symbol ='cStringStatsWrittenToFile'>Stats written to file.</String>
		<String _locID ='19935'>Select how many players you want in your game.</String>
		<String _locID ='19936' symbol ='cStringCustomizeOpponents'>Go to the Customize Opponents window.</String>
		<String _locID ='19937' symbol ='cStringHCSelectionScreen'>Go to the Home City Selection window to view your cities in detail.</String>
		<String _locID ='19938'>Go to the Map Selection window.</String>
		<String _locID ='19939'>Start the game!</String>
		<String _locID ='19940'>Return to the Main menu.</String>
		<String _locID ='19941'>This shows your civilization. To change it, you can scroll through available civilizations using the arrows to the right or you can go to the Civilization window.</String>
		<String _locID ='19942'>Scroll through available civilizations.</String>
		<String _locID ='19943'>This shows the map that you will be playing. To change it, you can scroll through available maps using the arrows to the right or you can go to the Select Map window.</String>
		<String _locID ='19944'>Scroll through available maps.</String>
		<String _locID ='19947' symbol ='cStringDifficulty1'>Select how difficult you would like the game to be.</String>
		<String _locID ='19952'>Allow players to use cheat codes.</String>
		<String _locID ='19954' symbol ='cStringRecordThisGame'>Record this game.</String>
		<String _locID ='19955' symbol ='cStringGamePausedByPlayer' comment ='1 - player name, 2 - number of pauses'>Game paused by %1s (%2d).</String>
		<String _locID ='19958' symbol ='cStringPlayerID'>Player %d</String>
		<String _locID ='19960' symbol ='cStringRecordPause'>Record Game Paused</String>
		<String _locID ='19962'>Multiplayer Login</String>
		<String _locID ='19968' symbol ='cStringInitFailString'>Initialization Failed\n%s</String>
		<String _locID ='19969' symbol ='cStringD3DInitFailedCorruptedDriver' comment ='Test Comment'>Direct3D initialization failed. Possible causes:\n   Old or corrupted graphics driver.\n   Direct3D improperly installed.\n   Hardware acceleration disabled.\n   Starting the application with the workstation locked.\n</String>
		<String _locID ='19970' symbol ='cStringPleaseCheckLog'>\nPlease check the log file for more information.</String>
		<String _locID ='19973' symbol ='cStringCurrentPlayerNotification' comment ='1 - number of players, 2 - current player name, 3 - civ'>There are %1d players. Current player is: %2d (%3s)</String>
		<String _locID ='19975'>Connection Type:</String>
		<String _locID ='19977' symbol ='cStringESO'>ESO</String>
		<String _locID ='19978' symbol ='cStringLANDirectIP'>LAN / Direct IP</String>
		<String _locID ='19998' symbol ='cStringExistingPassportUsers'>Passport Users</String>
		<String _locID ='19999' symbol ='cStringExistingPassportID'>Existing Passport ID:</String>
		<String _locID ='20000' symbol ='cStringNewESOName'>New ESO Name:</String>
		<String _locID ='20001' symbol ='cStringNameLiteral'>Name:</String>
		<String _locID ='20002' symbol ='cStringCreateESOAccount'>Create a New Account</String>
		<String _locID ='20003' symbol ='cStringScreenNameLiteral'>Screen Name:</String>
		<String _locID ='20004' symbol ='cStringConfirmPassword'>Confirm Password:</String>
		<String _locID ='20005' symbol ='cStringCountryLiteral'>Country:</String>
		<String _locID ='20006' symbol ='cStringPostalCodeLiteral'>Zip Code:</String>
		<String _locID ='20007' symbol ='cStringBirthDateLiteral'>Birth Date:</String>
		<String _locID ='20008' symbol ='cStringSecretQuestionLiteral'>Secret Question:</String>
		<String _locID ='20009' symbol ='cStringSecretAnswerLiteral'>Secret Answer:</String>
		<String _locID ='20013' symbol ='cStringOldPassword'>Old Password:</String>
		<String _locID ='20014'>Game</String>
		<String _locID ='20015' symbol ='cStringESOReturnToRoom'>Return to your Room.</String>
		<String _locID ='20016' symbol ='cStringChatDELETEME'>Chat</String>
		<String _locID ='20017' symbol ='cStringESOCommunityChat'>Go to the community chat area.</String>
		<String _locID ='20018' symbol ='cStringESOStats'>Stats</String>
		<String _locID ='20019' symbol ='cStringESOBrowseStats'>Browse online statistics.</String>
		<String _locID ='20020'>Players</String>
		<String _locID ='20021'>Ready</String>
		<String _locID ='20022' symbol ='cStringESOFriendsList'>Friends</String>
		<String _locID ='20023' symbol ='cStringPlayerNameDELETEME'>This is the player's name.</String>
		<String _locID ='20024' symbol ='cStringTeam'>This is the player's team.</String>
		<String _locID ='20025' symbol ='cStringRating'>This is the player's rating.</String>
		<String _locID ='20026' symbol ='cStringCivDELETEME'>This is the player's civilization.</String>
		<String _locID ='20027' symbol ='cStringESOHandicap'>This is the player's handicap.</String>
		<String _locID ='20028' symbol ='cStringSettings'>Click when you have finished making your settings and are ready to play.</String>
		<String _locID ='20029' symbol ='cStringESOBringUpFriendList'>Bring up your Friends list. You can use your Friends list to keep track of your friends, invite them to your game, and send them messages.</String>
		<String _locID ='20030' symbol ='cStringQuitReturnSetup'>Quit and return to game setup.</String>
		<String _locID ='20031' symbol ='cStringControlOtherSettings'>Control other game settings.</String>
		<String _locID ='20032' symbol ='cStringTypeChatHere'>Type your chat message here.</String>
		<String _locID ='20033'>Choose the level of handicapping for the game. This is a percentage bonus to your economy.</String>
		<String _locID ='20034' symbol ='cStringESOSearching'>Searching for Players</String>
		<String _locID ='20035' symbol ='cStringRestrictNumPausesLiteral'>Restrict Number of Pauses:</String>
		<String _locID ='20036' symbol ='cStringESOCantFind'>Couldn't Find Players</String>
		<String _locID ='20037' symbol ='cStringESOBroaden'>Broaden</String>
		<String _locID ='20038' symbol ='cStringContinue'>Continue</String>
		<String _locID ='20043' symbol ='cStringMotherNature'>Mother Nature</String>
		<String _locID ='20049' symbol ='cStringInvite'>Invite</String>
		<String _locID ='20050' symbol ='cStringESOAddFriend'>Add To Friends</String>
		<String _locID ='20051' symbol ='cStringESOChannel'>Channel:</String>
		<String _locID ='20052' symbol ='cStringPestDescription'>Type the pest's online name in the field below and then press the "Add" button to add them to your list:</String>
		<String _locID ='20053' symbol ='cStringAddPest'>Add Pest</String>
		<String _locID ='20054' symbol ='cStringFriendDescription'>Type your friend's online name in the field below and then press the "Add" button to add them to your list:</String>
		<String _locID ='20055' symbol ='cStringESORemove'>Remove</String>
		<String _locID ='20056'>Message</String>
		<String _locID ='20057' symbol ='cStringESORemoveFriend'>Remove Friend</String>
		<String _locID ='20058' symbol ='cStringESOPestList'>Pests</String>
		<String _locID ='20066'>Type your message and click Send:</String>
		<String _locID ='20081' symbol ='cStringTo'>To:</String>
		<String _locID ='20083' symbol ='cStringConf'>Are you sure?</String>
		<String _locID ='20095' symbol ='cStringCustomize'>Customize Hotkeys</String>
		<String _locID ='20096' symbol ='cStringDefault'>Default</String>
		<String _locID ='20097' symbol ='cStringDefaultAll'>Default All</String>
		<String _locID ='20102' symbol ='cStringHotkeyGroup5'>Command</String>
		<String _locID ='20103' symbol ='cStringWaitingForKeyInput'>Waiting for Key Input to Remap Keys.</String>
		<String _locID ='20104' symbol ='cStringObjectives'>Objectives</String>
		<String _locID ='20105' symbol ='cStringNew'>New</String>
		<String _locID ='20106'>Show Hints</String>
		<String _locID ='20111' symbol ='cStringUpdate'>Update Age of Empires III</String>
		<String _locID ='20112' symbol ='cStringLegalDivX'>DivX is a patent-pending video technology from DivXNetworks, Inc. and is used under license. DivX is a trademark of DivXNetworks, Inc. in the USA and other countries.</String>
		<String _locID ='20113' symbol ='cStringLegalJPEG'>This software is based in part on the work of the Independent JPEG Group.</String>
		<String _locID ='20114' symbol ='cStringLegalMiles'>Uses Miles Sound System. (c) 1991-2002 RAD Game Tools, Inc.</String>
		<String _locID ='20115' symbol ='cStringLegalMPEG'>MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson multimedia.</String>
		<String _locID ='20116' symbol ='cStringLegalProductID'>Product ID {productID}</String>
		<String _locID ='20137' symbol ='cStringResigned'>Resigned</String>
		<String _locID ='20140' symbol ='cStringDownloadingUpdate'>Downloading update...</String>
		<String _locID ='20142' symbol ='cStringRestartDELETEME'>Restart</String>
		<String _locID ='20143' symbol ='cStringResignDELETEME'>Resign</String>
		<String _locID ='20148' symbol ='cStringInstallingUpdate'>Installing update...</String>
		<String _locID ='20149' symbol ='cStringNoUpdate'>Your game is up to date.</String>
		<String _locID ='20150' symbol ='cStringUpdateProblem'>A problem occurred while updating. You can download the latest update from http://www.agecommunity.com.</String>
		<String _locID ='20151' symbol ='cStringUpdateExit'>The game needs to exit to finish installing the update.</String>
		<String _locID ='20152' symbol ='cStringViewPost'>View Postgame</String>
		<String _locID ='20153' symbol ='cStringExternalAutoPatcherTitle'>Age3 Updater</String>
		<String _locID ='20154' symbol ='cStringExternalAutoPatcherWaiting'>Waiting for the game to exit...</String>
		<String _locID ='20155' symbol ='cStringExternalAutoPatcherUpdating'>Updating the game...</String>
		<String _locID ='20156' symbol ='cStringExternalAutoPatcherRestarting'>Restarting the game...</String>
		<String _locID ='20157' symbol ='cStringAddBookmark'>Add Bookmark:</String>
		<String _locID ='20158' symbol ='cStringBookmarks'>Bookmark</String>
		<String _locID ='20159' symbol ='cStringPlayFast'>Play Fast</String>
		<String _locID ='20160' symbol ='cStringPlayerDropped'>Unresponsive Player</String>
		<String _locID ='20161' symbol ='cStringPlayerThatDropped'>%s Is Not Responding</String>
		<String _locID ='20162' symbol ='cStringVote'>Vote to Continue or Save and Exit</String>
		<String _locID ='20164' symbol ='cStringSaveExit'>Save and Exit: [%02d/%02d]</String>
		<String _locID ='20165' symbol ='cStringScenarioContinue'>Continue your journey?</String>
		<String _locID ='20166' symbol ='cStringDifficultyDELETEME'>Difficulty Level</String>
		<String _locID ='20167' symbol ='cStringYouSuck'>Your colony has been destroyed!</String>
		<String _locID ='20168' symbol ='cStringReplayScenario'>Replay Scenario</String>
		<String _locID ='20170' symbol ='cStringBookmark1'>Previous Bookmark</String>
		<String _locID ='20171' symbol ='cStringBookmark2'>Next Bookmark</String>
		<String _locID ='20172' symbol ='cStringPause'>Pause</String>
		<String _locID ='20173' symbol ='cStringBookmark3'>Create Bookmark</String>
		<String _locID ='20178' symbol ='cStringSelectAll'>Select All</String>
		<String _locID ='20179' symbol ='cStringAlliesOnly'>Allies Only</String>
		<String _locID ='20180' symbol ='cStringEnemiesOnly'>Enemies Only</String>
		<String _locID ='20182' symbol ='cStringChatFood'>Food Please</String>
		<String _locID ='20183' symbol ='cStringChatWood'>Wood Please</String>
		<String _locID ='20184' symbol ='cStringChatGold'>Coin Please</String>
		<String _locID ='20185' symbol ='cStringChatAttack'>Attack Now!</String>
		<String _locID ='20186' symbol ='cStringChatRetreat'>Retreat!</String>
		<String _locID ='20187' symbol ='cStringCheckingForUpdate'>Checking for update...</String>
		<String _locID ='20189' symbol ='cStringStart'>START</String>
		<String _locID ='20193' symbol ='cStringAbstractNameGold'>Coin</String>
		<String _locID ='20194' symbol ='cStringAbstractNameNotFound'>&lt;type error&gt;</String>
		<String _locID ='20197'>type</String>
		<String _locID ='20213' symbol ='cStringVoteText1'>No Vote</String>
		<String _locID ='20214' symbol ='cStringVoteText2'>Drop</String>
		<String _locID ='20215' symbol ='cStringVoteText3'>Save and Exit</String>
		<String _locID ='20216' symbol ='cStringInfinityFormat'>Inf. %s</String>
		<String _locID ='20217' symbol ='cStringTributeDELETEME'>Tribute Resources</String>
		<String _locID ='20237' symbol ='cStringDefaultProfileName'>Default</String>
		<String _locID ='20241' symbol ='cStringIP1'>IP address:</String>
		<String _locID ='20242' symbol ='cStringIP2'>Alternate IP address:</String>
		<String _locID ='20243' symbol ='cStringChatToPlayers'>Chat to Players</String>
		<String _locID ='20244' symbol ='cStringNameTaken'>Screen Name Taken</String>
		<String _locID ='20245' symbol ='cStringNameSuggest'>Try These Names:</String>
		<String _locID ='20250' symbol ='cStringMarketCantBuy'>You do not have enough %s to purchase that!</String>
		<String _locID ='20251' symbol ='cStringMarketCantSell'>You do not have enough %s to sell!</String>
		<String _locID ='20252'>File</String>
		<String _locID ='20253'>Save As</String>
		<String _locID ='20254'>Build Cinematic</String>
		<String _locID ='20255'>Screen Shot</String>
		<String _locID ='20256'>Campaign Maker</String>
		<String _locID ='20259'>Return to Main menu</String>
		<String _locID ='20260'>Undo</String>
		<String _locID ='20261'>Redo</String>
		<String _locID ='20262'>Unit Copy</String>
		<String _locID ='20263'>Unit Paste</String>
		<String _locID ='20264'>Terrain Copy</String>
		<String _locID ='20265'>Terrain Paste</String>
		<String _locID ='20266'>Player Data</String>
		<String _locID ='20267'>Scenario Data</String>
		<String _locID ='20268'>Scenario Summary</String>
		<String _locID ='20269'>Playtest Scenario</String>
		<String _locID ='20270'>Forbidden Units</String>
		<String _locID ='20271'>World</String>
		<String _locID ='20272'>Lighting...</String>
		<String _locID ='20273'>Map Size...</String>
		<String _locID ='20274'>Map Elevation...</String>
		<String _locID ='20275'>Terrain</String>
		<String _locID ='20276'>Water Tool</String>
		<String _locID ='20277'>Edit Water Tool</String>
		<String _locID ='20278'>Canyon/Cliff Tool</String>
		<String _locID ='20279'>Forest Tool</String>
		<String _locID ='20280'>Brush Settings</String>
		<String _locID ='20281'>Objects</String>
		<String _locID ='20282'>Place Object...</String>
		<String _locID ='20283'>Position Object</String>
		<String _locID ='20284'>Delete Objects</String>
		<String _locID ='20285'>Object Info</String>
		<String _locID ='20286'>Customize Object...</String>
		<String _locID ='20287'>Triggers</String>
		<String _locID ='20288'>Group Editor</String>
		<String _locID ='20289'>Army Editor</String>
		<String _locID ='20290'>Cinematics</String>
		<String _locID ='20291'>Camera Editor</String>
		<String _locID ='20292'>Toggle Letterbox Bars</String>
		<String _locID ='20293'>View</String>
		<String _locID ='20294'>Camera Lock</String>
		<String _locID ='20295'>Terrain Grid</String>
		<String _locID ='20296'>Terrain Grid Major Tick...</String>
		<String _locID ='20297'>Terrain Grid Minor Tick...</String>
		<String _locID ='20298'>Non-Scenario Objects</String>
		<String _locID ='20299'>LOS Rings</String>
		<String _locID ='20300'>Hide Unit Outlines</String>
		<String _locID ='20301'>Toggle Range Rings</String>
		<String _locID ='20302'>Toggle Mini Map</String>
		<String _locID ='20303'>Scenario</String>
		<String _locID ='20304'>Raise/Lower Terrain</String>
		<String _locID ='20305'>Sample Terrain</String>
		<String _locID ='20306'>Sample Elevation</String>
		<String _locID ='20307'>Smooth</String>
		<String _locID ='20308'>Roughen</String>
		<String _locID ='20309'>Free Paint</String>
		<String _locID ='20310'>Land</String>
		<String _locID ='20311'>Paint Water</String>
		<String _locID ='20312'>Edit Water</String>
		<String _locID ='20313'>Canyon and Cliff</String>
		<String _locID ='20314'>Forest</String>
		<String _locID ='20315'>Move Object</String>
		<String _locID ='20316'>Paint Mask</String>
		<String _locID ='20317'>Slow</String>
		<String _locID ='20318'>Fast</String>
		<String _locID ='20319'>Gaia</String>
		<String _locID ='20320'>Include:</String>
		<String _locID ='20321'>Object Name</String>
		<String _locID ='20322'>Paint Area</String>
		<String _locID ='20323'>Action:</String>
		<String _locID ='20324'>Beautify</String>
		<String _locID ='20325'>Adjust Elevation</String>
		<String _locID ='20326'>Place Objects</String>
		<String _locID ='20327'>Position Objects</String>
		<String _locID ='20328'>Water</String>
		<String _locID ='20329'>Do not change type</String>
		<String _locID ='20330'>Free texturing</String>
		<String _locID ='20331'>Canyons</String>
		<String _locID ='20332'>Canyon Tool</String>
		<String _locID ='20333'>Cliffs</String>
		<String _locID ='20334'>Cliff Tool</String>
		<String _locID ='20335'>Forests</String>
		<String _locID ='20336'>Copy &amp; Paste</String>
		<String _locID ='20337'>Mountains</String>
		<String _locID ='20338'>Elevation</String>
		<String _locID ='20339'>Textures</String>
		<String _locID ='20340'>Rotation:</String>
		<String _locID ='20341'>0 Degrees</String>
		<String _locID ='20342'>90 Degrees</String>
		<String _locID ='20343'>180 Degrees</String>
		<String _locID ='20344'>270 Degrees</String>
		<String _locID ='20345'>Place As:</String>
		<String _locID ='20346'>New Scenario</String>
		<String _locID ='20347'>Type:</String>
		<String _locID ='20348'>Seed:</String>
		<String _locID ='20349'>Size:</String>
		<String _locID ='20350'>Number of Players</String>
		<String _locID ='20351'>Restore Defaults</String>
		<String _locID ='20352'>Generate</String>
		<String _locID ='20353'>Start under debugger</String>
		<String _locID ='20354'>Space Available</String>
		<String _locID ='20355'>Above:</String>
		<String _locID ='20356'>Below:</String>
		<String _locID ='20357'>Move Map Up</String>
		<String _locID ='20358'>Move Map Down</String>
		<String _locID ='20359'>Apply</String>
		<String _locID ='20360'>Allow Movement Past Ceiling</String>
		<String _locID ='20361'>Map Size</String>
		<String _locID ='20362'>Type a positive or negative number in the fields to add or subtract from that side.</String>
		<String _locID ='20363'>Current Map Size:</String>
		<String _locID ='20364'>World Lighting</String>
		<String _locID ='20365'>Dawn</String>
		<String _locID ='20366'>Noon</String>
		<String _locID ='20367'>Dusk</String>
		<String _locID ='20368'>Preset Lighting:</String>
		<String _locID ='20369'>Shape:</String>
		<String _locID ='20370'>Circle</String>
		<String _locID ='20371'>Square</String>
		<String _locID ='20372'>Test As Player:</String>
		<String _locID ='20373'>Difficulty Level</String>
		<String _locID ='20374'>Create a Screen Shot</String>
		<String _locID ='20375'>Quality:</String>
		<String _locID ='20376'>Hide:</String>
		<String _locID ='20377'>Interface</String>
		<String _locID ='20378'>Pointer</String>
		<String _locID ='20379'>Shoot</String>
		<String _locID ='20380'>World Info</String>
		<String _locID ='20381'>Player Info</String>
		<String _locID ='20382'>Misc Info</String>
		<String _locID ='20383'>Map Dimensions:</String>
		<String _locID ='20384'>Average Elevation:</String>
		<String _locID ='20385'>Highest Point:</String>
		<String _locID ='20386'>Lowest Point:</String>
		<String _locID ='20387'>Dominant Terrains:</String>
		<String _locID ='20388'>Random Map Type:</String>
		<String _locID ='20389'>Random Map Seed:</String>
		<String _locID ='20390'>Export to Text</String>
		<String _locID ='20391'>Player:</String>
		<String _locID ='20392'>Color:</String>
		<String _locID ='20393'>Civilization:</String>
		<String _locID ='20394'>Control:</String>
		<String _locID ='20395' symbol ='cStringPopFormat'>Pop: {colorizePop(%d)}  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='20396'>AI</String>
		<String _locID ='20397'>Clear AI</String>
		<String _locID ='20473' symbol ='cStringCantOpenLogFile'>Cannot create log file. Ensure that you have full rights in the directory where Age of Empires III resides, and that you have available disk space.\n Error: </String>
		<String _locID ='20476'>ID:</String>
		<String _locID ='20477'>Object:</String>
		<String _locID ='20478'>Editor Paused</String>
		<String _locID ='20479'>Forbidden Units</String>
		<String _locID ='20480'>Current Armies</String>
		<String _locID ='20481'>Create an army with selected units.</String>
		<String _locID ='20482'>Create Army</String>
		<String _locID ='20483'>Delete the selected army.</String>
		<String _locID ='20484'>Delete Army</String>
		<String _locID ='20485'>Create an empty army.</String>
		<String _locID ='20486'>Ghost Army</String>
		<String _locID ='20487'>Trigger Group Editor</String>
		<String _locID ='20488'>Insert</String>
		<String _locID ='20489'>Edit:</String>
		<String _locID ='20490'>Groups</String>
		<String _locID ='20491'>Current:</String>
		<String _locID ='20492'>Group</String>
		<String _locID ='20493'>Objectives Editor</String>
		<String _locID ='20494'>Text</String>
		<String _locID ='20495'>Objective Hint:</String>
		<String _locID ='20496'>Overall Scenario Goal</String>
		<String _locID ='20497'>Scenario Title</String>
		<String _locID ='20498'>Spotlight Picture</String>
		<String _locID ='20499'>Spotlight Title</String>
		<String _locID ='20500'>Scenario Settings</String>
		<String _locID ='20501'>Player Count</String>
		<String _locID ='20502'>String ID:</String>
		<String _locID ='20503'>Bonus Pop:</String>
		<String _locID ='20504'>Popcap Limit:</String>
		<String _locID ='20505'>Use Victory Conditions</String>
		<String _locID ='20507'>Camera Track Editor</String>
		<String _locID ='20508'>Show</String>
		<String _locID ='20509' symbol ='cStringNameLit'>Name</String>
		<String _locID ='20510'>Duration</String>
		<String _locID ='20511'>Waypoints</String>
		<String _locID ='20512'>Update</String>
		<String _locID ='20513' symbol ='cStringTime'>Time</String>
		<String _locID ='20514'>Tension</String>
		<String _locID ='20515'>Continuity</String>
		<String _locID ='20516'>Bias</String>
		<String _locID ='20517'>Trigger Editor</String>
		<String _locID ='20518'>Group:</String>
		<String _locID ='20519'>Active</String>
		<String _locID ='20520'>Priority:</String>
		<String _locID ='20521'>Army Name</String>
		<String _locID ='20522'>Run Immediately</String>
		<String _locID ='20523'>Tracks</String>
		<String _locID ='20524'>1</String>
		<String _locID ='20525'>2</String>
		<String _locID ='20526'>3</String>
		<String _locID ='20527'>4</String>
		<String _locID ='20528'>5</String>
		<String _locID ='20529'>6</String>
		<String _locID ='20530'>7</String>
		<String _locID ='20531'>8</String>
		<String _locID ='20532'>9</String>
		<String _locID ='20533'>10</String>
		<String _locID ='20534'>11</String>
		<String _locID ='20535'>12</String>
		<String _locID ='20536'>JPG</String>
		<String _locID ='20537'>TGA</String>
		<String _locID ='20622' symbol ='cStringCampaignNameLearnToPlay'>Learn to Play</String>
		<String _locID ='20842'>Player Summary: tribute allies or view information about player Home Cities</String>
		<String _locID ='20843'>Find idle Villager</String>
		<String _locID ='20844'>Find idle Military</String>
		<String _locID ='20845'>Find Ship</String>
		<String _locID ='20846'>Find Fort</String>
		<String _locID ='20847'>Find Selection</String>
		<String _locID ='20848'>Find Artillery Foundry</String>
		<String _locID ='20849'>Find Barracks</String>
		<String _locID ='20850'>Find Church or Mosque</String>
		<String _locID ='20851'>Find Dock</String>
		<String _locID ='20852'>Find Explorer's Camp</String>
		<String _locID ='20853'>Find House</String>
		<String _locID ='20854'>Find Blockhouse</String>
		<String _locID ='20855'>Find Mill/Rice Paddy</String>
		<String _locID ='20856'>Find Bank</String>
		<String _locID ='20857'>Find Plantation</String>
		<String _locID ='20858'>Find Outpost</String>
		<String _locID ='20859'>Find Arsenal</String>
		<String _locID ='20860'>Find Stable</String>
		<String _locID ='20861'>Find Town Center</String>
		<String _locID ='20862'>Find Artillery Tower</String>
		<String _locID ='20863'>Find Victory Point building</String>
		<String _locID ='20864'>Find Trading Post</String>
		<String _locID ='20866'>Find Keys</String>
		<String _locID ='20867'>Building Construction</String>
		<String _locID ='20868'>Build Artillery Foundry</String>
		<String _locID ='20869'>Build Barracks</String>
		<String _locID ='20870'>Build Church or Mosque</String>
		<String _locID ='20871'>Build Dock</String>
		<String _locID ='20872'>Build House</String>
		<String _locID ='20873'>Build Fort</String>
		<String _locID ='20874'>Build Factory</String>
		<String _locID ='20876'>Build Blockhouse</String>
		<String _locID ='20877'>Build Mill/Rice Paddy</String>
		<String _locID ='20878'>Build Plantation</String>
		<String _locID ='20879'>Build Outpost</String>
		<String _locID ='20880'>Build Trading Post</String>
		<String _locID ='20881'>Build Arsenal</String>
		<String _locID ='20882'>Build Stable</String>
		<String _locID ='20884'>Build Artillery Tower</String>
		<String _locID ='20885'>Build Fortress</String>
		<String _locID ='20888'>Build Town Center</String>
		<String _locID ='20926'>Stop</String>
		<String _locID ='20932'>Click this button to view the map that you just played on.</String>
		<String _locID ='20933'>Click this button to return to the Main menu.</String>
		<String _locID ='20934' symbol ='cStringScreenShotSavedToFile'>Screen Shot saved to: %s</String>
		<String _locID ='20942' symbol ='cStringReqLabel'>Requirements:</String>
		<String _locID ='20943' symbol ='cStringAbilLabel'>Abilities:</String>
		<String _locID ='20944' symbol ='cStringUpgradeLabel'>Upgrades:</String>
		<String _locID ='20945' symbol ='cStringHelpLabel'>In-game Help:</String>
		<String _locID ='20947' symbol ='cStringIncorrectAOMVersion'>There is an updated version of Age of Empires III that is required to play.</String>
		<String _locID ='20948' symbol ='cStringMPInvalidCDKey'>Age of Empires III was not installed correctly. Please reinstall.</String>
		<String _locID ='20949' symbol ='cStringMPInvalidAccount'>Name or password is incorrect. Passwords are case sensitive. Make sure your Caps Lock is not on and try again.</String>
		<String _locID ='20950' symbol ='cStringMPNicknameTaken'>This nickname is taken. Do you want to create a new nickname?</String>
		<String _locID ='20951' symbol ='cStringMPUnknownUser'>Account not found. Do you want to create a new account?</String>
		<String _locID ='20959' symbol ='cStringMPInvalidPassport'>The nickname and/or password are invalid.</String>
		<String _locID ='20960' symbol ='cStringMPInvalidName'>The nickname is invalid. Nicknames must start with a letter, cannot exceed 16 characters, and can only include valid characters (A-Z, 0-9, and underscore).</String>
		<String _locID ='20961' symbol ='cStringMPInvalidCountry'>Invalid country</String>
		<String _locID ='20962' symbol ='cStringMPInvalidRegion'>Invalid region</String>
		<String _locID ='20963' symbol ='cStringMPInvalidPostalCode'>Please enter a 5-digit zip code that is valid for the state you selected.</String>
		<String _locID ='20964' symbol ='cStringMPInvalidBirthdate'>Invalid birth date. Please use the mm/dd/yyyy format where mm=month, dd=day, and yyyy=year.</String>
		<String _locID ='20965' symbol ='cStringESOOffline'>The ESO server isn't responding.</String>
		<String _locID ='20966' symbol ='cStringMPCannotAssociateNick'>\nYour account could not be created. Try another nickname.</String>
		<String _locID ='20967' symbol ='cStringESOCommError'>Error communicating with ESO (%ld). Try again later.</String>
		<String _locID ='20969' symbol ='cStringMPNickTaken2'>Your nickname is taken. Try another.</String>
		<String _locID ='20970' symbol ='cStringESOUnknownAssociationError'>An unknown error occurred while trying to create your account (%ld). Try again.</String>
		<String _locID ='20971' symbol ='cStringESOPassportRedirect'>You are about to minimize the game and be directed to the Microsoft .Net Passport Web site to create a new password. Do you wish to continue?</String>
		<String _locID ='20972' symbol ='cStringESONewAcctEmptyFields'>All fields must be filled in.</String>
		<String _locID ='20974' symbol ='cStringESOPasswordMismatch'>Passwords don't match.</String>
		<String _locID ='20975'>Click this banner to read your objectives.</String>
		<String _locID ='20976' symbol ='cStringMPNickProfanity'>You have entered an invalid nickname.\n</String>
		<String _locID ='20979'>New Account?</String>
		<String _locID ='20980'>Forgot Password?</String>
		<String _locID ='20981'>Passport ID:</String>
		<String _locID ='20982'>@zonesas.com</String>
		<String _locID ='20985' symbol ='cStringMPPassportTaken'>The nickname is already taken. Try another.</String>
		<String _locID ='20986'>Individual Stats</String>
		<String _locID ='20987'>Team Stats</String>
		<String _locID ='20992'>Select Statistical View Type</String>
		<String _locID ='20993'>Select a stats view to graph</String>
		<String _locID ='21003' symbol ='cStringInvalidRecordGame'>The Record Game is invalid.</String>
		<String _locID ='21012'>1v1</String>
		<String _locID ='21013'>1v2</String>
		<String _locID ='21014'>1v3</String>
		<String _locID ='21015'>2v2</String>
		<String _locID ='21021' symbol ='cStringGuardHelp'>Instruct your unit to guard another unit.</String>
		<String _locID ='21022' symbol ='cStringPatrolHelp'>Instruct your unit to patrol an area.</String>
		<String _locID ='21023' symbol ='cStringStopHelp'>Instruct your unit to stop immediately.</String>
		<String _locID ='21024' symbol ='cStringDeleteHelp'>Delete this unit.</String>
		<String _locID ='21028' symbol ='cStringLineFormation'>Go into line [default] formation.</String>
		<String _locID ='21030' symbol ='cStringBoxFormation'>Go into square formation.</String>
		<String _locID ='21031' symbol ='cStringMixedFormation'>Go into mixed formation.</String>
		<String _locID ='21032' symbol ='cStringSpreadFormation'>Go into spread formation.</String>
		<String _locID ='21052' symbol ='cStringVoteText4'>Resigned</String>
		<String _locID ='21053' symbol ='cStringCommandPanelBuy'>Buy</String>
		<String _locID ='21054' symbol ='cStringCommandPanelSell'>Sell</String>
		<String _locID ='21072'>max 16 characters</String>
		<String _locID ='21075'>Quick Setup</String>
		<String _locID ='21076'>Advanced Setup</String>
		<String _locID ='21077'>Invite Friends</String>
		<String _locID ='21078'>Click here to create a team consisting of your Friends. That team will be matched with another team for your game.</String>
		<String _locID ='21079'>Select the Hotkey Group you would like to modify. Selection and Find Keys hotkeys must be unique across the entire hotkey system. All other hotkeys must be unique within their own context.</String>
		<String _locID ='21084' symbol ='cStringHandiAbbrev'>HC:</String>
		<String _locID ='21085'>Normal</String>
		<String _locID ='21086' symbol ='cStringFree'>Free</String>
		<String _locID ='21087'>Fairest</String>
		<String _locID ='21088'>Skirmish</String>
		<String _locID ='21089'>Difficulty:</String>
		<String _locID ='21097' symbol ='cStringQuickChatsLabel'>Quick Chats:</String>
		<String _locID ='21128' symbol ='cStringHostButton'>Host Game</String>
		<String _locID ='21129' symbol ='cStringJoinButton'>Join</String>
		<String _locID ='21130' symbol ='cStringRefreshButton'>Refresh</String>
		<String _locID ='21131' symbol ='cStringLanGameNameLiteral'>LAN Game Name:</String>
		<String _locID ='21132' symbol ='cStringLanGamesLiteral'>LAN Games:</String>
		<String _locID ='21133' symbol ='cStringDirectIPLiteral'>Direct IP:</String>
		<String _locID ='21141'>Restart Current Game?</String>
		<String _locID ='21147' symbol ='cStringRecordEnded'>Record Game Ended</String>
		<String _locID ='21156'>Refresh</String>
		<String _locID ='21157'>Join</String>
		<String _locID ='21158'>Quit</String>
		<String _locID ='21159'>Host</String>
		<String _locID ='21160'>Game Information</String>
		<String _locID ='21161'>Other Settings:</String>
		<String _locID ='21162'>Players Currently in Game:</String>
		<String _locID ='21163' symbol ='cStringGameName'>Game Name</String>
		<String _locID ='21164'># Players</String>
		<String _locID ='21165'>View previous page of games.</String>
		<String _locID ='21166'>View next page of games.</String>
		<String _locID ='21167'>Page %/%</String>
		<String _locID ='21168'>Connecting...</String>
		<String _locID ='21173'>Ping:</String>
		<String _locID ='21174'>Number of Players:</String>
		<String _locID ='21175'>Game Type:</String>
		<String _locID ='21176'>Map Type:</String>
		<String _locID ='21177'>Map Size:</String>
		<String _locID ='21178'>Visibility:</String>
		<String _locID ='21179'>Handicap:</String>
		<String _locID ='21180'>World Resources:</String>
		<String _locID ='21181'>Co-op Game:</String>
		<String _locID ='21182'>Restrict to Common Language:</String>
		<String _locID ='21183'>Team Shared Resources:</String>
		<String _locID ='21184'>Restrict Number of Pauses:</String>
		<String _locID ='21185'>Locked Teams:</String>
		<String _locID ='21186'>Allow Cheats:</String>
		<String _locID ='21187'>Record Game:</String>
		<String _locID ='21188'>Team Shared Pop:</String>
		<String _locID ='21189'>Are you sure you want to reset the %s profile to its defaults? You will not be able revert your changes.</String>
		<String _locID ='21190'>Games List</String>
		<String _locID ='21191'>Game Name:</String>
		<String _locID ='21192'>Private</String>
		<String _locID ='21193'>Public</String>
		<String _locID ='21195'>Reset to Default</String>
		<String _locID ='21196'>Clicking this button will revert the current profile to its default settings. You cannot undo this process.</String>
		<String _locID ='21199'>Close</String>
		<String _locID ='21200'>Hotkey</String>
		<String _locID ='21201' symbol ='cStringPausesAllowed1'>5 per player</String>
		<String _locID ='21202' symbol ='cStringPausesAllowed2'>10 per player</String>
		<String _locID ='21203' symbol ='cStringPausesAllowed3'>15 per player</String>
		<String _locID ='21205' symbol ='cStringSendToPlayer'>Players &amp; Teams</String>
		<String _locID ='21206' symbol ='cStringAttachingNickname'>Attaching the nickname to the passport...</String>
		<String _locID ='21213' symbol ='cStringRetrievingMOTD'>Retrieving the Message of the Day...</String>
		<String _locID ='21215' symbol ='cStringPauseLimitReached'>Pause limit reached</String>
		<String _locID ='21216' symbol ='cStringCreatingAccount'>Creating account...</String>
		<String _locID ='21218' symbol ='cStringErrorLoadingMOTD'>Failed to load Message of the Day</String>
		<String _locID ='21223'>Allied</String>
		<String _locID ='21224'>Enemies</String>
		<String _locID ='21225'>Neutral</String>
		<String _locID ='21226' symbol ='cStringGameType'>Game Type:</String>
		<String _locID ='21227'>Select the stats queries Game Type using this list.</String>
		<String _locID ='21228'>Supremacy</String>
		<String _locID ='21229'>Conquest</String>
		<String _locID ='21230'>Lightning</String>
		<String _locID ='21232'>Not Rated</String>
		<String _locID ='21233'>Player Stats</String>
		<String _locID ='21234'>Player Name:</String>
		<String _locID ='21235'>To see stats for a player, type in the player's name.</String>
		<String _locID ='21236'>Click here to search for the player name entered above.</String>
		<String _locID ='21237' symbol ='cStringSearch'>Search</String>
		<String _locID ='21238'>Community Stats</String>
		<String _locID ='21239'>Browse the list of the Age of Empire III community's top players.</String>
		<String _locID ='21240' symbol ='cStringESOTopPlayers'>Top Players</String>
		<String _locID ='21241'>See a summary of all the Age of Empires III community stats.</String>
		<String _locID ='21242' symbol ='cStringESOSummaryStats'>Summary Stats</String>
		<String _locID ='21243'>This area is where help is being displayed.</String>
		<String _locID ='21244' symbol ='cStringESOPlayerSearch'>Player Search</String>
		<String _locID ='21245'>See the results of your player search.</String>
		<String _locID ='21246' symbol ='cStringESOPlayerStats'>Player Stats</String>
		<String _locID ='21247'>See the stats of the currently selected player.</String>
		<String _locID ='21248' symbol ='cStringESOPlayerRank'>Player Rank</String>
		<String _locID ='21249'>See the rank of the currently selected player.</String>
		<String _locID ='21250' symbol ='cStringESOPlayerGames'>Player Games</String>
		<String _locID ='21251'>See the games of the currently selected player.</String>
		<String _locID ='21252' symbol ='cStringESOGameSumarry'>Game Summary</String>
		<String _locID ='21253'>See the game summary of the currently selected game.</String>
		<String _locID ='21254'>Num</String>
		<String _locID ='21255'>Player Name</String>
		<String _locID ='21256' symbol ='cStringESOPreviousPage'>Previous page of results.</String>
		<String _locID ='21257'>Next page of results.</String>
		<String _locID ='21258'>page 1</String>
		<String _locID ='21259'>Time Period:</String>
		<String _locID ='21262' symbol ='cStringESOThisMonth'>This month</String>
		<String _locID ='21264' symbol ='cStringESOMostUsedUnits'>See the details about the player's most used units.</String>
		<String _locID ='21266' symbol ='cStringESOAvgCivUnits'>Avg Civ. Units</String>
		<String _locID ='21288' symbol ='cStringDetailedStats'>Select a player below to display his detailed game statistics:</String>
		<String _locID ='21290' symbol ='cStringTimelinePop'>Show a timeline of every players population.</String>
		<String _locID ='21292' symbol ='cStringTimelineClose'>Close the timeline window.</String>
		<String _locID ='21314' symbol ='cStringHotkeyRolloverHelp'>Select the command and click the change button to assign a hotkey.</String>
		<String _locID ='21365' symbol ='cStringESOAddPest'>Add to Pests</String>
		<String _locID ='21366' symbol ='cStringUngrouped'>Ungrouped</String>
		<String _locID ='21369' symbol ='cStringPausesAllowedNoLimit'>No limit</String>
		<String _locID ='21374' symbol ='cStringFriendDeleteConfirm'>Are you sure you want to remove "%s"?</String>
		<String _locID ='21387'>Top Units</String>
		<String _locID ='21388'>Units Type:</String>
		<String _locID ='21389' symbol ='cStringEditThisText'>Edit this text.</String>
		<String _locID ='21390' symbol ='cStringObjectiveNum'>Objective %d</String>
		<String _locID ='21391' symbol ='cStringMapDimensions' comment ='1 - map X, 2 - map Z dimension'>%1d x %2d meters</String>
		<String _locID ='21392'>The current profile %s has changed. Would you like to save your changes?</String>
		<String _locID ='21393' symbol ='cStringCameraTrackNum'>Track %d</String>
		<String _locID ='21394' symbol ='cStringCameraPointNum'>Point %d</String>
		<String _locID ='21396'>Do you want to save your game before quitting?</String>
		<String _locID ='21400' symbol ='cStringInviteRequest'>%s has invited you to their game. Accept?</String>
		<String _locID ='21401' symbol ='cStringJoinRequest'>%s would like to join your game. Accept?</String>
		<String _locID ='21413' symbol ='cStringPlayersGame'>%s's Game</String>
		<String _locID ='21422' symbol ='cStringOnJoinGameFailure'>Failed to Join Game.</String>
		<String _locID ='21423' symbol ='cStringNoWaterSelected'>You don't have any water selected</String>
		<String _locID ='21424' symbol ='cStringNoWaterTypeSelected'>Errr... no water type is selected?</String>
		<String _locID ='21425' symbol ='cStringNoObjectsToPlaceWithWaterType'>No objects to place with water type</String>
		<String _locID ='21426' symbol ='cStringCliffTexturesInvalid'>Some textures in this Cliff are invalid</String>
		<String _locID ='21427' symbol ='cStringNoWaterTypeMatchWasFound'>No water type match was found</String>
		<String _locID ='21428' symbol ='cStringBrushNotBigEnough'>The brush is not big enough to paint water</String>
		<String _locID ='21430'>Map name and description</String>
		<String _locID ='21431'>Chat to other players in the game.</String>
		<String _locID ='21432'>Tribute resources to your allies.</String>
		<String _locID ='21433'>Set diplomacy toward other players in the game.</String>
		<String _locID ='21434'>View the online civilization chart.</String>
		<String _locID ='21491'>This shows the god that you are currently viewing. Click on the scroll to view information for a different god.</String>
		<String _locID ='21552'>Selection</String>
		<String _locID ='21553' symbol ='cStringStatsPlayerGameSummaryUnitsInfo'>Units Info</String>
		<String _locID ='21555'>Spotlight</String>
		<String _locID ='21556' symbol ='cStringConnectingForUpdate'>Connecting to ESO...</String>
		<String _locID ='21558'>This is the player's latency. Green represents fast, yellow represents moderate, and red represents a slow connection.</String>
		<String _locID ='21559'>Map name and description</String>
		<String _locID ='21561' symbol ='cStringUpdateErrorConnect'>There was a connection problem. Make sure you are connected to the Internet and can access http://www.eso.com with your Web browser.</String>
		<String _locID ='21562' symbol ='cStringUpdateErrorSetup'>There is a problem with your game installation. You may need to reinstall the game to fix it.</String>
		<String _locID ='21563' symbol ='cStringUpdateErrorAccess'>There was a file access problem. You have to be logged into Windows as a user with Admin rights.</String>
		<String _locID ='21565' symbol ='cStringForgotPwdHTMLFilename'>%sForgotPwd.html</String>
		<String _locID ='21566' symbol ='cStringForgotPwdHTMLContentsRedirecting'>Redirecting, please wait...</String>
		<String _locID ='21571' symbol ='cStringForgotPwdHTMLContentsURL'>https://memberservices.passport.com/ppsecure/MSRV_ResetPW.srf?lc=%d&amp;em=%s</String>
		<String _locID ='21573' symbol ='cStringExternalAutoPatcherProgress'>%d%% complete</String>
		<String _locID ='21574' symbol ='cStringExternalAutoPatcherFile'>Processing file %hs</String>
		<String _locID ='21581' comment ='Command'>Convert to Gate</String>
		<String _locID ='22013'>Kick this player out of the game.</String>
		<String _locID ='22022'>Choose Quick Setup to get into a game quickly with standard game settings. Advanced Setup allows you to view a list of games that you can join or host a game of your own.</String>
		<String _locID ='22023'>Publish your game to the community game list so other people can see it and join.</String>
		<String _locID ='22024'>This is the name of the game.</String>
		<String _locID ='22035' symbol ='cStringTimeout'>Timeout: %d seconds</String>
		<String _locID ='22036'>You are not allowed to create any more profiles. The maximum number is %d.</String>
		<String _locID ='22073' symbol ='cStringOnline'>Online</String>
		<String _locID ='22074'>LAN/Direct IP</String>
		<String _locID ='22075'>ESO Login</String>
		<String _locID ='22076'>LAN/Direct IP Login</String>
		<String _locID ='22077'>Nickname:</String>
		<String _locID ='22084'>Cancel Team</String>
		<String _locID ='22085'>Rating: </String>
		<String _locID ='22086' symbol ='cStringHotkeySetupMouse3'>Mouse 3</String>
		<String _locID ='22087' symbol ='cStringHotkeySetupMouse4'>Mouse 4</String>
		<String _locID ='22088' symbol ='cStringHotkeySetupMouse5'>Mouse 5</String>
		<String _locID ='22090'>Find Last Notification</String>
		<String _locID ='22098'>Select Public to publish your game to the Games List. If you select Private, you must invite friends to populate your game.</String>
		<String _locID ='22102'>Click here to disband your team. You will remain on this screen, but your team will no longer be in place.</String>
		<String _locID ='22103'>Click here to refresh the games list with the most recent information.</String>
		<String _locID ='22104'>Click here to join the selected game.</String>
		<String _locID ='22105'>Click here to quit and go to the Main menu.</String>
		<String _locID ='22106'>Click here to create your own public or private game.</String>
		<String _locID ='22107' symbol ='cStringESOPasswordTooShort'>Passwords must be between 6 and 16 characters long.</String>
		<String _locID ='22109'>Choose the level of difficulty for the computer players in the game.</String>
		<String _locID ='22110'>Choose the map size for the game.</String>
		<String _locID ='22111' symbol ='cStringPasswordLiteral'>Password:</String>
		<String _locID ='22112' symbol ='cStringMaxChars'>max 16 characters</String>
		<String _locID ='22113' symbol ='cStringDateFormat'>mm/dd/yyyy</String>
		<String _locID ='22114' symbol ='cStringRequiredFields'>All fields are required</String>
		<String _locID ='22130'>Privacy</String>
		<String _locID ='22131'>Campaign Menu</String>
		<String _locID ='22133' symbol ='cStringAbstractNameBuilding'>Buildings</String>
		<String _locID ='22140' symbol ='cStringPluralModifier'>s</String>
		<String _locID ='22144' symbol ='cStringESOPeopleOnline'>Total People Online: %d</String>
		<String _locID ='22147' symbol ='cStringESOLoginHeader'>Login Info:</String>
		<String _locID ='22148' symbol ='cStringESOPasswordConfirmHeader'>Password Confirmation Info:</String>
		<String _locID ='22168'>Diplomacy Settings</String>
		<String _locID ='22169' symbol ='cStringStatsUploaded'>Stats uploaded to network.</String>
		<String _locID ='22170'>State:</String>
		<String _locID ='22171' symbol ='cStringStartupCommonGadgets'>Building game interface...</String>
		<String _locID ='22172' symbol ='cStringStartupStart'>Initializing game systems...</String>
		<String _locID ='22173' symbol ='cStringStartupProtounits'>Loading game database...</String>
		<String _locID ='22174' symbol ='cStringStartupCreateModes'>Creating game modes...</String>
		<String _locID ='22175' symbol ='cStringStartupCreatingCommunications'>Creating networking system...</String>
		<String _locID ='22177' symbol ='cStringStartupLoadingSounds'>Loading sounds...</String>
		<String _locID ='22178' symbol ='cStringEditorNewScenarioBlankType'>Blank</String>
		<String _locID ='22179'>Restore Game</String>
		<String _locID ='22180' symbol ='cStringESOBadPassword'>Passwords cannot contain spaces or the following characters: $ " &lt; &gt; ( ) ;</String>
		<String _locID ='22201' symbol ='cStringMultiple'>Multiple</String>
		<String _locID ='22203' symbol ='cStringAbstractNameWood'>Wood</String>
		<String _locID ='22204' symbol ='cStringAbstractNameFood'>Food</String>
		<String _locID ='22205' symbol ='cStringAbstractNameHerdable'>Herded Animals</String>
		<String _locID ='22206' symbol ='cStringAbstractNameHuntable'>Hunted Animals</String>
		<String _locID ='22207' symbol ='cStringAbstractNameFish'>Fish</String>
		<String _locID ='22208' symbol ='cStringAbstractNameCanBeHealed'>Units</String>
		<String _locID ='22209' symbol ='cStringSavingProgress'>Saving '%s' ...</String>
		<String _locID ='22211' symbol ='cStringUIStateAttackMove'>Right-click to attack-move.</String>
		<String _locID ='22214' symbol ='cStringPlaybackOOS'>Playback stopped because it is out of sync with the original game.</String>
		<String _locID ='22217'>Your Team</String>
		<String _locID ='22219'>Ping</String>
		<String _locID ='22220' symbol ='cStringHotkeyUnmapped'>Unmapped</String>
		<String _locID ='22221'>Ring Town Bell</String>
		<String _locID ='22222'>Return to Work</String>
		<String _locID ='22223'>Eject Garrisoned Units</String>
		<String _locID ='22289'>Always</String>
		<String _locID ='22290'>Timer</String>
		<String _locID ='22291'>Seconds</String>
		<String _locID ='22292'>Timer ms</String>
		<String _locID ='22293'>Milliseconds</String>
		<String _locID ='22294'>Distance to Unit</String>
		<String _locID ='22295'>Source Units</String>
		<String _locID ='22296'>Target Unit</String>
		<String _locID ='22297'>Operator</String>
		<String _locID ='22298'>Distance</String>
		<String _locID ='22299'>Units in Area</String>
		<String _locID ='22300'>Center Unit</String>
		<String _locID ='22301' symbol ='cStringPlayer'>Player</String>
		<String _locID ='22302'>Unit Type</String>
		<String _locID ='22303'>Radius</String>
		<String _locID ='22304'>Count</String>
		<String _locID ='22305'>Distance to Point</String>
		<String _locID ='22306'>Is Alive</String>
		<String _locID ='22307'>Is Dead</String>
		<String _locID ='22308'>Visible to Player</String>
		<String _locID ='22309'>Units in LOS</String>
		<String _locID ='22310'>Tech Available</String>
		<String _locID ='22311'>Tech</String>
		<String _locID ='22312'>Improvement Researching</String>
		<String _locID ='22313'>Percent Complete</String>
		<String _locID ='22314'>Source Unit</String>
		<String _locID ='22315'>Percent</String>
		<String _locID ='22316'>Percent Damaged</String>
		<String _locID ='22317'>All Units Dead</String>
		<String _locID ='22318'>All Buildings Dead</String>
		<String _locID ='22319'>All Units and Buildings Dead</String>
		<String _locID ='22320'>Player Is Building</String>
		<String _locID ='22321'>Number</String>
		<String _locID ='22322'>Player Unit Count</String>
		<String _locID ='22323'>Player Resource Count</String>
		<String _locID ='22324'>Resource</String>
		<String _locID ='22325'>Player Defeated</String>
		<String _locID ='22326'>Player at Pop Cap</String>
		<String _locID ='22327'>Player Population</String>
		<String _locID ='22328'>Units Garrisoned</String>
		<String _locID ='22337'>Unit Selected</String>
		<String _locID ='22338'>Unit Type Selected</String>
		<String _locID ='22339'>Diplomacy Change</String>
		<String _locID ='22340'>Status</String>
		<String _locID ='22341'>Units Owned</String>
		<String _locID ='22342'>Abort Cinematic</String>
		<String _locID ='22343'>Difficulty Level</String>
		<String _locID ='22344' symbol ='cStringLevelLiteral'>Level</String>
		<String _locID ='22345'>Gadget Visible</String>
		<String _locID ='22346'>Gadget</String>
		<String _locID ='22347'>Army Distance to Unit</String>
		<String _locID ='22348'>Army</String>
		<String _locID ='22349'>Army Distance to Point</String>
		<String _locID ='22350'>Army in LOS</String>
		<String _locID ='22351'>Army Visible to Player</String>
		<String _locID ='22352'>Army Is Alive</String>
		<String _locID ='22353'>Army Is Dead</String>
		<String _locID ='22354'>Army Owned</String>
		<String _locID ='22355'>SetIdleProcessing</String>
		<String _locID ='22356'>Process Idle:</String>
		<String _locID ='22357'>Set Obscured Units</String>
		<String _locID ='22358'>Obscure Units:</String>
		<String _locID ='22359'>Set Animation</String>
		<String _locID ='22360'>Animation</String>
		<String _locID ='22361'>Loop:</String>
		<String _locID ='22362'>Trigger</String>
		<String _locID ='22363'>Army Set Animation</String>
		<String _locID ='22364'>Camera Track</String>
		<String _locID ='22365'>Name</String>
		<String _locID ='22366'>Cinematic Mode</String>
		<String _locID ='22367'>Mode:</String>
		<String _locID ='22368'>Force Non-Cinematic Models</String>
		<String _locID ='22369'>OnOff:</String>
		<String _locID ='22370'>User Controls</String>
		<String _locID ='22371'>Chat Status</String>
		<String _locID ='22372'>Status:</String>
		<String _locID ='22373'>Render Sky</String>
		<String _locID ='22374'>Render:</String>
		<String _locID ='22375'>Sky Name:</String>
		<String _locID ='22376'>Render Snow</String>
		<String _locID ='22377'>Percent:</String>
		<String _locID ='22378'>Render Fog/Black Map</String>
		<String _locID ='22379'>Fog of War:</String>
		<String _locID ='22380'>Black Map:</String>
		<String _locID ='22381'>Camera Cut</String>
		<String _locID ='22382'>Set Cut</String>
		<String _locID ='22383'>Sound Filename</String>
		<String _locID ='22384'>Sound</String>
		<String _locID ='22385'>Subtitle</String>
		<String _locID ='22386'>Portrait</String>
		<String _locID ='22387'>Sound Play Paused</String>
		<String _locID ='22388'>Sound Timer</String>
		<String _locID ='22389'>FadeOutMusic</String>
		<String _locID ='22390'>Fade Duration</String>
		<String _locID ='22391'>PlayNextMusicTrack</String>
		<String _locID ='22392'>FadeOutAllSounds</String>
		<String _locID ='22393'>BlockAllSounds</String>
		<String _locID ='22394'>Exclude dialog</String>
		<String _locID ='22395'>UnblockAllSounds</String>
		<String _locID ='22396'>BlockAllAmbientSounds</String>
		<String _locID ='22397'>UnblockAllAmbientSounds</String>
		<String _locID ='22398'>Music Filename</String>
		<String _locID ='22399'>Music File</String>
		<String _locID ='22400'>Music Play</String>
		<String _locID ='22401'>Music Stop</String>
		<String _locID ='22402'>Set Current Music Set</String>
		<String _locID ='22403'>Music Set Index</String>
		<String _locID ='22404'>Play dialog</String>
		<String _locID ='22405'>Ignore Event on Abort</String>
		<String _locID ='22406'>Music Mood</String>
		<String _locID ='22407'>Mood ID</String>
		<String _locID ='22408'>Teleport Units</String>
		<String _locID ='22409'>Move to Point</String>
		<String _locID ='22410'>X</String>
		<String _locID ='22411'>Unit Build Building</String>
		<String _locID ='22412'>ProtoUnit to Build</String>
		<String _locID ='22413'>Build Location</String>
		<String _locID ='22414'>Fire Event</String>
		<String _locID ='22415'>Move to Unit</String>
		<String _locID ='22416'>Attack Move</String>
		<String _locID ='22417'>Unit Work</String>
		<String _locID ='22418'>Unit Garrison</String>
		<String _locID ='22419'>Unit Immediate Garrison</String>
		<String _locID ='22420'>Destroy</String>
		<String _locID ='22421'>Unit</String>
		<String _locID ='22422'>Kill</String>
		<String _locID ='22423'>Convert</String>
		<String _locID ='22424'>Units</String>
		<String _locID ='22425'>Disable Trigger</String>
		<String _locID ='22426'>Objective</String>
		<String _locID ='22427'>Mission</String>
		<String _locID ='22428'>ID</String>
		<String _locID ='22429'>Timeout (ms)</String>
		<String _locID ='22430'>Set Tech Status</String>
		<String _locID ='22431'>Unit Create</String>
		<String _locID ='22432'>Heading</String>
		<String _locID ='22433'>Unit Create Multi</String>
		<String _locID ='22434'>ProtoName</String>
		<String _locID ='22435'>Count</String>
		<String _locID ='22436'>Unit Heading</String>
		<String _locID ='22437'>AI Func</String>
		<String _locID ='22438'>FunctionName</String>
		<String _locID ='22439'>Parameter</String>
		<String _locID ='22440'>You Lose</String>
		<String _locID ='22441'>Campaign dialog</String>
		<String _locID ='22442'>Next Campaign</String>
		<String _locID ='22443'>Send Chat</String>
		<String _locID ='22444'>From Player</String>
		<String _locID ='22445'>Write to Log</String>
		<String _locID ='22446'>Highlight Units</String>
		<String _locID ='22447'>Move by Name</String>
		<String _locID ='22448'>Change Unit Type</String>
		<String _locID ='22449'>ProtoUnit</String>
		<String _locID ='22450'>Grant God Power</String>
		<String _locID ='22451'>Power</String>
		<String _locID ='22452'>Uses</String>
		<String _locID ='22453'>From Player</String>
		<String _locID ='22454'>To Player</String>
		<String _locID ='22455'>Resource</String>
		<String _locID ='22456'>Amount</String>
		<String _locID ='22457'>Grant Resources</String>
		<String _locID ='22458'>Ungarrison</String>
		<String _locID ='22459'>Hide Score</String>
		<String _locID ='22460'>Pause Game</String>
		<String _locID ='22461'>Pause:</String>
		<String _locID ='22462'>Status</String>
		<String _locID ='22463'>Army Deploy</String>
		<String _locID ='22464'>Clear Existing Units</String>
		<String _locID ='22465'>Army Teleport</String>
		<String _locID ='22466'>Army Move</String>
		<String _locID ='22467'>Army Move to Unit</String>
		<String _locID ='22468'>Army Work</String>
		<String _locID ='22469'>Army Garrison</String>
		<String _locID ='22470'>Army Destroy</String>
		<String _locID ='22471'>Army Kill</String>
		<String _locID ='22472'>Army Convert</String>
		<String _locID ='22473'>Army Highlight</String>
		<String _locID ='22474'>Army Change Type</String>
		<String _locID ='22475'>Army Set Stance</String>
		<String _locID ='22476'>Stance</String>
		<String _locID ='22477'>Army Flash</String>
		<String _locID ='22478'>Army Heading</String>
		<String _locID ='22479'>Army Build Building</String>
		<String _locID ='22480'>Set Lighting</String>
		<String _locID ='22481'>Set Name:</String>
		<String _locID ='22482'>Fade In:</String>
		<String _locID ='22483'>Invoke God Power</String>
		<String _locID ='22484'>Counter:Add Timer</String>
		<String _locID ='22485' symbol ='cStringStartLit'>Start</String>
		<String _locID ='22486'>Counter:Add Unit</String>
		<String _locID ='22487'>Total</String>
		<String _locID ='22488'>Counter Stop</String>
		<String _locID ='22489'>Player LOS Change</String>
		<String _locID ='22490'>Has LOS</String>
		<String _locID ='22491'>Flash UI</String>
		<String _locID ='22492'>Flash</String>
		<String _locID ='22493'>Flash UI Tech</String>
		<String _locID ='22494'>Flash UI Train</String>
		<String _locID ='22495'>Flash UI Category</String>
		<String _locID ='22496'>Category</String>
		<String _locID ='22497'>Flash Units</String>
		<String _locID ='22498'>Fade to Color</String>
		<String _locID ='22499'>Green</String>
		<String _locID ='22500'>Delay (ms)</String>
		<String _locID ='22501'>Fade</String>
		<String _locID ='22502'>Win/Lose Message</String>
		<String _locID ='22503'>Advance Campaign</String>
		<String _locID ='22504'>Advance Campaign Progress</String>
		<String _locID ='22505'>Advance Campaign Scenario</String>
		<String _locID ='22506'>Rate Construction</String>
		<String _locID ='22507'>Rate</String>
		<String _locID ='22508'>Rate Training</String>
		<String _locID ='22509'>Rate Research</String>
		<String _locID ='22510'>Rates Normal</String>
		<String _locID ='22511'>Go to Main menu</String>
		<String _locID ='22512'>Player Set Active</String>
		<String _locID ='22513'>Flare Mini Map</String>
		<String _locID ='22514'>Shake Camera</String>
		<String _locID ='22515'>Strength</String>
		<String _locID ='22516'>Reset All Blackmap</String>
		<String _locID ='22519'>Enable</String>
		<String _locID ='22520'>Player Kill All Units</String>
		<String _locID ='22521'>Player Destroy All Units</String>
		<String _locID ='22522'>Player Kill All Buildings</String>
		<String _locID ='22523'>Player Destroy All Buildings</String>
		<String _locID ='22524'>Set Player Defeated</String>
		<String _locID ='22525'>Set Player Won</String>
		<String _locID ='22527'>Unforbid and Enable Unit</String>
		<String _locID ='22528'>Pause on Age Up</String>
		<String _locID ='22529'>Enable</String>
		<String _locID ='22530'>FakeCounter Set Text</String>
		<String _locID ='22531'>Text</String>
		<String _locID ='22532'>FakeCounter Clear</String>
		<String _locID ='22533'>Send Spoofed Chat</String>
		<String _locID ='22534'>Fake Player</String>
		<String _locID ='22535'>Play Movie</String>
		<String _locID ='22536'>FileName</String>
		<String _locID ='22537'>End Game</String>
		<String _locID ='22538'>Player Active</String>
		<String _locID ='22540'>Duration (ms)</String>
		<String _locID ='22541'>Player Reset Blackmap</String>
		<String _locID ='22542'>Reveal Map</String>
		<String _locID ='22543'>Branch Scenario</String>
		<String _locID ='22544' symbol ='cStringESOForgotPasswordNameRequired'>Please enter your Nickname first.</String>
		<String _locID ='22545'>Pause in Objective Window</String>
		<String _locID ='22552' symbol ='cStringJoinRequestVersionMismatch'>Error joining: Version mismatch.</String>
		<String _locID ='22554' symbol ='cStringJoinRequestGameFull'>Error joining: Host game is full.</String>
		<String _locID ='22559' symbol ='cStringUnknown'>Unknown</String>
		<String _locID ='22571' symbol ='cStringInvalidIP'>The IP address entered is in an invalid format.</String>
		<String _locID ='22572' symbol ='cStringInvalidGameName'>The game name you have chosen is invalid. Please choose another.</String>
		<String _locID ='22575' symbol ='cStringEULA-heading'>End User License Agreement</String>
		<String _locID ='22576' symbol ='cStringEULA-PleaseRead'>Please Read the following license agreement carefully:</String>
		<String _locID ='22577' symbol ='cStringEULA-Scroll'>Scroll down to see the rest of the agreement.</String>
		<String _locID ='22578' symbol ='cStringEULA-Accept'>Do you accept all the terms of the preceding license agreement? If you choose No, setup will close. To play online you must accept this agreement.</String>
		<String _locID ='22586' symbol ='cStringMinSpec1'>Age of Empires III requires 256 MB of RAM. This computer appears to have only %ld MB installed. If you wish to add additional RAM, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='22605' symbol ='cStringLoading'>Loading...</String>
		<String _locID ='22607' symbol ='cStringPlaybackStoppedInvalid'>Playback was stopped because the Record Game is invalid.</String>
		<String _locID ='22616' symbol ='cStringESOParseCountryDataError'>Unknown error occurred while retrieving country information.</String>
		<String _locID ='22617' symbol ='cStringCreateTeam'>Create Team</String>
		<String _locID ='22619' symbol ='cStringESOErrorRestoreGame'>The saved game you chose is not valid for restoring, or you are not the original host.</String>
		<String _locID ='22627' symbol ='cStringLaunching'>Launching Game...</String>
		<String _locID ='22632'>Click here to bring up help on the multiplayer setup window.</String>
		<String _locID ='22634' symbol ='cStringUploadingStats'>Uploading Stats. Please Wait...</String>
		<String _locID ='22635' symbol ='cStringGameCanceled'>The host canceled the game.</String>
		<String _locID ='22639'>Connect</String>
		<String _locID ='22640'>Invalid Nickname</String>
		<String _locID ='22641'>Invalid Password</String>
		<String _locID ='22642' symbol ='cStringWaitButton'>Wait</String>
		<String _locID ='22643' symbol ='cStringVoteText5'>Waiting</String>
		<String _locID ='22644'>An error has occurred.</String>
		<String _locID ='22646'>Error #2 has occurred.</String>
		<String _locID ='22648'>Error #4 has occurred.</String>
		<String _locID ='22650'>Error #6 has occurred.</String>
		<String _locID ='22652'>Error #8 has occurred.</String>
		<String _locID ='22654'>Error #10 has occurred.</String>
		<String _locID ='22656'>Error #12 has occurred.</String>
		<String _locID ='22658'>Error #14 has occurred.</String>
		<String _locID ='22660'>Error #16 has occurred.</String>
		<String _locID ='22662'>Error #18 has occurred.</String>
		<String _locID ='22664'>Error #20 has occurred.</String>
		<String _locID ='22666'>Error #22 has occurred.</String>
		<String _locID ='22668'>Error #24 has occurred.</String>
		<String _locID ='22670'>Error #26 has occurred.</String>
		<String _locID ='22672'>Error #28 has occurred.</String>
		<String _locID ='22674'>Error #30 has occurred.</String>
		<String _locID ='22677'>Drop Player</String>
		<String _locID ='22678'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID ='22683' symbol ='cStringRecordGameFileName'>Record Game</String>
		<String _locID ='22684'>All</String>
		<String _locID ='22685'>Popular</String>
		<String _locID ='22692'>&lt;link="proto:Barracks"&gt;Barracks&lt;/link&gt;, &lt;link="proto:Armory"&gt;Armory&lt;/link&gt;</String>
		<String _locID ='22714' symbol ='cStringGameNotRated'>This game is not rated.</String>
		<String _locID ='22715' symbol ='cStringUploadingGameStats'>Uploading game stats.</String>
		<String _locID ='22716' symbol ='cStringDoneUploadingGameStats'>Done uploading game stats.</String>
		<String _locID ='22717'>Age of Empires III must be shut down and restarted before your graphics resolution change can go into effect.</String>
		<String _locID ='22719' symbol ='cStringJoinErrorUnknown'>Error joining: The join request was denied.</String>
		<String _locID ='22735' symbol ='cStringNewProfileName'>New Profile</String>
		<String _locID ='22739' symbol ='cStringESOCDKeyBanned'>Your CD Key is banned from Ensemble Studios Online play.</String>
		<String _locID ='22746' symbol ='cStringTauntFormat' comment ='1 - player name, 2 - taunt ID number'>%1s: Taunt %2d</String>
		<String _locID ='22748' symbol ='cStringExternalAutoPatcherConnectionProblem'>A connection problem occurred. You can download the latest update from http://www.ensemblestudios.com.</String>
		<String _locID ='22749' symbol ='cStringESOPasswordCantContainNickname'>Your password cannot contain your nickname.</String>
		<String _locID ='22750' symbol ='cStringESOSecretQuestionRules'>Your secret question and answer cannot be the same.</String>
		<String _locID ='22751' symbol ='cStringESOSecretQuestionPassword'>Your secret question and answer cannot contain your password.</String>
		<String _locID ='22752' symbol ='cStringESOSecretQuestionChars'>Your secret question and answer cannot contain $ &amp; ( ) ; " &lt; &gt;</String>
		<String _locID ='22804'>Mill</String>
		<String _locID ='22805'>Musketeer</String>
		<String _locID ='22806'>Settler</String>
		<String _locID ='22807'>Pikeman</String>
		<String _locID ='22811'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='22812'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='22813'>Archaic heavy infantry. Good against cavalry and buildings.</String>
		<String _locID ='22814'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='22823'>The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='22824'>Explorer</String>
		<String _locID ='22826'>Caravel</String>
		<String _locID ='22828'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='22829'>Sheep</String>
		<String _locID ='22830'>Caravel. Good at exploring, fishing or transport.</String>
		<String _locID ='22832'>Bison</String>
		<String _locID ='22836'>Build near Native settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID ='22837'>Trading Post</String>
		<String _locID ='22838'>Supports 10 population.</String>
		<String _locID ='22839'>House</String>
		<String _locID ='22840'>Most important building in a colony. Home City arrival point. Supports 10 population.</String>
		<String _locID ='22841'>Town Center</String>
		<String _locID ='22842'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='22843'>Fish - Salmon</String>
		<String _locID ='22844'>{E^Large bovine. Harvest for Food.^}{J^Large bovine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='22846'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='22847'>Barracks</String>
		<String _locID ='22849'>Veteran Musketeers</String>
		<String _locID ='22851'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='22856' symbol ='cStringCultureWEurope'>Western Europe</String>
		<String _locID ='22857' symbol ='cStringCultureMediterranean'>Mediterranean</String>
		<String _locID ='22858' symbol ='cStringCultureEEurope'>Eastern Europe</String>
		<String _locID ='22861' symbol ='cStringCivNameBritish'>British</String>
		<String _locID ='22862' symbol ='cStringCivNameFrench'>French</String>
		<String _locID ='22863' symbol ='cStringCivNameDutch'>Dutch</String>
		<String _locID ='22864' symbol ='cStringCivNameSpanish'>Spanish</String>
		<String _locID ='22865' symbol ='cStringCivNamePortuguese'>Portuguese</String>
		<String _locID ='22866' symbol ='cStringCivNameGerman'>Germans</String>
		<String _locID ='22867' symbol ='cStringCivNameRussian'>Russians</String>
		<String _locID ='22868' symbol ='cStringCivNameOttoman'>Ottomans</String>
		<String _locID ='22872' symbol ='cStringCivNameAztec'>Aztecs</String>
		<String _locID ='22873' symbol ='cStringNativeNameMaya'>Maya</String>
		<String _locID ='22874' symbol ='cStringNativeNameInca'>Incas</String>
		<String _locID ='22875' symbol ='cStringNativeNameTupi'>Caraja</String>
		<String _locID ='22876' symbol ='cStringNativeNameCarib'>Caribs</String>
		<String _locID ='22877' symbol ='cStringNativeNameSeminole'>Seminoles</String>
		<String _locID ='22878' symbol ='cStringNativeNameCherokee'>Cherokee</String>
		<String _locID ='22879' symbol ='cStringCivNameIroquois'>Iroquois</String>
		<String _locID ='22880' symbol ='cStringNativeNameCree'>Cree</String>
		<String _locID ='22881' symbol ='cStringNativeNameLakota'>Lakota</String>
		<String _locID ='22882' symbol ='cStringNativeNameComanche'>Comanche</String>
		<String _locID ='22883' symbol ='cStringNativeNameNootka'>Nootka</String>
		<String _locID ='22885'>Projectile</String>
		<String _locID ='22888'>Cannonball</String>
		<String _locID ='22890'>Projectile</String>
		<String _locID ='22896'>Word of your discovery has spread. Villagers from your home city arrive to usher in the National Age.</String>
		<String _locID ='22900' symbol ='cStringAge1'>II: National Age</String>
		<String _locID ='22910'>Train Track</String>
		<String _locID ='22914'>Dock</String>
		<String _locID ='22918'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='22919'>Stable</String>
		<String _locID ='22920'>Trains and upgrades artillery.</String>
		<String _locID ='22922'>Artillery Foundry</String>
		<String _locID ='22923'>Provides military improvements.</String>
		<String _locID ='22924'>Arsenal</String>
		<String _locID ='22927'>Trains healers and provides colony improvements and unique improvements.</String>
		<String _locID ='22928'>Church</String>
		<String _locID ='22934'>Fast-moving sword and buckler infantry.</String>
		<String _locID ='22935'>Rodelero</String>
		<String _locID ='22936'>Archaic archer. Good against infantry.</String>
		<String _locID ='22938'>Crossbowman</String>
		<String _locID ='22939'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID ='22940'>Uhlan</String>
		<String _locID ='22942'>Heavy Cannon</String>
		<String _locID ='22943'>Slow, heavy infantry with a large attack.</String>
		<String _locID ='22944'>Veteran Halberdier</String>
		<String _locID ='22945'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='22946'>Cavalry Archer</String>
		<String _locID ='22947'>Light cavalry armed with cold steel.</String>
		<String _locID ='22948'>Hussar</String>
		<String _locID ='22949'>Light artillery. Good against other artillery.</String>
		<String _locID ='22950'>Culverin</String>
		<String _locID ='22951'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='22952'>Falconet</String>
		<String _locID ='22953'>Heals injured units.</String>
		<String _locID ='22954'>Priest</String>
		<String _locID ='22955'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='22956'>Skirmisher</String>
		<String _locID ='22957'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='22958'>Grenadier</String>
		<String _locID ='22959'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='22960'>Dragoon</String>
		<String _locID ='22961'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='22962'>Fishing Boat</String>
		<String _locID ='22963'>Heavy artillery. Good against infantry or buildings.</String>
		<String _locID ='22966'>Generic Corpse</String>
		<String _locID ='22967'>Travels along Trade Routes.</String>
		<String _locID ='22968'>Train</String>
		<String _locID ='22971'>Dutch reconnaissance unit with a good line of sight but weak attack.</String>
		<String _locID ='22973'>Envoy</String>
		<String _locID ='22974'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='22975'>Mortar</String>
		<String _locID ='22978'>Archaic long-ranged archer. Good against infantry.</String>
		<String _locID ='22979'>Longbowman</String>
		<String _locID ='22980'>Heavy cavalry with a trample attack.</String>
		<String _locID ='22981'>Veteran Cuirassier</String>
		<String _locID ='23014' symbol ='cStringNativeCultureStone'>Stone</String>
		<String _locID ='23015' symbol ='cStringNativeCultureHide'>Hide</String>
		<String _locID ='23016' symbol ='cStringNativeCultureGrass'>Grass</String>
		<String _locID ='23017' symbol ='cStringNativeCultureWood'>Wood</String>
		<String _locID ='23040'>Follows an engine</String>
		<String _locID ='23041'>Coal Car</String>
		<String _locID ='23042'>Follows an engine</String>
		<String _locID ='23043'>Caboose</String>
		<String _locID ='23052'>Veteran Pikemen</String>
		<String _locID ='23054'>Guard Musketeers</String>
		<String _locID ='23055'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='23056'>Pikeman attack and hitpoints increased.</String>
		<String _locID ='23061'>Log Flume</String>
		<String _locID ='23062'>Villagers gather Wood much faster.</String>
		<String _locID ='23140'>Skilled Pikemen</String>
		<String _locID ='23187'>Longbowman attack and hitpoints increased.</String>
		<String _locID ='23188'>Veteran Longbowmen</String>
		<String _locID ='23196'>Uhlan attack and hitpoints increased.</String>
		<String _locID ='23197'>Veteran Uhlans</String>
		<String _locID ='23199'>Uhlan attack and hitpoints increased.</String>
		<String _locID ='23200'>Guard Uhlans</String>
		<String _locID ='23206'>Halberdier attack and hitpoints increased.</String>
		<String _locID ='23207'>Guard Halberdiers</String>
		<String _locID ='23209'>Hussar attack and hitpoints increased.</String>
		<String _locID ='23210'>Veteran Hussars</String>
		<String _locID ='23213'>Hussar attack and hitpoints increased.</String>
		<String _locID ='23214'>Guard Hussars</String>
		<String _locID ='23220'>Cavalry Archer attack and hitpoints increased.</String>
		<String _locID ='23221'>Guard Cavalry Archers</String>
		<String _locID ='23223'>Grenadier attack and hitpoints increased.</String>
		<String _locID ='23224'>Guard Grenadiers</String>
		<String _locID ='23226'>Skirmisher attack and hitpoints increased.</String>
		<String _locID ='23227'>Guard Skirmishers</String>
		<String _locID ='23229'>War Wagon attack and hitpoints increased.</String>
		<String _locID ='23230'>Guard War Wagons</String>
		<String _locID ='23232'>Dragoon attack and hitpoints increased.</String>
		<String _locID ='23233'>Guard Dragoons</String>
		<String _locID ='23238' symbol ='cStringAge2Active'>National Age! You can now train units in the New World.</String>
		<String _locID ='23240' symbol ='cStringAge4Active'>INDUSTRIAL AGE! Railroads and Factories can empower your economy.</String>
		<String _locID ='23244'>Jimmy Villager</String>
		<String _locID ='23254'>Cuirassier attack and hitpoints increased.</String>
		<String _locID ='23255'>Guard Cuirassiers</String>
		<String _locID ='23262'>Crossbowman attack and hitpoints increased.</String>
		<String _locID ='23263'>Veteran Crossbowmen</String>
		<String _locID ='23294'>Archer and hand infantry hitpoints increased.</String>
		<String _locID ='23295'>Infantry Breastplate</String>
		<String _locID ='23297'>Infantry armed with firearms have their attack increased.</String>
		<String _locID ='23298'>Paper Cartridge</String>
		<String _locID ='23306'>Hand cavalry hitpoints increased.</String>
		<String _locID ='23307'>Cavalry Cuirass</String>
		<String _locID ='23310'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='23311'>Trunion</String>
		<String _locID ='23321'>Artillery hitpoints increased.</String>
		<String _locID ='23322'>Professional Gunners</String>
		<String _locID ='23327'>All infantry march faster.</String>
		<String _locID ='23328'>Military Drummers</String>
		<String _locID ='23330'>Infantry armed with muskets or rifles hitpoints increased.</String>
		<String _locID ='23331'>Flint Lock</String>
		<String _locID ='23334'>Musketeer, Fusilier, Janissary, Redshank, Shaguma, Pandour, Zwarte Hollander, Consulate Guerreiros, and Grenadier hand attack increased.</String>
		<String _locID ='23335'>Socket Bayonet</String>
		<String _locID ='23340'>Skirmishers armed with rifles (Skirmishers, Abus Guns, Cassadores, Jaegers, Strelets, Cherokee, Cree) do more damage to heavy infantry (Musketeers, Halberdiers, etc.)</String>
		<String _locID ='23341'>Counter Infantry Rifling</String>
		<String _locID ='23348'>Artillery line of sight increased.</String>
		<String _locID ='23349'>Gunner's Quadrant</String>
		<String _locID ='23353'>Artillery and combat buildings do more damage to war ships.</String>
		<String _locID ='23354'>Heated Shot</String>
		<String _locID ='23363'>Culverin attack and hitpoints increased.</String>
		<String _locID ='23364'>Culverins Royale</String>
		<String _locID ='23366'>Falconet attack and hitpoints increased.</String>
		<String _locID ='23367'>Field Guns</String>
		<String _locID ='23369'>Mortar attack and hitpoints increased.</String>
		<String _locID ='23370'>Howitzers</String>
		<String _locID ='23388'>Unit line of sight increased.</String>
		<String _locID ='23389'>Town Watch</String>
		<String _locID ='23400'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='23401'>Hunting Dogs</String>
		<String _locID ='23402'>Livestock fatten faster when tasked on Livestock Pens, Farms, and Villages.</String>
		<String _locID ='23403'>Selective Breeding</String>
		<String _locID ='23405'>Villagers gather Food from Mills faster.</String>
		<String _locID ='23406'>Seed Drill</String>
		<String _locID ='23408'>Villagers gather Food from Mills faster.</String>
		<String _locID ='23409'>Artificial Fertilizer</String>
		<String _locID ='23411'>Villagers gather Coin from Plantations faster.</String>
		<String _locID ='23412'>Bookkeeping</String>
		<String _locID ='23414'>Villagers gather Coin from Plantations faster.</String>
		<String _locID ='23415'>Homesteading</String>
		<String _locID ='23419'>Villager hitpoints increased.</String>
		<String _locID ='23420'>Great Coat</String>
		<String _locID ='23451'>Wall hitpoints increased.</String>
		<String _locID ='23452'>Bastion</String>
		<String _locID ='23458'>Levy: Call a handful of Minutemen to defend this colony!</String>
		<String _locID ='23459'>Levy Colonial Militia</String>
		<String _locID ='23460'>Call out Minutemen to defend this fort!</String>
		<String _locID ='23461'>Conscript Colonial Militia</String>
		<String _locID ='23475'>French Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID ='23476'>Voltigeurs</String>
		<String _locID ='23478'>Cuirassier attack and hitpoints greatly increased.</String>
		<String _locID ='23479'>Gendarmes</String>
		<String _locID ='23481'>Ships 4 Grognards from the motherland.</String>
		<String _locID ='23482'>Garde Imperial 1</String>
		<String _locID ='23489'>Progressive law causes your villagers to gather all resources more quickly. However, the additional bureaucracy increases building cost.</String>
		<String _locID ='23490'>Code Napoleon</String>
		<String _locID ='23513'>Arrow</String>
		<String _locID ='23515'>Grenade</String>
		<String _locID ='23520'>Aztec warrior armed with an obsidian sword.</String>
		<String _locID ='23521'>Aztec Jaguar Warrior</String>
		<String _locID ='23522'>Aztec infantry that flings javelins from an atlatl. Good against infantry.</String>
		<String _locID ='23523'>Aztec Eagle Warrior</String>
		<String _locID ='23524'>Comanche ranged cavalry. Good against cavalry.</String>
		<String _locID ='23525'>Comanche Horse Archer</String>
		<String _locID ='23526'>All cavalry move faster.</String>
		<String _locID ='23527'>Comanche Mustangs</String>
		<String _locID ='23529'>Selective breeding of horses increases cavalry hitpoints.</String>
		<String _locID ='23530'>Comanche Horse Breeding</String>
		<String _locID ='23540'>Using Aztec floating garden methods, your villagers gather Food from Mills faster, and Boats gather from Fish and Whales faster.</String>
		<String _locID ='23541'>Aztec Chinampa</String>
		<String _locID ='23546'>Mortar Shell</String>
		<String _locID ='23559' symbol ='cStringRed'>Red</String>
		<String _locID ='23560' symbol ='cStringGreen'>Green</String>
		<String _locID ='23561' symbol ='cStringBlue'>Blue</String>
		<String _locID ='23568'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID ='23572'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID ='23578'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23579'>Native Building</String>
		<String _locID ='23580'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23581'>Native Building</String>
		<String _locID ='23582' symbol ='cStringGenericSubCivDiscover' comment ='1 - player name, 2 - native name'>%1s has made contact with the %2s.</String>
		<String _locID ='23583' symbol ='cStringGenericSubCivAlly' comment ='1 - player name, 2 - native name'>%1s has allied with the %2s.</String>
		<String _locID ='23584' symbol ='cStringGenericSubCivUnAlly' comment ='1 - player name, 2 - native name'>%1s has broken ties with the %2s.</String>
		<String _locID ='23589'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23590'>Native Building</String>
		<String _locID ='23591'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23592'>Native Building</String>
		<String _locID ='23593'>NAT Meso Aztec</String>
		<String _locID ='23594'>NAT Plains Comanche</String>
		<String _locID ='23595'>NAT Woodland Iroquois</String>
		<String _locID ='23596'>NAT Rainforest Seminole</String>
		<String _locID ='23597'>Ranged Native American archer with a short range and high attack.</String>
		<String _locID ='23599'>Seminole Sharktooth Bowman</String>
		<String _locID ='23600'>Iroquois warrior that hurls tomahawks into battle.</String>
		<String _locID ='23601'>Iroquois Tomahawk</String>
		<String _locID ='23607'>Cree woven cloth can be used to lessen the cost of your buildings. All buildings cost less Wood.</String>
		<String _locID ='23608'>Cree Textile Craftsmanship</String>
		<String _locID ='23610'>Special Seminole tactics for destroying enemy infrastructure mean that your Sharktooth Bowmen do more damage to buildings.</String>
		<String _locID ='23611'>Seminole Guerilla Wars</String>
		<String _locID ='23612'>Practice the native sport of Lacrosse. Ranged infantry attack increased.</String>
		<String _locID ='23613'>Iroquois Lacrosse</String>
		<String _locID ='23614'>The Iroquois allow you to train Tomahawks and Mantlets out of your Barracks and Forts like regular units.</String>
		<String _locID ='23615'>Iroquois League</String>
		<String _locID ='23618'>Iroquois Morning Wars</String>
		<String _locID ='23624'>Iroquois warrior attack and hitpoints increased.</String>
		<String _locID ='23627'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID ='23630' symbol ='cStringNativeDialogTitle'>Native Americans</String>
		<String _locID ='23631' symbol ='cStringNativeDialogClose'>Close the Native Americans Summary</String>
		<String _locID ='23633'>Russian combination of Barracks and Outpost. Can defend the frontier or train infantry in groups.  Also provides 5 population.</String>
		<String _locID ='23634'>Blockhouse</String>
		<String _locID ='23635' symbol ='cStringUndiscovered'>No contact</String>
		<String _locID ='23636' symbol ='cStringNativeAllyCost' comment ='1 - native name, 2 - cost'>An alliance with the %1s village will cost you %2s.</String>
		<String _locID ='23637' symbol ='cStringNativeAllyBreak'>This new alliance will break your previous alliance with the %s.</String>
		<String _locID ='23638' symbol ='cStringCurrentAlly'>(Current Ally)</String>
		<String _locID ='23639' symbol ='cStringMustDiscoverBeforeAlly'>You must first contact this Native American village before you can ally with it.</String>
		<String _locID ='23640' symbol ='cStringClickToAlly'>Ally with the %s.</String>
		<String _locID ='23641' symbol ='cStringExclusiveAlly' comment ='1 - player name, 2 - native name'>%1s has exclusively allied with the %2s.</String>
		<String _locID ='23642'>{E^Fast-moving antelope. Harvest for Food.^}{J^Fast-moving antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='23643'>Pronghorn</String>
		<String _locID ='23644' symbol ='cStringAlreadyAllied'>You are currently allied with the %s.</String>
		<String _locID ='23651' symbol ='cStringAllyButton'>Ally with this village</String>
		<String _locID ='23652' symbol ='cStringCannotAllyExclusive'>You cannot ally with the %s because they are exclusively allied with the French.</String>
		<String _locID ='23655'>Russian light cavalry.</String>
		<String _locID ='23656'>Cossack</String>
		<String _locID ='23657'>Weak but cheap skirmisher. Good against infantry.</String>
		<String _locID ='23658'>Strelet</String>
		<String _locID ='23659'>Cossack attack and hitpoints increased.</String>
		<String _locID ='23660'>Guard Cossacks</String>
		<String _locID ='23662'>Elite Cossack</String>
		<String _locID ='23663'>Cossack attack and hitpoints increased.</String>
		<String _locID ='23664'>Veteran Cossacks</String>
		<String _locID ='23671'>You get a Shipment of 9 Kalmucks (musket-armed cavalry) from the motherland.</String>
		<String _locID ='23672'>Kalmucks</String>
		<String _locID ='23674'>Ships 17 Bashkirs (Hussar-like cavalry) from the motherland.</String>
		<String _locID ='23675'>Bashkir Ponies</String>
		<String _locID ='23677'>Raises all your troops to Veteran if they are not already.</String>
		<String _locID ='23678'>Westernization</String>
		<String _locID ='23679'>Raises all your troops to Guards if they are not already.</String>
		<String _locID ='23680'>Petrine Reforms</String>
		<String _locID ='23691'>Iroquois short-ranged siege unit.</String>
		<String _locID ='23692'>Iroquois Mantlet</String>
		<String _locID ='23693'>Native boat that can attack or transport units.</String>
		<String _locID ='23694'>Canoe</String>
		<String _locID ='23708'>Bank</String>
		<String _locID ='23709'>Dutch building that produces Coin.</String>
		<String _locID ='23715'>British Musketeer attack and hitpoints greatly increased.</String>
		<String _locID ='23716'>Redcoats</String>
		<String _locID ='23722'>British infantry hitpoints increased but march more slowly.</String>
		<String _locID ='23723'>Thin Red Line</String>
		<String _locID ='23732'>Powerful cavalry available only from the Home City.</String>
		<String _locID ='23733'>Spahi</String>
		<String _locID ='23734'>Powerful Ottoman infantry that acts like a powerful Musketeer.</String>
		<String _locID ='23735'>Janissary</String>
		<String _locID ='23736'>Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='23737'>Great Bombard</String>
		<String _locID ='23756'>Janissary attack and hitpoints increased.</String>
		<String _locID ='23757'>Veteran Janissaries</String>
		<String _locID ='23760'>Janissary attack and hitpoints increased.</String>
		<String _locID ='23761'>Guard Janissaries</String>
		<String _locID ='23764'>Ships the Tufanci corps of 15 Janissaries.</String>
		<String _locID ='23765'>Tufanci Corps</String>
		<String _locID ='23767'>Ships the mighty Topcu Cannon Corps of 3 Great Bombards.</String>
		<String _locID ='23768'>Topcu Corps</String>
		<String _locID ='23776'>Ottoman Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='23777'>Baratcu Corps</String>
		<String _locID ='23779'>Mosque</String>
		<String _locID ='23824'>Quick-training, Musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='23826'>Minuteman</String>
		<String _locID ='23827'>A southern conifer such as longleaf pine. Harvest for Wood.</String>
		<String _locID ='23828'>Tree</String>
		<String _locID ='23829'>Tree - Carolina Grass</String>
		<String _locID ='23830'>German Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID ='23831'>Prussian Needle Gun</String>
		<String _locID ='23833'>British Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='23834'>Life Guard Hussars</String>
		<String _locID ='23835'>Heavy swordsman with a sweep attack.</String>
		<String _locID ='23836'>Doppelsoldner</String>
		<String _locID ='23837'>Artillery that fires multiple projectiles. Better against infantry than buildings.</String>
		<String _locID ='23838'>Organ Gun</String>
		<String _locID ='23839'>Ships 12 Doppelsoldners from your homeland. In addition, all Doppelsoldner hitpoints are increased by 10%.</String>
		<String _locID ='23840'>Zweihander</String>
		<String _locID ='23842'>Armored breastplate increases hitpoints but reduces speed of heavy infantry, such as Musketeers, Rodeleros and Pikemen (among others).</String>
		<String _locID ='23843'>Corselet</String>
		<String _locID ='23845'>Demi-lancer attack and hitpoints greatly increased.</String>
		<String _locID ='23846'>Escoltas Reais</String>
		<String _locID ='23848'>Ships 13 skilled Halberdiers from the homeland.</String>
		<String _locID ='23849'>Quatrefage</String>
		<String _locID ='23857'>Rodelero attack and hitpoints increased.</String>
		<String _locID ='23858'>Veteran Rodeleros</String>
		<String _locID ='23865'>Ranged cavalry armed with pistols. Good against cavalry and artillery.</String>
		<String _locID ='23866'>Ruyter</String>
		<String _locID ='23871'>Ruyter attack and hitpoints increased.</String>
		<String _locID ='23872'>Guard Ruyters</String>
		<String _locID ='23875'>Dutch Halberdier attack and hitpoints greatly increased.</String>
		<String _locID ='23876'>Nassau's Linear Tactics</String>
		<String _locID ='23881'>Building line of sight increased.</String>
		<String _locID ='23882'>Gas Lighting</String>
		<String _locID ='23884'>Speculative trading practices let you establish two more Banks, but this emphasis on civilian control means your soldiers are less efficient and march more slowly.</String>
		<String _locID ='23885'>Coffee Trade</String>
		<String _locID ='23887'>Ruyter attack and hitpoints greatly increased.</String>
		<String _locID ='23888'>Marechaussees</String>
		<String _locID ='23908'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID ='23909'>Veteran Cassador</String>
		<String _locID ='23910'>Cassador attack and hitpoints increased.</String>
		<String _locID ='23911'>Guard Cassadores</String>
		<String _locID ='23914'>Portuguese Dragoon attack and hitpoints greatly increased.</String>
		<String _locID ='23915'>Jinetes</String>
		<String _locID ='23917'>Ships 22 experienced Crossbowmen from your homeland, plus your normal Crossbowmen are improved.</String>
		<String _locID ='23918'>Besteiros</String>
		<String _locID ='23927'>Bola</String>
		<String _locID ='23928'>Javelin</String>
		<String _locID ='23955'>Ottoman Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='23956'>Gardeners</String>
		<String _locID ='23958'>Settlers are produced faster.</String>
		<String _locID ='23959'>Millet System</String>
		<String _locID ='23977'>Mercenaries are free.</String>
		<String _locID ='23978'>Wallenstein's Contracts</String>
		<String _locID ='23980'>Ships 30 musket-armed Zwarte Hollanders from the Dutch East Indies.</String>
		<String _locID ='23981'>Zwarte Hollanders</String>
		<String _locID ='23983'>Infantry train faster.</String>
		<String _locID ='23984'>Standing Army</String>
		<String _locID ='23985'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID ='23986'>Factory</String>
		<String _locID ='23987' symbol ='cStringUIStateEditForest'>Left-click to select forest. Press ESC to cancel.</String>
		<String _locID ='23988'>Edit Forest Tool</String>
		<String _locID ='23989'>Build Forest</String>
		<String _locID ='23990'>Edit Cliff Tool</String>
		<String _locID ='23991' symbol ='cStringUIStateEditCliff'>Left-click to select cliffs. Press ESC to cancel.</String>
		<String _locID ='23992'>Guard Cacadore</String>
		<String _locID ='23997'>Guard Dragoon</String>
		<String _locID ='24000'>Guard Grenadier</String>
		<String _locID ='24001'>Guard Halberdier</String>
		<String _locID ='24005'>Guard Janissary</String>
		<String _locID ='24010'>Guard Reiter</String>
		<String _locID ='24012'>Guard Skirmisher</String>
		<String _locID ='24013'>Guard Spahi</String>
		<String _locID ='24017'>Elite Cavalry Archer</String>
		<String _locID ='24019'>Elite Crossbowman</String>
		<String _locID ='24022'>Elite Halberdier</String>
		<String _locID ='24024'>Elite Janissary</String>
		<String _locID ='24025'>Elite Longbowman</String>
		<String _locID ='24026'>Elite Musketeer</String>
		<String _locID ='24027'>Elite Pikeman</String>
		<String _locID ='24028'>Elite Redolero</String>
		<String _locID ='24029'>Elite Reiter</String>
		<String _locID ='24030'>Elite Spahi</String>
		<String _locID ='24033'>Veteran Crossbowman</String>
		<String _locID ='24035'>Veteran Janissary</String>
		<String _locID ='24036'>Veteran Longbowman</String>
		<String _locID ='24037'>Veteran Pikeman</String>
		<String _locID ='24038'>Veteran Redolero</String>
		<String _locID ='24041'>Champion Horse Archer</String>
		<String _locID ='24043'>Champion Jaguar Warrior</String>
		<String _locID ='24044'>Champion Tomahawk</String>
		<String _locID ='24047'>Heavy artillery that fires a rocket and is good against infantry or buildings.</String>
		<String _locID ='24048'>Rocket</String>
		<String _locID ='24080'>Hussite horse-drawn wagon outfitted with cannon.</String>
		<String _locID ='24081'>Veteran War Wagon</String>
		<String _locID ='24092'>Guard Musketeer</String>
		<String _locID ='24095' symbol ='cStringCommandPanelTrain'>Train</String>
		<String _locID ='24096' symbol ='cStringCommandPanelImprove'>Improve</String>
		<String _locID ='24097' symbol ='cStringCommandPanelCommand'>Command</String>
		<String _locID ='24098' symbol ='cStringCommandPanelHandInfantry'>Infantry</String>
		<String _locID ='24100' symbol ='cStringCommandPanelCavalry'>Cavalry</String>
		<String _locID ='24101' symbol ='cStringCommandPanelArtillery'>Artillery</String>
		<String _locID ='24102' symbol ='cStringCommandPanelBuild'>Build</String>
		<String _locID ='24108'>Veteran Oprichnik</String>
		<String _locID ='24109'>Fast cavalry good at raiding villagers or buildings.</String>
		<String _locID ='24110'>Oprichnik attack and hitpoints increased.</String>
		<String _locID ='24111'>Guard Oprichniks</String>
		<String _locID ='24113'>Guard Oprichnik</String>
		<String _locID ='24117'>Elite Oprichnik</String>
		<String _locID ='24118'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID ='24119'>Veteran Demi-lancer</String>
		<String _locID ='24123'>Elite Lancer</String>
		<String _locID ='24124'>Lancer attack and hitpoints increased.</String>
		<String _locID ='24125'>Guard Demi-lancers</String>
		<String _locID ='24127'>Guard Demi-lancer</String>
		<String _locID ='24137'>Russian Cavalry Archer attack and hitpoints greatly increased.</String>
		<String _locID ='24138'>Tartar Loyalists</String>
		<String _locID ='24159'>Russian Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='24160'>Pavlov Grenadiers</String>
		<String _locID ='24164'>Champion Sharktooth Bowman</String>
		<String _locID ='24165'>Howitzer</String>
		<String _locID ='24180'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='24181'>Carib Blowgunner</String>
		<String _locID ='24182'>Cherokee skirmisher that is accurate at long range.</String>
		<String _locID ='24183'>Cherokee Rifleman</String>
		<String _locID ='24184'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID ='24185'>Cree Tracker</String>
		<String _locID ='24186'>Inca infantry armed with a flexible spear. Good against cavalry.</String>
		<String _locID ='24187'>Incan Huaminca</String>
		<String _locID ='24188'>Inca infantry that hurls bolas for a wide area of effect.</String>
		<String _locID ='24189'>Incan Bolas Warrior</String>
		<String _locID ='24190'>Maya barbed spearmen. Good against cavalry or buildings.</String>
		<String _locID ='24191'>Maya Holcan Spearman</String>
		<String _locID ='24192'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='24193'>Nootka Clubman</String>
		<String _locID ='24194'>Lakota horseman armed with an axe.</String>
		<String _locID ='24195'>Lakota Axe Rider</String>
		<String _locID ='24196'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID ='24197'>Caraja Blackwood Archer</String>
		<String _locID ='24198'>Carib warrior attack and hitpoints increased.</String>
		<String _locID ='24201'>Champion Blowgun Warrior</String>
		<String _locID ='24202'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID ='24205'>Champion Rifleman</String>
		<String _locID ='24206'>Cree warrior attack and hitpoints increased.</String>
		<String _locID ='24209'>Champion Tracker</String>
		<String _locID ='24214'>Inca warrior attack and hitpoints increased.</String>
		<String _locID ='24217'>Champion Bolas Warrior</String>
		<String _locID ='24218'>Maya warrior attack and hitpoints increased.</String>
		<String _locID ='24221'>Champion Holcan Spearman</String>
		<String _locID ='24226'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID ='24229'>Champion Axe Rider</String>
		<String _locID ='24230'>Caraja warrior attack and hitpoints increased.</String>
		<String _locID ='24233'>Champion Blackwood Archer</String>
		<String _locID ='24239'>Enables your archers to do more damage to villagers.</String>
		<String _locID ='24240'>Carib Garifuna Drums</String>
		<String _locID ='24245'>All Native Warriors move faster.</String>
		<String _locID ='24246'>Cherokee War Dance</String>
		<String _locID ='24251'>Seminole bow-making techniques improve the damage of all archers.</String>
		<String _locID ='24252'>Seminole Bowyer</String>
		<String _locID ='24254'>Cree Kinship</String>
		<String _locID ='24255'>Advanced Incan road-building techniques mean all your infantry move faster.</String>
		<String _locID ='24256'>Incan Road-building</String>
		<String _locID ='24258'>Skillful Cree leatherworking lets you better protect your soldiers. All infantry and cavalry hitpoints increased.</String>
		<String _locID ='24259'>Cree Tanning</String>
		<String _locID ='24261'>The Maya teach you how to weave cotton armor. Hand infantry hitpoints increased.</String>
		<String _locID ='24262'>Maya Cotton Armor</String>
		<String _locID ='24263'>Nootka bark cloth increases villager hitpoints.</String>
		<String _locID ='24264'>Nootka Bark Clothing</String>
		<String _locID ='24267'>Caraja technique for envenoming arrowheads. Archer attack increased.</String>
		<String _locID ='24268'>Caraja Poison Arrow Frogs</String>
		<String _locID ='24283' symbol ='cStringCommandPanelTactics'>Tactics</String>
		<String _locID ='24303'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='24304'>Gill Nets</String>
		<String _locID ='24305'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='24306'>Long Lines</String>
		<String _locID ='24319' symbol ='cStringAttackLabel'>Attack:</String>
		<String _locID ='24320' symbol ='cStringHitpoints'>Hitpoints:</String>
		<String _locID ='24323' symbol ='cStringSpeed'>Speed:</String>
		<String _locID ='24324' symbol ='cStringLOSLabel'>LOS:</String>
		<String _locID ='24326' symbol ='cStringOutOf' comment ='1 - current, 2 - total'>%1d out of %2d</String>
		<String _locID ='24367'>Cavalry</String>
		<String _locID ='24368'>Artillery</String>
		<String _locID ='24478' symbol ='cStringGoodAgainst'>Beats: %s.</String>
		<String _locID ='24540'>Elite Cacadore</String>
		<String _locID ='24541'>Heavy War Wagon</String>
		<String _locID ='24542' symbol ='cStringViewHomeCity'>{xpProgressionString}</String>
		<String _locID ='24544'>Guard Cavalry Archer</String>
		<String _locID ='24634'>Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers.</String>
		<String _locID ='24635'>Hire Holy Roman Army</String>
		<String _locID ='24637'>Mercenaries are cheaper.</String>
		<String _locID ='24638'>Mercenary Loyalty</String>
		<String _locID ='24643'>Ships 2 Privateer ships to your colony.</String>
		<String _locID ='24644'>Recruit Privateers</String>
		<String _locID ='24655'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='24656'>Fish Market</String>
		<String _locID ='24657'>This tech doesn't do anything yet!</String>
		<String _locID ='24664'>Plantations are cheaper, stronger and can be built in any Age.</String>
		<String _locID ='24665'>Advanced Plantation</String>
		<String _locID ='24670'>Villagers gather Coin from Plantations, Beehives, and Rice Paddies faster.</String>
		<String _locID ='24671'>Cigar Roller</String>
		<String _locID ='24715'>Town Centers can train free Ballons.</String>
		<String _locID ='24716'>Hot Air Balloons</String>
		<String _locID ='24782'>Veteran Reiter</String>
		<String _locID ='24783'>Villager attack increased.</String>
		<String _locID ='24784'>Blunderbuss</String>
		<String _locID ='24785' symbol ='cStringCommand'>Build Gate: Places a Gate in this wall. Allied units can pass through but enemies cannot.</String>
		<String _locID ='24786' symbol ='cStringFame'>Current / Total Faith</String>
		<String _locID ='24793'>Hussar</String>
		<String _locID ='24795'>Guard Cuirassier</String>
		<String _locID ='24797'>Campfire</String>
		<String _locID ='24798'>PROP Campfire</String>
		<String _locID ='24801'>Lean-To</String>
		<String _locID ='24802'>PROP Lean-To</String>
		<String _locID ='24803'>Tanning Rack</String>
		<String _locID ='24804'>PROP Tanning Rack</String>
		<String _locID ='24805'>Firewood Pile</String>
		<String _locID ='24806'>PROP Firewood Pile</String>
		<String _locID ='24811'>Rock Fence</String>
		<String _locID ='24812'>PROP Rock Fence</String>
		<String _locID ='24818'>Move Home City Flag</String>
		<String _locID ='24819'>Flamboyant German heavy infantry mercenary.</String>
		<String _locID ='24820'>Landsknecht</String>
		<String _locID ='24823'>Elite Swiss mercenary armed with a pike. Good against cavalry.</String>
		<String _locID ='24824'>Swiss Pikeman</String>
		<String _locID ='24829' symbol ='cStringUIStateCreateRiver'>Left-click to place river waypoints. Right-click to remove waypoints. ESC to cancel.</String>
		<String _locID ='24832'>Wood Wall</String>
		<String _locID ='24833'>PROP Wood Wall</String>
		<String _locID ='24834'>River Tool</String>
		<String _locID ='24835' symbol ='cStringCreateLiteral'>Create</String>
		<String _locID ='24837'>Native Villager</String>
		<String _locID ='24840'>NAT Native Villager</String>
		<String _locID ='24853'>Hand, Ranged Infantry</String>
		<String _locID ='24858'>Breaks</String>
		<String _locID ='24859'>Offset</String>
		<String _locID ='24860'>{E^Large herbivore. Harvest for Food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='24861'>Elk</String>
		<String _locID ='24863'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='24864'>Grizzly Bear</String>
		<String _locID ='24866'>Powerful Musketeer from Scotland.</String>
		<String _locID ='24867'>Redshank</String>
		<String _locID ='24877'>Veteran Cuirassier</String>
		<String _locID ='24878'>Elite Cuirassier</String>
		<String _locID ='24879'>Dune Grass</String>
		<String _locID ='24880'>Dune Grass</String>
		<String _locID ='24883' symbol ='cStringHealthFormat'>Health: %3.f%%</String>
		<String _locID ='24903' symbol ='cStringToggleUnitContents'>Toggle unit contents on/off.</String>
		<String _locID ='24914'>This treasure has already been claimed.</String>
		<String _locID ='24915'>Treasure</String>
		<String _locID ='24923'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='24924'>Wall</String>
		<String _locID ='24926'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='24927'>Wall</String>
		<String _locID ='24929' symbol ='cStringDiscoverResourceNugget' comment ='1 - player name, 2 - amount, 3 - resource'>%1s has discovered a cache of %2d %3s.</String>
		<String _locID ='24934' symbol ='cStringDiscoverSpeedNugget' comment ='1 - player name, 2 - unit'>%1s has discovered how to change the speed of his %2s by %2.2f%%.</String>
		<String _locID ='24935' symbol ='cStringDiscoverHPNugget' comment ='1 - player name, 2 - unit'>%1s has discovered how to change the hitpoints of his %2s by %2.2f%%.</String>
		<String _locID ='24937' symbol ='cStringResourceNuggetRollover' comment ='1 - amount, 2 - resource'>A hidden cache of  %1d %2s.</String>
		<String _locID ='24942' symbol ='cStringSpeedNuggetRollover'>Rare spices that improve the speed of the discoverer by %2.2f%%.</String>
		<String _locID ='24943' symbol ='cStringHPNuggetRollover'>An old Spanish breastplate that improves Explorer or Hero hitpoints of  by %2.2f%%.</String>
		<String _locID ='24944'>Fire</String>
		<String _locID ='24946'>A pet black bear who loves honey and is good against guardians</String>
		<String _locID ='24947'>Gentle Pete the Pet Bear</String>
		<String _locID ='24950'>Pet Black Bear</String>
		<String _locID ='24954' symbol ='cStringVPStartInfoTitle'>Victory Points</String>
		<String _locID ='24965' symbol ='cStringHomeCityAcademy'>Military Academy</String>
		<String _locID ='24966' symbol ='cStringHomeCityDock'>Customization</String>
		<String _locID ='24968' symbol ='cStringHCEstate'>Palace</String>
		<String _locID ='24969' symbol ='cStringHomeCityCathedral'>Cathedral</String>
		<String _locID ='24970' symbol ='cStringHomeCityMarketplace'>New World Trading Company</String>
		<String _locID ='24972' symbol ='cStringHomeCityMfgPlant'>Manufacturing Plant</String>
		<String _locID ='24982'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='24983'>Polar Bear</String>
		<String _locID ='24988'>NAT Lakota Axe Rider</String>
		<String _locID ='24989'>NAT Caraja Archer</String>
		<String _locID ='24990'>NAT Carib Blowgunner</String>
		<String _locID ='24992'>NAT Inca Bolas Man</String>
		<String _locID ='24993'>INF Cassador</String>
		<String _locID ='24994'>AR Heavy Cannon</String>
		<String _locID ='24995'>CAV Cavalry Archer</String>
		<String _locID ='24996'>NAT Nootka Clubman</String>
		<String _locID ='24997'>CAV Cossack</String>
		<String _locID ='24998'>INF Crossbowman</String>
		<String _locID ='24999'>CAV Cuirassier</String>
		<String _locID ='25000'>AR Culverin</String>
		<String _locID ='25001'>INF Doppelsoldner</String>
		<String _locID ='25002'>CAV Dragoon</String>
		<String _locID ='25003'>NAT Aztec Eagle Man</String>
		<String _locID ='25005'>AR Falconet</String>
		<String _locID ='25007'>AR Great Bombard</String>
		<String _locID ='25008'>AR Grenadier</String>
		<String _locID ='25009'>INF Halberdier</String>
		<String _locID ='25010'>CAV Uhlan</String>
		<String _locID ='25011'>INF Redshank</String>
		<String _locID ='25012'>NAT Maya Holcan Spearman</String>
		<String _locID ='25013'>NAT Comanche Horse Archer</String>
		<String _locID ='25014'>NAT Incan Huaminca</String>
		<String _locID ='25015'>NAT Aztec Jaguar Warrior</String>
		<String _locID ='25016'>INF Landsknecht</String>
		<String _locID ='25017'>INF Janissary</String>
		<String _locID ='25018'>CAV Demi-lancer</String>
		<String _locID ='25019'>INF Longbowman</String>
		<String _locID ='25020'>NAT Iroquois Mantlet</String>
		<String _locID ='25021'>INF Minuteman</String>
		<String _locID ='25022'>AR Mortar</String>
		<String _locID ='25023'>INF Musketeer</String>
		<String _locID ='25024'>CAV Oprichnik</String>
		<String _locID ='25025'>AR Organ Gun</String>
		<String _locID ='25026'>INF Pikeman</String>
		<String _locID ='25027'>INF Rodelero</String>
		<String _locID ='25028'>CAV Ruyter</String>
		<String _locID ='25029'>NAT Cherokee Rifleman</String>
		<String _locID ='25030'>AR Rocket</String>
		<String _locID ='25031'>NAT Seminole Sharktooth Bowman</String>
		<String _locID ='25032'>INF Skirmisher</String>
		<String _locID ='25033'>CAV Spahi</String>
		<String _locID ='25034'>INF Strelet</String>
		<String _locID ='25035'>NAT Iroquois Tomahawk</String>
		<String _locID ='25036'>NAT Cree Tracker</String>
		<String _locID ='25037'>Expensive but powerful villager who gathers fast.</String>
		<String _locID ='25038'>Coureur des Bois</String>
		<String _locID ='25039'>VIL Coureur</String>
		<String _locID ='25042'>War Dog. A fierce canine that obeys commands.</String>
		<String _locID ='25043'>War Dog</String>
		<String _locID ='25044'>War Dog</String>
		<String _locID ='25047'>CAV Hussar</String>
		<String _locID ='25048'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID ='25049'>Test Object</String>
		<String _locID ='25139'>Bold cavalry mercenary from Egypt.</String>
		<String _locID ='25140'>Cairo Mamluk</String>
		<String _locID ='25144'>Light cavalry mercenary from the Balkans.</String>
		<String _locID ='25145'>Bosniak Lancer</String>
		<String _locID ='25149'>Heavily armed German mercenary cavalry armed with pistols.</String>
		<String _locID ='25150'>Black Rider</String>
		<String _locID ='25151'>CAV Black Rider</String>
		<String _locID ='25159'>Chinese cavalry archer mercenary.</String>
		<String _locID ='25160'>Manchu</String>
		<String _locID ='25164'>Japanese Samurai mercenary.</String>
		<String _locID ='25165'>Ronin</String>
		<String _locID ='25166'>INF Ronin</String>
		<String _locID ='25169'>CAV Cairo Mamluk</String>
		<String _locID ='25170'>CAV Manchu</String>
		<String _locID ='25171'>CAV Bosniak Lancer</String>
		<String _locID ='25172'>INF Swiss Pikeman</String>
		<String _locID ='25173'>Hessian skirmisher mercenary. Good against infantry.</String>
		<String _locID ='25174'>Jaeger</String>
		<String _locID ='25175'>INF Jaeger</String>
		<String _locID ='25178'>Heavy cavalry mercenary from Finland.</String>
		<String _locID ='25179'>Hackapell</String>
		<String _locID ='25180'>CAV Hackapell</String>
		<String _locID ='25183' symbol ='cStringTrEffectTurnToFaceUnit'>Unit Face Unit</String>
		<String _locID ='25184' symbol ='cStringRMSSaguenaydesc'>Saguenay: plenty of resources and good fishing.</String>
		<String _locID ='25185' symbol ='cStringRMSSaguenayname'>Saguenay</String>
		<String _locID ='25190' symbol ='cStringVPTrade'>Trading Post - built on a Trade Route</String>
		<String _locID ='25239' symbol ='cStringTrEffectCameraFaceUnit'>Camera Face Unit</String>
		<String _locID ='25244'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25245'>Native Building</String>
		<String _locID ='25246'>NAT Woodland Cherokee</String>
		<String _locID ='25248'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25249'>Native Building</String>
		<String _locID ='25250'>NAT Rainforest Caraja</String>
		<String _locID ='25252'>Caraja Animal Lore enables you to train Tame Cougars from your Town Center.</String>
		<String _locID ='25253'>Caraja Animal Lore</String>
		<String _locID ='25261'>Cherokee weaving techniques improve dry storage. Dock, Market, Mill, and Plantation improvements no longer cost Wood.</String>
		<String _locID ='25262'>Cherokee Basket Weaving</String>
		<String _locID ='25267'>Explorer's Camp</String>
		<String _locID ='25269'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='25270'>Fort</String>
		<String _locID ='25278'>Morgan Black</String>
		<String _locID ='25282'>John Black</String>
		<String _locID ='25286'>Amelia Black</String>
		<String _locID ='25290'>Kanyenke</String>
		<String _locID ='25294'>Nonahkee</String>
		<String _locID ='25298'>Alain Magnan</String>
		<String _locID ='25302'>General Warwick</String>
		<String _locID ='25306'>Beaumont</String>
		<String _locID ='25310'>Elisabet Ramsey</String>
		<String _locID ='25314'>Sahin</String>
		<String _locID ='25318'>Cooper</String>
		<String _locID ='25322'>Delgado</String>
		<String _locID ='25325' symbol ='cStringUIStateDefineGrouping'>Click and drag to define an area. Press CTRL+C to save.</String>
		<String _locID ='25327'>IGC Alain Magnan</String>
		<String _locID ='25328'>IGC Amelia</String>
		<String _locID ='25329'>IGC Beaumont</String>
		<String _locID ='25330'>IGC Cooper</String>
		<String _locID ='25331'>IGC Delgado</String>
		<String _locID ='25332'>IGC John Black</String>
		<String _locID ='25333'>IGC Kanyenke</String>
		<String _locID ='25334'>IGC Lizzie</String>
		<String _locID ='25335'>IGC Morgan</String>
		<String _locID ='25336'>IGC Nonahkee</String>
		<String _locID ='25337'>IGC Sahin</String>
		<String _locID ='25338'>IGC Warwick</String>
		<String _locID ='25339'>Heals injured units.</String>
		<String _locID ='25340'>Missionary</String>
		<String _locID ='25343'>Define Grouping</String>
		<String _locID ='25344' symbol ='cStringTrEffectPanWithUnit'>Camera Follow Unit</String>
		<String _locID ='25345'>Copy</String>
		<String _locID ='25346' symbol ='cStringCloneTrigger'>Copy of %s</String>
		<String _locID ='25347'>Del</String>
		<String _locID ='25348'>NOT</String>
		<String _locID ='25349'>OR</String>
		<String _locID ='25351' symbol ='cStringStatTradeProfit'>Trade Profit</String>
		<String _locID ='25353' symbol ='cStringStatMilitaryCount'>Military Count</String>
		<String _locID ='25354' symbol ='cStringStatEnemyUnitsKilled'>Enemy Units Killed</String>
		<String _locID ='25355' symbol ='cStringStatEnemyBuildingsKilled'>Enemy Buildings Killed</String>
		<String _locID ='25356' symbol ='cStringStatUnitsKilledCost'>Units Killed Cost</String>
		<String _locID ='25357' symbol ='cStringStatBuildingsKilledCost'>Buildings Killed Cost</String>
		<String _locID ='25358' symbol ='cStringStatUnitsLost'>Units Lost</String>
		<String _locID ='25359' symbol ='cStringStatBuildingsLost'>Buildings Lost</String>
		<String _locID ='25360' symbol ='cStringStatUnitsLostCost'>Units Lost Cost</String>
		<String _locID ='25361' symbol ='cStringStatBuildingsLostCost'>Buildings Lost Cost</String>
		<String _locID ='25363' symbol ='cStringStatMapExplored'>Map Explored</String>
		<String _locID ='25364' symbol ='cStringStatResearchCountComplete'>Improvement Count Complete</String>
		<String _locID ='25365' symbol ='cStringStatResearchTotalCost'>Improvement Total Cost</String>
		<String _locID ='25367' symbol ='cStringStatScore'>Raw Score</String>
		<String _locID ='25368' symbol ='cStringStatEconomicUnitHigh'>Economic Unit High</String>
		<String _locID ='25371'>Echo Stat Value</String>
		<String _locID ='25372'>Value</String>
		<String _locID ='25373' symbol ='cStringStatTributeReceived'>Tribute Received</String>
		<String _locID ='25374' symbol ='cStringStatTributeSent'>Tribute Sent</String>
		<String _locID ='25375' symbol ='cStringtrEffectUnitMakeInvulnerable'>Unit Make Invulnerable</String>
		<String _locID ='25379'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25380'>Wall</String>
		<String _locID ='25382'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25383'>Wall</String>
		<String _locID ='25385'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25386'>Wall</String>
		<String _locID ='25388'>Wall 1x5</String>
		<String _locID ='25389'>Wall 1x4</String>
		<String _locID ='25390'>Wall 1x3</String>
		<String _locID ='25391'>Wall 1x2</String>
		<String _locID ='25392'>Wall 1x1</String>
		<String _locID ='25407' symbol ='cStringEditorSetPaintMask'>Set Paint Mask</String>
		<String _locID ='25408'>Change Name</String>
		<String _locID ='25409'>Show Image</String>
		<String _locID ='25410'>Choice dialog</String>
		<String _locID ='25411'>Main Text</String>
		<String _locID ='25412'>Choice 1</String>
		<String _locID ='25413'>Trigger 1</String>
		<String _locID ='25414'>Choice 2</String>
		<String _locID ='25415'>Trigger 2</String>
		<String _locID ='25416'>Modify Protounit</String>
		<String _locID ='25417'>Field</String>
		<String _locID ='25418'>Delta</String>
		<String _locID ='25419'>Forbid and Disable Unit</String>
		<String _locID ='25420'>Send Chat to Player</String>
		<String _locID ='25421'>Send Spoofed Chat to Player</String>
		<String _locID ='25422'>Clear Chat History</String>
		<String _locID ='25423'>Echo Stat Value</String>
		<String _locID ='25424'>Stat Type</String>
		<String _locID ='25429'>Chat Contains</String>
		<String _locID ='25430'>Stat Value</String>
		<String _locID ='25431'>Unit Is Garrisoned In</String>
		<String _locID ='25458' symbol ='cStringNuggetPotato' comment ='1 - amount, 2 - resource'>A patch of potatoes worth %1d %2s.</String>
		<String _locID ='25459' symbol ='cStringNuggetPotatoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered potatoes worth %2d %3s.</String>
		<String _locID ='25460' symbol ='cStringNuggetBlueberries' comment ='1 - amount, 2 - resource'>A pot of blueberries worth %1d %2s.</String>
		<String _locID ='25461' symbol ='cStringNuggetBlueberriesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered blueberries worth %2d %3s.</String>
		<String _locID ='25462' symbol ='cStringNuggetChocolate' comment ='1 - amount, 2 - resource'>Containers of chocolate worth %1d %2s.</String>
		<String _locID ='25463' symbol ='cStringNuggetChocolateActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered chocolate worth %2d %3s.</String>
		<String _locID ='25464' symbol ='cStringNuggetVanilla' comment ='1 - amount, 2 - resource'>Piles of vanilla beans worth %1d %2s.</String>
		<String _locID ='25465' symbol ='cStringNuggetVanillaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered vanilla worth %2d %3s.</String>
		<String _locID ='25466' symbol ='cStringNuggetTin' comment ='1 - amount, 2 - resource'>A cache of tin worth %1d %2s.</String>
		<String _locID ='25467' symbol ='cStringNuggetTinActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered tin worth %2d %3s.</String>
		<String _locID ='25468' symbol ='cStringNuggetIndigo' comment ='1 - amount, 2 - resource'>Pots of indigo worth %1d %2s.</String>
		<String _locID ='25469' symbol ='cStringNuggetIndigoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered indigo worth %2d %3s.</String>
		<String _locID ='25470' symbol ='cStringNuggetCochineal' comment ='1 - amount, 2 - resource'>Cacti covered with cochineal worth %1d %2s.</String>
		<String _locID ='25471' symbol ='cStringNuggetCochinealActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cochineal worth %2d %3s.</String>
		<String _locID ='25472' symbol ='cStringNuggetMocheGold' comment ='1 - amount, 2 - resource'>Lost Moche gold worth %1d %2s.</String>
		<String _locID ='25473' symbol ='cStringNuggetMocheGoldActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered Moche gold with %2d %3s.</String>
		<String _locID ='25474'>Damage Unit Percent</String>
		<String _locID ='25475'>DamagePct</String>
		<String _locID ='25476'>Damage Unit</String>
		<String _locID ='25477'>DamageAmt</String>
		<String _locID ='25478'>Damage Units in Area</String>
		<String _locID ='25479'>Damage</String>
		<String _locID ='25480'>Move from Area</String>
		<String _locID ='25481'>Type</String>
		<String _locID ='25485'>Overlay Text</String>
		<String _locID ='25486'>Pos X</String>
		<String _locID ='25487'>Pos Y</String>
		<String _locID ='25488'>Width</String>
		<String _locID ='25489'>SHP Caravel</String>
		<String _locID ='25496' symbol ='cStringNuggetBalsa' comment ='1 - amount, 2 - resource'>A cache of balsa wood worth %1d %2s.</String>
		<String _locID ='25497' symbol ='cStringNuggetBalsaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered balsa worth %2d %3s.</String>
		<String _locID ='25500' symbol ='cStringNuggetMahogany' comment ='1 - amount, 2 - resource'>A cache of mahogany worth %1d %2s.</String>
		<String _locID ='25501' symbol ='cStringNuggetMahoganyActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered mahogany worth %2d %3s.</String>
		<String _locID ='25504' symbol ='cStringNativeDialogUnit'>Warriors</String>
		<String _locID ='25505' symbol ='cStringNativeDialogTech'>Knowledge</String>
		<String _locID ='25506' symbol ='cStringPrependToInvalidFilename'>Age3 file </String>
		<String _locID ='25507' symbol ='cStringagemgrDisplayNameLabel'>Display Name:</String>
		<String _locID ='25508' symbol ='cStringagemgrActivationString'>Activation String:</String>
		<String _locID ='25509' symbol ='cStringagemgrStringID'>(string ID)</String>
		<String _locID ='25511'>Upgrades your Forts into Star Forts with more hitpoints.</String>
		<String _locID ='25512'>Star Fort</String>
		<String _locID ='25513' symbol ='cStringuiInvalidStringID'>Invalid String ID -- String does not exist in database.</String>
		<String _locID ='25518'>Bastion</String>
		<String _locID ='25521' symbol ='cStringPlacementFailedOutpost1'>Buildings cannot be built too close to an enemy's first Town Center.</String>
		<String _locID ='25522' symbol ='cStringPlacementFailedLOS'>You must explore this area before placing items there.</String>
		<String _locID ='25523' symbol ='cStringPlacementFailedColony'>Colony buildings must be placed near other colony buildings.</String>
		<String _locID ='25526' symbol ='cStringPlacementFailedTC'>Town Centers cannot be placed near existing colonies.</String>
		<String _locID ='25527' symbol ='cStringPlacementFailedTooSteep'>The terrain here is too steep to allow placement.</String>
		<String _locID ='25528' symbol ='cStringPlacementFailedObjects'>Other objects prevent you from placing this here.</String>
		<String _locID ='25529' symbol ='cStringPlacementFailedTerrain'>The terrain here is not suitable for placement.</String>
		<String _locID ='25533' symbol ='cStringHCAcademyRollover'>Military units and upgrades</String>
		<String _locID ='25535' symbol ='cStringHCMfgPlantRollover'>Economic upgrades</String>
		<String _locID ='25536' symbol ='cStringHCNWTCRollover'>Economic units</String>
		<String _locID ='25537' symbol ='cStringHCEstateRollover'>Send colonists to the New World</String>
		<String _locID ='25538' symbol ='cStringHCCathedralRollover'>Building upgrades</String>
		<String _locID ='25540' symbol ='cStringHCHarborRollover'>Visual upgrades for your Home City</String>
		<String _locID ='25544'>Easy Military Drag-Select</String>
		<String _locID ='25545'>Check this box to enable easy military drag selection, so that villagers are not mixed in with armies.</String>
		<String _locID ='25546'>Show Hitpoints On Rollover</String>
		<String _locID ='25547'>Check this box if you want to see hitpoint bars when placing your mouse over units.</String>
		<String _locID ='25548' symbol ='cStringTransparentTerrain'>Transparent terrain</String>
		<String _locID ='25552'>Props Colony</String>
		<String _locID ='25553'>PROP Colony</String>
		<String _locID ='25555'>PROP Potted Plants</String>
		<String _locID ='25556'>Props Potted Plants</String>
		<String _locID ='25557'>Props Poles</String>
		<String _locID ='25558'>PROP Poles</String>
		<String _locID ='25559' symbol ='cStringPlacementFailedTradeRoute'>You may not obstruct a Trade Route.</String>
		<String _locID ='25560'>Load built-in grouping</String>
		<String _locID ='25562'>Ignore placement restrictions</String>
		<String _locID ='25568' symbol ='cStringAbilityNameLOS'>Spyglass</String>
		<String _locID ='25569' symbol ='cStringAbilityRolloverLOS'>Peer into the blackmap to temporarily see what is there.</String>
		<String _locID ='25571'>Props Native</String>
		<String _locID ='25572'>PROP Native</String>
		<String _locID ='25584' symbol ='cStringCantPayPowerCost'>An additional %s required to use this ability.</String>
		<String _locID ='25585' symbol ='cStringPowerNoUsesLeft'>This ability is not currently available.</String>
		<String _locID ='25590' symbol ='cStringGCCharacterTitle'>Character Creation</String>
		<String _locID ='25599' symbol ='cStringBadAgainst'>Loses to: %s.</String>
		<String _locID ='25601' symbol ='cStringCommandRake'>Configure ship to fire a rapid, single shot.</String>
		<String _locID ='25602' symbol ='cStringCommandBroadside'>Configure ship to fire a slow, multiple shot.</String>
		<String _locID ='25603' symbol ='cStringCommandBombard'>Configure ship to fire a long-range shot at targets on land.</String>
		<String _locID ='25606'>Military improvement building</String>
		<String _locID ='25607'>Artillery building</String>
		<String _locID ='25609'>Coin production building</String>
		<String _locID ='25610'>Infantry building</String>
		<String _locID ='25612'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='25613'>Russian Outpost / Barracks</String>
		<String _locID ='25614'>Skirmisher</String>
		<String _locID ='25616'>Heavy artillery</String>
		<String _locID ='25617'>Native American boat</String>
		<String _locID ='25618'>Caravel. Exploration ship</String>
		<String _locID ='25619'>Ranged cavalry</String>
		<String _locID ='25620'>Improvement building</String>
		<String _locID ='25623'>French villager</String>
		<String _locID ='25624'>Archer</String>
		<String _locID ='25625'>Heavy cavalry</String>
		<String _locID ='25626'>Anti-artillery artillery</String>
		<String _locID ='25627'>Naval building</String>
		<String _locID ='25628'>Hand infantry</String>
		<String _locID ='25629'>Ranged cavalry</String>
		<String _locID ='25630'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='25632'>Recon unit</String>
		<String _locID ='25633'>Explorer</String>
		<String _locID ='25634'>Economic production / artillery building</String>
		<String _locID ='25635'>Light artillery</String>
		<String _locID ='25636'>Gathers Fish or Whales</String>
		<String _locID ='25637'>Food source</String>
		<String _locID ='25639'>Defensive building</String>
		<String _locID ='25644'>Ottoman super-heavy artillery</String>
		<String _locID ='25645'>Light artillery</String>
		<String _locID ='25646'>Treasure guardian</String>
		<String _locID ='25647'>Hand infantry</String>
		<String _locID ='25648'>Light cavalry</String>
		<String _locID ='25649'>Heavy ranged infantry</String>
		<String _locID ='25650'>Lancer cavalry</String>
		<String _locID ='25651'>Light cavalry</String>
		<String _locID ='25652'>Archer</String>
		<String _locID ='25654'>Ranged cavalry mercenary</String>
		<String _locID ='25655'>Heavy cavalry mercenary</String>
		<String _locID ='25657'>Ranged infantry mercenary</String>
		<String _locID ='25658'>Skirmisher Mercenary</String>
		<String _locID ='25659'>Hand infantry mercenary</String>
		<String _locID ='25660'>Heavy cavalry mercenary</String>
		<String _locID ='25661'>Ranged cavalry mercenary</String>
		<String _locID ='25662'>Hand infantry mercenary</String>
		<String _locID ='25663'>Light cavalry mercenary</String>
		<String _locID ='25664'>Hand infantry mercenary</String>
		<String _locID ='25665'>Food building</String>
		<String _locID ='25666'>Short-duration ranged infantry</String>
		<String _locID ='25667'>Healer</String>
		<String _locID ='25668'>Siege artillery</String>
		<String _locID ='25669'>Heavy ranged infantry</String>
		<String _locID ='25670'>Native American hand cavalry</String>
		<String _locID ='25671'>Native American light infantry</String>
		<String _locID ='25672'>Native American blowgunner</String>
		<String _locID ='25673'>Native American infantry</String>
		<String _locID ='25674'>Native American hand infantry</String>
		<String _locID ='25675'>Native American light infantry</String>
		<String _locID ='25676'>Native American hand infantry</String>
		<String _locID ='25677'>Native American hand infantry</String>
		<String _locID ='25678'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25679'>Native American ranged cavalry</String>
		<String _locID ='25680'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25681'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25682'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25683'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25684'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25685'>Native American villager</String>
		<String _locID ='25686'>Native American hand infantry</String>
		<String _locID ='25687'>Native American siege unit</String>
		<String _locID ='25688'>Native American skirmisher</String>
		<String _locID ='25689'>Native American archer</String>
		<String _locID ='25690'>Native American infantry that use hand weapons at range!</String>
		<String _locID ='25691'>Native American skirmisher</String>
		<String _locID ='25692'>This treasure has already been claimed.</String>
		<String _locID ='25693'>Raiding cavalry</String>
		<String _locID ='25694'>Light artillery</String>
		<String _locID ='25695'>Tame animal</String>
		<String _locID ='25696'>Hand infantry</String>
		<String _locID ='25697'>Treasure guardian</String>
		<String _locID ='25698'>Healer</String>
		<String _locID ='25700'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='25701'>Supports 10 population</String>
		<String _locID ='25702'>Fast hand infantry</String>
		<String _locID ='25703'>Ranged cavalry</String>
		<String _locID ='25704'>Heavy artillery</String>
		<String _locID ='25708'>Villager</String>
		<String _locID ='25709'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='25712'>Skirmisher</String>
		<String _locID ='25713'>Heavy cavalry</String>
		<String _locID ='25727'>Cavalry building</String>
		<String _locID ='25729'>Skirmisher</String>
		<String _locID ='25734'>Center of a colony</String>
		<String _locID ='25735'>Versatile trade building</String>
		<String _locID ='25736'>Trade Route unit</String>
		<String _locID ='25741'>Defensive building</String>
		<String _locID ='25742'>Defensive building</String>
		<String _locID ='25743'>Defensive building</String>
		<String _locID ='25744'>Defensive building</String>
		<String _locID ='25745'>Defensive building</String>
		<String _locID ='25747'>Fighting dog</String>
		<String _locID ='25748'>Ranged cavalry</String>
		<String _locID ='25820'>Wood source</String>
		<String _locID ='25833' symbol ='cStringGCStatsTitle'>Grand Conquest Summary</String>
		<String _locID ='25834'>Wood source</String>
		<String _locID ='25835'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='25836'>Tree</String>
		<String _locID ='25837'>Tree - Amazon</String>
		<String _locID ='25851'>Skulls</String>
		<String _locID ='25852'>PROP Skulls</String>
		<String _locID ='25870' symbol ='cStringAbilityNameHp'>Field Promotion</String>
		<String _locID ='25871' symbol ='cStringAbilityRolloverHp'>Increases the hitpoints of allied soldiers in the area for 30 seconds.</String>
		<String _locID ='25872'>Rain</String>
		<String _locID ='25875'>PROP Rain</String>
		<String _locID ='25879'>Iroquois Longhouse</String>
		<String _locID ='25881'>SPC Iroquois Longhouse</String>
		<String _locID ='25910'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25911'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25912'>Native Building</String>
		<String _locID ='25913'>NAT Meso Inca</String>
		<String _locID ='25915'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25916'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25917'>Native Building</String>
		<String _locID ='25918'>NAT Rainforest Carib</String>
		<String _locID ='25920'>Fast Incan communications lets you train soldiers faster.</String>
		<String _locID ='25921'>Incan Chasquis Messengers</String>
		<String _locID ='25922'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='25923'>Incan Metalworking</String>
		<String _locID ='25931'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.</String>
		<String _locID ='25932'>Factory</String>
		<String _locID ='25942' symbol ='cStringGCHomeCityBtn'>Home City</String>
		<String _locID ='25956'>Treasure guardian</String>
		<String _locID ='25957'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='25958'>Jaguar</String>
		<String _locID ='25960'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='25961'>{E^Nature's accident. Harvest for Food.^}{J^Nature's accident. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='25962'>Tapir</String>
		<String _locID ='25966'>Place Shorelines</String>
		<String _locID ='25969'>Trade Cart</String>
		<String _locID ='25970'>Trade Cart</String>
		<String _locID ='25974'>Trade cart</String>
		<String _locID ='25975'>Trade cart. Generates coin.</String>
		<String _locID ='25978'>River Debris</String>
		<String _locID ='25980'>PROP River Debris</String>
		<String _locID ='25984' symbol ='cStringPlacementFailedTradePost'>Trading Posts must be built near a Native settlement or a Trade Route.</String>
		<String _locID ='25985' symbol ='cStringPlacementFailedCamp'>Explorer's Camps must be built near Secret Ruins.</String>
		<String _locID ='25991' symbol ='cStringPlacementFaliureTradePost'>There is a Trading Post already here.</String>
		<String _locID ='25995' symbol ='cStringErrorLoadingSavegameNewerVersion'>Saved Game: %s failed to load. The save game version is newer than the game version.</String>
		<String _locID ='25996' symbol ='cStringRMSTexas'>Texas</String>
		<String _locID ='25997' symbol ='cStringRMSTexasdesc'>Texas: an open plain with some cliffs and two Trade Routes.</String>
		<String _locID ='26007'>Arrival Flag</String>
		<String _locID ='26008'>Home City colonists arrive here. You can move this flag anywhere around the edge of a map or set a waypoint from it.</String>
		<String _locID ='26009'>Home City colonists arrive here</String>
		<String _locID ='26010' symbol ='cStringBackUpSelection'>Back up to previous selection state.</String>
		<String _locID ='26011' symbol ='cStringBuildTradingPostHEre'>Build your Trading Post here.</String>
		<String _locID ='26015' symbol ='cStringClassLabel'>Class:</String>
		<String _locID ='26016' symbol ='cStringNumberUnitsFormat'>%d Units</String>
		<String _locID ='26017' symbol ='cStringGoodAgainstLabel'>Beats:</String>
		<String _locID ='26018' symbol ='cStringBadAgainstLabel'>Loses to:</String>
		<String _locID ='26019'>Food source</String>
		<String _locID ='26020'>Supply of 100 Food.</String>
		<String _locID ='26021'>Crates of Food</String>
		<String _locID ='26023'>Wood source</String>
		<String _locID ='26024'>Supply of 100 Wood.</String>
		<String _locID ='26025'>Cords of Wood</String>
		<String _locID ='26027'>Coin source</String>
		<String _locID ='26028'>Supply of 100 Coin.</String>
		<String _locID ='26029'>Chests of Coin</String>
		<String _locID ='26034' symbol ='cStringVPMasterDestruction'>Conquistador - most Victory Point buildings destroyed</String>
		<String _locID ='26036' symbol ='cStringBuildColonyHere'>Place your building in this colony.</String>
		<String _locID ='26038' gamecharacter ='Sahin' soundfilename ='SAHI0000' portraitfilename ='units\spc\sahin\sahin_igc_icon'>The crusades are dead! Your knighthood is all that remains - a relic!</String>
		<String _locID ='26039' gamecharacter ='Morgan' soundfilename ='MORG0000' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>I'm not ready to die just yet, Falcon! And I don't intend to see our knighthood broken!</String>
		<String _locID ='26040'>Coin building</String>
		<String _locID ='26041'>Slow, infinite source of Coin. Limited to 10 gatherers.</String>
		<String _locID ='26042'>Plantation</String>
		<String _locID ='26044' symbol ='cStringPlacementFailedPlantation1'> Plantations must be built near native resources, such as Tobacco.</String>
		<String _locID ='26045' symbol ='cStringPlacementFailedPlantation2'>Only one Plantation can be built near a native resource.</String>
		<String _locID ='26046' symbol ='cStringPlacementSuccessPlantation'>Build your Plantation near this native resource.</String>
		<String _locID ='26051'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26052'>{E^A big rodent. Harvest for Food.^}{J^A big rodent. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26053'>Capybara</String>
		<String _locID ='26057'>River Props Amazon</String>
		<String _locID ='26058'>PROP River Amazon River</String>
		<String _locID ='26059' symbol ='cStringCivRolloverFrench'>Villagers are Coureurs - expensive, but gather and fight better than Settlers. Best units: Skirmisher, Cuirassier.</String>
		<String _locID ='26060' symbol ='cStringCivRolloverBritish'>Manor Houses spawn Settlers when built. Best units: Redcoat, Hussar.</String>
		<String _locID ='26061' symbol ='cStringCivRolloverSpanish'>Earns Home City Shipments faster. Best units: Pikeman, Rodelero, Lancer.</String>
		<String _locID ='26062' symbol ='cStringCivRolloverPortuguese'>Gets a free Covered Wagon with every Age. Best units: Musketeer, Dragoon.</String>
		<String _locID ='26063' symbol ='cStringCivRolloverDutch'>Small Settler population, but can build Banks to produce Coin. Settlers cost Coin. Best units: Halberdier, Ruyter.</String>
		<String _locID ='26065' symbol ='cStringCivRolloverGermans'>Free Uhlans with every Shipment. Two kinds of villagers. Best units: Skirmisher, Uhlan.</String>
		<String _locID ='26066' symbol ='cStringCivRolloverRussians'>Trains Settlers and infantry in batches. Blockhouse combines an Outpost and Barracks. Best units: Grenadier, Cavalry Archer.</String>
		<String _locID ='26068' symbol ='cStringCivRolloverOttomans'>Town Centers produce Settlers for free. Mosques improve Settler production. Best units: Humbaraci, Akinci.</String>
		<String _locID ='26071'>Rubble</String>
		<String _locID ='26072'>Underbrush Amazon</String>
		<String _locID ='26075'>PROP Amazon</String>
		<String _locID ='26076'>Ground Props Amazon</String>
		<String _locID ='26082'>River Plants Amazon</String>
		<String _locID ='26083'>PROP River Plants (Amazon)</String>
		<String _locID ='26085'>Save Grouping</String>
		<String _locID ='26086'>Ignore Placement Rules</String>
		<String _locID ='26087'>Select as Single Unit</String>
		<String _locID ='26088'>Find Home City</String>
		<String _locID ='26089'>Find Factory</String>
		<String _locID ='26090'>Cinematic Block</String>
		<String _locID ='26091'>Cinematic Block</String>
		<String _locID ='26094'>Bat</String>
		<String _locID ='26098'>Macaw</String>
		<String _locID ='26120'>Your Settlers gather much more quickly from Mills, but somewhat more slowly from everything else. (Does not affect Fishing Boats.)</String>
		<String _locID ='26121'>Encomienda Manor</String>
		<String _locID ='26125' gamecharacter ='Alain' soundfilename ='ALAI0000' portraitfilename ='units\spc\alain\alain_igc_portrait'>Well done, Morgan. The Turks are holed up in the caves to the east. If we attack now, we can drive them from Malta.</String>
		<String _locID ='26127' gamecharacter ='Morgan' soundfilename ='MORG0005' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Nothing would please me more, my lord.</String>
		<String _locID ='26131' gamecharacter ='Morgan' soundfilename ='MORG0010' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>You men, with me! Bring that bombard.</String>
		<String _locID ='26133' gamecharacter ='Sahin' soundfilename ='SAHI0005' portraitfilename ='units\spc\sahin\sahin_igc_icon'>We do not have to fight, Frenk. Do you never question foolish orders?</String>
		<String _locID ='26134' gamecharacter ='Morgan' soundfilename ='MORG0015' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Why do you call me that? I'm Scottish.</String>
		<String _locID ='26135' gamecharacter ='Sahin' soundfilename ='SAHI0010' portraitfilename ='units\spc\sahin\sahin_igc_icon'>All you Europeans are Frenk to me. Continue to act blindly, Morgan, and you and your pathetic knighthood will be irrelevant in the modern world.</String>
		<String _locID ='26136'>Emphasis on commercial pursuits gives you 2,000 experience points towards your next Shipment.</String>
		<String _locID ='26137'>Mercantilism</String>
		<String _locID ='26138'>Spanish Pikeman attack and hitpoints greatly increased.</String>
		<String _locID ='26139'>Tercio</String>
		<String _locID ='26145'>Revealer to Player</String>
		<String _locID ='26146'>Revealer to Player</String>
		<String _locID ='26162' symbol ='cStringAbilityNameSpeed'>Forced March</String>
		<String _locID ='26163' symbol ='cStringAbilityRolloverSpeed'>Increases the speed of allied soldiers in the area for 60 seconds.</String>
		<String _locID ='26165'>Tame animal</String>
		<String _locID ='26166'>A tame jaguar that is good against guardians.</String>
		<String _locID ='26167'>Janey the Pet Jaguar</String>
		<String _locID ='26168'>Pet Jaguar</String>
		<String _locID ='26172'>Treasure guardian</String>
		<String _locID ='26173'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='26174'>Black Bear</String>
		<String _locID ='26176'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26177'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26178'>Deer</String>
		<String _locID ='26185' symbol ='cStringAbilityNameWildfire'>Wildfire</String>
		<String _locID ='26186' symbol ='cStringAbilityRolloverWildfire'>Lights a fire that burns across the prairie, damaging units and soldiers.</String>
		<String _locID ='26190'>This Tech does nothing yet!</String>
		<String _locID ='26192' symbol ='cStringNextYearTitleBarLabel'>{nextYearPercent} until the next year</String>
		<String _locID ='26193' symbol ='cStringGCCharacterHomeCityMouseover'>Type the name of your Home City.</String>
		<String _locID ='26194' symbol ='cStringGCCharacterExplorerMouseover'>Type a name for your explorer.</String>
		<String _locID ='26196' symbol ='cStringRMSYukon'>Yukon</String>
		<String _locID ='26197' symbol ='cStringRMSYukondesc'>Snowy forests, plenty of silver, and sometimes a river.</String>
		<String _locID ='26198'>Openbrush Amazon</String>
		<String _locID ='26199'>Openbrush Amazon</String>
		<String _locID ='26207'>Build a Trading Post at this site for Victory Points.</String>
		<String _locID ='26208'>Trading Post Site</String>
		<String _locID ='26209'>Trading Post Site</String>
		<String _locID ='26211'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26212'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26213'>Native Building</String>
		<String _locID ='26214'>NAT Plains Cree</String>
		<String _locID ='26216'>Healer</String>
		<String _locID ='26217'>Heals injured units. Can build Field Hospitals.</String>
		<String _locID ='26218'>Surgeon</String>
		<String _locID ='26224'>Healer</String>
		<String _locID ='26225'>Heals injured units.</String>
		<String _locID ='26226'>Imam</String>
		<String _locID ='26232'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26233'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26234'>Native Building</String>
		<String _locID ='26235'>NAT Plains Lakota</String>
		<String _locID ='26241'>A herd of 12 Bison appears at your Home City Gather Point.</String>
		<String _locID ='26242'>Lakota Hunting Grounds</String>
		<String _locID ='26251'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26252'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26253'>Native Building</String>
		<String _locID ='26254'>NAT Woodland Nootka</String>
		<String _locID ='26256'>Inspired by your generosity, the Nootka rally to your flag. Nootka train faster and are cheaper.</String>
		<String _locID ='26257'>Nootka Potlatch</String>
		<String _locID ='26274'>You have chosen Genoa as your patron city. In return, you have access to all Ranged Infantry and their techs.</String>
		<String _locID ='26290'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26291'>{E^Large herbivore. Harvest for Food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26292'>Caribou</String>
		<String _locID ='26295'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID ='26296'>Veteran Doppelsoldners</String>
		<String _locID ='26298'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID ='26299'>Guard Doppelsoldners</String>
		<String _locID ='26302'>Don't show this message again.</String>
		<String _locID ='26304' symbol ='cStringRMSPampas'>Pampas</String>
		<String _locID ='26305'>Defensive building</String>
		<String _locID ='26306'>Tower that can be used to defend the frontier.</String>
		<String _locID ='26307'>Outpost</String>
		<String _locID ='26310' symbol ='cStringDiplomacy'>Player Summary</String>
		<String _locID ='26320' symbol ='cStringTributeResources'>Tribute Resources to an Ally.</String>
		<String _locID ='26326' symbol ='cStringPlacementFailedFort'>Forts cannot be placed near other Forts or enemy defenses.</String>
		<String _locID ='26331'>Find Tower</String>
		<String _locID ='26355' symbol ='cStringPlaceTradeRoute'>Place Trade Route</String>
		<String _locID ='26444' symbol ='cStringNativePreAlly'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26445' symbol ='cStringNativeNotAlly'>"We are allied with another European ... for now."</String>
		<String _locID ='26446' symbol ='cStringNativePostAlly'>"My ally, do you request warriors or knowledge this year?"</String>
		<String _locID ='26451'>Surgeons are now available at the Cathedral.</String>
		<String _locID ='26494'>Priests are now available at the Cathedral.</String>
		<String _locID ='26503'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26504'>{E^Large herbivore. Harvest for Food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26507'>Moose</String>
		<String _locID ='26508'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26509'>{E^A small, shaggy cow. Harvest for Food.^}{J^A small, shaggy cow. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26510'>Musk Ox</String>
		<String _locID ='26512'>Snowy Owl</String>
		<String _locID ='26513'>Canada Goose</String>
		<String _locID ='26514'>Treasure guardian</String>
		<String _locID ='26515'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='26516'>Cougar</String>
		<String _locID ='26518'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='26519'>{E^Mountain sheep. Harvest for Food.^}{J^Mountain sheep. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='26520'>Bighorn Sheep</String>
		<String _locID ='26534'>Coin source</String>
		<String _locID ='26535'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='26536'>Beluga</String>
		<String _locID ='26539' symbol ='cStringUIStatePlaceHCGatherPoint'>Place Home City Gather Point for current player. Press ESC to cancel.</String>
		<String _locID ='26540' symbol ='cStringPlaceHCGatherPoint'>Place Home City Gather Point</String>
		<String _locID ='26546' symbol ='cStringVPMasterTradeInfo'>Trading Posts</String>
		<String _locID ='26547' symbol ='cStringVPMasterTownCenterInfo'>Explorer Camps, Native Outpost, Trading Posts</String>
		<String _locID ='26739'>Rubble Barracks</String>
		<String _locID ='26746' symbol ='cStringUIStatePlaceTradeRoute'>Left-click to place Trade Route waypoint. Right-click to remove last waypoint placed. ESC to cancel.</String>
		<String _locID ='26747'>Economic building</String>
		<String _locID ='26748'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='26749'>Market</String>
		<String _locID ='26751' symbol ='cStringAGSMPClientWaitTitle'>Waiting for OK from host...</String>
		<String _locID ='26760'>House West</String>
		<String _locID ='26773' symbol ='cStringHCGFHotkey'>Find Home City Arrival Flag</String>
		<String _locID ='26774'>Find Market</String>
		<String _locID ='26775'>Build Market</String>
		<String _locID ='26795'>The Iroquois prepare for war! You get a Shipment of Mantlets. You get 1 Mantlet for every 2 minutes the game has lasted.</String>
		<String _locID ='26799'>Eagle</String>
		<String _locID ='26803'>Rodelero attack and hitpoints increased.</String>
		<String _locID ='26804'>Guard Rodeleros</String>
		<String _locID ='26806'>Guard Redolero</String>
		<String _locID ='26809'>Guard Zweihander</String>
		<String _locID ='26810'>Elite Dopplesoldner</String>
		<String _locID ='26817'>Footprint Human</String>
		<String _locID ='26818'>Footprint Wheel</String>
		<String _locID ='26819'>Footprint Horse</String>
		<String _locID ='26820'>Footprint Animal</String>
		<String _locID ='26822' symbol ='cStringNormalMode'>Normal Mode. Weakest attack, but you can sail at full speed.</String>
		<String _locID ='26823' symbol ='cStringBroadsideMode'>Broadside Mode. Cannon barrage only good against ships. Movement is slow.</String>
		<String _locID ='26824' symbol ='cStringmerceditTitle'>Mercenary Editor</String>
		<String _locID ='26831'>A servant of the Circle of Ossus.</String>
		<String _locID ='26832'>White Jaguar</String>
		<String _locID ='26833'>SPC White Jaguar</String>
		<String _locID ='26843'>CAV War Wagon</String>
		<String _locID ='26844' gamecharacter ='Morgan' soundfilename ='MORG0020' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>So this is what the Ottomans really wanted on Malta.</String>
		<String _locID ='26845' gamecharacter ='Alain' soundfilename ='ALAI0005' portraitfilename ='units\spc\alain\alain_igc_portrait'>A library carved in stone ... very old. This writing was left by the Circle of Ossus.</String>
		<String _locID ='26846' gamecharacter ='Morgan' soundfilename ='MORG0025' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Who are they?</String>
		<String _locID ='26847' gamecharacter ='Alain' soundfilename ='ALAI0010' portraitfilename ='units\spc\alain\alain_igc_portrait'>They are a secret society. Some say they are the most powerful men in Europe; others say they are nothing more than scientists and alchemists. They seek a means for eternal life.</String>
		<String _locID ='26848' gamecharacter ='Alain' soundfilename ='ALAI0015' portraitfilename ='units\spc\alain\alain_igc_portrait'>The writing refers to the Lake of the Moon, a place known only to the Aztecs. America sive nobi orbis.</String>
		<String _locID ='26849' gamecharacter ='Morgan' soundfilename ='MORG0030' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>What? Across the Ocean Sea?</String>
		<String _locID ='26850' gamecharacter ='Alain' soundfilename ='ALAI0020' portraitfilename ='units\spc\alain\alain_igc_portrait'>Sahin and the Ottomans are on their way there now. Defeat them and find this lake. The future of the knighthood depends on your success.</String>
		<String _locID ='26851' gamecharacter ='Sailor' soundfilename ='GENR0000' portraitfilename ='units\villagers\villager_portrait_male'>Land! I saw it first! The reward is mine!</String>
		<String _locID ='26852' gamecharacter ='Morgan' soundfilename ='MORG0035' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>You'll get your gold, but be cautious. These are unfamiliar waters.</String>
		<String _locID ='26853' gamecharacter ='Morgan' soundfilename ='MORG0040' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>What happened?</String>
		<String _locID ='26854' gamecharacter ='Second Sailor' soundfilename ='GENR0005' portraitfilename ='units\villagers\villager_portrait_male'>A ship! Filled to the gunwales with explosives. It came out of nowhere.</String>
		<String _locID ='26855' gamecharacter ='Lizzie' soundfilename ='LIZZ0000' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>And there's more where that came from.</String>
		<String _locID ='26856' gamecharacter ='Morgan' soundfilename ='MORG0045' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>We are Knights of St. John. We do not surrender!</String>
		<String _locID ='26857' gamecharacter ='Lizzie' soundfilename ='LIZZ0005' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Knights? How quaint.</String>
		<String _locID ='26859' gamecharacter ='Morgan' soundfilename ='MORG0050' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Make land. We need to hold them off until the other ships arrive and we can force our way through.</String>
		<String _locID ='26860' gamecharacter ='Soldier' soundfilename ='GENR0010' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Never thought I'd be setting my heels in the sands of the bleeding Americas.</String>
		<String _locID ='26861' gamecharacter ='Morgan' soundfilename ='MORG0055' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Keep the men together. We don't know what predators lurk in that jungle -- animal or human.</String>
		<String _locID ='26862' gamecharacter ='Morgan' soundfilename ='MORG0060' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Be alert -- the Turks may have beaten us here.</String>
		<String _locID ='26863' gamecharacter ='Soldier' soundfilename ='GENR0015' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>The Aztec city is north of here. The Spanish are laying siege.</String>
		<String _locID ='26864' gamecharacter ='Morgan' soundfilename ='MORG0065' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>If we help the Aztecs, perhaps they will tell us the location of the Lake of the Moon. What of the Turks?</String>
		<String _locID ='26865' gamecharacter ='Soldier' soundfilename ='GENR0020' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>They're beaten. We killed most of the survivors in the jungle, and the Spanish captured the rest.</String>
		<String _locID ='26866' gamecharacter ='Scout' soundfilename ='GENR0025' portraitfilename ='units\infantry_ranged\skirmisher\skirmisher_portrait'>Help! Kill it, please!</String>
		<String _locID ='26867' gamecharacter ='Soldier' soundfilename ='GENR0030' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Pure white -- I've never seen such a thing.</String>
		<String _locID ='26868' gamecharacter ='Morgan' soundfilename ='MORG0070' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>I have -- on the walls of the caves in Malta. I do not like this. This New World holds many dangers.</String>
		<String _locID ='26869' gamecharacter ='Soldier' soundfilename ='GENR0035' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Does this animal mean the Circle of Ossus is in the New World?</String>
		<String _locID ='26871' gamecharacter ='Morgan' soundfilename ='MORG0075' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>I fear so, and if the Circle seeks the Lake of the Moon, we must beat them to it. Prepare the men. The Aztec city is deep in the jungle, and we will have to cut our way through.</String>
		<String _locID ='26872' gamecharacter ='Soldier' soundfilename ='GENR0040' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>I don't understand. There's no gold here. What were the Spanish after?</String>
		<String _locID ='26873' gamecharacter ='Morgan' soundfilename ='MORG0080' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>The map.</String>
		<String _locID ='26874' gamecharacter ='Soldier' soundfilename ='GENR0045' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>What map?</String>
		<String _locID ='26875' gamecharacter ='Morgan' soundfilename ='MORG0085' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>You're standing on it.</String>
		<String _locID ='26876' gamecharacter ='Morgan' soundfilename ='MORG0090' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>The Lake of the Moon is in Florida. Send word to Alain.</String>
		<String _locID ='26877' gamecharacter ='Delgado' soundfilename ='DELG0000' portraitfilename ='units\spc\delgado\delgado_igc_icon'>So ... we have captured not only Aztecs, but a Turk as well. What is an Ottoman doing in the New World?</String>
		<String _locID ='26878' gamecharacter ='Sahin' soundfilename ='SAHI0015' portraitfilename ='units\spc\sahin\sahin_igc_icon'>I have no quarrel with you, conquistador. All I wanted was a look at an old map.</String>
		<String _locID ='26881' gamecharacter ='Delgado' soundfilename ='DELG0010' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Si, si ... the Lago del Luna. I saw the map too.</String>
		<String _locID ='26883' gamecharacter ='Delgado' soundfilename ='DELG0015' portraitfilename ='units\spc\delgado\delgado_igc_icon'>My treasure fleet will be stopping in la Florida. Water from this lake of yours will make me a rich man when I return to Spain.</String>
		<String _locID ='26884' gamecharacter ='Sahin' soundfilename ='SAHI0030' portraitfilename ='units\spc\sahin\sahin_igc_icon'>So, you would take the water for yourself. You conquistadors are no better than the Circle.</String>
		<String _locID ='26885' gamecharacter ='Delgado' soundfilename ='DELG0020' portraitfilename ='units\spc\delgado\delgado_igc_icon'>That old story again?</String>
		<String _locID ='26886' gamecharacter ='Sahin' soundfilename ='SAHI0035' portraitfilename ='units\spc\sahin\sahin_igc_icon'>The Circle has enclaves in Prague and Alexandria -- even your precious Spain. Have you not seen the white animals?</String>
		<String _locID ='26887' gamecharacter ='Delgado' soundfilename ='DELG0025' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Bah! The Circle of Ossus is nothing more than a legend -- no match for powder and steel!</String>
		<String _locID ='26888' gamecharacter ='Delgado' soundfilename ='DELG0030' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Put the Turk in the hold with the other prisoners. He will face the fire when we return to Spain.</String>
		<String _locID ='26889' gamecharacter ='Harbormaster' soundfilename ='GENR0050' portraitfilename ='units\villagers\villager_portrait_male'>It'll have to be in dry-dock for quite a while before it's seaworthy again.</String>
		<String _locID ='26890' gamecharacter ='Morgan' soundfilename ='MORG0095' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Not good enough. We need to sail right away.</String>
		<String _locID ='26891' gamecharacter ='Harbormaster' soundfilename ='GENR0055' portraitfilename ='units\villagers\villager_portrait_male'>If you try to get to Florida in that, you'll be swimming the last hundred miles. Consider yourself lucky you made it to port at all in a hurricane.</String>
		<String _locID ='26892' gamecharacter ='Morgan' soundfilename ='MORG0100' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Speaking of hurricanes.</String>
		<String _locID ='26893' gamecharacter ='Lizzie' soundfilename ='LIZZ0010' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Well, well -- Morgan Black. So the New World hasn't killed you off yet. What's this I hear about Florida?</String>
		<String _locID ='26894' gamecharacter ='Morgan' soundfilename ='MORG0105' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Nothing that need concern you.</String>
		<String _locID ='26895' gamecharacter ='Lizzie' soundfilename ='LIZZ0015' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Oh, come now. You sent my best ships to the bottom; the least you owe me is a little civility. Are you going after the treasure fleet?</String>
		<String _locID ='26896' gamecharacter ='Morgan' soundfilename ='MORG0110' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Aye. We're going after the Spanish, but we don't want their gold. If you take us to Florida, it's yours.</String>
		<String _locID ='26897' gamecharacter ='Lizzie' soundfilename ='LIZZ0020' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Hah! I like the idea of your knights keeping the Spaniards busy while I make off with the plunder, I really do. But I'm not sure you're up to the task.</String>
		<String _locID ='26898' gamecharacter ='Morgan' soundfilename ='MORG0115' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>And you are? Those pirates of yours are too scruffy and underfed to stand toe-to-toe with an army of conquistadors.</String>
		<String _locID ='26899' gamecharacter ='Lizzie' soundfilename ='LIZZ0025' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Point taken. But still, I don't make a habit of sailing with knights. Perhaps I'll let you and your men come along with me, but you'll have to prove yourself first.</String>
		<String _locID ='26900' gamecharacter ='Morgan' soundfilename ='MORG0120' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Look there -- the Spanish. The treasure fleet will be somewhere nearby.</String>
		<String _locID ='26901' gamecharacter ='Lizzie' soundfilename ='LIZZ0030' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Who is that?</String>
		<String _locID ='26902' gamecharacter ='Morgan' soundfilename ='MORG0125' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>It is my commander, Alain! He must have received my message!</String>
		<String _locID ='26903' gamecharacter ='Alain' soundfilename ='ALAI0025' portraitfilename ='units\spc\alain\alain_igc_portrait'>Excellent work, Morgan. You have accomplished everything I asked you to do. I will ride inland and prevent the Spanish from reaching the lake.</String>
		<String _locID ='26904' gamecharacter ='Morgan' soundfilename ='MORG0130' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>What would you have me do?</String>
		<String _locID ='26905' gamecharacter ='Alain' soundfilename ='ALAI0030' portraitfilename ='units\spc\alain\alain_igc_portrait'>Take their treasure fleet. We will use their ill-gotten gains to rebuild our knighthood.</String>
		<String _locID ='26906' gamecharacter ='Lizzie' soundfilename ='LIZZ0035' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Wait just a minute, old man!</String>
		<String _locID ='26907' gamecharacter ='Morgan' soundfilename ='MORG0135' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Elisabet, please -- let me handle this!</String>
		<String _locID ='26909' gamecharacter ='Alain' soundfilename ='ALAI0035' portraitfilename ='units\spc\alain\alain_igc_portrait'>Morgan, when this business with the Spaniards is over, we must discuss your choice of friends.</String>
		<String _locID ='26910' gamecharacter ='Morgan' soundfilename ='MORG0140' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>So, Sahin -- it seems your Spanish friends have left you here to die.</String>
		<String _locID ='26911' gamecharacter ='Sahin' soundfilename ='SAHI0040' portraitfilename ='units\spc\sahin\sahin_igc_icon'>If you kill me, there will be no one to stop the Circle of Ossus.</String>
		<String _locID ='26912' gamecharacter ='Alain' soundfilename ='ALAI0040' portraitfilename ='units\spc\alain\alain_igc_portrait'>Well done, Morgan. The treasure fleet is ours, and my men control the lake.</String>
		<String _locID ='26913' gamecharacter ='Inca Warrior' soundfilename ='CHIL0000' portraitfilename ='units\spc\chilche_young\chilche_young_portrait'>I will warn you as I warned the conquistador. The Lago Del Luna is an elder power. Do not trifle with it.</String>
		<String _locID ='26914' gamecharacter ='Alain' soundfilename ='ALAI0045' portraitfilename ='units\spc\alain\alain_igc_portrait'>Morgan, why is that savage still alive?</String>
		<String _locID ='26915' gamecharacter ='Morgan' soundfilename ='MORG0145' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>The Inca prisoners helped us against the Spanish. It makes no sense to kill them.</String>
		<String _locID ='26916' gamecharacter ='Alain' soundfilename ='ALAI0050' portraitfilename ='units\spc\alain\alain_igc_portrait'>I am Knight Commander, and you will follow my orders. Execute the Turk and the others, then rendezvous with me at the Lake.</String>
		<String _locID ='26917' gamecharacter ='Sahin' soundfilename ='SAHI0045' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Do you see it now, Frenk? You have been tricked.</String>
		<String _locID ='26918' gamecharacter ='Morgan' soundfilename ='MORG0150' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Silence!</String>
		<String _locID ='26919' gamecharacter ='Sahin' soundfilename ='SAHI0050' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Open your eyes! The Circle of Ossus wants the lake because they think it is the Fountain of Youth! All I have been doing is trying to keep it out of the hands of the Circle -- and Alain Magnan!</String>
		<String _locID ='26920' gamecharacter ='Morgan' soundfilename ='MORG0155' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>What are you saying? Alain has given his whole life to this knighthood. He's no member of this Circle.</String>
		<String _locID ='26921' gamecharacter ='Lizzie' soundfilename ='LIZZ0040' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Morgan, he makes sense. Alain left you to fight the Spanish while he raced ahead to the lake.</String>
		<String _locID ='26922' gamecharacter ='Morgan' soundfilename ='MORG0160' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>I don't trust either of you, but I do not know what to make of Alain's actions. I'll see this Fountain of Youth and make my decision then.</String>
		<String _locID ='26923' gamecharacter ='Lizzie' soundfilename ='LIZZ0045' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Look -- there are knights all around the lake.</String>
		<String _locID ='26924' gamecharacter ='Sahin' soundfilename ='SAHI0055' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Not just knights -- the Circle.</String>
		<String _locID ='26925' gamecharacter ='Sahin' soundfilename ='SAHI0060' portraitfilename ='units\spc\sahin\sahin_igc_icon'>See the men with Alain? They are Boneguard -- the Circle's elite soldiers.</String>
		<String _locID ='26926' gamecharacter ='Morgan' soundfilename ='MORG0165' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>This is knight's business now. Alain made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it.</String>
		<String _locID ='26927' gamecharacter ='Sahin' soundfilename ='SAHI0065' portraitfilename ='units\spc\sahin\sahin_igc_icon'>If you want revenge, keep him from getting his prize -- the Fountain's water.</String>
		<String _locID ='26928' gamecharacter ='Morgan' soundfilename ='MORG0170' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>What are you saying?</String>
		<String _locID ='26929' gamecharacter ='Sahin' soundfilename ='SAHI0070' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Destroy it. It is the only way. You cannot leave the Fountain of Youth in the hands of such men.</String>
		<String _locID ='26930' gamecharacter ='Lizzie' soundfilename ='LIZZ0050' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>We can make a few fire ships, but I am low on black powder.</String>
		<String _locID ='26931' gamecharacter ='Sahin' soundfilename ='SAHI0075' portraitfilename ='units\spc\sahin\sahin_igc_icon'>I am Ottoman. I have more than you could possibly ever use.</String>
		<String _locID ='26932' gamecharacter ='Morgan' soundfilename ='MORG0175' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Fetch that powder, Sahin. We're going to need all of it.</String>
		<String _locID ='26938'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26940'>Native Building</String>
		<String _locID ='26941'>NAT Meso Maya</String>
		<String _locID ='26944' gamecharacter ='Kanyenke' soundfilename ='KANY0000' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Too slow, John Black. You were faster once.</String>
		<String _locID ='26945' gamecharacter ='John' soundfilename ='JOHN0000' portraitfilename ='units\spc\john_black\john_black_igc_icon'>And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.</String>
		<String _locID ='26946' gamecharacter ='John' soundfilename ='JOHN0005' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Only a few more miles to Brunswick, boys. We've marched long and hard, and you all deserve a hot meal.</String>
		<String _locID ='26947' gamecharacter ='Kanyenke' soundfilename ='KANY0005' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>This is a waste of time. Your uncle sees a shadow in the forest and cries for help.</String>
		<String _locID ='26948' gamecharacter ='John' soundfilename ='JOHN0010' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Stuart is not the commander my grandfather Morgan was, but if he says the colony is threatened, I believe him.</String>
		<String _locID ='26949' gamecharacter ='Kanyenke' soundfilename ='KANY0010' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Why would the Cherokee attack? Brunswick is far from their lands.</String>
		<String _locID ='26950' gamecharacter ='John' soundfilename ='JOHN0015' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Who knows? The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine.</String>
		<String _locID ='26951' gamecharacter ='Stuart' soundfilename ='STUA0000' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>John! Thank God you're here!</String>
		<String _locID ='26952' gamecharacter ='John' soundfilename ='JOHN0020' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Uncle, what happened here? Where's the garrison?</String>
		<String _locID ='26953' gamecharacter ='Stuart' soundfilename ='STUA0005' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>These few men are all that's left. The others died in the last raid, and the Cherokee carried off most of the survivors.</String>
		<String _locID ='26954' gamecharacter ='Kanyenke' soundfilename ='KANY0015' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Another war party is on the way.</String>
		<String _locID ='26955' gamecharacter ='John' soundfilename ='JOHN0025' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Shore up the defenses and open the arsenal! I want every colonist that can hold a musket on the walls!</String>
		<String _locID ='26956' symbol ='cStringRMSYucatan'>Yucatan</String>
		<String _locID ='26957' symbol ='cStringRMSYucatandesc'>Yucatan: dense jungles and nearby natives.</String>
		<String _locID ='26958' gamecharacter ='John' soundfilename ='JOHN0030' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Get the men together. We're going after the Cherokee.</String>
		<String _locID ='26959' gamecharacter ='Stuart' soundfilename ='STUA0010' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>Nephew, you are paid to protect the colony.</String>
		<String _locID ='26960' gamecharacter ='John' soundfilename ='JOHN0035' portraitfilename ='units\spc\john_black\john_black_igc_icon'>If the Cherokee make it back to their villages, they'll return in force. We have to take the fight to them.</String>
		<String _locID ='26961' gamecharacter ='John' soundfilename ='JOHN0040' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Six of you stay here to protect the wounded. The rest with us.</String>
		<String _locID ='26962' gamecharacter ='John' soundfilename ='JOHN0045' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Why would British soldiers attack their own colony?</String>
		<String _locID ='26963' gamecharacter ='Kanyenke' soundfilename ='KANY0020' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Look there.</String>
		<String _locID ='26964' gamecharacter ='John' soundfilename ='JOHN0050' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Where's my uncle?</String>
		<String _locID ='26965' gamecharacter ='Mercenary' soundfilename ='GENR0060' portraitfilename ='units\infantry_ranged\skirmisher\skirmisher_portrait'>They took him ... went north.</String>
		<String _locID ='26966' gamecharacter ='John' soundfilename ='JOHN0055' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The raids were just a distraction. The soldiers meant to draw the garrison away from the colony and then attack.</String>
		<String _locID ='26967' gamecharacter ='Kanyenke' soundfilename ='KANY0025' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>But why take Stuart?</String>
		<String _locID ='26968' gamecharacter ='John' soundfilename ='JOHN0060' portraitfilename ='units\spc\john_black\john_black_igc_icon'>I know why -- the Circle. My family has powerful enemies.</String>
		<String _locID ='26969' gamecharacter ='Kanyenke' soundfilename ='KANY0030' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Then my tribe and my sister may also be in danger. We must get back to New England.</String>
		<String _locID ='26970' gamecharacter ='Nonahkee' soundfilename ='NONA0000' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>Brother. What took you so long?</String>
		<String _locID ='26971' gamecharacter ='Kanyenke' soundfilename ='KANY0035' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>We were delayed.</String>
		<String _locID ='26972' gamecharacter ='Nonahkee' soundfilename ='NONA0005' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>Many good warriors died today.</String>
		<String _locID ='26973' gamecharacter ='John' soundfilename ='JOHN0065' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll have our revenge on the British.</String>
		<String _locID ='26974' gamecharacter ='Nonahkee' soundfilename ='NONA0010' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>The new British governor, Warwick -- he knows you, John.</String>
		<String _locID ='26976' gamecharacter ='John' soundfilename ='JOHN0070' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Warwick doesn't need to look for me. I'll go to him.</String>
		<String _locID ='26977' gamecharacter ='Soldier' soundfilename ='GENR0065' portraitfilename ='units\infantry_ranged\musketeer\musketeer_portrait'>There were too many, General ... we couldn't stop them.</String>
		<String _locID ='26978' gamecharacter ='Warwick' soundfilename ='WARW0000' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Native rabble sending British regulars scrambling for the hills? I'm disappointed, Captain.</String>
		<String _locID ='26979' gamecharacter ='Soldier' soundfilename ='GENR0070' portraitfilename ='units\infantry_ranged\musketeer\musketeer_portrait'>There were mercenaries with the Iroquois ... John Black's men.</String>
		<String _locID ='26980' gamecharacter ='Warwick' soundfilename ='WARW0005' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>So ... the fox has finally been flushed from his den.</String>
		<String _locID ='26981' gamecharacter ='Warwick' soundfilename ='WARW0010' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Clean yourself up, Captain. You have work to do.</String>
		<String _locID ='26982' symbol ='cStringRMSAmazonia'>Amazonia</String>
		<String _locID ='26983' symbol ='cStringRMSAmazoniadesc'>Amazonia: fight along the mighty Amazon River.</String>
		<String _locID ='26984' symbol ='cStringRMSCarolinadesc'>Carolina: start with extra resource crates on this coastal map.</String>
		<String _locID ='26986' gamecharacter ='Nonahkee' soundfilename ='NONA0015' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>I missed you, John.</String>
		<String _locID ='26987' gamecharacter ='John' soundfilename ='JOHN0075' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Have you told your brother about us yet?</String>
		<String _locID ='26988' gamecharacter ='Nonahkee' soundfilename ='NONA0020' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>No. Later, when it is a quieter time, he will accept it. But not now.</String>
		<String _locID ='26989' gamecharacter ='John' soundfilename ='JOHN0080' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The French are moving against the British. Your people will be caught in the middle.</String>
		<String _locID ='26990' gamecharacter ='Nonahkee' soundfilename ='NONA0025' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>What would you have us do? Better to ally with the French than this Warwick.</String>
		<String _locID ='26991' gamecharacter ='John' soundfilename ='JOHN0085' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The French cannot be trusted.</String>
		<String _locID ='26992' gamecharacter ='Nonahkee' soundfilename ='NONA0030' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>No one can anymore.</String>
		<String _locID ='26993' gamecharacter ='John' soundfilename ='JOHN0090' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Dawn's coming. Let's go meet these French.</String>
		<String _locID ='26994' gamecharacter ='John' soundfilename ='JOHN0095' portraitfilename ='units\spc\john_black\john_black_igc_icon'>No sign of Warwick or my uncle.</String>
		<String _locID ='26995' gamecharacter ='Kanyenke' soundfilename ='KANY0045' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Look there -- a flag of truce.</String>
		<String _locID ='26996' gamecharacter ='Washington' soundfilename ='WASH0000' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Are you John Black?</String>
		<String _locID ='26997' gamecharacter ='John' soundfilename ='JOHN0100' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Who's asking?</String>
		<String _locID ='26998' gamecharacter ='Washington' soundfilename ='WASH0005' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>I'm Colonel Washington. Why are your mercenaries fighting for the French?</String>
		<String _locID ='26999' gamecharacter ='John' soundfilename ='JOHN0105' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll stand down. Just give us Warwick.</String>
		<String _locID ='27000' gamecharacter ='Washington' soundfilename ='WASH0010' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it.</String>
		<String _locID ='27001' gamecharacter ='John' soundfilename ='JOHN0110' portraitfilename ='units\spc\john_black\john_black_igc_icon'>He's taken my uncle.</String>
		<String _locID ='27002' gamecharacter ='Washington' soundfilename ='WASH0015' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Then I'm afraid your uncle is dead. But if you want to pursue Warwick, you'll have British support.</String>
		<String _locID ='27003' gamecharacter ='Kanyenke' soundfilename ='KANY0050' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Do you believe Warwick is part of this Circle you told me of?</String>
		<String _locID ='27004' gamecharacter ='John' soundfilename ='JOHN0115' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes, and going after him will be dangerous. Nonahkee should stay here.</String>
		<String _locID ='27005' gamecharacter ='Kanyenke' soundfilename ='KANY0055' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>You will find my sister makes her own choices.</String>
		<String _locID ='27006' gamecharacter ='John' soundfilename ='JOHN0120' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll track your traitor for you, Colonel Washington.</String>
		<String _locID ='27007' gamecharacter ='John' soundfilename ='JOHN0125' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Boneguard! I don't believe it.</String>
		<String _locID ='27008' gamecharacter ='Kanyenke' soundfilename ='KANY0060' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>What does this Circle want from your family?</String>
		<String _locID ='27009' gamecharacter ='John' soundfilename ='JOHN0130' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They're just madmen chasing after an old legend. They believe my grandfather Morgan knew the location of the Fountain of Youth.</String>
		<String _locID ='27010' gamecharacter ='Nonahkee' soundfilename ='NONA0035' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>And did he?</String>
		<String _locID ='27011' gamecharacter ='John' soundfilename ='JOHN0135' portraitfilename ='units\spc\john_black\john_black_igc_icon'>It's just a legend. Come on. My uncle's down there somewhere.</String>
		<String _locID ='27012' gamecharacter ='Kanyenke' soundfilename ='KANY0065' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>It is your uncle. I will put him to rest where the others fell.</String>
		<String _locID ='27013' gamecharacter ='John' soundfilename ='JOHN0140' portraitfilename ='units\spc\john_black\john_black_igc_icon'>No. I'll do it.</String>
		<String _locID ='27014' gamecharacter ='Kanyenke' soundfilename ='KANY0070' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Warwick's trail is still warm. He heads west across the plains. We will catch him if we move quickly.</String>
		<String _locID ='27015' gamecharacter ='John' soundfilename ='JOHN0145' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Nonahkee goes home. This will end badly, and I don't want her to see it.</String>
		<String _locID ='27016' gamecharacter ='Kanyenke' soundfilename ='KANY0075' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Agreed.</String>
		<String _locID ='27017' gamecharacter ='John' soundfilename ='JOHN0150' portraitfilename ='units\spc\john_black\john_black_igc_icon'>You already know about us, don't you?</String>
		<String _locID ='27018' gamecharacter ='Kanyenke' soundfilename ='KANY0080' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>John Black, I would not have chosen you as a husband for my sister. She should have someone more ... settled.</String>
		<String _locID ='27019' gamecharacter ='Kanyenke' soundfilename ='KANY0085' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>These plains -- I have never seen land such as this.</String>
		<String _locID ='27020' gamecharacter ='Kanyenke' soundfilename ='KANY0090' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Be careful. I know nothing of the people of this land.</String>
		<String _locID ='27021' gamecharacter ='John' soundfilename ='JOHN0155' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They may know where Warwick is. Come on.</String>
		<String _locID ='27022' gamecharacter ='Kanyenke' soundfilename ='KANY0095' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Look there!</String>
		<String _locID ='27023' gamecharacter ='John' soundfilename ='JOHN0160' portraitfilename ='units\spc\john_black\john_black_igc_icon'>This won't be easy.</String>
		<String _locID ='27024' gamecharacter ='Kanyenke' soundfilename ='KANY0100' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Should we wait for more reinforcements? Washington has promised more men and supplies.</String>
		<String _locID ='27025' gamecharacter ='John' soundfilename ='JOHN0165' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We can't wait. We'll just have to steal our supplies from Warwick.</String>
		<String _locID ='27026' gamecharacter ='John' soundfilename ='JOHN0170' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Those soldiers ... they're Russian.</String>
		<String _locID ='27027' gamecharacter ='Kanyenke' soundfilename ='KANY0105' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Another tribe from across the water?</String>
		<String _locID ='27028' gamecharacter ='John' soundfilename ='JOHN0175' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes ... but a different water. The Pacific Ocean.</String>
		<String _locID ='27029' gamecharacter ='Kanyenke' soundfilename ='KANY0110' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>The pass is clear. There is nothing to stop them.</String>
		<String _locID ='27030' gamecharacter ='John' soundfilename ='JOHN0180' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Can you hold them alone?</String>
		<String _locID ='27031' gamecharacter ='Kanyenke' soundfilename ='KANY0115' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Not for long. What are you going to do?</String>
		<String _locID ='27032' gamecharacter ='John' soundfilename ='JOHN0185' portraitfilename ='units\spc\john_black\john_black_igc_icon'>I'm going to bring the mountain down.</String>
		<String _locID ='27033' gamecharacter ='Warwick' soundfilename ='WARW0015' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>You're delaying the inevitable.</String>
		<String _locID ='27034' gamecharacter ='John' soundfilename ='JOHN0190' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Warwick.</String>
		<String _locID ='27035' gamecharacter ='Warwick' soundfilename ='WARW0020' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>The New World belongs to the Circle of Ossus now, Black.</String>
		<String _locID ='27036' gamecharacter ='John' soundfilename ='JOHN0200' portraitfilename ='units\spc\john_black\john_black_igc_icon'>You shouldn't have taken Stuart.</String>
		<String _locID ='27037' gamecharacter ='Warwick' soundfilename ='WARW0025' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>You're right. It seems you're the keeper of the family secret.</String>
		<String _locID ='27038' gamecharacter ='John' soundfilename ='JOHN0205' portraitfilename ='units\spc\john_black\john_black_igc_icon'>There is no secret.</String>
		<String _locID ='27039' gamecharacter ='Warwick' soundfilename ='WARW0030' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Perhaps. Are you made of sterner stuff than your uncle? I so love a challenge.</String>
		<String _locID ='27046' symbol ='cStringBroadsideDisabled'>Broadside Attack Mode is currently unavailable.</String>
		<String _locID ='27047' symbol ='cStringBroadsideActive'>This unit is currently in Broadside Attack Mode.</String>
		<String _locID ='27048' symbol ='cStringNormalDisabled'>Normal Attack Mode is currently unavailable.</String>
		<String _locID ='27049' symbol ='cStringNormalActive'>This unit is currently in Normal Attack Mode.</String>
		<String _locID ='27052'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='27053'>{E^Medium ground bird. Harvest for Food.^}{J^Medium ground bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='27054'>Turkey</String>
		<String _locID ='27056' gamecharacter ='Old Coot' soundfilename ='MORG0185' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Amelia Black. The girl that owns Falcon Company. Is it true your grandmother was a Mohawk?</String>
		<String _locID ='27057' gamecharacter ='Amelia' soundfilename ='AMEL0000' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Sorry, old man, but I don't have time to chat.</String>
		<String _locID ='27058' gamecharacter ='Old Coot' soundfilename ='MORG0190' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>They say that Falcon's laying tracks all the way to the West Coast.</String>
		<String _locID ='27059' gamecharacter ='Amelia' soundfilename ='AMEL0005' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>That's the plan, unless we get beat by our competitors. I've got to go, old timer.</String>
		<String _locID ='27060' gamecharacter ='Old Coot' soundfilename ='MORG0195' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Is it true what they say? That Falcon Company's bankrupt?</String>
		<String _locID ='27061' gamecharacter ='Cooper' soundfilename ='COOP0000' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract.</String>
		<String _locID ='27062' gamecharacter ='Amelia' soundfilename ='AMEL0010' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do.</String>
		<String _locID ='27063' gamecharacter ='Amelia' soundfilename ='AMEL0015' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We're done. Where's my money?</String>
		<String _locID ='27064' gamecharacter ='Cooper' soundfilename ='COOP0005' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>You'll get paid soon enough. You did good work here, Black. Getting supplies down to the border forts was crucial. The Mexican army is on the move again.</String>
		<String _locID ='27065' gamecharacter ='Amelia' soundfilename ='AMEL0020' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Or maybe they're already here.</String>
		<String _locID ='27066' gamecharacter ='Cooper' soundfilename ='COOP0010' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Get everyone into the fort! </String>
		<String _locID ='27067' gamecharacter ='Cooper' soundfilename ='COOP0015' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Keep your workers out of our way.</String>
		<String _locID ='27068' gamecharacter ='Amelia' soundfilename ='AMEL0025' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Fine. But I'm staying at the wall.</String>
		<String _locID ='27069' gamecharacter ='Beaumont' soundfilename ='BEAU0000' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>She can fight, this pretty one.</String>
		<String _locID ='27070' gamecharacter ='Amelia' soundfilename ='AMEL0030' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Do I know you, friend?</String>
		<String _locID ='27071' gamecharacter ='Beaumont' soundfilename ='BEAU0005' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill.</String>
		<String _locID ='27072' gamecharacter ='Cooper' soundfilename ='COOP0020' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>The Mexicans will try to cut off our supplies. Conserve as many resources as you can.</String>
		<String _locID ='27073' gamecharacter ='Beaumont' soundfilename ='BEAU0010' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Leaving so soon?</String>
		<String _locID ='27074' gamecharacter ='Amelia' soundfilename ='AMEL0035' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I've got to go finish the railroad if I'm going to get paid.</String>
		<String _locID ='27075' gamecharacter ='Beaumont' soundfilename ='BEAU0015' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>These days, you have not enough money, yes? So now I help you. With gold from my claim, up in the mountains.</String>
		<String _locID ='27076' gamecharacter ='Amelia' soundfilename ='AMEL0040' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What are you offering?</String>
		<String _locID ='27077' gamecharacter ='Beaumont' soundfilename ='BEAU0020' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>You have men. I am alone. Your men mine the claim. You take half of what they dig up.</String>
		<String _locID ='27078' gamecharacter ='Amelia' soundfilename ='AMEL0045' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Seventy percent, and I want to see the mine first.</String>
		<String _locID ='27079' gamecharacter ='Beaumont' soundfilename ='BEAU0025' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Done. I go with you to Colorado. We stop on the way, see the mine, then you go home to play with your little trains. We'll go now, yes?</String>
		<String _locID ='27080' gamecharacter ='Amelia' soundfilename ='AMEL0050' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yes ... we'll go.</String>
		<String _locID ='27081' gamecharacter ='Amelia' soundfilename ='AMEL0055' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>How much further?</String>
		<String _locID ='27082' gamecharacter ='Beaumont' soundfilename ='BEAU0030' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Not far, see? In the cave, there.</String>
		<String _locID ='27083' gamecharacter ='Beaumont' soundfilename ='BEAU0035' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>You have followed me for too many years, old one. We settle this here, you and I, like men.</String>
		<String _locID ='27084' gamecharacter ='Kanyenke' soundfilename ='KANY0135' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Not today, Beaumont. I brought the cavalry.</String>
		<String _locID ='27085' gamecharacter ='Amelia' soundfilename ='AMEL0060' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Thank you.</String>
		<String _locID ='27086' gamecharacter ='Cooper' soundfilename ='COOP0025' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Thank the Indian. He tracked you for many miles across rough ground.</String>
		<String _locID ='27087' gamecharacter ='Amelia' soundfilename ='AMEL0065' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>How did you know about Beaumont?</String>
		<String _locID ='27088' gamecharacter ='Kanyenke' soundfilename ='KANY0140' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>We will talk later, when there is time. Drive Beaumont from the mines. I will go get help from the local native villages.</String>
		<String _locID ='27089' gamecharacter ='Kanyenke' soundfilename ='KANY0145' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Grandniece. It has been a long time.</String>
		<String _locID ='27090' gamecharacter ='Amelia' soundfilename ='AMEL0070' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yes -- five years since my father's funeral. Why are you here?</String>
		<String _locID ='27091' gamecharacter ='Kanyenke' soundfilename ='KANY0150' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>I have been on Beaumont's trail for months. He and the Circle of Ossus believe you know where to find the Lake of the Moon.</String>
		<String _locID ='27092' gamecharacter ='Amelia' soundfilename ='AMEL0075' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>That old story again? Did you forget what year this is?</String>
		<String _locID ='27093' gamecharacter ='Kanyenke' soundfilename ='KANY0155' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle is all too real -- your grandfather John learned that before he died. Beaumont is their leader now.</String>
		<String _locID ='27094' gamecharacter ='Amelia' soundfilename ='AMEL0080' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The Circle won't find anything at the lake. The Fountain of Youth is just a myth.</String>
		<String _locID ='27095' gamecharacter ='Amelia' soundfilename ='AMEL0085' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Where's Beaumont?</String>
		<String _locID ='27096' gamecharacter ='Cooper' soundfilename ='COOP0030' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Escaped, and killed my best men in the process.</String>
		<String _locID ='27097' gamecharacter ='Kanyenke' soundfilename ='KANY0160' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>You see? Beaumont will go to Florida, and extract from the Seminoles what he could not learn from you. And even if the lake is a myth, there is lost Spanish gold in the swamps.</String>
		<String _locID ='27098' gamecharacter ='Amelia' soundfilename ='AMEL0090' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then that's where we're going.</String>
		<String _locID ='27099' gamecharacter ='Minion' soundfilename ='GENR0075' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>Grand Inquisitor, the Seminole says the Inca took the water, but he does not know where they went.</String>
		<String _locID ='27100' gamecharacter ='Beaumont' soundfilename ='BEAU0040' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Be sure he knows nothing. Take his toes first, then his fingers, one at a time.</String>
		<String _locID ='27101' gamecharacter ='Minion' soundfilename ='GENR0080' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>We have found several doubloons, but most of the Spanish fleet is still buried.</String>
		<String _locID ='27102' gamecharacter ='Beaumont' soundfilename ='BEAU0045' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Get the gold, then we search for the water. Dig faster. The pretty one and her friends will be here soon.</String>
		<String _locID ='27103' gamecharacter ='Minion' soundfilename ='GENR0085' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>They are no match for the Circle of Ossus.</String>
		<String _locID ='27104' gamecharacter ='Beaumont' soundfilename ='BEAU0050' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Perhaps so, perhaps not. Find the Spanish gold quickly, or I will take more than fingers from you.</String>
		<String _locID ='27105' gamecharacter ='Kanyenke' soundfilename ='KANY0165' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Your ancestors first fought the Circle here. They destroyed the Fountain and sank the Spanish treasure fleet. The gold may still be buried nearby.</String>
		<String _locID ='27106' gamecharacter ='Amelia' soundfilename ='AMEL0095' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Don't worry. Beaumont won't get that gold.</String>
		<String _locID ='27107' gamecharacter ='Cooper' soundfilename ='COOP0035' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Surrender, or you'll face justice right here!</String>
		<String _locID ='27108' gamecharacter ='Beaumont' soundfilename ='BEAU0055' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Mes loups, attack!</String>
		<String _locID ='27109' gamecharacter ='Amelia' soundfilename ='AMEL0100' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Cooper!</String>
		<String _locID ='27110' gamecharacter ='Amelia' soundfilename ='AMEL0105' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Beaumont will pay for this.</String>
		<String _locID ='27111' gamecharacter ='Kanyenke' soundfilename ='KANY0170' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle's stronghold is in Havana, but I am not so sure that is where Beaumont went. The local Seminoles have a legend ... but their chief can explain better than I can.</String>
		<String _locID ='27112' gamecharacter ='Seminole Chief' soundfilename ='GENR0090' portraitfilename ='units\natives\native_villager_icon_portrait'>In the time of the knight Morgan, the Inca took many barrels of the water to Pacamayo Valley.</String>
		<String _locID ='27113' gamecharacter ='Amelia' soundfilename ='AMEL0110' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Inca? The Inca are all dead.</String>
		<String _locID ='27114' gamecharacter ='Seminole Chief' soundfilename ='GENR0100' portraitfilename ='units\natives\native_villager_icon_portrait'>My father told me that many captives returned to their homeland when the Spanish fleet was sunk.</String>
		<String _locID ='27115' gamecharacter ='Amelia' soundfilename ='AMEL0115' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then we must find their homeland before Beaumont does.</String>
		<String _locID ='27120' gamecharacter ='Bolivar' soundfilename ='BOLI0000' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>You have helped bring freedom to my people. How can we repay you?</String>
		<String _locID ='27121' gamecharacter ='Amelia' soundfilename ='AMEL0130' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Can you spare a guide? We need to travel east to Pacamayo Valley.</String>
		<String _locID ='27122' gamecharacter ='Bolivar' soundfilename ='BOLI0005' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I will send men with you, but be careful. The mountains are treacherous this time of year.</String>
		<String _locID ='27123' gamecharacter ='Amelia' soundfilename ='AMEL0135' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We'll take our chances. Good luck, General.</String>
		<String _locID ='27124' gamecharacter ='Kanyenke' soundfilename ='KANY0185' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Inca still live.</String>
		<String _locID ='27125' gamecharacter ='Amelia' soundfilename ='AMEL0140' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>This place -- is it real?</String>
		<String _locID ='27126' gamecharacter ='Amelia' soundfilename ='AMEL0145' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Hold your fire!</String>
		<String _locID ='27129' gamecharacter ='Amelia' soundfilename ='AMEL0155' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>My name is Amelia Black.</String>
		<String _locID ='27130' gamecharacter ='High Priest' soundfilename ='CHIL0015' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>I know who you are. You are the descendent of the knight who saved my people long ago. This battle was years in the making.</String>
		<String _locID ='27131' gamecharacter ='Amelia' soundfilename ='AMEL0160' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What battle?</String>
		<String _locID ='27134' gamecharacter ='High Priest' soundfilename ='CHIL0030' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>The water is not important. My people must come first. Help us defend the last city of the Inca, Amelia Black.</String>
		<String _locID ='27136' gamecharacter ='High Priest' soundfilename ='CHIL0035' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>Your people fight well.</String>
		<String _locID ='27139' gamecharacter ='Kanyenke' soundfilename ='KANY0190' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>This is not over yet. Beaumont escaped with several barrels of the water.</String>
		<String _locID ='27141' gamecharacter ='Amelia' soundfilename ='AMEL0170' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We've got to stop him!</String>
		<String _locID ='27142' gamecharacter ='High Priest' soundfilename ='CHIL0050' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>The Circle has blocked the eastern pass. You cannot follow.</String>
		<String _locID ='27143' gamecharacter ='Kanyenke' soundfilename ='KANY0195' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Now that they have the water, they will assemble in the Ossuary. It is their stronghold near Havana.</String>
		<String _locID ='27144' gamecharacter ='Amelia' soundfilename ='AMEL0175' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then we'll follow him there.</String>
		<String _locID ='27145' gamecharacter ='Kanyenke' soundfilename ='KANY0200' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>So you believe in the legend of the Fountain's water?</String>
		<String _locID ='27146' gamecharacter ='Amelia' soundfilename ='AMEL0180' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I don't know what to believe ... but what will the world be like if Beaumont lives forever?</String>
		<String _locID ='27147' gamecharacter ='Amelia' soundfilename ='AMEL0185' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The navy said they'd send warships to fight the Circle. Where are they?</String>
		<String _locID ='27148' gamecharacter ='Kanyenke' soundfilename ='KANY0205' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>In my experience, the American government's promises are ... less than reliable.</String>
		<String _locID ='27149' gamecharacter ='Amelia' soundfilename ='AMEL0190' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>They're just late. Get to shore and set up camp.</String>
		<String _locID ='27159' gamecharacter ='Old Coot' soundfilename ='MORG0200' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>So you made it.</String>
		<String _locID ='27160' gamecharacter ='Amelia' soundfilename ='AMEL0220' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yep. Falcon Company wasn't the first, but we'll still get a piece of the pie.</String>
		<String _locID ='27161' gamecharacter ='Old Coot' soundfilename ='MORG0205' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>The papers are saying your money troubles are over.</String>
		<String _locID ='27162' gamecharacter ='Amelia' soundfilename ='AMEL0225' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We managed to find some new ... investors. In Florida and Cuba.</String>
		<String _locID ='27163' gamecharacter ='Old Coot' soundfilename ='MORG0210' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Good, glad to hear it. Your family must be so proud.</String>
		<String _locID ='27164' gamecharacter ='Old Coot' soundfilename ='MORG0215' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>This land belongs to you now. You and folks like you -- folks with steel in their backbone.</String>
		<String _locID ='27165' gamecharacter ='Amelia' soundfilename ='AMEL0230' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I'd stay and chat, old timer, but the train's coming.</String>
		<String _locID ='27166' gamecharacter ='Old Coot' soundfilename ='MORG0220' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>You broke the Circle -- and in just one lifetime, too.</String>
		<String _locID ='27167' gamecharacter ='Amelia' soundfilename ='AMEL0235' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What did you say?</String>
		<String _locID ='27168' gamecharacter ='Old Coot' soundfilename ='MORG0225' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Don't miss your train.</String>
		<String _locID ='27169'>Flock of Geese</String>
		<String _locID ='27172' symbol ='cStringmerceditListHeader'>(unit, min, max, increment)</String>
		<String _locID ='27174'>Revealer to All</String>
		<String _locID ='27175'>Revealer to All</String>
		<String _locID ='27176' symbol ='cStringLimberedMode'>Limbered Mode</String>
		<String _locID ='27177' symbol ='cStringLimberedActive'>This unit is currently limbered and cannot attack.</String>
		<String _locID ='27178' symbol ='cStringLimberedInactive'>This unit cannot be limbered.</String>
		<String _locID ='27179' gamecharacter ='Soldier' soundfilename ='GENR5000'>My lord, the Turks are moving in the great bombards. How can we defeat them with pike and shot?</String>
		<String _locID ='27180' gamecharacter ='Morgan' soundfilename ='MORG5000'>We can't. We need cavalry. We need to signal Commander Alain and the rest of the knights.</String>
		<String _locID ='27181' gamecharacter ='Soldier' soundfilename ='GENR5005'>Morgan the Ottomans are flanking to try and attack the settlers on the hill.</String>
		<String _locID ='27182' gamecharacter ='Morgan' soundfilename ='MORG5005'>Move the crossbow to the forward walls to attack the janissaries! Defend the fort at all costs!</String>
		<String _locID ='27183' gamecharacter ='Alain' soundfilename ='ALAI5000'>Why is the signal fire lit and why am I here, Morgan? I ordered you to defend the fort.</String>
		<String _locID ='27184' gamecharacter ='Morgan' soundfilename ='MORG5010'>Use the pikemen to attack the Ottoman cavalry.</String>
		<String _locID ='27185' gamecharacter ='Alain' soundfilename ='ALAI5005'>Well, the Falcon can't stand up to my heavy cavalry. Lead on, Morgan and destroy those cannon.</String>
		<String _locID ='27186' gamecharacter ='Alain' soundfilename ='ALAI5010'>It appears the Falcon is gone.</String>
		<String _locID ='27187' gamecharacter ='Morgan' soundfilename ='MORG5015'>Get some settlers to the top of the hill to the west and light the signal fire.</String>
		<String _locID ='27188' gamecharacter ='Morgan' soundfilename ='MORG5020'>Two to go!</String>
		<String _locID ='27189' gamecharacter ='Morgan' soundfilename ='MORG5025'>Good job. Let's get that last one.</String>
		<String _locID ='27191' gamecharacter ='Sahin' soundfilename ='SAHI2000'>The Frenks are on the hill trying to send a signal.</String>
		<String _locID ='27192' gamecharacter ='Morgan' soundfilename ='MORG5035'>We'll have to hurry then. Get some men up the hill and defend those settlers. If they die we die.</String>
		<String _locID ='27193' gamecharacter ='Sahin' soundfilename ='SAHI2005'>Send a ship around their flank and attack those settlers.</String>
		<String _locID ='27194' gamecharacter ='Morgan' soundfilename ='MORG5040'>My lord, Sahin the Falcon is advancing with great bombards.</String>
		<String _locID ='27195' gamecharacter ='Colonist' soundfilename ='GENR2000'>We've done it, the signal fire is burning!</String>
		<String _locID ='27196' gamecharacter ='Morgan' soundfilename ='MORG5045'>More bombards! I hope Alain is on his way.</String>
		<String _locID ='27197' gamecharacter ='Morgan' soundfilename ='MORG5050'>The Ottomans are protecting weapons and supplies in the caves to the east. We must push them out of there.</String>
		<String _locID ='27198' gamecharacter ='Morgan' soundfilename ='MORG5055'>We need to build an artillery foundry and train hoop throwers. They know how to deal with janissaries.</String>
		<String _locID ='27199' gamecharacter ='Morgan' soundfilename ='MORG5060'>Another cache! Destroy it!</String>
		<String _locID ='27200' gamecharacter ='Morgan' soundfilename ='MORG5065'>We have to destroy all these weapon caches!</String>
		<String _locID ='27201' gamecharacter ='Alain' soundfilename ='ALAI5015'>The Ottomans are using the caves to stage their attacks on Malta. We must stop them.</String>
		<String _locID ='27202' gamecharacter ='Alain' soundfilename ='ALAI5020'>There's the entrance to the caves! The weapons caches must be inside.</String>
		<String _locID ='27203' gamecharacter ='Morgan' soundfilename ='MORG5070'>Attack the weapon caches with anything to blow them up.</String>
		<String _locID ='27204' gamecharacter ='Alain' soundfilename ='ALAI5025'>The Ottomans built those buildings too close to the shore. Our ships can get within range to bombard them!</String>
		<String _locID ='27205' gamecharacter ='Morgan' soundfilename ='MORG5075'>Continue expanding the colony, we will need military buildings and a dock before we can fight our way past this pirate.</String>
		<String _locID ='27206' gamecharacter ='Morgan' soundfilename ='MORG5080'>The pirate Elisabet has a small base on this island.</String>
		<String _locID ='27208' gamecharacter ='Morgan' soundfilename ='MORG5090'>Our ship is badly damaged. Start a colony on this island and wait for more ships to arrive from Malta.</String>
		<String _locID ='27212' gamecharacter ='Morgan' soundfilename ='MORG5110'>This ship is too damaged to fight through those fireships. We risk losing our covered wagon!</String>
		<String _locID ='27215' gamecharacter ='Morgan' soundfilename ='MORG5125'>Destroy the pirate's fireships before they can ram us!</String>
		<String _locID ='27218' gamecharacter ='Sailor' soundfilename ='GENR5025'>Canoes are approaching!</String>
		<String _locID ='27219' gamecharacter ='Sailor' soundfilename ='GENR5030'>Thanks to that pirate, we'll need some new ships.</String>
		<String _locID ='27221'>Royal Decree to Claim the New World</String>
		<String _locID ='27222'>Provides your Church with unique Spanish improvements.</String>
		<String _locID ='27224'>Warships attack increased.</String>
		<String _locID ='27225'>Warships Broadside attack increased.</String>
		<String _locID ='27226' gamecharacter ='Sailor' soundfilename ='GENR5035'>Native warriors have landed!</String>
		<String _locID ='27227'>Warships hitpoints increased.</String>
		<String _locID ='27228' gamecharacter ='Sahin' soundfilename ='SAHI5000'>And now this knight chases me all the way to the New World?</String>
		<String _locID ='27230' gamecharacter ='Sahin' soundfilename ='SAHI5005'>He does not understand. We are not after the Lake of the Moon. We just want to keep it away from the Circle.</String>
		<String _locID ='27231' gamecharacter ='Morgan' soundfilename ='MORG5145'>After them!</String>
		<String _locID ='27232' gamecharacter ='Morgan' soundfilename ='MORG5150'>Now we can hunt for Sahin and the Turks.</String>
		<String _locID ='27233' gamecharacter ='Morgan' soundfilename ='MORG5155'>Destroy the entire Turkish colony.</String>
		<String _locID ='27241' gamecharacter ='Morgan' soundfilename ='MORG5200'>The Aztec city is under attack by the Spanish! We must help defend it!</String>
		<String _locID ='27243' gamecharacter ='Soldier' soundfilename ='GENR5040'>The Spanish are attacking again!</String>
		<String _locID ='27244'>Monitor attack and hitpoints increased.</String>
		<String _locID ='27245'>Percussion Lock</String>
		<String _locID ='27246'>Armor Plating</String>
		<String _locID ='27247'>Ship's Howitzers</String>
		<String _locID ='27248' gamecharacter ='Lizzie' soundfilename ='LIZZ5000'>Prove yourself worthy to sail with me before I leave, and I'll take you to Florida.</String>
		<String _locID ='27249' gamecharacter ='Morgan' soundfilename ='MORG5210'>Making a name for myself in these islands should impress Lizzie. I'll have to find ways to improve my reputation.</String>
		<String _locID ='27250' gamecharacter ='Lizzie' soundfilename ='LIZZ5005'>Ahh ... Morgan Black, you've made quite a name for yourself around here.</String>
		<String _locID ='27251' gamecharacter ='Lizzie' soundfilename ='LIZZ5010'>I've had men more famous than you aboard my ship, Morgan. Come back when people around here know who you are.</String>
		<String _locID ='27252' gamecharacter ='Morgan' soundfilename ='MORG5215'>We've got to find a way to destroy them.</String>
		<String _locID ='27254' gamecharacter ='Morgan' soundfilename ='MORG5220'>We'll have to siege the forts from land.</String>
		<String _locID ='27255' gamecharacter ='Morgan' soundfilename ='MORG5225'>We need to capture just one more treasure ship.</String>
		<String _locID ='27256' gamecharacter ='Soldier' soundfilename ='GENR5050'>We can't sail past those forts - they have the bay entrance covered with cannon. They'll tear us to shreds.</String>
		<String _locID ='27257' gamecharacter ='Morgan' soundfilename ='MORG5230'>Inca prisoners! Free them!.</String>
		<String _locID ='27258' gamecharacter ='Sahin' soundfilename ='SAHI5010'>Morgan Black has come to my rescue? Unbelievable.</String>
		<String _locID ='27259' gamecharacter ='Morgan' soundfilename ='MORG5235'>Not to worry, Falcon. I just want the honor of gutting you myself.</String>
		<String _locID ='27260' gamecharacter ='Morgan' soundfilename ='MORG5240'>The treasure fleet is ours!</String>
		<String _locID ='27262'>Carronade</String>
		<String _locID ='27263' symbol ='cStringmerceditAddBtn'>Add Mercenary</String>
		<String _locID ='27264' symbol ='cStringmerceditDeleteBtn'>Delete Mercenary</String>
		<String _locID ='27265' gamecharacter ='Morgan' soundfilename ='MORG5250'>The Boneguard are attempting to re-capture the fixed gun -- stop them!</String>
		<String _locID ='27266' gamecharacter ='Morgan' soundfilename ='MORG5255'>We've got to keep up our attacks on the Fountain of Youth.</String>
		<String _locID ='27267' gamecharacter ='Morgan' soundfilename ='MORG5260'>Our base has been overrun. All is lost.</String>
		<String _locID ='27268' gamecharacter ='Sahin' soundfilename ='SAHI5015'>If we target the fixed gun on the Fountain it will help us destroy it.</String>
		<String _locID ='27269' gamecharacter ='Sahin' soundfilename ='SAHI5020'>We have captured the great cannon!</String>
		<String _locID ='27270' gamecharacter ='Morgan' soundfilename ='MORG5265'>The Circle has re-captured the fixed gun! We must kill all their soldiers near it to take it back!</String>
		<String _locID ='27271' gamecharacter ='Morgan' soundfilename ='MORG5270'>We've re-captured the fixed gun!</String>
		<String _locID ='27272' gamecharacter ='Morgan' soundfilename ='MORG5275'>The Circle's fort is too well defended. We need to destroy the Fountain to prevent Alain from getting what he wants!</String>
		<String _locID ='27273' gamecharacter ='Sahin' soundfilename ='SAHI5025'>The Circle has landed troops on our shore - they may try to re-capture the fixed gun.</String>
		<String _locID ='27274' gamecharacter ='Lizzie' soundfilename ='LIZZ5015'>Another fireship has arrived.</String>
		<String _locID ='27275' gamecharacter ='Lizzie' soundfilename ='LIZZ5020'>Perhaps we can lure a few enemy ships into range of the fixed gun.</String>
		<String _locID ='27278' gamecharacter ='Inca Warrior' soundfilename ='CHIL5000'>There is a Seminole tribe nearby. You may be able to gain their help, if the Circle have not imprisoned them.</String>
		<String _locID ='27280' gamecharacter ='Soldier' soundfilename ='GENR5055'>I don't understand. The Cherokee have always been peaceful neighbors. Why are they attacking?</String>
		<String _locID ='27281' gamecharacter ='Colonist' soundfilename ='GENR5060'>Help us!</String>
		<String _locID ='27282' gamecharacter ='Colonist' soundfilename ='GENR5065'>Aaaaaaaaaaaaa! </String>
		<String _locID ='27283' gamecharacter ='Colonist' soundfilename ='GENR5070'>The Cherokee are right behind us!</String>
		<String _locID ='27284' gamecharacter ='Colonist' soundfilename ='GENR5075'>They're going to kill us!</String>
		<String _locID ='27285' gamecharacter ='John' soundfilename ='JOHN5000'>Get them into the colony! Hurry!</String>
		<String _locID ='27286' gamecharacter ='Soldier' soundfilename ='GENR5080'>Another wave of Cherokee sighted!</String>
		<String _locID ='27287' gamecharacter ='Soldier' soundfilename ='GENR5085'>Cherokee warriors! Attacking from the south!</String>
		<String _locID ='27288' gamecharacter ='Soldier' soundfilename ='GENR5090'>Cherokee warriors! Attacking from the north!</String>
		<String _locID ='27289' gamecharacter ='Soldier' soundfilename ='GENR5095'>Cherokee warriors! Attacking from the west!</String>
		<String _locID ='27290' gamecharacter ='Soldier' soundfilename ='GENR5100'>Cherokee warriors! Attacking from the east!</String>
		<String _locID ='27293' gamecharacter ='John' soundfilename ='JOHN5005'>More colonists ... get them into the colony!</String>
		<String _locID ='27294' gamecharacter ='Stuart' soundfilename ='STUA5000'>Cannon? How did the Cherokee get cannon!?</String>
		<String _locID ='27295' gamecharacter ='Soldier' soundfilename ='GENR5105'>Cannon at the walls! We've got to destroy them!</String>
		<String _locID ='27296' gamecharacter ='John' soundfilename ='JOHN5010'>Push them back and repair that wall!</String>
		<String _locID ='27297' gamecharacter ='Stuart' soundfilename ='STUA5010'>They've breached the wall!</String>
		<String _locID ='27298' gamecharacter ='John' soundfilename ='JOHN5015'>You colonists will have to fight alongside us. Give them weapons -- they're militia now!</String>
		<String _locID ='27299' gamecharacter ='Kanyenke' soundfilename ='KANY5000'>Something feels wrong here, John.</String>
		<String _locID ='27300' gamecharacter ='John' soundfilename ='JOHN5020'>Ambush!</String>
		<String _locID ='27301' gamecharacter ='John' soundfilename ='JOHN5025'>Those are British riflemen. What are they doing here?</String>
		<String _locID ='27302' gamecharacter ='Kanyenke' soundfilename ='KANY5005'>That explains the Cherokee cannon ... they have allied with the British!</String>
		<String _locID ='27303' gamecharacter ='John' soundfilename ='JOHN5030'>Pull back! We don't have enough men to fight the British! We'll have to establish a base!</String>
		<String _locID ='27304' gamecharacter ='Soldier' soundfilename ='GENR5110'>Sir, British frigates are shelling the colony! Stuart needs your help!</String>
		<String _locID ='27305' gamecharacter ='John' soundfilename ='JOHN5035'>Ride back and tell Stuart that we'll do what we can. We've got our own problems here.</String>
		<String _locID ='27306' gamecharacter ='Soldier' soundfilename ='GENR5115'>Yes, sir!</String>
		<String _locID ='27307' gamecharacter ='Soldier' soundfilename ='GENR5120'>We've driven off the British warships!</String>
		<String _locID ='27308' gamecharacter ='Kanyenke' soundfilename ='KANY5010'>I do not like this. They are leading us further and further into the woods.</String>
		<String _locID ='27309'>Hand infantry mercenary</String>
		<String _locID ='27310'>Pirate mercenary from the Barbary Coast.</String>
		<String _locID ='27311'>Barbary Corsair</String>
		<String _locID ='27312'>INF Barbary Corsair</String>
		<String _locID ='27317' gamecharacter ='Kanyenke' soundfilename ='KANY5015'>My people cannot hold off the British for long.</String>
		<String _locID ='27318' gamecharacter ='John' soundfilename ='JOHN5040'>Hold on, Nonahkee - we're coming!</String>
		<String _locID ='27319' gamecharacter ='John' soundfilename ='JOHN5045'>We must keep up our attacks, regardless of the losses!</String>
		<String _locID ='27320' gamecharacter ='John' soundfilename ='JOHN5050'>If the British are fighting us, the Iroquois can mount an attack from the other side.</String>
		<String _locID ='27321' gamecharacter ='John' soundfilename ='JOHN5055'>See if we can't get some cannon up on high ground, on the sides of the British camp.</String>
		<String _locID ='27322' gamecharacter ='Nonahkee' soundfilename ='NONA5000'>We are losing much of our village, brother. We cannot hold out for long.</String>
		<String _locID ='27323' gamecharacter ='Nonahkee' soundfilename ='NONA5005'>The tribe is preparing to attack the British on our side.</String>
		<String _locID ='27324' gamecharacter ='John' soundfilename ='JOHN5060'>If we take out the British mortars on the other side they can no longer attack the buildings in the Iroquois village.</String>
		<String _locID ='27325' gamecharacter ='Kanyenke' soundfilename ='KANY5020'>The warriors of my sister's village have broken through the British walls.</String>
		<String _locID ='27326' gamecharacter ='Kanyenke' soundfilename ='KANY5025'>The British white men will pay at the hands of those Iroquois warriors.</String>
		<String _locID ='27327' gamecharacter ='John' soundfilename ='JOHN5065'>Captain, once we are through the walls, help the Iroquois destroy the entire British camp.</String>
		<String _locID ='27328'>Transforms into a Town Center</String>
		<String _locID ='27329'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID ='27330'>Covered Wagon</String>
		<String _locID ='27332' gamecharacter ='Kanyenke' soundfilename ='KANY5030'>For what the British have done to my sister's village, every building must be destroyed.</String>
		<String _locID ='27333' gamecharacter ='John' soundfilename ='JOHN5070'>It looks like the French could use our help.</String>
		<String _locID ='27334' gamecharacter ='John' soundfilename ='JOHN5075'>Take the men and help push the British back across the river.</String>
		<String _locID ='27335' gamecharacter ='Kanyenke' soundfilename ='KANY5035'>We must make sure there are no British soldiers on our side of the river.</String>
		<String _locID ='27336' gamecharacter ='French General' soundfilename ='GENR5125'>Thank you for lending support. Join us in this border war and help us defeat the British.</String>
		<String _locID ='27337' gamecharacter ='French General' soundfilename ='GENR5130'>In order to defeat the British we will need to destroy all the forts on their side of the river.</String>
		<String _locID ='27338' gamecharacter ='John' soundfilename ='JOHN5080'>The wood from the trees in this area is too poor to build ships with -- we'll have to rely on your navy, Colonel Washington.</String>
		<String _locID ='27339' gamecharacter ='Washington' soundfilename ='WASH5000'>My warships will sail into these great lakes soon. In the meantime we should establish a base here, and construct some cannon!</String>
		<String _locID ='27340' gamecharacter ='Washington' soundfilename ='WASH5005'>My warships will be arriving one at a time.</String>
		<String _locID ='27341' gamecharacter ='Washington' soundfilename ='WASH5010'>We won't be able to challenge Warwick in the next lake until all of my warships are here.</String>
		<String _locID ='27342' gamecharacter ='John' soundfilename ='JOHN5085'>Anchor Washington's warship near this Secret -- we'll need it for defense while we wait for the third ship to arrive!</String>
		<String _locID ='27343' gamecharacter ='John' soundfilename ='JOHN5090'>Anchor Washington's ship at the mouth of the bay and prepare to weather an attack from the water!</String>
		<String _locID ='27344' gamecharacter ='Washington' soundfilename ='WASH5015'>It's time! Gather all of my warships together -- we'll strike Warwick with my navy's full strength.</String>
		<String _locID ='27345' gamecharacter ='Washington' soundfilename ='WASH5020'>We must take out the outposts of these Boneguard before my warships arrive.</String>
		<String _locID ='27346' gamecharacter ='John' soundfilename ='JOHN5095'>Anchor Washington's ship at the mouth of the bay for maximum defense against possible naval assault.</String>
		<String _locID ='27347' gamecharacter ='John' soundfilename ='JOHN5100'>We'll use land units to siege the Boneguard outposts around this great lake -- don't forget the cannon!</String>
		<String _locID ='27348' gamecharacter ='John' soundfilename ='JOHN5105'>If our coffers run low we may need to establish a trade route for funds.</String>
		<String _locID ='27349' gamecharacter ='Lakota Chief' soundfilename ='GENR5135'>This Warwick and his Boneguard seek to kill all the chiefs on the plains. Earn the respect of the tribes before the last chief is killed, and Warwick will be driven from our lands.</String>
		<String _locID ='27361' gamecharacter ='Native Warrior' soundfilename ='GENR5180'>The Boneguard are attacking a tribe. Stop them!</String>
		<String _locID ='27362' gamecharacter ='John' soundfilename ='JOHN5120'>This beast is enormous!</String>
		<String _locID ='27366' gamecharacter ='John' soundfilename ='JOHN5140'>We should build a trading post at the Lakota village near where we first arrived.</String>
		<String _locID ='27367' gamecharacter ='Lakota Chief' soundfilename ='GENR5185'>The sacred hilltop has been cleansed.</String>
		<String _locID ='27375' gamecharacter ='Kanyenke' soundfilename ='KANY5045'>We are going to need resources to build up and defend ourselves, but we have little food, wood, or coin.</String>
		<String _locID ='27376' gamecharacter ='John' soundfilename ='JOHN5145'>Warwick is getting wagonloads of resources. Let's relieve him of some of them.</String>
		<String _locID ='27377' gamecharacter ='John' soundfilename ='JOHN5150'>Warwick's base is much too well defended for us to assault now, but we can steal some of the supply wagons being escorted into his fort.</String>
		<String _locID ='27378' gamecharacter ='John' soundfilename ='JOHN5155'>Bring the stolen supply wagon to our town center so we can use the resources ourselves.</String>
		<String _locID ='27379' gamecharacter ='Kanyenke' soundfilename ='KANY5050'>The supply wagons appear to carry food, wood, coin or are loaded with a combination of all three resources.</String>
		<String _locID ='27380' gamecharacter ='John' soundfilename ='JOHN5160'>We only have a short amount of time before Warwick's fort will be too well-defended to destroy.</String>
		<String _locID ='27382' gamecharacter ='John' soundfilename ='JOHN5165'>Another attack on our town -- we've got to hold out until we can launch a counter-attack! </String>
		<String _locID ='27383' gamecharacter ='John' soundfilename ='JOHN5170'>We cannot siege Warwick's fort yet -- it is too strong.</String>
		<String _locID ='27384' gamecharacter ='Kanyenke' soundfilename ='KANY5060'>We are under attack!</String>
		<String _locID ='27385' gamecharacter ='Kanyenke' soundfilename ='KANY5065'>We have captured another supply wagon.</String>
		<String _locID ='27391' gamecharacter ='John' soundfilename ='JOHN5200'>We only have five minutes left to destroy Warwick's fort.</String>
		<String _locID ='27392' gamecharacter ='John' soundfilename ='JOHN5205'>Destroy Warwick's fort.</String>
		<String _locID ='27393' gamecharacter ='Kanyenke' soundfilename ='KANY5070'>That's one less supply wagon for Warwick, and one more for us.</String>
		<String _locID ='27395' gamecharacter ='Soldier' soundfilename ='GENR5210'>Another platoon of Russians is approaching!</String>
		<String _locID ='27397' gamecharacter ='Soldier' soundfilename ='GENR5215'>The Russians are bringing cannon into the pass. They'll be able to reach us on the cliffs!</String>
		<String _locID ='27399' gamecharacter ='Soldier' soundfilename ='GENR5220'>A Russian platoon approaching!</String>
		<String _locID ='27401' gamecharacter ='Soldier' soundfilename ='GENR5225'>The Russians have got a cannon through!</String>
		<String _locID ='27402' gamecharacter ='Soldier' soundfilename ='GENR5230'>Another cannon has made it past us!</String>
		<String _locID ='27403' gamecharacter ='Kanyenke' soundfilename ='KANY5100'>John Black has done it!</String>
		<String _locID ='27404' gamecharacter ='Amelia' soundfilename ='AMEL5000'>Allying with the Indians in this region will greatly help us get this railroad through.</String>
		<String _locID ='27405' gamecharacter ='Amelia' soundfilename ='AMEL5005'>Only our trading posts can be built along the trade route to complete this railroad.</String>
		<String _locID ='27406' gamecharacter ='Cooper' soundfilename ='COOP5000'>Indians are attacking the trading post.</String>
		<String _locID ='27407' gamecharacter ='Railroad Boss' soundfilename ='GENR5235'>The Falcon Company will never own the railroad in this region.</String>
		<String _locID ='27408' gamecharacter ='Amelia' soundfilename ='AMEL5010'>Build defenses around our trading post.</String>
		<String _locID ='27409' gamecharacter ='Cooper' soundfilename ='COOP5005'>We should get some men out to all of the trading posts to help defend them..</String>
		<String _locID ='27410' gamecharacter ='Cooper' soundfilename ='COOP5010'>A train is on the way. We must defend it!</String>
		<String _locID ='27411' gamecharacter ='Amelia' soundfilename ='AMEL5015'>If we upgrade our trade route to locomotives we will get the resources much faster.</String>
		<String _locID ='27412' gamecharacter ='Cooper' soundfilename ='COOP5015'>Another train on the way!</String>
		<String _locID ='27413' gamecharacter ='Amelia' soundfilename ='AMEL5020'>Incoming train!</String>
		<String _locID ='27414' gamecharacter ='Amelia' soundfilename ='AMEL5025'>The trains are bringing resources into the fort! The trading posts must not fall!</String>
		<String _locID ='27415' gamecharacter ='Beaumont' soundfilename ='BEAU5000'>Ha ha! That's ten Mexicans for me, cheri!</String>
		<String _locID ='27416' gamecharacter ='Beaumont' soundfilename ='BEAU5005'>Twenty!</String>
		<String _locID ='27417' gamecharacter ='Cooper' soundfilename ='COOP5020'>Mexican artillery! Stop them!</String>
		<String _locID ='27418' gamecharacter ='Cooper' soundfilename ='COOP5025'>White animals, look out!</String>
		<String _locID ='27419' gamecharacter ='Kanyenke' soundfilename ='KANY5105'>We must find a way into the mines to help our friends.</String>
		<String _locID ='27420' gamecharacter ='Amelia' soundfilename ='AMEL5030'>Free the prisoners!</String>
		<String _locID ='27421' gamecharacter ='Prisoner' soundfilename ='GENR5240'>Thank you for freeing me ... but there are more prisoners in these mines.</String>
		<String _locID ='27422' gamecharacter ='Second Prisoner' soundfilename ='GENR5245'>We're saved!</String>
		<String _locID ='27423' gamecharacter ='Amelia' soundfilename ='AMEL5035'>We're trapped inside ...</String>
		<String _locID ='27424' gamecharacter ='Cooper' soundfilename ='COOP5030'>Cave-in!</String>
		<String _locID ='27425' gamecharacter ='Kanyenke' soundfilename ='KANY5110'>They are trapped -- we must find another way in. They will not last long without our warriors.</String>
		<String _locID ='27426' gamecharacter ='Amelia' soundfilename ='AMEL5040'>We'll have to make do without Kanyenke and his men ... let's go.</String>
		<String _locID ='27427' gamecharacter ='Cooper' soundfilename ='COOP5035'>We've flattened one of the outposts. Two more to go.</String>
		<String _locID ='27428' gamecharacter ='Cooper' soundfilename ='COOP5040'>Two outposts down, one to go.</String>
		<String _locID ='27430' gamecharacter ='Amelia' soundfilename ='AMEL5045'>We've got to destroy the outposts that are defending the shipwrecks.</String>
		<String _locID ='27431' gamecharacter ='Kanyenke' soundfilename ='KANY5115'>We should ally with the Seminole tribes in this area. As well as helping us fight, they may surprise us with useful information.</String>
		<String _locID ='27432' gamecharacter ='Kanyenke' soundfilename ='KANY5120'>Beaumont has allied with this Seminole tribe. If we destroy his trading post, we will be free to ally with them ourselves.</String>
		<String _locID ='27433' gamecharacter ='Cooper' soundfilename ='COOP5050'>The old fixed gun will make quick work of Beaumont's outpost!</String>
		<String _locID ='27435' gamecharacter ='Cooper' soundfilename ='COOP5055'>Amelia! The mine near your base is depleted. You'll need to collect coin from the shipwrecks.</String>
		<String _locID ='27437' gamecharacter ='Cooper' soundfilename ='COOP5065'>This swamp was the 'Lake of the Moon?'</String>
		<String _locID ='27438' gamecharacter ='Amelia' soundfilename ='AMEL5055'>I don't see any 'Fountain of Youth,' but the area is littered with doubloons from that old Spanish treasure fleet.</String>
		<String _locID ='27442' gamecharacter ='Amelia' soundfilename ='AMEL5070'>It looks like you're going to be sharing some of that loot, Beaumont!</String>
		<String _locID ='27444' gamecharacter ='Amelia' soundfilename ='AMEL5075'>All that remains is to destroy Beaumont's town center.</String>
		<String _locID ='27445' gamecharacter ='Amelia' soundfilename ='AMEL5080'>We've done it! Beaumont's base in this swamp is no more!</String>
		<String _locID ='27449' gamecharacter ='Bolivar' soundfilename ='BOLI5000' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I am General Bolivar. What are you doing here? Are you with the Spanish?</String>
		<String _locID ='27450' gamecharacter ='Amelia' soundfilename ='AMEL5085' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>No. We're chasing a Frenchman -- Beaumont. He's looking for the old Inca lands.</String>
		<String _locID ='27451' gamecharacter ='Kanyenke' soundfilename ='KANY5125'>Troops are approaching ... but they are not attacking.</String>
		<String _locID ='27452' gamecharacter ='Spanish Villager' soundfilename ='GENR5250'>Thank you. Take these resources and use the military buildings the Spanish left behind.</String>
		<String _locID ='27453' gamecharacter ='Bolivar' soundfilename ='BOLI5005' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I know this place. You'll never get past the Spanish.</String>
		<String _locID ='27454' gamecharacter ='Bolivar' soundfilename ='BOLI5010' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>But ... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman.</String>
		<String _locID ='27455' gamecharacter ='Bolivar' soundfilename ='BOLI5015'>The Spanish fort is heavily defended. Only an attack from all our forces will succeed.</String>
		<String _locID ='27456' gamecharacter ='Bolivar' soundfilename ='BOLI5020'>Attack now!</String>
		<String _locID ='27457' gamecharacter ='Amelia' soundfilename ='AMEL5090'>There's a pass up ahead! See it?</String>
		<String _locID ='27458' gamecharacter ='Kanyenke' soundfilename ='KANY5130'>Are you sure this is the trail?</String>
		<String _locID ='27459' gamecharacter ='Amelia' soundfilename ='AMEL5095'>Does it matter? We can't get back the way we came! We're going forward!</String>
		<String _locID ='27460' gamecharacter ='Kanyenke' soundfilename ='KANY5135'>Stop that scout! If he reaches the Boneguard army, they'll be able to move forward.</String>
		<String _locID ='27461' gamecharacter ='Kanyenke' soundfilename ='KANY5140'>The Boneguard army has beaten us to the valley.</String>
		<String _locID ='27462' gamecharacter ='Amelia' soundfilename ='AMEL5100'>We're running out of time. We've got to fight our way across the pass before that storm catches up with us.</String>
		<String _locID ='27463' gamecharacter ='Kanyenke' soundfilename ='KANY5145'>If we station a soldier on an ancient ruin site he should help us see enemy positions.</String>
		<String _locID ='27464' gamecharacter ='Amelia' soundfilename ='AMEL5105'>We've made it to the valley!</String>
		<String _locID ='27465' gamecharacter ='Amelia' soundfilename ='AMEL5110'>Another scout! We need to keep him from reaching the main army.</String>
		<String _locID ='27466' gamecharacter ='Kanyenke' soundfilename ='KANY5150'>There are bandits in these mountains as well.</String>
		<String _locID ='27467' gamecharacter ='Amelia' soundfilename ='AMEL5115'>Kill that Boneguard soldier before he escapes to warn the others!</String>
		<String _locID ='27468' gamecharacter ='Amelia' soundfilename ='AMEL5120'>We can use this cannon to try to blast a passage through that landslide. Hurry!</String>
		<String _locID ='27469' gamecharacter ='Kanyenke' soundfilename ='KANY5155'>Maybe we can buy these bandits off. If we lure one of them to the ore nearby, they will let us pass.</String>
		<String _locID ='27470' gamecharacter ='Amelia' soundfilename ='AMEL5125'>We need to engage each group of Boneguard enemies to defeat them.</String>
		<String _locID ='27471' gamecharacter ='Amelia' soundfilename ='AMEL5130'>We need to set up an ambush for the next group of Boneguard. We should put soldiers who can attack at range along these cliffs, and then lure our enemies down the canyon.</String>
		<String _locID ='27472' gamecharacter ='Amelia' soundfilename ='AMEL5135'>We need to use our cavalry to destroy that cannon. The rest of this group should be easy enough to defeat.</String>
		<String _locID ='27473' gamecharacter ='Amelia' soundfilename ='AMEL5140'>That bandit enclave is too strong to fight. Tribute all of our coin to them to buy them off.</String>
		<String _locID ='27474' gamecharacter ='Kanyenke' soundfilename ='KANY5160'>Amelia, the storm is coming -- we have got to hurry.</String>
		<String _locID ='27475' gamecharacter ='High Priest' soundfilename ='CHIL5005'>Another wave of enemy soldiers is coming.</String>
		<String _locID ='27477' gamecharacter ='High Priest' soundfilename ='CHIL5015'>The enemies are bringing cannon -- send your cavalry to destroy them.</String>
		<String _locID ='27479' gamecharacter ='High Priest' soundfilename ='CHIL5025'>A group of our brave warriors has returned from patrol -- use them where they are needed most.</String>
		<String _locID ='27480' gamecharacter ='Amelia' soundfilename ='AMEL5145'>We've got to strengthen the defenses of this Inca city however we can!</String>
		<String _locID ='27487' gamecharacter ='High Priest' soundfilename ='CHIL5030'>Our cannon are on their way -- you have to hold out until they reach us!</String>
		<String _locID ='27488' gamecharacter ='High Priest' soundfilename ='CHIL5035'>Protect our approaching cannon from enemy patrols!</String>
		<String _locID ='27492' gamecharacter ='Amelia' soundfilename ='AMEL5190'>They've destroyed one of the sacred Inca temples.</String>
		<String _locID ='27493' gamecharacter ='High Priest' soundfilename ='CHIL5040'>They have destroyed another Inca temple.</String>
		<String _locID ='27494' gamecharacter ='High Priest' soundfilename ='CHIL5045'>If our enemies destroy all of the temples, the Inca will lose the city and all hope.</String>
		<String _locID ='27495' gamecharacter ='High Priest' soundfilename ='CHIL5050'>There is only one Inca temple left in the city -- it must not fall!</String>
		<String _locID ='27496' gamecharacter ='High Priest' soundfilename ='CHIL5055'>The city is saved!</String>
		<String _locID ='27497' gamecharacter ='Amelia' soundfilename ='AMEL5195'>Our ships ... they're all destroyed!</String>
		<String _locID ='27498' gamecharacter ='Kanyenke' soundfilename ='KANY5170'>The Boneguard navy is attacking!</String>
		<String _locID ='27499' gamecharacter ='Beaumont' soundfilename ='BEAU5010'>Mmm ... you've walked right into my trap, cheri!</String>
		<String _locID ='27500' gamecharacter ='American Captain' soundfilename ='GENR5255'>Looks like you could use some help.</String>
		<String _locID ='27501' gamecharacter ='Amelia' soundfilename ='AMEL5200'>Lay siege to the Ossuary! Beaumont is ours!</String>
		<String _locID ='27502' gamecharacter ='Amelia' soundfilename ='AMEL5205'>About time!</String>
		<String _locID ='27503' gamecharacter ='Amelia' soundfilename ='AMEL5210'>We've got to hold out until the American fleet arrives!</String>
		<String _locID ='27504' gamecharacter ='Morgan' soundfilename ='MORG7000'>Send for reinforcements from the Home City.</String>
		<String _locID ='27505' gamecharacter ='Morgan' soundfilename ='MORG7005'>Good work.</String>
		<String _locID ='27506' gamecharacter ='Morgan' soundfilename ='MORG7010'>Excellent work, men!</String>
		<String _locID ='27507' gamecharacter ='Morgan' soundfilename ='MORG7015'>We should ally with the natives in the area.</String>
		<String _locID ='27508' gamecharacter ='Morgan' soundfilename ='MORG7020'>We might want to build an outpost near the native villages to help protect our trading post.</String>
		<String _locID ='27509' gamecharacter ='John' soundfilename ='JOHN7000'>Call for reinforcements from the Home City.</String>
		<String _locID ='27510' gamecharacter ='John' soundfilename ='JOHN7005'>Good work.</String>
		<String _locID ='27511' gamecharacter ='John' soundfilename ='JOHN7010'>Excellent work, men!</String>
		<String _locID ='27512' gamecharacter ='John' soundfilename ='JOHN7015'>We should ally with the natives in the area.</String>
		<String _locID ='27513' gamecharacter ='John' soundfilename ='JOHN7020'>We'll need to build a trading post near the native villages to get them to ally with us.</String>
		<String _locID ='27514' gamecharacter ='Amelia' soundfilename ='AMEL7000'>Send for reinforcements from the Home City.</String>
		<String _locID ='27515' gamecharacter ='Amelia' soundfilename ='AMEL7005'>Good work.</String>
		<String _locID ='27516' gamecharacter ='Amelia' soundfilename ='AMEL7010'>Excellent work, men!</String>
		<String _locID ='27517' gamecharacter ='Amelia' soundfilename ='AMEL7015'>We should ally with the natives in this area.</String>
		<String _locID ='27518' gamecharacter ='Amelia' soundfilename ='AMEL7020'>We will need to build outposts near the native villages to get them to join us.</String>
		<String _locID ='27519' gamecharacter ='Soldier' soundfilename ='GENR7000'>We've done it!</String>
		<String _locID ='27520' gamecharacter ='Soldier' soundfilename ='GENR7005'>We've got to train more military.</String>
		<String _locID ='27521' gamecharacter ='Soldier' soundfilename ='GENR7010'>Reinforcements are here!</String>
		<String _locID ='27522' gamecharacter ='Soldier' soundfilename ='GENR7015'>More reinforcements have arrived.</String>
		<String _locID ='27523' gamecharacter ='Soldier' soundfilename ='GENR7020'>We must defend our town.</String>
		<String _locID ='27524' gamecharacter ='Soldier' soundfilename ='GENR7025'>Destroy the enemy outpost and build one of our own. The natives will ally with us then.</String>
		<String _locID ='27525' gamecharacter ='Soldier' soundfilename ='GENR7030'>Sir, we have spotted a native village.</String>
		<String _locID ='27526' gamecharacter ='Soldier' soundfilename ='GENR7035'>A native village.</String>
		<String _locID ='27527' gamecharacter ='John' soundfilename ='JOHN7025'>Send out some scouts. See if there are any natives we can ally with in the area.</String>
		<String _locID ='27528' gamecharacter ='Sahin' soundfilename ='SAHI7000'>Your precious knights are weak, Frenk!</String>
		<String _locID ='27529' gamecharacter ='Alain' soundfilename ='ALAI7000'>Your ships will be reduced to flotsam against my cannon!</String>
		<String _locID ='27530' gamecharacter ='Alain' soundfilename ='ALAI7005'>Surrender now, Morgan! You have no chance.</String>
		<String _locID ='27531' gamecharacter ='Alain' soundfilename ='ALAI7010'>You and your band of misfits will be wiped from the New World, Morgan!</String>
		<String _locID ='27532' gamecharacter ='Alain' soundfilename ='ALAI7015'>The New World is no place for cowards!</String>
		<String _locID ='27533' gamecharacter ='Alain' soundfilename ='ALAI7020'>Curse the pirate's fireships!</String>
		<String _locID ='27534' gamecharacter ='Alain' soundfilename ='ALAI7025'>You've stolen my finest cannon, but no matter -- I'll destroy you another way.</String>
		<String _locID ='27535' gamecharacter ='Alain' soundfilename ='ALAI7030'>The Fountain belongs to the Circle of Ossus now, Black.</String>
		<String _locID ='27536' gamecharacter ='Alain' soundfilename ='ALAI7035'>No! Morgan seeks to destroy the Fountain -- stop him!</String>
		<String _locID ='27537' gamecharacter ='Alain' soundfilename ='ALAI7040'>The Circle of Ossus shall take over the entire New World!</String>
		<String _locID ='27538' gamecharacter ='Warwick' soundfilename ='WARW7000'>You and that savage have no chance against my navy.</String>
		<String _locID ='27539' gamecharacter ='Warwick' soundfilename ='WARW7005'>Colonel Washington is a fool -- and so are you to ally with him.</String>
		<String _locID ='27540' gamecharacter ='Warwick' soundfilename ='WARW7010'>So Washington has sailed one of his barges up river to help you. I'm unimpressed.</String>
		<String _locID ='27541' gamecharacter ='Warwick' soundfilename ='WARW7015'>Colonel Washington's boats will be sunk by my navy!</String>
		<String _locID ='27542' gamecharacter ='Warwick' soundfilename ='WARW7020'>I have nothing to fear from you -- either by land or by water!</String>
		<String _locID ='27543' gamecharacter ='Warwick' soundfilename ='WARW7025'>The savages living around these lakes fight for me!</String>
		<String _locID ='27544' gamecharacter ='Washington' soundfilename ='WASH8000'>(Taunt #1)</String>
		<String _locID ='27545' gamecharacter ='Washington' soundfilename ='WASH8005'>(Taunt #2)</String>
		<String _locID ='27546'>Breakout</String>
		<String _locID ='27547'>Into the Caves</String>
		<String _locID ='27548'>PIRATES!</String>
		<String _locID ='27549'>The Ottoman Fort</String>
		<String _locID ='27550'>Temples of the Aztec</String>
		<String _locID ='27551'>A Pirate's Help</String>
		<String _locID ='27552'>Spanish Treasure Fleet</String>
		<String _locID ='27553'>The Fountain of Youth?</String>
		<String _locID ='27554'>Defend the Colony</String>
		<String _locID ='27555'>Strange Alliances</String>
		<String _locID ='27556'>The Rescue</String>
		<String _locID ='27557'>The Seven Years' War</String>
		<String _locID ='27558'>The Great Lakes</String>
		<String _locID ='27559'>Respect</String>
		<String _locID ='27560'>Warwick's Stronghold</String>
		<String _locID ='27561'>Bring Down the Mountain</String>
		<String _locID ='27562'>Race for the Rails</String>
		<String _locID ='27563'>Hold the Fort</String>
		<String _locID ='27564'>The Boneguard's Lair</String>
		<String _locID ='27565'>The Lost Spanish Gold</String>
		<String _locID ='27566'>Bolivar's Revolt</String>
		<String _locID ='27567'>Journey through the Andes</String>
		<String _locID ='27568'>Last City of the Inca</String>
		<String _locID ='27569'>Last Stand of the Boneguard</String>
		<String _locID ='27574'>Act I: Blood</String>
		<String _locID ='27575'>Answers</String>
		<String _locID ='27576'>Library of Stone</String>
		<String _locID ='27577'>Lizzie the Pirate</String>
		<String _locID ='27578'>The New World</String>
		<String _locID ='27579'>The Circle of Ossus</String>
		<String _locID ='27580'>Right Where We Stand</String>
		<String _locID ='27581'>The Hurricane</String>
		<String _locID ='27582'>The Florida Coast</String>
		<String _locID ='27583'>The True Enemy</String>
		<String _locID ='27584'>Lake of the Moon</String>
		<String _locID ='27585'>A Possible Future</String>
		<String _locID ='27586'>Act II: Ice</String>
		<String _locID ='27587'>The Chase</String>
		<String _locID ='27588'>Colony in Ruins</String>
		<String _locID ='27589'>Iroquois Under Attack</String>
		<String _locID ='27590'>Reunion</String>
		<String _locID ='27591'>The Next Day</String>
		<String _locID ='27592'>Colonel Washington</String>
		<String _locID ='27593'>Enemy of the Family</String>
		<String _locID ='27594'>Stuart</String>
		<String _locID ='27595'>Headed West</String>
		<String _locID ='27596'>Trail to Warwick</String>
		<String _locID ='27597'>The Russians are Coming</String>
		<String _locID ='27598'>A Father's Sacrifice</String>
		<String _locID ='27599'>Act III: Steel</String>
		<String _locID ='27600'>Beaumont the Prospector</String>
		<String _locID ='27601'>A Risky Decision</String>
		<String _locID ='27602'>Never Trust a French Prospector</String>
		<String _locID ='27603'>Slippery as a Fish</String>
		<String _locID ='27604'>Back to Florida</String>
		<String _locID ='27605'>Cooper's Stand</String>
		<String _locID ='27606'>In the Middle of War</String>
		<String _locID ='27607'>The Rebel Leader</String>
		<String _locID ='27608'>Inca Pacamayo</String>
		<String _locID ='27609'>Water from the Fountain</String>
		<String _locID ='27610'>The Ossuary</String>
		<String _locID ='27611'>Payback</String>
		<String _locID ='27679'>Czapka Uhlans</String>
		<String _locID ='27682'>Frigate. Heavy warship</String>
		<String _locID ='27683'>Frigate. Heavy war ship.</String>
		<String _locID ='27684'>Frigate</String>
		<String _locID ='27685'>SHP Frigate</String>
		<String _locID ='27696'>Fluyt. Warship good at transport</String>
		<String _locID ='27697'>Fluyt. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='27698'>Fluyt</String>
		<String _locID ='27699'>SHP Fluyt</String>
		<String _locID ='27703'>Galleon. Warship good at transport</String>
		<String _locID ='27705'>Galleon</String>
		<String _locID ='27706'>SHP Galleon</String>
		<String _locID ='27710'>Galley. Exploration ship</String>
		<String _locID ='27711'>Galley. Good at exploring, fishing or transport.</String>
		<String _locID ='27712'>Galley</String>
		<String _locID ='27713'>SHP Galley</String>
		<String _locID ='27724'>Privateer. Pirate ship</String>
		<String _locID ='27725'>Privateer. Mercenary warship.</String>
		<String _locID ='27726'>Privateer</String>
		<String _locID ='27727'>SHP Privateer</String>
		<String _locID ='27738'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='27739'>This tech doesn't do anything yet!</String>
		<String _locID ='27740' symbol ='cStringNuggetSpeedBoost'>The boots of El Pollo Guapo, which increases speed of whomever picks them up by %2.2f%%.</String>
		<String _locID ='27741' symbol ='cStringNuggetSpeedBoostActivate'>%s has recovered the boots of El Pollo Guapo, which increases speed by %2.2f%%.</String>
		<String _locID ='27742' symbol ='cStringNuggetHPDouble'>The cuirass of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27743' symbol ='cStringNuggetHPDoubleActivate'>%s has recovered the cuirass of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27744' symbol ='cStringNuggetHPBoost'>The morion of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27745' symbol ='cStringNuggetHPBoostActivate'>%s has found the morion of El Pollo Guapo, which increases hitpoints %2.2f%%.</String>
		<String _locID ='27746' symbol ='cStringNuggetHPBoost2'>The shield of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27747' symbol ='cStringNuggetHPBoost2Activate'>%s has recovered the shield of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27748' symbol ='cStringNuggetPeanuts' comment ='1 - amount, 2 - resource'>A patch of peanuts worth %1d %2s.</String>
		<String _locID ='27749' symbol ='cStringNuggetPeanutsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a patch of peanuts worth %2d %3s.</String>
		<String _locID ='27750' symbol ='cStringNuggetManioc' comment ='1 - amount, 2 - resource'>A supply of manioc root (cassava) worth %1d %2s.</String>
		<String _locID ='27751' symbol ='cStringNuggetManiocActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered manioc root (cassava) worth %2d %3s.</String>
		<String _locID ='27752' symbol ='cStringNuggetMaple' comment ='1 - amount, 2 - resource'>A supply of maple syrup worth %1d %2s.</String>
		<String _locID ='27753' symbol ='cStringNuggetMapleActivate' comment ='1 - amount, 2 - resource'>%1s has discovered maple syrup worth %2d %3s.</String>
		<String _locID ='27754' symbol ='cStringNuggetRubber' comment ='1 - amount, 2 - resource'>A supply of rubber worth %1d %2s.</String>
		<String _locID ='27755' symbol ='cStringNuggetRubberActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has extracted rubber worth %2d %3s.</String>
		<String _locID ='27756' symbol ='cStringNuggetChiles' comment ='1 - amount, 2 - resource'>A grove of chile peppers worth %1d %2s.</String>
		<String _locID ='27757' symbol ='cStringNuggetChilesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has picked chiles worth %2d %3s.</String>
		<String _locID ='27758' symbol ='cStringNuggetJournal' comment ='1 - amount, 2 - resource'>The journal of El Pollo Guapo worth %1d %2s.</String>
		<String _locID ='27759' symbol ='cStringNuggetJournalActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the journal of El Pollo Guapo worth %2d %3s.</String>
		<String _locID ='27760' symbol ='cStringNuggetRutters' comment ='1 - amount, 2 - resource'>The rutters of El Pollo Guapo worth %1d %2s.</String>
		<String _locID ='27761' symbol ='cStringNuggetRuttersActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the rutters of El Pollo Guapo worth %2d %3s.</String>
		<String _locID ='27762' symbol ='cStringNuggetBlanket' comment ='1 - amount, 2 - resource'>The lost blanket of Empress Zoe worth %1d %2s.</String>
		<String _locID ='27763' symbol ='cStringNuggetBlanketActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the lost blanket of Empress Zoe worth %2d %3s.</String>
		<String _locID ='27764' symbol ='cStringNuggetHPBoost3'>The armor of Arkantos, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27765' symbol ='cStringNuggetHPBoost3Activate'>%s has recovered the legendary armor of Arkantos, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27766' symbol ='cStringNuggetBoisDarc' comment ='1 - amount, 2 - resource'>A grove of bois d'arc trees worth %1d %2s.</String>
		<String _locID ='27767' symbol ='cStringNuggetBoisDarcActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a grove of bois d'arc trees worth %2d %3s.</String>
		<String _locID ='27768' symbol ='cStringNuggetRedwood' comment ='1 - amount, 2 - resource'>A stand of redwood trees worth %1d %2s.</String>
		<String _locID ='27769' symbol ='cStringNuggetRedwoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s had found redwood trees worth %2d %3s.</String>
		<String _locID ='27770' symbol ='cStringNuggetPirateGold' comment ='1 - amount, 2 - resource'>A chest of pirate gold worth %1d %2s.</String>
		<String _locID ='27771' symbol ='cStringNuggetPirateGoldActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has unearthed a chest of pirate gold worth %2d %3s.</String>
		<String _locID ='27772'>HEAL Imam</String>
		<String _locID ='27773'>HEAL Priest</String>
		<String _locID ='27774'>HEAL Missionary</String>
		<String _locID ='27775'>HEAL Surgeon</String>
		<String _locID ='27776'>Champion Huaminca</String>
		<String _locID ='27778'>Champion Eagle Warrior</String>
		<String _locID ='27779'>Champion Mantlet</String>
		<String _locID ='27835'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.</String>
		<String _locID ='27836'>Fort</String>
		<String _locID ='27844'>STARTING TECHS</String>
		<String _locID ='27845'>Starting Techs</String>
		<String _locID ='27891'>This Treasure has already been claimed.</String>
		<String _locID ='27892'>This Treasure has already been claimed.</String>
		<String _locID ='27893'>Treasure</String>
		<String _locID ='27895' symbol ='cStringVPGrantedVP'>Special Magic Happy Victory Point</String>
		<String _locID ='27896' symbol ='cStringVPGrantedVPInfo'>Special Victory Points</String>
		<String _locID ='27897' symbol ='cStringGrantVP'>Grant VP</String>
		<String _locID ='27898'>Wood source</String>
		<String _locID ='27899'>A northern conifier such as spruce or fir. Harvest for Wood.</String>
		<String _locID ='27900'>Tree</String>
		<String _locID ='27901'>Tree - Yukon</String>
		<String _locID ='27916' symbol ='cStringBuildColonyWall'>Colony Wall. Places a wall around your colony.</String>
		<String _locID ='27917' symbol ='cStringBuildColonyWallDisabled'>Building a colony wall is currently unavailable.</String>
		<String _locID ='27942'>Wood source</String>
		<String _locID ='27943'>A northern conifier such as spruce or fir. Harvest for Wood.</String>
		<String _locID ='27944'>Tree</String>
		<String _locID ='27945'>Tree - Yukon Snow</String>
		<String _locID ='27947'>Dock</String>
		<String _locID ='27948' symbol ='cStringNumberVP'>Number to Grant</String>
		<String _locID ='27949' symbol ='cStringPlayerVPCount'>Player VP Count</String>
		<String _locID ='27957'>Snow Drift</String>
		<String _locID ='27958'>PROP Snow Drift</String>
		<String _locID ='28032'>Allows you to research special Native technologiess.</String>
		<String _locID ='28057'>Pikeman attack and hitpoints increased.</String>
		<String _locID ='28058'>Guard Pikemen</String>
		<String _locID ='28060'>Guard Pikeman</String>
		<String _locID ='28061'>Longbowman attack and hitpoints increased.</String>
		<String _locID ='28062'>Guard Longbowmen</String>
		<String _locID ='28065'>Guard Longbowman</String>
		<String _locID ='28069'>Guard Crossbowman</String>
		<String _locID ='28074' symbol ='cStringRangedMode'>Ranged Attack</String>
		<String _locID ='28075' symbol ='cStringRangedDisabled'>Ranged Attack Mode is currently unavailable.</String>
		<String _locID ='28076' symbol ='cStringRangedActive'>This unit is currently in Ranged Attack Mode.</String>
		<String _locID ='28077' symbol ='cStringMeleeMode'>Hand Attack</String>
		<String _locID ='28078' symbol ='cStringMeleeDisabled'>Melee Attack Mode is currently unavailable.</String>
		<String _locID ='28079' symbol ='cStringMeleeActive'>This unit is currently in Melee Attack Mode.</String>
		<String _locID ='28082'>Chilche</String>
		<String _locID ='28083'>IGC Chilche</String>
		<String _locID ='28086' symbol ='cStringVPAnnualAwards'>Enable Annual VP Awards</String>
		<String _locID ='28087' symbol ='cStringAnnualAwardPrompt'>Annual Awards</String>
		<String _locID ='28109' symbol ='cStringmercaddMinCountFld'>Minimum Count:</String>
		<String _locID ='28110' symbol ='cStringmercaddMaxCountFld'>Maximum Count:</String>
		<String _locID ='28111' symbol ='cStringmercaddName:'>Name:</String>
		<String _locID ='28118' symbol ='cStringSharpshooterMode'>Sharpshooter Mode. Increased attack, but no movement.</String>
		<String _locID ='28122' symbol ='cStringSharpshooterActive'>This unit is currently in Sharpshooter Attack Mode.</String>
		<String _locID ='28123' symbol ='cStringSharpshooterDisabled'>Sharpshooter Attack Mode is currently unavailable.</String>
		<String _locID ='28124'>ACT I: BLOOD</String>
		<String _locID ='28125'>ACT II: ICE</String>
		<String _locID ='28126'>ACT III: STEEL</String>
		<String _locID ='28143' symbol ='cStringColonyWallEnemies'>Enemy units are too close for walls to be built.</String>
		<String _locID ='28144'>Mixes</String>
		<String _locID ='28145'>Town Center</String>
		<String _locID ='28146' gamecharacter ='Sahin' soundfilename ='SAHI0056' portraitfilename ='units\spc\sahin\sahin_igc_icon'>See the white animals?</String>
		<String _locID ='28159'>Elite Skirmisher</String>
		<String _locID ='28163'>Veteran Skirmisher</String>
		<String _locID ='28184'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='28185'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='28186'>Cow</String>
		<String _locID ='28188'>Find and ally with at least two local Natives.</String>
		<String _locID ='28189'>Find and destroy the Ottoman Command Post and Town Center.</String>
		<String _locID ='28193'>Veteran Cavalry Archer</String>
		<String _locID ='28194'>You get a Shipment of Native Warriors from each different allied tribe.</String>
		<String _locID ='28195'>Native Treaties</String>
		<String _locID ='28202' gamecharacter ='Alain' soundfilename ='ALAI0016' portraitfilename ='units\spc\alain\alain_igc_portrait'>I need you to go to the New World, Morgan.</String>
		<String _locID ='28203' gamecharacter ='Alain' soundfilename ='ALAI0021' portraitfilename ='units\spc\alain\alain_igc_portrait'>You sail with the tide. We'll send you resources and men once you arrive.</String>
		<String _locID ='28204' symbol ='cStringHasPreScenEvents'>Has Prescenario Events?</String>
		<String _locID ='28205' symbol ='cStringEditEvents'>Edit Events...</String>
		<String _locID ='28206' symbol ='cStringPrescenarioEventsTitle'>Prescenario Events</String>
		<String _locID ='28207'>Minutemen levied in %s colony!</String>
		<String _locID ='28208' symbol ='cStringMapTypes'>Map Types</String>
		<String _locID ='28209'>Map Types...</String>
		<String _locID ='28213' symbol ='cStringSelect'>Select</String>
		<String _locID ='28217'>Underbrush Yukon</String>
		<String _locID ='28221'>River Props Yukon</String>
		<String _locID ='28222'>PROP River Yukon River</String>
		<String _locID ='28223'>Ground Props Yukon</String>
		<String _locID ='28224'>PROP Yukon</String>
		<String _locID ='28227' symbol ='cStringUnitBoardsFormat'>Unit Boards: %s</String>
		<String _locID ='28228' symbol ='cStringUIStateSelectTransportUnit'>Select the transport unit that you want this unit loaded on at the beginning of the scenario. Press ESC to cancel.</String>
		<String _locID ='28229'>Cannon Bastion</String>
		<String _locID ='28231'>Treasure guardian</String>
		<String _locID ='28232'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='28233'>Wolf</String>
		<String _locID ='28235'>Wildlife</String>
		<String _locID ='28236'>Wild mustangs.</String>
		<String _locID ='28237'>Horse</String>
		<String _locID ='28251'>Hawk</String>
		<String _locID ='28252'>Vulture</String>
		<String _locID ='28255'>Colonel Washington</String>
		<String _locID ='28256'>IGC Washington</String>
		<String _locID ='28264'>Fort attack and range increased.</String>
		<String _locID ='28265'>Revetment</String>
		<String _locID ='28269'>Veteran Dopplesoldner</String>
		<String _locID ='28270'>Veteran Cacadore</String>
		<String _locID ='28276'>Elite Dragoon</String>
		<String _locID ='28280'>Veteran Dragoon</String>
		<String _locID ='28284'>Veteran Elmeti</String>
		<String _locID ='28292'>Veteran Halberdier</String>
		<String _locID ='28300'>Veteran Lancer</String>
		<String _locID ='28311'>Veteran Musketeer</String>
		<String _locID ='28315'>Veteran Oprichnik</String>
		<String _locID ='28319'>Veteran Grenadier</String>
		<String _locID ='28320'>Grenadier attack and hitpoints increased.</String>
		<String _locID ='28321'>Veteran Grenadiers</String>
		<String _locID ='28323'>Elite Grenadier</String>
		<String _locID ='28327'>Veteran Spahi</String>
		<String _locID ='28331'>Veteran War Wagon</String>
		<String _locID ='28335'>Elite War Wagon</String>
		<String _locID ='28346'>War Wagons are now available in the Riding School.</String>
		<String _locID ='28347'>Parent</String>
		<String _locID ='28348'>Parent</String>
		<String _locID ='28351'>AI Start</String>
		<String _locID ='28366' symbol ='cStringUITreatyMgrTitle'>Treaty Manager</String>
		<String _locID ='28367' symbol ='cStringUITreatyMgrListTitle'>Players in Treaty</String>
		<String _locID ='28368' symbol ='cStringUITreatyMgrCreatBtn'>Create Treaty</String>
		<String _locID ='28369' symbol ='cStringRansomExplorerOn'>Ransom your Explorer back to this building.</String>
		<String _locID ='28370' symbol ='cStringRansomExplorerOff'>You have no fallen Explorer to ransom.</String>
		<String _locID ='28371' symbol ='cStringUITreatyMgrCreateMouseover'>Create a new treaty</String>
		<String _locID ='28372' symbol ='cStringUITreatyMgrDeleteBtn'>Delete Treaty</String>
		<String _locID ='28373' symbol ='cStringUITreatyMgrDeleteMouseover'>Remove an existing treaty</String>
		<String _locID ='28376'>Stuart Black</String>
		<String _locID ='28377'>IGC Stuart</String>
		<String _locID ='28380'>You can now train more Coureurs once you research French-Indian Friendship.</String>
		<String _locID ='28381' symbol ='cStringUITreatyAddPlayer1'>Player 1</String>
		<String _locID ='28382' symbol ='cStringUITreatyAddPlayer2'>Player 2</String>
		<String _locID ='28383' symbol ='cStringUITreatyAddDuration'>Duration</String>
		<String _locID ='28384' symbol ='cStringUITreatyAddSpecifiedIn'>Specified in:</String>
		<String _locID ='28385' symbol ='cStringUITreatyAddGameYears'>Game Years</String>
		<String _locID ='28386' symbol ='cStringUITreatyAddSeconds'>Seconds</String>
		<String _locID ='28387' symbol ='cStringUITreayAddCost'>Cost:</String>
		<String _locID ='28388' symbol ='cStringUITreatyAddFood'>Food</String>
		<String _locID ='28389' symbol ='cStringUITreatyAddWood'>Wood</String>
		<String _locID ='28390' symbol ='cStringUITreatyAddCoin'>Coin</String>
		<String _locID ='28439'>Wood source</String>
		<String _locID ='28440'>Taiga trees such as spruce or larch. Harvest for Wood.</String>
		<String _locID ='28441'>Tree</String>
		<String _locID ='28442'>Tree - Saguenay</String>
		<String _locID ='28462'>Fuzzy bunny rabbit.</String>
		<String _locID ='28463'>Rabbit</String>
		<String _locID ='28465' symbol ='cStringFattenDone' comment ='1 - amount, 2 - unit'>%1s has been retrieved from your fattened, and sadly, now exploded %2s.</String>
		<String _locID ='28469'>Coureur Milice</String>
		<String _locID ='28470'>Underbrush Saguenay</String>
		<String _locID ='28472'>Ground Props Saguenay</String>
		<String _locID ='28473'>PROP Saguenay</String>
		<String _locID ='28474' symbol ='cStringUITreatyMgrEditBtn'>Edit Treaty</String>
		<String _locID ='28475' symbol ='cStringUITreatyMgrEditMouseover'>Edit an existing treaty</String>
		<String _locID ='28476'>Elite Circle hand infantry</String>
		<String _locID ='28477'>Elite swordsmen of the Circle of Ossus.</String>
		<String _locID ='28478'>Boneguard</String>
		<String _locID ='28479'>SPC Boneguard</String>
		<String _locID ='28483' symbol ='cStringPikeKillerMode'>Strike Mode. Increased speed and lower damage, except against Pikemen.</String>
		<String _locID ='28484' symbol ='cStringPikeKillerActive'>This unit is currently in Strike Mode.</String>
		<String _locID ='28485' symbol ='cStringPikeKillerDisabled'>Strike Mode is currently unavailable.</String>
		<String _locID ='28486' symbol ='cStringAssaultMode'>Assault Mode. Decreased speed but gains splash damage.</String>
		<String _locID ='28488' symbol ='cStringAssaultDisabled'>Assault Mode is currently unavailable.</String>
		<String _locID ='28521' symbol ='cStringGuardedNugget'>You cannot recover this Treasure until its guardians are defeated.</String>
		<String _locID ='28522' symbol ='cStringUITreatyAddUseDefaultCost'>Use Default Cost</String>
		<String _locID ='28524' symbol ='cStringUITreatyAddInYears'>In Years?</String>
		<String _locID ='28525' symbol ='cStringUITreatyAddCostInFood'>Cost in Food</String>
		<String _locID ='28526' symbol ='cStringUITreatyAddCostInWood'>Cost in Wood</String>
		<String _locID ='28527' symbol ='cStringUITreatyAddCostInCoin'>Cost in Coin</String>
		<String _locID ='28529' symbol ='cStringResourceNameFame'>Faith</String>
		<String _locID ='28530' symbol ='cStringResourceNameSkillPoints'>Home City Upgrades Available</String>
		<String _locID ='28543' symbol ='cStringNewPlayerLevel' comment ='1 - player, 2 - Home City level'>%1s has reached a Level %2d Home City.</String>
		<String _locID ='28544' symbol ='cStringFameProgression' comment ='1 - current XP, 2 - XP needed for, 3 - new level'>XP: %1d. %2d more XP needed for Level %3d in your Home City.</String>
		<String _locID ='28546' symbol ='cStringFameProgression2' comment ='1 - XP needed for, 2 - new level'>%1d more XP needed for Level %2d.</String>
		<String _locID ='28547' symbol ='cStringNuggetPetunias' comment ='1 - amount, 2 - resource'>A patch of petunia flowers worth %1d %2s.</String>
		<String _locID ='28548' symbol ='cStringNuggetPetuniasActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has dug up petunia flowers worth %2d %3s.</String>
		<String _locID ='28549' symbol ='cStringNuggetTomatoes' comment ='1 - amount, 2 - resource'>A tomato vine worth %1d %2s.</String>
		<String _locID ='28550' symbol ='cStringNuggetTomatoesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered tomatoes worth %2d %3s and can now make pasta sauce.</String>
		<String _locID ='28551' symbol ='cStringNuggetJadeSkull' comment ='1 - amount, 2 - resource'>A jade-encrusted jaguar skull worth %1d %2s.</String>
		<String _locID ='28552' symbol ='cStringNuggetJadeSkullActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a jade-encrusted jaguar skull worth %2d %3s.</String>
		<String _locID ='28559' symbol ='cStringNuggetMercury' comment ='1 - amount, 2 - resource'>A pool of quicksilver worth %1d %2s.</String>
		<String _locID ='28560' symbol ='cStringNuggetMercuryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered quicksilver worth %2d %3s.</String>
		<String _locID ='28565' symbol ='cStringNuggetArmadillo' comment ='1 - amount, 2 - resource'>A burrow full of armadillos worth %1d %2s.</String>
		<String _locID ='28566' symbol ='cStringNuggetArmadilloActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has captured cuddly armadillos worth %2d %3s.</String>
		<String _locID ='28567'>New England</String>
		<String _locID ='28571'>White Wolf</String>
		<String _locID ='28573'>Reset Password</String>
		<String _locID ='28574'>Change current password.</String>
		<String _locID ='28575'>Coin source</String>
		<String _locID ='28576'>Fast but expiring source of Coin.</String>
		<String _locID ='28577'>Silver Mine</String>
		<String _locID ='28580' symbol ='cStringPlacementFailedMine1'>Mines must be built near ore deposits.</String>
		<String _locID ='28581' symbol ='cStringPlacementFailedMine2'>Only one Mine can be built near an ore deposit.</String>
		<String _locID ='28582' symbol ='cStringPlacementSuccessMine'>Build your Mine near this ore deposit.</String>
		<String _locID ='28588' symbol ='cStringESOPasswordChangeOK'>Password change successful.</String>
		<String _locID ='28589' symbol ='cStringUINativeMgrTitle'>Native American Manager</String>
		<String _locID ='28597'>This building is too close to other colony buildings.</String>
		<String _locID ='28598' symbol ='cStringRMSGreatPlains'>Great Plains</String>
		<String _locID ='28599' symbol ='cStringRMSGreatPlainsdesc'>Great Plains: home of many Natives and plenty of Food.</String>
		<String _locID ='28613'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='28614'>{E^Large flightless bird. Harvest for food.^}{J^Large flightless bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='28615'>Rhea</String>
		<String _locID ='28629'>Food source</String>
		<String _locID ='28630'>Small pig-like critter. Harvest for Food.</String>
		<String _locID ='28631'>Javelina</String>
		<String _locID ='28633'>Tame animal</String>
		<String _locID ='28634'>A tame cougar that is good against guardians.</String>
		<String _locID ='28635'>Buttercup the Pet Cougar</String>
		<String _locID ='28636'>Pet Cougar</String>
		<String _locID ='28640'>Tame animal</String>
		<String _locID ='28641'>A pet grizzly bear that loves salmon and is good against guardians.</String>
		<String _locID ='28642'>Honcho the Pet Grizzly</String>
		<String _locID ='28643'>Pet Grizzly</String>
		<String _locID ='28647'>Tame animal</String>
		<String _locID ='28648'>A pet polar bear that loves to eat baby seals and is good against guardians</String>
		<String _locID ='28649'>Big Jerome the Tame Polar Bear</String>
		<String _locID ='28650'>Pet Polar Bear</String>
		<String _locID ='28654'>Tame animal</String>
		<String _locID ='28655'>A tame wolf that obeys you and is good against wild predators.</String>
		<String _locID ='28656'>Buck the Tame Wolf</String>
		<String _locID ='28657'>Pet Wolf</String>
		<String _locID ='28698' symbol ='cStringUINativeMgrPresent'>Present</String>
		<String _locID ='28699' symbol ='cStringUINativeMgrBig'>Big</String>
		<String _locID ='28714'>Treasure guardian</String>
		<String _locID ='28715'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='28716'>Coyote</String>
		<String _locID ='28718'>GRD Coyote</String>
		<String _locID ='28719'>GRD Wolf</String>
		<String _locID ='28734' symbol ='cStringNuggetCattle'>A stray dogie (Cow) you can capture.</String>
		<String _locID ='28735' symbol ='cStringNuggetCattleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has captured a stray dogie (Cow).</String>
		<String _locID ='28736'>All your infantry march faster, but cost slightly more from now on.</String>
		<String _locID ='28737'>Tilly's Discipline</String>
		<String _locID ='28747'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='28748'>Amalgamation</String>
		<String _locID ='28749'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='28750'>Placer Mines</String>
		<String _locID ='28754'>Guard Hussar</String>
		<String _locID ='28755'>Elite Hussar</String>
		<String _locID ='28756'>Veteran Hussar</String>
		<String _locID ='28759'>Food source</String>
		<String _locID ='28760'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='28761'>Fish - Cod</String>
		<String _locID ='28767'>Uhlan attack and hitpoints greatly increased.</String>
		<String _locID ='28804' symbol ='cStringNuggetCranberry' comment ='1 - amount, 2 - resource'>Cranberries worth %1d %2s.</String>
		<String _locID ='28805' symbol ='cStringNuggetCranberryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cranberries worth %2d %3s.</String>
		<String _locID ='28806' symbol ='cStringNuggetConcordGrape' comment ='1 - amount, 2 - resource'>Concord grapes worth %1d %2s.</String>
		<String _locID ='28807' symbol ='cStringNuggetConcordGrapeActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered Concord grapes worth %2d %3s.</String>
		<String _locID ='28808' symbol ='cStringNuggetComstock' comment ='1 - amount, 2 - resource'>A map to the fabled Comstock Lode worth %1d %2s.</String>
		<String _locID ='28809' symbol ='cStringNuggetComstockActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a map to the fabled Comstock Lode worth %2d %3s.</String>
		<String _locID ='28810' symbol ='cStringNuggetWildRice' comment ='1 - amount, 2 - resource'>A hoard of wild rice worth %1d %2s.</String>
		<String _locID ='28811' symbol ='cStringNuggetWildRiceActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a hoard of wild rice worth %2d %3s.</String>
		<String _locID ='28812' symbol ='cStringNuggetSweetPotatoes' comment ='1 - amount, 2 - resource'>Sweet potatoes worth %1d %2s.</String>
		<String _locID ='28813' symbol ='cStringNuggetSweetPotatoesActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered sweet potatoes worth %2d %3s.</String>
		<String _locID ='28814' symbol ='cStringNuggetCashews' comment ='1 - amount, 2 - resource'>Cashews and cashew pears worth %1d %2s.</String>
		<String _locID ='28815' symbol ='cStringNuggetCashewsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cashews and cashew pears worth %2d %3s.</String>
		<String _locID ='28816' symbol ='cStringNuggetPineapple' comment ='1 - amount, 2 - resource'>Pineapples worth %1d %2s.</String>
		<String _locID ='28817' symbol ='cStringNuggetPineappleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered pineapples worth %2d %3s.</String>
		<String _locID ='28818' symbol ='cStringNuggetSunflower' comment ='1 - amount, 2 - resource'>Sunflowers worth %1d %2s.</String>
		<String _locID ='28819' symbol ='cStringNuggetSunflowerActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered sunflowers worth %2d %3s.</String>
		<String _locID ='28820' symbol ='cStringNuggetTurquoiseMask' comment ='1 - amount, 2 - resource'>Turquoise mask of the dread Aztec mummy worth %1d %2s.</String>
		<String _locID ='28821' symbol ='cStringNuggetTurquoiseMaskActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the turquoise mask of the dread Aztec mummy worth %2d %3s.</String>
		<String _locID ='28822' symbol ='cStringNuggetCassava' comment ='1 - amount, 2 - resource'>Cassava (manioc) worth %1d %2s.</String>
		<String _locID ='28823' symbol ='cStringNuggetCassavaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cassava (manioc) worth %2d %3s.</String>
		<String _locID ='28824' symbol ='cStringNuggetSquash' comment ='1 - amount, 2 - resource'>Squash plants worth %1d %2s.</String>
		<String _locID ='28825' symbol ='cStringNuggetSquashActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered squash plants worth %2d %3s.</String>
		<String _locID ='28826' symbol ='cStringNuggetMarigolds' comment ='1 - amount, 2 - resource'>Marigolds worth %1d %2s.</String>
		<String _locID ='28827' symbol ='cStringNuggetMarigoldsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered marigolds worth %2d %3s.</String>
		<String _locID ='28828'>Rockies</String>
		<String _locID ='28829' symbol ='cStringRMSRockiesdesc'>Rockies: teams are separated by a resource-rich valley.</String>
		<String _locID ='28830'>California</String>
		<String _locID ='28831'>California: a wide variety of terrain, from beaches to mountains.</String>
		<String _locID ='28832'>Caribbean</String>
		<String _locID ='28833'>Caribbean: a collection of islands in warm ocean waters.</String>
		<String _locID ='28834'>Sonora</String>
		<String _locID ='28835'>Sonora: cliffs and valleys, and a winding trade route.</String>
		<String _locID ='28851'>Great Lakes</String>
		<String _locID ='28852'>Great Lakes: large lakes surrounded by a single circular trade route.</String>
		<String _locID ='28962'>Mortars are now available in the Cannon Works.</String>
		<String _locID ='28972'>Explorer Dog</String>
		<String _locID ='28973'>Explorer Dog. Your Explorer's loyal companion.</String>
		<String _locID ='28974'>Explorer's Dog</String>
		<String _locID ='28975'>Explorer Dog</String>
		<String _locID ='28982'>Your Explorer now has a loyal, canine companion.</String>
		<String _locID ='28983'>Patagonia</String>
		<String _locID ='28984' symbol ='cStringRMSPatagoniadesc'>Patagonia: continent with Trade Routes, but no Natives.</String>
		<String _locID ='28985'>Andes</String>
		<String _locID ='28986'>Andes: The Inca can prove a powerful ally, but watch out for the warlike Huari.</String>
		<String _locID ='28987' symbol ='cStringHCFrenchCathedral'>Notre Dame Cathedral</String>
		<String _locID ='28989' symbol ='cStringRussianCathedral'>St. Basil's Cathedral</String>
		<String _locID ='28991' symbol ='cStringOttomanCathedral'>Hagia Sophia</String>
		<String _locID ='28993' symbol ='cStringHCBritishEstate'>Tower of London</String>
		<String _locID ='28994' symbol ='cStringHCBritishEstateRollover'>Explorer upgrades</String>
		<String _locID ='28997' symbol ='cStringDutchNWTC'>West India Trading Company</String>
		<String _locID ='28998' symbol ='cStringHCDutchNWTCRollover'>Economic units</String>
		<String _locID ='29001' symbol ='cStringSpanishAcademy'>Torre del Oro</String>
		<String _locID ='29002' symbol ='cStringHCSpanishAcademyRollover'>Military units and upgrades</String>
		<String _locID ='29003' symbol ='cStringMfgPlantGerman'>Kruttz Metal Werks</String>
		<String _locID ='29004' symbol ='cStringHCMfgPlantGermanRolloverDELETEME'>Economic</String>
		<String _locID ='29007'>Fighting animal</String>
		<String _locID ='29008'>Minutemen conscripted at %s town!</String>
		<String _locID ='29010'>The strict Maya calendar lets villagers gather Food from hunting or farming faster.</String>
		<String _locID ='29011'>Maya Calendar</String>
		<String _locID ='29017' symbol ='cStringTotalGatherers'>Total Villagers: {numUnits(AbstractVillager)}</String>
		<String _locID ='29030'>Livestock building</String>
		<String _locID ='29031'>Livestock fatten faster when tasked on a Pen. Trains Livestock.</String>
		<String _locID ='29032'>Livestock Pen</String>
		<String _locID ='29038' symbol ='cStringBuildLimitRollover' comment ='1 - min, 2 - max build limit'>Build Limit: %1d out of %2d</String>
		<String _locID ='29046'>Bonds of loyalty increase the number of Cree Trackers you can train.</String>
		<String _locID ='29047'>Underbrush Texas</String>
		<String _locID ='29060'>Wood source</String>
		<String _locID ='29061'>Arid trees such as juniper or mesquite. Harvest for Wood.</String>
		<String _locID ='29062'>Tree</String>
		<String _locID ='29063'>Tree - Texas</String>
		<String _locID ='29065'>Wood source</String>
		<String _locID ='29066'>Arid trees such as juniper or mesquite. Harvest for Wood.</String>
		<String _locID ='29067'>Tree</String>
		<String _locID ='29068'>Tree - Texas Dirt</String>
		<String _locID ='29070'>Wood source</String>
		<String _locID ='29071'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='29072'>Tree</String>
		<String _locID ='29073'>Tree - Great Lakes</String>
		<String _locID ='29079'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID ='29080' symbol ='cStringNuggetPtarmigans' comment ='1 - amount, 2 - resource'>A covey of ptarmigan worth %1d %2s.</String>
		<String _locID ='29081' symbol ='cStringNuggetPtarmigansActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered ptarmigans worth %2d %3s.</String>
		<String _locID ='29082' symbol ='cStringNuggetPorcupines' comment ='1 - amount, 2 - resource'>Porcupines whose valuable quills are worth %1d %2s.</String>
		<String _locID ='29083' symbol ='cStringNuggetPorcupinesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered porcupines whose quills are worth %2d %3s.</String>
		<String _locID ='29084' symbol ='cStringNuggetSkunk' comment ='1 - amount, 2 - resource'>A den of skunks whose pelts are worth %1d %2s.</String>
		<String _locID ='29085' symbol ='cStringNuggetSkunkActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered skunks whose pelts are worth %2d %3s.</String>
		<String _locID ='29086' symbol ='cStringNuggetFerrets' comment ='1 - amount, 2 - resource'>The rare black-footed ferret worth %1d %2s.</String>
		<String _locID ='29087' symbol ='cStringNuggetFerretsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the unusual black-footed ferret worth %2d %3s.</String>
		<String _locID ='29088' symbol ='cStringNuggetLodgepole' comment ='1 - amount, 2 - resource'>A store of lodgepole pine worth %1d %2s.</String>
		<String _locID ='29089' symbol ='cStringNuggetLodgepoleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered lodgepole pines worth %2d %3s.</String>
		<String _locID ='29090'>Ships 5 Waardgelders (powerful heavy cavalry).</String>
		<String _locID ='29091'>Waardgelders</String>
		<String _locID ='29106'>Wood source</String>
		<String _locID ='29107'>A tree such as maple or white pine. Harvest for Wood.</String>
		<String _locID ='29108'>Tree</String>
		<String _locID ='29109'>Tree - New England</String>
		<String _locID ='29111'>Mountain</String>
		<String _locID ='29112'>PROP Big Prop Texas</String>
		<String _locID ='29121'>Coastal Rock Saguenay</String>
		<String _locID ='29122'>PROP Coastal Rocks Saguenay</String>
		<String _locID ='29155' symbol ='cStringIngameMenu'>Menu</String>
		<String _locID ='29156'>Underbrush New England</String>
		<String _locID ='29157'>Pile of Rocks</String>
		<String _locID ='29158'>PROP Big Prop New England</String>
		<String _locID ='29160'>Tame animal</String>
		<String _locID ='29161'>A tame coyote that is good against guardians.</String>
		<String _locID ='29162'>Fang the Tame Coyote</String>
		<String _locID ='29163'>Pet Coyote</String>
		<String _locID ='29167'>Treasure guardian</String>
		<String _locID ='29168'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29169'>Outlaw Rider</String>
		<String _locID ='29181'>Treasure guardian</String>
		<String _locID ='29182'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29183'>Outlaw Blowgunner</String>
		<String _locID ='29188'>Treasure guardian</String>
		<String _locID ='29189'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29190'>Outlaw Rifleman</String>
		<String _locID ='29195'>GRD Outlaw Rider</String>
		<String _locID ='29196'>GRD Outlaw Blowgunner</String>
		<String _locID ='29198'>GRD Outlaw Rifleman</String>
		<String _locID ='29199' symbol ='cStringAccept'>Accept</String>
		<String _locID ='29200' symbol ='cStringDecline'>Decline</String>
		<String _locID ='29208'>Portuguese Musketeer attack and hitpoints greatly increased.</String>
		<String _locID ='29209'>Guerreiros</String>
		<String _locID ='29229'>Using Lakota methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID ='29230'>Lakota Horse Trading</String>
		<String _locID ='29267'>Wood source</String>
		<String _locID ='29268'>Trees such as oaks or mesquite. Harvest for Wood.</String>
		<String _locID ='29269'>Tree</String>
		<String _locID ='29270'>Tree - Great Plains</String>
		<String _locID ='29278'>Veteran Uhlan</String>
		<String _locID ='29279'>Guard Uhlan</String>
		<String _locID ='29280'>Elite Uhlan</String>
		<String _locID ='29317'>Underbrush Great Plains</String>
		<String _locID ='29318' symbol ='cStringTradeRouteUpgradeRollover'>Upgrade the Trade Route. Upgraded routes provide resources more often because the trade units move faster.</String>
		<String _locID ='29323'>Great Plains Grass</String>
		<String _locID ='29324'>Great Plains Grass</String>
		<String _locID ='29329'>Player Summary</String>
		<String _locID ='29331'>Break Treaty</String>
		<String _locID ='29332' symbol ='cStringDefaultTributeAmount'>+100</String>
		<String _locID ='29333' symbol ='cStringBountyProgressText' comment ='1 - current, 2 - total'>%1d out of %2d XP</String>
		<String _locID ='29337'>PROP - Inuksuk</String>
		<String _locID ='29340'>Inuksuk</String>
		<String _locID ='29359'>Recent Shipments</String>
		<String _locID ='29360'>Tribute</String>
		<String _locID ='29361'>Treaty</String>
		<String _locID ='29362' symbol ='cStringLargeTributeAmount'>+500</String>
		<String _locID ='29365'>Great Plains Grass Green</String>
		<String _locID ='29366'>Great Plains Grass Green</String>
		<String _locID ='29368'>Field Gun</String>
		<String _locID ='29370'>You have mustered a regiment of Crossbowmen!</String>
		<String _locID ='29371'>This tech doesn't work yet!</String>
		<String _locID ='29373'>Trade Route unit</String>
		<String _locID ='29374'>Travels along Trade Routes.</String>
		<String _locID ='29375'>Trade Travois</String>
		<String _locID ='29377'>Trade Route unit</String>
		<String _locID ='29378'>Travels along Trade Routes.</String>
		<String _locID ='29379'>Stagecoach</String>
		<String _locID ='29383'>Champion Lakota</String>
		<String _locID ='29384'>Champion Aztecs</String>
		<String _locID ='29385'>Champion Caraja</String>
		<String _locID ='29386'>Champion Caribs</String>
		<String _locID ='29388'>Champion Comanche</String>
		<String _locID ='29389'>Champion Inca</String>
		<String _locID ='29390'>Champion Iroquois</String>
		<String _locID ='29391'>Champion Maya</String>
		<String _locID ='29392'>Champion Cherokee</String>
		<String _locID ='29393'>Champion Seminoles</String>
		<String _locID ='29394'>Champion Cree</String>
		<String _locID ='29411' symbol ='cStringFormatPlayerSummaryHCButton' comment ='1 - player, 2 - Home Cit level, 3 - Home City name'>%1s\nHome City Level: %2d\nPress to view %3s.</String>
		<String _locID ='29414'>River Rocks Small</String>
		<String _locID ='29430' symbol ='cStringUnitClass'>Class: %s.</String>
		<String _locID ='29432'>Find Cabin</String>
		<String _locID ='29433' symbol ='cStringNuggetSpruce' comment ='1 - amount, 2 - resource'>A stand of spruce trees worth %1d %2s.</String>
		<String _locID ='29434' symbol ='cStringNuggetSpruceRollover' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered spruce trees worth %2d %3s.</String>
		<String _locID ='29435' symbol ='cStringNuggetAspen' comment ='1 - amount, 2 - resource'>A stand of quaking aspen worth %1d %2s.</String>
		<String _locID ='29436' symbol ='cStringNuggetAspenRollover' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered quaking aspen trees worth %2d %3s.</String>
		<String _locID ='29437' symbol ='cStringNuggetTamarack' comment ='1 - amount, 2 - resource'>A stand of tamarack trees worth %1d %2s.</String>
		<String _locID ='29438' symbol ='cStringNuggetTamarackRollover' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered tamarack trees worth %2d %3s.</String>
		<String _locID ='29439' symbol ='cStringNuggetCottonwood' comment ='1 - amount, 2 - resource'>A stand of cottonwood trees worth %1d %2s.</String>
		<String _locID ='29440' symbol ='cStringNuggetCottonwoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cottonwood trees worth %2d %3s.</String>
		<String _locID ='29441' symbol ='cStringNuggetChokecherry' comment ='1 - amount, 2 - resource'>A stand of chokecherry trees bearing fruit worth %1d %2s.</String>
		<String _locID ='29442' symbol ='cStringNuggetChokecherryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered chokecherry trees, bearing fruit worth %2d %3s.</String>
		<String _locID ='29443' symbol ='cStringNuggetSaskatoon' comment ='1 - amount, 2 - resource'>A stand of saskatoon trees bearing fruit worth %1d %2s.</String>
		<String _locID ='29444' symbol ='cStringNuggetSaskatoonActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered saskatoon trees bearing fruit worth %2d %3s.</String>
		<String _locID ='29445' symbol ='cStringNuggetPalmetto' comment ='1 - amount, 2 - resource'>A stand of beautiful palmettos worth %1d %2s.</String>
		<String _locID ='29446' symbol ='cStringNuggetPalmettoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered palmettos worth %2d %3s.</String>
		<String _locID ='29447' symbol ='cStringNuggetBasswood' comment ='1 - amount, 2 - resource'>A stand of basswood worth %1d %2s.</String>
		<String _locID ='29448' symbol ='cStringNuggetBasswoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered basswood worth %2d %3s.</String>
		<String _locID ='29449'>Hand cavalry do more damage to buildings.</String>
		<String _locID ='29450'>Pillage</String>
		<String _locID ='29451' symbol ='cStringCustomGame'>Custom Game</String>
		<String _locID ='29454' symbol ='cStringNavBarQuickSearch'>Quick Search</String>
		<String _locID ='29456' symbol ='cStringNavBarESOHome'>ESO Home</String>
		<String _locID ='29458' symbol ='cStringNavBarChat'>Chat</String>
		<String _locID ='29459' symbol ='cStringNavBarStats'>Stats</String>
		<String _locID ='29461' symbol ='cStringNavBarGameBrowser'>Game Browser</String>
		<String _locID ='29462' symbol ='cStringNavBarChatBrowser'>Chat Browser</String>
		<String _locID ='29464' symbol ='cStringNavBarLadders'>Ladders</String>
		<String _locID ='29467'>Build Mine</String>
		<String _locID ='29468'>Build Cabin</String>
		<String _locID ='29469'>Crossbowman</String>
		<String _locID ='29470'>Multiple Crossbowmen</String>
		<String _locID ='29471'>Longbowman</String>
		<String _locID ='29472'>Multiple Longbowmen</String>
		<String _locID ='29473'>Janissary</String>
		<String _locID ='29474'>Multiple Janissaries</String>
		<String _locID ='29475'>Halberdier</String>
		<String _locID ='29476'>Multiple Halberdiers</String>
		<String _locID ='29477'>Pikeman</String>
		<String _locID ='29478'>Multiple Pikemen</String>
		<String _locID ='29479'>Musketeer</String>
		<String _locID ='29480'>Multiple Musketeers</String>
		<String _locID ='29481'>Skirmisher</String>
		<String _locID ='29482'>Multiple Skirmishers</String>
		<String _locID ='29483'>Rodelero</String>
		<String _locID ='29484'>Multiple Rodeleros</String>
		<String _locID ='29485'>Grenadier</String>
		<String _locID ='29486'>Multiple Grenadiers</String>
		<String _locID ='29487'>Cassador</String>
		<String _locID ='29488'>Multiple Cassadores</String>
		<String _locID ='29489'>Doppelsoldner</String>
		<String _locID ='29490'>Multiple Doppelsoldners</String>
		<String _locID ='29491'>Fusilier</String>
		<String _locID ='29492'>Multiple Fusiliers</String>
		<String _locID ='29498'>Particle Test Object</String>
		<String _locID ='29500'>Cossack</String>
		<String _locID ='29501'>Multiple Cossacks</String>
		<String _locID ='29502'>Hussar</String>
		<String _locID ='29503'>Multiple Hussars</String>
		<String _locID ='29504'>Dragoon</String>
		<String _locID ='29505'>Multiple Dragoons</String>
		<String _locID ='29506'>Oprichnik</String>
		<String _locID ='29507'>Multiple Oprichniks</String>
		<String _locID ='29508'>Cavalry Archer</String>
		<String _locID ='29509'>Multiple Cavalry Archers</String>
		<String _locID ='29510'>Cuirassier</String>
		<String _locID ='29511'>Multiple Cuirassiers</String>
		<String _locID ='29512'>Elmeti</String>
		<String _locID ='29513'>Multiple Elmeti</String>
		<String _locID ='29514'>Ruyter</String>
		<String _locID ='29515'>Multiple Ruyters</String>
		<String _locID ='29516'>War Wagon</String>
		<String _locID ='29517'>Multiple War Wagons</String>
		<String _locID ='29518'>Spahi</String>
		<String _locID ='29519'>Multiple Spahi</String>
		<String _locID ='29520'>Lancer</String>
		<String _locID ='29521'>Multiple Lancers</String>
		<String _locID ='29522'>Stable Unit Training</String>
		<String _locID ='29523'>Barracks Unit Training</String>
		<String _locID ='29524'>Blockhouse Unit Training</String>
		<String _locID ='29525'>Factory Food production increased.</String>
		<String _locID ='29526'>Cannery</String>
		<String _locID ='29527'>Factory Wood production increased.</String>
		<String _locID ='29528'>Water Power</String>
		<String _locID ='29529'>Factory Coin production increased.</String>
		<String _locID ='29530'>Steam Power</String>
		<String _locID ='29531' symbol ='cStringUserExists'>A user by that name already exists in the game. You can change your user name from the Main Menu by selecting Help and Tools / Options / Game Options.</String>
		<String _locID ='29532'>Industrial Age</String>
		<String _locID ='29538'>Increases the number of warships you can support.</String>
		<String _locID ='29539'>Admiralty</String>
		<String _locID ='29581' symbol ='cStringPlacementFailedTradingPost'>Too close to another Trading Post.</String>
		<String _locID ='29582' symbol ='cStringFactoryFood'>Configure this Factory to produce Food.</String>
		<String _locID ='29583' symbol ='cStringFactoryWood'>Configure this Factory to produce Wood.</String>
		<String _locID ='29584' symbol ='cStringFactoryCoin'>Configure this Factory to produce Coin.</String>
		<String _locID ='29585' symbol ='cStringFactoryFoodActive'>This Factory is producing Food.</String>
		<String _locID ='29586' symbol ='cStringFactoryWoodActive'>This Factory is producing Wood.</String>
		<String _locID ='29587' symbol ='cStringFactoryCoinActive'>This Factory is producing Coin.</String>
		<String _locID ='29590'>Flying surveillance unit with huge line of sight and a limited lifespan.</String>
		<String _locID ='29591'>Hot Air Balloon</String>
		<String _locID ='29592'>Recon unit</String>
		<String _locID ='29594'>Mercenaries are cheaper.</String>
		<String _locID ='29620'>National Age</String>
		<String _locID ='29629'>Ground Decal Great Plains</String>
		<String _locID ='29630'>PROP Great Plains Decal</String>
		<String _locID ='29632'>Defensive building</String>
		<String _locID ='29633'>A gate in the wall. Prevents enemies from entering a colony.</String>
		<String _locID ='29634'>Gate</String>
		<String _locID ='29644'>Treasure guardian.</String>
		<String _locID ='29645'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29646'>Alligator</String>
		<String _locID ='29648'>Treasure Guardian</String>
		<String _locID ='29649'>Defeat this Guardian to collect its Treasure.</String>
		<String _locID ='29650'>Pirate</String>
		<String _locID ='29651'>GRD Pirate</String>
		<String _locID ='29662'>Native American scout</String>
		<String _locID ='29663'>A Native American scout. Good for exploration, but has a weak attack.</String>
		<String _locID ='29664'>Native Scout</String>
		<String _locID ='29665'>NAT Native Scout</String>
		<String _locID ='29669'>Wood source</String>
		<String _locID ='29670'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='29671'>Tree</String>
		<String _locID ='29672'>Tree - Bayou</String>
		<String _locID ='29675'>Flock of Buzzards</String>
		<String _locID ='29679' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A stand of gum trees worth %1d %2s.</String>
		<String _locID ='29680' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered gum trees worth %2d %3s.</String>
		<String _locID ='29681' symbol ='cStringNuggetCypress' comment ='1 - amount, 2 - resource'>A stand of bald cypress worth %1d %2s.</String>
		<String _locID ='29682' symbol ='cStringNuggetCypressActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered bald cypress worth %2d %3s.</String>
		<String _locID ='29683' symbol ='cStringNuggetLiveOak' comment ='1 - amount, 2 - resource'>A stand of live oak worth %1d %2s.</String>
		<String _locID ='29684' symbol ='cStringNuggetLiveOakActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered live oak worth %2d %3s.</String>
		<String _locID ='29685' symbol ='cStringNuggetPossum' comment ='1 - amount, 2 - resource'>A family of tasty possums worth %1d %2s.</String>
		<String _locID ='29686' symbol ='cStringNuggetPossumActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered edible possums worth %2d %3s.</String>
		<String _locID ='29687' symbol ='cStringNuggetMuskrat' comment ='1 - amount, 2 - resource'>A den of muskrats worth %1d %2s.</String>
		<String _locID ='29688' symbol ='cStringNuggetMuskratActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered muskrats whose hides are worth %2d %3s.</String>
		<String _locID ='29693' symbol ='cStringNuggetCrawdads' comment ='1 - amount, 2 - resource'>A mess of crawdads worth %1d %2s.</String>
		<String _locID ='29694' symbol ='cStringNuggetCrawdadsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered yummy crawdads worth %2d %3s.</String>
		<String _locID ='29695' symbol ='cStringNuggetTerrapin' comment ='1 - amount, 2 - resource'>A drift of terrapin worth %1d %2s.</String>
		<String _locID ='29696' symbol ='cStringNuggetTerrapinActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered delicious terrapins worth %2d %3s.</String>
		<String _locID ='29698'>Rampart</String>
		<String _locID ='29699'>Rampart</String>
		<String _locID ='29700'>Rampart</String>
		<String _locID ='29701'>Rampart</String>
		<String _locID ='29702'>Rampart</String>
		<String _locID ='29703'>Rampart</String>
		<String _locID ='29704'>Rampart</String>
		<String _locID ='29705'>Rampart</String>
		<String _locID ='29706'>Waves</String>
		<String _locID ='29707'>PROP Waves</String>
		<String _locID ='29708'>Watch Tower</String>
		<String _locID ='29709'>Repair Colony Walls. Patches holes and repairs damage in your walls. You can use this command whenever your walls are damaged.</String>
		<String _locID ='29710'>Repairing colony walls is currently unavailable.</String>
		<String _locID ='29720'>Next</String>
		<String _locID ='29731'>Healing building</String>
		<String _locID ='29732'>A building that heals nearby units.</String>
		<String _locID ='29733'>Field Hospital</String>
		<String _locID ='29780' symbol ='cStringGCHint1'>Queen Elizabeth is sending you across the sea to claim the New World for the British. But first you must name the Explorer who will lead the mission.</String>
		<String _locID ='29781' symbol ='cStringBountyFormat'>Kill XP: %d</String>
		<String _locID ='29782' symbol ='cStringBountyLabel'>Kill XP:</String>
		<String _locID ='29805'>Veteran Strelet</String>
		<String _locID ='29806'>Strelet attack and hitpoints increased.</String>
		<String _locID ='29807'>Veteran Strelets</String>
		<String _locID ='29809'>Elite Strelet</String>
		<String _locID ='29811'>Strelet attack and hitpoints increased.</String>
		<String _locID ='29812'>Guard Strelets</String>
		<String _locID ='29816'>Guard Strelet</String>
		<String _locID ='29868'>Frontier Outpost</String>
		<String _locID ='29869'>Fortified Outpost</String>
		<String _locID ='29870'>Outpost attack increased.</String>
		<String _locID ='29871'>Outposts get a cannon attack and more hitpoints.</String>
		<String _locID ='29872'>Frontier Outpost</String>
		<String _locID ='29873'>Fortified Outpost</String>
		<String _locID ='29874' symbol ='cStringNuggetCanelo' comment ='1 - amount, 2 - resource'>A stand of the sacred canelo tree worth %1d %2s.</String>
		<String _locID ='29875' symbol ='cStringNuggetCaneloActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the sacred canelo tree worth %2d %3s.</String>
		<String _locID ='29876' symbol ='cStringNuggetCoihue' comment ='1 - amount, 2 - resource'>A stand of the mighty coihue tree worth %1d %2s.</String>
		<String _locID ='29877' symbol ='cStringNuggetCoihueActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the mighty coihue tree worth %2d %3s.</String>
		<String _locID ='29878' symbol ='cStringRepairWallsNotNeeded'>The walls do not need to be repaired.</String>
		<String _locID ='29879'>Socket Icon Native</String>
		<String _locID ='29880'>Socket Icon Trade Route</String>
		<String _locID ='29882'>This Treasure has already been claimed.</String>
		<String _locID ='29883'>This Treasure has already been claimed.</String>
		<String _locID ='29884'>Treasure</String>
		<String _locID ='29887'>This Treasure has already been claimed.</String>
		<String _locID ='29888'>This Treasure has already been claimed.</String>
		<String _locID ='29889'>Treasure</String>
		<String _locID ='29899'>Perfidious %s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID ='29908'>You have BROKEN THE TREATY with the other team and can now attack them!</String>
		<String _locID ='29909'>Ruin</String>
		<String _locID ='29910'>Ruin Wall Small</String>
		<String _locID ='29911'>Ruin</String>
		<String _locID ='29912'>Ruin Wall Medium</String>
		<String _locID ='29913'>Ruin</String>
		<String _locID ='29914'>Ruin Wall Large</String>
		<String _locID ='29915'>Scale Formations</String>
		<String _locID ='29916'>Scale</String>
		<String _locID ='29937'>Trading Post Site</String>
		<String _locID ='29939'>Carib Settlement</String>
		<String _locID ='29940'>Comanche Settlement</String>
		<String _locID ='29941'>Cree Settlement</String>
		<String _locID ='29942'>Inca Settlement</String>
		<String _locID ='29943'>Iroquois Settlement</String>
		<String _locID ='29944'>Lakota Settlement</String>
		<String _locID ='29945'>Maya Settlement</String>
		<String _locID ='29946'>Nootka Settlement</String>
		<String _locID ='29947'>Seminole Settlement</String>
		<String _locID ='29948'>Cherokee Settlement</String>
		<String _locID ='29953'>Caraja Settlement</String>
		<String _locID ='29954'>Aztec Settlement</String>
		<String _locID ='29987'>Socket Aztec</String>
		<String _locID ='29988'>Socket Carib</String>
		<String _locID ='29989'>Socket Cherokee</String>
		<String _locID ='29990'>Socket Comanche</String>
		<String _locID ='29991'>Socket Cree</String>
		<String _locID ='29993'>Socket Inca</String>
		<String _locID ='29994'>Socket Iroquois</String>
		<String _locID ='29995'>Socket Lakota</String>
		<String _locID ='29996'>Socket Maya</String>
		<String _locID ='29997'>Socket Nootka</String>
		<String _locID ='29998'>Socket Seminole</String>
		<String _locID ='29999'>Socket Trade Route</String>
		<String _locID ='30000'>Socket Caraja</String>
		<String _locID ='30030' gamecharacter ='John' soundfilename ='JOHN0176' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They're headed east, and Warwick has marked the way for them.</String>
		<String _locID ='30033'>Socket</String>
		<String _locID ='30034'>Socket Great Lakes Fort</String>
		<String _locID ='30035'>Socket Icon Native</String>
		<String _locID ='30036'>Socket Icon Trade Route</String>
		<String _locID ='30051'>If you build a Trading Post here, you can get line of sight and generate XP and other resources.</String>
		<String _locID ='30052'>Build a Trading Post here</String>
		<String _locID ='30053'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='30054'>Build a Trading Post here</String>
		<String _locID ='30067' symbol ='cStringFilterButton'>Filter</String>
		<String _locID ='30068' symbol ='cStringplayersLabel'>Players</String>
		<String _locID ='30069' symbol ='cStringCustomGameBrowserLabel'>Custom Game Browser</String>
		<String _locID ='30070' symbol ='cStringPasswordProtected'>Password Protected</String>
		<String _locID ='30071' symbol ='cStringPasswordProtectedGames'>Password Protected Games</String>
		<String _locID ='30072' symbol ='cStringAllGames'>All Games</String>
		<String _locID ='30073' symbol ='cStringPublicGames'>Public Games</String>
		<String _locID ='30074' symbol ='cStringenterPassword'>Please Enter Password:</String>
		<String _locID ='30075' symbol ='cStringHostGame'>Host Game</String>
		<String _locID ='30076' symbol ='cStringonHostGameFailed'>Failed to Host Game</String>
		<String _locID ='30077' symbol ='cStringonFailedRetrieveGameList'>Failed to Retrieve Game List.</String>
		<String _locID ='30078' symbol ='cStringMap'>Map</String>
		<String _locID ='30079' symbol ='cStringAllMaps'>All Maps</String>
		<String _locID ='30080' symbol ='cStringESORating'>Average XP</String>
		<String _locID ='30081'>Shoreline Foam</String>
		<String _locID ='30082'>PROP Shoreline Foam</String>
		<String _locID ='30083'>Shoreline Rock Big NE</String>
		<String _locID ='30084'>PROP Shoreline Rock Big NE</String>
		<String _locID ='30085'>Shoreline Rock Small NE</String>
		<String _locID ='30086'>PROP Shoreline Rock Small NE</String>
		<String _locID ='30104' symbol ='cStringRMSPampasdesc'>Pampas: a long grassy plain divided by a river with shallow crossings.</String>
		<String _locID ='30105' symbol ='cStringTreatiesBroken'>%s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID ='30107' symbol ='cStringBreakTreaty'>Break your Treaty to attack one another.</String>
		<String _locID ='30108' symbol ='cStringTreatiesBrokenSpin'>Treaties are broken. Prepare to fight!</String>
		<String _locID ='30122'>Flock of Blackbirds</String>
		<String _locID ='30123'>Update Cliff</String>
		<String _locID ='30130' symbol ='cStringUIStatePaintCliff2'>Left-click to create cliffs. Right-click to sample terrain height. Press ESC to cancel.</String>
		<String _locID ='30131'>Height</String>
		<String _locID ='30132' symbol ='cStringHCUPTitleBarText'>Home City Units</String>
		<String _locID ='30134' symbol ='cStringHCUPButtonMOText'>Click this button to see your Home City expedition units.</String>
		<String _locID ='30144'>This treasure has already been claimed.</String>
		<String _locID ='30145'>This treasure has already been claimed.</String>
		<String _locID ='30146'>Treasure</String>
		<String _locID ='30151'>Create an Army with these units.</String>
		<String _locID ='30152'>Disband this Army.</String>
		<String _locID ='30155'>River Flow</String>
		<String _locID ='30159'>River Edge Flow</String>
		<String _locID ='30161'>Heavy Culverin</String>
		<String _locID ='30162'>Ships 8 Grognards from the motherland and improves them in combat.</String>
		<String _locID ='30163'>Garde Imperial 2</String>
		<String _locID ='30165'>Ships 15 Grognards from the motherland and improves them in combat.</String>
		<String _locID ='30166'>Garde Imperial 3</String>
		<String _locID ='30167'>Old Guard</String>
		<String _locID ='30168'>Young Guard</String>
		<String _locID ='30169'>Middle Guard</String>
		<String _locID ='30188'>Level 1</String>
		<String _locID ='30189'>Level 5</String>
		<String _locID ='30190'>Level 10</String>
		<String _locID ='30191'>Level 20</String>
		<String _locID ='30192'>Include heights/cliffs</String>
		<String _locID ='30193' symbol ='cStringGCStrategicMap'>Strategic Map</String>
		<String _locID ='30194' symbol ='cStringGCConfirmSave'>Do you want to save your game before returning to the Grand Conquest Strategic Map?</String>
		<String _locID ='30196'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID ='30197'>Shader Object</String>
		<String _locID ='30201'>Drummer</String>
		<String _locID ='30202'>IGC Drummer</String>
		<String _locID ='30208'>Flag Bearer</String>
		<String _locID ='30209'>IGC Flag Bearer 2</String>
		<String _locID ='30214'>This does nothing yet!</String>
		<String _locID ='30216'>Rubble Town Center</String>
		<String _locID ='30219'>Food source</String>
		<String _locID ='30220'>It wouldn't be Age of Empires without berries.</String>
		<String _locID ='30221'>Berry Bush</String>
		<String _locID ='30223' symbol ='cStringSetGatherPointMilitary'>Set the military unit gather point.</String>
		<String _locID ='30224' symbol ='cStringSetGatherPointEconomy'>Set the economic unit gather point.</String>
		<String _locID ='30228' symbol ='cStringGCPromptInvade'>Invade</String>
		<String _locID ='30229' symbol ='cStringGCPromptDefend'>Defend</String>
		<String _locID ='30239'>Super improvement building</String>
		<String _locID ='30240'>Powerful improvements for your civilization.</String>
		<String _locID ='30241'>Capitol</String>
		<String _locID ='30245' symbol ='cStringGCInvalidMove'>You have no territories adjacent to that territory.</String>
		<String _locID ='30254' symbol ='cStringGCTerritoryClaimed'> has claimed </String>
		<String _locID ='30255'>Blockhouses get a cannon attack and more hitpoints.</String>
		<String _locID ='30256'>Fortified Blockhouse</String>
		<String _locID ='30258'>Fortified Blockhouse</String>
		<String _locID ='30259'>Blockhouse attack increased.</String>
		<String _locID ='30260'>Frontier Blockhouse</String>
		<String _locID ='30262'>Frontier Blockhouse</String>
		<String _locID ='30309' symbol ='cStringESORemoveOperator'>Remove Operator</String>
		<String _locID ='30310' symbol ='cStringESOAddOperator'>Add Operator</String>
		<String _locID ='30313'>Spies</String>
		<String _locID ='30314'>You can see everything your enemies can see!</String>
		<String _locID ='30323'>Feast Warrior</String>
		<String _locID ='30324'>Native American hand cavalry</String>
		<String _locID ='30325'>Elite Lakota horsemen.</String>
		<String _locID ='30326'>Lakota Dog Soldier</String>
		<String _locID ='30327'>NAT Lakota Dog Soldier</String>
		<String _locID ='30331'>Special beer brewed from the poisonous Cassava root give your soldiers strength. Archer and hand infantry attack increased.</String>
		<String _locID ='30332'>Carib Kasiri Beer</String>
		<String _locID ='30336'>Ship resources back to your Home City. In return, your team's Imperial Army is available 1 Year sooner.</String>
		<String _locID ='30339'>Cliff Foliage New England</String>
		<String _locID ='30340'>PROP Cliff Foliage New England</String>
		<String _locID ='30446'>Villagers gather Coin from Plantations faster.</String>
		<String _locID ='30447'>Refineries</String>
		<String _locID ='30448'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='30449'>Steel Traps</String>
		<String _locID ='30452'>Villagers gather Wood extremely fast.</String>
		<String _locID ='30453'>Circular Saw</String>
		<String _locID ='30454' symbol ='cStringBlockadeTeammate'>%s has placed a blockade on the Home City of all your enemies!</String>
		<String _locID ='30455' symbol ='cStringBlockadeYou'>Your blockade has arrived.</String>
		<String _locID ='30456' symbol ='cStringBlockadeEnemy'>%s has placed a blockade on your Home City!</String>
		<String _locID ='30457'>Find Native American allies.</String>
		<String _locID ='30458'>Blockade</String>
		<String _locID ='30459'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID ='30509' symbol ='cStringReachedAge2'>You have reached the National Age!</String>
		<String _locID ='30510' symbol ='cStringReachedAge3'>You have reached the Capital Age!</String>
		<String _locID ='30524'>Increases the build limit on all warships such as Caravels, Frigates and Monitors.</String>
		<String _locID ='30525'>Balloons can be produced from the Town Center and sent aloft to provide a huge line of sight. They cannot move once deployed and have no attack.</String>
		<String _locID ='30554'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='30559'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='30561'>Villagers gather Food from Mills faster.</String>
		<String _locID ='30575'>Villagers gather Wood from trees at a faster rate.</String>
		<String _locID ='30576'>Factories can be built in the Industrial Age and produce either Food, Wood or Coin automatically.</String>
		<String _locID ='30582'>With this upgrade, you are able to get the Treaty and Alliance upgrades at the Trading Post, which allow your Native Allies to send you free warriors.</String>
		<String _locID ='30591'>Privateers are mercenary ships that produce Coin when they damage enemy units.</String>
		<String _locID ='30593'>Hiring Mercenaries costs less resources. Remember, each type of Mercenary unit can only be hired once per game.</String>
		<String _locID ='30595'>Fishing Boats gather Coin from Whales faster.</String>
		<String _locID ='30597'>Every game, your Town Center has more hitpoints and you can further upgrade its combat effectiveness with the Fixed Guns improvement. In addition, your minutemen are stronger.</String>
		<String _locID ='30599'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='30601'>Villagers gather Coin from Plantations faster.</String>
		<String _locID ='30604'>Villagers gather Coin from Plantations faster.</String>
		<String _locID ='30622'></String>
		<String _locID ='30631'>Supports 10 population</String>
		<String _locID ='30632'>More expensive than a normal House. Supports 10 population.</String>
		<String _locID ='30633'>Manor House</String>
		<String _locID ='30636'>Manor House</String>
		<String _locID ='30660'>Villagers gather Coin from Plantations at a faster rate.</String>
		<String _locID ='30677'>Elite villager</String>
		<String _locID ='30678'>A German villager that is more expensive but gathers faster than a Settler.</String>
		<String _locID ='30679'>Settler Wagon</String>
		<String _locID ='30856' symbol ='cStringGCStatsLine1' comment ='1 - player name, 2 - territories controlled'>Territories controlled by the %1s:  %2d</String>
		<String _locID ='30857' symbol ='cStringGCStatsLine2'>Unclaimed territories:  %d</String>
		<String _locID ='30858' symbol ='cStringGCStatsLine3'>Quests successfully completed: %d</String>
		<String _locID ='30859' symbol ='cStringGCStatsLine4'>It is currently turn  %d</String>
		<String _locID ='30889'>River Rocks Large</String>
		<String _locID ='30890'>PROP River Rocks Small</String>
		<String _locID ='30891'>PROP River Rocks Large</String>
		<String _locID ='30892'>Shallow Rocks Small</String>
		<String _locID ='30893'>PROP Shallow Rocks Small</String>
		<String _locID ='30894'>Shallow Rocks Large</String>
		<String _locID ='30895'>PROP Shallow Rocks Large</String>
		<String _locID ='30896'>PROP River Flow</String>
		<String _locID ='30897'>PROP River Edge Flow</String>
		<String _locID ='30900'>Shallow Flow</String>
		<String _locID ='30901'>PROP Shallow Flow</String>
		<String _locID ='30908'>Eagle's Nest</String>
		<String _locID ='30910'>PROP Eagle's Nest</String>
		<String _locID ='30919'>Transform your Covered Wagon into a Town Center.</String>
		<String _locID ='30920'>Move to an unobstructed area to transform your Covered Wagon into a Town Center.</String>
		<String _locID ='30921'>Monitor. Mortar ship</String>
		<String _locID ='30922'>Monitor. Mortar ship good at bombarding buildings at great range.</String>
		<String _locID ='30923'>Monitor</String>
		<String _locID ='30924'>SHP Monitor</String>
		<String _locID ='30928'>Imperial upgrade for Grenadiers</String>
		<String _locID ='30929'>Imperial Baratcu</String>
		<String _locID ='30931'>Imperial Baratcu</String>
		<String _locID ='30932'>Imperial upgrade for Ruyters.</String>
		<String _locID ='30933'>Imperial Marechaussees</String>
		<String _locID ='30935'>Imperial Marechaussee</String>
		<String _locID ='30936'>Imperial upgrade for Hussars.</String>
		<String _locID ='30937'>Imperial Gardeners</String>
		<String _locID ='30939'>Imperial Gardener</String>
		<String _locID ='30943'>Imperial Garrochista</String>
		<String _locID ='30944'>Imperial upgrade for Dragoons.</String>
		<String _locID ='30945'>Imperial Jinetes</String>
		<String _locID ='30947'>Imperial Jinete</String>
		<String _locID ='30948'>Imperial upgrade for Halberdiers</String>
		<String _locID ='30949'>Imperial Nassauers</String>
		<String _locID ='30951'>Imperial Nassauer</String>
		<String _locID ='30958'>Imperial upgrade for Musketeers.</String>
		<String _locID ='30959'>Imperial Redcoats</String>
		<String _locID ='30961'>Imperial upgrade for Cuirassiers</String>
		<String _locID ='30962'>Imperial Gendarmes</String>
		<String _locID ='30964'>Imperial Gendarme</String>
		<String _locID ='30965'>Imperial upgrade for Cavalry Archers</String>
		<String _locID ='30966'>Imperial Tartar Loyalists</String>
		<String _locID ='30968'>Imperial Tartar Loyalist</String>
		<String _locID ='30973'>Imperial Tercio</String>
		<String _locID ='30974'>Imperial Tercio Pikeman</String>
		<String _locID ='30978'>Imperial Pikeman</String>
		<String _locID ='30979'>Imperial upgrade for Skirmishers.</String>
		<String _locID ='30980'>Imperial Voltigeurs</String>
		<String _locID ='30982'>Imperial Voltigeur</String>
		<String _locID ='30983'>Imperial upgrade for Dragoons.</String>
		<String _locID ='30984'>Imperial Dragoons</String>
		<String _locID ='30986'>Imperial Dragoon</String>
		<String _locID ='30988'>Imperial upgrade for Grenadiers.</String>
		<String _locID ='30989'>Imperial Grenadiers</String>
		<String _locID ='30991'>Imperial upgrade for Halberdiers.</String>
		<String _locID ='30992'>Imperial Halberdiers</String>
		<String _locID ='30994'>Imperial Halberdier</String>
		<String _locID ='30995'>Imperial upgrade for Hussars.</String>
		<String _locID ='30996'>Imperial Hussars</String>
		<String _locID ='30998'>Imperial Hussar</String>
		<String _locID ='30999'>Imperial upgrade for Musketeers.</String>
		<String _locID ='31000'>Imperial Musketeers</String>
		<String _locID ='31002'>Imperial Musketeer</String>
		<String _locID ='31003'>Imperial upgrade for Uhlans.</String>
		<String _locID ='31004'>Imperial Czapka</String>
		<String _locID ='31007'>Imperial upgrade for Skirmishers.</String>
		<String _locID ='31008'>Imperial Skirmishers</String>
		<String _locID ='31010'>Imperial Skirmisher</String>
		<String _locID ='31015'>Imperial upgrade for Hussars.</String>
		<String _locID ='31016'>Imperial Life Guards</String>
		<String _locID ='31020'>Imperial upgrade for Musketeers.</String>
		<String _locID ='31021'>Imperial Guerreiros</String>
		<String _locID ='31023'>Imperial Guerreiro</String>
		<String _locID ='31024'>Imperial upgrade for Grenadiers.</String>
		<String _locID ='31025'>Imperial Pavlovs</String>
		<String _locID ='31028'>Imperial Grenadier</String>
		<String _locID ='31029'>Imperial upgrade for Janissaries.</String>
		<String _locID ='31030'>Imperial Janissaries</String>
		<String _locID ='31032'>Imperial Janissary</String>
		<String _locID ='31033'>Imperial upgrade for Cassadores.</String>
		<String _locID ='31034'>Imperial Cassadores</String>
		<String _locID ='31036'>Imperial Cacadore</String>
		<String _locID ='31040'>Imperial Spahi</String>
		<String _locID ='31044'>Imperial Crossbowman</String>
		<String _locID ='31045'>Imperial upgrade for Longbowmen.</String>
		<String _locID ='31046'>Imperial Longbowmen</String>
		<String _locID ='31048'>Imperial Longbowman</String>
		<String _locID ='31049'>Imperial upgrade for Doppelsoldners.</String>
		<String _locID ='31050'>Imperial Doppelsoldners</String>
		<String _locID ='31052'>Imperial Zweihander</String>
		<String _locID ='31053'>Imperial upgrade for Cossacks.</String>
		<String _locID ='31054'>Imperial Cossacks</String>
		<String _locID ='31056'>Imperial Cossack</String>
		<String _locID ='31057'>Imperial upgrade for Oprichniks.</String>
		<String _locID ='31058'>Imperial Oprichniks</String>
		<String _locID ='31060'>Imperial Oprichnik</String>
		<String _locID ='31061'>Imperial upgrade for War Wagons.</String>
		<String _locID ='31062'>Imperial War Wagons</String>
		<String _locID ='31064'>Imperial War Wagon</String>
		<String _locID ='31065'>Imperial upgrade for Cavalry Archers</String>
		<String _locID ='31066'>Imperial Cavalry Archers</String>
		<String _locID ='31068'>Imperial Cavalry Archer</String>
		<String _locID ='31069'>Imperial upgrade for Falconets.</String>
		<String _locID ='31070'>Imperial Field Guns</String>
		<String _locID ='31072'>Imperial Field Gun</String>
		<String _locID ='31073'>Imperial upgrade to Culverins.</String>
		<String _locID ='31074'>Imperial Culverins Royale</String>
		<String _locID ='31076'>Imperial Culverin</String>
		<String _locID ='31077'>Imperial upgrade for Mortars.</String>
		<String _locID ='31078'>Imperial Howitzers</String>
		<String _locID ='31080'>Imperial Howitzer</String>
		<String _locID ='31081'>Imperial upgrade to Great Bombards.</String>
		<String _locID ='31082'>Imperial Bombards</String>
		<String _locID ='31084'>Imperial Bombard</String>
		<String _locID ='31085'>Imperial upgrade for Organ Guns.</String>
		<String _locID ='31086'>Imperial Rabaulds</String>
		<String _locID ='31088'>Imperial Organ Gun</String>
		<String _locID ='31106' symbol ='cStringAge4'>V: Imperial Age</String>
		<String _locID ='31107'>Imperial Age</String>
		<String _locID ='31111'>Imperial upgrade for Frigates.</String>
		<String _locID ='31112'>Imperial Men-o'-War</String>
		<String _locID ='31114'>Man-O-War</String>
		<String _locID ='31117' symbol ='cStringResourceNameXP'>XP</String>
		<String _locID ='31118'>Send 1000 Coin back to Europe in return for 500 Experience.</String>
		<String _locID ='31119'>Send 1000 Coin back to Europe in return for 500 Experience.</String>
		<String _locID ='31121'>Imperial upgrade for Rockets.</String>
		<String _locID ='31122'>Imperial Rockets</String>
		<String _locID ='31124'>Imperial Rocket</String>
		<String _locID ='31138' symbol ='cStringReachedAge4'>You have reached the Industrial Age!</String>
		<String _locID ='31139'>Food source</String>
		<String _locID ='31140'>A friendly seal. Club him on the head for Food.</String>
		<String _locID ='31141'>Harbor Seal</String>
		<String _locID ='31143'>Gathers Coin and can fight</String>
		<String _locID ='31144'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID ='31145'>Miner</String>
		<String _locID ='31146'>SPC Miner</String>
		<String _locID ='31153' symbol ='cStringNuggetKinkajou' comment ='1 - amount, 2 - resource'>An adorable kinkajou worth %1d %2s.</String>
		<String _locID ='31154' symbol ='cStringNuggetKinkajouActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered an adorable kinkajou worth %2d %3s.</String>
		<String _locID ='31155' symbol ='cStringNuggetSloth' comment ='1 - amount, 2 - resource'>The dread two-toed sloth worth %1d %2s.</String>
		<String _locID ='31156' symbol ='cStringNuggetSlothActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the dread two-toed sloth worth %2d %3s.</String>
		<String _locID ='31157' symbol ='cStringNuggetAnteater' comment ='1 - amount, 2 - resource'>The bizarre giant anteater worth %1d %2s.</String>
		<String _locID ='31158' symbol ='cStringNuggetAnteaterActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the giant anteater worth %2d %3s.</String>
		<String _locID ='31159' symbol ='cStringNuggetJackalope' comment ='1 - amount, 2 - resource'>The elusive jackalope worth %1d %2s.</String>
		<String _locID ='31160' symbol ='cStringNuggetJackalopeActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has caught the elusive jackalope worth %2d %3s.</String>
		<String _locID ='31161' symbol ='cStringNuggetHummingbird' comment ='1 - amount, 2 - resource'>A hummingbird nest worth %1d %2s.</String>
		<String _locID ='31162' symbol ='cStringNuggetHummingbirdActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the hummingbird worth %2d %3s.</String>
		<String _locID ='31163' symbol ='cStringNuggetSasquatch' comment ='1 - amount, 2 - resource'>The spoor of the legendary sasquatch worth %1d %2s.</String>
		<String _locID ='31164' symbol ='cStringNuggetSasquatchActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has sighted the legendary Sasquatch. Tales of this experience are worth %2d %3s.</String>
		<String _locID ='31165' symbol ='cStringNuggetSpoonbill' comment ='1 - amount, 2 - resource'>The attractive, but odd-looking roseate spoonbill worth %1d %2s.</String>
		<String _locID ='31166' symbol ='cStringNuggetSpoonbillActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered the roseate spoonbill worth %2d %3s.</String>
		<String _locID ='31167'>Imperial Redcoat</String>
		<String _locID ='31171' symbol ='cStringUnitResourceAmountFormatString' comment ='1 - total, 2 - average'>%1d Total %2d Average</String>
		<String _locID ='31172' symbol ='cStringMouseoverTrainingUnitFormat' comment ='1 - unit name, 2 - count, 3 - population'>%1s, count: %2d, pop: %3d</String>
		<String _locID ='31180'>Experience Points</String>
		<String _locID ='31185'>Imperial upgrade for Monitors.</String>
		<String _locID ='31186'>Imperial Monitors</String>
		<String _locID ='31188'>Monitor</String>
		<String _locID ='31190'>Imperial upgrade for Strelets.</String>
		<String _locID ='31191'>Imperial Strelets</String>
		<String _locID ='31193'>Imperial Strelet</String>
		<String _locID ='31232'>Heavy artillery</String>
		<String _locID ='31234'>Great Cannon</String>
		<String _locID ='31235'>SPC Great Cannon</String>
		<String _locID ='31245'>A natural formation of rock and ice.</String>
		<String _locID ='31246'>Rock Bridge</String>
		<String _locID ='31247'>SPC Rock Bridge Middle</String>
		<String _locID ='31251'>Veteran Cossack</String>
		<String _locID ='31252'>Elite Cossack</String>
		<String _locID ='31253'>Guard Cossack</String>
		<String _locID ='31269'>Voltigeur</String>
		<String _locID ='31285'>Organ Gun attack and hitpoints increased.</String>
		<String _locID ='31286'>Rabaulds</String>
		<String _locID ='31288'>Rabauld</String>
		<String _locID ='31289'>Anti-infantry artillery</String>
		<String _locID ='31290'>Ottoman light artillery. Good against infantry.</String>
		<String _locID ='31291'>Abus Gun</String>
		<String _locID ='31292'>AR Abus Gun</String>
		<String _locID ='31329'>Repair this building.</String>
		<String _locID ='31330'>Cancel the repair on this building.</String>
		<String _locID ='31343' symbol ='cStringScoreTeam'>&lt;color=%f, %f, %f&gt;%s&lt;/color&gt;</String>
		<String _locID ='31345' symbol ='cStringScoreWinsIn'>&lt;color=1.0, 1.0, 1.0&gt;	WINS IN %s&lt;/color&gt;</String>
		<String _locID ='31348' symbol ='cStringRangedMode2'>Volley Mode. Default ranged attack.</String>
		<String _locID ='31349'>Assault Mode. Extra damage at the cost of reduced speed.</String>
		<String _locID ='31350'>Melee Mode. Default hand-to-hand attack.</String>
		<String _locID ='31351'>Defend Mode. Units protect friendly units in the defend area and stay where you put them.</String>
		<String _locID ='31352'>Default Mode.</String>
		<String _locID ='31389' symbol ='cStringPGAHighScoreImprovements'>Most Improvements</String>
		<String _locID ='31394' symbol ='cStringPGAMilitaryCount'>Most Military Units</String>
		<String _locID ='31395' symbol ='cStringPGAMostUnitKills'>Most Units Killed</String>
		<String _locID ='31431'>Native villager</String>
		<String _locID ='31432'>Expensive but powerful villager who gathers fast.</String>
		<String _locID ='31433'>Cree Coureur des Bois</String>
		<String _locID ='31434'>VIL Cree Coureur</String>
		<String _locID ='31457' symbol ='cStringPGAMostUnitsLost'>Most Units Lost</String>
		<String _locID ='31471'>Exports of chocolate provide you with Crates of Coin from your Home City. You get 1 Crate per 2 minutes of game length.</String>
		<String _locID ='31472'>Aztec Chocolate Recipes</String>
		<String _locID ='31473'>Turns Champion Aztecs into Garland Warriors.</String>
		<String _locID ='31474'>Aztec Garland Wars</String>
		<String _locID ='31475'>Garland Eagle Warrior</String>
		<String _locID ='31476'>Garland Warrior</String>
		<String _locID ='31477'>Turns Champion Caribs into the mighty Feast Warriors.</String>
		<String _locID ='31478'>Carib Ceremonial Feast</String>
		<String _locID ='31484'>Cherokee literacy lets Cherokee villagers work closely with you. You get a shipment of four Settlers.</String>
		<String _locID ='31485'>Sequoyah's Cherokee Syllabary</String>
		<String _locID ='31486'>Mastering the Comanche trade language means all your research items cost less Coin.</String>
		<String _locID ='31487'>Comanche Trade Language</String>
		<String _locID ='31497'>Caraja slash-and-burn techniques lets you clear land quickly and cheaply. All your buildings cost less Wood.</String>
		<String _locID ='31498'>Caraja Forest Burning</String>
		<String _locID ='31499' symbol ='cStringCommandPanelAbilities'>Abilities</String>
		<String _locID ='31502'>Power Range Indicator</String>
		<String _locID ='31512' symbol ='cStringSpiesYou'>Your spies have been sent out to watch enemy positions.</String>
		<String _locID ='31513' symbol ='cStringSpiesEnemy'>%s has infiltrated your ranks with spies and now knows all that you do.</String>
		<String _locID ='31514' symbol ='cStringSpiesTeammate'>%s has sent out spies.</String>
		<String _locID ='31518' symbol ='cStringExplorerKnockoutTooltipText'>Every moment I live... is agony.</String>
		<String _locID ='31522'>Explorer hitpoints greatly increased.</String>
		<String _locID ='31523'>Knighthood</String>
		<String _locID ='31527'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID ='31528'>Immigrants</String>
		<String _locID ='31529'>Villagers gather Food from Mills much faster.</String>
		<String _locID ='31530'>Large Scale Agriculture</String>
		<String _locID ='31533'>Explorer attack and hitpoints greatly increased.</String>
		<String _locID ='31534'>Peerage</String>
		<String _locID ='31536' symbol ='cStringTcGrant'>Your Home City has sent provisions to help establish your colony.</String>
		<String _locID ='31541'>Purchases all remaining improvements for Artillery.</String>
		<String _locID ='31542'>Artillery Regiments</String>
		<String _locID ='31544'>Idle Villagers</String>
		<String _locID ='31552'>Prairie Fire</String>
		<String _locID ='31555'>Legendary Native Warriors</String>
		<String _locID ='31556'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='31558' symbol ='cStringPGAMostNuggets'>Most Treasures</String>
		<String _locID ='31559' symbol ='cStringPGAMostResources'>Most Resources</String>
		<String _locID ='31560' symbol ='cStringPGALeastResources'>Least Resources</String>
		<String _locID ='31646'>Objective Text:</String>
		<String _locID ='31647'>Objective Experience Award:</String>
		<String _locID ='31648'>Objective Relative Order:</String>
		<String _locID ='31649'>Objective Short Name:</String>
		<String _locID ='31650'>I: Travois</String>
		<String _locID ='31651'>Stagecoach</String>
		<String _locID ='31652'>Locomotive</String>
		<String _locID ='31653'>Objective Display Name:</String>
		<String _locID ='31654'>Move Up</String>
		<String _locID ='31655'>Move Down</String>
		<String _locID ='31656'>Initially Visible</String>
		<String _locID ='31657'>Is Primary Objective</String>
		<String _locID ='31658'>Ships an army of Highland mercenaries: Redshanks, Swiss Pikemen and Hackapells.</String>
		<String _locID ='31659'>Hire Highland Mercenary Army</String>
		<String _locID ='31660'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31662'>Ships a number of Mediterranean mercenaries: Bosniak Lancers, Cairo Mamluks and Corsairs.</String>
		<String _locID ='31663'>Hire Mediterranean Mercenary Army</String>
		<String _locID ='31664'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31666'>Ships an army of Asian mercenaries: Manchu Horse Archers and Ronin Samurai.</String>
		<String _locID ='31667'>Hire Asian Mercenary Army</String>
		<String _locID ='31668'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31671' symbol ='cStringNuggetBeaver' comment ='1 - amount, 2 - type of resource'>Beaver whose pelts are worth %1d %2s.</String>
		<String _locID ='31672' symbol ='cStringNuggetBeaverActive' comment ='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped beaver worth %2d %3s.</String>
		<String _locID ='31683' symbol ='cStringNuggetCoypu' comment ='1 - amount, 2 - type of resource'>Coypu whose pelts are worth %1d %2s.</String>
		<String _locID ='31684' symbol ='cStringNuggetCoypuActive' comment ='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped coypu worth %2d %3s.</String>
		<String _locID ='31726'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID ='31727'>Rock Bridge</String>
		<String _locID ='31728'>SPC Rock Bridge Left</String>
		<String _locID ='31730'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID ='31731'>Rock Bridge</String>
		<String _locID ='31732'>SPC Rock Bridge Right</String>
		<String _locID ='31734'>Before 10 Great Cannon get through, force the Russian's through the north pass.</String>
		<String _locID ='31735'>Use your Miners to collapse the Rock Bridges.</String>
		<String _locID ='31736'>Only your Miners can work Rock Bridges. Task them on the end pieces of the Bridges. Collapsing them will seal off that pass. The Great Cannon will be forced to take another pass.</String>
		<String _locID ='31737'>Destroy a Great Cannon.</String>
		<String _locID ='31738'>Rerouting the Cannon will help beat this scenario. Each Cannon you destroy will give you Experience. This Objective can be completed many times.</String>
		<String _locID ='31757'>Exp. Gatherers: {numGatherers(fame)}</String>
		<String _locID ='31758'>Exp: {resource(fame)}</String>
		<String _locID ='31759' symbol ='cStringUndiscoveredObjectiveHint'>Undiscovered Objective</String>
		<String _locID ='31760' symbol ='cStringUndiscoveredObjectiveText'>Undiscovered Objective</String>
		<String _locID ='31761'>Food source</String>
		<String _locID ='31762'>Supply of 500 Food.</String>
		<String _locID ='31763'>Huge Crates of Food</String>
		<String _locID ='31764'>Food Resource</String>
		<String _locID ='31765'>Wood source</String>
		<String _locID ='31766'>Supply of 500 Wood.</String>
		<String _locID ='31767'>Huge Cords of Wood</String>
		<String _locID ='31769'>Coin source</String>
		<String _locID ='31770'>Supply of 500 Coin.</String>
		<String _locID ='31771'>Huge Chests of Coin</String>
		<String _locID ='31785' symbol ='cStringGCStatsLine0'>Team</String>
		<String _locID ='31786' symbol ='cStringGCStatsLine0Col2'>% of New World Controlled</String>
		<String _locID ='31787' symbol ='cStringMouseoverTrainingUnitFormat2' comment ='1 - number, 2 - unit name, 3 - population'>%d %s (%d Pop)</String>
		<String _locID ='31788' symbol ='cStringMouseoverTrainingUnitFormat3' comment ='1 - number, 2 - unit name, 3 -population'>%1d Free %2s (%3d Pop)</String>
		<String _locID ='31789' symbol ='cStringMouseoverTrainingUnitFormat4' comment ='1 - number, 2 - unit name'>%1d Free %2s</String>
		<String _locID ='31790'>Initially Discovered</String>
		<String _locID ='31795'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID ='31796'>Champion Nootka</String>
		<String _locID ='31800'>Champion Clubman</String>
		<String _locID ='31802'>Primary Objectives</String>
		<String _locID ='31803'>Secondary Objectives</String>
		<String _locID ='31804'>Objective Details</String>
		<String _locID ='31805'>Click on this button to view your objectives.</String>
		<String _locID ='31806' symbol ='cStringObjectiveNoticePrimaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;PRIMARY OBJECTIVE DISCOVERED&lt;/color&gt;\n</String>
		<String _locID ='31807' symbol ='cStringObjectiveNoticeSecondaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;SECONDARY OBJECTIVE DISCOVERED&lt;/color&gt;\n</String>
		<String _locID ='31808' symbol ='cStringObjectiveNoticePrimaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;PRIMARY OBJECTIVE COMPLETED&lt;/color&gt;\n</String>
		<String _locID ='31809' symbol ='cStringObjectiveNoticeSecondaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;SECONDARY OBJECTIVE COMPLETED&lt;/color&gt;\n</String>
		<String _locID ='31810' symbol ='cStringObjectiveNoticeFameAwarded'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Experience awarded.)&lt;/color&gt;</String>
		<String _locID ='31812'>A natural formation of rock and ice.</String>
		<String _locID ='31813'>Rock Bridge</String>
		<String _locID ='31814'>SPC Dead Rock Bridge</String>
		<String _locID ='31815' symbol ='cStringObjectiveNoticeFameReward'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Experience reward.)&lt;/color&gt;</String>
		<String _locID ='31818' symbol ='cStringResourceNameShips'>Ships</String>
		<String _locID ='31820'>Lake Plants New England</String>
		<String _locID ='31821'>PROP Lake Plants (New England)</String>
		<String _locID ='31822'>Lake Rocks New England</String>
		<String _locID ='31823'>PROP Lake Rocks (New England)</String>
		<String _locID ='31824' symbol ='cStringObjectiveCompletedText'>(objective completed)</String>
		<String _locID ='31841' symbol ='cStringGCPromptBusy'> is deciding what to do...</String>
		<String _locID ='31842' symbol ='cStringEfficiencyLabel'>Efficiency:</String>
		<String _locID ='31991' symbol ='cStringNavBarClan'>Clan</String>
		<String _locID ='32065'>Abus Gun attack and hitpoints increased.</String>
		<String _locID ='32066'>Veteran Abus Guns</String>
		<String _locID ='32068'>Heavy Abus Gun</String>
		<String _locID ='32069'>Imperial upgrade for Abus Guns.</String>
		<String _locID ='32070'>Imperial Abus Guns</String>
		<String _locID ='32072'>Imperial Abus Gun</String>
		<String _locID ='32077'>Imperial Coureur</String>
		<String _locID ='32078'>Imperial Coureur</String>
		<String _locID ='32104' symbol ='cStringGCYouOwnThisTerritory'>You already own this territory!</String>
		<String _locID ='32267'>Hold off the Russian army for three minutes</String>
		<String _locID ='32268'>John Black needs three minutes time before he can detonate the explosives and bring the mountain down on the Russian army.</String>
		<String _locID ='32273'>Lake Water Plants New England</String>
		<String _locID ='32274'>PROP Lake WaterPlants (New England)</String>
		<String _locID ='32275'>Dynamite</String>
		<String _locID ='32276'>No idle pop:</String>
		<String _locID ='32277'>You are Victorious!</String>
		<String _locID ='32278' symbol ='cStringPlayerDefeated'>You have been Defeated!</String>
		<String _locID ='32288'>Per Occurrence Experience Award:</String>
		<String _locID ='32289'>Objective Occurrence Count:</String>
		<String _locID ='32290' symbol ='cStringGCConquestLog'>Conquest Log</String>
		<String _locID ='32291' gamecharacter ='John' soundfilename ='JOHN5210'>These miners have volunteered to help us.</String>
		<String _locID ='32292' gamecharacter ='John' soundfilename ='JOHN5212'>More miners are ready to join the fight.</String>
		<String _locID ='32293' gamecharacter ='Miner' soundfilename ='GENR5232'>We can collapse the rock bridges and seal these passes off ... if you can keep the Russians from killing us of course.</String>
		<String _locID ='32294' gamecharacter ='John' soundfilename ='JOHN5211'>I'll set explosives on the mountain to the north. Seal off the other passes and force the Russians to march through the northern pass.</String>
		<String _locID ='32295'>Miners</String>
		<String _locID ='32296'>Russian Artillery</String>
		<String _locID ='32297'>Russian Guard</String>
		<String _locID ='32298'>Kanyenke</String>
		<String _locID ='32299'>John Black</String>
		<String _locID ='32300'>Objective:</String>
		<String _locID ='32301'>Objective : Complete</String>
		<String _locID ='32302'>Objective : Hide</String>
		<String _locID ='32303'>Objective : Show</String>
		<String _locID ='32304'>Objective : Discover</String>
		<String _locID ='32305'>Force Complete:</String>
		<String _locID ='32306'>Display Objective Details</String>
		<String _locID ='32307'>Survive the Russian attack</String>
		<String _locID ='32309'>Ships 11 powerful gun-armed riders from the Order of the Tower and Sword.</String>
		<String _locID ='32310'>Order of the Tower and the Sword</String>
		<String _locID ='32319'>Pavlov Grenadier</String>
		<String _locID ='32322'>Guerreiro Musketeer</String>
		<String _locID ='32323'>Redcoat Musketeer</String>
		<String _locID ='32324'>Baratcu Grenadier</String>
		<String _locID ='32325'>Carabineer Reiter</String>
		<String _locID ='32326'>Gardener Hussar</String>
		<String _locID ='32327'>Garrochista Lancer</String>
		<String _locID ='32328'>King's Life Guard Hussar</String>
		<String _locID ='32329'>Jinete Dragoon</String>
		<String _locID ='32330'>Nassau Skirmisher</String>
		<String _locID ='32331'>Tercio Pikeman</String>
		<String _locID ='32333'>Gendarme Cuirassier</String>
		<String _locID ='32334'>Tartar Cavalry Archer</String>
		<String _locID ='32335'>Tercio Pikeman</String>
		<String _locID ='32336'>Tercio Redolero</String>
		<String _locID ='32337'>Czapka Uhlan</String>
		<String _locID ='32338'>Imperial Czapka Uhlan</String>
		<String _locID ='32342'>Settlers are produced faster.</String>
		<String _locID ='32343'>Abbasid Market</String>
		<String _locID ='32345'>Increases your Settler limit from 45 to 70.</String>
		<String _locID ='32346'>Topkapi</String>
		<String _locID ='32354'>Frequents dappled glades</String>
		<String _locID ='32355'>"That's the last time I take Joe to buy frames with me."</String>
		<String _locID ='32356'>Learicorn</String>
		<String _locID ='32357'>EGG Learicorn</String>
		<String _locID ='32361'>Villagers gather Wood much faster.</String>
		<String _locID ='32362'>Deforestation</String>
		<String _locID ='32363'>Villagers gather Coin from all sources much faster. Dutch get +2 bank limit.</String>
		<String _locID ='32364'>Excessive Taxation</String>
		<String _locID ='32374'>Russian Cannon escaped: 0/10</String>
		<String _locID ='32375'>Russian Cannon escaped: 1/10</String>
		<String _locID ='32376'>Russian Cannon escaped: 2/10</String>
		<String _locID ='32377'>Russian Cannon escaped: 3/10</String>
		<String _locID ='32378'>Russian Cannon escaped: 4/10</String>
		<String _locID ='32379'>Russian Cannon escaped: 5/10</String>
		<String _locID ='32380'>Russian Cannon escaped: 6/10</String>
		<String _locID ='32381'>Russian Cannon escaped: 7/10</String>
		<String _locID ='32382'>Russian Cannon escaped: 8/10</String>
		<String _locID ='32383'>Russian Cannon escaped: 9/10</String>
		<String _locID ='32384'>Russian Cannon escaped: 10/10</String>
		<String _locID ='32399'>Wood source</String>
		<String _locID ='32400'>Arid trees such as Aruacaria. Harvest for Wood.</String>
		<String _locID ='32401'>Tree</String>
		<String _locID ='32402'>Tree - Pampas</String>
		<String _locID ='32405'>Render Rain</String>
		<String _locID ='32407' symbol ='cStringAlreadyInGame'>You are already in a Custom Game.</String>
		<String _locID ='32408'>Knight commander hero</String>
		<String _locID ='32409'>Commander of the Knights of St. John on Malta.</String>
		<String _locID ='32410'>Alain Magnan</String>
		<String _locID ='32411'>SPC Alain Magnan</String>
		<String _locID ='32414'>Industrialist hero</String>
		<String _locID ='32415'>President of the Falcon Company.</String>
		<String _locID ='32416'>Amelia Black</String>
		<String _locID ='32417'>SPC Amelia</String>
		<String _locID ='32420'>Knife-fighting hero</String>
		<String _locID ='32421'>Mysterious French woodsman.</String>
		<String _locID ='32422'>Beaumont</String>
		<String _locID ='32423'>SPC Beaumont</String>
		<String _locID ='32426'>Inca warrior</String>
		<String _locID ='32427'>Clever Inca warrior.</String>
		<String _locID ='32428'>Chilche</String>
		<String _locID ='32429'>SPC Chilche</String>
		<String _locID ='32432'>US Cavalry hero</String>
		<String _locID ='32433'>Major in the US Cavalry.</String>
		<String _locID ='32434'>Major Cooper</String>
		<String _locID ='32435'>SPC Cooper</String>
		<String _locID ='32438'>Spanish conquistador</String>
		<String _locID ='32439'>Greedy Spanish conquistador.</String>
		<String _locID ='32440'>Delgado</String>
		<String _locID ='32441'>SPC Delgado</String>
		<String _locID ='32444'>Woodsman hero</String>
		<String _locID ='32445'>Mercenary captain and experienced woodsman.</String>
		<String _locID ='32446'>John Black</String>
		<String _locID ='32447'>SPC John Black</String>
		<String _locID ='32450'>Mohawk hero</String>
		<String _locID ='32451'>Mercenary lieutenant and experienced woodsman.</String>
		<String _locID ='32452'>Kanyenke</String>
		<String _locID ='32453'>SPC Kanyenke</String>
		<String _locID ='32456'>Pirate hero</String>
		<String _locID ='32457'>Leader of a large group of Caribbean pirates.</String>
		<String _locID ='32458'>Elisabet Ramsey</String>
		<String _locID ='32459'>SPC Lizzie</String>
		<String _locID ='32462'>Knight hero</String>
		<String _locID ='32463'>Leader among the Knights of St. John on Malta.</String>
		<String _locID ='32464'>Morgan Black</String>
		<String _locID ='32465'>SPC Morgan</String>
		<String _locID ='32468'>Mohawk hero</String>
		<String _locID ='32469'>Kanyenke's sister; a Mohawk woman.</String>
		<String _locID ='32470'>Nonahkee</String>
		<String _locID ='32471'>SPC Nonahkee</String>
		<String _locID ='32474'>Ottoman hero</String>
		<String _locID ='32475'>Famous Ottoman leader known as "the Falcon."</String>
		<String _locID ='32476'>Sahin</String>
		<String _locID ='32477'>SPC Sahin</String>
		<String _locID ='32480'>John's uncle</String>
		<String _locID ='32481'>John's uncle. Fat men are usually jolly, but he's just cowardly.</String>
		<String _locID ='32482'>Stuart Black</String>
		<String _locID ='32483'>SPC Stuart</String>
		<String _locID ='32485'>Hero</String>
		<String _locID ='32486'>British general</String>
		<String _locID ='32487'>Mysterious British General.</String>
		<String _locID ='32488'>General Warwick</String>
		<String _locID ='32489'>SPC Warwick</String>
		<String _locID ='32492'>British colonel</String>
		<String _locID ='32493'>British officer from Virginia. Great things await him.</String>
		<String _locID ='32494'>Colonel Washington</String>
		<String _locID ='32495'>SPC Washington</String>
		<String _locID ='32505'>Build a Trading Post at the Lakota village.</String>
		<String _locID ='32506'>Destroy Warwick's Outpost on Barren Hill.</String>
		<String _locID ='32507'>You may want to bring a significant army with you if you attack the Trading Post.</String>
		<String _locID ='32508'>The only place to build a Trading Post at a Lakota village is in the south.</String>
		<String _locID ='32509'>Bring the White Buffalo from Warwick's pen to the Lakota village.</String>
		<String _locID ='32511'>Destroy Warwick's Trading Post on the Trade Route.</String>
		<String _locID ='32512'>Claim the lost gold on Owl Island.</String>
		<String _locID ='32513'>Find and return the Lakota chief's daughter to the Lakota village to the south.</String>
		<String _locID ='32514'>Herd five wild horses to the Lakota tribe to the south.</String>
		<String _locID ='32515'>Owl Island is located in the northwest. You may want to search the shoreline for a way to get across. Settlers will be able to gather the gold once you are on the island.</String>
		<String _locID ='32516'>Defeat the guards around the White Buffalo's pen to free it, then bring it to the Lakota village on the south end of the Great Plains.</String>
		<String _locID ='32517'>The Lakota chief's daughter may need an escort to be returned safely to the south Lakota village.</String>
		<String _locID ='32518'>Barren Hill is located to the northeast.</String>
		<String _locID ='32519'>Wild horses can be found scattered at various places on the Great Plains.</String>
		<String _locID ='32520' gamecharacter ='Kanyenke' soundfilename ='KANY5042'>A second chief has been killed by the Boneguard!</String>
		<String _locID ='32521' gamecharacter ='Kanyenke' soundfilename ='KANY5043'>The third chief of the Plains has been killed by the Boneguard. Only two remain.</String>
		<String _locID ='32522' gamecharacter ='Kanyenke' soundfilename ='KANY5044'>The fourth tribal chief is gone. We must complete our mission before the last chief is killed.</String>
		<String _locID ='32523' gamecharacter ='Kanyenke' soundfilename ='KANY4901'>The fifth chief has fallen. We have failed.</String>
		<String _locID ='32524' gamecharacter ='Kanyenke' soundfilename ='KANY4902'>The Great White Buffalo is sacred. Rescue it from Warwick and return it to the Lakota village.</String>
		<String _locID ='32525' gamecharacter ='Lakota Chief' soundfilename ='GENR5208'>You have done it! You have won the respect of the people of the Great Plains.</String>
		<String _locID ='32526'>Earn 10,000 Experience before the Circle kills all five Chiefs.</String>
		<String _locID ='32527'>Earn Experience to help the people of the Great Plains.</String>
		<String _locID ='32528'>Vega is a boogerhead!</String>
		<String _locID ='32529' symbol ='cStringXPAwards'>Experience Awards</String>
		<String _locID ='32530'>Coureur Milice</String>
		<String _locID ='32531'>Great Plains chief</String>
		<String _locID ='32532'>A chief among the Great Plains Native Americans.</String>
		<String _locID ='32533'>Great Plains Chief</String>
		<String _locID ='32534'>SPC Great Plains Chief</String>
		<String _locID ='32543'>Mysterious animal</String>
		<String _locID ='32544'>A mysterious white animal. Servant of the Circle or beast of legend?</String>
		<String _locID ='32545'>White Buffalo</String>
		<String _locID ='32546'>SPC White Buffalo</String>
		<String _locID ='32551'>Doesn't work yet</String>
		<String _locID ='32552'>Destroy Warwick's navy and his Town Center.</String>
		<String _locID ='32553'>Destroy the three Boneguard outposts before Warwick's navy reaches Lake Erie.</String>
		<String _locID ='32554'>Washington's Imperial navy will be a great help in destroying Warwick's ships. Once the enemy ships are destroyed it will be easy to take a land army in to attack Warwick's Town Center.</String>
		<String _locID ='32555' gamecharacter ='Kanyenke' soundfilename ='KANY0016' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Less than a mile distant. I can hear them.</String>
		<String _locID ='32556' gamecharacter ='John' soundfilename ='JOHN5037'>We need to train an army and attack the British from our side.</String>
		<String _locID ='32557' gamecharacter ='Nonahkee' soundfilename ='NONA5006'>Try and keep up the attacks, Kanyenke -- the British keep retreating to defend themselves.</String>
		<String _locID ='32558'>Train an army and attack the British from the south side.</String>
		<String _locID ='32559'>Use forces from the north and south sides to destroy the British Town Center,</String>
		<String _locID ='32560'>Destroy all the British buildings to unite Kanyenke and Nonahkee.</String>
		<String _locID ='32561'>If the British attack the Iroquois, you may need to attack from the south side to draw attention. Start gathering resources to build a Barracks and a Stable to train units from.</String>
		<String _locID ='32562'>You can train Mantlets out of the Trading Post in the Iroquois village. Mantlets are excellent unit for taking down buildings.</String>
		<String _locID ='32564'>Imperial King's Life Guard</String>
		<String _locID ='32565'>Royal Guard Musketeer</String>
		<String _locID ='32566'>Advance to the Capital Age and build an Artillery Foundry.</String>
		<String _locID ='32567'>Remember you will need a reserve of Food and Coin to advance to Capital Age.</String>
		<String _locID ='32568'>Lakota chief's daughter</String>
		<String _locID ='32569'>This is the only remaining daughter of the Lakota Chief. She has a great personality.</String>
		<String _locID ='32570'>Greta</String>
		<String _locID ='32571'>SPC Daughter (Lakota Chief)</String>
		<String _locID ='32575'>Underbrush Pampas</String>
		<String _locID ='32578' gamecharacter ='John' soundfilename ='JOHN5141'>We must gain the respect of the people of the plains before all of their chiefs are killed by the Boneguard! </String>
		<String _locID ='32579' gamecharacter ='Lakota Chief' soundfilename ='GENR5206'>The Lakota people will join you! </String>
		<String _locID ='32581' gamecharacter ='Kanyenke' soundfilename ='KANY5041'>One of the tribal chiefs has been killed! We must hurry.</String>
		<String _locID ='32588'>Warwick</String>
		<String _locID ='32589'>Warwick Artillery</String>
		<String _locID ='32590'>Great Plains</String>
		<String _locID ='32591' symbol ='cStringUIStatePlayerCommsFlare'>Left-click to select a target location.</String>
		<String _locID ='32592' symbol ='cStringESOUnknownError'>Unknown Error</String>
		<String _locID ='32593' symbol ='cStringWhisperErrorResult' comment ='1 - player, 2 - reason'>Error sending whisper to '%1s' reason '%2s'</String>
		<String _locID ='32600'>River Shallows Pampas</String>
		<String _locID ='32601'>PROP River Shallows (Pampas)</String>
		<String _locID ='32602'>River Objects Pampas</String>
		<String _locID ='32603'>PROP River Objects Pampas</String>
		<String _locID ='32604' symbol ='cStringExpert'>Expert</String>
		<String _locID ='32605' symbol ='cStringSandbox'>Sandbox</String>
		<String _locID ='32606'>Forbidden Units/Techs</String>
		<String _locID ='32607'>Allowed Units</String>
		<String _locID ='32608'>Allowed Techs</String>
		<String _locID ='32609'>Forbidden Techs</String>
		<String _locID ='32610'>Display Units</String>
		<String _locID ='32611'>Display Techs</String>
		<String _locID ='32612'>Activate Trigger</String>
		<String _locID ='32613'>Wood source</String>
		<String _locID ='32614'>A mountainous tree such as spruce or aspen. Harvest for Wood.</String>
		<String _locID ='32615'>Tree</String>
		<String _locID ='32616'>Tree - Rockies</String>
		<String _locID ='32618'>Wood source</String>
		<String _locID ='32619'>A mountainous tree such as spruce or aspen. Harvest for Wood.</String>
		<String _locID ='32620'>Tree</String>
		<String _locID ='32621'>Tree - Rockies Snow</String>
		<String _locID ='32623'>Underbrush Rockies</String>
		<String _locID ='32624'>Underbrush Rockies Snow</String>
		<String _locID ='32625'>Defend the colony at all costs.</String>
		<String _locID ='32626'>Defend your Town Center for 15 minutes.</String>
		<String _locID ='32627'>Improve your Walls and Outposts to hold off the Cherokee attacks. Train military as fast as you can! You can send more units and resources from your Home City.</String>
		<String _locID ='32628'>Escort the refugees back to the colony.</String>
		<String _locID ='32629'>Any refugees that make it back to the fort will arm themselves and become Skirmishers to help defend the colony.</String>
		<String _locID ='32630' symbol ='cStringCopyUpAISavegames'>Would you like to copy up your AI saved games?</String>
		<String _locID ='32631'>Destroy Warwick's Town Center inside his stronghold.</String>
		<String _locID ='32633'>Destroy Warwick's Trading Post at the Comanche village.</String>
		<String _locID ='32635'>Destroy all of Warwick's Outposts.</String>
		<String _locID ='32636'>You cannot train Settlers. Capture Supply Wagons and move them to your Town Center to get more resources. But do not wait too long -- Warwick's stronghold grows more powerful over time.</String>
		<String _locID ='32637'>The Comanche village is located to the northeast.</String>
		<String _locID ='32639'>To collect resources from a Supply Wagon, defeat all of a Wagon's escort guards, then move the Wagon near your Town Center.</String>
		<String _locID ='32640'>To collect resources from a Supply Wagon, maintain more units around the Wagon than your opponent, then move it near your Town Center.</String>
		<String _locID ='32641' gamecharacter ='John' soundfilename ='JOHN5191'>To capture a supply wagon, we must defeat the escort guards around it.</String>
		<String _locID ='32642' gamecharacter ='John' soundfilename ='JOHN5192'>Bring the captured supply wagon back to our town center.</String>
		<String _locID ='32643' gamecharacter ='Kanyenke' soundfilename ='KANY5071'>We must drive this captured supply wagon back to our town center.</String>
		<String _locID ='32644'>Comanche</String>
		<String _locID ='32645'>Supply Wagon</String>
		<String _locID ='32646'>Boneguard</String>
		<String _locID ='32647'>Destroy the Cherokee War Huts.</String>
		<String _locID ='32648'>Bring John and Kanyenke to the main Cherokee village to negotiate a peace.</String>
		<String _locID ='32649'>Establish a new colony and defeat the British.</String>
		<String _locID ='32650'>Use your army and the Mercenaries you have to destroy the special Cherokee War Huts. War Huts are different from the Cherokee villages.</String>
		<String _locID ='32651'>Select John and Kanyenke and have them move to the only Cherokee village. The flare indicates where this village is. If John or Kanyenke are down you will need to revive them first.</String>
		<String _locID ='32652'>Use the Covered Wagon to build a Town Center. You will need to start training a pretty good size force because the British are going to push back with a force of their own.</String>
		<String _locID ='32653'>Defeat the Cherokee war parties and negotiate peace.</String>
		<String _locID ='32654'>Uncle Stuart</String>
		<String _locID ='32655'>Cherokee War Party</String>
		<String _locID ='32661'>Native American building</String>
		<String _locID ='32662'>Meeting place for all the Cherokee chiefs and warriors.</String>
		<String _locID ='32663'>War Camp</String>
		<String _locID ='32664'>[NULL]</String>
		<String _locID ='32666'>[NULL]</String>
		<String _locID ='32667'>SPC War Camp</String>
		<String _locID ='32668'>Set Camera Start Location</String>
		<String _locID ='32669'>Show Camera Start Location</String>
		<String _locID ='32670'>Reset Camera Start Location</String>
		<String _locID ='32671'>Flag</String>
		<String _locID ='32672'>SPC Flag</String>
		<String _locID ='32673'>Carries Food</String>
		<String _locID ='32674'>This wagon is carrying Food. Move it to your Town Center.</String>
		<String _locID ='32675'>Supply Wagon (Food)</String>
		<String _locID ='32677'>SPC Wagon (Food)</String>
		<String _locID ='32678'>Carries Wood</String>
		<String _locID ='32679'>This wagon is carrying Wood. Move it to your Town Center.</String>
		<String _locID ='32680'>Supply Wagon (Wood)</String>
		<String _locID ='32681'>SPC Wagon (Wood)</String>
		<String _locID ='32683'>Carries Coin</String>
		<String _locID ='32684'>This wagon is carrying Gold. Move it to your Town Center.</String>
		<String _locID ='32685'>Supply Wagon (Coin)</String>
		<String _locID ='32686'>SPC Wagon (Coin)</String>
		<String _locID ='32688'>Carries all resources</String>
		<String _locID ='32689'>This wagon is carrying all resources. Move it to your Town Center.</String>
		<String _locID ='32690'>Supply Wagon (All Resources)</String>
		<String _locID ='32691'>SPC Wagon (All)</String>
		<String _locID ='32695' soundfilename ='PlaceholderShort'>John</String>
		<String _locID ='32697'>Black's Mercenaries</String>
		<String _locID ='32699'>Delete Camera Start Location</String>
		<String _locID ='32700'>Help destroy the British on your side of the river.</String>
		<String _locID ='32701'>You will need to move fast and destroy all the British units that are attacking the French. What you save will be yours to use to destroy the British across the river.</String>
		<String _locID ='32702'>Help the French defeat the British.</String>
		<String _locID ='32703'>Find and destroy the British Fort Command building.</String>
		<String _locID ='32704'>The British Fort Command is in the center of the British Fort. They are built up as much as the French are so you will need sizable forces to attack their Fort.</String>
		<String _locID ='32705'>Underbrush Carolinas</String>
		<String _locID ='32706' symbol ='cStringPGATotalAwardXP'>Award Experience (from above)</String>
		<String _locID ='32707' symbol ='cStringPGATotalXP'>Current Experience</String>
		<String _locID ='32708' symbol ='cStringPGAVictory'>Victory Experience</String>
		<String _locID ='32709' symbol ='cStringXPShipmentProgression' comment ='1 - XP needed, 2 - shipment number'>You need %1d Experience for Shipment %2d.</String>
		<String _locID ='32710' symbol ='cStringPGAHighestScore'>Highest Score</String>
		<String _locID ='32711' symbol ='cStringXPShipments'>{xpShipmentProgressionString}</String>
		<String _locID ='32712'>Military Shipments</String>
		<String _locID ='32713'>Economic Shipments</String>
		<String _locID ='32714'>Your current population is {totalpop} / You can support a total population of {popcap}.</String>
		<String _locID ='32715'>Crate XP</String>
		<String _locID ='32721'>Heavy Fortifications</String>
		<String _locID ='32722'>Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, Nobles' Huts, and Schlossen.</String>
		<String _locID ='32725'>Great Plains Chief</String>
		<String _locID ='32726'>IGC Great Plains Chief</String>
		<String _locID ='32732'>Surgeons are now available at the Cathedral.</String>
		<String _locID ='32735'>With this upgrade, 3 improvements become available: Fortified Outposts (or Blockhouses), Cannon Bastions (towers), and Star Forts.</String>
		<String _locID ='32739' symbol ='cStringMapSizeMinXLabel'>Left:</String>
		<String _locID ='32740' symbol ='cStringMapSizeMinZLabel'>Bottom:</String>
		<String _locID ='32741' symbol ='cStringMapSizeMaxXLabel'>Right:</String>
		<String _locID ='32742' symbol ='cStringMapSizeMaxZLabel'>Top:</String>
		<String _locID ='32743' symbol ='cStringMapSizeInfo'>Enter adjustment values for each side of the map (in meters).</String>
		<String _locID ='32744'>Underbrush Carolinas Marsh</String>
		<String _locID ='32745'>Underbrush Carolinas Forest</String>
		<String _locID ='32758'>Click this button to build a new Covered Wagon in the New World.</String>
		<String _locID ='32759' symbol ='cStringNuggetCibola1' comment ='1 - amount, 2 - resource'>A ruin of the First Lost City of Cibola. It contains preserved food worth %1d %2s.</String>
		<String _locID ='32760' symbol ='cStringESOStatsUploadComplete'>Successfully Uploaded Stats File.</String>
		<String _locID ='32761' symbol ='cStringNuggetCibola1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered a ruin of the First Lost City of Cibola. It contains preserved food worth %2d %3s.</String>
		<String _locID ='32762' symbol ='cStringNuggetCibola2' comment ='1 - amount, 2 - resource'>A storage pit of the Second Lost City of Cibola. It contains usable lumber worth %1d %2s.</String>
		<String _locID ='32763' symbol ='cStringNuggetCibola2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered lumber from the Second Lost City of Cibola worth %2d %3s.</String>
		<String _locID ='32764' symbol ='cStringNuggetCibola3' comment ='1 - amount, 2 - resource'>An altar of the Third Lost City of Cibola. It contains gold artifacts worth %1d %2s.</String>
		<String _locID ='32765' symbol ='cStringNuggetCibola3Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered gold artifacts from the Third Lost City of Cibola worth %2d %3s.</String>
		<String _locID ='32766' symbol ='cStringNuggetCibola4' comment ='1 - amount, 2 - resource'>A map to the Fourth Lost City of Cibola. It is worth %1d %2s.</String>
		<String _locID ='32767' symbol ='cStringNuggetCibola4Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has located a map to the Fourth Lost City of Cibola. It is worth %2d %3s.</String>
		<String _locID ='32768' symbol ='cStringNuggetCibola5'>An Outpost Wagon of the Fifth Lost City of Cibola, eager to join your side.</String>
		<String _locID ='32769' symbol ='cStringNuggetCibola5Activate'>%s has rescued an Outpost Wagon from the Fifth Lost City of Cibola, who joins the cause.</String>
		<String _locID ='32770' symbol ='cStringNuggetCibola6'>Two Eagle Warriors from the Sixth Lost City of Cibola, eager to join your side.</String>
		<String _locID ='32771' symbol ='cStringNuggetCibola6Activate'>%s has rescued two Eagle Warriors from the Sixth Lost City of Cibola, who join the cause.</String>
		<String _locID ='32772' symbol ='cStringNuggetCibola7'>The King's Flute of the legendary Seventh Lost City of Cibola, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='32773' symbol ='cStringNuggetCibola7Activate'>%s has recovered the Cibola King's Flute, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='32774' symbol ='cStringNuggetElDorado1' comment ='1 - amount, 2 - resource'>Treasure from legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID ='32775' symbol ='cStringNuggetElDorado1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered some treasure from legendary El Dorado worth %2d %3s.</String>
		<String _locID ='32776' symbol ='cStringNuggetElDorado2' comment ='1 - amount, 2 - resource'>The sigil of legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID ='32777' symbol ='cStringNuggetElDorado2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the sigil of legendary El Dorado worth %2d %3s.</String>
		<String _locID ='32778' symbol ='cStringNuggetElDorado3'>Two Huaminca warriors from legendary El Dorado, eager to join your side.</String>
		<String _locID ='32779' symbol ='cStringNuggetElDorado3Activate'>%s has rescued two Huaminca warriors from legendary El Dorado who join the cause.</String>
		<String _locID ='32780' symbol ='cStringNuggetElDorado4'>The incredible girdle of El Dorado, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='32781' symbol ='cStringNuggetElDorado4Activate'>%s has recovered the girdle of El Dorado, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='32784'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='32785'>Tree</String>
		<String _locID ='32786'>Tree - Carolina Marsh</String>
		<String _locID ='32788' symbol ='cStringESOFailedConnectivity'>Failed to Establish Connectivity.</String>
		<String _locID ='32789' symbol ='cStringESOFailedConnect'>Failed to connect to ESO servers.</String>
		<String _locID ='32832'>Supports 10 population</String>
		<String _locID ='32833'>Supports 10 population</String>
		<String _locID ='32834'>Tent</String>
		<String _locID ='32835'>SPC Tent Large</String>
		<String _locID ='32836'>0</String>
		<String _locID ='32838'>0</String>
		<String _locID ='32844' symbol ='cStringOffline'>Offline</String>
		<String _locID ='32845' symbol ='cStringShipsTotal'>Shipments Total</String>
		<String _locID ='32852' symbol ='cStringXPTotal'>XP Total</String>
		<String _locID ='32854'>Cherokee leader</String>
		<String _locID ='32855'>A leader among the Cherokee.</String>
		<String _locID ='32856'>Native American Chief</String>
		<String _locID ='32857'>IGC Native Chief</String>
		<String _locID ='32858'>Native American light infantry</String>
		<String _locID ='32859'>Long-range, accurate Cherokee archer.</String>
		<String _locID ='32860'>Cherokee Archer</String>
		<String _locID ='32861'>SPC Cherokee Archer</String>
		<String _locID ='32865'>Native American ranged cavalry</String>
		<String _locID ='32866'>A Cherokee horse archer. Good against cavalry.</String>
		<String _locID ='32867'>Cherokee Horse Archer</String>
		<String _locID ='32868'>SPC Cherokee Horse Archer</String>
		<String _locID ='32872'>Blah blah blah this is an objective that is long enough to fill up a second line on the objective dialog, so I can debug the problems it has.</String>
		<String _locID ='32873'>Meanwhile, at Warwick's camp ...</String>
		<String _locID ='32874' gamecharacter ='Nonahkee' soundfilename ='NONA0011' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>He sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away.</String>
		<String _locID ='32875' gamecharacter ='Nonahkee' soundfilename ='NONA0012' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>The next day ... this attack.</String>
		<String _locID ='32876' gamecharacter ='Kanyenke' soundfilename ='KANY5011'>I fear more warriors are gathering at the war camps.</String>
		<String _locID ='32877' gamecharacter ='John' soundfilename ='JOHN5031'>Then maybe it's time we took the fight to them.</String>
		<String _locID ='32878' gamecharacter ='John' soundfilename ='JOHN5032'>Stuart, you stay here with the other women.</String>
		<String _locID ='32879' gamecharacter ='Stuart' soundfilename ='STUA5011'>Yes, I think my skills are best put to use here.</String>
		<String _locID ='32880' gamecharacter ='John' soundfilename ='JOHN5033'>The British are defeated! The base is ours!</String>
		<String _locID ='32881' gamecharacter ='Stuart' soundfilename ='STUA5012'>Oh my! British troops! Here?</String>
		<String _locID ='32882' gamecharacter ='John' soundfilename ='JOHN5034'>Get that covered wagon to safety! We'll use it to build a new town center.</String>
		<String _locID ='32885' symbol ='cStringCurrentHCLevel'>Level %d</String>
		<String _locID ='32886' symbol ='cStringCurrentXP'>XP %s</String>
		<String _locID ='32887' symbol ='cStringGrandConquestLabel'>Grand Conquest</String>
		<String _locID ='32893'>Tech Status Equals</String>
		<String _locID ='32897'>%s's colony has reached the NATIONAL AGE!</String>
		<String _locID ='32899' gamecharacter ='John' soundfilename ='JOHN5036'>The only way to your sister's village is through the British.</String>
		<String _locID ='32900' gamecharacter ='Kanyenke' soundfilename ='KANY5016'>The British are attacking the village. We should attack from our side now!</String>
		<String _locID ='32901' gamecharacter ='Soldier' soundfilename ='GENR5131'>Sir, one of our scouts has spotted a British fort.</String>
		<String _locID ='32902'>%s's colony has reached the INDUSTRIAL AGE!</String>
		<String _locID ='32903'>%s's colony has reached the IMPERIAL AGE!</String>
		<String _locID ='32908' symbol ='cStringAbilityNameSharpshooter'>Sharpshooter Attack</String>
		<String _locID ='32909' symbol ='cStringAbilityRolloverSharpshooter'>Kills treasure guardians in one shot.</String>
		<String _locID ='32910' symbol ='cStringAbilityNameBroadside'>Broadside Attack</String>
		<String _locID ='32911' symbol ='cStringAbilityRolloverBroadside'>Fire on a target with all guns!</String>
		<String _locID ='32912'>Ships 26 Roger's Rangers (Skirmishers) from the frontier.</String>
		<String _locID ='32913'>Roger's Rangers</String>
		<String _locID ='32914'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID ='32915'>Guard Skirmisher</String>
		<String _locID ='32916'>Ships 8 Royal Scots (Redshanks) from the homeland.</String>
		<String _locID ='32917'>Royal Regiment of Foot</String>
		<String _locID ='32920'>Royal Scot</String>
		<String _locID ='32924'>Wild Geese</String>
		<String _locID ='32925'>Ships 10 of the famed Wild Geese (mercenary cavalry) from the homeland.</String>
		<String _locID ='32926'>Wild Geese</String>
		<String _locID ='32927'>Wild Geese</String>
		<String _locID ='32928'>Players get starting Resources</String>
		<String _locID ='32929' symbol ='cStringFormationOrientation'>Move the mouse to set the orientation of this formation.</String>
		<String _locID ='32930'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32931'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32932'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32933'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32934'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32935'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32936'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32937'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32938'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32940'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32941'>Casualty</String>
		<String _locID ='32942'>PROP Casualties</String>
		<String _locID ='32943'>Casualty Cart</String>
		<String _locID ='32944'>PROP Casualty Cart</String>
		<String _locID ='32945' gamecharacter ='Warwick' soundfilename ='WARW0011' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Take Black's uncle to our western fort. He will tell me where the Fountain of Youth is before he dies.</String>
		<String _locID ='32946' symbol ='cStringPGAIngameXP'>In-game Experience</String>
		<String _locID ='32947' symbol ='cStringPGAStartXP'>Starting Experience</String>
		<String _locID ='32948' gamecharacter ='John' soundfilename ='JOHN4905'>Get this supply wagon back to camp. We're going to need the resources to attack that fort.</String>
		<String _locID ='32949' gamecharacter ='John' soundfilename ='JOHN5206'>We're too late. Warwick's fort is too well defended now.</String>
		<String _locID ='32950' gamecharacter ='John' soundfilename ='JOHN5207'>Fine job men. We've destroyed Warwick's fort in time</String>
		<String _locID ='32951' gamecharacter ='John' soundfilename ='JOHN5208'>We have all the settlers we're going to get. For resources we'll have to steal some of Warwick's supply wagons.</String>
		<String _locID ='32952' gamecharacter ='John' soundfilename ='JOHN4904'>If we don't get that fort down in a hurry it will be too well defended to destroy.</String>
		<String _locID ='32953' gamecharacter ='Kanyenke' soundfilename ='KANY5072'>Another supply wagon is ours.</String>
		<String _locID ='32954'>Var Name</String>
		<String _locID ='32955'>Var Name 1</String>
		<String _locID ='32956'>Var Name 2</String>
		<String _locID ='32957'>Quest Var Check</String>
		<String _locID ='32958'>Quest Var Compare</String>
		<String _locID ='32959'>Rounding</String>
		<String _locID ='32960'>From Var</String>
		<String _locID ='32961'>Min Value</String>
		<String _locID ='32962'>Max Value</String>
		<String _locID ='32963'>Quest Var Set</String>
		<String _locID ='32964'>Quest Var Copy</String>
		<String _locID ='32965'>Quest Var Modify</String>
		<String _locID ='32966'>Quest Var Modify 2</String>
		<String _locID ='32967'>Quest Var Randomize</String>
		<String _locID ='32968'>Quest Var Echo</String>
		<String _locID ='32970'>Deliver Home City Shipments to this building.</String>
		<String _locID ='32971'>Home City Shipments will arrive at this building.</String>
		<String _locID ='32972'>Player Controls Socket</String>
		<String _locID ='32973'>Object Worked</String>
		<String _locID ='32974'>Object</String>
		<String _locID ='32975'>Socket</String>
		<String _locID ='32976' gamecharacter ='Narrator' soundfilename ='TUTO1000'>Your Explorer has just set foot on the shores of the New World.</String>
		<String _locID ='32977' gamecharacter ='Narrator' soundfilename ='TUTO1005'>To move your Explorer, you must first select him. Left-click the Explorer to select him now.</String>
		<String _locID ='32978' gamecharacter ='Narrator' soundfilename ='TUTO1010'>Remember, left-click to select a unit.</String>
		<String _locID ='32979' gamecharacter ='Narrator' soundfilename ='TUTO1015'>Excellent!</String>
		<String _locID ='32980' gamecharacter ='Narrator' soundfilename ='TUTO1020'>Now, with the Explorer selected, right-click on the ground near the flag to move him.</String>
		<String _locID ='32981' gamecharacter ='Narrator' soundfilename ='TUTO1025'>Remember, after units have been selected, right-click to move them.</String>
		<String _locID ='32982' gamecharacter ='Narrator' soundfilename ='TUTO1030'>Well done!</String>
		<String _locID ='32983' gamecharacter ='Narrator' soundfilename ='TUTO1035'>Your soldiers have disembarked and are ready for your orders.</String>
		<String _locID ='32984' gamecharacter ='Narrator' soundfilename ='TUTO1040'>To select all the Musketeers at once, drag a box around them.</String>
		<String _locID ='32985' gamecharacter ='Narrator' soundfilename ='TUTO1045'>Remember, left-click and hold in the main game window, then drag a box around a group to select them.</String>
		<String _locID ='32986' gamecharacter ='Narrator' soundfilename ='TUTO1050'>Perfect! Now, right-click the ground near the flag.</String>
		<String _locID ='32987' gamecharacter ='Narrator' soundfilename ='TUTO1055'>The Musketeers have joined your Explorer, and you are now ready to begin exploring.</String>
		<String _locID ='32988' gamecharacter ='Narrator' soundfilename ='TUTO1060'>Select all four units by dragging a box around them.</String>
		<String _locID ='32989' gamecharacter ='Narrator' soundfilename ='TUTO1065'>Now right-click the ground near the next flag to move further inland.</String>
		<String _locID ='32990' gamecharacter ='Narrator' soundfilename ='TUTO1070'>Your units are nearing the edge of the screen.</String>
		<String _locID ='32991' gamecharacter ='Narrator' soundfilename ='TUTO1075'>Moving your cursor to the edge of the screen will scroll the view in the main game window.</String>
		<String _locID ='32992' gamecharacter ='Narrator' soundfilename ='TUTO1080'>Try this now. Scroll the view to the left until you see the next flag.</String>
		<String _locID ='32993' gamecharacter ='Narrator' soundfilename ='TUTO1085'>Remember, to scroll the view, move the cursor to the very edge of the screen.</String>
		<String _locID ='32994' gamecharacter ='Narrator' soundfilename ='TUTO1090'>Move your Explorer and the Musketeers to the next flag.</String>
		<String _locID ='32995' gamecharacter ='Narrator' soundfilename ='TUTO1095'>As your units move deeper into the wilderness, notice that more and more of the landscape is revealed.</String>
		<String _locID ='32996' gamecharacter ='Narrator' soundfilename ='TUTO1100'>Once your units have explored an area, you will always be able to see the terrain, but you will only be able to see enemy troops if you have units near them.</String>
		<String _locID ='32997' gamecharacter ='Narrator' soundfilename ='TUTO1105'>The Town Center is the first building in your new colony.</String>
		<String _locID ='33003' gamecharacter ='Narrator' soundfilename ='TUTO1135'>When a game begins, you will receive several Settlers and crates of resources at your Town Center.</String>
		<String _locID ='33004' gamecharacter ='Narrator' soundfilename ='TUTO1140'>Resources are used to construct additional buildings and train soldiers.</String>
		<String _locID ='33005' gamecharacter ='Narrator' soundfilename ='TUTO1145'>Your Settlers will immediately start gathering resources from the crates, but you can redirect them if you like.</String>
		<String _locID ='33006' gamecharacter ='Narrator' soundfilename ='TUTO1150'>Try this now. Select a Settler.</String>
		<String _locID ='33007' gamecharacter ='Narrator' soundfilename ='TUTO1155'>Now right-click on one of the flashing trees.</String>
		<String _locID ='33008' gamecharacter ='Narrator' soundfilename ='TUTO1160'>Good job. The Settler will now gather Wood from the tree.</String>
		<String _locID ='33009' gamecharacter ='Narrator' soundfilename ='TUTO1165'>Settlers can also gather Food from animals and Mills, and Coin from Mines.</String>
		<String _locID ='33010' gamecharacter ='Narrator' soundfilename ='TUTO1170'>You'll need to gather all three resources if your colony is going to survive.</String>
		<String _locID ='33011' gamecharacter ='Narrator' soundfilename ='TUTO1175'>That sound, and the flashing Shipment icon, indicate that you may now send a Shipment from the Home City.</String>
		<String _locID ='33012' gamecharacter ='Narrator' soundfilename ='TUTO1180'>Click on the flashing Home City button now.</String>
		<String _locID ='33013' gamecharacter ='Narrator' soundfilename ='TUTO1185'>During a game of Age of Empires III, visit the Home City now and then to send Shipments of resources, Settlers, or soldiers.</String>
		<String _locID ='33019' gamecharacter ='Narrator' soundfilename ='TUTO1215'>The timer above the Mini Map at the lower left of the screen shows how long it will take until you advance to the National Age.</String>
		<String _locID ='33020' gamecharacter ='Narrator' soundfilename ='TUTO1220'>While you're waiting to advance to the National Age, click the flashing button to return to the New World, and continue gathering resources and exploring.</String>
		<String _locID ='33021' gamecharacter ='Narrator' soundfilename ='TUTO1225'>You have reached the National Age!</String>
		<String _locID ='33022' gamecharacter ='Narrator' soundfilename ='TUTO1230'>Build a Barracks to help defend your colony.</String>
		<String _locID ='33023' gamecharacter ='Narrator' soundfilename ='TUTO1235'>Select a Settler.</String>
		<String _locID ='33024' gamecharacter ='Narrator' soundfilename ='TUTO1240'>Click the flashing Barracks button.</String>
		<String _locID ='33025' gamecharacter ='Narrator' soundfilename ='TUTO1245'>Now place the Barracks somewhere near your Town Center.</String>
		<String _locID ='33026' gamecharacter ='Narrator' soundfilename ='TUTO1250'>Left-click to place the Barracks.</String>
		<String _locID ='33027' gamecharacter ='Narrator' soundfilename ='TUTO1255'>It would be wise to train some additional soldiers to protect the colony.</String>
		<String _locID ='33028' gamecharacter ='Narrator' soundfilename ='TUTO1260'>For the purposes of this tutorial, you have been given some extra resources.</String>
		<String _locID ='33029' gamecharacter ='Narrator' soundfilename ='TUTO1265'>Select the Barracks.</String>
		<String _locID ='33030' gamecharacter ='Narrator' soundfilename ='TUTO1270'>Now click the flashing Musketeer button five times.</String>
		<String _locID ='33031' gamecharacter ='Narrator' soundfilename ='TUTO1275'>You are now training a small group of Musketeers.</String>
		<String _locID ='33032' gamecharacter ='Narrator' soundfilename ='TUTO1280'>Continue to gather resources and explore.</String>
		<String _locID ='33033' gamecharacter ='Narrator' soundfilename ='TUTO1285'>That sound means your Musketeers are ready -- and just in time too!</String>
		<String _locID ='33034' gamecharacter ='Narrator' soundfilename ='TUTO1290'>Spanish cavalry are on the way to raid your colony!</String>
		<String _locID ='33035' gamecharacter ='Narrator' soundfilename ='TUTO1295'>To attack the cavalry, select the Musketeers, then right-click the enemy units.</String>
		<String _locID ='33036' gamecharacter ='Narrator' soundfilename ='TUTO1300'>Remember, to attack an enemy, select soldiers, then right-click the enemy units.</String>
		<String _locID ='33037' gamecharacter ='Narrator' soundfilename ='TUTO1305'>You have defeated the enemy cavalry and successfully defended the colony!</String>
		<String _locID ='33038' gamecharacter ='Narrator' soundfilename ='TUTO1310'>Congratulations! You're now ready to go on to the second tutorial, called "Try a Game."</String>
		<String _locID ='33039'>Cover Mode. Extra protection from ranged units.</String>
		<String _locID ='33040' gamecharacter ='Washington' soundfilename ='WASH0011' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>He won't trouble your Iroquois friends again.</String>
		<String _locID ='33041' gamecharacter ='Washington' soundfilename ='WASH0016' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>He's gone west towards Lake Huron, with a handful of traitors.</String>
		<String _locID ='33042'>Ally with any other Iroquois in the area.</String>
		<String _locID ='33043'>You are already allied with Nonahkee's village. There may be other Iroquois in the area that could help you defeat the British.</String>
		<String _locID ='33044'>Crate Coin</String>
		<String _locID ='33045'>Crate Coin Large</String>
		<String _locID ='33048'>Crate Food</String>
		<String _locID ='33049'>Crate Food Large</String>
		<String _locID ='33052'>Crate Wood</String>
		<String _locID ='33053'>Crate Wood Large</String>
		<String _locID ='33057'>Warwick's Outposts are located along the canyons the Supply Wagons travel.</String>
		<String _locID ='33058'>Stop the Cherokee attackers from destroying the village to the southwest.</String>
		<String _locID ='33059'>Respond quickly to try and save the village from the Cherokee attackers. Any survivors will join your cause.</String>
		<String _locID ='33060' gamecharacter ='John' soundfilename ='JOHN5017'>The Cherokee are attacking that village. We should help them!</String>
		<String _locID ='33061' gamecharacter ='John' soundfilename ='JOHN5016'>I don't know but they're not peaceful anymore! Prepare the defenses! We have to hold off the Cherokee until reinforcements arrive.</String>
		<String _locID ='33062' gamecharacter ='Kanyenke' soundfilename ='KANY4900'>We're too late. They've destroyed the entire village.</String>
		<String _locID ='33063' symbol ='cStringForbiddenUnitsFormat'>Forbidden Units/Techs for Player %d</String>
		<String _locID ='33064' symbol ='cStringcUnitRepTitle'>Replace Unit</String>
		<String _locID ='33065' symbol ='cStringcUnitRepUnitLabel'>Unit:</String>
		<String _locID ='33066' symbol ='cStringcUnitRepListTitle'>Replacement</String>
		<String _locID ='33067' symbol ='cStringcUnitRepReplaceBtn'>Replace</String>
		<String _locID ='33076'>Player Set HC Access</String>
		<String _locID ='33077'>HC Access On</String>
		<String _locID ='33113' gamecharacter ='Kanyenke' soundfilename ='KANY0081' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>But she decides who she loves, and I will not come between you.</String>
		<String _locID ='33116'>Allows you to send the Adventurer, who advances you to National Age and improves your Explorer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID ='33117'>British</String>
		<String _locID ='33122'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33123'>British</String>
		<String _locID ='33126'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33127'>French</String>
		<String _locID ='33128'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID ='33129'>French</String>
		<String _locID ='33130'>blah</String>
		<String _locID ='33131'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID ='33132'>French</String>
		<String _locID ='33151'>The Lakota Dog Soldier Society arrives at your Town Center to help fight your enemies. You get 1 Dog Soldier for every 3 minutes of game length.</String>
		<String _locID ='33152'>Lakota Dog Soldiers</String>
		<String _locID ='33155'>Allows you to send the Philosopher Prince, who advances you to National Age and makes archaic units (longbows and pikemen) better.</String>
		<String _locID ='33156'>British</String>
		<String _locID ='33157' symbol ='cStringESOLeaveGame'>Leave Game</String>
		<String _locID ='33161'>Stuart's Head</String>
		<String _locID ='33162'>IGC Stuart's Head</String>
		<String _locID ='33163'>Allows you to send the Adventurer, who advances you to National Age and improves your Explorer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID ='33164'>Dutch</String>
		<String _locID ='33165'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID ='33166'>Dutch</String>
		<String _locID ='33167'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33168'>Dutch</String>
		<String _locID ='33169'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33170'>Dutch</String>
		<String _locID ='33171'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID ='33172'>Dutch</String>
		<String _locID ='33173' symbol ='cStringHerdEditorErrorMsg1'>No Units Selected!</String>
		<String _locID ='33174' symbol ='cStringHerdEditorErrorMsg2'>No Herd Selected!</String>
		<String _locID ='33175'>Herd Editor</String>
		<String _locID ='33176'>Current Herds</String>
		<String _locID ='33177'>Create a herd with all the selected units.</String>
		<String _locID ='33178'>Delete the selected herd.</String>
		<String _locID ='33179'>Create Herd</String>
		<String _locID ='33180'>Delete Herd</String>
		<String _locID ='33186'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID ='33187'>German</String>
		<String _locID ='33192'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33193'>German</String>
		<String _locID ='33194'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID ='33195'>German</String>
		<String _locID ='33196'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33197'>German</String>
		<String _locID ='33198'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33199'>Ottoman</String>
		<String _locID ='33200'>Allows you to send the Grand Vizier, who advances you to Industrial Age and increases the hitpoints of unique Ottoman units.</String>
		<String _locID ='33201'>Ottoman</String>
		<String _locID ='33202'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33203'>Ottoman</String>
		<String _locID ='33204'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID ='33205'>Ottoman</String>
		<String _locID ='33208'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID ='33209'>Ottoman</String>
		<String _locID ='33214'>Lighting Set Helper</String>
		<String _locID ='33218'>Allows you to send the War Minister, who advances you to Industrial Age and increases the hitpoints of unique Spanish units.</String>
		<String _locID ='33219'>Spanish</String>
		<String _locID ='33220'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID ='33221'>Spanish</String>
		<String _locID ='33222'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33223'>Spanish</String>
		<String _locID ='33224'>Allows you to send the King's Musketeer, who advances you to National Age and improves your infantry's hitpoints.</String>
		<String _locID ='33225'>Spanish</String>
		<String _locID ='33226'>Allows you to send the Naturalist, who advances you to National Age and improves your hunting and livestock gathering rate.</String>
		<String _locID ='33227'>Spanish</String>
		<String _locID ='33232'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID ='33233'>Russian</String>
		<String _locID ='33236'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID ='33237'>Russian</String>
		<String _locID ='33240'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33241'>Russian</String>
		<String _locID ='33244'>Allows you to send the Tycoon, who advances you to Industrial Age and improves your Crates and Factories.</String>
		<String _locID ='33245'>Portuguese</String>
		<String _locID ='33248'>Allows you to send the Bishop, who advances you to National Age and makes Priests free.</String>
		<String _locID ='33249'>Portuguese</String>
		<String _locID ='33252'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID ='33253'>Portuguese</String>
		<String _locID ='33254' symbol ='cStringTradeRouteTitle'>Trade Route Tool</String>
		<String _locID ='33255' symbol ='cStringTradeRouteCreate'>Create Trade Route</String>
		<String _locID ='33256' symbol ='cStringTradeRouteRemove'>Remove Trade Route</String>
		<String _locID ='33257' symbol ='cStringTradeRouteWaypoints'>Add/Remove Waypoints</String>
		<String _locID ='33258' symbol ='cStringTradeRouteSelect'>Select Next Trade Route</String>
		<String _locID ='33259'>Napoleon</String>
		<String _locID ='33260'>Queen Elizabeth</String>
		<String _locID ='33270'>Mercenaries are cheaper.</String>
		<String _locID ='33277'>This tech doesn't do anything yet!</String>
		<String _locID ='33278'>Cinematic Block Cube</String>
		<String _locID ='33279'>Cinematic Block Cube</String>
		<String _locID ='33280' symbol ='cStringRemoveRiverTitle'>Remove River</String>
		<String _locID ='33281' symbol ='cStringRemoveRiverSelect'>Select River</String>
		<String _locID ='33286' symbol ='cStringESOWhisper'>Whisper</String>
		<String _locID ='33287'>Spyglass Revealer</String>
		<String _locID ='33288'>Revealer for Spyglass ability</String>
		<String _locID ='33289'>Unit Speaking</String>
		<String _locID ='33290'>Unit</String>
		<String _locID ='33291'>Speaking</String>
		<String _locID ='33292'>Stagecoach</String>
		<String _locID ='33293'>Upgrades this Trade Route to use Stagecoaches, which can deliver resources, move faster and provide greater line of sight.</String>
		<String _locID ='33295'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID ='33296'>Iron Horse</String>
		<String _locID ='33304'>Dynamite Keg</String>
		<String _locID ='33305'>IGC Dynamite Keg</String>
		<String _locID ='33306' gamecharacter ='Soldier' soundfilename ='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID ='33308' gamecharacter ='Colonist' soundfilename ='GENR5106'>Run for your lives!</String>
		<String _locID ='33310' symbol ='cStringNoCliffSelected'>You don't have a cliff selected</String>
		<String _locID ='33311' symbol ='cStringNoCliffTypeSelected'>You don't have a cliff type selected</String>
		<String _locID ='33314'>Trading Posts are cheaper, stronger and gain an attack.</String>
		<String _locID ='33315'>Advanced Trading Post</String>
		<String _locID ='33317'>Shoreline Plant CAR</String>
		<String _locID ='33318'>PROP Shoreline Plant CAR</String>
		<String _locID ='33319'>Gunpowder Sparks</String>
		<String _locID ='33320'>IGC Gunpowder Sparks</String>
		<String _locID ='33321'>Gunpowder Trail</String>
		<String _locID ='33322'>IGC Gunpowder Trail</String>
		<String _locID ='33323'>Wood source</String>
		<String _locID ='33324'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='33325'>Tree</String>
		<String _locID ='33326'>Tree - Yucatan</String>
		<String _locID ='33328'>Underbrush Yucatan</String>
		<String _locID ='33333'>GRD Black Bear</String>
		<String _locID ='33334'>GRD Jaguar</String>
		<String _locID ='33335'>GRD Polar Bear</String>
		<String _locID ='33336'>GRD Alligator</String>
		<String _locID ='33337'>GRD Cougar</String>
		<String _locID ='33338'>GRD Grizzly Bear</String>
		<String _locID ='33339'>Update Water</String>
		<String _locID ='33340' symbol ='cStringEllipse'>. . .</String>
		<String _locID ='33341'>Gather Flag Econ</String>
		<String _locID ='33342'>Gather Flag Military</String>
		<String _locID ='33344'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID ='33345'>Aztec Warrior Societies</String>
		<String _locID ='33349'>Carib warrior attack and hitpoints increased.</String>
		<String _locID ='33350'>Carib Warrior Societies</String>
		<String _locID ='33352'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID ='33353'>Cherokee Warrior Societies</String>
		<String _locID ='33355'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID ='33356'>Comanche Warrior Societies</String>
		<String _locID ='33358'>Cree warrior attack and hitpoints increased.</String>
		<String _locID ='33359'>Cree Warrior Societies</String>
		<String _locID ='33361'>Inca warrior attack and hitpoints increased.</String>
		<String _locID ='33362'>Incan Warrior Societies</String>
		<String _locID ='33367'>Iroquois warrior attack and hitpoints increased.</String>
		<String _locID ='33368'>Iroquois Warrior Societies</String>
		<String _locID ='33371'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID ='33372'>Lakota Warrior Societies</String>
		<String _locID ='33374'>Maya warrior attack and hitpoints increased.</String>
		<String _locID ='33375'>Maya Warrior Societies</String>
		<String _locID ='33377'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID ='33378'>Nootka Warrior Societies</String>
		<String _locID ='33380'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID ='33381'>Seminole Warrior Societies</String>
		<String _locID ='33383'>Caraja warrior attack and hitpoints increased.</String>
		<String _locID ='33384'>Caraja Warrior Societies</String>
		<String _locID ='33386' symbol ='cStringESOLeaveCurrentGame'>Do you wish to leave the game you are currently in?</String>
		<String _locID ='33387'>Morgan Black</String>
		<String _locID ='33388'>Lizzie's Pirates</String>
		<String _locID ='33391' gamecharacter ='Sailor' soundfilename ='GENR5036'>Another fireship -- it's coming in to ram!</String>
		<String _locID ='33392' gamecharacter ='Morgan' soundfilename ='MORG5136'>The pirate has a base on this island -- bombard it!</String>
		<String _locID ='33393' gamecharacter ='Sailor' soundfilename ='GENR2030'>After our colony gets started we'll need to find a way to sail through these islands, Captain.</String>
		<String _locID ='33395' gamecharacter ='Lizzie' soundfilename ='LIZZ4900'>What's this? My dock is under attack?</String>
		<String _locID ='33396' gamecharacter ='Morgan' soundfilename ='MORG4904'>We have all the navigation charts we need to sail to the New World!</String>
		<String _locID ='33398' gamecharacter ='Morgan' soundfilename ='MORG5138'>Try to destroy the fireships from range!</String>
		<String _locID ='33399' gamecharacter ='Morgan' soundfilename ='MORG5139'>We can transport some settlers to a nearby island to gather all of the resources if we run low here.</String>
		<String _locID ='33400' gamecharacter ='Morgan' soundfilename ='MORG4894'>More pirates! Destroy them all.</String>
		<String _locID ='33402' gamecharacter ='Morgan' soundfilename ='MORG4898'>The pirate has defeated our entire expedition. We are lost.</String>
		<String _locID ='33403' gamecharacter ='Morgan' soundfilename ='MORG4899'>A second town center built on another island could be very useful.</String>
		<String _locID ='33404'>Defeat the nearby pirate ships.</String>
		<String _locID ='33405'>Build a Town Center.</String>
		<String _locID ='33406'>Find and collect three Navigation Charts.</String>
		<String _locID ='33409'>Use your ships to attack the pirate ships discovered near your starting location. Try to destroy the pirate's Fireships before they can ram your ships.</String>
		<String _locID ='33411'>Your Covered Wagon can be used to build a Town Center. Find a place to build your Town Center that has plenty of Food, Wood and Coin nearby.</String>
		<String _locID ='33413'>The Navigation Charts are guarded. Make sure you have an army when scouting for them. The Navigation Charts are just like Treasures, so Heroes and Settlers can pick them up.</String>
		<String _locID ='33414'>Sail to the New World.</String>
		<String _locID ='33415' gamecharacter ='Morgan' soundfilename ='MORG5206'>The Spanish dogs have imprisoned some Aztecs to mine gold for them.</String>
		<String _locID ='33416' gamecharacter ='Morgan' soundfilename ='MORG5207'>One of the prisoners has shown us the way to the Aztec village.</String>
		<String _locID ='33417' gamecharacter ='Morgan' soundfilename ='MORG5208'>We must construct a trading post and form an alliance with the Aztecs.</String>
		<String _locID ='33418' gamecharacter ='Morgan' soundfilename ='MORG5209'>Our covered wagon has arrived. We must use it to build a town center near the trading post.</String>
		<String _locID ='33419' gamecharacter ='Morgan' soundfilename ='MORG4910'>We must help the Aztecs defend their temples against the Spanish until the large Aztec army arrives.</String>
		<String _locID ='33420' gamecharacter ='Morgan' soundfilename ='MORG4911'>We can add to our fighting force by freeing the prisoners working on mines outside the village.</String>
		<String _locID ='33422' gamecharacter ='Morgan' soundfilename ='MORG4913'>The Spanish have destroyed one of the Aztec temples.</String>
		<String _locID ='33423' gamecharacter ='Morgan' soundfilename ='MORG4914'>The Spanish have destroyed two Aztec temples -- we must not let the last one fall!</String>
		<String _locID ='33424' gamecharacter ='Morgan' soundfilename ='MORG4915'>The Spanish have destroyed the last Aztec temple -- the village is doomed.</String>
		<String _locID ='33425' gamecharacter ='Morgan' soundfilename ='MORG4916'>The Spanish base is too strong to assault with the forces we have now.</String>
		<String _locID ='33426' gamecharacter ='Aztec Chief' soundfilename ='GENR5041'>We welcome you in our battle against the Spanish.</String>
		<String _locID ='33427' gamecharacter ='Aztec Chief' soundfilename ='GENR5042'>I will send a runner to Tenochtitlan to request an army of Aztec warriors. We must protect the temples in my village until they arrive.</String>
		<String _locID ='33428' gamecharacter ='Aztec Chief' soundfilename ='GENR5043'>My runner reports the great Aztec army is on its way.</String>
		<String _locID ='33429' gamecharacter ='Aztec Chief' soundfilename ='GENR5044'>The great Tenochtitlan Aztec army will be here soon - we must protect our temples!</String>
		<String _locID ='33430' gamecharacter ='Aztec Chief' soundfilename ='GENR4900'>The Tenochtitlan army is almost here -- protect the temples!</String>
		<String _locID ='33431' gamecharacter ='Morgan' soundfilename ='MORG4917'>The Aztec army has arrived! Wipe the Spanish from this town!</String>
		<String _locID ='33432' gamecharacter ='Morgan' soundfilename ='MORG4918'>The Spanish are on the run. The village is saved.</String>
		<String _locID ='33433'>Kill the Spanish guards guarding the prisoners around the Mine.</String>
		<String _locID ='33434'>Build a Trading Post at the Aztec village.</String>
		<String _locID ='33435'>Build a Town Center.</String>
		<String _locID ='33436'>At least one Aztec Temple must remain standing.</String>
		<String _locID ='33437'>Find and destroy the Spanish Town Center.</String>
		<String _locID ='33438'>The prisoners may help you if you free them from the Spanish.</String>
		<String _locID ='33439'>The only place to put a Trading Post is at the south end of the Aztec village.</String>
		<String _locID ='33440'>A ship has dropped off a Covered Wagon in the village. Use the Covered Wagon to build your Town Center.</String>
		<String _locID ='33441'>In 15 minutes an Aztec army will arrive to help. You will need a strong army to protect the Temples. Freeing some more prisoners working outside the village would help your chances.</String>
		<String _locID ='33442'>The Aztec army can help you eliminate the Spanish Town Center. The Spanish attacks have been coming from the northeast. You may need Mortars to help destroy the Spanish buildings.</String>
		<String _locID ='33443'>Protect the Aztec Temples.</String>
		<String _locID ='33444' symbol ='cStringESOPasswordWarning'>* Passwords are case sensitive.</String>
		<String _locID ='33445'>Months later ...</String>
		<String _locID ='33450'>Livestock fatten faster. For Indian allies, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to Shrines.</String>
		<String _locID ='33451'>TEAM Wool Staple Ports</String>
		<String _locID ='33452'>Remove Water</String>
		<String _locID ='33453'>Frigate. Heavy warship</String>
		<String _locID ='33454'>Heavy warship.</String>
		<String _locID ='33455'>Imperial Frigate</String>
		<String _locID ='33456'>SPC Frigate</String>
		<String _locID ='33460' gamecharacter ='John' soundfilename ='JOHN5106'>We need to take out the Boneguard outposts before Warwick's navy overruns our base.</String>
		<String _locID ='33461' gamecharacter ='John' soundfilename ='JOHN5107'>Reinforcements from Washington! On to the second outpost!</String>
		<String _locID ='33462' gamecharacter ='John' soundfilename ='JOHN5108'>Warwick's navy is growing in power. We need to take down those outposts.</String>
		<String _locID ='33463' gamecharacter ='John' soundfilename ='JOHN5109'>Washington has sent us transports! We can use them to assault the far base.</String>
		<String _locID ='33464' gamecharacter ='John' soundfilename ='JOHN4900'>Here comes Washington's fleet.</String>
		<String _locID ='33465' gamecharacter ='John' soundfilename ='JOHN4901'>Warwick's navy is here! We can't defend against that kind of firepower!</String>
		<String _locID ='33466' gamecharacter ='John' soundfilename ='JOHN4902'>If we don't get those outposts down, Washington will never send us help.</String>
		<String _locID ='33467' gamecharacter ='Washington' soundfilename ='WASH5021'>Warwick's navy is done! Concentrate on the main base.</String>
		<String _locID ='33468' gamecharacter ='John' soundfilename ='JOHN4903'>Warwick's base is destroyed! Focus our forces on his navy.</String>
		<String _locID ='33469' gamecharacter ='Washington' soundfilename ='WASH5022'>Excellent work men! Warwick's forces are defeated but it would seem he has escaped.</String>
		<String _locID ='33470' symbol ='cStringRMSFastRandom'>Standard Maps</String>
		<String _locID ='33471' symbol ='cStringRMSFastRandomDesc'></String>
		<String _locID ='33472' gamecharacter ='Morgan' soundfilename ='MORG7021'>Build a Trading Post near the natives and they will ally with us.</String>
		<String _locID ='33473' gamecharacter ='Morgan' soundfilename ='MORG7022'>Send out a few scouts to see if there are any more natives in the area.</String>
		<String _locID ='33474'>There are many Native Americans in this area. Find them and build Trading Posts near them to make an alliance. In the National Age you can train their warriors to help you fight.</String>
		<String _locID ='33475'>The Ottoman Fort is very strong. Getting to the Capital Age and training Mortars at your Artillery Foundry will greatly help with this task.</String>
		<String _locID ='33476'>Light artillery</String>
		<String _locID ='33477'>Knights of Malta that throw flaming hoops at Janissaries.</String>
		<String _locID ='33478'>Hoop Thrower</String>
		<String _locID ='33479'>SPC Hoop Thrower</String>
		<String _locID ='33486'>Warships hitpoints increased.</String>
		<String _locID ='33487'>Armada</String>
		<String _locID ='33492'>All unique Ottoman Mosque improvements cost 33% less.</String>
		<String _locID ='33493'>Mosque Construction</String>
		<String _locID ='33497' gamecharacter ='Morgan' soundfilename ='MORG4900'>These pirates have maps and navigational charts that can help us get through this maze of islands and reefs.</String>
		<String _locID ='33498'>Build a second Town Center.</String>
		<String _locID ='33499'>A second Town Center may allow you to expand your economy more quickly.</String>
		<String _locID ='33500'>Tenochtitlan Aztec army arrives</String>
		<String _locID ='33501'>Rescue more Aztec prisoners.</String>
		<String _locID ='33502'>The rest of the prisoners may also be guarded by the Spanish but will help you if you free them.</String>
		<String _locID ='33503'>Ramming, exploding ship</String>
		<String _locID ='33504'>Rams anything on the water and explodes.</String>
		<String _locID ='33505'>Fire Ship</String>
		<String _locID ='33506'>SPC Fire Ship</String>
		<String _locID ='33514'>Storage building</String>
		<String _locID ='33515'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID ='33516'>Weapon Cache</String>
		<String _locID ='33517'>SPC Weapon Cache</String>
		<String _locID ='33519'>Sacred temple</String>
		<String _locID ='33520'>Sacred temple of the Aztecs.</String>
		<String _locID ='33521'>Aztec Temple</String>
		<String _locID ='33523'>SPC Aztec temple</String>
		<String _locID ='33524'>Reveal Ocean Water</String>
		<String _locID ='33553' gamecharacter ='Sahin' soundfilename ='SAHI5026'>The Circle have built a huge fixed gun on the cliff above the Lake of the Moon.</String>
		<String _locID ='33554' gamecharacter ='Morgan' soundfilename ='MORG5286'>Aye -- and we're going to capture it.</String>
		<String _locID ='33558' gamecharacter ='Morgan' soundfilename ='MORG4920'>Now we can establish our own base on the south shore!</String>
		<String _locID ='33559' gamecharacter ='Sahin' soundfilename ='SAHI5027'>We can use the fixed gun to fire upon both the naval and land targets.</String>
		<String _locID ='33560' gamecharacter ='Morgan' soundfilename ='MORG4933'>We can use the fixed gun to destroy the enemy buildings nearby.</String>
		<String _locID ='33562' gamecharacter ='Morgan' soundfilename ='MORG4929'>Ram the Fountain with a fire ship! </String>
		<String _locID ='33563' gamecharacter ='Morgan' soundfilename ='MORG4930'>Our covered wagon has arrived.</String>
		<String _locID ='33564' gamecharacter ='Morgan' soundfilename ='MORG4931'>We've damaged the Fountain of Youth, but it's not destroyed yet.</String>
		<String _locID ='33565' gamecharacter ='Morgan' soundfilename ='MORG4932'>That's it! The Fountain of Youth is collapsing!</String>
		<String _locID ='33566' gamecharacter ='Lizzie' soundfilename ='LIZZ5025'>My fire ship was destroyed.</String>
		<String _locID ='33567' gamecharacter ='Lizzie' soundfilename ='LIZZ5030'>If we construct a dock, we can build more fire ships.</String>
		<String _locID ='33577' gamecharacter ='Sahin' soundfilename ='SAHI5028'>The Circle are attacking by both land and water!</String>
		<String _locID ='33578' gamecharacter ='Morgan' soundfilename ='MORG4925'>We need to improve our defenses and increase our military strength.</String>
		<String _locID ='33579' gamecharacter ='Morgan' soundfilename ='MORG4927'>We may want to send more fighting ships from our Home City.</String>
		<String _locID ='33580' gamecharacter ='Morgan' soundfilename ='MORG4928'>We can use the fixed gun against the attacking ships!</String>
		<String _locID ='33581' gamecharacter ='Morgan' soundfilename ='MORG2500'>Repel the attackers -- use the fixed gun to help!</String>
		<String _locID ='33582'>The Circle of Ossus</String>
		<String _locID ='33583'>Black Powder Ship</String>
		<String _locID ='33585'>Kill the guards near the Fixed Gun.</String>
		<String _locID ='33586'>Destroy the Fountain of Youth.</String>
		<String _locID ='33587'>Destroy the Circle's base to the east of the Fixed Gun.</String>
		<String _locID ='33588'>Build a Trading Post at the Native village.</String>
		<String _locID ='33589'>It may be possible to capture the Fixed Gun if the guards are taken out quickly.</String>
		<String _locID ='33590'>The Fountain of Youth is sturdy. It may take a combination of attacks from Fire Ships and other means to destroy it.</String>
		<String _locID ='33591'>The captured Fixed Gun is powerful against any enemy target, and will also help destroy the Fountain of Youth. To use it, select it and right-click on a target.</String>
		<String _locID ='33592'>Seminole warriors and improvements will be useful as you fight to destroy the Fountain of Youth.</String>
		<String _locID ='33596'>Stationary artillery</String>
		<String _locID ='33597'>Enormous fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID ='33598'>Fixed Gun</String>
		<String _locID ='33604'>Fountain of Youth</String>
		<String _locID ='33605'>SPC Fountain of Youth</String>
		<String _locID ='33606'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID ='33607'>Ship filled with black powder</String>
		<String _locID ='33608'>Ship filled with black powder.</String>
		<String _locID ='33609'>Black Powder Ship</String>
		<String _locID ='33610'>SPC Black Powder Ship</String>
		<String _locID ='33633'>SPC Fixed Gun</String>
		<String _locID ='33634'>Destroy the Fountain of Youth.</String>
		<String _locID ='33656' gamecharacter ='Soldier' soundfilename ='GENR5022'>Sir, we've established a camp here; however, we weren't able to complete all the buildings we'll need.</String>
		<String _locID ='33657' gamecharacter ='Alain' soundfilename ='ALAI5026'>Well, we must have houses to support our troops. Get to work.</String>
		<String _locID ='33658' gamecharacter ='Alain' soundfilename ='ALAI5027'>Get a barracks up. We'll need it to train infantry.</String>
		<String _locID ='33659' gamecharacter ='Alain' soundfilename ='ALAI5028'>Our mine is almost depleted. We'll need to find another source of coin soon.</String>
		<String _locID ='33660' gamecharacter ='Morgan' soundfilename ='MORG5071'>Their base has to be close; we've seen patrols.</String>
		<String _locID ='33661' gamecharacter ='Morgan' soundfilename ='MORG5072'>Release those prisoners!</String>
		<String _locID ='33662' gamecharacter ='Morgan' soundfilename ='MORG5073'>We've found more prisoners.</String>
		<String _locID ='33663' gamecharacter ='Alain' soundfilename ='ALAI5029'>The hoop throwers are equipped to deal with janissaries. We can train more from the artillery foundry.</String>
		<String _locID ='33664' gamecharacter ='Soldier' soundfilename ='GENR5023'>The Ottomans have found us!</String>
		<String _locID ='33665' gamecharacter ='Soldier' soundfilename ='GENR5024'>We've found a weapons cache.</String>
		<String _locID ='33666' symbol ='cStringQuitESO'>Do you want to quit ESO and return to the Main menu?</String>
		<String _locID ='33667' symbol ='cStringPlayersColonyReachedAge3'>%s's colony has reached the CAPITAL AGE!</String>
		<String _locID ='33668' symbol ='cStringPlayersColonyReachedAge2'>%s's colony has reached the NATIONAL AGE!</String>
		<String _locID ='33669' symbol ='cStringPlayersColonyReachedAge4'>%s's colony has reached the INDUSTRIAL AGE!</String>
		<String _locID ='33670'>Duck Family</String>
		<String _locID ='33671'>PROP Duck Family</String>
		<String _locID ='33674'>Find the Ottoman base and destroy their Weapons Caches.</String>
		<String _locID ='33675'>Build an Artillery Foundry and train at least 10 Hoop Throwers.</String>
		<String _locID ='33676'>Hoop Throwers are a specially trained unit to combat Janissaries. In the future you can also train Cannon at the Artillery Foundry.</String>
		<String _locID ='33677'>Defend the base from the Ottoman attack.</String>
		<String _locID ='33678'>You have a Great Bombard! Use it to attack the Janissaries. Do not let them get close to the Cannon though. Cannon are deadly at range but can be destroyed very fast in close combat.</String>
		<String _locID ='33679'>Find a shipwreck and gather any supplies near it.</String>
		<String _locID ='33680'>You should use your warships or Fishing Boats to scout the water for the shipwreck. If you find it, you can transport settlers to different islands using your Caravel.</String>
		<String _locID ='33681'>Destroy all the Ottoman Weapons Caches.</String>
		<String _locID ='33682'>If you find more than one Weapons Cache close together, the explosion of one may cause the others nearby to explode.</String>
		<String _locID ='33686'>Henry the Navigator</String>
		<String _locID ='33687'>Queen Isabella</String>
		<String _locID ='33688'>Villager</String>
		<String _locID ='33689'>An Aztec captured by invaders.</String>
		<String _locID ='33690'>Aztec Prisoner</String>
		<String _locID ='33691'>Civilian</String>
		<String _locID ='33692'>SPC Aztec Prisoner</String>
		<String _locID ='33693'>Wood source</String>
		<String _locID ='33694'>Tropical tree with soft lumber. Harvest for Wood.</String>
		<String _locID ='33695'>Tree</String>
		<String _locID ='33696'>Tree - Caribbean</String>
		<String _locID ='33698'>Elite Circle ranged infantry</String>
		<String _locID ='33699'>Elite musketeer of the Circle of Ossus.</String>
		<String _locID ='33700'>Boneguard</String>
		<String _locID ='33701'>SPC Boneguard Age 2</String>
		<String _locID ='33710'>Treasure Editor</String>
		<String _locID ='33711'>Available Treasure Types</String>
		<String _locID ='33712'>Set Treasure Type</String>
		<String _locID ='33713'>Trickles Coin if captured</String>
		<String _locID ='33714'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='33715'>Treasure Ship</String>
		<String _locID ='33716'>SPC Treasure Ship (Gold)</String>
		<String _locID ='33720' gamecharacter ='Alain' soundfilename ='ALAI5011'>Be careful around those janissaries. They are particularly strong against cavalry.</String>
		<String _locID ='33723' gamecharacter ='Morgan' soundfilename ='MORG5047'>We've lost the fort! Everyone retreat!</String>
		<String _locID ='33726'>John Black</String>
		<String _locID ='33727'>IGC HACK John Black</String>
		<String _locID ='33732'>Kanyenke</String>
		<String _locID ='33733'>IGC HACK Kanyenke</String>
		<String _locID ='33736'>Path Block</String>
		<String _locID ='33737'>SPC Path Block 1x1</String>
		<String _locID ='33738'>Path Block</String>
		<String _locID ='33739'>SPC Path Block 1x2</String>
		<String _locID ='33740'>Path Block</String>
		<String _locID ='33741'>SPC Path Block 1x4</String>
		<String _locID ='33742'>Randomize Treasure Type</String>
		<String _locID ='33743'>Knights of Saint John</String>
		<String _locID ='33744'>Start with Trading Posts unlocked. Best units: Lancers, Pikemen.</String>
		<String _locID ='33745'>Starts with some Mercenaries unlocked in Home City. Best units: Musketeers, Crossbow.</String>
		<String _locID ='33746'>SURVIVE!</String>
		<String _locID ='33747'>Do not let the Command Post be destroyed.</String>
		<String _locID ='33748'>You have lots of resources. To keep the Ottomans at bay you will need to train many units. Improving your units at the Barracks and other buildings may also be a big help.</String>
		<String _locID ='33749'>Great Bombards are artillery. Cavalry is your best unit to destroy artillery but be careful; Janissaries are just as good at destroying cavalry.</String>
		<String _locID ='33750'>Boston</String>
		<String _locID ='33751'>Malta</String>
		<String _locID ='33752' symbol ='cStringESOAcceptClanInvite'>You have been invited to join Clan %s. Do you wish to accept?</String>
		<String _locID ='33753' symbol ='cStringNewPassword'>New Password:</String>
		<String _locID ='33754'>Graves</String>
		<String _locID ='33755'>SPC Graves</String>
		<String _locID ='33756' symbol ='cStringESOLeaveConv'>Leave Conversation</String>
		<String _locID ='33757'>Mine Silver</String>
		<String _locID ='33758'>Banks cost less and have more hitpoints.</String>
		<String _locID ='33759'>Dutch East India Company</String>
		<String _locID ='33760'>Interchangeable Parts</String>
		<String _locID ='33761'>Factory build limit increased by +1.</String>
		<String _locID ='33766'>Number of Teams</String>
		<String _locID ='33767'>Wood source</String>
		<String _locID ='33773'>IGC Target</String>
		<String _locID ='33775'>Defensive building</String>
		<String _locID ='33776'>Home of angry Cherokee warriors.</String>
		<String _locID ='33777'>Cherokee War Hut</String>
		<String _locID ='33781'>SPC Cherokee War Hut</String>
		<String _locID ='33782'>Player Is Visiting Home City Of Player</String>
		<String _locID ='33783'>Player Is Selecting Home City Building</String>
		<String _locID ='33784'>HC Building Name</String>
		<String _locID ='33785'>Destroy the Ottoman Fishing Dock.</String>
		<String _locID ='33786'>Food must be scarce where the Turks have built their Fort. Destroying their Fishing operation will decrease their Food production.</String>
		<String _locID ='33787'>Bombard Mode. Allows cannon to fire and move slowly.</String>
		<String _locID ='33788' gamecharacter ='Soldier' soundfilename ='GENR5037'>Sir, we've spotted the Turks' fishing operation.</String>
		<String _locID ='33789' gamecharacter ='Morgan' soundfilename ='MORG5158'>Ah ... destroying their fishing dock should make them hungry.</String>
		<String _locID ='33794'>Two Guys with Deer</String>
		<String _locID ='33795'>IGC Two Guys with Deer</String>
		<String _locID ='33796'>Native American villager</String>
		<String _locID ='33797'>Native American villager.</String>
		<String _locID ='33798'>Native Villagers</String>
		<String _locID ='33804'>Shallow Tool</String>
		<String _locID ='33805'>Width</String>
		<String _locID ='33806'>Create Shallow</String>
		<String _locID ='33807' symbol ='cStringUIStateCreateShallow'>Left-click to place shallow. Right-click to remove shallow. Rotate with mouse wheel. Press ESC to cancel.</String>
		<String _locID ='33808'>Torch</String>
		<String _locID ='33809' symbol ='cStringShallowCreateError'>A shallow must be placed on river before creating.</String>
		<String _locID ='33815'>Allow TC Spawning</String>
		<String _locID ='33818'>Player Has Sent a Home City Shipment</String>
		<String _locID ='33819'>test</String>
		<String _locID ='33822'>Player Has Sent a Home City Shipment</String>
		<String _locID ='33823'>Select the Explorer.</String>
		<String _locID ='33824'>Move the Explorer to the flag.</String>
		<String _locID ='33825'>Select the Musketeers.</String>
		<String _locID ='33826'>Move the Musketeers to the flag.</String>
		<String _locID ='33827'>Select the Explorer and the Musketeers.</String>
		<String _locID ='33828'>Move the Explorer and the Musketeers to the next flag.</String>
		<String _locID ='33829'>Scroll the view until you see the next flag.</String>
		<String _locID ='33830'>Move everyone to the next flag.</String>
		<String _locID ='33831'>Select the Covered Wagon.</String>
		<String _locID ='33832'>Move the Covered Wagon to the flag.</String>
		<String _locID ='33833'>Build a Town Center.</String>
		<String _locID ='33834'>Gather Wood from trees.</String>
		<String _locID ='33835'>Send a Settler from the Home City.</String>
		<String _locID ='33836'>Explore the New World.</String>
		<String _locID ='33837'>Build a Barracks.</String>
		<String _locID ='33838'>Train five additional Musketeers.</String>
		<String _locID ='33839'>Defeat the Spanish Cavalry.</String>
		<String _locID ='33840'>Left-click the Explorer to select him.</String>
		<String _locID ='33841'>With a unit selected, right-click somewhere to move the unit to that location.</String>
		<String _locID ='33842'>To select multiple units, left-click and hold, then drag a box around them.</String>
		<String _locID ='33843'>To move units, select them, then right-click the location where you want them to go.</String>
		<String _locID ='33844'>To scroll the view in the main game window, move the pointer to the edge of the screen.</String>
		<String _locID ='33845'>Select the Covered Wagon, then click the "Build Town Center" button, then left-click to place the Town Center.</String>
		<String _locID ='33846'>Select your Settlers, then right-click on a tree.</String>
		<String _locID ='33847'>If you are still in the main game view, left-click the Home City button. Then left-click the Settler icon to send Settlers to the New World.</String>
		<String _locID ='33848'>Select the Explorer and the Musketeers, and move then into unexplored areas.</String>
		<String _locID ='33849'>Select a Settler, then left-click the Barracks button, then left-click somewhere in the main game window to place the Barracks.</String>
		<String _locID ='33850'>Select the Barracks, then left-click the Musketeer button five times.</String>
		<String _locID ='33851'>Select your Musketeers, then right-click the enemy cavalry. Musketeers are good against cavalry, and should easily defeat them.</String>
		<String _locID ='33852'>Player Sends a Home City Shipment</String>
		<String _locID ='33853'>Show HC View</String>
		<String _locID ='33854'>Show World View</String>
		<String _locID ='33855'>Improved Buildings</String>
		<String _locID ='33856'>Building hitpoints increased.</String>
		<String _locID ='33857' gamecharacter ='Settler' soundfilename ='GENR2050'>Thank you friends! Please, make yourselves welcome to anything you need in Havana.</String>
		<String _locID ='33858' gamecharacter ='Morgan' soundfilename ='MORG2050'>Stolen gold -- we should send some settlers over to gather it.</String>
		<String _locID ='33859' gamecharacter ='Lizzie' soundfilename ='LIZZ2005'>I hear you've done quite a bit of good here, Morgan. Now I want you to do a favor for me.</String>
		<String _locID ='33860' gamecharacter ='Lizzie' soundfilename ='LIZZ2010'>This native boy next to me needs safe passage back to his family on that nearby island.</String>
		<String _locID ='33861' gamecharacter ='Lizzie' soundfilename ='LIZZ2015'>Find the natives that stole his canoe. Once you have it, use it to get to the island.</String>
		<String _locID ='33862' gamecharacter ='Lizzie' soundfilename ='LIZZ2020'>Sorry Morgan, you're not ready to take a trip with me.</String>
		<String _locID ='33863' gamecharacter ='Lizzie' soundfilename ='LIZZ2000'>My ship will be ready soon, Morgan. Get back to work and maybe you'll be on it when it is.</String>
		<String _locID ='33864'>Gain 8,000 Experience before Lizzie sails to Florida.</String>
		<String _locID ='33865'>Stop the raiding Native Americans from attacking the settlers of Havana.</String>
		<String _locID ='33866'>Your starting army is big enough to defeat the Native Americans to the west.</String>
		<String _locID ='33867'>Reopen trade with the rest of Cuba by building a second Trading Post.</String>
		<String _locID ='33868'>The Cubans have one Trading Post already. Follow the Trade Route to find a spot to build them a second Trading Post.</String>
		<String _locID ='33869'>Find and gather the stolen gold.</String>
		<String _locID ='33870'>The Gold has been taken by Native Americans. Find their village and you will likely find the stolen Gold.</String>
		<String _locID ='33871'>Return the lost herd to Havana's Livestock Pen.</String>
		<String _locID ='33872'>These thirsty cows have wandered off so looking for them where they can get water is probably a good idea.</String>
		<String _locID ='33873'>Build the first Stable in Havana.</String>
		<String _locID ='33874'>A Stable will give you Experience and help the Cubans. Cavalry will also help you beat the Carib Blowgunners.</String>
		<String _locID ='33877'>Take Lizzie's Native American friend to his family on the nearby Island.</String>
		<String _locID ='33878'>The boy lives on the southeast island. Caribs have stolen his canoe near there. He must not be harmed while helping to get him home.</String>
		<String _locID ='33879'>Trade Route Set Position</String>
		<String _locID ='33880'>Trade Route Toggle State</String>
		<String _locID ='33881'>Trade Route</String>
		<String _locID ='33882'>Show  Unit</String>
		<String _locID ='33883'>Morgan needs a ride to Florida. If you raise his Experience enough, Lizzie will give him a ride. The Secondary Objectives below will help you.</String>
		<String _locID ='33884'>Impress Lizzie to get a ride to Florida.</String>
		<String _locID ='33885'>SHP Fishing Boat</String>
		<String _locID ='33886'>SHP Canoe</String>
		<String _locID ='33887'>Normalized Distance From Start</String>
		<String _locID ='33889' gamecharacter ='Narrator' soundfilename ='TUTO5005'>You may want to send your Explorer out into the wilderness to reveal the map and find more resources.</String>
		<String _locID ='33890' gamecharacter ='Narrator' soundfilename ='TUTO5010'>Consider training more Settlers at your Town Center to improve your economy.</String>
		<String _locID ='33891' gamecharacter ='Narrator' soundfilename ='TUTO5015'>Remember, more Settlers can be trained at the Town Center. Select the Town Center, then left-click the Settler button.</String>
		<String _locID ='33892' gamecharacter ='Narrator' soundfilename ='TUTO5020'>Consider putting your Settlers to work gathering resources.</String>
		<String _locID ='33893' gamecharacter ='Narrator' soundfilename ='TUTO5025'>If you want to gather more resources, select your Settlers, then right-click on Trees, Deer, or Mines.</String>
		<String _locID ='33894' gamecharacter ='Narrator' soundfilename ='TUTO5030'>You have found a Silver Mine. If you need Coin, you can task your Settlers on the Mine to gather it.</String>
		<String _locID ='33895' gamecharacter ='Narrator' soundfilename ='TUTO5035'>You have found a Treasure. If you kill the Bear guarding the Treasure, you could send your Explorer to collect it.</String>
		<String _locID ='33896' gamecharacter ='Narrator' soundfilename ='TUTO5040'>To collect a Treasure, select your Explorer, then right-click on the Treasure. All of the Treasure's guardians must be dead.</String>
		<String _locID ='33897' gamecharacter ='Narrator' soundfilename ='TUTO5045'>You have discovered a Native American village!</String>
		<String _locID ='33898' gamecharacter ='Narrator' soundfilename ='TUTO5050'>If you build a Trading Post on the Trading Post site near the village, you will ally with the Iroquois.</String>
		<String _locID ='33899' gamecharacter ='Narrator' soundfilename ='TUTO5055'>That sound means you have discovered a Trade Route!</String>
		<String _locID ='33900' gamecharacter ='Narrator' soundfilename ='TUTO5060'>If you build Trading Posts at the Trading Post sites along the route, you will earn extra Experience.</String>
		<String _locID ='33901' gamecharacter ='Narrator' soundfilename ='TUTO5065'>A Shipment is ready in the Home City!</String>
		<String _locID ='33902' gamecharacter ='Narrator' soundfilename ='TUTO5070'>Return to the Home City and use your Shipments to send additional Settlers, soldiers, or resources.</String>
		<String _locID ='33903' gamecharacter ='Narrator' soundfilename ='TUTO5075'>You should gather more Food so you can advance to the National Age.</String>
		<String _locID ='33904' gamecharacter ='Narrator' soundfilename ='TUTO5080'>It would be wise to advance to the National Age as soon as you have enough Food.</String>
		<String _locID ='33905' gamecharacter ='Narrator' soundfilename ='TUTO5085'>If you advance to the National Age, you will be able to build additional buildings, train soldiers, and purchase new improvements.</String>
		<String _locID ='33906' gamecharacter ='Narrator' soundfilename ='TUTO5090'>You have reached the National Age! Consider building a Barracks so you can defend your colony.</String>
		<String _locID ='33907' gamecharacter ='Narrator' soundfilename ='TUTO5095'>Building a Barracks will let you train Musketeers and other soldiers.</String>
		<String _locID ='33908' gamecharacter ='Narrator' soundfilename ='TUTO5100'>Consider training Musketeers in your Barracks to defend your colony.</String>
		<String _locID ='33909' gamecharacter ='Narrator' soundfilename ='TUTO5105'>If you build a Stable, you can train cavalry to fight alongside your other soldiers.</String>
		<String _locID ='33910' gamecharacter ='Narrator' soundfilename ='TUTO5110'>Remember, you can build a Stable to train additional cavalry types.</String>
		<String _locID ='33911' gamecharacter ='Narrator' soundfilename ='TUTO5115'>If you're having trouble finding more animals to hunt, consider building a Mill.</String>
		<String _locID ='33912' gamecharacter ='Narrator' soundfilename ='TUTO5120'>Task Settlers on your Mill, and they will gather Food.</String>
		<String _locID ='33913' gamecharacter ='Narrator' soundfilename ='TUTO5125'>You have located the enemy colony!</String>
		<String _locID ='33914' gamecharacter ='Narrator' soundfilename ='TUTO5130'>Send your soldiers to raid the enemy Settlers and Houses -- but be careful not to get too close to his Town Center.</String>
		<String _locID ='33915' gamecharacter ='Narrator' soundfilename ='TUTO5135'>If you advance to the Industrial Age, you could build Mortars to destroy the enemy Town Center.</String>
		<String _locID ='33916' gamecharacter ='Narrator' soundfilename ='TUTO5140'>To advance to the Industrial Age, gather more Food and Coin.</String>
		<String _locID ='33917' gamecharacter ='Narrator' soundfilename ='TUTO5145'>You should build an Artillery Foundry and train Mortars to destroy the enemy colony.</String>
		<String _locID ='33918' gamecharacter ='Narrator' soundfilename ='TUTO5150'>Mortars are the perfect unit for destroying enemy buildings. Train Mortars at your Artillery Foundry.</String>
		<String _locID ='33919' gamecharacter ='Narrator' soundfilename ='TUTO5155'>You now have Mortars. Train some extra units to protect the Mortars, then attack the enemy colony.</String>
		<String _locID ='33920' gamecharacter ='Narrator' soundfilename ='TUTO5160'>If you advance to the Imperial Age, then you will unlock extremely powerful improvements.</String>
		<String _locID ='33922' gamecharacter ='Narrator' soundfilename ='TUTO5170'>You have saved enough resources to advance to Imperial Age!</String>
		<String _locID ='33923' gamecharacter ='Narrator' soundfilename ='TUTO5175'>Use your Mortars to destroy the enemy Town Center!</String>
		<String _locID ='33924' symbol ='cStringESOPromote'>Promote</String>
		<String _locID ='33925' symbol ='cStringESODemote'>Demote</String>
		<String _locID ='33926' symbol ='cStringESOClanSubmitMessage'>Post Message</String>
		<String _locID ='33927' symbol ='cStringESOClanInviteUser'>Invite User</String>
		<String _locID ='33928' symbol ='cStringESOClanDestroyClan'>Destroy Clan</String>
		<String _locID ='33929' symbol ='cStringESOClanLeaveClan'>Leave Clan</String>
		<String _locID ='33930' symbol ='cStringESOClanCreateClan'>Create Clan</String>
		<String _locID ='33931' symbol ='cStringESOClanLastOnline'>Last Online</String>
		<String _locID ='33932'>Doesn't work yet</String>
		<String _locID ='33935'>Imperial Monitor</String>
		<String _locID ='33938'>Retrieve stolen Artifact.</String>
		<String _locID ='33939'>The island off the eastern coast was a place of ritual ceremonies for the Natives. Wonder if they left anything of value behind?</String>
		<String _locID ='33940'>The Falcon Lands on Malta</String>
		<String _locID ='33941' symbol ='cStringESOClanMsgBoard'>Message Board</String>
		<String _locID ='33942'>Native American hand infantry</String>
		<String _locID ='33943'>Elite Nootka warrior.</String>
		<String _locID ='33944'>Nootka War Chief</String>
		<String _locID ='33945'>NAT Nootka War Chief</String>
		<String _locID ='33949'>Allows your Explorer to train a Nootka War Chief.</String>
		<String _locID ='33950'>Loyal Nootka War Chief</String>
		<String _locID ='33952'>Rock Wall</String>
		<String _locID ='33953'>PROP Rock Fence NE</String>
		<String _locID ='33954'>Destroy for XP and treasure</String>
		<String _locID ='33955'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID ='33956'>Huari Stronghold</String>
		<String _locID ='33957'>GRD Huari Stronghold</String>
		<String _locID ='33959'>Allows your Explorer to quickly train a small ambush party of Blowgun Warriors.</String>
		<String _locID ='33960'>Carib Ambush Party</String>
		<String _locID ='33961'>Native American blowgunner</String>
		<String _locID ='33962'>Elite Carib blowgunner that can be quickly trained.</String>
		<String _locID ='33963'>Carib Ambusher</String>
		<String _locID ='33964'>NAT Carib Ambusher</String>
		<String _locID ='33971' symbol ='cStringLostNetworkConnectivity'>You have lost network connectivity. Please check your Internet connection and restart the game.</String>
		<String _locID ='33972' symbol ='cStringNetworkDisabled'>Network Disabled</String>
		<String _locID ='33973' symbol ='cStringmercaddIncCountFld'>Count Increment:</String>
		<String _locID ='33974'>Marsh Plants Bayou</String>
		<String _locID ='33975'>PROP Marsh Plants Bayou</String>
		<String _locID ='33976'>Intensive Aztec battle training gives your Heroes more hitpoints and attack.</String>
		<String _locID ='33977'>Aztec Initiation</String>
		<String _locID ='33978' symbol ='cStringMercenaryEditorErrorMsg1'>This mercenary unit has already been added to the list. Duplicates are not allowed.</String>
		<String _locID ='33979' symbol ='cStringmerceditEditBtn'>Edit Mercenary</String>
		<String _locID ='33980'>Add a new mercenary to the list.</String>
		<String _locID ='33981'>Delete the selected mercenary.</String>
		<String _locID ='33982'>Edit the selected mercenary.</String>
		<String _locID ='33983' symbol ='cStringMercenaryEditorErrorMsg2'>No mercenary selected.</String>
		<String _locID ='33984'>Navigation Charts Found: 0/3</String>
		<String _locID ='33985'>Navigation Charts Found: 1/3</String>
		<String _locID ='33986'>Navigation Charts Found: 2/3</String>
		<String _locID ='33987'>Navigation Charts Found: 3/3</String>
		<String _locID ='33988'>Plants Bayou</String>
		<String _locID ='33989'>PROP Plants Bayou</String>
		<String _locID ='33990' symbol ='cStringMercenaryEditorErrorMsg3'>Mercenary unit type has not been specified.</String>
		<String _locID ='33991'>Wood source</String>
		<String _locID ='33992'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='33993'>Tree</String>
		<String _locID ='33994'>Tree - Bayou Marsh</String>
		<String _locID ='33996'>Summoned</String>
		<String _locID ='33998'>The Old Coot</String>
		<String _locID ='33999'>Native warriors are less expensive.</String>
		<String _locID ='34000'>Native Warriors</String>
		<String _locID ='34001'>TEAM Unit line of sight greatly increased.</String>
		<String _locID ='34002'>TEAM Inquisition</String>
		<String _locID ='34003'>Conquistador</String>
		<String _locID ='34004'>Improves your Spanish Explorer and his war dogs in combat.</String>
		<String _locID ='34011'>Hand infantry attack increased.</String>
		<String _locID ='34012'>TEAM Hand Infantry Attack</String>
		<String _locID ='34013'>Mercenary attack and hitpoints increased, +3 Uhlans.</String>
		<String _locID ='34014'>Improved Mercenaries</String>
		<String _locID ='34015'>Suleiman</String>
		<String _locID ='34016'>Maurice of Nassau</String>
		<String _locID ='34017'>Ivan the Terrible</String>
		<String _locID ='34018'>Frederick the Great</String>
		<String _locID ='34023' symbol ='cStringNuggetNavigationChart'>A navigation chart from a prior expedition worth 100 XP.</String>
		<String _locID ='34024' symbol ='cStringNuggetNavigationChartActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a navigation chart worth 100 XP.</String>
		<String _locID ='34026' symbol ='cStringCommandPanelRangedInfantry'>FOOT INFANTRY (NOT USED)</String>
		<String _locID ='34027' symbol ='cStringGCCommandDlgQuestBtn'>Quest</String>
		<String _locID ='34028' symbol ='cStringGCCommandDlgQuestInfo'>Displays information about your current quest</String>
		<String _locID ='34029' symbol ='cStringESOCRCMismatch'>%s - Version mismatch</String>
		<String _locID ='34030'>Falcon</String>
		<String _locID ='34031' symbol ='cStringESOClanDisplayName'>[%s] - %s</String>
		<String _locID ='34032'>Turtles</String>
		<String _locID ='34033'>PROP Turtles</String>
		<String _locID ='34034'>Fish</String>
		<String _locID ='34035'>PROP Fish</String>
		<String _locID ='34036'>Swan</String>
		<String _locID ='34037'>PROP Swan</String>
		<String _locID ='34038'>Kingfisher</String>
		<String _locID ='34039'>PROP Kingfisher</String>
		<String _locID ='34040'>Beavers</String>
		<String _locID ='34041'>PROP Beavers</String>
		<String _locID ='34042'>Norman</String>
		<String _locID ='34043'>GreenGoblins</String>
		<String _locID ='34044'>Blackbeard</String>
		<String _locID ='34045'>Pirates</String>
		<String _locID ='34046'>MrNiceGuy</String>
		<String _locID ='34047'>TheGoodGuys</String>
		<String _locID ='34048' symbol ='cStringBuildBountyFormat'>Build XP: %d</String>
		<String _locID ='34049' symbol ='cStringESOPromptDestroyClan'>Are you sure you wish to destroy this Clan?</String>
		<String _locID ='34051'>Feast Warrior</String>
		<String _locID ='34052' symbol ='cStringESOClanIntro'>You are not currently in a Clan. You may either create your own Clan, or be invited into another user's Clan.</String>
		<String _locID ='34053'>This Trading Post is delivering Wood.</String>
		<String _locID ='34054'>This Trading Post is delivering Food.</String>
		<String _locID ='34055'>This Trading Post is delivering Coin.</String>
		<String _locID ='34056'>This Trading Post is generating Experience.</String>
		<String _locID ='34057'>Request Coin deliveries at this Trading Post.</String>
		<String _locID ='34058'>Request Food deliveries at this Trading Post.</String>
		<String _locID ='34059'>Request Wood deliveries at this Trading Post.</String>
		<String _locID ='34060'>Request Experience generation at this Trading Post.</String>
		<String _locID ='34061'>Train two additional Settlers while exploring the New World.</String>
		<String _locID ='34062'>Advance to the National Age</String>
		<String _locID ='34063'>Advance to the Capital Age</String>
		<String _locID ='34064'>Destroy the Enemy Colony</String>
		<String _locID ='34065'>You can train more Settlers at your Town Center, if you have enough Food. You will need eight Settlers to complete the objective. Hunt animals for Food, or send Food from your Home City.</String>
		<String _locID ='34066'>To advance to the National Age, select the Town Center, left-click the Age Advancement button, and then choose a politician. To advance, you will need 500 Food. Food may be gathered from animals or Mills.</String>
		<String _locID ='34067'>To advance to the Capital Age, you need 500 Food and 250 Coin. Keep training Settlers at your Town Center. Don't forget to build more Manors to support your population.</String>
		<String _locID ='34068'>Build an Artillery Foundry to train Mortars. Mortars are good at destroying buildings but they need to be protected with other units. When you have a large army, attack!</String>
		<String _locID ='34076' symbol ='cStringESOCustomGameInvite' comment ='1 - inviting player, 2- game name'>%1s has invited you to Custom Game: %2s. Would you like to join?</String>
		<String _locID ='34077'>Eagles on Rocks</String>
		<String _locID ='34078'>PROP Eagles Rocks</String>
		<String _locID ='34079'>Vulture Perching</String>
		<String _locID ='34080'>PROP Vulture Perching</String>
		<String _locID ='34081' symbol ='cStringESORightMenuInviteGame'>Invite to Custom Game</String>
		<String _locID ='34085'>English Colonists</String>
		<String _locID ='34086'>Evil Spanish</String>
		<String _locID ='34087'>England</String>
		<String _locID ='34088'>Spain</String>
		<String _locID ='34089'>Customizations Available</String>
		<String _locID ='34090'>This customization is unlocked.</String>
		<String _locID ='34091'>Unlock</String>
		<String _locID ='34092'>Summon Unit</String>
		<String _locID ='34093' symbol ='cStringHCPropPrereqMsg'>Requires a level %d Home City.</String>
		<String _locID ='34094'>Arrow Flaming</String>
		<String _locID ='34097'>Home City Water Flag</String>
		<String _locID ='34098'>HC Water Flag</String>
		<String _locID ='34099'>Home City naval units arrive here.</String>
		<String _locID ='34100'>Home City naval units arrive here</String>
		<String _locID ='34103'>Guard Grenadier</String>
		<String _locID ='34104' symbol ='cStringUIStatePlaceHCWaterSpawnPoint'>Place Home City Water Spawnpoint for current player. Press ESC to cancel.</String>
		<String _locID ='34105'>South American hero</String>
		<String _locID ='34106'>Hero of the revolutions against the Spanish in South America.</String>
		<String _locID ='34107'>Bolivar</String>
		<String _locID ='34108'>SPC Bolivar</String>
		<String _locID ='34113'>Bolivar</String>
		<String _locID ='34114'>IGC Bolivar</String>
		<String _locID ='34117' symbol ='cStringRank'>Rank</String>
		<String _locID ='34118' symbol ='cStringHomeCityWaterGatherPointMustBeOnWater'>Your Home City Water Gather Point must be set on the water.</String>
		<String _locID ='34132'>VIL Settler</String>
		<String _locID ='34133'>VIL Settler Wagon</String>
		<String _locID ='34134'>VIL Covered Wagon</String>
		<String _locID ='34135'>Swashbuckler Attack</String>
		<String _locID ='34136'>A sweeping hand attack that damages all units in the area.</String>
		<String _locID ='34137'>Long-range Bombardment Attack</String>
		<String _locID ='34138'>Fire a mortar shell over a great distance.</String>
		<String _locID ='34139'>United States</String>
		<String _locID ='34140'>St. Louis</String>
		<String _locID ='34141'>Build and control the railroad West.</String>
		<String _locID ='34142'>Build Trading Posts on all the sites along the Trade Route.</String>
		<String _locID ='34143'>You start with one of the four Trading Posts. The opposing railroad company starts with one as well. Do not leave your Trading Posts undefended. The other company may try to destroy it.</String>
		<String _locID ='34144'>Hold Trading Post sites until the "Four of a Kind" timer runs out.</String>
		<String _locID ='34145'>Remember you can travel from Trading Post to Trading Post once the train is running. Garrison your men in one Trading Post to ungarrison out of another.</String>
		<String _locID ='34146'>The Quartermaster</String>
		<String _locID ='34147'>The Sergeant at Arms</String>
		<String _locID ='34148'>The Naturalist</String>
		<String _locID ='34149'>The Scout</String>
		<String _locID ='34150'>The Governor</String>
		<String _locID ='34151'>The Philosopher Prince</String>
		<String _locID ='34152'>The Cavalry Marshal</String>
		<String _locID ='34153'>The Adventurer</String>
		<String _locID ='34154'>The Bishop</String>
		<String _locID ='34155'>The King's Musketeer</String>
		<String _locID ='34156'>The General</String>
		<String _locID ='34157'>El Presidente</String>
		<String _locID ='34158'>The Engineer</String>
		<String _locID ='34159'>The Grand Vizier</String>
		<String _locID ='34160'>The Mohawk Statesman</String>
		<String _locID ='34161'>The Gentleman Pirate</String>
		<String _locID ='34162'>The Tycoon</String>
		<String _locID ='34163'>The Viceroy</String>
		<String _locID ='34164'>The War Minister</String>
		<String _locID ='34165'>4 Pikemen and 4 Crossbowmen</String>
		<String _locID ='34166'>2 Settlers</String>
		<String _locID ='34167'>5 Demi-lancers</String>
		<String _locID ='34168'>1 Outpost Wagon and Chests of 200 Coin</String>
		<String _locID ='34169'>10 Musketeers</String>
		<String _locID ='34170'>Cords of 400 Wood</String>
		<String _locID ='34171'>2 Hussars</String>
		<String _locID ='34172'>4 Cows</String>
		<String _locID ='34173'>4 Longbowmen</String>
		<String _locID ='34174'>8 Pikemen</String>
		<String _locID ='34175'>2 Falconets</String>
		<String _locID ='34176'>2 Corsairs and 1 Privateer</String>
		<String _locID ='34177'>3 Spahi</String>
		<String _locID ='34178'>3 Iroquois Mantlets and 2 Native Scouts</String>
		<String _locID ='34179'>Chests of 1000 Coin</String>
		<String _locID ='34180'>4 Settlers and 7 Pikemen</String>
		<String _locID ='34181'>10 Rodeleros</String>
		<String _locID ='34182'>1 Caravel and Cords of 400 Wood</String>
		<String _locID ='34183'>The Admiral of the Ocean Sea</String>
		<String _locID ='34184'>Chests of 2000 Coin.</String>
		<String _locID ='34185'>12 Musketeers and 1 Heavy Cannon.</String>
		<String _locID ='34186'>Aztec leader</String>
		<String _locID ='34187'>A leader among the Aztec.</String>
		<String _locID ='34188'>Aztec Chief</String>
		<String _locID ='34189'>SPC Aztec Chief</String>
		<String _locID ='34193'>Ages up very fast</String>
		<String _locID ='34194'>The Exiled Prince</String>
		<String _locID ='34195'>Shadow Set Far Clipping Plane</String>
		<String _locID ='34196'>Distance Away From Camera</String>
		<String _locID ='34197'>Capture the Spanish Treasure Fleet.</String>
		<String _locID ='34198'>Place a Town Center to establish your base.</String>
		<String _locID ='34199'>Find a spot to take your Covered Wagon and place your Town Center. Where you place it may determine your strategy to defeat the Spanish.</String>
		<String _locID ='34200'>Capture six total Treasure ships.</String>
		<String _locID ='34201'>There isn't much Coin in the area. Each Treasure Ship captured will provide a trickle of Coin.</String>
		<String _locID ='34202'>Free Inca prisoners.</String>
		<String _locID ='34203'>Inca prisoners are being held by the Spanish. Free them and they may help you locate the Treasure ships.</String>
		<String _locID ='34204'>Destroy any Spanish Forts.</String>
		<String _locID ='34205'>There are several Spanish Forts in the Bayou. You will get Experience for each one you destroy. They are fortified so artillery might be needed.</String>
		<String _locID ='34206'>Kill Delgado.</String>
		<String _locID ='34207'>Find and kill Delgado, the Spanish leader.</String>
		<String _locID ='34208' gamecharacter ='Morgan' soundfilename ='MORG5241'>We've captured a treasure ship!</String>
		<String _locID ='34209' gamecharacter ='Morgan' soundfilename ='MORG5242'>This ship is ours!</String>
		<String _locID ='34210' gamecharacter ='Morgan' soundfilename ='MORG5243'>We've captured another ship!</String>
		<String _locID ='34211' gamecharacter ='Morgan' soundfilename ='MORG5240'>The treasure fleet is ours!</String>
		<String _locID ='34212' gamecharacter ='Morgan' soundfilename ='MORG5246'>The Florida coast is crawling with Spanish fortifications. We'll have to scout the area for a safe place to land.</String>
		<String _locID ='34213' gamecharacter ='Morgan' soundfilename ='MORG5247'>Spanish galleons ahead! Rig for battle!</String>
		<String _locID ='34216' gamecharacter ='Soldier' soundfilename ='GENR5051'>We've spotted a treasure ship!</String>
		<String _locID ='34217' gamecharacter ='Soldier' soundfilename ='GENR5052'>Another treasure ship!</String>
		<String _locID ='34218'>Treasure Ships Captured: 0/6</String>
		<String _locID ='34219'>Treasure Ships Captured: 1/6</String>
		<String _locID ='34220'>Treasure Ships Captured: 2/6</String>
		<String _locID ='34221'>Treasure Ships Captured: 3/6</String>
		<String _locID ='34222'>Treasure Ships Captured: 4/6</String>
		<String _locID ='34223'>Treasure Ships Captured: 5/6</String>
		<String _locID ='34224'>Treasure Ships Captured: 6/6</String>
		<String _locID ='34225'>Wood source</String>
		<String _locID ='34226'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='34227'>Tree</String>
		<String _locID ='34228'>Tree - Great Lakes Snow</String>
		<String _locID ='34230'>Garland Jaguar Warrior</String>
		<String _locID ='34231'>Cougar Scene</String>
		<String _locID ='34232'>IGC Cougar Scene</String>
		<String _locID ='34233'>Knifing Scene</String>
		<String _locID ='34234'>IGC Knifing Scene</String>
		<String _locID ='34237'>IGC Galleon</String>
		<String _locID ='34238'>IGC Galleon</String>
		<String _locID ='34242' symbol ='cStringConnectivityMsg1'>Testing Network Connectivity...</String>
		<String _locID ='34243' symbol ='cStringConnectivityMsg2'>Setting Up Network Connection...</String>
		<String _locID ='34244' symbol ='cStringConnectivityMsg3'>Determining Local Network address...</String>
		<String _locID ='34245' symbol ='cStringConnectivityMsg4'>Locating the ESO servers...</String>
		<String _locID ='34246' symbol ='cStringFileXferBatchStart' comment ='1 - start, 2 - finish'>Batch file transfer start: %1s to %2s.</String>
		<String _locID ='34247' symbol ='cStringFileXferStart' comment ='1 - start, 2 - finish'>File transfer start: %1s.</String>
		<String _locID ='34248' symbol ='cStringFileXferBatchStop' comment ='1 - start, 2 - finish'>Batch file transfer stop: %1s to %2s.</String>
		<String _locID ='34250' symbol ='cStringFileXferAbort'>File transfer to aborted: %1s.</String>
		<String _locID ='34251' symbol ='cStringFileXferTimeout'>File transfer to timed out: %1s.</String>
		<String _locID ='34252' symbol ='cStringFailedToCreateMPGame'>Failed to create MP game. Please restart the game.</String>
		<String _locID ='34253' gamecharacter ='Morgan' soundfilename ='MORG0156' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Release him.</String>
		<String _locID ='34254'>Ally with any Native Americans in the area.</String>
		<String _locID ='34255'>The Comanche tribes in this region have been found to the southwest. Allying with them will not only give you Experience but will help you control the Trade Route in this region.</String>
		<String _locID ='34256' gamecharacter ='Amelia' soundfilename ='AMEL5011'>The enemy holds all the trade post sites. We must take control of those sites with our own trading posts.</String>
		<String _locID ='34257' gamecharacter ='Morgan' soundfilename ='MORG5159'>I am sure there are more natives around, we should make sure we scout the entire area.</String>
		<String _locID ='34258' gamecharacter ='Lizzie' soundfilename ='LIZZ0041' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>He's been using you.</String>
		<String _locID ='34259' symbol ='cStringESOOptionsButtonTT'>View/Modify Options.</String>
		<String _locID ='34260' symbol ='cStringESOOptionsButton'>Options</String>
		<String _locID ='34264' symbol ='cStringExplorerDogKnockoutTooltipText'>Horatio, I am dead; thou livest; report me and my cause aright to the unsatisfied.</String>
		<String _locID ='34265'>Town Centers cannot be placed near enemy colonies or Trading Posts.</String>
		<String _locID ='34266'>The Noble Explorers</String>
		<String _locID ='34267'>The Evil Enemy</String>
		<String _locID ='34301'>Wood source</String>
		<String _locID ='34302'>Arid trees such as acacia or joshua trees. Harvest for Wood.</String>
		<String _locID ='34303'>Tree</String>
		<String _locID ='34304'>Tree - Sonora</String>
		<String _locID ='34306'>The Falcon Company</String>
		<String _locID ='34307' symbol ='cStringNavBarGCGameBrowser'>Grand Conquest Game Browser</String>
		<String _locID ='34311'>French</String>
		<String _locID ='34313'>French</String>
		<String _locID ='34315'>Portuguese</String>
		<String _locID ='34316' gamecharacter ='Lizzie' soundfilename ='LIZZ0001' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>I am Elisabet Ramsey. Surrender your ships to me and I'll spare your lives!</String>
		<String _locID ='34317' gamecharacter ='Lizzie' soundfilename ='LIZZ0006' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Fire!</String>
		<String _locID ='34319'>German</String>
		<String _locID ='34323' gamecharacter ='Morgan' soundfilename ='MORG4901'>We need to find two more navigation charts.</String>
		<String _locID ='34324' gamecharacter ='Morgan' soundfilename ='MORG4902'>We have discovered another navigation chart. We only need one more.</String>
		<String _locID ='34326' gamecharacter ='Soldier' soundfilename ='GENR2035'>Pirate ships dead ahead captain!</String>
		<String _locID ='34331' gamecharacter ='Narrator' soundfilename ='TUTO1201'>For your first Shipment, it's probably best to send additional Settlers to help your economy grow faster.</String>
		<String _locID ='34332' gamecharacter ='Narrator' soundfilename ='TUTO1202'>Send a Shipment now by selecting the Settler.</String>
		<String _locID ='34333' gamecharacter ='Narrator' soundfilename ='TUTO1206'>Advancing to the National Age would allow you to construct new buildings and train soldiers.</String>
		<String _locID ='34334' gamecharacter ='Narrator' soundfilename ='TUTO1207'>You have been given enough resources to advance to the National Age. Select the Town Center.</String>
		<String _locID ='34336' gamecharacter ='Narrator' soundfilename ='TUTO1211'>Left-click the flashing button to return to the New World.</String>
		<String _locID ='34337' gamecharacter ='Narrator' soundfilename ='TUTO5205'>At the end of a game, you may also return to the Home City and spend your earned Experience to unlock new Shipment types.</String>
		<String _locID ='34338' gamecharacter ='Narrator' soundfilename ='TUTO5215'>Every civilization in the game has a different set of Shipments it can unlock - try them all!</String>
		<String _locID ='34339' gamecharacter ='Narrator' soundfilename ='TUTO5200'>The Home City is not only a source of Shipments during the game.</String>
		<String _locID ='34340' gamecharacter ='Narrator' soundfilename ='TUTO5195'>Click the flashing button to return to the Home City.</String>
		<String _locID ='34341' gamecharacter ='Narrator' soundfilename ='TUTO5210'>If this had been a real game, you could now unlock a new Shipment to send during your next game.</String>
		<String _locID ='34342' gamecharacter ='Narrator' soundfilename ='TUTO5185'>Use your Caravel to explore the coastline.</String>
		<String _locID ='34343' gamecharacter ='Narrator' soundfilename ='TUTO5220'>Congratulations! You're now ready to play the Campaign, try a Skirmish against computer opponents, or go online and compete in multiplayer!</String>
		<String _locID ='34344' gamecharacter ='Narrator' soundfilename ='TUTO5190'>Your Caravel can also be used to fish. With the Caravel selected, right-click on Fish to gather Food.</String>
		<String _locID ='34345' gamecharacter ='Narrator' soundfilename ='TUTO5180'>The enemy Town Center has been destroyed!</String>
		<String _locID ='34346'>Advance to the National Age.</String>
		<String _locID ='34347'>Select the Town Center, click the gold Advance to National Age button, then choose a politician to send. It will take some time for the politician to arrive.</String>
		<String _locID ='34349' symbol ='cStringGCCmdLine2'> turn.</String>
		<String _locID ='34350'>St. Louis Rail Co.</String>
		<String _locID ='34351'>Capital Age</String>
		<String _locID ='34352' symbol ='cStringAge2'>III: Capital Age</String>
		<String _locID ='34353'>Set HC</String>
		<String _locID ='34354'>Reset HC</String>
		<String _locID ='34356'>Dutch</String>
		<String _locID ='34358'>British</String>
		<String _locID ='34360'>British</String>
		<String _locID ='34362'>British</String>
		<String _locID ='34366'>Ottoman</String>
		<String _locID ='34369' symbol ='cStringObjectiveFormatXPValue'>  (%d XP)</String>
		<String _locID ='34370' symbol ='cStringObjectiveFormatXPValueRecurring'>  (%d XP each)</String>
		<String _locID ='34372'>Russian</String>
		<String _locID ='34374'>Russian</String>
		<String _locID ='34375'>Allows you to send the King's Musketeer, who advances you to National Age and improves your infantry's hitpoints.</String>
		<String _locID ='34376'>Russian</String>
		<String _locID ='34377'>Stop Beaumont and his theft of the Spanish gold.</String>
		<String _locID ='34378'>Destroy the three Outposts guarding the ruined treasure ships.</String>
		<String _locID ='34379'>It seems you only have a small amount of Coin around. You may need the Coin from those ships yourself. Artillery, and especially Mortars, are very effective at destroying buildings.</String>
		<String _locID ='34380'>Destroy Beaumont's Town Center.</String>
		<String _locID ='34381'>Artillery are the best type of units to use against large buildings, but be careful to protect them from enemy cavalry.</String>
		<String _locID ='34382'>Build Trading Posts at the Native Villages.</String>
		<String _locID ='34383'>Native allies could provide useful assistance against Beaumont. There are three around the dried up Lake of the Moon.</String>
		<String _locID ='34384'>Bring Kanyenke to the revealed forest along the southeast edge of the swamp.</String>
		<String _locID ='34385'>According to your Seminole allies, Kanyenke may be able to find an old Fixed Gun in the forest along the southeast edge of the dried-up Lake of the Moon.</String>
		<String _locID ='34386'>Sacred temple</String>
		<String _locID ='34387'>Sacred temple of the Inca.</String>
		<String _locID ='34388'>Inca Temple</String>
		<String _locID ='34389'>SPC Inca Temple</String>
		<String _locID ='34404'>6 Skirmishers</String>
		<String _locID ='34405'>The Marksman</String>
		<String _locID ='34407'>French</String>
		<String _locID ='34409'>German</String>
		<String _locID ='34411'>Spanish</String>
		<String _locID ='34413'>Portuguese</String>
		<String _locID ='34415'>Portuguese</String>
		<String _locID ='34416' symbol ='cStringDefaultGCExplorer'>Coronado</String>
		<String _locID ='34417' symbol ='cStringDefaultGCHomecity'>Madrid</String>
		<String _locID ='34418'>Pop Block</String>
		<String _locID ='34419'>SPC Pop Block</String>
		<String _locID ='34420' gamecharacter ='Alain' soundfilename ='ALAI5012'>Well done, men, but I fear Sahin will be back. We'll need reinforcements.</String>
		<String _locID ='34421' gamecharacter ='Soldier' soundfilename ='GENR5011'>Sir, Sahin is attacking from the east.</String>
		<String _locID ='34422' gamecharacter ='Morgan' soundfilename ='MORG5030'>Get the troops over there and take out those bombards.</String>
		<String _locID ='34423' gamecharacter ='Soldier' soundfilename ='GENR5012'>Sir, the bombards are destroyed, but more ships are expected.</String>
		<String _locID ='34424' gamecharacter ='Morgan' soundfilename ='MORG5031'>Yes my lord. Send the cavalry through the fort and wipe out those bombards.</String>
		<String _locID ='34425' gamecharacter ='Soldier' soundfilename ='GENR5013'>That's the last of the bombards.</String>
		<String _locID ='34426' gamecharacter ='Morgan' soundfilename ='MORG5032'>Excellent work, men. We have defeated the Falcon ... for now.</String>
		<String _locID ='34444'>Underbrush California</String>
		<String _locID ='34445' symbol ='cStringESOMakeLeader'>Make New Leader</String>
		<String _locID ='34446' symbol ='cStringESOPromptNewLeader'>There can only be one leader of a Clan. Are you sure you wish to make %s the new leader of your Clan?</String>
		<String _locID ='34447' symbol ='cStringUICostLabel'>Cost:</String>
		<String _locID ='34448' symbol ='cStringChoosePoliticianAge2'>Select a National Age politician</String>
		<String _locID ='34449' symbol ='cStringChoosePoliticianAge3'>Select a Capital Age politician</String>
		<String _locID ='34450' symbol ='cStringChoosePoliticianAge4'>Select an Industrial Age politician</String>
		<String _locID ='34451' symbol ='cStringChoosePoliticianAge5'>Select an Imperial Age politician</String>
		<String _locID ='34452'>Double-barrel Attack</String>
		<String _locID ='34453'>Fire with both shotgun barrels for heavy damage to infantry, cavalry or guardians.</String>
		<String _locID ='34454' symbol ='cStringAdvanceAge2'>Advance to the National Age</String>
		<String _locID ='34455' symbol ='cStringAdvanceAge3'>Advance to the Capital Age</String>
		<String _locID ='34456' symbol ='cStringAdvanceAge4'>Advance to the Industrial Age</String>
		<String _locID ='34457' symbol ='cStringAdvanceAge5'>Advance to the Imperial Age</String>
		<String _locID ='34466'>Mohawk hero</String>
		<String _locID ='34467'>An old warrior who still hunts the Circle.</String>
		<String _locID ='34468'>Kanyenke</String>
		<String _locID ='34469'>SPC Old Kanyenke</String>
		<String _locID ='34490'>Use Settlers to gather the wood on the hill to light the signal fire.</String>
		<String _locID ='34491'>You should move your settlers to the top of the hill quickly. Gather all the wood piles near the fire pit to light it. Your only settlers are in the village north. If you lose them, you will not light the fire.</String>
		<String _locID ='34525'>Town Centers can train free Balloons.</String>
		<String _locID ='34526'>Hot Air Balloons</String>
		<String _locID ='34545'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='34546'>Establish Ironmonger</String>
		<String _locID ='34547'>Villagers gather Coin from Mines at a faster rate.</String>
		<String _locID ='34548'>The Knights of St. John call for a New World crusade! You receive a Shipment of 8 Hoop Throwers from Malta, and all Hoop Throwers are improved. This use of trained personnel means all your other units have fewer hitpoints from now on.</String>
		<String _locID ='34549'>High Crusade</String>
		<String _locID ='34550'>Young Guard</String>
		<String _locID ='34551'>Rodelero and Pikemen hitpoints increased, but speed reduced.</String>
		<String _locID ='34552'>Corselet</String>
		<String _locID ='34553'>Overworking your serfs to meet the silver tax burden reduces their health, decreasing their hitpoints. However you get Crates of 100 Coin for each minute the game has lasted so far.</String>
		<String _locID ='34554'>Tax Burden</String>
		<String _locID ='34555' gamecharacter ='Morgan' soundfilename ='MORG5048'>Collecting as many of these treasures as we can will give us more resources.</String>
		<String _locID ='34556'>Caches Destroyed: 0/8</String>
		<String _locID ='34557'>Caches Destroyed: 1/8</String>
		<String _locID ='34558'>Caches Destroyed: 2/8</String>
		<String _locID ='34559'>Caches Destroyed: 3/8</String>
		<String _locID ='34560'>Caches Destroyed: 4/8</String>
		<String _locID ='34561'>Caches Destroyed: 5/8</String>
		<String _locID ='34562'>Native warrior hitpoints increased.</String>
		<String _locID ='34563'>Indian Friendship</String>
		<String _locID ='34564'>Map Objective Icon</String>
		<String _locID ='34566'>All Mercenaries gain custom weapons. Mercenary attack increased. But, all your buildings now cost significantly more to construct.</String>
		<String _locID ='34567'>Customized Merc Weapons</String>
		<String _locID ='34569' gamecharacter ='Kanyenke' soundfilename ='KANY5038'>Now we must lead the great white buffalo to the Lakota village near where we first arrived.</String>
		<String _locID ='34572'>Imperial upgrade for Heavy Cannon.</String>
		<String _locID ='34573'>Imperial Cannon</String>
		<String _locID ='34575'>Imperial Cannon</String>
		<String _locID ='34576'>Alain Magnan's Army</String>
		<String _locID ='34577' symbol ='cStringNuggetKev1' comment ='1 - amount, 2 - resource'>A carob plant worth %1d %2s.</String>
		<String _locID ='34578' symbol ='cStringNuggetKev1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a carob plant worth %2d %3s.</String>
		<String _locID ='34579' symbol ='cStringNuggetKev2' comment ='1 - amount, 2 - resource'>A chinquapin oak tree with edible acorns worth %1d %2s.</String>
		<String _locID ='34580' symbol ='cStringNuggetKev2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a chinquapin oak tree with edible acorns worth %2d %3s.</String>
		<String _locID ='34581' symbol ='cStringNuggetKev3' comment ='1 - amount, 2 - resource'>Some oak trees worth %1d %2s.</String>
		<String _locID ='34582' symbol ='cStringNuggetKev3Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered some oak trees worth %2d %3s.</String>
		<String _locID ='34583' symbol ='cStringNuggetKev4' comment ='1 - amount, 2 - resource'>A grove of oak trees worth %1d %2s.</String>
		<String _locID ='34584' symbol ='cStringNuggetKev4Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a grove of oak trees worth %2d %3s.</String>
		<String _locID ='34585' symbol ='cStringNuggetKev5' comment ='1 - amount, 2 - resource'>A supply of limestone worth %1d %2s.</String>
		<String _locID ='34586' symbol ='cStringNuggetKev5Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a supply of limestone worth %2d %3s.</String>
		<String _locID ='34594'>Old Coot</String>
		<String _locID ='34595'>IGC Old Coot</String>
		<String _locID ='34603'>Part of a Fort.</String>
		<String _locID ='34604'>Gate</String>
		<String _locID ='34606'>SPC Fort Gate</String>
		<String _locID ='34608'>Part of a Fort.</String>
		<String _locID ='34609'>Fort</String>
		<String _locID ='34610'>SPC Fort Wall Small</String>
		<String _locID ='34613'>Part of a Fort.</String>
		<String _locID ='34614'>Fort</String>
		<String _locID ='34615'>SPC Fort Wall Medium</String>
		<String _locID ='34618'>Part of a Fort.</String>
		<String _locID ='34619'>Fort</String>
		<String _locID ='34620'>SPC Fort Wall Large</String>
		<String _locID ='34623'>Part of a Fort.</String>
		<String _locID ='34624'>Fort</String>
		<String _locID ='34625'>SPC Fort Wall Barracks</String>
		<String _locID ='34628'>Part of a Fort.</String>
		<String _locID ='34629'>Fort</String>
		<String _locID ='34630'>SPC Fort Wall Stable</String>
		<String _locID ='34638'>Fort command building</String>
		<String _locID ='34639'>Command Post</String>
		<String _locID ='34640'>SPC Fort Center</String>
		<String _locID ='34642'>Defensive building</String>
		<String _locID ='34643'>Defensive building</String>
		<String _locID ='34644'>Defensive building</String>
		<String _locID ='34645'>Defensive building</String>
		<String _locID ='34646'>Defensive building</String>
		<String _locID ='34647'>Defensive building</String>
		<String _locID ='34649'>Defensive building</String>
		<String _locID ='34652'>Town Center</String>
		<String _locID ='34653'>IGC Town Center</String>
		<String _locID ='34655'>Shipwreck</String>
		<String _locID ='34656'>IGC Shipwreck</String>
		<String _locID ='34657'>Collect all the Treasures on the map.</String>
		<String _locID ='34658'>The X icon on the Mini Map indicates the location of hidden Treasures. Explorers, Settlers and some Heroes can collect them. Be careful, the Ottomans may be around.</String>
		<String _locID ='34659'>River Props Northwest Territory</String>
		<String _locID ='34660'>PROP River Northwest Territory River</String>
		<String _locID ='34663'>Damaged Props</String>
		<String _locID ='34664'>SPC Damaged Props</String>
		<String _locID ='34665'>Defensive building</String>
		<String _locID ='34666'>Building that can be used to defend the frontier.</String>
		<String _locID ='34667'>Inca Outpost</String>
		<String _locID ='34671'>SPC Inca Outpost</String>
		<String _locID ='34672' gamecharacter ='Soldier' soundfilename ='GENR0001' portraitfilename ='units\infantry_ranged\crossbow\crossbow_portrait'>Morgan, the Ottomans have landed -- a thousand janissaries, led by Sahin the Falcon!</String>
		<String _locID ='34673' gamecharacter ='Morgan' soundfilename ='MORG0001' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Alain Magnan still commands the knights, and he says we must hold them at the beach. We'll make our stand here.</String>
		<String _locID ='34674'>Defensive building</String>
		<String _locID ='34675'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='34676'>Fort</String>
		<String _locID ='34680'>SPC Fort Corner</String>
		<String _locID ='34683'>Grass Fire</String>
		<String _locID ='34685'>PROP Grass Fire</String>
		<String _locID ='34686'>This building has crops around it. You need to allow more space.</String>
		<String _locID ='34687'>Prop Grass Short</String>
		<String _locID ='34688'>PROP Grass Short</String>
		<String _locID ='34689'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements.</String>
		<String _locID ='34690'>Advanced Arsenal</String>
		<String _locID ='34691'>Props Dead Tree</String>
		<String _locID ='34692'>PROP Dead Tree</String>
		<String _locID ='34699'>Advance to the Industrial Age</String>
		<String _locID ='34700'>To advance to the Industrial Age, you need 1000 Food and 500 Coin. If the Mines near your town run out, send Settlers to more distant ones, or build a Plantation.</String>
		<String _locID ='34701' soundfilename ='AMEL4000'>The story of why my family first came to the New World begins with the attack on Malta, the last stronghold of a dying order of Crusader-Knights.</String>
		<String _locID ='34702' soundfilename ='AMEL4005'>This much is fact -- my ancestor Morgan Black was with the Knights of St. John when they defended the island from Sahin and the Ottomans.</String>
		<String _locID ='34703' soundfilename ='AMEL4010'>The rest ... well, like most family stories, it's hard to separate the truth from the legend.</String>
		<String _locID ='34704' soundfilename ='AMEL4100'>With Alain Magnan dead and the Fountain destroyed, the Circle of Ossus had nothing left in the New World.</String>
		<String _locID ='34705' soundfilename ='AMEL4105'>Sahin knew the Europeans were carving out empires in the Americas. He realized that the Ottomans were as much relics of the past as the Knights of St. John.</String>
		<String _locID ='34707' soundfilename ='AMEL4115'>Lizzie had lost her Spanish gold, and it would be several years before she really forgave Morgan.</String>
		<String _locID ='34708' soundfilename ='AMEL4120'>I'm not sure if she was really my great-great-grandmother, but folks say I have a pirate's temper.</String>
		<String _locID ='34709' soundfilename ='AMEL4125'>Was there something special about the Fountain's water? </String>
		<String _locID ='34710' soundfilename ='AMEL4130'>All I know for sure is the Circle would return to find out.</String>
		<String _locID ='34711' soundfilename ='AMEL4200'>Everyone always said Morgan's grandson John Black had a lot more enemies than he had friends.</String>
		<String _locID ='34712' soundfilename ='AMEL4205'>But one man, a Mohawk named Kanyenke, always stood by his side -- even if the two did have a friendly rivalry.</String>
		<String _locID ='34713' soundfilename ='AMEL4300'>I don't know exactly what happened on the mountain that day. But my grandfather wasn't the type to go down without a fight.</String>
		<String _locID ='34714' soundfilename ='AMEL4305'>John Black may have made a lot of enemies in his life, but he died a hero. He knocked the Circle back on their heels so hard it would take them decades to recover.</String>
		<String _locID ='34715' soundfilename ='AMEL4310'>By spring, Kanyenke had returned to his village. Life went on for the Iroquois, just as it had for years.</String>
		<String _locID ='34716' soundfilename ='AMEL4315'>Except that his sister had given birth to John's son.</String>
		<String _locID ='34717' soundfilename ='AMEL4320'>And though the Russians were gone, Kanyenke knew other white men would follow.</String>
		<String _locID ='34718' soundfilename ='AMEL4325'>But until then, he would live, work, and help raise his sister's son ...</String>
		<String _locID ='34719' soundfilename ='AMEL4330'>... my father, Nathaniel Black.</String>
		<String _locID ='34720' soundfilename ='AMEL4400'>John's sacrifice did not go unnoticed. My family was rewarded by the British government -- and later, the Americans. By the standards of those days, we got rich.</String>
		<String _locID ='34721' soundfilename ='AMEL4405'>Those were eventful years. We pushed the frontier to the horizon -- building, expanding, heading west.</String>
		<String _locID ='34722' soundfilename ='AMEL4410'>My father Nathaniel was a patriot, but not much of a businessman. By the time he left the company in my hands, the Black family fortune had dried up.</String>
		<String _locID ='34723' soundfilename ='AMEL4415'>And so we come to my part of the story.</String>
		<String _locID ='34724' soundfilename ='AMEL4500'>What I remember most about that day are the smells - black powder, sweat, and too much death.</String>
		<String _locID ='34725' soundfilename ='AMEL4505'>Or maybe all I was smelling was that damn Beaumont.</String>
		<String _locID ='34727' soundfilename ='AMEL4515'>Was the Fountain's water worth it all? I never found out.</String>
		<String _locID ='34728' soundfilename ='AMEL4520'>What I did know was that the Circle had stored a lot of treasure in the Ossuary over the years.</String>
		<String _locID ='34729' soundfilename ='AMEL4525'>Uncle Kanyenke said we shouldn't profit from the Circle's blood money, but most of the gold came from those Spanish treasure ships Morgan and Lizzie sank.</String>
		<String _locID ='34730' soundfilename ='AMEL4530'>The way I figured it, the Circle of Ossus owed the Black family a little something. Don't you agree?</String>
		<String _locID ='34731' gamecharacter ='Narrator' soundfilename ='TUTO1001'>During this tutorial, if you're ever confused about what to do next, click on the flashing Objectives button.</String>
		<String _locID ='34732' gamecharacter ='Narrator' soundfilename ='TUTO5225'>If you advance to the Capital Age, you can build Falconets, which are excellent at killing enemy infantry.</String>
		<String _locID ='34733' gamecharacter ='Narrator' soundfilename ='TUTO5230'>You will need more Food and Gold if you are going to advance to the Capital Age.</String>
		<String _locID ='34734' gamecharacter ='Narrator' soundfilename ='TUTO5235'>You have enough resources to advance to the Capital Age.</String>
		<String _locID ='34735' gamecharacter ='Narrator' soundfilename ='TUTO5240'>Consider building an Artillery Foundry and training Falconets to fight the enemy infantry.</String>
		<String _locID ='34736' gamecharacter ='Narrator' soundfilename ='TUTO5245'>You have trained your first Falconet.</String>
		<String _locID ='34737' gamecharacter ='Narrator' soundfilename ='TUTO5250'>Falconets are expensive and vulnerable to enemy cavalry. Consider protecting them with infantry.</String>
		<String _locID ='34738' gamecharacter ='Narrator' soundfilename ='TUTO5196'>You may want to consider visiting your Home City and sending a Shipment of resources or Settlers.</String>
		<String _locID ='34749'>Drummer</String>
		<String _locID ='34750'>IGC Drummer</String>
		<String _locID ='34754'>Flag Bearer</String>
		<String _locID ='34755'>IGC Flag Bearer</String>
		<String _locID ='34757'>Geyser</String>
		<String _locID ='34758'>PROP Geyser</String>
		<String _locID ='34759'>Destroy all the Great Bombards.</String>
		<String _locID ='34760'>Alain's Hussars are more than strong enough to destroy all the Great Bombards. You should support them with crossbow to take out the janissaries.</String>
		<String _locID ='34761'>Destroy the Boneguard Fort.</String>
		<String _locID ='34762'>Gather eight total artillery units into the flagged area before the three Incan Temples are destroyed.</String>
		<String _locID ='34763'>You cannot build an Artillery Foundry. You can send artillery from the Home City or escort artillery arriving on the road to the Inca city. Send a military escort to help them reach the city.</String>
		<String _locID ='34765'>A road beginning from the south of the Inca city may be the best way to assault the Boneguard Fort.</String>
		<String _locID ='34766'>Destroy the Russian Town Center.</String>
		<String _locID ='34767'>The Cannon you have accumulated are the best way to destroy any buildings.</String>
		<String _locID ='34768'>Artillery pieces: 0/8</String>
		<String _locID ='34769'>Artillery pieces: 1/8</String>
		<String _locID ='34770'>Artillery pieces: 2/8</String>
		<String _locID ='34771'>Artillery pieces: 3/8</String>
		<String _locID ='34772'>Artillery pieces: 4/8</String>
		<String _locID ='34773'>Artillery pieces: 5/8</String>
		<String _locID ='34774'>Artillery pieces: 6/8</String>
		<String _locID ='34775'>Artillery pieces: 7/8</String>
		<String _locID ='34776'>Artillery pieces: 8</String>
		<String _locID ='34778' symbol ='cStringScoreLosesIn'>&lt;color=1.0, 1.0, 1.0&gt;TIME LEFT: %s&lt;/color&gt;</String>
		<String _locID ='34816'>Caches Destroyed: 6/8</String>
		<String _locID ='34817'>Caches Destroyed: 7/8</String>
		<String _locID ='34818'>Caches Destroyed: 8/8</String>
		<String _locID ='34819' symbol ='cStringESOPersona'>Home Cities</String>
		<String _locID ='34828'>Defensive building</String>
		<String _locID ='34829'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='34830'>Fort Tower</String>
		<String _locID ='34831'>SPC Fort Tower</String>
		<String _locID ='34852'>Props Cave</String>
		<String _locID ='34853'>PROP Cave Props</String>
		<String _locID ='34855'>Lizzie's flagship. Named for her least favorite city.</String>
		<String _locID ='34856'>Lizzie's Flagship</String>
		<String _locID ='34857'>SPC LizzieFlagship</String>
		<String _locID ='34861' gamecharacter ='Sahin' soundfilename ='SAHI0001' portraitfilename ='units\spc\sahin\sahin_igc_icon'>It is already broken, Morgan -- will you break with it?</String>
		<String _locID ='34864' gamecharacter ='Native Prisoner' soundfilename ='GENR5246'>Please help!</String>
		<String _locID ='34865' gamecharacter ='Native Prisoner' soundfilename ='GENR5247'>You have the thanks of my tribe. Take these warriors to guard you on your journey.</String>
		<String _locID ='34867' gamecharacter ='High Priest' soundfilename ='CHIL5052'>Our first cannon are about half-way to the Inca city.</String>
		<String _locID ='34868'>Treasure Ship Post</String>
		<String _locID ='34869'>SPC Treasure Ship Posts</String>
		<String _locID ='34870'>Kalmuck</String>
		<String _locID ='34881'>Mortar attack and hitpoints increased.</String>
		<String _locID ='34882'>Improved Mortars</String>
		<String _locID ='34883' symbol ='cStringHCLevelSingular'>Home City Level</String>
		<String _locID ='34884' symbol ='cStringHCLevelPlural'>Home City Levels</String>
		<String _locID ='34885' symbol ='cStringGCPassTurn'> maintains current position.</String>
		<String _locID ='34886'>Ranger</String>
		<String _locID ='34892'>Defensive building</String>
		<String _locID ='34893'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='34894'>Wall</String>
		<String _locID ='34895'>Wall Connector</String>
		<String _locID ='34897' symbol ='cStringSingleBuilder' comment ='1 - builder number, 2 - building name'>Only %1d units can build this %2s at a time.</String>
		<String _locID ='34900'>Mine Scaffold</String>
		<String _locID ='34901'>SPC Mine Scaffold</String>
		<String _locID ='34902'>0</String>
		<String _locID ='34904'>0</String>
		<String _locID ='34905' symbol ='cStringManageFiles'></String>
		<String _locID ='34906'>Coin source</String>
		<String _locID ='34907'>Fast but expiring source of Coin.</String>
		<String _locID ='34908'>Silver Mine</String>
		<String _locID ='34909'>SPC Mine Silver</String>
		<String _locID ='34913'>Mine Props</String>
		<String _locID ='34914'>SPC Mine Props</String>
		<String _locID ='34915'>0</String>
		<String _locID ='34917'>0</String>
		<String _locID ='34918'>Grants minor resources or bonuses.</String>
		<String _locID ='34919'>Grants resources or minor bonuses. Task your Hero on the treasure to gain its benefit.</String>
		<String _locID ='34920'>Treasure</String>
		<String _locID ='34922'>SPC Havana Nugget</String>
		<String _locID ='34923'>Coin source</String>
		<String _locID ='34924'>Fast but expiring source of Coin.</String>
		<String _locID ='34925'>Wrecked Treasure Ship</String>
		<String _locID ='34926'>SPC Spanish Ship Ruins</String>
		<String _locID ='34928' comment ='1 - amount, 2 - resource'>A Carib Sacred Artifact worth %1d %2s.</String>
		<String _locID ='34929' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a Carib Sacred Artifact worth %2d %3s.</String>
		<String _locID ='34930' symbol ='cStringRMSNewEnglanddesc'>New England: unspoiled wilderness with central lakes and an offshore island.</String>
		<String _locID ='34931'>Enable</String>
		<String _locID ='34933'>This treasure has already been claimed.</String>
		<String _locID ='34934'>This treasure has already been claimed.</String>
		<String _locID ='34935'>Treasure</String>
		<String _locID ='34940'>Alain Magnan</String>
		<String _locID ='34941'>IGC Alain on Horseback</String>
		<String _locID ='34944'>Flotsam</String>
		<String _locID ='34945'>IGC Flotsam</String>
		<String _locID ='34948'>Kanyenke</String>
		<String _locID ='34949'>IGC Old Kanyenke</String>
		<String _locID ='34952'>Stationary artillery</String>
		<String _locID ='34953'>Enormous fixed gun.</String>
		<String _locID ='34954'>Fixed Gun Base</String>
		<String _locID ='34955'>SPC Fixed Gun Base</String>
		<String _locID ='34979'>Stationary artillery</String>
		<String _locID ='34980'>Enormous fixed gun.</String>
		<String _locID ='34981'>Fixed Gun Base Ruins</String>
		<String _locID ='34982'>SPC Fixed Gun Base Ruins</String>
		<String _locID ='34986' symbol ='cStringGatherersLabel'>Gatherers:</String>
		<String _locID ='34999'>Colonial Militia</String>
		<String _locID ='35000'>Town Center attack increased, and you can call out Minutemen a second time.</String>
		<String _locID ='35002'>Pioneers</String>
		<String _locID ='35003'>Villager hitpoints greatly increased.</String>
		<String _locID ='35028' gamecharacter ='Kanyenke' soundfilename ='KANY2015'>Hopefully I can get some help from some of the tribes nearby.</String>
		<String _locID ='35029' gamecharacter ='Native' soundfilename ='GENR2105'>Thank you stranger. Take these warriors.</String>
		<String _locID ='35030' gamecharacter ='Native' soundfilename ='GENR2110'>Food at last. Our hunters are at your command.</String>
		<String _locID ='35031' gamecharacter ='Native Chief' soundfilename ='GENR2100'>The men in the mines have scared off the herds. Bring us food and I will give you warriors to help you fight infantry.</String>
		<String _locID ='35032' gamecharacter ='Native' soundfilename ='GENR2115'>This food will help us until the herds return. Use our hunters to help fight the men in the mines.</String>
		<String _locID ='35033' gamecharacter ='Kanyenke' soundfilename ='KANY2020'>I can scout around until Amelia and Cooper send food.</String>
		<String _locID ='35034' gamecharacter ='Amelia' soundfilename ='AMEL2005'>We should search for Beaumont while Kanyenke is outside looking for help.</String>
		<String _locID ='35036' gamecharacter ='Native' soundfilename ='GENR2120'>Take these men and drive away the soldiers.</String>
		<String _locID ='35037' gamecharacter ='Native' soundfilename ='GENR2125'>These warriors will help you fight.</String>
		<String _locID ='35038' gamecharacter ='Kanyenke' soundfilename ='KANY2025'>Amelia has sent food. I must get the wagon to one of the native villages.</String>
		<String _locID ='35039' gamecharacter ='Beaumont' soundfilename ='BEAU2000'>You are persistent, no?</String>
		<String _locID ='35040' gamecharacter ='Beaumont' soundfilename ='BEAU2005'>I don't think you realize what you've stumbled onto here. But no matter.</String>
		<String _locID ='35041' gamecharacter ='Beaumont' soundfilename ='BEAU2010'>Kill them!</String>
		<String _locID ='35042' gamecharacter ='Beaumont' soundfilename ='BEAU2015'>Too slow cheri!</String>
		<String _locID ='35043' gamecharacter ='Beaumont' soundfilename ='BEAU2020'>I will leave these mountains forever before you catch me!</String>
		<String _locID ='35044' gamecharacter ='Amelia' soundfilename ='AMEL2010'>Get that wagon to Kanyenke.</String>
		<String _locID ='35045' gamecharacter ='Amelia' soundfilename ='AMEL2015'>He can use the food to recruit help.</String>
		<String _locID ='35046' gamecharacter ='Amelia' soundfilename ='AMEL2020'>Reinforcements from Kanyenke.</String>
		<String _locID ='35047' gamecharacter ='Amelia' soundfilename ='AMEL2025'>That takes care of all of the Boneguard's weapons caches.</String>
		<String _locID ='35048' gamecharacter ='Amelia' soundfilename ='AMEL2030'>It looks like Beaumont has fled.</String>
		<String _locID ='35049' gamecharacter ='Amelia' soundfilename ='AMEL2035'>But look at this.</String>
		<String _locID ='35050' gamecharacter ='Cooper' soundfilename ='COOP2020'>Those Boneguard are too strong. We'll need reinforcements if we want to move forward.</String>
		<String _locID ='35051' gamecharacter ='Cooper' soundfilename ='COOP2025'>You could equip a small army with all of these weapons. We should destroy them.</String>
		<String _locID ='35054' symbol ='cStringQueueLabel'>Queue</String>
		<String _locID ='35055' symbol ='cStringContainsLabel'>Contains</String>
		<String _locID ='35058'>Is Movie Done Playing</String>
		<String _locID ='35073' symbol ='cStringSameColorMsg'>You currently have selected the same color as another player. Please select an available color.</String>
		<String _locID ='35074' symbol ='cStringcFoakRolloverDisabled'>Trade Monopoly: Build on {numTradePostsNeeded} of the {numTradePostSites} Trading Post sites and get to the Industrial Age to enable the victory condition.  Currently controlled: {numTradePostsControlled}</String>
		<String _locID ='35075' symbol ='cStringcFoakRollover'>Trade Monopoly: Start the Trade Monopoly victory timer!</String>
		<String _locID ='35076' gamecharacter ='Morgan' soundfilename ='MORG0019' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Alain, look! The last explosion opened a tunnel!</String>
		<String _locID ='35077' gamecharacter ='Morgan' soundfilename ='MORG2015'>Sahin has beaten us here but we will worry about him later. We need to get our colony started.</String>
		<String _locID ='35078' gamecharacter ='Morgan' soundfilename ='MORG2020'>Good ... send word to Malta. We can start sending shipments of supplies and reinforcements to continue building the colony.</String>
		<String _locID ='35079'>Build a Town Center.</String>
		<String _locID ='35080'>Building a Town Center will not only start your colony but will then allow you to start receiving Shipments from the Home City.</String>
		<String _locID ='35081'>Go to the Home City and send a Shipment.</String>
		<String _locID ='35082'>You will have more than one choice of what to send from the Home City. You gain Shipments during a game. The amount of Shipments you have will be shown on the Home City button.</String>
		<String _locID ='35083'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='35084'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='35085'>Llama</String>
		<String _locID ='35100'>Build a Barracks and a Dock.</String>
		<String _locID ='35101'>The Barracks is used to train military units for fighting on land. Both warships and Fishing Boats can be trained from the Dock.</String>
		<String _locID ='35102' gamecharacter ='Soldier' soundfilename ='GENR2025'>A ship has arrived from Malta!</String>
		<String _locID ='35103' gamecharacter ='Soldier' soundfilename ='GENR2020'>Another warship has arrived from the home city.</String>
		<String _locID ='35104' gamecharacter ='Morgan' soundfilename ='MORG5120'>A galleon has just arrived.</String>
		<String _locID ='35105' gamecharacter ='Morgan' soundfilename ='MORG5130'>A frigate has just sailed in from Malta.</String>
		<String _locID ='35106' gamecharacter ='Morgan' soundfilename ='MORG5135'>We can train additional ships from our dock.</String>
		<String _locID ='35107' gamecharacter ='Morgan' soundfilename ='MORG5085'>We can transport our armies to different islands with our ships.</String>
		<String _locID ='35108'>Trade Monopoly</String>
		<String _locID ='35109'>Launches a Four of a Kind victory condition</String>
		<String _locID ='35122'>Hussar and Lancer hitpoints increased.</String>
		<String _locID ='35123'>Hand Cavalry Hitpoints</String>
		<String _locID ='35128'>Pikeman and Rodelero attack and hitpoints increased.</String>
		<String _locID ='35129'>Hand Infantry Combat</String>
		<String _locID ='35130'>Hussar and Lancer attack increased.</String>
		<String _locID ='35131'>Hand Cavalry Attack</String>
		<String _locID ='35132'>Extensive Fortifications</String>
		<String _locID ='35133'>Outpost, War Hut, Blockhouse, and Castle build limit and hitpoints increased.</String>
		<String _locID ='35134'>Robber Barons</String>
		<String _locID ='35135'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.</String>
		<String _locID ='35136'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID ='35137'>Furrier</String>
		<String _locID ='35138'>Villagers gather Food from Farms, Mills, and Rice Paddies faster.</String>
		<String _locID ='35139'>Grain Market</String>
		<String _locID ='35140'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='35141'>TEAM Ironmonger</String>
		<String _locID ='35143'>Medicine</String>
		<String _locID ='35144'>Villagers train faster.</String>
		<String _locID ='35145'>Villagers and wagons build buildings much faster.</String>
		<String _locID ='35146'>Stonemasons</String>
		<String _locID ='35147'>All infantry train faster.</String>
		<String _locID ='35148'>Fencing School</String>
		<String _locID ='35149'>All cavalry train faster.</String>
		<String _locID ='35150'>Riding School</String>
		<String _locID ='35153'>Villagers gather all Food faster.</String>
		<String _locID ='35154'>Refrigeration</String>
		<String _locID ='35155'>Villagers gather all Wood faster.</String>
		<String _locID ='35156'>Lumberyards</String>
		<String _locID ='35157'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='35158'>Silversmith</String>
		<String _locID ='35160'>All hand cavalry attack and hitpoints increased.</String>
		<String _locID ='35162'>Hand Cavalry Combat</String>
		<String _locID ='35178'>Spanish Rodelero attack and hitpoints greatly increased.</String>
		<String _locID ='35179'>Espadachins</String>
		<String _locID ='35185'>Imperial upgrade for Pikemen.</String>
		<String _locID ='35186'>Imperial Tercio</String>
		<String _locID ='35191'>Imperial upgrade for Demi-lancers</String>
		<String _locID ='35192'>Imperial Escoltas</String>
		<String _locID ='35194'>Imperial Escolta</String>
		<String _locID ='35199'>Guard Rodelero</String>
		<String _locID ='35201' symbol ='cStringNuggetJeff1'>The remains of a Covered Wagon!</String>
		<String _locID ='35202' symbol ='cStringNuggetJeff1Activate'>%s has discovered the remains of a Covered Wagon.</String>
		<String _locID ='35205'>Voyageur</String>
		<String _locID ='35206'>Native warrior attack and hitpoints increased.</String>
		<String _locID ='35207'>Native Warrior Combat</String>
		<String _locID ='35224'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='35225'>Cavalry Combat</String>
		<String _locID ='35228'>Improves your French Explorer in combat, allows him to heal units and gives him a powerful canine companion.</String>
		<String _locID ='35233'>Falconet, Mortar, Culverin and Cannon attack and hitpoints increased.</String>
		<String _locID ='35234'>Artillery Combat</String>
		<String _locID ='35235'>Coureurs move faster and do more damage to Treasure guardians.</String>
		<String _locID ='35236'>Northwest Passage</String>
		<String _locID ='35241'>Stockades</String>
		<String _locID ='35242'>Destroy to rescue the prisoners within.</String>
		<String _locID ='35243'>Stockades</String>
		<String _locID ='35244'>SPC Stockades</String>
		<String _locID ='35246' gamecharacter ='Soldier' soundfilename ='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID ='35249'>Dinghy</String>
		<String _locID ='35250'>SPC Dinghy</String>
		<String _locID ='35251'>Hand infantry</String>
		<String _locID ='35252'>A pirate in the New World.</String>
		<String _locID ='35253'>Buccaneer</String>
		<String _locID ='35254'>SPC Buccaneer</String>
		<String _locID ='35255' gamecharacter ='John' soundfilename ='JOHN5209'>We'll need to build mortars or other artillery to crush Warwick's fort.</String>
		<String _locID ='35256' gamecharacter ='Kanyenke' soundfilename ='KANY5101'>John Black has placed the last explosives!</String>
		<String _locID ='35257' gamecharacter ='Kanyenke' soundfilename ='KANY5163'>If the scouts reach the valley, they will signal the main army behind us to advance.</String>
		<String _locID ='35258'>If this text appears, treasure is busted</String>
		<String _locID ='35259'>This treasure has already been claimed.</String>
		<String _locID ='35260'>Treasure</String>
		<String _locID ='35263'>If this text appears, treasure is busted</String>
		<String _locID ='35264'>This treasure has already been claimed.</String>
		<String _locID ='35265'>Treasure</String>
		<String _locID ='35268'>This treasure has already been claimed.</String>
		<String _locID ='35269'>If this text appears, treasure is busted</String>
		<String _locID ='35270'>Treasure</String>
		<String _locID ='35273'>If this text appears, treasure is busted</String>
		<String _locID ='35274'>This treasure has already been claimed.</String>
		<String _locID ='35275'>Treasure</String>
		<String _locID ='35278'>Duck</String>
		<String _locID ='35279'>PROP Duck</String>
		<String _locID ='35280'>Worker who can fight</String>
		<String _locID ='35281'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID ='35282'>Railroad Worker</String>
		<String _locID ='35283'>SPC Railroad Worker</String>
		<String _locID ='35284'>Follows an engine</String>
		<String _locID ='35285'>Passenger Car</String>
		<String _locID ='35296'>Virginia Company</String>
		<String _locID ='35297'>Manors are cheaper.</String>
		<String _locID ='35298'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free.</String>
		<String _locID ='35299'>Advanced Artillery</String>
		<String _locID ='35307'>Yeomen</String>
		<String _locID ='35308'>Longbowman range increased and Guard and Imperial upgrades enabled.</String>
		<String _locID ='35317'>Redcoat and Grenadier attack and hitpoints increased.</String>
		<String _locID ='35318'>Redcoat / Grenadier Combat</String>
		<String _locID ='35319'>Hussar, Dragoon and Scots Grey hitpoints increased.</String>
		<String _locID ='35320'>Cavalry Hit Points</String>
		<String _locID ='35321'>Hussar, Dragoon and Scots Grey attack increased.</String>
		<String _locID ='35322'>Cavalry Damage</String>
		<String _locID ='35323'>Hussar, Dragoon and Scots Grey attack and hitpoints increased.</String>
		<String _locID ='35324'>Cavalry Combat</String>
		<String _locID ='35327' gamecharacter ='Amelia' soundfilename ='AMEL2075'>Does it matter? The Boneguard army is behind us. We're going forward!</String>
		<String _locID ='35328' gamecharacter ='Amelia' soundfilename ='AMEL2080'>We're not equipped to handle this weather. We have to make it through before the cold kills us.</String>
		<String _locID ='35329' gamecharacter ='Amelia' soundfilename ='AMEL2085'>We can take shelter in that cave.</String>
		<String _locID ='35330' gamecharacter ='Amelia' soundfilename ='AMEL2090'>There's a cave up ahead! We can recover in there.</String>
		<String _locID ='35331' gamecharacter ='Amelia' soundfilename ='AMEL2095'>The main army is on the move.</String>
		<String _locID ='35332' gamecharacter ='Amelia' soundfilename ='AMEL2100'>It looks dangerous, but it could save us some time.</String>
		<String _locID ='35333' gamecharacter ='Amelia' soundfilename ='AMEL2105'>Those ruins will give us some cover from the storm.</String>
		<String _locID ='35334' gamecharacter ='Kanyenke' soundfilename ='KANY2065'>This cold is worse than I hoped. We won't last long out in the open.</String>
		<String _locID ='35335' gamecharacter ='Kanyenke' soundfilename ='KANY2070'>We can't stay here long if we want to stay ahead of the enemy army.</String>
		<String _locID ='35336' gamecharacter ='Kanyenke' soundfilename ='KANY2075'>Another shelter! Get inside before we freeze to death.</String>
		<String _locID ='35337' gamecharacter ='Kanyenke' soundfilename ='KANY2080'>Stop that scout! If he reaches the valley he'll signal the enemy army.</String>
		<String _locID ='35338' gamecharacter ='Kanyenke' soundfilename ='KANY2085'>It appears to be a shortcut.</String>
		<String _locID ='35339' gamecharacter ='Kanyenke' soundfilename ='KANY2090'>We should be wary of the enemy scouts. They will be looking for the path to the valley as well.</String>
		<String _locID ='35340'>Improves your British Explorer in combat, gives him a powerful Swashbuckler attack, and gives him a powerful canine companion.</String>
		<String _locID ='35341'>Captain</String>
		<String _locID ='35344' gamecharacter ='John' soundfilename ='JOHN0179' portraitfilename ='units\spc\john_black\john_black_igc_icon'>With the French and British at war, there's no one to defend the colonies from that army.</String>
		<String _locID ='35345' gamecharacter ='Seminole Chief' soundfilename ='GENR0091' portraitfilename ='units\natives\native_villager_icon_portrait'>Beaumont seeks the water, so he will go there.</String>
		<String _locID ='35346' gamecharacter ='Seminole Chief' soundfilename ='GENR0101'>They returned to their homeland far to the south, carrying barrels of the Fountain's water.</String>
		<String _locID ='35348'>Clever Inca warrior.</String>
		<String _locID ='35349'>Test Unit</String>
		<String _locID ='35351'>Villagers gather all Wood faster.</String>
		<String _locID ='35352'>Sawmills</String>
		<String _locID ='35353'>Villagers gather Wood faster.</String>
		<String _locID ='35354'>Exotic Hardwoods</String>
		<String _locID ='35358'>Villagers gather all Coin faster.</String>
		<String _locID ='35359'>Royal Mint</String>
		<String _locID ='35360'>Villagers gather Food from Farms, Mills, and Rice Paddies faster.</String>
		<String _locID ='35361'>Food Silos</String>
		<String _locID ='35362'>Villagers gather Food from Mills, Farms, and Rice Paddies faster.</String>
		<String _locID ='35363'>Sustainable Agriculture</String>
		<String _locID ='35364'>Mills are cheaper and stronger.</String>
		<String _locID ='35365'>Advanced Mill</String>
		<String _locID ='35366'>Advanced Mill</String>
		<String _locID ='35369'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID ='35370'>Spice Trade</String>
		<String _locID ='35372'>16</String>
		<String _locID ='35373'>Boats gather Food and Coin faster.</String>
		<String _locID ='35374'>Rendering Plant</String>
		<String _locID ='35375'>Docks have a greater attack, heal ships faster, and train ships more quickly.</String>
		<String _locID ='35376'>Advanced Dock</String>
		<String _locID ='35377'>Advanced Dock</String>
		<String _locID ='35378'>Advanced Plantation</String>
		<String _locID ='35379'>Villagers gather Coin from Plantations, Beehives, and Rice Paddies faster.</String>
		<String _locID ='35380'>Rum Distillery</String>
		<String _locID ='35381'>Villagers gather Coin from Plantations, Beehives, and Rice Paddies faster.</String>
		<String _locID ='35382'>Textile Mill</String>
		<String _locID ='35384'>Imperial upgrade for Rodeleros.</String>
		<String _locID ='35385'>Imperial Espada</String>
		<String _locID ='35389'>Markets have better resource exchange.</String>
		<String _locID ='35390'>Advanced Market</String>
		<String _locID ='35392'>Advanced Market</String>
		<String _locID ='35393'>Improves your Portuguese Explorer in combat and gives him a powerful canine companion.</String>
		<String _locID ='35394'>Navigator</String>
		<String _locID ='35395' gamecharacter ='Soldier' soundfilename ='GENR2005'>Sir, we are under attack from the east! We can't hold out much longer.</String>
		<String _locID ='35396' gamecharacter ='Alain' soundfilename ='ALAI2000'>Once the Ottoman weapons caches are destroyed they will be forced to leave Malta.</String>
		<String _locID ='35397' gamecharacter ='Morgan' soundfilename ='MORG2000'>Lets clear out those caves! Destroy any weapons caches you find.</String>
		<String _locID ='35398'>Choose this Card?</String>
		<String _locID ='35399'>Play this Card?</String>
		<String _locID ='35401' symbol ='cStringNewCardsAvailable'>New Cards Available</String>
		<String _locID ='35410'>This Treasure has already been claimed.</String>
		<String _locID ='35411'>This Treasure has already been claimed.</String>
		<String _locID ='35412'>Treasure</String>
		<String _locID ='35419'>Treasure guardian</String>
		<String _locID ='35420'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='35421'>Outlaw Pistolero</String>
		<String _locID ='35422'>GRD Outlaw Pistol</String>
		<String _locID ='35465'>1 Galley and Cords of 400 Wood</String>
		<String _locID ='35466'>The Admiral of the Ocean Sea</String>
		<String _locID ='35469'>7 Green Jackets</String>
		<String _locID ='35470'>The Adventurer</String>
		<String _locID ='35471'>4 Settlers and 3 Grenadiers</String>
		<String _locID ='35472'>The Viceroy</String>
		<String _locID ='35473'>10 Redcoats</String>
		<String _locID ='35474'>The King's Musketeer</String>
		<String _locID ='35475'>4 Hussars</String>
		<String _locID ='35476'>The Scout</String>
		<String _locID ='35477'>3 Pikemen and 2 Crossbowmen</String>
		<String _locID ='35478'>The Adventurer</String>
		<String _locID ='35479'>3 Cuirassiers</String>
		<String _locID ='35480'>The Cavalry Marshal</String>
		<String _locID ='35481'>10 Musketeers</String>
		<String _locID ='35482'>The King's Musketeer</String>
		<String _locID ='35483'>5 Musketeers</String>
		<String _locID ='35484'>The Sergeant at Arms</String>
		<String _locID ='35485'>5 Cossacks</String>
		<String _locID ='35486'>The Scout</String>
		<String _locID ='35488'>17 Strelets</String>
		<String _locID ='35489'>The Adventurer</String>
		<String _locID ='35492'>3 Settlers and 4 Halberdiers</String>
		<String _locID ='35493'>The Governor</String>
		<String _locID ='35494'>7 Oprichniks</String>
		<String _locID ='35495'>The War Minister</String>
		<String _locID ='35496'>6 Cossacks</String>
		<String _locID ='35497'>The Cavalry Marshal</String>
		<String _locID ='35498'>4 Settlers and 4 Cavalry Archers</String>
		<String _locID ='35499'>The Viceroy</String>
		<String _locID ='35500'>13 Musketeers</String>
		<String _locID ='35501'>The King's Musketeer</String>
		<String _locID ='35502'>8 Pikemen</String>
		<String _locID ='35503'>The Sergeant at Arms</String>
		<String _locID ='35504'>2 Uhlans</String>
		<String _locID ='35505'>The Scout</String>
		<String _locID ='35506'>Crates of 500 Food</String>
		<String _locID ='35507'>The Philosopher Prince</String>
		<String _locID ='35508'>6 Uhlans</String>
		<String _locID ='35509'>The Cavalry Marshal</String>
		<String _locID ='35510'>4 Settlers and 3 Uhlans</String>
		<String _locID ='35511'>The Viceroy</String>
		<String _locID ='35516'>Improves your German Explorer in combat, lets him build Trading Posts and Town Centers faster, and gives him a powerful canine companion.</String>
		<String _locID ='35517'>Buergermeister</String>
		<String _locID ='35522'>Uhlan and War Wagon attack and hitpoints increased, +3 Uhlans</String>
		<String _locID ='35523'>Cavalry Combat</String>
		<String _locID ='35535' symbol ='cStringLearnToPlayDesc'>Learn basic and advanced features of the game</String>
		<String _locID ='35536' symbol ='cStringSinglePlayerDesc'>Play a story-driven series of scenarios or play a random map game against computer opponents</String>
		<String _locID ='35537' symbol ='cStringMuliplayerDesc'>Play a random map game with human players</String>
		<String _locID ='35538' symbol ='cStringHelpAndTools'>Help and Tools</String>
		<String _locID ='35539' symbol ='cStringHelpAndToolsDesc'>Game Updates, Editor, Player Options, History, and Credits</String>
		<String _locID ='35543' symbol ='cStringLearnTheBasicsDesc'>Learn core game features.</String>
		<String _locID ='35544' symbol ='cStringTryAGame'>Try a Game</String>
		<String _locID ='35545' symbol ='cStringTryAGameDesc'>Learn new game features.</String>
		<String _locID ='35546' symbol ='cStringCampaignDesc'>Play the Age of Empires III Campaign</String>
		<String _locID ='35547' symbol ='cStringSkirmishDesc'>Play a random map game against computer opponents</String>
		<String _locID ='35548' symbol ='cStringCustomScenario'>Custom Scenario</String>
		<String _locID ='35549' symbol ='cStringCustomScenarioDesc'>Load a custom scenario</String>
		<String _locID ='35550' symbol ='cStringLoadSavedDesc'>Load a game that was saved previously</String>
		<String _locID ='35551' symbol ='cStringESODesc'>Play over the Internet using Ensemble Studios Online</String>
		<String _locID ='35552' symbol ='cStringLANDesc'>Play over a local area network</String>
		<String _locID ='35553' symbol ='cStringUpdateGame'>Update Game</String>
		<String _locID ='35554' symbol ='cStringUpdateGameDesc'>Check if there are any game updates available</String>
		<String _locID ='35555' symbol ='cStringScenarioEditor'>Scenario Editor</String>
		<String _locID ='35556' symbol ='cStringScenarioEditorDesc'>Design your own scenarios</String>
		<String _locID ='35557' symbol ='cStringGameOptionDesc'>Change your game options</String>
		<String _locID ='35560' symbol ='cStringHistoryDesc'>View the history of the Age of Empires III time period</String>
		<String _locID ='35561' symbol ='cStringCreditsDesc'>View the credits for Age of Empires III</String>
		<String _locID ='35562' symbol ='cStringAboutD'>About</String>
		<String _locID ='35564'>Morgan's flagship. Named for a fort on Malta.</String>
		<String _locID ='35565'>Morgan's Flagship</String>
		<String _locID ='35566'>SPC Morgan Flagship</String>
		<String _locID ='35568'>Run</String>
		<String _locID ='35573'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='35574'>Cavalry Combat</String>
		<String _locID ='35579'>Improves your Russian Explorer in combat, improves his damage against guardians, and gives him a powerful canine companion.</String>
		<String _locID ='35580'>Polar Explorer</String>
		<String _locID ='35581'>Strelet, Cossack and Oprichnik attack and hitpoints increased.</String>
		<String _locID ='35582'>Dvoryane</String>
		<String _locID ='35587'>Pikeman and Rodelero hitpoints increased.</String>
		<String _locID ='35588'>Hand Infantry Hitpoints</String>
		<String _locID ='35589' symbol ='cStringAct1'>Act I</String>
		<String _locID ='35590' symbol ='cStringAct2'>Act II</String>
		<String _locID ='35591' symbol ='cStringAct3'>Act III</String>
		<String _locID ='35592' symbol ='cStringESOMMInit'>Initializing...</String>
		<String _locID ='35593' symbol ='cStringESOMMWaitingForPlayers' comment ='1 - current, 2 - total players'>Found %1ld of %2ld players...</String>
		<String _locID ='35594' symbol ='cStringESOMMLaunchCountdown'>Launching in %ld...</String>
		<String _locID ='35595' symbol ='cStringESOMMLaunchingGame'>Launching...</String>
		<String _locID ='35597' symbol ='cStringESOQuickSearch1v1'>1v1</String>
		<String _locID ='35598' symbol ='cStringESOQuickSearch2v2'>2v2</String>
		<String _locID ='35599' symbol ='cStringESOQuickSearch3v3'>3v3</String>
		<String _locID ='35600' symbol ='cStringESOQuickSearch4v4'>4v4</String>
		<String _locID ='35601' symbol ='cStringESOQuickSearchHCLbl'>Home City</String>
		<String _locID ='35602' symbol ='cStringESOQuickSearchStartBtn'>Start Match</String>
		<String _locID ='35603' symbol ='cStringESOQuickSearchMatchTxt'>Matchmaking...</String>
		<String _locID ='35604'>Restores hitpoints of allied units in the area.</String>
		<String _locID ='35608'>Aztec Map</String>
		<String _locID ='35609'>SPC Aztec Map</String>
		<String _locID ='35613'>Chilche</String>
		<String _locID ='35614'>IGC Old Chilche</String>
		<String _locID ='35615'>Upgrades Falconets to Field Guns and delivers one Mortar for free.</String>
		<String _locID ='35616'>Advanced Artillery</String>
		<String _locID ='35621' gamecharacter ='Cooper' soundfilename ='COOP0031' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>But he left behind this map. It looks like it shows the Seminole nation, in Florida.</String>
		<String _locID ='35622' soundfilename ='AMEL4420'>We sailed for South America, then cut through the jungle, following Beaumont's trail to the shadow of the Andes.</String>
		<String _locID ='35623' soundfilename ='AMEL4425'>I wasn't sure what I cared most about -- recovering the rest of the Spanish gold, or avenging Cooper's death.</String>
		<String _locID ='35624' soundfilename ='AMEL4430'>All I knew is that I wasn't going to let the Circle of Ossus win.</String>
		<String _locID ='35625' symbol ='cStringUpgradeHC'>Upgrade</String>
		<String _locID ='35628'>Dry Dock</String>
		<String _locID ='35629'>SPC Dry Dock</String>
		<String _locID ='35631'>Dry Dock for ship construction and repair.</String>
		<String _locID ='35632'>Naval building</String>
		<String _locID ='35633' soundfilename ='AMEL4015'>In those days, crossing the Atlantic was a thing only the bravest attempted.</String>
		<String _locID ='35634'>5 Crossbowmen</String>
		<String _locID ='35635'>The Philosopher Prince</String>
		<String _locID ='35636'>6 Cassadores</String>
		<String _locID ='35637'>The Marksman</String>
		<String _locID ='35638'>2 Organ Guns</String>
		<String _locID ='35639'>The Engineer</String>
		<String _locID ='35640'>4 Settlers and 3 Dragoons</String>
		<String _locID ='35641'>The Viceroy</String>
		<String _locID ='35643'>Rubble 3x3</String>
		<String _locID ='35645'>Rubble 4x4</String>
		<String _locID ='35646' soundfilename ='AMEL4020'>Morgan set sail for Florida, but he hadn't counted on the hurricane.</String>
		<String _locID ='35647' soundfilename ='AMEL4025'>It was like no storm the knights had ever seen. It swept across the Caribbean with a vengeance, leaving fragile colonies in ruins.</String>
		<String _locID ='35648'>2 Hussars</String>
		<String _locID ='35649'>The Scout</String>
		<String _locID ='35650'>10 Musketeers</String>
		<String _locID ='35651'>The King's Musketeer</String>
		<String _locID ='35652'>2 Settlers</String>
		<String _locID ='35655'>Crates of 600 Food</String>
		<String _locID ='35657'>1 Caravel</String>
		<String _locID ='35658'>6 Musketeers</String>
		<String _locID ='35659'>3 Hussars</String>
		<String _locID ='35660'>5 Rodeleros</String>
		<String _locID ='35661'>1 Covered Wagon</String>
		<String _locID ='35662'>3 Demi-lancers</String>
		<String _locID ='35663'>1 Falconet</String>
		<String _locID ='35665'>Rubble 2x2</String>
		<String _locID ='35667'>Rubble 5x3</String>
		<String _locID ='35669'>Rubble 5x5</String>
		<String _locID ='35672'>Port</String>
		<String _locID ='35674'>SPC Port</String>
		<String _locID ='35675' symbol ='cStringHCPropMiscProps'>Miscellaneous</String>
		<String _locID ='35676' soundfilename ='AMEL4016'>But for Morgan, if serving the Knights of St. John meant sailing to the New World, he was ready for whatever challenges awaited him there.</String>
		<String _locID ='35677'>9 Ruyters</String>
		<String _locID ='35678'>The Cavalry Marshal</String>
		<String _locID ='35679'>5 Akincis</String>
		<String _locID ='35680'>The Cavalry Marshal</String>
		<String _locID ='35681'>3 Settlers and 3 Halberdiers</String>
		<String _locID ='35682'>The Governor</String>
		<String _locID ='35683'>4 Abus Guns</String>
		<String _locID ='35684'>The Marksman</String>
		<String _locID ='35685'>8 Skirmishers</String>
		<String _locID ='35686'>The King's Musketeer</String>
		<String _locID ='35687'>2 Hussars</String>
		<String _locID ='35688'>The Scout</String>
		<String _locID ='35689'>3 Janissaries</String>
		<String _locID ='35690'>The Sergeant at Arms</String>
		<String _locID ='35691'>4 Settlers and 3 Grenadiers</String>
		<String _locID ='35692'>The Viceroy</String>
		<String _locID ='35693'>9 Redcoats and 2 Rockets.</String>
		<String _locID ='35694'>The General</String>
		<String _locID ='35697' gamecharacter ='Morgan' soundfilename ='MORG2005'>Move the bombard forward!</String>
		<String _locID ='35698' gamecharacter ='Soldier' soundfilename ='GENR2010'>Sir, this base is not equipped to fight an army of janissaries.</String>
		<String _locID ='35699'>10 Janissaries and 1 Great Bombard.</String>
		<String _locID ='35700'>The General</String>
		<String _locID ='35701' gamecharacter ='Soldier' soundfilename ='GENR2015'>Sir, one of the explosions has revealed another passage.</String>
		<String _locID ='35702'>4 Settlers and 5 Ruyters</String>
		<String _locID ='35703'>The Viceroy</String>
		<String _locID ='35704'>2 Pikemen and 2 Skirmishers</String>
		<String _locID ='35705'>The Adventurer</String>
		<String _locID ='35706'>5 Halberdiers</String>
		<String _locID ='35707'>The Sergeant at Arms</String>
		<String _locID ='35708'>4 Settlers</String>
		<String _locID ='35709'>3 Settlers</String>
		<String _locID ='35710'>5 Settlers</String>
		<String _locID ='35711'>Crates of 700 Food</String>
		<String _locID ='35712'>Crates of 1,000 Food</String>
		<String _locID ='35713'>Cords of 600 Wood</String>
		<String _locID ='35714'>Cords of 700 Wood</String>
		<String _locID ='35715'>Cords of 1,000 Wood</String>
		<String _locID ='35716'>Chests of 600 Coin</String>
		<String _locID ='35717'>Chests of 700 Coin</String>
		<String _locID ='35718'>Chests of 1,000 Coin</String>
		<String _locID ='35719'>Chests of 1,000 Coin</String>
		<String _locID ='35720'>7 Sheep</String>
		<String _locID ='35721'>15 Sheep</String>
		<String _locID ='35722'>7 Cows</String>
		<String _locID ='35723'>2 Caravels</String>
		<String _locID ='35724'>1 Galleon</String>
		<String _locID ='35725'>1 Frigate</String>
		<String _locID ='35726'>1 Monitor</String>
		<String _locID ='35727'>All warships attack and hitpoints increased.</String>
		<String _locID ='35728'>Improved Warships</String>
		<String _locID ='35729'>Damaged Cannon</String>
		<String _locID ='35730'>PROP Damaged Cannon</String>
		<String _locID ='35731'>8 Crossbowmen</String>
		<String _locID ='35732'>8 Pikemen</String>
		<String _locID ='35733'>10 Pikemen</String>
		<String _locID ='35734'>7 Rodeleros</String>
		<String _locID ='35735'>13 Rodeleros</String>
		<String _locID ='35736'>8 Rodeleros</String>
		<String _locID ='35737'>4 Hussars</String>
		<String _locID ='35738'>6 Demi-lancers</String>
		<String _locID ='35739'>4 Demi-lancers</String>
		<String _locID ='35740'>2 Falconets</String>
		<String _locID ='35741'>2 Falconets</String>
		<String _locID ='35742'>2 Mortars</String>
		<String _locID ='35743'>3 Mortars</String>
		<String _locID ='35744'>2 Heavy Cannon</String>
		<String _locID ='35745' symbol ='cStringHomeCityHarbor'>Harbor</String>
		<String _locID ='35746' symbol ='cStringHomeCityHarborRollove'>Naval units, naval upgrades, and mercenaries</String>
		<String _locID ='35747' gamecharacter ='Morgan' soundfilename ='MORG2040'>I'm told the Caribs have cut off Havana's trade from the rest of Cuba.</String>
		<String _locID ='35748' gamecharacter ='Morgan' soundfilename ='MORG2045'>We should secure that area and rebuild a trade post for them. But let's be cautious in case there are more hostile natives.</String>
		<String _locID ='35749' gamecharacter ='Soldier' soundfilename ='GENR2055'>Sir! Natives are attacking some of the local settlers.</String>
		<String _locID ='35750' gamecharacter ='Morgan' soundfilename ='MORG2030'>We should protect those settlers.</String>
		<String _locID ='35751' gamecharacter ='Morgan' soundfilename ='MORG2035'>The hurricane has put us so far off course we won't be getting any shipments from Malta.</String>
		<String _locID ='35752'>Gather Flag Naval</String>
		<String _locID ='35753'>TEAM Cheap Barracks</String>
		<String _locID ='35754'>Barracks and Tent Barracks are much cheaper. Blockhouses, War Huts, and War Academies are somewhat cheaper.</String>
		<String _locID ='35756' symbol ='cStringFormation'>Formation:</String>
		<String _locID ='35758' symbol ='cStringArmor'>Resists:</String>
		<String _locID ='35759'>Hand</String>
		<String _locID ='35760'>Ranged</String>
		<String _locID ='35761'>Siege</String>
		<String _locID ='35762'>24 Pikemen</String>
		<String _locID ='35763'>10 Crossbowmen</String>
		<String _locID ='35764'>Crossbowman and Skirmisher hitpoints increased.</String>
		<String _locID ='35765'>Long-range Infantry Hit Points</String>
		<String _locID ='35766'>Ranged infantry attack increased.</String>
		<String _locID ='35767'>TEAM Ranged Infantry Attack</String>
		<String _locID ='35768'>8 Musketeers</String>
		<String _locID ='35769'>7 Skirmishers</String>
		<String _locID ='35770'>9 Skirmishers</String>
		<String _locID ='35771'>8 Skirmishers</String>
		<String _locID ='35772'>12 Skirmishers</String>
		<String _locID ='35773'>2 Cuirassiers</String>
		<String _locID ='35774'>Treasure guardian</String>
		<String _locID ='35775'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID ='35776'>White Jaguar Guardian</String>
		<String _locID ='35777'>SPC White Jaguar Guardian</String>
		<String _locID ='35778'>White Wolf Guardian</String>
		<String _locID ='35779' symbol ='cStringOfN'>of %d</String>
		<String _locID ='35780'>4 Cuirassiers</String>
		<String _locID ='35781'>3 Cuirassiers</String>
		<String _locID ='35782'>Hand cavalry attack increased.</String>
		<String _locID ='35783'>TEAM Hand Cavalry Attack</String>
		<String _locID ='35784'>Hussar and Cuirassier hitpoints increased.</String>
		<String _locID ='35785'>Hand Cavalry Hit Points</String>
		<String _locID ='35786'>4 Dragoons</String>
		<String _locID ='35787'>6 Dragoons</String>
		<String _locID ='35788'>Native Warrior attack and hitpoints increased.</String>
		<String _locID ='35789'>TEAM Improved Native Warriors</String>
		<String _locID ='35790'>2 Coureurs</String>
		<String _locID ='35791'>4 Coureurs</String>
		<String _locID ='35792'>3 Coureurs</String>
		<String _locID ='35793'>Cords of 1,600 Wood</String>
		<String _locID ='35794'>The Circle</String>
		<String _locID ='35795' gamecharacter ='Cooper' soundfilename ='COOP2030'>Kanyenke has sent more help.</String>
		<String _locID ='35796' gamecharacter ='Cooper' soundfilename ='COOP2035'>Stay sharp, men. Beaumont is a cunning foe.</String>
		<String _locID ='35797' gamecharacter ='Kanyenke' soundfilename ='KANY2030'>Another wagon from Amelia.</String>
		<String _locID ='35798' gamecharacter ='Kanyenke' soundfilename ='KANY2035'>I need to get that wagon to one of the native villages.</String>
		<String _locID ='35799' gamecharacter ='Kanyenke' soundfilename ='KANY2040'>Another wagon has come out of the mines.</String>
		<String _locID ='35800' gamecharacter ='Kanyenke' soundfilename ='KANY2045'>I should get that food to one of the native villages.</String>
		<String _locID ='35801'>Find Beaumont.</String>
		<String _locID ='35802'>Beaumont will not likely go too far. He wants to kill Amelia and Cooper. He may also have many reinforcements in these mines.</String>
		<String _locID ='35803'>This Treasure has already been claimed.</String>
		<String _locID ='35804'>This Treasure has already been claimed.</String>
		<String _locID ='35805'>Treasure</String>
		<String _locID ='35808'>Drive Beaumont and his men out of the mines.</String>
		<String _locID ='35809'>Beaumont may have more men than your army can fight right now. You should be able to help Kanyenke send you reinforcements from outside of the mines.</String>
		<String _locID ='35810'>This Treasure has already been claimed.</String>
		<String _locID ='35811'>This Treasure has already been claimed.</String>
		<String _locID ='35812'>Treasure</String>
		<String _locID ='35815'>Destroy all the Weapons Caches.</String>
		<String _locID ='35816'>You can use your soldiers or Native Americans to attack and destroy the Weapons Caches.</String>
		<String _locID ='35819'>Aztec Mural</String>
		<String _locID ='35820'>SPC Aztec Mural</String>
		<String _locID ='35821'>Trucks</String>
		<String _locID ='35823'>Trucks</String>
		<String _locID ='35824'>1 Settler Wagon</String>
		<String _locID ='35825'>Crates of 1,600 Food</String>
		<String _locID ='35826'>Stables, Corrals, and Caravanserais are much cheaper. Nobles' Huts and War Academies are somewhat cheaper.</String>
		<String _locID ='35827'>TEAM Cheap Stables</String>
		<String _locID ='35828'>Doppelsoldner and Pikeman attack increased, +2 Uhlans.</String>
		<String _locID ='35829'>Hand Infantry Attack</String>
		<String _locID ='35830'>Doppelsoldner and Pikeman hitpoints increased, +2 Uhlans.</String>
		<String _locID ='35831'>Hand Infantry Hitpoints</String>
		<String _locID ='35832'>Doppelsoldner and Pikeman attack and hitpoints increased, +3 Uhlans.</String>
		<String _locID ='35833'>Hand Infantry Combat</String>
		<String _locID ='35834'>3 Doppelsoldners +2 Uhlans</String>
		<String _locID ='35835'>4 Doppelsoldners +3 Uhlans</String>
		<String _locID ='35836'>6 Doppelsoldners +4 Uhlans</String>
		<String _locID ='35837'>5 Uhlans</String>
		<String _locID ='35838'>8 Uhlans</String>
		<String _locID ='35839'>11 Uhlans</String>
		<String _locID ='35840'>9 Uhlans</String>
		<String _locID ='35841'>Hand and ranged cavalry attack increased.</String>
		<String _locID ='35842'>TEAM Cavalry Attack</String>
		<String _locID ='35843'>Uhlan and War Wagon hitpoints increased, + 2 Uhlans.</String>
		<String _locID ='35844'>Cavalry Hit Points</String>
		<String _locID ='35845'>3 War Wagons +3 Uhlans</String>
		<String _locID ='35846'>4 War Wagons +4 Uhlans</String>
		<String _locID ='35847'>2 Culverins</String>
		<String _locID ='35848'>Villagers gather Food from Farms, Mills, and Rice Paddies faster.</String>
		<String _locID ='35849'>TEAM Food Silos</String>
		<String _locID ='35850'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID ='35851'>TEAM Furrier</String>
		<String _locID ='35852'>13 Strelets</String>
		<String _locID ='35853'>17 Strelets</String>
		<String _locID ='35854'>24 Strelets</String>
		<String _locID ='35855'>28 Strelets</String>
		<String _locID ='35856'>Strelet attack and hitpoints increased.</String>
		<String _locID ='35857'>Strelet Combat</String>
		<String _locID ='35858'>7 Halberdiers</String>
		<String _locID ='35859'>10 Halberdiers</String>
		<String _locID ='35860'>4 Cossacks</String>
		<String _locID ='35861'>6 Cossacks</String>
		<String _locID ='35862'>9 Cossacks</String>
		<String _locID ='35863'>5 Cossacks</String>
		<String _locID ='35864'>5 Oprichniks</String>
		<String _locID ='35865'>6 Oprichniks</String>
		<String _locID ='35866'>9 Oprichniks</String>
		<String _locID ='35867'>5 Cavalry Archers</String>
		<String _locID ='35868'>8 Cavalry Archers</String>
		<String _locID ='35869'>9 Cavalry Archers</String>
		<String _locID ='35870'>9 Grenadiers</String>
		<String _locID ='35871'>4 Grenadiers</String>
		<String _locID ='35872'>Cavalry hitpoints and line of sight increased.</String>
		<String _locID ='35873'>TEAM Cavalry Scouts</String>
		<String _locID ='35874'>Barracks, Tent Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.</String>
		<String _locID ='35875'>TEAM Barracks Hitpoints</String>
		<String _locID ='35876' symbol ='cStringRMSTexaslongdesc'>Texas is an open plain with scattered low cliffs. Two Trade Routes, each with two Trading Post sites, cut through the center of the map, separating the teams. There will always be at least two Comanche or Apache settlements, and sometimes three. Expect attacks from every side.</String>
		<String _locID ='35879'>Jaeger</String>
		<String _locID ='35880'>IGC Jaeger</String>
		<String _locID ='35881'>Follows an engine</String>
		<String _locID ='35882'>Wood Car</String>
		<String _locID ='35883'>Follows an engine</String>
		<String _locID ='35884'>Food Car</String>
		<String _locID ='35885'>Follows an engine</String>
		<String _locID ='35886'>Coin Car</String>
		<String _locID ='35887'>TRAIN Coin Car</String>
		<String _locID ='35888'>TRAIN Food Car</String>
		<String _locID ='35889'>TRAIN Wood Car</String>
		<String _locID ='35898'>Single Player Skirmish</String>
		<String _locID ='35899'>5 Doppelsoldners +3 Uhlans</String>
		<String _locID ='35900'>Chase Beaumont and the Boneguard out of the mines.</String>
		<String _locID ='35901' gamecharacter ='Kanyenke' soundfilename ='KANY2050'>I need to get help from the native villages.</String>
		<String _locID ='35902' gamecharacter ='Kanyenke' soundfilename ='KANY2055'>Can you help us?</String>
		<String _locID ='35903' gamecharacter ='Amelia' soundfilename ='AMEL2040'>Beaumont has run further into the mines. Let's go after him.</String>
		<String _locID ='35904' gamecharacter ='Amelia' soundfilename ='AMEL2045'>Some native warriors have come to help us.</String>
		<String _locID ='35905' gamecharacter ='Cooper' soundfilename ='COOP2040'>Kanyenke has sent more allies.</String>
		<String _locID ='35906' gamecharacter ='Cooper' soundfilename ='COOP2045'>More native warriors have arrived.</String>
		<String _locID ='35907'>Stagger Mode. Extra spacing helps units avoid cannon fire.</String>
		<String _locID ='35908'>Trample Mode. Units do extra trample damage while taking extra damage in the process.</String>
		<String _locID ='35911'>6 Longbowmen</String>
		<String _locID ='35912'>8 Longbowmen</String>
		<String _locID ='35913'>15 Longbowmen</String>
		<String _locID ='35915'>14 Musketeers</String>
		<String _locID ='35916'>9 Musketeers</String>
		<String _locID ='35917'>Redcoat and Grenadier attack increased.</String>
		<String _locID ='35918'>Redcoat / Grenadier Damage</String>
		<String _locID ='35919'>Redcoat, Musketeer and Grenadier hitpoints increased. For Indian and Japanese allies, Sepoy and Shaguma hitpoints increased.</String>
		<String _locID ='35920'>TEAM Redcoat / Grenadier Hit Points</String>
		<String _locID ='35922'>7 Hussars</String>
		<String _locID ='35923'>5 Hussars</String>
		<String _locID ='35924'>2 Congreve Rockets</String>
		<String _locID ='35925'>3 Congreve Rockets</String>
		<String _locID ='35926'>Houses, Manors, Shrines, and Villages build much faster.</String>
		<String _locID ='35927'>TEAM Fast-building Houses</String>
		<String _locID ='35930'>Villagers gather all Wood faster.</String>
		<String _locID ='35931'>TEAM Sawmills</String>
		<String _locID ='35933'>Warships attack increased.</String>
		<String _locID ='35934'>Naval Gunners</String>
		<String _locID ='35936' symbol ='cStringRMSAmazonlongdesc'>Teams are separated by the mighty Amazon River. Trade Routes and Natives may be separated... or maybe not. Caraja or Zapotec live deep in the rain forests. Build a navy to control the river, and control the map -- but keep an eye out for enemy Outposts and cannon on the shores.</String>
		<String _locID ='35937' symbol ='cStringRMSAndeslongdesc'>A large Inca city dominates the Andes; control the city, and you will easily control the map. Neutral Huari Strongholds are scattered throughout the area, presenting challenges for unwary explorers. Three Trading Post sites. Seek out herds of Llamas for an early boost of food.</String>
		<String _locID ='35939' symbol ='cStringRMSCaribbeanlongdesc'>The islands of the Caribbean support only a few animals, but the ocean offers a bounty of fish. Palm trees provide plenty of Wood for constructing ships.\n \nYou will share an island with your teammates. There will always be an additional island with a Trade Route. Carib settlements are scattered across all the islands.</String>
		<String _locID ='35940' symbol ='cStringRMSCarolinalongdesc'>The southeast coast of North America has plenty of resources and extra Crates. The ease of naval transport and lack of cliffs means you are never too far from your enemy. A Trade Route runs along the coast with four sites for Trading Posts.\n \nThis is the home of the Cherokee, who will always have two villages on the map. Sometimes you may encounter one or two Seminole villages as well.</String>
		<String _locID ='35941' symbol ='cStringRMSBayoulongdesc'>A vast swamp where dry land is at a premium. You can only build on solid ground, but armies can travel across the wetlands, so beware of unexpected ambushes.\n \nCherokee and Seminole villages occupy islands through the middle of the map.</String>
		<String _locID ='35942' symbol ='cStringRMSGreatLakeslongdesc'>Fight around the outside of a large freshwater lake. Control of the single long Trade Route is crucial. Huron, Cheyenne, or Cree villages ring the lake. Resources, including fish, are plentiful.\n \nBuild too close to the shore without controlling the water, and you risk having your town shelled by enemy ships late in the game. Sometimes the lake may be frozen over, presenting a different tactical challenge.</String>
		<String _locID ='35943' symbol ='cStringRMSGreatPlainslongdesc'>Wide-open spaces, large herds of Bison to hunt, plentiful Mines, and as many as six Cheyenne and Comanche villages offer a wide variety of potential strategies. The Trade Route will have three Trading Post sites.\n \nControl the more dense forests near the edges of the map to supplement your late-game wood gathering, or rely on the scattered clumps of trees out on the plains.</String>
		<String _locID ='35944' symbol ='cStringRMSNewEnglandlongdesc'>Each team will have an easily-defended Huron or Cherokee village; the fight will be for control of the four Trading Post sites along the single central Trade Route.\n \nLakes and low stone walls provide natural barriers and choke points. Search the isles off the coast for hidden Treasures.</String>
		<String _locID ='35946' symbol ='cStringRMSPampaslongdesc'>Pampas is a long plain divided by a river with several crossing points. You and your allies are initially separated by the river, but the exact placement of your starting towns varies widely. There are always four Trading Post sites. Expect to find a number of Inca and Caraja villages.</String>
		<String _locID ='35947' symbol ='cStringRMSPatagonialongdesc'>No Natives, but six Trading Posts. To ensure a steady supply of Wood, stay near the coast.\n \nA central lake offers tactical opportunities, and may restrict movement along the western side of the map. The lake is not present in Free for All games.</String>
		<String _locID ='35948' symbol ='cStringRMSRockieslongdesc'>Your team occupies one mountain range and your opponents the other. The victors will be the ones that can control the central valley and the choke points. Forests and Treasures are more heavily concentrated in the center of the map.\n \nThe Cheyenne and Comanche have ventured up into the mountains, and may prove to be useful allies.</String>
		<String _locID ='35949' symbol ='cStringRMSSaguenaylongdesc'>In this resource-heavy region, you will start with an extra random economic building in addition to your Town Center. Building Outposts near the local Cree and Huron villages may help control sections of the map.</String>
		<String _locID ='35950' symbol ='cStringRMSSonoralongdesc'>A twisting Trade Route winds its way through this barren, desolate region. Many cliffs and canyons create choke points. Resources can be difficult to find, though sometimes there are rich ore deposits in the center of the map. Search for Apache, Maya, or Navajo villages on the edge of the map.</String>
		<String _locID ='35951' symbol ='cStringRMSYucatanlongdesc'>The Central America rain forests are home to many Treasures. Each player will start with a nearby Zapotec or Maya village. Use your ships to control the land on your side, or try to build a dock on the far shore and control both coasts.\n \nThe dense forests mean you will never run short of Wood, and herds of Tapir and Capybara offer unusual hunting opportunities.</String>
		<String _locID ='35952' symbol ='cStringRMSYukonlongdesc'>Your enemy's towns are close, so be on your guard. Cross the central river and claim the Treasure-rich region to the north. Mines are plentiful on the northern half of the map; expect to struggle until you have a second town.\n \nThe Trade Route will be hard to completely control, with each team having access to one Trading Post site. Two Cree or Nootka villages are found north of the river.</String>
		<String _locID ='35953'>3 Settlers and 2 Doppelsoldners</String>
		<String _locID ='35954'>The Governor</String>
		<String _locID ='35955'>Underbrush Texas Grass</String>
		<String _locID ='35981'>Flock of Ducks</String>
		<String _locID ='35984'>Boneguard</String>
		<String _locID ='35985'>IGC Boneguard</String>
		<String _locID ='35986'>TEAM improved Livestock fattening rates.</String>
		<String _locID ='35987'>TEAM improved Barracks and Blockhouse hitpoints.</String>
		<String _locID ='35988'>TEAM improved Cavalry line of sight.</String>
		<String _locID ='35989'>TEAM Barracks cheaper.</String>
		<String _locID ='35990'>TEAM Stables cheaper.</String>
		<String _locID ='35991'>TEAM Houses and Manors build faster.</String>
		<String _locID ='35992'>TEAM improved Mill gathering rates.</String>
		<String _locID ='35993'>TEAM improved hunting and gathering rates.</String>
		<String _locID ='35994'>TEAM improved hand cavalry damage.</String>
		<String _locID ='35995'>TEAM improved hand infantry damage.</String>
		<String _locID ='35996'>TEAM improved all cavalry damage.</String>
		<String _locID ='35997'>TEAM improved Native Warrior combat.</String>
		<String _locID ='35999'>TEAM improved Mining rates.</String>
		<String _locID ='36000'>TEAM improved Musketeer and Grenadier hitpoints.</String>
		<String _locID ='36001'>TEAM improved Wood gathering rates.</String>
		<String _locID ='36002'>One time ability to call out Minutemen to defend this town!</String>
		<String _locID ='36003'>Levy Colonial Militia</String>
		<String _locID ='36004'>Minutemen levied in %s colony!</String>
		<String _locID ='36005'>Coin source</String>
		<String _locID ='36006'>Fast but expiring source of Coin.</String>
		<String _locID ='36007'>Gold Mine</String>
		<String _locID ='36008'>Mine Gold</String>
		<String _locID ='36010'>TEAM Silk Road</String>
		<String _locID ='36012'>All Crates contain 15% more resources.</String>
		<String _locID ='36013'>TEAM increased Coin Chests to 120 resources.</String>
		<String _locID ='36014'>Improves your Ottoman Explorer in combat, increases his movement rate, and gives him a powerful canine companion.</String>
		<String _locID ='36015'>Agha</String>
		<String _locID ='36016'>5 Janissaries</String>
		<String _locID ='36017'>6 Janissaries</String>
		<String _locID ='36018'>11 Janissaries</String>
		<String _locID ='36019'>8 Janissaries</String>
		<String _locID ='36020' symbol ='cStringConfirmDeleteUnits'>Are you sure you want to delete these %d units?</String>
		<String _locID ='36021'>Cycle the Mini Map from showing all units, to just military units, to just economic units.</String>
		<String _locID ='36022'>Mini Map Economy Filter</String>
		<String _locID ='36023'>Mini Map Military Filter</String>
		<String _locID ='36024'>Janissary attack and hitpoints increased.</String>
		<String _locID ='36025'>Janissary Combat</String>
		<String _locID ='36026'>TEAM All cavalry hitpoints increased.</String>
		<String _locID ='36027'>TEAM Cavalry Hit Points</String>
		<String _locID ='36028'>3 Spahis</String>
		<String _locID ='36029'>4 Spahis</String>
		<String _locID ='36030'>5 Spahis</String>
		<String _locID ='36031'>5 Abus Guns</String>
		<String _locID ='36032'>8 Abus Guns</String>
		<String _locID ='36033'>Grenadier and Abus Gun hitpoints increased.</String>
		<String _locID ='36034'>Light Artillery Hit Points</String>
		<String _locID ='36035'>Artillery hitpoints increased.</String>
		<String _locID ='36036'>TEAM Artillery Hit Points</String>
		<String _locID ='36037'>TEAM Artillery hitpoints increased.</String>
		<String _locID ='36038'>Artillery attack increased.</String>
		<String _locID ='36039'>Artillery Attack</String>
		<String _locID ='36043'>1 Great Bombard</String>
		<String _locID ='36044'>2 Great Bombards</String>
		<String _locID ='36045'>Trading Posts are cheaper.</String>
		<String _locID ='36046'>TEAM Cheap Trading Posts</String>
		<String _locID ='36048'>TEAM Trading Posts cheaper.</String>
		<String _locID ='36049'>1 Galley</String>
		<String _locID ='36050'>2 Galleys</String>
		<String _locID ='36053'>All artillery train faster.</String>
		<String _locID ='36054'>Engineering School</String>
		<String _locID ='36055'>Spent on Units</String>
		<String _locID ='36056'>2 Covered Wagons</String>
		<String _locID ='36059' symbol ='cStringResources'>Resources</String>
		<String _locID ='36060'>View detail on the resources gathered.</String>
		<String _locID ='36061'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='36062'>TEAM Fish Market</String>
		<String _locID ='36063'>Spent on Buildings</String>
		<String _locID ='36064'>Spent on Improvements</String>
		<String _locID ='36066'>Unspent Resources</String>
		<String _locID ='36067' symbol ='cStringReachedAge5'>You have reached the Imperial Age!</String>
		<String _locID ='36068' symbol ='cStringPlayersColonyReachedAge5'>%s's colony has reached the IMPERIAL AGE!</String>
		<String _locID ='36069'>4 Hoop Throwers</String>
		<String _locID ='36070'>8 Hoop Throwers</String>
		<String _locID ='36071'>7 Cassadores</String>
		<String _locID ='36072'>10 Cassadores</String>
		<String _locID ='36073'>8 Cassadores</String>
		<String _locID ='36074'>12 Cassadores</String>
		<String _locID ='36075'>All gunpowder infantry (Musketeers, Cassadors, Skirmishers, Janissaries, etc.) hitpoints increased.</String>
		<String _locID ='36076'>TEAM Gunpowder Infantry Hit Points</String>
		<String _locID ='36077'>Musketeer and Cassador attack increased.</String>
		<String _locID ='36078'>Gunpowder Infantry Attack</String>
		<String _locID ='36079'>Musketeer and Cassador attack and hitpoints increased.</String>
		<String _locID ='36080'>Gunpowder Infantry Combat</String>
		<String _locID ='36081'>5 Dragoons</String>
		<String _locID ='36082'>8 Dragoons</String>
		<String _locID ='36083'>Dragoon and Hussar attack and hitpoints increased.</String>
		<String _locID ='36084'>Dragoon Combat</String>
		<String _locID ='36085'>Upgrades Organ Guns to Rabaulds and Mortars to Howitzers for free.</String>
		<String _locID ='36086'>Advanced Artillery</String>
		<String _locID ='36087'>Artillery hitpoints increased.</String>
		<String _locID ='36088'>TEAM Artillery Hit Points</String>
		<String _locID ='36089'>TEAM Artillery hitpoints increased.</String>
		<String _locID ='36090'>All warships are cheaper and train faster.</String>
		<String _locID ='36091'>Navigation School</String>
		<String _locID ='36092'>Wall hitpoints greatly increased.</String>
		<String _locID ='36093'>TEAM Improved Walls</String>
		<String _locID ='36095'>TEAM Walls much stronger.</String>
		<String _locID ='36096'>3 Caravels</String>
		<String _locID ='36097'>2 Organ Guns</String>
		<String _locID ='36098'>3 Organ Guns</String>
		<String _locID ='36099'>Outposts, Blockhouses, War Huts, and Castles are cheaper.</String>
		<String _locID ='36100'>TEAM Cheap Outposts</String>
		<String _locID ='36102'>TEAM Outposts cheaper.</String>
		<String _locID ='36103'>Winners</String>
		<String _locID ='36104'>2 Fireships</String>
		<String _locID ='36105'>Band of Landsknecht Mercenaries</String>
		<String _locID ='36106'>Ships a small number of Landsknecht mercenaries. Instead of Uhlans, you get extra Landsknecht.</String>
		<String _locID ='36107'>Conscript Colonial Militia</String>
		<String _locID ='36108'>Conscription: Call an army of Minutemen to defend this colony!</String>
		<String _locID ='36109'>City Streets</String>
		<String _locID ='36110'>SPC City Streets</String>
		<String _locID ='36111'>Defeat the Circle of Ossus.</String>
		<String _locID ='36112'>Bring Amelia to Havana's Town Center.</String>
		<String _locID ='36113'>You can try to walk Amelia there by land or try to sail past the Ossuary. The Ossuary does have good ship killing capability.</String>
		<String _locID ='36114'>Survive until US Navy arrives.</String>
		<String _locID ='36115'>You will need to build up and support yourself but you will also get help from Havana in the form of resources.</String>
		<String _locID ='36116'>Destroy the Ossuary Shore Guns and Temple.</String>
		<String _locID ='36117'>The Ossuary Fort is strong. You will need the US Navy ships to take out the Shore Guns. US ships will continue to arrive in small groups until you defeat the Ossuary.</String>
		<String _locID ='36118'>Ally with the Carib Native Americans.</String>
		<String _locID ='36119'>One of the Fixed Guns in the Ossuary can range the Carib village. You may want to destroy it first before trying to form an alliance.</String>
		<String _locID ='36120'>Destroy the Circle's navy.</String>
		<String _locID ='36121'>The naval units defending the water around the Ossuary will make it very difficult for the US Navy to shell targets freely.</String>
		<String _locID ='36122'>2 Players</String>
		<String _locID ='36123'>3 Players</String>
		<String _locID ='36124'>4 Players</String>
		<String _locID ='36125'>5 Players</String>
		<String _locID ='36126'>6 Players</String>
		<String _locID ='36127'>7 Players</String>
		<String _locID ='36128'>8 Players</String>
		<String _locID ='36129' symbol ='cStringExplorationAge'>Enlightenment Age</String>
		<String _locID ='36130' symbol ='cStringColonialAge'>National Age</String>
		<String _locID ='36131' symbol ='cStringFortressAge'>Capital Age</String>
		<String _locID ='36132' symbol ='cStringIndustrialAge'>Industrial Age</String>
		<String _locID ='36133' symbol ='cStringPostIndustrialAge'>Post-Industrial Age</String>
		<String _locID ='36134' symbol ='cStringImperialAge'>Imperial Age</String>
		<String _locID ='36135' symbol ='cStringPostImperialAge'>Post-Imperial Age</String>
		<String _locID ='36136' symbol ='cStringGameSpeedSlow'>Slow</String>
		<String _locID ='36137' symbol ='cStringGameSpeedMedium'>Medium</String>
		<String _locID ='36138' symbol ='cStringGameSpeedFast'>Fast</String>
		<String _locID ='36141' symbol ='cStringTeam1'>Team 1</String>
		<String _locID ='36142' symbol ='cStringTeam2'>Team 2</String>
		<String _locID ='36143' symbol ='cStringTeam3'>Team 3</String>
		<String _locID ='36144' symbol ='cStringTeam4'>Team 4</String>
		<String _locID ='36145' symbol ='cStringTeamRandom'>Team ?</String>
		<String _locID ='36146'>Game Rules</String>
		<String _locID ='36147'>Difficulty</String>
		<String _locID ='36148'>Starting Age</String>
		<String _locID ='36149'>Game Speed</String>
		<String _locID ='36150'>Record Game</String>
		<String _locID ='36151'>1.</String>
		<String _locID ='36152'>2.</String>
		<String _locID ='36153'>3.</String>
		<String _locID ='36154'>4.</String>
		<String _locID ='36155'>5.</String>
		<String _locID ='36156'>6.</String>
		<String _locID ='36157'>7.</String>
		<String _locID ='36158'>8.</String>
		<String _locID ='36159' gamecharacter ='Old Coot' soundfilename ='MORG0201' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Ran rails all the way from Kansas City to the West Coast.</String>
		<String _locID ='36160' gamecharacter ='Narrator' soundfilename ='TUTO1210'>Now click on the gold button, then select a politician to advance to the National Age.</String>
		<String _locID ='36161'>Havana</String>
		<String _locID ='36169' symbol ='cStringWatermark'></String>
		<String _locID ='36170'>3 Settlers and 4 Rodoleroes</String>
		<String _locID ='36171'>The Governor</String>
		<String _locID ='36172' gamecharacter ='Kanyenke' soundfilename ='KANY2010'>If the Iroquois outpost and trading post fall, the entire village will be destroyed.</String>
		<String _locID ='36173'>Hoop</String>
		<String _locID ='36174'>Awards</String>
		<String _locID ='36175'>Veteran Musketeer</String>
		<String _locID ='36176'>Veteran Hussar</String>
		<String _locID ='36177'>Veteran Pikeman</String>
		<String _locID ='36178'>Veteran Rodelero</String>
		<String _locID ='36179'>Veteran Cossack</String>
		<String _locID ='36180'>Veteran Crossbowman</String>
		<String _locID ='36181'>Veteran Grenadier</String>
		<String _locID ='36182'>Veteran Janissary</String>
		<String _locID ='36183'>Veteran Longbowman</String>
		<String _locID ='36184'>Veteran Strelet</String>
		<String _locID ='36185'>Veteran Uhlan</String>
		<String _locID ='36186'>Espada Rodelero</String>
		<String _locID ='36188'>Escolta Real</String>
		<String _locID ='36190'>Treasures</String>
		<String _locID ='36191'>SPC White Wolf</String>
		<String _locID ='36192'>SPC White Wolf Guardian</String>
		<String _locID ='36193'>TRAIN Passenger Car</String>
		<String _locID ='36194'>TRAIN Caboose</String>
		<String _locID ='36195'>TRAIN Coal Car</String>
		<String _locID ='36196'>Free Resources</String>
		<String _locID ='36197'>Free Units</String>
		<String _locID ='36198' symbol ='cStringAtBuildLimit'>You are at the build limit for the %s.</String>
		<String _locID ='36199'>3 Coureurs and 3 Musketeers</String>
		<String _locID ='36200'>The Governor</String>
		<String _locID ='36203'>Blizzard Prop</String>
		<String _locID ='36205'>PROP Blizzard</String>
		<String _locID ='36206'>Cavalry train faster.</String>
		<String _locID ='36207'>Mass Cavalry</String>
		<String _locID ='36208'>This Treasure has already been claimed.</String>
		<String _locID ='36209'>This Treasure has already been claimed.</String>
		<String _locID ='36210'>Navigation Chart</String>
		<String _locID ='36213'>Guard Ruyter</String>
		<String _locID ='36214'>Marechaussee Ruyter</String>
		<String _locID ='36216'>Post Industrial British</String>
		<String _locID ='36217'></String>
		<String _locID ='36240'>Post Industrial French</String>
		<String _locID ='36241'></String>
		<String _locID ='36243'>Post Industrial Dutch</String>
		<String _locID ='36244'></String>
		<String _locID ='36246'>Post Industrial Spanish</String>
		<String _locID ='36247'></String>
		<String _locID ='36249'>Post Industrial German</String>
		<String _locID ='36250'></String>
		<String _locID ='36252'>Post Industrial Ottoman</String>
		<String _locID ='36253'></String>
		<String _locID ='36255'>Post Industrial Portuguese</String>
		<String _locID ='36256'></String>
		<String _locID ='36258'>Post Industrial Russian</String>
		<String _locID ='36259'></String>
		<String _locID ='36260'>Improves your Dutch Explorer in combat, lets him build cheaper Town Centers and gives him a powerful canine companion.</String>
		<String _locID ='36261'>Stadhouder</String>
		<String _locID ='36262'>8 Halberdiers</String>
		<String _locID ='36263'>11 Halberdiers</String>
		<String _locID ='36264'>Defend the Fort Command Post.</String>
		<String _locID ='36265'>Beat the Boneguard army to Pacamayo Valley.</String>
		<String _locID ='36266'>Reach Pacamayo Valley.</String>
		<String _locID ='36267'>The Circle is following you. Scouts moving through the Andes will alert them, allowing their army to advance. Killing the scouts will slow down the Circle. The cold weather damages your men.</String>
		<String _locID ='36268'>Pikeman, Halberdier and Skirmisher attack increased.</String>
		<String _locID ='36269'>Infantry Attack</String>
		<String _locID ='36270'>All infantry hitpoints increased.</String>
		<String _locID ='36271'>TEAM Infantry Hit Points</String>
		<String _locID ='36273'>TEAM improved all infantry hitpoints.</String>
		<String _locID ='36274'>Pikeman, Halberdier and Skirmisher attack and hitpoints increased.</String>
		<String _locID ='36275'>Infantry Combat</String>
		<String _locID ='36276'>7 Ruyters</String>
		<String _locID ='36277'>11 Ruyters</String>
		<String _locID ='36278'>9 Ruyters</String>
		<String _locID ='36279'>13 Ruyters</String>
		<String _locID ='36280'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='36281'>Cavalry Combat</String>
		<String _locID ='36284'>Mortar and Mortar-like artillery (Hand Mortar, Morutaru, Pedrero, Dictator, Inca Mortar) attack increased.</String>
		<String _locID ='36285'>TEAM Coehorn Mortars</String>
		<String _locID ='36287'>TEAM improved Mortar damage.</String>
		<String _locID ='36288'>Bank of Amsterdam</String>
		<String _locID ='36289'>Bank build limit increased by 1.</String>
		<String _locID ='36290'>Bank build limit increased by 1.</String>
		<String _locID ='36291'>Bank of Rotterdam</String>
		<String _locID ='36292'>Nassau Halberdier</String>
		<String _locID ='36293'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID ='36294'>TEAM Spice Trade</String>
		<String _locID ='36295'>16</String>
		<String _locID ='36296'>TEAM hunting and berry gathering improved 10%.</String>
		<String _locID ='36297'>1 Fluyt</String>
		<String _locID ='36298'>3 Fluyts</String>
		<String _locID ='36299'>Enlightenment Age Market improvements are much cheaper.</String>
		<String _locID ='36300'>TEAM Cheap Market Improvements</String>
		<String _locID ='36304'>Post Imperial British</String>
		<String _locID ='36305'></String>
		<String _locID ='36307'>Post Imperial Dutch</String>
		<String _locID ='36308'></String>
		<String _locID ='36310'>Post Imperial French</String>
		<String _locID ='36311'></String>
		<String _locID ='36313'>Post Imperial German</String>
		<String _locID ='36314'></String>
		<String _locID ='36316'>Post Imperial Ottoman</String>
		<String _locID ='36317'></String>
		<String _locID ='36319'>Post Imperial Portuguese</String>
		<String _locID ='36320'></String>
		<String _locID ='36322'>Post Imperial Russian</String>
		<String _locID ='36323'></String>
		<String _locID ='36325'>Post Imperial Spanish</String>
		<String _locID ='36326'></String>
		<String _locID ='36327' gamecharacter ='Morgan' soundfilename ='MORG2010'>The natives must think we are more pirates, come to harass them.</String>
		<String _locID ='36328' gamecharacter ='Narrator' soundfilename ='TUTO5000'>Welcome to the New World! Your colonists have emerged from the Town Center and are ready to begin work.</String>
		<String _locID ='36329' gamecharacter ='Narrator' soundfilename ='TUTO5255'>Consider building a Manor to support additional population. You can then train more Settlers.</String>
		<String _locID ='36330'>Native American boy</String>
		<String _locID ='36331'>Young Carib Native American. This boy has fighting skills against infantry.</String>
		<String _locID ='36332'>Native Boy</String>
		<String _locID ='36333'>SPC Native Boy</String>
		<String _locID ='36334'>Dragoons can be trained in the National Age. (Also works on Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, Yabusame, and Frontier Cavalry. For Indian and Chinese allies, it makes Zamburak and the Ming Army train slightly faster.)</String>
		<String _locID ='36335'>TEAM Early Dragoons</String>
		<String _locID ='36337'>TEAM allows Dragoons in National Age.</String>
		<String _locID ='36338'>The Wood cost for Docks and Dock improvements is lower.</String>
		<String _locID ='36339'>TEAM Cheap Docks</String>
		<String _locID ='36341'>TEAM Docks cheaper.</String>
		<String _locID ='36342'>Priests, Imams, Medicine Men, Warrior Priests, and Missionaries are cheaper and train much faster.</String>
		<String _locID ='36343'>TEAM Cheap Priests</String>
		<String _locID ='36345'>TEAM Priests, Missionaries and Imams cheaper and train faster.</String>
		<String _locID ='36346'>All infantry train faster.</String>
		<String _locID ='36347'>TEAM Dueling School</String>
		<String _locID ='36349'>TEAM infantry train faster.</String>
		<String _locID ='36350'>War ships are cheaper.</String>
		<String _locID ='36351'>TEAM Cold Water Port</String>
		<String _locID ='36353'>TEAM Warships cheaper.</String>
		<String _locID ='36354'>Skirmishers, Cassadors, Wakina Rifles, Forest Prowlers, and the Black Flag Army can be trained in the National Age. (For Russian, British, Aztec, Indian, Japanese, and Brazilian allies, it makes Strelets, Longbowmen, Macehualtins, Gurkhas, Kiheis, and Voluntarios train slightly faster.)</String>
		<String _locID ='36355'>TEAM Early Skirmishers</String>
		<String _locID ='36357'>TEAM allows Skirmishers in National Age.</String>
		<String _locID ='36358'>TEAM ranged infantry damage increased.</String>
		<String _locID ='36359'>Churches, Mosques, and Field Hospitals are much cheaper and their non-advanced improvements are also cheaper. Monastaries are somewhat cheaper. Native Fire Pits become free.</String>
		<String _locID ='36360'>TEAM Cheap Church</String>
		<String _locID ='36361'>TEAM Churches and Mosques cheaper and build faster.</String>
		<String _locID ='36362'>Villagers gather Coin from Plantations and Rice Paddies faster.</String>
		<String _locID ='36363'>TEAM Rum Distillery</String>
		<String _locID ='36364'>TEAM Plantations gather faster.</String>
		<String _locID ='36365'>TEAM 4 Sheep</String>
		<String _locID ='36366'>TEAM gets 4 Sheep.</String>
		<String _locID ='36367'>TEAM gets 2 free Surgeons and 1 Field Hospital Wagon.</String>
		<String _locID ='36368'>TEAM 2 Surgeons and 1 Field Hospital Wagon</String>
		<String _locID ='36371' gamecharacter ='Seminole Chief' soundfilename ='GENR2060'>I have not seen this young warrior since he was very small. Since you have helped my people, I will help yours.</String>
		<String _locID ='36372' gamecharacter ='Seminole Chief' soundfilename ='GENR2065'>South of here, men with large guns have taken a sacred artifact. Retrieve it and the Caribs will not attack your village again.</String>
		<String _locID ='36373' gamecharacter ='Seminole Chief' soundfilename ='GENR2070'>These warriors will help you fight.</String>
		<String _locID ='36374'>A Covered Wagon Shipment for the whole team.</String>
		<String _locID ='36375'>TEAM Conestoga Wagons</String>
		<String _locID ='36377'>Town Center attack and hitpoints increased.</String>
		<String _locID ='36378'>TEAM Teutonic Town Center</String>
		<String _locID ='36379'>TEAM Town Centers have more hitpoints and attack.</String>
		<String _locID ='36380'>TEAM: 1 Hot Air Balloon</String>
		<String _locID ='36381'>TEAM: Germans send all allies a Hot Air Balloon.</String>
		<String _locID ='36382'>TEAM Cavalry hitpoints increased 10%.</String>
		<String _locID ='36383'>TEAM Chests of 600 Coin</String>
		<String _locID ='36385'>Wood source</String>
		<String _locID ='36386'>Rugged trees such as pine. Harvest for Wood.</String>
		<String _locID ='36387'>Tree</String>
		<String _locID ='36388'>Tree - Patagonia Dirt</String>
		<String _locID ='36390'>Wood source</String>
		<String _locID ='36391'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='36392'>Tree</String>
		<String _locID ='36393'>Tree - Patagonia Snow</String>
		<String _locID ='36395'>Ages</String>
		<String _locID ='36396' symbol ='cStringWarningAllPlayersOnSameTeam'>All players cannot be on the same team.</String>
		<String _locID ='36397' symbol ='cStringEnemyKillingUnitsInYourBase'>Your colony is under attack!</String>
		<String _locID ='36398'>Fake Player Data</String>
		<String _locID ='36399'>Treasure Editor</String>
		<String _locID ='36400'>Place Home City Water Spawnpoint</String>
		<String _locID ='36402'>2 Settler Wagons +2 Uhlans</String>
		<String _locID ='36403'>2 Settler Wagons</String>
		<String _locID ='36404'>3 Settler Wagons +2 Uhlans</String>
		<String _locID ='36406'>Crates of 700 Food +2 Uhlans</String>
		<String _locID ='36407'>Crates of 1,000 Food +3 Uhlans</String>
		<String _locID ='36410'>Chests of 700 Coin +2 Uhlans</String>
		<String _locID ='36411'>Chests of 1,000 Coin +3 Uhlans</String>
		<String _locID ='36413'>Cords of 700 Wood +2 Uhlans</String>
		<String _locID ='36414'>Cords of 1,000 Wood +3 Uhlans</String>
		<String _locID ='36415'>7 Sheep</String>
		<String _locID ='36416'>15 Sheep +3 Uhlans</String>
		<String _locID ='36417'>7 Cows +2 Uhlans</String>
		<String _locID ='36418'>1 Covered Wagon +3 Uhlans</String>
		<String _locID ='36421'>Hot Air Balloons</String>
		<String _locID ='36422'>10 Crossbowmen +3 Uhlans</String>
		<String _locID ='36423'>8 Crossbowmen +2 Uhlans</String>
		<String _locID ='36424'>8 Pikemen +2 Uhlans</String>
		<String _locID ='36425' symbol ='cStringExplorationAgeNomad'>Nomad</String>
		<String _locID ='36426'>Underbrush Patagonia Dirt</String>
		<String _locID ='36427'>Underbrush Patagonia Snow</String>
		<String _locID ='36428'>All Unit Count</String>
		<String _locID ='36429'>Villager Population</String>
		<String _locID ='36430'>Military Unit Population</String>
		<String _locID ='36431' soundfilename ='AMEL4200'></String>
		<String _locID ='36432'>7 Skirmishers +3 Uhlans</String>
		<String _locID ='36433'>9 Skirmishers +4 Uhlans</String>
		<String _locID ='36434'>8 Skirmishers +3 Uhlans</String>
		<String _locID ='36435'>Mud Trail</String>
		<String _locID ='36436'>SPC Mud Trail</String>
		<String _locID ='36437' symbol ='cStringESOCreateHC'>Create Your Home City</String>
		<String _locID ='36438' symbol ='cStringESOCityName'>City Name:</String>
		<String _locID ='36439' symbol ='cStringESOExplorerName'>Explorer Name:</String>
		<String _locID ='36440'>1 Falconet +3 Uhlans</String>
		<String _locID ='36441'>2 Falconets +4 Uhlans</String>
		<String _locID ='36442'>2 Culverins +4 Uhlans</String>
		<String _locID ='36443'>2 Mortars +4 Uhlans</String>
		<String _locID ='36444' gamecharacter ='Kanyenke' soundfilename ='KANY2005'>That takes care of the war huts.</String>
		<String _locID ='36445' gamecharacter ='John' soundfilename ='JOHN2025'>Let's see if they're ready to call off these attacks.</String>
		<String _locID ='36446'>3 Mortars +4 Uhlans</String>
		<String _locID ='36447'>2 Heavy Cannon +4 Uhlans</String>
		<String _locID ='36448'>All Native lore improvements at Trading Posts cost no Coin, +2 Uhlans.</String>
		<String _locID ='36449'>Native Lore</String>
		<String _locID ='36450'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID ='36451'>You get a Shipment of Native Warriors from each different allied tribe, +2 Uhlans.</String>
		<String _locID ='36452'>Native Treaties</String>
		<String _locID ='36453'>Native warriors are less expensive, +3 Uhlans.</String>
		<String _locID ='36454'>Native Warriors</String>
		<String _locID ='36455'>Trading Posts are cheaper and stronger.</String>
		<String _locID ='36456'>Advanced Trading Post</String>
		<String _locID ='36457'>Town Center attack increased, and you can call out Minutemen a second time.</String>
		<String _locID ='36458'>Colonial Militia</String>
		<String _locID ='36459'>Villager hitpoints greatly increased.</String>
		<String _locID ='36460'>Pioneers</String>
		<String _locID ='36461'>Building hitpoints increased.</String>
		<String _locID ='36462'>Improved Buildings</String>
		<String _locID ='36465'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements, +2 Uhlans.</String>
		<String _locID ='36466'>Advanced Arsenal</String>
		<String _locID ='36467'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort, +3 Uhlans.</String>
		<String _locID ='36468'>Fort</String>
		<String _locID ='36469'>All infantry train faster, +2 Uhlans.</String>
		<String _locID ='36470'>Fencing School</String>
		<String _locID ='36471'>All cavalry train faster, +2 Uhlans.</String>
		<String _locID ='36472'>Riding School</String>
		<String _locID ='36473'>Provides your Church with unique German improvements, +2 Uhlans.</String>
		<String _locID ='36474'>Treaty of Westphalia</String>
		<String _locID ='36475'>Mills are cheaper and stronger.</String>
		<String _locID ='36476'>Advanced Mill</String>
		<String _locID ='36477'>Advanced Mill</String>
		<String _locID ='36478'>Markets have better resource exchange.</String>
		<String _locID ='36479'>Advanced Market</String>
		<String _locID ='36480'>Advanced Market</String>
		<String _locID ='36481'>Plantations are cheaper, stronger and can be built in any Age.</String>
		<String _locID ='36482'>Advanced Plantation</String>
		<String _locID ='36483'>Advanced Plantation</String>
		<String _locID ='36484'>Docks have a greater attack and heal ships faster.</String>
		<String _locID ='36485'>Advanced Dock</String>
		<String _locID ='36486'>Advanced Dock</String>
		<String _locID ='36487'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery, +4 Uhlans.</String>
		<String _locID ='36488'>Factory</String>
		<String _locID ='36489'>Factories can be built in the Industrial Age and produce either Food, Wood or Coin automatically.</String>
		<String _locID ='36490'>Economic Score</String>
		<String _locID ='36491'>Military Score</String>
		<String _locID ='36492' gamecharacter ='Morgan' soundfilename ='MORG2025'>The Turks are on the run. Excellent work men.</String>
		<String _locID ='36493'>Improves John Black and Kanyenke's attack and hitpoints. Allows Kanyenke to train Pet Wolves.</String>
		<String _locID ='36494'>Mercenary Drills</String>
		<String _locID ='36497'>Promotes Major Cooper to Colonel, increasing his attack and hitpoints.</String>
		<String _locID ='36498'>Military Promotion</String>
		<String _locID ='36499'>Colonel Cooper</String>
		<String _locID ='36500'>Improves Amelia Black's attack and hitpoints.</String>
		<String _locID ='36501'>Fisticuffs</String>
		<String _locID ='36502'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='36503'>Fish Market</String>
		<String _locID ='36504'>Boats gather Food and Coin faster, +2 Uhlans.</String>
		<String _locID ='36505'>Rendering Plant</String>
		<String _locID ='36506'>Villagers gather all Wood faster.</String>
		<String _locID ='36507'>Sawmills</String>
		<String _locID ='36508'>Villagers gather Wood faster.</String>
		<String _locID ='36509'>Exotic Hardwoods</String>
		<String _locID ='36510'>Explorer attack and hitpoints increased.</String>
		<String _locID ='36511'>TEAM Explorer Combat</String>
		<String _locID ='36512'>TEAM Explorer combat increased.</String>
		<String _locID ='36513'>Early-period foot archers (such as Crossbowmen and Longbowmen) and Pikemen train faster.</String>
		<String _locID ='36514'>TEAM Archaic Soldier Training</String>
		<String _locID ='36517'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='36520'>Free for All</String>
		<String _locID ='36521'>Treasures</String>
		<String _locID ='36524'>Musketeer</String>
		<String _locID ='36525'>IGC Musketeer</String>
		<String _locID ='36528'>Crossbowman</String>
		<String _locID ='36529'>IGC Crossbowman</String>
		<String _locID ='36530'>Time until Lizzie leaves</String>
		<String _locID ='36531' symbol ='cStringAgeStatTooltipFormat' comment ='1 - politician name, 2 - tech name'>%1s (%2s)</String>
		<String _locID ='36532' symbol ='cStringStatsHCUnitFormat' comment ='1 - protounit name, 2 - unit count'>%1s (%2d)</String>
		<String _locID ='36533'>Villagers gather Coin from Mines faster, +2 Uhlans.</String>
		<String _locID ='36534'>Silversmith</String>
		<String _locID ='36535'>Villagers gather all Coin faster, +3 Uhlans.</String>
		<String _locID ='36536'>Royal Mint</String>
		<String _locID ='36537'>Villagers gather Food from Mills, Farms, and Rice Paddies faster, +2 Uhlans.</String>
		<String _locID ='36538'>Sustainable Agriculture</String>
		<String _locID ='36539'>Villagers gather all Food faster, +3 Uhlans.</String>
		<String _locID ='36540'>Refrigeration</String>
		<String _locID ='36541'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID ='36542'>Furrier</String>
		<String _locID ='36543'>Villagers gather Food from hunted animals, berries, and Cherry Orchards faster, +2 Uhlans.</String>
		<String _locID ='36544'>Spice Trade</String>
		<String _locID ='36545'>16</String>
		<String _locID ='36546'>Villagers train faster, +2 Uhlans.</String>
		<String _locID ='36547'>Medicine</String>
		<String _locID ='36548'>Villagers gather Coin from Plantations and Rice Paddies faster.</String>
		<String _locID ='36549'>Rum Distillery</String>
		<String _locID ='36550'>Villagers gather Coin from Plantations faster, +2 Uhlans.</String>
		<String _locID ='36551'>Cigar Roller</String>
		<String _locID ='36552'>Villagers gather Coin from Plantations and Rice Paddies faster, +3 Uhlans.</String>
		<String _locID ='36553'>Textile Mill</String>
		<String _locID ='36554'>Villagers and wagons build buildings much faster, +2 Uhlans.</String>
		<String _locID ='36555'>Stonemasons</String>
		<String _locID ='36556' gamecharacter ='Morgan' soundfilename ='MORG2070'>There seems to be plenty of fish near shore. We should take advantage of that.</String>
		<String _locID ='36557' gamecharacter ='Lizzie' soundfilename ='LIZZ2035'>My ship! I'd better be paid well for this, Morgan!</String>
		<String _locID ='36558'>Spanish treasure ship</String>
		<String _locID ='36559'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='36560'>Treasure Ship</String>
		<String _locID ='36561'>SPC Treasure Ship 2</String>
		<String _locID ='36563' symbol ='cStringESONeedHomeCity'>You must first create a Home City before you can play a game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID ='36564' gamecharacter ='Delgado' soundfilename ='DELG2010'>Stop them! They are taking the King's gold!</String>
		<String _locID ='36565'>Build a Manor to increase your population limit.</String>
		<String _locID ='36566'>A British Manor provides population, which can be used to train additional soldiers and Settlers. You will need Wood to build Manors.</String>
		<String _locID ='36567'>1 Caravel +2 Uhlans</String>
		<String _locID ='36568'>2 Caravels +2 Uhlans</String>
		<String _locID ='36569'>1 Galleon +2 Uhlans</String>
		<String _locID ='36570'>1 Frigate +3 Uhlans</String>
		<String _locID ='36571'>All warships attack and hitpoints increased, +2 Uhlans.</String>
		<String _locID ='36572'>Improved Warships</String>
		<String _locID ='36573'>1 Monitor +4 Uhlans</String>
		<String _locID ='36574'>Increases the number of warships you can support, +2 Uhlans.</String>
		<String _locID ='36575'>Admiralty</String>
		<String _locID ='36576'>Increases the build limit on all warships such as Caravels, Frigates and Monitors.</String>
		<String _locID ='36577'>Mercenaries are cheaper, +3 Uhlans.</String>
		<String _locID ='36578'>Mercenary Loyalty</String>
		<String _locID ='36582'>TEAM 3 Envoy</String>
		<String _locID ='36583'>TEAM Dutch player sent everyone an Envoy.</String>
		<String _locID ='36584'>You can train more Native warriors.</String>
		<String _locID ='36585'>TEAM Native Warrior Societies</String>
		<String _locID ='36586'>Elite Eagle Warrior</String>
		<String _locID ='36587'>Elite Jaguar Warrior</String>
		<String _locID ='36588'>Elite Ambush Warrior</String>
		<String _locID ='36589'>Elite Blowgunner</String>
		<String _locID ='36590'>Elite Rifleman</String>
		<String _locID ='36591'>Elite Horse Archer</String>
		<String _locID ='36592'>Elite Tracker</String>
		<String _locID ='36593'>Doesn't work yet</String>
		<String _locID ='36594'>Elite Bolas Warrior</String>
		<String _locID ='36595'>Elite Huaminca</String>
		<String _locID ='36596'>Elite Mantlet</String>
		<String _locID ='36597'>Elite Tomahawk</String>
		<String _locID ='36598'>Elite Axe Rider</String>
		<String _locID ='36599'>Elite Holcan</String>
		<String _locID ='36600'>Elite Clubman</String>
		<String _locID ='36601'>Elite War Chief</String>
		<String _locID ='36602'>Elite Sharktooth Bowman</String>
		<String _locID ='36603'>Elite Blackwood Archer</String>
		<String _locID ='36607'>4 Covered Wagons</String>
		<String _locID ='36608'>Settler Wagons gather from all resources faster, +4 Uhlans.</String>
		<String _locID ='36609'>Guild Artisans</String>
		<String _locID ='36611'>Imperial Espada</String>
		<String _locID ='36612'>Complete optional Secondary Objectives to help increase the speed at which you gain Experience.</String>
		<String _locID ='36615'>SPC Heal Object</String>
		<String _locID ='36617' gamecharacter ='John' soundfilename ='JOHN2030'>We're going to have to get inside that fort to find and destroy the command building.</String>
		<String _locID ='36618'>Call on the American Patriots to defend this colony!</String>
		<String _locID ='36619'>American Patriots</String>
		<String _locID ='36621'>British infantry hitpoints increased, but march more slowly.</String>
		<String _locID ='36622'>Grand Encampment</String>
		<String _locID ='36623'>Ships 2 Surgeons and provides your Church with unique improvements for your civilization. 2</String>
		<String _locID ='36624'>Royal Decree to Claim the New World</String>
		<String _locID ='36625' symbol ='cStringESOClanAbbreviation'>Clan Abbreviation (1-5 Letters):</String>
		<String _locID ='36626'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free.</String>
		<String _locID ='36627'>Advanced Artillery</String>
		<String _locID ='36628' gamecharacter ='Morgan' soundfilename ='MORG2065'>I'll deal with you later, Sahin. Take him away!</String>
		<String _locID ='36629' gamecharacter ='John' soundfilename ='JOHN2005'>Reinforcements are almost here!</String>
		<String _locID ='36630' gamecharacter ='John' soundfilename ='JOHN2010'>The reinforcements have arrived! The Cherokee are retreating!</String>
		<String _locID ='36631' gamecharacter ='John' soundfilename ='JOHN2015'>Train some settlers! We'll need resources to defend this colony.</String>
		<String _locID ='36632' gamecharacter ='John' soundfilename ='JOHN2020'>More militia have reported for duty!</String>
		<String _locID ='36633' gamecharacter ='Stuart' soundfilename ='STUA2000'>Where are those reinforcements, John?</String>
		<String _locID ='36634' gamecharacter ='Stuart' soundfilename ='STUA2005'>Grab rifles and defend the walls!</String>
		<String _locID ='36635' gamecharacter ='Kanyenke' soundfilename ='KANY2000'>We've found the Cherokee war camps!</String>
		<String _locID ='36636' gamecharacter ='Miner' soundfilename ='GENR2085'>There are more miners to the north. They'll join us when they can.</String>
		<String _locID ='36637' gamecharacter ='Miner' soundfilename ='GENR2090'>More of us will show up every so often from the mine north of here.</String>
		<String _locID ='36638' gamecharacter ='Miner' soundfilename ='GENR2095'>We've got no love for the Russians, I'll tell you that much.</String>
		<String _locID ='36639' gamecharacter ='Cooper' soundfilename ='COOP2000'>I have a regiment of men on the way. We have to hold the fort until they get here.</String>
		<String _locID ='36640' gamecharacter ='Cooper' soundfilename ='COOP2005'>I'm afraid this region has few resources. We'll have to rely on the trade routes.</String>
		<String _locID ='36641' gamecharacter ='Cooper' soundfilename ='COOP2010'>Choose what resources we need delivered in the trade posts.</String>
		<String _locID ='36642' gamecharacter ='Cooper' soundfilename ='COOP2015'>My men are almost here! Hold the enemy off a little longer!</String>
		<String _locID ='36643' gamecharacter ='Bolivar' soundfilename ='BOLI2000'>I will be attacking the next village soon.</String>
		<String _locID ='36644' gamecharacter ='Bolivar' soundfilename ='BOLI2005'>I see you beat me to this village. Excellent work, my friend.</String>
		<String _locID ='36645' gamecharacter ='Bolivar' soundfilename ='BOLI2010'>Each of the villages will give us the ability to train different units. We'll need their help to siege the Spanish fort.</String>
		<String _locID ='36646' gamecharacter ='Bolivar' soundfilename ='BOLI2015'>Excellent! I will prepare my siege against the Spanish. When I'm ready, I will attack.</String>
		<String _locID ='36647' gamecharacter ='Bolivar' soundfilename ='BOLI2020'>Attack the fort!</String>
		<String _locID ='36648' gamecharacter ='Bolivar' soundfilename ='BOLI2025'>We've driven the Spanish out! The local villages owe you their thanks.</String>
		<String _locID ='36649' gamecharacter ='Amelia' soundfilename ='AMEL2070'>Protect Bolivar's cannon!</String>
		<String _locID ='36650' gamecharacter ='Spanish Villager' soundfilename ='GENR2140'>Thank you. We specialize in making cannon here. Use our buildings if you like.</String>
		<String _locID ='36651' gamecharacter ='Spanish Villager' soundfilename ='GENR2145'>We're free!</String>
		<String _locID ='36652' gamecharacter ='Spanish Villager' soundfilename ='GENR2150'>We train cavalry here. I hope our stables can help you.</String>
		<String _locID ='36653' gamecharacter ='Spanish Villager' soundfilename ='GENR2155'>The Spanish are gone! Please, use our farms and barracks -- anything to rid us of Spanish rule.</String>
		<String _locID ='36654' gamecharacter ='Amelia' soundfilename ='AMEL2110'>I don't know if we can sail past the Ossuary. Maybe we should land on the south side of the island.</String>
		<String _locID ='36655' gamecharacter ='Amelia' soundfilename ='AMEL2120'>Where are the American ships we were promised?</String>
		<String _locID ='36656' gamecharacter ='Amelia' soundfilename ='AMEL2125'>We've done it! The Ossuary has fallen! But I want to make sure Beaumont is dead.</String>
		<String _locID ='36657' gamecharacter ='Spanish Villager' soundfilename ='GENR2165'>We will try to hold off the Circle's forces while you build up your base.</String>
		<String _locID ='36658' gamecharacter ='Spanish Villager' soundfilename ='GENR2170'>We have been living under the shadow of the Ossuary for a long time. We will help you.</String>
		<String _locID ='36659' gamecharacter ='Spanish Villager' soundfilename ='GENR2175'>We will try to tribute resources to you as we can.</String>
		<String _locID ='36660' gamecharacter ='Beaumont' soundfilename ='BEAU2045'>So, Havana has turned against us. Fine ... you will die alongside Amelia Black!</String>
		<String _locID ='36661' gamecharacter ='Soldier' soundfilename ='GENR2180'>More American ships have arrived!</String>
		<String _locID ='36662'>Survive Cherokee raids</String>
		<String _locID ='36663'>Frontier Colony</String>
		<String _locID ='36664'>Reinforcements</String>
		<String _locID ='36665'>Survive until Cooper's men arrive.</String>
		<String _locID ='36666'>Destroy all the Mexican Army's Town Centers.</String>
		<String _locID ='36667'>Upgrade both Trade Routes to Trains.</String>
		<String _locID ='36668'>Cooper's men arrive</String>
		<String _locID ='36669'>Bolivar's Army</String>
		<String _locID ='36670'>Local Village</String>
		<String _locID ='36671'>Spanish Army</String>
		<String _locID ='36672'>Help General Bolivar free the town to the north.</String>
		<String _locID ='36673'>Help General Bolivar free two more towns.</String>
		<String _locID ='36674'>Destroy the Spanish fort's Command Post.</String>
		<String _locID ='36675'>Rescue Bolivar.</String>
		<String _locID ='36676'>Free all four villages from the Spanish.</String>
		<String _locID ='36677'>Bolivar attacks</String>
		<String _locID ='36678'>US Navy arrives</String>
		<String _locID ='36679' symbol ='cStringESOCantQuickSearch'>You must exit the game you are currently in before you can start a QuickSearch.</String>
		<String _locID ='36681' symbol ='cStringStatsXPTotalFormat'>%d XP</String>
		<String _locID ='36682' symbol ='cStringStatsXPTotalPlusFormat'>+%d XP</String>
		<String _locID ='36683' gamecharacter ='Cooper' soundfilename ='COOP5041'>Excellent. We've destroyed all three outposts.</String>
		<String _locID ='36685' gamecharacter ='Amelia' soundfilename ='AMEL5057'>Let's ally with the Seminole tribe near our town.  </String>
		<String _locID ='36686' gamecharacter ='Amelia' soundfilename ='AMEL2055'>I don't see Beaumont's name on these Spanish doubloons, but I do intend to see my reflection on them.</String>
		<String _locID ='36688' gamecharacter ='Amelia' soundfilename ='AMEL2065'>We've restored the ancient fixed gun!</String>
		<String _locID ='36689' gamecharacter ='Kanyenke' soundfilename ='KANY2060'>Our Seminole allies tell of an ancient cannon deep in the forest. They have told me where to look for it.</String>
		<String _locID ='36690' gamecharacter ='Beaumont' soundfilename ='BEAU2025'>No, it looks like you are going to sacrifice your army trying to take it from me!</String>
		<String _locID ='36691' gamecharacter ='Beaumont' soundfilename ='BEAU2030'>You were a fool to follow me here, pretty one!</String>
		<String _locID ='36692' gamecharacter ='Beaumont' soundfilename ='BEAU2035'>I claim this Spanish gold, and I will take anything else interesting I find in this old swamp.</String>
		<String _locID ='36693' gamecharacter ='Beaumont' soundfilename ='BEAU2040'>Your soldiers raise a stench worse than this pathetic bog.</String>
		<String _locID ='36694' symbol ='cStringVoteToSaveWarning'>Warning: If you save and exit you will lose any Home City Experience earned during this game.</String>
		<String _locID ='36695' symbol ='cStringFailedToRemoveHC'>Failed to remove Home City.</String>
		<String _locID ='36700'>SPC Map Objective Icon</String>
		<String _locID ='36701'>Ships a number of Scottish Redshank mercenaries.</String>
		<String _locID ='36702'>Hire Scottish Redshanks</String>
		<String _locID ='36704'>Ships a number of Hessian Jaeger mercenaries.</String>
		<String _locID ='36705'>Hire Hessian Jaegers</String>
		<String _locID ='36707'>Ships a number of Balkan Bosniak Lancer mercenaries.</String>
		<String _locID ='36708'>Hire Balkan Bosniak Lancers</String>
		<String _locID ='36710'>Ships a number of Swiss Pikemen mercenaries.</String>
		<String _locID ='36711'>Hire Swiss Pikemen</String>
		<String _locID ='36712'>Ships a number of Ronin Samurai mercenaries.</String>
		<String _locID ='36713'>Passage to Nippon</String>
		<String _locID ='36714'>Ships a number of German Black Rider mercenaries.</String>
		<String _locID ='36715'>Hire German Black Riders</String>
		<String _locID ='36716'>Ships a number of Landsknecht mercenaries.</String>
		<String _locID ='36717'>Hire Landsknecht Mercenaries</String>
		<String _locID ='36718'>Ships a number of Finnish Hackapell mercenaries.</String>
		<String _locID ='36719'>Hire Finnish Hackapells</String>
		<String _locID ='36720'>Ships a number of Manchurian Cavalry Archer mercenaries.</String>
		<String _locID ='36721'>Hire Manchurian Cavalry Archers</String>
		<String _locID ='36722'>TEAM Ships 2 Privateer ships to your colony.</String>
		<String _locID ='36723'>TEAM Recruit Privateers </String>
		<String _locID ='36725'>TEAM Dutch player sends everyone Privateers.</String>
		<String _locID ='36726'>Ships a number of Egyptian Cairo Mamluk mercenaries.</String>
		<String _locID ='36727'>Hire Egyptian Cairo Mamluks</String>
		<String _locID ='36728'>Ships a number of Barbary Corsair mercenaries.</String>
		<String _locID ='36729'>Hire Barbary Corsairs</String>
		<String _locID ='36730' gamecharacter ='Narrator' soundfilename ='TUTO5260'>During this tutorial, I will offer suggestions now and then, but for the most part you are on your own.</String>
		<String _locID ='36731' gamecharacter ='Narrator' soundfilename ='TUTO5265'>Feel free to explore the game and try different things.</String>
		<String _locID ='36732' gamecharacter ='Narrator' soundfilename ='TUTO5270'>Remember, if you're ever confused, click the Objectives button for hints and help.</String>
		<String _locID ='36733'>Healer</String>
		<String _locID ='36734'>Heals injured units.</String>
		<String _locID ='36735'>Medicine Man</String>
		<String _locID ='36736'>HEAL Medicine Man</String>
		<String _locID ='36737'>Treasure guardian</String>
		<String _locID ='36738'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='36739'>Buccaneer Captain</String>
		<String _locID ='36740'>GRD Buc Captain</String>
		<String _locID ='36741'>Imperial Rabauld</String>
		<String _locID ='36742'>Imperial Tercio</String>
		<String _locID ='36746'>Guard War Wagon</String>
		<String _locID ='36747'>Veteran Abus Gun</String>
		<String _locID ='36748'>Abus Gun attack and hitpoints increased.</String>
		<String _locID ='36749'>Guard Abus Guns</String>
		<String _locID ='36751'>Guard Abus Gun</String>
		<String _locID ='36752' gamecharacter ='John' soundfilename ='JOHN0061' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes. Let's go.</String>
		<String _locID ='36753' gamecharacter ='Kanyenke' soundfilename ='KANY0134' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Amelia, stop - it's a trap! He leads the Circle!</String>
		<String _locID ='36754' gamecharacter ='Kanyenke' soundfilename ='KANY0189' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Look there -- the Circle comes for the water.</String>
		<String _locID ='36755' gamecharacter ='Native' soundfilename ='GENR2040'>These warriors will help you fight.</String>
		<String _locID ='36756' gamecharacter ='Native' soundfilename ='GENR2045'>Thank you, stranger!</String>
		<String _locID ='36757' gamecharacter ='Amelia' soundfilename ='AMEL0056' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Kanyenke?</String>
		<String _locID ='36758' symbol ='cStringTechNotAvailUntilAgeX'>This improvement is not available until Age %d.</String>
		<String _locID ='36759' symbol ='cStringTechResearchedNumTimes' comment ='1 - total, 2 - current'>This improvement may be researched %1d times. It has been researched %2d times.</String>
		<String _locID ='36760' symbol ='cStringUnitNotAvailUntilAgeX'>This unit is not available until Age %d.</String>
		<String _locID ='36761' gamecharacter ='Warwick' soundfilename ='WARW2000'>Find a member of the Black family and kill the rest.</String>
		<String _locID ='36762' gamecharacter ='Warwick' soundfilename ='WARW2005'>It is time we discussed the location of the Fountain ...</String>
		<String _locID ='36763' gamecharacter ='Stuart' soundfilename ='STUA2010'>Oh dear!</String>
		<String _locID ='36764' gamecharacter ='Amelia' soundfilename ='AMEL2000'>Good job everyone. The railroad is through. Start sending supplies down to the border.</String>
		<String _locID ='36765' gamecharacter ='Warwick' soundfilename ='WARW2015'>This cannot be! My stronghold is crumbling!</String>
		<String _locID ='36766' gamecharacter ='Warwick' soundfilename ='WARW2010'>The theft of my supply wagons is starting to become somewhat of a nuisance.</String>
		<String _locID ='36769'>Startled Birds</String>
		<String _locID ='36771'>IGC Startled Birds</String>
		<String _locID ='36772' symbol ='cStringCardFailedNotEnoughPop'>That Card requires that you have population available.</String>
		<String _locID ='36773' symbol ='cStringCardFailedAtBuildLimit'>You are at the build limit for that Card.</String>
		<String _locID ='36774' symbol ='cStringCardFailedAgePrereqNotMet'>You have not met the Age prerequisite for that Card.</String>
		<String _locID ='36775' symbol ='cStringCardFailedNoShipmentsAvailable'>You do not have any Shipments available.</String>
		<String _locID ='36776' gamecharacter ='Alain' soundfilename ='ALAI2005'>Some of the treasures in this area are guarded. We will have to fight the guards to get the treasure.</String>
		<String _locID ='36777'>Claim the nearby Treasure.</String>
		<String _locID ='36778'>There are guardians defending the Treasure. You will have to defeat them first to pick up the Treasure. Heroes, Explorers and Settlers can pick up Treasures.</String>
		<String _locID ='36779' gamecharacter ='Delgado' soundfilename ='DELG2005'>Ah, the knight Morgan and his pirate friend have arrived.</String>
		<String _locID ='36780' gamecharacter ='Delgado' soundfilename ='DELG2000'>They have taken one of my ships. That treasure was meant for Spain.</String>
		<String _locID ='36781' gamecharacter ='Lizzie' soundfilename ='LIZZ2030'>These treasure ships are full of gold. The more we control the faster the coin rolls in.</String>
		<String _locID ='36782' gamecharacter ='Inca Prisoner' soundfilename ='CHIL2000'>We saw where the Spanish hid their treasure ships. We will show you.</String>
		<String _locID ='36783' gamecharacter ='John' soundfilename ='JOHN2000'>Defend the colony! Do not let the town center fall.</String>
		<String _locID ='36784'>Cooper's regiment is on the way! Keeping the Fort walls well guarded will help. You are also able to select what resources you want delivered to the Fort at the Trade Post.</String>
		<String _locID ='36785'>There are several Mexican Town Centers out around the Fort. Use Cooper's Heavy Cannon to destroy the town centers at range.</String>
		<String _locID ='36786'>Once you are in the Industrial Age select the Trading Post and upgrade the Trade Route. This will increase the speed at which resources are dropped off at the Trading Posts.</String>
		<String _locID ='36787'>Defend Fort Oloma.</String>
		<String _locID ='36788'>Beaumont</String>
		<String _locID ='36789'>Mexican Army</String>
		<String _locID ='36790'>Help General Bolivar destroy the Spanish Fort.</String>
		<String _locID ='36791'>General Bolivar will attack the Spanish military guarding the town. The more you help him, the less units both of you will lose in the fight. Try to keep Bolivar's Heavy Cannon alive.</String>
		<String _locID ='36792'>Each of the Spanish controlled towns can train different units. Freeing them will allow you to train that unit, giving you more unit choices to achieve later objectives.</String>
		<String _locID ='36793'>Bolivar will build up a large army for the final push on the Fort. Waiting for him might make it easier to take down the Fort Command building.</String>
		<String _locID ='36794'>Bolivar has been wounded. His army will not attack without him.</String>
		<String _locID ='36795'>Freeing all four towns controlled by the Spanish will give you more unit choices and strengthen Bolivar's army.</String>
		<String _locID ='36796' gamecharacter ='Bolivar' soundfilename ='BOLI2045'>We will need the help of the local villages to defeat the Spanish.</String>
		<String _locID ='36797' gamecharacter ='Bolivar' soundfilename ='BOLI2040'>Start with the village to the north. They can supply us with an economic base.</String>
		<String _locID ='36798' gamecharacter ='Bolivar' soundfilename ='BOLI2030'>The Spanish are training artillery in the southern village. We'll need those artillery foundries to make cannon.</String>
		<String _locID ='36799' gamecharacter ='Bolivar' soundfilename ='BOLI2035'>A la carga! Mis valientes!</String>
		<String _locID ='36800' symbol ='cStringPromptDeleteHC'>Permanently delete %s?</String>
		<String _locID ='36801'>Ships 600 Food to the new world.</String>
		<String _locID ='36803'>Ships 700 Food to the new world.</String>
		<String _locID ='36804'>Ships 700 Food to the new world.</String>
		<String _locID ='36805'>Ships 1000 Food to the new world.</String>
		<String _locID ='36806'>Ships 1000 Food to the new world.</String>
		<String _locID ='36807'>Ships 1600 Food to the new world.</String>
		<String _locID ='36809'>Ships 600 Wood to the new world.</String>
		<String _locID ='36811'>Ships 700 Wood to the new world.</String>
		<String _locID ='36812'>Ships 700 Wood to the new world.</String>
		<String _locID ='36813'>Ships 1000 Wood to the new world.</String>
		<String _locID ='36814'>Ships 1000 Wood to the new world.</String>
		<String _locID ='36815'>Ships 1600 Wood to the new world.</String>
		<String _locID ='36816'>Ships 600 Coin to the new world.</String>
		<String _locID ='36818'>Ships 700 Coin to the new world.</String>
		<String _locID ='36819'>Ships 700 Coin to the new world.</String>
		<String _locID ='36820'>Ships 1000 Coin to the new world.</String>
		<String _locID ='36821'>Ships 1000 Coin to the new world.</String>
		<String _locID ='36822'>Ships 1600 Coin to the new world.</String>
		<String _locID ='36823'>7 Demi-lancers</String>
		<String _locID ='36824'>12 Pikemen</String>
		<String _locID ='36825'>Advance to the Imperial Age.</String>
		<String _locID ='36826'>You will need many resources to advance all the way to the Imperial Age. Once in the Imperial Age you will gain many very advanced improvements for your units and buildings.</String>
		<String _locID ='36827' gamecharacter ='Amelia' soundfilename ='AMEL2115'>So this is the famous Ossuary.</String>
		<String _locID ='36828' gamecharacter ='Native Chief' soundfilename ='GENR2130'>Help replenish our food supply and I will give you warriors to help you fight cavalry.</String>
		<String _locID ='36829' gamecharacter ='Native Chief' soundfilename ='GENR2135'>My tribe is starving. Give us food and I will send medicine men with you to aid your wounded.</String>
		<String _locID ='36832'>Seminole Chief</String>
		<String _locID ='36833'>IGC Seminole Chief</String>
		<String _locID ='36834' gamecharacter ='Morgan' soundfilename ='MORG2061'>The blowgun warriors do not fight well against cavalry. We should build a stable and train more.</String>
		<String _locID ='36835' gamecharacter ='Morgan' soundfilename ='MORG2055'>Keep pushing, men! Only 10 minutes until Lizzie sets sail.</String>
		<String _locID ='36836' gamecharacter ='Morgan' soundfilename ='MORG2060'>Only three more minutes until Lizzie leaves.</String>
		<String _locID ='36837' gamecharacter ='Lizzie' soundfilename ='LIZZ2025'>Time is running out, Morgan. I am sailing for Florida in one minute.</String>
		<String _locID ='36838' gamecharacter ='Settler' soundfilename ='GENR2075'>Help! Help me, please!</String>
		<String _locID ='36839'>Eject all garrisoned units.</String>
		<String _locID ='36840' gamecharacter ='Soldier' soundfilename ='GENR2185'>Our covered wagon's been destroyed! Our expedition's failed.</String>
		<String _locID ='36841' gamecharacter ='John' soundfilename ='JOHN5116'>As long as even a single tribal chieftain remains, we can still clear the Boneguard from the plains!</String>
		<String _locID ='36842' symbol ='cStringChatHistoryHeader'>Chat History</String>
		<String _locID ='36843' symbol ='cStringChatHistoryCounter' comment ='1 - min, 2 - max, 3 - total'>Chats %1d to %2d (out of %3d)</String>
		<String _locID ='36844' symbol ='cStringChatHistoryEmpty'>Chats 0 to 0 (out of 0)</String>
		<String _locID ='36845' symbol ='cStringChatHistoryOutOfRange'>Out Of Range</String>
		<String _locID ='36846'>16 Musketeers</String>
		<String _locID ='36847'>8 Hussars</String>
		<String _locID ='36848'>7 Grenadiers</String>
		<String _locID ='36849'>8 Settlers</String>
		<String _locID ='36850'>Tranforms into a free Town Center.</String>
		<String _locID ='36851'>Tranforms into a free Town Center.</String>
		<String _locID ='36852'>Tranforms into a free Town Center.</String>
		<String _locID ='36853'>Tranforms into a free Town Center.</String>
		<String _locID ='36854'>All Native lore improvements at Trading Posts cost no Coin.</String>
		<String _locID ='36855'>Native Lore</String>
		<String _locID ='36856'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID ='36857' gamecharacter ='Lizzie' soundfilename ='LIZZ4901'>These Knights of St. John are a persistent lot.</String>
		<String _locID ='36858' gamecharacter ='Morgan' soundfilename ='MORG5049'>We've lost the settlers. Without Alain's cavalry this is not going to be easy.</String>
		<String _locID ='36859' symbol ='cStringMustHaveHCGPToStartShipment'>You cannot send anything from the Home City without a drop-off point at your colony.</String>
		<String _locID ='36860' symbol ='cStringYouHaveToBeInAgeToSend' comment ='1 - Age number, 2 - unit type'>You have to be in Age %1d to send %2s.</String>
		<String _locID ='36861' symbol ='cStringYouHaveAlreadySent'>You have already sent %s.</String>
		<String _locID ='36862' symbol ='cStringYouDoNotHaveEnoughFreePopulationToSend'>You do not have enough free population to send %s.</String>
		<String _locID ='36863' symbol ='cStringYouAreAtTheUnitLimit'>You are at the %s unit limit. You may not train anymore.</String>
		<String _locID ='36864' symbol ='cStringYouAreBlockaded'>The blockade has stopped your Home City Shipment.</String>
		<String _locID ='36865' symbol ='cStringSendLimitInfinite'>This Card may be sent INFINITE times</String>
		<String _locID ='36866' symbol ='cStringSendLimitOnce'>This Card may be sent ONE time</String>
		<String _locID ='36867' symbol ='cStringSendLimitNTimes'>This Card may be sent twice only.</String>
		<String _locID ='36868'>Underbrush Forest</String>
		<String _locID ='36869'>PROP Underbrush Forest</String>
		<String _locID ='36870'>Underbrush Desert</String>
		<String _locID ='36871'>PROP Underbrush Desert</String>
		<String _locID ='36872'>Underbrush Coast</String>
		<String _locID ='36873'>PROP Underbrush Coast</String>
		<String _locID ='36874'>Underbrush Lake</String>
		<String _locID ='36875'>PROP Underbrush Lake</String>
		<String _locID ='36876'>Underbrush Jungle</String>
		<String _locID ='36877'>PROP Underbrush Jungle</String>
		<String _locID ='36878'>Underbrush Snow</String>
		<String _locID ='36879'>PROP Underbrush Snow</String>
		<String _locID ='36880'>5 Cuirassiers</String>
		<String _locID ='36881'>6 Cuirassiers</String>
		<String _locID ='36882' symbol ='cStringCannotSendUntilAge'>&lt;color=1.0, 0.0, 0.0&gt;This Card cannot be sent until Age %d&lt;/color&gt;</String>
		<String _locID ='36883'>London</String>
		<String _locID ='36884'>Amsterdam</String>
		<String _locID ='36885'>Paris</String>
		<String _locID ='36886'>Berlin</String>
		<String _locID ='36887'>Istanbul</String>
		<String _locID ='36888'>Lisbon</String>
		<String _locID ='36889'>St. Petersburg</String>
		<String _locID ='36890'>Seville</String>
		<String _locID ='36891' symbol ='cStringUpgradeNotObtained'>&lt;color=0, 1, 0&gt;You DO NOT have this Card yet&lt;/color&gt;</String>
		<String _locID ='36892' symbol ='cStringHCLevelRequired'>&lt;color=1, 0, 0&gt;Level %d Home City required.&lt;/color&gt;</String>
		<String _locID ='36893' gamecharacter ='Narrator' soundfilename ='TUTO5275'>Your Explorer has fallen! Control the area where he fell with your units and he will recover after he has healed.</String>
		<String _locID ='36894' symbol ='cStringCanSendInAge'>&lt;color=0.0, 0.8, 0.8&gt;This Card can be sent in Age %d&lt;/color&gt;</String>
		<String _locID ='36895'>Run Speed</String>
		<String _locID ='36896' gamecharacter ='Narrator' soundfilename ='TUTO6000'>That sound means your units or buildings are under attack!</String>
		<String _locID ='36897' gamecharacter ='Narrator' soundfilename ='TUTO6005'>When you hear this sound, it means a Shipment is ready in the Home City.</String>
		<String _locID ='36898' gamecharacter ='Narrator' soundfilename ='TUTO6010'>That sound means your Shipment from the Home City has arrived!</String>
		<String _locID ='36899' gamecharacter ='Narrator' soundfilename ='TUTO6015'>That sound means your units have finished training.</String>
		<String _locID ='36900' gamecharacter ='Narrator' soundfilename ='TUTO6020'>That sound means an economic building is complete.</String>
		<String _locID ='36901'>Queued Pop: {futurepop}</String>
		<String _locID ='36902' symbol ='cStringCommands'>Commands</String>
		<String _locID ='36903' symbol ='cStringOUT'>OUT</String>
		<String _locID ='36904'>Shipments</String>
		<String _locID ='36905'>Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses.</String>
		<String _locID ='36906'>Frontier Defenses</String>
		<String _locID ='36907'>Ships 300 Food to the new world.</String>
		<String _locID ='36908'>Crates of 300 Food</String>
		<String _locID ='36909'>Ships 300 Wood to the new world.</String>
		<String _locID ='36910'>Cords of 300 Wood</String>
		<String _locID ='36911'>Ships 300 Coin to the new world.</String>
		<String _locID ='36912'>Chests of 300 Coin</String>
		<String _locID ='36913'>Flag</String>
		<String _locID ='36914'>SPC Tutorial Flag</String>
		<String _locID ='36915' gamecharacter ='Warwick' soundfilename ='WARW0027' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Fools! The powder!</String>
		<String _locID ='36917'>13 Halberdiers</String>
		<String _locID ='36918' gamecharacter ='Warwick' soundfilename ='WARW0026' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Heh heh!</String>
		<String _locID ='36919'>TEAM Enlightenment Age Market improvements are cheaper.</String>
		<String _locID ='36920'>Ships a number of Hessian Jaeger mercenaries.</String>
		<String _locID ='36921'>Hire Hessian Jaeger Division</String>
		<String _locID ='36922'>The Grand Magistery</String>
		<String _locID ='36923'>The Knights' Garrison</String>
		<String _locID ='36924'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='36925'>Cavalry Combat</String>
		<String _locID ='36926'>Faneuil Hall</String>
		<String _locID ='36927'>8 Doppelsoldners +4 Uhlans</String>
		<String _locID ='36928'>13 Uhlans</String>
		<String _locID ='36929'>Laclede's Landing</String>
		<String _locID ='36930'>The Market Place</String>
		<String _locID ='36931'>Player Current (Not Total) XP</String>
		<String _locID ='36933'>Crossbowman and Skirmisher hitpoints increased , +4 Uhlans.</String>
		<String _locID ='36934'>Long-range Infantry Hitpoints</String>
		<String _locID ='36935'>10 Pikemen + 3 Uhlans</String>
		<String _locID ='36936'>Blood, Ice and Steel</String>
		<String _locID ='36937'>Through three generations, one family keeps a forgotten secret of the New World from falling into the hands of a dangerous enemy.</String>
		<String _locID ='36938' symbol ='cStringNuggetCoureur'>A trapped Coureur des Bois. He may join the cause of whoever rescues him.</String>
		<String _locID ='36939' symbol ='cStringNuggetCoureurActivate'>%1s has rescued a Coureur des Bois, who joins the cause.</String>
		<String _locID ='36940' symbol ='cStringNuggetNative'>A trapped Native American warrior. He may join the cause of whoever rescues him.</String>
		<String _locID ='36941' symbol ='cStringNuggetNativeActivate'>%1s has rescued a Native American warrior, who joins the cause.</String>
		<String _locID ='36942' symbol ='cStringNuggetPrisSettler'>A trapped Settler, who may join the cause of a rescuer.</String>
		<String _locID ='36943' symbol ='cStringNuggetPrisSettlerActivate'>%1s has rescued a Settler, who joins the cause.</String>
		<String _locID ='36944' symbol ='cStringNuggetPrisSurgeon'>A trapped healer, who may join the cause of a rescuer.</String>
		<String _locID ='36945' symbol ='cStringNuggetPrisSurgeonActivate'>%1s has rescued a healer, who joins the cause.</String>
		<String _locID ='36946' symbol ='cStringNuggetCoureurTwo'>Two trapped Coureurs des Bois. They may join the cause of whoever rescues them.</String>
		<String _locID ='36947' symbol ='cStringNuggetCoureurTwoActivate'>%1s has rescued two Coureurs des Bois, who join the cause.</String>
		<String _locID ='36948' symbol ='cStringNuggetScout'>A trapped Native Scout, who may join the cause of a rescuer.</String>
		<String _locID ='36949' symbol ='cStringNuggetScoutActivate'>%1s has rescued a trapped Native Scout, who joins the cause.</String>
		<String _locID ='36952' symbol ='cStringNuggetBear'>A nearly-mature bear cub that you can tame.</String>
		<String _locID ='36953' symbol ='cStringNuggetBearActivate'>%s has tamed a bear!</String>
		<String _locID ='36954' symbol ='cStringNuggetSheep'>Two stray sheep.</String>
		<String _locID ='36955' symbol ='cStringNuggetSheepActivate'>%s has found two stray sheep.</String>
		<String _locID ='36956' symbol ='cStringNuggetCoyote'>A nearly-mature coyote pup that you can tame.</String>
		<String _locID ='36957' symbol ='cStringNuggetCoyoteActivate'>%s has tamed a coyote!</String>
		<String _locID ='36958' symbol ='cStringNuggetWolf'>A nearly-mature wolf pup that you can tame.</String>
		<String _locID ='36959' symbol ='cStringNuggetWolfActivate'>%s has tamed a wolf!</String>
		<String _locID ='36960' symbol ='cStringNuggetCougar'>A nearly-mature cougar kit that you can tame.</String>
		<String _locID ='36961' symbol ='cStringNuggetCougarActivate'>%s has tamed a cougar!</String>
		<String _locID ='36962' symbol ='cStringNuggetWardog'>Two stray dogs in need of rescue.</String>
		<String _locID ='36963' symbol ='cStringNuggetWardogActivate'>%s has rescued two War Dogs!</String>
		<String _locID ='36964' symbol ='cStringNuggetJaguar'>A nearly-mature jaguar kit that you can tame.</String>
		<String _locID ='36965' symbol ='cStringNuggetJaguarActivate'>%s has tamed a jaguar!</String>
		<String _locID ='36966' symbol ='cStringMajorTickSizeTitle'>Major tick size</String>
		<String _locID ='36967' symbol ='cStringMajorTickSizeLabel'>Terrain grid major tick size</String>
		<String _locID ='36968' symbol ='cStringAIMayIResignPromptFormat' comment ='1 - ID of resigning player, 2 - name of resigning player, 3 - resign prompt'>(%1d) %2s: %3s</String>
		<String _locID ='36969' symbol ='cStringLoadscreen01'>In the late sixteenth century, the Knights of St. John defended their last stronghold on the Mediterranean island of Malta from an Ottoman invasion.</String>
		<String _locID ='36970' symbol ='cStringLoadscreen02'>As Sahin is driven from Malta, Morgan and his men regroup and prepare to push the surviving Ottomans from their camps.</String>
		<String _locID ='36971' symbol ='cStringLoadscreen03'>Seeking to beat the Ottomans to the mysterious Lake of the Moon, Morgan sails for the New World ... but is forced to make an unexpected stop.</String>
		<String _locID ='36972' symbol ='cStringLoadscreen04'>Morgan catches up with Sahin in the jungles of Central America - but are the Ottomans too powerful to defeat?</String>
		<String _locID ='36973' symbol ='cStringLoadscreen05'>With the Ottomans defeated in the New World, Morgan and his men head into the jungle, seeking the location of the Lake of the Moon from the Aztecs - only to encounter new enemies.</String>
		<String _locID ='36974' symbol ='cStringLoadscreen06'>Morgan heads for Florida, hoping to beat the Spanish to the Lake of the Moon, but a hurricane drives his ships off course, forcing him to land in Cuba.</String>
		<String _locID ='36975' symbol ='cStringLoadscreen07'>Morgan sails for Florida with the pirate Lizzie, hoping to catch up with the Spanish conquistador Delgado before he reaches the Lake of the Moon.</String>
		<String _locID ='36976' symbol ='cStringLoadscreen08'>Morgan, Lizzie, and Sahin press onward to the Lake of the Moon. Has Alain betrayed the Knights of St. John?</String>
		<String _locID ='36977' symbol ='cStringLoadscreen09'>By the middle of the eighteenth century, many thriving colonies had been founded in the New World. But European conflicts would soon explode in the Americas ...</String>
		<String _locID ='36978' symbol ='cStringLoadscreen10'>With the Cherokee driven off, John and Kanyenke assemble their men in the colony and prepare to counter-attack.</String>
		<String _locID ='36979' symbol ='cStringLoadscreen11'>Stuart has been kidnapped, and John suspects his family's old enemies, the Circle of Ossus. The mercenaries head north, fearing Kanyenke's sister Nonahkee may be in danger.</String>
		<String _locID ='36980' symbol ='cStringLoadscreen12'>War! The Seven Years' War has begun, and the British and the French are at each other's throats - but John is focused on finding the British governor Warwick, whom he believes kidnapped his uncle Stuart.</String>
		<String _locID ='36981' symbol ='cStringLoadscreen13'>John and Kanyenke head west, following Warwick's trail - and Nonahkee, Kanyenke's strong-willed sister, goes with them. Washington has promised help, but will his ships arrive in time?</String>
		<String _locID ='36982' symbol ='cStringLoadscreen14'>Seeking revenge for Stuart's death, John and Kanyenke chase Warwick across the plains, into the vast, uncharted wilderness of the West.</String>
		<String _locID ='36983' symbol ='cStringLoadscreen15'>In the snow-capped mountains far to the west of the colonies, John and Kanyenke finally catch up with Warwick - and his Boneguard minions.</String>
		<String _locID ='36984' symbol ='cStringLoadscreen16'>John and Kanyenke learn why Warwick has traveled so far to the west. Can they stop the Circle's plan, or is it too late?</String>
		<String _locID ='36985' symbol ='cStringLoadscreen17'>After the Revolutionary War, Americans pushed westward into the wilderness. It was a time of great change and technical progress - the dawn of the Industrial Age - and nothing would ever be the same.</String>
		<String _locID ='36986' symbol ='cStringLoadscreen18'>With the other railroad companies beaten, Amelia is ready to continue the work ... until an unexpected event forces a change of plans.</String>
		<String _locID ='36987' symbol ='cStringLoadscreen19'>Amelia follows the strange Frenchman Beaumont to his gold claim in the mountains, where a surprise - and an old friend - awaits.</String>
		<String _locID ='36988' symbol ='cStringLoadscreen20'>Reunited with her granduncle Kanyenke and Major Cooper, Amelia is determined to pursue Beaumont -- and recover the Spanish gold her ancestors lost.</String>
		<String _locID ='36989' symbol ='cStringLoadscreen21'>Learning that there may still be water from the Fountain of Youth hidden high in the Andes, Amelia and Kanyenke set sail for South America, where they find themselves caught up in the rebellions against Spain.</String>
		<String _locID ='36990' symbol ='cStringLoadscreen22'>With Bolivar's guides, Amelia and Kanyenke head into the mountains, seeking the lost Inca in Pacamayo Valley -- but the army of the Circle of Ossus is right behind them!</String>
		<String _locID ='36991' symbol ='cStringLoadscreen23'>Having forced their way through the storm, Amelia and Kanyenke find Pacamayo Valley at last - but the Circle is close behind.</String>
		<String _locID ='36992' symbol ='cStringLoadscreen24'>The Circle has assembled in the Ossuary, their stronghold in Cuba. Will Amelia and Kanyenke be able to stop Beaumont, or will the Circle win at last?</String>
		<String _locID ='36993' symbol ='cStringCanOnlyBuildOneOf' comment ='1 - building unit, 2 - building'>The %1s can only build one %2s.</String>
		<String _locID ='36994'> Add </String>
		<String _locID ='36995'> Remove </String>
		<String _locID ='36996'>Imperial Pavlov</String>
		<String _locID ='36997' symbol ='cStringTeamMemberResearchingTech'>One of your team members is already sending this Card.</String>
		<String _locID ='36998' symbol ='cStringTeamMemberHasTech'>One of your team members has already sent this Card.</String>
		<String _locID ='36999'>King's Life Guard Hussar</String>
		<String _locID ='37000'>Imperial Life Guard</String>
		<String _locID ='37001'>Stationary artillery</String>
		<String _locID ='37002'>Old and rusty fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID ='37003'>Fixed Gun Ruins</String>
		<String _locID ='37004'>SPC Fixed Gun Ruins</String>
		<String _locID ='37006' symbol ='cStringNoActiveDeck'>No Active Deck</String>
		<String _locID ='37007' symbol ='cStringRemoveFromDeckPrompt'>Are you sure you want to remove this Card from the current Deck?</String>
		<String _locID ='37008'>Imperial Czapka</String>
		<String _locID ='37009'>Needle Gunner</String>
		<String _locID ='37010'>Imperial upgrade for Skirmishers.</String>
		<String _locID ='37011'>Imperial Needle Guns</String>
		<String _locID ='37013'>Imperial Needler</String>
		<String _locID ='37014' symbol ='cStringDeckFull'>The current Deck is full.</String>
		<String _locID ='37015' symbol ='cStringCardNotFound'>The Card could not be found.</String>
		<String _locID ='37016' symbol ='cStringDeckAgeFull'>You can only have 10 Cards in a single Age.</String>
		<String _locID ='37017' symbol ='cStringConfirmCardAdd'>Are you sure you want to add this Card to the current Deck?</String>
		<String _locID ='37018' symbol ='cStringDeckDeletePrompt'>Are you sure you want to delete the current Deck?</String>
		<String _locID ='37019'>10 Skirmishers and 1 Heavy Cannon.</String>
		<String _locID ='37020'>The General</String>
		<String _locID ='37022'>Boneguard Armor</String>
		<String _locID ='37024'>Boneguard Weapons</String>
		<String _locID ='37025'>Title</String>
		<String _locID ='37026'>Show SPC Note</String>
		<String _locID ='37027' symbol ='cStringFourTradingPosts' comment ='1 - player, 2 - number of Trading Posts, 3 - time until victory'>%1s has %2d Trading Posts and will win in %3s</String>
		<String _locID ='37028' symbol ='cStringHCNoteTitle1'>Upgrading Your Home City</String>
		<String _locID ='37029' symbol ='cStringHCNoteText1'>As you play through the Age of Empires III Campaign you will receive Experience for almost everything you do. At the top of the Home City screen, you will see how much Experience you need to earn a new level for your Home City. When you earn a level, you will be able to visit this window between scenarios and pick a new Home City Card from one of the buildings.</String>
		<String _locID ='37030' symbol ='cStringNumberMeters'>%.2f meters</String>
		<String _locID ='37031'>Place Wall</String>
		<String _locID ='37032'>Corner Mode:</String>
		<String _locID ='37033'>All</String>
		<String _locID ='37034'>Corners Only</String>
		<String _locID ='37035'>No Corners</String>
		<String _locID ='37036'>Cliff Mode:</String>
		<String _locID ='37037'>No Clamping</String>
		<String _locID ='37038'>Clamp High Edge</String>
		<String _locID ='37039'>Clamp Low Edge</String>
		<String _locID ='37040'>Clamp All Edges</String>
		<String _locID ='37041'>UI Options</String>
		<String _locID ='37042'>Game UI Options</String>
		<String _locID ='37043'>Show Unit Training Queue</String>
		<String _locID ='37044'>Adds UI to show units, improvements and shipments in progress.</String>
		<String _locID ='37045'>Show Game Time</String>
		<String _locID ='37046'>Adds UI for how long the game has lasted.</String>
		<String _locID ='37047'>Show Gatherers per Resource</String>
		<String _locID ='37048'>Adds UI for number of gatherers per resource type.</String>
		<String _locID ='37049'>Show Player Score</String>
		<String _locID ='37050'>Adds UI to show the score of players in the game.</String>
		<String _locID ='37051'>Show Advanced Formations</String>
		<String _locID ='37052'>Adds UI to command your armies into different formations.</String>
		<String _locID ='37053'>Automatically selects a whole formation with a single click</String>
		<String _locID ='37054'>You are not a casual user if you turn this on.</String>
		<String _locID ='37055'>Enable Friend or Foe Colors</String>
		<String _locID ='37056'>Changes all player colors. You are blue. Allies are yellow. Enemies are red. Useful in games with many players or for players with some forms of colorblindness.</String>
		<String _locID ='37058'>Help</String>
		<String _locID ='37059'>Game World Tooltips</String>
		<String _locID ='37060'>Adds tooltips for units and resources on the game map.</String>
		<String _locID ='37061'>World Tooltips Delay</String>
		<String _locID ='37062'>Delay before the world tooltips display</String>
		<String _locID ='37063'>Game UI Tooltips Delay</String>
		<String _locID ='37064'>Delay before the game UI tooltips display.</String>
		<String _locID ='37065'>Regional</String>
		<String _locID ='37066'>Enable IME</String>
		<String _locID ='37067'>Enable IME input.</String>
		<String _locID ='37068'>Game Options</String>
		<String _locID ='37069'>In-Game</String>
		<String _locID ='37070'>Enable Easy Drag Military</String>
		<String _locID ='37071'>Drag select will select only military units.</String>
		<String _locID ='37072'>Scroll Speed</String>
		<String _locID ='37073'>Adjust the scroll speed.</String>
		<String _locID ='37074'>Obscured Unit Alpha</String>
		<String _locID ='37075'>Controls the transparency of units obscured behind other objects.</String>
		<String _locID ='37076'>Footprints</String>
		<String _locID ='37077'>Displays unit footprints on terrain like snow. Disabling may increase performance.</String>
		<String _locID ='37078'>Show Objective Details</String>
		<String _locID ='37079'>Display Objective Hints in the Campaign.</String>
		<String _locID ='37080'>Camera Zoom</String>
		<String _locID ='37081'>Control the in-game zoom of the camera.</String>
		<String _locID ='37082'>Game Sounds</String>
		<String _locID ='37083'>Allow Player Taunts</String>
		<String _locID ='37084'>Allows you to recieve in-game taunts from other players.</String>
		<String _locID ='37085'>AI</String>
		<String _locID ='37086'>Graphics Options</String>
		<String _locID ='37087'>Detail Settings</String>
		<String _locID ='37088'>Graphics Detail</String>
		<String _locID ='37089'>Adjust the quality of the game graphics.</String>
		<String _locID ='37090'>High-poly Models</String>
		<String _locID ='37091'>High-poly models have greater detail but may reduce performance. Disabling may increase performance.</String>
		<String _locID ='37092'>Terrain Texture Quality</String>
		<String _locID ='37093'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID ='37094'>Shader Settings</String>
		<String _locID ='37095'>Particle Quality</String>
		<String _locID ='37096'>High quality settings will produce more detailed particle effects, like smoke and splashes, while low settings will increase performance.</String>
		<String _locID ='37097'>Particle Emission Cap</String>
		<String _locID ='37098'>Adjust the number of particles in the game.</String>
		<String _locID ='37099'>Tracer Effects</String>
		<String _locID ='37100'>Displays ballistic tracer effects. Disabling may increase performance.</String>
		<String _locID ='37101'>Enable Environmental Effects</String>
		<String _locID ='37102'>Enable environmental effects.</String>
		<String _locID ='37103'>Shadows</String>
		<String _locID ='37104'>Enable Shadows</String>
		<String _locID ='37105'>Show shadows on units in the game.</String>
		<String _locID ='37106'>Shadow Quality</String>
		<String _locID ='37107'>High-quality settings provide more detailed shadows, while lower-quality settings increase performance.</String>
		<String _locID ='37108'>Texture Settings</String>
		<String _locID ='37109'>Pixel and Vertex Shader</String>
		<String _locID ='37110'>Choose what shader model to use.</String>
		<String _locID ='37111'>Water Reflections</String>
		<String _locID ='37112'>Displays object reflections in the water. Disabling may increase performance.</String>
		<String _locID ='37113'>Cliffs</String>
		<String _locID ='37114'>Enable High-detail Cliffs</String>
		<String _locID ='37115'>Enable more detail on cliffs.</String>
		<String _locID ='37116'>Enable High-detail Cliff Shader</String>
		<String _locID ='37117'>Enable High-detail Cliff Shader.</String>
		<String _locID ='37118'>Mix Objects</String>
		<String _locID ='37119'>Terrain Detail Objects</String>
		<String _locID ='37120'>Display terrain detail objects like rocks and plants. Disabling may increase performance.</String>
		<String _locID ='37121'>Display Settings</String>
		<String _locID ='37122'>Graphics</String>
		<String _locID ='37123'>Windowed Mode</String>
		<String _locID ='37124'>Age of Empires III can run in a window instead of full screen.</String>
		<String _locID ='37125'>Video Resolution</String>
		<String _locID ='37126'>High resolutions have greater detail but may reduce performance.</String>
		<String _locID ='37127'>Bit Depth</String>
		<String _locID ='37128'>High-bit depths provide increased color detail, while low-bit depths may increase performance.</String>
		<String _locID ='37129'>Refresh Rate</String>
		<String _locID ='37130'>Select the rate at which the screen is refreshed. Only applicable in full screen mode.</String>
		<String _locID ='37131'>Number of mipmap levels to skip</String>
		<String _locID ='37132'>Number of mipmap levels to skip.</String>
		<String _locID ='37133'>Low-end Graphics</String>
		<String _locID ='37134'>Select to use low-end graphics.</String>
		<String _locID ='37135'>Gamma correction setting for full screen</String>
		<String _locID ='37136'>Gamma correction setting for full screen.</String>
		<String _locID ='37137'>High-end Options</String>
		<String _locID ='37138'>Enable LDR Blooms</String>
		<String _locID ='37139'>Enable LDR blooms.</String>
		<String _locID ='37140'>VSync</String>
		<String _locID ='37141'>Syncs vertical retrace. Disabling VSync may increase frame rate but cause tearing.</String>
		<String _locID ='37142'>Enable Anisotropic Rendering</String>
		<String _locID ='37143'>Enable anisotropic rendering.</String>
		<String _locID ='37144'>Bloom Effect</String>
		<String _locID ='37145'>Enhances bright areas of world. Disabling may increase performance.</String>
		<String _locID ='37146'>Enable Streaks</String>
		<String _locID ='37147'>Enable streaks.</String>
		<String _locID ='37148'>Sound Options</String>
		<String _locID ='37149'>Sound</String>
		<String _locID ='37150'>Sound On</String>
		<String _locID ='37151'>Turn sound on or off.</String>
		<String _locID ='37152'>Volume</String>
		<String _locID ='37153'>Adjust the sound volume.</String>
		<String _locID ='37154'>Ambient Sound Volume</String>
		<String _locID ='37155'>Adjust the ambient sound volume.</String>
		<String _locID ='37156'>Equalizer Effects</String>
		<String _locID ='37157'>Determines whether certain off-screen sounds can utilize special effect processing.</String>
		<String _locID ='37158'>Music</String>
		<String _locID ='37159'>Music On</String>
		<String _locID ='37160'>Turn music on and off.</String>
		<String _locID ='37161'>Music Volume</String>
		<String _locID ='37162'>Adjust the music volume.</String>
		<String _locID ='37163'>Multiplayer</String>
		<String _locID ='37164'>Chat</String>
		<String _locID ='37165'>Filter Chat</String>
		<String _locID ='37166'>Filters incoming chats for profanity.</String>
		<String _locID ='37167'>Near</String>
		<String _locID ='37168'>Normal</String>
		<String _locID ='37169'>Far</String>
		<String _locID ='37170'>Very Far</String>
		<String _locID ='37171'>Low</String>
		<String _locID ='37172'>Medium</String>
		<String _locID ='37173'>High</String>
		<String _locID ='37174'>Low</String>
		<String _locID ='37175'>Normal</String>
		<String _locID ='37176'>Fixed Function</String>
		<String _locID ='37177'>Version 1.1</String>
		<String _locID ='37178'>Version 2.0</String>
		<String _locID ='37179'>Version 3.0</String>
		<String _locID ='37180' symbol ='cStringFactoryCannon'>Configure this Factory to produce heavy artillery.</String>
		<String _locID ='37181' symbol ='cStringFactoryCannonActive'>This Factory is producing heavy artillery.</String>
		<String _locID ='37182'>Heavy artillery are produced faster.</String>
		<String _locID ='37183'>Mass Production</String>
		<String _locID ='37231'>Your Home City has gained a new politician: the Viceroy!</String>
		<String _locID ='37233'>Your Home City has gained a new politician: the War Minister!</String>
		<String _locID ='37234'>Admirality Shipment has arrived.</String>
		<String _locID ='37235'>Admirality Shipment has arrived.</String>
		<String _locID ='37236'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID ='37237'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID ='37238'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37243'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37246'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37247'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37248'>Sending Shipments</String>
		<String _locID ='37249'>Excellent work! Now that you have access to your Home City you will be able to send Cards, which are units, improvements or resources to the New World. Each time you receive a Shipment you can visit the Home City and choose any of your available Cards below. You must be in the correct Age to send a Card.</String>
		<String _locID ='37250' symbol ='cStringNuggetBoneguardArmor'>A cache of Boneguard armor! Equipping your soldiers with this will boost their hitpoints!</String>
		<String _locID ='37251' symbol ='cStringNuggetBoneguardArmorActivate'>%s has recovered a cache of Boneguard armor! This boosts soldier hitpoints.</String>
		<String _locID ='37252' symbol ='cStringNuggetBoneguardWeapons'>A supply of Boneguard muskets! Equipping your ranged soldiers with this will increase their attack!</String>
		<String _locID ='37253' symbol ='cStringNuggetBoneguardWeaponsActivate'>%s has recovered a supply of Boneguard muskets, which improved ranged attack.</String>
		<String _locID ='37254'>Railway Props</String>
		<String _locID ='37255'>SPC Railway Props</String>
		<String _locID ='37256'>Capture the Treasure Ship.</String>
		<String _locID ='37257'>The Treasure Ships have been dragged on ground and are guarded by Spanish Outposts and soldiers. You will have to defeat them to take control of the ship.</String>
		<String _locID ='37258'>Rails</String>
		<String _locID ='37259'>SPC Rails</String>
		<String _locID ='37260'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID ='37261'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID ='37264'>Harbormaster</String>
		<String _locID ='37265'>IGC Harbor Master</String>
		<String _locID ='37266'>Each Blockhouse will do a one-time muster of 5 Strelets. In addition, all Strelets get a HP boost.</String>
		<String _locID ='37267'>Strelet Horde</String>
		<String _locID ='37268'>Mortar training cost decreased, train rate and attack increased.</String>
		<String _locID ='37269'>Unicorne Mortars</String>
		<String _locID ='37270'>20 Sheep</String>
		<String _locID ='37271'>Infantry attack versus buildings increased.</String>
		<String _locID ='37272'>Ransack</String>
		<String _locID ='37274'>Russian North Fleet</String>
		<String _locID ='37275'>Richelieu's Regiment</String>
		<String _locID ='37276'>Ships 1 Frigate and 1 Monitor.</String>
		<String _locID ='37277'>Ships 6 Hussars and 2 Cuirassiers.</String>
		<String _locID ='37278'>Coureur, Skirmisher and Native Warrior hitpoints increased.</String>
		<String _locID ='37279'>Wilderness Warfare</String>
		<String _locID ='37280'>Galleon attack and hitpoints greatly increased.</String>
		<String _locID ='37281'>Spanish Galleons</String>
		<String _locID ='37282'>2 Monitors</String>
		<String _locID ='37283'>Find and control the only Trade Route.</String>
		<String _locID ='37284'>The only Trade Route is on the British held side of the river. It is short and they are getting trade drops very fast. You will need to destroy their Trade Post and build your own to control it.</String>
		<String _locID ='37287'>TEAM Ottomans send their allies 10 Chests of Coin.</String>
		<String _locID ='37288'>Ships 6 Grenadiers and 1 Great Bombard.</String>
		<String _locID ='37289'>Ottoman Artillery Division</String>
		<String _locID ='37290'>3 Falconets</String>
		<String _locID ='37291'>Ships 2 Outpost Wagons that can transform into an Outpost or Blockhouse.</String>
		<String _locID ='37292'>TEAM Team Defenses</String>
		<String _locID ='37294'>TEAM Ottomans upgrade team walls.</String>
		<String _locID ='37295'>3 Galleys</String>
		<String _locID ='37296'>Ottoman Assault Fleet</String>
		<String _locID ='37297'>Ships 2 Galleys and 1 Monitor.</String>
		<String _locID ='37298'>Acemi OIglan School</String>
		<String _locID ='37299'>Janissaries cost less to train.</String>
		<String _locID ='37300'>Ships 4 Privateer ships to your colony.</String>
		<String _locID ='37301'>Recruit Privateer Fleet</String>
		<String _locID ='37302'>From: The Grand Master</String>
		<String _locID ='37303'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial or lower your difficulty setting.</String>
		<String _locID ='37304'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial.</String>
		<String _locID ='37305'>Fishing Boats are cheaper.</String>
		<String _locID ='37306'>Schooners</String>
		<String _locID ='37307'>Livestock fattens more quickly.</String>
		<String _locID ='37308'>Stockyards</String>
		<String _locID ='37309'>Ships 2 Fluyts and 1 Monitor.</String>
		<String _locID ='37310'>Dutch Raiding Fleet</String>
		<String _locID ='37311'>Ships 10 Halberdiers  and 4 Ruyters.</String>
		<String _locID ='37312'>Dutch Counter Cavalry Force</String>
		<String _locID ='37313'>Bank Coin production increased.</String>
		<String _locID ='37314'>Tulip Speculation</String>
		<String _locID ='37319'>Monitor attack and hitpoints increased.</String>
		<String _locID ='37320'>TEAM Monitor Combat</String>
		<String _locID ='37321'>TEAM improved hand cavalry damage.</String>
		<String _locID ='37322'>Ships 5 Privateer ships to your colony.</String>
		<String _locID ='37323'>Recruit Privateer Armada</String>
		<String _locID ='37324'>Villagers gather Food from livestock much faster.</String>
		<String _locID ='37325'>Fulling Mills</String>
		<String _locID ='37326'>Aztec Props</String>
		<String _locID ='37327'>SPC Aztec Props</String>
		<String _locID ='37328'>Manors can slowly train Settlers, but Town Centers will train them slower as well.</String>
		<String _locID ='37329'>Estates</String>
		<String _locID ='37330'>Wolf Attack</String>
		<String _locID ='37331'>IGC Wolf Attack</String>
		<String _locID ='37332'>Bring Morgan to Lizzie before she sets sail.</String>
		<String _locID ='37333'>You have the Experience to get a ride. Lizzie is standing near her ship. Bring Morgan to her. If you have time, you may try to find more ways to increase your Experience.</String>
		<String _locID ='37334'>Ships 600 Food to the new world.</String>
		<String _locID ='37335'>Crates of 600 Food +2 Uhlans</String>
		<String _locID ='37336'>Ships 600 Coin to the new world.</String>
		<String _locID ='37337'>Chests of 600 Coin +2 Uhlans</String>
		<String _locID ='37338'>Ships 600 Wood to the new world.</String>
		<String _locID ='37339'>Cords of 600 Wood +2 Uhlans</String>
		<String _locID ='37340'>8 Demi-lancers</String>
		<String _locID ='37341'>Ships 10 Pikemen and 8 Rodeleros.</String>
		<String _locID ='37342'>Spanish Square</String>
		<String _locID ='37343'>TEAM improved unit line of sight.</String>
		<String _locID ='37344'>Train Parts</String>
		<String _locID ='37345'>SPC Train Parts</String>
		<String _locID ='37346'>3 Galleons.</String>
		<String _locID ='37347'>Spanish Treasure Fleet</String>
		<String _locID ='37348'>Fallen Chiefs: 0/5</String>
		<String _locID ='37349'>Fallen Chiefs: 1/5</String>
		<String _locID ='37350'>Fallen Chiefs: 2/5</String>
		<String _locID ='37351'>Fallen Chiefs: 3/5</String>
		<String _locID ='37352'>Fallen Chiefs: 4/5</String>
		<String _locID ='37353'>Fallen Chiefs: 5/5</String>
		<String _locID ='37354'>Increases building attack against ships.</String>
		<String _locID ='37355'>TEAM Coastal Defenses</String>
		<String _locID ='37357'>TEAM: Heated Shot improvement complete.</String>
		<String _locID ='37358' symbol ='cStringPUNotEnabled'>%s is not enabled right now.</String>
		<String _locID ='37359' symbol ='cStringPUNotObtainable'>%s is not obtainable by your civilization.</String>
		<String _locID ='37360'>Demi-lancers do increased damage to infantry.</String>
		<String _locID ='37361'>Caballeros</String>
		<String _locID ='37362'>Town Centers provide so much population that you don't need Houses.</String>
		<String _locID ='37363'>Colonial Estancias</String>
		<String _locID ='37364'>4 War Wagons</String>
		<String _locID ='37365'>6 War Wagons</String>
		<String _locID ='37366'>Crackshot Attack</String>
		<String _locID ='37367'>Kills most infantry, cavalry or guardians in one shot.</String>
		<String _locID ='37368'>Hawk Eye</String>
		<String _locID ='37369'>Red Bear Arrow</String>
		<String _locID ='37370'>Long-range attack that does great damage to infantry, cavalry or guardians.</String>
		<String _locID ='37371'>Oberhau Attack</String>
		<String _locID ='37372'>A heavy sword blow that does heavy damage to all units in the area.</String>
		<String _locID ='37373'>Log in to Ensemble Studios Online.</String>
		<String _locID ='37374'>Cancel Log In.</String>
		<String _locID ='37375'>Create a new account on Ensemble Studios Online.</String>
		<String _locID ='37376'>Please type a name to the left and click here to retrieve that password.</String>
		<String _locID ='37377'>Create Channel</String>
		<String _locID ='37378'>Channel Name:</String>
		<String _locID ='37379'>Join Channel</String>
		<String _locID ='37380'>Join Game</String>
		<String _locID ='37381'>Filter Games</String>
		<String _locID ='37382' soundfilename ='TUTO6021'>hat sound means a military building is complete.</String>
		<String _locID ='37383' symbol ='cStringPlayerChatAttackPosMsg'>%s, attack here.</String>
		<String _locID ='37384'>Please enter the correct answer to request a password reset.</String>
		<String _locID ='37385' symbol ='cStringPlayerChatDefendUnitsMsg'>%s, defend these units.</String>
		<String _locID ='37386' symbol ='cStringPlayerChatDefendPosMsg'>%s, defend here.</String>
		<String _locID ='37387' soundfilename ='JOHN5018'>Get those colonists inside the walls!</String>
		<String _locID ='37388' symbol ='cStringPlayerChatTributeMsg' comment ='1 - recipient player names, 2 - resource icon string'>%1s, I need %2s</String>
		<String _locID ='37389' symbol ='cStringPlayerChatFeedMsg'>%1s, feed me %2s</String>
		<String _locID ='37390' symbol ='cStringPlayerChatTrainMsg'>%1s, train %2s.</String>
		<String _locID ='37391'>Hint:</String>
		<String _locID ='37392' symbol ='cStringPlayerChatStrategyMsg' comment ='1 - recipient player names, 2 - strategy chat text'>%1s, %2s.</String>
		<String _locID ='37393'>Retrieving...</String>
		<String _locID ='37394'>Answer:</String>
		<String _locID ='37395'>Requesting reset...</String>
		<String _locID ='37396' symbol ='cStringPlayerChatAttackUnitsMsg'>%s, attack these units.</String>
		<String _locID ='37397'>Imperial Doppelsoldner</String>
		<String _locID ='37398'>Man of War</String>
		<String _locID ='37399'>Imperial Man of War</String>
		<String _locID ='37400' soundfilename ='AMEL5043'>Another cache of weapons. Destroy it.</String>
		<String _locID ='37401' soundfilename ='AMEL5042'>It's going to blow! Everyone get clear!</String>
		<String _locID ='37402' symbol ='cStringInvalidAnswer'>Invalid answer</String>
		<String _locID ='37403' symbol ='cStringEmailRequestFailed'>Failed to request password email: </String>
		<String _locID ='37404' symbol ='cStringHintRequestFailed'>Failed to retrieve password hint</String>
		<String _locID ='37405' symbol ='cStringPasswordRequestSuccess'>Password request received - Email will be sent to your registered address.</String>
		<String _locID ='37406' soundfilename ='SAHI5011'>Wait, Morgan! Don't kill me yet! Delgado dragged all the treasure ships into the lagoons to hide them. I can show you where they are.</String>
		<String _locID ='37407'>Increases Town Center build limit by +2.</String>
		<String _locID ='37408'>Donatarios</String>
		<String _locID ='37410'>Admirality Shipment has arrived.</String>
		<String _locID ='37411'>TEAM Crates of 1000 Wood</String>
		<String _locID ='37413'>TEAM Chests of 1000 Coin</String>
		<String _locID ='37414'>TEAM Portuguese send their allies Cords of 1000 Brazilwood.</String>
		<String _locID ='37415'>TEAM Ottomans send their allies Chests of 600 Coin.</String>
		<String _locID ='37416'>TEAM Ottomans send their allies Chests of 1000 Coin.</String>
		<String _locID ='37417'>Ships 6 Cassadores and 6 Dragoons.</String>
		<String _locID ='37418'>Portuguese Expeditionary Force</String>
		<String _locID ='37419'>Each Dock will create 4 Fishing Boats.</String>
		<String _locID ='37420'>Portuguese White Fleet</String>
		<String _locID ='37421'>Upgrades Available</String>
		<String _locID ='37422'>14 Skirmishers</String>
		<String _locID ='37423'>Nickname</String>
		<String _locID ='37424' symbol ='cStringUserFriend'>User Name and %1s are the same.</String>
		<String _locID ='37425'>Home Cities</String>
		<String _locID ='37426'>Manage Home Cities</String>
		<String _locID ='37427'>Choose New Cards</String>
		<String _locID ='37428'>Build a Deck</String>
		<String _locID ='37429'>Customize</String>
		<String _locID ='37430' gamecharacter ='Amelia' soundfilename ='AMEL5191'>Our first cannon have reached the Inca city -- we've got to protect them as we fight our way forward.</String>
		<String _locID ='37431' gamecharacter ='Amelia' soundfilename ='AMEL5192'>No one will be able to build an artillery foundry in these high mountains, but the Inca tell us they know a way cannon can be hauled here from the coast.</String>
		<String _locID ='37432' symbol ='cStringChooseCards'>Choose New Cards</String>
		<String _locID ='37433' symbol ='cStringBuildDeck'>Build a Deck</String>
		<String _locID ='37434' symbol ='cStringCustomizeHomeCity'>Customize</String>
		<String _locID ='37435' symbol ='cStringHavok'>(c) 2007 Havok and Havok 3 are registered trademarks of Havok and Telekinesys Research Limited. All other products, company names and logos are trademarks or registered trademarks of their respective owners.</String>
		<String _locID ='37436'>DetailedHelpHistory</String>
		<String _locID ='37437'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry.</String>
		<String _locID ='37438'>&lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range and were wildly inaccurate.. Musketeers fought an awful lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire 3 shots in a minute. Four times slower than a longbow and twice as fast as an early rifle.</String>
		<String _locID ='37439'>9 Halberdiers</String>
		<String _locID ='37440'>13 Halberdiers</String>
		<String _locID ='37441'>11 Musketeers</String>
		<String _locID ='37442'>16 Musketeers</String>
		<String _locID ='37443'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry. \n\n &lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range a</String>
		<String _locID ='37446'>Tsar Cannon</String>
		<String _locID ='37447'>5 Grenadiers</String>
		<String _locID ='37448' symbol ='cStringCurrentGatherers'>Current Gatherers: %d</String>
		<String _locID ='37449' symbol ='cStringMaximumGatherers'>Maximum Gatherers: %d</String>
		<String _locID ='37450'>15 Halberdiers</String>
		<String _locID ='37451' symbol ='cStringMapSizeOutOfBounds'>You have specified a map size that is either too small (less than 64) or too large (greater than 1024)</String>
		<String _locID ='37452'>Blockhouse Cannon</String>
		<String _locID ='37453'>Blockhouses can train Falconets and Mortars.</String>
		<String _locID ='37454'>Joe fires this to be less lame.</String>
		<String _locID ='37455'>Joe's Magic Tech</String>
		<String _locID ='37456'>Playing a game on a higher speed increases the rates of gathering, movement, combat, training and researching improvements.</String>
		<String _locID ='37457'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID ='37458'>In a Free for All game, each player is on their own team. You can attack anyone.</String>
		<String _locID ='37459'>Check this box if you want to allow Cheats.</String>
		<String _locID ='37460'>TEAM: Ships 2 Surgeons to the New World.</String>
		<String _locID ='37461' symbol ='cStringNonColorizedPopFormat'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='37462'>Rocket Shell</String>
		<String _locID ='37463'>Skirmish Nickname</String>
		<String _locID ='37464' symbol ='cStringUnitHelpGameInfo'>Game Information:</String>
		<String _locID ='37465' symbol ='cStringUnitHelpHistory'>History:</String>
		<String _locID ='37466'>Create</String>
		<String _locID ='37467'>Available Decks</String>
		<String _locID ='37468'>Native American Building</String>
		<String _locID ='37469'>NAT Woodland Cookpot</String>
		<String _locID ='37470'>Native Americans</String>
		<String _locID ='37471'>NAT Woodland Fence</String>
		<String _locID ='37472'>Native American Building</String>
		<String _locID ='37473'>NAT Woodland Mixer Poker</String>
		<String _locID ='37474'>Native American Building</String>
		<String _locID ='37475'>NAT Woodland Picker Sitting</String>
		<String _locID ='37476'>Native Americans</String>
		<String _locID ='37477'>NAT Woodland Story Telling</String>
		<String _locID ='37478'>Native Building</String>
		<String _locID ='37479'>NAT Plains Cookpost</String>
		<String _locID ='37480'>Current Deck:</String>
		<String _locID ='37481' symbol ='cStringInventoryLabel'>Inventory</String>
		<String _locID ='37482'>Total Improvements</String>
		<String _locID ='37483'>Cards in Deck:</String>
		<String _locID ='37484'>Native Americans</String>
		<String _locID ='37485'>NAT Plains Fence</String>
		<String _locID ='37486'>Native Building</String>
		<String _locID ='37487'>NAT Plains Mixer Poker</String>
		<String _locID ='37488'>Native Building</String>
		<String _locID ='37489'>NAT Plains Picker Sitting</String>
		<String _locID ='37490'>Native Americans</String>
		<String _locID ='37491'>NAT Plains Story Telling</String>
		<String _locID ='37492'>Native Building</String>
		<String _locID ='37493'>NAT Meso Cookpot</String>
		<String _locID ='37494'>Native Americans</String>
		<String _locID ='37495'>NAT Meso Fence</String>
		<String _locID ='37496'>Native Building</String>
		<String _locID ='37497'>NAT Meso Mixer Poker</String>
		<String _locID ='37498'>Native Building</String>
		<String _locID ='37499'>NAT Meso Picker Sitting</String>
		<String _locID ='37500'>Native Americans</String>
		<String _locID ='37501'>NAT Meso Story Telling</String>
		<String _locID ='37502'>Native Building</String>
		<String _locID ='37503'>NAT Rainforest Cookpot</String>
		<String _locID ='37504'>Native Americans</String>
		<String _locID ='37505'>NAT Rainforest Fence</String>
		<String _locID ='37506'>Native Building</String>
		<String _locID ='37507'>NAT Rainforest Mixer Poker</String>
		<String _locID ='37508'>Native Building</String>
		<String _locID ='37509'>NAT Rainforest Picker Sitting</String>
		<String _locID ='37510'>Native Americans</String>
		<String _locID ='37511'>NAT Rainforest Story Telling</String>
		<String _locID ='37512' symbol ='cStringHCNoteTitle2'>Upgrading Your Home City</String>
		<String _locID ='37513' symbol ='cStringHCNoteText2'>The Home City is not only a source of Shipments during the game. At the end of a game, you may also return to the Home City and choose new Shipment types, called Cards. If this had been a real game, you could now choose a new Card to send during all future games. Every civilization has a different set of Cards  - try them all!</String>
		<String _locID ='37514' symbol ='cStringChannelName'>Channel Name</String>
		<String _locID ='37515' symbol ='cStringStaticChannel'>Created By</String>
		<String _locID ='37516' symbol ='cStringUsers'>Users</String>
		<String _locID ='37517'>TEAM Germans send allies Covered Wagons.</String>
		<String _locID ='37518'>All cavalry are faster, +4 Uhlans.</String>
		<String _locID ='37519'>Spanish Riding School</String>
		<String _locID ='37520'>Polish Winged Hussars</String>
		<String _locID ='37521'>Ships a squadron of 10 Guard Hussars. Instead of Uhlans, you get extra Hussars.</String>
		<String _locID ='37522'>Uhlan attack and hitpoints increased, +4 Uhlans.</String>
		<String _locID ='37523'>Lipizzaner Cavalry</String>
		<String _locID ='37524' symbol ='cStringESOFailedChatConnection'>Failed to connect to ESO and retrieve Chat Channel List.</String>
		<String _locID ='37525' symbol ='cStringESOTBD'>TBD</String>
		<String _locID ='37527'>12 Skirmishers +4 Uhlans</String>
		<String _locID ='37528'>Provides your Mosque with unique Ottoman improvements.</String>
		<String _locID ='37529'>Palace Intrigue</String>
		<String _locID ='37530' symbol ='cStringESOJoined'>%s has joined channel %s</String>
		<String _locID ='37531' symbol ='cStringESOLeft'>%s has left channel %s</String>
		<String _locID ='37532' symbol ='cStringESOOperatorAdded'>%s has been added as an operator.</String>
		<String _locID ='37533' symbol ='cStringESOOperatorRemoved'>%s is no longer an operator.</String>
		<String _locID ='37534' symbol ='cStringESORankOf'>%s has been given the rank of %s</String>
		<String _locID ='37535' symbol ='cStringESOOwnerOf'>%s has been made the owner of %s</String>
		<String _locID ='37536' symbol ='cStringESOClanAdded'>%s has been added to Clan %s</String>
		<String _locID ='37537' symbol ='cStringESOClanRemoved'>%s has been removed from Clan %s</String>
		<String _locID ='37538' symbol ='cStringESOClanLeft'>%s has left Clan %s</String>
		<String _locID ='37539' symbol ='cStringWhisperAbbr'>w </String>
		<String _locID ='37540' symbol ='cStringTellAbbr'>t</String>
		<String _locID ='37541' symbol ='cStringWhisper'>whisper </String>
		<String _locID ='37542' symbol ='cStringTell'>tell</String>
		<String _locID ='37543'>Provides your Church with unique British improvements.</String>
		<String _locID ='37544'>The Glorious Revolution</String>
		<String _locID ='37545'>Provides your Church with unique French improvements.</String>
		<String _locID ='37546'>Edict of Nantes</String>
		<String _locID ='37547'>Provides your Church with unique Dutch improvements.</String>
		<String _locID ='37548'>Religious Freedom</String>
		<String _locID ='37549'>Provides your Church with unique Russian improvements.</String>
		<String _locID ='37550'>Reformist Tsar</String>
		<String _locID ='37551'>Provides your Church with unique Portuguese improvements.</String>
		<String _locID ='37552'>Treaty of Tordesillas</String>
		<String _locID ='37553' symbol ='cStringESOFailedClanRoster'>Failed to retrieve Clan roster.</String>
		<String _locID ='37554' symbol ='cStringESOFailedClanAbbr'>Cannot use this name/abbreviation for a Clan.</String>
		<String _locID ='37555' symbol ='cStringESOFailedClanCreate'>Failed to create Clan</String>
		<String _locID ='37556' symbol ='cStringESOFailedClanMessagesGet'>Failed to get Clan Messages.</String>
		<String _locID ='37557' symbol ='cStringESOFailedClanJoin'>Failed to Join Clan.</String>
		<String _locID ='37558' symbol ='cStringESOFailedClanInvite'>Failed to invite user.</String>
		<String _locID ='37559' symbol ='cStringESOFailedClanDestroy'>Failed to Destroy Clan</String>
		<String _locID ='37560' symbol ='cStringESOFailedClanLeave'>Failed to leave Clan</String>
		<String _locID ='37561' symbol ='cStringESOFailedMOTDSet'>Failed to set MOTD</String>
		<String _locID ='37562' symbol ='cStringESOFailedMOTDGet'>Failed to get MOTD</String>
		<String _locID ='37563' symbol ='cStringESOFailedClanRank'>Failed to set user rank.</String>
		<String _locID ='37564' symbol ='cStringESOFailedRemove'>Failed to remove user.</String>
		<String _locID ='37565' symbol ='cStringESOClanRankLevel'>You require a higher Clan rank to chat in this channel.</String>
		<String _locID ='37566' symbol ='cStringESOFailedClanChatJoin'>Failed to Join Clan Chat Channel.</String>
		<String _locID ='37567'>Tranforms into a Town Center.</String>
		<String _locID ='37568' symbol ='cStringESOViewPersona'>View Home Cities</String>
		<String _locID ='37569'>Torchy</String>
		<String _locID ='37570'>An entertainer who performs tricks with fire.</String>
		<String _locID ='37571'>Juggler</String>
		<String _locID ='37572'>A juggling performer.</String>
		<String _locID ='37573'>The White Tower</String>
		<String _locID ='37574'>The original version of the British Academy's color scheme.</String>
		<String _locID ='37575'>The Tower of London</String>
		<String _locID ='37576'>A red and gold version of the British Academy's color scheme.</String>
		<String _locID ='37577'>The Trafalgar Academy</String>
		<String _locID ='37578'>A blue and white version of the British Academy's color scheme.</String>
		<String _locID ='37579'>British Royal Academy</String>
		<String _locID ='37580'>A red and white version of the British Academy's color scheme.</String>
		<String _locID ='37581'>All Hallows By The Tower</String>
		<String _locID ='37582'>The original version of the British Cathedral's color scheme.</String>
		<String _locID ='37583'>St. Ethelburga's Bishopsgate</String>
		<String _locID ='37584'>The red and gold version of the British Cathedral's color scheme.</String>
		<String _locID ='37585'>Christ Church of Greyfriars</String>
		<String _locID ='37586'>The blue and white version of the British Cathedral's color scheme.</String>
		<String _locID ='37587'>All Hallows On The Wall</String>
		<String _locID ='37588'>A green version of the British Cathedral's color scheme.</String>
		<String _locID ='37589'>Jacob K., Harbor Master</String>
		<String _locID ='37590'>Original version of the British Harbor's color scheme.</String>
		<String _locID ='37591'>Edward Teach's Academy of Naval Competence</String>
		<String _locID ='37592'>A red and gold version of the British Harbor's color scheme.</String>
		<String _locID ='37593'>Hopkins' Charts and Exchange</String>
		<String _locID ='37594'>A blue and white themed version of British Harbor's color scheme.</String>
		<String _locID ='37595'>Hoke's Office of Harbor Management</String>
		<String _locID ='37596'>A green version of the British Harbor's color scheme.</String>
		<String _locID ='37597'>The British New World Trade Center</String>
		<String _locID ='37598'>The original version of the British New World Trade Center.</String>
		<String _locID ='37599'>Goodman's Emporium</String>
		<String _locID ='37600'>A red and gold version of the British New World Trade Center.</String>
		<String _locID ='37601'>H. Ryan Trade and Export</String>
		<String _locID ='37602'>A blue and white version of the British New World Trade Center.</String>
		<String _locID ='37603'>K.L.C. Trading Emporium</String>
		<String _locID ='37604'>A red and green version of the British New World Trade Center.</String>
		<String _locID ='37605'>Luna Metal Works</String>
		<String _locID ='37606'>The original color scheme for the British Manufacturing Plant.</String>
		<String _locID ='37607'>Bristol Foundry</String>
		<String _locID ='37608'>A red and gold version of the British Manufacturing Plant.</String>
		<String _locID ='37609'>K.C. Cherry and Co.</String>
		<String _locID ='37610'>A blue and white version of the British Manufacturing Plant.</String>
		<String _locID ='37611'>Sousa Manufacturing, Ltd.</String>
		<String _locID ='37612'>An orange version of the British Manufacturing Plant.</String>
		<String _locID ='37613'>The Spanish New World Trade Center</String>
		<String _locID ='37614'>The original version of the Spanish New World Trade Center.</String>
		<String _locID ='37615'>Oficina Del Comercio Exterior</String>
		<String _locID ='37616'>The Foreign Trade Office is the red version of the Spanish New World Trade Center.</String>
		<String _locID ='37617'>Royal Expedition Outfitters</String>
		<String _locID ='37618'>This is blue version of the Spanish New World Trade Center.</String>
		<String _locID ='37619'>Intercambio Mercantil De Tua</String>
		<String _locID ='37620'>Tua's Mercantile Exchange is the green version of the Spanish New World Trade Center.</String>
		<String _locID ='37621'>The Torre del Oro</String>
		<String _locID ='37622'>Once a Moorish fortress, the Tower of Gold was also used to store gold coming from the New World.</String>
		<String _locID ='37623'>The Torre del Oro</String>
		<String _locID ='37624'>Red version of Spanish Military Academy.</String>
		<String _locID ='37625'>The Torre del Oro</String>
		<String _locID ='37626'>Blue version of Spanish Military Academy.</String>
		<String _locID ='37627'>The Torre del Oro</String>
		<String _locID ='37628'>White version of the Spanish Military Academy.</String>
		<String _locID ='37629'>Seville Fabrication Works</String>
		<String _locID ='37630'>Original version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37631'>Fabrica Industrial del Honcho</String>
		<String _locID ='37632'>Honcho's is the red version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37633'>Queen Isabella Cordage Factory</String>
		<String _locID ='37634'>Blue version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37635'>Fabrica Nueva Del Cacao Del Mundo</String>
		<String _locID ='37636'>The New World Cocoa Factory is the cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37637'>Catedral de Sevilla</String>
		<String _locID ='37638'>The Cathedral of Seville is the original color scheme for the Spanish cathedral.</String>
		<String _locID ='37639'>Santiago de Compostela</String>
		<String _locID ='37640'>This renowned pilgrimage church is the red version of the Spanish cathedral.</String>
		<String _locID ='37641'>Hospicio de los Venerables</String>
		<String _locID ='37642'>Turquoise version of the Spanish cathedral.</String>
		<String _locID ='37643'>Iglesia de la Anunciacion</String>
		<String _locID ='37644'>The Church of the Annuciation is the gold version of the Spanish cathedral.</String>
		<String _locID ='37645'>Spanish Harbor Master's Office</String>
		<String _locID ='37646'>Original version of the Spanish Harbor building.</String>
		<String _locID ='37647'>Martinez Mariner's Supply</String>
		<String _locID ='37648'>A red version of the Spanish Harbor building.</String>
		<String _locID ='37649'>Admiral Cristobal Columbo's Naval Office</String>
		<String _locID ='37650'>A blue-green version of the Spanish Harbor building.</String>
		<String _locID ='37651'>Armada Fleet Offices</String>
		<String _locID ='37652'>A green and gold version of the Spanish Harbor building.</String>
		<String _locID ='37653'>Prince Willem Academy</String>
		<String _locID ='37654'>The original version of the Dutch Academy's color scheme.</String>
		<String _locID ='37655'>The Royal Netherlands Academy</String>
		<String _locID ='37656'>A red and gold version of the Dutch Academy's color scheme.</String>
		<String _locID ='37657'>The Royal Military Academy</String>
		<String _locID ='37658'>A blue and white version of the Dutch Academy's color scheme.</String>
		<String _locID ='37659'>The Institute for Military Studies</String>
		<String _locID ='37660'>A blue and gold version of the Dutch Academy's color scheme.</String>
		<String _locID ='37661'>Church of St. Bonifatius</String>
		<String _locID ='37662'>The original version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37663'>Church of St. Martin</String>
		<String _locID ='37664'>The red and gold version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37665'>Church of St. Werenfried</String>
		<String _locID ='37666'>A blue and white version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37667'>Church of St. Eusebius</String>
		<String _locID ='37668'>A green version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37669'>Christopher Van Doren, Harbor Master</String>
		<String _locID ='37670'>Original version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37671'>Royal Office of Navigation</String>
		<String _locID ='37672'>A red and gold version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37673'>Van Gelder Harbor Charts</String>
		<String _locID ='37674'>A blue and white themed version of Dutch Harbor building's color scheme.</String>
		<String _locID ='37675'>Ministry of Naval Affairs</String>
		<String _locID ='37676'>A green version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37677'>The Weigh House</String>
		<String _locID ='37678'>A red and gold version of the Dutch New World Trade Center.</String>
		<String _locID ='37679'>The Dutch East India Company</String>
		<String _locID ='37680'>A blue and white version of the Dutch New World Trade Center.</String>
		<String _locID ='37681'>Vanderventer Trade and Export</String>
		<String _locID ='37682'>A brown version of the Dutch New World Trade Center.</String>
		<String _locID ='37683'>Nieuwekerk Market</String>
		<String _locID ='37684'>A yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID ='37685'>Dutch West India Industries</String>
		<String _locID ='37686'>The original color scheme for the Dutch Manufacturing Plant.</String>
		<String _locID ='37687'>Fokker Foundry</String>
		<String _locID ='37688'>A red and gold version of the Dutch Manufacturing Plant.</String>
		<String _locID ='37689'>Walraven Manufacturing</String>
		<String _locID ='37690'>A blue and white version of the Dutch Manufacturing Plant.</String>
		<String _locID ='37691'>De Vries Metalworks</String>
		<String _locID ='37692'>An pink and blue version of the Dutch Manufacturing Plant.</String>
		<String _locID ='37693'>French New World Trade Center</String>
		<String _locID ='37694'>Original color scheme for French New World Trade Center.</String>
		<String _locID ='37695'>Bonaparte's Imports and Exports</String>
		<String _locID ='37696'>A red and gold version of the French New World Trade Center.</String>
		<String _locID ='37697'>Boisenberry's Outfitters</String>
		<String _locID ='37698'>A blue and white version of the French New World Trade Center.</String>
		<String _locID ='37699'>Jean Lafitte's New World Outfitters</String>
		<String _locID ='37700'>A green and red version of the French New World Trade Center.</String>
		<String _locID ='37701'>French Royal Academy</String>
		<String _locID ='37702'>Original color version of the French Academy.</String>
		<String _locID ='37703'>Royal School of Marksmanship</String>
		<String _locID ='37704'>A red and gold version of the French Academy.</String>
		<String _locID ='37705'>Waterloo Academy</String>
		<String _locID ='37706'>A blue and white version of the French Academy.</String>
		<String _locID ='37707'>Charles The Great Academy</String>
		<String _locID ='37708'>A red and green version of the French Academy.</String>
		<String _locID ='37709'>Paris Foundry</String>
		<String _locID ='37710'>The original color scheme for the French Manufacturing Plant.</String>
		<String _locID ='37711'>Sacre Couer Manufacturing</String>
		<String _locID ='37712'>A red and gold version of the French Manufacturing Plant.</String>
		<String _locID ='37713'>Versailles Pipe and Metalworks</String>
		<String _locID ='37714'>A blue and white version of the French Manufacturing Plant.</String>
		<String _locID ='37715'>Orleans Manufacturing</String>
		<String _locID ='37716'>An orange version of the French Manufacturing Plant.</String>
		<String _locID ='37717'>Notre Dame</String>
		<String _locID ='37718'>The original color scheme for Notre Dame Cathedral.</String>
		<String _locID ='37719'>Notre Dame</String>
		<String _locID ='37720'>A red and gold version of Notre Dame Cathedral.</String>
		<String _locID ='37721'>Notre Dame</String>
		<String _locID ='37722'>A blue and white version of Notre Dame Cathedral.</String>
		<String _locID ='37723'>Notre Dame</String>
		<String _locID ='37724'>A green and red version of the Notre Dame Cathedral.</String>
		<String _locID ='37725'>De Bougainville Ministere de la Mer</String>
		<String _locID ='37726'>Original version of the French Dock's color scheme.</String>
		<String _locID ='37727'>Comte de Barras Naval Academy</String>
		<String _locID ='37728'>A red and gold version of the French Dock's color scheme.</String>
		<String _locID ='37729'>Compt de La Perouse Charts and Charters</String>
		<String _locID ='37730'>A blue and white themed version of French Dock's color scheme.</String>
		<String _locID ='37731'>Chevalier de Ternay Bureau de l'immigration</String>
		<String _locID ='37732'>A green version of the French Dock's color scheme.</String>
		<String _locID ='37733'>The German New World Trade Center</String>
		<String _locID ='37734'>The original version of the German New World Trade Center.</String>
		<String _locID ='37735'>Nacelsten World Trade Center</String>
		<String _locID ='37736'>A red-themed version of the New World Trade Center's color scheme.</String>
		<String _locID ='37737'>Kube New World Goods</String>
		<String _locID ='37738'>A blue and white-themed version of the New World Trade Center's color scheme.</String>
		<String _locID ='37739'>Jake's Trading Emporium</String>
		<String _locID ='37740'>A brown and blue version of the New World Trade Center's color scheme.</String>
		<String _locID ='37741'>Expediters of Saxony</String>
		<String _locID ='37742'>A black and white version of the German New World Trade Center's color scheme.</String>
		<String _locID ='37743'>Thracian Caverns Trading Halls</String>
		<String _locID ='37744'>An upgraded version of the New World Trading Center.</String>
		<String _locID ='37745'>The Persian Market</String>
		<String _locID ='37746'>A red-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37747'>L. Hoke and Company, Shipping</String>
		<String _locID ='37748'>A blue and white-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37749'>T. X. E. Bird Imports</String>
		<String _locID ='37750'>A brown and blue version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37751'>Dietermann New World Goods</String>
		<String _locID ='37752'>A black and white version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37753'>The Royal Berlin Academy</String>
		<String _locID ='37754'>The original version of the German Academy's color scheme.</String>
		<String _locID ='37755'>Arcander University</String>
		<String _locID ='37756'>A red-themed version of the German Academy's color scheme.</String>
		<String _locID ='37757'>Sallenbach Academy and Naval Institute</String>
		<String _locID ='37758'>A blue and white-themed version of the German Academy's color scheme.</String>
		<String _locID ='37759'>Der Bean Bruder Institute</String>
		<String _locID ='37760'>A cream and gold version of the German Academy's color scheme.</String>
		<String _locID ='37761'>Der Konig Institute</String>
		<String _locID ='37762'>A black and white version of the German Academy's color scheme.</String>
		<String _locID ='37763'>The Guildhall</String>
		<String _locID ='37764'>An upgraded version of the original German Academy's structure and color.</String>
		<String _locID ='37765'>Grosshund Academy of Natural Philosophy</String>
		<String _locID ='37766'>A red-themed upgrade to German Academy's structure and color.</String>
		<String _locID ='37767'>Doktor Spankenstein's New World Academy</String>
		<String _locID ='37768'>A blue and white-themed upgrade to German Academy's structure and color.</String>
		<String _locID ='37769'>Prinz Eugene's Conservativium</String>
		<String _locID ='37770'>A cream and gold upgrade to German Academy's structure and color.</String>
		<String _locID ='37771'>Holy Roman Emperor's Martial Academy</String>
		<String _locID ='37772'>A black and white upgrade to German Academy's structure and color.</String>
		<String _locID ='37773'>The Kruttz Metal Werks</String>
		<String _locID ='37774'>The original color scheme for the German Manufacturing Plant.</String>
		<String _locID ='37775'>Holeshot's Flash and Fury</String>
		<String _locID ='37776'>A red-themed version of the German Manufacturing Plant.</String>
		<String _locID ='37777'>D. H. Kritterwerkz and Co.</String>
		<String _locID ='37778'>An orange version of the German Manufacturing Plant.</String>
		<String _locID ='37779'>Jaquays Bergbau-Versorgungsmaterial</String>
		<String _locID ='37780'>A blue and white-themed version of the German Manufacturing Plant.</String>
		<String _locID ='37781'>Slusser Metallherstellung</String>
		<String _locID ='37782'>A black and white version of the German Manufacturing Plant.</String>
		<String _locID ='37783'>Schnitzer Wilhelm's Workshop</String>
		<String _locID ='37784'>An upgraded version of the original German Manufacturing Plant's structure.</String>
		<String _locID ='37785'>Herr Kirsche Paint and Body Shop</String>
		<String _locID ='37786'>A red-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37787'>Kohler Fabrik</String>
		<String _locID ='37788'>An orange and green version of the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37789'>Todesgarnele Fabrik</String>
		<String _locID ='37790'>A blue and white-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37791'>Schwarze Metallherstellung</String>
		<String _locID ='37792'>A black and white version of the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37793'>Kolner Dom</String>
		<String _locID ='37794'>Original version of the German Cathedral's color scheme.</String>
		<String _locID ='37795'>St. Christine's Chapel</String>
		<String _locID ='37796'>A red-themed version of the German Cathedral's color scheme.</String>
		<String _locID ='37797'>Cathedral of the Divine Ensemble</String>
		<String _locID ='37798'>A blue and white themed version of the German Cathedral's color scheme.</String>
		<String _locID ='37799'>All Paul's Cathedral</String>
		<String _locID ='37800'>A green and gold version of the German Cathedral's color scheme honoring men named Paul.</String>
		<String _locID ='37801'>St. Charlie's Cathedral</String>
		<String _locID ='37802'>A black and white version of the German Cathedral's color scheme.</String>
		<String _locID ='37803'>Verbinator's House of Change</String>
		<String _locID ='37804'>Original version of the German Dock's color scheme.</String>
		<String _locID ='37805'>Cloverdose Expediting Emporium</String>
		<String _locID ='37806'>A red-themed version of the German Dock's color scheme.</String>
		<String _locID ='37807'>Wings of Icarus Shipping</String>
		<String _locID ='37808'>A blue and white themed version of German Dock's color scheme.</String>
		<String _locID ='37809'>Hehman's Environmental Miracularium</String>
		<String _locID ='37810'>A green and gold version of the Dock's color scheme.</String>
		<String _locID ='37811'>Santos New World Transport</String>
		<String _locID ='37812'>A red and gold version of the Dock's color scheme.</String>
		<String _locID ='37813'>Troubled Waters Shipping</String>
		<String _locID ='37814'>An upgraded version of the Dock's structure and original color scheme.</String>
		<String _locID ='37815'>Old Bones' Transport and Hauling</String>
		<String _locID ='37816'>A red-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37817'>Sousa Werkz</String>
		<String _locID ='37818'>A blue and white-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37819'>Crow's Rest</String>
		<String _locID ='37820'>A green and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37821'>Goodman, Ryan, and Hudson, Outfitters</String>
		<String _locID ='37822'>A red and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37823'>The Russian New World Trade Center</String>
		<String _locID ='37824'>The original version of the Russian New World Trade Center.</String>
		<String _locID ='37825'>The St. Petersburg Merchant Society</String>
		<String _locID ='37826'>A red version of the Russian New World Trade Center.</String>
		<String _locID ='37827'>Chirikov Expedition Outfitters</String>
		<String _locID ='37828'>A brown and blue version of the Russian New World Trade Center.</String>
		<String _locID ='37829'>The Russian-American Company</String>
		<String _locID ='37830'>A blue and white version of the Russian New World Trade Center.</String>
		<String _locID ='37831'>The Imperial Academy of Sciences</String>
		<String _locID ='37832'>Original version of the Russian Academy's color scheme.</String>
		<String _locID ='37833'>Tsar's School of War</String>
		<String _locID ='37834'>A red version of the Russian Military Academy's color scheme.</String>
		<String _locID ='37835'>Lomonosov School of Natural Philosophy</String>
		<String _locID ='37836'>A blue and white-themed version of the Russian Academy's color scheme.</String>
		<String _locID ='37837'>St. Petersburg Academy of Military Arts</String>
		<String _locID ='37838'>A gray and turquoise version of the Russian Academy's color scheme.</String>
		<String _locID ='37839'>Tsar Peter's Imperial Cannonworks</String>
		<String _locID ='37840'>Original version of the Russian Manufacturing Plant.</String>
		<String _locID ='37841'>Ekaterinburg Iron Works</String>
		<String _locID ='37842'>A red version of the Russian Manufacturing Plant.</String>
		<String _locID ='37843'>Knoop Cotton Factory and Imports</String>
		<String _locID ='37844'>A blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID ='37845'>Ural Mountain Iron Foundry</String>
		<String _locID ='37846'>A yellow version of the Russian Manufacturing Plant.</String>
		<String _locID ='37847'>St. Basil's Russian Church</String>
		<String _locID ='37848'>The original version of the Russian Cathedral's color scheme.</String>
		<String _locID ='37849'>Vladimir Mother of God Icon Church</String>
		<String _locID ='37850'>A red and gold version of the Russian Cathedral.</String>
		<String _locID ='37851'>St. Nicholas' Naval Cathedral</String>
		<String _locID ='37852'>A blue and white version of the Russian Cathedral.</String>
		<String _locID ='37853'>The Church of the Resurrection</String>
		<String _locID ='37854'>The St. Petersburg version of the Russian Cathedral.</String>
		<String _locID ='37855'>St. Petersburg Harbor Master</String>
		<String _locID ='37856'>Original version of the Russian Dock's color scheme.</String>
		<String _locID ='37857'>Fort Ross Insurance and Supply Company</String>
		<String _locID ='37858'>A red version of the Russian Harbor's color scheme.</String>
		<String _locID ='37859'>The Vitus Bering Explorers' Society</String>
		<String _locID ='37860'>A blue and white version of the Russian Harbor.</String>
		<String _locID ='37861'>The Tsar's Expedition Masters</String>
		<String _locID ='37862'>A green and gold version of the Russian Harbor.</String>
		<String _locID ='37863'>The Ottoman New World Trade Center</String>
		<String _locID ='37864'>The original version of the Ottoman New World Trade Center.</String>
		<String _locID ='37865'>Levantine Mercantile Association</String>
		<String _locID ='37866'>Yellow version of the Ottoman New World Trade Center.</String>
		<String _locID ='37867'>Hanseatic Caravanserai Office</String>
		<String _locID ='37868'>Blue version of the Ottoman New World Trade Center.</String>
		<String _locID ='37869'>The Sultan's Office of Commerce</String>
		<String _locID ='37870'>Green version of the Ottoman New World Trade Center.</String>
		<String _locID ='37871'>Suleiman the Magnificent's Military Academy</String>
		<String _locID ='37872'>This is the original color version of the Ottoman Military Academy. Named for one of the most notable rulers of the Ottoman empire.</String>
		<String _locID ='37873'>The Anatolian Musketeer Academy</String>
		<String _locID ='37874'>Red version of version of the Ottoman Military Academy.</String>
		<String _locID ='37875'>War College of Mehmet II the Conqueror </String>
		<String _locID ='37876'>The blue version of the Ottoman Military Academy.</String>
		<String _locID ='37877'>The Topkapi Palace Academy</String>
		<String _locID ='37878'>Green version of the Ottoman Military Academy.</String>
		<String _locID ='37879'>Istanbul Manufacturing</String>
		<String _locID ='37880'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID ='37881'>Old Byzantium Forge</String>
		<String _locID ='37882'>Yellow version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37883'>De Tott Cannon Foundry</String>
		<String _locID ='37884'>Blue version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37885'>The Sultan's Imperial Factory</String>
		<String _locID ='37886'>Off-white version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37887'>Istanbul Manufacturing</String>
		<String _locID ='37888'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID ='37889'>Hagia Sophia</String>
		<String _locID ='37890'>Original color scheme for this gigantic Ottoman mosque.</String>
		<String _locID ='37891'>Hagia Sophia-Yellow</String>
		<String _locID ='37892'>Yellow version of this gigantic Ottoman mosque.</String>
		<String _locID ='37893'>Hagia Sophia-Blue</String>
		<String _locID ='37894'>Blue version of this gigantic Ottoman mosque.</String>
		<String _locID ='37895'>Hagia Sophia-Green</String>
		<String _locID ='37896'>Green version of this gigantic Ottoman mosque.</String>
		<String _locID ='37897'>Istanbul Harbor Master</String>
		<String _locID ='37898'>Original version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37899'>Emir Caka Bey Fleet Headquarters</String>
		<String _locID ='37900'>Red version of the Ottoman Harbor's color scheme. Named for one of the rulers who built the foundation for Turkish naval power in the Byzantine era.</String>
		<String _locID ='37901'>The Sultan of the Two Seas Shipyards</String>
		<String _locID ='37902'>Blue version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37903'>Admiral Barbarosa Naval Yards</String>
		<String _locID ='37904'>Green version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37905'>The Royal Military Academy</String>
		<String _locID ='37906'>The original version of the Portuguese Academy's color scheme.</String>
		<String _locID ='37907'>The Classification and Selection Center</String>
		<String _locID ='37908'>A red and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID ='37909'>The Marine Academy</String>
		<String _locID ='37910'>A blue and white version of the Portuguese Academy's color scheme.</String>
		<String _locID ='37911'>The Institute for Military Studies</String>
		<String _locID ='37912'>A green and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID ='37913'>Church of St. Anthony</String>
		<String _locID ='37914'>The original version of the Portuguese Cathedral's color scheme.</String>
		<String _locID ='37915'>Church of St. Quiteria</String>
		<String _locID ='37916'>A red version of the Portuguese Cathedral's color scheme.</String>
		<String _locID ='37917'>Church of St. Eulalia</String>
		<String _locID ='37918'>A gold version of the Portuguese Cathedral's color scheme.</String>
		<String _locID ='37919'>Church of St. Macarius</String>
		<String _locID ='37920'>A green version of the Portuguese Cathedral's color scheme.</String>
		<String _locID ='37921'>Sergio Tacconi, Harbor Master</String>
		<String _locID ='37922'>Original version of the Portuguese Harbor building's color scheme.</String>
		<String _locID ='37923'>Santos Maps and Charts</String>
		<String _locID ='37924'>A red and white version of the Portuguese Harbor building's color scheme.</String>
		<String _locID ='37925'>Portuguese Office of Commerce and Trade</String>
		<String _locID ='37926'>A blue and white themed version of Portuguese Harbor building's color scheme with gold accents.</String>
		<String _locID ='37927'>Expedition Supplies and Sundries</String>
		<String _locID ='37928'>A green and gold version of the Portuguese Harbor building's color scheme.</String>
		<String _locID ='37929'>Portuguese New World Trade Center</String>
		<String _locID ='37930'>A red and gold version of the Portuguese New World Trade Center.</String>
		<String _locID ='37931'>The East India Company</String>
		<String _locID ='37932'>A red version of the Portuguese New World Trade Center.</String>
		<String _locID ='37933'>De Gama's Trade and Export</String>
		<String _locID ='37934'>A blue and white version of the Portuguese New World Trade Center.</String>
		<String _locID ='37935'>Monsanto Market</String>
		<String _locID ='37936'>A yellow and green version of the Portuguese New World Trade Center.</String>
		<String _locID ='37937'>Triton Industries</String>
		<String _locID ='37938'>The original color scheme for the Portuguese Manufacturing Plant.</String>
		<String _locID ='37939'>Bon Ventura Foundry</String>
		<String _locID ='37940'>An orange version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='37941'>Princese de Abeire Manufacturing</String>
		<String _locID ='37942'>A blue and white version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='37943'>Meduse Metalworks</String>
		<String _locID ='37944'>A yellow version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='37945' symbol ='cStringReplyToAbbr'>r </String>
		<String _locID ='37946'>Laborer: Help, I'm being oppressed!</String>
		<String _locID ='37947'>Laborer: Off to the cheese shop again.</String>
		<String _locID ='37948'>Laborer: Think I'll go for a walk.</String>
		<String _locID ='37949'>Laborer: I'm not dead yet.</String>
		<String _locID ='37950'>Laborer: Maybe I'll duck into the pub for a pint.</String>
		<String _locID ='37951'>Laborer: Look at all them rats!</String>
		<String _locID ='37952'>Laborer: Cough, cough. Stinking pollution.</String>
		<String _locID ='37953'>Laborer: Now that's a sour wind.</String>
		<String _locID ='37954'>Laborer: Let's go.</String>
		<String _locID ='37955'>Laborer: Mutton today. Mutton yesterday.</String>
		<String _locID ='37956'>Laborer: Think I'll drink a boot.</String>
		<String _locID ='37957'>Man: It's good to be bourgeois.</String>
		<String _locID ='37958'>Man: I wonder what they're wearing in Paris this year?</String>
		<String _locID ='37959'>Man: I must get these pants mended.</String>
		<String _locID ='37960'>Man: I need a good cigar.</String>
		<String _locID ='37961'>Man: Coffee or tea?</String>
		<String _locID ='37962'>Girl: Mommy, I like beans.</String>
		<String _locID ='37963'>Girl: Mommy, that dog took my toy bunny.</String>
		<String _locID ='37964'>Girl: Mommy, what is that man doing?</String>
		<String _locID ='37965'>Girl: Mommy, does that dog have rabies?</String>
		<String _locID ='37966'>Girl: Mommy, why is he standing in the alley?</String>
		<String _locID ='37967'>Girl: But that's not daddy!</String>
		<String _locID ='37968'>Girl: Mommy, that cat isn't moving.</String>
		<String _locID ='37969'>Girl: Mommy, that dog is chasing that cat.</String>
		<String _locID ='37970'>Girl: Mommy, that butcher is chasing that dog.</String>
		<String _locID ='37971'>Girl: Mommy, that policeman is chasing that butcher.</String>
		<String _locID ='37972'>Girl: Mommy, that policeman is beating that man.</String>
		<String _locID ='37973'>Girl: Mommy, that man is still floating in the harbor.</String>
		<String _locID ='37974'>Girl: Mommy, that man's not wearing many clothes.</String>
		<String _locID ='37975'>Girl: Mommy, why do you buy so much gin?</String>
		<String _locID ='37976'>Boy: Blimey!</String>
		<String _locID ='37977'>Boy: Covered in filth, I am.</String>
		<String _locID ='37978'>Boy: This is my pet rat, Plaguey.</String>
		<String _locID ='37979'>Boy: This is my pet pigeon, Droppy.</String>
		<String _locID ='37980'>Boy: This is my pet squirrel, Bitey.</String>
		<String _locID ='37981'>Boy: This is my pet bat, Foamy.</String>
		<String _locID ='37982'>Boy: This is my pet worm, Smeary.</String>
		<String _locID ='37983'>Boy: This is my pet louse, Itchy.</String>
		<String _locID ='37984'>Boy: This is my pet weevil, Crunchy.</String>
		<String _locID ='37985'>Boy: This is my pet frog, Oozey.</String>
		<String _locID ='37986'>Boy: Where's my mummy?</String>
		<String _locID ='37987'>Boy: I didn't take it! Just borrowed it for a bit.</String>
		<String _locID ='37988'>Boy: How can I be an urchin if I ain't got no spines?</String>
		<String _locID ='37989'>Fisherman: Once caught a cod with four eyes.</String>
		<String _locID ='37990'>Fisherman: I guess I could always eat the worms.</String>
		<String _locID ='37991'>Fisherman: Aye, this fish hasn't been dead too long.</String>
		<String _locID ='37992'>Fisherman: That one smells a bit.</String>
		<String _locID ='37993'>Fisherman: Once caught a fish with two tails.</String>
		<String _locID ='37994'>Fisherman: Once caught a fish wearing spectacles.</String>
		<String _locID ='37995'>Fisherman: Once caught a fish in a top hat. Ran for mayor he did.</String>
		<String _locID ='37996'>Fisherman: I fish a bit, then I sleeps under the docks.</String>
		<String _locID ='37997'>Fisherman: Don't eat them green fish. Not ripe yet.</String>
		<String _locID ='37998'>Sweeper: Sweeps em off der feet I do.</String>
		<String _locID ='37999'>Sweeper: Good luck will rub off if I shake hands with you.</String>
		<String _locID ='38000'>Sweeper: Is that dried paint or blood?</String>
		<String _locID ='38001'>Sweeper: Street sweeping is just my day job. I'm really an actor.</String>
		<String _locID ='38002'>Sweeper: What exactly is a chamber pot?</String>
		<String _locID ='38003'>Aristocrat: Are those peasants revolting again? Get it? Revolting?</String>
		<String _locID ='38004'>Aristocrat: I say, good chap.</String>
		<String _locID ='38005'>Aristocrat: Tally ho!</String>
		<String _locID ='38006'>Aristocrat: Chauncey, where's my wig?</String>
		<String _locID ='38007'>Aristocrat: Chauncey, powder my wig.</String>
		<String _locID ='38008'>Aristocrat: Spit. Spot.</String>
		<String _locID ='38009'>Aristocrat: Chauncey, are you wearing my wig?</String>
		<String _locID ='38010'>Aristocrat: Chauncey, this is NOT my wig.</String>
		<String _locID ='38011'>Aristocrat: Chauncey, my wig smells of elderberries.</String>
		<String _locID ='38012'>Aristocrat: Chauncey, my wig is wet.</String>
		<String _locID ='38013'>Woman: I'm off to churn the butter.</String>
		<String _locID ='38014'>Woman: I'm off to milk the cows.</String>
		<String _locID ='38015'>Woman: I'm off to buy a bit o' gin.</String>
		<String _locID ='38016'>Woman: I'm off to burn some books.</String>
		<String _locID ='38017'>Woman: I'm off to see the stoning.</String>
		<String _locID ='38018'>Woman: I'm off to see the hanging.</String>
		<String _locID ='38019'>Woman: I'm off to see the guillotine.</String>
		<String _locID ='38020'>Woman: I'm off to buy some fish for Friday.</String>
		<String _locID ='38021'>Woman: Yes, it's real fur. No, it's beagle.</String>
		<String _locID ='38022'>Lady: Let them eat cake!</String>
		<String _locID ='38023'>Lady: Is it tea time yet?</String>
		<String _locID ='38024'>Lady: That dress is so last month.</String>
		<String _locID ='38025'>Lady: I wouldn't be caught dead in that getup.</String>
		<String _locID ='38026'>Lady: I have a dress just like that. But nicer.</String>
		<String _locID ='38027'>Lady: Yes, it's real fur. No, it's mink.</String>
		<String _locID ='38028'>Lady: This street smells like peasants.</String>
		<String _locID ='38029'>Peasant: Feed the birds? Tupence a bag.</String>
		<String _locID ='38030'>Peasant: Yes, it's real fur. No, it's rat.</String>
		<String _locID ='38031'>Peasant: Is there a problem ociffer er officer?</String>
		<String _locID ='38032'>Peasant: Are you going to finish that, guvna? Can I?</String>
		<String _locID ='38033'>Peasant: I'm so hungry, guvna.</String>
		<String _locID ='38034'>Peasant: Mornin' guvna.</String>
		<String _locID ='38035'>Peasant: Out with the mistress again, guvna? No, I didn't see you.</String>
		<String _locID ='38036'>Peasant: Clean your chamber pots, guvna?</String>
		<String _locID ='38037'>Peasant: Feel a spot of plague I do.</String>
		<String _locID ='38038'>Peasant: No, I've already had the plague. You can't catch it twice.</String>
		<String _locID ='38039'>Peasant: Cough. Hack. Bleedin' smog.</String>
		<String _locID ='38040'>Butcher: Want a side of beef?</String>
		<String _locID ='38041'>Butcher: Maybe a side of cat?</String>
		<String _locID ='38042'>Butcher: Fillin' up me sausages with this and that.</String>
		<String _locID ='38043'>Butcher: I gots a nine inch kielbasa.</String>
		<String _locID ='38044'>Butcher: Looks like a downer cow.</String>
		<String _locID ='38045'>Butcher: Steal me sausages, mutt, and you'll end up in 'em.</String>
		<String _locID ='38046'>Butcher: No, the meat's supposed to be that colour.</String>
		<String _locID ='38047'>Minstrel: Want to hear a song?</String>
		<String _locID ='38048'>Minstrel: Envoy! Envoy!</String>
		<String _locID ='38049'>Minstrel: Black Riders! Stay away from my girlfriend!</String>
		<String _locID ='38050'>Minstrel: God, save the gracious queen, er king.</String>
		<String _locID ='38051'>Minstrel: Oh I wish I were a nine-inch kielbasa.</String>
		<String _locID ='38052'>Minstrel: Me supa happy.</String>
		<String _locID ='38053'>Policeman: I'll run you into the station.</String>
		<String _locID ='38054'>Policeman: Stop assembling here!</String>
		<String _locID ='38055'>Policeman: I'll show you police brutality!</String>
		<String _locID ='38056'>Policeman: I'll show you sedition!</String>
		<String _locID ='38057'>Policeman: I'll show you extortion!</String>
		<String _locID ='38058'>Policeman: I'll show you police corruption!</String>
		<String _locID ='38059'>Policeman: I'll show you police brutality!</String>
		<String _locID ='38060'>Policeman: You'll need to bribe me for that.</String>
		<String _locID ='38061'>Policeman: I'll whop you with my billy club.</String>
		<String _locID ='38062'>Policeman: I'll show you a crooked cop!</String>
		<String _locID ='38063'>Policeman: I'll show you drinking on the job!</String>
		<String _locID ='38064'>Preacher: I'm preachy.</String>
		<String _locID ='38065'>Preacher: The end is near.</String>
		<String _locID ='38066'>Preacher: Blessed are the cheesemakers.</String>
		<String _locID ='38067'>Preacher: Lord, you are so very big.</String>
		<String _locID ='38068'>Preacher: Praise Him for His mighty axe, er might acts.</String>
		<String _locID ='38069'>Preacher: Wololo ...</String>
		<String _locID ='38070'>Preacher: What's this about adamantium gates?</String>
		<String _locID ='38071'>Artist: I paint things.</String>
		<String _locID ='38072'>Artist: Don't restrict my artistic vision!</String>
		<String _locID ='38073'>Artist: Blast it. Out of red again.</String>
		<String _locID ='38074'>Artist: It's not graffiti. It's art.</String>
		<String _locID ='38075'>Artist: I always paints unicorns.</String>
		<String _locID ='38076'>Artist: Unicorns in glades are my favorite thing to paint.</String>
		<String _locID ='38077'>Artist: Gots me paints, me easel, and me gin.</String>
		<String _locID ='38078'>Artist: Streaks are the new blooms.</String>
		<String _locID ='38079'>Artist: I heart spec maps</String>
		<String _locID ='38080'>Juggler: Watch me juggle six eggs.</String>
		<String _locID ='38081'>Juggler: Watch me juggle two fish and a cat.</String>
		<String _locID ='38082'>Juggler: Watch me juggle this axe ... ouch!.</String>
		<String _locID ='38083'>Juggler: Watch me juggle a brick, two hens and a serving wench.</String>
		<String _locID ='38084'>Juggler: Watch me juggle a frog, a ham and a three-legged cat.</String>
		<String _locID ='38085'>Juggler: Watch me juggle these two street urchins.</String>
		<String _locID ='38086'>Juggler: Watch me juggle these here plague rats ... Ow!</String>
		<String _locID ='38087'>Juggler: Watch me juggle fifteen cents, a nail and a grandfather snail.</String>
		<String _locID ='38088'>Juggler: Watch me juggle a flaming torch, a coconut and a codfish.</String>
		<String _locID ='38089'>Torchy: Watch this!</String>
		<String _locID ='38090'>Torchy: Ouch! Burnt me tonsil.</String>
		<String _locID ='38091'>Torchy: That was some potent rum.</String>
		<String _locID ='38092'>Torchy: Look at me!</String>
		<String _locID ='38093'>Torchy: Do I smell something burning?</String>
		<String _locID ='38094'>Torchy: Don't throw things! I'm just warming up! Ba dum bum.</String>
		<String _locID ='38095'>Torchy: Don't try this at home, kids.</String>
		<String _locID ='38096'>Torchy: I'm a trained professional.</String>
		<String _locID ='38097'>Torchy: Hey, those are the kids what beat me up Tuesday.</String>
		<String _locID ='38098'>Torchy: Doh!</String>
		<String _locID ='38099' symbol ='cStringESOFailedWhisper'>Failed to whisper friend</String>
		<String _locID ='38100' symbol ='cStringESONotLoggedIn'>User not logged in!</String>
		<String _locID ='38101' symbol ='cStringESOIllegalGameName'>Cannot use this game name because it contains illegal words/phrases</String>
		<String _locID ='38102' symbol ='cStringESOBlankPassword'>You may not enter a blank password.</String>
		<String _locID ='38103' symbol ='cStringESOMinutes'>minute(s)</String>
		<String _locID ='38104' symbol ='cStringESOFailedGamelistGet'>Failed to connect to ESO and retrieve Game List.</String>
		<String _locID ='38105' symbol ='cStringESOFailedHost'>Failed to host game on ESO.</String>
		<String _locID ='38106'>Vendor: Act now and receive this special offer.</String>
		<String _locID ='38107'>Vendor: Now how much would you pay?</String>
		<String _locID ='38108'>Hic!</String>
		<String _locID ='38109'>A hundred bottles of rum on the wall...</String>
		<String _locID ='38110'>Thug: I'm gonna make you an offer you can't refuse.</String>
		<String _locID ='38111'>Thug: Pay up or else.</String>
		<String _locID ='38112'>Thug: What we got is a failure to communicate, see?</String>
		<String _locID ='38113'>Thug: Gimmee your lunch money!</String>
		<String _locID ='38114'>Nice Lady: Hey, sailor.</String>
		<String _locID ='38115'>Nice Lady: Is it evening yet?</String>
		<String _locID ='38116'>Nice Lady: Hey, it pays the rent.</String>
		<String _locID ='38117'>Nice Lady: You new in town?</String>
		<String _locID ='38118' symbol ='cStringBuildingModeName'>Siege Attack</String>
		<String _locID ='38119' symbol ='cStringBombardModeName'>Bombard Attack</String>
		<String _locID ='38120' symbol ='cStringDoubleBarrelModeName'>Double-barrel Attack</String>
		<String _locID ='38121' symbol ='cStringAntiShipModeName'>Anti Ship Attack</String>
		<String _locID ='38122' symbol ='cStringLongRangeModeName'>Long-range Attack</String>
		<String _locID ='38123' symbol ='cStringBroadsideModeName'>Broadside Attack</String>
		<String _locID ='38124' symbol ='cStringSharpshooterModeName'>Sharpshooter Attack</String>
		<String _locID ='38125' symbol ='cStringCrackshotModeName'>Crack Shot Attack</String>
		<String _locID ='38126' symbol ='cStringSwashbucklerModeName'>Swashbuckler Attack</String>
		<String _locID ='38127' symbol ='cStringVolleyRangedModeName'>Ranged Attack</String>
		<String _locID ='38128' symbol ='cStringCoverRangedModeName'>Ranged Attack</String>
		<String _locID ='38129' symbol ='cStringStaggerRangedModeName'>Ranged Attack</String>
		<String _locID ='38130' symbol ='cStringVolleyHandModeName'>Hand Attack</String>
		<String _locID ='38131' symbol ='cStringCoverHandModeName'>Hand Attack</String>
		<String _locID ='38132' symbol ='cStringStaggerHandModeName'>Hand Attack</String>
		<String _locID ='38133' symbol ='cStringRangedAttackModeName'>Ranged Attack</String>
		<String _locID ='38134' symbol ='cStringHandAttackModeName'>Hand Attack</String>
		<String _locID ='38135' symbol ='cStringChargeAttackModeName'>Hand Attack</String>
		<String _locID ='38136' symbol ='cStringDefendRangedModeName'>Ranged Attack</String>
		<String _locID ='38137' symbol ='cStringDefendHandModeName'>Hand Attack</String>
		<String _locID ='38138' symbol ='cStringAvailableFoodFormatString'>Available Food: %.0f</String>
		<String _locID ='38139' symbol ='cStringAvailableWoodFormatString'>Available Wood: %.0f</String>
		<String _locID ='38140' symbol ='cStringAvailableCoinFormatString'>Available Coin: %.0f</String>
		<String _locID ='38141' symbol ='cStringGaiaObjectsFormatString'>Gaia Objects:   %d</String>
		<String _locID ='38142' symbol ='cStringTrampleHandModeName'>Trample Attack</String>
		<String _locID ='38143' symbol ='cStringHawkeyeModeName'>Hawk Eye</String>
		<String _locID ='38144' symbol ='cStringPlayerInfoFormatString' comment ='1 - player name, 2 - civ, 3 - ai, 4 - food, 5 - wood, 6 - coin'>%1!-12.12s! %2!-9.9s! %3!-7.7s! %4!-5.5s! %5!-5.5s! %6!-5.5s!</String>
		<String _locID ='38145'>Powerful Russian heavy artillery.</String>
		<String _locID ='38146' symbol ='cStringRedBearArrowModeName'>Red Bear Arrow Attack</String>
		<String _locID ='38147' symbol ='cStringPlayerInfoName'>Name</String>
		<String _locID ='38148' symbol ='cStringPlayerInfoCiv'>Civ</String>
		<String _locID ='38149' symbol ='cStringPlayerInfoType'>Type</String>
		<String _locID ='38150' symbol ='cStringPlayerInfoFood'>Food</String>
		<String _locID ='38151' symbol ='cStringPlayerInfoWood'>Wood</String>
		<String _locID ='38152' symbol ='cStringPlayerInfoCoin'>Coin</String>
		<String _locID ='38153' symbol ='cStringOberhauModeName'>Oberhau Attack</String>
		<String _locID ='38154'>A servant of the Circle of Ossus.</String>
		<String _locID ='38155'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID ='38156'>Light cavalry</String>
		<String _locID ='38157' symbol ='cStringESOPasswordButton'>Password</String>
		<String _locID ='38158' symbol ='cStringPlayerInfoFileWrite1'>Player Info:\r\n\r\n</String>
		<String _locID ='38159' symbol ='cStringPlayerInfoFileWrite2'>\r\n\r\n</String>
		<String _locID ='38160' symbol ='cStringESOAvatarButton'>Avatar</String>
		<String _locID ='38161' symbol ='cStringPlayerInfoFileWriteFormatString1'>%s\r\n</String>
		<String _locID ='38162' symbol ='cStringMiscInfoFileWriteFormat1'>Misc Info:\r\n\r\n</String>
		<String _locID ='38163' symbol ='cStringMiscInfoFileWriteFormat2'>Available Food:\t%.0f\r\n</String>
		<String _locID ='38164' symbol ='cStringMiscInfoFileWriteFormat3'>Available Wood:\t%.0f\r\n</String>
		<String _locID ='38165' symbol ='cStringMiscInfoFileWriteFormat4'>Available Coin:\t%.0f\r\n</String>
		<String _locID ='38166' symbol ='cStringMiscInfoFileWriteFormat5'>Gaia Objects:\t%d\r\n</String>
		<String _locID ='38167' symbol ='cStringMiscInfoFileWriteFormat6'>\r\n\r\n</String>
		<String _locID ='38168' symbol ='cStringESOStatistics'>Statistics</String>
		<String _locID ='38169' symbol ='cStringESOPlayerInformation'>Player Information</String>
		<String _locID ='38170'>Treasure guardian</String>
		<String _locID ='38171'>Fighting animal</String>
		<String _locID ='38172' symbol ='cStringESOClanInformation'>Clan Information</String>
		<String _locID ='38173' symbol ='cStringESOSearchPlayer'>Search for Player</String>
		<String _locID ='38174' symbol ='cStringScenarioSummarySaveTextFormat1'>Scenario Summary for: %s\r\n</String>
		<String _locID ='38175' symbol ='cStringScenarioSummarySaveTextFormat2'>Automatically generated: %s\r\n\r\n</String>
		<String _locID ='38176'></String>
		<String _locID ='38177'></String>
		<String _locID ='38178'></String>
		<String _locID ='38179'></String>
		<String _locID ='38180'></String>
		<String _locID ='38181'></String>
		<String _locID ='38182'></String>
		<String _locID ='38183'></String>
		<String _locID ='38184'></String>
		<String _locID ='38185'></String>
		<String _locID ='38186'></String>
		<String _locID ='38187' symbol ='cStringWorldInfoFileWriteFormat1'>World Info:\r\n\r\n</String>
		<String _locID ='38188' symbol ='cStringWorldInfoFileWriteFormat2' comment ='1 - map dimensions x, 2 - map dimensions z'>Map Dimensions:\t\t%1d x %2d meters\r\n</String>
		<String _locID ='38189' symbol ='cStringWorldInfoFileWriteFormat3'>Average Elevation:\t%.2f meters\r\n</String>
		<String _locID ='38190' symbol ='cStringWorldInfoFileWriteFormat4'>Highest Point:\t\t%.2f meters\r\n</String>
		<String _locID ='38191' symbol ='cStringWorldInfoFileWriteFormat5'>Lowest Point:\t\t%.2f meters\r\n</String>
		<String _locID ='38192' symbol ='cStringWorldInfoFileWriteFormat6'>Dominant Terrains:\r\n</String>
		<String _locID ='38193' symbol ='cStringWorldInfoFileWriteFormat7'>\t\t\t%s\r\n</String>
		<String _locID ='38194' symbol ='cStringWorldInfoFileWriteFormat8'>Random Map Type:\t%S\r\n</String>
		<String _locID ='38195' symbol ='cStringWorldInfoFileWriteFormat9'>Random Map Seed:\t%d\r\n</String>
		<String _locID ='38196' symbol ='cStringWorldInfoFileWriteFormat10'>Random Map Seed:\tUnknown\r\n</String>
		<String _locID ='38197' symbol ='cStringWorldInfoFileWriteFormat11'>\r\n\r\n</String>
		<String _locID ='38198' symbol ='cStringCannotDeleteDefaultDeck'>The default Deck cannot be deleted.</String>
		<String _locID ='38199'>Mysterious fountain</String>
		<String _locID ='38200'>Build a Deck</String>
		<String _locID ='38201'>Selected unit(s)</String>
		<String _locID ='38202'>Description</String>
		<String _locID ='38203'>Selected unit type(s)</String>
		<String _locID ='38204'>Incorrect Level</String>
		<String _locID ='38205'>Resource(s)</String>
		<String _locID ='38206'>Location</String>
		<String _locID ='38207'>Build infantry</String>
		<String _locID ='38208'>Build cavalry</String>
		<String _locID ='38209'>Build artillery</String>
		<String _locID ='38210'>Send Food</String>
		<String _locID ='38211'>Send Wood</String>
		<String _locID ='38212'>Send Coin</String>
		<String _locID ='38213'>infantry</String>
		<String _locID ='38214' symbol ='cStringCavalry'>Cavalry</String>
		<String _locID ='38215'>artillery</String>
		<String _locID ='38216'>Aggressive strategy</String>
		<String _locID ='38217'>Economic strategy</String>
		<String _locID ='38218'>Defensive strategy</String>
		<String _locID ='38219'>Focus on a quick attack</String>
		<String _locID ='38220'>Focus on economy</String>
		<String _locID ='38221'>Focus on defense</String>
		<String _locID ='38222'>focus on a quick attack</String>
		<String _locID ='38223'>focus on economy</String>
		<String _locID ='38224'>focus on defense</String>
		<String _locID ='38225'>Attack</String>
		<String _locID ='38226'>Select a location</String>
		<String _locID ='38227'>Tribute resources</String>
		<String _locID ='38228'>Select a resource to send</String>
		<String _locID ='38229'>Feed resources over time</String>
		<String _locID ='38230'>Select a resource to feed over time</String>
		<String _locID ='38231'>Build units</String>
		<String _locID ='38232'>Select the unit type to build</String>
		<String _locID ='38233'>Set strategy</String>
		<String _locID ='38234'>Select a strategy</String>
		<String _locID ='38235' symbol ='cStringPlayerChatItemSeparator'>, </String>
		<String _locID ='38236' symbol ='cStringDeckName'>Deck Name</String>
		<String _locID ='38237' symbol ='cStringPlayerChatChooseTargetType'>Click on a target type</String>
		<String _locID ='38238'>Player Communications</String>
		<String _locID ='38239'>To</String>
		<String _locID ='38240'>All Players</String>
		<String _locID ='38241'>Click on an action</String>
		<String _locID ='38242'>Click on a world or Mini Map location</String>
		<String _locID ='38243'>Chat Message</String>
		<String _locID ='38244'>Trade Routes can generate Experience Points.</String>
		<String _locID ='38245'>Experience Points</String>
		<String _locID ='38246'>Build a Trading Post here</String>
		<String _locID ='38247'>Build a Trading Post here</String>
		<String _locID ='38248'>Build a Trading Post here</String>
		<String _locID ='38249'>Build a Trading Post here</String>
		<String _locID ='38250'>Build a Trading Post here</String>
		<String _locID ='38251'>Build a Trading Post here</String>
		<String _locID ='38252'>Build a Trading Post here</String>
		<String _locID ='38253'>Build a Trading Post here</String>
		<String _locID ='38254'>Build a Trading Post here</String>
		<String _locID ='38255'>Build a Trading Post here</String>
		<String _locID ='38256'>Build a Trading Post here</String>
		<String _locID ='38257'>Build a Trading Post here</String>
		<String _locID ='38258'>Build a Trading Post here</String>
		<String _locID ='38259' symbol ='cStringESOClanName'>Name:</String>
		<String _locID ='38260' symbol ='cStringESOClanAbbr'>Abbreviation:</String>
		<String _locID ='38261' symbol ='cStringESOClanRank'>Rank:</String>
		<String _locID ='38262' symbol ='cStringESOClanJoinDate'>Join Date:</String>
		<String _locID ='38263' symbol ='cStringESOLadderBrowser'>Ladder Browser</String>
		<String _locID ='38264' symbol ='cStringESOUserName'>Username: </String>
		<String _locID ='38265' symbol ='cStringESOMemberSince'>ESO Member Since:</String>
		<String _locID ='38266' symbol ='cStringESOLastLoggedIn'>Last Logged In:</String>
		<String _locID ='38267' symbol ='cStringESOUserNotExist'>User %s Does Not Exist</String>
		<String _locID ='38268' symbol ='cStringDescriptionLit'>Description</String>
		<String _locID ='38269' symbol ='cStringEndLit'>End</String>
		<String _locID ='38270'>Allow computer players to chat.</String>
		<String _locID ='38271'>Allow computer players to chat to you.</String>
		<String _locID ='38272'>Select the default difficulty level for the AI.</String>
		<String _locID ='38273'>Set the water spawn point for Home City ships.</String>
		<String _locID ='38274' symbol ='cStringESOCRC'>The host of this game is either not playing on Wars of Liberty, or has a different version.</String>
		<String _locID ='38275' symbol ='cStringESOFull'>Game Full</String>
		<String _locID ='38276' symbol ='cStringESORejected'>Host Rejected</String>
		<String _locID ='38277' symbol ='cStringESOUnknown'>Unknown</String>
		<String _locID ='38280'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='38281'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free, +4 Uhlans.</String>
		<String _locID ='38282'>Advanced Artillery</String>
		<String _locID ='38283'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='38284'>Leave Chat Room</String>
		<String _locID ='38285' symbol ='cStringHCNoteText3'>As you play through Age of Empires III you will be noticing Experience numbers flying off units and buildings as you build and destroy them. This Experience will go towards upgrading your Home City and earning Shipments throughout the Campaign and in Multiplayer games.</String>
		<String _locID ='38286' symbol ='cStringHCNoteTitle3'>Experience</String>
		<String _locID ='38287' symbol ='cStringGatherPointMustBeVisible'>You cannot set a gather point in the unexplored map area.</String>
		<String _locID ='38288'>Tercio Pikeman</String>
		<String _locID ='38289'>Rugged German colonial Houses provide much more population per building, +2 Uhlans.</String>
		<String _locID ='38290'>Palatine Settlements</String>
		<String _locID ='38291'>Estate</String>
		<String _locID ='38296'>Ranged cavalry attack and range increased.</String>
		<String _locID ='38297'>Ranged Cavalry Caracole</String>
		<String _locID ='38298' symbol ='cStringGameModeTooltip'>The currently selected game mode.</String>
		<String _locID ='38299' symbol ='cStringGameModeSupremacyTooltip'>Supremacy: the standard way to play. Start small and build up.</String>
		<String _locID ='38300' symbol ='cStringGameModeDeathmatchTooltip'>Deathmatch: start with high resources for a fast-paced game.</String>
		<String _locID ='38301'>This New World is filled with riches! </String>
		<String _locID ='38302'>We can fill the British Museum with samples of these new wonders.</String>
		<String _locID ='38303'>A brave land to hold such discoveries! </String>
		<String _locID ='38304'>Well done! This should get you off to a quick start.</String>
		<String _locID ='38305'>Wondrous! With such wealth our cause surges forward.</String>
		<String _locID ='38306'>You certainly do not waste time getting started, do you?</String>
		<String _locID ='38307'>You seem to be a very efficient partner.</String>
		<String _locID ='38308'>You haven't gathered much treasure. I hope it's because you're building up a strong army somewhere.</String>
		<String _locID ='38309'>It's rather rude to seize treasure so close to your ally's town. I expect better behavior from you.</String>
		<String _locID ='38310'>I'm sure you won't mind me collecting treasure here, it's all for a good cause.</String>
		<String _locID ='38311'>Er ... my explorer needs some rest. I won't be making many discoveries for a while.</String>
		<String _locID ='38312'>My exploration attempts are going to have to be on hold for a while - my explorer had a bit of a mishap.</String>
		<String _locID ='38313'>Alas, my explorer got caught in the open by enemies and now I cannot gather treasures until he is back.</String>
		<String _locID ='38314'>Your colony has not progressed to the next Age yet. I hope it's because you're busy building a large army.</String>
		<String _locID ='38315'>You progress at a remarkable rate. I trust you'll have enough troops to take advantage of your technology.</String>
		<String _locID ='38316'>That's a relief. I was wondering if you'd ever advance.</String>
		<String _locID ='38317'>Well done! It may be a moment before I can catch up with you.</String>
		<String _locID ='38318'>A fine show, my friend. Pray use your new research advantage to hinder our common foe.</String>
		<String _locID ='38319'>Soon you will have much more powerful troops than I. I will support you the best I can of course.</String>
		<String _locID ='38320'>I'm curious ... did your battle plan include advancing to the next Age?</String>
		<String _locID ='38321'>Well, well. An enemy town left undefended. I thought you'd like to know.</String>
		<String _locID ='38322'>I have spotted an enemy town that doesn't even have a barracks. Our cavalry can run rampant.</String>
		<String _locID ='38323'>Here is an enemy town with no stable. Perhaps some artillery would be in order.</String>
		<String _locID ='38324'>Curse this wilderness! My explorer is down.</String>
		<String _locID ='38325'>They killed my explorer! Please teach them a lesson.</String>
		<String _locID ='38326'>It feels so good to get my explorer back.</String>
		<String _locID ='38327'>I have successfully brought my explorer back from the brink of death.</String>
		<String _locID ='38328'>I am sure your troops were on the way, but I've managed to free my explorer myself. Thanks anyway.</String>
		<String _locID ='38329'>You saved my explorer! Words cannot express my gratitude.</String>
		<String _locID ='38330'>You did what I could not. Rescued my explorer.</String>
		<String _locID ='38331'>Thank you ever so much. My newly-free explorer will work twice as hard to make up for lost time.</String>
		<String _locID ='38332'>Sadly, I was forced to ransom my explorer. The enemy rejoices.</String>
		<String _locID ='38333'>This is troubling ... they are turning the natives against us.</String>
		<String _locID ='38334'>This battle is off to an excellent start. To victory! </String>
		<String _locID ='38335'>So far so good.</String>
		<String _locID ='38336'>I do not see how they can stop us now.</String>
		<String _locID ='38337'>This town needs a British flag ... would you agree?</String>
		<String _locID ='38338'>It's time to take the war to the foe. Right about here.</String>
		<String _locID ='38339'>I plan to assault the main enemy base. Can you help?</String>
		<String _locID ='38340'>I have commanded my armies to attack here.</String>
		<String _locID ='38341'>My troops are going to target enemy settlers around the map.</String>
		<String _locID ='38342'>This trade site needs new management.</String>
		<String _locID ='38344'>It is time to expand my trading empire.</String>
		<String _locID ='38345'>I am constructing a military base here.</String>
		<String _locID ='38346'>These natives shall be useful allies.</String>
		<String _locID ='38347'>I need a town center here.</String>
		<String _locID ='38348'>That's one less enemy town befouling the landscape.</String>
		<String _locID ='38349'>That town was better defended than I had hoped.</String>
		<String _locID ='38350'>So far we are victorious! The enemy base is destroyed.</String>
		<String _locID ='38351'>The enemy base still stands. He is a tenacious fellow.</String>
		<String _locID ='38352'>The natives are free once again.</String>
		<String _locID ='38353'>I'll have to liberate those natives later.</String>
		<String _locID ='38354'>That's one less trade site for our enemies.</String>
		<String _locID ='38355'>Perhaps I should send a bigger army next time I attack a trading post.</String>
		<String _locID ='38356'>My troops shall defend this location.</String>
		<String _locID ='38357'>This building shall be protected.</String>
		<String _locID ='38358'>My armies shall defend this native village.</String>
		<String _locID ='38359'>This trading post shall not fall.</String>
		<String _locID ='38360'>This town is worth defending.</String>
		<String _locID ='38361'>I shall supply you with the finest in British cuisine.</String>
		<String _locID ='38362'>I shall supply you with shipments of wood.</String>
		<String _locID ='38363'>I shall deliver an endless stream of coin to you.</String>
		<String _locID ='38364'>Here is some food, eat it in good health.</String>
		<String _locID ='38365'>Here is some wood, compliments of the British Empire.</String>
		<String _locID ='38366'>Here is some coin, spend it wisely.</String>
		<String _locID ='38367'>It has been a noble fight, but I think we should cut our losses to fight again someday. Would you agree?</String>
		<String _locID ='38368'>Well, we can't win every battle. Perhaps next time we will be the victor. Shall we resign? I'll follow your lead.</String>
		<String _locID ='38369'>Things certainly aren't looking up - don't you think we should surrender while we can?</String>
		<String _locID ='38370'>This is absurd! We are wasting our energy ... it's time to admit defeat.</String>
		<String _locID ='38371'>I'm sorry, but that just isn't possible.</String>
		<String _locID ='38372'>With all due respect, I am not allowed to do that.</String>
		<String _locID ='38373'>I would love to, but I cannot afford to comply with your request.</String>
		<String _locID ='38374'>I would comply immediately, if only I had enough troops.</String>
		<String _locID ='38375'>I have no army, so I cannot comply.</String>
		<String _locID ='38376'>As you wish.</String>
		<String _locID ='38377'>By your command.</String>
		<String _locID ='38378'>I hasten to obey.</String>
		<String _locID ='38379'>I shall train more cavalry.</String>
		<String _locID ='38380'>I shall expand my infantry.</String>
		<String _locID ='38381'>I shall manufacture artillery units.</String>
		<String _locID ='38382'>I shall make cavalry and some infantry.</String>
		<String _locID ='38383'>I shall make cavalry, and build a few artillery units.</String>
		<String _locID ='38384'>My line of infantry should be able to hold off anything they throw at us, with a few cannon to support them.</String>
		<String _locID ='38385'>I shall produce infantry alongside the best cavalry I can train.</String>
		<String _locID ='38386'>I shall manufacture artillery units, and add some cavalry to protect them.</String>
		<String _locID ='38387'>I shall manufacture artillery units, and protect them with infantry.</String>
		<String _locID ='38388'>We seem to be in command of the situation.</String>
		<String _locID ='38389'>We seem to be winning, and you deserve the credit</String>
		<String _locID ='38390'>We seem to be winning, in spite of your failures.</String>
		<String _locID ='38391'>I expect the French will resign soon.</String>
		<String _locID ='38392'>Looks like the Russians won't be in it much longer.</String>
		<String _locID ='38393'>I think we're winning, but the French might still cause us some problems.</String>
		<String _locID ='38394'>I'm sure we will win, but the Russians will offer some spirited resistance.</String>
		<String _locID ='38395'>I fear I may have doomed us to failure, despite your stellar performance.</String>
		<String _locID ='38396'>Your weaknesses have brought about my downfall.</String>
		<String _locID ='38397'>We may be losing, but I think we can take France down with us.</String>
		<String _locID ='38398'>We are beset with difficulties. Let us at least destroy the Russians before we go down to defeat.</String>
		<String _locID ='38399'>The enemy British have proven stronger than me, I fear.</String>
		<String _locID ='38400'>The situation looks bad, but I may see a way out - the enemy British are their weak link. Shall we strike?</String>
		<String _locID ='38401'>I hate to admit it, but the French may prevail.</String>
		<String _locID ='38402'>These are difficult times, my friend. Perhaps Russia is the nation of the future.</String>
		<String _locID ='38403'>My attack begins here.</String>
		<String _locID ='38404'>Trade routes are the lifeblood of a nation.</String>
		<String _locID ='38405'>I need to protect the few troops I have so far. Perhaps later I can assist you.</String>
		<String _locID ='38406'>I'm sorry but that is impossible for me.</String>
		<String _locID ='38407'>My caissons will soon go rolling along.</String>
		<String _locID ='38408'>I like horses, and I'm glad you do too.</String>
		<String _locID ='38409'>More footmen - the backbone of our army.</String>
		<String _locID ='38410'>How nice to get a settler without having to pay for him or ship him from overseas.</String>
		<String _locID ='38411'>Don't let it go to your head. You can't get enough gold that way to win the war.</String>
		<String _locID ='38412'>Food? How nice for you.</String>
		<String _locID ='38413'>I see you've rescued a local.</String>
		<String _locID ='38414'>Wood is good.</String>
		<String _locID ='38415'>It is time to expand my trading empire.</String>
		<String _locID ='38416'>It's almost embarrassing to find nice things like a free settler ... but I'll take it.</String>
		<String _locID ='38417'>Free money!</String>
		<String _locID ='38418'>Let me know if you need any of this food.</String>
		<String _locID ='38419'>Help from the natives. I feel  blessed indeed.</String>
		<String _locID ='38420'>More lumber to build our towns.</String>
		<String _locID ='38421'>Well! That was a close fight!</String>
		<String _locID ='38422'>It was touch and go there for a while.</String>
		<String _locID ='38423'>It was a near thing, but I've won!</String>
		<String _locID ='38424'>Actually, that fight was rather dull.</String>
		<String _locID ='38425'>No surprises there.</String>
		<String _locID ='38426'>I am going to raid the enemy gatherers.</String>
		<String _locID ='38427'>The enemy don't seem to be trying their hardest.</String>
		<String _locID ='38428'>It is time to wall in.</String>
		<String _locID ='38429'>I need more defenses.</String>
		<String _locID ='38430'>The enemy has four of a kind! We have to act fast!</String>
		<String _locID ='38431'>Uh-oh. We need to get our act together, and quickly!</String>
		<String _locID ='38432'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID ='38433'>How sweet - four of a kind!</String>
		<String _locID ='38434'>It's been so long since we got together, my friend. I see you have been successful in multiplayer.</String>
		<String _locID ='38435'>I've missed you. We really should fight on the same side more often.</String>
		<String _locID ='38436'>What happened? Your multiplayer score has plummeted!</String>
		<String _locID ='38437'>I am sorrowful. I had to buy back my explorer from the enemy.</String>
		<String _locID ='38438'>Poor baby! I see you have been losing a lot in multiplayer. Your score is so much lower than before.</String>
		<String _locID ='38439'>It's been soooo long since our last encounter. Have you been seeing someone else?</String>
		<String _locID ='38440'>You are so much more powerful and impressive than last time we met. This should be fun!</String>
		<String _locID ='38441'>This map? Again?</String>
		<String _locID ='38442'>We lost last time we were together. Let us learn from our mistakes.</String>
		<String _locID ='38443'>Last time we were allied, we did not do so well. I'm sure we'll work together much better now.</String>
		<String _locID ='38444'>I have every confidence we will win today, just like we did the last time I was here at your side.</String>
		<String _locID ='38445'>I feel a little embarrassed about my performance last game. Thank you for taking another chance on me.</String>
		<String _locID ='38446'>I hope you're able to do better than our last experience together.</String>
		<String _locID ='38447'>I didn't have the heart to defeat you in our last game. I'm glad we're on the same side now.</String>
		<String _locID ='38448'>Now they have the natives on their side.</String>
		<String _locID ='38449'>Remember when I crushed you last time? Ah ... those were the days.</String>
		<String _locID ='38450'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID ='38451'>The enemy has already allied with the natives!</String>
		<String _locID ='38452'>The poor natives - they are being deluded by our enemy's lies.</String>
		<String _locID ='38453'>Now the foe has claimed a trade route. It seems like we are behind.</String>
		<String _locID ='38454'>The enemy has a trading post? Surely we can match him tit for tat.</String>
		<String _locID ='38455'>They have more native allies than we do. Shouldn't we be doing something about that?</String>
		<String _locID ='38456'>The enemy is certainly obsessive about hoarding trading sites.</String>
		<String _locID ='38457'>I am proud to see what you are doing. More natives means more warriors available to us.</String>
		<String _locID ='38458'>I am glad to see we are keeping ahead in the trade race.</String>
		<String _locID ='38459'>See here? A town, but no army to protect it!</String>
		<String _locID ='38460'>Now we have the first native allies! Wonderful!</String>
		<String _locID ='38461'>We are the first to claim a trade route.</String>
		<String _locID ='38462'>You can relax now. The threat is ended.</String>
		<String _locID ='38463'>I have enlisted the help of the natives.</String>
		<String _locID ='38464'>They say England is a nation of shopkeepers. Well, those shops power a great economy, and this trading post will do the same for us.</String>
		<String _locID ='38465'>See what I have done? Yet more natives to fight at our side.</String>
		<String _locID ='38466'>I am adding more trading posts to our string.</String>
		<String _locID ='38467'>We are in for a tougher fight than last time we met.</String>
		<String _locID ='38468'>This fight should be a lot less stressful than the last one.</String>
		<String _locID ='38469'>We are 60 seconds from losing. Shall we surrender now and spare ourselves the ignominy, or make one last push to overthrow the enemy's four of a kind?</String>
		<String _locID ='38470'>This town has no ability to train infantry. This means our cavalry should meet with little opposition.</String>
		<String _locID ='38471'>We are 60 seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID ='38472'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID ='38473'>Ack! I need help right here right now!</String>
		<String _locID ='38474'>I hate to bother you, but if you don't immediately send some troops to this point, I'm going to be in big trouble.</String>
		<String _locID ='38475'>Help is on the way.</String>
		<String _locID ='38476'>My forces are marching here as fast as they can.</String>
		<String _locID ='38477'>We are coming to back you up.</String>
		<String _locID ='38478'>No need to worry. My troops are on the way.</String>
		<String _locID ='38479'>Just hold out a little longer. I'm coming.</String>
		<String _locID ='38480'>We are coming to relieve your hard-fighting soldiers.</String>
		<String _locID ='38481'>Since this town does not have a stable, we should be safe sending in light troops and artillery to attack it.</String>
		<String _locID ='38482'>I am proud to be your ally in this struggle.</String>
		<String _locID ='38483'>Excuse me, but I'm a little short of coin at the moment. Can you spare some?</String>
		<String _locID ='38484'>I am embarrassed to admit it, but I don't have enough coin to accomplish this task. Can you send me some?</String>
		<String _locID ='38485'>My people are hungry. Do you have any extra food?</String>
		<String _locID ='38486'>I have a food shortage. Can you spare some?</String>
		<String _locID ='38487'>I can't seem to cut down trees fast enough. Please send me some wood if you can.</String>
		<String _locID ='38488'>I need you to give me some wood, dear.</String>
		<String _locID ='38489'>Thanks so much. I couldn't have held out much longer.</String>
		<String _locID ='38490'>I really appreciate the help you gave me back there.</String>
		<String _locID ='38491'>My gratitude for the aid you rendered my base.</String>
		<String _locID ='38492'>The enemy murdered my explorer!</String>
		<String _locID ='38493'>My royal thanks for helping me win this victory.</String>
		<String _locID ='38494'>We could never have won this fight without your timely aid.</String>
		<String _locID ='38495'>This team up may have won us the war.</String>
		<String _locID ='38496'>Thank you ever so much for the coin.</String>
		<String _locID ='38497'>We give thanks for all the resources.</String>
		<String _locID ='38498'>This food is great! It really hits the spot.</String>
		<String _locID ='38499'>Now I can build what I need.</String>
		<String _locID ='38500'>I think you have bitten off more than you can chew, my friend. Perhaps a strategic withdrawal is in order.</String>
		<String _locID ='38501'>This fight is too much for you. Pull back for now, and return when you are stronger.</String>
		<String _locID ='38502'>Send in more cannon and field pieces, my friend! I believe that would bring victor! </String>
		<String _locID ='38503'>My explorer has been lost to the enemy!</String>
		<String _locID ='38504'>You seem to have a shortage of cannon and shot - perhaps if you had more artillery you would do better.</String>
		<String _locID ='38505'>Ride them down! Oh ... wait. You don't have enough cavalry. Perhaps you should rectify that error.</String>
		<String _locID ='38506'>If only we had access to more cavalry, I think we could defeat them.</String>
		<String _locID ='38507'>We cannot stand up to the enemy unless we can get more infantry into the fight.</String>
		<String _locID ='38508'>See what the foe is sending against us? We could defeat them if only we had more infantry.</String>
		<String _locID ='38509'>So ... read any good books lately?</String>
		<String _locID ='38510'>War: a series of catastrophes which result in peace.</String>
		<String _locID ='38511'>You can see civilization advancing - in every war you get killed in a new way.</String>
		<String _locID ='38512'>Have at you!</String>
		<String _locID ='38513'>Take THAT!</String>
		<String _locID ='38514'>I am about to bring the war to our foe. Follow my lead.</String>
		<String _locID ='38515'>It is dangerous here on the frontier! Now my explorer has been incapacitated.</String>
		<String _locID ='38516'>Surprise!</String>
		<String _locID ='38517'>An extra settler or two can do you no real good.</String>
		<String _locID ='38518'>A few driblets of coin here and there will not change the outcome.</String>
		<String _locID ='38519'>A bit of extra food can't help you.</String>
		<String _locID ='38520'>One warrior, more or less, does not make an army.</String>
		<String _locID ='38521'>Wood? What can you do with that?</String>
		<String _locID ='38522'>My empire grows more quickly than ever!</String>
		<String _locID ='38523'>Ah ... riches.</String>
		<String _locID ='38524'>Food just seems to drop out of the trees for me.</String>
		<String _locID ='38525'>Even the natives want to join my side. I guess they sense who is likelier to win.</String>
		<String _locID ='38526'>It's nice to get wood without all that lumberjack labor.</String>
		<String _locID ='38527'>As I expected, the victory is mine.</String>
		<String _locID ='38528'>To the victor belong the spoils.</String>
		<String _locID ='38529'>What a disaster! You are a tough opponent.</String>
		<String _locID ='38530'>Ouch. Perhaps you could go easier on me next time?</String>
		<String _locID ='38531'>You have been practicing. Your rating has jumped up since last we met.</String>
		<String _locID ='38532'>You poor soul. I see your multiplayer score has dropped. Should I take it easy on you this time around?</String>
		<String _locID ='38533'>It seems like weeks since last we met.</String>
		<String _locID ='38534'>This same map?! Again?</String>
		<String _locID ='38535'>Couldn't you take the pressure? I see you've tilted the odds more in your favor this game.</String>
		<String _locID ='38536'>You are brave to face more enemies than your last game.</String>
		<String _locID ='38537'>The fight is not over yet. Your stupid timer does not mean we are tossing in the towel.</String>
		<String _locID ='38539'>All those trading posts! Which one shall I destroy first?</String>
		<String _locID ='38540'>Haha! Now you will have to start over again.</String>
		<String _locID ='38541'>You didn't need those particular natives, did you?</String>
		<String _locID ='38542'>Down with the usurper! I mean you, of course.</String>
		<String _locID ='38543'>Great Britain feels it necessary to inform you that your trading post is no more. (laughs)</String>
		<String _locID ='38545'>I got the first trade site! Victory is assured!</String>
		<String _locID ='38546'>Those walls are so decorative. I hope you don't think they'll be practical as well.</String>
		<String _locID ='38547'>I like the way your walls look. I'll be careful only to poke a few holes in them.</String>
		<String _locID ='38548'>You certainly are quick to claim the natives. Afraid I'd get there first?</String>
		<String _locID ='38549'>You already need a trading post? Mismanage something early on, did you?</String>
		<String _locID ='38550'>What did those hapless natives ever do to you?</String>
		<String _locID ='38551'>Aren't you supposed to be fighting soldiers, not mere trading sites?</String>
		<String _locID ='38552'>I wish you'd stop trespassing on my property. Look. Now you've broken it.</String>
		<String _locID ='38553'>Well... it was fun while it lasted.</String>
		<String _locID ='38554'>You have given me a higher difficulty rating. This time I should put up a real challenge for you.</String>
		<String _locID ='38555'>Even at this new, lower, difficulty rating, I trust I will be able to put up a good fight for you.</String>
		<String _locID ='38556'>Hear that? The clock is ticking now. Just a few short minutes and you lose!</String>
		<String _locID ='38557'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID ='38558'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID ='38559'>That treasure is now mine by right of armed conquest.</String>
		<String _locID ='38560'>How adorable. You have sent soldiers to try to invade my town.</String>
		<String _locID ='38561'>I can see your army wandering about aimlessly.</String>
		<String _locID ='38562'>I can see your explorer now.</String>
		<String _locID ='38563'>These are dark times. I regret the necessity of annihilating you.</String>
		<String _locID ='38564'>You can save your men's lives by giving up now.</String>
		<String _locID ='38565'>It seems I have the upper edge on you. How nice.</String>
		<String _locID ='38566'>I must say it is a pleasure to see your soldiers take to their heels.</String>
		<String _locID ='38567'>Look at the size of this fight. EVERYONE wants to get in on the action!</String>
		<String _locID ='38568'>Feeling standoffish? I notice the new walls around your base.</String>
		<String _locID ='38569'>Do you think they're going to try to raid us? I see your walls.</String>
		<String _locID ='38570'>Those false British are just about out of the door. Your troops plus my loyalists have shown them up.</String>
		<String _locID ='38571'>As we should have expected, the British are stout opponents. Luckily you have some British on your side as well.</String>
		<String _locID ='38572'>I have fought tougher Dutch than these before. These just seem to cave right in when we attack.</String>
		<String _locID ='38573'>It is exceedingly irritating that the Dutch are so stubborn.</String>
		<String _locID ='38574'>The Germans cannot stand up to my fine lobsterbacks.</String>
		<String _locID ='38575'>What can we do about the Germans?</String>
		<String _locID ='38578'>I believe the Portuguese have been put paid to.</String>
		<String _locID ='38579'>The Portuguese are a real problem. Do you have any suggestions for how to deal with them?</String>
		<String _locID ='38580'>Well at least the Spanish are practically down for the count.</String>
		<String _locID ='38581'>The Spanish are proving to be redoubtable foemen. I hope you can see the way to overcome their might.</String>
		<String _locID ='38582'>Emergency! The enemy is hitting me hard! </String>
		<String _locID ='38583'>Who knew the Dutch would prove so strong?</String>
		<String _locID ='38584'>We might lose, but the Dutch are as weak as we.</String>
		<String _locID ='38585'>The German army is old-fashioned and out of date. Let us destroy them before we ourselves are destroyed.</String>
		<String _locID ='38586'>I did what I could, but it was not enough to enable us to win.</String>
		<String _locID ='38587'>Your weaknesses have brought about my downfall.</String>
		<String _locID ='38589'>The Turks are the most vulnerable enemy we have. Let us see if they can be destroyed before we are.</String>
		<String _locID ='38590'>In past decades, Portugal had often proved a powerful ally to England. Sadly, it seems that Portugal is equally powerful as a foe.</String>
		<String _locID ='38591'>Even though we're the underdogs in this fight, I think we can at least take the Portuguese down with us.</String>
		<String _locID ='38592'>It certainly looks like the Spanish are going to have vengeance for our sinking their Armada back in 1588.</String>
		<String _locID ='38593'>Things look bad. But the Spanish house seems rather rotten, if you get my meaning. Let us kick in their doors! </String>
		<String _locID ='38594'>Curses! Now another of them has joined the fray. We need more troops to counter them! </String>
		<String _locID ='38595'>We kill them and kill them, and yet more keep coming. What can we do? </String>
		<String _locID ='38596'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID ='38597'>We  gathered our troops together here specifically in hopes that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID ='38598'>We make a good team, my friend. Let us march forward, arm in arm, to our certain triumph.</String>
		<String _locID ='38599'>All is well at this time. We must still be vigilant, but I believe the outcome of this war will be favorable.</String>
		<String _locID ='38600'>Well, the enemy is slipping behind. You have been of some assistance, at least.</String>
		<String _locID ='38601'>The foe is almost beaten. It is safe for you to start fighting now.</String>
		<String _locID ='38602'>I think this war has turned in our favor, thanks to you.</String>
		<String _locID ='38603'>Your strength has carried this alliance. I thank you from the bottom of my heart.</String>
		<String _locID ='38604'>You may have forgotten about me, but I have not forgotten about you.</String>
		<String _locID ='38605'>Thank you for the respite from combat. I can use this extra time to prepare for your defeat.</String>
		<String _locID ='38606'>Are you trying to hide? I see no signs of life.</String>
		<String _locID ='38607'>That's hardly cricket, is it? Teaming up against me?</String>
		<String _locID ='38608'>It takes two of you to defeat me? What kind of soldier are you, anyway?</String>
		<String _locID ='38609'>Now you see our true power. We fight as a team, my ally and I. You cannot stop us both! </String>
		<String _locID ='38610'>You thought you had me didn't you? Admit it. You didn't reckon on reinforcements! </String>
		<String _locID ='38611'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID ='38612'>We  gathered our troops here specifically in hope that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID ='38613'>Perhaps I can at least retrieve some dignity out of this debacle. Kind sir, will you accept my surrender?</String>
		<String _locID ='38614'>No more native allies for our enemy after this attack!</String>
		<String _locID ='38616'>Nothing I can do can save my town now. I am doomed. There is nothing but surrender left to me. Will you accept it?</String>
		<String _locID ='38617'>My explorer has been hurt. I don't suppose you could spare a soldier or two to help him back into action?</String>
		<String _locID ='38618'>You have failed. I have successfully retrieved my explorer.</String>
		<String _locID ='38619'>You could not hold my crafty explorer for long.</String>
		<String _locID ='38620'>My explorer is back with me and as good as new.</String>
		<String _locID ='38621'>Your native allies cannot save you.</String>
		<String _locID ='38622'>I didn't want that particular native town anyway.</String>
		<String _locID ='38623'>What do you think you are doing? Killing settlers violates all civilized laws of war.</String>
		<String _locID ='38624'>Stop chasing my settlers at once. You have fair warning.</String>
		<String _locID ='38625'>I warn you. Continue raiding my settlers and I shall respond in kind.</String>
		<String _locID ='38626'>I shall destroy the enemy trading post here.</String>
		<String _locID ='38627'>Your army may be massive, but my heart is pure, and my soldiers each fight with the strength of ten.</String>
		<String _locID ='38628'>You certainly have a lot of soldiers. I suspect this means you've skimped on equipping and training them.</String>
		<String _locID ='38629'>Hmm. Nice large army. Let's see how it holds up in battle.</String>
		<String _locID ='38630'>Your army doesn't seem quite large enough to  be a threat. I wonder what you plan to do with it.</String>
		<String _locID ='38631'>I see your force maneuvering in the wilderness. Perhaps it's worth my while to destroy it.</String>
		<String _locID ='38632'>I doubt you dare attack me with an army that size.</String>
		<String _locID ='38633'>You'd better pick up your toys and scurry home.</String>
		<String _locID ='38634'>What a tiny army! Is this a trick of some kind?</String>
		<String _locID ='38635'>I imagine the reason your army is so small is that you'd hoped in vain that it would escape notice.</String>
		<String _locID ='38636'>You are causing me serious discomfort.</String>
		<String _locID ='38637'>I want a base here. Soon it will teem with soldiers.</String>
		<String _locID ='38638'>Please ... have mercy! </String>
		<String _locID ='38639'>Can we discuss a temporary cease fire? Perhaps your troops could use a break from their labors.</String>
		<String _locID ='38640'>Your town is rather out on a limb, isn't it?</String>
		<String _locID ='38641'>Feeling standoffish I see - didn't want to be too near your smelly old neighbors?</String>
		<String _locID ='38642'>I can see your town now. My soldiers know where to head! </String>
		<String _locID ='38643'>Thank you for putting your town in such an obvious spot. It was easy to discover.</String>
		<String _locID ='38644'>You must be afraid of me - your towns are so near to one another.</String>
		<String _locID ='38645'>You built so very very near your ally. I wonder if it is some kind of strange plan, or just a mistake?</String>
		<String _locID ='38646'>Did you forget something? Like progressing in Age?</String>
		<String _locID ='38647'>You certainly are quick to jump up in Age. I suspect this indicates that your economy is lagging well behind mine.</String>
		<String _locID ='38648'>I am going to build a town here.</String>
		<String _locID ='38649'>What took you so long to reach Colonial?</String>
		<String _locID ='38650'>Still in the Enlightenment Age?! Haven't you discovered enough, yet?</String>
		<String _locID ='38651'>How impolite. That treasure was clearly intended for me.</String>
		<String _locID ='38652'>Off to a good beginning!</String>
		<String _locID ='38653'>You have scooped up so many treasures. What a fine fellow!</String>
		<String _locID ='38654'>I appreciate your letting me collect all the treasure, but I have enough. Really. You can get some now if you like.</String>
		<String _locID ='38655'>A fine treasure indeed. I can't imagine why you hadn't gathered it already.</String>
		<String _locID ='38656'>You have done a good job with your colony so far. But not good enough.</String>
		<String _locID ='38657'>Now that you are so far advanced in Age, your uniforms must seem fine indeed. But I doubt your fighting quality has improved.</String>
		<String _locID ='38658'>My next town center is to be at this location.</String>
		<String _locID ='38659'>I am impressed by your speed in advancing your colony. But not frightened.</String>
		<String _locID ='38660'>Your success in making discoveries may help console you when you have lost the war.</String>
		<String _locID ='38661'>I see you are wasting your time on penny-ante looting.</String>
		<String _locID ='38662'>A paltry treasure here or there makes no difference in the long run.</String>
		<String _locID ='38663'>You are so backward! What will your soldiers use to fight mine? Clubs? </String>
		<String _locID ='38664'>You are so nice, to choose to fight me while you are an Age inferior. How sweet.</String>
		<String _locID ='38665'>Yes, you have reached National Age first. I suppose I should congratulate you.</String>
		<String _locID ='38666'>So soon? I must marshal my forces.</String>
		<String _locID ='38667'>At last you have joined the rest of us in the National Age.</String>
		<String _locID ='38668'>You are Colonial at last? How quaint. We are all moving on to the next Age.</String>
		<String _locID ='38669'>Native warriors are brave and resourceful.</String>
		<String _locID ='38670'>Are you aware that it is possible to advance to the National Age? </String>
		<String _locID ='38671'>Still back in the Enlightenment Age?! How delightful.</String>
		<String _locID ='38672'>This wealth will go straight into my war chest.</String>
		<String _locID ='38673'>See how my explorer makes good use of his time? You can learn by my example.</String>
		<String _locID ='38674'>Every time I make such a lucrative discovery, it's one less find for you.</String>
		<String _locID ='38675'>That's pretty bold of you, coming that near to my base.</String>
		<String _locID ='38676'>What daring! Stealing a treasure from under my very nose!</String>
		<String _locID ='38677'>You made the first find?! Hmph. Beginner's luck.</String>
		<String _locID ='38678'>Don't you realize that these paltry treasures don't count in the long run?</String>
		<String _locID ='38679'>You are good at exploring the wilderness, but other skills will be needed once the fighting begins in earnest.</String>
		<String _locID ='38680'>The native tribes will be good to have at our side.</String>
		<String _locID ='38681'>You must have a lot of time on your hands, to waste it gathering treasures.</String>
		<String _locID ='38682'>Can't you find anything? Perhaps it's because my gallant explorer has already gathered up all the treasures.</String>
		<String _locID ='38683'>I really appreciate your leaving all the treasure-gathering to me. It's too kind.</String>
		<String _locID ='38684'>Heehee! I have stolen one of your treasures right from under your nose! </String>
		<String _locID ='38685'>Saving that treasure for later? Too late now!</String>
		<String _locID ='38686'>I feel bad about this, but I don't have enough resources to obey you.</String>
		<String _locID ='38687'>Sorry. I'm too poor to do that.</String>
		<String _locID ='38688'>I have not trained an army yet.</String>
		<String _locID ='38689'>Sorry, I don't have any troops.</String>
		<String _locID ='38690'>If I had a few more men, they would rush to your aid.</String>
		<String _locID ='38691'>Alas, we have all but lost. I regret I was not a more useful ally to you.</String>
		<String _locID ='38692'>In a minute it will all be over. Next time I will apply myself more effectively.</String>
		<String _locID ='38693'>(laughs) You fought magnificently. Victory will be ours in moments.</String>
		<String _locID ='38694'>Prepare to celebrate. In one minute we will have won.</String>
		<String _locID ='38695'>Your sovereign remedy for this battle is to field more artillery units!</String>
		<String _locID ='38696'>I suggest you construct additional artillery units.</String>
		<String _locID ='38697'>I recommend you bring more cavalry to bear in this battle at once.</String>
		<String _locID ='38698'>Cavalry, commander! You need more cavalry in that fight!</String>
		<String _locID ='38699'>Your forces in this battle need more infantry units.</String>
		<String _locID ='38700'>If you field more infantry for that battle you'll fare better.</String>
		<String _locID ='38701'>He who defends everything defends nothing. I strongly suggest retreat.</String>
		<String _locID ='38702'>Unless you want to lose every soldier in that army, I recommend you retreat now.</String>
		<String _locID ='38703'>The clash of several armies shatters the lands. Guard against a decisive blow!</String>
		<String _locID ='38704'>Troops from several armies fight here. We must coordinate our efforts to wrench victory from this chaos.</String>
		<String _locID ='38705'>To defeat you I applied one of my most fundamental principles: I attacked briskly and with good order, always endeavoring to gain ground.</String>
		<String _locID ='38706'>It has been my military tradition to win. Yours is shaping up to be defeated.</String>
		<String _locID ='38707'>The outcome of that battle has left me speechless. However, the outcome of the war will speak of my victory.</String>
		<String _locID ='38708'>That battle was not one I care to have the history books learn about.</String>
		<String _locID ='38709'>My bold attitude alone would have been enough to win that battle.</String>
		<String _locID ='38710'>I presume you foresaw the outcome of that battle as plainly as I did: victory.</String>
		<String _locID ='38711'>I am pleased with the outcome of that fight after all.</String>
		<String _locID ='38712'>In the battle at hand our enemy shall feel the imposition of my heel upon his face.</String>
		<String _locID ='38713'>My reputation alone would be enough to rout their army in this fight.</String>
		<String _locID ='38714'>Your arrival was timely; the battle is turning in our favor.</String>
		<String _locID ='38715'>I have to admit I am very glad you have arrived.</String>
		<String _locID ='38716'>Alert, my ally -- an additional opponent has joined the fray and our prospects for victory here fade quickly!</String>
		<String _locID ='38717'>The battle is going against us.</String>
		<String _locID ='38718'>This will be a bitter conflict; the enemy's numbers have increased.</String>
		<String _locID ='38719'>We now face another foe as well.</String>
		<String _locID ='38720'>Of course.</String>
		<String _locID ='38721'>Yes, your request is exactly what I would have suggested.</String>
		<String _locID ='38722'>Not an issue. I'll comply.</String>
		<String _locID ='38723'>Yes.</String>
		<String _locID ='38724'>Construction of artillery to commence.</String>
		<String _locID ='38725'>Request to train artillery acknowledged. Will do.</String>
		<String _locID ='38726'>Yes. Artillery lends dignity to what might otherwise be a vulgar brawl.</String>
		<String _locID ='38727'>Agree. Great guns are the most respectable argument.</String>
		<String _locID ='38728'>Artillery units and cavalry support shall be provided.</String>
		<String _locID ='38729'>Artillery units are an outstanding option. I'll train cavalry units as well.</String>
		<String _locID ='38730'>Agreed. Artillery and infantry support troops shall be provided.</String>
		<String _locID ='38731'>Yes, artillery and infantry units on their way.</String>
		<String _locID ='38732'>At once. You need additional cavalry and I will supply them.</String>
		<String _locID ='38733'>Cavalry units shall be trained and fielded at once.</String>
		<String _locID ='38734'>Cavalry units shall be provided along with some artillery.</String>
		<String _locID ='38735'>I shall create some cavalry and artillery. Use them wisely.</String>
		<String _locID ='38736'>Without essential cavalry and footsoldiers an army is nothing. I will provide both for you as requested.</String>
		<String _locID ='38737'>My infantry and cavalry units are on their way.</String>
		<String _locID ='38738'>I agree with your recommendation. Infantry presence on the battlefield will be increased.</String>
		<String _locID ='38739'>Yes, I'll recruit more infantry units.</String>
		<String _locID ='38740'>Strategically sound. I can agree to train more infantry and a few artillery units as well.</String>
		<String _locID ='38741'>I will. Infantry and supporting artillery are vital elements in a conquering army.</String>
		<String _locID ='38742'>I concur. Infantry and cavalry shall be added to my army.</String>
		<String _locID ='38743'>Well-trained footsoldiers and elite cavalry units will be fielded.</String>
		<String _locID ='38744'>Without supplies, no army is brave. I will not leave my troops cowering so I must deny your request for resources.</String>
		<String _locID ='38745'>I cannot comply at the moment.</String>
		<String _locID ='38746'>I cannot spare the resources.</String>
		<String _locID ='38747'>I can spare advice, but not resources.</String>
		<String _locID ='38748'>To that request I cannot concur.</String>
		<String _locID ='38749'>I cannot comply.</String>
		<String _locID ='38750'>No. My priorities are elsewhere at the moment.</String>
		<String _locID ='38751'>There is no way I can do that at this time.</String>
		<String _locID ='38752'>There will be no push of bayonets from me -- I have no army.</String>
		<String _locID ='38753'>My empire has no army at the moment.</String>
		<String _locID ='38754'>As soon as I have trained sufficient forces I can assist you. At present I have none.</String>
		<String _locID ='38755'>My soldiers are not ready to enter battle.</String>
		<String _locID ='38756'>That request is beyond even me. No.</String>
		<String _locID ='38757'>I am afraid that is not something I can do.</String>
		<String _locID ='38758'>That won't be possible.</String>
		<String _locID ='38759'>I have determined that is impossible.</String>
		<String _locID ='38760'>My army is of insufficient size to comply.</String>
		<String _locID ='38761'>Write to me again after I have actually assembled an army.</String>
		<String _locID ='38762'>Our enemy has destroyed one of our trading posts, but this war is far from over.</String>
		<String _locID ='38763'>We almost conquered them unconventionally. We'll just have to do it the ordinary way this time.</String>
		<String _locID ='38764'>For a moment there it looked like we might defeat them that way.</String>
		<String _locID ='38765'>Our enemy managed to stop our monopoly. We'll just have to conquer them another way.</String>
		<String _locID ='38766'>Our British opponent is nearly routed. Perhaps they will be able to construct a raft from broken muskets on which to sail home to their frail island.</String>
		<String _locID ='38767'>It looks like we've taken the pluck out of plucky little Britain.</String>
		<String _locID ='38768'>The British era of conquest and colonization is over.</String>
		<String _locID ='38769'>Although the British have all but lost this battle, at least they have their soggy little rock to swim home to.</String>
		<String _locID ='38770'>Our Dutch foe is about to fall. They will soon be forced to return in shame to the lagoon they call a country.</String>
		<String _locID ='38771'>Plainly the Dutch are about to collapse under our onslaught. All they will have left to be proud of are their wooden shoes.</String>
		<String _locID ='38772'>If the Dutch had spent less time doting over their tulips and more time training their soldiers, they might have had a chance.</String>
		<String _locID ='38773'>The Dutch really should focus on building windmills. Clearly they know very little about warfare.</String>
		<String _locID ='38774'>It is all but over for the French.</String>
		<String _locID ='38775'>The French may have been fearsome at one time, but after this battle I'd suggest they just stay in the kitchen.</String>
		<String _locID ='38776'>The French used to be dangerous. At this point I'd only call them frightful.</String>
		<String _locID ='38777'>Some dominating military power the French have turned out to be. Their croissants would probably put up more of a fight.</String>
		<String _locID ='38778'>Our German opponent has all but lost.</String>
		<String _locID ='38779'>Our German foe has nearly been defeated. They should hang their heads in shame.</String>
		<String _locID ='38780'>Since I was not leading their armies, it doesn't surprise me to see our German enemy is nearly defeated.</String>
		<String _locID ='38781'>The Ottoman foe is almost defeated.</String>
		<String _locID ='38782'>The Ottomans are almost destroyed. I hope they have some camels left to ride home on.</String>
		<String _locID ='38783'>It looks like the Ottomans have run out of tricks. I wonder if they will try to sell some of their cannon at a yard sale?</String>
		<String _locID ='38784'>The Ottomans have just about run out of gunpowder. And everything else.</String>
		<String _locID ='38785'>Our Portuguese opponent has almost fallen.</String>
		<String _locID ='38786'>The Portuguese have been nearly beaten.</String>
		<String _locID ='38787'>It looks like the Portuguese have just about had it. They should probably just stick with fishing.</String>
		<String _locID ='38788'>Our armies have just about rolled our Portuguese foe.</String>
		<String _locID ='38789'>The Russians were worthy opponents, but they have all but lost this war.</String>
		<String _locID ='38790'>I thought we would never see an end to the Russian soldiers, but that well has just about dried up now.</String>
		<String _locID ='38791'>The Russians kept on coming, but now they are just doing a lot of dying.</String>
		<String _locID ='38792'>You would think that with a motherland the size of Russia's that they could maintain a serious attack, but it looks like they are close to defeat.</String>
		<String _locID ='38793'>The Spanish are about to concede defeat, I would wager.</String>
		<String _locID ='38794'>It looks like the Spanish have had it with fighting.</String>
		<String _locID ='38795'>The Spanish are good at fighting bulls, but it looks like they have some things to learn about fighting men.</String>
		<String _locID ='38796'>The Spanish were worthy foes, but we've pounded the fight out of them.</String>
		<String _locID ='38797'>I never underestimate a foe, but I am surprised at the tenacity of our British opponent.</String>
		<String _locID ='38798'>The British are putting up a remarkable fight, even if they do live on a wet rock in the middle of the sea.</String>
		<String _locID ='38799'>I don't know how the British can be fighting so well. Didn't anyone tell them they were not allowed off their little island?</String>
		<String _locID ='38800'>The Dutch always surprise me. A land of flowers and windmills, yet they challenge even such as I.</String>
		<String _locID ='38801'>Don't the Dutch have anything better to do than fight in the New World? Although, I must say they are doing it very well.</String>
		<String _locID ='38802'>Our French enemy is showing exceptional resolve in this conflict.</String>
		<String _locID ='38803'>Whoever is commanding the French knows what he or she is doing.</String>
		<String _locID ='38804'>The French are fighting as fiercely as my own troops. We must be wary of him.</String>
		<String _locID ='38805'>I do not want to believe it, but I must accept the fact: the French are a potent force in this conflict.</String>
		<String _locID ='38806'>The Germans are never to be trifled with, but this opponent is exceptional.</String>
		<String _locID ='38807'>The enemy Germans are fighting like they were commanded by me. I don't like it.</String>
		<String _locID ='38808'>If we do not defeat the Ottomans quickly we may find them knocking at our own doors.</String>
		<String _locID ='38809'>Our Ottoman foe is potent. We'll have to deal with him very carefully.</String>
		<String _locID ='38810'>Our Portuguese opponent is mighty. We'll have to apply all of my strategic brilliance to defeat them.</String>
		<String _locID ='38811'>We cannot underestimate the Portuguese. At least, we had better not.</String>
		<String _locID ='38812'>Where the Portuguese are concerned I do not feel so bold. They are worthy foes.</String>
		<String _locID ='38813'>The Russians are fighting with a ferocity I might not have expected from them. They are truly dangerous.</String>
		<String _locID ='38814'>Whoever is leading the Russians is impressing even me. We must be careful.</String>
		<String _locID ='38815'>We must not underestimate our Spanish opponent -- they are demonstrating great resolve.</String>
		<String _locID ='38816'>The Spanish are strong; we must handle them carefully.</String>
		<String _locID ='38817'>Although I never doubt our eventual victory, I can see that the Spanish are not going to take our conquest lying down.</String>
		<String _locID ='38818'>The Spanish seem to have a military answer for every action we take. This may not be as easy as I thought.</String>
		<String _locID ='38819'>You have advanced long before I have chosen to, but do not fire until you see the whites of their eyes!</String>
		<String _locID ='38820'>You are wise to advance your colony. Use the new technologies it affords you to decimate our foes.</String>
		<String _locID ='38821'>You are ahead of me, my ally. I will endeavor to catch up.</String>
		<String _locID ='38822'>Observe; they have captured the cooperation of some natives.</String>
		<String _locID ='38823'>They have built a trading post at a native village. Let us make it a point to destroy it as soon as possible.</String>
		<String _locID ='38824'>I admire unusual strategies, but I am at a loss to know what strategy delaying your Age advancement could belong to.</String>
		<String _locID ='38825'>You are still in the Enlightenment Age. Surely you will want an army when our enemy comes to visit?</String>
		<String _locID ='38826'>It is difficult to defend one's town while in the Enlightenment Age. Perhaps it is time to advance.</String>
		<String _locID ='38827'>To do that which your enemy least expects is brilliant, but I don't know if choosing not to advance to the next Age would fall under that category.</String>
		<String _locID ='38828'>I suggest you follow my lead and advance to the next Age as soon as possible.</String>
		<String _locID ='38829'>Exploring the New World is fine, but if you do not advance to the next Age soon, you may find your explorer fighting the enemy single-handed.</String>
		<String _locID ='38830'>Remarkable work. Continue to use your resources as wisely as I do, and we shall be assured victory.</String>
		<String _locID ='38831'>Excellent. You have reached the National Age quickly.</String>
		<String _locID ='38832'>Your advancement to the next Age is an inspiration to my men.</String>
		<String _locID ='38833'>Although I advanced an Age before you, I expect your assistance in this war may still contribute to our eventual victory.</String>
		<String _locID ='38834'>Do not be discouraged by your slow progress to the National Age. Not everyone is Frederick the Great.</String>
		<String _locID ='38835'>Even though you have reached the National Age last, you may still fight by my side.</String>
		<String _locID ='38836'>To express my gratitude for rescuing our explorer I shall have a new sapling planted in the Black Forest.</String>
		<String _locID ='38837'>My troops have destroyed a trading post. We are no longer threatened by defeat in that manner.</String>
		<String _locID ='38838'>The natives in this realm have been freed by my decisive action.</String>
		<String _locID ='38839'>This opponent has lost a town to my army. Unfortunate for him, but only to be expected.</String>
		<String _locID ='38840'>Not surprisingly, I have destroyed another enemy building. In this case, on a trade site.</String>
		<String _locID ='38841'>I tried to free those natives but was waylaid.</String>
		<String _locID ='38842'>The enemy town was not razed by my forces. I may need a new stratagem.</String>
		<String _locID ='38843'>I regret to inform you that my assault on that trading post failed.</String>
		<String _locID ='38844'>My explorer is down and therefore cannot gather treasures. We may have to increase our efforts in other areas until he is rescued.</String>
		<String _locID ='38845'>The New World holds a variety of dangers. My explorer has fallen even though off the battlefield.</String>
		<String _locID ='38846'>In the face of this storm, I believe we have met our match.</String>
		<String _locID ='38847'>Request military assistance here immediately.</String>
		<String _locID ='38848'>Alert, my ally! Enemy forces are at my gates.</String>
		<String _locID ='38849'>Bayonets are at our throats! I need assistance in my town now!</String>
		<String _locID ='38850'>Request to bring your army to the aid of my town at once!</String>
		<String _locID ='38851'>Your presence lends a dignity to our alliance.</String>
		<String _locID ='38852'>It shall be an honor to fight by your side.</String>
		<String _locID ='38853'>Together we shall present a terrifying sight to our enemy's gaze.</String>
		<String _locID ='38854'>For this alliance I predict only victory and glory.</String>
		<String _locID ='38855'>Our alliance in this conflict will clearly result in the destruction of our foes.</String>
		<String _locID ='38856'>Together we will present a storm of destruction for our enemies.</String>
		<String _locID ='38857'>Ah, the challenge is increasing. It approaches a level worthy of my genius.</String>
		<String _locID ='38858'>The challenge has been reduced. One hemisphere of my superior brain can take a vacation and we will still be triumphant.</String>
		<String _locID ='38859'>As a foe you earned my respect. I trust you will display similar talent as my ally.</String>
		<String _locID ='38860'>You showed exceptional promise in our last battle. Together our combined brilliance will vanquish any enemy.</String>
		<String _locID ='38861'>Although you had little hope of defeating me in our prior encounter, as an ally you now have an opportunity to observe my genius directly.</String>
		<String _locID ='38862'>This time, remember this if nothing else: He who defends everything defends nothing.</String>
		<String _locID ='38863'>I see fate has thrown us again into the same territory of the New World.</String>
		<String _locID ='38864'>Perhaps this time we should make this agreement: you are to request what you please, and I am to do what I please.</String>
		<String _locID ='38865'>As in our previous victory, no matter the outcome, I will continue to think, live, and die as a king.</String>
		<String _locID ='38866'>I elected to ransom my explorer.</String>
		<String _locID ='38867'>Not surprisingly, the enemy was unable to stop me from rescuing my explorer.</String>
		<String _locID ='38868'>I have gained visibility to an enemy base. Can you comprehend that there is no army defending it?</String>
		<String _locID ='38869'>One of our enemy's bases has no barracks.</String>
		<String _locID ='38870'>Be informed that an enemy town is devoid of a stable.</String>
		<String _locID ='38871'>I expect this coin to be used prudently.</String>
		<String _locID ='38872'>Take this food and make sure each soldier gets some.</String>
		<String _locID ='38873'>Some of this wood comes from the Black Forest, but all of it is useful to our cause.</String>
		<String _locID ='38874'>I've given the order to attack here.</String>
		<String _locID ='38875'>Our enemy's economy is a weak point, so I intend to raid settlers now.</String>
		<String _locID ='38876'>I have issued the command to attack the main town immediately.</String>
		<String _locID ='38877'>These natives will be grateful to ally with us after I free them from our enemies.</String>
		<String _locID ='38878'>My forces are on their way to attack this trading post.</String>
		<String _locID ='38879'>Continue your assault; I have sent troops to assist you against the trading post.</String>
		<String _locID ='38880'>This is an strategic place for a military base. I shall build one.</String>
		<String _locID ='38881'>A town center will be constructed here by my settlers.</String>
		<String _locID ='38882'>Note that I am pursing the construction of a trading post at this native village.</String>
		<String _locID ='38883'>I know of a trading site that would be improved with a German flag over it.</String>
		<String _locID ='38884'>A regiment of my forces have been assigned to defend this building.</String>
		<String _locID ='38885'>Some of my forces will protect this location.</String>
		<String _locID ='38886'>These natives and their village are under my protection.</String>
		<String _locID ='38887'>It would be foolish to let this town fall, so I will not allow it.</String>
		<String _locID ='38888'>I refuse to relinquish this trading post to the enemy.</String>
		<String _locID ='38889'>Expect coin to flow steadily from my coffers into yours.</String>
		<String _locID ='38890'>I will continue to send you food, and also sauerkraut.</String>
		<String _locID ='38891'>I will send a steady supply of food to you.</String>
		<String _locID ='38892'>Expect food to continue arriving from me.</String>
		<String _locID ='38893'>You need food to keep fighting, so I will keep sending it.</String>
		<String _locID ='38894'>Here is some wood. Expect continual shipments of more from me.</String>
		<String _locID ='38895'>My troops are on their way.</String>
		<String _locID ='38896'>Do not mistake my recent lack of correspondence as a lack of resolve to decimate our opponent!</String>
		<String _locID ='38897'>Please tribute me coin for an immediate need I have.</String>
		<String _locID ='38898'>Request that you tribute me food.</String>
		<String _locID ='38899'>I have a request that you tribute me wood.</String>
		<String _locID ='38900'>Your contribution to that assault was bold, and greatly appreciated.</String>
		<String _locID ='38901'>Thank you for the coin.</String>
		<String _locID ='38902'>I thank you for your tribute of food.</String>
		<String _locID ='38903'>My base may have been badly damaged if you had not come to my defense.</String>
		<String _locID ='38904'>The resources you tributed to my empire are greatly appreciated.</String>
		<String _locID ='38905'>The wood you sent me will be well used, thank you.</String>
		<String _locID ='38906'>What a mighty foe the British have proven to be.</String>
		<String _locID ='38907'>The Dutch are overpowering us.</String>
		<String _locID ='38908'>The might of the French cannot be denied here.</String>
		<String _locID ='38909'>Whatever the Ottomans are doing, they are doing it well enough to hand us our hats.</String>
		<String _locID ='38910'>I do not know if we will be able to stand up to the Ottoman advance.</String>
		<String _locID ='38911'>The Portuguese have proven powerful adversaries. Things are looking dark for us.</String>
		<String _locID ='38912'>The Russians have been powerful foes in this battle. I fear perhaps too powerful.</String>
		<String _locID ='38913'>What have the Spanish done to become so mighty? I doubt we will be able to stop them.</String>
		<String _locID ='38914'>Consider this: we are losing, but among our opponents, the weakest is the British.</String>
		<String _locID ='38915'>I perceive we may lose if we don't counter-attack soon. I suggest the Dutch, who are clearly weaker.</String>
		<String _locID ='38916'>Although we fade, we must strike at their weakness, the French.</String>
		<String _locID ='38917'>As I am not leading them, our weakest foe is German. I suggest we strike at them before we are defeated ourselves.</String>
		<String _locID ='38918'>The war is going in their favor. Shall we strike their weakness, the Portuguese?</String>
		<String _locID ='38919'>If we don't attack the Russians soon we may be defeated.</String>
		<String _locID ='38920'>I will not yield defeat willingly, but if we do not attack the Spanish soon I may be forced to.</String>
		<String _locID ='38921'>You are a superb strategician. In this rare case, perhaps even better than I.</String>
		<String _locID ='38922'>I regret not having shared more of my superior capabilities with you during this battle. If I had, we might not be losing.</String>
		<String _locID ='38923'>Continue to thrust forward! Great guns are the most respectable argument of the rights of kings.</String>
		<String _locID ='38924'>Your great army and my superior intellect shall together vanquish our foes.</String>
		<String _locID ='38925'>As an ally you have been useful in my conquering of the enemy.</String>
		<String _locID ='38926'>Things are not looking good for us, I fear.</String>
		<String _locID ='38927'>It does not take a military genius to see we've lost.</String>
		<String _locID ='38928'>There is no point in continuing this conflict; we have lost!</String>
		<String _locID ='38929'>Quickly, choose a trading post to attack and we will strike it together!</String>
		<String _locID ='38930'>The enemy has allied with some natives. A laughable plan at best.</String>
		<String _locID ='38931'>The enemy has overextended his position by claiming a trade site too early.</String>
		<String _locID ='38932'>The enemy has more native allies than we do. We should move to change that.</String>
		<String _locID ='38933'>Our foe seeks trade strength. Our military strength has a reply for that.</String>
		<String _locID ='38934'>Your alliance with the natives in this New World was bold. I like that.</String>
		<String _locID ='38935'>The trade route you are exploiting should serve us well, both in battle and after we claim victory!</String>
		<String _locID ='38936'>Impressive. You understand that even small advances can help in our quest for victory.</String>
		<String _locID ='38937'>A first small step toward triumph.</String>
		<String _locID ='38938'>You are wise to add to your supplies any way you can.</String>
		<String _locID ='38939'>Another small boost to your coffers.</String>
		<String _locID ='38940'>Soldiers cannot eat their boots. At least not usually.</String>
		<String _locID ='38941'>Although you have collected more treasures than I have, my base has expanded boldly.</String>
		<String _locID ='38942'>You have proven yourself a collector. Hopefully next, a warrior.</String>
		<String _locID ='38943'>Where is the gain to our alliance, your collecting treasures so close to my town?</String>
		<String _locID ='38944'>The treasures near my base should be left for my explorer.</String>
		<String _locID ='38945'>The native warriors you have befriended will give us an edge.</String>
		<String _locID ='38946'>Each settler you have working for you is an advantage our foes will rue.</String>
		<String _locID ='38947'>More wood for you means less wood for them.</String>
		<String _locID ='38948'>Excellent move. We now have more native allies than our foe.</String>
		<String _locID ='38949'>We move that much closer to controlling all trade in this area.</String>
		<String _locID ='38950'>Be certain you incorporate your walls into an overall strategy of offense.</String>
		<String _locID ='38951'>You will note I have allied with a native village in the New World. Another brilliant maneuver.</String>
		<String _locID ='38952'>My decisive action in claiming a trade site will help us achieve victory.</String>
		<String _locID ='38953'>A treasure has been claimed and secured by me.</String>
		<String _locID ='38954'>The New World has yielded coin for my coffers.</String>
		<String _locID ='38955'>It may not be sauerkraut, but it will help fill my soldier's bellies.</String>
		<String _locID ='38956'>As the superior strategician, you'll appreciate that any treasure I gain helps us both.</String>
		<String _locID ='38957'>You are not exploiting the advantages of the New World effectively; gather more treasures.</String>
		<String _locID ='38958'>Native warriors are welcome additions to my army.</String>
		<String _locID ='38959'>Another settler has elected to serve under the German flag.</String>
		<String _locID ='38960'>I can use wood. Even wood will have a small role to play in our eventual win.</String>
		<String _locID ='38961'>Thanks to my efforts, we have another native ally.</String>
		<String _locID ='38962'>I have claimed a trading site. I encourage you to increase your own contribution to our alliance.</String>
		<String _locID ='38963'>I am constructing walls to shelter my economy while my military expands.</String>
		<String _locID ='38964'>Our bold strategy may yet pay off; we now hold four of a kind.</String>
		<String _locID ='38965'>Do not let your reduced rating discourage you. After all, a crown is merely a hat that lets the rain in.</String>
		<String _locID ='38966'>Your increased rating indicates you are one to let your actions speak for you.</String>
		<String _locID ='38967'>At the rate you are gaining experience, the day may come in which I ask you for military advice myself.</String>
		<String _locID ='38968'>I admire opposition that has conviction, but in less than one minute I will be the one convinced.</String>
		<String _locID ='38969'>I observe that in one minute I will lose this battle. You have my respect.</String>
		<String _locID ='38970'>It will all be over very soon, and I am forced to admit your superiority in this battle.</String>
		<String _locID ='38971'>Every warrior must accept defeat eventually, at least every warrior I meet.</String>
		<String _locID ='38972'>You should deem it an honor to have been defeated by me.</String>
		<String _locID ='38973'>In one minute your cause will be utterly defeated.</String>
		<String _locID ='38974'>Several opponents engage at once here, but my soldiers are doubtlessly the best trained.</String>
		<String _locID ='38975'>There are soldiers from several armies fighting here. Another glorious fray.</String>
		<String _locID ='38976'>I'll begin by taking. Scholars later shall demonstrate my perfect right to have done so.</String>
		<String _locID ='38977'>As we face off before battle, I can only say I am grateful I am not you.</String>
		<String _locID ='38978'>I am called Frederick the Great. Can there be any question as to the outcome of this battle?</String>
		<String _locID ='38979'>The battle has only just engaged but already your only reasonable options are retreat or surrender.</String>
		<String _locID ='38980'>My forces are dominant and my strategy superior; how can you defeat me?</String>
		<String _locID ='38981'>Great guns, and the timely arrival of an ally, are the most respectable arguments of the rights of kings.</String>
		<String _locID ='38982'>The battle is turning in my favor.</String>
		<String _locID ='38983'>My ally has arrived! Together we shall decimate your forces.</String>
		<String _locID ='38984'>Beware, my foe! My battalions are strengthened by my ally!</String>
		<String _locID ='38985'>Your ally saved you in this battle.</String>
		<String _locID ='38986'>I curse your luck. If not for your ally's arrival I would have smashed your army in this battle!</String>
		<String _locID ='38987'>This battle is slipping from my grasp!</String>
		<String _locID ='38988'>It is only because your ally has arrived in time with reinforcements that you are winning this fight.</String>
		<String _locID ='38989'>Your skill in advancing is plain. How you will use that to your advantage is not, likely not even to you.</String>
		<String _locID ='38990'>I see you have advanced to the next Age. It's a pity you can't advance your military talents as easily.</String>
		<String _locID ='38991'>You have squandered your resources advancing to the next Age so quickly, nothing more.</String>
		<String _locID ='38992'>It is not that your have beat me in reaching a higher Age, it is that I have displayed superior patience.</String>
		<String _locID ='38993'>Your decision to gain native allies was wise. How you will utilize them will no doubt be foolish.</String>
		<String _locID ='38994'>Losing that trading post was a setback, but no more.</String>
		<String _locID ='38995'>An effective commander utilizes all of the resources available to him. I assure you that that town center was only a small element of my arsenal.</String>
		<String _locID ='38996'>I suppose you think the loss of my town center will affect my military machine, but I assure you it will not.</String>
		<String _locID ='38997'>A town center may be the heart of a leader's base, but a wise commander ... well, I suppose losing it stinks however I cut it.</String>
		<String _locID ='38998'>Curse it -- my town center was the only decent source of bratwurst in the whole New World!</String>
		<String _locID ='38999'>That town center was essential to the gestalt of my base.</String>
		<String _locID ='39000'>You fool; the finest biergarten and lager on this whole continent were inside that town center!</String>
		<String _locID ='39001'>Flattening my town center has filled me with angst.</String>
		<String _locID ='39002'>The destruction of that trading post has served only to focus my attention on wiping your empire from the New World.</String>
		<String _locID ='39003'>A kindergartener could have seen that attack coming.</String>
		<String _locID ='39004'>Do you think destroying that trade site will lead to your victory? You probably also claim to see poltergeists.</String>
		<String _locID ='39005'>You are like a lammergeier, a cowardly vulture attacking my trade sites when I am not prepared to defend them.</String>
		<String _locID ='39006'>Are you waiting until I arrive with the army of the apocalypse before advancing to the National Age?</String>
		<String _locID ='39007'>Do you plan to advance to the National Age after your kaffeeklatsch? </String>
		<String _locID ='39008'>Apparently Oktoberfest will come and go before you reach the National Age.</String>
		<String _locID ='39009'>My schnauzer could dog paddle to the New World faster than you advance through the Ages.</String>
		<String _locID ='39010'>Your empire is advancing so slowly you might have more luck if you sent settlers to the front lines with rakes.</String>
		<String _locID ='39011'>You are taking so long to advance, perhaps you should just pack your whole town up in a wagon and send it back to the old world.</String>
		<String _locID ='39012'>It does not take an ubermensch to take an empire to the National Age!</String>
		<String _locID ='39013'>Among all combatants, you have reached the National Age first. Surely you do not expect that move alone to save you.</String>
		<String _locID ='39014'>Your quick advancement to the National Age fills me with weltschmerz.</String>
		<String _locID ='39015'>If your strategy is to advance your empire as slowly as possible so as to weaken us with laughter, you are succeeding.</String>
		<String _locID ='39016'>Is your empire hitched to a slug?</String>
		<String _locID ='39017'>Your slow rise to the second Age indicates you have little wille zur macht.</String>
		<String _locID ='39018'>I see you have finally joined the rest of us in the National Age.</String>
		<String _locID ='39019'>You are rather separated from your allies. Perhaps you better begin shouting for help now.</String>
		<String _locID ='39020'>Do you expect the poor placement of your town center to allow you more time to practice your harpsichord?</String>
		<String _locID ='39021'>It is helpful that your towns are closely packed. We will raze them all as one.</String>
		<String _locID ='39022'>Your towns are huddled together like frightened rabbits in a pen.</String>
		<String _locID ='39023'>I have destroyed a trading post and ended your attempt at an unusual victory.</String>
		<String _locID ='39024'>I enjoyed destroying that trading post even more than usual.</String>
		<String _locID ='39025'>That stops your rather pathetic effort to snatch victory from the approaching jaws of defeat.</String>
		<String _locID ='39026'>That trading post should not have been built on my continent anyway.</String>
		<String _locID ='39027'>Believe me, the natives will be much happier allying with my empire than yours.</String>
		<String _locID ='39028'>I hope you weren't going to use that town center.</String>
		<String _locID ='39029'>Don't feel too bad. Where your town center stood I plan to construct a nice strudel stand.</String>
		<String _locID ='39030'>Your town center put up as mighty a fight as a she-dachshund.</String>
		<String _locID ='39031'>I have crushed your town center just as I planned.</String>
		<String _locID ='39032'>Your town center has fallen and the rest of your base will soon follow it.</String>
		<String _locID ='39033'>With your town center destroyed I imagine you now feel a great wanderlust.</String>
		<String _locID ='39034'>I'm sorry I destroyed your town center. Well, no, not really.</String>
		<String _locID ='39035'>Perhaps you can build another town center. I could use some more practice destroying them.</String>
		<String _locID ='39036'>I removed the trading post you had carelessly built on my trading route.</String>
		<String _locID ='39037'>That trading post was obstructing my plans to conquer the New World.</String>
		<String _locID ='39038'>You didn't really need that trading post.</String>
		<String _locID ='39039'>Why did you build a trading post in the middle of my empire anyway?</String>
		<String _locID ='39040'>I tire of inept opposition. Bring your best or just have your resignation delivered now.</String>
		<String _locID ='39041'>Greetings. Prepare to be destroyed.</String>
		<String _locID ='39042'>I am Frederick the Great. I cannot imagine why you dare to challenge me.</String>
		<String _locID ='39043'>This New World looks like it will make a good new Germany, don't you think?</String>
		<String _locID ='39044'>I can only hope you will not collapse before my assault as easily as my last foe.</String>
		<String _locID ='39045'>Note to my opponent: this land belongs to me.</String>
		<String _locID ='39046'>Welcome to the New World. My New World.</String>
		<String _locID ='39047'>I am not interested in fighting. Only in winning.</String>
		<String _locID ='39048'>I toyed with war in the prior conflict. Now I will bring my full powers to bear.</String>
		<String _locID ='39049'>I am glad to see you expect a greater challenge this time. I assure you I will bring one.</String>
		<String _locID ='39050'>It is good that you seek a great challenge. I have yet to find even a mild one.</String>
		<String _locID ='39051'>I grasp that you want more of a challenge. Too bad you will not also be grasping victory.</String>
		<String _locID ='39052'>I will give my brilliance a vacation. You will face only ordinary genius this time.</String>
		<String _locID ='39053'>I see you seek a less overwhelming match. I hope you won't mind if I eat some bratwurst while we do battle.</String>
		<String _locID ='39054'>I cannot fault you for seeking to reduce the challenge, considering your opponent is me.</String>
		<String _locID ='39055'>This battle should be a little easier to deal with. I'll tie one army behind my back.</String>
		<String _locID ='39056'>We do battle in the same region of the New World as our prior conflict.</String>
		<String _locID ='39057'>The odds are less stacked against you this time. I'll try not to punish you too severely.</String>
		<String _locID ='39058'>Although the odds are stacked in my favor do not expect mercy from Frederick the Great.</String>
		<String _locID ='39059'>I am surprised you think you can defend against both me and an ally. I look forward to proving you very wrong.</String>
		<String _locID ='39060'>These odds are more like it. I'm going to enjoy paving over your town with my empire.</String>
		<String _locID ='39061'>These odds seem a bit extreme in my favor. No matter, I will show you again how war is fought.</String>
		<String _locID ='39062'>Odds are stacked against you. If this is the way you prefer to be destroyed, fine by me.</String>
		<String _locID ='39063'>You were careless. I rescued my explorer out from beneath your nose.</String>
		<String _locID ='39064'>My explorer has been rescued and tells me you are ripe to conquer.</String>
		<String _locID ='39065'>Your explorer has been spotted by my forces. Why don't you just hide him behind your town center.</String>
		<String _locID ='39066'>There is your first army. It is more pathetic than I expected.</String>
		<String _locID ='39067'>It doesn't surprise me that your soldiers appear to be lost.</String>
		<String _locID ='39068'>You may wish to round up your small wandering army before I do it for you.</String>
		<String _locID ='39069'>I see that squad of soldiers scouting for my base. I will write off a snippy letter to Voltaire if you persist.</String>
		<String _locID ='39070'>Take it from a true military genius: you should have brought a real army.</String>
		<String _locID ='39071'>Are your soldiers wandering near my town center because they like bratwurst? I can't imagine any other reason they would.</String>
		<String _locID ='39072'>Although I understand your wanting to avoid my soldiers, you embarrass yourself attacking my civilians.</String>
		<String _locID ='39073'>Stop attacking my settlers.</String>
		<String _locID ='39074'>Don't make my settlers mad. You won't like them when they're mad.</String>
		<String _locID ='39075'>Somehow you've managed to mistake my settlers for my army. Kindly back off until my actual soldiers arrive.</String>
		<String _locID ='39076'>This large army of yours appears confused and leaderless. No, correction, I see it is being commanded by you.</String>
		<String _locID ='39077'>That's a large army you have assembled. Poorly trained and badly equipped no doubt, but large.</String>
		<String _locID ='39078'>I advise moving the large army walking through my empire to the nearest rubbish heap, where they will feel more at home.</String>
		<String _locID ='39079'>Is that an army entering my area? I'm surprised you could convince that many soldiers to fight under your banner.</String>
		<String _locID ='39080'>I see you have sent a group of targets for my troops.</String>
		<String _locID ='39081'>What do you plan to do with that band of ruffians you call soldiers? Gather truffles?</String>
		<String _locID ='39082'>You were cruel to send those soldiers marching off to their doom.</String>
		<String _locID ='39083'>Why do you have a cluster of soldiers wandering around in the middle of nowhere?</String>
		<String _locID ='39084'>I suppose you might call that pathetic group of soldiers an army, but I wouldn't.</String>
		<String _locID ='39085'>Have you sent those soldiers into the wilderness to punish them? </String>
		<String _locID ='39086'>How did you assemble such a potent force?</String>
		<String _locID ='39087'>Your army is worthy of ... well, me. Not good.</String>
		<String _locID ='39088'>Your army has lost its way. It should be back in your town, defending it.</String>
		<String _locID ='39089'>If I were facing true military skill I might actually be worried at this point.</String>
		<String _locID ='39090'>You may want to recover the small group of deserters fleeing through my empire. Oh, I'm sorry, was that your army?</String>
		<String _locID ='39091'>I can only imagine those soldiers you have sent into the wilderness are trying to find their way home.</String>
		<String _locID ='39092'>Why do you have a tiny army doing nothing in the middle of nowhere? Do you call that a strategy?</String>
		<String _locID ='39093'>You appear to have some soldiers lost in my empire. Remove them before I am forced to.</String>
		<String _locID ='39094'>It is always a joy to discover my opponent's base. The anticipation of razing it comes more clearly into focus.</String>
		<String _locID ='39095'>I see your town center. You may want to take one last look at it yourself.</String>
		<String _locID ='39096'>I've spotted your town center. It will make a lovely crater.</String>
		<String _locID ='39097'>Is that your town center I see? Nice of you to place it directly in the path of my conquering army.</String>
		<String _locID ='39098'>You wasted your ammunition. Everything in the New World belongs to me.</String>
		<String _locID ='39099'>That small fight is but a microcosm of the great battles, and results, to come.</String>
		<String _locID ='39100'>I am not surprised I took that treasure, but I am surprised you thought you might beat me to it.</String>
		<String _locID ='39101'>Another treasure for me, another beating for you.</String>
		<String _locID ='39102'>Would you like three guesses as to whose army is here? Ah, but you'll be too busy dying to play games.</String>
		<String _locID ='39103'>You will be overjoyed to hear that my exceptionally well trained German army has arrived to fight you.</String>
		<String _locID ='39104'>I look forward to this battle, but my soldiers hunger for it.</String>
		<String _locID ='39105'>My troops have arrived. I pity yours.</String>
		<String _locID ='39106'>I have not heard from you in awhile. I can only imagine you are spending your time knitting caps.</String>
		<String _locID ='39107'>Are you waiting to attack, or are you just contemplating surrender?</String>
		<String _locID ='39108'>It has been so long since I've seen any activity from you I imagine you may have forgotten we are at war. My army will be happy to remind you.</String>
		<String _locID ='39109'>Your empire is awfully quiet. Have your soldiers traded their weapons for hoes?</String>
		<String _locID ='39110'>Witness my mastery of the flute! Well, that, and my skills in warfare, of course.</String>
		<String _locID ='39113'>My empire has been defeated. I offer my surrender.</String>
		<String _locID ='39114'>It does not take a genius to recognize I am defeated. I request to resign.</String>
		<String _locID ='39115'>You may have stopped me on one front, but there are other ways to win.</String>
		<String _locID ='39116'>I see you have taken the lead in recruiting native allies. Victory will still be mine.</String>
		<String _locID ='39117'>Gaining one more trading post will not make a difference. You will still be defeated.</String>
		<String _locID ='39118'>You have taken the lead on collecting trade sites, but I assure you it will make no difference in the end.</String>
		<String _locID ='39119'>You have collected a New World treasure, but there is more to winning a war than that.</String>
		<String _locID ='39120'>Does finding goodies please you? Crushing empires pleases me.</String>
		<String _locID ='39121'>A few coins in your coffers will hardly improve your chances against my ravaging armies.</String>
		<String _locID ='39122'>Enjoy the food you just found. Soon enough all you'll have to eat is sauerkraut.</String>
		<String _locID ='39123'>Your focus is on collecting treasures. Mine is on building an unstoppable military empire.</String>
		<String _locID ='39124'>That treasure belonged to me. I'll recover the slight by razing your town.</String>
		<String _locID ='39125'>I feel sorry for any natives you have fooled into joining you.</String>
		<String _locID ='39126'>Why don't you just send your new settler back to the old world, where it's safe.</String>
		<String _locID ='39127'>That wood you just found could be used to build a nice raft. Maybe you could try to escape my New World on it.</String>
		<String _locID ='39128'>Ah, walls. Like the crunchy outer coating to a delightful German chocolate.</String>
		<String _locID ='39129'>Would it interest you to learn I have allied with natives of this New World? Perhaps not, you are still learning how to boil water.</String>
		<String _locID ='39130'>I have the first trading post. You, however, have ... well, nothing significant at all.</String>
		<String _locID ='39131'>Another treasure on the New World is mine.</String>
		<String _locID ='39132'>One more treasure for me, one less for you. Fitting, really.</String>
		<String _locID ='39133'>A treasure has granted me more coin. As if I needed it.</String>
		<String _locID ='39134'>This food tastes good. You can be certain I won't be sharing it with you.</String>
		<String _locID ='39135'>Why did you leave a treasure unclaimed so near your town? It is mine now.</String>
		<String _locID ='39136'>Even I am slightly surprised that you have been so poor at collecting treasures.</String>
		<String _locID ='39137'>The natives are clearly more intelligent than you are; they are allying with me.</String>
		<String _locID ='39138'>Another settler has joined my empire. I am doing everything I can to reduce the time you suffer before you fall.</String>
		<String _locID ='39139'>More wood for me. I am gaining everything I need for a swift victory.</String>
		<String _locID ='39140'>While you gather alliances with natives, my empire prepares to build cannon.</String>
		<String _locID ='39141'>You may have found a foothold on the trading route, but will that really help you when my armies storm your empire?</String>
		<String _locID ='39142'>I admire your strategy. It won't bring you victory, but I admire it.</String>
		<String _locID ='39143'>I hope you remember how to get back to the Old World. The New World will soon belong to me.</String>
		<String _locID ='39144'>Your rating has dropped precipitously. Think of our next confrontation as a clinic.</String>
		<String _locID ='39145'>In this battle I will whip your hindquarters almost as hard as my father whipped mine, when I dared to write poetry!</String>
		<String _locID ='39146'>How did you increase your rating that much? I can only assume bribery.</String>
		<String _locID ='39147'>I see that your rating has increased a great deal since last we met. It will be all the more enjoyable to flatten you.</String>
		<String _locID ='39148'>Your rating is higher, but your choices in battle will no doubt be just as predictable as before.</String>
		<String _locID ='39149'>How nice that you have increased your rating. On my side, I look forward to increasing my victory count by one.</String>
		<String _locID ='39150'>You have gained much experience since we met last, but I doubt you'll be able to apply it toward a victory.</String>
		<String _locID ='39151'>I suppose you are proud to have earned some more experience since we last met. It is the last you'll ever get.</String>
		<String _locID ='39152'>You've collected a lot more experience since we met last. I hope you will apply it to providing me with some small challenge.</String>
		<String _locID ='39153'>Ah, I see your experience has increased. Too bad you cannot buy military ability with it.</String>
		<String _locID ='39154'>You go down with the ship. I will escape with the women and children.</String>
		<String _locID ='39155'>Which Mediterranean island will you retire to once these swine have been conquered?</String>
		<String _locID ='39156'>The new heavy artillery are miracles of modern science. You should give them a shot.</String>
		<String _locID ='39157'>For centuries cavalry have led the charges of battle ... where did your horses run off to?</String>
		<String _locID ='39158'>Even the most degraded commoner knows wars cannot be won without infantry!</String>
		<String _locID ='39159'>It would be foolish to fight under these conditions.</String>
		<String _locID ='39160'>Let us save our strength for another fight.</String>
		<String _locID ='39161'>This will be a battle the poets will tell of for many years.</String>
		<String _locID ='39162'>My fears have been made whole. The heathen have bested us.</String>
		<String _locID ='39165'>They won! I am absolutely flabbergasted.</String>
		<String _locID ='39166'>Now that our foes have been eradicated we can move on to more important political matters.</String>
		<String _locID ='39167'>As I suspected, the enemy forces are broken.</String>
		<String _locID ='39169'>That was a close one!</String>
		<String _locID ='39170'>Our alliance will prove certain victory.</String>
		<String _locID ='39171'>My strategists predict a victory.</String>
		<String _locID ='39172'>Pretty sure I've got this one under control.</String>
		<String _locID ='39173'>Your reinforcements have arrived just in time.</String>
		<String _locID ='39174'>Look! Those heretical warmongers have recruited help from their allies.</String>
		<String _locID ='39175'>Good thinking.</String>
		<String _locID ='39176'>Alright.</String>
		<String _locID ='39177'>Excellent idea! Artillery is just what we need.</String>
		<String _locID ='39178'>Very good. Artillery with cavalry support will certainly pave the road to our victory.</String>
		<String _locID ='39179'>A wise choice. Artillery and infantry are the backbone of any successful army.</String>
		<String _locID ='39180'>Right. I will bolster our forces with cavalry.</String>
		<String _locID ='39181'>When the enemy hears my storm of thundering hooves and crashing cannonballs, they will surely flee for their lives.</String>
		<String _locID ='39182'>Yes I think that will work splendidly. Infantry and cavalry make a very strong combination.</String>
		<String _locID ='39183'>Well then, I shall flood the battlefields with legions of infantry.</String>
		<String _locID ='39185'>The enemy will surely be at our mercy of our crusading infantry and noble steeds.</String>
		<String _locID ='39186'>I regret to say my strained economy simply cannot bear such a burden.</String>
		<String _locID ='39187'>Unfortunately I have spent too much money on wine, women, and song to afford that.</String>
		<String _locID ='39188'>Regretfully, I must decline.</String>
		<String _locID ='39189'>I wish I could, but I cannot.</String>
		<String _locID ='39190'>My army is non-existent. There is nothing I can do.</String>
		<String _locID ='39191'>That is beyond God's will and simply impossible for me to do.</String>
		<String _locID ='39192'>Until I can recruit more troops, I'm afraid I cannot help.</String>
		<String _locID ='39193'>Those blasted dogs have destroyed our monopoly!</String>
		<String _locID ='39194'>It seems we have nearly forced the British back to their puny island.</String>
		<String _locID ='39195'>The Dutch are nearly defeated. Perhaps we should send them some sympathy tulips.</String>
		<String _locID ='39196'>I cannot say I am sad to see the French go.</String>
		<String _locID ='39197'>Our alliance has proved stronger than the German nation.</String>
		<String _locID ='39199'>It looks as if we have defeated the insurgent Portuguese rebellion.</String>
		<String _locID ='39200'>Superb. Our alliance has outlasted the Russian forces.</String>
		<String _locID ='39201'>The Spanish simply did not have the political foresight to last out this war.</String>
		<String _locID ='39202'>England is proving to be a formidable adversary.</String>
		<String _locID ='39203'>The Dutch are growing quite powerful, we must choose our actions carefully.</String>
		<String _locID ='39204'>The French frighten me with their mighty empire.</String>
		<String _locID ='39205'>The German Reich must be stopped before they become too dangerous.</String>
		<String _locID ='39207'>We have let the Portuguese dissenters build their empire unchecked. Now, I fear they will wage a ruthless civil war.</String>
		<String _locID ='39208'>My political connections inform me that we should be wary of the Russians.</String>
		<String _locID ='39209'>How could we have let the Spanish forces grow to such proportions?</String>
		<String _locID ='39210'>Your nation's scientific progress is outstanding! I can only hope my nation will follow in your footsteps.</String>
		<String _locID ='39211'>Very very impressive. I should be advancing shortly.</String>
		<String _locID ='39212'>The natives are restless ... and what is worse, they are allied with the enemy!</String>
		<String _locID ='39213'>This could be bad. The enemy has recruited the natives for aid.</String>
		<String _locID ='39214'>You doing OK there chief?</String>
		<String _locID ='39215'>Scientific progress is a glorious thing, perhaps you should consider aging up.</String>
		<String _locID ='39216'>I would feel much more secure about our alliance if you were aging up a bit faster.</String>
		<String _locID ='39217'>Excellent work my friend. Now we must recruit an army.</String>
		<String _locID ='39218'>You're off to a great start. Keep at it.</String>
		<String _locID ='39219'>Savoring the flavor of the Age would be dandy if we didn't have a war on our hands!</String>
		<String _locID ='39220'>Glad to see you made it to the National Age.</String>
		<String _locID ='39221'>Thank you for rescuing my explorer.</String>
		<String _locID ='39222'>My explorer is thankful. Let me know if I can return the favor.</String>
		<String _locID ='39223'>Nice to see you've rescued my explorer. I'll put him back to exploring immediately.</String>
		<String _locID ='39224'>Rejoice. The monopoly has been broken.</String>
		<String _locID ='39225'>I have shown the natives the error of their ways. They will no longer help the enemy.</String>
		<String _locID ='39226'>I have freed the natives from the bondage of our enemy.</String>
		<String _locID ='39227'>I'm pleased to inform you that I have sacked one of the enemies towns.</String>
		<String _locID ='39228'>See the ashes floating up? That is all that remains of an enemy town.</String>
		<String _locID ='39229'>Count this as an economic victory for us.</String>
		<String _locID ='39230'>The enemy's trade route fell easily under my sword.</String>
		<String _locID ='39231'>Damnation! The natives must be using black magic. My attack has failed.</String>
		<String _locID ='39232'>Their forces were too much. Hopefully the next attack will swing in our favor.</String>
		<String _locID ='39233'>No doubt my attack failed because my troops bartered their guns at the trading post.</String>
		<String _locID ='39234'>My explorer is slain! </String>
		<String _locID ='39235'>No! I have lost my explorer.</String>
		<String _locID ='39236'>Cougars and bison and bears, oh my.</String>
		<String _locID ='39237'>My explorer has been eaten by the wilderness.</String>
		<String _locID ='39238'>I have lost my troops, my economy, and my will to fight. I'm afraid I must be resigning soon.</String>
		<String _locID ='39239'>We put up a good fight, but it looks as if we should be resigning soon. Don't you think?</String>
		<String _locID ='39240'>I could use some help here.</String>
		<String _locID ='39241'>Send what you can to help fight please.</String>
		<String _locID ='39242'>To arms, to arms! My base is under siege.</String>
		<String _locID ='39243'>They have me surrounded. I will do what I can, but I am greatly in need of your troops.</String>
		<String _locID ='39244'>Things are looking pretty grim over here. If you don't send some aid soon, I'm done for.</String>
		<String _locID ='39245'>Pleased to make your alliance.</String>
		<String _locID ='39246'>I am sure we'll make an excellent team.</String>
		<String _locID ='39247'>This will be a challenge, I hope we prevail.</String>
		<String _locID ='39248'>This may not be as challenging as before. Surely we will be victorious.</String>
		<String _locID ='39249'>Last time we faced each other, you proved your merit in battle. I am glad to see we're allies this time.</String>
		<String _locID ='39250'>It seems we are allies again. This time I shall strive to pull my weight.</String>
		<String _locID ='39251'>I hope you prove to be a better ally than opponent.</String>
		<String _locID ='39252'>Not you again!</String>
		<String _locID ='39253'>This terrain looks mighty familiar, no?</String>
		<String _locID ='39254'>Last time we were disgraced in battle. Lets see to it we are the victors this time around.</String>
		<String _locID ='39255'>Ugh! My head still hurts from celebrating our last victory!</String>
		<String _locID ='39256'>The good news is I have my explorer back. The bad news is they charged me a hefty ransom.</String>
		<String _locID ='39257'>Huzzah! I have rescued my explorer.</String>
		<String _locID ='39258'>The enemy's troops must be drinking at the tavern. Now is the time to strike their main base.</String>
		<String _locID ='39259'>The enemy has no barracks. If you were to send in some cavalry they couldn't even muster a single pikeman.</String>
		<String _locID ='39260'>Look what I've found: a stableless town. Artillery would be perfect right now.</String>
		<String _locID ='39261'>Don't spend this all on ale.</String>
		<String _locID ='39262'>Put this money to good use.</String>
		<String _locID ='39263'>Eat to live, and not live to eat.</String>
		<String _locID ='39264'>Your settlers look mighty thin, perhaps they could use some food.</String>
		<String _locID ='39265'>Use this timber to your advantage.</String>
		<String _locID ='39266'>This lumber should help strengthen your town's infrastructure.</String>
		<String _locID ='39267'>I shall send my soldiers to the enemy front.</String>
		<String _locID ='39268'>I am going to attack the enemy base now.</String>
		<String _locID ='39269'>If the enemy has any unprotected gatherers I will hunt them down.</String>
		<String _locID ='39270'>As we speak my troops are readying themselves to strike at the heart of the enemy's base.</String>
		<String _locID ='39271'>My troops are preparing to ravage the enemy's main base.</String>
		<String _locID ='39272'>I will take care of these pesky natives.</String>
		<String _locID ='39273'>I will deprive the enemy of his liquor by destroying this trade site.</String>
		<String _locID ='39274'>I am coming to your aid.</String>
		<String _locID ='39275'>My troops are on the way!</String>
		<String _locID ='39276'>I will be right there.</String>
		<String _locID ='39277'>I'm going to set up military operations in this area.</String>
		<String _locID ='39278'>This will be the site of my next town. I think I shall christen it with your name.</String>
		<String _locID ='39279'>I have decided to build my next town center approximately right here.</String>
		<String _locID ='39280'>For only a few beads these natives will gladly aid us in our war.</String>
		<String _locID ='39281'>I've decided it's time to get the locals involved in our fight.</String>
		<String _locID ='39282'>A trade post here will ensure plenty of wine to give our soldiers spirit.</String>
		<String _locID ='39283'>Just to let you know, I'll be building a trading post here.</String>
		<String _locID ='39284'>On my mother's honor, this building shall not fall.</String>
		<String _locID ='39285'>This location is essential to our success. I shall defend it.</String>
		<String _locID ='39286'>The enemy is trying to oppress our natives, they must be protected!</String>
		<String _locID ='39287'>We shall make a stand in this town.</String>
		<String _locID ='39288'>They are trying to take our source of imported wine! We must defend this trading post.</String>
		<String _locID ='39289'>My coffers are overflowing with wealth. I happily share it with you.</String>
		<String _locID ='39290'>Give a man a fish and he will eat for a day. Give a man a boatload of fish and he will eat for a damn long time.</String>
		<String _locID ='39291'>Shiver me timbers, I will give you more wood.</String>
		<String _locID ='39292'>Keep up the fighting, I'm on my way.</String>
		<String _locID ='39293'>My forces are en route.</String>
		<String _locID ='39294'>Hold the line, reinforcements are on the way.</String>
		<String _locID ='39295'>So ... drink any good ale lately?</String>
		<String _locID ='39296'>You must be one of the strong silent types.</String>
		<String _locID ='39297'>Checking your email?</String>
		<String _locID ='39298'>Alms for the poor? My friend, I am in need of some coin.</String>
		<String _locID ='39299'>Could you spare a few coins for a loyal ally?</String>
		<String _locID ='39300'>There are starving children in my land. Can you provide some food?</String>
		<String _locID ='39301'>My soldiers have been reduced to eating their shoes. Do you have any food you could send my way?</String>
		<String _locID ='39302'>My lumberjacks have gone on strike. Would you give me wood?</String>
		<String _locID ='39303'>If you could spare some wood I would be a very happy ally.</String>
		<String _locID ='39304'>Your reinforcements surely turned the tide of battle, many thanks. Now we can continue forward.</String>
		<String _locID ='39305'>Your troops have saved the day. Our offensive movement presses on.</String>
		<String _locID ='39306'>An offensive victory all thanks to your soldiers.</String>
		<String _locID ='39307'>Thanks for the coin. I'm off to the tavern now.</String>
		<String _locID ='39308'>The children shall eat, thanks to your generosity.</String>
		<String _locID ='39309'>My base still stands because of your help. I will erect a statue here in your honor.</String>
		<String _locID ='39310'>Thank you for helping fend off the invaders.</String>
		<String _locID ='39311'>Many thanks are in order for your reinforcements at my base.</String>
		<String _locID ='39312'>Your tribute is greatly appreciated.</String>
		<String _locID ='39313'>Ah, so much wood to build new buildings with! Thank you my friend.</String>
		<String _locID ='39314'>We are crumbling under the might of the British empire.</String>
		<String _locID ='39315'>The Dutch will be our undoing.</String>
		<String _locID ='39316'>It seems the French forces will overtake us soon.</String>
		<String _locID ='39319'>I fear we shall fall to the rebel Portuguese forces.</String>
		<String _locID ='39320'>It looks as if our towns will be waving  Russian flags soon.</String>
		<String _locID ='39321'>The Spanish conquistadors have won the day.</String>
		<String _locID ='39322'>Perhaps if we attack the British we can turn this war around.</String>
		<String _locID ='39323'>Their alliance is proving to be stronger than expected, however my spies inform me the Dutch are the weakest. Let us strike them!</String>
		<String _locID ='39324'>We may have lost the war, but I believe we can still win a battle versus the French.</String>
		<String _locID ='39325'>Let us take down the Germans before our empire falls.</String>
		<String _locID ='39326'>The Germans can at least be taken out of this fight by immediate action on our part.</String>
		<String _locID ='39327'>It may prove impossible for us to defeat the enemy entirely, but I believe we can crush the rebel Portuguese forces.</String>
		<String _locID ='39328'>Our future is dim my friend, but not all is lost. Russia is vulnerable to attack.</String>
		<String _locID ='39329'>This war has not been favorable for us. Maybe if we hit the Spanish we can turn things around.</String>
		<String _locID ='39330'>It seems my long hours at the taverns have caused our defeat.</String>
		<String _locID ='39331'>Wish I could have been more helpful. My apologies.</String>
		<String _locID ='39332'>This is all your fault!</String>
		<String _locID ='39333'>Alas. This will always be remembered as the war you lost for us.</String>
		<String _locID ='39334'>The war seems to be going well. Keep up the good work.</String>
		<String _locID ='39335'>Good fortune smiles upon us. The war is in our favor.</String>
		<String _locID ='39336'>Your bravery has shone in battle, I am indebted to your strength.</String>
		<String _locID ='39337'>Because of you, we may indeed be victorious.</String>
		<String _locID ='39338'>Ha! We have the upper hand, despite your blunderings. Go make me a sandwich.</String>
		<String _locID ='39339'>While I'm off winning the campaign you're off looking at all the pretty graphics.</String>
		<String _locID ='39340'>Let us make the best of this and resign before we are utterly destroyed.</String>
		<String _locID ='39341'>Well, there is nothing left we can do to win. Let us resign and be done with it.</String>
		<String _locID ='39342'>Look on the bright side, they may die of the plague.</String>
		<String _locID ='39343'>The enemy has reached a monopoly. Let us make plans to destroy it as soon as possible.</String>
		<String _locID ='39344'>Figures. The enemy is recruiting the locals to help them.</String>
		<String _locID ='39345'>It looks as if the enemy is trying to get a leg up on us economically.</String>
		<String _locID ='39346'>The enemy has more native sites than us now. Argh.</String>
		<String _locID ='39347'>Be warned, the enemy is trying to outdo us economically. Look, they have more trade sites than us now.</String>
		<String _locID ='39349'>Hooray! We have the first trade site.</String>
		<String _locID ='39350'>Well done. I can see I have made a wise alliance.</String>
		<String _locID ='39351'>Quite the skills you got there.</String>
		<String _locID ='39352'>The first treasure, surely an omen of good fortune.</String>
		<String _locID ='39353'>Excellent. You truly are the master of getting booty.</String>
		<String _locID ='39354'>Good work on collecting treasures, my friend.</String>
		<String _locID ='39355'>Nothing like a full treasure chest, eh?</String>
		<String _locID ='39356'>You shall eat well tonight, my friend.</String>
		<String _locID ='39357'>Your plundering skills are amazing. Do you happen to have a treasure map by chance?</String>
		<String _locID ='39358'>You should at least say thank you for that one.</String>
		<String _locID ='39359'>Natives to the rescue!</String>
		<String _locID ='39360'>Good work, a gainful boon to your economy.</String>
		<String _locID ='39361'>A bundle of extra wood should definitely come in handy.</String>
		<String _locID ='39362'>Thanks to you we now hold more native sites.</String>
		<String _locID ='39363'>Good work. We now control more trade sites than they do.</String>
		<String _locID ='39364'>Perhaps those resources would be better spent on troops?</String>
		<String _locID ='39365'>Playing defensive are we? Well then I expect you to come wall around my base too.</String>
		<String _locID ='39366'>I have struck a deal with the natives. They now fight for us.</String>
		<String _locID ='39367'>I am now the proud owner of the first trading post.</String>
		<String _locID ='39368'>Behold! What wondrous treasures this New World contains.</String>
		<String _locID ='39369'>More treasure for us now, and less treasure for our enemies to pick up later.</String>
		<String _locID ='39370'>Marvelous, what a find!</String>
		<String _locID ='39371'>There is nothing like the sound of coins filling my coffers.</String>
		<String _locID ='39372'>My my, a feast for kings I just discovered.</String>
		<String _locID ='39373'>I found this treasure lying around your base. Don't worry though, I will repay the favor soon enough.</String>
		<String _locID ='39374'>I love exploring and discovering treasure, but it is important you do so as well.</String>
		<String _locID ='39375'>I hope you're not expecting me to collect all the treasure.</String>
		<String _locID ='39376'>Great! We now have native warriors among our ranks.</String>
		<String _locID ='39377'>The more settlers I rescue, the more resources I'll have to contribute to our effort.</String>
		<String _locID ='39378'>I found some wood to boost the construction of future buildings.</String>
		<String _locID ='39379'>I have convinced more natives to help us in our cause.</String>
		<String _locID ='39380'>I have constructed another trade site for us. This will directly contribute to our resource funds.</String>
		<String _locID ='39381'>By building walls around my base I hope to keep the enemy out. Your forces, of course, are welcome inside.</String>
		<String _locID ='39382'>These sturdy walls should serve as an excellent fallback point in the event we need it.</String>
		<String _locID ='39383'>Our efforts have paid off, we now control a monopoly. Now let us defend it!</String>
		<String _locID ='39384'>Welcome back to the battlefield, sir. I trust your time away was productive.</String>
		<String _locID ='39385'>Nice to see you again. I can tell your skills as a leader have grown.</String>
		<String _locID ='39386'>Great to have you back. I have heard tales of your conquests around the globe.</String>
		<String _locID ='39387'>Unfortunately their monopoly will be our downfall.</String>
		<String _locID ='39388'>Congratulations. Our monopoly has surely been the cause of our triumph.</String>
		<String _locID ='39389'>This shall be a battle for the history books ... and I shall be recorded as the victor.</String>
		<String _locID ='39390'>Shall I go ahead and declare myself the victor now or are you actually going to fight?</String>
		<String _locID ='39391'>You realize you stand no chance of winning?</String>
		<String _locID ='39392'>Any last requests before I rip your army asunder?</String>
		<String _locID ='39393'>I bet you wish your allies were as helpful as mine.</String>
		<String _locID ='39394'>I had you if not for your ally's support ... I had you!</String>
		<String _locID ='39395'>Your speed is impressive, but your strength may be lacking.</String>
		<String _locID ='39396'>Fancy technology will mean little when my army plunders your town.</String>
		<String _locID ='39397'>Trying to oppress the locals will not win you the war.</String>
		<String _locID ='39398'>Destroying the local culture is reprehensible, why don't you strike at me instead?</String>
		<String _locID ='39399'>You have razed my town center, you filthy swine!</String>
		<String _locID ='39400'>Cutting off my trade routes will not save you from the wrath of my army.</String>
		<String _locID ='39401'>Technological advancements are marvelous things. You should try them sometime.</String>
		<String _locID ='39402'>I feel so sorry for your poor technological advancements I'm almost tempted to send you some resources. Heh, almost.</String>
		<String _locID ='39403'>I will tell them to put 'First to reach National Age' on your tombstone.</String>
		<String _locID ='39404'>How is it the saying goes? Last to National Age, first to die?</String>
		<String _locID ='39405'>Your town is so far from your allies. They won't be able to hear your screams as your town is being burned to cinders.</String>
		<String _locID ='39406'>Cowards of a feather flock together. I suppose that's why you and your ally built next to each other.</String>
		<String _locID ='39407'>Nice try. Try again.</String>
		<String _locID ='39408'>Ha ha. I have freed the natives from your oppression.</String>
		<String _locID ='39409'>I shall keep the rubble from your town as a souvenir of my conquests.</String>
		<String _locID ='39410'>I have destroyed your trading post. What are you going to do?</String>
		<String _locID ='39411'>It is a pleasure to make your acquaintance. Of course it will be even more of a pleasure to destroy you.</String>
		<String _locID ='39412'>How is it again they say "Prepare to die" in your native tongue?</String>
		<String _locID ='39413'>Always a pleasure to meet new opponents to conquer.</String>
		<String _locID ='39414'>It's always nice to challenge ourselves isn't it?</String>
		<String _locID ='39415'>Perhaps you can defeat me if I don't try as hard.</String>
		<String _locID ='39416'>This all seems so familiar to me.</String>
		<String _locID ='39417'>Perhaps you stand a greater chance of winning now that you have strategically reduced your enemies.</String>
		<String _locID ='39418'>You are arrogant to assume you can conquer me with my new alliances.</String>
		<String _locID ='39419'>Behold. My explorer walks again.</String>
		<String _locID ='39420'>You should not be so obvious. I have discovered your explorer.</String>
		<String _locID ='39421'>Your explorer isn't the stealthiest character is he?</String>
		<String _locID ='39422'>If your army is in need of guidance you can gladly send them to fight for me.</String>
		<String _locID ='39423'>Are you going to attack me or were you just out for a stroll?</String>
		<String _locID ='39424'>Sending your soldiers into the jaws of the beast ... you are either very brave or very very foolish.</String>
		<String _locID ='39425'>Did I give you permission to kill my villagers? Prepare to die.</String>
		<String _locID ='39426'>Killing my defenseless settlers I see ... do not think I'll have mercy on your women and children now!</String>
		<String _locID ='39427'>Your army is huge. I'm afraid of the number of graves I'll have to dig for them.</String>
		<String _locID ='39428'>Your ragtag band of brigands do not scare me!</String>
		<String _locID ='39429'>All right. We'll call it a draw.</String>
		<String _locID ='39430'>You call that an army?</String>
		<String _locID ='39431'>I see your town. It will look beautiful once my banner is flying over it.</String>
		<String _locID ='39432'>Aha! I have found your town center. You might as well resign now.</String>
		<String _locID ='39433'>It was a pleasure doing business with you.</String>
		<String _locID ='39434'>Let the onslaught begin!</String>
		<String _locID ='39435'>Have no mercy and offer no quarter! Attack! Attack! </String>
		<String _locID ='39436'>Charge! Cut them down and let them drown in their own blood! Charge!</String>
		<String _locID ='39437'>I have not seen any activity from you in a while. Clearly you have taken up gardening.</String>
		<String _locID ='39438'>Why don't you use this downtime to go fetch me some wine.</String>
		<String _locID ='39439'>Ho hum. You are turning out to be quite the boring adversary.</String>
		<String _locID ='39441'>Clearly I underestimated you. So I must resign.</String>
		<String _locID ='39442'>Somehow you outwitted me. Now I am forced to surrender.</String>
		<String _locID ='39443'>Good. I was hoping you would offer a challenge at some point.</String>
		<String _locID ='39444'>Capitalizing on what I started, I see.</String>
		<String _locID ='39445'>While you are busy constructing more trade sites, I make plans for your demise.</String>
		<String _locID ='39446'>Congratulations you have found the first treasure! You can resign now.</String>
		<String _locID ='39447'>You were the first to find some treasure, and you will be the first to die. Coincidence? I think not.</String>
		<String _locID ='39448'>Hand that over, by order of the Portuguese royal empire.</String>
		<String _locID ='39449'>Enjoy your plunder while you can.</String>
		<String _locID ='39450'>Just imagine, they'll print my face on your coins soon enough.</String>
		<String _locID ='39451'>Glad to see you have found some food. You were looking awfully frail.</String>
		<String _locID ='39452'>You have captured much treasure so far. Hmm, well I guess we all have our talents.</String>
		<String _locID ='39453'>You took my treasure you rabid dog you.</String>
		<String _locID ='39454'>Why must you bring more innocents to die for your cause?</String>
		<String _locID ='39455'>I suppose you'll need some way of replacing the ones I kill.</String>
		<String _locID ='39456'>I suggest you build a ship with that and sail far far away.</String>
		<String _locID ='39457'>Building walls I see. I'd be afraid of me too.</String>
		<String _locID ='39458'>Walls will not stop the might of my army. They will rip them down like saplings trampled by a stampede of bulls.</String>
		<String _locID ='39459'>No doubt you are trembling in fear to know I have recruited the locals to join my cause.</String>
		<String _locID ='39460'>All the more for me.</String>
		<String _locID ='39461'>Oh ho, look what I have found!</String>
		<String _locID ='39462'>One more treasure closer to victory.</String>
		<String _locID ='39463'>Ohh, shiny.</String>
		<String _locID ='39464'>Now my settlers will grow strong with this bounty.</String>
		<String _locID ='39465'>While you were off picking flowers I discovered this treasure just outside of your base.</String>
		<String _locID ='39466'>In case you forgot, collecting treasure is a good thing.</String>
		<String _locID ='39467'>It's always nice to know the natives are supportive of my efforts.</String>
		<String _locID ='39468'>Imagine how much more productive my economy will be now.</String>
		<String _locID ='39469'>I have discovered some lumber just now. What have you done lately?</String>
		<String _locID ='39470'>Resorting to hiring the natives I see. Typical.</String>
		<String _locID ='39471'>Do not think that that trade site alone will win you the game.</String>
		<String _locID ='39472'>Four of a kind might be a sure win in poker, but not in this game.</String>
		<String _locID ='39473'>Well, one way or another we shall be victorious. Your doom is on the horizon.</String>
		<String _locID ='39474'>Been letting your kid sister play lately?</String>
		<String _locID ='39475'>Sooo ... which cheat codes have you been using?</String>
		<String _locID ='39476'>Many games. Many follies I assume.</String>
		<String _locID ='39477'>We must take out their trading posts now!</String>
		<String _locID ='39478'>Where is your army? We must stop the counter!</String>
		<String _locID ='39479'>Stand firm, pet. Victory is nearly ours.</String>
		<String _locID ='39480'>Keep our trading posts alive and we shall have our victory.</String>
		<String _locID ='39481'>Where is your artillery, pet? </String>
		<String _locID ='39482'>Some artillery would teach these dogs a very dear lesson indeed.</String>
		<String _locID ='39483'>You would do better if you had some cavalry backing up that army.</String>
		<String _locID ='39484'>I see men, but no horses. Do you think that wise?</String>
		<String _locID ='39485'>Your ranks are thin. Some infantry would be a wise investment.</String>
		<String _locID ='39486'>A balanced army requires infantry. You should add some quickly.</String>
		<String _locID ='39487'>That battle is folly. Rally your men elsewhere.</String>
		<String _locID ='39488'>You are outgunned, pet. Pull back to safety.</String>
		<String _locID ='39489'>Madness! You send your men to death!</String>
		<String _locID ='39490'>Only your enemy and scavengers will benefit from that fight. I suggest a fast retreat.</String>
		<String _locID ='39491'>Such reckless fighting will only lead to defeat. Save your men for another battle.</String>
		<String _locID ='39492'>Such a display of strength! </String>
		<String _locID ='39493'>The battlefield grows crowded.</String>
		<String _locID ='39494'>Your inexperience as a commander is obvious.</String>
		<String _locID ='39495'>Whoever put you in charge should have his head examined.</String>
		<String _locID ='39496'>You won't last long if that is the best you have to offer.</String>
		<String _locID ='39497'>Your attempts at combat are amusing, but it is the Spanish who are victorious.</String>
		<String _locID ='39498'>I have underestimated you. I will be more careful in the future.</String>
		<String _locID ='39499'>Such skill. It is enough to make a girl cry.</String>
		<String _locID ='39500'>Your troops are strong. I will not make that mistake again.</String>
		<String _locID ='39501'>How could this have happened? You will pay for this outrage.</String>
		<String _locID ='39502'>It would seem my troops will need more encouragement after this turn of events.</String>
		<String _locID ='39503'>I don't want to gloat, but this was too easy.</String>
		<String _locID ='39504'>See how the dogs fall before my armies?</String>
		<String _locID ='39505'>At this rate, victory will soon be ours.</String>
		<String _locID ='39506'>I shall never grow tired of such easy victories.</String>
		<String _locID ='39507'>All of our foes will soon wear the mark of my boot heel like these now do.</String>
		<String _locID ='39508'>See how the cowards fall before my soldiers?</String>
		<String _locID ='39509'>Even my weakest armies can defeat our foes.</String>
		<String _locID ='39510'>Who would have thought our enemies would roll over and die so willingly.</String>
		<String _locID ='39511'>Do you see the strength of the Spanish? We are unstoppable.</String>
		<String _locID ='39512'>Their armies are no match for even my weakest men.</String>
		<String _locID ='39513'>Don't worry about me, I can easily defeat these dogs.</String>
		<String _locID ='39514'>Fear not, pet. I have this battle under control.</String>
		<String _locID ='39515'>Don't trouble your head about this rabble. I will take care of it.</String>
		<String _locID ='39516'>Since I'm doing all the fighting here, maybe you can engage the enemy somewhere else.</String>
		<String _locID ='39517'>This battle won't last long, since I have the advantage.</String>
		<String _locID ='39518'>Your help is not needed here. I will crush the barbarians in moments.</String>
		<String _locID ='39519'>Your timing is perfect. Onward to victory!</String>
		<String _locID ='39520'>Thanks for your help, pet. Now let's crush these dogs!</String>
		<String _locID ='39521'>The enemies multiply before my very eyes. How could this have happened?</String>
		<String _locID ='39522'>Where did this second foe come from? They will turn the tide of battle.</String>
		<String _locID ='39523'>Of course, pet.</String>
		<String _locID ='39524'>Don't think twice about it.</String>
		<String _locID ='39525'>So demanding. But, all right.</String>
		<String _locID ='39526'>I concur.</String>
		<String _locID ='39527'>All right, but you owe me.</String>
		<String _locID ='39528'>Yes. Artillery will surely ruin their day.</String>
		<String _locID ='39529'>My subjects will start on that artillery right away.</String>
		<String _locID ='39530'>Of course, artillery! You are so clever.</String>
		<String _locID ='39531'>Yes. Some artillery surrounded by cavalry would be splendid.</String>
		<String _locID ='39532'>You are so smart, pet. I will start right away on the artillery and infantry.</String>
		<String _locID ='39533'>Some big, strong horsemen will certainly impress the enemy.</String>
		<String _locID ='39534'>Mighty cavalry from Spain will crush the enemy forces.</String>
		<String _locID ='39535'>Such powerful beasts manned by fine, Spanish soldiers will soon take the field.</String>
		<String _locID ='39536'>I have heard your request and concur. I will build cavalry and artillery.</String>
		<String _locID ='39537'>I am in a good mood. I will build the cavalry and infantry you have asked for.</String>
		<String _locID ='39538'>I have sent for the finest warriors Spain has to offer. They shall join us soon.</String>
		<String _locID ='39539'>Yes, I need more men.</String>
		<String _locID ='39540'>A larger force of men is just what I need.</String>
		<String _locID ='39541'>Oh, fine. Infantry and artillery are on their way.</String>
		<String _locID ='39542'>You are a brazen thing. But your request for infantry and cavalry is fair.</String>
		<String _locID ='39543'>I would love to, pet. But I have many things that need my attention.</String>
		<String _locID ='39544'>The resources of Spain are not infinite. Be patient.</String>
		<String _locID ='39545'>You are so demanding. But your request must wait.</String>
		<String _locID ='39546'>No one may command my men but me.</String>
		<String _locID ='39547'>Watch yourself, pet. Only I may speak to my generals so.</String>
		<String _locID ='39548'>Impossible. You ask too much of me.</String>
		<String _locID ='39549'>It pains me to tell you that I do not have the manpower for that.</String>
		<String _locID ='39550'>Be patient. I do not have the troops to do that.</String>
		<String _locID ='39551'>I would help you if I had the troops, but I have none.</String>
		<String _locID ='39552'>You ask too much.</String>
		<String _locID ='39553'>I cannot do such a thing.</String>
		<String _locID ='39554'>Leave me. You ask the impossible.</String>
		<String _locID ='39555'>I do not have the manpower to help you right now.</String>
		<String _locID ='39556'>If I had more troops, I would gladly help you.</String>
		<String _locID ='39557'>Your moves are bold, but I have not the army to help.</String>
		<String _locID ='39558'>They have broken our hold. We should look closer at our strategy.</String>
		<String _locID ='39559'>The trading post is destroyed. How dare they do that to me.</String>
		<String _locID ='39560'>It would appear the island dwellers are almost defeated.</String>
		<String _locID ='39561'>The Dutch are close to defeat.</String>
		<String _locID ='39562'>Keep up the pressure, pet. The Dutch will soon fall.</String>
		<String _locID ='39563'>The French have almost fallen to our combined might.</String>
		<String _locID ='39564'>The Germans are no match for us.</String>
		<String _locID ='39565'>Do not stop. The Ottomans are in retreat.</String>
		<String _locID ='39566'>The cowards! Kneel before Isabella!</String>
		<String _locID ='39567'>Stay on them. The Russian dogs will lick my boot heels yet.</String>
		<String _locID ='39568'>There is room in Spain for only one crown. Destroy the Spanish traitors.</String>
		<String _locID ='39569'>Hiding across the channel has made the British strong.</String>
		<String _locID ='39570'>The Dutch are strong. We must be cautious.</String>
		<String _locID ='39571'>Where have the French gained such strength?</String>
		<String _locID ='39572'>Beware the Germans. They seem particularly strong.</String>
		<String _locID ='39573'>Could the Ottomans really be this strong?</String>
		<String _locID ='39574'>The Portuguese have made great strides. Their army is powerful.</String>
		<String _locID ='39575'>The Russians are a stubborn lot. We will have to redouble our efforts against them.</String>
		<String _locID ='39576'>It is no surprise that the Spanish are strong. We must be careful.</String>
		<String _locID ='39577'>You are so strong, pet. But be careful where you spend your resources.</String>
		<String _locID ='39578'>You have advanced so quickly. I hope it was not too fast.</String>
		<String _locID ='39579'>Is it really so important for you to be above me?</String>
		<String _locID ='39580'>The enemy allies with natives. We should be careful.</String>
		<String _locID ='39581'>They have found native help. Keep an eye out for attacks.</String>
		<String _locID ='39582'>Our foes consort with the natives. Be wary of attacks.</String>
		<String _locID ='39583'>You lag behind, pet. Have you forgotten to go Colonial?</String>
		<String _locID ='39584'>I hope your strategy includes aging up to Colonial soon.</String>
		<String _locID ='39585'>If you don't at least go Colonial soon, our enemies will have the advantage.</String>
		<String _locID ='39586'>Why do you lag behind? </String>
		<String _locID ='39587'>It is nice to have you behind me, but our foes will win if you stay there.</String>
		<String _locID ='39588'>Why are you so slow to Age up? Our enemies will have an advantage if you don't advance.</String>
		<String _locID ='39589'>So fast! But leave some resources for other things.</String>
		<String _locID ='39590'>You are quick, pet. But will you be able to support your colony?</String>
		<String _locID ='39591'>Finally! I was beginning to think you would never join the rest of us.</String>
		<String _locID ='39592'>If you are so slow at everything, we will never triumph.</String>
		<String _locID ='39593'>Such a bold rescue! You have my nation's gratitude.</String>
		<String _locID ='39594'>Saved at last! You are so brave and so helpful.</String>
		<String _locID ='39595'>Ah, my explorer lives. Your kindness is unequaled.</String>
		<String _locID ='39596'>I will not tolerate such sneaky maneuvers.</String>
		<String _locID ='39597'>Such underhanded methods will not go unpunished.</String>
		<String _locID ='39598'>Such obvious tactics only make me sad.</String>
		<String _locID ='39599'>The natives are free of our enemy's subversion.</String>
		<String _locID ='39600'>I have removed the yoke of our foes from these people.</String>
		<String _locID ='39601'>I have removed our enemy's corruption from these native peoples.</String>
		<String _locID ='39602'>The enemy town lies in ashes beneath my boots.</String>
		<String _locID ='39603'>How glorious to see the ruins of our enemy's buildings.</String>
		<String _locID ='39604'>All our enemies will fall as this town did.</String>
		<String _locID ='39605'>The enemy will not exploit this trade route anymore.</String>
		<String _locID ='39606'>This trading post fell easily. Why wasn't it more heavily guarded?</String>
		<String _locID ='39607'>And that, pet, is how you destroy a trading post.</String>
		<String _locID ='39608'>The natives here are strong. I must be more careful.</String>
		<String _locID ='39609'>Where were you? I could have used your help.</String>
		<String _locID ='39610'>This town was well defended. We need to bring more troops next time.</String>
		<String _locID ='39611'>I could have used some more help attacking this town.</String>
		<String _locID ='39612'>The trade site still stands. We need to focus more power there.</String>
		<String _locID ='39613'>This post was too well guarded. I have better things to do anyway.</String>
		<String _locID ='39614'>My explorer is too hasty. He will get a spanking when he returns.</String>
		<String _locID ='39615'>Why does he run into trouble like that? I will not be able to gather treasures until he revives.</String>
		<String _locID ='39616'>My explorer is down. Be a dear and go find him.</String>
		<String _locID ='39617'>The dangers of the New World are many, as my explorer has found out.</String>
		<String _locID ='39618'>My explorer has succumbed to the environment.</String>
		<String _locID ='39619'>The wilds have claimed another son of Spain.</String>
		<String _locID ='39620'>The enemy is too strong. We should bow out gracefully.</String>
		<String _locID ='39621'>I cannot keep throwing resources at this folly. I am ready to resign.</String>
		<String _locID ='39622'>You fought bravely, pet. But we are done.</String>
		<String _locID ='39623'>I grow weary of events in the New World. We should stop.</String>
		<String _locID ='39624'>I knew coming here was a bad idea. I want to recall my people.</String>
		<String _locID ='39625'>Your strength is needed here.</String>
		<String _locID ='39626'>Send troops here, pet.</String>
		<String _locID ='39627'>I have run into the enemy. Send an army here.</String>
		<String _locID ='39628'>I cannot handle so many men. Send help now.</String>
		<String _locID ='39629'>The enemy has swarmed into my town. I need help.</String>
		<String _locID ='39630'>Send help, pet. I don't have the army to repel this attack.</String>
		<String _locID ='39631'>I hope you are stronger than my last ally.</String>
		<String _locID ='39632'>Greetings, pet. It is a pleasure to have you at my side.</String>
		<String _locID ='39633'>Together, we will soon have the enemy begging for mercy.</String>
		<String _locID ='39634'>You are brave to try again at a higher difficulty.</String>
		<String _locID ='39635'>I hope your brazen jump in difficulty does not end in disappointment.</String>
		<String _locID ='39636'>Are you sure this jump in difficulty was not a mistake?</String>
		<String _locID ='39637'>I see you are taking it a little easier this time. That is probably best.</String>
		<String _locID ='39638'>Did the higher difficulty not agree with you?</String>
		<String _locID ='39639'>It is probably best for you to stay here a while before you try to move up again.</String>
		<String _locID ='39640'>It will be nice not to be on the receiving end of your assault this time.</String>
		<String _locID ='39641'>Your score was most impressive last time. I will do my best to keep up.</String>
		<String _locID ='39642'>Did you like the taste of my boot? I will try not to be so rough this time.</String>
		<String _locID ='39643'>You need to keep up, pet. Try to get your score up higher this time.</String>
		<String _locID ='39644'>Do you remember the time we spent here together the last time? </String>
		<String _locID ='39645'>You need to do better this game if you want to keep from making me cry.</String>
		<String _locID ='39646'>Your performance last time was less than impressive. Do better this time.</String>
		<String _locID ='39647'>You had an impressive game last time. I am looking forward to a repeat performance.</String>
		<String _locID ='39648'>I am glad you are here with me again.</String>
		<String _locID ='39649'>Since you are incapable of rescuing my explorer, I have sent his ransom.</String>
		<String _locID ='39650'>Curse my explorer's brashness. He has cost me dear today.</String>
		<String _locID ='39651'>My explorer is back, but it cost me dearly.</String>
		<String _locID ='39652'>I have rescued my explorer. Our foes can choke on their ransom demands.</String>
		<String _locID ='39653'>My explorer is back, now that I have rescued him.</String>
		<String _locID ='39654'>Since you have waited so long, I have rescued my explorer myself.</String>
		<String _locID ='39655'>I have grown tired waiting for you and have rescued my explorer myself.</String>
		<String _locID ='39656'>Where is their army? Is our foe so foolish as to leave his town undefended?</String>
		<String _locID ='39657'>Look, pet. Our enemy has left this tasty morsel undefended.</String>
		<String _locID ='39658'>This town is ripe for the picking, with no barracks to defend it.</String>
		<String _locID ='39659'>A town without a barracks is like an explorer without my jewels. It's not going to get very far.</String>
		<String _locID ='39660'>This town has no stable. Send in the artillery.</String>
		<String _locID ='39661'>This coin should help you with the cause.</String>
		<String _locID ='39662'>I hope this coin helps to sustain you.</String>
		<String _locID ='39663'>You need food to keep your stamina.</String>
		<String _locID ='39664'>Take this food to keep your men strong.</String>
		<String _locID ='39665'>Spanish wood built the armada. Use this to power our victory.</String>
		<String _locID ='39666'>This wood will keep your forces strong.</String>
		<String _locID ='39667'>There is no substitute for Spanish wood!</String>
		<String _locID ='39668'>Our foes will soon taste Spanish steel.</String>
		<String _locID ='39669'>My forces are moving forward to attack our enemy's base.</String>
		<String _locID ='39670'>This base will feel the stamp of my boot heel.</String>
		<String _locID ='39671'>These gatherers will rue the day their country took on the Spanish.</String>
		<String _locID ='39672'>The fools have left these people to die at my hand.</String>
		<String _locID ='39673'>No quarter shall be given to any enemy of the Spanish.</String>
		<String _locID ='39674'>My forces are moving to take the main enemy town.</String>
		<String _locID ='39675'>The sons of Spain will soon be masters of this town.</String>
		<String _locID ='39676'>Come bask in my glory as we dismantle this town.</String>
		<String _locID ='39677'>These natives will soon be free of their captors.</String>
		<String _locID ='39678'>It is time to let these people know how they are being deceived.</String>
		<String _locID ='39679'>Let us remove the blindfold put on these natives by our enemies.</String>
		<String _locID ='39680'>Our enemies get too much from this trade site.</String>
		<String _locID ='39681'>This trade site has profited our foes for too long.</String>
		<String _locID ='39682'>Stand firm, pet. The sons of Spain are on their way to join you.</String>
		<String _locID ='39683'>You are so bold to attack there. I will send you help.</String>
		<String _locID ='39684'>Brilliant! I will join you soon.</String>
		<String _locID ='39685'>I need more men. A base will be perfect here.</String>
		<String _locID ='39686'>Careful, pet. I am putting a military base here.</String>
		<String _locID ='39687'>I will put a base here. Would you care to join me?</String>
		<String _locID ='39688'>As Spain prospers, I will need more room.</String>
		<String _locID ='39689'>This is a perfect spot for a town center.</String>
		<String _locID ='39690'>The riches of Spain will allow me to put another town center here.</String>
		<String _locID ='39691'>I will build another town center here to the glory of Spain.</String>
		<String _locID ='39692'>I am going to seek help from these native peoples.</String>
		<String _locID ='39693'>These natives will make a powerful ally.</String>
		<String _locID ='39694'>With the help of these people, we will be unstoppable.</String>
		<String _locID ='39695'>I will ask these people for help in defeating our common foe.</String>
		<String _locID ='39696'>This trade site will help to fuel our victory.</String>
		<String _locID ='39697'>Watch my back while I build a trade site here.</String>
		<String _locID ='39698'>The dogs will not get their teeth into this building.</String>
		<String _locID ='39699'>I will defend this building, pet.</String>
		<String _locID ='39700'>My forces will hold this spot to their dying breath.</String>
		<String _locID ='39701'>The enemy will not get past me here.</String>
		<String _locID ='39702'>This village is mine. I won't let them take it away.</String>
		<String _locID ='39703'>These people need my help. I will defend them.</String>
		<String _locID ='39704'>The enemy draws near. I will need to defend this town.</String>
		<String _locID ='39705'>The dogs will not take this town from the Spanish.</String>
		<String _locID ='39706'>I will be defending this trade site, pet.</String>
		<String _locID ='39707'>I will defend here at this trade site.</String>
		<String _locID ='39708'>Watch your coffers. I will keep sending coin.</String>
		<String _locID ='39709'>Did you enjoy that? I will send more soon.</String>
		<String _locID ='39710'>More food will be arriving when I am able to send it.</String>
		<String _locID ='39711'>Fear not, pet. More food is on the way.</String>
		<String _locID ='39712'>There is more wood where that came from.</String>
		<String _locID ='39713'>Did that wood make you smile? You will get another surprise soon.</String>
		<String _locID ='39714'>Stand fast. Help is on the way.</String>
		<String _locID ='39715'>My men are on the way to your location.</String>
		<String _locID ='39716'>The dogs will pay for attacking you here when my troops arrive.</String>
		<String _locID ='39717'>Tell me you love me.</String>
		<String _locID ='39718'>Such quiet. Are you mad at me?</String>
		<String _locID ='39719'>Playing the strong, silent type?</String>
		<String _locID ='39720'>Be a dear and send me some coin.</String>
		<String _locID ='39721'>Some coin would really help our cause right now.</String>
		<String _locID ='39722'>Send me some coin and I will make it worth your while.</String>
		<String _locID ='39723'>Some food would be appreciated.</String>
		<String _locID ='39724'>Do you have any food to feed the sons of Spain?</String>
		<String _locID ='39725'>The Spanish empire needs food to fight the enemy.</String>
		<String _locID ='39726'>I could really use some wood.</String>
		<String _locID ='39727'>Do you have some wood for me?</String>
		<String _locID ='39728'>I seem to really be burning through the wood. Can you give me some?</String>
		<String _locID ='39729'>Your help is appreciated. Now lets move our forces forward.</String>
		<String _locID ='39730'>That went so much better after you joined in.</String>
		<String _locID ='39731'>Our combined offensive force cannot be stopped.</String>
		<String _locID ='39732'>Your gift of coin is most appreciated.</String>
		<String _locID ='39733'>You are so good to me.</String>
		<String _locID ='39734'>This food will go far.</String>
		<String _locID ='39735'>The Spanish people thank you for your generosity.</String>
		<String _locID ='39736'>Your help was most generous.</String>
		<String _locID ='39737'>I must think of some way to thank you.</String>
		<String _locID ='39738'>Your men arrived in the nick of time.</String>
		<String _locID ='39739'>I am overflowing. You are too generous.</String>
		<String _locID ='39740'>Are you trying to impress me with your mighty economy?</String>
		<String _locID ='39741'>Your gift of wood was generous.</String>
		<String _locID ='39742'>So much wood! You are too kind.</String>
		<String _locID ='39743'>These island dwellers are powerful. We are in trouble.</String>
		<String _locID ='39744'>Curse the British! They are a powerful foe.</String>
		<String _locID ='39745'>The Dutch are so powerful. Is there nothing we can do to stop them?</String>
		<String _locID ='39746'>The cursed French are winning this day.</String>
		<String _locID ='39747'>These Ottomans are worthy foes. I have underestimated them.</String>
		<String _locID ='39748'>The Portuguese dogs! Where did they learn to fight so well?</String>
		<String _locID ='39749'>The Russians are overpowering us with numbers.</String>
		<String _locID ='39750'>It is no surprise the Spanish are strong, but they should be fighting for me.</String>
		<String _locID ='39751'>How can these weak British be doing so well?</String>
		<String _locID ='39752'>Despite the weakness of the Dutch, we are losing.</String>
		<String _locID ='39753'>How can this be? The French dogs are weak, but we are still losing.</String>
		<String _locID ='39754'>Despite Germany's weakness, we are being routed.</String>
		<String _locID ='39755'>How do we expect to win when we can't even handle a weak Portuguese force?</String>
		<String _locID ='39756'>The Russians fall before our forces, but we still can't push the advantage.</String>
		<String _locID ='39757'>This renegade group of Spanish is no match for the crown, but I fear we have lost.</String>
		<String _locID ='39758'>I have let you down.</String>
		<String _locID ='39759'>You are so strong, but my forces are falling too quickly.</String>
		<String _locID ='39760'>I had hoped you would be strong for me.</String>
		<String _locID ='39761'>You disappoint me, and we will both suffer for it.</String>
		<String _locID ='39762'>The enemy is in disarray. We make a good team.</String>
		<String _locID ='39763'>We should press our advantage while we are ahead.</String>
		<String _locID ='39764'>You are so strong! </String>
		<String _locID ='39765'>It would seem I have chosen a strong ally.</String>
		<String _locID ='39766'>You will need to do better if you want to keep up with me.</String>
		<String _locID ='39767'>War is not for the weak. You must work harder to keep favor with the Spanish.</String>
		<String _locID ='39768'>We are done. Spain has nothing left for this game.</String>
		<String _locID ='39769'>I am spent. We have lost the day.</String>
		<String _locID ='39770'>Did you not hear me? We are defeated.</String>
		<String _locID ='39771'>Your intent to fight on is noble, but it will get you naught.</String>
		<String _locID ='39772'>Your insistence on continuing this fight is folly. I will not add to your body count.</String>
		<String _locID ='39773'>You waste resources on this lost cause. When will you see the truth?</String>
		<String _locID ='39774'>Those rascals have gathered 4 trading posts. We must act quickly.</String>
		<String _locID ='39775'>We must hurry or they will attain a four of a kind victory.</String>
		<String _locID ='39776'>Our enemies extend their influence over the natives.</String>
		<String _locID ='39777'>The natives have fallen victim to our enemies' influence.</String>
		<String _locID ='39778'>Our foes have set up a trade site.</String>
		<String _locID ='39779'>The enemy has a trade site. We should be careful they do not get more.</String>
		<String _locID ='39780'>The enemy continues to gather natives. Are we going to let them get away with that?</String>
		<String _locID ='39781'>They continue to dominate the local natives. We should do something to lift their oppression.</String>
		<String _locID ='39782'>They have another trade site. We should crush them.</String>
		<String _locID ='39783'>They continue to pursue trade sites. Be careful they don't get any more.</String>
		<String _locID ='39784'>You are so smart to keep the enemy from oppressing these people.</String>
		<String _locID ='39785'>Good thinking! We can use the help of the natives.</String>
		<String _locID ='39786'>Nice work! That trade site will come in handy.</String>
		<String _locID ='39787'>Brilliant! You are smart to get a trade site before anyone else.</String>
		<String _locID ='39788'>So fast! You are a quick one.</String>
		<String _locID ='39789'>You don't wait for anything, do you?</String>
		<String _locID ='39790'>Nothing stands in your way, does it?</String>
		<String _locID ='39791'>Your explorer is quite bold.</String>
		<String _locID ='39792'>That coin will certainly come in handy.</String>
		<String _locID ='39793'>A girl could really get behind an ally with so much coin.</String>
		<String _locID ='39794'>That will satisfy many appetites.</String>
		<String _locID ='39795'>Just seeing that food makes me ravenous.</String>
		<String _locID ='39796'>Do you do everything so quickly?</String>
		<String _locID ='39797'>Your proficiency is impressive.</String>
		<String _locID ='39798'>You are very forward to be nosing around here.</String>
		<String _locID ='39799'>What, don't you get enough over in your own area?</String>
		<String _locID ='39800'>I will thank you to keep your hands off my treasures.</String>
		<String _locID ='39801'>You can use that native to scout.</String>
		<String _locID ='39802'>Ask that native to scout the surrounding wilderness.</String>
		<String _locID ='39803'>Liberated settlers are hard workers.</String>
		<String _locID ='39804'>Free the people and they will gladly work for you.</String>
		<String _locID ='39805'>There is wood everywhere in this New World.</String>
		<String _locID ='39806'>You are lucky to find extra wood.</String>
		<String _locID ='39807'>Ah, we have more allies now.</String>
		<String _locID ='39808'>You are wise to gain more favor with the natives.</String>
		<String _locID ='39809'>Another trade site! You are bold, pet.</String>
		<String _locID ='39810'>We have the trade advantage now.</String>
		<String _locID ='39811'>I hope those walls will keep our foes out.</String>
		<String _locID ='39812'>Walls! A wise choice to make.</String>
		<String _locID ='39813'>I have been able to gain favor with the local natives.</String>
		<String _locID ='39814'>We have the native advantage now.</String>
		<String _locID ='39815'>This trade site was too good to pass up.</String>
		<String _locID ='39816'>How can we lose when I have gained the first trade site?</String>
		<String _locID ='39817'>There is no stopping me once I get started.</String>
		<String _locID ='39818'>See this treasure just waiting for me to find it?</String>
		<String _locID ='39819'>This treasure will look beautiful in the Prado.</String>
		<String _locID ='39820'>A girl could buy a lot with coin like this.</String>
		<String _locID ='39821'>If you are nice, some of this could be yours.</String>
		<String _locID ='39822'>Mmmm. Yummy food.</String>
		<String _locID ='39823'>This will go far to nourish the sons of Spain.</String>
		<String _locID ='39824'>You are so slow. I will take this one!</String>
		<String _locID ='39825'>Don't be mad at me, pet.</String>
		<String _locID ='39826'>Where is your explorer? Why is he not collecting treasures?</String>
		<String _locID ='39827'>Your explorer is lazy. He should be collecting treasures.</String>
		<String _locID ='39828'>Look at the men. This was a good treasure.</String>
		<String _locID ='39829'>See how the warriors flock to me? Are you jealous?</String>
		<String _locID ='39830'>The more people I find, the stronger my economy becomes.</String>
		<String _locID ='39831'>These poor souls will gladly work for a kind savior like me.</String>
		<String _locID ='39832'>Look at the wood!</String>
		<String _locID ='39833'>This wood will go far to build my colony.</String>
		<String _locID ='39834'>I have put us ahead in natives.</String>
		<String _locID ='39835'>We have gained the advantage in natives again.</String>
		<String _locID ='39836'>My trade site has put us ahead.</String>
		<String _locID ='39837'>We may have been tied for some time, but now we are ahead again.</String>
		<String _locID ='39838'>These walls will not keep you out, pet.</String>
		<String _locID ='39839'>The enemy will find a surprise when he runs into these walls.</String>
		<String _locID ='39840'>We need to hold on to these trading posts. Be ready for an immediate attack.</String>
		<String _locID ='39841'>The enemy will surely be looking to attack our trading posts now.</String>
		<String _locID ='39842'>What has happened, pet? You used to be much stronger.</String>
		<String _locID ='39843'>I see life in the colonies has not agreed with you.</String>
		<String _locID ='39844'>You have grown so strong since the last time we played.</String>
		<String _locID ='39845'>I like to think it was me that made you so powerful.</String>
		<String _locID ='39846'>You have been busy, pet. Where did you get all of that experience?</String>
		<String _locID ='39847'>You are certainly a lot more experienced than I remember.</String>
		<String _locID ='39848'>You are a beast, sneaking around and collecting trade posts this way.</String>
		<String _locID ='39849'>I cannot lose this way. You had better hope those trading posts are well defended.</String>
		<String _locID ='39850'>Hah! There is nothing you can do to stop us now.</String>
		<String _locID ='39851'>We are winning. You have nothing.</String>
		<String _locID ='39852'>I see you like it rough.</String>
		<String _locID ='39853'>Why is it I always seem to get double-teamed?</String>
		<String _locID ='39854'>Your soldiers' blood is on your hands.</String>
		<String _locID ='39855'>You send your men into certain death.</String>
		<String _locID ='39857'>See how we work as a team? You will face this all day.</String>
		<String _locID ='39858'>There is nothing I can't do with my ally behind me.</String>
		<String _locID ='39859'>You are lucky your ally has saved you. This time.</String>
		<String _locID ='39860'>So mean of you to gang up on poor me.</String>
		<String _locID ='39861'>You would be wiser to spend your resources on smarter things.</String>
		<String _locID ='39862'>Such free-spending is not going to impress me.</String>
		<String _locID ='39863'>You can not be so far ahead of me. You are spending most foolishly.</String>
		<String _locID ='39864'>The natives will not be fooled by your lies for long.</String>
		<String _locID ='39865'>Those natives will see you for what you are one day.</String>
		<String _locID ='39866'>You are lucky those men have chosen to ally with you.</String>
		<String _locID ='39867'>How dare you! These natives are my friends.</String>
		<String _locID ='39868'>You will regret that.</String>
		<String _locID ='39869'>Why are you picking on me?</String>
		<String _locID ='39870'>Leave my town alone!</String>
		<String _locID ='39871'>You weren't invited into my town. Go away.</String>
		<String _locID ='39872'>That trade site was mine!</String>
		<String _locID ='39873'>Why do you destroy my things?</String>
		<String _locID ='39874'>Eh. I will have that trade site back up in no time.</String>
		<String _locID ='39875'>Why do you languish in backwards times?</String>
		<String _locID ='39876'>You are so slow! You will never catch up to me now.</String>
		<String _locID ='39877'>I am so far ahead of you, you will never catch up!</String>
		<String _locID ='39878'>My forces are far superior to yours.</String>
		<String _locID ='39879'>Your advanced technology will make a splendid prize when my armies roll through your town.</String>
		<String _locID ='39880'>You may be first to Age up, but you will be last when the score is tallied.</String>
		<String _locID ='39881'>First to Age up is first to die.</String>
		<String _locID ='39882'>You had better get some troops out quickly, now that you have joined the rest of us in the modern world.</String>
		<String _locID ='39883'>Oh, you are alive. I was going to check for a pulse.</String>
		<String _locID ='39884'>Finally. I would be sad if my troops had no one to fight.</String>
		<String _locID ='39885'>Does your ally dislike you so much that he makes you build so far away from him?</String>
		<String _locID ='39886'>It must be very lonely for you to be so far away from your friends. I will send some men to keep you company.</String>
		<String _locID ='39887'>It was nice of you to save my troops from a long walk as they move from town to town.</String>
		<String _locID ='39888'>You will know my cannon are near when you hear them knocking down your ally's town.</String>
		<String _locID ='39889'>Are you really so scared that you need to stay so close to your ally?</String>
		<String _locID ='39890'>Hah! So much for your sneaky tactics.</String>
		<String _locID ='39891'>Did you not think I would be aware of your tactics?</String>
		<String _locID ='39892'>Those people are now free of your tyranny.</String>
		<String _locID ='39893'>You have no hold on these people now.</String>
		<String _locID ='39894'>That felt sooo good.</String>
		<String _locID ='39895'>I hope you felt that to your core.</String>
		<String _locID ='39896'>It will be a long time before you feel the gain from that trade site again.</String>
		<String _locID ='39897'>I hope that you didn't need that trade site too much.</String>
		<String _locID ='39898'>You seem to be a reasonable person, would you care to give up now?</String>
		<String _locID ='39899'>Surrender now and you will save yourself a lot of pain.</String>
		<String _locID ='39901'>Do you think it wise to attempt a more difficult setting this time? No matter. I will crush you regardless.</String>
		<String _locID ='39902'>I am disappointed that you are not the player I thought you were.</String>
		<String _locID ='39903'>It would seem that we were destined to meet here again.</String>
		<String _locID ='39904'>It won't matter how easy you try to make things on yourself. I will still see you beneath the heel of my boot.</String>
		<String _locID ='39905'>You are so brave to take on more enemies, but that will only increase your pain.</String>
		<String _locID ='39906'>Choke on your ransom, you dogs.</String>
		<String _locID ='39907'>I am sad that you must resort to kidnapping to finance your petty colony.</String>
		<String _locID ='39908'>Hello there, little man. Are you looking for treasure?</String>
		<String _locID ='39909'>Be careful out in the wilds, pet. There are many dangers waiting for you.</String>
		<String _locID ='39910'>This is the best army you can muster? And where are they going?</String>
		<String _locID ='39911'>It would appear your men have abandoned their leader and are looking to slink away like the dogs they are.</String>
		<String _locID ='39913'>I would love to get to know your men better, but I won't have time before they are annihilated.</String>
		<String _locID ='39914'>Oh look. Are these some deserters of yours, looking for a better life in Spain?</String>
		<String _locID ='39915'>I might have known I would find you attacking defenseless settlers.</String>
		<String _locID ='39916'>You can kill one or a hundred of us, but Spain will always triumph.</String>
		<String _locID ='39917'>You are no better than dogs, attacking unarmed civilians like that.</String>
		<String _locID ='39918'>These soldiers will make excellent target practice for my army.</String>
		<String _locID ='39919'>I had no idea hunting season had opened. Stay there, my army is on its way.</String>
		<String _locID ='39920'>I see your army is guarding that strategic field.</String>
		<String _locID ='39921'>You call that an army? No wonder they cower in the fields.</String>
		<String _locID ='39922'>Is that all you have? Come back when you are bigger.</String>
		<String _locID ='39923'>That so-called army is hardly worthy of the name.</String>
		<String _locID ='39924'>Well, isn't this an interesting turn of events.</String>
		<String _locID ='39925'>You may take my town, but you will never have my crown.</String>
		<String _locID ='39926'>Look at those lost lambs. I will give them a good home.</String>
		<String _locID ='39927'>What's this? More stragglers seeking comfort in the arms of Spain?</String>
		<String _locID ='39929'>There you are. It won't be long before Spanish flags wave from the windows.</String>
		<String _locID ='39930'>What a lovely spot. I think my cannon will go ... there.</String>
		<String _locID ='39931'>Hello. Don't get too comfortable in those buildings.</String>
		<String _locID ='39932'>You are so kind to let a lady go first.</String>
		<String _locID ='39933'>Your kindness will not go unpunished.</String>
		<String _locID ='39934'>Find your own treasures, dog.</String>
		<String _locID ='39935'>I hope you have saved some ammunition. You are going to need it.</String>
		<String _locID ='39936'>I hope that cake is ready, because here I come!</String>
		<String _locID ='39937'>Is that silence the sound of your corpse?</String>
		<String _locID ='39938'>I have heard more noise coming from a morgue.</String>
		<String _locID ='39939'>Let me know when you have finished your snack.</String>
		<String _locID ='39940'>It was nice of you to let me get some beauty sleep.</String>
		<String _locID ='39941'>You play too rough. I would like to stop now.</String>
		<String _locID ='39942'>Please let me leave here with some shred of dignity.</String>
		<String _locID ='39943'>I am done. You can stop now.</String>
		<String _locID ='39944'>You were lucky this time.</String>
		<String _locID ='39945'>Impressive, but you are only delaying the inevitable.</String>
		<String _locID ='39946'>An interesting strategy, but tricking the local natives will not help you.</String>
		<String _locID ='39947'>I see you like giving me lots of targets.</String>
		<String _locID ='39948'>Enjoy your spoils while you can, because that site will soon be in flames.</String>
		<String _locID ='39949'>So many wasted resources. You will be sad when I destroy that trade site.</String>
		<String _locID ='39950'>I hope you don't do everything so quickly.</String>
		<String _locID ='39951'>You are fast, but it takes more than speed to best me.</String>
		<String _locID ='39952'>This world holds many treasures for you, including the heel of my boot.</String>
		<String _locID ='39953'>Keep that treasure safe for me when I come to collect it from the smoking ashes of your town center.</String>
		<String _locID ='39954'>You should fight me instead of scurrying through the brush looking for trinkets.</String>
		<String _locID ='39955'>That coin will not buy you fame here in the New World.</String>
		<String _locID ='39956'>Strength is measured in power, not mere coin. You will need both to impress me.</String>
		<String _locID ='39957'>Enjoy that food now, you will soon be eating Spanish steel.</String>
		<String _locID ='39958'>That food will go well with the knives we have for your soldier's bellies.</String>
		<String _locID ='39959'>An impressive display of baubles, but you should pay more attention to your colony.</String>
		<String _locID ='39960'>Your explorer should be careful wandering so far from home.</String>
		<String _locID ='39961'>Who is this? Be careful out there little man.</String>
		<String _locID ='39962'>So far from home, it would be a shame if you met with some accident.</String>
		<String _locID ='39963'>Those natives can't help you if you are dead.</String>
		<String _locID ='39964'>It would be a shame if the natives learned of your true nature.</String>
		<String _locID ='39965'>Is there not a person in the colonies who does not wish they were born Spanish?</String>
		<String _locID ='39966'>You may send the settlers this way if you want them to live beyond today.</String>
		<String _locID ='39967'>You may want to use that wood to build coffins for your men.</String>
		<String _locID ='39968'>It won't be long before that wood is fueling your pyre.</String>
		<String _locID ='39969'>A wall? Is this to keep the enemy out or your soldiers in?</String>
		<String _locID ='39970'>No wall can protect you from the sting of Spanish steel.</String>
		<String _locID ='39971'>See how the locals flock to me? They will be your undoing.</String>
		<String _locID ='39972'>It would seem the natives have chosen to support the winning side.</String>
		<String _locID ='39973'>Such bounty will give me the advantage I need to crush you.</String>
		<String _locID ='39974'>Are you afraid to get your own trade site for fear I will destroy it?</String>
		<String _locID ='39975'>Look at this. More riches for the Spanish cause.</String>
		<String _locID ='39976'>The treasures practically jump at me.</String>
		<String _locID ='39977'>Are you jealous that such a fine treasure is mine?</String>
		<String _locID ='39978'>This coin will pay for many Spanish soldiers.</String>
		<String _locID ='39979'>Look at all of this coin. Do you need to borrow some?</String>
		<String _locID ='39980'>Wherever will I store all of this food?</String>
		<String _locID ='39981'>I may need to build another town center to store all of this food.</String>
		<String _locID ='39982'>Oh look. You have forgotten one. I will take care of it.</String>
		<String _locID ='39983'>Is your explorer so blind as to miss things right under his very nose?</String>
		<String _locID ='39984'>You should go to the tavern and tell your explorer to get started soon.</String>
		<String _locID ='39985'>Was that your explorer I saw napping in a field?</String>
		<String _locID ='39986'>This New World holds many treasures. It is too bad that you do not.</String>
		<String _locID ='39987'>These natives have chosen to side with the victors.</String>
		<String _locID ='39988'>The natives here will enjoy victory when we crush you.</String>
		<String _locID ='39989'>Who wouldn't want to join a queen as lovely as I am?</String>
		<String _locID ='39990'>It is good that these people come work for me, rather than dying in your town.</String>
		<String _locID ='39991'>This wood will make arrows to pierce your very heart.</String>
		<String _locID ='39992'>Should I use this wood to build or destroy?</String>
		<String _locID ='39993'>Those people will not help you in the long run.</String>
		<String _locID ='39994'>It would be a shame if someone were to come along and knock that post down.</String>
		<String _locID ='39995'>That is a cute trade site. I am going to enjoy watching it burn.</String>
		<String _locID ='39996'>Don't think that trade site will give you any advantage.</String>
		<String _locID ='39997'>An interesting tactic, but you should have worried about protecting your towns.</String>
		<String _locID ='39998'>What good is this when you have no army to protect them?</String>
		<String _locID ='39999'>Do you hear that? That is the clock ticking down on your defeat.</String>
		<String _locID ='40000'>Don't mind those posts. They are only going to win us the game.</String>
		<String _locID ='40001'>Whatever happened to you? I thought you used to be somebody.</String>
		<String _locID ='40002'>Don't worry. That happens to lots of people. I guess.</String>
		<String _locID ='40003'>I see you have come a long way - a long way to die.</String>
		<String _locID ='40004'>You have improved since the last time we met. But you will still taste my boot heel.</String>
		<String _locID ='40005'>You have gained much experience since I saw you last. But you have not learned how to win.</String>
		<String _locID ='40006'>That experience won't help you. In fact, it will only make my victory all the sweeter.</String>
		<String _locID ='40007'>Bonuses like this can only hasten your destruction.</String>
		<String _locID ='40008'>This treasure has already been invested in the weapons I will use to demolish your puny nation.</String>
		<String _locID ='40009'>Such a discovery is unique! Surely you have nothing like it.</String>
		<String _locID ='40010'>Go ahead, scavenge while you can.</String>
		<String _locID ='40011'>Your men rummage through the brush like rodents, looking for tasty tidbits. Soon I bring a bayonet for you to bite on instead.</String>
		<String _locID ='40012'>You gather loot like a vulture, instead of soaring like the Russian eagle.</String>
		<String _locID ='40013'>You are off to a quick start, but the outcome is not in doubt.</String>
		<String _locID ='40014'>Such talent at killing bandits and wild animals. We'll see how you do against my disciplined army.</String>
		<String _locID ='40015'>Your lack of skill at treasure hunting probably demonstrates that you will be surprised by the size of my army.</String>
		<String _locID ='40016'>That treasure was MINE. You will regret this, little one.</String>
		<String _locID ='40017'>I gather treasure where I please, because I know you cannot stop me.</String>
		<String _locID ='40018'>Your primitive town structure is proof of your incompetence. Your soldiers will still be using sticks and knives while mine have gunpowder.</String>
		<String _locID ='40019'>Your high technology will remain but a bittersweet memory  when my Cossacks burn your town.</String>
		<String _locID ='40020'>Your Age advancement is too little, too late.</String>
		<String _locID ='40021'>Such speedy advancement in Age means you are neglecting military production. You shall learn the hard way how wrong your priorities are.</String>
		<String _locID ='40022'>Do not take it too hard when my men raze your fine new buildings.</String>
		<String _locID ='40023'>While you progress in Age, I sharpen my saber. A blade through the heart kills even the most advanced soldier type.</String>
		<String _locID ='40024'>My armies will crush you with their superior technology.</String>
		<String _locID ='40025'>I see your town. I can already hear my armies march down your streets.</String>
		<String _locID ='40026'>Your towns are so close; like little lambs huddled together in fear.</String>
		<String _locID ='40027'>You have rashly isolated your town. I can now crush you and your ally piecemeal.</String>
		<String _locID ='40028'>I have saved my explorer. Now I shall punish you for his temporary captivity.</String>
		<String _locID ='40029'>Yes you wounded my explorer, but now he is back, and thirsting for revenge.</String>
		<String _locID ='40030'>You may have caught my explorer, but you could not keep him.</String>
		<String _locID ='40031'>The natives are foolish to ally with your cause.</String>
		<String _locID ='40032'>Is THAT your army? It's so small ... it must be a decoy.</String>
		<String _locID ='40033'>That force seems too big for a band of scouts. You must think it is an army.</String>
		<String _locID ='40034'>You are letting your men wander too far from home. Did they lose their way?</String>
		<String _locID ='40035'>I see your army. Sadly, it's not large enough to merit concern.</String>
		<String _locID ='40036'>I have spotted your invasion force. Now I can cut it off and destroy it.</String>
		<String _locID ='40037'>There you are. Bring on your puny assault! I am ready.</String>
		<String _locID ='40038'>I see your invading army. So large ... your home base must be defenseless! </String>
		<String _locID ='40039'>Your large but undisciplined mass of soldiers does not frighten me.</String>
		<String _locID ='40040'>I see you're hoping to invade me. I must stop you cold.</String>
		<String _locID ='40041'>Attacking my settlers?! You will pay for this.</String>
		<String _locID ='40042'>Apparently your men are only good against unarmed civilians.</String>
		<String _locID ='40043'>My economy is powerful enough to withstand your pinpricks.</String>
		<String _locID ='40044'>This isn't right ... the war was supposed to be in YOUR town.</String>
		<String _locID ='40045'>What are you doing? How can you be HERE? No!</String>
		<String _locID ='40046'>You cannot take the credit for this victory. I'm sure I was betrayed by my own jealous underlings.</String>
		<String _locID ='40047'>This may not be the end, but it is at least the beginning of the end.</String>
		<String _locID ='40048'>Surrender now to avoid the humiliation of being utterly crushed.</String>
		<String _locID ='40049'>We will crush every inch of your civilization under our boots.</String>
		<String _locID ='40050'>My sword rusts from disuse. Are you ever going to attack?</String>
		<String _locID ='40051'>Enjoy the lull. My troops train diligently while you idle away your future.</String>
		<String _locID ='40052'>Are you still there?</String>
		<String _locID ='40053'>I intend to crush the enemy's outlying base here.</String>
		<String _locID ='40054'>Sir! Hands off the discoveries near my town. They are for me! </String>
		<String _locID ='40055'>I can't afford to do that ... yet.</String>
		<String _locID ='40056'>You will have to wait. Please ask again later.</String>
		<String _locID ='40057'>I have no money, so I cannot assist you.</String>
		<String _locID ='40058'>I do not have an army yet, or I would rush to your aid.</String>
		<String _locID ='40059'>You will have to fight on your own for the nonce. I cannot help.</String>
		<String _locID ='40060'>Wait until I build an army!</String>
		<String _locID ='40061'>Soon I will have a mighty army. But not yet.</String>
		<String _locID ='40062'>My army is not yet large enough to help you.</String>
		<String _locID ='40063'>I am not prepared to attack the enemy yet.</String>
		<String _locID ='40064'>Yes! Brilliant! </String>
		<String _locID ='40065'>Stealing my treasure? I suppose we ARE on the same side. Aren't we?</String>
		<String _locID ='40066'>At once!</String>
		<String _locID ='40067'>Of course!</String>
		<String _locID ='40068'>That action is forbidden to me.</String>
		<String _locID ='40069'>I am not able to follow your orders.</String>
		<String _locID ='40070'>Yes - artillery to demolish his buildings, plus a few horsemen to run down his settlers.</String>
		<String _locID ='40071'>Hmm. Artillery fortified by my sturdy infantry should be well-nigh unbeatable! </String>
		<String _locID ='40072'>Yes, artillery! An unstoppable barrage of cannonball! </String>
		<String _locID ='40073'>With enough cannon we can sweep the enemy away.</String>
		<String _locID ='40074'>We Russians are good at training cavalry. Perhaps this is a job for my Cossacks ... and of course some artillery to knock down any annoying infantry that might get in our way.</String>
		<String _locID ='40075'>Horsemen to trample the foe beneath their hooves! Plus some infantry to clean up anything that survives.</String>
		<String _locID ='40076'>Excellent. You are already on your way! </String>
		<String _locID ='40077'>I shall train infantry. Infantry and a few artillery pieces for show.</String>
		<String _locID ='40078'>Hordes of infantry is what we Russians are best at producing. A few cavalry to fill in the cracks and we will have a fine force.</String>
		<String _locID ='40079'>Endless waves of horsemen from the steppes will be a fine sight.</String>
		<String _locID ='40080'>Cavalry are the answer to our problems.</String>
		<String _locID ='40081'>You are right. I need more infantry. One can never have enough.</String>
		<String _locID ='40082'>I shall train an endless horde of infantry.</String>
		<String _locID ='40083'>Ha! A free settler! </String>
		<String _locID ='40084'>You are rich!</String>
		<String _locID ='40085'>Food is always welcome.</String>
		<String _locID ='40086'>You know - free warriors like that make excellent cannon fodder.</String>
		<String _locID ='40087'>I was hoping to capture the first treasure. But I am just as happy that it is you.</String>
		<String _locID ='40088'>Even lowly wood can be put to use in your war machine.</String>
		<String _locID ='40089'>Hurrah! I got a free settler!</String>
		<String _locID ='40090'>Gold here for the taking!</String>
		<String _locID ='40091'>This New World is a land of plenty, overflowing with food.</String>
		<String _locID ='40092'>That was a nice bonus for my army.</String>
		<String _locID ='40093'>I am glad I found this wood before the enemy.</String>
		<String _locID ='40094'>That is the kind of battle I like! Lots of action and in the end, myself victorious.</String>
		<String _locID ='40095'>A close-fought struggle but, in the end, my will proved the stronger.</String>
		<String _locID ='40096'>A balanced fight. Either side could have won, but I did.</String>
		<String _locID ='40097'>They never had a chance.</String>
		<String _locID ='40098'>You are skilled at gathering treasures. Keep it up.</String>
		<String _locID ='40099'>I just rolled right over them. Ha!</String>
		<String _locID ='40100'>I love it when a battle goes smoothly.</String>
		<String _locID ='40101'>These walls will stop almost anything!</String>
		<String _locID ='40102'>Ha! Let the enemy try to come through THESE walls!</String>
		<String _locID ='40103'>Quickly! We must destroy one of the enemy posts or all is lost!</String>
		<String _locID ='40104'>Curse their eyes! The enemy has four trading posts. They cannot win by main strength, so they are trying to do so with cunning.</String>
		<String _locID ='40105'>Building four posts is not the most glorious way to win a war, but it is certainly effective.</String>
		<String _locID ='40106'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID ='40107'>I see that you have been effective in multiplayer lately! It gives me confidence that we shall conquer today.</String>
		<String _locID ='40108'>Your multiplayer rating is up from last time we played! It is good to have a competent ally such as yourself.</String>
		<String _locID ='40109'>Your greed in taking the treasures does my old heart good.</String>
		<String _locID ='40110'>Hmm. I see by your multiplayer score that you have been having trouble lately. Well, perhaps this fight will turn things around for you.</String>
		<String _locID ='40111'>Your multiplayer rating makes it clear that you have been suffering defeats. Do not dwell on the past! The future belongs to us!</String>
		<String _locID ='40112'>I see by the size of your Home City that you have done some growing up! Excellent!</String>
		<String _locID ='40113'>How strong your Home City looks this time. I am impressed.</String>
		<String _locID ='40114'>We were here last time. I guess we know the ins and outs of this map by now.</String>
		<String _locID ='40115'>Don't let me down like you did last time.</String>
		<String _locID ='40116'>This time for sure! Victory or death!</String>
		<String _locID ='40117'>Hurrah! It is you again. Last time we won, and that bodes well for this time.</String>
		<String _locID ='40118'>Thank you for being the backbone of our army last time we were allied. This time I vow to be stronger.</String>
		<String _locID ='40119'>Do not make me do all the work like last time.</String>
		<String _locID ='40120'>Do not leave all the work in making discoveries to me. You need to gather your fair share.</String>
		<String _locID ='40121'>You taught me a hard lesson last game. See how well I've learned from your example.</String>
		<String _locID ='40122'>Do not worry. I will be just as aggressive on your behalf as I was trying to defeat you.</String>
		<String _locID ='40123'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID ='40124'>The foe may have gotten the first native alliance, but they will not have the last one.</String>
		<String _locID ='40125'>Why are you just sitting there? The enemy has a native alliance. And we do not!</String>
		<String _locID ='40126'>Ah, the enemy has a trading post. That should be a juicy nugget for our raiders.</String>
		<String _locID ='40127'>An enemy trading post? Already? They are more competent that I thought.</String>
		<String _locID ='40128'>They keep getting more native allies. This gives us more juicy targets to pick from for our attacks.</String>
		<String _locID ='40129'>Our foe seems very interested in trade. Perhaps that indicates he would lose spirit if we were to strike at them.</String>
		<String _locID ='40130'>Yes! A neverending stream of native warriors!</String>
		<String _locID ='40131'>Don't you want some of the treasures too?</String>
		<String _locID ='40132'>With the wealth we earn from trade we can bury our foes.</String>
		<String _locID ='40133'>Good, good - now that we have native allies, let us train as many as possible before the enemy does something about it.</String>
		<String _locID ='40134'>The enemy are slow and weak. That is why we were able to conquer this trade route first.</String>
		<String _locID ='40135'>The enemy's attempt to defeat us with their puny four of a kind has been crushed under my boot heel.</String>
		<String _locID ='40136'>With these native warriors I can swamp my foe by sheer numbers.</String>
		<String _locID ='40137'>Money greases the wheels of warfare. That is what this trading post is for.</String>
		<String _locID ='40138'>If one native ally is good, more are better!</String>
		<String _locID ='40139'>If one trading post is good, more are better!</String>
		<String _locID ='40140'>This fight may be tougher than the last one, but I am tougher, too!</String>
		<String _locID ='40141'>I see you have decided to face weaker opposition than last time. That is fine - I have nothing against massacres.</String>
		<String _locID ='40142'>I took this treasure since you had not bothered to do so yourself. Too busy no doubt.</String>
		<String _locID ='40143'>Only one minute!  Inconceivable! Attack, attack, attack, for we are at the critical moment! </String>
		<String _locID ='40144'>Ha! We have them by the short hairs now. One minute left before our enemy's total humiliation! </String>
		<String _locID ='40145'>Just one short minute and the game ends. Our foe is doomed and all because of my... er... I mean "our" power.</String>
		<String _locID ='40146'>I have crushed our common foe's attempt to subvert the natives.</String>
		<String _locID ='40147'>What pleasure to see his town crumble as his peasants try hopelessly to flee.</String>
		<String _locID ='40148'>I love razing towns. It's what I do best.</String>
		<String _locID ='40149'>I have ruined his trading route.</String>
		<String _locID ='40150'>My troops have been repulsed by his defenses - temporarily.</String>
		<String _locID ='40151'>I cannot believe I didn't destroy his native alliance. What has gone wrong?</String>
		<String _locID ='40152'>His town still stands, but at least we hurt him.</String>
		<String _locID ='40153'>You did not need this treasure, obviously, since otherwise you would have taken it by now.</String>
		<String _locID ='40154'>Well, it was only a trading post. Nothing too critical.</String>
		<String _locID ='40155'>That action is totally impossible.</String>
		<String _locID ='40156'>Hurry, hurry! Rescue my people here!</String>
		<String _locID ='40157'>A disaster is in the brewing! We must rush all available troops to this place!</String>
		<String _locID ='40158'>Do not kill all the enemy before I get there!</String>
		<String _locID ='40159'>Save some for me!</String>
		<String _locID ='40160'>I want to kill some of them too! My men are rushing to your side.</String>
		<String _locID ='40161'>Keep fighting. We are almost there.</String>
		<String _locID ='40162'>Do not worry about how many men YOU lose. My men will replace your fallen. Just worry about how many of THEM you slay.</String>
		<String _locID ='40163'>With me by your side, we will drive off the enemy in confusion and defeat.</String>
		<String _locID ='40164'>I have commanded an attack at this position.</String>
		<String _locID ='40165'>My explorer will not be useful for a time. When he returns, I shall punish him severely.</String>
		<String _locID ='40166'>Excellent! A worthy ally. Our foes have no chance.</String>
		<String _locID ='40167'>In trying to prepare my unstoppable army, I have neglected my economy. I need some coin right now to rectify affairs.</String>
		<String _locID ='40168'>Quickly, some coin! If it will not cripple you.</String>
		<String _locID ='40169'>My men cannot fight without food. Do you have any you can lend to me?</String>
		<String _locID ='40170'>My supply lines are barren of food. I need it badly.</String>
		<String _locID ='40171'>Without more wood, my progress will stop indefinitely. Do you have some?</String>
		<String _locID ='40172'>I have a wood shortage. Kindly send some along.</String>
		<String _locID ='40173'>Sound the war cry! Charge! </String>
		<String _locID ='40174'>Onward my soldiers! No quarter! </String>
		<String _locID ='40175'>Death! Death to all who would stand in our way! </String>
		<String _locID ='40176'>My explorer is incapacitated. Fortunately it is only temporary.</String>
		<String _locID ='40177'>Your men came in the nick of time.</String>
		<String _locID ='40178'>Together we put the enemy to flight!</String>
		<String _locID ='40179'>We teamed up to rout the foe. Now let us take the battle to HIS base.</String>
		<String _locID ='40180'>So shall all our enemies die!</String>
		<String _locID ='40181'>Now we have them on the run! Keep attacking!</String>
		<String _locID ='40182'>Look at them take to their heels! The cowards!</String>
		<String _locID ='40183'>I know just how to spend this.</String>
		<String _locID ='40184'>With this shipment, I can prepare a mountain of pain for the enemy.</String>
		<String _locID ='40185'>My men will eat well tonight.</String>
		<String _locID ='40186'>I can use this wood for many things -- all of which will harm our foe.</String>
		<String _locID ='40187'>My explorer has failed us both. He shall pay.</String>
		<String _locID ='40188'>I hate advising anyone to retreat, but in this case, I think it is the wisest course.</String>
		<String _locID ='40189'>Save your troops for a fight you can win! This battle is lost.</String>
		<String _locID ='40190'>You need to send the enemy flying with cannonballs! Roll out the artillery! </String>
		<String _locID ='40191'>Artillery is the God of war! Forge more cannon! </String>
		<String _locID ='40192'>Flash your sabers above the foe! Gallop to the charge! You'll need many more horsemen than now.</String>
		<String _locID ='40193'>The enemy cannot stand up to a charge. Send in the cavalry! Hmm ... I see that you need to train and equip some first.</String>
		<String _locID ='40194'>How can you massacre the enemy with volleys of gunfire or massed bayonet charges if you do not have any infantry?</String>
		<String _locID ='40195'>Don't you have some kind of building you can use to train infantry? You clearly need far more of them.</String>
		<String _locID ='40196'>I detest the thought of surrendering to these rascals. Can you see anything else we might try?</String>
		<String _locID ='40197'>I see no hope ahead, no sun on the horizon. This defeat chokes me like gall, but what else can we do but resign?</String>
		<String _locID ='40198'>We are doomed. Doomed! Why do you force us to fight on?</String>
		<String _locID ='40199'>We are going to have peace, even if we have to fight for it.</String>
		<String _locID ='40200'>Wars never hurt anybody. Except the people who die.</String>
		<String _locID ='40201'>We train our men not simply to endure battle, but to long for it.</String>
		<String _locID ='40202'>Chaaaarge!</String>
		<String _locID ='40203'>Die, poltroon!</String>
		<String _locID ='40204'>Feel my steel!</String>
		<String _locID ='40205'>I see I will have to fight all the harder.</String>
		<String _locID ='40206'>I do not need gold to finish you off.</String>
		<String _locID ='40207'>Food? I sneer at it. Wood and coin drive my war machine.</String>
		<String _locID ='40208'>Another warrior for my men to kill.</String>
		<String _locID ='40209'>Our armies are scattered, our towns destroyed, our hopes dashed. But though no hope is left, we shall never surrender! Never! Do you hear, our enemies? You will have to hunt us down and kill us one by one.</String>
		<String _locID ='40210'>Wood - what a useless resource.</String>
		<String _locID ='40211'>See how my population swells?</String>
		<String _locID ='40212'>This coin is being used to buy powder and shot which will be fired directly at you!</String>
		<String _locID ='40213'>This food is being used immediately to train soldiers to attack your puny base.</String>
		<String _locID ='40214'>Free soldiers! The best kind!</String>
		<String _locID ='40215'>This wood will be used to construct blockhouses to train my army.</String>
		<String _locID ='40216'>That is the way I like fights. Bloody, straightforward, and ending with me on top.</String>
		<String _locID ='40217'>You never stood a chance.</String>
		<String _locID ='40218'>Curse you! I thought I had you that time!</String>
		<String _locID ='40219'>How did you pull that off? Your army was all but defeated!</String>
		<String _locID ='40220'>Use this coin to advance our great cause.</String>
		<String _locID ='40221'>We have not fought for a quite a while. Did it take that long to steel yourself to the task of attempting to defeat me?</String>
		<String _locID ='40222'>We have not met one another for some time. But it seems from your multiplayer rating that your skills have not improved much.</String>
		<String _locID ='40223'>Your Home City is a lot bigger than the last time we met. Do not think it will save you.</String>
		<String _locID ='40224'>I liked this map the last time we played. It's a good map.</String>
		<String _locID ='40225'>I can defeat you even if you have made the situation more favorable to you than our last encounter.</String>
		<String _locID ='40226'>You are doomed. You have foolishly made me, your enemy.</String>
		<String _locID ='40227'>You would settle for the kind of puny victory you get by waiting out a timer? I am almost ashamed to be fighting you.</String>
		<String _locID ='40228'>You think just because a few ragged native tribes have joined your side you'll be able to field a more effective army? Well ... perhaps you are right.</String>
		<String _locID ='40229'>Your multiplicity of trade routes shows that you waste your time on trivialities. I stick to the essentials.</String>
		<String _locID ='40230'>Ha! I knew you wouldn't be able to pull it off! Now the REAL fight begins.</String>
		<String _locID ='40231'>Here is good hearty Russian food to fortify your nation.</String>
		<String _locID ='40232'>What?! My native allies! You will pay for this!</String>
		<String _locID ='40233'>How can you fight on when I am able to destroy your town centers as I please?</String>
		<String _locID ='40234'>Ah, I love the smell of burning trading posts.</String>
		<String _locID ='40235'>My native warriors can easily trounce yours. Especially since you do not have any yet, you fool.</String>
		<String _locID ='40236'>This trade route will carry my nation directly to your vulnerable heart.</String>
		<String _locID ='40237'>Building walls I see. You are wise to fear me.</String>
		<String _locID ='40238'>A true soldier never walls in.</String>
		<String _locID ='40239'>You won't hold that native village for long. I will see to that.</String>
		<String _locID ='40240'>You may have built on the first trade route, but you have not built the last.</String>
		<String _locID ='40241'>What?! My native allies! You'll pay for this!</String>
		<String _locID ='40242'>The endless taiga of Russia is filled with trees. Here is wood from it to boost your might.</String>
		<String _locID ='40243'>I needed that trading post! You will be sorry you attacked it.</String>
		<String _locID ='40244'>My town! No!</String>
		<String _locID ='40245'>Too bad. Now I will have to crush you the old-fashioned way.</String>
		<String _locID ='40246'>By raising the difficulty since last time, you have unleashed powerful Russian forces you did not expect!</String>
		<String _locID ='40247'>Weakling! I see you needed to play at a feebler difficulty level. This indicates that I should have an easy victory over you.</String>
		<String _locID ='40248'>Ha ha! The final nails in your coffin are being hammered in right now.</String>
		<String _locID ='40249'>I have not lost yet!</String>
		<String _locID ='40250'>It is all over but the victory parade now. Ha!</String>
		<String _locID ='40251'>Trying to steal my loot, eh? I have taught your thieving troops a lesson.</String>
		<String _locID ='40252'>Your puny effort to raid my town is futile.</String>
		<String _locID ='40253'>I will not let the foe destroy this building! </String>
		<String _locID ='40254'>Your men seem to lack direction. Where are they going?</String>
		<String _locID ='40255'>Your explorer cannot remain concealed from me! </String>
		<String _locID ='40256'>It will be a pleasure to crush you beneath my boot heel.</String>
		<String _locID ='40257'>This kind of a fight suits me just fine. Lots of wild action. Spread death, my men!</String>
		<String _locID ='40258'>Good, good. Wall in - that will free up extra troops that you can take to the enemy's town.</String>
		<String _locID ='40259'>Those walls should stop all but the most vigorous enemy assault.</String>
		<String _locID ='40260'>The British are no better than dead dogs by now.</String>
		<String _locID ='40261'>The British soldiers are strong ... perhaps too strong.</String>
		<String _locID ='40262'>Soon we will be able to finish off the Netherlands contingent.</String>
		<String _locID ='40263'>The Dutch fight like demons.</String>
		<String _locID ='40264'>My men will die rather than let this post fall to the foe.</String>
		<String _locID ='40265'>The French are helpless before us.</String>
		<String _locID ='40266'>The French are a dangerous foe. We must be ready for them.</String>
		<String _locID ='40267'>We Russians have long hated the Germans. It feels good to see them doing down before us.</String>
		<String _locID ='40268'>We Russians have long hated the Germans. It is like drinking poison to see them doing so well.</String>
		<String _locID ='40269'>We have almost wiped out the Ottomans. If only getting a warm water port for Holy Mother Russia would be so easy back in Europe.</String>
		<String _locID ='40270'>We Russians have been fighting the Turks for centuries. Who knows better than us how difficult they are to beat?</String>
		<String _locID ='40271'>A few more hammerblows and the Portuguese will be out of this game.</String>
		<String _locID ='40272'>The Portuguese ... I had never dreamed that such a small nation could hold such dangerous soldiers.</String>
		<String _locID ='40273'>Ha! Now we see at last who is the REAL Tsar of all the Russia! </String>
		<String _locID ='40274'>It is too bad that we are opposed by my brother Russians. It makes the fight less of a massacre than I prefer.</String>
		<String _locID ='40275'>So bold. But they do not expect me to attack HERE!</String>
		<String _locID ='40276'>This native village is OURS. I shall keep it for us.</String>
		<String _locID ='40277'>I knew the Spanish would not prove much of an obstacle.</String>
		<String _locID ='40278'>The Spanish are so effective on the battlefield. Perhaps we should be focusing better on them.</String>
		<String _locID ='40279'>The cursed enemy has somehow amassed superior forces! Hurry! Send help! </String>
		<String _locID ='40280'>Our war is in a downward spiral. Even your strength may not be enough to counteract my weakness.</String>
		<String _locID ='40281'>The cursed British! Can nothing stop them?</String>
		<String _locID ='40282'>The enemy advance on every front. But the British foe is not so strong as the rest. Let us destroy him at least.</String>
		<String _locID ='40283'>Russia is so much vaster than the Netherlands. How can the Dutch be winning?</String>
		<String _locID ='40284'>If we do nothing, we lose. Let's hit the Dutch hard and fast and see if things look better.</String>
		<String _locID ='40285'>The French seem everywhere at once. What can I do against such skill?</String>
		<String _locID ='40286'>We may not win, but let us strike back! The French are our foe's weak spot. Strike! </String>
		<String _locID ='40287'>My men will garrison this town.</String>
		<String _locID ='40288'>The Germans. Always invading Russia. Well, Russia may lose this war, but first, let us invade the Germans for a change!</String>
		<String _locID ='40289'>Blunderer! Knave! Not just your empire, but my own has been destroyed by your clumsiness!</String>
		<String _locID ='40290'>Resign at once you poltroon! I am better off without your bungling! </String>
		<String _locID ='40291'>The hated Turks! There are too many of them! At least we can go down fighting.</String>
		<String _locID ='40292'>The war does not go well, but the Ottomans are not the ones beating us. Let us crush the hated Turks before the end.</String>
		<String _locID ='40293'>How can a nation as puny as Portugal be so strong in war? It seems inconceivable! </String>
		<String _locID ='40294'>Portugal is a small nation, and I hope weak. Let us aim our blows at them for now and see where it leads us.</String>
		<String _locID ='40295'>I should have known better than to take on Russia as my enemy.</String>
		<String _locID ='40296'>The war does not go well, but at least I have proven stronger than the enemy Russians. Let us at least strike them down before the end.</String>
		<String _locID ='40297'>This trading post belongs to us, and us alone. I shall not relinquish it to the enemy.</String>
		<String _locID ='40298'>Spain is far from Russia. I had never encountered them before, and neither had my troops. I am dismayed by their prowess.</String>
		<String _locID ='40299'>I do not like the way this is going. But ... perhaps there is hope if only we can destroy the Spanish. They seem vulnerable.</String>
		<String _locID ='40300'>We should have crushed them sooner. Now they have called on their friends for help.</String>
		<String _locID ='40301'>Yet another army?! This may be too much for even me to handle.</String>
		<String _locID ='40302'>Now that your men fight alongside mine, we can turn the battle's tide and crush the foeman beneath our boot heel! </String>
		<String _locID ='40303'>Excellent! Now that our armies have joined up, the enemy has no chance here.</String>
		<String _locID ='40304'>Hurrah! The enemy is in retreat. Now we shall strike while the iron is hot! </String>
		<String _locID ='40305'>Now we have them where we want them! Attack, attack, attack! </String>
		<String _locID ='40306'>Now we have the power to win this war! No mercy! </String>
		<String _locID ='40307'>We still have the edge in this war. No thanks to you.</String>
		<String _locID ='40308'>I can send coin to you for as long as you need it.</String>
		<String _locID ='40309'>Must I do everything myself? I have practically won this war alone. Come now, turn things around! </String>
		<String _locID ='40310'>I knew I could have crushed them alone, but it would have been much easier if you had helped out more.</String>
		<String _locID ='40311'>The enemy is crushed, thanks to us. Well ... mostly thanks to you.</String>
		<String _locID ='40312'>Now we have them! Keep up the pressure. I am proud to have you as the stronger ally! </String>
		<String _locID ='40313'>Together we are taking the war to the enemy. At least I am able to help! </String>
		<String _locID ='40314'>Ha! I was too strong for you so you had to call for your big brother to come help! Coward! </String>
		<String _locID ='40315'>What is this? You need help to fight me? Can't do it alone, can you? Chicken! </String>
		<String _locID ='40316'>Ha! Now together we will crush your puny force! </String>
		<String _locID ='40317'>You cannot stand against us both. No human could! </String>
		<String _locID ='40318'>Now THIS is the kind of battle I like! Vast numbers of soldiers, with a variety of commanders, all pushed together into the scrim! Have at you! </String>
		<String _locID ='40319'>I will keep a stream of rations coming to you as long as you require it.</String>
		<String _locID ='40320'>I see you have banded together in hopes of forestalling your doom. It will not help you. You see OUR armies have teamed up as well.</String>
		<String _locID ='40321'>My armies ... crushed. My town ... a burning ruin. It is hopeless. I must offer my surrender.</String>
		<String _locID ='40324'>My woodsmen will send lumber so long as you lack it.</String>
		<String _locID ='40325'>War to the hilt! Let us combine our forces to destroy the enemy here.</String>
		<String _locID ='40326'>The Russian bear shall hold sway here. And you too, should you accompany me.</String>
		<String _locID ='40327'>Now is the time to unleash the dogs of war. Onward, soldiers of holy mother Russia! </String>
		<String _locID ='40328'>Soon I shall hold sway over these natives, instead of our hated foe! </String>
		<String _locID ='40329'>My explorer has returned! Now the enemy shall pay for his insolence.</String>
		<String _locID ='40330'>When I wreck this trading post, the enemy will no longer have his native friends to shelter behind.</String>
		<String _locID ='40331'>Our foe does not deserve the benefits of trade. I shall wreck his post here.</String>
		<String _locID ='40332'>Cutting off the enemy's resources is as effective as killing his soldiers. I am going to strangle him by destroying this trading post.</String>
		<String _locID ='40333'>My empire expands. I shall build a forward base of operations at this site.</String>
		<String _locID ='40334'>I have commanded a base to be made here, to menace the enemy.</String>
		<String _locID ='40335'>I am creating a town center here.</String>
		<String _locID ='40336'>My empire will expand by constructing a new town at this place.</String>
		<String _locID ='40337'>I need more territory under my control. I will construct a town here.</String>
		<String _locID ='40338'>I am adding these natives to our empire.</String>
		<String _locID ='40339'>Native soldiers will swell the ranks of my army.</String>
		<String _locID ='40340'>I want to have natives among my troops.</String>
		<String _locID ='40341'>I see I need the benefits of trade.</String>
		<String _locID ='40342'>Gold is as good a weapon as a sword, sometimes.</String>
		<String _locID ='40343'>By occupying a trading site, I can lure out the enemy's forces.</String>
		<String _locID ='40344'>I am going to hit them where they are weakest - their settlers! </String>
		<String _locID ='40345'>Without resources, their army withers on the vine. I am off to kill their settlers!</String>
		<String _locID ='40346'>The Tsar of all the Russians thanks you for your help in bringing back our explorer.</String>
		<String _locID ='40347'>I am pleased by your efforts on our behalf.</String>
		<String _locID ='40348'>I am not ungrateful for your assistance.</String>
		<String _locID ='40349'>Curse the enemy! He has forced me to ransom my explorer.</String>
		<String _locID ='40350'>Congratulations in so effectively looting this New World.</String>
		<String _locID ='40351'>Ah good. You are making fine use of your scouts.</String>
		<String _locID ='40352'>The only thing worse than sending gold to the enemy is not having my explorer here where I need him.</String>
		<String _locID ='40353'>The foe's puny efforts to deny us the use of my explorer have utterly failed. He is back.</String>
		<String _locID ='40354'>As usual, the enemy's plans have been thwarted. My explorer has returned to health.</String>
		<String _locID ='40355'>Our enemy is trying to get native help. I trust it will avail him nothing.</String>
		<String _locID ='40356'>Even the natives won't be able to save our foe from his destined doom.</String>
		<String _locID ='40357'>Look at this! An enemy town, but with no defending army! A meaty prize if you can take it.</String>
		<String _locID ='40358'>The enemy does not realize we know about this town - it's devoid of protection. Let's burn it to the ground!</String>
		<String _locID ='40359'>The fool! He has built a town without a barracks! Send in the cavalry! </String>
		<String _locID ='40360'>No barracks? He cannot produce infantry here! Attack quickly before he realizes his blunder.</String>
		<String _locID ='40361'>He has no stable in this town. Our artillery can bombard it with impunity! </String>
		<String _locID ='40362'>This will get its own room in the Tsar's Palace.</String>
		<String _locID ='40363'>I see he has no stable here. Attack at once with a barrage!</String>
		<String _locID ='40364'>They have killed my explorer! No mercy for the villain! </String>
		<String _locID ='40365'>Those knaves have killed my explorer. It is an insult to us both!</String>
		<String _locID ='40366'>What an offense against nature! Those poltroons have assassinated my explorer!</String>
		<String _locID ='40367'>This wilderness has killed my explorer! </String>
		<String _locID ='40368'>What a deadly place this New World can be! It's put paid to my efforts to scout for the time being.</String>
		<String _locID ='40369'>My explorer! No!</String>
		<String _locID ='40370'>You cannot defeat me alone, so you seek native allies? They will do you no good in the end.</String>
		<String _locID ='40371'>This town is a ripe plum for the taking.</String>
		<String _locID ='40372'>Now I know where you are hiding. Your town shall be my prey.</String>
		<String _locID ='40373'>See what I have found?</String>
		<String _locID ='40374'>Could you not see how near your ally was? You built practically on his doorstep, leaving the entire rest of the map for me to exploit!</String>
		<String _locID ='40375'>You are doing so well, my friend. Perhaps this means you can spare a few resources for me to Age up as well?</String>
		<String _locID ='40376'>Now that you have access to more powerful troops, my role must temporarily be that of support.</String>
		<String _locID ='40377'>Hmm. I will not be able to Age up as quickly as you have done.</String>
		<String _locID ='40378'>You are still in the previous Age? I hope you know what you are about.</String>
		<String _locID ='40379'>Hurry and Age up! You need to catch up to me.</String>
		<String _locID ='40380'>A fine job of advancement. Do not forget you will need troops to go along with your new upgrades and researches.</String>
		<String _locID ='40381'>Leaping up in Age! Good, good. Put your technological edge to good use.</String>
		<String _locID ='40382'>At last! We will not have to endure the contempt of our foes any longer.</String>
		<String _locID ='40383'>You certainly took a long time to get to Colonial. I trust that means you have a huge army waiting somewhere.</String>
		<String _locID ='40384'>I am gaining wealth for both of us.</String>
		<String _locID ='40385'>Do you need some kind of help? You are STILL not Colonial! </String>
		<String _locID ='40386'>What is the problem? You cannot build a good army in the Enlightenment Age!</String>
		<String _locID ='40387'>I see you're still in the previous Age from me. Have you even discovered gunpowder yet?</String>
		<String _locID ='40388'>Speed in advancement to National Age will not matter in the long run.</String>
		<String _locID ='40389'>It's about time you reached Colonial. Now you can train a few troops before I devastate your countryside.</String>
		<String _locID ='40390'>It is astounding that anyone could advance through the Ages so slowly!</String>
		<String _locID ='40391'>Your luck will not hold. Yes, you have acquired the first treasure, but the bulk of the rest will fall to me.</String>
		<String _locID ='40392'>Pick up treasures while you can. When my soldiers march into your town, it will be too late.</String>
		<String _locID ='40393'>I have vastly more loot than you. My army and economy will also be vaster than yours.</String>
		<String _locID ='40394'>Your town is so feeble, you cannot even stop me from looting nearby treasure.</String>
		<String _locID ='40395'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID ='40396'>Well my little upstart, stick with me and do as I do. Successes like these will become old-hat.</String>
		<String _locID ='40397'>Splurge a little on some cannon and you'll see much better results on the battlefield.</String>
		<String _locID ='40398'>The power and speed of horses on the battlefield is an amazing thing, you should try using it.</String>
		<String _locID ='40399'>Many military conflicts are won by infantry might. If you build some more you might witness this first hand.</String>
		<String _locID ='40400'>Ah my little upstart, you stand to lose more than you can handle </String>
		<String _locID ='40401'>Ah my little upstart, you stand to lose more than you will gain if you pursue that fight.</String>
		<String _locID ='40402'>If we win this conflict our enemies will surely recognize our power.</String>
		<String _locID ='40403'>Did your scouts not warn you of the strength of my forces? Well now you know to retreat when next we meet.</String>
		<String _locID ='40404'>My prowess on the battlefield is unmatched, it would be wise of you to respect it.</String>
		<String _locID ='40405'>Ah, my little upstart, throwing your troops into the mouth of a lion only feeds it and makes it stronger.</String>
		<String _locID ='40406'>As you can see, I did not become the leader of a strong nation without a strong military.</String>
		<String _locID ='40407'>My little upstart, soon you will learn true power is earned not imagined.</String>
		<String _locID ='40408'>Another victory for our side, soon this conflict will be over with.</String>
		<String _locID ='40409'>If you keep following my lead your nation may become as strong as mine.</String>
		<String _locID ='40410'>With some money in their pockets and a will to survive my soldiers can make miracles happen.</String>
		<String _locID ='40411'>I knew if I lost that battle you would lose hope my little upstart. So I turned the tide and won it for you.</String>
		<String _locID ='40412'>Ha-ha! Victory out of defeat.</String>
		<String _locID ='40413'>Continue with your build up my little upstart, I have this situation well under control.</String>
		<String _locID ='40414'>My forces are well paid and well trained, this battle should be short and favor my side.</String>
		<String _locID ='40415'>I thought about retreating to your forces before this battle but ...</String>
		<String _locID ='40416'>Ah my little upstart, I believe you may have turned this battle in our favor.</String>
		<String _locID ='40417'>This battle was mine to lose and with the reinforcements the enemy is bringing it looks like I shall.</String>
		<String _locID ='40418'>But of course.</String>
		<String _locID ='40419'>It shall be done.</String>
		<String _locID ='40420'>Right away.</String>
		<String _locID ='40421'>Very well, I shall use my wealth to purchase many large guns.</String>
		<String _locID ='40422'>The battlefield will be filled with my artillery and cavalry.</String>
		<String _locID ='40423'>The battlefield will be filled with my artillery and infantry.</String>
		<String _locID ='40424'>I know the abilities of cavalry well, I shall train many.</String>
		<String _locID ='40425'>Yes, cavalry backed by artillery, two very expensive units, but I can certainly afford them both.</String>
		<String _locID ='40426'>Cavalry followed by foot soldiers, I will begin training my force now.</String>
		<String _locID ='40427'>I shall use all my resources to mass an army of foot soldiers.</String>
		<String _locID ='40428'>I will soon have an army of infantry with some artillery mixed in for good measure.</String>
		<String _locID ='40429'>I will build a large infantry force and protect its flanks with smaller groups of cavalry.</String>
		<String _locID ='40430'>The wealth of my nation is being used in other ways, for now.</String>
		<String _locID ='40431'>I regret to inform you that I can not comply</String>
		<String _locID ='40432'>I must respectfully decline.</String>
		<String _locID ='40433'>I can not do as you ask for the time being.</String>
		<String _locID ='40434'>I know you are accustomed to seeing my great armies wielding their power on the field. But at this moment I have none.</String>
		<String _locID ='40435'>I am prohibited from doing such things.</String>
		<String _locID ='40436'>I do not have sufficient troops for that task.</String>
		<String _locID ='40437'>A minor setback; we will still be victorious in the end.</String>
		<String _locID ='40438'>The British are poor and weak, they should not be a threat for much longer.</String>
		<String _locID ='40439'>Rebels!! Their challenge to my Dutch rule shall be over soon.</String>
		<String _locID ='40440'>I believe the French will be nothing but a memory soon.</String>
		<String _locID ='40441'>I would have never thought the Germans would resign so easily but I think they will be forced to soon.</String>
		<String _locID ='40442'>The Ottomans are a worthy adversary but I think their days are numbered.</String>
		<String _locID ='40443'>I sense the Portuguese will not last much longer.</String>
		<String _locID ='40444'>I fear these nearby trees more than I fear those Russians.</String>
		<String _locID ='40445'>The Spanish don't pose much of a threat anymore they should resign soon.</String>
		<String _locID ='40446'>The British are a force to be reckoned with, I nominate you to do the reckoning.</String>
		<String _locID ='40447'>As usual the Dutch are wealthy and near unbeatable.</String>
		<String _locID ='40448'>We should make for the French or they might just ride right over us.</String>
		<String _locID ='40449'>The German army is a well oiled machine, it would be wise to fear them.</String>
		<String _locID ='40450'>As it stands right now the Ottomans may overpower us.</String>
		<String _locID ='40451'>I do not want to believe it but the Portuguese are a worthy opponent here in the New World.</String>
		<String _locID ='40452'>It seems the Russian forces are as fierce as their winters.</String>
		<String _locID ='40453'>The Spanish power may be unmatched in the New World, we will need to work together to defeat them.</String>
		<String _locID ='40454'>It seems your wealth and knowledge have surpassed mine would you mind sharing some of your good fortune?</String>
		<String _locID ='40455'>Ah my little upstart, I hope you haven't rushed up the Age too soon, it will be some time before my technology matches yours.</String>
		<String _locID ='40456'>I don't know how you advanced so soon but I hope you're full of surprises as good as this one.</String>
		<String _locID ='40457'>The enemy has formed an alliance with the natives here. They will help to defeat our forces.</String>
		<String _locID ='40458'>A powerful nation has both a strong economy and military but you need to advance an Age to even begin your military production.</String>
		<String _locID ='40459'>I hope someday soon your nation will match mine in Age advancement.</String>
		<String _locID ='40460'>Why are you still in that Age? Do you need resources?</String>
		<String _locID ='40461'>Advance the Age soon, I don't want barbarians for allies.</String>
		<String _locID ='40462'>Your quick Age advancement should strike some fear into our adversaries.</String>
		<String _locID ='40463'>Being the first to advance an Age can be very powerful if you use your new researches and units wisely.</String>
		<String _locID ='40464'>Wow! That was fast. Maybe I should just pay you to fight all my battles for me.</String>
		<String _locID ='40465'>If you wish to lead a powerful nation you need to keep up with the rest us my little upstart.</String>
		<String _locID ='40466'>Technology is the way of the future my little upstart, try not to stay in the past so long next time.</String>
		<String _locID ='40467'>Being last to Age two doesn't prove you're the weakest, but it doesn't disprove it either.</String>
		<String _locID ='40468'>I owe you a debt of gratitude for rescuing my explorer.</String>
		<String _locID ='40469'>Thank you for rescuing my explorer. I just can't seem to keep him out of trouble.</String>
		<String _locID ='40470'>My rescued explorer, myself, my nation, and his family send you many thanks for your efforts.</String>
		<String _locID ='40471'>I have crushed the bond between our enemy and his former native allies while thwarting attempt at an easy victory.</String>
		<String _locID ='40472'>The natives will no longer do the bidding of their evil ally.</String>
		<String _locID ='40473'>I have driven quite a wedge between our enemy and his native ally.</String>
		<String _locID ='40474'>My little upstart, sometimes you have to take your enemies apart piece by piece or in this case town by town ... hahaha</String>
		<String _locID ='40475'>This town is no more, we should plan our next move.</String>
		<String _locID ='40476'>They will get no more value from this trade post.</String>
		<String _locID ='40477'>The enemy barely survived my attacks but in the end their native trade post is still standing.</String>
		<String _locID ='40478'>That tyrant is more powerful than I thought and yes the enemy town still stands.</String>
		<String _locID ='40479'>I thought I could destroy our enemies' trade post but their strength was greater than I had anticipated.</String>
		<String _locID ='40480'>I'm not sure but I think I've lost my explorer. Oh wait! No no, he is dead again.</String>
		<String _locID ='40481'>My explorer has been killed again, I promise if you rescue him he will be more careful in the future.</String>
		<String _locID ='40482'>Hey my little upstart, when my explorer is up again could you leave a circle of your troops around him from now on? I'm sure he'll live longer that way.</String>
		<String _locID ='40483'>I hope the enemy doesn't find my explorer's body or he might think I'm weak for losing units before I even face him.</String>
		<String _locID ='40484'>My explorer has died, but not by the hand of my enemy.</String>
		<String _locID ='40485'>Well my little upstart, I blame your lack of tactics for my defeat, I'm ready to resign at any moment.</String>
		<String _locID ='40486'>Maybe I can pay-off our enemies so they will grant us safe passage home after I offer my surrender.</String>
		<String _locID ='40487'>I can't deal with this matter on my own please send help.</String>
		<String _locID ='40488'>Things are getting out of hand in this area, could you come take care of it my little upstart.</String>
		<String _locID ='40489'>This is getting out of control! I need your troops in my town now!</String>
		<String _locID ='40490'>The enemy forces in my town are much larger then what I have to defend with. You might consider sending reinforcements.</String>
		<String _locID ='40491'>In my town, there-are-just-too-many ...</String>
		<String _locID ='40492'>I looked forward to many successes with you as my ally.</String>
		<String _locID ='40493'>It pleases me to see you are my ally, we should make short work of our enemies.</String>
		<String _locID ='40494'>Hello my little upstart, stick by me and you'll become more powerful than you can imagine.</String>
		<String _locID ='40495'>So you believe your skills have improved since last we met. Let's see how you fare this time and then I'll be the judge.</String>
		<String _locID ='40496'>I'll tone things down a bit and try to be a little less competitive.</String>
		<String _locID ='40497'>I'm still reeling from when last we met but I'm sure I'll fare much better this time with you as my ally.</String>
		<String _locID ='40498'>You may have outscored me the last time we met but I will be the dominant player in this match.</String>
		<String _locID ='40499'>Ah my little upstart, finally came to your senses and joined my side eh?</String>
		<String _locID ='40500'>The last time we met your score was pretty low. I hope you've improved since then.</String>
		<String _locID ='40501'>I see you prefer the play style this map offers which is good since I do as well.</String>
		<String _locID ='40502'>Heed my advice this time my little upstart and we should fare much better.</String>
		<String _locID ='40503'>Let us make sure our fate in this match is the same as the last one.</String>
		<String _locID ='40504'>Well I paid the ransom for my explorer, let's hope he stays alive a little longer this time around.</String>
		<String _locID ='40505'>My explorer must be a spy! He keeps dying in enemy territory forcing me to pay the enemy a hefty ransom to get him back each time.</String>
		<String _locID ='40506'>This explorer just makes me poor and my enemies richer with each ransom.</String>
		<String _locID ='40507'>Ha! I was able to rescue my explorer without paying his ransom.</String>
		<String _locID ='40508'>I've rescued my explorer. Let's see how long he lives.</String>
		<String _locID ='40509'>Well, it seems our enemy is too poor to maintain an army to defend his town. We should take advantage and strike!</String>
		<String _locID ='40510'>My scouts tell me the enemy has no barracks in his town, cavalry should ride through it unimpeded.</String>
		<String _locID ='40511'>Bring the big guns! Our artillery should be safe attacking the enemy's town since he has no Stable.</String>
		<String _locID ='40512'>A wealthy nation is a strong nation, so here is some coin.</String>
		<String _locID ='40513'>I assume you will use this food wisely.</String>
		<String _locID ='40514'>I have all the wood I need right now, I'm sending some of my extra logs.</String>
		<String _locID ='40515'>The enemy base here makes some of my settlers nervous so I'm going to destroy it.</String>
		<String _locID ='40516'>My forces are on the move to the enemy base, I shall be declaring a glorious victory in the near future.</String>
		<String _locID ='40517'>The enemy settlers are making him rich. I plan going to send a small force to take some out.</String>
		<String _locID ='40518'>You have to hit the heart to kill the beast. I march on the enemy's main town.</String>
		<String _locID ='40519'>Watch me take the enemy's main town my little upstart. You might learn something.</String>
		<String _locID ='40520'>The alliance to these natives is a boost to the enemy's forces I can no longer allow him to have.</String>
		<String _locID ='40521'>This trade post might make the enemy wealthier than me, I must destroy it.</String>
		<String _locID ='40522'>I see you're in a fight! My troops are on the way.</String>
		<String _locID ='40523'>Looks like you're doing well over there, but I'm sending my forces in to make sure it stays that way.</String>
		<String _locID ='40524'>Rest easy my little upstart, my forces are en route to make sure the outcome there is in our favor.</String>
		<String _locID ='40525'>This will be the location of my next military base.</String>
		<String _locID ='40526'>My new town will be built in this location.</String>
		<String _locID ='40527'>I shall form an alliance with these natives to bolster our forces.</String>
		<String _locID ='40528'>I believe these natives will be very helpful in the future.</String>
		<String _locID ='40529'>We Dutch are amazing traders, it only makes sense I build a trade post.</String>
		<String _locID ='40530'>Once I finish this trade post my wealth will grow immensely.</String>
		<String _locID ='40531'>This building shall not fall!</String>
		<String _locID ='40532'>This area has too much value, I will not let the enemy take it.</String>
		<String _locID ='40533'>I can not allow the enemy to break our alliance with those natives, my forces will protect that area.</String>
		<String _locID ='40534'>My forces will protect this town.</String>
		<String _locID ='40535'>I will not let the enemy take this trade post.</String>
		<String _locID ='40536'>Feel good knowing that Dutch coin will continue to flow into your coffers.</String>
		<String _locID ='40537'>Your people should never go hungry with this food I'm sending you.</String>
		<String _locID ='40538'>I suspect I'll see a whole new colony soon from the wood I'm sending you.</String>
		<String _locID ='40539'>Hold on! My troops are on the way.</String>
		<String _locID ='40540'>I see you're having trouble defending yourself my little upstart. Don't worry my forces are en route.</String>
		<String _locID ='40541'>I'm ready to send troops there to help turn back the enemy.</String>
		<String _locID ='40542'>It's been quiet, maybe too quiet.</String>
		<String _locID ='40543'>Hope all is well over there, all is fine here.</String>
		<String _locID ='40544'>Did you know my father was called "the Silent"?</String>
		<String _locID ='40545'>Could you spare some coin? Just this once I promise.</String>
		<String _locID ='40546'>My people are hungry, do you have some food to spare?</String>
		<String _locID ='40547'>I need to build a bank or something, could I have some wood?</String>
		<String _locID ='40548'>I knew the enemy was lost once your forces showed up.</String>
		<String _locID ='40549'>Our combined forces on the battlefield, is there a better duo?</String>
		<String _locID ='40550'>Thank you my little upstart, your troops, although not needed, were welcomed for joining my forces in that battle.</String>
		<String _locID ='40551'>I shall put this coin to good use.</String>
		<String _locID ='40552'>Your generosity is greatly appreciated.</String>
		<String _locID ='40553'>My base survives because of you, thank you.</String>
		<String _locID ='40554'>The goods you sent me will not go to waste.</String>
		<String _locID ='40555'>This wood will build many great structures in my town.</String>
		<String _locID ='40556'>Our outcome looks bleak when looking at the strength of the British player.</String>
		<String _locID ='40557'>If anyone could put us between a rock and  a hard place I should have known it would be the Dutch.</String>
		<String _locID ='40558'>The French ride all over us as yet we can not stop them.</String>
		<String _locID ='40559'>The Ottomans are mighty. They will surely be the cause of our demise.</String>
		<String _locID ='40560'>(Sighs) When did the Portuguese become so tough?</String>
		<String _locID ='40561'>Seems the Russians are as many and as strong here in the New World as they are back home.</String>
		<String _locID ='40562'>The Spanish are everywhere. I do not know if we can defeat them.</String>
		<String _locID ='40563'>All is not lost. The British are barely holding on.</String>
		<String _locID ='40564'>The situation is not in our favor but the Dutch are conformable.</String>
		<String _locID ='40565'>We need to turn the tide of this contest but I sense the French are no real threat to us.</String>
		<String _locID ='40566'>It seems the Germans are lost and sputtering out of control.. Through them we might be able to change our future.</String>
		<String _locID ='40567'>The enemy seems too strong but I think the Portuguese are their weak link.</String>
		<String _locID ='40568'>We may be behind right now but the Russians shouldn't last much longer.</String>
		<String _locID ='40569'>We're not doing so well but the Spanish are doing even worse.</String>
		<String _locID ='40570'>Please forgive me, I fear I will be the cause of our great alliance not prospering as it should.</String>
		<String _locID ='40571'>You are the pinnacle of our strength my little upstart. But I'm not sure you'll be enough to get us out of this one.</String>
		<String _locID ='40572'>Looks like the end is near, I do not think my strength is enough to hold for the both of us.</String>
		<String _locID ='40573'>I will have to train you to be more my equal so that we may crush our enemies instead of them crushing us.</String>
		<String _locID ='40574'>Our combined strength is unmatched.</String>
		<String _locID ='40575'>It seems you're keeping up with me quite well my little upstart. The enemy no longer has the strength to stand up to our power.</String>
		<String _locID ='40576'>This alliance has brought me great prosperity. You're better than I imagined you could be.</String>
		<String _locID ='40577'>Looks like I will ride to glory again, on your coattails of course.</String>
		<String _locID ='40578'>It's okay your nation isn't as strong as mine, I'll take us both to victory.</String>
		<String _locID ='40579'>Don't worry my little upstart, I'm doing well enough for the both of us.</String>
		<String _locID ='40580'>This battle is lost, if we resign now perhaps we can fight together another day.</String>
		<String _locID ='40581'>We fought the good fight but we've been beaten.</String>
		<String _locID ='40582'>All is lost, let us resign and take them on again.</String>
		<String _locID ='40583'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID ='40584'>They have forged the first alliance with the natives here but it will be their last.</String>
		<String _locID ='40585'>The enemy is looking to increase their wealth by building on a trade site.</String>
		<String _locID ='40586'>They are forging more native alliances. We might see more native warrior on the field they we can handle.</String>
		<String _locID ='40587'>They've built another trade post, they must be stopped.</String>
		<String _locID ='40588'>Good move, your natives will surely help crush our enemies.</String>
		<String _locID ='40589'>I'm sure the enemy is quite jealous of your new trade post.</String>
		<String _locID ='40590'>Nice work! That treasure should be helpful.</String>
		<String _locID ='40591'>Resources and units from treasures are always A nice bonus.</String>
		<String _locID ='40592'>Extra coin to your coffers. Spend it wisely.</String>
		<String _locID ='40593'>You should use that food to build more settlers and expand your economy.</String>
		<String _locID ='40594'>You must be a skillful leader to take such advantage of the treasures around you.</String>
		<String _locID ='40595'>As long as you put that treasure to good use I won't mind you taking it from my lands.</String>
		<String _locID ='40596'>Native warriors, a welcome addition to any army.</String>
		<String _locID ='40597'>Extra settlers should really help to get your economy going.</String>
		<String _locID ='40598'>Extra wood is never a bad thing to have.</String>
		<String _locID ='40599'>Having the upper hand with the natives in this region definitely favors our side.</String>
		<String _locID ='40600'>Having more trade sites helps create a wealthier nation and I believe a wealthy nation is a strong nation.</String>
		<String _locID ='40601'>Wall defenses should hold the enemy back for a time.</String>
		<String _locID ='40602'>Are you getting scared my little upstart? Don't fret, my forces will protect you as well.</String>
		<String _locID ='40603'>It seems our enemy underestimates the power of these natives, but I do not.</String>
		<String _locID ='40604'>Like a good businessman a leader must look for ways to improve his wealth and that's what this trade post will do for me.</String>
		<String _locID ='40605'>What's this? My explorer has done something useful. Haha!</String>
		<String _locID ='40606'>I will use this treasure to strengthen both our nations.</String>
		<String _locID ='40607'>These treasures are very useful. Do you see some more?</String>
		<String _locID ='40608'>The rich just keep getting richer.</String>
		<String _locID ='40609'>This extra food will help feed my nation.</String>
		<String _locID ='40610'>I have been eyeing this treasure for some time now. Since you didn't take it, I did.</String>
		<String _locID ='40611'>You should try to find some more treasures. They're really a boost to any nation.</String>
		<String _locID ='40612'>If you wish to be powerful and wealthy like me, you need to find more treasures my little upstart.</String>
		<String _locID ='40613'>I shall use this Native warrior to scout and destroy our enemies.</String>
		<String _locID ='40614'>Maybe I'll use this wood for a market or bank.</String>
		<String _locID ='40615'>I couldn't let those tyrants have more native alliances in this region than us.</String>
		<String _locID ='40616'>More trade sites means more wealth, and you know I like being wealthy.</String>
		<String _locID ='40617'>The enemy forces are making me nervous so I'm putting up some walls so they cannot surprise me.</String>
		<String _locID ='40618'>Four of a kind! Lets research the victory condition and put an end to this war.</String>
		<String _locID ='40619'>Are you an imposter? Because your skill rating was much higher the last time we played.</String>
		<String _locID ='40620'>I see you've been practicing my little upstart. Your skill rating is much higher than I last remember it.</String>
		<String _locID ='40621'>I see you've gained quite a bit of experience since we played last. I hope your Home City is more powerful to show for it.</String>
		<String _locID ='40622'>You might defeat me this time but know it won't be easy to do again.</String>
		<String _locID ='40623'>Only 1 minute until the end. Can you feel the pressure?</String>
		<String _locID ='40624'>What a glorious fight, many heroes will be born today.</String>
		<String _locID ='40625'>You should turn and run, this battle does not look good for you.</String>
		<String _locID ='40626'>Are those the only troops your nation could afford?</String>
		<String _locID ='40627'>I'm telling you this as an enemy that respects you, you should retreat.</String>
		<String _locID ='40628'>My ally has come to save me, don't you wish you ran while you had the chance?</String>
		<String _locID ='40629'>I see you could not face me alone. Obviously begging your ally for assistance.</String>
		<String _locID ='40630'>Your technological advances will not save you from the wrath of my forces.</String>
		<String _locID ='40631'>How did you manage to Age up so quickly? You must tell me your secret.</String>
		<String _locID ='40632'>Those natives will not be enough to stop my forces.</String>
		<String _locID ='40633'>You have saved yourself the wrath of many native warriors by destroying that trade post.</String>
		<String _locID ='40634'>My town center is lost but I am not.</String>
		<String _locID ='40635'>Drat! That trade post was bringing me much wealth.</String>
		<String _locID ='40636'>Please advance the Age, I don't want to destroy another nation of barbarians.</String>
		<String _locID ='40637'>Are you aware of my technological advances? Perhaps you should try to catch up.</String>
		<String _locID ='40638'>Rushing up Age will not guarantee you victory in the end.</String>
		<String _locID ='40639'>A little slow on your Age advancement I see. Perhaps you need a minute before I attack?</String>
		<String _locID ='40640'>Your town center is far from your ally. After I destroy this one I'm sure you'll build your next one a lot closer to him.</String>
		<String _locID ='40641'>Building next to your ally is the best decision you've made all game, my little upstart.</String>
		<String _locID ='40642'>Did you think I would allow you to win in such a manner?</String>
		<String _locID ='40643'>Your native alliance was making you too powerful so I ended it for you.</String>
		<String _locID ='40644'>Your town center is lost. You will be as well if you do not make the smart decision and resign now.</String>
		<String _locID ='40645'>I know the wealth a trade post can provide, therefore I couldn't allow you to keep yours much longer.</String>
		<String _locID ='40646'>A fine day for a war is it not?</String>
		<String _locID ='40647'>If you consider resigning now I might give you 200 gold for your troubles.</String>
		<String _locID ='40648'>No formal 'hellos' now, I'll make your acquaintance later on the battlefield.</String>
		<String _locID ='40649'>I respect you challenging yourself by raising the skill level, but I fear the result may not be what you had hoped.</String>
		<String _locID ='40650'>Playing at a lower skill level this time. Probably a smart choice when facing me.</String>
		<String _locID ='40651'>I think you feel this map type helps your play, but realize it also helps mine.</String>
		<String _locID ='40652'>It was wise of you to lessen the odds against you but I do not think you lowered them enough.</String>
		<String _locID ='40653'>You could not stop me from rescuing my explorer and I can not stop him from destroying your town.</String>
		<String _locID ='40654'>My explorer is up but don't worry he's not much of a threat.</String>
		<String _locID ='40655'>I see your forces with an explorer keeping an eye for them. Well done.</String>
		<String _locID ='40656'>I just wanted you to know that force your explorer is leading round does not scare me.</String>
		<String _locID ='40657'>I'm warning you now, if those troops with your explorer come any closer to my town I'm going to have to take him out.</String>
		<String _locID ='40658'>I see some of your units. They look lost. Where is your explorer?</String>
		<String _locID ='40659'>Those troops look like an easy target for my men to train their skill.</String>
		<String _locID ='40660'>For the safety of your own men you should keep them in your town and away from my forces.</String>
		<String _locID ='40661'>It would be unwise of you to attack me with those forces near my base.</String>
		<String _locID ='40662'>Only the weak prey on defenseless settlers.</String>
		<String _locID ='40663'>You obviously need to attack settlers because my troops would cut yours to pieces.</String>
		<String _locID ='40664'>My losses will be dwarfed compared to what I'm about to do to you!</String>
		<String _locID ='40665'>Wow! That's an impressive force I see.</String>
		<String _locID ='40666'>Your force is of decent size but I would advise not attacking with it.</String>
		<String _locID ='40667'>This will not bode well for me.</String>
		<String _locID ='40668'>Is that what you call a raid??</String>
		<String _locID ='40669'>I have found your town. Now I know where to strike.</String>
		<String _locID ='40670'>I have spotted your town and for now, it actually resembles mine in some ways.</String>
		<String _locID ='40671'>Well my little upstart, if you want that town of yours to survive you should surrender it to me now.</String>
		<String _locID ='40672'>Its unfortunate that you could not get this treasure because it sure was helpful.</String>
		<String _locID ='40673'>Ha! My army is on your doorstep!</String>
		<String _locID ='40674'>I am here and prepared to fight!</String>
		<String _locID ='40675'>It is time to test your skills my little upstart, my army is upon you!</String>
		<String _locID ='40676'>I so enjoy having time to build upon my economy.</String>
		<String _locID ='40677'>I hope you're using this time wisely, my next attack is not too far away.</String>
		<String _locID ='40678'>What do you do with your nation when I'm not attacking you?</String>
		<String _locID ='40679'>You have beaten me, and I would like to offer my surrender.</String>
		<String _locID ='40680'>I sense I can no longer obtain victory, may I resign now?</String>
		<String _locID ='40682'>Your actions have only delayed the inevitable.</String>
		<String _locID ='40683'>Nicely done, alliances with natives may be the path to victory in this conflict.</String>
		<String _locID ='40684'>That trade post will not help you gain more wealth than my banks can produce.</String>
		<String _locID ='40686'>That is only one treasure, I will find many more than that.</String>
		<String _locID ='40687'>Do you have the wisdom to use that treasure wisely?</String>
		<String _locID ='40688'>It is better you got that treasure or I would have too great an advantage over you.</String>
		<String _locID ='40689'>Hmm, seems your explorer finds useful things to do with his time, unlike mine.</String>
		<String _locID ='40690'>Will you be able to buy an army to beat me with that little bit of coin?</String>
		<String _locID ='40691'>A little bit of food, I'm not worried.</String>
		<String _locID ='40692'>You have an unfair advantage, your explorer is doing something useful.</String>
		<String _locID ='40693'>I left that treasure there as a trap, now I'm going to hunt your explorer down.</String>
		<String _locID ='40694'>Natives are good but treasure will not be enough to help you in the end.</String>
		<String _locID ='40695'>I'm sure I could put those settler to better use in my town.</String>
		<String _locID ='40696'>That will just give me more building to tear down.</String>
		<String _locID ='40697'>A wise plan to wall in, but they won't be enough to save you.</String>
		<String _locID ='40698'>I thought you were not afraid of me when we declared war on each other but these walls make me think differently.</String>
		<String _locID ='40699'>Be careful, soon native warriors will be attacking your town.</String>
		<String _locID ='40700'>This trade post will only add to my wealth.</String>
		<String _locID ='40701'>My explorer must really want to destroy you because he is actually helping to victory.</String>
		<String _locID ='40702'>I'm sorry but I could not allow you to have this treasure.</String>
		<String _locID ='40703'>More coin to my coffers!!</String>
		<String _locID ='40704'>This will help me field an army greater than yours.</String>
		<String _locID ='40705'>Why do you leave such treasures for me on your lands? I guess you know those lands will belong to me soon enough.</String>
		<String _locID ='40706'>Is your explorer dead? I haven't seen him.</String>
		<String _locID ='40707'>You'll see him soon ... attacking your town.</String>
		<String _locID ='40708'>Extra settlers for a wealthy nation, this cannot fare well for you.</String>
		<String _locID ='40709'>This wood will help me build a barracks or a bank, whichever.</String>
		<String _locID ='40710'>That alliance won't last long.</String>
		<String _locID ='40711'>That trade site will help you become almost as wealthy as me.</String>
		<String _locID ='40712'>Trying to take the easy win condition, eh my little upstart? I'll put an end to this nonsense.</String>
		<String _locID ='40713'>Take the peaceful way defeat and just allow this timer to run out.</String>
		<String _locID ='40714'>What happened to your rating? Been facing more leaders like myself?</String>
		<String _locID ='40715'>I see your rating is going up, are you ready for your next lesson my little upstart?</String>
		<String _locID ='40716'>I hope all that experience has made your Home City more powerful than the last time we met.</String>
		<String _locID ='40718'>The enemy will no longer benefit from this native alliance. I am going to destroy their base here.</String>
		<String _locID ='40719'>I shall comply immediately.</String>
		<String _locID ='40720'>Well thought out!</String>
		<String _locID ='40721'>I regret that I am not allowed to take that step.</String>
		<String _locID ='40722'>It is impossible for me to do as you wish.</String>
		<String _locID ='40723'>Yes I agree. Artillery backed by cavalry it is.</String>
		<String _locID ='40724'>You are right. Artillery plus infantry should seal our enemy's fate.</String>
		<String _locID ='40725'>Artillery is the god of the battlefield, after all.</String>
		<String _locID ='40726'>The best generals were all artillerymen first.</String>
		<String _locID ='40727'>My cavalry can run amuck! With some artillery pieces to back them up we shall have a fine army.</String>
		<String _locID ='40728'>Yes, if I train cavalry - perhaps even cuirassiers - and accompany them with some infantry ... we shall see ...</String>
		<String _locID ='40729'>The enemy's control of these natives has been a pain like a boil. I am about to lance it.</String>
		<String _locID ='40730'>I love infantry. Their stolid relentless nature brings out the best in my artillerymen as well.</String>
		<String _locID ='40731'>I shall train infantry! The queen of battle! With some horsemen to keep their flanks safe.</String>
		<String _locID ='40732'>I will train the cavalry component of our joint army.</String>
		<String _locID ='40733'>I see you have heard the reputation of the French cavalry! Soon they shall fight at your side.</String>
		<String _locID ='40734'>Infantry has many uses. I shall train as large a force as possible.</String>
		<String _locID ='40735'>Infantry have staying power that other units lack. I shall field as many as you need.</String>
		<String _locID ='40736'>Now you have the economic edge over our foe.</String>
		<String _locID ='40737'>Use the gold wisely.</String>
		<String _locID ='40738'>An army travels on its stomach. It is good you found food.</String>
		<String _locID ='40739'>What a creative way to add to your army.</String>
		<String _locID ='40740'>I am going to deny the enemy this trading site.</String>
		<String _locID ='40741'>We need wood as much as steel and shot.</String>
		<String _locID ='40742'>I will take all of these I can get.</String>
		<String _locID ='40743'>I can use this coin to pay my soldiers.</String>
		<String _locID ='40744'>Food to feed my soldiers!</String>
		<String _locID ='40745'>Free soldiers are always good for the soul.</String>
		<String _locID ='40746'>More wood - more buildings.</String>
		<String _locID ='40747'>I never doubted my eventual victory in that fight.</String>
		<String _locID ='40748'>The enemy soldiers gave it their best shot, but it was not enough.</String>
		<String _locID ='40749'>Did you watch that fight closely? You can learn something from my skill as a commander.</String>
		<String _locID ='40750'>All too easy.</String>
		<String _locID ='40751'>No more trade for the enemy here!</String>
		<String _locID ='40752'>I thought I would win. And I did.</String>
		<String _locID ='40753'>I wish the enemy would present more of a challenge.</String>
		<String _locID ='40754'>The best offense is a good defense.</String>
		<String _locID ='40755'>Walling in my main base will free up more troops for the attack.</String>
		<String _locID ='40756'>Keep calm. All we have to do is knock out one of the enemy posts and all will be well.</String>
		<String _locID ='40757'>We need to organize for an assault on one of the four enemy posts as soon as possible.</String>
		<String _locID ='40758'>We have them by the nape of the neck. If they cannot break through our defenses, they are done for.</String>
		<String _locID ='40759'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID ='40760'>Congratulations are in order, I see. Your multiplayer rating has skyrocketed since we last met.</String>
		<String _locID ='40761'>How impressive - your multiplayer score is much higher than before.</String>
		<String _locID ='40762'>This is the most strategic place for me to set up a new base.</String>
		<String _locID ='40763'>I see your multiplayer score has dropped since our last session. Well, watch what I do and learn.</String>
		<String _locID ='40764'>Your multiplayer rating is so low! I will try to teach you what I can, but it's up to you to apply it in battle.</String>
		<String _locID ='40765'>I am happy to see that you have been building your skills and experience since we last met.</String>
		<String _locID ='40766'>I applaud you for increasing your Home City's size so much since last time.</String>
		<String _locID ='40767'>Something about this map seems familiar to me.</String>
		<String _locID ='40768'>Our last fight alongside one another was a bit of a fiasco. I'm sure we will turn it around this time.</String>
		<String _locID ='40769'>Remember what you did last time we played? We lost. So don't do that same stuff.</String>
		<String _locID ='40770'>Remember what you did the last time we played? We won. So do the same things!</String>
		<String _locID ='40771'>I promise to do better than last time.</String>
		<String _locID ='40772'>Try to improve on your past skills, please.</String>
		<String _locID ='40773'>The enemy will not like the base I'm going to construct here.</String>
		<String _locID ='40774'>I went easy on you when we fought each other last time. Now that we are allies, I'm pulling out all the stops.</String>
		<String _locID ='40775'>So now you seek me as an ally instead of a foeman. That is wise.</String>
		<String _locID ='40776'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID ='40777'>Even though the enemy has already allied with the natives, we still have a little time before he can make that alliance effective. We must move quickly and decisively.</String>
		<String _locID ='40778'>The enemy now has natives, unlike us. We can only hope that this alliance has overstretched them.</String>
		<String _locID ='40779'>The enemy now has a trading post. I trust this means they will be emphasizing their shopkeepers instead of their military.</String>
		<String _locID ='40780'>The enemy may have overstretched their resources, building that trading post so soon.</String>
		<String _locID ='40781'>Though the enemy has more native villages on his side, we should be able to keep up with his numbers by diligently training our troops.</String>
		<String _locID ='40782'>Why is our enemy building so many trading posts? What are they thinking?</String>
		<String _locID ='40783'>With these extra natives, we can outfight and outtrain our enemy.</String>
		<String _locID ='40784'>Here is my next town center.</String>
		<String _locID ='40785'>More trading posts means more money, which can be turned into a bigger army.</String>
		<String _locID ='40786'>We have natives now. And the enemy does not!</String>
		<String _locID ='40787'>I am glad to see you are keeping an eye on the trading post sites.</String>
		<String _locID ='40788'>Well, I have stopped their victory countdown. Now they will probably resort to other means.</String>
		<String _locID ='40789'>As expected, I have claimed the first native village.</String>
		<String _locID ='40790'>It is only logical that I should claim a trade route first.</String>
		<String _locID ='40792'>Every trading post we build brings us closer to economic triumph.</String>
		<String _locID ='40793'>I do not fear the outcome of this fight. Even at a higher difficulty level than our last combat, we should win.</String>
		<String _locID ='40794'>We do not have much of a challenge ahead of us, now that you've turned down the difficulty.</String>
		<String _locID ='40795'>Now I shall annex this land here.</String>
		<String _locID ='40796'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID ='40797'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID ='40798'>A single minute. Then the laurels of victory will be ours.</String>
		<String _locID ='40799'>There is no hope for us now, my friend. I have let you down. Let us surrender while we still have a little dignity.</String>
		<String _locID ='40800'>These natives will no longer serve the purposes of our enemy.</String>
		<String _locID ='40801'>That is the end of that town. Let us move on to the next.</String>
		<String _locID ='40802'>He no longer has the use of that town. It is in our hands.</String>
		<String _locID ='40803'>Now that we have captured this area, should we build our own trading site here?</String>
		<String _locID ='40804'>That base was too well-fortified. We will need a stronger army.</String>
		<String _locID ='40805'>That village was surprisingly difficult to take down.</String>
		<String _locID ='40806'>This area is rich in resources and tactically vital. I will take it.</String>
		<String _locID ='40807'>His town has foiled us. For now.</String>
		<String _locID ='40808'>We must try harder in the future. That trading post further strengthens our opponent every minute.</String>
		<String _locID ='40809'>Why do you fight on? The case is hopeless. If you do not surrender soon, I may do so on my own.</String>
		<String _locID ='40810'>Coin - your war chest can use this, can it not?</String>
		<String _locID ='40811'>The French have the finest cuisine in the world my friend. Take these rations and see for yourself.</String>
		<String _locID ='40812'>Wood may not be as exciting as coin or food, but it is still necessary. Take this for your coffers.</String>
		<String _locID ='40813'>I cannot do as you request.</String>
		<String _locID ='40814'>The critical place we must help is this spot, here.</String>
		<String _locID ='40815'>I need your assistance - kindly send troops to this point as soon as possible.</String>
		<String _locID ='40816'>My soldiers are already en route.</String>
		<String _locID ='40817'>The natives here are going to assist us.</String>
		<String _locID ='40818'>I am going to reinforce you here.</String>
		<String _locID ='40819'>In my opinion we need more men here. I am sending them right now.</String>
		<String _locID ='40820'>I will be there as soon as possible.</String>
		<String _locID ='40821'>You will not lose here. I have sent a corps to back you up.</String>
		<String _locID ='40822'>Keep it up. Soon my men will arrive and the jaws of the trap will close on the enemy army.</String>
		<String _locID ='40823'>I have assigned a sufficient force to defend this building.</String>
		<String _locID ='40824'>None shall pass.</String>
		<String _locID ='40825'>I will keep this native village out of the enemy's hands.</String>
		<String _locID ='40826'>The enemy should not take this town. I will guard it.</String>
		<String _locID ='40827'>This would be a dangerous spot for the enemy to build on. I will protect it.</String>
		<String _locID ='40828'>What?! How can this be? I can't fight on without troops or resources! I tender my resignation to you.</String>
		<String _locID ='40829'>I have fought the natives before, and they were redoubtable enemies. They will be equally redoubtable friends.</String>
		<String _locID ='40830'>Tell me when you no longer need the extra coin, and I will stop sending it.</String>
		<String _locID ='40831'>Ah, food cooked by French chefs. Tell me when you need no more.</String>
		<String _locID ='40832'>Let me know when I have sent enough wood to you.</String>
		<String _locID ='40833'>I am pleased to have an ally worthy of my prowess.</String>
		<String _locID ='40834'>I need some coin right now. I vow it will go to good use.</String>
		<String _locID ='40835'>Please send me some coin if at all possible.</String>
		<String _locID ='40836'>I need food badly.</String>
		<String _locID ='40837'>An army travels on its stomach. Can you ship me some food?</String>
		<String _locID ='40838'>Without wood, how can I build an empire? Do you have some wood you're not using?</String>
		<String _locID ='40839'>Ship me some wood. Now. Er ... please?</String>
		<String _locID ='40840'>I will form a French/Indian alliance.</String>
		<String _locID ='40841'>They are doomed. Already I can taste victory.</String>
		<String _locID ='40842'>Their soldiers are too few, and too badly managed. I sense victory.</String>
		<String _locID ='40843'>See how the enemy line is already beginning to crack under my troops' hammerblows.</String>
		<String _locID ='40844'>I could have done it without your assistance, but you did save me some time.</String>
		<String _locID ='40845'>Working together we were able to save my base.</String>
		<String _locID ='40846'>Perhaps I could have saved my base alone. We shall never know.</String>
		<String _locID ='40847'>A few more victories like this, and our foe will be undone.</String>
		<String _locID ='40848'>This is just the way I won the battle of Austerlitz.</String>
		<String _locID ='40849'>Let us take a brief breather, and return to the fray once more.</String>
		<String _locID ='40850'>This coin will be put to good use.</String>
		<String _locID ='40851'>A trading post can be as strong a weapon as a fortress.</String>
		<String _locID ='40852'>This is just what I needed.</String>
		<String _locID ='40853'>This food is almost as good as my own chefs could cook.</String>
		<String _locID ='40854'>This wood comes at a most opportune time.</String>
		<String _locID ='40855'>You must be able to recognize a defeat well ahead of time, so that you can keep it as minimal as possible.</String>
		<String _locID ='40856'>Pull back at once! The enemy is too strong here.</String>
		<String _locID ='40858'>With artillery, war is made. You have a lack of these basic means, my ally.</String>
		<String _locID ='40859'>Cavalry is the answer to our problems. Equip some horsemen and we can ride down the enemy.</String>
		<String _locID ='40860'>Your army is unbalanced. You need more horsemen to balance the rest of your forces.</String>
		<String _locID ='40861'>Infantry is the queen of battle. You have too many kings and not enough queens.</String>
		<String _locID ='40862'>Trade brings wealth, and wealth: power.</String>
		<String _locID ='40863'>Infantry is the backbone of any army. Your army, my friend, is practically spineless by comparison.</String>
		<String _locID ='40864'>The situation does not look good, my friend. Perhaps we should make a dignified retreat and resign this game.</String>
		<String _locID ='40865'>This time they have proven the stronger force. Perhaps we will defeat them next time. Shall we resign now?</String>
		<String _locID ='40866'>A soldier will fight long and hard for a bit of colored ribbon.</String>
		<String _locID ='40867'>You know - a throne is only a bench covered with velvet.</String>
		<String _locID ='40868'>Death is nothing - to live defeated is to die daily.</String>
		<String _locID ='40869'>Attack! Down with you, vile enemy!</String>
		<String _locID ='40870'>Now you should begin to understand just how badly you have blundered.</String>
		<String _locID ='40871'>Your men are doomed.</String>
		<String _locID ='40872'>Can't you train your own?</String>
		<String _locID ='40873'>I need money to expand my economy. Trade will do the trick.</String>
		<String _locID ='40874'>Hard up for gold?</String>
		<String _locID ='40875'>Are your folks starving, that you would waste time looting that?</String>
		<String _locID ='40876'>Can't train your own soldiers, so you recruit them from the wilderness?</String>
		<String _locID ='40877'>Wood is in the trees, not laying around the ground.</String>
		<String _locID ='40878'>More settlers means a bigger economy which means a stronger army. Too bad for you.</String>
		<String _locID ='40879'>Wealth is the blood of nations.</String>
		<String _locID ='40880'>More rations for my ever-growing forces.</String>
		<String _locID ='40881'>More warriors for my army! And free ones at that!</String>
		<String _locID ='40882'>Wood is good for natives, artillery, and necessary buildings. Free wood is best.</String>
		<String _locID ='40883'>Can't you put up a better fight?</String>
		<String _locID ='40884'>I go now to raid their settlers.</String>
		<String _locID ='40885'>That battle was rather ... trivial. I kept hoping you had an interesting surprise up your sleeve. But no.</String>
		<String _locID ='40886'>Is that it? I guess it was too much to expect you to pull off a win with those odds against you.</String>
		<String _locID ='40887'>This war might be more interesting than I had predicted.</String>
		<String _locID ='40888'>Nice job. I'll have to change my strategy I see.</String>
		<String _locID ='40889'>Your multiplayer rating is much higher. I hope this means you will present an interesting challenge for me.</String>
		<String _locID ='40890'>I see your multiplayer rating has plummeted since our last encounter. Well, watch carefully what I do and perhaps you'll learn something.</String>
		<String _locID ='40891'>I've been idle for so long. Thanks for letting me have another chance to meet you.</String>
		<String _locID ='40892'>Are you in a rut? This is the same kind of countryside as the last time we played!</String>
		<String _locID ='40893'>This is going to be harder for me than the last time we met.</String>
		<String _locID ='40894'>I respect an opponent who's willing to take on a tougher challenge than he did last game. My hat is off to you.</String>
		<String _locID ='40895'>I am going to kill off some enemy settlers to slow their economy's growth.</String>
		<String _locID ='40896'>Cunning of you to use map control and four trading posts to try for a victory. It won't work, however.</String>
		<String _locID ='40897'>You may have access to more native warriors for now, but soon the situation will be altered in my favor.</String>
		<String _locID ='40898'>Now that my explorer has been rescued, his labors will benefit us both.</String>
		<String _locID ='40899'>You have spread yourself thin on the trade routes. I can take keen advantage of this.</String>
		<String _locID ='40900'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID ='40901'>The natives don't want your burdensome rule. They'll be much better off under MY burdensome rule.</String>
		<String _locID ='40902'>This is a decisive blow at your very heart!</String>
		<String _locID ='40903'>This time your trading post - next time your whole empire!</String>
		<String _locID ='40904'>With these native warriors assisting me, I can swamp you with numbers.</String>
		<String _locID ='40905'>You are remiss, my friend. This trading post will boost my power and lead to my ultimate win.</String>
		<String _locID ='40906'>I suppose those walls might delay the inevitable for a few short minutes.</String>
		<String _locID ='40907'>The money you're wasting on those walls would have been better used to beef up your army.</String>
		<String _locID ='40908'>Excellent! You have saved us from the cost of a ransom.</String>
		<String _locID ='40909'>I had marked those natives as MY allies. I must do something about the situation.</String>
		<String _locID ='40910'>I think by building that trading post, you have stretched your resources just a little too far.</String>
		<String _locID ='40911'>I did not need that particular native alliance anyway.</String>
		<String _locID ='40912'>It is most annoying, but I can survive without that trading post. For now.</String>
		<String _locID ='40913'>You think this will stop me? It just steels my resolve.</String>
		<String _locID ='40914'>Don't think this ends the threat to you.</String>
		<String _locID ='40915'>Of course I always fight to the best of my ability. But now that you have increased the difficulty, my ability has risen accordingly. Beware!</String>
		<String _locID ='40916'>Couldn't take the higher difficulties, eh? Decided to turn it down a notch?</String>
		<String _locID ='40917'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID ='40918'>Just one... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quickly! Let us end this with a bang, not a whimper.</String>
		<String _locID ='40919'>Aha! Thanks to you, my explorer is back in action.</String>
		<String _locID ='40920'>You fools. You thought you could defeat me. Now I am only seconds from winning.</String>
		<String _locID ='40921'>Even over something as trivial as that treasure, I am able to give your soldiers a sound drubbing.</String>
		<String _locID ='40922'>You'll need more soldiers than that to attack MY town.</String>
		<String _locID ='40923'>Your troops are out in the open. Exposed.</String>
		<String _locID ='40924'>Now that I can see where your explorer is headed, I know your entire plan.</String>
		<String _locID ='40925'>You stand no chance against my skilled legions. Surrender now.</String>
		<String _locID ='40926'>This fight is going to be complicated. That will give me a natural advantage.</String>
		<String _locID ='40927'>Sometimes it is good to look to our defenses, such as walls.</String>
		<String _locID ='40928'>I see you have walled off your base. I considered it myself.</String>
		<String _locID ='40929'>Ha ha! Perfidious Albion will soon be no more! </String>
		<String _locID ='40930'>I'm sure I'd be able to conquer you if we only fought a little longer. But in the interest of saving time I hereby offer to quit in your favor. Is that acceptable?</String>
		<String _locID ='40931'>Alas! I need my explorer and we could not rescue him, so I paid a hefty ransom. At least he is back now.</String>
		<String _locID ='40932'>Those cursed Beefeaters are proving difficult for our troops to overcome. Will it be another Waterloo?</String>
		<String _locID ='40933'>I never did think the Dutch would offer much of a threat.</String>
		<String _locID ='40934'>The wealth and power of the Dutch are giving them disproportionate strength.</String>
		<String _locID ='40935'>Tres bien! We now know who is best suited to rule the French nation! </String>
		<String _locID ='40936'>The enemy French are nearly as strong as mine. This could be a problem, my friend.</String>
		<String _locID ='40937'>Germany was my battlefield and playground for many a year. History repeats itself.</String>
		<String _locID ='40938'>These Germans seem strangely effective in combat. Too effective.</String>
		<String _locID ='40939'>One Turk can beat three Frenchmen. But ten Frenchmen are a match for ten Turks. And one hundred Frenchmen can defeat any number of Turks.</String>
		<String _locID ='40940'>The Ottomans have always been a powerful enemy. One-for-one they may be the strongest soldiers in Europe!</String>
		<String _locID ='40941'>So much for the vaunted Portuguese. I had wondered what they would be like to fight. Mere pushovers.</String>
		<String _locID ='40942'>I had to pay through the nose to get my explorer back. If only we could have rescued him.</String>
		<String _locID ='40943'>The Portuguese are proving stalwart opponents. There must be something we can do about them.</String>
		<String _locID ='40944'>The Russians are almost gone. I wish I had you by my side when I marched on Moscow in 1812, my friend.</String>
		<String _locID ='40945'>The Russians are proving as stubborn here in the New World as they did in the Old.</String>
		<String _locID ='40946'>The Spanish never could stand up to good French firepower.</String>
		<String _locID ='40947'>Spain proved an annoying problem to me in 1807-1814. History seems to be repeating itself.</String>
		<String _locID ='40948'>The enemy is too strong for me at this time. Please send help at once.</String>
		<String _locID ='40949'>They have somehow overcome my forces. My weakness may now prove your Achilles heel.</String>
		<String _locID ='40950'>I fear I have met another Waterloo at the hands of the hated British.</String>
		<String _locID ='40951'>The enemy has us on the defensive. Perhaps we can at least destroy the perfidious British?</String>
		<String _locID ='40952'>I wish the Dutch had been on our side, instead of opposed to us.</String>
		<String _locID ='40953'>Bravo! My men have rescued my explorer.</String>
		<String _locID ='40954'>My advice is for us to try to take out the Dutch player. Annihilate him, and we could turn this war around.</String>
		<String _locID ='40955'>The French are, as always, redoubtable. In fact, I think they have beaten me soundly.</String>
		<String _locID ='40956'>I no longer have confidence in our ultimate victory. But for now, the enemy French are vulnerable to a counterattack.</String>
		<String _locID ='40957'>I do not like our prospects. But I think the Germans are the enemy's weak point.</String>
		<String _locID ='40958'>You have betrayed our cause. I would have won if you had not dragged me down with your floundering! </String>
		<String _locID ='40959'>So your ineptitude has brought me to this pass. Now it looks as though we might lose.</String>
		<String _locID ='40960'>The Ottomans are so numerous and so wealthy that I see nothing we can do to turn the tide.</String>
		<String _locID ='40961'>The Turkish empire is tottering. Let us take them down with us! </String>
		<String _locID ='40962'>The Portuguese have long been my enemies. It seems I cannot hold them off much longer.</String>
		<String _locID ='40963'>My explorer is back on his feet and ready for action.</String>
		<String _locID ='40964'>The Portuguese have long been my enemies. Before we give up, let's strike at them - they may prove to be the weak point in our opponents' defenses.</String>
		<String _locID ='40965'>The Russians are stronger than we. History repeats itself.</String>
		<String _locID ='40966'>I perceive a weakness in the Russian foe. We may possibly be able to get out of our predicament by focusing on them and knocking them out of the war.</String>
		<String _locID ='40967'>I am stunned that the Spanish, of all people, are proving the masters.</String>
		<String _locID ='40968'>The weak opposing Spanish are like an ulcer in our enemy's side. Let us take advantage of their feebleness and destroy them. We may yet win this war.</String>
		<String _locID ='40969'>We did not defeat them quickly enough. We gave them time to summon reinforcements and that could be our undoing.</String>
		<String _locID ='40970'>We had the victory won, but now there are more of them. Do you have any reserves you could send?</String>
		<String _locID ='40971'>It is good that your troops have come to help mine. A little longer and who knows what could have happened? I might even have lost! </String>
		<String _locID ='40972'>I was worried about the outcome of this fight, but your men seem to have come in time to save my forces! Merci, my friend.</String>
		<String _locID ='40973'>As I predicted, we are masters in this struggle.</String>
		<String _locID ='40975'>The enemy has not proven able to cope with us. Now our combined forces will finish him off.</String>
		<String _locID ='40976'>The enemy's incompetence has led him to this pass. We need only to keep doing what we have been doing so far to let victory fall into our hands.</String>
		<String _locID ='40977'>The enemy is falling behind me. I wish you would catch up.</String>
		<String _locID ='40978'>I realize that I could have beaten the enemy by myself, but still there was no need to put it to the test.</String>
		<String _locID ='40979'>There is still time for you to rally your forces and participate in the final crushing of the foe. Surely you don't want me to have ALL the glory?</String>
		<String _locID ='40980'>You are doing a terrific job, my friend. I shall strive to live up to your example.</String>
		<String _locID ='40981'>Move onward to victory! I shall assist you as much as possible! </String>
		<String _locID ='40982'>Your powerful army and economy have led our alliance to the verge of victory. You are a great leader.</String>
		<String _locID ='40983'>I had you in the grasp of my hand. Do not think that just because your ally managed to save you THIS time that he will be able to do it EVERY time.</String>
		<String _locID ='40984'>Seeking refuge under your ally's protective cloak? That won't work forever, you know.</String>
		<String _locID ='40985'>Hmm. The enemy now has native allies. We shall have to fight all the harder.</String>
		<String _locID ='40986'>We need to fight natives as well as our main enemy. Keep training that army of yours!</String>
		<String _locID ='40987'>You clearly do not comprehend the value of combining your forces, and it's going to cost you this fight.</String>
		<String _locID ='40988'>I could have defeated you alone, but my ally wished to join in the spoils. Too bad for you.</String>
		<String _locID ='40989'>The fact you have joined up will help you no more than it helped my enemies at Austerlitz. And even better than at Austerlitz, now I have allied troops assisting me.</String>
		<String _locID ='40990'>You have fallen into our trap! Your armies, grouped together, will now be shattered by OUR armies, grouped together. This will be one of my most glorious triumphs!</String>
		<String _locID ='40991'>The fools! This enemy town is completely defenseless! Let us take advantage! </String>
		<String _locID ='40992'>Strike quickly before the enemy realize how vulnerable this town is!</String>
		<String _locID ='40993'>Our enemy has stuck his neck out - here is a town with no barracks. Send in the cavalry! </String>
		<String _locID ='40994'>I shall start an offensive at this point.</String>
		<String _locID ='40995'>He can't reinforce this town with infantry. Take advantage of it!</String>
		<String _locID ='40996'>Attacking this town with artillery would be easy. He has no stable to produce cavalry.</String>
		<String _locID ='40997'>I wonder why he has not built a stable near here? Let us take advantage of his oversight at once.</String>
		<String _locID ='40998'>The enemy has killed my explorer. Perhaps a quick patrol could catch and kill the troops that did this.</String>
		<String _locID ='40999'>My explorer was overbold and has paid the price.</String>
		<String _locID ='41000'>My explorer has been slain. Yours must do double duty from now on.</String>
		<String _locID ='41002'>My explorer lies bleeding his life out, and he was not even taken down by the enemy!</String>
		<String _locID ='41003'>Now my explorer is hors de combat. This is not an auspicious beginning.</String>
		<String _locID ='41004'>How pitiable ... calling upon the natives of this land for help.</String>
		<String _locID ='41005'>The French need this area. So we shall take it.</String>
		<String _locID ='41006'>This is a terrible place to build a town, as I will soon demonstrate.</String>
		<String _locID ='41007'>My brilliant scouting techniques have spotted your town's center. Soon the invasion shall begin.</String>
		<String _locID ='41008'>Towns so near to each other mean you will eat up all the nearby resources all the sooner.</String>
		<String _locID ='41009'>Your skill in managing your town impresses me. I hope you have not done so too soon.</String>
		<String _locID ='41010'>You advance with breakneck speed I see. That should give us a tactical edge on our common enemy.</String>
		<String _locID ='41011'>Excellent, now that you have the technological edge, press your advantage! </String>
		<String _locID ='41012'>Every time you get a treasure like that, it is good for both of us.</String>
		<String _locID ='41013'>What do you think you're doing? Shouldn't you be an Age or two higher by now?</String>
		<String _locID ='41014'>I have been in the next Age for what seems like hours. When will you follow suit?</String>
		<String _locID ='41015'>When I capture this base, it will unravel the enemy's position.</String>
		<String _locID ='41016'>I see you run your economy effectively. I am confident you will prove as good at warfare, no?</String>
		<String _locID ='41017'>That was fast! I suspect it bodes well for the future of our alliance.</String>
		<String _locID ='41018'>It's about time you managed to reach the National Age with the rest of us.</String>
		<String _locID ='41019'>Finally! It took you long enough to get here to Colonial.</String>
		<String _locID ='41020'>I see your colony is still in the early stages of construction. Will you be able to withstand more-advanced enemy armies?</String>
		<String _locID ='41021'>The enemy will not wait for you to get to Colonial. They'll attack when THEY are ready, not when YOU are ready.</String>
		<String _locID ='41022'>These discoveries are fascinating. I must make more of them.</String>
		<String _locID ='41023'>Our scholars in the Sorbonne will welcome the chance to study such things.</String>
		<String _locID ='41024'>Ah yes, gathering riches will advance our cause.</String>
		<String _locID ='41025'>You can take that treasure. I wasn't going to get to it until later.</String>
		<String _locID ='41026'>We should combine our forces to destroy him at this point. I am sending my armies now.</String>
		<String _locID ='41027'>Please be careful about where you gather your treasures in the future. I will take care of those near my own town.</String>
		<String _locID ='41028'>Keep up the good work.</String>
		<String _locID ='41029'>How fine - already gathering your first treasures.</String>
		<String _locID ='41030'>A fine job in making discoveries. Do not neglect your town's development however.</String>
		<String _locID ='41031'>It is good to see you have so many treasures. You have not let your economy lag, I trust.</String>
		<String _locID ='41032'>Can you not find the treasures scattered around the landscape?</String>
		<String _locID ='41033'>There are treasures here, there, and everywhere. Are you blind?</String>
		<String _locID ='41034'>I realize this discovery was rather near to your town, but it will go to a good cause.</String>
		<String _locID ='41035'>Thank you for the treasure!</String>
		<String _locID ='41036'>You will need to make discoveries on your own for a time I fear. My explorer is indisposed.</String>
		<String _locID ='41037'>The French tricolor will stand at this point before we are done. Attaque l'outrance! </String>
		<String _locID ='41039'>I regret to report that my explorer was a bit too bold. He's dead.</String>
		<String _locID ='41040'>Now my forces are advanced far beyond your primitive imagination.</String>
		<String _locID ='41041'>You have fallen into my trap - advancing to Colonial too soon!</String>
		<String _locID ='41042'>Did you wake up at last? Or were you stimulated to Age up by some kind of primeval instinct?</String>
		<String _locID ='41043'>You are doing well, I see. Please stay in the Enlightenment Age for as long as possible - preferably the rest of the game.</String>
		<String _locID ='41044'>You have nothing better to do but look for loot?</String>
		<String _locID ='41045'>I cannot waste my efforts on picking up random treasures. I have a war to win!</String>
		<String _locID ='41046'>You must not be very good at multitasking - I see that you have been unable to both gather treasures and try to build your town.</String>
		<String _locID ='41047'>I think this treasure now belongs to ME.</String>
		<String _locID ='41048'>By my calculations, the time is ripe to destroy the main enemy town here.</String>
		<String _locID ='41049'>I regret I do not currently have sufficient resources to help you.</String>
		<String _locID ='41050'>My resources are almost gone. I cannot do what you've requested.</String>
		<String _locID ='41051'>My sincerest apologies, but I cannot help at this time.</String>
		<String _locID ='41052'>I do not have any soldiers yet.</String>
		<String _locID ='41053'>I am working on other issues at this time, so I do not have an army.</String>
		<String _locID ='41054'>I have not yet taken the step of creating an army.</String>
		<String _locID ='41055'>I do not have sufficient men under arms - they would just be killed to no avail.</String>
		<String _locID ='41056'>My army is not ready to fight.</String>
		<String _locID ='41057'>My small army would make no difference in the fight. You'll have to do it yourself until I have built up more strength.</String>
		<String _locID ='41058'>Certainly.</String>
		<String _locID ='41059'>With the bounty of the New World at my disposal, nothing can stop me</String>
		<String _locID ='41060'>My men plunder the countryside for my glory.</String>
		<String _locID ='41061'>Where ever I turn, I find riches to aid the French cause.</String>
		<String _locID ='41062'>Pathetic ... foraging in the forests like a hungry peasant.</String>
		<String _locID ='41063'>Grubbing in the dirt again? How sad for you.</String>
		<String _locID ='41064'>I see your explorer is out frantically accumulating random odds and ends. Your settlers must be very inefficient.</String>
		<String _locID ='41065'>Already reduced to foraging? Your settlers must be starving.</String>
		<String _locID ='41066'>Skill in exploration will not help you in the battles to come.</String>
		<String _locID ='41067'>You have accumulated almost no treasure. I had hoped for a more worthy opponent.</String>
		<String _locID ='41068'>The foolishness of an inexperienced leader ... wandering so far from reinforcements.</String>
		<String _locID ='41069'>You'll pay for stealing that treasure. And soon.</String>
		<String _locID ='41070'>Ha! You fool, can't you even collect the treasure near your own town?</String>
		<String _locID ='41071'>You STILL have not advanced in Age? The situation would be laughable if it were not so serious for you.</String>
		<String _locID ='41072'>Advancing at this breakneck speed cannot be good for you in the long run - and that is when I will crush you.</String>
		<String _locID ='41073'>Finally, signs of life. Perhaps it will at least look like I had a challenge.</String>
		<String _locID ='41074'>Impressive technology. But can you do anything with it?</String>
		<String _locID ='41075'>Enjoy your brief edge over me while you can.</String>
		<String _locID ='41076'>Wasting your resources on bells and whistles I see. Aging up so early is a frivolity I can't afford.</String>
		<String _locID ='41078'>I have found you! All that remains is to fly a French flag over that town.</String>
		<String _locID ='41079'>You build near your ally ... a sound strategy. Now I can annihilate you both.</String>
		<String _locID ='41080'>You build far from your ally's support. Because you are bold? Or simply foolhardy?</String>
		<String _locID ='41081'>My explorer is free. If you'd paid attention, you could have demanded ransom.</String>
		<String _locID ='41082'>My explorer has slipped through your clutches.</String>
		<String _locID ='41083'>Your grip is too weak, my friend. My explorer has escaped.</String>
		<String _locID ='41084'>I see ... you cannot train troops, so you borrow them.</String>
		<String _locID ='41085'>I see your puny army. I guess a stealthy approach is beyond your limited capacity.</String>
		<String _locID ='41086'>Your army is so small and quaint. It almost seems a pity to wreck it.</String>
		<String _locID ='41087'>A tiny little army. How cute.</String>
		<String _locID ='41088'>Now that I see your troops, I know what your plan must be.</String>
		<String _locID ='41089'>Still letting your army wander aimlessly I see. I am sure your men wish they had a more capable commander.</String>
		<String _locID ='41090'>You have lost the element of surprise. If I were a lesser man, I might even be afraid.</String>
		<String _locID ='41091'>How ever did YOU come up with an army so large?</String>
		<String _locID ='41092'>Your army is nowhere near my base. Do you know where you're taking it?</String>
		<String _locID ='41093'>Worthwhile technique, trying to undercut my economy. More sophisticated than I would have expected from you.</String>
		<String _locID ='41094'>While you waste precious time chasing down my settlers, my invasion army readies.</String>
		<String _locID ='41095'>Stop that! Soldiers are meant to fight other soldiers, not civilians.</String>
		<String _locID ='41096'>You lack finesse, yet you are somehow effective. Perhaps I have underestimated you.</String>
		<String _locID ='41097'>Sacre bleu! Your forces ... so lethal. I demand a rematch!</String>
		<String _locID ='41098'>I do not understand what went wrong. My unworthy subordinates must be to blame.</String>
		<String _locID ='41099'>Another battle, another day without a challenge. (Yawn)</String>
		<String _locID ='41100'>Vive le empereur! </String>
		<String _locID ='41101'>Once more French troops under my control prove victorious.</String>
		<String _locID ='41102'>If you were more cunning, I'd worry about what you're planning.</String>
		<String _locID ='41103'>Skilled commanders do not give their opponents a chance to rest. Thanks for the respite.</String>
		<String _locID ='41104'>One misfortune should not make one lose hope.</String>
		<String _locID ='41105'>If we cannot attack now, then it is indeed over.</String>
		<String _locID ='41106'>We have persevered this time, my friend.</String>
		<String _locID ='41107'>I told you that trust in me was well placed.</String>
		<String _locID ='41108'>Take it from an Ottoman. Artillery is what you need.</String>
		<String _locID ='41109'>Make falconets ... cannon... any kind of artillery will help you now.</String>
		<String _locID ='41110'>Cavalry will cut them down like lions among bunnies.</String>
		<String _locID ='41111'>Train cavalry, my friend. I do it all the time. It is very nice.</String>
		<String _locID ='41112'>Send in swordsmen or muskets. Anything on two legs.</String>
		<String _locID ='41113'>We Ottomans have won many battles with infantry. I suggest you try that strategy now.</String>
		<String _locID ='41114'>The mouse who has only one hole soon gets caught. You should retreat carefully, my Ally.</String>
		<String _locID ='41115'>No matter how far you have gone down a wrong road, turn back. Retreat and live, my friend.</String>
		<String _locID ='41116'>The battle you enter will be bloody. I advise caution, my Ally. Even retreat.</String>
		<String _locID ='41117'>Be careful, the enemy seems an ant, but I see  him an elephant.</String>
		<String _locID ='41118'>Rethink your fight, my friend, we can discuss plans over cups of frothing ayran.</String>
		<String _locID ='41119'>When enemies gather like bees to honey victory will be sweet.</String>
		<String _locID ='41120'>They are afraid of us, see how they rally together.</String>
		<String _locID ='41121'>I prefer a nice warm bath after winning such an easy battle.</String>
		<String _locID ='41122'>One does not burn a blanket to get rid of a flea like our enemy.</String>
		<String _locID ='41123'>We will drink thick boza to toast my victory. You do like chickpeas, yes?</String>
		<String _locID ='41124'>Another victory for the armies of the Ottoman Empire.</String>
		<String _locID ='41125'>If a man is judged by his work, I will be a hero when I return home.</String>
		<String _locID ='41126'>Luck has found me today.</String>
		<String _locID ='41127'>A hard won victory for our noble Alliance!</String>
		<String _locID ='41128'>My soldiers fight like lions.</String>
		<String _locID ='41130'>My armies will be wolves among sheep.</String>
		<String _locID ='41131'>Perhaps after this battle you would join me for a meal.</String>
		<String _locID ='41132'>This battle will be good practice for my men.</String>
		<String _locID ='41133'>I will leave this battle to one of my Viziers.</String>
		<String _locID ='41134'>Our enemy is a green twig, easily bent ... and broken.</String>
		<String _locID ='41135'>This battle will be short.</String>
		<String _locID ='41136'>A heavy stone is not easily moved. Thank you for your aid.</String>
		<String _locID ='41137'>Reinforcements have turned the tide just as drop by drop, water will make a pond.</String>
		<String _locID ='41138'>Our enemies gather like buzzing flies!</String>
		<String _locID ='41139'>Another army joins the battle! They multiply like rabbits!</String>
		<String _locID ='41140'>I agree. The candle does not give light to itself.</String>
		<String _locID ='41141'>I will.</String>
		<String _locID ='41142'>I honor your request.</String>
		<String _locID ='41143'>To this I agree.</String>
		<String _locID ='41144'>I am Ottoman. Artillery is my specialty.</String>
		<String _locID ='41145'>More cannon! More cannon for my good friend!</String>
		<String _locID ='41146'>Artillery you say? It will be my pleasure!</String>
		<String _locID ='41147'>I will train cannon and guard them with Hussars.</String>
		<String _locID ='41148'>I will send janissaries and cannon.</String>
		<String _locID ='41149'>You will hear the charge of a thousand horses.</String>
		<String _locID ='41150'>I agree with that assessment. We will train cavalry to use against the enemy.</String>
		<String _locID ='41151'>Ottomans have strong hussars. We will be glad to bring them to battle.</String>
		<String _locID ='41152'>I will train hussars and support them with cannon.</String>
		<String _locID ='41153'>I will train a mixed army -- some horse and some foot.</String>
		<String _locID ='41154'>We will sharpen our scimitars and polish our muskets and prepare a glorious army of infantry.</String>
		<String _locID ='41155'>Janissaries it is then!</String>
		<String _locID ='41156'>My janissaries will enjoy marching into battle.</String>
		<String _locID ='41157'>Janissaries and artillery. The perfect Ottoman army!</String>
		<String _locID ='41158'>We will train janissaries and support them with cavalry units.</String>
		<String _locID ='41159'>Alas, my coffers are empty.</String>
		<String _locID ='41160'>All that I have would be yours, my friend, if indeed I had anything.</String>
		<String _locID ='41161'>Although I must suffer in great agony for denying such a noble request I still must do so.</String>
		<String _locID ='41162'>I am not worthy to be your ally, for I cannot afford your request. I hope someday your children's children can forgive me.</String>
		<String _locID ='41163'>That would be possible, yet I seem to have spent what little I had.</String>
		<String _locID ='41164'>You can ask a thousand times, and the answer will still be no.</String>
		<String _locID ='41165'>Such a thing is impossible.</String>
		<String _locID ='41166'>Although you deserve much more, such a thing is not to be.</String>
		<String _locID ='41167'>I would grant you the keys to the gates of paradise if I could, but for now, I can do nothing.</String>
		<String _locID ='41168'>I know it is your expectation the Ottoman army to be mighty and endless, but sometimes our reputation precedes us and we have not the troops just yet.</String>
		<String _locID ='41169'>I could send you our finest cooks, tailors and animal handlers, but as for soldiers, we have none.</String>
		<String _locID ='41170'>We are a long way from the Ottoman Empire, my friend, and I have not the troops to spare.</String>
		<String _locID ='41171'>If such a thing were possible, but it is not.</String>
		<String _locID ='41172'>A force greater than both of us prevents that.</String>
		<String _locID ='41173'>It has been decreed that such a thing is not to be.</String>
		<String _locID ='41174'>We are but a poor colony with few soldiers.</String>
		<String _locID ='41175'>I have a janissary or two, but not enough to be of assistance.</String>
		<String _locID ='41176'>My troops are dining at the moment. I cannot spare them.</String>
		<String _locID ='41177'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID ='41178'>They destroyed one of our trading posts and stole our well-deserved victory away.</String>
		<String _locID ='41179'>The British are very weak.</String>
		<String _locID ='41180'>The Dutch will resign soon.</String>
		<String _locID ='41181'>The French will surrender. They often do.</String>
		<String _locID ='41182'>I have fought Germans many times, so I know they will soon resign.</String>
		<String _locID ='41183'>There is only room for one Ottoman colony. And it will be mine.</String>
		<String _locID ='41184'>We will drive them back to Portugal!</String>
		<String _locID ='41185'>These Russians will not be a threat much longer.</String>
		<String _locID ='41186'>Remember back when the Spanish were actually dangerous?</String>
		<String _locID ='41187'>The British army is quite strong.</String>
		<String _locID ='41188'>I do not know how they do it, but the Dutch are a big threat.</String>
		<String _locID ='41189'>France often has a huge army and I fear this time is no exception.</String>
		<String _locID ='41190'>I have fought Germans many times. They can be quite dangerous.</String>
		<String _locID ='41191'>It appears I have a rival for control of the Ottoman Empire.</String>
		<String _locID ='41192'>Keep your eye on the Portuguese. They are our biggest threat.</String>
		<String _locID ='41193'>Russians like to attack early. Be prepared.</String>
		<String _locID ='41194'>These Spanish often have strong infantry and cavalry.</String>
		<String _locID ='41195'>You advance quickly. That is good, but do not over extend yourself.</String>
		<String _locID ='41196'>I have seen birds that do not fly as fast as you. I hope you did not advance too early.</String>
		<String _locID ='41197'>You must have resources coming in quickly to be able to go up before me. Let us use that to our advantage.</String>
		<String _locID ='41198'>Our enemy is forging alliances with the local people.</String>
		<String _locID ='41199'>Did you see that? Our enemy has allied with another native American.</String>
		<String _locID ='41200'>Our enemy appears to be going for a native American strategy.</String>
		<String _locID ='41201'>Let our enemy forge alliances. It will come to naught in the end.</String>
		<String _locID ='41202'>You need to advance in Age if you are to have a military.</String>
		<String _locID ='41203'>Is this some secret strategy, my friend, or have hard times fallen upon you?</String>
		<String _locID ='41204'>Staying in an early Age for so long can be dangerous ...</String>
		<String _locID ='41205'>Are you behind, my friend? How can I help?</String>
		<String _locID ='41206'>Have faith, my ally. Though you are behind, it is not too late to advance to the next Age.</String>
		<String _locID ='41207'>He who asks advice passes the mountain; he who does not loses his way on the level plain. Do you need aid?</String>
		<String _locID ='41208'>We are allies, it is no shame to ask for help.</String>
		<String _locID ='41209'>Do you need coin or food to advance in Age? I will share if I can.</String>
		<String _locID ='41210'>You have beaten our enemy to the second Age!</String>
		<String _locID ='41211'>If skills could be learned by watching, every dog would be a butcher and we would all advance in Age with you.</String>
		<String _locID ='41212'>Activity breeds prosperity.</String>
		<String _locID ='41213'>One day share with me the secret of your speed.</String>
		<String _locID ='41214'>Our enemies will eat the dust kicked up by your progress.</String>
		<String _locID ='41215'>With patience mulberry leaves become satin. I am sure you are weaving very fine cloth.</String>
		<String _locID ='41216'>A horse ridden slowly reaches its destination, my friend.</String>
		<String _locID ='41217'>The enemy rushes forward blindly in haste. You are patient and wise.</String>
		<String _locID ='41218'>Silks made slowly, wear longest.</String>
		<String _locID ='41219'>We harvest what we sow. You have sown patience, we will harvest victory.</String>
		<String _locID ='41220'>My explorer is rescued. You have the gratitude of the Ottoman Empire.</String>
		<String _locID ='41221'>My explorer is on his feet. I will send word of your deeds to his family.</String>
		<String _locID ='41222'>You have rescued my explorer and saved me coin! I am truly grateful.</String>
		<String _locID ='41223'>My explorer, you saved him. I hope that he may be of service to you soon.</String>
		<String _locID ='41224'>The family of my explorer sends their gratitude for his rescue.</String>
		<String _locID ='41225'>My faithful explorer is rescued. Hopefully he will be more cautious in the future.</String>
		<String _locID ='41226'>I have saved us from the lion's jaws!</String>
		<String _locID ='41227'>I have stopped the timer! We must take advantage of this opportunity.</String>
		<String _locID ='41228'>Our enemies will barter with these natives no more.</String>
		<String _locID ='41229'>These natives may wish to barter with us now.</String>
		<String _locID ='41230'>Our enemy's alliance with these natives is broken.</String>
		<String _locID ='41231'>These natives may wish to ally with the Ottomans now.</String>
		<String _locID ='41232'>Again, I have conquered our enemy.</String>
		<String _locID ='41233'>I have brought falling embers to our enemy's colony.</String>
		<String _locID ='41234'>Our enemy's colony sheds embers into the darkening sky.</String>
		<String _locID ='41235'>The cries and smoke are thick in our enemy's colony.</String>
		<String _locID ='41236'>White clothes become dirty. Our enemy's colony is no more.</String>
		<String _locID ='41237'>Our enemy will not grow fat from this trading post.</String>
		<String _locID ='41238'>The enemy controls this trading post no longer.</String>
		<String _locID ='41239'>This trading post is dead to me.</String>
		<String _locID ='41240'>I have destroyed an enemy trading post.</String>
		<String _locID ='41241'>Our enemy's trading post is burnt to the ground.</String>
		<String _locID ='41242'>The enemy's alliance with this tribe is sound, I will have to try again.</String>
		<String _locID ='41243'>Our enemy's alliance with this tribe is as thick as marble.</String>
		<String _locID ='41244'>I did not expect their buildings to be so well constructed ...</String>
		<String _locID ='41245'>The enemy colony still stands ... for now.</String>
		<String _locID ='41246'>I underestimated their preparedness. It will not happen again, my Ally.</String>
		<String _locID ='41247'>My most sincere apologies, ally. I did not destroy the trading post.</String>
		<String _locID ='41248'>You must excuse me, my ally, my explorer has fallen and I must prepare his family for the news.</String>
		<String _locID ='41249'>This New World is full of evil beasts with sharp teeth, some of which have claimed my explorer.</String>
		<String _locID ='41250'>There is little to gain from further conflict.</String>
		<String _locID ='41251'>I am fighting our enemy here - rally your soldiers to the banner of Suleiman the Magnificent!</String>
		<String _locID ='41252'>My colony is overrun!</String>
		<String _locID ='41253'>The enemy swarms my colony like fleas on a camel!</String>
		<String _locID ='41254'>I am besieged! At meal time! Our enemy is less than a dog.</String>
		<String _locID ='41255'>I am Suleiman the Magnificent. Perhaps you have heard of me?</String>
		<String _locID ='41256'>I am Suleiman the Magnificent. I toast the beginning of our alliance with warm boza!</String>
		<String _locID ='41257'>I am Suleiman the Magnificent. I AM the Ottoman Empire.</String>
		<String _locID ='41258'>Our engagements grow more and more challenging. I trust you are ready.</String>
		<String _locID ='41259'>You are wise to choose your battles carefully. A stair is climbed step by step.</String>
		<String _locID ='41260'>He who was once my enemy is now my friend.</String>
		<String _locID ='41261'>Greetings again. Perhaps this time I will keep up with you.</String>
		<String _locID ='41262'>So I defeated you before, and now you come to me as an ally? So be it. I shall not turn you away.</String>
		<String _locID ='41263'>I hope that you learned from me during our last encounter.</String>
		<String _locID ='41264'>Be strong this time. One crow does not make winter.</String>
		<String _locID ='41265'>You like to fight on this map, yes?</String>
		<String _locID ='41266'>This time we shall win. Patience is the key to paradise.</String>
		<String _locID ='41267'>So, shall we drive them before us once more?</String>
		<String _locID ='41268'>Once a friend, always a friend. We will be victorious again.</String>
		<String _locID ='41269'>My explorer is restored to me, his family has sent ransom in cattle and silks.</String>
		<String _locID ='41270'>Good. My explorer can now resume humble service to Suleiman the Magnificent.</String>
		<String _locID ='41271'>Our mutual enemy's town appears defenseless.</String>
		<String _locID ='41272'>It seems our enemy's colony is undefended.</String>
		<String _locID ='41273'>Our enemy appears to have no infantry. Perhaps we should strike.</String>
		<String _locID ='41274'>I have seen the enemy town and did not see a barracks. We should not expect an army of infantry.</String>
		<String _locID ='41275'>My scouts report that our enemy is not training cavalry.</String>
		<String _locID ='41276'>Ottoman scouts report that there is no stable in our enemy's colony.</String>
		<String _locID ='41277'>Ottomans always have coin to spare.</String>
		<String _locID ='41278'>I will share my wealth.</String>
		<String _locID ='41279'>The generosity of the Ottoman Empire is legendary. Have some coin.</String>
		<String _locID ='41280'>I was going to commission a new saddle for my horse, but perhaps this coin is better spent on you instead.</String>
		<String _locID ='41281'>You can never say that Suleiman never gave you anything.</String>
		<String _locID ='41282'>He who has no bread has no authority.</String>
		<String _locID ='41283'>A person cannot fight on an empty stomach.</String>
		<String _locID ='41284'>Janissaries are famous for their cooking. Perhaps you'd like a taste?</String>
		<String _locID ='41285'>Olives from the Mediterranean. Dates from Mesopotamia. All for you to sample.</String>
		<String _locID ='41286'>Janissaries never march to war without their soup pots. Perhaps you'd like to share?</String>
		<String _locID ='41287'>This lumber came all the way from Asia.</String>
		<String _locID ='41288'>Wood. Wood for buildings, for ships, and for artillery.</String>
		<String _locID ='41289'>Here, my friend. Use this wood for the glory of both our nations.</String>
		<String _locID ='41290'>To celebrate our alliance, I have sent you a gift of fine lumber.</String>
		<String _locID ='41291'>I was going to cast this away, seeing how flush with resources my colonies are, but perhaps you can make use of this wood.</String>
		<String _locID ='41292'>Prepare to witness my magnificent attack upon our unsuspecting enemy.</String>
		<String _locID ='41293'>Like a wind across the desert, my forces ride towards the enemy colony.</String>
		<String _locID ='41294'>We will fall upon the enemy colony like lions at the feast.</String>
		<String _locID ='41295'>Study this colony well. In a moment there will be nothing left.</String>
		<String _locID ='41296'>Now you will see the full might of the Ottoman Empire as we raze this town.</String>
		<String _locID ='41297'>Now you will watch as the little people flee before me!</String>
		<String _locID ='41298'>If you see smoke on the horizon, it is my army in our enemy's town.</String>
		<String _locID ='41299'>My soldiers rally under the crescent banner. We march!</String>
		<String _locID ='41300'>Our enemy has forged an alliance with the natives here. It will not last.</String>
		<String _locID ='41301'>He who has no bread has no authority. I go to take the bread from our enemy.</String>
		<String _locID ='41302'>My soldiers march to join yours, my ally.</String>
		<String _locID ='41303'>Guests bring good luck - I will join you in your attack.</String>
		<String _locID ='41304'>A wise man remembers his friends at all times. I am sending soldiers with you.</String>
		<String _locID ='41305'>I am building a new camp to train soldiers.</String>
		<String _locID ='41306'>The Ottomans claim this territory for our next colony.</String>
		<String _locID ='41307'>Soon this land too will experience the bounty of the Ottoman Empire.</String>
		<String _locID ='41308'>Suleiman the Magnificent claims this land for a new colony.</String>
		<String _locID ='41309'>I am going to convince these native Americans to form an alliance.</String>
		<String _locID ='41310'>A thousand friends are too few. I will try to ally with the native Americans here.</String>
		<String _locID ='41311'>We need more trade. I will start with this site.</String>
		<String _locID ='41312'>Coffee and silk will bring great wealth in these lands. I will build a trading post.</String>
		<String _locID ='41313'>This building shall not fall.</String>
		<String _locID ='41314'>I will not let this building fall while my soldiers have breath.</String>
		<String _locID ='41315'>I will make my stand here.</String>
		<String _locID ='41316'>I will hold this ground until star and moon fall.</String>
		<String _locID ='41317'>I will defend our alliance with the native Americans.</String>
		<String _locID ='41318'>I am sending soldiers to protect our alliance with the native Americans.</String>
		<String _locID ='41319'>My soldiers will defend this town through a thousand winters.</String>
		<String _locID ='41320'>This town will not fall to our enemy.</String>
		<String _locID ='41321'>I will defend the Trade Route. One who handles honey licks his fingers.</String>
		<String _locID ='41322'>Gold does not rust on the ground, but this trading post will not defend itself.</String>
		<String _locID ='41323'>I will share the wealth of my empire by sending you coin.</String>
		<String _locID ='41324'>When my coffers overflow, I will send extra coin to you.</String>
		<String _locID ='41325'>My silos are full. I can send you Food.</String>
		<String _locID ='41326'>A red apple invites stones, but I will continue to share my Food with you.</String>
		<String _locID ='41327'>If you can still use wood, I will continue to send it.</String>
		<String _locID ='41328'>Our buildings are of stone and plaster, I will send you wood that we do not use.</String>
		<String _locID ='41329'>I am on my way. Hold as long as you can!</String>
		<String _locID ='41330'>My soldiers rally to your flag!</String>
		<String _locID ='41331'>The armies of Suleiman the Magnificent will arrive soon.</String>
		<String _locID ='41332'>My people say if you have never been sun burned, you will never know a shadow's value.</String>
		<String _locID ='41333'>My people say listen a hundred times; ponder a thousand times; speak once.</String>
		<String _locID ='41334'>My people say two watermelons cannot be held under one arm.</String>
		<String _locID ='41335'>My people say coffee should be strong as death, sweet as love, and black as hell.</String>
		<String _locID ='41336'>My people say the plumber's house always leaks.</String>
		<String _locID ='41337'>My people say you will reach for a snake if you fall into the sea.</String>
		<String _locID ='41338'>My people say do not search for a calf under the ox.</String>
		<String _locID ='41339'>A wise man remembers his friends at all times; a fool, only when he has need of them.</String>
		<String _locID ='41340'>Patience is bitter, but it bears sweet fruit.</String>
		<String _locID ='41341'>My people say no one gives alms to a closed palm. Do you need anything?</String>
		<String _locID ='41342'>If you trust me as an ally, you will send me coin.</String>
		<String _locID ='41343'>Can you spare coin? It will be a good investment.</String>
		<String _locID ='41344'>Do you have Food you can spare?</String>
		<String _locID ='41345'>An open mouth remains not hungry. I need Food, my ally.</String>
		<String _locID ='41346'>Send me wood, my friend.</String>
		<String _locID ='41347'>My colony grows. Can you spare some wood?</String>
		<String _locID ='41348'>The sight of your army makes me smile, friend.</String>
		<String _locID ='41349'>I shall treat your army to a feast when we are done!</String>
		<String _locID ='41350'>Your soldiers are a welcome sight!</String>
		<String _locID ='41351'>I can use that coin. My thanks.</String>
		<String _locID ='41352'>We shall put this Food to good use.</String>
		<String _locID ='41353'>My thanks for your assistance. It takes two hands to make a sound.</String>
		<String _locID ='41354'>I, Suleiman the Magnificent, thank you.</String>
		<String _locID ='41355'>The Ottoman Empire thanks you.</String>
		<String _locID ='41356'>I will spend any resources you can send to me.</String>
		<String _locID ='41357'>Ah, more wood. Excellent.</String>
		<String _locID ='41358'>The British are cunning and their armies are well-equipped. It does not look good for us.</String>
		<String _locID ='41359'>The Dutch know more of warfare than I expected. The outlook is grim.</String>
		<String _locID ='41360'>The French are as dangerous as I feared. We fight a losing fight.</String>
		<String _locID ='41361'>The Germans are a relentless enemy. We are losing ground.</String>
		<String _locID ='41362'>It is not surprising that one of my countrymen is a match for both of us.</String>
		<String _locID ='41363'>The Portuguese are endlessly resourceful. This is a dark day.</String>
		<String _locID ='41364'>Is there nothing we can do to turn the Russian tide?</String>
		<String _locID ='41365'>The Spanish stand poised to crush us. We only have to wait.</String>
		<String _locID ='41366'>My children's grandchildren will be shamed by losing to the British.</String>
		<String _locID ='41367'>Despite their inferior troops, the Dutch continue to defeat us.</String>
		<String _locID ='41368'>It is humiliating that we are losing to the French.</String>
		<String _locID ='41369'>If we lose to the Germans, I will never be considered fit to lead in battle again.</String>
		<String _locID ='41370'>I cannot stand to lose to this traitorous Ottoman commander.</String>
		<String _locID ='41371'>I cannot believe you allowed the Portuguese to beat us.</String>
		<String _locID ='41372'>The Russians swarm like ants ... and we let them.</String>
		<String _locID ='41373'>I do not know how I allowed the Spanish to beat us.</String>
		<String _locID ='41374'>We sprinkle blood on a dying tree. Blood I can spare no longer.</String>
		<String _locID ='41375'>My armies have fought like lions to protect our colonies, but it is not enough.</String>
		<String _locID ='41376'>A white day sheds light, a black day sheds darkness. This is a white day.</String>
		<String _locID ='41377'>You do well, my ally. A lion sleeps in the heart of every brave man.</String>
		<String _locID ='41378'>Though I am the stronger, I know you will still contribute to this alliance.</String>
		<String _locID ='41379'>We fought valiantly, but the time has come to resign.</String>
		<String _locID ='41380'>A white day sheds light, a black day sheds darkness. This is a black day.</String>
		<String _locID ='41381'>Every sheep is hung by his own leg, I fear we head toward slaughter.</String>
		<String _locID ='41382'>We cannot win this. Empty words will not fill an empty stomach.</String>
		<String _locID ='41383'>Even the highest tree has an axe waiting at its foot. We are finished.</String>
		<String _locID ='41384'>Either drive this camel to pasture or leave the country - we are done here!</String>
		<String _locID ='41385'>It is easier to teach a camel to jump than to convince you to resign!</String>
		<String _locID ='41386'>We should have known they would try to win this way.</String>
		<String _locID ='41387'>Our enemy has established an alliance with some of the native Americans here. We should pursue our own alliances.</String>
		<String _locID ='41388'>Our enemy is swift or we are slow. We should build our own trading posts. Or destroy his.</String>
		<String _locID ='41389'>The native Americans have found a strong ally in you.</String>
		<String _locID ='41390'>And in another thing you are the first.</String>
		<String _locID ='41391'>It is wise to establish trade while others only consider it.</String>
		<String _locID ='41392'>Your explorer has keen eyes!</String>
		<String _locID ='41393'>Excellent! Your discovery will speed our victory!</String>
		<String _locID ='41394'>I'm sure that will fetch a fine price at the bazaar, my friend.</String>
		<String _locID ='41395'>It is a fine explorer that feeds his people. But beware the choke-cherries.</String>
		<String _locID ='41396'>My explorer is more diplomat than outdoorsman, I would be honored if your explorer tutored him.</String>
		<String _locID ='41397'>Take it. My people say, 'Let your neighbor be well off, for then he will not ask you for anything.'</String>
		<String _locID ='41398'>A native American warrior will be a great aid to you.</String>
		<String _locID ='41399'>Your compassion for the helpless will return to us in time.</String>
		<String _locID ='41400'>Your explorer has a good eye for the exotic woods found here.</String>
		<String _locID ='41401'>Your alliances with the native people will serve us well.</String>
		<String _locID ='41402'>Eat and drink with your friends, but do not trade with them. Present company excluded, of course.</String>
		<String _locID ='41403'>I have this advice for your walls -- measure a thousand times; cut once.</String>
		<String _locID ='41404'>Remember, small keys unlock big doors. And cannon. Cannon work also.</String>
		<String _locID ='41405'>My emissaries have secured the first alliance with the native Americans.</String>
		<String _locID ='41406'>This land is in need of dates and silks. I will sell Ottoman luxuries in the wilderness.</String>
		<String _locID ='41407'>This land is vast and full of wonders.</String>
		<String _locID ='41408'>Hmm ... this New World could prove lucrative after all.</String>
		<String _locID ='41409'>Exotic Food for my new colony. Did I warn you about choke-cherries?</String>
		<String _locID ='41410'>My apologies. This explorer is young and eager. He will not gather treasures on your doorstep again.</String>
		<String _locID ='41411'>My explorer is swift and keen-eyed. But I'm sure there are still treasures for you to claim.</String>
		<String _locID ='41412'>A native American warrior. He will be a great help to my efforts.</String>
		<String _locID ='41413'>There is much to learn, but each settler builds a piece of the Ottoman Empire.</String>
		<String _locID ='41414'>There is little wood in our architecture; still, this wood is useful.</String>
		<String _locID ='41415'>The sincerity of my words draws more allies to our alliance.</String>
		<String _locID ='41416'>Our enemy has glutted the markets with baubles and trash. Now all will see superior Ottoman goods.</String>
		<String _locID ='41417'>I am building a wall around my colony. An open door is an invitation to the viper.</String>
		<String _locID ='41418'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID ='41419'>Sorrow is to the soul what the worm is to wood. Do not let your losses eat at you.</String>
		<String _locID ='41420'>Stairs are climbed step by step. Though you appear to have leapt them two by two.</String>
		<String _locID ='41421'>You have seen many battles since we last met. Let us win this one together.</String>
		<String _locID ='41422'>There is still time for me to pull victory from the lion's mouth.</String>
		<String _locID ='41423'>We persevered, and so we shall be rewarded.</String>
		<String _locID ='41424'>It is the aunt or uncle of all battles!</String>
		<String _locID ='41425'>No matter how tall a tree grows its leaves always fall to the ground.</String>
		<String _locID ='41426'>A dog that intends to bite does not bare its teeth. I will remember this for next time.</String>
		<String _locID ='41427'>It is more difficult to contend with oneself than the world. This defeat is my own.</String>
		<String _locID ='41428'>You are a worthy enemy. I will stop underestimating you.</String>
		<String _locID ='41429'>You turned my attacks as the moon turns the tide. I must rethink my strategy.</String>
		<String _locID ='41430'>I have learned from this battle. Do not expect that you will win another.</String>
		<String _locID ='41431'>You have won a great victory, but as rain does not soak marble, you will not defeat me.</String>
		<String _locID ='41432'>Bah ... I would have won that engagement, but you made me spill coffee on my robes.</String>
		<String _locID ='41433'>You lose. A donkey is a donkey even when he is finely saddled.</String>
		<String _locID ='41434'>Try not to get too much blood on my robes. They are Oriental silk. Very expensive.</String>
		<String _locID ='41435'>If anyone weeps for you, it will be your mother; others will only pretend to weep.</String>
		<String _locID ='41436'>A man becomes experienced by being defeated; a scholar, by making mistakes. I think you must be very learned.</String>
		<String _locID ='41437'>Beauty passes, wisdom remains. You must be very wise to have stolen victory from me.</String>
		<String _locID ='41438'>He who would gather honey must bear the sting of bees.</String>
		<String _locID ='41439'>Your soldiers are in disarray. Their leader sounds an uncertain trumpet.</String>
		<String _locID ='41440'>Sorrow is to the soul what the worm is to wood.</String>
		<String _locID ='41441'>The battle is turning. The cock that crows too early gets his head cut off.</String>
		<String _locID ='41442'>Only your ally saved you this time. Next time you will not be so fortunate.</String>
		<String _locID ='41443'>You Age up quickly, but every man has his own way of eating yogurt.</String>
		<String _locID ='41444'>What flares up fast, extinguishes soon.</String>
		<String _locID ='41445'>Your Native Allies will make no difference in the end.</String>
		<String _locID ='41446'>If you have something to say to me, say it in my town and leave my allies out of this.</String>
		<String _locID ='41447'>You will pay for what you have done.</String>
		<String _locID ='41448'>Relish your victory, but know that the liar's candle will only last until evening.</String>
		<String _locID ='41449'>Yet once again we see that beauty passes. Wisdom remains.</String>
		<String _locID ='41450'>You grow lethargic in the first Age. For the lean ox, there is no knife.</String>
		<String _locID ='41451'>Are you still competing, or have you gone off to compose music?</String>
		<String _locID ='41452'>To the snake that does not bite me, may he live a thousand years.</String>
		<String _locID ='41453'>Do not roll up your trousers before reaching the stream.</String>
		<String _locID ='41454'>The fly in a hurry falls into the milk.</String>
		<String _locID ='41455'>Oh, I forgot about you. Are you still in this fight?</String>
		<String _locID ='41456'>Two camels fight and the fly in between dies. You will be crushed.</String>
		<String _locID ='41457'>You are miles away from your ally. You have no hope.</String>
		<String _locID ='41458'>You are alone ... a sheep separated from the flock.</String>
		<String _locID ='41459'>You huddle together like baby chickens!</String>
		<String _locID ='41460'>That is quite enough of that!</String>
		<String _locID ='41461'>This too shall be mine.</String>
		<String _locID ='41462'>Suleiman the Magnificent pronounces this colony unfit. Resign now, and you may leave in peace.</String>
		<String _locID ='41463'>This building offended me, so I have destroyed it.</String>
		<String _locID ='41464'>Watch your tongue when you speak to me. Sharp vinegar only damages its container.</String>
		<String _locID ='41465'>You will harvest what you sow.</String>
		<String _locID ='41466'>The fly is small, but it can upset your stomach.</String>
		<String _locID ='41467'>There is no rose without a thorn, nor contest without a rival.</String>
		<String _locID ='41468'>A weapon is an enemy, even to its owner.</String>
		<String _locID ='41469'>A thousand friends are too few; one enemy is too many. You will learn the truth of this soon.</String>
		<String _locID ='41470'>I see you enjoy a challenge. Then I shall give you one.</String>
		<String _locID ='41471'>Yes, I was too much for you last battle. I will go easier on you this time.</String>
		<String _locID ='41472'>Very well, we shall try again.</String>
		<String _locID ='41473'>You bit off more bread than you could swallow last time. Perhaps this time will go better for you.</String>
		<String _locID ='41474'>You leap into a sea full of sharks!</String>
		<String _locID ='41475'>A daring rescue that will be the subject of a hundred poems.</String>
		<String _locID ='41476'>I have looked into the eyes of my enemy and I do not like what I see there.</String>
		<String _locID ='41477'>I see your soldiers. Do not think they are hiding.</String>
		<String _locID ='41478'>Is this a raid? Are you sure you are ready? I will not go easy on you.</String>
		<String _locID ='41479'>The hare was angry at the mountain, but the mountain was unaware of it. Your army is meaningless.</String>
		<String _locID ='41480'>You prey on those who cannot defend themselves. There is no honor in that.</String>
		<String _locID ='41481'>An army that size ... I suspect they do not bring tidings of your imminent surrender.</String>
		<String _locID ='41482'>In case your runners have been lost. Your army has strayed into my territory. I would advise you to withdraw.</String>
		<String _locID ='41483'>Suleiman the Magnificent will not forget how you attacked this colony.</String>
		<String _locID ='41484'>Ah ... a scouting party. A wise man speaks of what he sees.</String>
		<String _locID ='41485'>There is no need for a guide to a village which is visible.</String>
		<String _locID ='41486'>I see your colony, there. I told my cartographers not to bother adding it to their map.</String>
		<String _locID ='41487'>A bird steals bread from beneath the nose of the unwary.</String>
		<String _locID ='41488'>Better to die on an empty stomach than live on an empty one. You have eaten, yes?</String>
		<String _locID ='41489'>A single misfortune is better than a thousand warnings!</String>
		<String _locID ='41490'>A good man will appear when talked about. You must have said my name.</String>
		<String _locID ='41491'>He who steals a minaret prepares a case for it.</String>
		<String _locID ='41492'>When you are an anvil, be patient; when you are a hammer, be strong.</String>
		<String _locID ='41493'>A carefree head is only found on a scarecrow.</String>
		<String _locID ='41494'>I admit defeat. Will you accept my surrender?</String>
		<String _locID ='41498'>I have struggled against you long enough. Shall we call this finished?</String>
		<String _locID ='41500'>Enough! You have won. I will resign if you will permit me.</String>
		<String _locID ='41502'>Thorns and roses grow on the same tree. The rose you have found will soon show you its thorns.</String>
		<String _locID ='41503'>Do not think Suleiman is blind to the tendrils you spread across the New World.</String>
		<String _locID ='41504'>Your explorer is eager. He better watch out for bears. And janissaries.</String>
		<String _locID ='41505'>I am sure news of your discovery will make all the effort worthwhile.</String>
		<String _locID ='41506'>I think I heard a clinking of coin into your coffers. Spend it wisely.</String>
		<String _locID ='41507'>Be careful of the Food in this New World. Especially the choke cherries.</String>
		<String _locID ='41508'>Send my compliments to your explorer for his collection of unusual vermin and weeds.</String>
		<String _locID ='41509'>Stay away from my town. The sheep separated from the flock gets eaten by the wolf.</String>
		<String _locID ='41510'>Native Americans know these lands well, I curse that I did not find him before you did.</String>
		<String _locID ='41511'>You will have need of every settler you have when I begin my attacks.</String>
		<String _locID ='41512'>You should use that wood to build a boat and sail home. Or perhaps I can loan you a swift Ottoman Galley.</String>
		<String _locID ='41513'>Build defenses if you must, but an over-protected eye always gets the speck.</String>
		<String _locID ='41514'>Do you forget I am Ottoman? I will bring artillery to knock down your silly walls.</String>
		<String _locID ='41515'>My skillful diplomats have forged alliance with the natives here while you ignore them.</String>
		<String _locID ='41516'>The wealth of the Ottoman Empire is built on trade. Why should the New World be different?</String>
		<String _locID ='41517'>This too is mine.</String>
		<String _locID ='41518'>All the New World is Suleiman's to explore.</String>
		<String _locID ='41519'>If you could only see how much wealth we have amassed!</String>
		<String _locID ='41520'>More Food for my soldiers.</String>
		<String _locID ='41521'>I fly in like a hawk to grasp a treasure right under your nose.</String>
		<String _locID ='41522'>You seem to be having trouble finding treasures. Would it help if I pointed them all out to you?</String>
		<String _locID ='41523'>The Ottomans accept people of all cultures into our glorious Empire.</String>
		<String _locID ='41524'>More population for the Ottoman Empire!</String>
		<String _locID ='41525'>I will use this wood to make more buildings for the Ottoman Empire.</String>
		<String _locID ='41526'>It will not be long before the native Americans see your true treachery.</String>
		<String _locID ='41527'>No one will want the worthless trinkets you peddle at your trade post</String>
		<String _locID ='41528'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID ='41529'>There are many places you must defend. But where will Suleiman attack?</String>
		<String _locID ='41530'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID ='41531'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID ='41532'>I see you have learned that every downhill has an uphill. And every uphill, a downhill.</String>
		<String _locID ='41533'>I hear your name in the whispers of conquered foes. I would watch your back.</String>
		<String _locID ='41534'>You have fought more battles since last we met. My tent is lined with banners of experienced leaders like you.</String>
		<String _locID ='41535' symbol ='cStringMinSpecProcessor'>Age of Empires III requires a 1400 MHz (1.4 Ghz) processor. This computer appears to have only a %d MHz (%0.1f GHz) processor installed. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.  This warning may appear on certain processors that dynamically reduce processor speed to save power (such as a notebook running on batteries).  You may wish to consult your manufacturer for help on configuring your processor for maximum performance.</String>
		<String _locID ='41536' symbol ='cStringHCCreateNewDeck'>Create a new Deck for this Home City.</String>
		<String _locID ='41537'>Select one of your Decks for this Home City.</String>
		<String _locID ='41538' symbol ='cStringHCDeleteDeck'>Delete the current Deck for this Home City.</String>
		<String _locID ='41539' symbol ='cStringMinSpecVideoRam'>Age of Empires III requires at least a 64 MB video card. This computer appears to have a %d MB video card. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41540'>Restore the default options settings.</String>
		<String _locID ='41541'>Apply the current options settings.</String>
		<String _locID ='41542'>Undo the current options settings and cancel.</String>
		<String _locID ='41543'>Not enough resources</String>
		<String _locID ='41544'>Change Your Avatar</String>
		<String _locID ='41545' symbol ='cStringLANHostButtonTT'>Host LAN/Direct IP Game.</String>
		<String _locID ='41546'>Change Your Password</String>
		<String _locID ='41548'>Close Current Player Persona</String>
		<String _locID ='41549' symbol ='cStringLANLoadButtonTT'>Restore Previously Played Game.</String>
		<String _locID ='41550' symbol ='cStringLANJoinButtonTT'>Join Selected LAN Game.</String>
		<String _locID ='41551' symbol ='cStringLANJoinIPButtonTT'>Connect to specified IP address.</String>
		<String _locID ='41552' gamecharacter ='Lizzie' soundfilename ='LIZZ5040'>Morgan Black ... get your men aboard. I will take you to Florida.</String>
		<String _locID ='41553'>Ships 2 additional Explorers to your colony.</String>
		<String _locID ='41554'>Sertanistas</String>
		<String _locID ='41555'>Now you can train Settler Wagons from Mills, +3 Uhlans.</String>
		<String _locID ='41556'>Germantown Farmers</String>
		<String _locID ='41557' symbol ='cStringCantRemoveCardFromDefault'>Cards cannot be removed from the default Deck.</String>
		<String _locID ='41558' symbol ='cStringESOFilterTT'>Filter Game List.</String>
		<String _locID ='41559'>Resource Trickle</String>
		<String _locID ='41560'>You have captured your first Treasure Ship! Congratulations! Each ship you control will provide a trickle of Coin. The more you control the faster the Coin trickles in. Throughout Age of Empires III you may have other resource trickles, including Experience. While you are playing, the game is constantly trickling Experience towards earning new Shipments and levels for your Home City.</String>
		<String _locID ='41561' symbol ='cStringESOFailedHomecityRetrieve'>Failed to retrieve Home City for player %s [%s]</String>
		<String _locID ='41562' symbol ='cStringESOMatch'>match</String>
		<String _locID ='41563' symbol ='cStringBuild'>Build</String>
		<String _locID ='41564' symbol ='cStringESOWelcome'>Welcome to\nEnsemble Studios Online</String>
		<String _locID ='41565' symbol ='cStringESOPopulation'>Current ESO Population is </String>
		<String _locID ='41566'>Knight commander hero</String>
		<String _locID ='41567'>Commander of the Knights of St. John on Malta.</String>
		<String _locID ='41568'>Alain Magnan</String>
		<String _locID ='41569'>SPC Alain Magnan 2</String>
		<String _locID ='41570' symbol ='cStringESOFailedHomecitySetup'>Failed to setup Home City for player</String>
		<String _locID ='41571'>Skybox</String>
		<String _locID ='41572'>SPC Skybox</String>
		<String _locID ='41573' symbol ='cStringRefreshClan'>Refresh Clan</String>
		<String _locID ='41574' symbol ='cStringESOClanChat'>Clan Chat</String>
		<String _locID ='41575' symbol ='cStringESOFailedHomecityStore'>Failed to store Home City for player</String>
		<String _locID ='41576' symbol ='cStringESOFailedHomecityPurchase'>Failed to purchase requested Home City Cards for player</String>
		<String _locID ='41577' symbol ='cStringESOLoginIllegalWords'>Cannot use this name because it contains illegal words/phrases.</String>
		<String _locID ='41578' symbol ='cStringESOLoginIllegalName'>Invalid name. The name can only contain A-Z,a-z,0-9, and _. No spaces. The max length is 16.</String>
		<String _locID ='41579' symbol ='cStringESOLoginIllegalPassword'>Invalid password. Passwords must be between 6 and 16 characters in length.</String>
		<String _locID ='41580' symbol ='cStringESOLoginIllegalHint'>Invalid secret question or answer. They must be between 1 and 50 characters in length.</String>
		<String _locID ='41581' symbol ='cStringESOLoginIllegalEmail'>Invalid email address.</String>
		<String _locID ='41582' symbol ='cStringESOLoginFailedAccountCreate'>Failed to create account</String>
		<String _locID ='41583' symbol ='cStringESOUnsupportedVersion'>ESO does not support your game version.</String>
		<String _locID ='41585' symbol ='cStringESOMatchmakingStarted'>Match Making Started...</String>
		<String _locID ='41586' symbol ='cStringESOMatchmaking'>Matchmaking</String>
		<String _locID ='41587' symbol ='cStringShift'>Shift</String>
		<String _locID ='41588' symbol ='cStringSpace'>Space</String>
		<String _locID ='41589'>This option cannot be changed during a game.</String>
		<String _locID ='41590'></String>
		<String _locID ='41591'>Guard Doppelsoldner</String>
		<String _locID ='41592'>Veteran Doppelsoldner</String>
		<String _locID ='41593'>Select a Deck</String>
		<String _locID ='41594' symbol ='cStringNuggetEyeOrnlu' comment ='1 - amount, 2- resource'>The legendary jewel known as the Eye of Ornlu worth %1d %2s.</String>
		<String _locID ='41595' symbol ='cStringNuggetEyeOrnluActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the legendary Eye of Ornlu worth %2d %3s.</String>
		<String _locID ='41596' symbol ='cStringNuggetBoneguardHelmet'>A highly polished Boneguard helmet, which improves the collector's hitpoints by %2.2f%%.</String>
		<String _locID ='41597' symbol ='cStringNuggetBoneguardHelmetActive'>%s has recovered a Boneguard helmet, which improves hitpoints by %2.2f%%.</String>
		<String _locID ='41598' symbol ='cStringNuggetBoneguardPistols'>A pair of ornamental Boneguard pistols, which improve hitpoints by %2.2f%%.</String>
		<String _locID ='41599' symbol ='cStringNuggetBoneguardPistolsActice'>%s has recovered ornamental pistols, which improve the collector's hitpoints by %2.2f%%.</String>
		<String _locID ='41600' symbol ='cStringNuggetBoneCodex' comment ='1 - amount, 2 - resource'>The secret Codex of the Circle of Ossus worth %1d %2s.</String>
		<String _locID ='41601' symbol ='cStringNuggetBoneCodexActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the Codex of the Circle of Ossus worth %2d %3s.</String>
		<String _locID ='41602' symbol ='cStringNuggetSeminoleMap' comment ='1 - amount, 2 - resource'>A Seminole map that may show the location of the Lake of the Moon worth %1d %2s.</String>
		<String _locID ='41603' symbol ='cStringNuggetSeminoleMapActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a map to the Lake of the Moon worth %2d %3s.</String>
		<String _locID ='41604' symbol ='cStringNuggetSplendor' comment ='1 - amount, 2 - resource'>Splendorous stolen Circle treasures worth %1d %2s.</String>
		<String _locID ='41605' symbol ='cStringNuggetSplendorActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered splendorous Circle treasures worth %2d %3s.</String>
		<String _locID ='41606'>Skybox 1</String>
		<String _locID ='41607'>SPC Skybox 1</String>
		<String _locID ='41608'>Idle Villagers: {numIdle(AbstractVillager)}</String>
		<String _locID ='41609'>NATIVE OBSTRUCTION</String>
		<String _locID ='41610' symbol ='cStringNuggetPrisMedicineMan'>A Medicine Man, who will join your cause if rescued.</String>
		<String _locID ='41611' symbol ='cStringNuggetPrisMedicineManActivate'>%1s has rescued a Medicine Man, who joined the cause.</String>
		<String _locID ='41612'>Treasure guardian</String>
		<String _locID ='41613'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='41614'>Outlaw Musketeer</String>
		<String _locID ='41615'>GRD Outlaw Musketeer</String>
		<String _locID ='41616' symbol ='cStringNuggetKidnapBritish'>Two Settlers held prisoner by the British.</String>
		<String _locID ='41617' symbol ='cStringNuggetKidnapActivate'>You have rescued two Settlers held prisoner by the British.</String>
		<String _locID ='41618' symbol ='cStringGFXDriverMessage'>Your graphics driver may be too old to run Age of Empires III. If you wish to update your drivers, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41619' symbol ='cStringGFXUnsupportedCard'>Your video hardware is below the recommended minimum requirements for Age of Empires III. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41620'>Taunts and AI Chats Volume</String>
		<String _locID ='41621'>Adjust the taunts and AI chats volume.</String>
		<String _locID ='41622'>Don't allow a single Scout to reach the Boneguard army.</String>
		<String _locID ='41623'>Don't forget about your Heroes special attack. Select them, click the special attack icon and click on a target. Most Hero special attacks are a one shot kill.</String>
		<String _locID ='41624'>Avoid losing any of Washington's fleet.</String>
		<String _locID ='41625'>Washington's fleet will consist of six ships. Using their special attacks well will help you keep them all alive.</String>
		<String _locID ='41626'>Rescue all Settlers captured by the British.</String>
		<String _locID ='41627'>Settlers are captive around the colony. Kill the guards and send your Hero to rescue them. Freeing these Settlers works just like any other Treasures you can collect.</String>
		<String _locID ='41628'>This Treasure has already been claimed.</String>
		<String _locID ='41629'>This Treasure has already been claimed.</String>
		<String _locID ='41630'>Treasure</String>
		<String _locID ='41631'>Treasure Fleet</String>
		<String _locID ='41632' symbol ='cStringConfigDetectionProblem'>Age of Empires III encountered a problem when trying to determine your system's capabilities. You should uninstall and reinstall the product in order to resolve this issue.</String>
		<String _locID ='41633' symbol ='cStringConfigSystemInformation'>System information: %d MHz, %d MB, %d MB %S (vendorID %x, deviceID %x)</String>
		<String _locID ='41634'>Treasure Scn 10</String>
		<String _locID ='41635' symbol ='cStringRandomCivDisplayName'>Random Personality</String>
		<String _locID ='41636' symbol ='cStringRandomCivRolloverText'>A random Computer Personality will be chosen.</String>
		<String _locID ='41637' symbol ='cStringCivPickerGenericLabel'>Select a civilization</String>
		<String _locID ='41638' symbol ='cStringCivPickerPersonalityLabel'>Computer Personality</String>
		<String _locID ='41639' symbol ='cStringConfirmDeleteSingleUnit'>Are you sure you want to delete this unit?</String>
		<String _locID ='41640'>Selects the team of this player.</String>
		<String _locID ='41641'>Selects the color of this player.</String>
		<String _locID ='41642'>Selects the map for this game.</String>
		<String _locID ='41643'>You can start a game in a later Age. Nomad starts a game in the Enlightenment Age with a Covered Wagon instead of a Town Center. Post-Industrial starts a game in the Industrial Age and all improvements researched. Post-Imperial starts a game in the Imperial Age with all improvements researched.</String>
		<String _locID ='41644'>At higher difficulty settings, the computer players attack earlier, more often and with larger armies. On easier difficulty settings, the computer players have a weaker economy and advance in Age more slowly.</String>
		<String _locID ='41645' symbol ='cStringCardFailedAlreadySent'>You have already sent this Card.</String>
		<String _locID ='41646'>Selects the number of players for this game.</String>
		<String _locID ='41647'>Very High</String>
		<String _locID ='41648'>High quality settings provide more graphics detail and effects, while lower quality settings increase performance.</String>
		<String _locID ='41649'>Shader Quality</String>
		<String _locID ='41650'>Model Texture Quality</String>
		<String _locID ='41651'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID ='41652'>Texture Filter Quality</String>
		<String _locID ='41653'>High filter quality will make textures look better, while low quality increases performance.</String>
		<String _locID ='41654' symbol ='cStringDeckExists'>A Deck by that name already exists.</String>
		<String _locID ='41655'>Defensive building</String>
		<String _locID ='41656'>The strong center of the Circle's extensive fortifications in Havana.</String>
		<String _locID ='41657'>Ossuary</String>
		<String _locID ='41658'>Transforms into an Outpost</String>
		<String _locID ='41659'>Transforms into an Outpost for frontier defense.</String>
		<String _locID ='41660'>Outpost Wagon</String>
		<String _locID ='41661'>VIL Outpost Wagon</String>
		<String _locID ='41662' symbol ='cStringCurrentLivestock'>Current Livestock Gathering: %d</String>
		<String _locID ='41663'>Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses, +2 Uhlans.</String>
		<String _locID ='41664'>Frontier Defenses</String>
		<String _locID ='41665' symbol ='cStringMaximumLivestock'>Maximum Livestock Gatherers: %d</String>
		<String _locID ='41666'>Transforms into a Fort</String>
		<String _locID ='41667'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID ='41668'>Fort Wagon</String>
		<String _locID ='41669'>VIL Fort Wagon</String>
		<String _locID ='41670'>Transforms into a Factory</String>
		<String _locID ='41671'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID ='41672'>Factory Wagon</String>
		<String _locID ='41673'>VIL Factory Wagon</String>
		<String _locID ='41674'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.</String>
		<String _locID ='41675'>Vauban Fortress</String>
		<String _locID ='41676'>SPC Ossuary</String>
		<String _locID ='41677'>Fortified building</String>
		<String _locID ='41678'>Anti-alias Quality</String>
		<String _locID ='41679'>High quality anti-alias settings will reduce more jagged edges but also reduce performance. Turn off for best performance.</String>
		<String _locID ='41680' symbol ='cStringHomeCityTrainFailed'>Home City Shipment delivery failed.</String>
		<String _locID ='41681'>Static Deck</String>
		<String _locID ='41682'>My Deck</String>
		<String _locID ='41683' symbol ='cStringESOLeaveGameLanDesc'>Quit and return to the LAN setup page.</String>
		<String _locID ='41684' symbol ='cStringESOLeaveGameESODesc'>Quit and return ESO.</String>
		<String _locID ='41685'>Select the team you are on</String>
		<String _locID ='41686'>Indicates when a player is ready to proceed to the game</String>
		<String _locID ='41687'>Select a Computer Personality to play against.</String>
		<String _locID ='41688'>Beefeater: It's what's for dinner.</String>
		<String _locID ='41689'>Beefeater: No, the gin was named after us, you see.</String>
		<String _locID ='41690'>Beefeater: Had to work 22 years to earn the right to wear this hat.</String>
		<String _locID ='41691'>Beefeater: We're granted an extra ration of beef, see?</String>
		<String _locID ='41692'>Beefeater: No, I will not pose with tourists.</String>
		<String _locID ='41693'>Beefeater: Don't feed the ravens.</String>
		<String _locID ='41694'>Jack: I've never even been to Whitechapel.</String>
		<String _locID ='41695'>Jack: No, you've got the wrong guy.</String>
		<String _locID ='41696'>Jack: Nobody goes to the East End.</String>
		<String _locID ='41697'>Jack: There are those who call me... Graeme.</String>
		<String _locID ='41698'>Jack: Dear Boss....</String>
		<String _locID ='41699'>Strelet: Greetings, comrade.</String>
		<String _locID ='41700'>Strelet: Where were you last Tuesday night?</String>
		<String _locID ='41701'>Strelet: We have ways of making you talk.</String>
		<String _locID ='41702'>Strelet: The Czar is watching you.</String>
		<String _locID ='41703'>Strelet: Nyet, I've not seen Anastasia.</String>
		<String _locID ='41704'>Strelet: We don't call him The Terrible for nothing.</String>
		<String _locID ='41705'>Strelet: You are going to be disappeared.</String>
		<String _locID ='41706'>Strelet: No, I'm Boris. He's Ivan.</String>
		<String _locID ='41707'>Hunchback: Rats! Rats for sale.</String>
		<String _locID ='41708'>Hunchback: I gets to ring the bell.</String>
		<String _locID ='41709'>Hunchback: I like to say hi to the pretty ladies.</String>
		<String _locID ='41710'>Hunchback: My friends call be Quasi.</String>
		<String _locID ='41711'>Hunchback: They had to cut my benefits.</String>
		<String _locID ='41712'>Hunchback: Wait, this isn't Notre Dame.</String>
		<String _locID ='41713'>Hunchback: Hump? What hump?</String>
		<String _locID ='41714'>Home Cities</String>
		<String _locID ='41715' symbol ='cStringESOForgotPasswordNoUsername'>You must first enter a name to retrieve a forgotten password. Please try again.</String>
		<String _locID ='41716'>Napoleon can be ambitious to the point of rudeness. He adapts his strategy to the situation, but prefers to attack with large armies of fully upgraded units, especially cavalry. He taunts his enemies frequently and may not follow his allies' lead.</String>
		<String _locID ='41717'>Queen Elizabeth can be aloof, aristocratic and formal. She is a dependable if not overly warm ally. She understands the value of a strong economy and a versatile navy.</String>
		<String _locID ='41718'>Queen Isabella of Castille is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Spanish army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID ='41719'>Ivan the Terrible is ruthless, sinister and threatening. He taunts enemy and ally alike. He likes to attack early and swarm his opponents with infantry and emphasizes large armies at the expense of technological development.</String>
		<String _locID ='41720'>Maurice of Orange is all business. Every conversation is a transaction and every decision revolves around profit. He views war as a necessary part of business. He looks for Trade Routes when possible, but always defends his colonies.</String>
		<String _locID ='41721'>Henry the Navigator is calculating and far-sighted. He emphasizes exploration and economic development over military dominance. He can take offense easily and can be something of a zealot when dealing with non-Portuguese.</String>
		<String _locID ='41722'>Frederick the Great is proud and confident. He expresses regret when his men die in battle, but does not hesitate to use his entire military might to accomplish even the smallest task. Frederick will not neglect his economy, but believes in attacking aggressively.</String>
		<String _locID ='41723'>Suleiman the Magnificent is scholarly and even-tempered. He balances colony development, trade, improvements and military. He is gracious to allies but may underestimate opponents.</String>
		<String _locID ='41724' symbol ='cStringMPExplorerTT'>Explorer Name: %s</String>
		<String _locID ='41725' symbol ='cStringMPHomeCityTT'>Home City: %s</String>
		<String _locID ='41726' symbol ='cStringMPCivTT'>Civilization: %s</String>
		<String _locID ='41727'>Aristocrat: I can see how you think that might be better.</String>
		<String _locID ='41728'>Aristocrat: I have heard you feedback, and ignored it.</String>
		<String _locID ='41729'>Girl: Mommy, where do babies come from?</String>
		<String _locID ='41730'>Artist: This piece? I call it man with no job.</String>
		<String _locID ='41731'>Torchy: I might look good, but I have burns on two-thirds of my body.</String>
		<String _locID ='41732'>Butcher: They call me Schwettie. Care for a famous Schwettie sausage?</String>
		<String _locID ='41733'>Nice Lady: And now the money just rolls in.</String>
		<String _locID ='41734'>Beefeater: No, no, I'm a vegetarian.</String>
		<String _locID ='41735'>Jack: That's not a razor. This is a razor!</String>
		<String _locID ='41736'>Policeman: Let me introduce you to Billy. Billy club!</String>
		<String _locID ='41737'>Strelet: The health plan's not good, but I do get to beat people up.</String>
		<String _locID ='41738'>Strelet: My five brothers were all strelets too.</String>
		<String _locID ='41739'>Strelet: I come from a family of seventy. We're all strelets.</String>
		<String _locID ='41740'>Vendor: Bling! Bling for sale.</String>
		<String _locID ='41741'>Vendor: Come and get your cookies. Cheap. Slightly used.</String>
		<String _locID ='41742'>Vendor: Caveat emptor.</String>
		<String _locID ='41743'>Vendor: You break it, I break you.</String>
		<String _locID ='41744'>Vendor: Turnips! Fresh turnips! Old ones too.</String>
		<String _locID ='41745'>Vendor: Eel! Get your fresh eel right here!</String>
		<String _locID ='41746'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='41747'>Veteran Musketeers</String>
		<String _locID ='41748'>Veteran Musketeer</String>
		<String _locID ='41749'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='41750'>Veteran Musketeers</String>
		<String _locID ='41751'>Veteran Musketeer</String>
		<String _locID ='41752'>Veteran Skirmisher</String>
		<String _locID ='41753'>Veteran Dragoon</String>
		<String _locID ='41754'>Recorded Games</String>
		<String _locID ='41755'>Replay previous Record Games</String>
		<String _locID ='41756'>Explorer:</String>
		<String _locID ='41757'>Home City:</String>
		<String _locID ='41758' symbol ='cStringESOLevelLit'>Level:</String>
		<String _locID ='41759'>Choose Your Home City:</String>
		<String _locID ='41760'>Match With Mutual Friends</String>
		<String _locID ='41761'>Match With Clan Members</String>
		<String _locID ='41762'>Within 5 Levels</String>
		<String _locID ='41763'>Within 10 Levels</String>
		<String _locID ='41764'>Within 15 Levels</String>
		<String _locID ='41765'>Any Level</String>
		<String _locID ='41766'>Team Search?</String>
		<String _locID ='41767'>Close Team Search</String>
		<String _locID ='41768'>Record Game</String>
		<String _locID ='41769' symbol ='cStringHomeCityPickerTooltipName'>Home City name: </String>
		<String _locID ='41770' symbol ='cStringHomeCityPickerTooltipLevel'>Home City level: </String>
		<String _locID ='41771' symbol ='cStringHomeCityPickerTooltipCiv'>Home City Civilization: </String>
		<String _locID ='41772' symbol ='cStringHomeCityPickerTooltipRules'>Home City Game Rules: </String>
		<String _locID ='41773'>Click the flag to select your Home City.</String>
		<String _locID ='41774'>Signal Fire</String>
		<String _locID ='41775'>SPC Signal Fire</String>
		<String _locID ='41776'>Guard Cazadore</String>
		<String _locID ='41777'>Imperial Cazadore</String>
		<String _locID ='41778'>Pick an Avatar</String>
		<String _locID ='41779'>Selected Avatar</String>
		<String _locID ='41780'>Refresh the list of available games.</String>
		<String _locID ='41781'>Enter the text for your message:</String>
		<String _locID ='41782'>New Message</String>
		<String _locID ='41783' symbol ='cStringNotEditable'>Not Editable</String>
		<String _locID ='41784'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='41785'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='41786'>Advanced Market Shipment has arrived.</String>
		<String _locID ='41787'>Advanced Market has arrived.</String>
		<String _locID ='41788'>Advanced Market Shipment has arrived.</String>
		<String _locID ='41789'>Advanced Mill Shipment has arrived.</String>
		<String _locID ='41790'>Advanced Mill Shipment has arrived.</String>
		<String _locID ='41791'>Advanced Plantations Shipment has arrived.</String>
		<String _locID ='41792'>Advanced Plantation Shipment has arrived.</String>
		<String _locID ='41793'>Advanced Plantation Shipment has arrived.</String>
		<String _locID ='41794'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID ='41795'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID ='41796'>Armada Shipment has arrived.</String>
		<String _locID ='41797'>Improved Artillery Shipment has arrived.</String>
		<String _locID ='41798'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='41799'>Hot Air Balloons Shipment has arrived.</String>
		<String _locID ='41800'>Bank of Amsterdam Shipment has arrived.</String>
		<String _locID ='41801'>Bank of Rotterdam Shipment has arrived.</String>
		<String _locID ='41802'>Tulip Speculation Shipment has arrived.</String>
		<String _locID ='41803'>Blockhouse Cannon Shipment has arrived.</String>
		<String _locID ='41804'>Caballeros Shipment has arrived.</String>
		<String _locID ='41805'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41806'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41807'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41808'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41809'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41810'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41811'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41812'>Hand Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41813'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='41814'>Hand Cavalry Damage Shipment has arrived.</String>
		<String _locID ='41815'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41816'>Hand Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41817'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41818'>Hand Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41819'>Virginia Company Shipment has arrived.</String>
		<String _locID ='41820'>Cigar Roller Shipment has arrived.</String>
		<String _locID ='41821'>Cigar Roller Shipment has arrived.</String>
		<String _locID ='41822'>Colonial Militia Shipment has arrived.</String>
		<String _locID ='41823'>Donatarios Shipment has arrived.</String>
		<String _locID ='41824'>Dragoon Combat Shipment has arrived.</String>
		<String _locID ='41825'>Dutch East India Company Shipment has arrived.</String>
		<String _locID ='41826'>Engineering School Shipment has arrived.</String>
		<String _locID ='41827'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='41828'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='41829'>Captain Shipment has arrived.</String>
		<String _locID ='41830'>Stadholder Shipment has arrived.</String>
		<String _locID ='41831'>Stadhouder Shipment has arrived.</String>
		<String _locID ='41832'>Voyageur Shipment has arrived.</String>
		<String _locID ='41833'>Burghermeister Shipment has arrived.</String>
		<String _locID ='41834'>Agha Shipment has arrived.</String>
		<String _locID ='41835'>Navigator Shipment has arrived.</String>
		<String _locID ='41836'>Polar Explorer Shipment has arrived.</String>
		<String _locID ='41837'>Conquistador Shipment has arrived.</String>
		<String _locID ='41838'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='41839'>Fencing School Shipment has arrived.</String>
		<String _locID ='41840'>Fencing School Shipment has arrived.</String>
		<String _locID ='41841'>Fish Market Shipment has arrived.</String>
		<String _locID ='41842'>Fish Market Shipment has arrived.</String>
		<String _locID ='41843'>Food Silos Shipment has arrived.</String>
		<String _locID ='41844'>Frontier Defenses Shipment has arrived.</String>
		<String _locID ='41845'>Fulling Mills Shipment has arrived.</String>
		<String _locID ='41846'>Furrier Shipment has arrived.</String>
		<String _locID ='41847'>Furrier Shipment has arrived.</String>
		<String _locID ='41848'>Grain Market Shipment has arrived.</String>
		<String _locID ='41849'>Guild Artisans Shipment has arrived.</String>
		<String _locID ='41850'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID ='41851'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID ='41852'>Hand Infantry Damage Shipment has arrived.</String>
		<String _locID ='41853'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41854'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41855'>Heavy Fortifications Shipment has arrived.</String>
		<String _locID ='41856'>Mercenary Drills Shipment has arrived.</String>
		<String _locID ='41857'>Fisticuffs Shipment has arrived.</String>
		<String _locID ='41858'>Military Promotion Shipment has arrived.</String>
		<String _locID ='41859'>Estates Shipment has arrived.</String>
		<String _locID ='41860'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='41861'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='41862'>Yeomen Shipment has arrived.</String>
		<String _locID ='41863'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='41864'>Infantry Damage Shipment has arrived.</String>
		<String _locID ='41865'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='41866'>Janissary Combat Shipment has arrived.</String>
		<String _locID ='41867'>Acemi Olglan School Shipment has arrived.</String>
		<String _locID ='41868'>Light Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='41869'>Lumberyards Shipment has arrived.</String>
		<String _locID ='41870'>Medicine Shipment has arrived.</String>
		<String _locID ='41871'>Medicine Shipment has arrived.</String>
		<String _locID ='41872'>Improved Mercenaries Shipment has arrived.</String>
		<String _locID ='41873'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='41874'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='41875'>Improved Mortars Shipment has arrived.</String>
		<String _locID ='41876'>Mosque Construction Shipment has arrived.</String>
		<String _locID ='41877'>Redcoat / Grenadier Combat Shipment has arrived.</String>
		<String _locID ='41878'>Redcoat / Grenadier Damage Shipment has arrived.</String>
		<String _locID ='41879'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID ='41880'>Native Lore Shipment has arrived.</String>
		<String _locID ='41881'>Native American Treaties Shipment has arrived.</String>
		<String _locID ='41882'>Native American Treaties Shipment has arrived.</String>
		<String _locID ='41883'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='41884'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='41885'>Improved War Ships Shipment has arrived.</String>
		<String _locID ='41886'>Improved War Ships Shipment has arrived.</String>
		<String _locID ='41887'>Naval Gunners Shipment has arrived.</String>
		<String _locID ='41888'>Navigation School Shipment has arrived.</String>
		<String _locID ='41889'>Northwest Passage Shipment has arrived.</String>
		<String _locID ='41890'>Palatine Settlements Shipment has arrived.</String>
		<String _locID ='41891'>Pioneers Shipment has arrived.</String>
		<String _locID ='41892'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID ='41893'>Gunpowder Infantry Damage Shipment has arrived.</String>
		<String _locID ='41894'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41895'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41896'>Ransack Shipment has arrived.</String>
		<String _locID ='41897'>Refrigeration Shipment has arrived.</String>
		<String _locID ='41898'>Refrigeration Shipment has arrived.</String>
		<String _locID ='41899'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='41900'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='41901'>Riding School Shipment has arrived.</String>
		<String _locID ='41902'>Riding School Shipment has arrived.</String>
		<String _locID ='41903'>Spanish Riding School Shipment has arrived.</String>
		<String _locID ='41904'>Robber Barons Shipment has arrived.</String>
		<String _locID ='41905'>The Glorious Revolution Shipment has arrived.</String>
		<String _locID ='41906'>Religious Freedom Shipment has arrived.</String>
		<String _locID ='41907'>Edict of Nantes Shipment has arrived.</String>
		<String _locID ='41908'>Treaty of Westphalia Shipment has arrived.</String>
		<String _locID ='41909'>Palace Intrigue Shipment has arrived.</String>
		<String _locID ='41910'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41911'>Reformist Tsar Shipment has arrived.</String>
		<String _locID ='41912'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41913'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41914'>Royal Mint Shipment has arrived.</String>
		<String _locID ='41915'>Royal Mint Shipment has arrived.</String>
		<String _locID ='41916'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='41917'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='41918'>Sawmills Shipment has arrived.</String>
		<String _locID ='41919'>Sawmills Shipment has arrived.</String>
		<String _locID ='41920'>Schooners Shipment has arrived.</String>
		<String _locID ='41921'>Silversmith Shipment has arrived.</String>
		<String _locID ='41922'>Silversmith Shipment has arrived.</String>
		<String _locID ='41923'>Spanish Galleons Shipment has arrived.</String>
		<String _locID ='41924'>Spanish Treasure Fleet Shipment has arrived.</String>
		<String _locID ='41925'>Portuguese White Fleet Shipment has arrived.</String>
		<String _locID ='41926'>Spice Trade Shipment has arrived.</String>
		<String _locID ='41927'>Spice Trade Shipment has arrived.</String>
		<String _locID ='41928'>Stockyards Shipment has arrived.</String>
		<String _locID ='41929'>Stonemasons Shipment has arrived.</String>
		<String _locID ='41930'>Stonemasons Shipment has arrived.</String>
		<String _locID ='41931'>Strelet Combat Shipment has arrived.</String>
		<String _locID ='41932'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID ='41933'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID ='41934'>Textile Mill Shipment has arrived.</String>
		<String _locID ='41935'>Textile Mill Shipment has arrived.</String>
		<String _locID ='41936'>Treaty of Tordesillas has arrived.</String>
		<String _locID ='41937'>Lipizzaner Cavalry Shipment has arrived.</String>
		<String _locID ='41938'>Treaty of Tordesillas Shipment has arrived.</String>
		<String _locID ='41939'>Unicorne Mortars Shipment has arrived.</String>
		<String _locID ='41940'>Boyars Shipment has arrived.</String>
		<String _locID ='41941'>Wilderness Warfare Shipment has arrived.</String>
		<String _locID ='41942'>1 Settler Wagon</String>
		<String _locID ='41943'>The Bishop</String>
		<String _locID ='41944' symbol ='cStringSeparatorColonSpace'>: </String>
		<String _locID ='41945'>TEAM Ottomans send a pair of Outpost Wagons.</String>
		<String _locID ='41946' symbol ='cStringPlayerSummarySend'>Send all allocated tribute resources to your allies.</String>
		<String _locID ='41947' symbol ='cStringPlayerSummaryClear'>Clear any allocated tribute resources and start over.</String>
		<String _locID ='41948' symbol ='cStringPlayerSummaryClose'>Close the dialog without tributing resources and return to the game.</String>
		<String _locID ='41949' symbol ='cStringPlayerSummaryAddResources'>Add additional %s for tribute to %s.</String>
		<String _locID ='41950' symbol ='cStringPlayerSummaryShipments'>View the Home City and Shipments of %s.</String>
		<String _locID ='41951'>Guard Cassador</String>
		<String _locID ='41952'>Imperial Cassadors</String>
		<String _locID ='41953'>Native Villager</String>
		<String _locID ='41954'>IGC Native Villager</String>
		<String _locID ='41955'>Well it looked like a straight line.</String>
		<String _locID ='41956'>I thought the pub was this way.</String>
		<String _locID ='41957'>Settlers are produced faster.</String>
		<String _locID ='41958'>Koprulu Viziers</String>
		<String _locID ='41959'>Increases your Settler limit from 25 to 45.</String>
		<String _locID ='41960'>Galata Tower District</String>
		<String _locID ='41961'>Increases your Settler limit from 70 to 99.</String>
		<String _locID ='41962'>Tanzimat</String>
		<String _locID ='41963' symbol ='cStringMaxSavesAndPauses'>You have reached the maximum number of saves and pauses for this game.</String>
		<String _locID ='41964' symbol ='cStringHCNoteTitle4'>The Home City</String>
		<String _locID ='41965' symbol ='cStringHCNoteText4'>During a game, return to the Home City now and then to use the Experience earned from fighting and building to send Shipments. Shipments from the Home City will be delivered to your Town Center.</String>
		<String _locID ='41966'>Supports 10 population</String>
		<String _locID ='41967'>Supports 10 population.</String>
		<String _locID ='41968'>House</String>
		<String _locID ='41969'>House East</String>
		<String _locID ='41970'>Supports 10 population</String>
		<String _locID ='41971'>Supports 10 population.</String>
		<String _locID ='41972'>House</String>
		<String _locID ='41973'>House Med</String>
		<String _locID ='41974' symbol ='cStringGeneral'>General</String>
		<String _locID ='41975' symbol ='cStringcStringMore'>...more...</String>
		<String _locID ='41976' symbol ='cStringChangeHitpointsEffect' comment ='1 - effect, 2 - hitpoint change'>%1s: Changes Hitpoints by %2.2f%%</String>
		<String _locID ='41977' symbol ='cStringAddHitpointsEffect'>%1s: Adds %2.2f Hitpoints</String>
		<String _locID ='41978' symbol ='cStringSetHitpointsEffect'>%1s: Sets Hitpoints to %2.2f</String>
		<String _locID ='41979' symbol ='cStringChangeLOSEffect'>%1s: Changes LOS by %2.2f%%</String>
		<String _locID ='41980' symbol ='cStringSetLOSEffect'>%1s: Sets LOS to %2.2f</String>
		<String _locID ='41981' symbol ='cStringAddLOSEffect'>%1s: Adds %2.2f LOS</String>
		<String _locID ='41982' symbol ='cStringChangeSpeedEffect'>%1s: Changes Speed by %2.2f%%</String>
		<String _locID ='41983' symbol ='cStringAddSpeedEffect'>%1s: Adds %2.2f Speed</String>
		<String _locID ='41984' symbol ='cStringSetSpeedEffect'>%1s: Sets Speed to %2.2f</String>
		<String _locID ='41985' symbol ='cStringChangeTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Changes Train Points by %2.2f%%</String>
		<String _locID ='41986' symbol ='cStringAddTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Adds %2.2f Train Points</String>
		<String _locID ='41987' symbol ='cStringSetTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Sets Train Points to %2.2f</String>
		<String _locID ='41988' symbol ='cStringChangeBuildPointsEffect'>%1s: Changes Build Points by %2.2f%%</String>
		<String _locID ='41989' symbol ='cStringAddBuildPointsEffect'>%1s: Adds %2.2f Build Points</String>
		<String _locID ='41990' symbol ='cStringSetBuildPointsEffect'>%1s: Sets Build Points to %2.2f</String>
		<String _locID ='41991' symbol ='cStringChangeXPTrickleRateEffect'>%1s: Changes XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41992' symbol ='cStringAddXPTrickleRateEffect'>%1s: Adds %2.2f XP Trickle Rate</String>
		<String _locID ='41993' symbol ='cStringSetXPTrickleRateEffect'>%1s: Sets XP Trickle Rate to %2.2f</String>
		<String _locID ='41994' symbol ='cStringChangeMinXPTrickleRateEffect'>%1s: Changes Minimum XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41995' symbol ='cStringAddMinXPTrickleRateEffect'>%1s: Adds %2.2f Minimum XP Trickle Rate</String>
		<String _locID ='41996' symbol ='cStringSetMinXPTrickleRateEffect'>%1s: Sets Minimum XP Trickle Rate to %2.2f</String>
		<String _locID ='41997' symbol ='cStringChangeMaxXPTrickleRateEffect'>%1s: Changes Maximum XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41998' symbol ='cStringAddMaxXPTrickleRateEffect'>%1s: Adds %2.2f Maximum XP Trickle Rate</String>
		<String _locID ='41999' symbol ='cStringSetMaxXPTrickleRateEffect'>%1s: Sets Maximum XP Trickle Rate to %2.2f</String>
		<String _locID ='42000' symbol ='cStringChangeTributePenaltyEffect'>%1s: Changes Tribute Penalty by %2.2f%%</String>
		<String _locID ='42001' symbol ='cStringAddTributePenaltyEffect'>%1s: Adds %2.2f Tribute Penalty</String>
		<String _locID ='42002' symbol ='cStringSetTributePenaltyEffect'>%1s: Sets Tribute Penalty to %2.2f</String>
		<String _locID ='42003' symbol ='cStringChangeBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Changes Build Limit by %2.2f%%</String>
		<String _locID ='42004' symbol ='cStringAddBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Adds %2.2f Build Limit</String>
		<String _locID ='42005' symbol ='cStringSetBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Sets Build Limit to %2.2f</String>
		<String _locID ='42006' symbol ='cStringMill'>Mill</String>
		<String _locID ='42007' symbol ='cStringChangeWorkRateEffect'>%1s: Changes %2s Work Rate for %3s by %4.2f%%</String>
		<String _locID ='42008' symbol ='cStringAddWorkRateEffect'>%1s: Adds %2.2f to %3s Work Rate for %4s</String>
		<String _locID ='42009' symbol ='cStringSetWorkRateEffect'>%1s: Sets %2s Work Rate for %3s to %4.2f</String>
		<String _locID ='42010' symbol ='cStringChangeCostEffect'>%1s: Changes %2s cost by %3.2f%%</String>
		<String _locID ='42011' symbol ='cStringAddCostEffect'>%1s: Adds %2.2f to %3s cost</String>
		<String _locID ='42012' symbol ='cStringSetCostEffect'>%1s: Sets %2s cost to %3.2f</String>
		<String _locID ='42013'>Builds and upgrades Fishing Boats and warships. Repairs nearby ships.</String>
		<String _locID ='42014' symbol ='cStringESOClanSubmitMsg'>Add a Message to the Clan Message Board</String>
		<String _locID ='42015' symbol ='cStringESOClanInvite'>Send an invite to the specified user</String>
		<String _locID ='42016' symbol ='cStringESOClanDestroy'>Remove all members and destroy the Clan</String>
		<String _locID ='42017' symbol ='cStringHeavyInfantry'>Heavy Infantry</String>
		<String _locID ='42018' symbol ='cStringLightCavalry'>Light Cavalry</String>
		<String _locID ='42019' symbol ='cStringAbstractHouse'>House</String>
		<String _locID ='42020' symbol ='cStringMercenary'>Mercenary</String>
		<String _locID ='42021' symbol ='cStringGunpowderTrooper'>Gunpowder Unit</String>
		<String _locID ='42022' symbol ='cStringNativeWarrior'>Native Warrior</String>
		<String _locID ='42023' symbol ='cStringPikeman'>Pikeman</String>
		<String _locID ='42024' symbol ='cStringMine'>Mine</String>
		<String _locID ='42025' symbol ='cStringGuardian'>Guardian</String>
		<String _locID ='42026' symbol ='cStringSiegeTrooper'>Siege Unit</String>
		<String _locID ='42027' symbol ='cStringLancer'>Lancer</String>
		<String _locID ='42028'></String>
		<String _locID ='42029' symbol ='cStringAbstractTownCenter'>Town Center</String>
		<String _locID ='42030' symbol ='cStringFishingBoat'>Fishing Boat</String>
		<String _locID ='42031' symbol ='cStringNugget'>Treasure</String>
		<String _locID ='42032' symbol ='cStringRangedInfantry'>Ranged Infantry</String>
		<String _locID ='42033' symbol ='cStringRangedCavalry'>Ranged Cavalry</String>
		<String _locID ='42034' symbol ='cStringHandInfantry'>Hand Infantry</String>
		<String _locID ='42035' symbol ='cStringHandCavalry'>Hand Cavalry</String>
		<String _locID ='42036' symbol ='cStringWarShip'>War Ship</String>
		<String _locID ='42037' symbol ='cStringScout'>Scout</String>
		<String _locID ='42038' symbol ='cStringChangeMaxRangeEffect'>%1s: Changes %2s Maximum Range by %3.2f%%</String>
		<String _locID ='42039' symbol ='cStringAddMaxRangeEffect'>%1s: Adds %2.2f to %3s Maximum Range</String>
		<String _locID ='42040' symbol ='cStringSetMaxRangeEffect'>%1s: Sets %2s Maximum Range to %3.2f</String>
		<String _locID ='42041' symbol ='cStringChangeMinRangeEffect'>%1s: Changes %2s Minimum Range by %3.2f%%</String>
		<String _locID ='42042' symbol ='cStringAddMinRangeEffect'>%1s: Adds %2.2f to %3s Minimum Range</String>
		<String _locID ='42043' symbol ='cStringSetMinRangeEffect'>%1s: Sets %2s Minimum Range to %3.2f</String>
		<String _locID ='42044' symbol ='cStringAllActionsEffect'>All Actions</String>
		<String _locID ='42045' symbol ='cStringChangeDamageEffect'>%1s: Changes %2s Damage by %3.2f%%</String>
		<String _locID ='42046' symbol ='cStringAddDamageEffect'>%1s: Adds %2.2f to %3s Damage</String>
		<String _locID ='42047' symbol ='cStringSetDamageEffect'>%1s: Sets %2s Damage to %3.2f</String>
		<String _locID ='42048' symbol ='cStringChangeDamageAreaEffect'>%1s: Changes %2s Damage Area by %3.2f%%</String>
		<String _locID ='42049' symbol ='cStringAddDamageAreaEffect'>%1s: Adds %2.2f to %3s Damage Area</String>
		<String _locID ='42050' symbol ='cStringSetDamageAreaEffect'>%1s: Sets %2s Damage Area to %3.2f</String>
		<String _locID ='42051' symbol ='cStringChangeDamageBonusEffect'>%1s: Changes %2s Damage Bonus against %3s by %4.2f%%</String>
		<String _locID ='42052' symbol ='cStringAddDamageBonusEffect'>%1s: Adds %2.2f to %3s Damage Bonus against %4s</String>
		<String _locID ='42053' symbol ='cStringSetDamageBonusEffect'>%1s: Sets %2s Damage Bonus against %3s to %4.2f</String>
		<String _locID ='42054' symbol ='cStringResourceEffect'>%1s: Adds %2.2f %3s to your inventory</String>
		<String _locID ='42055' symbol ='cStringChangeResourceTrickleRateEffect'>%1s: Changes %2s Trickle Rate by %3.2f%%</String>
		<String _locID ='42056' symbol ='cStringAddResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Trickle Rate</String>
		<String _locID ='42057' symbol ='cStringSetResourceTrickleRateEffect'>%1s: Sets %2s Trickle Rate to %3.2f</String>
		<String _locID ='42058' symbol ='cStringChangeMinResourceTrickleRateEffect'>%1s: Changes %2s Minimum Trickle Rate by %3.2f%%</String>
		<String _locID ='42059' symbol ='cStringAddMinResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Minimum Trickle Rate</String>
		<String _locID ='42060' symbol ='cStringSetMinResourceTrickleRateEffect'>%1s: Sets %2s Minimum Trickle Rate to %3.2f</String>
		<String _locID ='42061' symbol ='cStringChangeMaxResourceTrickleRateEffect'>%1s: Changes %2s Maximum Trickle Rate by %3.2f%%</String>
		<String _locID ='42062' symbol ='cStringAddMaxResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Maximum Trickle Rate</String>
		<String _locID ='42063' symbol ='cStringSetMaxResourceTrickleRateEffect'>%1s: Sets %2s Maximum Trickle Rate to %3.2f</String>
		<String _locID ='42064' symbol ='cStringEnableEffect'>%1s enabled</String>
		<String _locID ='42065' symbol ='cStringDisableEffect'>%1s disabled</String>
		<String _locID ='42066' symbol ='cStringTradeRouteTransportEffect'>Trade Route transport enabled</String>
		<String _locID ='42067' symbol ='cStringTradeRouteLOSEffect'>Trade Route Line of Sight enabled</String>
		<String _locID ='42068' symbol ='cStringTradeRouteCoinEffect'>Trade Route Coin enabled</String>
		<String _locID ='42069' symbol ='cStringUpgradeTradeRouteEffect'>Upgrades the Trade Route to Level %1d for all players</String>
		<String _locID ='42070' symbol ='cStringBuyFactor'>Buy Factor</String>
		<String _locID ='42071' symbol ='cStringSellFactor'>Sell Factor</String>
		<String _locID ='42072' symbol ='cStringBuyDelta'>Buy Delta</String>
		<String _locID ='42073' symbol ='cStringSellDelta'>Sell Delta</String>
		<String _locID ='42074' symbol ='cStringChangeMarketEffect'>%1s: Changes Market %2s by %3.2f%%</String>
		<String _locID ='42075' symbol ='cStringAddMarketEffect'>%1s: Adds %2.2f to Market %3s</String>
		<String _locID ='42076' symbol ='cStringSetMarketEffect'>%1s: Sets Market %2s to %3.2f</String>
		<String _locID ='42077' symbol ='cStringChangeInventoryAmountEffect'>%1s: Changes %2s Inventory by %3.2f%%</String>
		<String _locID ='42078' symbol ='cStringAddInventoryAmountEffect'>%1s: Adds %2.2f to %3s Inventory</String>
		<String _locID ='42079' symbol ='cStringSetInventoryAmountEffect'>%1s: Sets %2s Inventory to %3.2f</String>
		<String _locID ='42080' symbol ='cStringEnableActionEffect'>%1s:  Enables %2s Action</String>
		<String _locID ='42081' symbol ='cStringESOBadChannelName'>You have entered an invalid channel name.</String>
		<String _locID ='42082'>Repair Ships</String>
		<String _locID ='42083'>Restores hitpoints of allied ships near this Dock.</String>
		<String _locID ='42084' symbol ='cStringMin'>Min</String>
		<String _locID ='42085' symbol ='cStringMax'>Max</String>
		<String _locID ='42086'>Short</String>
		<String _locID ='42087'>Long</String>
		<String _locID ='42088' symbol ='cStringHeavyCavalry'>Hand Cavalry</String>
		<String _locID ='42089' symbol ='cStringLightInfantry'>Light Infantry</String>
		<String _locID ='42090' symbol ='cStringObtainable'>Obtainable</String>
		<String _locID ='42091' symbol ='cStringUnobtainable'>Unobtainable</String>
		<String _locID ='42092' symbol ='cStringActive'>Active</String>
		<String _locID ='42093' symbol ='cStringTechSetStatusEffect'>%1s: Status set to %2s</String>
		<String _locID ='42094' symbol ='cStringArtillery'>Artillery</String>
		<String _locID ='42095' symbol ='cStringStartingUnits'>Starting Units</String>
		<String _locID ='42096'>Amelia Black</String>
		<String _locID ='42097'>Show Advanced Improvement Information</String>
		<String _locID ='42098'>Adds UI for detailed information on improvements and statistics.</String>
		<String _locID ='42099'>Total Tribute:</String>
		<String _locID ='42100'>This Treasure has already been claimed.</String>
		<String _locID ='42101'>This Treasure has already been claimed.</String>
		<String _locID ='42102'>Treasure</String>
		<String _locID ='42103' symbol ='cStringQuitESOWithStats'>You currently have stats logs pending upload. Are you sure you wish to quit?</String>
		<String _locID ='42104'>Flag</String>
		<String _locID ='42105'>SPC Flag</String>
		<String _locID ='42106'>Food source</String>
		<String _locID ='42107'>Food source.</String>
		<String _locID ='42108'>Food source.</String>
		<String _locID ='42109'>Food source.</String>
		<String _locID ='42110'>Food source.</String>
		<String _locID ='42111'>Food source.</String>
		<String _locID ='42112'>Food source.</String>
		<String _locID ='42113'>Food source.</String>
		<String _locID ='42114'>Food source.</String>
		<String _locID ='42115'>Wood source.</String>
		<String _locID ='42116'>Wood source.</String>
		<String _locID ='42117'>Wood source.</String>
		<String _locID ='42118'>Wood source.</String>
		<String _locID ='42119'>Wood source.</String>
		<String _locID ='42120'>Wood source.</String>
		<String _locID ='42121'>Wood source.</String>
		<String _locID ='42122'>Wood source.</String>
		<String _locID ='42123'>Coin source.</String>
		<String _locID ='42124'>Coin source.</String>
		<String _locID ='42125'>Coin source.</String>
		<String _locID ='42126'>Coin source.</String>
		<String _locID ='42127'>Coin source.</String>
		<String _locID ='42128'>Coin source.</String>
		<String _locID ='42129'>Coin source.</String>
		<String _locID ='42130'>Coin source.</String>
		<String _locID ='42131' symbol ='cStringBoatTooFarToTrain' comment ='1 - ship unit, 2 - unit being trained'>The %1s is too far from shore to train a %2s.</String>
		<String _locID ='42132' symbol ='cStringHCDeleteError'>You may not delete the Home City you are currently viewing.</String>
		<String _locID ='42133' symbol ='cStringHCDeleteConfirmation'>Are you sure you want to delete this Home City?</String>
		<String _locID ='42134' symbol ='cStringESOStatsUploadFailed'>Failed to Upload Stats File: %s</String>
		<String _locID ='42135' symbol ='cStringESOStatsUploading'>Uploading Stats File...</String>
		<String _locID ='42136' symbol ='cStringChopModeName'>Chop Attack</String>
		<String _locID ='42137'>Armored Monitor</String>
		<String _locID ='42138'>Ironclad</String>
		<String _locID ='42139'>Selects one of your Home Cities.</String>
		<String _locID ='42140' symbol ='cStringHCEditInventory'>Allows you to add new Cards to your Inventory when your Home City gains a level.</String>
		<String _locID ='42141' symbol ='cStringHCEditDecks'>Allows you to organize Cards in your Inventory into Decks. You can create a new Deck or add or remove Cards from existing Decks.</String>
		<String _locID ='42142'>Allows you to customize the look of your Home City when it gains a level.</String>
		<String _locID ='42143'>Play a game with one of your Home Cities.</String>
		<String _locID ='42144'>Close this panel and return to the Home City options.</String>
		<String _locID ='42145' symbol ='cStringMaxHandicap'>The maximum handicap is 500%.</String>
		<String _locID ='42146'>Save more than one Temple</String>
		<String _locID ='42147'>For each Temple beyond one that you save, you receive an Experience reward. The Temples have repair buttons.</String>
		<String _locID ='42148'>Email address:</String>
		<String _locID ='42149'>Request Password Reset</String>
		<String _locID ='42150'>Accept the current selection and close the dialog.</String>
		<String _locID ='42151'>Cancel the current selection and close the dialog.</String>
		<String _locID ='42152' symbol ='cStringInvalidStringError'>The text for %s is invalid. It is either empty, contains leading spaces, illegal characters, or profane text. Please re-enter this text.</String>
		<String _locID ='42153' symbol ='cStringCreateHCName'>City Name</String>
		<String _locID ='42154' symbol ='cStringCreateHCExplorer'>Explorer Name</String>
		<String _locID ='42155' symbol ='cStringSkirmishName'>Nickname</String>
		<String _locID ='42156' symbol ='cStringFailedToCreateHC'>Failed to Create Home City.</String>
		<String _locID ='42157'>Ships 4 Outpost Wagons that can transform into Outposts or Blockhouses.</String>
		<String _locID ='42158'>Advanced Frontier Defenses</String>
		<String _locID ='42159'>6 Spahis</String>
		<String _locID ='42160'>TEAM Native Warriors are cheaper.</String>
		<String _locID ='42161'>2 Heavy Cannon.</String>
		<String _locID ='42162'>Coin source.</String>
		<String _locID ='42163'>Coin source.</String>
		<String _locID ='42164'>Wood source.</String>
		<String _locID ='42165'>testing for bug 14761, float 3: %3f, string 2: %2s, string 1: %1s</String>
		<String _locID ='42166' symbol ='cStringPlayerEditHCError'>Unable to initialize the Home City. Please make sure the Home City file contains a valid civilization.</String>
		<String _locID ='42167' symbol ='cStringAbstractInfantry'>Infantry</String>
		<String _locID ='42168' symbol ='cStringESOFriendName'>Friend Name</String>
		<String _locID ='42169' symbol ='cStringAbstractShips'>Ships</String>
		<String _locID ='42170'>Load Scenario</String>
		<String _locID ='42171'>Admiralty Shipment has arrived.</String>
		<String _locID ='42172'>Admiralty Shipment has arrived.</String>
		<String _locID ='42173'>Native tribe</String>
		<String _locID ='42174' symbol ='cStringAbstractVillager'>Villager</String>
		<String _locID ='42175' symbol ='cStringAbstractHero'>Hero</String>
		<String _locID ='42176' symbol ='cStringSkirmishSetupHandicapLabel'>Player Handicap</String>
		<String _locID ='42177' symbol ='cStringFreeHomeCityUnitEffect'>Delivers %d %s</String>
		<String _locID ='42178'>Gather</String>
		<String _locID ='42179'></String>
		<String _locID ='42180' symbol ='cStringAbstractTree'>Tree</String>
		<String _locID ='42181' symbol ='cStringAbstractWall'>Walls</String>
		<String _locID ='42182'>Click to show detailed help and history.</String>
		<String _locID ='42183'>Click to hide detailed help and history.</String>
		<String _locID ='42184'>Unit Information</String>
		<String _locID ='42185'>Available Commands</String>
		<String _locID ='42186'>Setting a handicap increases the gathering rates of a player in order to have a more competitive game between players of different skills.</String>
		<String _locID ='42187'>Select the level of the player handicap.</String>
		<String _locID ='42188'>Customize Home City</String>
		<String _locID ='42189'>Winged Hussar</String>
		<String _locID ='42190'>TEAM: Increases building attack against ships.</String>
		<String _locID ='42191' symbol ='cStringUserLit'>User</String>
		<String _locID ='42192'>Native American building.</String>
		<String _locID ='42193'>Native American building</String>
		<String _locID ='42194'>Small boat</String>
		<String _locID ='42195'>Small boat</String>
		<String _locID ='42196'>Spanish</String>
		<String _locID ='42197'>24 Pikemen</String>
		<String _locID ='42198'>6 Rodeleros</String>
		<String _locID ='42199'>Disable</String>
		<String _locID ='42200'>10 Longbowmen</String>
		<String _locID ='42201'>24 Crossbowmen</String>
		<String _locID ='42202'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery, +4 Uhlans.</String>
		<String _locID ='42203'>Robber Barons</String>
		<String _locID ='42204'>Robber Barons Shipment has arrived.</String>
		<String _locID ='42205'>Ships a number of German Black Rider Mercenaries. Instead of Uhlans, you get extra Riders.</String>
		<String _locID ='42206'>Hire German Black Riders</String>
		<String _locID ='42207'>Ships a number of Landsknecht mercenaries. Instead of Uhlans, you get extra Landsknecht.</String>
		<String _locID ='42208'>Hire Landsknecht Mercenaries</String>
		<String _locID ='42209'>Ships a number of Hessian Jaeger Mercenaries. Instead of Uhlans, you get extra Jaegers.</String>
		<String _locID ='42210'>Hire Hessian Jaegers</String>
		<String _locID ='42211'>Ships a number of Finnish Hackapell Mercenaries. Instead of Uhlans, you get extra Hackapells.</String>
		<String _locID ='42212'>Hire Finnish Hackapells</String>
		<String _locID ='42213'>Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers. Instead of Uhlans, you get extra mercenaries.</String>
		<String _locID ='42214'>Hire Holy Roman Army</String>
		<String _locID ='42215'>Ships an army of Highland mercenaries: Redshanks, Swiss Pikemen and Hackapells. Instead of Uhlans you get extra mercenaries.</String>
		<String _locID ='42216'>Hire Highland Mercenary Army</String>
		<String _locID ='42217'>Ships a number of Mediterranean mercenaries: Bosniak Lancers, Cairo Mamluks and Corsairs. Instead of Uhlans, you get extra mercenaries.</String>
		<String _locID ='42218'>Hire Mediterranean Mercenary Army</String>
		<String _locID ='42219'></String>
		<String _locID ='42220' symbol ='cStringUpdateSuccess'>Age3 has been successfully updated.</String>
		<String _locID ='42221'>Cannon would be your best bet for destroying Warwick's Outposts. Once those Outposts are down Washington's fleet will be able to enter the Great Lakes safely.</String>
		<String _locID ='42222'>Limber Mode. Cannon can move quickly but cannot fire.</String>
		<String _locID ='42223' symbol ='cStringStatResistRollover' comment ='1 - percentage resisted, 2 - type of damage resisted, 3 - icon'>Resists %1d%% of %2s (%3s) Damage</String>
		<String _locID ='42224'>Find and collect the Seminole map.</String>
		<String _locID ='42225'>Beaumont has escaped. Maybe he has left something behind that will hint as to where he is going. Treasures can only be picked up by Heroes and Settlers.</String>
		<String _locID ='42226' symbol ='cStringStatDamageRollover'>%1s (%2s) Damage</String>
		<String _locID ='42227' symbol ='cStringStatRangeRollover'>%1d Range</String>
		<String _locID ='42228' symbol ='cStringStatRangeRolloverArea'>%1d Range with %2d Area</String>
		<String _locID ='42229' symbol ='cStringStatBonusDamageRollover1'>%1.1fX Bonus Damage against %2s (%3s)</String>
		<String _locID ='42230' symbol ='cStringStatBonusDamageRollover2'>%1dX Bonus Damage against %2s (%3s)</String>
		<String _locID ='42231' symbol ='cStringPet'>Pet</String>
		<String _locID ='42232'>Total food, wood, and coin gathered.</String>
		<String _locID ='42233'>Total food gathered.</String>
		<String _locID ='42234'>Total wood gathered.</String>
		<String _locID ='42235'>Total coin gathered.</String>
		<String _locID ='42236'>Number of treasures collected.</String>
		<String _locID ='42237'>Free Food, Wood, and Coin sent from the Home City, received from Trading Posts, and collected from Treasures.</String>
		<String _locID ='42238'>Cost (number) of units sent from the Home City or received from Treasures.</String>
		<String _locID ='42239'>Total resources paid to train units  (Number of units trained).</String>
		<String _locID ='42240'>Total resources paid to construct buildings  (Number of buildings constructed).</String>
		<String _locID ='42241'>Total resources paid to research upgrades and techs  (Number of improvements researched).</String>
		<String _locID ='42242'>Total resources sent to teammates.</String>
		<String _locID ='42243'>Total resources remaining unspent at the end of the game.</String>
		<String _locID ='42244'>Total number of military units trained or sent from the Home City.</String>
		<String _locID ='42245'>Number of enemy units killed.</String>
		<String _locID ='42246'>Number of enemy buildings destroyed.</String>
		<String _locID ='42247'>Number of units killed by the enemy.</String>
		<String _locID ='42248'>Number of buildings destroyed by the enemy.</String>
		<String _locID ='42249'>Military unit (number) most often trained or sent from the Home City.</String>
		<String _locID ='42250'>Total Experience gained during the game.</String>
		<String _locID ='42251'>Experience earned from winning Awards at the end of the game. Click on the Awards tab to see the Awards given for this game.</String>
		<String _locID ='42252'>Experience earned from training units and constructing buildings.</String>
		<String _locID ='42253'>Experience earned from participating in battles.</String>
		<String _locID ='42254'>Experience earned from collecting Treasures.</String>
		<String _locID ='42255'>Veteran Skirmisher</String>
		<String _locID ='42256'>Veteran Cacadore</String>
		<String _locID ='42257'>Veteran Dragoon</String>
		<String _locID ='42258'>Veteran Ruyter</String>
		<String _locID ='42259'>Veteran Dragoon</String>
		<String _locID ='42260'>Veteran Cavalry Archer</String>
		<String _locID ='42261'>Team Size:</String>
		<String _locID ='42262'>Game Type:</String>
		<String _locID ='42263'>HC Filter:</String>
		<String _locID ='42264' symbol ='cStringAppTitle'>Age of Empires III: The WarChiefs</String>
		<String _locID ='42265' symbol ='cStringLuaFolder'>My Games\Wars of Liberty\</String>
		<String _locID ='42266'></String>
		<String _locID ='42267'>Imperial Man-of-War</String>
		<String _locID ='42268'>Try to match with my mutual friends.</String>
		<String _locID ='42269'>Try to match with my Clan members.</String>
		<String _locID ='42270'>Start matchmaking.</String>
		<String _locID ='42271'>Select the desired team size for this game.</String>
		<String _locID ='42272'>Select the desired type for this game.</String>
		<String _locID ='42273'>Select what Home City level range you want to match with.</String>
		<String _locID ='42274'>Record this game.</String>
		<String _locID ='42275'>Cancel matchmaking and return to the settings window.</String>
		<String _locID ='42276' symbol ='cStringAIPersonalityTaken'>The Computer Personality you have chosen is already taken.</String>
		<String _locID ='42277'>Choose</String>
		<String _locID ='42278'>Unapply</String>
		<String _locID ='42279'>Microsoft, Age of Empires, DirectX, Ensemble Studios, the Microsoft Game Studios logo, The Age of Kings, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.</String>
		<String _locID ='42280'>Gold Medal</String>
		<String _locID ='42281'>Silver Medal</String>
		<String _locID ='42282'>Bronze Medal</String>
		<String _locID ='42283'>Emperor Pin</String>
		<String _locID ='42284'>Pioneer Pin</String>
		<String _locID ='42285'>Conquistador Pin</String>
		<String _locID ='42286'>Good Samaritan</String>
		<String _locID ='42287'>Explorer of Renown</String>
		<String _locID ='42288' symbol ='cStringDefaultSkirmName'>Nameless</String>
		<String _locID ='42289'>Captain</String>
		<String _locID ='42290'>Colonel</String>
		<String _locID ='42291'>Field Marshal</String>
		<String _locID ='42292'>Master Shepard</String>
		<String _locID ='42293'>Master Hunter</String>
		<String _locID ='42294'>Master Farmer </String>
		<String _locID ='42295'>Master Carpenter</String>
		<String _locID ='42296'>Master Merchant</String>
		<String _locID ='42297'>Supremacy is the standard way to play a game.\nDeathmatch starts with more resources and is fast paced.\nTreaty has a fixed time where no one can attack and building is restricted.\nKing of the Hill starts with a central fort which can be captured and held for victory.</String>
		<String _locID ='42298'>Coin source</String>
		<String _locID ='42299'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='42300'>Minke Whale</String>
		<String _locID ='42301'>WHALE Beluga</String>
		<String _locID ='42302'>WHALE Minke</String>
		<String _locID ='42303'>Coin source</String>
		<String _locID ='42304'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='42305'>Humpback Whale</String>
		<String _locID ='42306'>WHALE Humpback</String>
		<String _locID ='42307'>Grand Admiral</String>
		<String _locID ='42308'>Master Tradesman</String>
		<String _locID ='42309'>Master Diplomat</String>
		<String _locID ='42310'>Imperialist</String>
		<String _locID ='42311'>Industrialist</String>
		<String _locID ='42312'>Pin</String>
		<String _locID ='42313'>Medal</String>
		<String _locID ='42314'>Trophy</String>
		<String _locID ='42315'>Award</String>
		<String _locID ='42316'>Bashkir</String>
		<String _locID ='42317'>Guard Crossbowman</String>
		<String _locID ='42318'>Stadholder</String>
		<String _locID ='42319'>Waardgelder</String>
		<String _locID ='42320'>Tower and Sword Rider</String>
		<String _locID ='42321'>Zweihander</String>
		<String _locID ='42322'>Load</String>
		<String _locID ='42323'>Quit</String>
		<String _locID ='42324'>Options</String>
		<String _locID ='42325'>Dangerous animal</String>
		<String _locID ='42326'>A hungry cougar that will attack on sight.</String>
		<String _locID ='42327'>Fierce Cougar</String>
		<String _locID ='42328'>Pet Cougar</String>
		<String _locID ='42329'>SPC Fierce Cougar</String>
		<String _locID ='42330'>1 Factory Wagon</String>
		<String _locID ='42331'>The Tycoon</String>
		<String _locID ='42332'>1 Fort Wagon</String>
		<String _locID ='42333'>The War Minister</String>
		<String _locID ='42334' symbol ='cStringLevelsEarnedLabel'>Levels Earned</String>
		<String _locID ='42335' symbol ='cStringLevelsEarned'>%d Levels</String>
		<String _locID ='42336' symbol ='cStringCustomizeHomeCityHelp'>Click a Customization to change the look of your Home City. Click Unlock to have your Home City use the Customization. This does not affect gameplay.</String>
		<String _locID ='42337' symbol ='cStringChooseNewCardsHelp'>Click any available Card to permanently add it to your inventory. You gain one new Card per level.</String>
		<String _locID ='42338' symbol ='cStringBuildDeckHelp'>Click on a card in your inventory (bottom pane) to add a card to your deck. Click on the card in your deck (top pane) to remove it.</String>
		<String _locID ='42339' symbol ='cStringESONoClanInfo'>You do not currently belong to a Clan.</String>
		<String _locID ='42340'>Select a Home City</String>
		<String _locID ='42341'>Create new Home City</String>
		<String _locID ='42342'>Delete a Home City</String>
		<String _locID ='42343'>Select one of your previously created Home Cities to manage.</String>
		<String _locID ='42344'>Create a new Home City.</String>
		<String _locID ='42345'>Permanently delete a Home City.</String>
		<String _locID ='42346'>Repair is currently unavailable.</String>
		<String _locID ='42347' symbol ='cStringViewCards'>View Cards</String>
		<String _locID ='42348' symbol ='cStringViewDecks'>View Decks</String>
		<String _locID ='42349' symbol ='cStringDirectIPTootTip'>Enter the IP address of the host to connect through direct IP.</String>
		<String _locID ='42350' symbol ='cStringHCPickerOkButton'>OK</String>
		<String _locID ='42351' symbol ='cStringHCPickerCloseButton'>Close</String>
		<String _locID ='42352' symbol ='cStringChooseADeck'>Choose the Deck to play with for this game.</String>
		<String _locID ='42353' symbol ='cStringHCViewOthersDeck'>View the Home City Decks.</String>
		<String _locID ='42354' symbol ='cStringHCViewOthersTechs'>View the Home City inventory.</String>
		<String _locID ='42355'>Veteran Cassador</String>
		<String _locID ='42356'>Imperial Cassador</String>
		<String _locID ='42357'>TEAM Portuguese send their allies Cords of 1000 Brasilwood.</String>
		<String _locID ='42358'>TEAM Portuguese send their allies Cords of 1000 Brazilwood.</String>
		<String _locID ='42359' symbol ='cStringCustomMapsCheckboxText'>Custom Maps</String>
		<String _locID ='42360' symbol ='cStringCustomMapsCheckboxTooltip'>Enabling custom maps allows you to select a user created custom map to play. Disabling custom maps allows you to select from the built-in maps.</String>
		<String _locID ='42361' symbol ='cStringESOClanFailedAddMessage'>Failed to add Clan message.</String>
		<String _locID ='42362'>Master the Basics</String>
		<String _locID ='42363'>Try a Game</String>
		<String _locID ='42364' symbol ='cStringWindowedMode'>Switched to windowed mode.</String>
		<String _locID ='42365' symbol ='cStringFullscreenMode'>Switched to full screen mode.</String>
		<String _locID ='42366' symbol ='cStringInvalidTechPurchase'>You may not purchase this Card. Either you already own it, or you do not meet the prerequisites.</String>
		<String _locID ='42367'>Knife</String>
		<String _locID ='42368'>Set Nickname and Continue.</String>
		<String _locID ='42369'>Dismisses the Deck Panel</String>
		<String _locID ='42370'>Chooses the currently selected Deck and dismisses the Deck panel.</String>
		<String _locID ='42371'>20 Pikemen</String>
		<String _locID ='42372'>Hot Air Balloon</String>
		<String _locID ='42373'>A temporary observation unit under your command.</String>
		<String _locID ='42374'>Hot Air Balloons shipment. Your Explorer can now create balloons.</String>
		<String _locID ='42375'>Hot Air Balloons shipment has arrived. Your Explorer can now create balloons.</String>
		<String _locID ='42376'>Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.</String>
		<String _locID ='42377'>Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map, +3 Uhlans.</String>
		<String _locID ='42378'>Hot Air Balloons shipment has arrived. Your Explorer or Hero can now create balloons.</String>
		<String _locID ='42379'>Hot Air Balloons shipment has arrived. Your Explorer or Hero can now create balloons.</String>
		<String _locID ='42380' symbol ='cStringTradeRouteGoldAward'>+%1d Coin</String>
		<String _locID ='42381' symbol ='cStringTradeRouteWoodAward'>+%1d Wood</String>
		<String _locID ='42382' symbol ='cStringTradeRouteFoodAward'>+%1d Food</String>
		<String _locID ='42383' symbol ='cStringTradeRouteXPAward'>+%1d XP</String>
		<String _locID ='42384'>Set the player name that is used for single player skirmish and multiplayer LAN games.</String>
		<String _locID ='42385' symbol ='cStringNoCustomMapsLoaded'>You do not have any custom maps loaded. Disabling the custom map toggle.</String>
		<String _locID ='42386'>Economy Gather Point Only on Right-click</String>
		<String _locID ='42387'>Makes a right-click set only the economic unit gather point. Otherwise, right-click will set the military and economic unit gather points.</String>
		<String _locID ='42388' symbol ='cStringNuggetCattle2'>Two stray dogies (Cows), which you can capture.</String>
		<String _locID ='42389' symbol ='cStringNuggetCattle2Activate'>%1s has recovered two stray dogies (Cows).</String>
		<String _locID ='42390'>Culverin Royale</String>
		<String _locID ='42391'>Elite Sharktooth</String>
		<String _locID ='42392'>Champion Sharktooth</String>
		<String _locID ='42393'>Champion Blackwood</String>
		<String _locID ='42394'>Elite Blackwood</String>
		<String _locID ='42395'>Tomahawk</String>
		<String _locID ='42396'>TEAM Settler Wagons</String>
		<String _locID ='42397'>TEAM Germans send the team 1 Settler Wagon.</String>
		<String _locID ='42398'>TEAM improved cavlary hitpoints and line of sight.</String>
		<String _locID ='42399'>TEAM gunpowder infantry hitpoints increased.</String>
		<String _locID ='42400'>Veteran Spahi</String>
		<String _locID ='42401'>Guard Spahi</String>
		<String _locID ='42402'>Burning Signal Fire</String>
		<String _locID ='42403'>SPC Signal Fire Lit</String>
		<String _locID ='42404' symbol ='cStringInsufficientHDSpaceToSave'>You have insufficient hard drive space to save. Please free at least 20 MB of hard drive space.</String>
		<String _locID ='42405'>Native American hand infantry</String>
		<String _locID ='42406'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='42407'>Nootka Clubman</String>
		<String _locID ='42408'>SPC Prop Clubman</String>
		<String _locID ='42409'>Native American light infantry</String>
		<String _locID ='42410'>Cherokee light infantry that is accurate to a long range.</String>
		<String _locID ='42411'>Cherokee Rifleman</String>
		<String _locID ='42412'>SPC Prop Rifleman</String>
		<String _locID ='42413'>Abus Gun attack and hitpoints increased.</String>
		<String _locID ='42414'>Z Tech A</String>
		<String _locID ='42415'>Veteran Abus Gun</String>
		<String _locID ='42416'>Abus Gun attack and hitpoints increased.</String>
		<String _locID ='42417'>Z Tech B</String>
		<String _locID ='42418'>Veteran Abus Gun</String>
		<String _locID ='42419'>Abus Gun attack and hitpoints increased.</String>
		<String _locID ='42420'>Z Tech C</String>
		<String _locID ='42421'>Veteran Abus Gun</String>
		<String _locID ='42422'>Plays the next scenario in the Campaign.</String>
		<String _locID ='42423'>Saves your progress and returns you to the Campaign menu.</String>
		<String _locID ='42424' symbol ='cStringNoSSESupport'>Age of Empires III requires a processor that supports the SSE instruction set. This computer does not appear to support SSE, so the game will not attempt to run.</String>
		<String _locID ='42425'>Legendary Axe Rider</String>
		<String _locID ='42426'>Legendary Dog Soldier</String>
		<String _locID ='42427'>Legendary Blackwood</String>
		<String _locID ='42428'>Legendary Ambusher</String>
		<String _locID ='42429'>Legendary Blowgunner</String>
		<String _locID ='42430'>Legendary Bolas</String>
		<String _locID ='42431'>Legendary Clubman</String>
		<String _locID ='42432'>Legendary Chieftain</String>
		<String _locID ='42433'>Legendary Eagle</String>
		<String _locID ='42434'>Legendary Tracker</String>
		<String _locID ='42435'>Legendary Jaguar</String>
		<String _locID ='42436'>Legendary Mantlet</String>
		<String _locID ='42437'>Legendary Rifleman</String>
		<String _locID ='42438'>Legendary Sharktooth</String>
		<String _locID ='42439'>Legendary Tomahawk</String>
		<String _locID ='42440'>Legendary Holcan</String>
		<String _locID ='42441'>Legendary Horse Archer</String>
		<String _locID ='42442'>Legendary Huaminca</String>
		<String _locID ='42443' symbol ='cStringBrowserRestoredGame'>%s -- Restored</String>
		<String _locID ='42444'>IGC Target</String>
		<String _locID ='42445'>Versatile trade building</String>
		<String _locID ='42446'>Build near Native settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID ='42447'>Train Station</String>
		<String _locID ='42448'>IGC Train Station</String>
		<String _locID ='42449' symbol ='cStringHCSaveChanges'>Press to save changes to the server.</String>
		<String _locID ='42450'>Press to cancel changes to your Home City.</String>
		<String _locID ='42451'>Back</String>
		<String _locID ='42452'>Bashkir</String>
		<String _locID ='42453'>Kalmuck</String>
		<String _locID ='42454'>Stadhouder</String>
		<String _locID ='42455'>Royal Scot</String>
		<String _locID ='42456'>Roger's Ranger</String>
		<String _locID ='42457'>Young Guard</String>
		<String _locID ='42458'>Middle Guard</String>
		<String _locID ='42459'>Old Guard</String>
		<String _locID ='42460'>Roger's Ranger</String>
		<String _locID ='42461' symbol ='cStringLANFailedHomecityRetrieve'>Failed to retrieve Home City for player %d [%s]</String>
		<String _locID ='42462' symbol ='cStringHomeCityModified'>You must save or cancel the changes to your Home City.</String>
		<String _locID ='42463' symbol ='cStringInvalidSpline'>You must create a complete and valid track before you can show it.</String>
		<String _locID ='42464' symbol ='cStringMaxLengthExceeded'>You have exceeded the maximum length for %1s. The maximum length is %2d.</String>
		<String _locID ='42465' symbol ='cStringBlankField'>You must enter something for %1s.</String>
		<String _locID ='42466'>Bestiero</String>
		<String _locID ='42467'>Bestiero</String>
		<String _locID ='42468'>Home City Chatter</String>
		<String _locID ='42469'>Besierosss</String>
		<String _locID ='42470'>Bestiero</String>
		<String _locID ='42471'>Enable this to show comments made by citizens strolling through this city.</String>
		<String _locID ='42472'>Vendor Cart</String>
		<String _locID ='42473'>A store on wheels hawking goods of all kinds.</String>
		<String _locID ='42474'>Mime</String>
		<String _locID ='42475'>A street performer who interacts with an unseen world.</String>
		<String _locID ='42476'>Musician</String>
		<String _locID ='42477'>A strolling entertainer.</String>
		<String _locID ='42478'>The Reverend</String>
		<String _locID ='42479'>A street preacher sharing the good news.</String>
		<String _locID ='42480'>Nobleman</String>
		<String _locID ='42481'>The uppercrust of any society.</String>
		<String _locID ='42482'>Noblewoman</String>
		<String _locID ='42483'>An elegant member of any society.</String>
		<String _locID ='42484'>The Royal Coach</String>
		<String _locID ='42485'>This coach waits upon the whims of royalty.</String>
		<String _locID ='42486'>The Artist</String>
		<String _locID ='42487'>An artist who sets up his easel and paints.</String>
		<String _locID ='42488'>Drunk</String>
		<String _locID ='42489'>A sailor who has overindulged in adult beverages.</String>
		<String _locID ='42490'>Nice Lady</String>
		<String _locID ='42491'>A soiled dove.</String>
		<String _locID ='42492'>Fisherman</String>
		<String _locID ='42493'>A man who would rather be fishing.</String>
		<String _locID ='42494'>Thug</String>
		<String _locID ='42495'>A brutish and unpleasant fellow.</String>
		<String _locID ='42496'>A guard at the Tower of London.</String>
		<String _locID ='42497'>A strolling entertainer.</String>
		<String _locID ='42498'>The Reverend</String>
		<String _locID ='42499'>A street preacher sharing the good news.</String>
		<String _locID ='42500'>Nobleman</String>
		<String _locID ='42501'>The uppercrust of any society.</String>
		<String _locID ='42502'>Noblewoman</String>
		<String _locID ='42503'>An elegant member of any society.</String>
		<String _locID ='42504'>The  Royal Coach</String>
		<String _locID ='42505'>This coach waits upon the whims of royalty.</String>
		<String _locID ='42506'>The Artist</String>
		<String _locID ='42507'>An artist who sets up his easel and paints.</String>
		<String _locID ='42508'>Drunk</String>
		<String _locID ='42509'>A sailor who has overindulged in adult beverages.</String>
		<String _locID ='42510'>Nice Lady</String>
		<String _locID ='42511'>A soiled dove.</String>
		<String _locID ='42512'>Fisherman</String>
		<String _locID ='42513'>A man who would rather be fishing.</String>
		<String _locID ='42514'>Thug</String>
		<String _locID ='42515'>A brutish and unpleasant fellow.</String>
		<String _locID ='42516'>Beefeater</String>
		<String _locID ='42517'>A guard at the Tower of London.</String>
		<String _locID ='42518'>Militisiya</String>
		<String _locID ='42519'>A Russian Policeman.</String>
		<String _locID ='42520'>Militsiya Too</String>
		<String _locID ='42521'>Another Russian Policeman.</String>
		<String _locID ='42522'>The Hunchback</String>
		<String _locID ='42523'>A bellringer for the Paris Cathedral.</String>
		<String _locID ='42524'>The Ripper</String>
		<String _locID ='42525'>A murderous fellow from Whitechapel.</String>
		<String _locID ='42526'>Statue of the Sovereign</String>
		<String _locID ='42527'>A tribute to the Empire's famous leader.</String>
		<String _locID ='42528'>Equestrian Statue</String>
		<String _locID ='42529'>A tribute to the Empire's most notable explorer.</String>
		<String _locID ='42530'>Great Bombard</String>
		<String _locID ='42531'>This mighty cannon demonstrates the power of military technology.</String>
		<String _locID ='42532'>Falconet</String>
		<String _locID ='42533'>This sturdy cannon honors soldiers who served their empire.</String>
		<String _locID ='42534'>Daytime Lighting</String>
		<String _locID ='42535'>The city with the sun shining brightly.</String>
		<String _locID ='42536'>Dusk Lighting</String>
		<String _locID ='42537'>The city at dusk.</String>
		<String _locID ='42538'>Pottinger's Trade Center</String>
		<String _locID ='42539'>Upgraded version of the original British New World Trade Center.</String>
		<String _locID ='42540'>Street's Emporium</String>
		<String _locID ='42541'>Upgraded version of the red and gold British New World Trade Center.</String>
		<String _locID ='42542'>Slusser's Trade and Export</String>
		<String _locID ='42543'>Upgraded version of the blue and white British New World Trade Center.</String>
		<String _locID ='42544'>Fancher's Market</String>
		<String _locID ='42545'>Upgraded version of the red and green British New World Trade Center.</String>
		<String _locID ='42546'>Kiley Metal Works</String>
		<String _locID ='42547'>Upgraded version of the original British Manufacturing Plant.</String>
		<String _locID ='42548'>Bywater Foundry</String>
		<String _locID ='42549'>Upgraded version of the red and gold British Manufacturing Plant.</String>
		<String _locID ='42550'>Carl Rose and Co.</String>
		<String _locID ='42551'>Upgraded version of the blue and white British Manufacturing Plant.</String>
		<String _locID ='42552'>Behring Manufacturing, Ltd.</String>
		<String _locID ='42553'>Upgraded version of the orange British Manufacturing Plant.</String>
		<String _locID ='42554'>Behring Manufacturing, Ltd.</String>
		<String _locID ='42555'>Upgraded version of the orange British Manufacturing Plant.</String>
		<String _locID ='42556'>Patriotic Bunting</String>
		<String _locID ='42557'>The citizens show their national pride by decorating with patriotic banners.</String>
		<String _locID ='42558'>Seven Cities of Gold Mercantile</String>
		<String _locID ='42559'>This is the upgraded version of the Spanish New World Trade Center.</String>
		<String _locID ='42560'>Casa de Contratacion of Seville</String>
		<String _locID ='42561'>The House of Hiring is the red version of the Spanish New World Trade Center.</String>
		<String _locID ='42562'>Puerto Bello Expedition Supply</String>
		<String _locID ='42563'>This is the upgraded blue version of the Spanish New World Trade Center.</String>
		<String _locID ='42564'>Camino Real Shipping</String>
		<String _locID ='42565'>This is the upgraded green version of the Spanish New World Trade Center.</String>
		<String _locID ='42566'>Decorative Planters</String>
		<String _locID ='42567'>Improve your military cadets' outlook on life with these decorative urns.</String>
		<String _locID ='42568'>Conquistador Armory</String>
		<String _locID ='42569'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID ='42570'>Pizzaro Metal Smithing</String>
		<String _locID ='42571'>Upgraded version of the red Spanish Manufacturing Plant.</String>
		<String _locID ='42572'>Seville Tool and Die</String>
		<String _locID ='42573'>Upgraded version of the blue Spanish Manufacturing Plant.</String>
		<String _locID ='42574'>The Cooper of Seville</String>
		<String _locID ='42575'>The upgraded cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID ='42576'>Seville Harbor Office</String>
		<String _locID ='42577'>An upgraded version of the original Spanish Harbor building's color scheme.</String>
		<String _locID ='42578'>Balboa Pacific Fleet Office</String>
		<String _locID ='42579'>An upgraded version of the red Spanish Harbor building.</String>
		<String _locID ='42580'>Menendez West Indies Supply</String>
		<String _locID ='42581'>An upgraded version of the turquoise Spanish Harbor building.</String>
		<String _locID ='42582'>Torrales Harbor Building</String>
		<String _locID ='42583'>An upgraded version of the green and gold Spanish Harbor building.</String>
		<String _locID ='42584'>Freedom Industries</String>
		<String _locID ='42585'>Upgraded version of the original Dutch Manufacturing Plant.</String>
		<String _locID ='42586'>J. Mark and Sons Foundry</String>
		<String _locID ='42587'>Upgraded version of the red and gold Dutch Manufacturing Plant.</String>
		<String _locID ='42588'>Iron Mountain Manufacturing</String>
		<String _locID ='42589'>Upgraded version of the blue and white Dutch Manufacturing Plant.</String>
		<String _locID ='42590'>Magic Metals</String>
		<String _locID ='42591'>Upgraded version of the pink and blue Dutch Manufacturing Plant.</String>
		<String _locID ='42592'>Olde Towne Trade Center</String>
		<String _locID ='42593'>Upgraded version of the original French New World Trade Center.</String>
		<String _locID ='42594'>Cosette's Imports and Exports</String>
		<String _locID ='42595'>Upgraded version of the red and gold French New World Trade Center.</String>
		<String _locID ='42596'>J.C. Kiley's Outfitters</String>
		<String _locID ='42597'>Upgraded version of the blue and white French New World Trade Center.</String>
		<String _locID ='42598'>B. Crow's New World Market</String>
		<String _locID ='42599'>Upgraded version of the green and red French New World Trade Center.</String>
		<String _locID ='42600'>Dominique Foundry</String>
		<String _locID ='42601'>Upgraded version of the original French Manufacturing Plant.</String>
		<String _locID ='42602'>Jacques P. Manufacturing</String>
		<String _locID ='42603'>TEAM Churches, Mosques and Field Hospitals are cheaper.</String>
		<String _locID ='42604'>Upgraded version of the red and gold color French Manufacturing Plant.</String>
		<String _locID ='42605'>R. Rowe Pipe and Metalworks</String>
		<String _locID ='42606'>Upgraded version of the blue and white French Manufacturing Plant.</String>
		<String _locID ='42607'>Metals by Maurice</String>
		<String _locID ='42608'>Upgraded version of the orange French Manufacturing Plant.</String>
		<String _locID ='42609'>Crates and Baskets</String>
		<String _locID ='42610'>Goods waiting to be unpacked for sale in the market.</String>
		<String _locID ='42611'>Scaffolding</String>
		<String _locID ='42612'>The painters set this up yesterday and left it.</String>
		<String _locID ='42613'>Market Day Pennants</String>
		<String _locID ='42614'>These bright streamers declare it is market day.</String>
		<String _locID ='42615'>More Decorative Planters</String>
		<String _locID ='42616'>If two urns are good, six are even better.</String>
		<String _locID ='42617'>Broken Cannon</String>
		<String _locID ='42618'>A cannon awaits repair at the foundry.</String>
		<String _locID ='42619'>Cannon</String>
		<String _locID ='42620'>A recently repaired cannon.</String>
		<String _locID ='42621'>Signboard</String>
		<String _locID ='42622'>Help Wanted. Talented machinists apply within.</String>
		<String _locID ='42623'>Street Lamps</String>
		<String _locID ='42624'>Technology making the streets safer at night.</String>
		<String _locID ='42625'>Crates</String>
		<String _locID ='42626'>These crates might be ready for Shipment to the New World.</String>
		<String _locID ='42627'>Gold Clock</String>
		<String _locID ='42628'>A golden clock that's right twice a day.</String>
		<String _locID ='42629'>Potted Plants</String>
		<String _locID ='42630'>Decorative urns with decorative plants.</String>
		<String _locID ='42631'>Pennants</String>
		<String _locID ='42632'>Colorful banners to flutter and snap in the breeze.</String>
		<String _locID ='42633'>Golden Mountain Merchants</String>
		<String _locID ='42634'>An upgraded version of the original Russian New World Trade Center.</String>
		<String _locID ='42635'>Russian Trade Guild</String>
		<String _locID ='42636'>An upgraded red version of the Russian New World Trade Center.</String>
		<String _locID ='42637'>Great Nordic Supply</String>
		<String _locID ='42638'>An upgraded brown and blue version of the Russian New World Trade Center.</String>
		<String _locID ='42639'>New Market</String>
		<String _locID ='42640'>An upgraded blue and white version of the Russian New World Trade Center.</String>
		<String _locID ='42641'>Corps des Pages</String>
		<String _locID ='42642'>An upgraded version of the Russian Academy's original color scheme.</String>
		<String _locID ='42643'>The College of Defense</String>
		<String _locID ='42644'>The upgraded red version of the Russian Military Academy.</String>
		<String _locID ='42645'>Mikhailovsky Artillery Academy</String>
		<String _locID ='42646'>The upgraded blue and white-themed version of the Russian Academy.</String>
		<String _locID ='42647'>Hamina Military Academy</String>
		<String _locID ='42648'>The upgraded gray and turquoise version of the Russian Academy.</String>
		<String _locID ='42649'>Tsar's Cannon</String>
		<String _locID ='42650'>This mighty cannon memorializes the power and glory of Russian artillery.</String>
		<String _locID ='42651'>Street lamps bring light to the Merchants' district.</String>
		<String _locID ='42652'>Pillar Lamps</String>
		<String _locID ='42653'>These pillar-mounted lamps illume the rest of the city at night.</String>
		<String _locID ='42654'>Cannon Cradle</String>
		<String _locID ='42655'>A cannon mounted for some extra machining.</String>
		<String _locID ='42656'>Crane</String>
		<String _locID ='42657'>A boom crane for loading and unloading heavy objects.</String>
		<String _locID ='42658'>Iron Tsar Metalworks</String>
		<String _locID ='42659'>Upgraded version of the original Russian Manufacturing Plant.</String>
		<String _locID ='42660'>Romanov Imperial Manufacturing</String>
		<String _locID ='42661'>Upgraded red version of the Russian Manufacturing Plant.</String>
		<String _locID ='42662'>St. Petersberg Machine Shop</String>
		<String _locID ='42663'>Upgraded blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID ='42664'>Ivan Grozny Foundry and Forge</String>
		<String _locID ='42665'>Upgraded yellow version of the Russian Manufacturing Plant.</String>
		<String _locID ='42666'>Russian Naval Supply</String>
		<String _locID ='42667'>Upgraded version of the Russian Dock's original color scheme.</String>
		<String _locID ='42668'>Imperial Expedition Outfitters</String>
		<String _locID ='42669'>An upgraded red version of the Russian Harbor's color scheme.</String>
		<String _locID ='42670'>Volga Boatman's Shop</String>
		<String _locID ='42671'>An upgraded blue and white version of the Russian Harbor.</String>
		<String _locID ='42672'>Russian Imperial Docks</String>
		<String _locID ='42673'>An upgraded green and gold version of the Russian Harbor.</String>
		<String _locID ='42674'>Marketplace of the Lawgiver</String>
		<String _locID ='42675'>An upgraded version of the original Ottoman New World Trade Center.</String>
		<String _locID ='42676'>The Old Market</String>
		<String _locID ='42677'>An upgraded yellow version of the Ottoman New World Trade Center.</String>
		<String _locID ='42678'>Golden Horn Trading Company</String>
		<String _locID ='42679'>An upgraded blue version of the Ottoman New World Trade Center.</String>
		<String _locID ='42680'>Istanbul Traders</String>
		<String _locID ='42681'>An upgraded green version of the Ottoman New World Trade Center.</String>
		<String _locID ='42682'>Ottoman Military Academy</String>
		<String _locID ='42683'>This is upgraded version of original Ottoman Military Academy color scheme.</String>
		<String _locID ='42684'>Grand Vizer Mustafa Koprulu War School</String>
		<String _locID ='42685'>An upgraded version of the red Ottoman Military Academy.</String>
		<String _locID ='42686'>Mahmud II Modern Military College</String>
		<String _locID ='42687'>An upgraded version of the blue Ottoman Military Academy.</String>
		<String _locID ='42688'>The Caliph's Military Academy</String>
		<String _locID ='42689'>An upgraded version of the green Ottoman Military Academy.</String>
		<String _locID ='42690'>Seven Brothers Milling</String>
		<String _locID ='42691'>An upgraded version of the original Ottoman Manufacturing Plant.</String>
		<String _locID ='42692'>Bosporus Manufactory</String>
		<String _locID ='42693'>An upgraded version of the yellow Ottoman Manufacturing Plant.</String>
		<String _locID ='42694'>The Anatolian Forge</String>
		<String _locID ='42695'>An upgraded version of the blue Ottoman Manufacturing Plant.</String>
		<String _locID ='42696'>Magnificent Steel Works</String>
		<String _locID ='42697'>An upgraded version of the off-white Ottoman Manufacturing Plant.</String>
		<String _locID ='42698'>Istabul Seafarer's Society</String>
		<String _locID ='42699'>Upgraded version of the original Ottoman Harbor's color scheme.</String>
		<String _locID ='42700'>Ottoman Naval Supply</String>
		<String _locID ='42701'>An upgraded version of the Ottoman Harbor's red color scheme.</String>
		<String _locID ='42702'>Mediterranean High Seas Building</String>
		<String _locID ='42703'>An upgraded version of the Ottoman Harbor's turquoise color scheme.</String>
		<String _locID ='42704'>Sokollu Naval Yards</String>
		<String _locID ='42705'>An upgraded version of the Ottoman Harbor's green color scheme.</String>
		<String _locID ='42706'>The Magellan School</String>
		<String _locID ='42707'>The upgraded version of the original Portuguese Academy.</String>
		<String _locID ='42708'>Tooltip background opacity</String>
		<String _locID ='42709'>Sets the opacity level of the tooltip background.</String>
		<String _locID ='42710'>Less</String>
		<String _locID ='42711'>More</String>
		<String _locID ='42712'>Lisbon Martial Institute</String>
		<String _locID ='42713'>An upgraded red and gold version of the Portuguese Academy.</String>
		<String _locID ='42714'>War College of Portugal</String>
		<String _locID ='42715'>An upgraded blue and white version of the Portuguese Academy.</String>
		<String _locID ='42716'>Amadora Military Academy</String>
		<String _locID ='42717'>A green and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID ='42718'>Lisboa Mill Works</String>
		<String _locID ='42719'>An upgraded version of the original Portuguese Manufacturing Plant.</String>
		<String _locID ='42720'>Porto Wine Distilleries</String>
		<String _locID ='42721'>An upgraded orange version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='42722'>Lisbon Cork Works</String>
		<String _locID ='42723'>An upgraded blue and white version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='42724'>deSousa Azeite Bottlers</String>
		<String _locID ='42725'>An upgraded yellow version of the Portuguese Manufacturing Plant.</String>
		<String _locID ='42726'>The Maltese New World Trade Center</String>
		<String _locID ='42727'>The original version of the Maltese New World Trade Center.</String>
		<String _locID ='42728'>Mediterranean Merchant Exchange</String>
		<String _locID ='42729'>The red version of the Maltese New World Trade Center.</String>
		<String _locID ='42730'>Knights Hospitaler Supply</String>
		<String _locID ='42731'>This is blue version of the Maltese New World Trade Center.</String>
		<String _locID ='42732'>Pilgrim and Wayfarer Mercantile</String>
		<String _locID ='42733'>The green version of the Maltese New World Trade Center.</String>
		<String _locID ='42734'>The Maltese Market</String>
		<String _locID ='42735'>The upgraded original version of the Maltese New World Trade Center.</String>
		<String _locID ='42736'>Corsair Trade Goods</String>
		<String _locID ='42737'>The upgraded red version of the Maltese New World Trade Center.</String>
		<String _locID ='42738'>Strada Merchanti Market</String>
		<String _locID ='42739'>This is the upgraded blue version of the Maltese New World Trade Center.</String>
		<String _locID ='42740'>Venetian Mercantile Society</String>
		<String _locID ='42741'>The upgraded green version of the Maltese New World Trade Center.</String>
		<String _locID ='42742'>The Knights' Garrison</String>
		<String _locID ='42743'>Original version of the Military Academy of Malta.</String>
		<String _locID ='42744'>Peregrine Institute of Malta</String>
		<String _locID ='42745'>Gold and brown version of Maltese Military Academy.</String>
		<String _locID ='42746'>The Valletta University of Martial Science</String>
		<String _locID ='42747'>Blue version of Maltese Military Academy.</String>
		<String _locID ='42748'>Knights of St. John School for War</String>
		<String _locID ='42749'>A green version of the Maltese Military Academy.</String>
		<String _locID ='42750'>Military Academy of Malta</String>
		<String _locID ='42751'>Upgraded version of the original Military Academy of Malta.</String>
		<String _locID ='42752'>Military Promotion for Major Cooper has been excepted.</String>
		<String _locID ='42753'>Rhodes College of War</String>
		<String _locID ='42754'>Upgraded version of the gold and brown Maltese Military Academy.</String>
		<String _locID ='42755'>The Knights Hospitaller Academy</String>
		<String _locID ='42756'>Upgraded version of blue Maltese Military Academy.</String>
		<String _locID ='42757'>PROP Horse</String>
		<String _locID ='42758'>The Hospital of St. John</String>
		<String _locID ='42759'>Upgraded version of the green Maltese Military Academy.</String>
		<String _locID ='42760'>The Grand Magistry</String>
		<String _locID ='42761'>The original version of Maltese cathedral.</String>
		<String _locID ='42762'>The Temple of the Knights of Malta</String>
		<String _locID ='42763'>The red version of the Maltese cathedral.</String>
		<String _locID ='42764'>Conventual Church of St. John of Valletta</String>
		<String _locID ='42765'>Turquoise version of the Maltese cathedral.</String>
		<String _locID ='42766'>Cathedral of All Tongues</String>
		<String _locID ='42767'>The orange version of the Maltese cathedral.</String>
		<String _locID ='42768'>The Boston Academy</String>
		<String _locID ='42769'>The original version of the Boston Military Academy.</String>
		<String _locID ='42770'>The State House</String>
		<String _locID ='42771'>A mossy roofed version of the Boston Academy.</String>
		<String _locID ='42772'>The Beacon Hill Institute</String>
		<String _locID ='42773'>A blue and white version of the Boston Academy.</String>
		<String _locID ='42774'>The Revere School for Military Awareness</String>
		<String _locID ='42775'>A cream and brown version of the Boston Academy.</String>
		<String _locID ='42776'>The Old North Church</String>
		<String _locID ='42777'>The original version of the Boston Cathedral.</String>
		<String _locID ='42778'>Old South Meeting House</String>
		<String _locID ='42779'>The red version of the Boston Cathedral.</String>
		<String _locID ='42780'>King's Chapel</String>
		<String _locID ='42781'>The blue and white version of the Boston Cathedral.</String>
		<String _locID ='42782'>Charles St. Meeting House</String>
		<String _locID ='42783'>A green version of the Boston Cathedral.</String>
		<String _locID ='42784'>The City Docks</String>
		<String _locID ='42785'>Original version of the Boston Harbor building.</String>
		<String _locID ='42786'>Mill Cove Harbor Office</String>
		<String _locID ='42787'>A red and gold version of the Boston Harbor building.</String>
		<String _locID ='42788'>Boston Harbor Master's Office</String>
		<String _locID ='42789'>A red version of the Boston Harbor building.</String>
		<String _locID ='42790'>Massachusetts Bay Offices</String>
		<String _locID ='42791'>A green version of the Boston Harbor building.</String>
		<String _locID ='42792'>Faneuil Hall</String>
		<String _locID ='42793'>The original version of the Boston New World Trade Center.</String>
		<String _locID ='42794'>The East India Company</String>
		<String _locID ='42795'>A brown version of the Boston New World Trade Center.</String>
		<String _locID ='42796'>The Quincy Market</String>
		<String _locID ='42797'>A blue and white version of the Boston New World Trade Center.</String>
		<String _locID ='42798'>Boston Commercial Exchange</String>
		<String _locID ='42799'>A red and green version of the Boston New World Trade Center.</String>
		<String _locID ='42800'>Saugus Ironworks</String>
		<String _locID ='42801'>The original color scheme for the Boston Manufacturing Plant.</String>
		<String _locID ='42802'>Boott Mill</String>
		<String _locID ='42803'>A red and gold version of the Boston Manufacturing Plant.</String>
		<String _locID ='42804'>New England Glass Works</String>
		<String _locID ='42805'>A blue and white version of the Boston Manufacturing Plant.</String>
		<String _locID ='42806'>Charles River Manufacturing Center</String>
		<String _locID ='42807'>A pink and blue version of the Boston Manufacturing Plant.</String>
		<String _locID ='42808'>N. Gage Industrial</String>
		<String _locID ='42809'>Upgraded version of the orginal Boston Manufacturing Plant.</String>
		<String _locID ='42810'>J. M. Hendricks and Sons Manufactory</String>
		<String _locID ='42811'>Upgraded version of the red and gold Boston Manufacturing Plant.</String>
		<String _locID ='42812'>Walden Manufacturing</String>
		<String _locID ='42813'>Upgraded version of the blue and white Boston Manufacturing Plant.</String>
		<String _locID ='42814'>Rippy Bros. Tool and Die</String>
		<String _locID ='42815'>Upgraded version of the pink and blue Boston Manufacturing Plant.</String>
		<String _locID ='42816'>The Arsenal</String>
		<String _locID ='42817'>The original version of the St. Louis Miltary Academy.</String>
		<String _locID ='42818'>Louis St. Ange de Bellerive Academy</String>
		<String _locID ='42819'>A red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID ='42820'>Jefferson Barracks</String>
		<String _locID ='42821'>The country's first Infantry School of Practice is the blue and white version of the St. Louis Military Academy.</String>
		<String _locID ='42822'>Missouri Territory Institute for Martial Practice</String>
		<String _locID ='42823'>A brown and gold version of the St. Louis Military Academy.</String>
		<String _locID ='42824'>The Old Cathedral</String>
		<String _locID ='42825'>The original version of the St. Louis Cathedral.</String>
		<String _locID ='42826'>DuBourg's Cathedral</String>
		<String _locID ='42827'>The red and gold version of the St. Louis Cathedral.</String>
		<String _locID ='42828'>Cathedral of St. Genevieve</String>
		<String _locID ='42829'>The blue and white version of the St. Louis Cathedral.</String>
		<String _locID ='42830'>The Basilica of Saint Louis IX</String>
		<String _locID ='42831'>A green version of the St. Louis Cathedral.</String>
		<String _locID ='42832'>Laclede's Landing</String>
		<String _locID ='42833'>Original version of the St. Louis Harbor.</String>
		<String _locID ='42834'>Lewis and Clark Expedition Headquarters</String>
		<String _locID ='42835'>A red version of the St. Louis Harbor.</String>
		<String _locID ='42836'>The Market Street Wharf</String>
		<String _locID ='42837'>A blue and white themed version of St. Louis Harbor.</String>
		<String _locID ='42838'>Steamboat Landing</String>
		<String _locID ='42839'>A green version of the St. Louis Harbor.</String>
		<String _locID ='42840'>The Marketplace</String>
		<String _locID ='42841'>The original version of the St. Louis Trade Center.</String>
		<String _locID ='42842'>Lemp and Sons</String>
		<String _locID ='42843'>A blue and white version of the St. Louis Trade Center.</String>
		<String _locID ='42844'>Fur Trader's Post</String>
		<String _locID ='42845'>A brown and white version of the St. Louis Trade Center.</String>
		<String _locID ='42846'>Lizette's Gateway Emporium</String>
		<String _locID ='42847'>A green and gold version of the St. Louis Trade Center.</String>
		<String _locID ='42848'>Branch Street Machine Shop</String>
		<String _locID ='42849'>The original color scheme for the St. Louis Manufacturing Plant.</String>
		<String _locID ='42850'>Mound City Mills</String>
		<String _locID ='42851'>A red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42852'>Zachary, Alexander and Co.</String>
		<String _locID ='42853'>A blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42854'>Adolphus-Eberhard Brewery</String>
		<String _locID ='42855'>A tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42856'>St. Louis Smokehouse</String>
		<String _locID ='42857'>The upgraded version of the St. Louis Manufacturing Plant's original color scheme.</String>
		<String _locID ='42858'>Mississippi-Missouri Mills</String>
		<String _locID ='42859'>The upgraded red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42860'>Tony Becca Machine Shop</String>
		<String _locID ='42861'>The upgraded blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42862'>Hana Paint and Paper Mill</String>
		<String _locID ='42863'>An upgraded tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42864'>Close the objectives dialog.</String>
		<String _locID ='42865'>King Ferdinand I Mercantile Marine Market</String>
		<String _locID ='42866'>An upgraded version of the red and gold Portuguese New World Trade Center.</String>
		<String _locID ='42867'>Queen Phillipa of Lancanster East Indies Market</String>
		<String _locID ='42868'>An upgraded version of the red Portuguese New World Trade Center.</String>
		<String _locID ='42869'>Brazilian Importers</String>
		<String _locID ='42870'>An upgraded version of the blue and white Portuguese New World Trade Center.</String>
		<String _locID ='42871'>Aula do Comercio</String>
		<String _locID ='42872'>The School of Commerce is an upgraded version of the yellow and green Portuguese New World Trade Center.</String>
		<String _locID ='42873' symbol ='cStringGuardianAttackModeName'>Guardian Attack</String>
		<String _locID ='42874' symbol ='cStringHomeCityExists'>A Home City by that name already exists.</String>
		<String _locID ='42875' symbol ='cStringUnlimitedHCTier'>Unlimited</String>
		<String _locID ='42876'>Background</String>
		<String _locID ='42877' symbol ='cStringNoHCInTier'>You do not have a Home City of the Game Type or Level Range.</String>
		<String _locID ='42878' symbol ='cStringESORequestTimedOut'>Request timed out waiting on a response from ESO.</String>
		<String _locID ='42879'>Janissaries can build Barracks, Stables and Artillery Foundries.</String>
		<String _locID ='42880'>Battlefield Construction</String>
		<String _locID ='42881'>Medicine Shipment has arrived.</String>
		<String _locID ='42882' symbol ='cStringESOSwitchScreen'>Your changes are not saved. Are you sure you want to leave this window?</String>
		<String _locID ='42883'>This Treasure has already been claimed.</String>
		<String _locID ='42884'>This Treasure has already been claimed.</String>
		<String _locID ='42885'>Treasure</String>
		<String _locID ='42886'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='42887' symbol ='cStringNuggetSettler2'>A pair of trapped Settlers, who may join the cause of a rescuer.</String>
		<String _locID ='42888' symbol ='cStringNuggetSettler2Activate' comment ='NuggetPrisSettlerActivate'>%1s has rescued two Settlers, who join the cause.</String>
		<String _locID ='42889' symbol ='cStringCityLevels'>City Levels:</String>
		<String _locID ='42890'>Roger's Ranger</String>
		<String _locID ='42891' symbol ='cStringUpgradeYourDeck'>You have recently chosen new Cards. Make sure you add them to your Deck so they are available next game.</String>
		<String _locID ='42892' symbol ='cStringMustHaveOneDeck'>You must have at least one Deck.</String>
		<String _locID ='42893' symbol ='cStringESOPestName'>Pest Name</String>
		<String _locID ='42894'>Force to Campaign menu</String>
		<String _locID ='42895'></String>
		<String _locID ='42896'>Royal Marine Supply</String>
		<String _locID ='42897'>An upgraded version of the original British Harbor.</String>
		<String _locID ='42898'>Gardner Expedition Supply</String>
		<String _locID ='42899'>An upgraded version of the red and gold British Harbor.</String>
		<String _locID ='42900'>Briley Harbor Services</String>
		<String _locID ='42901'>An upgraded version of the blue and white themed British Harbor.</String>
		<String _locID ='42902'>Stacconi Shipping, Ltd.</String>
		<String _locID ='42903'>An upgraded green version of the British Harbor.</String>
		<String _locID ='42904'>Paris Master of the Port</String>
		<String _locID ='42905'>An upgraded version of the original French Dock.</String>
		<String _locID ='42906'>The Imperial Docks</String>
		<String _locID ='42907'>An upgraded red and gold version of the French Dock.</String>
		<String _locID ='42908'>Brest Shipping</String>
		<String _locID ='42909'>An upgraded version of the blue and white themed French Dock.</String>
		<String _locID ='42910'>The French West Indies Company</String>
		<String _locID ='42911'>An upgraded green version of the French Dock.</String>
		<String _locID ='42912' symbol ='cStringESOUpArrow'>/\</String>
		<String _locID ='42913' symbol ='cStringESODownArrow'>\/</String>
		<String _locID ='42914' symbol ='cStringMaintainCarajaModeName'>Free Caraja Warriors</String>
		<String _locID ='42915' symbol ='cStringMaintainSeminoleModeName'>Free Seminole Warriors</String>
		<String _locID ='42916' symbol ='cStringMaintainNootkaModeName'>Free Nootka Warriors</String>
		<String _locID ='42917' symbol ='cStringMaintainMayaModeName'>Free Maya Warriors</String>
		<String _locID ='42918' symbol ='cStringMaintainLakotaModeName'>Free Lakota Warriors</String>
		<String _locID ='42919' symbol ='cStringMaintainIroquoisModeName'>Free Iroquois Warriors</String>
		<String _locID ='42920' symbol ='cStringMaintainIncaModeName'>Free Inca Warriors</String>
		<String _locID ='42921' symbol ='cStringMaintainCreeModeName'>Free Cree Warriors</String>
		<String _locID ='42922' symbol ='cStringMaintainComancheModeName'>Free Comanche Warriors</String>
		<String _locID ='42923' symbol ='cStringMaintainCherokeeModeName'>Free Cherokee Warriors</String>
		<String _locID ='42924' symbol ='cStringMaintainCaribModeName'>Free Carib Warriors</String>
		<String _locID ='42925' symbol ='cStringMaintainAztecModeName'>Free Aztec Warriors</String>
		<String _locID ='42926' symbol ='cStringHCNoteTitle5'>Try Again!</String>
		<String _locID ='42927' symbol ='cStringHCNoteText5'>With no Town Center, your chance of victory is slim. Try being more aggressive next time. Train more units, and attack the enemy's town earlier; don't wait for them to come to you.</String>
		<String _locID ='42928' symbol ='cStringGameListGameType'>Type</String>
		<String _locID ='42929'>This Treasure has already been claimed.</String>
		<String _locID ='42930'>This Treasure has already been claimed.</String>
		<String _locID ='42931'>Treasure</String>
		<String _locID ='42932'>This Treasure has already been claimed.</String>
		<String _locID ='42933'>This Treasure has already been claimed.</String>
		<String _locID ='42934'>Treasure</String>
		<String _locID ='42935'>A. Van Dyck, Harbor Officer</String>
		<String _locID ='42936'>An upgraded version of the original Dutch Harbor building.</String>
		<String _locID ='42937'>Rubens Shipping</String>
		<String _locID ='42938'>An upgraded red and gold version of the Dutch Harbor building.</String>
		<String _locID ='42939'>Vermeer New World Freight Office</String>
		<String _locID ='42940'>An upgraded blue and white themed version of Dutch Harbor building.</String>
		<String _locID ='42941'>New Amsterdam Cargo, Ltd.</String>
		<String _locID ='42942'>An upgraded green version of the Dutch Harbor building.</String>
		<String _locID ='42943' symbol ='cStringNeedHomeCityType'>You must first create a %s Home City before you can enter the game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID ='42945'>British East India Company Docks</String>
		<String _locID ='42946'>An upgraded version of the original Boston Harbor building.</String>
		<String _locID ='42947'>J. Jones, Harbor Master</String>
		<String _locID ='42948'>An upgraded red and gold version of the Boston Harbor building.</String>
		<String _locID ='42949'>McMullan's New England Freight Service</String>
		<String _locID ='42950'>An upgraded red version of the Boston Harbor building.</String>
		<String _locID ='42951'>Petersen Marina and Fishing Supply</String>
		<String _locID ='42952'>An upgraded green version of the Boston Harbor building.</String>
		<String _locID ='42953'>Mike Fink's Barge Landing</String>
		<String _locID ='42954'>An upgraded version of the original St. Louis Harbor.</String>
		<String _locID ='42955'>J. Rouse, Wharf Master</String>
		<String _locID ='42956'>An upgraded red and gold version of the St. Louis Harbor.</String>
		<String _locID ='42957'>White, Gillum, and Brown Shipping and Hauling</String>
		<String _locID ='42958'>An upgraded blue and white themed version of St. Louis Harbor.</String>
		<String _locID ='42959'>Learicorn Freight</String>
		<String _locID ='42960'>An upgraded green version of the St. Louis Harbor.</String>
		<String _locID ='42961'>TEAM increased all Crates to 120 resources.</String>
		<String _locID ='42962' symbol ='cStringGiveLOSNuggetRollover'>An old treasure map describes nearby terrain.</String>
		<String _locID ='42963' symbol ='cStringDiscoverMultipleSpawnUnitNugget'>%1d friendly %2s.</String>
		<String _locID ='42964' symbol ='cStringDiscoverGiveLOSNugget'>%1s has discovered an old Native map showing %2d points on the map.</String>
		<String _locID ='42965'>Great Bombard Ball</String>
		<String _locID ='42966'>Russian Great Cannon Ball</String>
		<String _locID ='42967'>Fixed Gun Ball</String>
		<String _locID ='42968'>K. and M. Holmes Mercantile</String>
		<String _locID ='42969'>An upgraded red and gold version of the Dutch New World Trade Center.</String>
		<String _locID ='42970'>The Nemo Company</String>
		<String _locID ='42971'>An upgraded blue and white version of the Dutch New World Trade Center.</String>
		<String _locID ='42972'>Good D.L. Traders</String>
		<String _locID ='42973'>An upgraded brown version of the Dutch New World Trade Center.</String>
		<String _locID ='42974'>The Deen Building</String>
		<String _locID ='42975'>An upgraded yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID ='42976'>K. Swanson Dry Goods</String>
		<String _locID ='42977'>An upgraded version of the original St. Louis Trade Center.</String>
		<String _locID ='42978'>Devine Beverage Importers</String>
		<String _locID ='42979'>An upgraded blue and white version of the St. Louis Trade Center.</String>
		<String _locID ='42980'>Natedogg, Sink, Cot, and Barff Mercantile</String>
		<String _locID ='42981'>An upgraded brown and white version of the St. Louis Trade Center.</String>
		<String _locID ='42982'>The Phoenix Exchange</String>
		<String _locID ='42983'>An upgraded green and gold version of the St. Louis Trade Center.</String>
		<String _locID ='42984' symbol ='cStringHandDamageArea'>%1d Damage Area</String>
		<String _locID ='42985'>Roy's Market</String>
		<String _locID ='42986'>An upgraded version of the original Boston New World Trade Center.</String>
		<String _locID ='42987'>Fish's Hunting and Trapping Supply</String>
		<String _locID ='42988'>An upgraded brown version of the Boston New World Trade Center.</String>
		<String _locID ='42989'>Pete's Meat Market</String>
		<String _locID ='42990'>An upgraded blue and white version of the Boston New World Trade Center.</String>
		<String _locID ='42991'>The Monk's Exploration Supply Co.</String>
		<String _locID ='42992'>An upgraded red and green version of the Boston New World Trade Center.</String>
		<String _locID ='42993' symbol ='cStringTabPanelTooltip'>Click to look at entire Home City.</String>
		<String _locID ='42994' symbol ='cStringESOXPCapped'>In-game Experience Limit for Online Play</String>
		<String _locID ='42995' symbol ='cStringESOMaxXPReached'>You have earned the maximum allowed Experience for this game.</String>
		<String _locID ='42996'>Shore Defenses</String>
		<String _locID ='42997'>Mighty bombard cannons defend the Portuguese harbor from attack.</String>
		<String _locID ='42998'>TEAM You can train more Native Warriors.</String>
		<String _locID ='42999' symbol ='cStringSupTotalXPTT'>Supremacy Total XP: %s</String>
		<String _locID ='43000' symbol ='cStringSupWinRatioTT'>Supremacy Win Percentage: %s</String>
		<String _locID ='43001' symbol ='cStringDMTotalXPTT'>Deathmatch Total XP: %s</String>
		<String _locID ='43002' symbol ='cStringDMWinRatioTT'>Deathmatch Win Ratio: %s</String>
		<String _locID ='43003' symbol ='cStringPowerRatingTT'>Power Rating: %s</String>
		<String _locID ='43004'>Imperial Spahi</String>
		<String _locID ='43005' symbol ='cStringLoadingHCs'>Loading Home Cities...</String>
		<String _locID ='43006'>Loading Cranes</String>
		<String _locID ='43007'>Heavy cranes for lifting cargo from the holds of ships in the harbor.</String>
		<String _locID ='43008'>The Blue Peter</String>
		<String _locID ='43009'>A furled blue banner summons sailors to rejoin ships about to leave port.</String>
		<String _locID ='43010'>The Fleet Alert Banner</String>
		<String _locID ='43011'>A furled banner alerts townsfolk that the fleet is in.</String>
		<String _locID ='43012'>La bannière de l'amiral</String>
		<String _locID ='43013' symbol ='cStringLoadscreenTutorial1'>Learn the basics of Age of Empires III gameplay: how to select units, how to move and fight, and how to start your colony off on the right foot.</String>
		<String _locID ='43014' symbol ='cStringLoadscreenTutorial2'>Try playing a complete game against a computer opponent, with helpful advice guiding you in the right direction.</String>
		<String _locID ='43015' symbol ='cStringAbstractNameWhale'>Whale</String>
		<String _locID ='43016' symbol ='cStringAbstractNameArcher'>Archer</String>
		<String _locID ='43017' symbol ='cStringFailedGetHCs'>Failed to retrieve Home Cities: %s</String>
		<String _locID ='43018'>Load user-made grouping</String>
		<String _locID ='43019' symbol ='cStringAutoGatherName'>Auto Gather</String>
		<String _locID ='43020'>TEAM Germans send the team 2 Settler Wagons.</String>
		<String _locID ='43021'>Rubble Cabin</String>
		<String _locID ='43022' symbol ='cStringMPAILevelDesc'>Level: Average Home City Level of Human Players.</String>
		<String _locID ='43023' symbol ='cStringNoSuchChannel'>Channel %s does not exist. Please select the create button to create a channel.</String>
		<String _locID ='43024' symbol ='cStringLANNeedHomeCityType'>You must first create a %s Home City before you can enter the game.</String>
		<String _locID ='43025'>Proud Pennants</String>
		<String _locID ='43026'>Red banners wave proudly above the British empire.</String>
		<String _locID ='43027'>British Thunder</String>
		<String _locID ='43028'>Cannons waiting to serve the empire on distant shores.</String>
		<String _locID ='43029'>Rubble 6x6</String>
		<String _locID ='43030'>Francis Drake</String>
		<String _locID ='43031'>Jacques Cartier</String>
		<String _locID ='43032'>Peter Minuit</String>
		<String _locID ='43033'>Alexander von Humboldt</String>
		<String _locID ='43034'>Piri Reis</String>
		<String _locID ='43035'>Ferdinand Magellan</String>
		<String _locID ='43036'>Vitus Bering</String>
		<String _locID ='43037'>Cabeza de Vaca</String>
		<String _locID ='43038'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='43039' symbol ='cStringHCIngameButton'>Click this button to go to the Home City window.</String>
		<String _locID ='43040'>Conquistador Armory</String>
		<String _locID ='43041'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID ='43042' symbol ='cStringESOReadyLimitation'>You cannot perform this action while readied up in a Custom Game.</String>
		<String _locID ='43043' symbol ='cStringESOMatchmakingLimitation'>You cannot perform this action while Matchmaking.</String>
		<String _locID ='43044' symbol ='cStringESOCannotQuickSearch'>You cannot begin a Quicksearch while you have an unsaved Home City window open.</String>
		<String _locID ='43045' symbol ='cStringESOCannotReady'>You cannot Ready while you have an unsaved Home City window open.</String>
		<String _locID ='43046' symbol ='cStringFileXferRequestMsg'>Your map file does not match the host. Would you like to request the file? (Note: This is not an official Ensemble Studios map) Selecting No will cancel the game.</String>
		<String _locID ='43047' symbol ='cStringESOInGameLimitation'>You cannot perform this action while in a Custom Game.</String>
		<String _locID ='43048'>The D'Artagnan Musketeer Institute</String>
		<String _locID ='43049'>An upgraded version of the original French Academy.</String>
		<String _locID ='43050'>Imperial School of Military Studies</String>
		<String _locID ='43051'>An upgraded version of the red and gold French Academy.</String>
		<String _locID ='43052'>The Versailles Academy</String>
		<String _locID ='43053'>An upgraded version of the blue and white French Academy.</String>
		<String _locID ='43054'>Napoleon's Academy</String>
		<String _locID ='43055'>An upgraded version of the red and green French Academy.</String>
		<String _locID ='43056'>Packing Crates</String>
		<String _locID ='43057'>Crates full of technological marvels ready to improve colonial life.</String>
		<String _locID ='43058'>Gathers Fish or Whales</String>
		<String _locID ='43059'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='43060'>Fishing Boat</String>
		<String _locID ='43061'>IGC Fishing Boat</String>
		<String _locID ='43062'>Ottoman super-heavy artillery</String>
		<String _locID ='43063'>Slow, heavy artillery.</String>
		<String _locID ='43064'>Great Bombard</String>
		<String _locID ='43065'>IGC Great Bombard</String>
		<String _locID ='43066' symbol ='cStringNuggetScoutPair'>Two trapped Native Scouts, who may join the cause of a rescuer.</String>
		<String _locID ='43067' symbol ='cStringNuggetScoutPairActivate'>%1s has rescued a Native Scout, who joins the cause.</String>
		<String _locID ='43068'>Champion Bolas</String>
		<String _locID ='43069'>Destroy Warwick's Town Center within</String>
		<String _locID ='43070'>The Surly Sword</String>
		<String _locID ='43071'>Sign for a public house of poor reputation.</String>
		<String _locID ='43072'>The Crimson Drake</String>
		<String _locID ='43073'>Sign for a rowdy place attracting a high class crowd.</String>
		<String _locID ='43074'>Die Flieder Katze</String>
		<String _locID ='43075'>A sign for the Flying Cat Inn.</String>
		<String _locID ='43076'>The Smiling Publican</String>
		<String _locID ='43077'>A sign for a popular drinking establishment.</String>
		<String _locID ='43078'>Sparkling Fountain of Athos</String>
		<String _locID ='43079'>A decorative fountain upon which to gaze.</String>
		<String _locID ='43080'>Richelieu Fountain</String>
		<String _locID ='43081'>Allow matchmaking to ignore settings over time in order to find a match.</String>
		<String _locID ='43082'>Allow Expanded Search</String>
		<String _locID ='43083'>Academy of Military Science</String>
		<String _locID ='43084'>An upgraded version of the original Dutch Academy.</String>
		<String _locID ='43085'>The Advanced Hampton Institute</String>
		<String _locID ='43086'>An upgraded version of the red and gold Dutch Academy.</String>
		<String _locID ='43087'>The Marien Military Academy</String>
		<String _locID ='43088'>An upgraded version of the blue and white Dutch Academy.</String>
		<String _locID ='43089'>Gyger Academy of Military Arts and Sciences</String>
		<String _locID ='43090'>An upgraded version of the blue and gold Dutch Academy.</String>
		<String _locID ='43091' symbol ='cStringMaxTabsError'>You currently have too many open tabs. Please close a tab and retry.</String>
		<String _locID ='43092'>The Coker Institute</String>
		<String _locID ='43093'>A blue and grey version of the St. Louis Military Academy.</String>
		<String _locID ='43094'>O'Niell School for Military Readiness</String>
		<String _locID ='43095'>A red and green version of the St. Louis Military Academy.</String>
		<String _locID ='43096'>The Academy, J. Jones Headmaster</String>
		<String _locID ='43097'>A blue and cream version of the St. Louis Military Academy.</String>
		<String _locID ='43098'>General B. Lemon Barracks</String>
		<String _locID ='43099'>An upgraded version of the original St. Louis Miltary Academy.</String>
		<String _locID ='43100'>The Hockenberry Normal Academy</String>
		<String _locID ='43101'>An upgraded red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID ='43102'>The Missouri Territory College of War</String>
		<String _locID ='43103'>An upgraded version of the blue and white St. Louis Military Academy.</String>
		<String _locID ='43104'>Hanson, Anderson, and Evanson Military Prep Academy</String>
		<String _locID ='43105'>An upgraded version of the brown and gold St. Louis Military Academy.</String>
		<String _locID ='43106'>The Ruediger Institute</String>
		<String _locID ='43107'>An upgraded version of the blue and grey St. Louis Military Academy.</String>
		<String _locID ='43108'>Camp Lewis Military Barracks</String>
		<String _locID ='43109'>An upgraded version of the red and green St. Louis Military Academy.</String>
		<String _locID ='43110'>The Foster School</String>
		<String _locID ='43111'>An upgraded blue and cream version of the St. Louis Military Academy.</String>
		<String _locID ='43112' symbol ='cStringMaximumWhisperTabs'>You have reached the whisper tabs limit. Please close a whisper tab.</String>
		<String _locID ='43113'></String>
		<String _locID ='43114'>Condor</String>
		<String _locID ='43115' symbol ='cStringcStringQuickSearchHC'>You must first create a %s Home City before you can start a quick search game. Would you like to create a Home City now?</String>
		<String _locID ='43116'>Parrot</String>
		<String _locID ='43117'>Seagull</String>
		<String _locID ='43118' symbol ='cStringCreateHcOfType'>You must first create a %s Home City. Would you like to create a Home City now?</String>
		<String _locID ='43119' symbol ='cStringCreateHcHost'>You must first create a Home City to host a game. Would you like to create a Home City now?</String>
		<String _locID ='43120'>Imperial Man-o'-War</String>
		<String _locID ='43121' symbol ='cStringUnreadyWarning'>The host has changed a game option. You are no longer set as ready.</String>
		<String _locID ='43122'>Fresh Produce</String>
		<String _locID ='43123'>Fruits and Vegetables imported from the New World.</String>
		<String _locID ='43124'>Crates Barrels and Awnings</String>
		<String _locID ='43125'>A variety of market trappings surround main building.</String>
		<String _locID ='43126'>The Famous Explorer</String>
		<String _locID ='43127'>A sign depicting a local explorer.</String>
		<String _locID ='43128'>The Naturalist</String>
		<String _locID ='43129'>A sign depicting a prominent natural philosopher.</String>
		<String _locID ='43130'>The Minister of War</String>
		<String _locID ='43131'>A sign depicting a powerful military commander.</String>
		<String _locID ='43132'>The Academy Stables</String>
		<String _locID ='43133'>To train cavalry, there must be horses available.</String>
		<String _locID ='43134'>Fishing Boats</String>
		<String _locID ='43135'>The fishing fleet is in and the boats ride lightly on the bay.</String>
		<String _locID ='43136'>More Fishing Boats</String>
		<String _locID ='43137'>More boats, ready to trawl the briny depths and feed a hungry empire.</String>
		<String _locID ='43138'>The Caravel</String>
		<String _locID ='43139'>The navy's light workhorse awaits cargo bound for the New World.</String>
		<String _locID ='43140'>Drake Expediters</String>
		<String _locID ='43141'>A sign for transportation company.</String>
		<String _locID ='43142'>The Chieftain</String>
		<String _locID ='43143'>A sign for an Ordinary Establishment.</String>
		<String _locID ='43144'>The Blue Cat</String>
		<String _locID ='43145'>A sign for a wharfside drinking establishment.</String>
		<String _locID ='43146'>Smiling Van's</String>
		<String _locID ='43147'>A sign for an rough seafarer's hangout.</String>
		<String _locID ='43148'>Portuguese Artillery</String>
		<String _locID ='43149'>The Capps Institute for Military Practice</String>
		<String _locID ='43150'>An upgraded version of the original Boston Military Academy.</String>
		<String _locID ='43151'>Kidd School of Military Intelligence</String>
		<String _locID ='43152'>An upgraded version of the mossy roofed Boston Academy.</String>
		<String _locID ='43153'>Shelley Military Preparedness Academy</String>
		<String _locID ='43154'>An upgraded version of the blue and white Boston Academy.</String>
		<String _locID ='43155'>The Wachi Minuteman School</String>
		<String _locID ='43156'>An upgraded version of the cream and brown Boston Academy.</String>
		<String _locID ='43157'>St. Mike's Cathedral</String>
		<String _locID ='43158'>A black and white version of the Boston Cathedral.</String>
		<String _locID ='43159'>The Foster School</String>
		<String _locID ='43160'>[An upgraded blue and cream version of the St. Louis Military Academy.</String>
		<String _locID ='43161'>Some sort of colonial Titan kinda thing</String>
		<String _locID ='43162'>"Check in your wallet. That's me on the dollar bill."</String>
		<String _locID ='43163'>George Crushington</String>
		<String _locID ='43164'>EGG George Crushington</String>
		<String _locID ='43165'>No, we didn't make it up</String>
		<String _locID ='43166'>"Don't shoot my hump."</String>
		<String _locID ='43167'>Gatling Camel</String>
		<String _locID ='43168'>EGG Gatling Camel</String>
		<String _locID ='43169'>A new kind of hero. 1776 version.</String>
		<String _locID ='43170'>Equipped with lazer (tm) vision, a teleporter belt, and monkeys, man, monkeys.</String>
		<String _locID ='43171'>Lazerbear</String>
		<String _locID ='43172'>EGG Lazerbear</String>
		<String _locID ='43173'>The world's ugliest dog</String>
		<String _locID ='43174'>No, we didn't make it up. We sort of wish we had.</String>
		<String _locID ='43175'>Fluffy</String>
		<String _locID ='43176'>EGG Fluffy</String>
		<String _locID ='43177'>I'm coming to crush you!</String>
		<String _locID ='43178'>Andy's coming to crush you!</String>
		<String _locID ='43179'>BigAndy</String>
		<String _locID ='43180'>EGG Truck A</String>
		<String _locID ='43181'>Race! Race! Race!</String>
		<String _locID ='43182'>Watch out for Tommy. He's a maniac.</String>
		<String _locID ='43183'>The Tommynator</String>
		<String _locID ='43184'>EGG Truck T</String>
		<String _locID ='43185'>Food source</String>
		<String _locID ='43186'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='43187'>Fish - Marlin</String>
		<String _locID ='43188'>Food source</String>
		<String _locID ='43189'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='43190'>Fish - Bass</String>
		<String _locID ='43191'>Food source</String>
		<String _locID ='43192'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='43193'>Fish - Sardines</String>
		<String _locID ='43194'>Food source</String>
		<String _locID ='43195'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='43196'>Fish - Tarpon</String>
		<String _locID ='43197'>Food source</String>
		<String _locID ='43198'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='43199'>Fish - Mahi</String>
		<String _locID ='43200'>Camera Acceleration Time</String>
		<String _locID ='43201'>Adjust the time for the camera to accelerate to full speed when scrolling.</String>
		<String _locID ='43202'>Rodent artillery</String>
		<String _locID ='43203'>Slow, heavy artillery that launches large rodents. Nostalgia from AOE catapults.</String>
		<String _locID ='43204'>Mediocre Bombard</String>
		<String _locID ='43205'>EGG Mediocre Bombard</String>
		<String _locID ='43206'>Nature's accident. With wings. Them's good eatin.</String>
		<String _locID ='43207'>You were expecting maybe a hippo or something?</String>
		<String _locID ='43208'>Flying Purple Tapir</String>
		<String _locID ='43209'>EGG Flying Purple Tapir</String>
		<String _locID ='43210'>2 Settler Wagons.</String>
		<String _locID ='43211'>Food source</String>
		<String _locID ='43212'>They might have lived forever, but you had to go and eat them.</String>
		<String _locID ='43213'>Possibly Immortal Bass</String>
		<String _locID ='43214'>Fish - Moon Bass</String>
		<String _locID ='43215' symbol ='cStringESOClanInviteMessage'> %s has invited you to to join Clan %s. Do you wish to accept?</String>
		<String _locID ='43216' symbol ='cStringESOPrivacy'>Online Privacy</String>
		<String _locID ='43217' symbol ='cStringESOPrivacyTT'>Disables all incoming invites and whispers from users who are not in your Friend or Clan lists.</String>
		<String _locID ='43218'>Evening Lighting</String>
		<String _locID ='43219'>The long night of a Russian winter is settling in.</String>
		<String _locID ='43220'>Statue of the British Explorer</String>
		<String _locID ='43221'>The citizens have honored their famous explorer with a noble statue.</String>
		<String _locID ='43222'>The Admiral's Table</String>
		<String _locID ='43223'>A sign for a eating establishment.</String>
		<String _locID ='43224'>The Philospher's Dilemma</String>
		<String _locID ='43225'>A sign for a eating establishment catering to university dons.</String>
		<String _locID ='43226'>Basic Street Lamps</String>
		<String _locID ='43227'>Simple technology to make streets just a little safer at night.</String>
		<String _locID ='43228'>Elegant Street Lamps</String>
		<String _locID ='43229'>Attractive lighting for the city's byways.</String>
		<String _locID ='43230'>Decorative Street Lamps</String>
		<String _locID ='43231'>Street lighting with a dramatic flair.</String>
		<String _locID ='43232'>Fancy Street Lamps</String>
		<String _locID ='43233'>Tastefully elegant lighting for the city's best streets.</String>
		<String _locID ='43234'>Fancy Double-Globe Street Lamps</String>
		<String _locID ='43235'>Brighter, yet still elegant lighting for the city's best streets.</String>
		<String _locID ='43236'>Distillery</String>
		<String _locID ='43237'>A sign for a distiller of potent spirits.</String>
		<String _locID ='43238'>Molten Metalworks</String>
		<String _locID ='43239'>A sign for a metal casting foundry.</String>
		<String _locID ='43240'>Equestrian Hero</String>
		<String _locID ='43241'>The citizens honor their soldiers with a martial equestrian statue.</String>
		<String _locID ='43242'>Merchants in the Bazaar</String>
		<String _locID ='43243'>Several merchants have set up their wares beneath the carpet awnings of the bazaar.</String>
		<String _locID ='43244'>Bazaar Wares</String>
		<String _locID ='43245'>Other merchants use the warm brick of the Trade Center as their backdrop.</String>
		<String _locID ='43246'>Merchants from Afar</String>
		<String _locID ='43247'>Many merchants travel far to display their wares in the city's market.</String>
		<String _locID ='43248'>Bountiful Merchandise</String>
		<String _locID ='43249'>All manner of goods are to be found in the bazaar.</String>
		<String _locID ='43250'>Fountain Urns</String>
		<String _locID ='43251'>A display of elegant urns surrounding a public fountain.</String>
		<String _locID ='43252'>Harbor Hardware</String>
		<String _locID ='43253'>Crates, boats, oars, nets -- everything for the disorganized harbor master.</String>
		<String _locID ='43254'>Dock Equipment</String>
		<String _locID ='43255'>Strewn here and there, it's a lot of things for the dock.</String>
		<String _locID ='43256'>Harbor Dressing</String>
		<String _locID ='43257'>Goods and supplies awaiting a new home in a New World.</String>
		<String _locID ='43258'>Gateway Urns</String>
		<String _locID ='43259'>A pair of massive urns frame the entrance to the city.</String>
		<String _locID ='43260'>Statue of the Portuguese Explorer</String>
		<String _locID ='43261'>A Sparkling Fountain of Lisbon</String>
		<String _locID ='43262'>A decorative fountain upon which to gaze. Can be part of a matched set.</String>
		<String _locID ='43263'>Another Sparkling Fountain of Lisbon</String>
		<String _locID ='43264'>The Explorer's Caravel</String>
		<String _locID ='43265'>Small ships like this caravel seek wealth and glory in the New World.</String>
		<String _locID ='43266'>Market Wares</String>
		<String _locID ='43267'>Many things from many lands, all for sale.</String>
		<String _locID ='43268'>Cargo for the New World</String>
		<String _locID ='43269'>The wharfside warehouses overflow with goods bound for the New World.</String>
		<String _locID ='43270'>Daytime Lighting</String>
		<String _locID ='43271'>The city with the sun shining brightly.</String>
		<String _locID ='43272'>Morning Lighting</String>
		<String _locID ='43273'>Early morning in the Empire of Spain.</String>
		<String _locID ='43274'>Sunrise Lighting</String>
		<String _locID ='43275'>The sun rises above the empire's capitol city.</String>
		<String _locID ='43276'>Daytime Lighting</String>
		<String _locID ='43277'>The city with the sun shining brightly.</String>
		<String _locID ='43278'>Daytime Lighting</String>
		<String _locID ='43279'>The city with the sun shining brightly.</String>
		<String _locID ='43280'>Stormy Skies</String>
		<String _locID ='43281'>A storm has descended upon the Portuguese capitol.</String>
		<String _locID ='43282'>Daytime Lighting</String>
		<String _locID ='43283'>The city with the sun shining brightly.</String>
		<String _locID ='43284'>Evening Light</String>
		<String _locID ='43285'>Another day ends for the Dutch capitol city.</String>
		<String _locID ='43286'>Daytime Lighting</String>
		<String _locID ='43287'>The city with the sun shining brightly.</String>
		<String _locID ='43288'>Daytime Lighting</String>
		<String _locID ='43289'>The city with the sun shining brightly.</String>
		<String _locID ='43290'>Daytime Lighting</String>
		<String _locID ='43291'>The city with the sun shining brightly.</String>
		<String _locID ='43292'>An Ottoman Morning</String>
		<String _locID ='43293'>The sun rises on the Empire of the Ottomans.</String>
		<String _locID ='43294'>Auto Gather Coin</String>
		<String _locID ='43295'>Auto Gather Food</String>
		<String _locID ='43296'>Auto Gather Wood</String>
		<String _locID ='43297'>Spawn Heavy Cannon</String>
		<String _locID ='43298'>Spawn Rocket</String>
		<String _locID ='43299'>Spawn Great Bombard</String>
		<String _locID ='43300' symbol ='cStringXPFirewallDetected'>The windows firewall is blocking the game. Would you like to allow the game to use your network resources?</String>
		<String _locID ='43301' symbol ='cStringESOTitle'>ES Online</String>
		<String _locID ='43302'></String>
		<String _locID ='43303'>Gather the nearby Wood to light this.</String>
		<String _locID ='43304'>Good. It's lit.</String>
		<String _locID ='43305' symbol ='cStringGameVerifyMapProblem'>I'm having problems verifying the map.</String>
		<String _locID ='43306' symbol ='cStringESOCancellingMatch'>Cancelling Matchmaking...</String>
		<String _locID ='43307' symbol ='cStringRansomExplorerSend'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s to ransom your explorer.</String>
		<String _locID ='43308' symbol ='cStringRansomExplorerReceipt'>%1s has paid %2d &lt;icon="(32)(%3s)"&gt; to you as explorer ransom.</String>
		<String _locID ='43309' symbol ='cStringUnselectedLit'>Unselected</String>
		<String _locID ='43310' symbol ='cStringNoMap'>You cannot ready up before a map is selected.</String>
		<String _locID ='43311' symbol ='cStringTacticPercentComplete'>  {currentUnitLimberPercent} complete."</String>
		<String _locID ='43312'></String>
		<String _locID ='43313' symbol ='cStringHCNoteTitle0'>Your Home City</String>
		<String _locID ='43314' symbol ='cStringHCNoteText0'>This is Malta, Morgan's Home City. Later in the campaign you will be able to improve your Home City in between scenarios, which will give you more power and options to win later scenarios. As you play Age of Empires III, you will typically visit your Home City after every game.</String>
		<String _locID ='43315' symbol ='cStringDuplicateColorMsg'>You cannot start the game because some players are using the same color.</String>
		<String _locID ='43316'>Projectile</String>
		<String _locID ='43317'>Projectile</String>
		<String _locID ='43318'>Cannonball</String>
		<String _locID ='43319' symbol ='cStringLazerAttackModeName'>Lazer Attack</String>
		<String _locID ='43320'>Projectile</String>
		<String _locID ='43321'>Projectile</String>
		<String _locID ='43322' symbol ='cStringESORated'>Rated Game</String>
		<String _locID ='43323' symbol ='cStringESONotRated'>Not Rated</String>
		<String _locID ='43324' symbol ='cStringESORatedTT'>This game will be rated. Stats will contribute toward Ladder Ranking.</String>
		<String _locID ='43325' symbol ='cStringESONotRatedTT'>This game will not be rated.  Stats will NOT contribute toward Ladder Ranking.</String>
		<String _locID ='43326' symbol ='cStringESOGameNotFull'>Not Full</String>
		<String _locID ='43327' symbol ='cStringESONeedEvenPlyrs'>Number of players must be even.</String>
		<String _locID ='43328' symbol ='cStringESONeedEvenTeams'>Teams must be even.</String>
		<String _locID ='43329' symbol ='cStringESONeedHumanPlyrs'>All players must be human.</String>
		<String _locID ='43330' symbol ='cStringESONeedDefaultSettings'>All game settings must be at their default setting.</String>
		<String _locID ='43331' symbol ='cStringMapNotMatch'>You have been removed from the game because your official map does not match the host's.</String>
		<String _locID ='43332'>Enable Minimized UI</String>
		<String _locID ='43333'>Minimizes the size of and information displayed on the main user interface. Minimizing the UI may decrease performance.</String>
		<String _locID ='43334' symbol ='cStringMapsModified'>Your official map or set files have been modified. You will not be able to play online games. Please reinstall your game.</String>
		<String _locID ='43335'>Delete Selected Units</String>
		<String _locID ='43336'>Show Chat Window</String>
		<String _locID ='43337'>Show Objectives Dialog</String>
		<String _locID ='43338'>Toggle Score Display</String>
		<String _locID ='43339'>Toggle Player Summary Dialog</String>
		<String _locID ='43340'>Quick Save Game</String>
		<String _locID ='43341'>Quick Load Game</String>
		<String _locID ='43342'>Toggle Game Menu</String>
		<String _locID ='43343' symbol ='cStringHotkeyWillBeUnmapped'>%s will be unmapped.\n</String>
		<String _locID ='43344' symbol ='cStringHotkeyWasUnmapped'>%s was unmapped.\n</String>
		<String _locID ='43345' symbol ='cStringErrorReassigningHotkey'>An error was encountered while reassigning the hotkey.\n</String>
		<String _locID ='43346' symbol ='cStringHotkeyDefaultsRestored'>All hotkey defaults were restored.\n</String>
		<String _locID ='43347'>General Game Hotkeys</String>
		<String _locID ='43348'>Toggle Game Time</String>
		<String _locID ='43349'>Remove From Any Group</String>
		<String _locID ='43350'>Find Explorer</String>
		<String _locID ='43351'>Find Wagon</String>
		<String _locID ='43352'>Find Barracks or Blockhouse</String>
		<String _locID ='43353'>Find Capitol</String>
		<String _locID ='43354'>Find Field Hospital</String>
		<String _locID ='43355'>Build Wall</String>
		<String _locID ='43356'>Build Bank</String>
		<String _locID ='43357'>Build Livestock Pen</String>
		<String _locID ='43358'>Build Capitol</String>
		<String _locID ='43359'>Build Field Hospital</String>
		<String _locID ='43360'>Town Center Hotkeys</String>
		<String _locID ='43361'>Dock Hotkeys</String>
		<String _locID ='43362'>Blockhouse Hotkeys</String>
		<String _locID ='43363'>Stable Hotkeys</String>
		<String _locID ='43364'>Barracks Hotkeys</String>
		<String _locID ='43365'>Artillery Foundry Hotkeys</String>
		<String _locID ='43366'>Selection Group Hotkeys</String>
		<String _locID ='43367'>Find Unit Hotkeys</String>
		<String _locID ='43368'>Building Construction Hotkeys</String>
		<String _locID ='43369'>Church or Mosque Hotkeys</String>
		<String _locID ='43370'>Livestock Pen Hotkeys</String>
		<String _locID ='43371'>Trading Post Hotkeys</String>
		<String _locID ='43372'>Select Group %s</String>
		<String _locID ='43373'>Add to Group %s</String>
		<String _locID ='43374'>Create Group %s</String>
		<String _locID ='43375'>Look At Group %s</String>
		<String _locID ='43376'>Multiple %s</String>
		<String _locID ='43377'>Roger's Ranger</String>
		<String _locID ='43378'>Find Livestock Pen</String>
		<String _locID ='43379'>Delete Selected Units (alternate)</String>
		<String _locID ='43380'>Find Last Notification (alternate)</String>
		<String _locID ='43381' symbol ='cStringMPKicked'>You have been removed from the game by the host.</String>
		<String _locID ='43382'>Show chat enter and exit notifications</String>
		<String _locID ='43383'>A chat message is displayed when a user enters or exits the chat lobby.</String>
		<String _locID ='43384'>Gifts</String>
		<String _locID ='43385'>What could it be?</String>
		<String _locID ='43386'>Gifts</String>
		<String _locID ='43387'>Gift Coin</String>
		<String _locID ='43388'>Gifts</String>
		<String _locID ='43389'>What could it be?</String>
		<String _locID ='43390'>Gifts</String>
		<String _locID ='43391'>Gift Food</String>
		<String _locID ='43392'>Gifts</String>
		<String _locID ='43393'>What could it be?</String>
		<String _locID ='43394'>Gifts</String>
		<String _locID ='43395'>Gift Wood</String>
		<String _locID ='43396'>Gifts</String>
		<String _locID ='43397'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='43398'>{E^Large herbivore. Harvest for Food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='43399'>Reindeer</String>
		<String _locID ='43400'>Wood source</String>
		<String _locID ='43401'>A festive tree to cut and put in your house. Better yet, just harvest it for Wood.</String>
		<String _locID ='43402'>Christmas Tree</String>
		<String _locID ='43403'>Tree - Christmas</String>
		<String _locID ='43404' symbol ='cStringAUDIOCodecMissing'>The Fraunhofer IIS MPEG Layer-3 Codec (l3codecx.ax) cannot be found on this computer.  It is a required component of Microsoft DircectShow, and is required for proper sound playback in Age of Empires III.  Please quit out and reinstall this codec before continuing.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID ='43405' symbol ='cStringRMSSonoraLarge'>Lrg Sonora</String>
		<String _locID ='43406'></String>
		<String _locID ='43407' symbol ='cStringRMSCarolinaLarge'>Lrg Carolina</String>
		<String _locID ='43408' symbol ='cStringRMSGreatPlainsLarge'>Lrg G. Plains</String>
		<String _locID ='43409' symbol ='cStringRMSTexasLarge'>Lrg Texas</String>
		<String _locID ='43410' symbol ='cStringRMSSaguenayLarge'>Lrg Saguenay</String>
		<String _locID ='43411'>Game World Hotkeys</String>
		<String _locID ='43412'>Move Camera Left</String>
		<String _locID ='43413'>Move Camera Right</String>
		<String _locID ='43414'>Move Camera Forward</String>
		<String _locID ='43415'>Move Camera Backward</String>
		<String _locID ='43416'>Move Camera Forward Left</String>
		<String _locID ='43417'>Move Camera Forward Right</String>
		<String _locID ='43418'>Move Camera Backward Left</String>
		<String _locID ='43419'>Move Camera Backward Right</String>
		<String _locID ='43420'>Camera Zoom In</String>
		<String _locID ='43421'>Camera Zoom Out</String>
		<String _locID ='43422'>Camera Wheel Zoom</String>
		<String _locID ='43423'>Camera Rotate Left</String>
		<String _locID ='43424'>Camera Rotate Right</String>
		<String _locID ='43425'>Camera Wheel Rotate</String>
		<String _locID ='43426'>Chat Scroll Backward</String>
		<String _locID ='43427'>Chat Scroll Forward</String>
		<String _locID ='43428'>Clear Chats</String>
		<String _locID ='43429' symbol ='cStringTargetKeyReserved'>Target key is reserved and may not be remapped.</String>
		<String _locID ='43430'>Pause/Unpause Gameplay</String>
		<String _locID ='43431'>Screenshot</String>
		<String _locID ='43432' symbol ='cStringRMSLargeMaps'>Large Maps</String>
		<String _locID ='43433' symbol ='cStringRMSLargeDesc'>Randomly selects from extra-large versions of Carolina, Great Plains, Saguenay, Sonora and Texas.</String>
		<String _locID ='43434'>Build a Trading Post here</String>
		<String _locID ='43435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43436'>Zapotec Settlement</String>
		<String _locID ='43437'>Socket Zapotec</String>
		<String _locID ='43438'>Build a Trading Post here</String>
		<String _locID ='43439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43440'>Cheyenne Settlement</String>
		<String _locID ='43441'>Socket Cheyenne</String>
		<String _locID ='43442'>Build a Trading Post here</String>
		<String _locID ='43443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43444'>Huron Settlement</String>
		<String _locID ='43445'>Socket Huron</String>
		<String _locID ='43446'>Heavy ranged infantry that deal melee damage</String>
		<String _locID ='43447'>Iroquois warrior that hurls tomahawks into battle. Good against cavalry.</String>
		<String _locID ='43448'>Tomahawk</String>
		<String _locID ='43449'>INF Tomahawk</String>
		<String _locID ='43450' symbol ='cStringNativeNameZapotec'>Zapotec</String>
		<String _locID ='43451' symbol ='cStringNativeNameHuron'>Huron</String>
		<String _locID ='43452' symbol ='cStringNativeNameCheyenne'>Cheyenne</String>
		<String _locID ='43453'>Archer</String>
		<String _locID ='43454'>Bowman. Good against infantry.</String>
		<String _locID ='43455'>Aenna</String>
		<String _locID ='43456'>INF Aenna</String>
		<String _locID ='43457'>Skirmisher</String>
		<String _locID ='43458'>Stealthy ranged infantry. Good against infantry and in an ambush.</String>
		<String _locID ='43459'>Forest Prowler</String>
		<String _locID ='43460'>INF Forest Prowler</String>
		<String _locID ='43461'>Light cavalry</String>
		<String _locID ='43462'>Light cavalry armed with hand weapons.</String>
		<String _locID ='43463'>Kanya Horseman</String>
		<String _locID ='43464'>CAV Kanya Horseman</String>
		<String _locID ='43465'>Ranged cavalry</String>
		<String _locID ='43466'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43467'>Musket Rider</String>
		<String _locID ='43468'>CAV Musket Rider</String>
		<String _locID ='43469'>Anti-building artillery</String>
		<String _locID ='43470'>Siege warrior. Good against buildings.</String>
		<String _locID ='43471'>Elite Ram</String>
		<String _locID ='43472'>ART Ram</String>
		<String _locID ='43473'>Short ranged siege</String>
		<String _locID ='43474'>Tough Iroquois support unit used to shield your army from enemy fire.</String>
		<String _locID ='43475'>Elite Mantlet</String>
		<String _locID ='43476'>ART Mantlet</String>
		<String _locID ='43477'>Light artillery</String>
		<String _locID ='43478'>Light artillery. Good against infantry and artillery.</String>
		<String _locID ='43479'>Light Cannon</String>
		<String _locID ='43480'>ART Light Cannon</String>
		<String _locID ='43481'>Post Industrial Iroquois</String>
		<String _locID ='43482'>Post Imperial Iroquois</String>
		<String _locID ='43483'>Supports 10 population</String>
		<String _locID ='43484'>Supports 10 population.</String>
		<String _locID ='43485'>House</String>
		<String _locID ='43486'>House Iroquois</String>
		<String _locID ='43487'>Warchief</String>
		<String _locID ='43488'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='43489'>War Chief</String>
		<String _locID ='43490'>Native Outpost / Barracks</String>
		<String _locID ='43491'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID ='43492'>War Hut</String>
		<String _locID ='43493'>XP Iroquois War Chief</String>
		<String _locID ='43494'>Improvement building</String>
		<String _locID ='43495'>Ritual dances and ceremonies to benefit the tribe.</String>
		<String _locID ='43496'>Shrine</String>
		<String _locID ='43497'>Artillery building</String>
		<String _locID ='43498'>Trains and upgrades artillery.</String>
		<String _locID ='43499'>Artillery Foundry</String>
		<String _locID ='43500'>Cavalry building</String>
		<String _locID ='43501'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='43502'>Corral</String>
		<String _locID ='43503'>Food building</String>
		<String _locID ='43504'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='43505'>Farm</String>
		<String _locID ='43506'>Siege Workshop</String>
		<String _locID ='43507'>Strong canoe built for combat.</String>
		<String _locID ='43508'>Strong in naval combat when built in number.</String>
		<String _locID ='43509'>War Canoe</String>
		<String _locID ='43510'>SHP War Canoe</String>
		<String _locID ='43511'>Aenna attack and hitpoints increased.</String>
		<String _locID ='43512'>Elite Aennas</String>
		<String _locID ='43513'>Elite Mantlet</String>
		<String _locID ='43514'>Elite Tomahawk</String>
		<String _locID ='43515'>Tomahawk attack and hitpoints increased.</String>
		<String _locID ='43516'>Elite Tomahawks</String>
		<String _locID ='43517'>Elite Mantlet</String>
		<String _locID ='43518'>Elite Tomahawk</String>
		<String _locID ='43519'>Ram attack and hitpoints increased.</String>
		<String _locID ='43520'>Champion Rams</String>
		<String _locID ='43521'>Elite Mantlet</String>
		<String _locID ='43522'>Elite Tomahawk</String>
		<String _locID ='43523'>Mantlet attack and hitpoints increased.</String>
		<String _locID ='43524'>Champion Mantlets</String>
		<String _locID ='43525'>Elite Mantlet</String>
		<String _locID ='43526'>Elite Tomahawk</String>
		<String _locID ='43527'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID ='43528'>Elite Kanya Horsemen</String>
		<String _locID ='43529'>Elite Mantlet</String>
		<String _locID ='43530'>Elite Tomahawk</String>
		<String _locID ='43531'>Musket Rider attack and hitpoints increased.</String>
		<String _locID ='43532'>Champion Musket Riders</String>
		<String _locID ='43533'>Elite Mantlet</String>
		<String _locID ='43534'>Elite Tomahawk</String>
		<String _locID ='43535'>Forest Prowler attack and hitpoints increased.</String>
		<String _locID ='43536'>Champion Forest Prowlers</String>
		<String _locID ='43537'>Elite Mantlet</String>
		<String _locID ='43538'>Elite Tomahawk</String>
		<String _locID ='43539'>Aenna attack and hitpoints increased.</String>
		<String _locID ='43540'>Champion Aennas</String>
		<String _locID ='43541'>Champion Tomahawk</String>
		<String _locID ='43542'>Champion Mantlet</String>
		<String _locID ='43543'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID ='43544'>Champion Kanya Horsemen</String>
		<String _locID ='43545'>Champion Tomahawk</String>
		<String _locID ='43546'>Champion Mantlet</String>
		<String _locID ='43547'>Tomahawk attack and hitpoints increased.</String>
		<String _locID ='43548'>Champion Tomahawks</String>
		<String _locID ='43549'>Champion Tomahawk</String>
		<String _locID ='43550'>Champion Mantlet</String>
		<String _locID ='43551'>Champion Bowman</String>
		<String _locID ='43552'>Elite Bowman</String>
		<String _locID ='43553'>Elite Horseman</String>
		<String _locID ='43554'>Elite Tomahawk</String>
		<String _locID ='43555'>Champion Horseman</String>
		<String _locID ='43556'>Elite Light Mantlet</String>
		<String _locID ='43557'>Champion Mantlet</String>
		<String _locID ='43558'>Champion Light Mantlet</String>
		<String _locID ='43559'>Champion Musket Rider</String>
		<String _locID ='43560'>Champion Musket Warrior</String>
		<String _locID ='43561'>Light Cannons attack and hitpoints increased.</String>
		<String _locID ='43562'>Field Cannon</String>
		<String _locID ='43563'>Field Gun</String>
		<String _locID ='43564'>Field Cannon</String>
		<String _locID ='43565'>Legendary upgrade for Light Cannon.</String>
		<String _locID ='43566'>Legendary Field Cannon</String>
		<String _locID ='43567'>Imperial Field Gun</String>
		<String _locID ='43568'>Imperial Field Cannon</String>
		<String _locID ='43569'>Legendary upgrade for Aennas.</String>
		<String _locID ='43570'>Legendary Aennas</String>
		<String _locID ='43571'>Imperial Abus Gun</String>
		<String _locID ='43572'>Legendary Bowman</String>
		<String _locID ='43573'>Legendary upgrade for Kanya Horsemen</String>
		<String _locID ='43574'>Legendary Kanya Horsemen</String>
		<String _locID ='43575'>Legendary Bowman</String>
		<String _locID ='43576'>Legendary upgrade for Light Mantlets.</String>
		<String _locID ='43577'>Legendary Rams</String>
		<String _locID ='43578'>Legendary Bowman</String>
		<String _locID ='43579'>Legendary upgrade for Mantlets.</String>
		<String _locID ='43580'>Legendary Mantlets</String>
		<String _locID ='43581'>Legendary Bowman</String>
		<String _locID ='43582'>Legendary upgrade for Musket Riders.</String>
		<String _locID ='43583'>Legendary Musket Riders</String>
		<String _locID ='43584'>Legendary Bowman</String>
		<String _locID ='43585'>Legendary upgrade for Forest Prowlers.</String>
		<String _locID ='43586'>Legendary Forest Prowlers</String>
		<String _locID ='43587'>Legendary Bowman</String>
		<String _locID ='43588'>Legendary upgrade for Tomahawks.</String>
		<String _locID ='43589'>Legendary Tomahawks</String>
		<String _locID ='43590'>Legendary Bowman</String>
		<String _locID ='43591'>Legendary Light Mantlet</String>
		<String _locID ='43592'>Legendary Horseman</String>
		<String _locID ='43593'>Legendary Mantlet</String>
		<String _locID ='43594'>Legendary Musket Rider</String>
		<String _locID ='43595'>Legendary Musket Warrior</String>
		<String _locID ='43596'>Legendary Tomahawk</String>
		<String _locID ='43597'>Veteran Dragoon</String>
		<String _locID ='43598'>Elite Musket Warrior</String>
		<String _locID ='43599'>Elite Musket Warrior</String>
		<String _locID ='43600'>Elite Musket Rider</String>
		<String _locID ='43601'>Elite Musket Rider</String>
		<String _locID ='43602'>Elite Musket Rider</String>
		<String _locID ='43603'>Elite Light Mantlet</String>
		<String _locID ='43604'>Elite Mantlet</String>
		<String _locID ='43605'>War Huts get a better attack and more hitpoints.</String>
		<String _locID ='43606'>Mighty War Hut</String>
		<String _locID ='43607'>Fortified Blockhouse</String>
		<String _locID ='43608'>War Hut attack and hitpoints increased.</String>
		<String _locID ='43609'>Strong War Hut</String>
		<String _locID ='43610'>Frontier Blockhouse</String>
		<String _locID ='43611'>Reinforced War Hut</String>
		<String _locID ='43612'>Mighty War Hut</String>
		<String _locID ='43613'>The Iroquois sport of Lacrosse improves the skill of your foot warriors. All War Hut unit range increases.</String>
		<String _locID ='43614'>Lacrosse</String>
		<String _locID ='43615'>Call to war! Five Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID ='43616'>Iroquois Scouting Party</String>
		<String _locID ='43617'>Horsemen and Musket Riders are faster.</String>
		<String _locID ='43618'>Horse Secrets</String>
		<String _locID ='43619'>All Corral unit attack increases.</String>
		<String _locID ='43620'>Horse Secrets</String>
		<String _locID ='43621'>Horsemen &amp; Musket Riders train more quickly.</String>
		<String _locID ='43622'>Horse Training</String>
		<String _locID ='43623'>Siege Workshop</String>
		<String _locID ='43624'>Siege Workshop</String>
		<String _locID ='43625'>Post Industrial Sioux</String>
		<String _locID ='43626'>Post Industrial Aztec</String>
		<String _locID ='43627'>Post Imperial Aztec</String>
		<String _locID ='43628'>Post Imperial Sioux</String>
		<String _locID ='43629'>Test Object 2</String>
		<String _locID ='43630'>Test Object 2</String>
		<String _locID ='43631' symbol ='cStringCivNameSioux'>Sioux</String>
		<String _locID ='43632' symbol ='cStringRMSAndesdesc'>Andes is a mountainous region with the warring factions starting dangerously close. A Trade Route with three Trading Post sites separates the teams. Four Inca settlements are on the far side of the map. Allying with all the Natives is potentially powerful.</String>
		<String _locID ='43633' symbol ='cStringRMSCaliforniadesc'>California is a beautiful area along the Pacific Ocean. Towering redwoods line the shore, giving way first to mountains, then to the Mojave Desert to the east. Two Native settlements of Klamath and/or Nootka are on opposite map sides, and there are always four Trading Post sites along the Trade Route.</String>
		<String _locID ='43634' symbol ='cStringRMSNorthwestTerritorydesc'>Northwest Territory is a green and rainy region along the Pacific Coast of North America. Resources are plentiful, and Klamath and Nootka villages can be found nestled among the trees. Control the crossings and the resource-rich region across the main river to ensure victory.</String>
		<String _locID ='43635' symbol ='cStringRMSAndes'>Andes</String>
		<String _locID ='43636' symbol ='cStringRMSCalifornia'>California</String>
		<String _locID ='43637' symbol ='cStringRMSNorthwestTerritory'>Northwest Territory</String>
		<String _locID ='43638'>Test Unit</String>
		<String _locID ='43639'>Test Unit</String>
		<String _locID ='43640'>Tenochtitlan</String>
		<String _locID ='43641'>Caughnawaga</String>
		<String _locID ='43642'>Hunkpapa</String>
		<String _locID ='43643'>Starting Techs</String>
		<String _locID ='43644'>Longhouse</String>
		<String _locID ='43645'>Villager</String>
		<String _locID ='43646'>Hiawatha</String>
		<String _locID ='43647'>Gall</String>
		<String _locID ='43648'>Cuauhtemoc</String>
		<String _locID ='43649'>Grants archers a new attack against buildings using flaming arrows.</String>
		<String _locID ='43650'>Flaming Arrows</String>
		<String _locID ='43651'>War Hut</String>
		<String _locID ='43652'>All infantry units deal more damage in melee mode.</String>
		<String _locID ='43653'>Tradesteel Weapons</String>
		<String _locID ='43654'>All Cavalry deal more damage to artillery.</String>
		<String _locID ='43655'>Reckless Charge</String>
		<String _locID ='43656'>Traditional armor and reckless courage enable your cavalry to do bonus damage to enemy artillery.</String>
		<String _locID ='43657'>Bonepipe Armor</String>
		<String _locID ='43658'>Siege Workshop units are faster.</String>
		<String _locID ='43659'>Siege Drill</String>
		<String _locID ='43660'>All siege weapon armor increased, making them far more resistant to ranged fire.</String>
		<String _locID ='43661'>Rawhide Cover</String>
		<String _locID ='43662'>Light Cannon damage radius increased.</String>
		<String _locID ='43663'>Corned Powder</String>
		<String _locID ='43664'>Hispaniola</String>
		<String _locID ='43665'>Hispaniola: a large island surrounded by warm tropical seas.</String>
		<String _locID ='43666' symbol ='cStringRMSHispaniolalongdesc'>Surrounded by sea, Hispaniola promises conflict on both land and water. Inland, Carib tribes live in the jungles, around the base of an impassable mountain.\n \nExtra starting crates of Food will help you jump start your early economy. Whales in the western bay are a strategic secondary source of Coin.</String>
		<String _locID ='43667'>Supports 10 population</String>
		<String _locID ='43668'>Supports 10 population.</String>
		<String _locID ='43669'>Teepee</String>
		<String _locID ='43670'>Teepee 2</String>
		<String _locID ='43671'>Wood source</String>
		<String _locID ='43672'>A mighty redwood tree.</String>
		<String _locID ='43673'>Tree</String>
		<String _locID ='43674'>Tree - Redwood</String>
		<String _locID ='43675'>Iroquois Longhouse supports 15 population.</String>
		<String _locID ='43676'>Iroquois Longhouse. Supports 15 population.</String>
		<String _locID ='43677'>Longhouse</String>
		<String _locID ='43678'>Longhouse</String>
		<String _locID ='43679'>Heavy Monitor</String>
		<String _locID ='43680'>Elite Aenna</String>
		<String _locID ='43681'>Champion Aenna</String>
		<String _locID ='43682'>Legendary Aenna</String>
		<String _locID ='43683'>Champion Ram</String>
		<String _locID ='43684'>Legendary Ram</String>
		<String _locID ='43685'>Villager</String>
		<String _locID ='43686'>Villager that gathers resources.</String>
		<String _locID ='43687'>Villager</String>
		<String _locID ='43688'>VIL Native Villager</String>
		<String _locID ='43689'>War Chief gains the healing ability.</String>
		<String _locID ='43690'>Secret Society</String>
		<String _locID ='43691'>Veteran Musketeer</String>
		<String _locID ='43692'>Doubles the effectiveness of the War Chief's XP bounty aura.</String>
		<String _locID ='43693'>Founder</String>
		<String _locID ='43694'>Veteran Musketeer</String>
		<String _locID ='43695'>War Chief now does greatly increased damage vs. artillery.</String>
		<String _locID ='43696'>Battle Anger</String>
		<String _locID ='43697'>Veteran Musketeer</String>
		<String _locID ='43698'>Warchief gains the Crackshot ability.</String>
		<String _locID ='43699'>Eagle's Eye</String>
		<String _locID ='43700'>Veteran Musketeer</String>
		<String _locID ='43701' symbol ='cStringCultureAztec'>Aztec</String>
		<String _locID ='43702' symbol ='cStringCultureSioux'>Sioux</String>
		<String _locID ='43703' symbol ='cStringCultureIroquois'>Iroquois</String>
		<String _locID ='43704'>1 Mantlet, 1 Travois</String>
		<String _locID ='43705'>The Warrior</String>
		<String _locID ='43706'>4 Mantlets, 1 travois</String>
		<String _locID ='43707'>The Warrior</String>
		<String _locID ='43708'>5 Mantlets, 1 Travois</String>
		<String _locID ='43709'>The Warrior</String>
		<String _locID ='43710'>10 Mantlets, 1 Travois</String>
		<String _locID ='43711'>The Warrior</String>
		<String _locID ='43712'>2 Travois</String>
		<String _locID ='43713'>The Shaman</String>
		<String _locID ='43714'>3 Travois</String>
		<String _locID ='43715'>The Shaman</String>
		<String _locID ='43716'>4 Travois</String>
		<String _locID ='43717'>The Shaman</String>
		<String _locID ='43718'>6 Travois</String>
		<String _locID ='43719'>The Shaman</String>
		<String _locID ='43720'>Ages up very fast, plus a travois.</String>
		<String _locID ='43721'>The Messenger</String>
		<String _locID ='43722'>Ages up very fast, plus a travois.</String>
		<String _locID ='43723'>The Messenger</String>
		<String _locID ='43724'>Ages up very fast, plus a travois.</String>
		<String _locID ='43725'>The Messenger</String>
		<String _locID ='43726'>Ages up very fast, plus a travois.</String>
		<String _locID ='43727'>The Messenger</String>
		<String _locID ='43728'>2 Villagers, 1 Travois</String>
		<String _locID ='43729'>The Chief</String>
		<String _locID ='43730'>4 Villagers, 1 Travois</String>
		<String _locID ='43731'>The Chief</String>
		<String _locID ='43732'>10 Villagers, 1 Travois</String>
		<String _locID ='43733'>The Chief</String>
		<String _locID ='43734'>20 Villagers, 1 Travois</String>
		<String _locID ='43735'>The Chief</String>
		<String _locID ='43736'>200 Food, 100 Wood, 100 Coin, 1 Travois</String>
		<String _locID ='43737'>The Wise Woman</String>
		<String _locID ='43738'>300 Food, 200 Wood, 200 Coin, 1 Travois</String>
		<String _locID ='43739'>The Wise Woman</String>
		<String _locID ='43740'>400 Food, 300 Wood, 300 Coin, 1 Travois</String>
		<String _locID ='43741'>The Wise Woman</String>
		<String _locID ='43742'>600 Food, 600 Wood, 600 Coin, 1 Travois</String>
		<String _locID ='43743'>The Wise Woman</String>
		<String _locID ='43744'>2 Villagers</String>
		<String _locID ='43745'>4 Villagers</String>
		<String _locID ='43746'>3 Villagers</String>
		<String _locID ='43747'>5 Villagers</String>
		<String _locID ='43748'>Resources.</String>
		<String _locID ='43749'>Crates of 100 Food, 100 Wood, and 100 Coin</String>
		<String _locID ='43750'>Resources.</String>
		<String _locID ='43751'>Crates of 200 Food, 200 Wood, and 200 Coin</String>
		<String _locID ='43752'>Resources.</String>
		<String _locID ='43753'>Crates of 300 Food, 300 Wood, and 300 Coin</String>
		<String _locID ='43754'>Native American hand infantry</String>
		<String _locID ='43755'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID ='43756'>Zapotec Lightning Warrior</String>
		<String _locID ='43757'>NAT Zapotec Lightning Warrior</String>
		<String _locID ='43758'>6 Forest Prowlers</String>
		<String _locID ='43759'>9 Forest Prowlers</String>
		<String _locID ='43760'>8 Forest Prowlers</String>
		<String _locID ='43761'>8 Aennas</String>
		<String _locID ='43762'>6 Aennas</String>
		<String _locID ='43763'>11 Aennas</String>
		<String _locID ='43764'>5 Kanya Horsemen</String>
		<String _locID ='43765'>7 Kanya Horsemen</String>
		<String _locID ='43766'>5 Musket Riders</String>
		<String _locID ='43767'>6 Musket Riders</String>
		<String _locID ='43768'>2 Light Cannon</String>
		<String _locID ='43769'>4 Light Cannon</String>
		<String _locID ='43770'>4 Rams</String>
		<String _locID ='43771'>4 Mantlets</String>
		<String _locID ='43772'>6 Mantlets</String>
		<String _locID ='43773'>All cavalry attack increased.</String>
		<String _locID ='43774'>Cavalry Damage</String>
		<String _locID ='43775'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='43776'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='43777'>Cavalry Combat</String>
		<String _locID ='43778'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='43779'>All cavalry hitpoints increased.</String>
		<String _locID ='43780'>Cavalry Hit Points</String>
		<String _locID ='43781'>Cavalry Hit Points Shipment has arrived.</String>
		<String _locID ='43782'>Infantry attack and hitpoints increased.</String>
		<String _locID ='43783'>Infantry Combat</String>
		<String _locID ='43784'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='43785'>Infantry attack increased.</String>
		<String _locID ='43786'>Infantry Attack</String>
		<String _locID ='43787'>Infantry Damage Shipment has arrived.</String>
		<String _locID ='43788'>Infantry hitpoints increased.</String>
		<String _locID ='43789'>Infantry Hitpoints</String>
		<String _locID ='43790'>TEAM improved all infantry hitpoints.</String>
		<String _locID ='43791'>2 War Canoes</String>
		<String _locID ='43792'>4 War Canoes</String>
		<String _locID ='43793'>Farms are cheaper and stronger.</String>
		<String _locID ='43794'>Advanced Farm</String>
		<String _locID ='43795'>Advanced Plantation</String>
		<String _locID ='43796'>Advanced Plantation Shipment has arrived.</String>
		<String _locID ='43797'>Advanced Farm</String>
		<String _locID ='43798' symbol ='cStringHomeCityXPChief'>Chief</String>
		<String _locID ='43799' symbol ='cStringHomeCityXPWarLeader'>War Leader</String>
		<String _locID ='43800' symbol ='cStringHomeCityXPYouth'>Messenger</String>
		<String _locID ='43801' symbol ='cStringHomeCityXPShaman'>Shaman</String>
		<String _locID ='43802' symbol ='cStringHomeCityXPWiseWoman'>Wise Woman</String>
		<String _locID ='43803'>The Mohawk send 6 Rams and 5 Mantlets.</String>
		<String _locID ='43804'>Mohawk Support</String>
		<String _locID ='43805'>The Onondaga send 500 Wood and 14 Tomahawks.</String>
		<String _locID ='43806'>Onondaga Support</String>
		<String _locID ='43807'>The Oneida send a Town Center Travois and 10 Villagers.</String>
		<String _locID ='43808'>Oneida Support</String>
		<String _locID ='43809'>The Seneca send 10 Forest Prowlers and 2 Travois.</String>
		<String _locID ='43810'>Seneca Support</String>
		<String _locID ='43811'>The Cayuga send 2 War Canoes and 14 Aenna.</String>
		<String _locID ='43812'>Cayuga Support</String>
		<String _locID ='43813'>The Tuscarora send 9 Kanya Horsemen and 2 Medicine Men.</String>
		<String _locID ='43814'>Tuscarora Support</String>
		<String _locID ='43815'>Transforms into a War Hut</String>
		<String _locID ='43816'>Transforms into a War Hut for frontier defense.</String>
		<String _locID ='43817'>War Hut Travois</String>
		<String _locID ='43818'>VIL War Hut Travois</String>
		<String _locID ='43819'>Transforms into a Farm</String>
		<String _locID ='43820'>Transforms into a Farm.</String>
		<String _locID ='43821'>Farm Travois</String>
		<String _locID ='43822'>VIL Farm Travois</String>
		<String _locID ='43823'>1 Travois</String>
		<String _locID ='43824'>2 War Hut Travois</String>
		<String _locID ='43825'>6 Wolves</String>
		<String _locID ='43826'>5 Pet Bears</String>
		<String _locID ='43827'>Healer</String>
		<String _locID ='43828'>Heals injured units.</String>
		<String _locID ='43829'>Medicine Man</String>
		<String _locID ='43830'>XP Medicine Man</String>
		<String _locID ='43831'>Mercenary building</String>
		<String _locID ='43832'>Trains mercenary units.</String>
		<String _locID ='43833'>Mercenary Hut</String>
		<String _locID ='43834'>Wood source</String>
		<String _locID ='43835'>A madrone tree.</String>
		<String _locID ='43836'>Tree</String>
		<String _locID ='43837'>Tree - Madrone</String>
		<String _locID ='43838'>Wood source</String>
		<String _locID ='43839'>A puya tree.</String>
		<String _locID ='43840'>Tree</String>
		<String _locID ='43841'>Tree - Puya</String>
		<String _locID ='43842'>Coin source</String>
		<String _locID ='43843'>Fast but expiring source of Coin.</String>
		<String _locID ='43844'>Copper Mine</String>
		<String _locID ='43845'>Mine Copper</String>
		<String _locID ='43846'>Roger's Ranger</String>
		<String _locID ='43847'>Native American skirmisher</String>
		<String _locID ='43848'>Klamath skirmisher that is accurate to a long range.</String>
		<String _locID ='43849'>Klamath Rifleman</String>
		<String _locID ='43850'>NAT Klamath Rifleman</String>
		<String _locID ='43851'>Lancer cavalry mercenary</String>
		<String _locID ='43852'>Heavy Italian cavalry armed with a lance. Good against infantry.</String>
		<String _locID ='43853'>Elmeti</String>
		<String _locID ='43854'>CAV Elmeti</String>
		<String _locID ='43855'>Native American hand cavalry</String>
		<String _locID ='43856'>Cheyenne horseman armed with a spear.</String>
		<String _locID ='43857'>Cheyenne Rider</String>
		<String _locID ='43858'>NAT Cheyenne Rider</String>
		<String _locID ='43859'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID ='43860'>Champion Bow Warrior</String>
		<String _locID ='43861'>Champion Aenna</String>
		<String _locID ='43862'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID ='43863'>Elite Bow Warrior</String>
		<String _locID ='43864'>Elite Aenna</String>
		<String _locID ='43865'>Legendary upgrade for Cetan Bows.</String>
		<String _locID ='43866'>Legendary Cetan Bows</String>
		<String _locID ='43867'>Legendary Aenna</String>
		<String _locID ='43868'>Native American siege unit</String>
		<String _locID ='43869'>Huron short-ranged siege unit.</String>
		<String _locID ='43870'>Huron Mantlet</String>
		<String _locID ='43871'>NAT Huron Mantlet</String>
		<String _locID ='43872'>Assassin mercenary</String>
		<String _locID ='43873'>Japanese assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.</String>
		<String _locID ='43874'>Ninja</String>
		<String _locID ='43875'>INF Ninja</String>
		<String _locID ='43876'>Ranged cavalry</String>
		<String _locID ='43877'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43878'>Dragoon</String>
		<String _locID ='43879'>CAV Dragoon</String>
		<String _locID ='43880'>Ranged cavalry</String>
		<String _locID ='43881'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43882'>Apache Cavalry</String>
		<String _locID ='43883'>NAT Apache Cavalry</String>
		<String _locID ='43884'>Native American skirmisher</String>
		<String _locID ='43885'>Stealthy Navajo skirmisher that runs quickly.</String>
		<String _locID ='43886'>Navajo Rifleman</String>
		<String _locID ='43887'>NAT Navajo Rifleman</String>
		<String _locID ='43888'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='43889'>{E^Large pinniped. Harvest for Food.^}{J^Large pinniped. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='43890'>Crabeater Seal</String>
		<String _locID ='43891'>Hand infantry</String>
		<String _locID ='43892'>Foot warrior armed with a deadly club. Good against cavalry.</String>
		<String _locID ='43893'>War Club</String>
		<String _locID ='43894'>INF War Club</String>
		<String _locID ='43895'>Archer</String>
		<String _locID ='43896'>Foot archer. Good against infantry.</String>
		<String _locID ='43897'>Cetan Bow</String>
		<String _locID ='43898'>INF Cetan Bow</String>
		<String _locID ='43899'>Fire and Shadow</String>
		<String _locID ='43900'>The story of the Black family continues, as two more generations face fresh challenges in the Americas.</String>
		<String _locID ='43901'>Wood source</String>
		<String _locID ='43902'>A kapok tree.</String>
		<String _locID ='43903'>Tree</String>
		<String _locID ='43904'>Tree - Kapok</String>
		<String _locID ='43905'>The Iroquois</String>
		<String _locID ='43906'>Kuechler</String>
		<String _locID ='43907'>The Militia</String>
		<String _locID ='43908'>Washington</String>
		<String _locID ='43909'>Turning the Tide</String>
		<String _locID ='43910'>A Cold Winter</String>
		<String _locID ='43911'>Vengeance</String>
		<String _locID ='43912'>There at the End</String>
		<String _locID ='43913'>Chayton</String>
		<String _locID ='43914'>Sioux Country</String>
		<String _locID ='43915'>An Opportunity</String>
		<String _locID ='43916'>Gold Rush</String>
		<String _locID ='43917'>To Stop a War</String>
		<String _locID ='43918'>Custer</String>
		<String _locID ='43919'>A Final Choice</String>
		<String _locID ='43920'>War Dance</String>
		<String _locID ='43921'>The Rescue</String>
		<String _locID ='43922'>Breed's Hill</String>
		<String _locID ='43923'>Crossing the Delaware</String>
		<String _locID ='43924'>Saratoga</String>
		<String _locID ='43925'>Valley Forge</String>
		<String _locID ='43926'>The Battle of Morristown</String>
		<String _locID ='43927'>The Battle of Yorktown</String>
		<String _locID ='43928'>The Bozeman Trail</String>
		<String _locID ='43929'>Red Cloud's War</String>
		<String _locID ='43931'>Ambushed!</String>
		<String _locID ='43932'>Turning Point</String>
		<String _locID ='43933'>Trust</String>
		<String _locID ='43934'>Battle of the Little Bighorn</String>
		<String _locID ='43935'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID ='43936'>Elite Cetan Bows</String>
		<String _locID ='43937'>Elite Aenna</String>
		<String _locID ='43938'>Elite War Bow</String>
		<String _locID ='43939'>War Club attack and hitpoints increased.</String>
		<String _locID ='43940'>Elite War Clubs</String>
		<String _locID ='43941'>Elite War Bow</String>
		<String _locID ='43942'>Elite War Club</String>
		<String _locID ='43943'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID ='43944'>Champion Cetan Bows</String>
		<String _locID ='43945'>Champion Aenna</String>
		<String _locID ='43946'>Champion War Bow</String>
		<String _locID ='43947'>War Club attack and hitpoints increased.</String>
		<String _locID ='43948'>Champion War Clubs</String>
		<String _locID ='43949'>Champion War Bow</String>
		<String _locID ='43950'>Champion War Club</String>
		<String _locID ='43951'>Warchief</String>
		<String _locID ='43952'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='43953'>War Chief</String>
		<String _locID ='43954'>XP Lakota War Chief</String>
		<String _locID ='43955'>Ranged cavalry</String>
		<String _locID ='43956'>Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.</String>
		<String _locID ='43957'>Rifle Rider</String>
		<String _locID ='43958'>CAV Rifle Rider</String>
		<String _locID ='43959'>Rifle Rider attack and hitpoints increased.</String>
		<String _locID ='43960'>Champion Rifle Riders</String>
		<String _locID ='43961'>Champion Musket Rider</String>
		<String _locID ='43962'>Champion Rifle Rider</String>
		<String _locID ='43963'>Dance building</String>
		<String _locID ='43964'>Task Villagers on the Fire Pit to perform powerful dances.</String>
		<String _locID ='43965'>Fire Pit</String>
		<String _locID ='43966'>Resources.</String>
		<String _locID ='43967'>Crates of 500 Food, 500 Wood, and 500 Coin</String>
		<String _locID ='43968'>TEAM 2 Medicine Men</String>
		<String _locID ='43969'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='43970'>Light infantry</String>
		<String _locID ='43971'>Fast armored warrior. Good against skirmishers and artillery.</String>
		<String _locID ='43972'>Coyote Runner</String>
		<String _locID ='43973'>INF Coyote Runner</String>
		<String _locID ='43974'>Slinger</String>
		<String _locID ='43975'>Slinger. Good against heavy infantry.</String>
		<String _locID ='43976'>Macehualtin</String>
		<String _locID ='43977'>INF Macehualtin</String>
		<String _locID ='43978'>Macehualtin attack and hitpoints increased.</String>
		<String _locID ='43979'>Elite Macehualtins</String>
		<String _locID ='43980'>Elite Aenna</String>
		<String _locID ='43981'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID ='43982'>Elite Coyote Runners</String>
		<String _locID ='43983'>Elite War Club</String>
		<String _locID ='43984'>Macehualtin attack and hitpoints increased.</String>
		<String _locID ='43985'>Champion Macehualtins</String>
		<String _locID ='43986'>Champion Aenna</String>
		<String _locID ='43987'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID ='43988'>Champion Coyote Runners</String>
		<String _locID ='43989'>Champion War Club</String>
		<String _locID ='43990'>Veteran Dragoon</String>
		<String _locID ='43991'>Elite Musket Rider</String>
		<String _locID ='43992'>Veteran Skirmisher</String>
		<String _locID ='43993'>Elite Musket Warrior</String>
		<String _locID ='43994'>Play the Age of Empires III: The WarChiefs Campaign</String>
		<String _locID ='43995'>Fire and Shadow</String>
		<String _locID ='43996'>Skirmisher</String>
		<String _locID ='43997'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='43998'>Wakina Rifle</String>
		<String _locID ='43999'>INF Wakina Rifle</String>
		<String _locID ='44000'>Wood source</String>
		<String _locID ='44001'>A polyepis tree.</String>
		<String _locID ='44002'>Tree</String>
		<String _locID ='44003'>Tree - Polyepis</String>
		<String _locID ='44004'>Iroquois hero</String>
		<String _locID ='44005'>Mercenary captain and experienced woodsman.</String>
		<String _locID ='44006'>Nathaniel Black</String>
		<String _locID ='44007'>SPC Nathaniel Black</String>
		<String _locID ='44008'>Half-Iroquois son of John Black and Nonahkee.</String>
		<String _locID ='44009'>2 Travois</String>
		<String _locID ='44010'>Wood source</String>
		<String _locID ='44011'>Trees from the high Andes mountains.</String>
		<String _locID ='44012'>Tree</String>
		<String _locID ='44013'>Tree - Andes</String>
		<String _locID ='44014'>War Hut attack and hitpoints increased.</String>
		<String _locID ='44015'>Mighty War Hut</String>
		<String _locID ='44016'>Fortified Blockhouse</String>
		<String _locID ='44017'>Fortified War Hut</String>
		<String _locID ='44018'>War Hut attack &amp; hit points increased.</String>
		<String _locID ='44019'>Strong War Hut</String>
		<String _locID ='44020'>Frontier Blockhouse</String>
		<String _locID ='44021'>Strong War Hut</String>
		<String _locID ='44022'>3 War Hut Travois</String>
		<String _locID ='44023'>3 War Hut Travois</String>
		<String _locID ='44024'>Town Centers are cheaper and inflict more damage when garrisoned.</String>
		<String _locID ='44025'>Great House</String>
		<String _locID ='44026'>Advanced Market</String>
		<String _locID ='44027'>Advanced Market Shipment has arrived.</String>
		<String _locID ='44028'>Longhouse</String>
		<String _locID ='44029'>Longhouse Shipment has arrived.</String>
		<String _locID ='44030'>Iroquois foot warriors can build War Huts, Corrals, and Siege Workshops.</String>
		<String _locID ='44031'>Battlefield Construction</String>
		<String _locID ='44032'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='44033'>Siege Workshop</String>
		<String _locID ='44034'>Villager attack greatly increased.</String>
		<String _locID ='44035'>Warrior Culture</String>
		<String _locID ='44036'>Pioneers Shipment has arrived.</String>
		<String _locID ='44037'>Houses now have a small ranged attack.</String>
		<String _locID ='44038'>War Houses</String>
		<String _locID ='44039'>TEAM Docks cheaper.</String>
		<String _locID ='44040'>TEAM Houses cheaper.</String>
		<String _locID ='44041'>War Hut build limit and hitpoints increased.</String>
		<String _locID ='44042'>Extensive Fortifications 2</String>
		<String _locID ='44043'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='44044'>Extensive Fortifications II Shipment has arrived.</String>
		<String _locID ='44045'>Strong canoe built for combat.</String>
		<String _locID ='44046'>Strong in naval combat when built in number.</String>
		<String _locID ='44047'>Tlaloc Canoe</String>
		<String _locID ='44048'>SHP Tlaloc Canoe</String>
		<String _locID ='44049'>4 Canoes</String>
		<String _locID ='44050'>3 Fishing Boats</String>
		<String _locID ='44051'>4 Advanced War Canoes</String>
		<String _locID ='44052'>All types of canoes cost less Wood.</String>
		<String _locID ='44053'>TEAM Birchbark</String>
		<String _locID ='44054'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='44055'>Birchbark Shipment has arrived.</String>
		<String _locID ='44056'></String>
		<String _locID ='44057'>8 Cree Allies</String>
		<String _locID ='44058'>8 Cherokee Allies</String>
		<String _locID ='44059'>6 Huron Allies</String>
		<String _locID ='44060'>22 Cherokee Allies</String>
		<String _locID ='44061'>22 Cree Allies</String>
		<String _locID ='44062'>18 Huron Allies</String>
		<String _locID ='44063'>Wood source</String>
		<String _locID ='44064'>Juniper trees.</String>
		<String _locID ='44065'>Tree</String>
		<String _locID ='44066'>Tree - Juniper</String>
		<String _locID ='44067'>Black Family Estate</String>
		<String _locID ='44068'>The estate of the Black Family.</String>
		<String _locID ='44069'>Siege Workshop</String>
		<String _locID ='44070'>Longhouse</String>
		<String _locID ='44071'>Villager</String>
		<String _locID ='44072'>Siege Workshop</String>
		<String _locID ='44073'>Resources.</String>
		<String _locID ='44074'>Crates of 400 Food, 400 Wood, and 400 Coin</String>
		<String _locID ='44075'>Makes your War Chief deadlier in combat, and lets him train pet wolves.</String>
		<String _locID ='44076'>High Chief</String>
		<String _locID ='44077'>Captain Shipment has arrived.</String>
		<String _locID ='44078'>War Chief!</String>
		<String _locID ='44079'>Improves your War Chief in combat, and lets him train pet jaguars.</String>
		<String _locID ='44080'>High Priest of Ixtlilton</String>
		<String _locID ='44081'>War Chief!</String>
		<String _locID ='44082'>Improves your War Chief in combat, and lets him train pet coyotes.</String>
		<String _locID ='44083'>Smoke Signals</String>
		<String _locID ='44084'>War Chief!</String>
		<String _locID ='44085'>Makes your War Chief more destructive against buildings.</String>
		<String _locID ='44086'>Town Destroyer</String>
		<String _locID ='44087'>War Chief!</String>
		<String _locID ='44088'>Makes your War Chief super bad-ass.</String>
		<String _locID ='44089'>High Chief</String>
		<String _locID ='44090'>War Chief!</String>
		<String _locID ='44091'>Resources.</String>
		<String _locID ='44092'>Crates of 600 Food, 600 Wood, and 600 Coin</String>
		<String _locID ='44093'>3 Travois</String>
		<String _locID ='44094'>4 Kanya Horsemen</String>
		<String _locID ='44095'>6 Kanya Horsemen</String>
		<String _locID ='44096'>10 Aennas</String>
		<String _locID ='44097'>7 Aennas</String>
		<String _locID ='44098'>6 Tomahawks</String>
		<String _locID ='44099'>8 Tomahawks</String>
		<String _locID ='44100'>13 Tomahawks</String>
		<String _locID ='44101'>9 Tomahawks</String>
		<String _locID ='44102'>16 Tomahawks</String>
		<String _locID ='44103'>Infantry line of sight increased.</String>
		<String _locID ='44104'>TEAM Scout Infantry</String>
		<String _locID ='44105'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='44106'>TEAM improved infantry hitpoints and line of sight.</String>
		<String _locID ='44107'>5 Mantlets</String>
		<String _locID ='44108'>7 Mantlets</String>
		<String _locID ='44109'>Iroquois Siege Party</String>
		<String _locID ='44110'>Ships 4 Mantlets and 6 Rams.</String>
		<String _locID ='44111'>All Iroquois Siege weapons get more hitpoints.</String>
		<String _locID ='44112'>Siege Hitpoints</String>
		<String _locID ='44113'>All Iroquois Siege weapons do more damage.</String>
		<String _locID ='44114'>Siege Damage</String>
		<String _locID ='44115'>The Siege Hit Points Shipment has arrived.</String>
		<String _locID ='44116'>The Siege Damage Shipment has arrived.</String>
		<String _locID ='44117'>War House Shipment has arrived.</String>
		<String _locID ='44118'>Wood source</String>
		<String _locID ='44119'>A ponderosa pine.</String>
		<String _locID ='44120'>Tree</String>
		<String _locID ='44121'>Tree - Ponderosa Pine</String>
		<String _locID ='44122'>Wood source</String>
		<String _locID ='44123'>A pine tree.</String>
		<String _locID ='44124'>Tree</String>
		<String _locID ='44125'>Tree - Pinon Pine</String>
		<String _locID ='44126'>TEAM gets 2 free Medicine Men.</String>
		<String _locID ='44127'>Wakina Rifle attack and hitpoints increased.</String>
		<String _locID ='44128'>Champion Wakina Rifles</String>
		<String _locID ='44129'>Champion Musket Warrior</String>
		<String _locID ='44130'>Champion War Rifle</String>
		<String _locID ='44131'>Infantry building</String>
		<String _locID ='44132'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='44133'>Nobles Hut</String>
		<String _locID ='44134'>Nobles' Hut.</String>
		<String _locID ='44135'>A powerful temple that provides an excellent defense and trains elite Aztec units.</String>
		<String _locID ='44136'>Nobles' Hut</String>
		<String _locID ='44137'>Nobles' Hut</String>
		<String _locID ='44138'>Light infantry</String>
		<String _locID ='44139'>Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners.</String>
		<String _locID ='44140'>Eagle Runner Knight</String>
		<String _locID ='44141'>INF Eagle Runner Knight</String>
		<String _locID ='44142'>Hand infantry</String>
		<String _locID ='44143'>Stealthy noble armed with an obsidian sword.  Good against cavalry and heavy infantry.</String>
		<String _locID ='44144'>Jaguar Prowl Knight</String>
		<String _locID ='44145'>INF Jaguar Prowl Knight</String>
		<String _locID ='44146'>Siege infantry</String>
		<String _locID ='44147'>Long-ranged noble that fires flaming arrows. Good against artillery and buildings.</String>
		<String _locID ='44148'>Arrow Knight</String>
		<String _locID ='44149'>INF Arrow Knight</String>
		<String _locID ='44150'>Anti-building hand infantry</String>
		<String _locID ='44151'>Warrior armed with a deadly spear. Good against cavalry and buildings.</String>
		<String _locID ='44152'>Puma Spearman</String>
		<String _locID ='44153'>INF Puma Spearman</String>
		<String _locID ='44154'>Hand infantry</String>
		<String _locID ='44155'>Aztec elite berserker.</String>
		<String _locID ='44156'>Skull Knight</String>
		<String _locID ='44157'>INF Skull Knight</String>
		<String _locID ='44158'>Warchief</String>
		<String _locID ='44159'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='44160'>War Chief</String>
		<String _locID ='44161'>XP Aztec War Chief</String>
		<String _locID ='44162'>Coin source</String>
		<String _locID ='44163'>Fast but expiring source of Coin.</String>
		<String _locID ='44164'>Tin Mine</String>
		<String _locID ='44165'>Mine Tin</String>
		<String _locID ='44166'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID ='44167'>Champion Puma Spearmen</String>
		<String _locID ='44168'>Champion Aenna</String>
		<String _locID ='44169'>Champion Puma Man</String>
		<String _locID ='44170'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID ='44171'>Champion Eagle Runner Knights</String>
		<String _locID ='44172'>Champion Puma Man</String>
		<String _locID ='44173'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='44174'>Champion Arrow Knights</String>
		<String _locID ='44175'>Champion Puma Man</String>
		<String _locID ='44176'>Jaguar Prowl Knight attack and hitpoints increased.</String>
		<String _locID ='44177'>Champion Jaguar Prowl Knights</String>
		<String _locID ='44178'>Champion Puma Man</String>
		<String _locID ='44179'>Champion Arrow Knight</String>
		<String _locID ='44180'>Champion Jaguar Knight</String>
		<String _locID ='44181'>Champion Eagle Knight</String>
		<String _locID ='44182'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID ='44183'>Elite Puma Spearmen</String>
		<String _locID ='44184'>Elite Aenna</String>
		<String _locID ='44185'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='44186'>Elite Arrow Knight</String>
		<String _locID ='44187'>Elite Aenna</String>
		<String _locID ='44188'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID ='44189'>Elite Eagle Knight</String>
		<String _locID ='44190'>Elite Aenna</String>
		<String _locID ='44191'>Jaguar Knight attack and hitpoints increased.</String>
		<String _locID ='44192'>Elite Jaguar Knight</String>
		<String _locID ='44193'>Elite Aenna</String>
		<String _locID ='44194'>Elite Puma Man</String>
		<String _locID ='44195'>Elite Arrow Knight</String>
		<String _locID ='44196'>Elite Eagle Knight</String>
		<String _locID ='44197'>Elite Jaguar Knight</String>
		<String _locID ='44198'>Legendary upgrade for Coyote Runners.</String>
		<String _locID ='44199'>Legendary Coyote Runners</String>
		<String _locID ='44200'>Legendary Aenna</String>
		<String _locID ='44201'>Legendary upgrade for Puma Spearmen.</String>
		<String _locID ='44202'>Legendary Puma Spearmen</String>
		<String _locID ='44203'>Legendary Aenna</String>
		<String _locID ='44204'>Legendary Puma Man</String>
		<String _locID ='44205'>Legendary upgrade for Macehualtins</String>
		<String _locID ='44206'>Legendary Macehualtins</String>
		<String _locID ='44207'>Legendary Puma Man</String>
		<String _locID ='44208'>Legendary upgrade for Arrow Knights.</String>
		<String _locID ='44209'>Legendary Arrow Knights</String>
		<String _locID ='44210'>Legendary Puma Man</String>
		<String _locID ='44211'>Legendary upgrade for Eagle Runner Knights.</String>
		<String _locID ='44212'>Legendary Eagle Runner Knights</String>
		<String _locID ='44213'>Legendary Puma Man</String>
		<String _locID ='44214'>Legendary upgrade for Jaguar Prowl Knights.</String>
		<String _locID ='44215'>Legendary Jaguar Prowl Knights</String>
		<String _locID ='44216'>Legendary Puma Man</String>
		<String _locID ='44217'>Legendary Coyote Man</String>
		<String _locID ='44218'>Legendary Macehualtin</String>
		<String _locID ='44219'>Legendary Arrow Knight</String>
		<String _locID ='44220'>Legendary Eagle Knight</String>
		<String _locID ='44221'>Legendary Jaguar Knight</String>
		<String _locID ='44222'>Warrior Priest</String>
		<String _locID ='44223'>TEAM 3 Villagers</String>
		<String _locID ='44224'>8 Villagers</String>
		<String _locID ='44225'>5 Coyote Runners</String>
		<String _locID ='44226'>10 Coyote Runners</String>
		<String _locID ='44227'>15 Coyote Runners</String>
		<String _locID ='44228'>7 Coyote Runners</String>
		<String _locID ='44229'>12 Coyote Runners</String>
		<String _locID ='44230'>Coyote Runner speed and hitpoints increased.</String>
		<String _locID ='44231'>Coyote Combat</String>
		<String _locID ='44232'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44233'>Coyote Combat Shipment has arrived.</String>
		<String _locID ='44234'>8 Puma Spearmen</String>
		<String _locID ='44235'>6 Puma Spearmen</String>
		<String _locID ='44236'>9 Macehualtins</String>
		<String _locID ='44237'>24 Macehualtins</String>
		<String _locID ='44238'>11 Macehualtins</String>
		<String _locID ='44239'>10 Macehualtins</String>
		<String _locID ='44240'>13 Macehualtins</String>
		<String _locID ='44241'>War Hut units train faster.</String>
		<String _locID ='44242'>War Hut Training</String>
		<String _locID ='44243'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='44244'>6 Arrow Knights</String>
		<String _locID ='44245'>6 Arrow Knights</String>
		<String _locID ='44246'>5 Eagle Runner Knights</String>
		<String _locID ='44247'>9 Eagle Runner Knights</String>
		<String _locID ='44248'>6 Eagle Runner Knights</String>
		<String _locID ='44249'>5 Jaguar Prowl Knights</String>
		<String _locID ='44250'>11 Jaguar Prowl Knights</String>
		<String _locID ='44251'>8 Jaguar Prowl Knights</String>
		<String _locID ='44252'>6 Jaguar Prowl Knights</String>
		<String _locID ='44253'>9 Jaguar Prowl Knights</String>
		<String _locID ='44254'>Nobles' Hut units' attack versus buildings increased.</String>
		<String _locID ='44255'>Scorched Earth</String>
		<String _locID ='44256'>Ransack Shipment has arrived.</String>
		<String _locID ='44257'>Scorched Earth Shipment has arrived.</String>
		<String _locID ='44258'>All Knights' attack increased.</String>
		<String _locID ='44259'>Knight Attack</String>
		<String _locID ='44260'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44261'>Knight Attack Shipment has arrived.</String>
		<String _locID ='44262'>All Knights' hitpoints increased.</String>
		<String _locID ='44263'>Knight Hitpoints</String>
		<String _locID ='44264'>Knight Attack Shipment has arrived.</String>
		<String _locID ='44265'>Knight Hitpoints Shipment has arrived.</String>
		<String _locID ='44266'>All Knights' attack and hitpoints increased.</String>
		<String _locID ='44267'>Knight Combat</String>
		<String _locID ='44268'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44269'>Knight Combat Shipment has arrived.</String>
		<String _locID ='44270'>3 Skull Knights</String>
		<String _locID ='44271'>5 Skull Knights</String>
		<String _locID ='44272'>4 Skull Knights</String>
		<String _locID ='44273'>7 Skull Knights</String>
		<String _locID ='44274'>War Hut and Nobles' Hut build limit increased.</String>
		<String _locID ='44275'>Aztec Fortifications</String>
		<String _locID ='44276'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='44277'>Nobles' Hut attack and hit points increased.</String>
		<String _locID ='44278'>Strong Nobles' Hut</String>
		<String _locID ='44279'>Reinforced War Hut</String>
		<String _locID ='44280'>Strong Nobles Hut</String>
		<String _locID ='44281'>Strong War Hut</String>
		<String _locID ='44282'>Nobles' Huts get a better attack and more hitpoints.</String>
		<String _locID ='44283'>Mighty Nobles' Hut</String>
		<String _locID ='44284'>Mighty War Hut</String>
		<String _locID ='44285'>Mighty Nobles Hut</String>
		<String _locID ='44286'>Canoes cost less wood.</String>
		<String _locID ='44287'>Artificial Islands</String>
		<String _locID ='44288'>TEAM Warships cheaper.</String>
		<String _locID ='44289'>Warships cost less wood.</String>
		<String _locID ='44290'>Fishing Boats cost less Wood.</String>
		<String _locID ='44291'>TEAM Cheap Fishing Boats</String>
		<String _locID ='44292'>Warships cost less wood.</String>
		<String _locID ='44293'>Fishing Boats cost less wood.</String>
		<String _locID ='44294'>Transforms into a Nobles' Hut</String>
		<String _locID ='44295'>Transforms into a Nobles' Hut for frontier defense.</String>
		<String _locID ='44296'>Nobles' Hut Travois</String>
		<String _locID ='44297'>VIL Nobles' Hut Travois</String>
		<String _locID ='44298'>2 Nobles' Hut Travois</String>
		<String _locID ='44299'>3 Nobles' Hut Travois</String>
		<String _locID ='44300'>War Huts cost less Wood.</String>
		<String _locID ='44301'>Cheap War Huts</String>
		<String _locID ='44302'>Fishing Boats cost less wood.</String>
		<String _locID ='44303'>War Huts cost less wood.</String>
		<String _locID ='44304'>Huron warrior attack and hitpoints increased.</String>
		<String _locID ='44305'>Huron Warrior Societies</String>
		<String _locID ='44306'>Elite Tracker</String>
		<String _locID ='44307'>Elite Huron Mantlet</String>
		<String _locID ='44308'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='44309'>Zapotec Warrior Societies</String>
		<String _locID ='44310'>Elite Huron Mantlet</String>
		<String _locID ='44311'>Elite Lightning Warrior</String>
		<String _locID ='44312'>Huron warrior attack and hitpoints increased.</String>
		<String _locID ='44313'>Champion Huron</String>
		<String _locID ='44314'>Champion Axe Rider</String>
		<String _locID ='44315'>Champion Huron Mantlet</String>
		<String _locID ='44316'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='44317'>Champion Zapotec</String>
		<String _locID ='44318'>Champion Huron Mantlet</String>
		<String _locID ='44319'>Champion Lightning Warrior</String>
		<String _locID ='44320'>2 Tlaloc Canoes</String>
		<String _locID ='44321'>3 Tlaloc Canoes</String>
		<String _locID ='44322'>9 Zapotec Allies</String>
		<String _locID ='44323'>24 Zapotec Allies</String>
		<String _locID ='44324'>11 Renegade Spanish</String>
		<String _locID ='44325'>24 Renegade Spanish</String>
		<String _locID ='44326'>Temple of Centeotl Support</String>
		<String _locID ='44327'>The priests of Centeotl send 18 Macehualtins and boost all Macehualtin hitpoints.</String>
		<String _locID ='44328'>The priests of Xipe Totec send 11 Coyote Runners and boost all Coyote Runner attacks.</String>
		<String _locID ='44329'>Temple of Xipe Totec Support</String>
		<String _locID ='44330'>The priests of Xochipilli send 12 Puma Spearmen and increases Puma Spearman speed.</String>
		<String _locID ='44331'>Temple of Xochipilli Support</String>
		<String _locID ='44332'>The priests of Xolotl send 10 Villagers and boost the gather rate for Farms and Plantations by 10%.</String>
		<String _locID ='44333'>Temple of Xolotl Support</String>
		<String _locID ='44334'>The priests of Coatlicue send 10 Arrow Knights and boost all Arrow Knight attacks.</String>
		<String _locID ='44335'>Temple of Coatlicue Support</String>
		<String _locID ='44336'>The priests of Tlaloc send 8 Eagle Runner Knights and boost all Eagle Runner Knights' range.</String>
		<String _locID ='44337'>Temple of Tlaloc Support</String>
		<String _locID ='44338'>The High Priest of Huitzilopochtli sends 11 Skull Knights and boosts the splash effect of all Skull Knights.</String>
		<String _locID ='44339'>Great Temple of Huitzilopochtli Support</String>
		<String _locID ='44340'>The High Priest of Quetzalcoatl sends 18 Jaguar Prowl Knights and boosts the attack of all Jaguar Prowl Knights.</String>
		<String _locID ='44341'>Great Temple of Quetzalcoatl Support</String>
		<String _locID ='44342'>The High Priest of Tezcatlipoca sends a group of Pet Jaguars and enhances Pet Jaguars greatly in combat.</String>
		<String _locID ='44343'>Great Temple of Tezcatlipoca Support</String>
		<String _locID ='44344'>1 Dock Travois (Currently Sends Farm)</String>
		<String _locID ='44345'>Forest Mother</String>
		<String _locID ='44346'>Receive for free all Market woodcutting upgrades.</String>
		<String _locID ='44347'>Iroquois Woodworking</String>
		<String _locID ='44348'>TEAM improved all infantry hitpoints.</String>
		<String _locID ='44349'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='44350'>TEAM Silversmith</String>
		<String _locID ='44351'>Silversmith Shipment has arrived.</String>
		<String _locID ='44352'>Iroquois Woodworking has been sent.</String>
		<String _locID ='44353'>TEAM Silversmith Shipment has arrived.</String>
		<String _locID ='44354'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='44355'>Aztec Mining</String>
		<String _locID ='44356'>Team Silversmith Shipment has arrived.</String>
		<String _locID ='44357'>Aztec Mining Shipment has arrived.</String>
		<String _locID ='44358'>9 Deer</String>
		<String _locID ='44359'>Villagers gather from Farms, Mills, Plantations, and Rice Paddies faster.</String>
		<String _locID ='44360'>Chinampa</String>
		<String _locID ='44361'>Grain Market Shipment has arrived.</String>
		<String _locID ='44362'>Timeout</String>
		<String _locID ='44363'>Villagers gather from Farms, Mills, Plantations, and Rice Paddies faster.</String>
		<String _locID ='44364'>Great Chinampa</String>
		<String _locID ='44365'>Grain Market Shipment has arrived.</String>
		<String _locID ='44366'>Ranged infantry mercenary</String>
		<String _locID ='44367'>Powerful ranged infantry mercenary.</String>
		<String _locID ='44368'>Fusilier</String>
		<String _locID ='44369'>INF Fusilier</String>
		<String _locID ='44370'>Heavy Infantry</String>
		<String _locID ='44371'>Solid general-purpose infantry. Good against cavalry.</String>
		<String _locID ='44372'>Colonial Militia</String>
		<String _locID ='44373'>INF Colonial Militia</String>
		<String _locID ='44374'>Villagers gather Wood faster.</String>
		<String _locID ='44375'>TEAM Exotic Hardwoods</String>
		<String _locID ='44376'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44377'>TEAM Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44378'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID ='44379'>Klamath Warrior Societies</String>
		<String _locID ='44380'>Elite Lightning Warrior</String>
		<String _locID ='44381'>Elite Klamath Rifleman</String>
		<String _locID ='44382'>Apache warrior attack and hitpoints increased.</String>
		<String _locID ='44383'>Apache Warrior Societies</String>
		<String _locID ='44384'>Elite Klamath Rifleman</String>
		<String _locID ='44385'>Elite Apache Cavalry</String>
		<String _locID ='44386'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID ='44387'>Navajo Warrior Societies</String>
		<String _locID ='44388'>Elite Apache Cavalry</String>
		<String _locID ='44389'>Elite Navajo Rifleman</String>
		<String _locID ='44390'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID ='44391'>Cheyenne Warrior Societies</String>
		<String _locID ='44392'>Elite Navajo Rifleman</String>
		<String _locID ='44393'>Elite Cheyenne Rider</String>
		<String _locID ='44394'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID ='44395'>Champion Klamath</String>
		<String _locID ='44396'>Champion Lightning Warrior</String>
		<String _locID ='44397'>Champion Klamath Rifleman</String>
		<String _locID ='44398'>Apache warrior attack and hitpoints increased.</String>
		<String _locID ='44399'>Champion Apache</String>
		<String _locID ='44400'>Champion Klamath Rifleman</String>
		<String _locID ='44401'>Champion Apache Cavalry</String>
		<String _locID ='44402'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID ='44403'>Champion Navajo</String>
		<String _locID ='44404'>Champion Apache Cavalry</String>
		<String _locID ='44405'>Champion Navajo Rifleman</String>
		<String _locID ='44406'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID ='44407'>Champion Cheyenne</String>
		<String _locID ='44408'>Champion Navajo Rifleman</String>
		<String _locID ='44409'>Champion Cheyenne Rider</String>
		<String _locID ='44410'>Legendary Lightning Warrior</String>
		<String _locID ='44411'>Legendary Mantlet</String>
		<String _locID ='44412'>Legendary Apache Cavalry</String>
		<String _locID ='44413'>Legendary Klamath Rifleman</String>
		<String _locID ='44414'>Legendary Navajo Rifleman</String>
		<String _locID ='44415'>Legendary Cheyenne Rider</String>
		<String _locID ='44416'>Wood source</String>
		<String _locID ='44417'>A tree from the Grand Cayon region.</String>
		<String _locID ='44418'>Tree</String>
		<String _locID ='44419'>Tree - Grand Canyon Base</String>
		<String _locID ='44420'>Wood source</String>
		<String _locID ='44421'>A tree from the Painted Desert region.</String>
		<String _locID ='44422'>Tree</String>
		<String _locID ='44423'>Tree - Painted Desert</String>
		<String _locID ='44424'>Hand cavalry</String>
		<String _locID ='44425'>Mounted warrior good against skirmishers, foot archers, and artillery.</String>
		<String _locID ='44426'>Axe Rider</String>
		<String _locID ='44427'>CAV Axe Rider</String>
		<String _locID ='44428'>Hand cavalry</String>
		<String _locID ='44429'>Superior lance-carrying horsemen.</String>
		<String _locID ='44430'>Dog Soldier</String>
		<String _locID ='44431'>CAV Dog Soldier</String>
		<String _locID ='44432'>Hand cavalry</String>
		<String _locID ='44433'>Stealthy horsemen that grow in strength as they grow in number.</String>
		<String _locID ='44434'>Tashunke Prowler</String>
		<String _locID ='44435'>CAV Tashunke Prowler</String>
		<String _locID ='44436'>Now your War Chief can strike a mighty blow killing or wounding all nearby enemies.</String>
		<String _locID ='44437'>Counting Coup</String>
		<String _locID ='44438'></String>
		<String _locID ='44439'>6 Coyotes</String>
		<String _locID ='44440'>9 Deer</String>
		<String _locID ='44441'>TEAM 6 Bison</String>
		<String _locID ='44442'></String>
		<String _locID ='44443'>12 Bison</String>
		<String _locID ='44444'></String>
		<String _locID ='44445'>9 Bison</String>
		<String _locID ='44446'></String>
		<String _locID ='44447'>15 Bison</String>
		<String _locID ='44448'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='44449'>Great Hunter</String>
		<String _locID ='44450'>Furrier Shipment has arrived.</String>
		<String _locID ='44451'>Villagers train faster.</String>
		<String _locID ='44452'>Adoption</String>
		<String _locID ='44453'>Medicine Shipment has arrived.</String>
		<String _locID ='44454'>Adoption Shipment has arrived.</String>
		<String _locID ='44455'>6 Cetan Bows</String>
		<String _locID ='44456'>8 Cetan Bows</String>
		<String _locID ='44457'>6 War Clubs</String>
		<String _locID ='44458'>9 War Clubs</String>
		<String _locID ='44459'>7 War Clubs</String>
		<String _locID ='44460'>9 Wakina Rifles</String>
		<String _locID ='44461'>16 Wakina Rifles</String>
		<String _locID ='44462'>18 Wakina Rifles</String>
		<String _locID ='44463'>3 Axe Riders</String>
		<String _locID ='44464'>4 Axe Riders</String>
		<String _locID ='44465'>4 Axe Riders</String>
		<String _locID ='44466'>5 Axe Riders</String>
		<String _locID ='44467'>8 Axe Riders</String>
		<String _locID ='44468'>All cavalry attack increased.</String>
		<String _locID ='44469'>Cavalry Damage</String>
		<String _locID ='44470'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='44471'>All cavalry attack increased.</String>
		<String _locID ='44472'>Cavalry Damage</String>
		<String _locID ='44473'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='44474'>All cavalry hitpoints increased.</String>
		<String _locID ='44475'>Cavalry Hit Points</String>
		<String _locID ='44476'>Cavalry Hit Points Shipment has arrived.</String>
		<String _locID ='44477'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='44478'>Cavalry Combat</String>
		<String _locID ='44479'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='44480'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='44481'>6 Tashunke Prowlers</String>
		<String _locID ='44482'>4 Tashunke Prowlers</String>
		<String _locID ='44483'>7 Tashunke Prowlers</String>
		<String _locID ='44484'>8 Tashunke Prowlers</String>
		<String _locID ='44485'>2 Dog Soldiers</String>
		<String _locID ='44486'>4 Dog Soldiers</String>
		<String _locID ='44487'>3 Dog Soldiers</String>
		<String _locID ='44488'>2 Dog Soldiers</String>
		<String _locID ='44489'>TEAM 2 Dog Soldiers</String>
		<String _locID ='44490'>TEAM 3 Dog Soldiers</String>
		<String _locID ='44491'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='44492'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='44493'>Guanaco</String>
		<String _locID ='44494'>Ritually purified Dog Soldiers do increased damage to infantry.</String>
		<String _locID ='44495'>Onikare</String>
		<String _locID ='44496'>Caballeros Shipment has arrived.</String>
		<String _locID ='44497'>Sweat Lodge Shipment has arrived.</String>
		<String _locID ='44498'>Mohawk</String>
		<String _locID ='44499'>Seneca</String>
		<String _locID ='44500'>Destroy one enemy Town Center.</String>
		<String _locID ='44501'>Bring Nathaniel and Kanyenke to the Iroquois village.</String>
		<String _locID ='44502'>Task Native Villagers on the Fire Pit.</String>
		<String _locID ='44503'>Perform a War Dance.</String>
		<String _locID ='44504'>Destroy one enemy Town Center.</String>
		<String _locID ='44505'>Gather five Treasures.</String>
		<String _locID ='44506'>The Iroquois village allied to Nathaniel is to the northeast.</String>
		<String _locID ='44507'>Tasking Villagers on your Fire Pit invokes power for your tribe and will give you access to unique Native abilities.</String>
		<String _locID ='44508'>To task Native Villagers on the Fire Pit, select the Villagers, then right-click the Fire Pit. Add additional Villagers to increase the dance's effect.</String>
		<String _locID ='44509'>The enemy town to the northwest may be vulnerable to cavalry attacks. The town to the northeast may be vulnerable to raids on their copper mines.</String>
		<String _locID ='44510'>Scout every region of the map to find all the Treasures.</String>
		<String _locID ='44511'>Hessians</String>
		<String _locID ='44512'>Rescue Nonahkee.</String>
		<String _locID ='44513'>Find and destroy one prisoner cage to rescue Native Villagers.</String>
		<String _locID ='44514'>Destroy the prisoner cage holding Nonahkee.</String>
		<String _locID ='44515'>Build a Trading Post on the Trade Route.</String>
		<String _locID ='44516'>The prisoner cages are well-guarded by enemy Hessians and Iroquois.</String>
		<String _locID ='44517'>It may be necessary to destroy several enemy buildings to reach Nonahkee's prison.</String>
		<String _locID ='44518'>A Trading Post on this trading route will yield one Native Villager each time the Travois passes it. This may be a useful way to expand your town.</String>
		<String _locID ='44519' gamecharacter ='Nathaniel' soundfilename ='XNATH9000'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID ='44520' gamecharacter ='Nathaniel' soundfilename ='XNATH9005'>Looks like you've got a bit of fight left in you, uncle.</String>
		<String _locID ='44521' gamecharacter ='Nathaniel' soundfilename ='XNATH9010'>We're here to help if we can, war chief.</String>
		<String _locID ='44522' gamecharacter ='Nathaniel' soundfilename ='XNATH9015'>We'll have to decide how many of our villagers should be dancing, and how many should be gathering and building.</String>
		<String _locID ='44523' gamecharacter ='Nathaniel' soundfilename ='XNATH9020'>Time for a war dance.</String>
		<String _locID ='44524' gamecharacter ='Nathaniel' soundfilename ='XNATH9025'>I can hear war drums across the river. We need a strategy, and soon.</String>
		<String _locID ='44525' gamecharacter ='Nathaniel' soundfilename ='XNATH9030'>We should bring plenty of cavalry when we attack the Seneca.</String>
		<String _locID ='44526' gamecharacter ='Nathaniel' soundfilename ='XNATH9035'>The Mohawk town center has been destroyed.  Mission accomplished!</String>
		<String _locID ='44527' gamecharacter ='Nathaniel' soundfilename ='XNATH9040'>The Seneca town center is down.  Mission accomplished!</String>
		<String _locID ='44528' gamecharacter ='Kanyenke' soundfilename ='XKANY9000'>Both strategies have merit, Nathaniel.</String>
		<String _locID ='44529' gamecharacter ='Kanyenke' soundfilename ='XKANY9005'>You were saying, Nathaniel?</String>
		<String _locID ='44530' gamecharacter ='Kanyenke' soundfilename ='XKANY9010'>Kill now. Talk later.</String>
		<String _locID ='44531' gamecharacter ='Kanyenke' soundfilename ='XKANY9015'>We should journey to the Oneida Iroquois village.</String>
		<String _locID ='44532' gamecharacter ='Kanyenke' soundfilename ='XKANY9020'>I know this region well. I used to hunt here as a boy.</String>
		<String _locID ='44533' gamecharacter ='Kanyenke' soundfilename ='XKANY9025'>The Mohawk copper mines are far from their village. Attacking the miners would be a good way to slow their economy.</String>
		<String _locID ='44534' gamecharacter ='Kanyenke' soundfilename ='XKANY9030'>The more villagers that dance at the fire pit, the better.</String>
		<String _locID ='44535' gamecharacter ='Kanyenke' soundfilename ='XKANY9035'>These are the Mohawk copper mines.</String>
		<String _locID ='44536' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9000'>Greetings, Nathaniel. We are being raided by two tribes across the river.</String>
		<String _locID ='44537' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9005'>We accept your help in our battle.</String>
		<String _locID ='44538' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9010'>The Mohawk Iroquois live to the northeast. The Seneca Iroquois live to the northwest.</String>
		<String _locID ='44539' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9015'>Battles between Iroquois tribes are often decided by a swift show of force. If we destroy one tribe's town center, the other tribe will stop fighting as well.</String>
		<String _locID ='44540' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9020'>We should focus our attacks on one tribe while defending our own village.</String>
		<String _locID ='44541' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9025'>You are right. But we have learned that the Seneca tribe is vulnerable to attacks by cavalry.  </String>
		<String _locID ='44542' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9030'>Our villagers must join the war dance at the fire pit.</String>
		<String _locID ='44543' gamecharacter ='Kanyenke' soundfilename ='XKANY9001'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID ='44544' gamecharacter ='Nathaniel' soundfilename ='XNATH9001'>You were saying, uncle?</String>
		<String _locID ='44545' gamecharacter ='Nathaniel' soundfilename ='XNATH9045'>The war party has been assembled.</String>
		<String _locID ='44546' gamecharacter ='Nathaniel' soundfilename ='XNATH9050'>We've freed some villagers!</String>
		<String _locID ='44547' gamecharacter ='Nathaniel' soundfilename ='XNATH9065'>Another settler has joined us at our trading post!</String>
		<String _locID ='44548' gamecharacter ='Nathaniel' soundfilename ='XNATH9055'>We've got to destroy the stockade holding my mother before the Mohawk become too strong to defeat.</String>
		<String _locID ='44549' gamecharacter ='Nathaniel' soundfilename ='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID ='44550' gamecharacter ='Nathaniel' soundfilename ='XNATH9060'>You're a fool, Kuechler - you and the Mohawks you've tricked into joining you.</String>
		<String _locID ='44551' gamecharacter ='Kanyenke' soundfilename ='XKANY9040'>We must protect them as they work to expand our military strength.</String>
		<String _locID ='44552' gamecharacter ='Kanyenke' soundfilename ='XKANY9045'>There are two trading post sites. One has already been claimed by the Mohawks, but we can change that.</String>
		<String _locID ='44553' gamecharacter ='Kanyenke' soundfilename ='XKANY9050'>Each time a travois passes our trading post, a new villager will join us.</String>
		<String _locID ='44554' gamecharacter ='Kanyenke' soundfilename ='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID ='44555' gamecharacter ='Nonahkee' soundfilename ='XNONA9000'>Nathaniel!</String>
		<String _locID ='44556' gamecharacter ='Nonahkee' soundfilename ='XNONA9005'>I'm free. Thank you all.</String>
		<String _locID ='44557' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9035'>Our base has no villagers. To build and expand we must free villagers being held captive by the Mohawk and their Hessian allies.</String>
		<String _locID ='44558' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9040'>There are other villagers being held. The more we free, the faster we can expand our base.</String>
		<String _locID ='44559' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9045'>We should kill more of the enemy's villagers while we continue to rescue more of our own.</String>
		<String _locID ='44560' gamecharacter ='Kuechler' soundfilename ='XKUEC9000'>The locals fight well, with Hessian leadership.</String>
		<String _locID ='44561' gamecharacter ='Kuechler' soundfilename ='XKUEC9005'>The Mohawks have allowed some of our prisoners to be freed. I should have stationed more of my mercenaries at that pen.</String>
		<String _locID ='44562' gamecharacter ='Kuechler' soundfilename ='XKUEC9010'>Another stockade has been destroyed.  </String>
		<String _locID ='44563' gamecharacter ='Kuechler' soundfilename ='XKUEC9015'>The Natives stand no chance against trained mercenaries.</String>
		<String _locID ='44564' gamecharacter ='Kuechler' soundfilename ='XKUEC9020'>The Native woman is my prisoner and she shall remain so.</String>
		<String _locID ='44565' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9050'>We must free more settlers.</String>
		<String _locID ='44566' gamecharacter ='Kuechler' soundfilename ='XKUEC9025'>Side with Oneida, boy, and be wiped out with them.</String>
		<String _locID ='44567' gamecharacter ='Kanyenke' soundfilename ='XKANY9055'>Yes, a war party.</String>
		<String _locID ='44568'>Wood source</String>
		<String _locID ='44569'>A mix of spruce trees. Harvest for Wood.</String>
		<String _locID ='44570'>Tree</String>
		<String _locID ='44571'>Tree - Northwest Territory</String>
		<String _locID ='44572'>Wood source</String>
		<String _locID ='44573'>Pine trees. Harvest for Wood.</String>
		<String _locID ='44574'>Tree</String>
		<String _locID ='44575'>Tree - Pine</String>
		<String _locID ='44576'>Attack and hitpoints increased for Aennas &amp; Tomahawks.</String>
		<String _locID ='44577'>Elite War Hut</String>
		<String _locID ='44578'>Elite War Bow</String>
		<String _locID ='44579'>Attack and hitpoints increased for Horsemen.</String>
		<String _locID ='44580'>Elite Corral</String>
		<String _locID ='44581'>Attack and hitpoints increased for all War Hut units.</String>
		<String _locID ='44582'>Champion War Hut</String>
		<String _locID ='44583'>Attack and hitpoints increased for all Corral units.</String>
		<String _locID ='44584'>Champion Corral</String>
		<String _locID ='44585'>Attack and hitpoints increased for Rams and Mantlets.</String>
		<String _locID ='44586'>Champion Siege Workshop</String>
		<String _locID ='44587'>Legendary upgrade for all War Hut units.</String>
		<String _locID ='44588'>Legendary War Hut</String>
		<String _locID ='44589'>Legendary Aenna</String>
		<String _locID ='44590'>Legendary upgrade for all Corral units.</String>
		<String _locID ='44591'>Legendary Corral</String>
		<String _locID ='44592'>Legendary upgrade for all Siege Workshop units.</String>
		<String _locID ='44593'>Legendary Siege Workshop</String>
		<String _locID ='44594'>Legendary Light Cannon</String>
		<String _locID ='44595'>Nature Friendship</String>
		<String _locID ='44596'>Converts treasure guardians.</String>
		<String _locID ='44597'>Villagers gather Food faster.</String>
		<String _locID ='44598'>Great Feast</String>
		<String _locID ='44599'>Villagers gather Food faster.</String>
		<String _locID ='44600'>Harvest Ceremony</String>
		<String _locID ='44601'>Villagers gather Food faster.</String>
		<String _locID ='44602'>Green Corn Ceremony</String>
		<String _locID ='44603'>Villager attack and hitpoints increased.</String>
		<String _locID ='44604'>Spirit Medicine </String>
		<String _locID ='44605'>Villagers gather Wood faster.</String>
		<String _locID ='44606'>Forest Spirit Ceremony</String>
		<String _locID ='44607'>Villagers gather Wood faster.</String>
		<String _locID ='44608'>Forest People Ceremony</String>
		<String _locID ='44609'>Villagers gather Wood faster.</String>
		<String _locID ='44610'>Lumber Ceremony</String>
		<String _locID ='44611'>Villagers gather Coin faster.</String>
		<String _locID ='44612'>Earth Ceremony</String>
		<String _locID ='44613'>Villagers gather Coin faster.</String>
		<String _locID ='44614'>Earth Gift Ceremony</String>
		<String _locID ='44615'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='44616'>Fishing Dance</String>
		<String _locID ='44617'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='44618'>Greatfish Dance</String>
		<String _locID ='44619'>Livestock fatten faster when tasked on Farms.</String>
		<String _locID ='44620'>Herd Mother Dance</String>
		<String _locID ='44621'>Wood source</String>
		<String _locID ='44622'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='44623'>Tree</String>
		<String _locID ='44624'>Tree - Great Lakes</String>
		<String _locID ='44625'>Villagers gather Wood faster.</String>
		<String _locID ='44626'>Woodcrafting</String>
		<String _locID ='44627'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44628'>Woodcrafting Shipment has arrived.</String>
		<String _locID ='44629'>Food source.</String>
		<String _locID ='44630'>TEAM Crates of 600 Food</String>
		<String _locID ='44631'>TEAM Ottomans send their allies Chests of 600 Coin.</String>
		<String _locID ='44632'>TEAM Sioux send their allies Baskets of 600 Food</String>
		<String _locID ='44633'>Food source.</String>
		<String _locID ='44634'>TEAM Crates of 1000 Food</String>
		<String _locID ='44635'>TEAM Sioux send their allies Baskets of 600 Food</String>
		<String _locID ='44636'>TEAM Sioux send their allies Baskets of 1000 Food</String>
		<String _locID ='44637'>Now your War Chief is able to be stealthy.</String>
		<String _locID ='44638'>Center of Power</String>
		<String _locID ='44639'>War Chief!</String>
		<String _locID ='44640'>4 Cougars</String>
		<String _locID ='44641'>3 Grizzlies</String>
		<String _locID ='44642'>4 Rifle Riders</String>
		<String _locID ='44643'>6 Rifle Riders</String>
		<String _locID ='44644'>5 Rifle Riders</String>
		<String _locID ='44645'>7 Rifle Riders</String>
		<String _locID ='44646'>Mustangs Shipment has arrived.</String>
		<String _locID ='44647'>Native allies train incredibly fast.</String>
		<String _locID ='44648'>Black Arrow</String>
		<String _locID ='44649'>Adoption Shipment has arrived.</String>
		<String _locID ='44650'>Black Arrow Shipment has arrived.</String>
		<String _locID ='44651'>Ranged infantry Mercenary</String>
		<String _locID ='44652'>Rifleman for hire.</String>
		<String _locID ='44653'>Renegado</String>
		<String _locID ='44654'>MERC Renegado</String>
		<String _locID ='44655'>Ranged cavalry Mercenary</String>
		<String _locID ='44656'>Mounted gunman for hire.</String>
		<String _locID ='44657'>Comanchero</String>
		<String _locID ='44658'>Merc Comanchero</String>
		<String _locID ='44659'>Ranged infantry Mercenary</String>
		<String _locID ='44660'>Skilled pistolero for hire.</String>
		<String _locID ='44661'>Gunslinger</String>
		<String _locID ='44662'>Merc Gunslinger</String>
		<String _locID ='44663'>6 Comanche Allies</String>
		<String _locID ='44664'>18 Comanche Allies</String>
		<String _locID ='44665'>6 Cheyenne Allies</String>
		<String _locID ='44666'>18 Cheyenne Allies</String>
		<String _locID ='44667'>10 Renegado Allies</String>
		<String _locID ='44668'>10 Pistolero Allies</String>
		<String _locID ='44669'>7 Comanchero Allies</String>
		<String _locID ='44670'>Outlaw Band</String>
		<String _locID ='44671'>A large force of outlaws joins your side, with 7 Renegados, 7 Pistoleros, and 5 Comancheros.</String>
		<String _locID ='44672'>Dakota Support</String>
		<String _locID ='44673'>The Dakota Nation sends its support.</String>
		<String _locID ='44674'>The Dakota Nation sends 5 Tashunke Prowlers and increases the hitpoints of all Tashunke Prowlers.</String>
		<String _locID ='44675'>The Lakota Nation sends 7 Axe Riders and 9 buffalo.</String>
		<String _locID ='44676'>Lakota Support</String>
		<String _locID ='44677'>The Dakota Nation sends its support.</String>
		<String _locID ='44678'>The Lakota Nation sends its support.</String>
		<String _locID ='44679'>The Nakota Nation sends 4 Dog Soldiers and increases the speed of all Dog Soldiers.</String>
		<String _locID ='44680'>Nakota Support</String>
		<String _locID ='44681'>The Lakota Nation sends its support.</String>
		<String _locID ='44682'>The Nakota Nation sends its support.</String>
		<String _locID ='44683'>The Sans Arc council sends 16 War Clubs and 500 Wood.</String>
		<String _locID ='44684'>Sans Arc Support</String>
		<String _locID ='44685'>The Nakota Nation sends its support.</String>
		<String _locID ='44686'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44687'>The Oglala council sends 14 Cetan Bows and 500 Food.</String>
		<String _locID ='44688'>Oglala Support</String>
		<String _locID ='44689'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44690'>The Oglala tribe sends its support.</String>
		<String _locID ='44691'>The Oglala council sends its support.</String>
		<String _locID ='44692'>The Burnt Thigh council sends 7 Rifle Riders and 2 Medicine Men.</String>
		<String _locID ='44693'>Burnt Thigh Support</String>
		<String _locID ='44694'>The Oglala council sends its support.</String>
		<String _locID ='44695'>The Burnt Thigh council sends its support.</String>
		<String _locID ='44696'>The Hunkpapa council sends 16 Wakina Rifles and 2 War Hut Travois.</String>
		<String _locID ='44697'>Hunkpapa Support</String>
		<String _locID ='44698'>The Burnt Thigh council sends its support.</String>
		<String _locID ='44699'>The Hunkpapa council sends its support.</String>
		<String _locID ='44700'>The Santee council sends 6 Axe Riders and increases the hitpoints of all Axe Riders.</String>
		<String _locID ='44701'>Santee Support</String>
		<String _locID ='44702'>The Lakota Nation sends its support.</String>
		<String _locID ='44703'>The Yankton council sends 6 Rifle Riders and increases the attack of all Rifle Riders.</String>
		<String _locID ='44704'>Yankton Support</String>
		<String _locID ='44705'>The Lakota Nation sends its support.</String>
		<String _locID ='44706'>The Yankton council sends its support.</String>
		<String _locID ='44707'>The Santee council sends its support.</String>
		<String _locID ='44708'>The Two Kettle council sends 14 Wakina Rifles and increases the hitpoints of all Wakina Rifles.</String>
		<String _locID ='44709'>Two Kettle Support</String>
		<String _locID ='44710'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44711'>The Two Kettle council sends its support.</String>
		<String _locID ='44712'>The Sans Arc council sends its support.</String>
		<String _locID ='44713'>3 Pet Jaguars</String>
		<String _locID ='44714'>5 Pet Jaguars</String>
		<String _locID ='44715'>4 Pet Jaguars</String>
		<String _locID ='44716'>Greatly improves the speed of your War Chief and gives him an area attack.</String>
		<String _locID ='44717'>Smoking Mirror</String>
		<String _locID ='44718'>War Chief!</String>
		<String _locID ='44719'>9 Mayan Allies</String>
		<String _locID ='44720'>24 Mayan Allies</String>
		<String _locID ='44721'>Villagers gather Wood much faster.</String>
		<String _locID ='44722'>Deforestation</String>
		<String _locID ='44723'>Villagers gather Coin from all sources much faster.</String>
		<String _locID ='44724'>Excessive Tribute</String>
		<String _locID ='44725'>Villagers gather Food from Mills and hunting much faster. Sheep also fatten at Farms much faster.</String>
		<String _locID ='44726'>Large Scale Gathering</String>
		<String _locID ='44727'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44728'>Legendary Native Warriors</String>
		<String _locID ='44729'>Legendary Axe Rider</String>
		<String _locID ='44730'>Legendary Dog Soldier</String>
		<String _locID ='44731'>Legendary Blackwood</String>
		<String _locID ='44732'>Legendary Ambusher</String>
		<String _locID ='44733'>Legendary Blowgunner</String>
		<String _locID ='44734'>Legendary Bolas</String>
		<String _locID ='44735'>Legendary Clubman</String>
		<String _locID ='44736'>Legendary Chieftain</String>
		<String _locID ='44737'>Legendary Eagle</String>
		<String _locID ='44738'>Legendary Tracker</String>
		<String _locID ='44739'>Legendary Jaguar</String>
		<String _locID ='44740'>Legendary Mantlet</String>
		<String _locID ='44741'>Legendary Rifleman</String>
		<String _locID ='44742'>Legendary Sharktooth</String>
		<String _locID ='44743'>Legendary Tomahawk</String>
		<String _locID ='44744'>Legendary Holcan</String>
		<String _locID ='44745'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44746'>Legendary Native Warriors</String>
		<String _locID ='44747'>Legendary Axe Rider</String>
		<String _locID ='44748'>Legendary Dog Soldier</String>
		<String _locID ='44749'>Legendary Blackwood</String>
		<String _locID ='44750'>Legendary Ambusher</String>
		<String _locID ='44751'>Legendary Blowgunner</String>
		<String _locID ='44752'>Legendary Bolas</String>
		<String _locID ='44753'>Legendary Clubman</String>
		<String _locID ='44754'>Legendary Chieftain</String>
		<String _locID ='44755'>Legendary Eagle</String>
		<String _locID ='44756'>Legendary Tracker</String>
		<String _locID ='44757'>Legendary Jaguar</String>
		<String _locID ='44758'>Legendary Mantlet</String>
		<String _locID ='44759'>Legendary Rifleman</String>
		<String _locID ='44760'>Legendary Sharktooth</String>
		<String _locID ='44761'>Legendary Tomahawk</String>
		<String _locID ='44762'>Legendary Holcan</String>
		<String _locID ='44763'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44764'>Legendary Native Warriors</String>
		<String _locID ='44765'>Legendary Axe Rider</String>
		<String _locID ='44766'>Legendary Dog Soldier</String>
		<String _locID ='44767'>Legendary Blackwood</String>
		<String _locID ='44768'>Legendary Ambusher</String>
		<String _locID ='44769'>Legendary Blowgunner</String>
		<String _locID ='44770'>Legendary Bolas</String>
		<String _locID ='44771'>Legendary Clubman</String>
		<String _locID ='44772'>Legendary Chieftain</String>
		<String _locID ='44773'>Legendary Eagle</String>
		<String _locID ='44774'>Legendary Tracker</String>
		<String _locID ='44775'>Legendary Jaguar</String>
		<String _locID ='44776'>Legendary Mantlet</String>
		<String _locID ='44777'>Legendary Rifleman</String>
		<String _locID ='44778'>Legendary Sharktooth</String>
		<String _locID ='44779'>Legendary Tomahawk</String>
		<String _locID ='44780'>Legendary Holcan</String>
		<String _locID ='44781'>Villagers gather Food from Mills and Hunting much faster. Sheep also fatten at farms much faster.</String>
		<String _locID ='44782'>Large Scale Gathering</String>
		<String _locID ='44783'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44784'>Legendary Native Warriors</String>
		<String _locID ='44785'>Legendary Axe Rider</String>
		<String _locID ='44786'>Legendary Dog Soldier</String>
		<String _locID ='44787'>Legendary Blackwood</String>
		<String _locID ='44788'>Legendary Ambusher</String>
		<String _locID ='44789'>Legendary Blowgunner</String>
		<String _locID ='44790'>Legendary Bolas</String>
		<String _locID ='44791'>Legendary Clubman</String>
		<String _locID ='44792'>Legendary Chieftain</String>
		<String _locID ='44793'>Legendary Eagle</String>
		<String _locID ='44794'>Legendary Tracker</String>
		<String _locID ='44795'>Legendary Jaguar</String>
		<String _locID ='44796'>Legendary Mantlet</String>
		<String _locID ='44797'>Legendary Rifleman</String>
		<String _locID ='44798'>Legendary Sharktooth</String>
		<String _locID ='44799'>Legendary Tomahawk</String>
		<String _locID ='44800'>Legendary Holcan</String>
		<String _locID ='44801'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44802'>Legendary Native Warriors</String>
		<String _locID ='44803'>Legendary Axe Rider</String>
		<String _locID ='44804'>Legendary Dog Soldier</String>
		<String _locID ='44805'>Legendary Blackwood</String>
		<String _locID ='44806'>Legendary Ambusher</String>
		<String _locID ='44807'>Legendary Blowgunner</String>
		<String _locID ='44808'>Legendary Bolas</String>
		<String _locID ='44809'>Legendary Clubman</String>
		<String _locID ='44810'>Legendary Chieftain</String>
		<String _locID ='44811'>Legendary Eagle</String>
		<String _locID ='44812'>Legendary Tracker</String>
		<String _locID ='44813'>Legendary Jaguar</String>
		<String _locID ='44814'>Legendary Mantlet</String>
		<String _locID ='44815'>Legendary Rifleman</String>
		<String _locID ='44816'>Legendary Sharktooth</String>
		<String _locID ='44817'>Legendary Tomahawk</String>
		<String _locID ='44818'>Legendary Holcan</String>
		<String _locID ='44819'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44820'>Veteran Militia</String>
		<String _locID ='44821'>Veteran Strelet</String>
		<String _locID ='44822'>Veteran Militia</String>
		<String _locID ='44823'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44824'>Guard Militia</String>
		<String _locID ='44825'>Guard Strelet</String>
		<String _locID ='44826'>Guard Militia</String>
		<String _locID ='44827'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44828'>Legendary Native Warriors</String>
		<String _locID ='44829'>Legendary Axe Rider</String>
		<String _locID ='44830'>Legendary Dog Soldier</String>
		<String _locID ='44831'>Legendary Blackwood</String>
		<String _locID ='44832'>Legendary Ambusher</String>
		<String _locID ='44833'>Legendary Blowgunner</String>
		<String _locID ='44834'>Legendary Bolas</String>
		<String _locID ='44835'>Legendary Clubman</String>
		<String _locID ='44836'>Legendary Chieftain</String>
		<String _locID ='44837'>Legendary Eagle</String>
		<String _locID ='44838'>Legendary Tracker</String>
		<String _locID ='44839'>Legendary Jaguar</String>
		<String _locID ='44840'>Legendary Mantlet</String>
		<String _locID ='44841'>Legendary Rifleman</String>
		<String _locID ='44842'>Legendary Sharktooth</String>
		<String _locID ='44843'>Legendary Tomahawk</String>
		<String _locID ='44844'>Legendary Holcan</String>
		<String _locID ='44845'>Mosque</String>
		<String _locID ='44846'>Treasure</String>
		<String _locID ='44847'>A mighty Huari Stronghold.</String>
		<String _locID ='44848'>%1s has discovered gold in the ruins of a Huari Stronghold worth %2d %3s.</String>
		<String _locID ='44849'>Starting Techs</String>
		<String _locID ='44850'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44851'>Legendary Native Warriors</String>
		<String _locID ='44852'>Legendary Axe Rider</String>
		<String _locID ='44853'>Legendary Dog Soldier</String>
		<String _locID ='44854'>Legendary Blackwood</String>
		<String _locID ='44855'>Legendary Ambusher</String>
		<String _locID ='44856'>Legendary Blowgunner</String>
		<String _locID ='44857'>Legendary Bolas</String>
		<String _locID ='44858'>Legendary Clubman</String>
		<String _locID ='44859'>Legendary Chieftain</String>
		<String _locID ='44860'>Legendary Eagle</String>
		<String _locID ='44861'>Legendary Tracker</String>
		<String _locID ='44862'>Legendary Jaguar</String>
		<String _locID ='44863'>Legendary Mantlet</String>
		<String _locID ='44864'>Legendary Rifleman</String>
		<String _locID ='44865'>Legendary Sharktooth</String>
		<String _locID ='44866'>Legendary Tomahawk</String>
		<String _locID ='44867'>Legendary Holcan</String>
		<String _locID ='44868'>Starting Techs</String>
		<String _locID ='44869'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44870'>Guard Militia</String>
		<String _locID ='44871'>Guard Militia</String>
		<String _locID ='44872'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44873'>Legendary Native Warriors</String>
		<String _locID ='44874'>Legendary Axe Rider</String>
		<String _locID ='44875'>Legendary Dog Soldier</String>
		<String _locID ='44876'>Legendary Blackwood</String>
		<String _locID ='44877'>Legendary Ambusher</String>
		<String _locID ='44878'>Legendary Blowgunner</String>
		<String _locID ='44879'>Legendary Bolas</String>
		<String _locID ='44880'>Legendary Clubman</String>
		<String _locID ='44881'>Legendary Chieftain</String>
		<String _locID ='44882'>Legendary Eagle</String>
		<String _locID ='44883'>Legendary Tracker</String>
		<String _locID ='44884'>Legendary Jaguar</String>
		<String _locID ='44885'>Legendary Mantlet</String>
		<String _locID ='44886'>Legendary Rifleman</String>
		<String _locID ='44887'>Legendary Sharktooth</String>
		<String _locID ='44888'>Legendary Tomahawk</String>
		<String _locID ='44889'>Legendary Holcan</String>
		<String _locID ='44890'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44891'>Legendary Native Warriors</String>
		<String _locID ='44892'>Legendary Axe Rider</String>
		<String _locID ='44893'>Legendary Dog Soldier</String>
		<String _locID ='44894'>Legendary Blackwood</String>
		<String _locID ='44895'>Legendary Ambusher</String>
		<String _locID ='44896'>Legendary Blowgunner</String>
		<String _locID ='44897'>Legendary Bolas</String>
		<String _locID ='44898'>Legendary Clubman</String>
		<String _locID ='44899'>Legendary Chieftain</String>
		<String _locID ='44900'>Legendary Eagle</String>
		<String _locID ='44901'>Legendary Tracker</String>
		<String _locID ='44902'>Legendary Jaguar</String>
		<String _locID ='44903'>Legendary Mantlet</String>
		<String _locID ='44904'>Legendary Rifleman</String>
		<String _locID ='44905'>Legendary Sharktooth</String>
		<String _locID ='44906'>Legendary Tomahawk</String>
		<String _locID ='44907'>Legendary Holcan</String>
		<String _locID ='44908'>Legendary Horse Archer</String>
		<String _locID ='44909'>Legendary Huaminca</String>
		<String _locID ='44910'>Legendary Lightning Warrior</String>
		<String _locID ='44911'>Legendary Mantlet</String>
		<String _locID ='44912'>Legendary Apache Cavalry</String>
		<String _locID ='44913'>Legendary Klamath Rifleman</String>
		<String _locID ='44914'>Legendary Navajo Rifleman</String>
		<String _locID ='44915'>Legendary Cheyenne Rider</String>
		<String _locID ='44916'>Starting Techs</String>
		<String _locID ='44917'>Starting Techs</String>
		<String _locID ='44918'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44919'>Legendary Native Warriors</String>
		<String _locID ='44920'>Legendary Axe Rider</String>
		<String _locID ='44921'>Legendary Dog Soldier</String>
		<String _locID ='44922'>Legendary Blackwood</String>
		<String _locID ='44923'>Legendary Ambusher</String>
		<String _locID ='44924'>Legendary Blowgunner</String>
		<String _locID ='44925'>Legendary Bolas</String>
		<String _locID ='44926'>Legendary Clubman</String>
		<String _locID ='44927'>Legendary Chieftain</String>
		<String _locID ='44928'>Legendary Eagle</String>
		<String _locID ='44929'>Legendary Tracker</String>
		<String _locID ='44930'>Legendary Jaguar</String>
		<String _locID ='44931'>Legendary Mantlet</String>
		<String _locID ='44932'>Legendary Rifleman</String>
		<String _locID ='44933'>Legendary Sharktooth</String>
		<String _locID ='44934'>Legendary Tomahawk</String>
		<String _locID ='44935'>Legendary Holcan</String>
		<String _locID ='44936'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44937'>Legendary Native Warriors</String>
		<String _locID ='44938'>Legendary Axe Rider</String>
		<String _locID ='44939'>Legendary Dog Soldier</String>
		<String _locID ='44940'>Legendary Blackwood</String>
		<String _locID ='44941'>Legendary Ambusher</String>
		<String _locID ='44942'>Legendary Blowgunner</String>
		<String _locID ='44943'>Legendary Bolas</String>
		<String _locID ='44944'>Legendary Clubman</String>
		<String _locID ='44945'>Legendary Chieftain</String>
		<String _locID ='44946'>Legendary Eagle</String>
		<String _locID ='44947'>Legendary Tracker</String>
		<String _locID ='44948'>Legendary Jaguar</String>
		<String _locID ='44949'>Legendary Mantlet</String>
		<String _locID ='44950'>Legendary Rifleman</String>
		<String _locID ='44951'>Legendary Sharktooth</String>
		<String _locID ='44952'>Legendary Tomahawk</String>
		<String _locID ='44953'>Legendary Holcan</String>
		<String _locID ='44954'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44955'>Legendary Native Warriors</String>
		<String _locID ='44956'>Legendary Axe Rider</String>
		<String _locID ='44957'>Legendary Dog Soldier</String>
		<String _locID ='44958'>Legendary Blackwood</String>
		<String _locID ='44959'>Legendary Ambusher</String>
		<String _locID ='44960'>Legendary Blowgunner</String>
		<String _locID ='44961'>Legendary Bolas</String>
		<String _locID ='44962'>Legendary Clubman</String>
		<String _locID ='44963'>Legendary Chieftain</String>
		<String _locID ='44964'>Legendary Eagle</String>
		<String _locID ='44965'>Legendary Tracker</String>
		<String _locID ='44966'>Legendary Jaguar</String>
		<String _locID ='44967'>Legendary Mantlet</String>
		<String _locID ='44968'>Legendary Rifleman</String>
		<String _locID ='44969'>Legendary Sharktooth</String>
		<String _locID ='44970'>Legendary Tomahawk</String>
		<String _locID ='44971'>Legendary Holcan</String>
		<String _locID ='44972'>Legendary Horse Archer</String>
		<String _locID ='44973'>Legendary Huaminca</String>
		<String _locID ='44974'>Legendary Lightning Warrior</String>
		<String _locID ='44975'>Legendary Mantlet</String>
		<String _locID ='44976'>Legendary Apache Cavalry</String>
		<String _locID ='44977'>Legendary Klamath Rifleman</String>
		<String _locID ='44978'>Legendary Navajo Rifleman</String>
		<String _locID ='44979'>Legendary Cheyenne Rider</String>
		<String _locID ='44980'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44981'>Legendary Native Warriors</String>
		<String _locID ='44982'>Legendary Axe Rider</String>
		<String _locID ='44983'>Legendary Dog Soldier</String>
		<String _locID ='44984'>Legendary Blackwood</String>
		<String _locID ='44985'>Legendary Ambusher</String>
		<String _locID ='44986'>Legendary Blowgunner</String>
		<String _locID ='44987'>Legendary Bolas</String>
		<String _locID ='44988'>Legendary Clubman</String>
		<String _locID ='44989'>Legendary Chieftain</String>
		<String _locID ='44990'>Legendary Eagle</String>
		<String _locID ='44991'>Legendary Tracker</String>
		<String _locID ='44992'>Legendary Jaguar</String>
		<String _locID ='44993'>Legendary Mantlet</String>
		<String _locID ='44994'>Legendary Rifleman</String>
		<String _locID ='44995'>Legendary Sharktooth</String>
		<String _locID ='44996'>Legendary Tomahawk</String>
		<String _locID ='44997'>Legendary Holcan</String>
		<String _locID ='44998'>Starting Techs</String>
		<String _locID ='44999'>Starting Techs</String>
		<String _locID ='45000'>Starting Techs</String>
		<String _locID ='45001'>Anti-building artillery</String>
		<String _locID ='45002'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID ='45003'>Petard</String>
		<String _locID ='45004'>ART Petard</String>
		<String _locID ='45005'>Starting Techs</String>
		<String _locID ='45006'>Wood source</String>
		<String _locID ='45007'>A tree from the Grand Cayon region.</String>
		<String _locID ='45008'>Tree</String>
		<String _locID ='45009'>Tree - Grand Canyon Peak</String>
		<String _locID ='45010'>Native American hand infantry</String>
		<String _locID ='45011'>Mapuche warrior with a large two-handed club.</String>
		<String _locID ='45012'>Mapuche Ironwood Clubman</String>
		<String _locID ='45013'>NAT Mapuche Ironwood Clubman</String>
		<String _locID ='45014'>Attack and hitpoints increased for all Corral units.  Requires Fire Pit.</String>
		<String _locID ='45015'>Champion Corral</String>
		<String _locID ='45016'>Attack and hitpoints increased for Rams and Mantlets.  Requires Fire Pit.  </String>
		<String _locID ='45017'>Champion Siege Workshop</String>
		<String _locID ='45018'>Attack and hitpoints increased for all War Hut units.  Requires Fire Pit.</String>
		<String _locID ='45019'>Champion War Hut</String>
		<String _locID ='45020'>Villagers gather Coin faster.  Requires Fire Pit.</String>
		<String _locID ='45021'>Earth Dance</String>
		<String _locID ='45022'>Attack and hitpoints increased for Horsemen.  Requires Fire Pit.</String>
		<String _locID ='45023'>Elite Corral</String>
		<String _locID ='45024'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID ='45025'>Elite War Hut</String>
		<String _locID ='45026'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45027'>Feast Dance</String>
		<String _locID ='45028'>Boats gather Food from Fish and Coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID ='45029'>Fishing Dance</String>
		<String _locID ='45030'>Villagers gather Wood faster. Second wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45031'>Forest People Dance</String>
		<String _locID ='45032'>Villagers gather Wood faster. Third wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45033'>Forest Spirit Dance</String>
		<String _locID ='45034'>Villagers gather Coin faster.  Requires Fire Pit.</String>
		<String _locID ='45035'>Gift Dance</String>
		<String _locID ='45036'>Boats gather Food from Fish and Coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID ='45037'>Greatfish Dance</String>
		<String _locID ='45038'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45039'>Green Corn Dance</String>
		<String _locID ='45040'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45041'>Harvest Dance</String>
		<String _locID ='45042'>Livestock fatten faster when tasked on Farms.  Requires Fire Pit</String>
		<String _locID ='45043'>Herd Mother Dance</String>
		<String _locID ='45044'>Villagers gather Wood much faster. Final wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45045'>Deforestation</String>
		<String _locID ='45046'>Villagers (and Banks, if you have any) gather Coin from all sources much faster. Final coin upgrade.  Requires Fire Pit.</String>
		<String _locID ='45047'>Excessive Tribute</String>
		<String _locID ='45048'>Villagers gather Food from Mills and Hunting much faster. Sheep also fatten at farms much faster. Final coin upgrade.  Requires Fire Pit.</String>
		<String _locID ='45049'>Large Scale Gathering</String>
		<String _locID ='45050'>Legendary upgrade for all Corral units.  Requires Fire Pit.</String>
		<String _locID ='45051'>Legendary Corral</String>
		<String _locID ='45052'>Legendary upgrade for all Siege Workshop units.  Requires Fire Pit.</String>
		<String _locID ='45053'>Legendary Siege Workshop</String>
		<String _locID ='45054'>Legendary upgrade for all War Hut units.  Requires Fire Pit.</String>
		<String _locID ='45055'>Legendary War Hut</String>
		<String _locID ='45056'>Villagers gather Wood faster.  Requires Fire Pit.</String>
		<String _locID ='45057'>Lumber Dance</String>
		<String _locID ='45058'>Villager attack increased.  Requires Fire Pit.</String>
		<String _locID ='45059'>Spirit Medicine Dance</String>
		<String _locID ='45060' symbol ='cStringNuggetLlama1'>A stray llama, which you can capture.</String>
		<String _locID ='45061' symbol ='cStringNuggetLlama1Activate'>%1s has recovered a stray llama.</String>
		<String _locID ='45062' symbol ='cStringNuggetLlama2'>Two stray llamas, which you can capture.</String>
		<String _locID ='45063' symbol ='cStringNuggetLlama2Activate'>%1s has recovered two stray llamas.</String>
		<String _locID ='45064'>Town Destroyer!</String>
		<String _locID ='45065'>High Chief!</String>
		<String _locID ='45067'>Brigadier Pigot</String>
		<String _locID ='45068'>General Howe</String>
		<String _locID ='45069'>Hold Breed's Hill until reinforcements arrive.</String>
		<String _locID ='45070'>Protect the redoubt on Breed's Hill.</String>
		<String _locID ='45071'>You will lose if British troops reach the redoubt, and you have no soldiers of your own nearby. The British will be attacking Breed's Hill from different angles. Keep troops in the redoubt to defend against land attacks.</String>
		<String _locID ='45073'>Cross the Delaware River and strike terror into the hearts of the British.</String>
		<String _locID ='45074'>Colonel Kuechler</String>
		<String _locID ='45075'>General Cornwallis</String>
		<String _locID ='45076'>Cross the Delaware River and destroy the Hessian tents.</String>
		<String _locID ='45077'>Light a signal fire at the two flagged locations.</String>
		<String _locID ='45078'>Destroy Cornwallis' rear guard stationed in Princeton.</String>
		<String _locID ='45079'>The Hessians are camped in Trenton. Their patrol from tent to tent. Watch where the patrol goes and avoid it, then sneak in and destroy the tents.</String>
		<String _locID ='45080'>Use Nathaniel to build a signal fire at each of the flagged locations. The fires will fool Cornwallis into thinking your army has camped and lure him out of Princeton.</String>
		<String _locID ='45081'>Your group of colonial militia is too small to take on Cornwallis' army. You can, however, flank the main group heading for Trenton and strike at the smaller rear guard still stationed in Princeton.</String>
		<String _locID ='45082'>Better War Chief Strike attack and improves the War Chief's hitpoints by 20%.</String>
		<String _locID ='45083'>The Chief</String>
		<String _locID ='45084'>Better War Chief Strike attack and improves the War Chief's hitpoints by 30%.</String>
		<String _locID ='45085'>The Chief</String>
		<String _locID ='45086'>Better War Chief Strike attack and improves the War Chief's hitpoints by 40%.</String>
		<String _locID ='45087'>The Chief</String>
		<String _locID ='45088'>Best War Chief Strike attack and improves the War Chief's hitpoints by 50%.</String>
		<String _locID ='45089'>The Chief</String>
		<String _locID ='45090'>+10% War/Nobles' Hut att/hp and 1 War Hut Travois.</String>
		<String _locID ='45091'>The Shaman</String>
		<String _locID ='45092'>2 Farm Travois</String>
		<String _locID ='45093'>The Shaman</String>
		<String _locID ='45094'>3 Farm Travois</String>
		<String _locID ='45095'>The Shaman</String>
		<String _locID ='45096'>5 Farm Travois</String>
		<String _locID ='45097'>The Shaman</String>
		<String _locID ='45098'>2 Skull Knights</String>
		<String _locID ='45099'>The Warrior</String>
		<String _locID ='45100'>3 Skull Knights</String>
		<String _locID ='45101'>The Warrior</String>
		<String _locID ='45102'>5 Skull Knights</String>
		<String _locID ='45103'>The Warrior</String>
		<String _locID ='45104'>8 Skull Knights</String>
		<String _locID ='45105'>The Warrior</String>
		<String _locID ='45106'>+10% to Farm and Plantation gather rate.</String>
		<String _locID ='45107'>The Wise Woman</String>
		<String _locID ='45108'>1 Farm Travois and +10% to Farm and Plantation gather rate.</String>
		<String _locID ='45109'>The Wise Woman</String>
		<String _locID ='45110'>2 Farm Travois and +10% to Farm and Plantation gather rate.</String>
		<String _locID ='45111'>The Wise Woman</String>
		<String _locID ='45112'>2 Farm Travois and +20% to Farm and Plantation gather rate.</String>
		<String _locID ='45113'>The Wise Woman</String>
		<String _locID ='45114'>Ages up very fast.</String>
		<String _locID ='45115'>The Messenger</String>
		<String _locID ='45116'>Ages up very fast.</String>
		<String _locID ='45117'>The Messenger</String>
		<String _locID ='45118'>Ages up very fast.</String>
		<String _locID ='45119'>The Messenger</String>
		<String _locID ='45120'>Ages up very fast.</String>
		<String _locID ='45121'>The Messenger</String>
		<String _locID ='45122'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='45123'>SHADOW Aztec Swashbuckler</String>
		<String _locID ='45124'>Elite Lightning Warrior</String>
		<String _locID ='45125'>+10% War/Nobles' Hut att/hp and 2 Nobles Hut Travois.</String>
		<String _locID ='45126'>The Shaman</String>
		<String _locID ='45127'>+10% War/Nobles' Hut att/hp and 2 Noble Hut Travois.</String>
		<String _locID ='45128'>The Shaman</String>
		<String _locID ='45129'>+20% War/Nobles' Hut att/hp and 2 Nobles Hut Travois.</String>
		<String _locID ='45130'>The Shaman</String>
		<String _locID ='45131'>400 Wood</String>
		<String _locID ='45132'>The Chief</String>
		<String _locID ='45133'>800 Wood</String>
		<String _locID ='45134'>The Chief</String>
		<String _locID ='45135'>1200 Wood</String>
		<String _locID ='45136'>The Chief</String>
		<String _locID ='45137'>2000 Wood</String>
		<String _locID ='45138'>The Chief</String>
		<String _locID ='45139'>500 Food</String>
		<String _locID ='45140'>The Shaman</String>
		<String _locID ='45141'>1000 Food</String>
		<String _locID ='45142'>The Shaman</String>
		<String _locID ='45143'>1500 Food</String>
		<String _locID ='45144'>The Shaman</String>
		<String _locID ='45145'>2400 Food</String>
		<String _locID ='45146'>The Shaman</String>
		<String _locID ='45147'>1 Axe Rider</String>
		<String _locID ='45148'>The Warrior</String>
		<String _locID ='45149'>4 Axe Riders</String>
		<String _locID ='45150'>The Warrior</String>
		<String _locID ='45151'>5 Axe Riders</String>
		<String _locID ='45152'>The Warrior</String>
		<String _locID ='45153'>10 Axe Riders</String>
		<String _locID ='45154'>The Warrior</String>
		<String _locID ='45155'>6 Bison plus +10% to Hunting</String>
		<String _locID ='45156'>The Wise Woman</String>
		<String _locID ='45157'>12 Bison plus +20% to Hunting</String>
		<String _locID ='45158'>The Wise Woman</String>
		<String _locID ='45159'>20 Bison plus +30% to Hunting</String>
		<String _locID ='45160'>The Wise Woman</String>
		<String _locID ='45161'>30 Bison plus +40% to Hunting</String>
		<String _locID ='45162'>The Wise Woman</String>
		<String _locID ='45163'>Ages up very fast.</String>
		<String _locID ='45164'>The Messenger</String>
		<String _locID ='45165'>Ages up very fast.</String>
		<String _locID ='45166'>The Messenger</String>
		<String _locID ='45167'>Ages up very fast.</String>
		<String _locID ='45168'>The Messenger</String>
		<String _locID ='45169'>Ages up very fast.</String>
		<String _locID ='45170'>The Messenger</String>
		<String _locID ='45171' gamecharacter ='Nathaniel' soundfilename ='XNATH9070'>Get some more men to the redoubt.</String>
		<String _locID ='45172' gamecharacter ='Nathaniel' soundfilename ='XNATH9075'>We have to hold it until Ward's men arrive.</String>
		<String _locID ='45173' gamecharacter ='Nathaniel' soundfilename ='XNATH9080'>Use the guns to take out the ships.</String>
		<String _locID ='45174' gamecharacter ='Nathaniel' soundfilename ='XNATH9085'>We need more troops defending the redoubt. If it falls, we've lost.</String>
		<String _locID ='45175' gamecharacter ='Nathaniel' soundfilename ='XNATH9090'>Watch for soldiers flanking the front.</String>
		<String _locID ='45176' gamecharacter ='Nathaniel' soundfilename ='XNATH9095'>We've held off the British! Everyone fall back!</String>
		<String _locID ='45177' gamecharacter ='Nathaniel' soundfilename ='XNATH9100'>The British have taken the redoubt. We've lost!</String>
		<String _locID ='45178' gamecharacter ='Nathaniel' soundfilename ='XNATH9105'>Steady, men. We've got to hold on to the redoubt.</String>
		<String _locID ='45179' gamecharacter ='Nathaniel' soundfilename ='XNATH9110'>General Ward's men will be in place soon.</String>
		<String _locID ='45180' gamecharacter ='Minuteman' soundfilename ='XGENR9055'>The British are coming across from Boston Harbor.</String>
		<String _locID ='45181' gamecharacter ='Minuteman' soundfilename ='XGENR9060'>British ships are trying to attack our flanks.</String>
		<String _locID ='45182' gamecharacter ='Minuteman' soundfilename ='XGENR9065'>British forces have captured the western gun.</String>
		<String _locID ='45183' gamecharacter ='Minuteman' soundfilename ='XGENR9070'>The eastern gun has been captured.</String>
		<String _locID ='45184' gamecharacter ='Minuteman' soundfilename ='XGENR9075'>General Ward's men are in place.</String>
		<String _locID ='45185' gamecharacter ='Minuteman' soundfilename ='XGENR9080'>British ships are attacking Charlestown.</String>
		<String _locID ='45186' gamecharacter ='Minuteman' soundfilename ='XGENR9085'>Another British ship is coming in from Boston.</String>
		<String _locID ='45187' gamecharacter ='Minuteman' soundfilename ='XGENR9090'>Reinforcements have arrived.</String>
		<String _locID ='45188' gamecharacter ='Minuteman' soundfilename ='XGENR9095'>More reinforcements have arrived.</String>
		<String _locID ='45189' gamecharacter ='Nathaniel' soundfilename ='XNATH9115'>We've captured the Hessian garrison here in Trenton.</String>
		<String _locID ='45190' gamecharacter ='Nathaniel' soundfilename ='XNATH9120'>It's working. Cornwallis is on his way here from Princeton.</String>
		<String _locID ='45191' gamecharacter ='Nathaniel' soundfilename ='XNATH9125'>Cornwallis is sending a patrol back to Princeton. Let's give them a warm welcome.</String>
		<String _locID ='45192' gamecharacter ='Nathaniel' soundfilename ='XNATH9130'>These people are loyal to the cause. They will help us to keep an eye on Cornwallis' army.</String>
		<String _locID ='45193' gamecharacter ='Nathaniel' soundfilename ='XNATH9135'>The British are holding prisoners on those ships. We should destroy them and free the prisoners.</String>
		<String _locID ='45194' gamecharacter ='Nathaniel' soundfilename ='XNATH9140'>The Hessians have a falconet in that garrison. We should be able to capture it.</String>
		<String _locID ='45195' gamecharacter ='Nathaniel' soundfilename ='XNATH9145'>Cornwallis has heard the fighting. He's sending a patrol to investigate.</String>
		<String _locID ='45196' gamecharacter ='Nathaniel' soundfilename ='XNATH9150'>Be careful of the patrol around Trenton.</String>
		<String _locID ='45197' gamecharacter ='Kuechler' soundfilename ='XKUEC9030'>Since the colonials are in retreat, we will only have one patrol tonight.</String>
		<String _locID ='45198' gamecharacter ='Kuechler' soundfilename ='XKUEC9035'>Enjoy your evening, men.</String>
		<String _locID ='45199' gamecharacter ='Washington' soundfilename ='XWASH9000'>It sounds like the Hessians are enjoying the celebration.</String>
		<String _locID ='45200' gamecharacter ='Washington' soundfilename ='XWASH9005'>If we can avoid patrols and take out the tents in Trenton, we should catch them off guard.</String>
		<String _locID ='45201' gamecharacter ='Washington' soundfilename ='XWASH9010'>We don't have the manpower to take on his main army.</String>
		<String _locID ='45202' gamecharacter ='Washington' soundfilename ='XWASH9015'>Build some fires to trick Cornwallis into thinking we've made camp for the night.</String>
		<String _locID ='45203' gamecharacter ='Washington' soundfilename ='XWASH9020'>Excellent. Move out and attack his rear guard.</String>
		<String _locID ='45204' gamecharacter ='Washington' soundfilename ='XWASH9025'>Excellent work, men. We've won.</String>
		<String _locID ='45205' gamecharacter ='Washington' soundfilename ='XWASH9030'>Take out the rear guard now!</String>
		<String _locID ='45206' gamecharacter ='Soldier' soundfilename ='XGENR9100'>The rear guard in Princeton has been destroyed.</String>
		<String _locID ='45207'>Araucania</String>
		<String _locID ='45208'>Americans</String>
		<String _locID ='45209'>Light artillery</String>
		<String _locID ='45210'>Early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID ='45211'>Gatling Gun</String>
		<String _locID ='45212'>AR Gatling Gun</String>
		<String _locID ='45213'>Hessian commander</String>
		<String _locID ='45214'>Ruthless Hessian commander.</String>
		<String _locID ='45215'>Kuechler</String>
		<String _locID ='45216'>SPC Kuechler</String>
		<String _locID ='45217'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='45218'>Guard Musketeers</String>
		<String _locID ='45219'>Guard Musketeer</String>
		<String _locID ='45220'>Revolt, and become a new nation!</String>
		<String _locID ='45221'>Revolt!</String>
		<String _locID ='45222'>16 Colonial Militia</String>
		<String _locID ='45223'>4 Gatling Guns</String>
		<String _locID ='45224'>1 Fort Wagon</String>
		<String _locID ='45225'>2 Ironclads</String>
		<String _locID ='45226'>Sioux hero</String>
		<String _locID ='45227'>Amelia's son.</String>
		<String _locID ='45228'>Chayton Black</String>
		<String _locID ='45229'>SPC Chayton Black</String>
		<String _locID ='45230'>Half-Sioux son of Amelia Black.</String>
		<String _locID ='45231'>Sheriff hero</String>
		<String _locID ='45232'>A grizzled Civil War veteran.</String>
		<String _locID ='45233'>Holme</String>
		<String _locID ='45234'>SPC XP Sheriff Holme</String>
		<String _locID ='45235'>Amelia</String>
		<String _locID ='45236'>Last Stand</String>
		<String _locID ='45237'></String>
		<String _locID ='45238' gamecharacter ='Amelia' soundfilename ='XAMEL8000'>My father Nathaniel Black was a hero of the American Revolution, who fought with the colonial army at Bunker Hill, Trenton and Saratoga...</String>
		<String _locID ='45239' gamecharacter ='Nathaniel' soundfilename ='XNATH8000' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Hold the line!</String>
		<String _locID ='45240' gamecharacter ='Amelia' soundfilename ='XAMEL8005'>...and he was there at the end, at Yorktown.</String>
		<String _locID ='45241' gamecharacter ='Amelia' soundfilename ='XAMEL8010'>But his story begins six years earlier, in the Iroquois village where he had grown up.</String>
		<String _locID ='45242' gamecharacter ='Amelia' soundfilename ='XAMEL8015'>The six nations of the Iroquois Confederacy split apart as the fires of the American Revolution spread northward.</String>
		<String _locID ='45243' gamecharacter ='Amelia' soundfilename ='XAMEL8020'>Nathaniel's world would never be the same.</String>
		<String _locID ='45244' gamecharacter ='Nathaniel' soundfilename ='XNATH8005' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>So the Seneca have joined with the Mohawk?</String>
		<String _locID ='45245' gamecharacter ='Nonahkee' soundfilename ='XNONA8000' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>Yes. Both tribes think the British will protect them.</String>
		<String _locID ='45246' gamecharacter ='Kanyenke' soundfilename ='XKANY8000' portraitfilename ='units\spc\kanyenke_x\kanyenke_x_igc_icon'>This is a white man's war. We must counsel the Seneca and the Mohawk to stay out of the fight.</String>
		<String _locID ='45247' gamecharacter ='Nathaniel' soundfilename ='XNATH8010' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Uncle Kanyenke, if we don't choose a side, one will be chosen for us. We must defend our homes.</String>
		<String _locID ='45248' gamecharacter ='Nonahkee' soundfilename ='XNONA8005' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>It's not a matter for young warriors to decide.</String>
		<String _locID ='45249' gamecharacter ='Nathaniel' soundfilename ='XNATH8015' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>But mother...</String>
		<String _locID ='45250' gamecharacter ='Kanyenke' soundfilename ='XKANY8005' portraitfilename ='units\spc\kanyenke_x\kanyenke_x_igc_icon'>No more, Nathaniel. You will accompany me to the villages of our brothers. You will be silent. You will learn.</String>
		<String _locID ='45251' gamecharacter ='Hessian' soundfilename ='XGENR8000' portraitfilename ='units\mercenaries\jaeger\hessian_jaeger_portrait'>Colonel Kuechler, here are the captives the Mohawk took from the Oneida village.</String>
		<String _locID ='45252' gamecharacter ='Kuechler' soundfilename ='XKUEC8000' portraitfilename ='units\spc\sven\sven_igc_icon'>Excellent.</String>
		<String _locID ='45253' gamecharacter ='Kuechler' soundfilename ='XKUEC8005' portraitfilename ='units\spc\sven\sven_igc_icon'>How many warriors can your village muster?</String>
		<String _locID ='45254' gamecharacter ='Nonahkee' soundfilename ='XNONA8010' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>You will know when they come for your head.</String>
		<String _locID ='45255' gamecharacter ='Kuechler' soundfilename ='XKUEC8010' portraitfilename ='units\spc\sven\sven_igc_icon'>Do not mistake me for some soft Englishman.</String>
		<String _locID ='45256' gamecharacter ='Kuechler' soundfilename ='XKUEC8015' portraitfilename ='units\spc\sven\sven_igc_icon'>You may know how to make war against your own kind, but you face Hessians now.</String>
		<String _locID ='45257' gamecharacter ='Kuechler' soundfilename ='XKUEC8020' portraitfilename ='units\spc\sven\sven_igc_icon'>My orders are to cleanse these woods of rebels. If your people get in my way, they die.</String>
		<String _locID ='45258' gamecharacter ='Kuechler' soundfilename ='XKUEC8025' portraitfilename ='units\spc\sven\sven_igc_icon'>Put her in the pen.</String>
		<String _locID ='45259' gamecharacter ='Amelia' soundfilename ='XAMEL8025'>The Iroquois Confederacy was broken.</String>
		<String _locID ='45260' gamecharacter ='Amelia' soundfilename ='XAMEL8030'>Some joined the British, while others, like Kanyenke and Nonahkee, helped the colonial cause.</String>
		<String _locID ='45261' gamecharacter ='Amelia' soundfilename ='XAMEL8035'>My father left his village.</String>
		<String _locID ='45262' gamecharacter ='Amelia' soundfilename ='XAMEL8040'>Whether he was driven by a desire to live up to his father John's legacy, or he simply wanted to learn more about the outside world, I never knew.</String>
		<String _locID ='45263' gamecharacter ='Amelia' soundfilename ='XAMEL8045'>When the call went out for militia volunteers, Nathaniel and other young men from the frontier headed south, to Boston...</String>
		<String _locID ='45264' gamecharacter ='Amelia' soundfilename ='XAMEL8050'>...and into the pages of history.</String>
		<String _locID ='45265' gamecharacter ='Nathaniel' soundfilename ='XNATH8020' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>What's going on here?</String>
		<String _locID ='45266' gamecharacter ='Minuteman' soundfilename ='XGENR8005' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>Are you...Iroquois?</String>
		<String _locID ='45267' gamecharacter ='Nathaniel' soundfilename ='XNATH8025' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>We are militia.</String>
		<String _locID ='45268' gamecharacter ='Nathaniel' soundfilename ='XNATH8030' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'm Captain Nathaniel Black. Where are we needed?</String>
		<String _locID ='45269' gamecharacter ='Minuteman' soundfilename ='XGENR8010' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>The British have landed near Breed's Hill - follow me!</String>
		<String _locID ='45270' gamecharacter ='Amelia' soundfilename ='XAMEL8055'>In the early days of the Revolution, the Americans were always on the defensive - pushed out of Boston, out of New York.</String>
		<String _locID ='45271' gamecharacter ='Amelia' soundfilename ='XAMEL8060'>George Washington took command of the colonials, determined to make a real army out of ragtag militiamen.</String>
		<String _locID ='45272' gamecharacter ='Amelia' soundfilename ='XAMEL8065'>But even Washington's leadership could not stop the British tide.</String>
		<String _locID ='45273' gamecharacter ='Amelia' soundfilename ='XAMEL8070'>By December of 1776, the Americans had been pushed back across the Delaware to McKonkey's Ferry.</String>
		<String _locID ='45274' gamecharacter ='Amelia' soundfilename ='XAMEL8075'>It was there my father's militia joined them.</String>
		<String _locID ='45275' gamecharacter ='Nathaniel' soundfilename ='XNATH8035' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General Washington...I'm honored to meet you, sir.</String>
		<String _locID ='45276' gamecharacter ='Washington' soundfilename ='XWASH8000' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>The honor is mine, Captain Black. Your father John was a good man.</String>
		<String _locID ='45277' gamecharacter ='Nathaniel' soundfilename ='XNATH8040' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I would be pleased to have you think the same of me one day.</String>
		<String _locID ='45278' gamecharacter ='Nathaniel' soundfilename ='XNATH8045' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'm sorry we missed the fight in New York.</String>
		<String _locID ='45279' gamecharacter ='Washington' soundfilename ='XWASH8005' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Perhaps you would have changed the outcome.</String>
		<String _locID ='45280' gamecharacter ='Washington' soundfilename ='XWASH8010' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But you're here in time to help us turn the tide. The Hessian garrison has settled into their winter quarters in Trenton.</String>
		<String _locID ='45281' gamecharacter ='Nathaniel' soundfilename ='XNATH8050' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Hessians?</String>
		<String _locID ='45282' gamecharacter ='Washington' soundfilename ='XWASH8015' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Yes. They're camped right across the Delaware.</String>
		<String _locID ='45283' gamecharacter ='Nathaniel' soundfilename ='XNATH8055' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I've got unfinished business with the Hessians.</String>
		<String _locID ='45284' gamecharacter ='Washington' soundfilename ='XWASH8020' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Good. Let's give them a holiday to remember.</String>
		<String _locID ='45285'>Pillar</String>
		<String _locID ='45286'>PROP Big Prop Painted Desert</String>
		<String _locID ='45287'>Hold the Redoubt</String>
		<String _locID ='45288'>Hessian Tents Remaining: 10</String>
		<String _locID ='45289'>Hessian Tents Remaining: 9</String>
		<String _locID ='45290'>Hessian Tents Remaining: 8</String>
		<String _locID ='45291'>Hessian Tents Remaining: 7</String>
		<String _locID ='45292'>Hessian Tents Remaining: 6</String>
		<String _locID ='45293'>Hessian Tents Remaining: 5</String>
		<String _locID ='45294'>Hessian Tents Remaining: 4</String>
		<String _locID ='45295'>Hessian Tents Remaining: 3</String>
		<String _locID ='45296'>Hessian Tents Remaining: 2</String>
		<String _locID ='45297'>Hessian Tents Remaining: 1</String>
		<String _locID ='45298'>Hessian Tents Remaining: 0</String>
		<String _locID ='45299'>Campfires Built: 1/2</String>
		<String _locID ='45300'>Campfires Built: 2/2</String>
		<String _locID ='45301'>Campfires Built: 0/2</String>
		<String _locID ='45302'>Keep both Fixed Guns alive</String>
		<String _locID ='45303'>Destroy the British Prison Ships</String>
		<String _locID ='45304'>Capture the cannon at the Hessian Garrison</String>
		<String _locID ='45305'>The Battle of Morristown</String>
		<String _locID ='45306'>Defeat Kuechler's Hessians</String>
		<String _locID ='45307'>Find and destroy the Hessian base.</String>
		<String _locID ='45308'>Find and destroy the second Hessian base.</String>
		<String _locID ='45309'>Blast a path through the main Hessian base.</String>
		<String _locID ='45310'>Pursue and destroy Kuechler's army before it destroys the Morristown Capitol building.</String>
		<String _locID ='45311'>Kill Colonel Kuechler.</String>
		<String _locID ='45312'>Scouts report the Hessian base may be to the north.</String>
		<String _locID ='45313'>The second Hessian base is thought to be located beyond the swamps to the northeast.</String>
		<String _locID ='45314'>Artillery is the best weapon to use to knock down buildings and walls.</String>
		<String _locID ='45315'>The swift cavalry units that Washington gave you may be the most effective way to attack Kuechler's army in time.</String>
		<String _locID ='45316'>Kuechler may be defeated by a concerted attack.</String>
		<String _locID ='45317'>Props Wall Post</String>
		<String _locID ='45318'>PROP Wall Post</String>
		<String _locID ='45319'>Sioux</String>
		<String _locID ='45320'>Bandits</String>
		<String _locID ='45321'>Rival Miners</String>
		<String _locID ='45322'>Claims</String>
		<String _locID ='45323'>Destroy all enemy Barracks and War Huts.</String>
		<String _locID ='45324'>Destroy all Enemy Barracks and War Huts. Do not let four Mining Camps be destroyed.</String>
		<String _locID ='45325'>Allow no Trading Posts to be destroyed.</String>
		<String _locID ='45326'>Allow no Mining Camps to be destroyed.</String>
		<String _locID ='45327'>You may need to train many military units and divide them into two or three armies.  Consider stationing your armies where they can quickly respond to attacks on your Mining Camps and main base.  Change your orders in your Trading Posts to receive those resources you most need.</String>
		<String _locID ='45328'>To defend all of your Trading Posts may require you to station several armies in different places around the map.</String>
		<String _locID ='45329'>To defend all of your Mining Camps may require you to station several armies strategically around the map.</String>
		<String _locID ='45330'>Holme's Bandits</String>
		<String _locID ='45331'>Trust</String>
		<String _locID ='45332'>Earn the trust of the Sioux.</String>
		<String _locID ='45333'>Earn 15,000 Experience Points</String>
		<String _locID ='45334'>Find Sheriff Holme</String>
		<String _locID ='45335'>Earn 300 Experience Points for each Sioux warrior prisoner returned to the flagged area in the Sioux village.</String>
		<String _locID ='45336'>Earn 100 Experience Points for each crate of resources gathered.</String>
		<String _locID ='45337'>Earn 2,000 Experience Points for rescuing the Sioux War Chief and returning him to the flagged area in the Sioux village.</String>
		<String _locID ='45338'>Earn 150 Experience Points for each Outlaw killed.</String>
		<String _locID ='45339'>Earn 1,000 Experience Points for building a Trading Post on the trade route.</String>
		<String _locID ='45340'>Completing secondary objectives will help you reach your primary objective. You cannot train Settlers from your Town Center. However, your Miners and any Settlers you send from your Home City can gather from any resource crates you find or steal.</String>
		<String _locID ='45341'>Sheriff Holme may be hiding somewhere in the caves to the northwest.</String>
		<String _locID ='45342'>Sioux prisoners are being held at different locations around the map. After you free a prisoner from a stockade, you must bring him to the flagged area in the light blue Sioux village to collect Experience Points for the rescue.</String>
		<String _locID ='45343'>Some crates of resources are guarded. Kill the guards before sending in your Miners to gather from them.</String>
		<String _locID ='45344'>There may be a back route through the canyons near the Sheriff's base, through which the Sioux War Chief can be more easily rescued. After you free the Sioux War Chief from the stockade, you must bring him to the flagged area in the light blue Sioux village to collect experience for the rescue.</String>
		<String _locID ='45345'>Bring plenty of soldiers when fighting bandits.</String>
		<String _locID ='45346'>There may be a Trading Post socket to the northeast of your base.</String>
		<String _locID ='45347'>Campfire</String>
		<String _locID ='45348'>SPC XP Campfire</String>
		<String _locID ='45349'>A toasty warm signal fire.</String>
		<String _locID ='45350'>A fire</String>
		<String _locID ='45351'>Storage building</String>
		<String _locID ='45352'>Storage building for ammunition and weapons.</String>
		<String _locID ='45353'>Ammunition Storehouse</String>
		<String _locID ='45354'>SPC Ammo Storehouse</String>
		<String _locID ='45355'>Spawns 6 Tomahawks at your TC.</String>
		<String _locID ='45356'>War Dance</String>
		<String _locID ='45357'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID ='45358'>War Dance</String>
		<String _locID ='45359'>Intensive Zapotec battle training increases hand infantry damage.</String>
		<String _locID ='45360'>Zapotec Cult of the Dead</String>
		<String _locID ='45361'>Using Zapotec agricultural methods, your Villagers gather from Berry Bushes, Mills, Farms, Plantations, Cherry Orchards, and Rice Paddies faster.</String>
		<String _locID ='45362'>Zapotec Food of the Gods</String>
		<String _locID ='45363'>Mountain-dwelling allies of the Zapotec provide you with approximately 100 high-altitude Wood in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45364'>Zapotec Cloud People</String>
		<String _locID ='45365'>Using Cheyenne methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID ='45366'>Cheyenne Horse Trading</String>
		<String _locID ='45367'>A herd of 12 Bison appears at your Home City Gather Point.</String>
		<String _locID ='45368'>Cheyenne Hunting Grounds</String>
		<String _locID ='45369'>The Huron Fishing Wedding ritual boosts your Fishing Boat gather rate.</String>
		<String _locID ='45370'>Huron Fish Wedding</String>
		<String _locID ='45371'>The Huron Sun Cult increases the number of Huron Mantlets you can train.</String>
		<String _locID ='45372'>Huron Sun Ceremony</String>
		<String _locID ='45373'>The Huron mercantile monopoly permits you to get approximately 1 Mantlet for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45374'>Huron Trade Dominance</String>
		<String _locID ='45375'>Wall hitpoints increased.</String>
		<String _locID ='45376'>Wall Dance</String>
		<String _locID ='45377'>Wall hitpoints increased.  Requires Fire Pit.</String>
		<String _locID ='45378'>Wall Dance</String>
		<String _locID ='45379'>The Cheyenne thirst for revenge! Cheyenne warriors do additional damage to enemy cavalry.</String>
		<String _locID ='45380'>Cheyenne Fury</String>
		<String _locID ='45381'>The Apache secrets of endurance improve all your military's speed.</String>
		<String _locID ='45382'>Apache Endurance</String>
		<String _locID ='45383'>The Apache tribe knows how to utilize cactus for food, drink, and fiber, improving Settler speed and hit points.</String>
		<String _locID ='45384'>Apache Cactus Use</String>
		<String _locID ='45385'>Apache raiding tactics enable your Apache warriors to inflict far more damage on enemy Settlers.</String>
		<String _locID ='45386'>Apache Raiders</String>
		<String _locID ='45387'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID ='45388'>Mapuche Warrior Societies</String>
		<String _locID ='45389'>Elite Navajo Rifleman</String>
		<String _locID ='45390'>Elite Mapuche Clubman</String>
		<String _locID ='45391'>Elite Ironwood Clubman</String>
		<String _locID ='45392'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID ='45393'>Champion Mapuche</String>
		<String _locID ='45394'>Champion Clubman</String>
		<String _locID ='45395'>Champion Ironwood Clubman</String>
		<String _locID ='45396'>Legendary Ironwood</String>
		<String _locID ='45397'>Klamath tactical skill enables your Klamath warriors to inflict far more damage.</String>
		<String _locID ='45398'>Klamath Strategy</String>
		<String _locID ='45399'>It's the early fall Huckleberry Feast! You get approximately 100 Food in crates for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45400'>Klamath Huckleberry Feast</String>
		<String _locID ='45401'>Klamath dedication to labor and ownership causes all your Villagers to gather slightly more quickly.</String>
		<String _locID ='45402'>Klamath Work Ethos</String>
		<String _locID ='45403'>Skilled Navajo workers make your goods more valuable, increasing your Coin gather rate across the board.</String>
		<String _locID ='45404'>Navajo Craftsmanship</String>
		<String _locID ='45405'>Navajo sheep raising skills let your herd animals fatten much more quickly on a Livestock Pen, Farm, Village, Shrine, and Sacred Field.</String>
		<String _locID ='45406'>Navajo Shepherds</String>
		<String _locID ='45407'>Navajo weaving talent gives all your soldiers superior garb, granting them all more hitpoints.</String>
		<String _locID ='45408'>Navajo Weaving</String>
		<String _locID ='45409'>Defeat the British.</String>
		<String _locID ='45410'>Destroy the British Frontier Outposts.</String>
		<String _locID ='45411'>Build a Town Center</String>
		<String _locID ='45412'>Drive the British from Yorktown.</String>
		<String _locID ='45413'>Protect your cannons to take down the two enemy fortifications.</String>
		<String _locID ='45414'>Use the Covered Wagon to construct a Town Center.</String>
		<String _locID ='45415'>Build up your town and train an army to take out the Yorktown Town Center.</String>
		<String _locID ='45416'>Sophisticated Mapuche legal system strengthens your social structure and lowers the Coin cost of your units.</String>
		<String _locID ='45417'>Mapuche Ad-mapu</String>
		<String _locID ='45418'>Destroy the British coastal Outposts.</String>
		<String _locID ='45419'>Destroy the British Redoubt Cannons.</String>
		<String _locID ='45420'>As the York River towers are destroyed the French will send you more ships. Three Petards are needed to take down each tower.</String>
		<String _locID ='45421'>Siege and many troops will be needed to take destroy the Redoubt Cannons.</String>
		<String _locID ='45422'>Axe Riders get the Nature Friendship ability.</String>
		<String _locID ='45423'>Morning Star</String>
		<String _locID ='45424'>Coyote Combat Shipment has arrived.</String>
		<String _locID ='45425'>Morning Star Shipment has arrived.</String>
		<String _locID ='45426'>Formal European recognition of the Mapuche nation provides approximately 100 Coin in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45427'>Mapuche Treaty of Quillin</String>
		<String _locID ='45428'>Mapuche guerrilla techniques make your hand infantry even more deadly against buildings.</String>
		<String _locID ='45429'>Mapuche Tactics</String>
		<String _locID ='45430'>Klamath</String>
		<String _locID ='45431'>Mapuche</String>
		<String _locID ='45432'>Navajo</String>
		<String _locID ='45433'>Apache</String>
		<String _locID ='45434'>Build a Trading Post here</String>
		<String _locID ='45435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45436'>Apache Settlement</String>
		<String _locID ='45437'>Socket Apache</String>
		<String _locID ='45438'>Build a Trading Post here</String>
		<String _locID ='45439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45440'>Klamath Settlement</String>
		<String _locID ='45441'>Socket Klamath</String>
		<String _locID ='45442'>Build a Trading Post here</String>
		<String _locID ='45443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45444'>Mapuche Settlement</String>
		<String _locID ='45445'>Socket Mapuche</String>
		<String _locID ='45446'>Build a Trading Post here</String>
		<String _locID ='45447'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45448'>Navajo Settlement</String>
		<String _locID ='45449'>Socket Navajo</String>
		<String _locID ='45450'>Stationary artillery</String>
		<String _locID ='45451'>Fixed gun protecting the harbor.</String>
		<String _locID ='45452'>Fixed Gun</String>
		<String _locID ='45453'>SPC XP Fixed Gun</String>
		<String _locID ='45454' gamecharacter ='Minuteman' soundfilename ='XGENR9096'>The villagers near Charlestown have offered to help us.</String>
		<String _locID ='45455' gamecharacter ='Nathaniel' soundfilename ='XNATH9111'>We need to reinforce Breed's Hill and hold it until Ward's men arrive.</String>
		<String _locID ='45456'>Increases Warchief's pets' hitpoint and sends 1 pet bear</String>
		<String _locID ='45457'>SHADOW Great Heart</String>
		<String _locID ='45458'>Great Heart</String>
		<String _locID ='45459'>Great Heart: all nearby troops have their hit points boosted. Passive ability.</String>
		<String _locID ='45460'>Champion Musket Runner</String>
		<String _locID ='45461'>Legendary Musket Runner</String>
		<String _locID ='45462'>Eagle Eye</String>
		<String _locID ='45463'>Powerful area effect shot.</String>
		<String _locID ='45464'>Kuechler</String>
		<String _locID ='45465'>IGC Kuechler</String>
		<String _locID ='45466' symbol ='cStringRMSUnknown'>Unknown</String>
		<String _locID ='45467' symbol ='cStringRMSUnknownDesc'>Unknown: a mysterious uncharted wilderness.</String>
		<String _locID ='45468' symbol ='cStringRMSUnknownLongDesc'>The mysterious Unknown! Snow or desert, land or water, Trade Routes or Natives or both - you never quite know what you're going to get. Expect the unexpected!</String>
		<String _locID ='45469'>Destroy Cornwallis' Capitol in Trenton.</String>
		<String _locID ='45470'>General Cornwallis is using the Capitol in Trenton as a headquarters for his army. Use the help from the people of Princeton to build up an army and destroy this valuable target.</String>
		<String _locID ='45471' gamecharacter ='Prisoner' soundfilename ='XGENR9105'>Thank you for rescuing us!</String>
		<String _locID ='45472' gamecharacter ='Prisoner' soundfilename ='XGENR9110'>I thought we were going to die on those ships. Thank you.</String>
		<String _locID ='45473' gamecharacter ='Nathaniel' soundfilename ='XNATH9155'>Now that the rear guard has been destroyed, the people are offering their help.</String>
		<String _locID ='45474' gamecharacter ='Washington' soundfilename ='XWASH9035'>Get more soldiers ready. Put everything we have into destroying that town center.</String>
		<String _locID ='45475'>Nathaniel Black</String>
		<String _locID ='45476'>units\spc\nate_black\igc_nate_black.xml</String>
		<String _locID ='45477'>At the dawn of the American Revolution, the Iroquois Confederacy faced its greatest challenge.</String>
		<String _locID ='45478'>Nonahkee has been kidnapped! Nathaniel and Kanyenke race to her rescue, hoping to discover the identity of her captors.</String>
		<String _locID ='45479'>Nonahkee has been rescued, but her reunion with her son Nathaniel will be a brief one...</String>
		<String _locID ='45480'>In the early days of the Revolution, the colonials were pushed back time and time again - until Washington took command.</String>
		<String _locID ='45481'>The British army's summer push down the Hudson River Valley seemed unstoppable - but their supply lines were thinly stretched.</String>
		<String _locID ='45482'>A hard winter awaited the colonial army at Valley Forge...but Nathaniel's militia was there to help.</String>
		<String _locID ='45483'>Throughout the war, Colonel Kuechler eluded Nathaniel - until finally, they would face off near Morristown.</String>
		<String _locID ='45484'>When the French entered the war on the American side, the colonists were finally able to throw off Britain's yoke.</String>
		<String _locID ='45485'>Musketeer</String>
		<String _locID ='45486'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='45487'>Colonial Militia</String>
		<String _locID ='45488'>INF SPC Colonial Militia</String>
		<String _locID ='45489'>Economic production / artillery building</String>
		<String _locID ='45490'>Automatically generates units of your choice.</String>
		<String _locID ='45491'>BloodFactory</String>
		<String _locID ='45492'>Culture</String>
		<String _locID ='45493' gamecharacter ='Nathaniel' soundfilename ='XNATH9112'>Put them to work gathering resources, and keep our men in the redoubt.</String>
		<String _locID ='45494' gamecharacter ='Nathaniel' soundfilename ='XNATH9113'>We'll need to train more soldiers if we're going to hold off the British.</String>
		<String _locID ='45495' gamecharacter ='Minuteman' soundfilename ='XGENR9099'>The British will be attacking soon.</String>
		<String _locID ='45496' gamecharacter ='Minuteman' soundfilename ='XGENR9097'>Sir! Lookouts report the British are about three minutes away.</String>
		<String _locID ='45497' gamecharacter ='Minuteman' soundfilename ='XGENR9098'>British troops have been spotted in Boston. They'll be here any minute.</String>
		<String _locID ='45498'>Military improvement building</String>
		<String _locID ='45499'>Provides military improvements.</String>
		<String _locID ='45500'>BloodArsenal</String>
		<String _locID ='45501'>All infantry march faster.</String>
		<String _locID ='45502'>Blood Speed</String>
		<String _locID ='45503'>Economic production / artillery building</String>
		<String _locID ='45504'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID ='45505'>TEST Factory</String>
		<String _locID ='45506'>Nathaniel Black</String>
		<String _locID ='45507'>IGC Native Nathaniel Black</String>
		<String _locID ='45508'>Militia</String>
		<String _locID ='45509'>IGC Militia</String>
		<String _locID ='45510'>Chayton Black</String>
		<String _locID ='45511'>IGC Chayton Black</String>
		<String _locID ='45512'>Chayton Black</String>
		<String _locID ='45513'>IGC Native Chayton Black</String>
		<String _locID ='45514'>Oneida Nation</String>
		<String _locID ='45515'>Oneida Village</String>
		<String _locID ='45516'>6 Colonial Militia</String>
		<String _locID ='45517'>8 Colonial Militia</String>
		<String _locID ='45518'>Revolution Deck</String>
		<String _locID ='45519' gamecharacter ='Nathaniel' soundfilename ='XNATH9390'>Yorktown has been heavily fortified.</String>
		<String _locID ='45520' gamecharacter ='Nathaniel' soundfilename ='XNATH9395'>We need to take out their outposts to clear an area for our forward base.</String>
		<String _locID ='45521' gamecharacter ='Nathaniel' soundfilename ='XNATH9400'>Good work, men. Supplies have arrived for Washington's army. Let's set up our town center and get to work right away.</String>
		<String _locID ='45522' gamecharacter ='Nathaniel' soundfilename ='XNATH9405'>The French have sent word that they have arrived to assist us.</String>
		<String _locID ='45523' gamecharacter ='Washington' soundfilename ='XWASH9120'>This base will do just fine. Train an army and drive the British from Yorktown!</String>
		<String _locID ='45524' gamecharacter ='Washington' soundfilename ='XWASH9125'>The redoubts will need to be destroyed before we can hope to penetrate Yorktown.</String>
		<String _locID ='45525' gamecharacter ='Washington' soundfilename ='XWASH9130'>All of the outposts along the river must be destroyed for more of the French Navy to arrive.</String>
		<String _locID ='45526' gamecharacter ='Washington' soundfilename ='XWASH9135'>Take these petards and destroy the British outposts along the river.</String>
		<String _locID ='45527' gamecharacter ='Lafayette' soundfilename ='XGENR9220'>The French Navy is waiting out in the Atlantic. Once the York river is safe we will be able to attack.</String>
		<String _locID ='45528' gamecharacter ='Lafayette' soundfilename ='XGENR9225'>We can send more ships if more outposts are destroyed.</String>
		<String _locID ='45529' gamecharacter ='Soldier' soundfilename ='XGENR9230'>Petards ready for duty!</String>
		<String _locID ='45530' gamecharacter ='Nathaniel' soundfilename ='XNATH9250'>We've finished constructing the huts.</String>
		<String _locID ='45531' gamecharacter ='Nathaniel' soundfilename ='XNATH9255'>The men won't last long working out in this cold.</String>
		<String _locID ='45532' gamecharacter ='Nathaniel' soundfilename ='XNATH9260'>The bakers in town will give us food, though it won't be free.</String>
		<String _locID ='45533' gamecharacter ='Nathaniel' soundfilename ='XNATH9265'>Money shouldn't be an issue. I'm sure my grandchildren will understand...</String>
		<String _locID ='45534' gamecharacter ='Nathaniel' soundfilename ='XNATH9270'>We'll just have to make sure we avoid British patrols.</String>
		<String _locID ='45535' gamecharacter ='Nathaniel' soundfilename ='XNATH9275'>Perhaps these Iroquois can help us out.</String>
		<String _locID ='45536' gamecharacter ='Nathaniel' soundfilename ='XNATH9280'>Get that food cart back to the camp.</String>
		<String _locID ='45537' gamecharacter ='Nathaniel' soundfilename ='XNATH9285'>Watch out for British patrols while you're heading back to Valley Forge.</String>
		<String _locID ='45538' gamecharacter ='Nathaniel' soundfilename ='XNATH9290'>We have enough food. Get those huts built.</String>
		<String _locID ='45539' gamecharacter ='Nathaniel' soundfilename ='XNATH9295'>General, the food stores are full!</String>
		<String _locID ='45540' gamecharacter ='Washington' soundfilename ='XWASH9040'>We'll never last the winter in these tents. We need to get the men busy building proper quarters.</String>
		<String _locID ='45541' gamecharacter ='Washington' soundfilename ='XWASH9045'>Good. Now we'll need to concentrate on getting enough food to feed the troops.</String>
		<String _locID ='45542' gamecharacter ='Washington' soundfilename ='XWASH9050'>The colonial army has no money right now.</String>
		<String _locID ='45543' gamecharacter ='Washington' soundfilename ='XWASH9055'>Maybe some of the local tribes have some food they can give us.</String>
		<String _locID ='45544' gamecharacter ='Washington' soundfilename ='XWASH9060'>Get back to the fires if it gets too cold.</String>
		<String _locID ='45545' gamecharacter ='Washington' soundfilename ='XWASH9065'>Excellent work everyone. The colonial army has survived to fight another day.</String>
		<String _locID ='45546' gamecharacter ='Native Villager' soundfilename ='XGENR9185'>We have barely enough supplies for our own survival.</String>
		<String _locID ='45547' gamecharacter ='Native Villager' soundfilename ='XGENR9190'>But perhaps some of our people can help out.</String>
		<String _locID ='45548' gamecharacter ='Native Villager' soundfilename ='XGENR9195'>We have no food to spare, but my people will hunt for you.</String>
		<String _locID ='45549' gamecharacter ='Nathaniel' soundfilename ='XNATH9320'>Yes, these should do nicely, General.</String>
		<String _locID ='45550' gamecharacter ='Nathaniel' soundfilename ='XNATH9325'>Very good, sir!</String>
		<String _locID ='45551' gamecharacter ='Nathaniel' soundfilename ='XNATH9330'>Kuechler does have a small base here. Let's destroy it.</String>
		<String _locID ='45552' gamecharacter ='Nathaniel' soundfilename ='XNATH9335'>Quick! We must use the route he's shown us to reach Kuechler's siege army!</String>
		<String _locID ='45553' gamecharacter ='Nathaniel' soundfilename ='XNATH9340'>Kuechler's siege army is on the move!</String>
		<String _locID ='45554' gamecharacter ='Nathaniel' soundfilename ='XNATH9345'>Kuechler's siege army is halfway to Morristown.</String>
		<String _locID ='45555' gamecharacter ='Nathaniel' soundfilename ='XNATH9350'>Kuechler's army has begun to siege Morristown.  </String>
		<String _locID ='45556' gamecharacter ='Nathaniel' soundfilename ='XNATH9355'>Kuechler's siege army is smashing its way east through Morristown.  </String>
		<String _locID ='45557' gamecharacter ='Nathaniel' soundfilename ='XNATH9360'>We've got to stop them before they destroy the Morristown capitol!</String>
		<String _locID ='45558' gamecharacter ='Nathaniel' soundfilename ='XNATH9365'>Cavalry are the most effective units against artillery.</String>
		<String _locID ='45559' gamecharacter ='Nathaniel' soundfilename ='XNATH9370'>Better watch our flanks; Kuechler knows these swamps better than we do.</String>
		<String _locID ='45560' gamecharacter ='Nathaniel' soundfilename ='XNATH9375'>Kuechler's troops are attacking our base through a southeast route.</String>
		<String _locID ='45561' gamecharacter ='Nathaniel' soundfilename ='XNATH9380'>There's Kuechler! Finish him!</String>
		<String _locID ='45562' gamecharacter ='Washington' soundfilename ='XWASH9080'>I'm not sure what Kuechler is up to on our north flank, but I don't want another surprise like we had at Bound Brook.</String>
		<String _locID ='45563' gamecharacter ='Washington' soundfilename ='XWASH9085'>These artillery pieces from my cannonworks should help take care of whatever you find up there.</String>
		<String _locID ='45564' gamecharacter ='Washington' soundfilename ='XWASH9090'>As you destroy Hessian buildings I will supply you with additional artillery units.</String>
		<String _locID ='45565' gamecharacter ='Washington' soundfilename ='XWASH9095'>Here are more artillery units to help you, Nathaniel.  </String>
		<String _locID ='45566' gamecharacter ='Washington' soundfilename ='XWASH9100'>Here is another artillery piece, Nathaniel.</String>
		<String _locID ='45567' gamecharacter ='Washington' soundfilename ='XWASH9105'>Kuechler has begun to attack the capitol! You must destroy his siege army!</String>
		<String _locID ='45568' gamecharacter ='Washington' soundfilename ='XWASH9110'>Nathaniel, here are my swiftest cavalry. Use them to help stop Kuechler!</String>
		<String _locID ='45569' gamecharacter ='Kuechler' soundfilename ='XKUEC9050'>You will never stop me in time!</String>
		<String _locID ='45570' gamecharacter ='Kuechler' soundfilename ='XKUEC9055'>Destroy the capitol building!</String>
		<String _locID ='45571' gamecharacter ='Kuechler' soundfilename ='XKUEC9060'>No - I will not be defeated by you! NO!</String>
		<String _locID ='45572' gamecharacter ='Kuechler' soundfilename ='XKUEC9065'>Aaaarrrrgh!</String>
		<String _locID ='45573' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9200'>The Hessians have held me prisoner - thank you for rescuing me.</String>
		<String _locID ='45574' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9205'>The Hessian's main base is farther north. He has been working secretly to assemble a large siege army.</String>
		<String _locID ='45575' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9210'>Colonel Kuechler plans to advance with his siege army to Morristown on a secret path through a swamp west of here. He means to destroy the capitol!</String>
		<String _locID ='45576' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9215'>I will show you the only route to pursue Kuechler's siege army before he destroys the capitol.  </String>
		<String _locID ='45577' gamecharacter ='Washington' soundfilename ='XWASH9115'>You've done it! Kuechler and his Hessians are defeated.</String>
		<String _locID ='45578'>Veteran Dragoon</String>
		<String _locID ='45579'>Elite Musket Rider</String>
		<String _locID ='45580'>Elite Musket Rider</String>
		<String _locID ='45581'>Elite Musket Warrior</String>
		<String _locID ='45582'>Elite Musket Runner</String>
		<String _locID ='45583'>Perform a War Dance to boost unit hit points.</String>
		<String _locID ='45584'>Your Villagers are performing a War Dance to boost unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45585'>Perform a Green Corn Dance to boost unit speed.</String>
		<String _locID ='45586'>Your Villagers are performing a Green Corn Dance to boost unit speed.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45587'>Perform a Town Dance to increase building hitpoints and attack.</String>
		<String _locID ='45588'>Your Villagers are performing a Town Dance to increase building hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45589'>IGC Nathaniel Black</String>
		<String _locID ='45590' gamecharacter ='Chayton' soundfilename ='XCHAY9200'>The food and wood here are scarce. We'll have to rely on our trading posts.</String>
		<String _locID ='45591' gamecharacter ='Chayton' soundfilename ='XCHAY9205'>The scouts report Mexican bandits and rival French miners are willing to fight for control of these hills.</String>
		<String _locID ='45592' gamecharacter ='Chayton' soundfilename ='XCHAY9210'>We must protect the mining camps!</String>
		<String _locID ='45593' gamecharacter ='Chayton' soundfilename ='XCHAY9215'>We've destroyed an enemy barracks - good work.</String>
		<String _locID ='45594' gamecharacter ='Chayton' soundfilename ='XCHAY9220'>That war hut has been destroyed.</String>
		<String _locID ='45595' gamecharacter ='Chayton' soundfilename ='XCHAY9225'>One of our trading posts is under attack!</String>
		<String _locID ='45596' gamecharacter ='Chayton' soundfilename ='XCHAY9230'>We've done it!  We've taken out every barracks and war hut in the Black Hills.</String>
		<String _locID ='45597' gamecharacter ='Chayton' soundfilename ='XCHAY9235'>We can't afford to lose too many more trading posts.</String>
		<String _locID ='45598' gamecharacter ='Holme' soundfilename ='XHOLM9200'>You know what's bad about gold? It attracts flies.</String>
		<String _locID ='45599' gamecharacter ='Holme' soundfilename ='XHOLM9205'>Start swatting, kid.</String>
		<String _locID ='45600' gamecharacter ='Holme' soundfilename ='XHOLM9210'>The vermin 'round here want to destroy the mining camps.  </String>
		<String _locID ='45601' gamecharacter ='Holme' soundfilename ='XHOLM9215'>Your job is to protect the mining camps, while taking out their war huts and barracks.</String>
		<String _locID ='45602' gamecharacter ='Holme' soundfilename ='XHOLM9220'>They've destroyed one of our mining camps! </String>
		<String _locID ='45603' gamecharacter ='Holme' soundfilename ='XHOLM9225'>Another mining camp has been destroyed.  </String>
		<String _locID ='45604' gamecharacter ='Holme' soundfilename ='XHOLM9230'>You'll never make deputy fighting like that.</String>
		<String _locID ='45605' gamecharacter ='Holme' soundfilename ='XHOLM9235'>You allowed three mining camps to be destroyed. Never send a boy to do a man's job.</String>
		<String _locID ='45606' gamecharacter ='Holme' soundfilename ='XHOLM9240'>You're fired, kid.</String>
		<String _locID ='45607'>Props Native</String>
		<String _locID ='45608'>PROP XP Cannon 1</String>
		<String _locID ='45609'>Artillery</String>
		<String _locID ='45610'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='45611'>Falconet</String>
		<String _locID ='45612'>PROP XP Falconet</String>
		<String _locID ='45613'>A falconet that doesn't belong to you - yet.</String>
		<String _locID ='45614'>Artillery</String>
		<String _locID ='45615'>A mortar that doesn't belong to you - yet.</String>
		<String _locID ='45616'>Mortar</String>
		<String _locID ='45617'>PROP XP Mortar</String>
		<String _locID ='45618'>Artillery</String>
		<String _locID ='45619'>A cannon that doesn't belong to you - yet.</String>
		<String _locID ='45620'>Heavy Cannon</String>
		<String _locID ='45621'>PROP XP Mortar</String>
		<String _locID ='45622'>PROP XP Heavy Cannon</String>
		<String _locID ='45623'>Artillery</String>
		<String _locID ='45624'>A rocket that doesn't belong to you - yet.</String>
		<String _locID ='45625'>Rocket</String>
		<String _locID ='45626'>PROP XP Rocket</String>
		<String _locID ='45627'>Underbrush Araucania</String>
		<String _locID ='45628' gamecharacter ='Nathaniel' soundfilename ='XNATH8090' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>You sent for me, General?</String>
		<String _locID ='45629' gamecharacter ='Washington' soundfilename ='XWASH8040' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>My scouts report Colonel Kuechler's Hessians are moving on our north flank.</String>
		<String _locID ='45630' gamecharacter ='Washington' soundfilename ='XWASH8045' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Intercept him before he cuts our supply line.</String>
		<String _locID ='45631' gamecharacter ='Nathaniel' soundfilename ='XNATH8095' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Thank you, General.</String>
		<String _locID ='45632' gamecharacter ='Washington' soundfilename ='XWASH8050' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>I knew you were the man for the job.</String>
		<String _locID ='45633' gamecharacter ='Washington' soundfilename ='XWASH8055' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But Nathaniel...</String>
		<String _locID ='45634' gamecharacter ='Washington' soundfilename ='XWASH8060' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>This war, this revolution - it's larger than any one man.</String>
		<String _locID ='45635' gamecharacter ='Washington' soundfilename ='XWASH8065' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>I know Kuechler has wronged you personally.</String>
		<String _locID ='45636' gamecharacter ='Washington' soundfilename ='XWASH8070' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But your father's desire for revenge led him to his death.</String>
		<String _locID ='45637' gamecharacter ='Nathaniel' soundfilename ='XNATH8100' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General Washington, my father gave his life to protect the colonies. I would do the same, without hesitation.</String>
		<String _locID ='45638' gamecharacter ='Washington' soundfilename ='XWASH8075' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Your enlistment is up next month. You could go back home to your family.</String>
		<String _locID ='45639' gamecharacter ='Nathaniel' soundfilename ='XNATH8105' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>My place is with the Colonial Army until our nation is free.</String>
		<String _locID ='45640' gamecharacter ='Nathaniel' soundfilename ='XNATH8110' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'll fight at your side until the war is won.</String>
		<String _locID ='45641' gamecharacter ='Amelia' soundfilename ='XAMEL8080'>After the battles at Trenton and Princeton, Nathaniel's militia was sent north, into the wilderness along the Canadian border.</String>
		<String _locID ='45642' gamecharacter ='Amelia' soundfilename ='XAMEL8085'>His men skirmished with the British up and down the Hudson Valley throughout the spring.</String>
		<String _locID ='45643' gamecharacter ='Amelia' soundfilename ='XAMEL8090'>But the fighting was indecisive until late summer, near Saratoga.</String>
		<String _locID ='45644' gamecharacter ='Nathaniel' soundfilename ='XNATH8060' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>There's the British column. They're headed to Albany.</String>
		<String _locID ='45645' gamecharacter ='Soldier' soundfilename ='XGENR8015' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>Captain...if they get that far, they'll cut our army in two.</String>
		<String _locID ='45646' gamecharacter ='Nathaniel' soundfilename ='XNATH8065' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>We can't let that happen.</String>
		<String _locID ='45647' gamecharacter ='Nathaniel' soundfilename ='XNATH8070' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Send scouts to mark their route. We'll whittle them down and force them to fight here.</String>
		<String _locID ='45648' gamecharacter ='Amelia' soundfilename ='XAMEL8110'>After Colonel Kuechler's death, Nathaniel kept his promise to Washington.</String>
		<String _locID ='45649' gamecharacter ='Amelia' soundfilename ='XAMEL8115'>He fought at Charleston...</String>
		<String _locID ='45650' gamecharacter ='Amelia' soundfilename ='XAMEL8120'>And he was there at the end, at Yorktown in 1781, face to face with the redcoats for the last time.</String>
		<String _locID ='45651' gamecharacter ='Nathaniel' soundfilename ='XNATH8115'>Hold the line! Hold!</String>
		<String _locID ='45652' gamecharacter ='Amelia' soundfilename ='XAMEL8095'>Saratoga was a great victory, but there were many trials ahead.</String>
		<String _locID ='45653' gamecharacter ='Amelia' soundfilename ='XAMEL8100'>The British and the Hessians pushed back hard, defeating the Americans at Brandywine and Germantown.</String>
		<String _locID ='45654' gamecharacter ='Amelia' soundfilename ='XAMEL8105'>In December, the colonial army retreated to its winter camp at Valley Forge and settled in to wait for spring.</String>
		<String _locID ='45655' gamecharacter ='Nathaniel' soundfilename ='XNATH8075' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General, we can't sit here all winter. The men will starve.</String>
		<String _locID ='45656' gamecharacter ='Washington' soundfilename ='XWASH8025' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>We have no choice. We must reorganize and refit.</String>
		<String _locID ='45657' gamecharacter ='Washington' soundfilename ='XWASH8030' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Soon we'll face Cornwallis' army head-on. The new recruits need training.</String>
		<String _locID ='45658' gamecharacter ='Nathaniel' soundfilename ='XNATH8080' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>They need food more than training.</String>
		<String _locID ='45659' gamecharacter ='Nathaniel' soundfilename ='XNATH8085' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I can find my way through enemy lines and bring back the supplies we need.</String>
		<String _locID ='45660' gamecharacter ='Washington' soundfilename ='XWASH8035' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>An excellent plan, but a dangerous one, Captain. Be careful.</String>
		<String _locID ='45661'>Villagers gather Wood much faster.</String>
		<String _locID ='45662'>Deforestation</String>
		<String _locID ='45663'>Legendary War Bow</String>
		<String _locID ='45664'>War Rifle attack and hitpoints increased.</String>
		<String _locID ='45665'>Elite War Rifle</String>
		<String _locID ='45666'>Elite War Bow</String>
		<String _locID ='45667'>Axe Rider attack and hitpoints increased.</String>
		<String _locID ='45668'>Elite Axe Riders</String>
		<String _locID ='45669'>Elite Aenna</String>
		<String _locID ='45670'>Aenna attack and hitpoints increased.</String>
		<String _locID ='45671'>Elite Aenna</String>
		<String _locID ='45672'>Elite Aenna</String>
		<String _locID ='45673'>Aenna attack and hitpoints increased.</String>
		<String _locID ='45674'>Elite Aenna</String>
		<String _locID ='45675'>Elite Aenna</String>
		<String _locID ='45676'>Elite Axe Rider</String>
		<String _locID ='45677'>Axe Rider attack and hitpoints increased.</String>
		<String _locID ='45678'>Champion Axe Riders</String>
		<String _locID ='45679'>Champion Aenna</String>
		<String _locID ='45680'>Champion Axe Rider</String>
		<String _locID ='45681'>Tashunke Prowler attack and hitpoints increased.</String>
		<String _locID ='45682'>Champion Tashunke Prowlers</String>
		<String _locID ='45683'>Champion Axe Rider</String>
		<String _locID ='45684'>Coup Rider attack and hitpoints increased.</String>
		<String _locID ='45685'>Champion Coup Rider</String>
		<String _locID ='45686'>Champion Axe Rider</String>
		<String _locID ='45687'>Champion Coup Rider</String>
		<String _locID ='45688'>Legendary upgrade for Axe Riders.</String>
		<String _locID ='45689'>Legendary Axe Riders</String>
		<String _locID ='45690'>Legendary Aenna</String>
		<String _locID ='45691'>Legendary upgrade for Tashunke Prowlers</String>
		<String _locID ='45692'>Legendary Tashunke Prowlers</String>
		<String _locID ='45693'>Legendary Aenna</String>
		<String _locID ='45694'>Legendary upgrade for Rifle Riders.</String>
		<String _locID ='45695'>Legendary Rifle Riders</String>
		<String _locID ='45696'>Legendary Aenna</String>
		<String _locID ='45697'>Legendary Axe Rider</String>
		<String _locID ='45698'>Legendary Coup Rider</String>
		<String _locID ='45699'>Legendary Rifle Rider</String>
		<String _locID ='45700'>Legendary upgrade for War Clubs.</String>
		<String _locID ='45701'>Legendary War Clubs</String>
		<String _locID ='45702'>Legendary War Bow</String>
		<String _locID ='45703'>Legendary upgrade for Wakina Rifles.</String>
		<String _locID ='45704'>Legendary Wakina Rifles</String>
		<String _locID ='45705'>Legendary War Bow</String>
		<String _locID ='45706'>Legendary War Club</String>
		<String _locID ='45707'>Legendary War Rifle</String>
		<String _locID ='45708'>Canoe and War Canoe hitpoints increased.</String>
		<String _locID ='45709'>Rawhide Covers</String>
		<String _locID ='45710'>Canoe and War Canoe attack increased.</String>
		<String _locID ='45711'>Flaming Arrows</String>
		<String _locID ='45712'>The Strawberry Festival provides you with approximately 500 Food for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45713'>Strawberry Festival</String>
		<String _locID ='45714'>A successful Maple Festival provides you with approximately 500 Coin for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45715'>Maple Festival</String>
		<String _locID ='45716'>A successful New Year Festival provides you with 2000 Experience Points.</String>
		<String _locID ='45717'>New Year Festival</String>
		<String _locID ='45718'>Knowledge of the surrounding woodlands provides you with approximately 500 Wood for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45719'>Woodland Dwellers</String>
		<String _locID ='45720'>Call to war! Ten Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID ='45721'>Iroquois Raiding Party</String>
		<String _locID ='45722'>Call to war! Fifteen Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID ='45723'>Iroquois War Party</String>
		<String _locID ='45724'>Infantry building</String>
		<String _locID ='45725'>Trains Native units.</String>
		<String _locID ='45726'>Embassy</String>
		<String _locID ='45727'>Native building</String>
		<String _locID ='45728' symbol ='cStringTimeoutTitle'>Timeout</String>
		<String _locID ='45729' symbol ='cStringClanUserRemoveConfirmation'>Are you sure you want to remove this player from the clan?</String>
		<String _locID ='45730' symbol ='cStringESORemoveClanUser'>Are you sure you want to remove %s from the clan?</String>
		<String _locID ='45731' symbol ='cStringcSaving'>Saving...</String>
		<String _locID ='45732' symbol ='cStringESOHCFileCreateFailed'>Failed to initialize the home city.</String>
		<String _locID ='45733'>Remember account name</String>
		<String _locID ='45734'>Stand Ground.  Your units will assume a completely defensive posture and not move around the map.</String>
		<String _locID ='45735' symbol ='cStringSaveFilterSettings'>Save Game List Filter Settings</String>
		<String _locID ='45736' symbol ='cStringSaveFilterSettingsTT'>Stores the last selection Game List filter settings.</String>
		<String _locID ='45737' symbol ='cStringESOGLFullGames'>Show Full Games</String>
		<String _locID ='45738'>Painted Desert</String>
		<String _locID ='45739'>Painted Desert: Open desert with plentiful resources but no trade route.</String>
		<String _locID ='45740'>Painted Desert is a lonely open range with scattered mesas and rich ore deposits. Hunting is plentiful, but Wood is a little scarcer. Lost cows can also be found wandering among the mesas. Four Apache and Navajo villages line the center of the map.</String>
		<String _locID ='45741' symbol ='cStringESOGLFullGamesTT'>Show/Hide Games which can not accept new players</String>
		<String _locID ='45742' symbol ='cStringESOGLLvlRestricted'>Show Restricted Home City Games</String>
		<String _locID ='45743' symbol ='cStringESOGLLvlRestrictedTT'>Show/Hide games based on whether you meet the Home City type and level requirements</String>
		<String _locID ='45744' symbol ='cStringRecordGameFinished'>Record game playback finished.</String>
		<String _locID ='45745'>Enable Minimized Chat UI</String>
		<String _locID ='45746'>Turn on to disable the detailed player communication UI in team games.</String>
		<String _locID ='45747'>Unpause</String>
		<String _locID ='45748' symbol ='cStringCannotAffordToRansomExplorer'>You cannot afford to ransom your explorer.</String>
		<String _locID ='45749' symbol ='cStringCannotAffordToBreakTreaty'>You cannot afford to break your Treaty.</String>
		<String _locID ='45750'>Mute player</String>
		<String _locID ='45751'>Unmute player</String>
		<String _locID ='45752' symbol ='cStringFriendStatusOnline'>Online</String>
		<String _locID ='45753' symbol ='cStringFriendStatusOffline'>Offline</String>
		<String _locID ='45754' symbol ='cStringFriendStatusInGame'>In-game</String>
		<String _locID ='45755'>Note: You can only create one ESO account per CD Key.</String>
		<String _locID ='45756' symbol ='cStringRankFieldMarshal'>Field Marshal</String>
		<String _locID ='45757' symbol ='cStringRankGeneral'>General</String>
		<String _locID ='45758' symbol ='cStringRankLtGeneral'>Lieutenant General</String>
		<String _locID ='45759' symbol ='cStringRankMajorGeneral'>Major General</String>
		<String _locID ='45760' symbol ='cStringRankBrigadier'>Brigadier</String>
		<String _locID ='45761' symbol ='cStringRankColonel'>Colonel</String>
		<String _locID ='45762' symbol ='cStringRankLtColonel'>Lieutenant Colonel</String>
		<String _locID ='45763' symbol ='cStringRankMajor'>Major</String>
		<String _locID ='45764' symbol ='cStringRankCaptain'>Captain</String>
		<String _locID ='45765' symbol ='cStringRankFirstLieutenant'>1st Lieutenant</String>
		<String _locID ='45766' symbol ='cStringRankSecondLieutenant'>2nd Lieutenant</String>
		<String _locID ='45767' symbol ='cStringRankMasterSergeant'>Master Sergeant</String>
		<String _locID ='45768' symbol ='cStringRankSergeant'>Sergeant</String>
		<String _locID ='45769' symbol ='cStringRankCorporal'>Corporal</String>
		<String _locID ='45770' symbol ='cStringRankLanceCorporal'>Lance Corporal</String>
		<String _locID ='45771' symbol ='cStringRankPrivate'>Private</String>
		<String _locID ='45772' symbol ='cStringRankConscript'>Conscript</String>
		<String _locID ='45773' symbol ='cStringGameListRank'>Rank</String>
		<String _locID ='45774' symbol ='cStringESOCantDeleteViewedHC'>You cannot delete a Home City you are currently viewing</String>
		<String _locID ='45775' symbol ='cStringESOCheats'>Cheats</String>
		<String _locID ='45776'>[JAPAN ONLY 22221]Ring Town Bell</String>
		<String _locID ='45777'>[JAPAN ONLY 22222]Return to Work</String>
		<String _locID ='45778'>[JAPAN ONLY 22223]Eject Garrisoned Units</String>
		<String _locID ='45779'>[JAPAN ONLY 43337]Enable Friend or Foe Colors</String>
		<String _locID ='45780' symbol ='cStringEnabledLit'>Enabled</String>
		<String _locID ='45781' symbol ='cStringDisabledLit'>Disabled</String>
		<String _locID ='45782' symbol ='cStringSupPlayerRankTT'>Supremacy Player Rank: %s (Level %s)</String>
		<String _locID ='45783' symbol ='cStringESONoXP'>No XP</String>
		<String _locID ='45784' symbol ='cStringESONoXPTT'>No XP will be awarded for this game.</String>
		<String _locID ='45785' symbol ='cStringESONoXPReason'>Handicap, Cheats, and Custom Maps must be disabled.</String>
		<String _locID ='45786' symbol ='cStringESONeedTwoHumans'>There must be at least two human players.</String>
		<String _locID ='45787' symbol ='cStringESOXPGiven'>XP will be awarded for this game.</String>
		<String _locID ='45788' symbol ='cStringCityLevelLit'>City Levels</String>
		<String _locID ='45789' symbol ='cStringHCViewOthersCancel'>Click the Cancel button to return to the user's Home City view</String>
		<String _locID ='45790' symbol ='cStringDMPlayerRankTT'>Deathmatch Player Rank: %s (Level %s)</String>
		<String _locID ='45791'>Dancers: {numDancers}</String>
		<String _locID ='45792' gamecharacter ='Amelia' soundfilename ='XAMEL8116'>...Camden...</String>
		<String _locID ='45793' gamecharacter ='Amelia' soundfilename ='XAMEL8117'>...and King's Mountain.</String>
		<String _locID ='45794'>Destroy all of the Hessian Town Centers.</String>
		<String _locID ='45795'>The Town Centers in the Hessian bases are easily destroyed by artillery attacks.</String>
		<String _locID ='45796'>Morristown</String>
		<String _locID ='45797'>Washington</String>
		<String _locID ='45798' gamecharacter ='Nathaniel' soundfilename ='XNATH9385'>Kuechler's army has destroyed the Morristown Capitol.  We've failed.</String>
		<String _locID ='45799'>Wood source</String>
		<String _locID ='45800'>A tree such as maple or white pine. Harvest for Wood.</String>
		<String _locID ='45801'>Tree</String>
		<String _locID ='45802'>Tree - New England Snow</String>
		<String _locID ='45803'>Native American boat</String>
		<String _locID ='45804'>Native boat that can attack or transport units.</String>
		<String _locID ='45805'>Flat-bottomed Boat</String>
		<String _locID ='45806'>SHP Flat Boat</String>
		<String _locID ='45807'>Arrow Canoe</String>
		<String _locID ='45808'>Flat-bottomed boat</String>
		<String _locID ='45809'>Native boat that can attack or transport units.</String>
		<String _locID ='45810'>Flat-bottomed Boat</String>
		<String _locID ='45811'>SHP Flat Boat</String>
		<String _locID ='45812'>Flat-bottomed boat for transporting troops.</String>
		<String _locID ='45813'>Fence</String>
		<String _locID ='45814'>SPC Split Rail Fence</String>
		<String _locID ='45815'>Gather the nearby Wood to light this.</String>
		<String _locID ='45816'>Signal Fire</String>
		<String _locID ='45817'>SPC Signal Fire</String>
		<String _locID ='45818'>Barn</String>
		<String _locID ='45819'>SPC Barn</String>
		<String _locID ='45820'>Builds buildings.</String>
		<String _locID ='45821'>Transforms into a Farm.</String>
		<String _locID ='45822'>Travois</String>
		<String _locID ='45823'>VIL Builder Travois</String>
		<String _locID ='45824'>Builds Native American buildings.</String>
		<String _locID ='45825'>Wood source</String>
		<String _locID ='45826'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='45827'>Tree</String>
		<String _locID ='45828'>Tree - Araucania</String>
		<String _locID ='45829'>Destroy 3 British Fort Wagons.</String>
		<String _locID ='45830'>Race to build 3 Forts before the British build 3 Forts.</String>
		<String _locID ='45831'>Find Kuechler's bridge.</String>
		<String _locID ='45832'>Destroy the Bridge of Boats to delay Kuechler's arrival.</String>
		<String _locID ='45833'>The British Fort Wagons travel along the Trade Route stopping at the Trading Posts as they move south. It is safest to attack the wagons as they travel between these posts, but watch out for British patrols.</String>
		<String _locID ='45834'>After you reach the Capital Age, you can train Fort Wagons from your Town Center. The British will also be getting wagons. Forts are strong and have a lot of hitpoints, but Fort Wagons and Fort foundations are very fragile and much more easily destroyed, attack these whenever you can.</String>
		<String _locID ='45835'>The Bridge of Boats can be found near one of the British Trading Posts.</String>
		<String _locID ='45836'>When this bridge is destroyed Kuechler's soldiers will be delayed while they secure another way across the Hudson River.</String>
		<String _locID ='45837'>Wagon trains destroyed: 0/3</String>
		<String _locID ='45838'>Wagon trains destroyed: 1/3</String>
		<String _locID ='45839'>Wagon trains destroyed: 2/3</String>
		<String _locID ='45840'>Wagon trains destroyed: 3/3</String>
		<String _locID ='45844'>Completed British Forts: 0/3</String>
		<String _locID ='45845'>Completed British Forts: 1/3</String>
		<String _locID ='45846'>Completed British Forts: 2/3</String>
		<String _locID ='45847'>Completed British Forts: 3/3</String>
		<String _locID ='45848' gamecharacter ='Nathaniel' soundfilename ='XNATH9160'>Let's find out where.</String>
		<String _locID ='45849' gamecharacter ='Nathaniel' soundfilename ='XNATH9165'>There, now the Hessians will have to cross the river somewhere else.</String>
		<String _locID ='45850' gamecharacter ='Nathaniel' soundfilename ='XNATH9170'>Too bad for him - we've already destroyed his bridge.</String>
		<String _locID ='45851' gamecharacter ='Nathaniel' soundfilename ='XNATH9175'>Watch out - a patrol!</String>
		<String _locID ='45852' gamecharacter ='Nathaniel' soundfilename ='XNATH9180'>One more wagon to go. Send for the reinforcements!</String>
		<String _locID ='45853' gamecharacter ='Nathaniel' soundfilename ='XNATH9185'>When we reach the Capital Age we will be able to train fort wagons from our town center. It will be expensive, but my family's money can help.</String>
		<String _locID ='45854' gamecharacter ='Nathaniel' soundfilename ='XNATH9190'>I can't do this alone...</String>
		<String _locID ='45855' gamecharacter ='Nathaniel' soundfilename ='XNATH9195'>Reinforcements! You couldn't have arrived at a better time.</String>
		<String _locID ='45856' gamecharacter ='Nathaniel' soundfilename ='XNATH9200'>It'll be enough. The British will be building up to claim this territory. Let's build some forts of our own.</String>
		<String _locID ='45857' gamecharacter ='Nathaniel' soundfilename ='XNATH9205'>We can train fort wagons now.</String>
		<String _locID ='45858' gamecharacter ='Nathaniel' soundfilename ='XNATH9210'>The British have completed a fort!</String>
		<String _locID ='45859' gamecharacter ='Nathaniel' soundfilename ='XNATH9215'>The British have two forts. We need to mount an attack, or admit defeat.</String>
		<String _locID ='45860' gamecharacter ='Nathaniel' soundfilename ='XNATH9220'>We've stopped the British advance! Send runners to Washington!</String>
		<String _locID ='45861' gamecharacter ='Kuechler' soundfilename ='XKUEC9040'>Captain Black, concede Saratoga or you will lose your entire command.</String>
		<String _locID ='45862' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45863' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45864' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45865' gamecharacter ='Native Scout' soundfilename ='XGENR9180'>Nathaniel, the first wagon is right behind me.</String>
		<String _locID ='45866' gamecharacter ='Minuteman' soundfilename ='XGENR9130'>This was all that could be spared, Captain.</String>
		<String _locID ='45867' gamecharacter ='Minuteman' soundfilename ='XGENR9135'>Kuechler's army is here!</String>
		<String _locID ='45869' gamecharacter ='Nathaniel' soundfilename ='XNATH9230'>Remember, we can train fort wagons at the town center.</String>
		<String _locID ='45871' gamecharacter ='Native Scout' soundfilename ='XGENR9160'>A British patrol is coming!</String>
		<String _locID ='45872' gamecharacter ='Native Scout' soundfilename ='XGENR9165'>Nathaniel, we have found Kuechler's outpost and the bridge of boats.</String>
		<String _locID ='45875' gamecharacter ='Nathaniel' soundfilename ='XNATH9225'>The third British fort is up. We've lost.</String>
		<String _locID ='45876'>Transforms into a building.</String>
		<String _locID ='45877'>Builds buildings, but is consumed by doing so.</String>
		<String _locID ='45878'>War Travois</String>
		<String _locID ='45879'>VIL War Travois</String>
		<String _locID ='45880'>Elite Musket Rider</String>
		<String _locID ='45881'>Elite Rifle Rider</String>
		<String _locID ='45882'>Elite Rifle Rider</String>
		<String _locID ='45883'>Elite War Rifle</String>
		<String _locID ='45884'>The War Arrow</String>
		<String _locID ='45885'>Ordeal</String>
		<String _locID ='45886'>The War Arrow! War Hut units train much more quickly.</String>
		<String _locID ='45887'>War Drums</String>
		<String _locID ='45888'>Canoes and War Canoes become cheaper.</String>
		<String _locID ='45889'>Birchbark</String>
		<String _locID ='45890'>Knowledge of the trees and plant life enables you to obtain extra wood. You get slightly more than 100 wood for each minute the game has lasted so far.</String>
		<String _locID ='45891'>Wood Lore</String>
		<String _locID ='45892'>Knowledge of wildlife gains you food. You get slightly more than 100 food for every minute the game has lasted so far.</String>
		<String _locID ='45893'>Hunt Lore</String>
		<String _locID ='45894'>Knowlege of the available resources gains you coin. You get slightly more than 100 coin for every minute the game has lasted so far.</String>
		<String _locID ='45895'>Wealth Lore</String>
		<String _locID ='45896'>A successful New Year Festival provides you with 2000 experience points.</String>
		<String _locID ='45897'>New Year Festival</String>
		<String _locID ='45898'>The War Arrow! You get approximately 1 Dog Soldier for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45899'>Sioux Dog Soldiers</String>
		<String _locID ='45900'>The War Arrow! Three Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID ='45901'>Sioux Raiding Party</String>
		<String _locID ='45902'>The War Arrow! Five Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID ='45903'>Sioux War Party</String>
		<String _locID ='45904'>Perform a Fertility Dance to speed unit production.</String>
		<String _locID ='45905'>Your Villagers are performing a Fertility Dance to speed unit production.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45906'>Perform a Gift Dance to increase your experience trickle rate.</String>
		<String _locID ='45907'>Your Villagers are performing a Gift Dance to increase your experience trickle rate.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45908'>Build 6 Huts inside the camp.</String>
		<String _locID ='45909'>Your colonial soldiers can gather Wood and build huts, but the harsh winter will take its toll. Move your men to the fires to heal them.</String>
		<String _locID ='45910'>Gather 3,000 Food.</String>
		<String _locID ='45911'>Without Settlers, you will have to find other ways to collect Food. Nathaniel can buy carts of Food in Philadelphia, and others in the area may be willing to help.</String>
		<String _locID ='45912'>Destroy the British Fort on Barren Hill.</String>
		<String _locID ='45913'>Now that the worst of the winter has passed, build up an army and destroy the British Fort.</String>
		<String _locID ='45914'>Survive the winter and strike back at the British.</String>
		<String _locID ='45915' gamecharacter ='Nathaniel' soundfilename ='XNATH9300'>We've survived the worst of the winter.</String>
		<String _locID ='45916' gamecharacter ='Nathaniel' soundfilename ='XNATH9305'>The fort is well-protected. Be careful.</String>
		<String _locID ='45917' gamecharacter ='Nathaniel' soundfilename ='XNATH9310'>Keep at it, men! The fort is nearly down.</String>
		<String _locID ='45918' gamecharacter ='Nathaniel' soundfilename ='XNATH9315'>The fort has been destroyed!</String>
		<String _locID ='45919' gamecharacter ='Washington' soundfilename ='XWASH9070'>We need to strike the British quickly.</String>
		<String _locID ='45920' gamecharacter ='Washington' soundfilename ='XWASH9075'>Gather the men and take out the fort on Barren Hill.</String>
		<String _locID ='45921'>Huts Built: 0/6</String>
		<String _locID ='45922'>Huts Built: 1/6</String>
		<String _locID ='45923'>Huts Built: 2/6</String>
		<String _locID ='45924'>Huts Built: 3/6</String>
		<String _locID ='45925'>Huts Built: 4/6</String>
		<String _locID ='45926'>Huts Built: 5/6</String>
		<String _locID ='45927'>Huts Built: 6/6</String>
		<String _locID ='45928'>Huts Built: 7/8</String>
		<String _locID ='45929'>Huts Built: 8/8</String>
		<String _locID ='45930' gamecharacter ='Nathaniel' soundfilename ='XNATH9235'>That's Kuechler - he's off to the east. He'll have to cross the Hudson River to meet up with the British.</String>
		<String _locID ='45931' gamecharacter ='Kuechler' soundfilename ='XKUEC9045'>The bridge is out. We will have to find another way to cross the Hudson River.</String>
		<String _locID ='45932' gamecharacter ='Minuteman' soundfilename ='XGENR9150'>The British only need one more fort.</String>
		<String _locID ='45933'>Baker</String>
		<String _locID ='45934'>SPC Baker</String>
		<String _locID ='45935'>An old barn.</String>
		<String _locID ='45936'>An old barn</String>
		<String _locID ='45937'>A baker's shop.</String>
		<String _locID ='45938'>A baker's shop</String>
		<String _locID ='45939'>Colonial soldier</String>
		<String _locID ='45940'>A soldier who can gather Wood, but not other resources. He looks cold.</String>
		<String _locID ='45941'>Colonial Militia</String>
		<String _locID ='45942'>SPC XP VF Militia</String>
		<String _locID ='45943'>Supports 10 population</String>
		<String _locID ='45944'>Supports 10 population.</String>
		<String _locID ='45945'>Hut</String>
		<String _locID ='45946'>SPC VF Hut</String>
		<String _locID ='45947'>Carries Food</String>
		<String _locID ='45948'>This wagon is carrying Food. Move it to Valley Forge.</String>
		<String _locID ='45949'>Supply Wagon (Food)</String>
		<String _locID ='45950'>SPC XP Wagon (Food)</String>
		<String _locID ='45951'>Canoes are cheaper.</String>
		<String _locID ='45952'>Canoes</String>
		<String _locID ='45953'>Schooners Shipment has arrived.</String>
		<String _locID ='45954'>Grand Canyon</String>
		<String _locID ='45955'>Grand Canyon: deep chasm flanked by starting areas.</String>
		<String _locID ='45956'>Grand Canyon: description goes here.</String>
		<String _locID ='45957'>Colonial Militia have more hitpoints.</String>
		<String _locID ='45958'>Louverture</String>
		<String _locID ='45959'>Gatling Guns have more hitpoints.</String>
		<String _locID ='45960'>Washington</String>
		<String _locID ='45961'>Outlaws rally to your cause.</String>
		<String _locID ='45962'>Hidalgo</String>
		<String _locID ='45963'>Grants Caraja warriors. All Natives are Legendary.</String>
		<String _locID ='45964'>Bonifacio</String>
		<String _locID ='45965'>All units gain slightly more hitpoints.</String>
		<String _locID ='45966'>Bolivar</String>
		<String _locID ='45967'>Grants 6 Imperial Howitzers.</String>
		<String _locID ='45968'>San Martin</String>
		<String _locID ='45969'>Grants 3 Ironclads.</String>
		<String _locID ='45970'>Santander</String>
		<String _locID ='45971'>Grants 10 Imperial Hussars.</String>
		<String _locID ='45972'>OHiggins</String>
		<String _locID ='45973' symbol ='cStringRevoltButton'>Revolution!</String>
		<String _locID ='45975' symbol ='cStringChooseAge2'>Select a National Age</String>
		<String _locID ='45976' symbol ='cStringChooseAge3'>Select a Capital Age</String>
		<String _locID ='45977' symbol ='cStringChooseAge4'>Select an Industrial Age</String>
		<String _locID ='45978' symbol ='cStringChooseAge5'>Select an Imperial Age</String>
		<String _locID ='45979' symbol ='cStringCouncilMember'>Council Member</String>
		<String _locID ='45981' gamecharacter ='Nathaniel' soundfilename ='XNATH9240'>Good work. Two more forts and we'll control the battlefield.</String>
		<String _locID ='45982' gamecharacter ='Nathaniel' soundfilename ='XNATH9245'>One more fort and we'll win the battle. Look sharp!</String>
		<String _locID ='45983'>Kuechler's Army</String>
		<String _locID ='45984'>Burgoyne's Army</String>
		<String _locID ='45985'>Burgoyne's Supply Line</String>
		<String _locID ='45986'>Captain Black's Army</String>
		<String _locID ='45987'>Stop the British advance to Albany.</String>
		<String _locID ='45988'>5 Axe Riders</String>
		<String _locID ='45989'>Kuechler arrives in </String>
		<String _locID ='45990'>Kuechler delayed by </String>
		<String _locID ='45991'>Mining camp.</String>
		<String _locID ='45992'>A mining camp.</String>
		<String _locID ='45993'>Mining Camp</String>
		<String _locID ='45994'>SPC Mining Camp</String>
		<String _locID ='45995' symbol ='cStringChooseRevolutionary'>Select a Revolutionary Leader</String>
		<String _locID ='45996'>Destroy the Fixed Guns.</String>
		<String _locID ='45997'>Destroy all of the York River Towers with Petards to get more French Monitors. Use the Monitors to destroy the Fixed Guns.</String>
		<String _locID ='45998' gamecharacter ='Lafayette' soundfilename ='XGENR9226'>More ships have arrived.</String>
		<String _locID ='45999' gamecharacter ='Lafayette' soundfilename ='XGENR9227'>These ships will help you shell the city.</String>
		<String _locID ='46000'>You can see everything your enemies can see!</String>
		<String _locID ='46001'>Spies</String>
		<String _locID ='46002'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID ='46003'>Immigrants</String>
		<String _locID ='46004'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='46005'>Legendary Native Allies</String>
		<String _locID ='46006'>Legendary Axe Rider</String>
		<String _locID ='46007'>Legendary Dog Soldier</String>
		<String _locID ='46008'>Legendary Blackwood</String>
		<String _locID ='46009'>Legendary Ambusher</String>
		<String _locID ='46010'>Legendary Blowgunner</String>
		<String _locID ='46011'>Legendary Bolas</String>
		<String _locID ='46012'>Legendary Clubman</String>
		<String _locID ='46013'>Legendary Chieftain</String>
		<String _locID ='46014'>Legendary Eagle</String>
		<String _locID ='46015'>Legendary Tracker</String>
		<String _locID ='46016'>Legendary Jaguar</String>
		<String _locID ='46017'>Legendary Mantlet</String>
		<String _locID ='46018'>Legendary Rifleman</String>
		<String _locID ='46019'>Legendary Sharktooth</String>
		<String _locID ='46020'>Legendary Tomahawk</String>
		<String _locID ='46021'>Legendary Holcan</String>
		<String _locID ='46022'>Legendary Horse Archer</String>
		<String _locID ='46023'>Legendary Huaminca</String>
		<String _locID ='46024'>Legendary Lightning Warrior</String>
		<String _locID ='46025'>Legendary Mantlet</String>
		<String _locID ='46026'>Legendary Apache Cavalry</String>
		<String _locID ='46027'>Legendary Klamath Rifleman</String>
		<String _locID ='46028'>Legendary Navajo Rifleman</String>
		<String _locID ='46029'>Legendary Cheyenne Rider</String>
		<String _locID ='46030'>Legendary Ironwood</String>
		<String _locID ='46031'>Short-duration ranged infantry</String>
		<String _locID ='46032'>Quick-training Native defender who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='46033'>Warrior</String>
		<String _locID ='46034'>INF Warrior</String>
		<String _locID ='46035'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='46036'>Elite Colonial Militia</String>
		<String _locID ='46037'>Elite War Bow</String>
		<String _locID ='46038'>Elite Colonial Militia</String>
		<String _locID ='46039'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='46040'>Champion Colonial Militia</String>
		<String _locID ='46041'>Champion War Bow</String>
		<String _locID ='46042'>Champion Colonial Militia</String>
		<String _locID ='46043'>Mound</String>
		<String _locID ='46044'>PROP Big Prop Mound Painted Desert</String>
		<String _locID ='46045'>Perform a Water Dance to increase ship hitpoints and attack.</String>
		<String _locID ='46046'>Your Villagers are performing a Water Dance to increase ship hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46047'>Perform an Alarm Dance to spawn Warrior units over time. These units will lose hitpoints over time.</String>
		<String _locID ='46048'>Your Villagers are performing an Alarm Dance to spawn Warriors. These units will lose hitpoints over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46049'>Perform a Founder Dance to spawn Travois over time.</String>
		<String _locID ='46050'>Your Villagers are performing a Founder Dance which spawns Travois over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46051'>Perform a Healing Dance to make idle units regenerate hitpoints.</String>
		<String _locID ='46052'>Your Villagers are performing a Healing Dance to regenerate idle unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46053'>Perform a Fire Dance to increase unit damage vs. buildings and ships.</String>
		<String _locID ='46054'>Your Villagers are performing a Fire Dance to increase unit damage vs. buildings and ships.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46055'>Perform an Earth Mother Dance to increase population.</String>
		<String _locID ='46056'>Your Villagers are performing an Earth Mother Dance to increase population.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46057'>Perform a Morning Wars Dance to spawn a special Iroquois unit.</String>
		<String _locID ='46058'>Your Villagers are performing a Morning Wars Dance to spawn a special Iroquois unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46059'>Perform the War Song Dance to spawn the mighty Dog Soldiers.</String>
		<String _locID ='46060'>Your Villagers are performing a War Song Dance to spawn the Mighty Dog Soldiers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46061'>Perform a Garland War Dance to spawn a special Aztec unit.</String>
		<String _locID ='46062'>Your Villagers are performing a Garland War Dance to spawn a special Aztec unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46063'>Mysterious fountain</String>
		<String _locID ='46064'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID ='46065'>Waterfall</String>
		<String _locID ='46066'>SPC XP Waterfall</String>
		<String _locID ='46067'>Destroy the Outpost to open up the pass.</String>
		<String _locID ='46068'>Attack the Outpost when your army is big enough.</String>
		<String _locID ='46069'>Get the Food Cart back to Valley Forge.</String>
		<String _locID ='46070'>Guide the Food Cart safely back to the flagged area inside the Valley Forge camp.</String>
		<String _locID ='46071' gamecharacter ='Nathaniel' soundfilename ='XNATH9311'>Another food cart is ready to go back to Valley Forge.</String>
		<String _locID ='46072' gamecharacter ='Nathaniel' soundfilename ='XNATH9312'>Get that food back to camp. The men are hungry.</String>
		<String _locID ='46073' gamecharacter ='Nathaniel' soundfilename ='XNATH9313'>The food in this cart will help our soldiers. Get it to Valley Forge now.</String>
		<String _locID ='46074' gamecharacter ='Washington' soundfilename ='XWASH9071'>That tower is preventing help from reaching Valley Forge. We should destroy it.</String>
		<String _locID ='46075' gamecharacter ='Washington' soundfilename ='XWASH9072'>We're under attack!</String>
		<String _locID ='46076' gamecharacter ='Washington' soundfilename ='XWASH9073'>British troops!</String>
		<String _locID ='46077' gamecharacter ='Soldier' soundfilename ='XGENR9184'>Thank you. We never would have made it past that tower.</String>
		<String _locID ='46078' gamecharacter ='Wagon Driver' soundfilename ='XGENR9196'>We lost our way in the storm. Can you lead us to Valley Forge?</String>
		<String _locID ='46079' gamecharacter ='Wagon Driver' soundfilename ='XGENR9197'>Thank you for your help.</String>
		<String _locID ='46080' gamecharacter ='Wagon Driver' soundfilename ='XGENR9198'>We got lost in the pass during the storm. Thank you for rescuing us.</String>
		<String _locID ='46081'>Destroy the British Town Center.</String>
		<String _locID ='46082'>Lafayette</String>
		<String _locID ='46083'>Cornwallis</String>
		<String _locID ='46084'>Perform a War Chief Dance to increase your War Chief's hitpoints or return him to your Fire Pit.</String>
		<String _locID ='46085'>Your Villagers are performing a War Dance to bring your War Chief back and increase his hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46086'>Perform a Holy Dance to spawn healers.</String>
		<String _locID ='46087'>Your Villagers are performing a Holy Dance to spawn healers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46088'>Elite Forest Runner</String>
		<String _locID ='46089'>Champion Forest Runner</String>
		<String _locID ='46090'>Legendary Forest Runner</String>
		<String _locID ='46091'>Your villagers learn the new defensive Town Dance, which boosts your buildings in combat.</String>
		<String _locID ='46092'>Town Dance</String>
		<String _locID ='46093'>Your villagers learn the new Water Dance, which boosts your boats in combat.</String>
		<String _locID ='46094'>Water Dance</String>
		<String _locID ='46095'>Mercenary building</String>
		<String _locID ='46096'>Trains sinister outlaws and mercenaries.</String>
		<String _locID ='46097'>Saloon</String>
		<String _locID ='46098' gamecharacter ='Nathaniel' soundfilename ='XNATH9114'>Keep some men in the redoubt. If the British take control of it, we've lost.</String>
		<String _locID ='46099' gamecharacter ='Nathaniel' soundfilename ='XNATH9316'>This baker will sell us food, but it won't be cheap.</String>
		<String _locID ='46100'>Destroy the ships to free colonial prisoners.</String>
		<String _locID ='46101'>Eliminate the Grenadiers guarding the cannon to capture it.</String>
		<String _locID ='46102'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='46103'>Saloon Tech Outlaw Rifleman</String>
		<String _locID ='46104'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='46105'>Saloon Fusilier</String>
		<String _locID ='46106'>Saloon Cairo Mamluk</String>
		<String _locID ='46107'>Saloon Manchu</String>
		<String _locID ='46108'>Saloon Hackapell</String>
		<String _locID ='46109'>Saloon Redshank</String>
		<String _locID ='46110'>Saloon Landsknecht</String>
		<String _locID ='46111'>Saloon Bosniak Lancer</String>
		<String _locID ='46112'>Saloon Jaeger</String>
		<String _locID ='46113'>Saloon Ronin</String>
		<String _locID ='46114'>Saloon Ninja</String>
		<String _locID ='46115'>Colonials</String>
		<String _locID ='46116'>An outlaw.</String>
		<String _locID ='46117'>A dangerous outlaw with a pistol.</String>
		<String _locID ='46118'>Pistolero</String>
		<String _locID ='46119'>SALOON Pistolero</String>
		<String _locID ='46120'>An outlaw.</String>
		<String _locID ='46121'>A dangerous outlaw on horseback.</String>
		<String _locID ='46122'>Comanchero</String>
		<String _locID ='46123'>SALOON Comanchero</String>
		<String _locID ='46124'>An outlaw.</String>
		<String _locID ='46125'>A dangerous outlaw with a rifle.</String>
		<String _locID ='46126'>Renegado</String>
		<String _locID ='46127'>SALOON Renegado</String>
		<String _locID ='46128'>A Pirate.</String>
		<String _locID ='46129'>A dangerous Pirate.</String>
		<String _locID ='46130'>Pirate</String>
		<String _locID ='46131'>SALOON Pirate</String>
		<String _locID ='46132'>Saloon Tech Outlaw Pistol</String>
		<String _locID ='46133'>Saloon Tech Outlaw Rider</String>
		<String _locID ='46134'>Saloon Tech Pirate</String>
		<String _locID ='46135'>Sioux horsemanship provides all their mounted warriors with more hitpoints.</String>
		<String _locID ='46136'>Horsemanship</String>
		<String _locID ='46137'>Firearm-equipped warriors (Wakina Rifles and Rifle Riders) have a higher attack.</String>
		<String _locID ='46138'>Gun Trade</String>
		<String _locID ='46139'>Saloon Swiss Pikeman</String>
		<String _locID ='46140'>Saloon Elmeti</String>
		<String _locID ='46141'>Saloon Barbary Corsair</String>
		<String _locID ='46142'>Saloon Black Rider</String>
		<String _locID ='46143'>Villager</String>
		<String _locID ='46144'>Siege Workshop</String>
		<String _locID ='46145'>Villager</String>
		<String _locID ='46146'>Siege Workshop</String>
		<String _locID ='46147'>Chief Power</String>
		<String _locID ='46148'>PROP Chief Power</String>
		<String _locID ='46149'>Carries Food</String>
		<String _locID ='46150'>This wagon is carrying Food.</String>
		<String _locID ='46151'>Supply Wagon (Food)</String>
		<String _locID ='46152'>SPC XP Jeff Wagon (Food)</String>
		<String _locID ='46153'>Carries Wood</String>
		<String _locID ='46154'>This wagon is carrying Wood.</String>
		<String _locID ='46155'>Supply Wagon (Wood)</String>
		<String _locID ='46156'>SPC XP Jeff Wagon (Wood)</String>
		<String _locID ='46157'>Carries Coin</String>
		<String _locID ='46158'>This wagon is carrying Coin.</String>
		<String _locID ='46159'>Supply Wagon (Coin)</String>
		<String _locID ='46160'>SPC XP Jeff Wagon (Coin)</String>
		<String _locID ='46161'>Worship of the Corn God, Cinteotl, recruits approximately 1 Eagle Runner Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46162'>Cinteotl Worship</String>
		<String _locID ='46163'>The Aztecs answer the call to battle. Every War Hut spawns four Puma Men!</String>
		<String _locID ='46164'>Furor Azteca</String>
		<String _locID ='46165'>The War God commands! Three Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46166'>Aztec Scouting Party</String>
		<String _locID ='46167'>The War God commands! Six Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46168'>Aztec Raiding Party</String>
		<String _locID ='46169'>The War God commands! Twelve Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46170'>Aztec War Party</String>
		<String _locID ='46171'>Free cotton armor recruits approximately 1 Puma Spearman for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46172'>Barometz</String>
		<String _locID ='46173'>The Aztec nobles rally, giving you approximately 1 Arrow Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46174'>War Song</String>
		<String _locID ='46175'>The Aztec nobility rises to defend their land. Every Nobles Hut spawns four Arrow Knights.</String>
		<String _locID ='46176'>Pillage</String>
		<String _locID ='46177'>Worship of the God of Wealth, Tezcatlipoca, brings forth approximately 1 Skull Knight for every 4 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46178'>Tezcatlipoca Worship</String>
		<String _locID ='46179'>Warchief has more hit points.</String>
		<String _locID ='46180'>Royal Blood</String>
		<String _locID ='46181'>Worship of Cipactli, the sea monster, musters four Tlaloc Canoes.</String>
		<String _locID ='46182'>Cipactli Worship</String>
		<String _locID ='46183'>Emphasis on the Serpent Goddess, Coatlicue, summons approximately 1 Macehualtin for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46184'>Coatlicue Worship</String>
		<String _locID ='46185' gamecharacter ='Holme' soundfilename ='XHOLM8000' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You the Falcon Company man? Chayton Black?</String>
		<String _locID ='46186' gamecharacter ='Chayton' soundfilename ='XCHAY8000' portraitfilename ='units\spc\chayton\chayton_igc_icon'>That's me.</String>
		<String _locID ='46187' gamecharacter ='Holme' soundfilename ='XHOLM8005' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Welcome to Fort Laramie. I'm Billy Holme, the quartermaster.</String>
		<String _locID ='46188' gamecharacter ='Holme' soundfilename ='XHOLM8010' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Colonel Carrington asked me to escort you up the Bozeman trail.</String>
		<String _locID ='46189' gamecharacter ='Holme' soundfilename ='XHOLM8015' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I hear Falcon's going to open up a couple of new stations in these parts.</String>
		<String _locID ='46190' gamecharacter ='Chayton' soundfilename ='XCHAY8005' portraitfilename ='units\spc\chayton\chayton_igc_icon'>If it's safe.</String>
		<String _locID ='46191' gamecharacter ='Holme' soundfilename ='XHOLM8020' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know, you're not what I expected. You Indian?</String>
		<String _locID ='46192' gamecharacter ='Chayton' soundfilename ='XCHAY8010' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My great-grandmother was Iroquois, and...my father was Lakota Sioux.</String>
		<String _locID ='46193' gamecharacter ='Holme' soundfilename ='XHOLM8025' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Don't matter to me what you are, but you might want to keep that to yourself.</String>
		<String _locID ='46194' gamecharacter ='Holme' soundfilename ='XHOLM8030' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The Sioux, they ain't too popular around here.</String>
		<String _locID ='46195' gamecharacter ='Chayton' soundfilename ='XCHAY8015' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My father died when I was young. I was raised by my mother.</String>
		<String _locID ='46196' gamecharacter ='Holme' soundfilename ='XHOLM8035' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I'm sorry, kid. I didn't mean to...</String>
		<String _locID ='46197' gamecharacter ='Chayton' soundfilename ='XCHAY8020' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Forget it. Let's get going.</String>
		<String _locID ='46198'>Barracks / War Huts Destroyed: 0/3</String>
		<String _locID ='46199'>Barracks / War Huts Destroyed: 1/3</String>
		<String _locID ='46200'>Barracks / War Huts Destroyed: 2/3</String>
		<String _locID ='46201'>Holme</String>
		<String _locID ='46202'>IGC Holme</String>
		<String _locID ='46203'>Find a Trading Post site.</String>
		<String _locID ='46204'>Build a Trading Post.</String>
		<String _locID ='46205'>Escort the Covered Wagon from Fort Laramie to the Trading Post.</String>
		<String _locID ='46206'>Build a second Trading Post</String>
		<String _locID ='46207'>Destroy both Sioux Town Centers.</String>
		<String _locID ='46208'>Good sites for Trading Posts can be found further up the trail. Watch out for Sioux attacks.</String>
		<String _locID ='46209'>Chayton Black can build Trading Posts. Keep him safe.</String>
		<String _locID ='46210'>A Covered Wagon is on the way from Fort Laramie to your new trading post. Keep it safe.</String>
		<String _locID ='46211'>Another good site for a Trading Post can be found further up the Bozeman Trail.</String>
		<String _locID ='46212'>A second Covered Wagon is on the way. Keep it safe, but watch your new Town Center too. You will be able to advance to the next age and train military units once the second Wagon reaches its destination safely.</String>
		<String _locID ='46213'>Own two Trading Posts when the scenario ends.</String>
		<String _locID ='46214'>There are only two free Trading Post sites on the map. Fort Laramie's Trading Post does not count.</String>
		<String _locID ='46215'>Onikare Shipment has arrived.</String>
		<String _locID ='46216'>A successful New Year Festival provides you with 2000 experience points.</String>
		<String _locID ='46217'>Chalchiuhtlicue Worship</String>
		<String _locID ='46218'>Transforms into a Fort</String>
		<String _locID ='46219'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID ='46220'>Fort Wagon</String>
		<String _locID ='46221'>VIL SPC Fort Wagon</String>
		<String _locID ='46222'>2 War Hut Travois</String>
		<String _locID ='46223'>4 Nobles' Hut Travois</String>
		<String _locID ='46224'>2 War Hut Travois</String>
		<String _locID ='46225'>1 Farm Travois</String>
		<String _locID ='46226'>2 Farm Travois</String>
		<String _locID ='46227'>3 Farm Travois</String>
		<String _locID ='46228'>Destroy for XP and treasure</String>
		<String _locID ='46229'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID ='46230'>Huari Stronghold</String>
		<String _locID ='46231'>ANDES Huari Stronghold</String>
		<String _locID ='46232' gamecharacter ='Holme' soundfilename ='XHOLM8080' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nice work tracking down Crazy Horse, kid. Just like the old days, huh?</String>
		<String _locID ='46233' gamecharacter ='Chayton' soundfilename ='XCHAY8090' portraitfilename ='units\spc\chayton\chayton_igc_icon'>What have you done? The Sioux were ready to negotiate.</String>
		<String _locID ='46234' gamecharacter ='Holme' soundfilename ='XHOLM8085' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You're wrong. The Sioux murder anyone they can get their hands on.</String>
		<String _locID ='46235' gamecharacter ='Chayton' soundfilename ='XCHAY8095' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Crazy Horse said the miners broke the truce first. Is it true?</String>
		<String _locID ='46236' gamecharacter ='Holme' soundfilename ='XHOLM8090' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>What difference does it make?</String>
		<String _locID ='46237' gamecharacter ='Holme' soundfilename ='XHOLM8095' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's war now, and the Sioux are gunning for us. Come on.</String>
		<String _locID ='46238' gamecharacter ='Holme' soundfilename ='XHOLM8040' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>They should have kept to the trail. This is Sioux country.</String>
		<String _locID ='46239' gamecharacter ='Chayton' soundfilename ='XCHAY8025' portraitfilename ='units\spc\chayton\chayton_igc_icon'>To butcher men like that...it's wrong.</String>
		<String _locID ='46240' gamecharacter ='Holme' soundfilename ='XHOLM8045' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I saw a lot of men die at Antietam and Gettysburg, kid. It's never pretty, but you get used to it.</String>
		<String _locID ='46241' gamecharacter ='Chayton' soundfilename ='XCHAY8030' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Let's find the ones who did this.</String>
		<String _locID ='46242' gamecharacter ='Amelia' soundfilename ='XAMEL8155' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>Good work, son.</String>
		<String _locID ='46243' gamecharacter ='Chayton' soundfilename ='XCHAY8035' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Mother...when did you arrive?</String>
		<String _locID ='46244' gamecharacter ='Amelia' soundfilename ='XAMEL8160' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>This morning. It's a hard trip up from Boulder City, but I didn't want to miss the opening of the station.</String>
		<String _locID ='46245' gamecharacter ='Chayton' soundfilename ='XCHAY8040' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I couldn't have done it without my friend, Billy Holme.</String>
		<String _locID ='46246' gamecharacter ='Amelia' soundfilename ='XAMEL8165' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>I met him. I think he made a pass at me.</String>
		<String _locID ='46247' gamecharacter ='Chayton' soundfilename ='XCHAY8045' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Those Sioux we fought - it was personal for them. They were so angry.</String>
		<String _locID ='46248' gamecharacter ='Chayton' soundfilename ='XCHAY8050' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The Sioux aren't what I expected. You told me my father was a gentle man.</String>
		<String _locID ='46249' gamecharacter ='Amelia' soundfilename ='XAMEL8170' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>He was. The Sioux are just like other people, Chayton - some gentle, some not.</String>
		<String _locID ='46250' gamecharacter ='Chayton' soundfilename ='XCHAY8055' portraitfilename ='units\spc\chayton\chayton_igc_icon'>This peace between the settlers and the Sioux...it won't last.</String>
		<String _locID ='46251' gamecharacter ='Amelia' soundfilename ='XAMEL8175' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>It never does.</String>
		<String _locID ='46252' gamecharacter ='Amelia' soundfilename ='XAMEL8180' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>But it's peace, for a while.</String>
		<String _locID ='46253'>Fence</String>
		<String _locID ='46254'>SPC Split Rail Straight</String>
		<String _locID ='46255' gamecharacter ='Chayton' soundfilename ='XCHAY9240'>We can get the resources we most need by changing the orders at our trading posts.  </String>
		<String _locID ='46256' gamecharacter ='Sioux Warrior' soundfilename ='XGENR9400'>You have no right to take the gold from these hills.</String>
		<String _locID ='46257' gamecharacter ='Holme' soundfilename ='XHOLM9245'>These hills are just ugly with gold. Why should the Sioux have it all for themselves?</String>
		<String _locID ='46258' gamecharacter ='Holme' soundfilename ='XHOLM9250'>It looks like word of the gold got back to Spain. Now you've got some Spanish miners to fight off too, kid.</String>
		<String _locID ='46259' gamecharacter ='Burgoyne' soundfilename ='XGENR9126'>The Colonials are ambushing our wagons - stop them!</String>
		<String _locID ='46260' gamecharacter ='British Soldier' soundfilename ='XGENR9129'>Yes sir!</String>
		<String _locID ='46261'>&lt;DELETE ME&gt;</String>
		<String _locID ='46262' gamecharacter ='Amelia' soundfilename ='XAMEL8185'>After Red Cloud's War, the uneasy truce between the Sioux and the settlers held for almost a decade.</String>
		<String _locID ='46263' gamecharacter ='Amelia' soundfilename ='XAMEL8190'>When I retired from Falcon Company, I put my son in charge. For years, he was so busy he almost forgot about Red Cloud's War.</String>
		<String _locID ='46264' gamecharacter ='Amelia' soundfilename ='XAMEL8195'>Until one day, when an old friend called him back to a town in the shadow of the Black Hills.</String>
		<String _locID ='46265' gamecharacter ='Chayton' soundfilename ='XCHAY8060' portraitfilename ='units\spc\chayton\chayton_igc_icon'>So, it's Sheriff Holme now.</String>
		<String _locID ='46266' gamecharacter ='Holme' soundfilename ='XHOLM8050' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The elected representative of the law in these parts, and your humble servant.</String>
		<String _locID ='46267' gamecharacter ='Chayton' soundfilename ='XCHAY8065' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Good to see you again, Billy. I rode up as soon as I got your letter. What'd you want to show me?</String>
		<String _locID ='46268' gamecharacter ='Holme' soundfilename ='XHOLM8055' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Heard you're in charge of Falcon Company now. Thought you might want to see what we found out here.</String>
		<String _locID ='46269' gamecharacter ='Chayton' soundfilename ='XCHAY8070' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Gold.</String>
		<String _locID ='46270' gamecharacter ='Holme' soundfilename ='XHOLM8060' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Lots of it. And it's all ours.</String>
		<String _locID ='46271' gamecharacter ='Holme' soundfilename ='XHOLM8065' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>We're going to get rich, and you can be a part of it.</String>
		<String _locID ='46272' gamecharacter ='Chayton' soundfilename ='XCHAY8075' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The Sioux will be back, and next time, in force.</String>
		<String _locID ='46273' gamecharacter ='Holme' soundfilename ='XHOLM8070' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's greed, is all. Everyone wants our gold.</String>
		<String _locID ='46274' gamecharacter ='Chayton' soundfilename ='XCHAY8080' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The bandits were after the gold, but the Sioux...this is their land. We shouldn't be here.</String>
		<String _locID ='46275' gamecharacter ='Holme' soundfilename ='XHOLM8075' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Then get out there and track down your old pal Crazy Horse. Try to talk some sense into him.</String>
		<String _locID ='46276' gamecharacter ='Chayton' soundfilename ='XCHAY8085' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I will. We have to stop this before it becomes a war.</String>
		<String _locID ='46277' gamecharacter ='Chayton' soundfilename ='XCHAY8130' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You want to tell me why, Billy?</String>
		<String _locID ='46278' gamecharacter ='Holme' soundfilename ='XHOLM8100' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know why. You saw the mines.</String>
		<String _locID ='46279' gamecharacter ='Holme' soundfilename ='XHOLM8105' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's the claim of a lifetime. I would have been rich.</String>
		<String _locID ='46280' gamecharacter ='Chayton' soundfilename ='XCHAY8135' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>The land belongs to the Sioux. If it had belonged to the settlers, would you have killed them too?</String>
		<String _locID ='46281' gamecharacter ='Holme' soundfilename ='XHOLM8110' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Their blood's the same color. It's gold that matters, kid. Only gold.</String>
		<String _locID ='46282' gamecharacter ='Chayton' soundfilename ='XCHAY8140' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You're coming back with me.</String>
		<String _locID ='46283' gamecharacter ='Holme' soundfilename ='XHOLM8115' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nothing I say is going to stop Custer from butchering your Sioux friends.</String>
		<String _locID ='46284' gamecharacter ='Chayton' soundfilename ='XCHAY8145' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You have to try.</String>
		<String _locID ='46285' gamecharacter ='Holme' soundfilename ='XHOLM8120' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>No, kid. I really don't.</String>
		<String _locID ='46286' gamecharacter ='Holme' soundfilename ='XHOLM8125' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Aieeee!!</String>
		<String _locID ='46287'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID ='46288'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID ='46289'>Teepee</String>
		<String _locID ='46290'>Teepee</String>
		<String _locID ='46291' symbol ='cStringAntiArtilleryAttack'>Anti-Artillery Attack</String>
		<String _locID ='46292'>Famous Sioux leader</String>
		<String _locID ='46293'>Famous Sioux leader.</String>
		<String _locID ='46294'>Crazy Horse</String>
		<String _locID ='46295'>SPC XP Crazy Horse</String>
		<String _locID ='46296'>Bridge of boats.</String>
		<String _locID ='46297'>Bridge of boats across the river.</String>
		<String _locID ='46298'>Bridge of Boats</String>
		<String _locID ='46299'>SPC XP Boat Bridge</String>
		<String _locID ='46300'>Ranged cavalry</String>
		<String _locID ='46301'>Ranged raiding cavalry. Good against cavalry.</String>
		<String _locID ='46302'>Bow Rider</String>
		<String _locID ='46303'>CAV Bow Rider</String>
		<String _locID ='46304'>Bridge of boats.</String>
		<String _locID ='46305'>Bridge of boats across the river.</String>
		<String _locID ='46306'>Bridge of Boats</String>
		<String _locID ='46307'>SPC XP Boat Bridge End</String>
		<String _locID ='46308'>Horseman attack and hitpoints increased.</String>
		<String _locID ='46309'>Elite Bow Riders</String>
		<String _locID ='46310'>Elite Horseman</String>
		<String _locID ='46311'>Elite Bow Rider</String>
		<String _locID ='46312'>Horseman attack and hitpoints increased.</String>
		<String _locID ='46313'>Champion Bow Riders</String>
		<String _locID ='46314'>Champion Horseman</String>
		<String _locID ='46315'>Champion Bow Rider</String>
		<String _locID ='46316'>Legendary upgrade for Bow Riders.</String>
		<String _locID ='46317'>Legendary Bow Riders</String>
		<String _locID ='46318'>Legendary Horseman</String>
		<String _locID ='46319'>Legendary Bow Rider</String>
		<String _locID ='46320'>A spy.</String>
		<String _locID ='46321'>Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.</String>
		<String _locID ='46322'>Spy</String>
		<String _locID ='46323'>XP Spy</String>
		<String _locID ='46324'>Kanyenke</String>
		<String _locID ='46325'>IGC Kanyenke XP</String>
		<String _locID ='46326'>Nonahkee</String>
		<String _locID ='46327'>IGC Nonahkee XP</String>
		<String _locID ='46328'>Priest</String>
		<String _locID ='46329'>Heals injured units and are also effective in combat.  Warrior Priests are extremely effective when dancing at the Fire Pit.</String>
		<String _locID ='46330'>Warrior Priest</String>
		<String _locID ='46331'>XP Warrior Priest</String>
		<String _locID ='46332' symbol ='cStringByAge'>By Age</String>
		<String _locID ='46333' symbol ='cStringByBuilding'>By Building</String>
		<String _locID ='46334' symbol ='cStringByLeader'>By Leader</String>
		<String _locID ='46335'>By Age</String>
		<String _locID ='46336' symbol ='cStringCardsInventory'>View Card Inventory</String>
		<String _locID ='46337'>Elite Macehualtin</String>
		<String _locID ='46338'>Elite Coyote Man</String>
		<String _locID ='46339'>Heavy artillery</String>
		<String _locID ='46340'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID ='46341'>Li'l Bombard</String>
		<String _locID ='46342'>AR Li'l Bombard</String>
		<String _locID ='46343'>Ships a number of Li'l Bombards.</String>
		<String _locID ='46344'>Hire Li'l Bombards</String>
		<String _locID ='46345' symbol ='cStringHaveRevolted'>You have revolted from your mother country!</String>
		<String _locID ='46346' symbol ='cStringPlayersColonyRevolted'>%s's colony has REVOLTED!</String>
		<String _locID ='46347' gamecharacter ='Chayton' soundfilename ='XCHAY9250'>I need to talk to Crazy Horse.</String>
		<String _locID ='46348' gamecharacter ='Chayton' soundfilename ='XCHAY9255'>There's a lot of hunting in these lands.</String>
		<String _locID ='46349' gamecharacter ='Chayton' soundfilename ='XCHAY9260'>The Sioux can support a large army with all these buffalo.</String>
		<String _locID ='46350' gamecharacter ='Chayton' soundfilename ='XCHAY9265'>We can use this cart to clear a path back to the town.</String>
		<String _locID ='46351' gamecharacter ='Chayton' soundfilename ='XCHAY9270'>Run that black powder wagon into one of the weapons caches to clear a path.</String>
		<String _locID ='46352' gamecharacter ='Chayton' soundfilename ='XCHAY9275'>Another cart! Use it to clear some of those trees.</String>
		<String _locID ='46353' gamecharacter ='Chayton' soundfilename ='XCHAY9280'>At last! I need to speak to you. I...</String>
		<String _locID ='46354' gamecharacter ='Chayton' soundfilename ='XCHAY9285'>The Sioux are too strong. We have to pull back.</String>
		<String _locID ='46355' gamecharacter ='Holme' soundfilename ='XHOLM9251'>You can try, kid, but don't expect the Sioux to just let you waltz in.</String>
		<String _locID ='46356' gamecharacter ='Holme' soundfilename ='XHOLM9252'>The people in this town will help you out, but I've got something I gotta do in the meantime.</String>
		<String _locID ='46357' gamecharacter ='Holme' soundfilename ='XHOLM9253'>Come on, boys.</String>
		<String _locID ='46358' gamecharacter ='Holme' soundfilename ='XHOLM9254'>Let him have it!</String>
		<String _locID ='46359' gamecharacter ='Chayton' soundfilename ='XCHAY9300'>You want me to burn down a village? They haven't done anything!</String>
		<String _locID ='46360' gamecharacter ='Chayton' soundfilename ='XCHAY9305'>I can't attack women and children.</String>
		<String _locID ='46361' gamecharacter ='Chayton' soundfilename ='XCHAY9310'>Without that fort, you're too exposed to conduct raids.</String>
		<String _locID ='46362' gamecharacter ='Chayton' soundfilename ='XCHAY9315'>You did.</String>
		<String _locID ='46363' gamecharacter ='Chayton' soundfilename ='XCHAY9320'>The fort is down!</String>
		<String _locID ='46364' gamecharacter ='Chayton' soundfilename ='XCHAY9325'>We've done it!</String>
		<String _locID ='46365' gamecharacter ='Chayton' soundfilename ='XCHAY9330'>They're too strong. We don't have the forces to hold them back.</String>
		<String _locID ='46366' gamecharacter ='Holme' soundfilename ='XHOLM9255'>We need to get that fort up, and to do that we need more wood.</String>
		<String _locID ='46367' gamecharacter ='Holme' soundfilename ='XHOLM9260'>Get out there and protect the folks gathering wood.</String>
		<String _locID ='46368' gamecharacter ='Holme' soundfilename ='XHOLM9265'>The fort is up! Now we can clear those Indians off the land.</String>
		<String _locID ='46369' gamecharacter ='Holme' soundfilename ='XHOLM9270'>Get out there and take out that village.</String>
		<String _locID ='46370' gamecharacter ='Holme' soundfilename ='XHOLM9275'>Not yet. Besides, we can't claim the gold until they're off this land.</String>
		<String _locID ='46371' gamecharacter ='Holme' soundfilename ='XHOLM9280'>I've been patient, kid, but I'm getting tired of your attitude.</String>
		<String _locID ='46372' gamecharacter ='Holme' soundfilename ='XHOLM9285'>You're either with us or against us. What's it gonna be?</String>
		<String _locID ='46373' gamecharacter ='Holme' soundfilename ='XHOLM9290'>I thought I taught you better than this, kid.</String>
		<String _locID ='46374'>Bring Chayton to Crazy Horse's camp.</String>
		<String _locID ='46375'>There are many tribes between you and Crazy Horse. You will need military help to fight your way through.</String>
		<String _locID ='46376'>Protect the Settlers gathering Wood for the fort.</String>
		<String _locID ='46377'>Destroy the Sioux village.</String>
		<String _locID ='46378'>Destroy the fort's Command Post.</String>
		<String _locID ='46379'>Send soldiers to the forest to guard the Settlers against enemy attacks. The Wood they collect will be used to build the fort. Set your Trading Posts to deliver resources so you can train additional defensive units.</String>
		<String _locID ='46380'>You will need to build a sizable army in order to take out the village.</String>
		<String _locID ='46381'>Ally with the Sioux and direct their forces against the fort.</String>
		<String _locID ='46382'>Champion Macehualtin</String>
		<String _locID ='46383' gamecharacter ='Chayton' soundfilename ='XCHAY9350'>Holme is hiding somewhere in these hills. We'll earn the trust of the Sioux, and they'll help us root him out.</String>
		<String _locID ='46384' gamecharacter ='Chayton' soundfilename ='XCHAY9355'>We've established a strong military encampment here, but we have no villagers. Our miners must gather what we need from any resource crates we can find.</String>
		<String _locID ='46385' gamecharacter ='Chayton' soundfilename ='XCHAY9360'>We've freed some Sioux braves. Now we must bring them to the flagged area in the Sioux village.</String>
		<String _locID ='46386' gamecharacter ='Chayton' soundfilename ='XCHAY9365'>The bandits in this area are running supply wagons of stolen goods through here  Kill them and task our miners to collect the resources.</String>
		<String _locID ='46387' gamecharacter ='Chayton' soundfilename ='XCHAY9370'>Destroy that bandit's supply wagon. We need the resources it's carrying.</String>
		<String _locID ='46388' gamecharacter ='Chayton' soundfilename ='XCHAY9375'>The Sioux will trust us once we've earned enough experience.</String>
		<String _locID ='46389' gamecharacter ='Chayton' soundfilename ='XCHAY9380'>Holme has captured several Sioux braves and their War Chief. We should rescue them and return them to the Sioux village.</String>
		<String _locID ='46390' gamecharacter ='Chayton' soundfilename ='XCHAY9385'>We can build a trading post on this trade route to gain more experience.</String>
		<String _locID ='46391' gamecharacter ='Chayton' soundfilename ='XCHAY9390'>There are renegade outlaws crawling all over these hills. The Sioux will be grateful for every one we eliminate.</String>
		<String _locID ='46392' gamecharacter ='Chayton' soundfilename ='XCHAY9400'>A camp of outlaws! Clear them out and we'll take their resources.</String>
		<String _locID ='46393' gamecharacter ='Chayton' soundfilename ='XCHAY9405'>It looks like we've found Holme's camp.</String>
		<String _locID ='46394' gamecharacter ='Chayton' soundfilename ='XCHAY9410'>We've destroyed Sheriff Holme's town center, but we must still earn the respect of the Sioux before our task is done.</String>
		<String _locID ='46395' gamecharacter ='Chayton' soundfilename ='XCHAY9415'>Holme's bandits have overrun our base. We've lost.</String>
		<String _locID ='46396' gamecharacter ='Chayton' soundfilename ='XCHAY9420'>You're trapped, Holme. There's no escape.</String>
		<String _locID ='46397' gamecharacter ='Chayton' soundfilename ='XCHAY9425'>A hidden band of outlaws!</String>
		<String _locID ='46398' gamecharacter ='Crazy Horse' soundfilename ='XGENR9401'>You have earned my respect, Chayton Black.</String>
		<String _locID ='46399' gamecharacter ='Crazy Horse' soundfilename ='XGENR9405'>There are caves to the north and west of the village. Your enemy may be inside. We will show you a way in.</String>
		<String _locID ='46400' gamecharacter ='Crazy Horse' soundfilename ='XGENR9410'>We have revealed the secret entrance to the caves. Our enemy is hiding somewhere within.</String>
		<String _locID ='46401' gamecharacter ='Crazy Horse' soundfilename ='XGENR9415'>The Sioux will join you. Holme is clever, and may have hidden strength.</String>
		<String _locID ='46402' gamecharacter ='Crazy Horse' soundfilename ='XGENR9420'>There is Holme. His life belongs to you now.</String>
		<String _locID ='46406' symbol ='cStringMapControlWarning1'>Trade Monopoly victory approaching!</String>
		<String _locID ='46407' symbol ='cStringMapControlWarning2'>Trade Monopoly victory imminent!</String>
		<String _locID ='46408' symbol ='cStringMapControlWarning0'>Trade Monopoly victory started!</String>
		<String _locID ='46409'>Villager</String>
		<String _locID ='46410'>Siege Workshop</String>
		<String _locID ='46411'>Villager</String>
		<String _locID ='46412'>Siege Workshop</String>
		<String _locID ='46413'>Villager</String>
		<String _locID ='46414'>Siege Workshop</String>
		<String _locID ='46415'>Villager</String>
		<String _locID ='46416'>Siege Workshop</String>
		<String _locID ='46417'>Veteran Skirmisher</String>
		<String _locID ='46418'>Elite Skull Knight</String>
		<String _locID ='46419'>Elite Skull Knight</String>
		<String _locID ='46420'>Champion Skull Knight</String>
		<String _locID ='46421'>Champion Skull Knight</String>
		<String _locID ='46422'>Legendary Skull Knight</String>
		<String _locID ='46423'>Legendary Skull Knight</String>
		<String _locID ='46424'>Legendary Skull Knight</String>
		<String _locID ='46425'>Champion Dog Soldier</String>
		<String _locID ='46426'>Legendary Dog Soldier</String>
		<String _locID ='46427'>Elite Skull Knight</String>
		<String _locID ='46428'>Elite Dog Soldier</String>
		<String _locID ='46429' gamecharacter ='Custer' soundfilename ='XCUST8000' portraitfilename ='units\spc\custer\custer_igc_icon'>Who's in charge here?</String>
		<String _locID ='46430' gamecharacter ='Chayton' soundfilename ='XCHAY8100' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The sheriff's holed up with his bandits in the hills. Most of the locals went with him.</String>
		<String _locID ='46431' gamecharacter ='Custer' soundfilename ='XCUST8005' portraitfilename ='units\spc\custer\custer_igc_icon'>You look like a Sioux to me.</String>
		<String _locID ='46432' gamecharacter ='Chayton' soundfilename ='XCHAY8105' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My name is Chayton Black. I own the railroad.</String>
		<String _locID ='46433' gamecharacter ='Custer' soundfilename ='XCUST8010' portraitfilename ='units\spc\custer\custer_igc_icon'>George Armstrong Custer. I've been sent to put a stop to the Indian raids in these parts.</String>
		<String _locID ='46434' gamecharacter ='Chayton' soundfilename ='XCHAY8110' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Sheriff Holme's been stirring up trouble between the Sioux and the miners.</String>
		<String _locID ='46435' gamecharacter ='Chayton' soundfilename ='XCHAY8115' portraitfilename ='units\spc\chayton\chayton_igc_icon'>He wants to drive the Sioux off their land to claim the gold for himself.</String>
		<String _locID ='46436' gamecharacter ='Custer' soundfilename ='XCUST8015' portraitfilename ='units\spc\custer\custer_igc_icon'>The Indian problem is a lot bigger than some two-bit local sheriff, Mr. Black.</String>
		<String _locID ='46437' gamecharacter ='Custer' soundfilename ='XCUST8020' portraitfilename ='units\spc\custer\custer_igc_icon'>The Sioux and Cheyenne will return to their reservations, or they'll answer to me.</String>
		<String _locID ='46438' gamecharacter ='Chayton' soundfilename ='XCHAY8120' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Give me one day.</String>
		<String _locID ='46439' gamecharacter ='Chayton' soundfilename ='XCHAY8125' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I'll drag Holme back here, and you can hear the truth from him.</String>
		<String _locID ='46440' gamecharacter ='Custer' soundfilename ='XCUST8025' portraitfilename ='units\spc\custer\custer_igc_icon'>Do as you please. I'll be camped here for a while.</String>
		<String _locID ='46441' gamecharacter ='Custer' soundfilename ='XCUST8030' portraitfilename ='units\spc\custer\custer_igc_icon'>The supply trains are fifty miles back, and I'm not moving until my whole command's in position.</String>
		<String _locID ='46442' gamecharacter ='Custer' soundfilename ='XCUST8035' portraitfilename ='units\spc\custer\custer_igc_icon'>You've got your day, Black. Use it well.</String>
		<String _locID ='46443' gamecharacter ='Nathaniel' soundfilename ='XNATH9246'>Good, here come the militiamen. Let's get that wagon!</String>
		<String _locID ='46444' gamecharacter ='Chayton' soundfilename ='XCHAY9000'>This spot is perfect. Keep me covered while I get a trading post built.</String>
		<String _locID ='46445' gamecharacter ='Chayton' soundfilename ='XCHAY9005'>A covered wagon is heading up the trail from Fort Laramie.</String>
		<String _locID ='46446' gamecharacter ='Chayton' soundfilename ='XCHAY9010'>We've got to protect it from the raiders.</String>
		<String _locID ='46447' gamecharacter ='Chayton' soundfilename ='XCHAY9015'>We've lost the covered wagon!</String>
		<String _locID ='46448' gamecharacter ='Chayton' soundfilename ='XCHAY9020'>We'll have to protect the new town center while we scout further up the trail for another good trading post site.</String>
		<String _locID ='46449' gamecharacter ='Chayton' soundfilename ='XCHAY9025'>Another covered wagon is on the way.</String>
		<String _locID ='46450' gamecharacter ='Holme' soundfilename ='XHOLM9000'>We'll find a good spot for your trading post further up the trail.</String>
		<String _locID ='46451' gamecharacter ='Holme' soundfilename ='XHOLM9005'>Watch your back. This is Sioux country.</String>
		<String _locID ='46452' gamecharacter ='Holme' soundfilename ='XHOLM9010'>Watch out - Sioux raiders!</String>
		<String _locID ='46453' gamecharacter ='Holme' soundfilename ='XHOLM9011'>Another band of Sioux!</String>
		<String _locID ='46454' gamecharacter ='Holme' soundfilename ='XHOLM9015'>Another covered wagon is on the way - look sharp!</String>
		<String _locID ='46455' gamecharacter ='Holme' soundfilename ='XHOLM9020'>Good work, kid.</String>
		<String _locID ='46456' gamecharacter ='Holme' soundfilename ='XHOLM9025'>The Sioux just keep comin'. We've got to take the fight to them if we're gonna secure the trail.</String>
		<String _locID ='46457' gamecharacter ='Chayton' soundfilename ='XCHAY9050'>What has made the Sioux so angry?</String>
		<String _locID ='46458' gamecharacter ='Chayton' soundfilename ='XCHAY9055'>Reinforcements from Fort Laramie!</String>
		<String _locID ='46459' gamecharacter ='Holme' soundfilename ='XHOLM9050'>We should be able to hire some men in the saloon here.</String>
		<String _locID ='46460' gamecharacter ='Crazy Horse' soundfilename ='XGENR9250'>You walk a difficult path, young warrior. Be careful you do not slip and fall.</String>
		<String _locID ='46461' gamecharacter ='Crazy Horse' soundfilename ='XGENR9255'>You have a warrior's spirit - but do you understand the cause for which you fight?</String>
		<String _locID ='46462' gamecharacter ='Crazy Horse' soundfilename ='XGENR9260'>I will drive your railroad men from these lands.</String>
		<String _locID ='46463' gamecharacter ='Crazy Horse' soundfilename ='XGENR9265'>We will defend this place with our lives.</String>
		<String _locID ='46464' gamecharacter ='Railroad Worker' soundfilename ='XGENR9270'>Help me...help!</String>
		<String _locID ='46465' gamecharacter ='Railroad Worker' soundfilename ='XGENR9275'>I don't know, but they've been chasing us for days!</String>
		<String _locID ='46466' gamecharacter ='Railroad Worker' soundfilename ='XGENR9280'>There are lots more men coming up behind us...please save them!</String>
		<String _locID ='46467'>Gathers Coin and can fight</String>
		<String _locID ='46468'>A railroad worker.</String>
		<String _locID ='46469'>Railroad Worker</String>
		<String _locID ='46470'>SPC XP Railroad Worker</String>
		<String _locID ='46471'>Railroad Workers Saved: 1/20</String>
		<String _locID ='46472'>Railroad Workers Saved: 2/20</String>
		<String _locID ='46473'>Railroad Workers Saved: 3/20</String>
		<String _locID ='46474'>Railroad Workers Saved: 4/20</String>
		<String _locID ='46475'>Railroad Workers Saved: 5/20</String>
		<String _locID ='46476'>Railroad Workers Saved: 6/20</String>
		<String _locID ='46477'>Railroad Workers Saved: 7/20</String>
		<String _locID ='46478'>Railroad Workers Saved: 8/20</String>
		<String _locID ='46479'>Railroad Workers Saved: 9/20</String>
		<String _locID ='46480'>Railroad Workers Saved: 10/20</String>
		<String _locID ='46481'>Railroad Workers Saved: 11/20</String>
		<String _locID ='46482'>Railroad Workers Saved: 12/20</String>
		<String _locID ='46483'>Railroad Workers Saved: 13/20</String>
		<String _locID ='46484'>Railroad Workers Saved: 14/20</String>
		<String _locID ='46485'>Railroad Workers Saved: 15/20</String>
		<String _locID ='46486'>Railroad Workers Saved: 16/20</String>
		<String _locID ='46487'>Railroad Workers Saved: 17/20</String>
		<String _locID ='46488'>Railroad Workers Saved: 18/20</String>
		<String _locID ='46489'>Railroad Workers Saved: 19/20</String>
		<String _locID ='46490'>Railroad Workers Saved: 20/20</String>
		<String _locID ='46491' symbol ='cStringStealthModeName'>Stealth</String>
		<String _locID ='46492'>Stealth. Your units will be hidden from enemy units.</String>
		<String _locID ='46493' gamecharacter ='Chayton' soundfilename ='XCHAY9060'>We've rescued some workers! We should be able to save more.</String>
		<String _locID ='46494' gamecharacter ='Chayton' soundfilename ='XCHAY9065'>We must save more workers!</String>
		<String _locID ='46495' gamecharacter ='Chayton' soundfilename ='XCHAY9070'>Upgrading the trade route to a railroad would increase our income and allow us to hire more mercenaries.</String>
		<String _locID ='46496' gamecharacter ='Holme' soundfilename ='XHOLM9055'>We should put those workers on the mines so we have more coin coming in.</String>
		<String _locID ='46497'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.</String>
		<String _locID ='46498'>Castrametation</String>
		<String _locID ='46499'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.</String>
		<String _locID ='46500'>Industrial Revolution</String>
		<String _locID ='46501'>Robber Barons Shipment has arrived.</String>
		<String _locID ='46502'>Save 20 Railroad Workers from the Sioux.</String>
		<String _locID ='46503'>Use any Railroad Workers you save to mine gold to help pay for more mercenaries from the Saloon.</String>
		<String _locID ='46504'>Falcon Company</String>
		<String _locID ='46505'>Red Cloud</String>
		<String _locID ='46506'>Crazy Horse</String>
		<String _locID ='46507'>Fort Laramie</String>
		<String _locID ='46508'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery. +4 Uhlans.</String>
		<String _locID ='46509'>Industrial Revolution</String>
		<String _locID ='46510'>Robber Barons Shipment has arrived.</String>
		<String _locID ='46511'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort. +4 Uhlans.</String>
		<String _locID ='46512'>Castrametation</String>
		<String _locID ='46513'>TEAM 2 Mortars</String>
		<String _locID ='46514'>TEAM gets 4 Sheep.</String>
		<String _locID ='46515'>Custer</String>
		<String _locID ='46516'>IGC Custer</String>
		<String _locID ='46517'>4 Surgeons and 1 Field Hospital Wagon</String>
		<String _locID ='46518'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='46519'>4 Surgeons and 1 Field Hospital Wagon +2 Uhlans</String>
		<String _locID ='46520'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='46521' gamecharacter ='Chayton' soundfilename ='XCHAY9075'>We did it! The railroad is complete!</String>
		<String _locID ='46522' gamecharacter ='Holme' soundfilename ='XHOLM9060'>We've found the Hole in the Wall Gang's hideout. They've been causing trouble in these parts for quite some time.</String>
		<String _locID ='46523' gamecharacter ='Railroad Worker' soundfilename ='XGENR9285'>Help! The Sioux are attacking!</String>
		<String _locID ='46524' gamecharacter ='Railroad Worker' soundfilename ='XGENR9290'>Heeeelllp!</String>
		<String _locID ='46525'>Take out the Hole in the Wall Gang's hideout.</String>
		<String _locID ='46526'>Take out the Hole in the Wall Gang's Saloon quickly or more might sober up and join the fight.</String>
		<String _locID ='46527'>War Chief</String>
		<String _locID ='46528'>A Cheyenne chief.</String>
		<String _locID ='46529'>Chief Bull Bear</String>
		<String _locID ='46530'>SPC XP Chief Bull Bear</String>
		<String _locID ='46531'>War Chief</String>
		<String _locID ='46532'>A Cheyenne chief</String>
		<String _locID ='46533'>Chief Two Moon</String>
		<String _locID ='46534'>SPC XP Chief Two Moon</String>
		<String _locID ='46535'>War Chief</String>
		<String _locID ='46536'>A Cheyenne chief.</String>
		<String _locID ='46537'>Chief Brave Wolf</String>
		<String _locID ='46538'>SPC XP Chief Brave Wolf</String>
		<String _locID ='46539'>Ships a number of Italian Elmeti mercenaries.</String>
		<String _locID ='46540'>Hire Italian Elmeti</String>
		<String _locID ='46541'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID ='46542'>Hire Swedish Fusiliers</String>
		<String _locID ='46543'>Ships a number of Japanese Ninja mercenaries.</String>
		<String _locID ='46544'>Hire Japanese Ninja</String>
		<String _locID ='46545'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID ='46546'>Hire Swedish Fusiliers</String>
		<String _locID ='46547'>Ships a number of Italian Elmeti mercenaries.</String>
		<String _locID ='46548'>Hire Italian Elmeti</String>
		<String _locID ='46549'>TEAM 1 Monitor</String>
		<String _locID ='46550' gamecharacter ='Custer' soundfilename ='XCUST8040' portraitfilename ='units\spc\custer\custer_igc_icon'>Major, pursue the Indians and bring them to battle.</String>
		<String _locID ='46551' gamecharacter ='Custer' soundfilename ='XCUST8045' portraitfilename ='units\spc\custer\custer_igc_icon'>We'll support you with the whole command once you engage.</String>
		<String _locID ='46552' gamecharacter ='Chayton' soundfilename ='XCHAY8150' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>General Custer, sir...</String>
		<String _locID ='46553' gamecharacter ='Custer' soundfilename ='XCUST8050' portraitfilename ='units\spc\custer\custer_igc_icon'>Where is Sheriff Holme, Black?</String>
		<String _locID ='46554' gamecharacter ='Chayton' soundfilename ='XCHAY8155' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Holme is dead.</String>
		<String _locID ='46555' gamecharacter ='Custer' soundfilename ='XCUST8055' portraitfilename ='units\spc\custer\custer_igc_icon'>Then we ride. We won't meet much resistance.</String>
		<String _locID ='46556' gamecharacter ='Chayton' soundfilename ='XCHAY8160' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Sir, if you'd just meet with Sitting Bull and Crazy Horse...</String>
		<String _locID ='46557' gamecharacter ='Custer' soundfilename ='XCUST8060' portraitfilename ='units\spc\custer\custer_igc_icon'>The time for talking is over, Mr. Black. The Indians are ready to fight, and so am I.</String>
		<String _locID ='46558' gamecharacter ='Custer' soundfilename ='XCUST8065' portraitfilename ='units\spc\custer\custer_igc_icon'>Are you white, or Indian? You can't sit on the fence any longer.</String>
		<String _locID ='46559' gamecharacter ='Chayton' soundfilename ='XCHAY8165' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You're right. I can't.</String>
		<String _locID ='46560' gamecharacter ='Chayton' soundfilename ='XCHAY8170' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Goodbye, sir.</String>
		<String _locID ='46561' gamecharacter ='Chayton' soundfilename ='XCHAY9500'>The Cheyenne camps should be close by. Let's find them.</String>
		<String _locID ='46562' gamecharacter ='Chayton' soundfilename ='XCHAY9505'>Chief Bull Bear.</String>
		<String _locID ='46563' gamecharacter ='Chayton' soundfilename ='XCHAY9510'>Chief Two Moon!</String>
		<String _locID ='46564' gamecharacter ='Chayton' soundfilename ='XCHAY9515'>Brave Wolf, the enemy is near - come quickly!</String>
		<String _locID ='46565' gamecharacter ='Chayton' soundfilename ='XCHAY9520'>Quick, over here!</String>
		<String _locID ='46566' gamecharacter ='Chayton' soundfilename ='XCHAY9525'>One of the war chiefs has fallen. We need to recover him.</String>
		<String _locID ='46567' gamecharacter ='Chayton' soundfilename ='XCHAY9530'>Custer will get reinforcements from these buildings. We should destroy as many as possible.</String>
		<String _locID ='46568' gamecharacter ='Chayton' soundfilename ='XCHAY9535'>Custer's scouts! They will call for him when they reach the river! We need to build up.</String>
		<String _locID ='46569' gamecharacter ='Crazy Horse' soundfilename ='XGENR9500'>Gather the war chiefs. I will return.</String>
		<String _locID ='46570' gamecharacter ='Crazy Horse' soundfilename ='XGENR9505'>(warcry)</String>
		<String _locID ='46571' gamecharacter ='Crazy Horse' soundfilename ='XGENR9510'>I have returned.</String>
		<String _locID ='46572' gamecharacter ='Custer' soundfilename ='XCUST9000'>Benteen, come on. Be quick!</String>
		<String _locID ='46573' gamecharacter ='Sioux Warrior' soundfilename ='XGENR9515'>No one should charge yet - the soldiers are too many.</String>
		<String _locID ='46574' gamecharacter ='Native Scout' soundfilename ='XGENR9520'>Another camp!</String>
		<String _locID ='46575' gamecharacter ='Native Scout' soundfilename ='XGENR9525'>Custer will not believe this.</String>
		<String _locID ='46576' gamecharacter ='Native Scout' soundfilename ='XGENR9530'>This Cheyenne camp will be easy pickings!</String>
		<String _locID ='46577' gamecharacter ='American Bugler' soundfilename ='XGENR9900'>(bugle sounding a charge)</String>
		<String _locID ='46578' gamecharacter ='American Bugler' soundfilename ='XGENR9905'>(bugle sounding a cautious advance)</String>
		<String _locID ='46579' gamecharacter ='American Bugler' soundfilename ='XGENR9910'>(bugle sounding a summons)</String>
		<String _locID ='46580' gamecharacter ='American Bugler' soundfilename ='XGENR9915'>(bugle announcing an arrival - Custer's Arrival)</String>
		<String _locID ='46581' gamecharacter ='American Bugler' soundfilename ='XGENR9920'>(bugle sounding a retreat)</String>
		<String _locID ='46582'>Bring the three Cheyenne War Chiefs to the Sioux Town Center.</String>
		<String _locID ='46583'>Defend the Sioux camp until General Custer arrives.</String>
		<String _locID ='46584'>Kill General Custer.</String>
		<String _locID ='46585'>Destroy both enemy Town Centers.</String>
		<String _locID ='46586'>Destroy General Custer's buildings.</String>
		<String _locID ='46587'>Three Cheyenne camps are nearby; find them and bring the War Chiefs to the Sioux town center. All of the Cheyenne camps are all south of the river, but may not be directly accessible. Each War Chief will contribute his forces to the fight once he has arrived at the Sioux town center.</String>
		<String _locID ='46588'>General Custer will send some men ahead to scout out Medicine Tail Coulee. It will take them a while to reach the river crossing, but once there they will call for General Custer and his army. Use the time it takes them to travel to build up and defend against attacks.</String>
		<String _locID ='46589'>General Custer has arrived. Use your warrior army to find and kill him.</String>
		<String _locID ='46590'>Custer's Army has forward bases north of the river. Crazy Horse will send warriors when each of the two forward Town Centers is destroyed.</String>
		<String _locID ='46591'>Destroy the revealed buildings to reduce the number of troops that General Custer will bring across the Little Big Horn River and into the Sioux settlement. You will have to fight through enemy towns to get to most of Custer's buildings.</String>
		<String _locID ='46592'>Ironclad. Advanced armored warship</String>
		<String _locID ='46593'>Ironclad. Advanced armored warship.</String>
		<String _locID ='46594'>Ironclad</String>
		<String _locID ='46595'>SHP Rev Ironclad</String>
		<String _locID ='46596'>Imperial Man-o'-War</String>
		<String _locID ='46597'>Holme</String>
		<String _locID ='46598'>IGC Holme 2</String>
		<String _locID ='46599'>Railroad Workers Saved: 0/20</String>
		<String _locID ='46600'>Build three Trading Posts and upgrade the Trade Route.</String>
		<String _locID ='46601'>If you need Wood for the Trading Posts, you can buy some at the Market. Build three Trading Posts on the Trade Route and then upgrade the route to a Railroad. Switching to Coin deliveries will increase your income so you can hire more mercenaries.</String>
		<String _locID ='46602' gamecharacter ='Holme' soundfilename ='XHOLM9061'>Watch out - there's a Sioux raiding party headed for our town.</String>
		<String _locID ='46603' symbol ='cStringDancers'>Dancers</String>
		<String _locID ='46604' symbol ='cStringDancerSeconds'>Dancer Seconds</String>
		<String _locID ='46605' symbol ='cStringCantSwitchToStealth'>Cannot switch to stealth mode when enemy units are nearby.</String>
		<String _locID ='46606'>Destroying the two Sioux Town Centers will secure the trail. Both Town Centers are well-defended.</String>
		<String _locID ='46607'>US Cavalry hero</String>
		<String _locID ='46608'>Cavalry general.</String>
		<String _locID ='46609'>Custer</String>
		<String _locID ='46610'>SPC XP Custer</String>
		<String _locID ='46611'>Standard</String>
		<String _locID ='46612'>10 min. Treaty</String>
		<String _locID ='46613'>20 min. Treaty</String>
		<String _locID ='46614'>30 min. treaty</String>
		<String _locID ='46615'>40 min. treaty</String>
		<String _locID ='46616' symbol ='cStringNoRushWarning1'>One minute until end of treaty!</String>
		<String _locID ='46617' symbol ='cStringNoRushEnded'>The treaty has ended!  Fighting may begin!</String>
		<String _locID ='46618'>Light artillery</String>
		<String _locID ='46619'>Quick moving artillery. Strong against infantry.</String>
		<String _locID ='46620'>Horse Artillery</String>
		<String _locID ='46621'>AR Horse Artillery</String>
		<String _locID ='46622' symbol ='cStringPlacementFailedNoRush'>During the treaty period, buildings may only be built close to the starting Town Centers.</String>
		<String _locID ='46623'>In the nineteenth century, westward expansion slowed in the face of fierce Native American resistance.</String>
		<String _locID ='46624'>Chayton and Holme have secured the trail, but several groups of settlers are still threatened by Sioux raiders.</String>
		<String _locID ='46625'>The Sioux, led by Red Cloud and Crazy Horse, fought the U.S. Army to a standstill. The fragile truce would hold for almost a decade.</String>
		<String _locID ='46626'>Chayton and Sheriff Holme have defended the gold mines - but what are the Sioux really after?</String>
		<String _locID ='46627'>Holme's actions have dashed Chayton's hopes of a peace settlement. The Sioux are sure to respond in force.</String>
		<String _locID ='46628'>The Sioux and the settlers are at each other's throats. Holme has fled with his bandits, leaving Chayton to pick up the pieces.</String>
		<String _locID ='46629'>Holme is dead, but Custer is on the move. Is it too late to stop a war?</String>
		<String _locID ='46630' gamecharacter ='Chayton' soundfilename ='XCHAY9026'>With two trading posts to protect, we'll have Fort Laramie's support. We can age up and train soldiers now.</String>
		<String _locID ='46631' gamecharacter ='Holme' soundfilename ='XHOLM9026'>Yeah, but we won't be able to age up or train soldiers until we get a second trading post built. Let's move.</String>
		<String _locID ='46632'>Game Rules:</String>
		<String _locID ='46633'>Treaty of Tordesillas Shipment has arrived.</String>
		<String _locID ='46634' symbol ='cStringMPFaildToConnectToHost'>An error occurred connecting to host.</String>
		<String _locID ='46635' symbol ='cStringChatSortByClans'>Group chat names by clan.</String>
		<String _locID ='46636' symbol ='cStringChatSortByClansTT'>This sorts people in clans together in the chat player list.</String>
		<String _locID ='46637' symbol ='cStringESORightMenuInviteToTeamGame'>Invite to Team Match Game</String>
		<String _locID ='46638' symbol ='cStringESOTeamMatchInvite'>%1s has invited you to their team quick match game. Would you like to join?</String>
		<String _locID ='46639' symbol ='cStringCopyDeck'>Copy</String>
		<String _locID ='46640' symbol ='cStringCopyDeckLabel'>New Deck Name</String>
		<String _locID ='46641' symbol ='cStringGameRulesTooltip'>The currently selected game rules.</String>
		<String _locID ='46642'>Standard games have no Treaty.\nDuring Treaty period, enemies cannot be attacked and building is restricted.</String>
		<String _locID ='46643' symbol ='cStringHCCopyDeck'>Copy the current Deck for this Home City.</String>
		<String _locID ='46644'>Blows up</String>
		<String _locID ='46645'>This wagon blows up.</String>
		<String _locID ='46646'>Black Powder Wagon</String>
		<String _locID ='46647'>SPC Black Powder Wagon</String>
		<String _locID ='46648' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9031'>Our people dance at the fire pit to invoke power for our tribe.</String>
		<String _locID ='46649' gamecharacter ='Nathaniel' soundfilename ='XNATH9041'>More villagers have come to join us. We should put them to work gathering resources.</String>
		<String _locID ='46650'>TEAM Monitor Combat.</String>
		<String _locID ='46651'>TEAM increased all Crates to 130 resources.</String>
		<String _locID ='46652'>Perform a War Dance to increase the damage your units do.</String>
		<String _locID ='46653'>Your Villagers are performing a War Dance to increase the damage your units do.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46654'>Starting Techs</String>
		<String _locID ='46655'>The standard game has no Treaty period and allows the Trade Monopoly victory condition</String>
		<String _locID ='46656'>The classic game has no Treaty period and does not allow the Trade Monopoly victory condition</String>
		<String _locID ='46657'>10 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46658'>20 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46659'>30 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46660'>40 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46661'>Classic</String>
		<String _locID ='46662'>A baker's shop.</String>
		<String _locID ='46663'>A baker's shop.</String>
		<String _locID ='46664'>Feed Store</String>
		<String _locID ='46665'>SPC Feed Store</String>
		<String _locID ='46666'>AI Target Block Weak</String>
		<String _locID ='46667'>AI Target Block Strong</String>
		<String _locID ='46668' gamecharacter ='Chayton' soundfilename ='XCHAY9286'>I'll need to use a black powder cart to blast a path through here.</String>
		<String _locID ='46669'>Sioux</String>
		<String _locID ='46670'>Custer's Left Wing</String>
		<String _locID ='46671'>Custer's Right Wing</String>
		<String _locID ='46672'>Custer's Army</String>
		<String _locID ='46673'>Cheyenne</String>
		<String _locID ='46674'>Defensive building</String>
		<String _locID ='46675'>Part of a Fort.</String>
		<String _locID ='46676'>Fort</String>
		<String _locID ='46677'>SPC XP Wood Fort Large Wall</String>
		<String _locID ='46678'>Defensive building</String>
		<String _locID ='46679'>Part of a Fort.</String>
		<String _locID ='46680'>Fort</String>
		<String _locID ='46681'>SPC XP Wood Fort Medium Wall</String>
		<String _locID ='46682'>Defensive building</String>
		<String _locID ='46683'>Part of a Fort.</String>
		<String _locID ='46684'>Fort</String>
		<String _locID ='46685'>SPC XP Wood Fort Small Wall</String>
		<String _locID ='46686'>Defensive building</String>
		<String _locID ='46687'>Part of a Fort.</String>
		<String _locID ='46688'>Gate</String>
		<String _locID ='46689'>SPC XP Wood Fort Gate</String>
		<String _locID ='46690'>Defensive building</String>
		<String _locID ='46691'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='46692'>Fort Tower</String>
		<String _locID ='46693'>SPC XP Wood Fort Tower</String>
		<String _locID ='46694'>You need to allow more space around the Fire Pit.</String>
		<String _locID ='46695' gamecharacter ='Nathaniel' soundfilename ='XNATH9042' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>What has happened here?</String>
		<String _locID ='46696' gamecharacter ='Oneida Warrior' soundfilename ='XGENR9032' portraitfilename ='units\spc\natives\igc_oneida_scout_icon'>Nathaniel! Men with guns came. They took many!</String>
		<String _locID ='46697' gamecharacter ='Nathaniel' soundfilename ='XNATH9043' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Where is my mother?</String>
		<String _locID ='46698'>Defensive building</String>
		<String _locID ='46699'>Earthworks and fortifications.</String>
		<String _locID ='46700'>Redoubt</String>
		<String _locID ='46701'>SPC XP Redoubt Center</String>
		<String _locID ='46702'>Defensive building</String>
		<String _locID ='46703'>Earthworks and fortifications.</String>
		<String _locID ='46704'>Redoubt</String>
		<String _locID ='46705'>SPC XP Redoubt Left</String>
		<String _locID ='46706'>Defensive building</String>
		<String _locID ='46707'>Earthworks and fortifications.</String>
		<String _locID ='46708'>Redoubt</String>
		<String _locID ='46709'>SPC XP Redoubt Right</String>
		<String _locID ='46710'>Kidnapped</String>
		<String _locID ='46711'>Coin source.</String>
		<String _locID ='46712'>Chests of 500 Coin</String>
		<String _locID ='46713'>Coin source.</String>
		<String _locID ='46714'>Chests of 600 Coin</String>
		<String _locID ='46715'>Coin source.</String>
		<String _locID ='46716'>Chests of 800 Coin</String>
		<String _locID ='46717' gamecharacter ='Washington' soundfilename ='XWASH9036'>Reinforcements have arrived!</String>
		<String _locID ='46718'>TEAM 6 Buffalo Shipment has arrived.</String>
		<String _locID ='46719'>Minimap Block</String>
		<String _locID ='46720'>Minimap Block</String>
		<String _locID ='46721' gamecharacter ='Native Scout' soundfilename ='XGENR9181'>The British are building a fort by the river!</String>
		<String _locID ='46722' gamecharacter ='Native Scout' soundfilename ='XGENR9182'>The British are building a fort here!</String>
		<String _locID ='46723' gamecharacter ='Native Scout' soundfilename ='XGENR9183'>The British are building a fort in the north!</String>
		<String _locID ='46724' symbol ='cStringDanceDesc01'>Increase production rate by %1d %%</String>
		<String _locID ='46725' symbol ='cStringDanceDesc02'>Increase all gather rates by %1d %%</String>
		<String _locID ='46726' symbol ='cStringDanceDesc03'>Grants an extra %1d Experience Points per second</String>
		<String _locID ='46727' symbol ='cStringDanceDescUnit01'>ships</String>
		<String _locID ='46728' symbol ='cStringDanceDescUnit02'>war chiefs</String>
		<String _locID ='46729' symbol ='cStringDanceDescUnit03'>all units</String>
		<String _locID ='46730' symbol ='cStringDanceDescUnit04'>buildings</String>
		<String _locID ='46731' symbol ='cStringDanceDescEffect01'>hitpoints</String>
		<String _locID ='46732' symbol ='cStringDanceDescEffect02'>damage</String>
		<String _locID ='46733' symbol ='cStringDanceDescEffect03'>siege damage</String>
		<String _locID ='46734' symbol ='cStringDanceDescEffect04'>damage to units</String>
		<String _locID ='46735' symbol ='cStringDanceDesc04'>Increase the %1s of %2s by %3.1f%%</String>
		<String _locID ='46736' symbol ='cStringDanceDesc05'>Increase the %1s of %2s by %3d%%</String>
		<String _locID ='46737' symbol ='cStringDanceDesc06'>Spawns a new %1s unit every %2.1f seconds (subject to population limits)</String>
		<String _locID ='46738' symbol ='cStringDanceDesc07'>Spawns a new %1s unit every %2d seconds (subject to population limits)</String>
		<String _locID ='46739' symbol ='cStringDanceDesc08'>Heals %1.1f%% of idle units' health per second</String>
		<String _locID ='46740' symbol ='cStringDanceDesc09'>Heals %1d%% of idle units' health per second</String>
		<String _locID ='46741' symbol ='cStringDanceDesc10'>Increases your population cap by %1d</String>
		<String _locID ='46742' symbol ='cStringDanceDesc11'>Resurrects your War Chief at the Fire Pit if he is down</String>
		<String _locID ='46743' symbol ='cStringDanceDescQ01'>+%d %%</String>
		<String _locID ='46744' symbol ='cStringDanceDescQ02'>+%d /s</String>
		<String _locID ='46745' symbol ='cStringDanceDescQ03'>+%1.1f %%</String>
		<String _locID ='46746' symbol ='cStringDanceDescQ04'>%1.1f s</String>
		<String _locID ='46747' symbol ='cStringDanceDescQ05'>%d s</String>
		<String _locID ='46748' symbol ='cStringDanceDescQ06'>%1.1f %%/s</String>
		<String _locID ='46749' symbol ='cStringDanceDescQ07'>%d %%/s</String>
		<String _locID ='46750' symbol ='cStringDanceDescQ08'>+ %d</String>
		<String _locID ='46751'>Flag</String>
		<String _locID ='46752'>SPC Flag Kevin</String>
		<String _locID ='46753'>Native ally building.</String>
		<String _locID ='46754'>Trains Native units you are allied with.</String>
		<String _locID ='46755'>Native Embassy</String>
		<String _locID ='46756' symbol ='cStringReadOnlyHCDeck'>This Deck cannot be modified. Copy it to make changes.</String>
		<String _locID ='46757' symbol ='cStringPreservedDeckExists'>This Home City already has a Deck by that name that is used by an expansion pack.</String>
		<String _locID ='46758' symbol ='cStringUniqueDefaultDeckName'>My Deck (%d)</String>
		<String _locID ='46759'>Champion Coyote Man</String>
		<String _locID ='46760' symbol ='cStringMapControlDisplay'>Trade Monopoly Victory</String>
		<String _locID ='46761'>Covered Wagon</String>
		<String _locID ='46762'>IGC Covered Wagon</String>
		<String _locID ='46763' gamecharacter ='Chayton' soundfilename ='XCHAY9540'>The war council has spoken - prepare for battle!</String>
		<String _locID ='46764' gamecharacter ='Chayton' soundfilename ='XCHAY9545'>Crazy Horse, I could not convene the war council in time. I have failed you and the Sioux.</String>
		<String _locID ='46765' gamecharacter ='Chayton' soundfilename ='XCHAY9550'>The Sioux are defeated...</String>
		<String _locID ='46766' gamecharacter ='Chayton' soundfilename ='XCHAY9555'>We are grateful for your aid, Two Moon.</String>
		<String _locID ='46767' gamecharacter ='Chayton' soundfilename ='XCHAY9560'>Your dog soldiers are a welcome sight, Bull Bear.</String>
		<String _locID ='46768' gamecharacter ='Chayton' soundfilename ='XCHAY9565'>The Sioux are grateful for your help, Brave Wolf.</String>
		<String _locID ='46769' gamecharacter ='Custer' soundfilename ='XCUST9005'>Benteen! Where are my infantry?</String>
		<String _locID ='46770' gamecharacter ='Custer' soundfilename ='XCUST9010'>Benteen! What have you done with my artillery?</String>
		<String _locID ='46771' gamecharacter ='Custer' soundfilename ='XCUST9015'>Benteen! Where are my cavalry?</String>
		<String _locID ='46772' gamecharacter ='Custer' soundfilename ='XCUST9020'>Benteen! My cavalry aren't here!</String>
		<String _locID ='46773' gamecharacter ='Custer' soundfilename ='XCUST9025'>Reno! You promised me infantry!</String>
		<String _locID ='46774' gamecharacter ='Custer' soundfilename ='XCUST9030'>Reno! Why didn't you pay the mercenaries?</String>
		<String _locID ='46775' gamecharacter ='Custer' soundfilename ='XCUST9035'>You incompetent! Where's the cavalry?</String>
		<String _locID ='46776' gamecharacter ='Custer' soundfilename ='XCUST9040'>Reno! My infantry! Where are they?</String>
		<String _locID ='46777'>Custer's Scouts arrive in</String>
		<String _locID ='46778' gamecharacter ='Holme' soundfilename ='XHOLM9291'>Set our trading posts to deliver resources. We've got to keep those workers safe.</String>
		<String _locID ='46779'>Mining camp.</String>
		<String _locID ='46780'>A mining camp.</String>
		<String _locID ='46781'>Mining Camp</String>
		<String _locID ='46782'>SPC No Icon Mining Camp</String>
		<String _locID ='46783' gamecharacter ='Chayton' soundfilename ='XCHAY9287'>An old weapons cache. If we find some way to ignite it, we can clear that path.</String>
		<String _locID ='46784' gamecharacter ='Lafayette' soundfilename ='XGENR9228'>I am launching an assault on this redoubt. Can you spare troops to help?</String>
		<String _locID ='46785' gamecharacter ='Chayton' soundfilename ='XCHAY9076'>We've rescued as many villagers as we can. Let's get trading posts up and the railroad built to secure the region.</String>
		<String _locID ='46786' gamecharacter ='Chayton' soundfilename ='XCHAY9077'>We've failed to protect the town!</String>
		<String _locID ='46787'>Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.</String>
		<String _locID ='46788'>Dance Hall</String>
		<String _locID ='46789'>Dance Hall</String>
		<String _locID ='46790' gamecharacter ='Holme' soundfilename ='XHOLM9062'>Good idea - the more trading posts we have, the richer we'll get!</String>
		<String _locID ='46791'>Unlocks the ability to train Surgeons from the Temple. Increases the amount Surgeons can heal.</String>
		<String _locID ='46792'>Master Surgeons</String>
		<String _locID ='46793'>A tent.</String>
		<String _locID ='46794'>A tent.</String>
		<String _locID ='46795'>Tent</String>
		<String _locID ='46796'>SPC Tent</String>
		<String _locID ='46797'>Recon unit</String>
		<String _locID ='46798'>Flying surveillance unit with huge line of sight.</String>
		<String _locID ='46799'>Advanced Hot Air Balloon</String>
		<String _locID ='46800'>Unlocks the ability to train Surgeons from the church.  Increases the amount Surgeons can heal.</String>
		<String _locID ='46801'>Master Surgeons</String>
		<String _locID ='46802'>Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.</String>
		<String _locID ='46803'>Master Surgeons +2 Uhlans</String>
		<String _locID ='46804'>You can now construct up to 3 Saloons.</String>
		<String _locID ='46805'>Saloon Chain</String>
		<String _locID ='46806'>Dance Hall</String>
		<String _locID ='46807'>Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop. + Uhlans.</String>
		<String _locID ='46808'>Dance Hall</String>
		<String _locID ='46809'>Dance Hall</String>
		<String _locID ='46810'>You can now train cows from Livestock Pens or Farms.</String>
		<String _locID ='46811'>Ranching</String>
		<String _locID ='46812'>Black Arrow Shipment has arrived.</String>
		<String _locID ='46813'>Ranching Shipment has arrived.</String>
		<String _locID ='46814'>You can now train llamas from Livestock Pens.</String>
		<String _locID ='46815'>Llama Ranching</String>
		<String _locID ='46816'>Ranching Shipment has arrived.</String>
		<String _locID ='46817'>Great House</String>
		<String _locID ='46818'>Grear House Shipment has arrived.</String>
		<String _locID ='46819'>Bonds between you and minor Native tribes let you train Native Villagers out of your Embassy.</String>
		<String _locID ='46820'>Kinship Ties</String>
		<String _locID ='46821'>Ranching Shipment has arrived.</String>
		<String _locID ='46822'>5 Spies</String>
		<String _locID ='46823'>8 Spies</String>
		<String _locID ='46824'>Assassins</String>
		<String _locID ='46825'>Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, Monks, and mercenaries.</String>
		<String _locID ='46826'>Assassin</String>
		<String _locID ='46827'>Spies become Agents, which have greatly increased line of sight and more hitpoints.</String>
		<String _locID ='46828'>Agents</String>
		<String _locID ='46829'>Assassin</String>
		<String _locID ='46830'>Agent</String>
		<String _locID ='46831'>Grenadiers do more damage, especially vs. buildings.</String>
		<String _locID ='46832'>Improved Grenades</String>
		<String _locID ='46833'>Redcoat / Grenadier Combat Shipment has arrived.</String>
		<String _locID ='46834' gamecharacter ='Lafayette' soundfilename ='XGENR9229'>More of the French Navy has arrived to help control the York River.</String>
		<String _locID ='46835'>Improved Grenades Shipment has arrived.</String>
		<String _locID ='46836'>20 Longbowmen</String>
		<String _locID ='46837'>12 Oprichniks</String>
		<String _locID ='46838'>17 Ruyters</String>
		<String _locID ='46839'>5 Organ Guns</String>
		<String _locID ='46840'>9 Doppelsoldners +4 Uhlans</String>
		<String _locID ='46841'>12 Abus Guns</String>
		<String _locID ='46842' gamecharacter ='Nathaniel' soundfilename ='XNATH9156'>I'll get the signal fires built.</String>
		<String _locID ='46843' gamecharacter ='Nathaniel' soundfilename ='XNATH9317'>We can get more food from the bakers near the town to the southeast, but we'll have to slip by the British patrols.</String>
		<String _locID ='46844'>10 Coureurs</String>
		<String _locID ='46845'>Ships an advanced Hot Air Balloon that remains permanently in play.</String>
		<String _locID ='46846'>Advanced Balloon</String>
		<String _locID ='46847'>Falconets, Cannon, Culverin, and Horse Artillery damage increased.</String>
		<String _locID ='46848'>Gribeauval System</String>
		<String _locID ='46849'>Knight Hitpoints Shipment has arrived.</String>
		<String _locID ='46850'>Gribeauval System Shipment has arrived.</String>
		<String _locID ='46851'>Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers).</String>
		<String _locID ='46852'>Sevastopol</String>
		<String _locID ='46853'>Gribeauval System Shipment has arrived.</String>
		<String _locID ='46854'>Sevastopol Shipment has arrived.</String>
		<String _locID ='46855'>Dragoons have increased range and line of sight.</String>
		<String _locID ='46856'>Genitours</String>
		<String _locID ='46857'>Dance Hall</String>
		<String _locID ='46858'>Genitours Shipment has arrived.</String>
		<String _locID ='46859'>Dance Hall Shipment has arrived.</String>
		<String _locID ='46860'>Dance Hall Shipment has arrived.</String>
		<String _locID ='46861'>Ranged Cavalry does increased damage to Settlers.</String>
		<String _locID ='46862'>Irregulars</String>
		<String _locID ='46863'>Gribeauval System Shipment has arrived.</String>
		<String _locID ='46864'>Irregulars Shipment has arrived.</String>
		<String _locID ='46865'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='46866'>Economic Theory</String>
		<String _locID ='46867'>Furrier Shipment has arrived.</String>
		<String _locID ='46868'>Economic Theory Shipment has arrived.</String>
		<String _locID ='46869'>Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID ='46870'>Land Grab</String>
		<String _locID ='46871'>Virginia Company Shipment has arrived.</String>
		<String _locID ='46872'>Land Grab Shipment has arrived.</String>
		<String _locID ='46873'>Famous Sioux leader.</String>
		<String _locID ='46874'>Famous Sioux leader.</String>
		<String _locID ='46875'>Crazy Horse</String>
		<String _locID ='46876'>IGC Crazy Horse</String>
		<String _locID ='46877' symbol ='cStringRegisterTitle'>Would you like to register The Asian Dynasties expansion pack with your current ESO2 account? You cannot login to ESO2 unless you register.</String>
		<String _locID ='46878' symbol ='cStringFirstESOConnectWarchiefs'>&lt;font=SmallIngame 12&gt;ATTENTION! You must have an Age of Empires III ESO account to play The Asian Dynasties expansion pack online. If you already have an account, log in and your account will be enabled for The Asian Dynasties online play. If you don't have an account, you must create one. If you have forgotten your credentials, visit www.agecommunity.com.&lt;/font&gt;</String>
		<String _locID ='46879'>New methods of rendering Whale oil at sea allow your Fishing Boats to gather from Whales significantly faster.</String>
		<String _locID ='46880'>Whale Oil</String>
		<String _locID ='46881'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='46882'>Whale Oil Shipment has arrived.</String>
		<String _locID ='46883'>7 Cassadores</String>
		<String _locID ='46884'>15 Spies</String>
		<String _locID ='46885'>5 Spies +2 Uhlans</String>
		<String _locID ='46886'>Rangefinding</String>
		<String _locID ='46887'>Mortars get increased range and line of sight.</String>
		<String _locID ='46888'>Rangefinding Shipment has arrived.</String>
		<String _locID ='46889'>Sends a Bank Wagon that can build a Bank. If you are at your Bank limit, the wagon will wait in reserve.</String>
		<String _locID ='46890'>Bank Wagon</String>
		<String _locID ='46891'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='46892'>Doppelsoldner attack and hitpoints increase greatly, but speed drops drastically.</String>
		<String _locID ='46893'>Solingen Steel</String>
		<String _locID ='46894'>Improved Artillery Shipment has arrived.</String>
		<String _locID ='46895'>Solingen Steel Shipment has arrived.</String>
		<String _locID ='46896'>Transforms into a Bank</String>
		<String _locID ='46897'>Transforms into a Bank.</String>
		<String _locID ='46898'>Bank Wagon</String>
		<String _locID ='46899'>VIL Bank Wagon</String>
		<String _locID ='46900'>Halberdiers march significantly more quickly, but do less damage against Infantry.</String>
		<String _locID ='46901'>Military Reforms</String>
		<String _locID ='46902'>Fisticuffs Shipment has arrived.</String>
		<String _locID ='46903'>Anti-building artillery</String>
		<String _locID ='46904'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID ='46905'>Nitroglycerine Petard</String>
		<String _locID ='46906'>ART Petard Nitro</String>
		<String _locID ='46907'>Demolition Squad</String>
		<String _locID ='46908'>Ships four Nitro Petards, capable of destroying an entire building with a single blast. +4 Uhlans</String>
		<String _locID ='46909' symbol ='cStringHCNoteTitle6'>Deck Building</String>
		<String _locID ='46910' symbol ='cStringHCNoteText6'>You have just earned your 21st Card! In the Fire and Shadow campaign, your Deck is limited to twenty Cards, but you are allowed to have multiple Decks. If you're having trouble winning a scenario, try building a different Deck!</String>
		<String _locID ='46911'>Champion Arrow Knights</String>
		<String _locID ='46912'>Champion Axe Riders</String>
		<String _locID ='46913'>Champion Bow Riders</String>
		<String _locID ='46914'>Champion Cheyenne Riders</String>
		<String _locID ='46915'>Champion Coup Riders</String>
		<String _locID ='46916'>Champion Coup Rider</String>
		<String _locID ='46917'>Champion Cheyenne Rider</String>
		<String _locID ='46918'>Champion Axe Rider</String>
		<String _locID ='46919'>Champion Arrow Knight</String>
		<String _locID ='46920'>Champion Bow Rider</String>
		<String _locID ='46921'>Iroquois hero</String>
		<String _locID ='46922'>Half-Iroquois son of John Black and Nonahkee.</String>
		<String _locID ='46923'>Nathaniel Black</String>
		<String _locID ='46924'>SPC Nathaniel Black Native</String>
		<String _locID ='46925'>Fixed Gun Wagon</String>
		<String _locID ='46926'>General Washington</String>
		<String _locID ='46927'>IGC XP Washington</String>
		<String _locID ='46928'>Activates all Big Button Upgrades from all buildings at once, with the exception of the Scouting, Raiding, and War Party.</String>
		<String _locID ='46929'>Old Ways</String>
		<String _locID ='46930'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='46931'>Siege Workshop</String>
		<String _locID ='46932'>Old Ways</String>
		<String _locID ='46933'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID ='46934'>Old Ways Shipment has arrived.</String>
		<String _locID ='46935'>Old Ways</String>
		<String _locID ='46936'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID ='46937'>Warrior Priest</String>
		<String _locID ='46938'>Old Ways</String>
		<String _locID ='46939'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID ='46940'>Villagers train faster.</String>
		<String _locID ='46941'>TEAM Medicine</String>
		<String _locID ='46942'>Medicine Shipment has arrived.</String>
		<String _locID ='46943'>TEAM Medicine Shipment has arrived.</String>
		<String _locID ='46944' symbol ='cStringPromptRespecHC'>Resetting your city will refund all points and remove all Decks. This operation may only be performed one time. Are you sure you wish to reset %s?</String>
		<String _locID ='46945'>3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46946'>Recruit Buccaneers</String>
		<String _locID ='46947'>Sends Mayan warriors and also upgrades them to Elite.</String>
		<String _locID ='46948'>Sends Spanish warriors and also upgrades them to Veteran.</String>
		<String _locID ='46949'>Sends Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID ='46950'>Ships 3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46951'>Recruit Buccaneers</String>
		<String _locID ='46952'>4 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46953'>Recruit Buccaneer Fleet</String>
		<String _locID ='46954'>5 Renegade French</String>
		<String _locID ='46955'>8 Renegade French</String>
		<String _locID ='46956'>20 Renegade Dutch</String>
		<String _locID ='46957'>11 Renegade Dutch</String>
		<String _locID ='46958'>Teepees are cheaper, harder to destroy, and you can build more of them.</String>
		<String _locID ='46959'>Nomadic Expansion</String>
		<String _locID ='46960'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='46961'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID ='46962'>Teepees now boost attack as well as hitpoints.</String>
		<String _locID ='46963'>Friendly Territory</String>
		<String _locID ='46964'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID ='46965'>Friendly Territory Shipment has arrived.</String>
		<String _locID ='46966'>2 Horse Artillery</String>
		<String _locID ='46967'>3 Horse Artillery</String>
		<String _locID ='46968'>1 Heavy Cannon +4 Uhlans</String>
		<String _locID ='46969'>10 Rodeleros</String>
		<String _locID ='46970'>6 Grenadiers</String>
		<String _locID ='46971'>8 Halberdiers</String>
		<String _locID ='46972'>7 Cavalry Archers</String>
		<String _locID ='46973'>10 Musketeers</String>
		<String _locID ='46974'>4 Cuirassiers</String>
		<String _locID ='46975'>Resources.</String>
		<String _locID ='46976'>Crates of 500 Food, 500 Wood, and 500 Coin</String>
		<String _locID ='46977'>Healers (surgeons and holy men) have increased speed and hit points.</String>
		<String _locID ='46978'>State Religion</String>
		<String _locID ='46979'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID ='46980'>Mission Fervor</String>
		<String _locID ='46981'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID ='46982'>State Religion</String>
		<String _locID ='46983'>Grenadiers have an increased burst radius and do more damage to buildings.</String>
		<String _locID ='46984'>Incendiary Grenades</String>
		<String _locID ='46985'>25 Cherokee Allies</String>
		<String _locID ='46986'>All Native allies are improved to Champion level.</String>
		<String _locID ='46987'>Blood Brothers</String>
		<String _locID ='46988'>Gribeauval System Shipment has arrived.</String>
		<String _locID ='46989'>Blood Brothers Shipment has arrived.</String>
		<String _locID ='46990'>20 Huron Allies</String>
		<String _locID ='46991'>30 Nootka Allies</String>
		<String _locID ='46992'>30 Caraja Allies</String>
		<String _locID ='46993'>30 Carib Allies</String>
		<String _locID ='46994'>Sends Mayan warriors and also upgrades them to Elite.</String>
		<String _locID ='46995'>30 Mayan Allies</String>
		<String _locID ='46996'>Sends Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID ='46997'>30 Zapotec Allies</String>
		<String _locID ='46998'>TEAM 10 Cree Allies</String>
		<String _locID ='46999'>A large force of outlaws joins your side, with 7 Renegados, 8 Pistoleros, and 5 Comancheros.</String>
		<String _locID ='47000'>Bandit Gang</String>
		<String _locID ='47001'>Outlaw, Wokou, and Maratha attack and hitpoints increased.</String>
		<String _locID ='47002'>Wild West</String>
		<String _locID ='47003'>Champion Bolas</String>
		<String _locID ='47004'>Champion Huaminca</String>
		<String _locID ='47005'>For the rest of the game, a small trickle of Coin enriches you.</String>
		<String _locID ='47006'>Capitalism</String>
		<String _locID ='47007'>Economic Theory Shipment has arrived.</String>
		<String _locID ='47008'>Capitalism Shipment has arrived.</String>
		<String _locID ='47009'>For the rest of the game, a small trickle of Food enriches you.</String>
		<String _locID ='47010'>Colbertism</String>
		<String _locID ='47011'>Capitalism Shipment has arrived.</String>
		<String _locID ='47012'>Colbertism Shipment has arrived.</String>
		<String _locID ='47013'>For the rest of the game, a small trickle of Wood enriches you.</String>
		<String _locID ='47014'>Distributivism</String>
		<String _locID ='47015'>Colbertism Shipment has arrived.</String>
		<String _locID ='47016'>Distributivism Shipment has arrived.</String>
		<String _locID ='47017' gamecharacter ='Holme' soundfilename ='XHOLM9063'>We'll need those reinforcements. The Natives won't be happy if we start rebuilding the railroad.</String>
		<String _locID ='47018' gamecharacter ='Railroad Worker' soundfilename ='XGENR9291'>Run for your lives!</String>
		<String _locID ='47019' gamecharacter ='Chayton' soundfilename ='XCHAY9078'>Fort Laramie has sent us more reinforcements.</String>
		<String _locID ='47020' gamecharacter ='Outlaw' soundfilename ='XGENR9269'>They're trying to burn down the saloon...get them!</String>
		<String _locID ='47021' gamecharacter ='Railroad Worker' soundfilename ='XGENR9292'>Save us!</String>
		<String _locID ='47022' gamecharacter ='Railroad Worker' soundfilename ='XGENR9293'>Make a run for the town!</String>
		<String _locID ='47023' gamecharacter ='Railroad Worker' soundfilename ='XGENR9294'>Help!</String>
		<String _locID ='47024'>Now your missionaries boost the attack of nearby soldiers.</String>
		<String _locID ='47025'>Unction</String>
		<String _locID ='47026'>Admiralty Shipment has arrived.</String>
		<String _locID ='47027'>Unction Shipment has arrived.</String>
		<String _locID ='47028'>All your Pikemen transform into Redoleros.</String>
		<String _locID ='47029'>Tercio Tactics</String>
		<String _locID ='47030'>Unction Shipment has arrived.</String>
		<String _locID ='47031'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47032'>All your Crossbowmen transform into Skirmishers.</String>
		<String _locID ='47033'>Tirailleurs</String>
		<String _locID ='47034'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47035'>Decreases Cuirassier cost and train time.</String>
		<String _locID ='47036'>Thoroughbreds</String>
		<String _locID ='47037'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47038'>Thoroughbreds Shipment has arrived.</String>
		<String _locID ='47039'>When this shipment arrives, all of your current Food is exchanged for an equal amount of Coin.</String>
		<String _locID ='47040'>Versailles</String>
		<String _locID ='47041'>Scorched Earth Shipment has arrived.</String>
		<String _locID ='47042'>Versailles Shipment has arrived.</String>
		<String _locID ='47043'>4 Culverins</String>
		<String _locID ='47044'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='47045'>Wildwest</String>
		<String _locID ='47046'>Champion Arrow Knight</String>
		<String _locID ='47047'>Warships have more range.</String>
		<String _locID ='47048'>Offshore Support</String>
		<String _locID ='47049'>Offshore Bombardment Shipment has arrived.</String>
		<String _locID ='47050'>All manors slowly heal nearby units.</String>
		<String _locID ='47051'>Florence Nightingale</String>
		<String _locID ='47052'>Advanced Dock</String>
		<String _locID ='47053'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='47054'>Florence Nightingale Shipment has arrived.</String>
		<String _locID ='47055' symbol ='cStringActRequired'>&lt;color=1,0,0&gt;Not available until Act %d&lt;/color&gt;</String>
		<String _locID ='47056'>When this Shipment arrives, all of your current Coin is exchanged for a greater amount of Wood.</String>
		<String _locID ='47057'>South Sea Bubble</String>
		<String _locID ='47058'>Versailles Shipment has arrived.</String>
		<String _locID ='47059'>South Sea Bubble Shipment has arrived.</String>
		<String _locID ='47060'>6 Petards</String>
		<String _locID ='47061'>Fluyt hitpoints greatly increased.</String>
		<String _locID ='47062'>Admiral Tromp</String>
		<String _locID ='47063'>Armada Shipment has arrived.</String>
		<String _locID ='47064'>Admiral Tromp Shipment has arrived.</String>
		<String _locID ='47065'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID ='47066'>Hire Fusilier Corps</String>
		<String _locID ='47067'>TEAM Hire Hessians</String>
		<String _locID ='47068'>Sends a band of Hessian Jaeger mercenaries to the whole team.</String>
		<String _locID ='47069'>Sublime Porte</String>
		<String _locID ='47070'>Satrapies Shipment has arrived.</String>
		<String _locID ='47071'>Sublime Porte Shipment has arrived.</String>
		<String _locID ='47072'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Wood.</String>
		<String _locID ='47073'>Ships a number of Barbary Corsair mercenaries.</String>
		<String _locID ='47074'>Hire Barbary Corsair Force</String>
		<String _locID ='47075'>4 Galleys</String>
		<String _locID ='47076'>TEAM 4 Spahis</String>
		<String _locID ='47077'>Ships 3 Privateer ships to your colony.</String>
		<String _locID ='47078'>Recruit Privateer Flotilla</String>
		<String _locID ='47079'>From now on, Trade Route upgrades are free.</String>
		<String _locID ='47080'>House of Braganza</String>
		<String _locID ='47081'>Armada Shipment has arrived.</String>
		<String _locID ='47082'>House of Braganza Shipment has arrived.</String>
		<String _locID ='47083'>Your Musketeers can now build a Fort, if you've lost one.</String>
		<String _locID ='47084'>National Redoubt</String>
		<String _locID ='47085'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='47086'>National Redoubt Shipment has arrived.</String>
		<String _locID ='47087'>TEAM 8 Spies</String>
		<String _locID ='47088'>All your Strelets transform into Musketeers.</String>
		<String _locID ='47089'>Suvorov Reforms</String>
		<String _locID ='47090'>Pioneers Shipment has arrived.</String>
		<String _locID ='47091'>Kulaks Shipment has arrived.</String>
		<String _locID ='47092'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID ='47093'>Galleons and Saloons have more hitpoints and can now train Buccaneers.</String>
		<String _locID ='47094'>Spanish Gold</String>
		<String _locID ='47095'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID ='47096'>Spanish Gold Shipment has arrived.</String>
		<String _locID ='47097'>2 Congreve Rockets</String>
		<String _locID ='47098' symbol ='cStringFormatPlayerSummaryHCButton2' comment ='1 - player, 2 - Home City level'>%1s\nHome City Level: %2d</String>
		<String _locID ='47099' gamecharacter ='Nathaniel' soundfilename ='XNATH9044'>We only need to destroy one of the two enemy town centers.</String>
		<String _locID ='47100'>2 Horse Artillery +4 Uhlans</String>
		<String _locID ='47101'>3 Horse Artillery +4 Uhlans</String>
		<String _locID ='47102'>All Native American allies are improved to Champion level. + 4 Uhlans.</String>
		<String _locID ='47103'>Blood Brothers</String>
		<String _locID ='47104'>Blood Brothers Shipment has arrived.</String>
		<String _locID ='47105'>All your pikemen transform into redoleros.</String>
		<String _locID ='47106'>FieldPromotion</String>
		<String _locID ='47107'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47108'>Field Promotion Shipment has arrived.</String>
		<String _locID ='47109' gamecharacter ='Chayton' soundfilename ='XCHAY9570'>Custer won't get any reinforcements from this building.</String>
		<String _locID ='47110' gamecharacter ='Chayton' soundfilename ='XCHAY9575'>Good. No reinforcements for Custer here.</String>
		<String _locID ='47111' gamecharacter ='Chayton' soundfilename ='XCHAY9580'>The scouts are halfway to the river.</String>
		<String _locID ='47112' gamecharacter ='Chayton' soundfilename ='XCHAY9585'>The scouts are almost at the river!</String>
		<String _locID ='47113' gamecharacter ='Chayton' soundfilename ='XCHAY9590'>When the war finally ends, this day will be remembered.</String>
		<String _locID ='47114' gamecharacter ='Custer' soundfilename ='PlaceholderShort'>Charge!</String>
		<String _locID ='47115' gamecharacter ='Custer' soundfilename ='XCUST9050'>Reno! Benteen! Come on, be quick!</String>
		<String _locID ='47116' gamecharacter ='American Soldier' soundfilename ='XGENR9535'>The Sioux already destroyed this building. Custer's gonna be mad.</String>
		<String _locID ='47117' gamecharacter ='American Soldier' soundfilename ='XGENR9540'>The Sioux got to this building too. Let's keep moving. Quickly!</String>
		<String _locID ='47118'>Imperial Man-o'-War</String>
		<String _locID ='47119' gamecharacter ='Chayton' soundfilename ='XCHAY9079'>We've pushed the railroad as far west as we can. We've got to make peace with the Sioux.</String>
		<String _locID ='47120'>Orinoco</String>
		<String _locID ='47121'>Orinoco: a tropical river map with crossings.</String>
		<String _locID ='47122'>Orinoco is a tropical region just north of the Amazon jungle. The teams are separated by the mighty Orinoco River, which empties into the Caribbean Sea to the north. Up to four different Native tribes can live in this area, including the Caraja, Zapotec, Caribs, and Maya.</String>
		<String _locID ='47123'>Enables certain European Arsenal improvements in your Longhouses.</String>
		<String _locID ='47124'>New Ways</String>
		<String _locID ='47125'>Old Ways Shipment has arrived.</String>
		<String _locID ='47126'>New Ways Shipment has arrived.</String>
		<String _locID ='47127'>Enables certain European Arsenal improvements in your Teepees.</String>
		<String _locID ='47128'>New Ways</String>
		<String _locID ='47129'>New Ways Shipment has arrived.</String>
		<String _locID ='47130'></String>
		<String _locID ='47131'>9 Jaguar Prowl Knights</String>
		<String _locID ='47132'>New Ways Shipment has arrived.</String>
		<String _locID ='47133'>Builds buildings.</String>
		<String _locID ='47134'>Transforms into a Trading Post.</String>
		<String _locID ='47135'>Trading Post Travois</String>
		<String _locID ='47136'>VIL Builder Trade Post Travois</String>
		<String _locID ='47137'>3 Trading Post Travois</String>
		<String _locID ='47138'>Farm and Plantation upgrades are now free.</String>
		<String _locID ='47139'>Agrarian Ways</String>
		<String _locID ='47140'>Land Grab Shipment has arrived.</String>
		<String _locID ='47141'>Agrarian Ways Shipment has arrived.</String>
		<String _locID ='47142'>All your pikemen transform into redoleros.</String>
		<String _locID ='47143'>Tercio Tactics</String>
		<String _locID ='47144'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47145'>Champion Tashunke Prowler</String>
		<String _locID ='47146'>Champion Coyote Runner</String>
		<String _locID ='47147'>Champion Kanya Horseman</String>
		<String _locID ='47148'>Champion Jaguar Prowl Knight</String>
		<String _locID ='47149'>Champion Forest Prowler</String>
		<String _locID ='47150'>Champion Puma Spearman</String>
		<String _locID ='47151'>Champion Cetan Bow</String>
		<String _locID ='47152'>Champion Wakina Rifle</String>
		<String _locID ='47153'>Elite Coyote Runner</String>
		<String _locID ='47154'>Elite Kanya Horseman</String>
		<String _locID ='47155'>Elite Puma Spearman</String>
		<String _locID ='47156'>Elite Cetan Bow</String>
		<String _locID ='47157'>Elite Wakina Rifle</String>
		<String _locID ='47158'>Legendary Tashunke Prowlers</String>
		<String _locID ='47159'>Legendary Coyote Runner</String>
		<String _locID ='47160'>Legendary Eagle Runner Knight</String>
		<String _locID ='47161'>Legendary Kanya Horseman</String>
		<String _locID ='47162'>Legendary Jaguar Prowl Knight</String>
		<String _locID ='47163'>Legendary Forest Prowler</String>
		<String _locID ='47164'>Legendary Puma Spearman</String>
		<String _locID ='47165'>Legendary Cetan Bow</String>
		<String _locID ='47166'>Legendary Wakina Rifle</String>
		<String _locID ='47167'>Tashunke Prowler build limit is significantly increased.</String>
		<String _locID ='47168'>Marauders</String>
		<String _locID ='47169'>Genitours Shipment has arrived.</String>
		<String _locID ='47170'>Marauders Shipment has arrived.</String>
		<String _locID ='47171'>6 Axe Riders</String>
		<String _locID ='47172' symbol ='cStringTreatyTimeRemaining'>Treaty time remaining</String>
		<String _locID ='47173'>Coyote Runners are now stealthy.</String>
		<String _locID ='47174'>Silent Strike</String>
		<String _locID ='47175'>Onikare Shipment has arrived.</String>
		<String _locID ='47176'>Silent Strike Shipment has arrived.</String>
		<String _locID ='47177'>Line of sight and range of War Huts and Nobles' Huts increased.</String>
		<String _locID ='47178'>Stone Towers</String>
		<String _locID ='47179'>Silent Strike Shipment has arrived.</String>
		<String _locID ='47180'>Looming Towers Shipment has arrived.</String>
		<String _locID ='47181'>All Shipments from temples and allies are cheaper.</String>
		<String _locID ='47182'>Religious Unity</String>
		<String _locID ='47183'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='47184'>Religious Unity Shipment has arrived.</String>
		<String _locID ='47185'>General Store</String>
		<String _locID ='47186'>Town Hall</String>
		<String _locID ='47187'>Old North Church</String>
		<String _locID ='47188'>Your War Hut units can build War Huts, Corrals, and Teepees.</String>
		<String _locID ='47189'>Aggressive Policy</String>
		<String _locID ='47190'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='47191'>Aggressive Policy Shipment has arrived.</String>
		<String _locID ='47192'>TEAM 4 Coyotes</String>
		<String _locID ='47193'>TEAM 3 Pet Jaguars</String>
		<String _locID ='47194'>TEAM 4 Pet Bears</String>
		<String _locID ='47195'>Advanced Scouts</String>
		<String _locID ='47196'>Scouts can now be trained from your Town Center and their combat ability is enhanced.</String>
		<String _locID ='47197'>Offshore Support Shipment has arrived.</String>
		<String _locID ='47198'>Ruthlessness</String>
		<String _locID ='47199'>War Hut units do greatly increased damage vs. settlers.</String>
		<String _locID ='47200'>Ruthlessness Shipment has arrived.</String>
		<String _locID ='47201'>All cavalry attack increased.</String>
		<String _locID ='47202'>Cavalry Damage</String>
		<String _locID ='47203'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='47204'>20 Macehualtins</String>
		<String _locID ='47205'>All settlers and fishing boats gather faster.</String>
		<String _locID ='47206'>Conscript Labor</String>
		<String _locID ='47207'>Economic Theory Shipment has arrived.</String>
		<String _locID ='47208'>Conscript Labor Shipment has arrived.</String>
		<String _locID ='47209'>TEAM 2 Medicine Men</String>
		<String _locID ='47210'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47211'>TEAM 2 Warrior Priests</String>
		<String _locID ='47212'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47213'>4 Warrior Priests</String>
		<String _locID ='47214'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47215'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='47216'>TEAM gets 3 free Medicine Men.</String>
		<String _locID ='47217'>Chayton Black</String>
		<String _locID ='47218'>IGC Mounted Chayton Black</String>
		<String _locID ='47219'>Uprising</String>
		<String _locID ='47220'>Uprising Shipment has arrived.</String>
		<String _locID ='47221'>You get an army of Sioux foot warriors.</String>
		<String _locID ='47222'>For the rest of the game, small trickles of Wood and Coin enrich you.</String>
		<String _locID ='47223'>Earth Bounty</String>
		<String _locID ='47224'>Distributivism Shipment has arrived.</String>
		<String _locID ='47225'>Turns all your Axe Riders into Rifle Riders.</String>
		<String _locID ='47226'>Evening Star</String>
		<String _locID ='47227'>War Chief!</String>
		<String _locID ='47228'>Evening Star Shipment has arrived.</String>
		<String _locID ='47229'>All cavalry cost decreased.</String>
		<String _locID ='47230'>Mustangs</String>
		<String _locID ='47231'>Mustangs Shipment has arrived.</String>
		<String _locID ='47232'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='47233'>All infantry speed increased.</String>
		<String _locID ='47234'>Wind Runner</String>
		<String _locID ='47235'>Mustangs Shipment has arrived.</String>
		<String _locID ='47236'>TEAM 8 Cheyenne Allies</String>
		<String _locID ='47237'>Your War Chief's aura now also boosts your units' attack.</String>
		<String _locID ='47238'>Command Skill</String>
		<String _locID ='47239'>Uprising Shipment has arrived.</String>
		<String _locID ='47240'>Command Skill Shipment has arrived.</String>
		<String _locID ='47241'>Tomahawks, Aennas and Mantlet have more attack and hitpoints.</String>
		<String _locID ='47242'>Conservative Tactics</String>
		<String _locID ='47243'>Dragoon Combat Shipment has arrived.</String>
		<String _locID ='47244'>Conservative Tactics Shipment has arrived.</String>
		<String _locID ='47245'>Siege Discipline</String>
		<String _locID ='47246'>Siege Discipline Shipment has arrived.</String>
		<String _locID ='47247'>All Siege Workshop troops cost less population.</String>
		<String _locID ='47248'>7 Mantlets</String>
		<String _locID ='47249'>All Iroquois Siege weapons get increased damage and hitpoints.</String>
		<String _locID ='47250'>Siege Combat</String>
		<String _locID ='47251'>Siege Discipline Shipment has arrived.</String>
		<String _locID ='47252'>Colonel Washington</String>
		<String _locID ='47253'>IGC Washington</String>
		<String _locID ='47254'>American General</String>
		<String _locID ='47255'>American general in charge of the colonial army.</String>
		<String _locID ='47256'>General Washington</String>
		<String _locID ='47257'>SPC XP Washington</String>
		<String _locID ='47258'>Araucania runs the length of South America's west coast and has plentiful hunting, fishing and whaling. The Mapuche and Inca inhabit this variable landscape of mineral-rich northern deserts, bountiful central grasslands, and treasure-laden southern wastes.</String>
		<String _locID ='47259'>Araucania: fight along the western coast of South America.</String>
		<String _locID ='47260'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.</String>
		<String _locID ='47261'>Fur Trade</String>
		<String _locID ='47262'>Sublime Porte Shipment has arrived.</String>
		<String _locID ='47263'>Fur Trade Shipment has arrived.</String>
		<String _locID ='47264'>Shipments from the Six Nations are cheaper (Cayuga, Mohawk, Oneida, Onondaga, Seneca, and Tuscarora)</String>
		<String _locID ='47265'>National Unity</String>
		<String _locID ='47266'>Religious Unity Shipment has arrived.</String>
		<String _locID ='47267'>National Unity Shipment has arrived.</String>
		<String _locID ='47268'>River Objects Orinoco</String>
		<String _locID ='47269'>PROP River Objects Orinoco</String>
		<String _locID ='47270'>River Shallows Orinoco</String>
		<String _locID ='47271'>PROP River Shallows (Orinoco)</String>
		<String _locID ='47272'>Hurry your men. If we die, we die fighting.</String>
		<String _locID ='47273'>We are close to victory. Be wary of enemy attacks.</String>
		<String _locID ='47274'>You should study the tactics of your enemy. You need more cannon.</String>
		<String _locID ='47275'>Steal horses if you have to, but get more horsemen into that fight.</String>
		<String _locID ='47276'>Men and rifles are what you need. Where are your foot warriors?</String>
		<String _locID ='47277'>This battle favors our enemy. You should withdraw.</String>
		<String _locID ='47278'>The spirits want war. The battle draws in many tribes.</String>
		<String _locID ='47279'>See how they throw away men in useless conflicts.</String>
		<String _locID ='47280'>My father would be proud to give me his name after a battle like that.</String>
		<String _locID ='47281'>My warriors will have this battle won quickly.</String>
		<String _locID ='47282'>Your warriors arrived just in time, as I planned.</String>
		<String _locID ='47283'>Our enemy has help. I fear their combined force may be too strong.</String>
		<String _locID ='47284'>I am not against that.</String>
		<String _locID ='47285'>My plans for siege are already in progress.</String>
		<String _locID ='47286'>My warriors will be mounted, and will be here soon.</String>
		<String _locID ='47287'>I will have my people train more foot warriors.</String>
		<String _locID ='47288'>My people do not have the resources for that.</String>
		<String _locID ='47289'>The spirits will not allow that.</String>
		<String _locID ='47290'>My warriors are elsewhere. I have no men to help you.</String>
		<String _locID ='47291'>The spirits prevent me from doing that.</String>
		<String _locID ='47292'>My force is not big enough. I will not send them into slaughter.</String>
		<String _locID ='47293'>Our enemy is sly. They have destroyed a post.</String>
		<String _locID ='47294'>The journey here has not been kind to these British people. There is not much fight in them.</String>
		<String _locID ='47295'>It will not be long before these Dutchmen are mourning their dead.</String>
		<String _locID ='47296'>The French will soon be driven from these lands forever.</String>
		<String _locID ='47297'>Watch as these Germans are driven before our warriors.</String>
		<String _locID ='47298'>See how their warriors fall. This so-called empire can never last.</String>
		<String _locID ='47299'>If only all of our enemies fell as easily as these Portuguese.</String>
		<String _locID ='47300'>The Russian hordes are no match for our superior warriors.</String>
		<String _locID ='47301'>Soon all of the Spanish will vanish from these lands.</String>
		<String _locID ='47302'>These Aztecs will feast on no bones except their own.</String>
		<String _locID ='47303'>It saddens me to crush my Native brothers.</String>
		<String _locID ='47304'>Let this day be a lesson for those Sioux who break from me.</String>
		<String _locID ='47305'>Their voyage has made these British strong.</String>
		<String _locID ='47306'>These Dutch fight with the strength of the buffalo.</String>
		<String _locID ='47307'>Where do the French find such power?</String>
		<String _locID ='47308'>These Germans fight like bears.</String>
		<String _locID ='47309'>These Ottomans are stronger than I expected.</String>
		<String _locID ='47310'>It pains me that I underestimated these Portuguese.</String>
		<String _locID ='47311'>The strength of the Russians is great.</String>
		<String _locID ='47312'>The spirits give strength to these Spanish.</String>
		<String _locID ='47313'>The reputation of the Aztecs is true. They are quite strong.</String>
		<String _locID ='47314'>The spirits have been kind to my brothers. Their strength is formidable.</String>
		<String _locID ='47315'>It is no surprise these Sioux have the spirits on their side.</String>
		<String _locID ='47316'>Be careful you are not devoting too many resources to advancing in age. The battle ahead will be long.</String>
		<String _locID ='47317'>It would seem our enemy values the superiority of Native warriors.</String>
		<String _locID ='47318'>Move past the Enlightenment Age. Our enemy grows stronger every second.</String>
		<String _locID ='47319'>Why do you linger behind? Advance in age or our enemy will have the advantage.</String>
		<String _locID ='47320'>A bold move, advancing in age so quickly. But make sure you balance your resources.</String>
		<String _locID ='47321'>I hope that being the last to advance in age is part of a strategy and not just dragging your feet.</String>
		<String _locID ='47322'>You have my thanks for your help.</String>
		<String _locID ='47323'>That is how we deal with enemies who sneak like a snake in the grass.</String>
		<String _locID ='47324'>Our enemy has lost his hold over my Native brothers.</String>
		<String _locID ='47325'>That is how to clean the scourge of settlement from our lands.</String>
		<String _locID ='47326'>With this post down, our enemy will lose sway in this area.</String>
		<String _locID ='47327'>I have failed to liberate my brothers.</String>
		<String _locID ='47328'>Our enemy has grown strong. Not even I could destroy that town.</String>
		<String _locID ='47329'>Our enemy continues to profit from fouling these lands.</String>
		<String _locID ='47330'>My war chief is down and I can not collect treasures.</String>
		<String _locID ='47331'>Killed by an animal? The spirits mock me.</String>
		<String _locID ='47332'>I cannot continue against such odds.</String>
		<String _locID ='47333'>It is time to quit.</String>
		<String _locID ='47334'>It would be advantageous for you to send help here.</String>
		<String _locID ='47335'>Many men are attacking my town.</String>
		<String _locID ='47336'>Welcome. Follow my lead if you want to win.</String>
		<String _locID ='47337'>I see you think you are ready for a bigger challenge.</String>
		<String _locID ='47338'>It is probably better that you choose an easier game.</String>
		<String _locID ='47339'>I hope you play as well now as you did the last time we met.</String>
		<String _locID ='47340'>I may yet have something to learn from someone who leads like you did last time.</String>
		<String _locID ='47341'>Your last effort disgraced the spirits. Try harder this time.</String>
		<String _locID ='47342'>You will need to do much better this time to keep up with my score.</String>
		<String _locID ='47343'>I remember these lands. That can only add to our tactical advantage.</String>
		<String _locID ='47344'>Do not drag me down this time.</String>
		<String _locID ='47345'>We are strong together. I hope to do well again.</String>
		<String _locID ='47346'>The will of our people has brought our war chief back to us.</String>
		<String _locID ='47347'>Their Town Center looks undefended.</String>
		<String _locID ='47348'>Our enemy has failed to protect its Town Center with a barracks.</String>
		<String _locID ='47349'>Our enemy seems to have no horsemen.</String>
		<String _locID ='47350'>Take this wealth and use it wisely.</String>
		<String _locID ='47351'>My people have gathered food for you.</String>
		<String _locID ='47352'>This wood should help you.</String>
		<String _locID ='47353'>It is time to strike our enemy. I am going after this town.</String>
		<String _locID ='47354'>I am striking at our enemy's villagers.</String>
		<String _locID ='47355'>The time is right. I am attacking our enemy's main town.</String>
		<String _locID ='47356'>I am moving to free my brothers from our enemy's influence.</String>
		<String _locID ='47357'>I am going to strike our enemy's trade post.</String>
		<String _locID ='47358'>You were wise to hit our enemy there. I will follow up your attack.</String>
		<String _locID ='47359'>My warriors will train from here.</String>
		<String _locID ='47360'>My people will set up camp here.</String>
		<String _locID ='47361'>I will seek the help of my Native brothers.</String>
		<String _locID ='47362'>I will take this trade site.</String>
		<String _locID ='47363'>My people will defend this building.</String>
		<String _locID ='47364'>My warriors will defend this area.</String>
		<String _locID ='47365'>I will defend my Native brothers here.</String>
		<String _locID ='47366'>The people in this town will resist to the last man.</String>
		<String _locID ='47367'>I will tell my warriors to defend this trading post.</String>
		<String _locID ='47368'>My people have plenty of wealth. We will send some to you.</String>
		<String _locID ='47369'>Our harvests have been bountiful. We will send you food.</String>
		<String _locID ='47370'>The forests here have given us much. We will continue to send you wood.</String>
		<String _locID ='47371'>My people are on their way to help you here.</String>
		<String _locID ='47372'>The spirits have been quiet lately.</String>
		<String _locID ='47373'>My people have need of coin.</String>
		<String _locID ='47374'>The herds are thin. We need food.</String>
		<String _locID ='47375'>My people need wood to expand our territory.</String>
		<String _locID ='47376'>Your help in that battle was well-timed.</String>
		<String _locID ='47377'>You have my thanks for the coin.</String>
		<String _locID ='47378'>This food will help. Thank you.</String>
		<String _locID ='47379'>Your quick action saved many of my people.</String>
		<String _locID ='47380'>Those resources will nourish my people.</String>
		<String _locID ='47381'>This wood will help us to build.</String>
		<String _locID ='47382'>Their voyage across the sea has made these British strong.</String>
		<String _locID ='47383'>These Dutchmen are strong fighters.</String>
		<String _locID ='47384'>I would not have believed these Frenchmen to be so strong.</String>
		<String _locID ='47385'>These Germans have more fight than I had hoped.</String>
		<String _locID ='47386'>This empire has produced a worthy enemy.</String>
		<String _locID ='47387'>These Portuguese have the strength of the buffalo.</String>
		<String _locID ='47388'>These Russians are a strong-willed people.</String>
		<String _locID ='47389'>These Spanish warriors fight with skill.</String>
		<String _locID ='47390'>The reputation of the Aztecs is well-deserved.</String>
		<String _locID ='47391'>It is no surprise that these Natives are fierce warriors.</String>
		<String _locID ='47392'>Our difficulties against the Sioux are not surprising.</String>
		<String _locID ='47393'>How can we be losing to these weak British?</String>
		<String _locID ='47394'>We struggle against an inferior Dutch army.</String>
		<String _locID ='47395'>I am puzzled by our failure to rout these weak Frenchmen.</String>
		<String _locID ='47396'>These Germans are weak. We should be doing better.</String>
		<String _locID ='47397'>These Ottomans win despite our superiority.</String>
		<String _locID ='47398'>How do these Portuguese better us, the stronger team?</String>
		<String _locID ='47399'>These weak Russians are beating us.</String>
		<String _locID ='47400'>We are losing, despite the weakness of the Spanish.</String>
		<String _locID ='47401'>How can we do better against these weak Aztecs?</String>
		<String _locID ='47402'>We must try harder against these weaker Iroquois.</String>
		<String _locID ='47403'>I know the Sioux are strong, but our armies should be stronger.</String>
		<String _locID ='47404'>You have the strength of a bear, but we are still behind.</String>
		<String _locID ='47405'>I cannot win alone. You must summon more strength.</String>
		<String _locID ='47406'>Our strength is superior to our enemies.</String>
		<String _locID ='47407'>The spirits seem to favor you. You are very strong.</String>
		<String _locID ='47408'>We appear to be ahead, but I need you to find more strength.</String>
		<String _locID ='47409'>It appears our enemies have bested us this day.</String>
		<String _locID ='47410'>Your spirit is strong, but I fear the battle is over.</String>
		<String _locID ='47411'>You are foolish to drag your people into senseless battles. Let us make peace.</String>
		<String _locID ='47412'>Call your warriors! We need to destroy our enemy's trading posts.</String>
		<String _locID ='47413'>Our enemy is wise to seek the aid of the locals.</String>
		<String _locID ='47414'>Our enemy seeks to bolster his economy with a trading post.</String>
		<String _locID ='47415'>Our enemy continues to seek help from the locals.</String>
		<String _locID ='47416'>It seems our enemy has gained the advantage in Trading Posts.</String>
		<String _locID ='47417'>I will ask my brothers for help.</String>
		<String _locID ='47418'>I will take a Trading Post to help our economies.</String>
		<String _locID ='47419'>A fine move getting ahead in Treasures.</String>
		<String _locID ='47420'>That treasure will help us to destroy our enemies.</String>
		<String _locID ='47421'>Use that wealth to train some warriors.</String>
		<String _locID ='47422'>That food will help feed your warriors.</String>
		<String _locID ='47423'>You would seem to be very familiar with these lands, but don't let those treasures distract you.</String>
		<String _locID ='47424'>I'll forgive that, but don't steal from my people again.</String>
		<String _locID ='47425'>I see you have found a warrior to help you.</String>
		<String _locID ='47426'>The Sioux welcome those villagers as their own.</String>
		<String _locID ='47427'>That wood will help you to expand your town.</String>
		<String _locID ='47428'>You are wise to keep us ahead of their Native settlements.</String>
		<String _locID ='47429'>That extra trading post will give us an economic advantage.</String>
		<String _locID ='47430'>I hope those walls are strong. They could never keep out my people.</String>
		<String _locID ='47431'>I know the power of these people. They will help us in our struggle.</String>
		<String _locID ='47432'>Now I have the first trading post. It will be easy for the council to get supplies to me.</String>
		<String _locID ='47433'>This will help me to crush our enemy.</String>
		<String _locID ='47434'>This coin will pay for many warriors.</String>
		<String _locID ='47435'>More food for my people.</String>
		<String _locID ='47436'>I know that you did not need this treasure.</String>
		<String _locID ='47437'>What is your war chief doing? He should be out gathering treasures.</String>
		<String _locID ='47438'>See how the Natives flock to our cause?</String>
		<String _locID ='47439'>These villagers will help our cause.</String>
		<String _locID ='47440'>This wood will help to build my settlement.</String>
		<String _locID ='47441'>More Natives will help us out.</String>
		<String _locID ='47442'>Another trading post has been added to our tribe.</String>
		<String _locID ='47443'>These walls will help to defend my people.</String>
		<String _locID ='47444'>The stage is set. Prepare to defend these posts to the last man.</String>
		<String _locID ='47445'>What has happened? You used to be a better leader.</String>
		<String _locID ='47446'>You have been busy. Your people must be proud.</String>
		<String _locID ='47447'>I see you have fought many battles since the last time we met.</String>
		<String _locID ='47448'>Though time is short, you have no idea where I will attack.</String>
		<String _locID ='47449'>Where is your strength now? We are about to destroy you.</String>
		<String _locID ='47450'>These combined forces can only mean victory for us.</String>
		<String _locID ='47451'>Your skill is impressive. I was sure I had won.</String>
		<String _locID ='47452'>See how easily I crush your inferior warriors.</String>
		<String _locID ='47453'>A fine choice, facing my superior warriors.</String>
		<String _locID ='47454'>Do you see how we are united against you? </String>
		<String _locID ='47455'>Do you not have the courage to face me alone? </String>
		<String _locID ='47456'>What spirit is helping you, that you are able to advance in age so quickly?</String>
		<String _locID ='47457'>You are wise to seek help from the locals, but you will still be defeated.</String>
		<String _locID ='47458'>That will not help you. My brothers are united against you.</String>
		<String _locID ='47459'>You can burn my town, but we will melt into the wilderness and strike back at you.</String>
		<String _locID ='47460'>That trading post was not needed.</String>
		<String _locID ='47461'>It is unwise to linger in the first age. You will have nothing to defend yourself with against my warriors.</String>
		<String _locID ='47462'>You are falling behind. Please, construct a town worthy for my warriors to destroy.</String>
		<String _locID ='47463'>So many resources wasted so soon. Are you up to something?</String>
		<String _locID ='47464'>I hope your ally is able to support you both, since it is obvious you are wasting resources.</String>
		<String _locID ='47465'>You are confident to think you will not need your ally's help against my warriors.</String>
		<String _locID ='47466'>You can build next to your ally's town. It will not help you.</String>
		<String _locID ='47467'>You must be very desperate now that your plans have been stopped.</String>
		<String _locID ='47468'>It makes me feel good to lift the yoke off my Native brothers.</String>
		<String _locID ='47469'>Feel the might of the Sioux.</String>
		<String _locID ='47470'>Another eyesore removed from the plains.</String>
		<String _locID ='47471'>I promise you an honorable death.</String>
		<String _locID ='47472'>It seems you think you are ready for a bigger challenge.</String>
		<String _locID ='47473'>It appears you are still stinging from the last time we played.</String>
		<String _locID ='47474'>I know these lands well. The advantage is mine.</String>
		<String _locID ='47475'>The bleeding you suffered last time seems to have taught you a lesson.</String>
		<String _locID ='47476'>You have much confidence, taking on a bigger enemy.</String>
		<String _locID ='47477'>Your braves cling so close to your war chief. They look scared to be outside your town.</String>
		<String _locID ='47478'>Your warriors seem to be lost.</String>
		<String _locID ='47479'>Come closer. My warriors do not want to travel far to slaughter your army.</String>
		<String _locID ='47480'>Coward! You kill women instead of my superior warriors.</String>
		<String _locID ='47481'>That is an admirable force, but what good are soldiers without a leader?</String>
		<String _locID ='47482'>I see some children have wandered away from your camp.</String>
		<String _locID ='47483'>The spirits favor you with stealth.</String>
		<String _locID ='47484'>Some of your men are lost. Just like their chief.</String>
		<String _locID ='47485'>So that is where you plan to die.</String>
		<String _locID ='47486'>A valiant fight, but that is not yours to take.</String>
		<String _locID ='47487'>Watch how my warriors appear out of nowhere.</String>
		<String _locID ='47488'>Things are quiet out there. My warriors could be anywhere.</String>
		<String _locID ='47489'>I do not know how, but you were the better war chief today.</String>
		<String _locID ='47490'>You were lucky this time, but we will rebuild.</String>
		<String _locID ='47491'>Why do you continue to plead with Natives? Are your own soldiers so bad?</String>
		<String _locID ='47492'>You may have more trading posts, but that only means more glory for my warriors.</String>
		<String _locID ='47493'>You have the speed of a bird, but your bones are just as brittle.</String>
		<String _locID ='47494'>No amount of treasure will keep my warriors out of your town.</String>
		<String _locID ='47495'>You are greedy, like all our enemies.</String>
		<String _locID ='47496'>Eat that food quickly, you will soon be choking on my tomahawk.</String>
		<String _locID ='47497'>All the treasures in these lands will not keep me from spilling your blood.</String>
		<String _locID ='47498'>Your war chief is a long way from home. I hope he knows his way back.</String>
		<String _locID ='47499'>It won't be long before your Native allies have realized that they are on the wrong side.</String>
		<String _locID ='47500'>Keep those people safe, or they will become part of my tribe.</String>
		<String _locID ='47501'>No amount of wood will keep my warriors out of your town.</String>
		<String _locID ='47502'>Walls mean nothing to the Sioux. We will be in your town before you wake to the danger.</String>
		<String _locID ='47503'>My tribe grows while yours sits idle.</String>
		<String _locID ='47504'>See how quickly the influence of my people spreads across the land.</String>
		<String _locID ='47505'>The power of my people grows with every passing second.</String>
		<String _locID ='47506'>This wealth will buy many warriors.</String>
		<String _locID ='47507'>More food to feed my people.</String>
		<String _locID ='47508'>There is much treasure to be found around your base. I'm sure you don't want it.</String>
		<String _locID ='47509'>My treasures pile up, yet you have so few. Is something wrong?</String>
		<String _locID ='47510'>My tribe grows with more powerful warriors.</String>
		<String _locID ='47511'>See how the people flock to my tribe.</String>
		<String _locID ='47512'>This wood will build many huts to house my warriors.</String>
		<String _locID ='47513'>The locals here will soon learn that they have joined the wrong side. Do not count on their help.</String>
		<String _locID ='47514'>You waste your time and resources on ugly buildings. My people will burn them to the ground.</String>
		<String _locID ='47515'>You do not scare me with these tactics. My warriors will soon put an end to this.</String>
		<String _locID ='47516'>My tribe's influence is all over the map. You do not have the power to stop me.</String>
		<String _locID ='47517'>It would appear that another opponent has been drawing your blood. Now it is my turn.</String>
		<String _locID ='47518'>It seems you have been fighting less worthy opponents. Now I will give you a true lesson.</String>
		<String _locID ='47519'>You have been practicing, but wisely not against me.</String>
		<String _locID ='47520'>More sacrifices! The enemy is close to winning!</String>
		<String _locID ='47521'>Cuauhtemoc will play tlachtli with your head if he loses.</String>
		<String _locID ='47522'>Cuauhtemoc's treasure is not at the bottom of the lake. Pay no attention when he tells this to the enemy.</String>
		<String _locID ='47523'>The gods are pleased with the blood Cuauhtemoc has spilled for them. Victory will soon be ours.</String>
		<String _locID ='47524'>The mighty Aztecs do not need artillery. But you do.</String>
		<String _locID ='47525'>Unlike us, you will need siege weapons to destroy the foe. Build artillery.</String>
		<String _locID ='47526'>Train more cavalry. Cuauhtemoc's warriors like the strange, hornless deer.</String>
		<String _locID ='47527'>The mighty Aztecs run their enemies down on foot. But you must train cavalry if you wish to do the same.</String>
		<String _locID ='47528'>You waste blood in that fight - you need more infantry.</String>
		<String _locID ='47529'>The Aztec Empire is built on infantry and blood. Train more foot warriors.</String>
		<String _locID ='47530'>If you insist on sacrificing your warriors, please do so at the temple.</String>
		<String _locID ='47531'>Retreat -- you waste your warriors on the battlefield!</String>
		<String _locID ='47532'>The stones of the battlefield drink the life of your army. Run away until you are stronger.</String>
		<String _locID ='47533'>The battle you enter will be bloody, and while Cuauhtemoc relishes blood, he relishes victory more.</String>
		<String _locID ='47534'>Retreat, the gods are not nourished when your blood is spilt on the battlefield.</String>
		<String _locID ='47535'>Good, our enemies gather together so that we may slaughter them all at once.</String>
		<String _locID ='47536'>Let the blood of our warriors and our foes mix and nourish the gods.</String>
		<String _locID ='47537'>Cuauhtemoc has never garlanded so many so quickly.</String>
		<String _locID ='47539'>Cuauhtemoc has captured many enemies for sacrifice.</String>
		<String _locID ='47540'>An easy victory. More blood for the gods of the Aztecs.</String>
		<String _locID ='47541'>Cuauhtemoc has turned defeat into triumph again!</String>
		<String _locID ='47542'>Our enemies were like the stars, but Cuauhtemoc waded through blood to earn his victory.</String>
		<String _locID ='47543'>The gods favor those who make sacrifice to them. Many lives were lost in that fight.</String>
		<String _locID ='47544'>That fight was too fast. Cuauhtemoc lacked time to capture sacrifices.</String>
		<String _locID ='47545'>Many went to the afterlife, but Cuauhtemoc prevailed.</String>
		<String _locID ='47546'>Cuauhtemoc will have many sacrifices after this battle.</String>
		<String _locID ='47547'>After Cuauhtemoc's victory, he celebrates!</String>
		<String _locID ='47549'>The pipiltin called Cuauhtemoc away for this?!</String>
		<String _locID ='47550'>Cuauhtemoc will crush our enemies in the coming battle.</String>
		<String _locID ='47551'>After the enemy throw themselves on Aztec blades, Cuauhtemoc will return to the temple.</String>
		<String _locID ='47552'>The battle turns. Cuauhtemoc thanks you.</String>
		<String _locID ='47553'>Cuauhtemoc is glad your army arrived. He was beginning to consider the knife for himself.</String>
		<String _locID ='47554'>They enemy bands together! They fear Cuauhtemoc - and they should!</String>
		<String _locID ='47556'>Cuauhtemoc shall.</String>
		<String _locID ='47557'>Yes.</String>
		<String _locID ='47558'>Of course.</String>
		<String _locID ='47559'>Cuauhtemoc agrees.</String>
		<String _locID ='47560'>Artillery? What is this 'artillery' you speak of?</String>
		<String _locID ='47561'>Cuauhtemoc will comply as best he can.</String>
		<String _locID ='47562'>What need have Aztecs for artillery? Cuauhtemoc will show you a different kind of 'artillery.'</String>
		<String _locID ='47563'>You joke with Cuauhtemoc, yes? The Aztecs ride no beasts.</String>
		<String _locID ='47564'>Cuauhtemoc will send his fastest warriors.</String>
		<String _locID ='47565'>Cavalry? The Aztecs do not borrow the strength of beasts.</String>
		<String _locID ='47566'>Of course Cuauhtemoc will train infantry.</String>
		<String _locID ='47567'>Infantry? What else from the Aztecs?</String>
		<String _locID ='47568'>What else could Cuauhtemoc train except infantry?</String>
		<String _locID ='47569'>Cuauhtemoc does not like to share.</String>
		<String _locID ='47570'>Cuauhtemoc's people come first.</String>
		<String _locID ='47571'>Cuauhtemoc gives up nothing.</String>
		<String _locID ='47572'>Leave Cuauhtemoc alone.</String>
		<String _locID ='47573'>Rodents and worms have eaten our supplies. Dark times are ahead.</String>
		<String _locID ='47574'>Even Cuauhtemoc cannot do so.</String>
		<String _locID ='47575'>Ask Cuauhtemoc again in 52 years.</String>
		<String _locID ='47576'>Cuauhtemoc refuses.</String>
		<String _locID ='47577'>Cuauhtemoc's warriors labor in the fields... they cannot fight now.</String>
		<String _locID ='47578'>No warriors can be spared. Cuauhtemoc has... religious matters to attend to.</String>
		<String _locID ='47579'>There is unrest in the Empire. Cuauhtemoc can spare no warriors.</String>
		<String _locID ='47580'>This is prevented by happenings beyond even Cuauhtemoc's power.</String>
		<String _locID ='47581'>Cuauhtemoc would, but greater forces prevent it.</String>
		<String _locID ='47582'>The greater law does not allow Cuauhtemoc to do this.</String>
		<String _locID ='47583'>Cuauhtemoc's warriors have bled out their lives. Their corpses would be of little use to you.</String>
		<String _locID ='47584'>Cuauhtemoc does not have enough warriors to send.</String>
		<String _locID ='47585'>Ask again later, Cuauhtemoc may have soldiers for you then.</String>
		<String _locID ='47586'>Bah! They have destroyed a Trading Post. They will pay in blood!</String>
		<String _locID ='47587'>Close... so close.</String>
		<String _locID ='47588'>Soon the rebel Aztec leader will grovel at Cuauhtemoc's feet, begging for merciful death.</String>
		<String _locID ='47589'>We will grind the British into dust, like so much corn.</String>
		<String _locID ='47590'>Gold cannot save the Dutch from the wrath of Cuauhtemoc.</String>
		<String _locID ='47591'>The French will find that Cuauhtemoc is merciless.</String>
		<String _locID ='47592'>The blood of Iroquois warriors will soon redden the temple steps.</String>
		<String _locID ='47593'>Cuauhtemoc will feed the heaps of Ottoman corpses to his menagerie.</String>
		<String _locID ='47594'>Cuauhtemoc will crush the Portuguese!</String>
		<String _locID ='47595'>The Russian hordes could not hope to bear up under the might of the Aztecs.</String>
		<String _locID ='47596'>The Sioux and their famous 'horses' will soon be finished.</String>
		<String _locID ='47597'>The Spanish could never hope to defeat Emperor Cuauhtemoc and the Aztecs.</String>
		<String _locID ='47598'>These traitor Aztecs are stronger than Cuauhtemoc expected.</String>
		<String _locID ='47599'>Cuauhtemoc blames you for letting the British thrive.</String>
		<String _locID ='47600'>How did the Dutch become so powerful? Do they also make sacrifices to the gods?</String>
		<String _locID ='47601'>The French do well. Cuauhtemoc can not tolerate this.</String>
		<String _locID ='47602'>Who would expect such strength from the Germans? Not Cuauhtemoc.</String>
		<String _locID ='47603'>The Iroquois surprise Cuauhtemoc with their strength.</String>
		<String _locID ='47604'>The Ottomans are strong... it must be their coffee.</String>
		<String _locID ='47605'>The Portuguese are stronger than expected. Good, Cuauhtemoc needed a challenge.</String>
		<String _locID ='47606'>Cuauhtemoc has learned that the only thing worse than Russians are more Russians.</String>
		<String _locID ='47607'>Cuauhtemoc must admit, the Sioux seem strong in deed.</String>
		<String _locID ='47608'>Even when the Spanish are few, they are powerful.</String>
		<String _locID ='47609'>You advance quickly. Cuauhtemoc should not have lingered so long over his rituals.</String>
		<String _locID ='47610'>Cuauhtemoc must spill blood to catch up. Blood!</String>
		<String _locID ='47611'>Who are you to advance so quickly - a descendent of Quetzalcoatl?</String>
		<String _locID ='47612'>Our enemy seeks allies here. It will end badly. Trust Cuauhtemoc.</String>
		<String _locID ='47613'>Alliances are fragile. Cuauhtemoc is not concerned that our enemy trusts in them.</String>
		<String _locID ='47614'>Cuauhtemoc trusts no one but himself. Let our enemy forge his foolish alliances.</String>
		<String _locID ='47615'>Our enemy has created an alliance for us to break.</String>
		<String _locID ='47616'>There are no warriors in the first Age. Warriors bring death. Death wins wars!</String>
		<String _locID ='47617'>You have spent long enough in the first Age.</String>
		<String _locID ='47618'>Advance in Age or be crushed like an overripe melon.</String>
		<String _locID ='47619'>You are too slow to be worthy of life. Advance or die.</String>
		<String _locID ='47620'>Advance in Age soon - Cuauhtemoc can carry you no longer.</String>
		<String _locID ='47621'>Soon it will be too late. Advance or die.</String>
		<String _locID ='47622'>If you have no use for your villagers, send them to Cuauhtemoc. He has ideas for them.</String>
		<String _locID ='47623'>Why are you so far behind Cuauhtemoc?</String>
		<String _locID ='47624'>You are too fast for us all. Cuauhtemoc is yet mired in the first Age.</String>
		<String _locID ='47625'>Be careful. He who rushes forward exposes his back.</String>
		<String _locID ='47626'>Good. Soon you will have many warriors to bring death to our enemies. You are training warriors, yes?</String>
		<String _locID ='47627'>The omens in the sky whisper of your greatness.</String>
		<String _locID ='47628'>You are the first to advance in Age. Now death shall reign among our foes.</String>
		<String _locID ='47629'>Finally you have caught up with Cuauhtemoc.</String>
		<String _locID ='47630'>You had better not be so slow again. Cuauhtemoc cannot always protect you.</String>
		<String _locID ='47631'>You are slower than the sloth in Cuauhtemoc's menagerie.</String>
		<String _locID ='47632'>Finally. Does your heart beat as slowly as you advance in Age?</String>
		<String _locID ='47633'>Cuauhtemoc will make sacrifices in your name so you can advance in Age more quickly next time.</String>
		<String _locID ='47634'>Cuauhtemoc has saved us all. You are welcome.</String>
		<String _locID ='47635'>They are broken! Now Cuauhtemoc goes for the throat.</String>
		<String _locID ='47636'>No alliances! Cuauhtemoc does not allow them!</String>
		<String _locID ='47637'>Cuauhtemoc has broken the enemy Native alliance here.</String>
		<String _locID ='47638'>Now these Natives may consider an alliance with Cuauhtemoc. He would like that. Very much.</String>
		<String _locID ='47639'>Out! Out! Cuauhtemoc has chased the enemy from this village.</String>
		<String _locID ='47640'>Cuauhtemoc tastes the destruction...</String>
		<String _locID ='47641'>Cuauhtemoc reigns over this ruin in darkness and smoke.</String>
		<String _locID ='47642'>Smoke and fire! Our enemies flee Cuauhtemoc.</String>
		<String _locID ='47643'>Cuauhtemoc will take many captives from the enemy colony.</String>
		<String _locID ='47644'>Cuauhtemoc's warriors dance in the rubble of our enemy's town. Slay them, my warriors! Slay!</String>
		<String _locID ='47645'>They shall not trade here anymore. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID ='47646'>There can be no trade if Cuauhtemoc forbids it.</String>
		<String _locID ='47647'>Come! Build a Trading Post here. Cuauhtemoc commands it.</String>
		<String _locID ='47648'>Why did the enemy fools think that any would want the goods peddled here?</String>
		<String _locID ='47649'>If a building can be sacrificed, Cuauhtemoc has sacrificed this Trading Post.</String>
		<String _locID ='47650'>Bah... Cuauhtemoc could not destroy our enemy's alliance with this tribe.</String>
		<String _locID ='47651'>Cuauhtemoc must regroup to attack the Trading Post in the Native village again.</String>
		<String _locID ='47652'>Emperor Cuauhtemoc cannot be defeated... yet he was.</String>
		<String _locID ='47653'>Cuauhtemoc has discovered that our enemy's buildings are protected by dark magic.</String>
		<String _locID ='47654'>Unbelievable. This Trading Post somehow survived Cuauhtemoc's attacks.</String>
		<String _locID ='47655'>When will this Trading Post fall to the might of the Aztec Empire?</String>
		<String _locID ='47656'>What incompetence! Cuauhtemoc's war chief has fallen.</String>
		<String _locID ='47657'>Someone or something has slain Cuauhtemoc's war chief. The gods found him unworthy.</String>
		<String _locID ='47658'>The water is bitter. Our food is bitter. Nothing can save Cuauhtemoc.</String>
		<String _locID ='47659'>Send an army here or you will find only gloriously-fallen Aztec corpses.</String>
		<String _locID ='47660'>The city is in flame. All is darkness and destruction. Can even you save Cuauhtemoc?</String>
		<String _locID ='47661'>Quick! Send your armies to Cuauhtemoc's city!</String>
		<String _locID ='47662'>Cuauhtemoc's city shall soon fall. When it does, your city may follow.</String>
		<String _locID ='47663'>I am Cuauhtemoc. Cuauhtemoc is the Aztec Empire.</String>
		<String _locID ='47664'>I am Emperor Cuauhtemoc. The Aztecs stand ready to conquer.</String>
		<String _locID ='47665'>Cuauhtemoc does not want to hear your cries when the enemies attack with fury in their hearts.</String>
		<String _locID ='47666'>Perhaps easier enemies shall be more to your taste. They certainly are to Cuauhtemoc's...</String>
		<String _locID ='47667'>How have you been since last we met? Since you crushed Cuauhtemoc's people under your heel.</String>
		<String _locID ='47668'>Cuauhtemoc bows before no one save the gods... are you their messenger?</String>
		<String _locID ='47669'>Hmmm... Cuauhtemoc wonders if you will be better now than when last we met.</String>
		<String _locID ='47670'>Cuauhtemoc can not carry you this time. Stand on your own or die.</String>
		<String _locID ='47671'>We do like battling here, don't we?</String>
		<String _locID ='47672'>The blood spilled this time had better not be Cuauhtemoc's.</String>
		<String _locID ='47673'>Once more we bring battle and bloodshed to our enemies! Death!</String>
		<String _locID ='47674'>My war chief has returned, like Quetzalcoatl. But without the fangs. Or feathers. Or divinity.</String>
		<String _locID ='47675'>Their colony is undefended! Strike now, while their bellies are exposed!</String>
		<String _locID ='47676'>Cuauhtemoc sees no army in the enemy city. Perhaps they have all been fed to the gods?</String>
		<String _locID ='47677'>The enemy has not built any barracks... either they are foolish or they have built it elsewhere. Cuauhtemoc suspects they are foolish.</String>
		<String _locID ='47678'>There is no barracks here. Why anyone would not want Infantry mystifies Cuauhtemoc.</String>
		<String _locID ='47679'>The scouts of Cuauhtemoc have found no stable. Our enemy may have given up on the strange horse-beasts.</String>
		<String _locID ='47680'>Cuauhtemoc sees no stable. Good. Those 'horses' make Cuauhtemoc... nervous.</String>
		<String _locID ='47681'>Take this gold. Do not waste it.</String>
		<String _locID ='47682'>Do not waste this gold.</String>
		<String _locID ='47683'>Gold from the coffers of the Aztecs.</String>
		<String _locID ='47684'>Gold, jade, and furs. These will bring you Coin.</String>
		<String _locID ='47685'>This tribute is backwards. You should be sending Coin to Cuauhtemoc.</String>
		<String _locID ='47686'>Grain, fruit and cocoa for Cuauhtemoc's friend.</String>
		<String _locID ='47687'>Cuauhtemoc has sent you a treat - the flesh of captured warriors. Ha! Cuauhtemoc makes a joke!</String>
		<String _locID ='47688'>A gift of food. Could you spare a villager to assist in a teeny-tiny sacrifice that Cuauhtemoc needs to make? A small one will do.</String>
		<String _locID ='47689'>Cuauhtemoc is unaccustomed to sending tribute. Here - take your filthy food.</String>
		<String _locID ='47690'>Take these animal carcasses. They are bled dry.</String>
		<String _locID ='47691'>Here is some wood. Cuauhtemoc builds in stone.</String>
		<String _locID ='47692'>Here is some wood. Carve Cuauhtemoc a mask. What? You use it for buildings? For weapons? What a waste.</String>
		<String _locID ='47693'>What need does Cuauhtemoc have of mere Wood? Take it.</String>
		<String _locID ='47694'>After you get this wood, have your carpenters make a tzompantli so you may display your skulls.</String>
		<String _locID ='47695'>Wood for your fires and your buildings. But especially your fires!</String>
		<String _locID ='47696'>Cuauhtemoc's heart beats strongly - he marches to war!</String>
		<String _locID ='47697'>Cuauhtemoc will capture many for sacrifice after the coming battle.</String>
		<String _locID ='47698'>Cuauhtemoc can already hear the screaming...</String>
		<String _locID ='47699'>Aztec muscle will flatten this base as if it had never been.</String>
		<String _locID ='47700'>Watch the settlers flee... run settlers run! You cannot escape the knife of Cuauhtemoc!</String>
		<String _locID ='47701'>There will be nothing but smoldering grass and rubble when Cuauhtemoc is done with the enemy's town.</String>
		<String _locID ='47702'>Aztec thews will reduce the enemy's town to rubble. And its people to corpses - or captives!</String>
		<String _locID ='47703'>Cuauhtemoc no longer suffers the alliance of this minor tribe with our enemies.</String>
		<String _locID ='47704'>Burn! Burn! There can be no trade without Cuauhtemoc's consent. Burn!</String>
		<String _locID ='47705'>Cuauhtemoc does not trust your wisdom, but he shall fight alongside you.</String>
		<String _locID ='47706'>Cuauhtemoc thinks your ranks look a little thin. His warriors will come to fill them out.</String>
		<String _locID ='47707'>Cuauhtemoc does not want to miss the coming bloodshed. Wait for his army!</String>
		<String _locID ='47708'>The Aztec armies will group here. Get out of the way.</String>
		<String _locID ='47709'>The walls of Tenochtitlan are bursting... Cuauhtemoc is founding a new city.</String>
		<String _locID ='47710'>Begin the songs and music to bless the new city of the Aztecs!</String>
		<String _locID ='47711'>I shall make a great ritual! My new city can not bless itself!</String>
		<String _locID ='47712'>Though he has been burned in the past, Cuauhtemoc shall attempt an alliance with the Natives here.</String>
		<String _locID ='47713'>Cuauhtemoc will speak with these Natives. If they do not agree to ally with him he shall slay... er... he means that he will ask again, nicely.</String>
		<String _locID ='47714'>Cocoa, fine cloth, precious metals... sacrificial animals... all for sale at this new Trading Post.</String>
		<String _locID ='47715'>Cuauhtemoc thinks it is time the world beheld the splendors of the Aztecs. He shall construct a Trading Post.</String>
		<String _locID ='47716'>Cuauhtemoc's soldiers shall defend this building. Or die trying.</String>
		<String _locID ='47717'>Cuauhtemoc will defend this building no matter how many lives it costs.</String>
		<String _locID ='47718'>Cuauhtemoc will hold this area for 52 years!</String>
		<String _locID ='47719'>Cuauhtemoc's warriors shall fight here. They shall die here. Cuauhtemoc himself shall die here if he must.</String>
		<String _locID ='47720'>Cuauhtemoc fights for this alliance. These Natives have proven loyal. Their hearts are strong.</String>
		<String _locID ='47721'>Cuauhtemoc shall not let the enemy sabotage his alliance with these Natives.</String>
		<String _locID ='47722'>The enemy shall not set foot into this town until the last of Cuauhtemoc's warriors are dead.</String>
		<String _locID ='47723'>Cuauhtemoc shall defend this town until the sun no longer rises.</String>
		<String _locID ='47724'>Mighty Cuauhtemoc does not need the goods traded here, but he shall not deprive you of them.</String>
		<String _locID ='47725'>This Trading Post shall stand. So says Cuauhtemoc, Lord of the Aztecs.</String>
		<String _locID ='47726'>Coin? Take it. What do the gods care for gold? They want lives!</String>
		<String _locID ='47727'>My people, we will send gold to our ally. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID ='47728'>Warriors toiled long in the fields for this food. Do not waste what Cuauhtemoc sends you.</String>
		<String _locID ='47729'>The chinampas overflow with food. Cuauhtemoc shall send you his leftovers.</String>
		<String _locID ='47730'>Cuauhtemoc requires little Wood. You may have what he does not need.</String>
		<String _locID ='47731'>Cuauhtemoc's people will be cold tonight.</String>
		<String _locID ='47732'>Cuauhtemoc's warriors rush to battle. The thunder you hear is their feet!</String>
		<String _locID ='47733'>Cuauhtemoc sends all the warriors he can spare!</String>
		<String _locID ='47734'>So many sacrifices, so little time.</String>
		<String _locID ='47735'>If you had to choose between your own life and the sun never rising again, which would you choose? Cuauhtemoc is not evil. He allows others to be selfless.</String>
		<String _locID ='47736'>Come to the next renewal ceremony, Cuauhtemoc will  spare no expense to ... entertain you.</String>
		<String _locID ='47737'>Sometimes Cuauhtemoc imagines that he controls little men, no bigger than his thumb. He makes them scurry and fight and die. Cuauhtemoc needs to lay off the Ololiuhqui.</String>
		<String _locID ='47738'>Cuauhtemoc needs gold. Send Cuauhtemoc coin!</String>
		<String _locID ='47739'>Send Cuauhtemoc whatever coin you feel he is worthy of. He will not be at all angry if it is too little ... not angry at all...</String>
		<String _locID ='47740'>Food... Cuauhtemoc hungers!</String>
		<String _locID ='47741'>Food! Cuauhtemoc demands a feast of food!</String>
		<String _locID ='47742'>Cuauhtemoc needs wood to build a fire on the chest of a warrior sacrifice.</String>
		<String _locID ='47743'>Cuauhtemoc needs wood to burn sacrifices-- er... to build buildings and weapons.</String>
		<String _locID ='47744'>Cuauhtemoc is grateful for your help in slaying our hated enemy.</String>
		<String _locID ='47745'>Cuauhtemoc had the situation well in hand. He needed no help.</String>
		<String _locID ='47746'>Cuauhtemoc did not ask for your help.</String>
		<String _locID ='47747'>Cuauhtemoc shall not waste this gift of coin.</String>
		<String _locID ='47748'>This food shall nourish Cuauhtemoc's people. Cuauhtemoc thanks you.</String>
		<String _locID ='47749'>The Aztec people are grateful for your assistance.</String>
		<String _locID ='47750'>Finally you arrive. If you had not shown up when you did, Cuauhtemoc would have been finished.</String>
		<String _locID ='47751'>Cuauhtemoc did not need your warriors. But since they have marched so far it would be a shame for them to leave.</String>
		<String _locID ='47752'>Cuauhtemoc, Emperor of the mighty Aztecs, thanks you for your fitting tribute.</String>
		<String _locID ='47753'>Ahh.... Good. This wood will burn in the hearths of the Aztecs. The fire god will be pleased.</String>
		<String _locID ='47754'>No! It can't be! No traitor Aztec chieftain could defeat Emperor Cuauhtemoc!</String>
		<String _locID ='47755'>Bah! The British! Cuauhtemoc spits on them!</String>
		<String _locID ='47756'>These Dutch, they are not all about Banks and trade...</String>
		<String _locID ='47757'>Cuauhtemoc hopes the French are as merciful as they are strong.</String>
		<String _locID ='47758'>How could we stop the Germans? Their uhlans run amuck!</String>
		<String _locID ='47759'>Cuauhtemoc fears that the Iroquois have more surprises in store.</String>
		<String _locID ='47760'>Strong artillery. Strong infantry. Even strong coffee! The Ottomans are unstoppable.</String>
		<String _locID ='47761'>The Portuguese crush us... Cuauhtemoc did not seek this much challenge.</String>
		<String _locID ='47762'>We are doomed by relentless Russians.</String>
		<String _locID ='47763'>The Sioux and their cursed steeds! We do not have long.</String>
		<String _locID ='47764'>Who would have expected the Spanish to defeat the Aztecs so easily?</String>
		<String _locID ='47765'>No! Cuauhtemoc refuses to believe his pathetic Aztec rival is beating him! It is not so!</String>
		<String _locID ='47766'>Cuauhtemoc has made sacrifice after sacrifice. And still the weak British prevail.</String>
		<String _locID ='47767'>How do the Dutch defeat Cuauhtemoc?</String>
		<String _locID ='47768'>The French are winning. The only answer to this humiliation is blood! More blood!</String>
		<String _locID ='47769'>Cuauhtemoc must not allow the Germans a victory. Though it may be out of his hands.</String>
		<String _locID ='47770'>The Iroquois slaughter us. Cuauhtemoc is unaccustomed to being on the pointy end of the knife.</String>
		<String _locID ='47771'>If the Ottomans were more powerful they could end this now. Instead they make Cuauhtemoc linger.</String>
		<String _locID ='47772'>How! How can the Portuguese beat us? With numbers? With gunpowder? Hmm ... that is probably it.</String>
		<String _locID ='47773'>The Russians drown us, but how? Cuauhtemoc blames you.</String>
		<String _locID ='47774'>The Sioux are not worthy of beating Cuauhtemoc. Yet they do. Perhaps using these 'horses' is not so foolish after all.</String>
		<String _locID ='47775'>No! The Spanish are so few! How could they possibly defeat Cuauhtemoc?</String>
		<String _locID ='47776'>Cuauhtemoc can stomach no more blood. Cuauhtemoc is so funny. He loves blood. But we are losing.</String>
		<String _locID ='47777'>We are losing. How can a king be as weak as you?</String>
		<String _locID ='47778'>Blood flows down the temple steps! We are winning!</String>
		<String _locID ='47779'>Cuauhtemoc has concealed his power well. Now the victory seems like your doing. No thanks necessary.</String>
		<String _locID ='47780'>This victory is Cuauhtemoc's, but you may bask in his reflected glory.</String>
		<String _locID ='47781'>Come with Cuauhtemoc to the temple. It is time to end this war.</String>
		<String _locID ='47782'>Emperor Cuauhtemoc wishes to end it. The obsidian knife is ready.</String>
		<String _locID ='47783'>Cuauhtemoc can fight no longer. He will be unsuitable for sacrifice if the fighting continues.</String>
		<String _locID ='47784'>What will convince you to stop? Should Cuauhtemoc hand you the obsidian knife?</String>
		<String _locID ='47785'>Look - a glowing ear of corn in the sky - it sheds sparks like drops of blood... this is a sign. It is over.</String>
		<String _locID ='47786'>Cowards! They fear to face Cuauhtemoc's armies at the time of his choosing.</String>
		<String _locID ='47787'>The enemy allies with the Natives here. Cuauhtemoc cannot allow this.</String>
		<String _locID ='47788'>Cuauhtemoc refuses to let the enemy monopolize trade here.</String>
		<String _locID ='47789'>They build alliances with the Natives. They are out after Cuauhtemoc!</String>
		<String _locID ='47790'>Good. Cuauhtemoc's foes are denied that tribe's loyalty.</String>
		<String _locID ='47791'>Bah, why bother with Trading Posts?</String>
		<String _locID ='47792'>Your first treasure. Take it as Cuauhtemoc's gift.</String>
		<String _locID ='47793'>Cuauhtemoc thinks you are out to get all the treasures... yes... all the treasures.</String>
		<String _locID ='47794'>Cuauhtemoc could have used that coin.</String>
		<String _locID ='47795'>Cuauhtemoc could have used that food.</String>
		<String _locID ='47796'>Fine! Take all the treasures! Leave none for Cuauhtemoc!</String>
		<String _locID ='47797'>Thief! You steal from Cuauhtemoc!</String>
		<String _locID ='47798'>When you have no more use of that Native, send him to Cuauhtemoc.</String>
		<String _locID ='47799'>Villagers? Take them. Cuauhtemoc wants warriors.</String>
		<String _locID ='47800'>Cuauhtemoc could use that wood.</String>
		<String _locID ='47801'>The more Native tribes we ally with, the fewer our enemies have to turn against us.</String>
		<String _locID ='47802'>Cuauhtemoc hopes that you spending resources on your army too. Fruits and blankets make poor weapons.</String>
		<String _locID ='47803'>Walls? Do you fear Cuauhtemoc?</String>
		<String _locID ='47804'>Cuauhtemoc hopes that you have enough wood to train warriors after building that wall.</String>
		<String _locID ='47805'>Cuauhtemoc cannot leave the Natives here to ally with his enemies.</String>
		<String _locID ='47806'>The mighty Aztecs share their goods with the world.</String>
		<String _locID ='47807'>Cuauhtemoc finds treasure in the wilderness.</String>
		<String _locID ='47808'>Tribute for Cuauhtemoc!</String>
		<String _locID ='47809'>More tribute for Cuauhtemoc!</String>
		<String _locID ='47810'>This treasure in your town must be tribute for Cuauhtemoc.</String>
		<String _locID ='47811'>All the treasures of the wilderness are tribute to Cuauhtemoc and the Aztecs!</String>
		<String _locID ='47812'>Cuauhtemoc has rescued a Native, who will make a fine scout.</String>
		<String _locID ='47813'>Cuauhtemoc has rescued villagers...hist! Cuauhtemoc can hear their beating hearts.</String>
		<String _locID ='47814'>This wood will make fine maquahuitl.</String>
		<String _locID ='47815'>Cuauhtemoc cares not for alliances, but better Cuauhtemoc than his enemies.</String>
		<String _locID ='47816'>Cuauhtemoc, Emperor of the Aztecs, Master of Trade!</String>
		<String _locID ='47817'>Walls... the better to keep Cuauhtemoc's people safe.</String>
		<String _locID ='47818'>We will win if enough time passes - Cuauhtemoc shall begin offering hearts to the gods for our victory!</String>
		<String _locID ='47819'>No defeat is so great that it cannot be washed away by blood.</String>
		<String _locID ='47820'>Cuauhtemoc sees you have won battles since we met. He celebrates with a sacrifice!</String>
		<String _locID ='47821'>You grow more experienced with each battle. Cuauhtemoc offers thanks to the gods.</String>
		<String _locID ='47822'>One of these Trading Posts must fall!</String>
		<String _locID ='47823'>Cuauhtemoc will feed your souls to the hungry gods.</String>
		<String _locID ='47824'>Blood! More blood!</String>
		<String _locID ='47825'>Cuauhtemoc was wrong about you. You would make a fine sacrifice.</String>
		<String _locID ='47826'>Bah! Sacrifice at the temple is one thing, but on the battlefield...</String>
		<String _locID ='47827'>Cuauhtemoc cannot lose! This must be an evil dream sent by the gods.</String>
		<String _locID ='47828'>You are no challenge to mighty Cuauhtemoc.</String>
		<String _locID ='47829'>Cuauhtemoc can feel the blood of your people running down his arms already.</String>
		<String _locID ='47830'>You waste Cuauhtemoc's time!</String>
		<String _locID ='47831'>What made you think that battle was a good idea?</String>
		<String _locID ='47832'>Prepare yourself for death.</String>
		<String _locID ='47833'>Cuauhtemoc asks... do you prefer a slow death or a swift one?</String>
		<String _locID ='47834'>You may flee... Cuauhtemoc is not without mercy. Who is Cuauhtemoc kidding?</String>
		<String _locID ='47835'>Your warriors have turned the battle. Cuauhtemoc wonders what you shall demand for your help.</String>
		<String _locID ='47836'>Cuauhtemoc's enemies band together. They fear him!</String>
		<String _locID ='47837'>Rush headlong into death! Cuauhtemoc awaits.</String>
		<String _locID ='47838'>What? Already you advance in Age! This displeases Cuauhtemoc very much.</String>
		<String _locID ='47839'>Bah... Cuauhtemoc does not fear you, why should he fear your allies?</String>
		<String _locID ='47840'>Do not think you can turn these Natives against Cuauhtemoc!</String>
		<String _locID ='47841'>This town is destroyed, but Cuauhtemoc will find another lake and another cactus and another snake-eating eagle.</String>
		<String _locID ='47842'>Cuauhtemoc did not need that Trading Post.</String>
		<String _locID ='47843'>Are your people too frightened of Cuauhtemoc to advance in Age?</String>
		<String _locID ='47844'>You are still in the first Age? Perhaps Cuauhtemoc will ensure you never see the second one.</String>
		<String _locID ='47845'>Cuauhtemoc wonders why you cling to such primitive ways.</String>
		<String _locID ='47846'>Cuauhtemoc's warriors are stronger than yours. His farms are more productive. His carpenters are more skilled. What hope do you have?</String>
		<String _locID ='47847'>When you rush ahead, Cuauhtemoc has a good shot at your back.</String>
		<String _locID ='47848'>Young corn grows quickly. Cuauhtemoc will cut you down.</String>
		<String _locID ='47849'>Welcome to the wars. This is the Age where Cuauhtemoc will begin to destroy you.</String>
		<String _locID ='47850'>Aha! Cuauhtemoc told his ally you were still here. His ally did not believe him.</String>
		<String _locID ='47851'>Your town is far from everyone else... no one can hear your screams...</String>
		<String _locID ='47852'>Bah! After he crushes your town Cuauhtemoc has a long walk to destroy your allies.</String>
		<String _locID ='47853'>Ah... good. After Cuauhtemoc destroys your town he will not have far to march to finish your ally.</String>
		<String _locID ='47854'>Try again and fail - again! So says Cuauhtemoc.</String>
		<String _locID ='47855'>Cuauhtemoc cannot suffer these alliances to exist.</String>
		<String _locID ='47856'>Your colony is destroyed - Cuauhtemoc brings death to his enemies! And his friends.</String>
		<String _locID ='47857'>None may trade without Cuauhtemoc's say.</String>
		<String _locID ='47858'>I am Cuauhtemoc, Lord of all Aztecs. And you are not Quetzalcoatl.</String>
		<String _locID ='47859'>Ahhh...It is a fine day for Emperor Cuauhtemoc to nourish the gods by sacrificing your warriors.</String>
		<String _locID ='47860'>Kneel before Emperor Cuauhtemoc and he will let you choose the manner of your own death.</String>
		<String _locID ='47861'>I am Cuauhtemoc, Emperor of the Aztecs. Cuauhtemoc will enjoy placing your skull in the tzompantli.</String>
		<String _locID ='47862'>Last time we met, Cuauhtemoc was distracted. This time, he will cut you and your pathetic colony to ribbons.</String>
		<String _locID ='47863'>It is good to admit weakness. Perhaps you should just hand yourself over to Cuauhtemoc for sacrifice right now.</String>
		<String _locID ='47864'>You must enjoy spilling your blood in this land. So does Cuauhtemoc.</String>
		<String _locID ='47865'>Stacking the odds in your favor? Cuauhtemoc sees that your efforts are fruitless.</String>
		<String _locID ='47866'>What? Cuauhtemoc was not enough of a challenge? He does not need a new ally to defeat the likes of you!</String>
		<String _locID ='47867'>Cuauhtemoc's war chief returns. He lusts for vengeance.</String>
		<String _locID ='47868'>You will not gather many treasures with him.</String>
		<String _locID ='47869'>Cuauhtemoc has spotted your warriors. The gods thirst for their blood.</String>
		<String _locID ='47870'>No, no, the temple is over here. Attack near it so Cuauhtemoc will not have far to drag the bodies.</String>
		<String _locID ='47871'>Why do your warriors attack Cuauhtemoc? Has some war begun he did not know about?</String>
		<String _locID ='47872'>No one spills the blood of Cuauhtemoc's people except Cuauhtemoc!</String>
		<String _locID ='47873'>Cuauhtemoc sees you have come to negotiate your surrender.</String>
		<String _locID ='47874'>This army is too small to conquer me, but almost too large to capture for sacrifice. Almost.</String>
		<String _locID ='47875'>Your warriors scurry like insects in Cuauhtemoc's' city. Ow! Stinging insects!</String>
		<String _locID ='47876'>The blood of so few can only cause the sun to rise for a week or two. Send more.</String>
		<String _locID ='47877'>Cuauhtemoc has discovered your pathetic colony.</String>
		<String _locID ='47878'>Cuauhtemoc seeeeees yoooou.</String>
		<String _locID ='47879'>It is good of you to leave tribute for Cuauhtemoc. He will make your death as painless as he can.</String>
		<String _locID ='47880'>Cuauhtemoc cannot resist warning you of his attack so he may smell the fear in your sweat.</String>
		<String _locID ='47881'>That thunder? It is the blood rushing in your ears that you hear.</String>
		<String _locID ='47882'>The Aztec army comes. Surrender so that Cuauhtemoc can more easily take you to the waiting altar.</String>
		<String _locID ='47883'>Blood is power.</String>
		<String _locID ='47884'>A sign glows in the sky, an ear of corn shedding sparks like blood.</String>
		<String _locID ='47885'>There is always room for sacrifice.</String>
		<String _locID ='47886'>Cuauhtemoc concedes. The treasure of the Aztecs is at the bottom of the lake.</String>
		<String _locID ='47887'>Give Cuauhtemoc an honorable death so that his blood may nourish the gods and his flesh feed your menagerie.</String>
		<String _locID ='47888'>Come! End it!</String>
		<String _locID ='47889'>Before you cut down Cuauhtemoc's people, would you care to share a cup of chocolate?</String>
		<String _locID ='47890'>Burn the bridges! Pour the treasure into the lake! The Aztecs are finished.</String>
		<String _locID ='47891'>No! Cuauhtemoc will never surrender! Unless you let him...</String>
		<String _locID ='47892'>Cuauhtemoc did not shed enough blood to ensure victory. It is the end of all things.</String>
		<String _locID ='47893'>The Aztecs are defeated. Will the sun ever rise again?</String>
		<String _locID ='47894'>Cuauhtemoc underestimated your stubborn nature.</String>
		<String _locID ='47895'>Trade cannot save your pathetic colony.</String>
		<String _locID ='47896'>Scurry, scurry! Grab the treasures...</String>
		<String _locID ='47897'>Those treasures cannot save you from Cuauhtemoc's obsidian blade.</String>
		<String _locID ='47898'>You amass wealth. All the more for Cuauhtemoc when he conquers you.</String>
		<String _locID ='47899'>Yes, fatten yourselves up.</String>
		<String _locID ='47900'>Your collection of treasures may comfort you in the grave.</String>
		<String _locID ='47901'>Cuauhtemoc will enjoy making you pay for stealing that treasure.</String>
		<String _locID ='47902'>Be careful of treachery from those you protect.</String>
		<String _locID ='47903'>Run villagers! Run to your savior's colony!</String>
		<String _locID ='47904'>Gathering wood for your funeral pyre?</String>
		<String _locID ='47905'>Cuauhtemoc sees a wall. You are properly frightened.</String>
		<String _locID ='47906'>No wall can save you from Cuauhtemoc.</String>
		<String _locID ='47907'>The Aztecs are well known for their alliances with neighboring peoples.</String>
		<String _locID ='47908'>Cuauhtemoc claims all trade in this land.</String>
		<String _locID ='47909'>This land is ripe with treasures that belong to Emperor Cuauhtemoc.</String>
		<String _locID ='47910'>Mine!</String>
		<String _locID ='47911'>Glittering treasure!</String>
		<String _locID ='47912'>Cuauhtemoc hungers.</String>
		<String _locID ='47913'>Cuauhtemoc sees all. Steals all.</String>
		<String _locID ='47914'>Cuauhtemoc laughs at your sluggish treasure gathering.</String>
		<String _locID ='47915'>Cuauhtemoc loves the Natives of this land.</String>
		<String _locID ='47916'>These villagers are hearty. They will work hard.</String>
		<String _locID ='47917'>A cache of wood, the better to burn you with!</String>
		<String _locID ='47918'>In Cuauhtemoc's experience, such alliances can be deadly. Enjoy!</String>
		<String _locID ='47919'>A Trade Post. Now Cuauhtemoc knows where to find you.</String>
		<String _locID ='47920'>If you cannot defeat the mighty Aztecs on the battlefield, why do you think this will work?</String>
		<String _locID ='47921'>Good, my warriors like a challenge. It gets the blood up.</String>
		<String _locID ='47922'>Cuauhtemoc's victory is immanent. If you surrender now, you will have the honor to be the first at the altar.</String>
		<String _locID ='47923'>Cuauhtemoc opens the gates to his city so you may view its splendor as you die.</String>
		<String _locID ='47924'>Cuauhtemoc thinks that perhaps you have been seeking treasure at the bottom of a lake.</String>
		<String _locID ='47925'>You climb the steps to glory. Cuauhtemoc waits at the top.</String>
		<String _locID ='47926'>Do not imagine that Cuauhtemoc will cower just because you are more powerful than when he last faced you.</String>
		<String _locID ='47927'>Fear for us, O ally. Harm and evil come now near us!</String>
		<String _locID ='47928'>Better were it to go fasting than to bear this dreadful burden - we stand to lose in less than one minute.</String>
		<String _locID ='47929'>A monstrous story; we are but one minute from losing this war.</String>
		<String _locID ='47930'>Do not fear for me, O ally. Harm and evil shall come no more near us!</String>
		<String _locID ='47931'>By the shining water and the drifting grass lands, we shall win in less than one minute.</String>
		<String _locID ='47932'>From my brain the thought of vengeance, but from my heart the simple need for more siege.</String>
		<String _locID ='47933'>It would be a great achievement if you could bring more siege weapons to this battle.</String>
		<String _locID ='47934'>In these days of evil spirits, the fields of battle need more horsemen from you.</String>
		<String _locID ='47935'>We fight onward, in solemn manner, and need from you more horsed warriors.</String>
		<String _locID ='47936'>When I speak to the foe he trembles, the need in battle is for more foot warriors.</String>
		<String _locID ='47937'>Our war clubs are swinging, our foes are cracking, but to win the war we need more foot warriors from you.</String>
		<String _locID ='47938'>You are like a man from a dream awakened, only to face a terrible blow. Withdraw, my ally, withdraw.</String>
		<String _locID ='47939'>The shattered sky above us breaks! Do not join us in this doomed fight, my ally!</String>
		<String _locID ='47940'>A battle rages. The sky we tread beneath bends and throws itself in fury.</String>
		<String _locID ='47941'>We join and raise our fists against the heavens; a great battle rages here!</String>
		<String _locID ='47942'>The clouds are swept from heaven. By our hand the enemy has passed from the fields, as we expected.</String>
		<String _locID ='47943'>The tens and eights of our enemy have fallen in that battle, as I knew they would.</String>
		<String _locID ='47944'>We threw them on the ground before us, our foes in rows vanquished.</String>
		<String _locID ='47945'>A moody melancholy takes me, with this victory that once seemed unlikely.</String>
		<String _locID ='47946'>Curious eyes stare about us. How did we win that battle, which should have been a loss?</String>
		<String _locID ='47947'>In many games of skill and hazard, one would have to reach far to find a battle like this one. How did we win it?</String>
		<String _locID ='47948'>Mighty move our forces, our foe's heart shall be swept with ice.</String>
		<String _locID ='47949'>I enter this fray full of eagerness.</String>
		<String _locID ='47950'>This battle will be excellent, full of victory for us and defeat for them.</String>
		<String _locID ='47951'>We shall circle our foes with confidence. They shall lose this fight.</String>
		<String _locID ='47952'>Timely and potent your arrival. The tide of battle flows now in our favor.</String>
		<String _locID ='47953'>It is good you are back from your wanderings; you are needed to turn the flow of this battle.</String>
		<String _locID ='47954'>Enters through the door a burning firebrand; another foe has joined the fray.</String>
		<String _locID ='47955'>The enemy has seized the war club in this fray; we may fare poorly.</String>
		<String _locID ='47956'>Ay, we shall.</String>
		<String _locID ='47957'>This is where we agree, yes.</String>
		<String _locID ='47958'>On my nation, on my honor, yes.</String>
		<String _locID ='47959'>Ay, though panting under heavy burdens.</String>
		<String _locID ='47960'>Ay, the forges shall fire, the siege made.</String>
		<String _locID ='47961'>I shall build the siege weapons you need, ally.</String>
		<String _locID ='47962'>Ay, our horse riders shall tread, and the grasses bend.</String>
		<String _locID ='47963'>You shout for horse riders, and horse riders I shall give you!</String>
		<String _locID ='47964'>Beneath shaggy eyebrows, I gaze. Your horse riders are on their way.</String>
		<String _locID ='47965'>Ay, although to the land of ghosts and shadows they may walk, foot warriors we shall train.</String>
		<String _locID ='47966'>The foot warriors shall journey to your side.</String>
		<String _locID ='47967'>Yes. And loosely shall our foes be scattered, when my foot warriors arrive to help you.</String>
		<String _locID ='47968'>Our supplies and resources are little more than smoke wreaths. I cannot comply.</String>
		<String _locID ='47969'>My reserves are too low to meet your need, ally.</String>
		<String _locID ='47970'>I have not the food, wood, nor coin to help you.</String>
		<String _locID ='47971'>To your request, we cannot accede.</String>
		<String _locID ='47972'>The fallen leaves of last year... No.</String>
		<String _locID ='47973'>That shall not be possible.</String>
		<String _locID ='47974'>Nay. We cannot.</String>
		<String _locID ='47975'>Have your eyes been blinded by the dark and bright? I have no warriors to help you.</String>
		<String _locID ='47976'>You must find strength within. I lack an army to help you.</String>
		<String _locID ='47977'>Alas. I cannot. Better were it to go fasting than to bear such a heavy burden.</String>
		<String _locID ='47978'>Although the eyes of wolves glare at me, I cannot do that.</String>
		<String _locID ='47979'>My response must be lacking.</String>
		<String _locID ='47980'>My young soldiers are insufficient in number to meet your request.</String>
		<String _locID ='47981'>My forces are too depleted. No.</String>
		<String _locID ='47982'>I have too few warriors to help you now.</String>
		<String _locID ='47983'>Enemies have journeyed to one of our trading posts. It is laid to waste.</String>
		<String _locID ='47984'>We cannot win that way after all.</String>
		<String _locID ='47985'>The Aztecs have traveled a long and weary journey, but it looks now finally to be at a dark end.</String>
		<String _locID ='47986'>The Aztecs have almost been destroyed.</String>
		<String _locID ='47987'>Not so long and wide the world is... my wrath has reached the British empire!</String>
		<String _locID ='47988'>The British are almost gone, as ducks in the winter.</String>
		<String _locID ='47989'>If the powerful Dutch go on thus, we shall tear them to pieces.</String>
		<String _locID ='47990'>With fiery eyes and screaming, the Dutch fall before our war hatchets.</String>
		<String _locID ='47991'>For days the French have journeyed the pathways of the dead, and now they have reached their end.</String>
		<String _locID ='47992'>The French fought as well as they could, but are nearly lost.</String>
		<String _locID ='47993'>The Germans are almost gone to the land of ghosts and shadows.</String>
		<String _locID ='47994'>Their leadership in tatters, the Germans crumble before us.</String>
		<String _locID ='47995'> We see before us the false Iroquois, their warpath broken before them. They are all but defeated.</String>
		<String _locID ='47996'>Our false Iroquois foes are forced to the edge. They cannot fight much longer.</String>
		<String _locID ='47997'>The Ottoman foe passes now, heavy laden under our blows.</String>
		<String _locID ='47998'>The ravens tell me that nothing the Ottomans can do will save them now.</String>
		<String _locID ='47999'>The Portuguese tread the solitary path to defeat and ruin by our hand.</String>
		<String _locID ='48000'>Our Portuguese foe is falling. Soon his form will mingle with the crushed grass.</String>
		<String _locID ='48001'>Slowly vanish the Russian foes to the land of the hereafter.</String>
		<String _locID ='48002'>The Russians appear to have lost the war here.</String>
		<String _locID ='48003'>The earth shall be covered with silence; our foes are almost done with.</String>
		<String _locID ='48004'> The Sioux must return to their gloomy plains. We have nearly defeated them.</String>
		<String _locID ='48005'>To our Spanish foe lies now only a pathway to the lonely end.</String>
		<String _locID ='48006'>I see that the Spanish are doomed.</String>
		<String _locID ='48007'>How much power they bring to bear, the Aztec empire is thunder upon the soil.</String>
		<String _locID ='48008'>My eyes watch with awe. The Aztecs are a mighty foe.</String>
		<String _locID ='48009'>If outrageous Britain goes on thus, tearing everything to pieces, what becomes of us?</String>
		<String _locID ='48010'>It is a wonder that any nation has stood against our powerful British foe.</String>
		<String _locID ='48011'>Never stoops the soaring Dutch bird, mighty of wing and sword.</String>
		<String _locID ='48012'>The Dutch have a strength on the battlefield like a mountain bear.</String>
		<String _locID ='48013'>Disasters come not singly. The first descends from the French, but others will follow.</String>
		<String _locID ='48014'>A hawk with talons sharp and strong, the French descend with force most awesome.</String>
		<String _locID ='48015'>The powerful Germans have pressed us as if stooping over a ground bird's nest.</String>
		<String _locID ='48016'>We dare not taunt or provoke our German foe until we have grown as strong ourselves.</String>
		<String _locID ='48017'>Ever wakeful, ever watchful, the Iroquois warriors seem mightier than the trees.</String>
		<String _locID ='48018'>The Iroquois empire is mighty on the lands, moving like a strong river through the woods.</String>
		<String _locID ='48019'>There are corpses clad in garments, ghosts that come to haunt us. The Ottoman are a mighty foe.</String>
		<String _locID ='48020'>The Ottoman foe has great power in these lands. We dare not fight them too soon.</String>
		<String _locID ='48021'>We are thrown down before them. The Portuguese may tramp over our downed weapons with ease.</String>
		<String _locID ='48022'>The Portuguese are fierce sea hawks. They are not to be trifled with.</String>
		<String _locID ='48023'>The Russians laugh like water, their power in war rolls over the earth.</String>
		<String _locID ='48024'>Our foe from Russia has mighty hordes. Perhaps more than we can answer.</String>
		<String _locID ='48025'>Never once have the Sioux, by a movement of their troops or sign of might, appeared anything but strong.</String>
		<String _locID ='48026'>The Sioux might slay us, if we are not fully prepared for their strength.</String>
		<String _locID ='48027'>We strove to seize the finest land, but the Spanish press back and may win the day.</String>
		<String _locID ='48028'>The Spanish have great strength. Let us not be blinded to this truth.</String>
		<String _locID ='48029'>I endure in silence, as you journey up the ages ahead of me.</String>
		<String _locID ='48030'>You have climbed the great tree of time, advancing well before I could.</String>
		<String _locID ='48031'>Our enemy claims the rights of guest and stranger in these lands, taking a Native settlement.</String>
		<String _locID ='48032'>Our enemy has gone like fog off the water, and claimed a Native ally.</String>
		<String _locID ='48033'>You are late in your arrival to the National Age, my ally.</String>
		<String _locID ='48034'>Are you waiting for the ducks to return for the summer? Advance to Colonial soon.</String>
		<String _locID ='48035'>Do not weep in the silent midnight, instead make haste and advance to the next age.</String>
		<String _locID ='48036'>Stop drifting on the stream of time and advance to the next age.</String>
		<String _locID ='48037'>You have pushed aside the deerskin curtain, walking into the National Age before anyone else.</String>
		<String _locID ='48038'>You have landed first on the shore of the National Age.</String>
		<String _locID ='48039'>Has perchance my ally grown old, waiting to advance to the National Age?</String>
		<String _locID ='48040'>It is good you have joined us in the National Age, o slow one.</String>
		<String _locID ='48041'>Henceforward and forever, I shall speak to the winds my thanks to you.</String>
		<String _locID ='48042'>I cry aloud and speak like sunlight: you have rescued my war chief.</String>
		<String _locID ='48043'>I have moved heavily upon their trading post in time.</String>
		<String _locID ='48044'>The enemy were a threat, but I have torn their plans to bits.</String>
		<String _locID ='48045'>The trading post in the Native village has been struck down. Forthwith and forever.</String>
		<String _locID ='48046'>My warriors have struck. An enemy Native village has fallen like an dead tree.</String>
		<String _locID ='48047'>See the masses of the enemy, lying still in their valley.</String>
		<String _locID ='48048'>Dust and broken arrows alone remain, in the enemy town I have just visited.</String>
		<String _locID ='48049'>An enemy trading post has been destroyed, souls sent upon their journey.</String>
		<String _locID ='48050'>Hear me ally. I have crushed a trading post of our hated foes.</String>
		<String _locID ='48051'>The trading post at the Native village still stands, although our outrage moved upon it.</String>
		<String _locID ='48052'>The enemy was too strong. I could not invade that Native village.</String>
		<String _locID ='48053'>We did fail in the lesser trial; the enemy town still stands.</String>
		<String _locID ='48054'>We ran to ambush the enemy town, but we were forced back.</String>
		<String _locID ='48055'>I report to you news unpopular; the enemy trading post stands yet.</String>
		<String _locID ='48056'>My warriors moved with heat and silence but were unable to strike down that enemy trading post.</String>
		<String _locID ='48057'>Night approaches, let a grave be kindled. My war chief is dead.</String>
		<String _locID ='48058'>I cannot capture treasures from the wilderness without my war chief.</String>
		<String _locID ='48059'>A guardian in the wilderness has killed my war chief.</String>
		<String _locID ='48060'>My war chief has fallen early, defeated by a creature of the wilderness.</String>
		<String _locID ='48061'>I faint in the harder struggle, feel a looming darkness over our hope.</String>
		<String _locID ='48062'>The cold breath of fate flies to us. I cannot see how we can win.</String>
		<String _locID ='48063'>My warriors need help in this place.</String>
		<String _locID ='48064'>I need help in the distance. Here.</String>
		<String _locID ='48065'>I see my nation scattered, forgetful of my counsels. I plead my ally's help.</String>
		<String _locID ='48066'>Enemies swarm like bees in my town; too many to fight without help.</String>
		<String _locID ='48067'>I am as a guest in your wigwam, my ally.</String>
		<String _locID ='48068'>Greetings. We shall rise in power together, like the new moon.</String>
		<String _locID ='48069'>Together we shall send our foes to haunt the fen-lands.</String>
		<String _locID ='48070'>Oh the blasting of the fever! The wasting of the famine! The challenge you have set is terrible but fair.</String>
		<String _locID ='48071'>The challenge will be greater now.</String>
		<String _locID ='48072'>The hungry stars in heaven watch over our contest, set lower in difficulty than our last battle.</String>
		<String _locID ='48073'>You have changed the difficulty. You desired to float easier in the waters of war.</String>
		<String _locID ='48074'>We are allies now, but in our last contest you were as the great bear of the mountains, and defeated me.</String>
		<String _locID ='48075'>When we last met, you sent me to defeat, dark and lonely.</String>
		<String _locID ='48076'>Your score in our last meeting was exceptional. But we are allies now, and shall triumph as one force upon the land.</String>
		<String _locID ='48077'>In the last war we were allied, you fielded a mighty army. It was luminous.</String>
		<String _locID ='48078'>We were enemies, and the unseen spirits call out my victory. We were enemies but now fight as one.</String>
		<String _locID ='48079'>Allied forces we were in our last battle. But my score was the mightier by far.</String>
		<String _locID ='48080'>This realm looks familiar. These north winds sweep over the same battle lands we fought in last.</String>
		<String _locID ='48081'>We were allied forces in our last battle, but it was as though we laid asleep and cumbrous, and lost the day.</String>
		<String _locID ='48082'>Last time we fought as a team, but the trail was long and unsatisfying.</String>
		<String _locID ='48083'>Honor be to my ally! We came in triumph in our last contest, and shall walk again the same now.</String>
		<String _locID ='48084'>It was good to battle by your side before. Let's walk the same path to glory again.</String>
		<String _locID ='48085'>I have paid the price twas due, so my war chief may again swing aloft his club.</String>
		<String _locID ='48086'>I will not let fear overcome me. I have paid the price to return our war chief to us.</String>
		<String _locID ='48087'>Our war chief has been returned to us.</String>
		<String _locID ='48088'>He was once lost, our war chief, but my warriors have just rescued him.</String>
		<String _locID ='48089'>I have rescued our great war chief.</String>
		<String _locID ='48090'>Shout loud your war-cry! I have seen the enemy's town center and no army is there.</String>
		<String _locID ='48091'>Alert your forces. I have seen the enemy's town and it lies undefended.</String>
		<String _locID ='48092'>Our enemy's town center has no barracks near it.</String>
		<String _locID ='48093'>There is no barracks in the shadow of our enemy's town center.</String>
		<String _locID ='48094'>The enemy Town Center is under my gaze. I see no stable standing near it.</String>
		<String _locID ='48095'>The enemy is without a stable in his main town.</String>
		<String _locID ='48096'>Coin runs into your coffers, a tribute from my own.</String>
		<String _locID ='48097'>Spend this coin wisely, my ally.</String>
		<String _locID ='48098'>Your town has been given a gift of coin.</String>
		<String _locID ='48099'>Food I grant you - feed your forces.</String>
		<String _locID ='48100'>Food from our maize fields, green and shining.</String>
		<String _locID ='48101'>Wood has been sent. Wood for your houses of war.</String>
		<String _locID ='48102'>Here is wood from our homeland forests.</String>
		<String _locID ='48103'>We move to smite the enemy; break his skull, as ice is broken.</String>
		<String _locID ='48104'>The enemy has drawn me to him. I prepare to attack his base.</String>
		<String _locID ='48105'>We send raiders sneaking through the forest. Their gatherers shall be dragged down by our claws.</String>
		<String _locID ='48106'>The enemy gathers, and now I raid him.</String>
		<String _locID ='48107'>We will move now as the great bear of the mountain, the terror of the nations, to attack the enemy's main town.</String>
		<String _locID ='48108'>The enemy's main town is ripe for assault, like sugar from the maple.</String>
		<String _locID ='48109'>The enemy's allied Native village shall tremble as a reed, for we stomp to it with heavy step.</String>
		<String _locID ='48110'>This Native village belongs to the enemy. It stands between us and victory.</String>
		<String _locID ='48111'>We are strongest; we shall attack a trading site.</String>
		<String _locID ='48112'>I send word to you, ally. I prepare to attack this trade site.</String>
		<String _locID ='48113'>Standing fearlessly with you, my warriors will join in your siege of this enemy site.</String>
		<String _locID ='48114'>I will join you in this attack.</String>
		<String _locID ='48115'>Cease not your attack. As a biting wind I shall fly to fight by your side.</String>
		<String _locID ='48116'>This is where my military base shall be planted, and grow as a terrible thistle grows.</String>
		<String _locID ='48117'>I shall spread my power over this clearing, and build the buildings of war.</String>
		<String _locID ='48118'>This is my claim. The area I shall make my base.</String>
		<String _locID ='48119'>My town center shall rise and hold to this ground, as a root to the earth.</String>
		<String _locID ='48120'>This is my next town center location.</String>
		<String _locID ='48121'>The trees will witness it; a new town center will arise here.</String>
		<String _locID ='48122'>We shall raise our war clubs over a Native village, and claim it as our own.</String>
		<String _locID ='48123'>We lie low in ambush, to soon gain the help of these Native warriors.</String>
		<String _locID ='48124'>Our armies shall be strengthened with these Natives, as claws on the cougar.</String>
		<String _locID ='48125'>The winds of heaven blow over us, and we have decided to claim a trade site.</String>
		<String _locID ='48126'>We come with caw and clamor, and will capture a trade site.</String>
		<String _locID ='48127'>The fog lays on the river, but none upon our heart. We shall defend this building.</String>
		<String _locID ='48128'>This building is important to me. It will be guarded well.</String>
		<String _locID ='48129'>Not even a ghost that goes at sunrise shall halt us in our goal. We shall defend this place.</String>
		<String _locID ='48130'>We shall stop them here, with all our craft and cunning.</String>
		<String _locID ='48131'>We will defend this Native settlement to the end.</String>
		<String _locID ='48132'>Our foe may croak fiercely his displeasure, but we shall defend this Native settlement to the end.</String>
		<String _locID ='48133'>The forests and rivers around us shall know what we do this day -- this town shall remain defended.</String>
		<String _locID ='48134'>Our enemies will not struggle past us. We will hold this town</String>
		<String _locID ='48135'>Hear us, ally. We sing and shout this news. We defend this trade site.</String>
		<String _locID ='48136'>This trade site belongs to us now, and no foe shall take it under this sky.</String>
		<String _locID ='48137'>As the cormorant and curlew, returning always to their nests, we shall continue to send you coin.</String>
		<String _locID ='48138'>The coin will continue coming to you from our coffers.</String>
		<String _locID ='48139'>Food will continue to arrive to you, my ally, as the river flowing silent but strong.</String>
		<String _locID ='48140'>I will keep sending wood, the grass of giants.</String>
		<String _locID ='48141'>Wild and wailing, my warriors shall come to fight alongside you here.</String>
		<String _locID ='48142'>We run through the forests to help defend this site.</String>
		<String _locID ='48143'>Hold the line, my ally. We will join you in the defense of that site soon.</String>
		<String _locID ='48144'>Must I shout down the smoke flue, to remind you of my presence?</String>
		<String _locID ='48145'>One day we will be done with fighting. But that day is not today.</String>
		<String _locID ='48146'>Coin, I request of you.</String>
		<String _locID ='48147'>I greatly need you to give me some coin.</String>
		<String _locID ='48148'>Food, I request of you.</String>
		<String _locID ='48149'>Maize or meat, it matters not. I ask only for any food you can give me.</String>
		<String _locID ='48150'>Wood, I request of you.</String>
		<String _locID ='48151'>It is odd, but we of the forest need to request wood of you.</String>
		<String _locID ='48152'>Our breath comes sharply to our nostrils; we thank you for joining in our forward fight.</String>
		<String _locID ='48153'>A mysterious darkness awaited us, if you had not entered that battle and saved our heads.</String>
		<String _locID ='48154'>We needed your help as the tree needs sunlight and rain.</String>
		<String _locID ='48155'>Bless you for the gift of coin.</String>
		<String _locID ='48156'>Thank you for the golden gift.</String>
		<String _locID ='48157'>Bless you for your gift of food.</String>
		<String _locID ='48158'>The food you sent was better than we dared hope.</String>
		<String _locID ='48159'>Blessings upon you for helping to draw a circle of protection around our base.</String>
		<String _locID ='48160'>We thought the great death serpent was sliding close, but you came and saved us.</String>
		<String _locID ='48161'>Your warriors saved our town.</String>
		<String _locID ='48162'>Food from your fields, coin from your coffers, timber from your forests - thank you for these things.</String>
		<String _locID ='48163'>You are a valued ally. Thank you for the resources.</String>
		<String _locID ='48164'>Your gift of timber is good. Thank you.</String>
		<String _locID ='48165'>Wood is what we needed. Timber is power.</String>
		<String _locID ='48166'>What will protect us from destruction? The Aztec enemy is so mighty!</String>
		<String _locID ='48167'>I fear the serpent of death approaches. Our Aztec foe is very great.</String>
		<String _locID ='48168'>What will protect us from destruction? The British enemy is so mighty!</String>
		<String _locID ='48169'>The British are like magicians, creating armies from the very soil. We are losing.</String>
		<String _locID ='48170'>What will protect us from destruction? The Dutch enemy is so mighty!</String>
		<String _locID ='48171'>The Dutch have poisonous exhalations. We grow weaker before them.</String>
		<String _locID ='48172'>What will protect us from destruction? The French enemy is so mighty!</String>
		<String _locID ='48173'>The French move like a blazing serpent. We are losing the fight.</String>
		<String _locID ='48174'>What will protect us from destruction? The German enemy is so mighty!</String>
		<String _locID ='48175'>Do the Germans have fiery breath? Our armies are wiped out before them.</String>
		<String _locID ='48176'>What will protect us from destruction? The false Iroquois are so mighty!</String>
		<String _locID ='48177'>We are losing to the false Iroquois nation!</String>
		<String _locID ='48178'>What will protect us from destruction? The Ottoman enemy is so mighty!</String>
		<String _locID ='48179'>The Ottoman are defeating us. Their armies are so powerful.</String>
		<String _locID ='48180'>What will protect us from destruction? The Portuguese enemy is so mighty!</String>
		<String _locID ='48181'>I feel we are losing. The Portuguese have a mighty stature in battle.</String>
		<String _locID ='48182'>What will protect us from destruction? The Russian enemy is so mighty!</String>
		<String _locID ='48183'>The Russians are too powerful. We appear to be losing this fight.</String>
		<String _locID ='48184'>What will protect us from destruction? The Sioux enemy is so mighty!</String>
		<String _locID ='48185'>The Sioux enemy steps on us as if we were ants on the ground. I fear we are losing.</String>
		<String _locID ='48186'>What will protect us from destruction? The Spanish enemy is so mighty!</String>
		<String _locID ='48187'>The Spanish empire has great strength. I fear we may be crushed before their might.</String>
		<String _locID ='48188'>Our death song may have begun. But there is hope; the Aztec foe is wounded and weak.</String>
		<String _locID ='48189'>Our death song may have begun. But there is hope; the British foe is wounded and weak.</String>
		<String _locID ='48190'>Our death song may have begun. But there is hope; the Dutch foe is wounded and weak.</String>
		<String _locID ='48191'>Our death song may have begun. But there is hope; the French foe is wounded and weak.</String>
		<String _locID ='48192'>Our death song may have begun. But there is hope; the German foe is wounded and weak.</String>
		<String _locID ='48193'>Our death song may have begun. But there is hope; the Iroquois rebels are wounded and weak.</String>
		<String _locID ='48194'>Our death song may have begun. But there is hope; the Ottoman foe is wounded and weak.</String>
		<String _locID ='48195'>Our death song may have begun. But there is hope; the Portuguese foe is wounded and weak.</String>
		<String _locID ='48196'>Our death song may have begun. But there is hope; the Russian foe is wounded and weak.</String>
		<String _locID ='48197'>Our death song may have begun. But there is hope; the Sioux foe is wounded and weak.</String>
		<String _locID ='48198'>Our death song may have begun. But there is hope; the Spanish foe is wounded and weak.</String>
		<String _locID ='48199'>Heed these words, my ally. You are yet strong, but my own blood is now flowing swiftly from me.</String>
		<String _locID ='48200'>Far and wide among the nations will my fall be told, and I may yet drag you down with me.</String>
		<String _locID ='48201'>The rush of death's wings can be heard over the treetops. I fear it is searching for us both, my ally.</String>
		<String _locID ='48202'>The enemy is treading us down like blades of grass.</String>
		<String _locID ='48203'>We stand terrible and strong against our foes at this time.</String>
		<String _locID ='48204'>Our foes cannot hope to compete with our strength.</String>
		<String _locID ='48205'>We have the advantage in this war, and you are the stronger bear between us.</String>
		<String _locID ='48206'>The enemy is envious, we are winning and you have grown strongest of all in this war.</String>
		<String _locID ='48207'>Our war clubs are ruling the battlefields, with my own club raised highest of all.</String>
		<String _locID ='48208'>We are audacious, overbearing, heartless. We are winning and my army is strongest of all.</String>
		<String _locID ='48209'>I fear we may be fighting a battle in which courage but not hope remains.</String>
		<String _locID ='48210'>We are being driven back. Our cause may be lost.</String>
		<String _locID ='48211'>The claws of the enemy sink into us; soon we will be nothing but scarecrows ragged in the wind.</String>
		<String _locID ='48212'>By the spirits of the water, our foes conspire to murder us all.</String>
		<String _locID ='48213'>The skill and wiles of our enemy have taken us, ground us and destroyed us. We cannot win.</String>
		<String _locID ='48214'>There is no hope for us now. We fight on as a blade of grass against an oak tree.</String>
		<String _locID ='48215'>Our foe has claimed the buildings he needs to win. We must rise and answer him at once.</String>
		<String _locID ='48216'>The enemy has enough buildings to claim victory. We must conspire to prevent this.</String>
		<String _locID ='48217'>I have grim news; our enemy has claimed the first Native trading post site.</String>
		<String _locID ='48218'>How quickly our foe has moved to claim a Native ally.</String>
		<String _locID ='48219'>Our enemy plots mischief; they have claimed the first trading route site.</String>
		<String _locID ='48220'>Very smooth and quick he has acted; our foe has claimed the first trading site.</String>
		<String _locID ='48221'>This is good; you have taken the lead in claiming Native sites.</String>
		<String _locID ='48222'>We cannot wait motionless in the sleeping shadows, as our foe continue to claim buildings.</String>
		<String _locID ='48223'>The marauders have grasped the lead in trading sites.</String>
		<String _locID ='48224'>There is drowsiness in the air, but we must not sleep. The enemy has taken the lead on trade sites.</String>
		<String _locID ='48225'>You plot wisely. You have claimed a Native site before any other in the land.</String>
		<String _locID ='48226'>Your vision is clear. If we have Native allies, no one shall stand before us.</String>
		<String _locID ='48227'>You lead the flock, swooping to your claim of the trade site before any other.</String>
		<String _locID ='48228'>Our empire is expanding with your claiming of that trading site.</String>
		<String _locID ='48229'>You are swift; you have gathered a treasure before anyone else.</String>
		<String _locID ='48230'>In the battle for treasures, you have dealt the first blow.</String>
		<String _locID ='48231'>Every small thing adds to the greater whole of our eventual victory.</String>
		<String _locID ='48232'>You are gulping down treasures as a frog gulps flies.</String>
		<String _locID ='48233'>The coin you have discovered in that treasure gleams as an omen of our success.</String>
		<String _locID ='48234'>More coin means more strength, my ally.</String>
		<String _locID ='48235'>The treasure opens, and food for you has been found within it.</String>
		<String _locID ='48236'>I witness that you have discovered a fine treasure of food.</String>
		<String _locID ='48237'>I croak fiercely my displeasure; you are gathering treasures too swiftly for me to keep up.</String>
		<String _locID ='48238'>Do I have a drowsiness in my bones? I cannot gather treasures as fast as you.</String>
		<String _locID ='48239'>Careful, my ally. Treasures near my base are precious to me.</String>
		<String _locID ='48240'>That treasure was in the very shadow of my war encampment.</String>
		<String _locID ='48241'>That treasure has given you new warriors. Long may they fight.</String>
		<String _locID ='48242'>You have found a treasure of warriors, armed and waiting.</String>
		<String _locID ='48243'>A treasure has granted you villagers.</String>
		<String _locID ='48244'>Put those villagers to work on your lands.</String>
		<String _locID ='48245'>Wood from the tall trees, brought low for our use.</String>
		<String _locID ='48246'>Timber from that treasure will help our cause.</String>
		<String _locID ='48247'>We have the advantage in Native allies now, thanks to your efforts.</String>
		<String _locID ='48248'>You have claimed more Native allies than our foes.</String>
		<String _locID ='48249'>You have given us the lead in trading route sites.</String>
		<String _locID ='48250'>Your actions are as swift as the falcon. You have another trade site.</String>
		<String _locID ='48251'>Like the beaver's dams of trunks and branches, you seek to hold back the flood of our foe.</String>
		<String _locID ='48252'>Walls will defend you well, but your warrior's hearts are the greatest defense of all.</String>
		<String _locID ='48253'>I have claimed the first Native site.</String>
		<String _locID ='48254'>We have allied with more Native peoples of the lands.</String>
		<String _locID ='48255'>None have claimed a trade site but I.</String>
		<String _locID ='48256'>Like a meadowlark upon a grasshopper, I clutch this lonely treasure.</String>
		<String _locID ='48257'>Hear me roar like a wintry tempest as I claim another treasure.</String>
		<String _locID ='48258'>I have discovered a treasure, with a treasure within it.</String>
		<String _locID ='48259'>I am gathering only that which belongs to me.</String>
		<String _locID ='48260'>An opening in the forest has revealed a treasure, and within it a savory morsel.</String>
		<String _locID ='48261'>I have passed through your base and tidied the land of a discarded treasure.</String>
		<String _locID ='48262'>You did not want the treasure near your war encampment, did you?</String>
		<String _locID ='48263'>As if vanishing into the forest, you are far behind me in gathering treasures.</String>
		<String _locID ='48264'>Perhaps a morning will dawn in which you have gathered as many treasures as I.</String>
		<String _locID ='48265'>I have discovered a fine treasure; foot warriors who shall join my army.</String>
		<String _locID ='48266'>Another tribal warrior for me.</String>
		<String _locID ='48267'>This treasure has yielded a villager.</String>
		<String _locID ='48268'>A treasure has given me another villager to help expand my power.</String>
		<String _locID ='48269'>Wood has been found, and I am glad.</String>
		<String _locID ='48270'>Better than grass is wood.</String>
		<String _locID ='48271'>We have another Native site.</String>
		<String _locID ='48272'>Like the rushing wind, I have taken a trade site.</String>
		<String _locID ='48273'>Heed my words of wisdom; we need to continue claiming trading sites.</String>
		<String _locID ='48274'>I am building walls to protect us.</String>
		<String _locID ='48275'>I am constructing walls, the enemy shall not blow over us.</String>
		<String _locID ='48276'>We deserve a headdress of bright plumage, for we have claimed enough trading posts.</String>
		<String _locID ='48277'>We must prepare for a response, now that we hold the buildings we need to win.</String>
		<String _locID ='48278'>A clamor rises in my heart; I see that your rating is much lower than last time we met.</String>
		<String _locID ='48279'>Why has your rating dropped so low? Have you been stooping among the lilies instead of fighting?</String>
		<String _locID ='48280'>Your rating is much higher.</String>
		<String _locID ='48281'>You are a wonder. How did you raise your rating so high?</String>
		<String _locID ='48282'>I struggle to regain my balance, as I look upon how much more experience you have.</String>
		<String _locID ='48283'>I will whisper to the leaves and blossoms, the wonder of your great increase in experience.</String>
		<String _locID ='48284'>We are nearly dead among the shouting people. We have only a minute left to live.</String>
		<String _locID ='48285'>Do you not hear the warning? We are within one minute of the end!</String>
		<String _locID ='48286'>I hear the voices of triumph coming nearer. In one minute we will win.</String>
		<String _locID ='48287'>Hear my words of wisdom; we will soon win this war!</String>
		<String _locID ='48288'>So long and rough the way of battle, when several tribes have entered the fray at once.</String>
		<String _locID ='48289'>This battle shall be toil and trouble.</String>
		<String _locID ='48290'>You have struck me down.</String>
		<String _locID ='48291'>How did that occur? We were strong, bold, yet you still defeated our army.</String>
		<String _locID ='48292'>The war spirit promised us a victory. You made the war spirit a liar.</String>
		<String _locID ='48293'>I rent your army into shreds, just as we knew it would be.</String>
		<String _locID ='48294'>We have shown you the death dance.</String>
		<String _locID ='48295'>My armies fly higher than the moon, and cast your warriors beneath the soil!</String>
		<String _locID ='48296'>You are like a small canoe, to be dashed against my rocky headlands.</String>
		<String _locID ='48297'>Look upon these battlefields, my enemy; look at the pathway of your ghosts!</String>
		<String _locID ='48298'>Full in sight my ally has arrived. The waves of war splash now in my favor.</String>
		<String _locID ='48299'>Running straight across the heavens, my ally enters the fray just in time!</String>
		<String _locID ='48300'>The battle is slipping from my grasp like dust and leaves that swirl away.</String>
		<String _locID ='48301'>Your ally bought warriors, with plumes and war clubs. This battle is going foul.</String>
		<String _locID ='48302'>I gaze into a cavern dark and dreary; the news that you have advanced so soon ahead of me.</String>
		<String _locID ='48303'>Dash to advance, dash for the moon. Either way, your empire will crumble before mine.</String>
		<String _locID ='48304'>I see you have claimed a Native site, but I care not.</String>
		<String _locID ='48305'>How did you fool those Natives into following you?</String>
		<String _locID ='48306'>One of my Native sites has been struck a blow, with dark thunder I have lost it.</String>
		<String _locID ='48307'>You strike boldly, but that structure was but a trifle to me.</String>
		<String _locID ='48308'>My town center has tumbled to rocky ruin.</String>
		<String _locID ='48309'>The smoke from the town center you have crushed blots the sun.</String>
		<String _locID ='48310'>Your mischief is unwanted; my trade site has fallen by your hand.</String>
		<String _locID ='48311'>With the destruction of that trade site, you have caused my anger to burn.</String>
		<String _locID ='48312'>I submit that your time of wild adventure is over; will you ever advance from the Enlightenment Age?</String>
		<String _locID ='48313'>Hurry and advance to the National Age, and join the fray.</String>
		<String _locID ='48314'>Where are your tricks and gambles now? Or are you too upset to advance in age?</String>
		<String _locID ='48315'>Are you so confident that you think you can defeat me from the lowly age you rest in now?</String>
		<String _locID ='48316'>You are first to the National Age, but the tempest of my wrath shall overtake you.</String>
		<String _locID ='48317'>What good is advancing an age, when your army's bones will soon be nourishing the grass?</String>
		<String _locID ='48318'>Welcome to the Industrial Age, oh chief of flying leaves and swirling dust.</String>
		<String _locID ='48319'>If your plan is to watch my empire advance beyond yours, it is working.</String>
		<String _locID ='48320'>A great windy waste separates your town center from your ally's. You will be lonely in death as well.</String>
		<String _locID ='48321'>Your location is far from your allies. It is good for quiet meditation, or your peaceful destruction under my war clubs.</String>
		<String _locID ='48322'>Your bases are huddled like robin chicks in a nest. We shall light your tree aflame.</String>
		<String _locID ='48323'>Your town is so close to your allies. Another mistake to learn from.</String>
		<String _locID ='48324'>One of your Native sites has been destroyed. You will not win the war that way.</String>
		<String _locID ='48325'>Your Native site has been destroyed, tossed in gusty tumult.</String>
		<String _locID ='48326'>The Natives you had joined with are done with you at last.</String>
		<String _locID ='48327'>I cast your people into confusion.</String>
		<String _locID ='48328'>You don't need that town center where you are going.</String>
		<String _locID ='48329'>Through your teeth you buzz and mutter, as I destroy your trading site.</String>
		<String _locID ='48330'>Did you sing a death song for your fallen trading site?</String>
		<String _locID ='48331'>I cast to you words of anger and resentment. There shall be no peace between us.</String>
		<String _locID ='48332'>All my warriors gather around me, and together we send you a greeting of doom.</String>
		<String _locID ='48333'>The challenge level in this contest has been increased. It will not affect the outcome.</String>
		<String _locID ='48334'>Last time we met we had a challenge, yet you wish to increase it even further?</String>
		<String _locID ='48335'>The difficulty level in our last battle left you trampled you like the grass.</String>
		<String _locID ='48336'>Your courage melts, as well it should before my armies.</String>
		<String _locID ='48337'>We have battled in these lands before. Regardless of the outcome then, this time my wrath shall overtake you.</String>
		<String _locID ='48338'>Although the odds may be more to your liking this time, the results will still leave you battered and bruised.</String>
		<String _locID ='48339'>We will pound you as maize is pounded.</String>
		<String _locID ='48340'>You beat my war chief almost to death, but I have rescued him.</String>
		<String _locID ='48341'>I see the movement of your patrol as if through streaming sunshine.</String>
		<String _locID ='48342'>I have glimpsed your army. My heart holds only pity for you.</String>
		<String _locID ='48343'>I see the army you have fielded, puffed with pride, but so soon to fall.</String>
		<String _locID ='48344'>Your children appear to be wandering lost in the wilderness. I will put them out of their misery for you.</String>
		<String _locID ='48345'>The troops you have sent near my town will be beaten if they come nearer.</String>
		<String _locID ='48346'>Your army near my town shall sing the song of fear, when they encounter my own.</String>
		<String _locID ='48347'>Your attack on my villagers is craven, o cowardly foe.</String>
		<String _locID ='48348'>My villagers have no interest in dying. Cease.</String>
		<String _locID ='48349'>I will crush the skulls of your warriors, and you shall bear them home on travois made from branches.</String>
		<String _locID ='48350'>Your large army has wandered aimlessly into my lands. Retrieve it.</String>
		<String _locID ='48351'>Your warriors are wandering far from their homes. Best to retrieve them before they are cut down as grass.</String>
		<String _locID ='48352'>Your army looks wild and wayward. I will help it find its way.</String>
		<String _locID ='48353'>Your army's shadow has darkened the gateways of my base.</String>
		<String _locID ='48354'>What is this army doing in my war encampment? </String>
		<String _locID ='48355'>Your small army is like flotsam in a soiled river</String>
		<String _locID ='48356'>Teach your soldiers to walk where they are wanted, far from my lands.</String>
		<String _locID ='48357'>Your town center is like a duck awaiting my arrow.</String>
		<String _locID ='48358'>So you are found. Next comes the song of destruction.</String>
		<String _locID ='48359'>A small mishap has befallen you; I have won in our struggle for this treasure.</String>
		<String _locID ='48360'>Both of us reached for that treasure, but your fingers returned to you with nothing.</String>
		<String _locID ='48361'>My army has arrived to crush you like pond reeds.</String>
		<String _locID ='48362'>My warriors are here, just in time to wring the life from you.</String>
		<String _locID ='48363'>It is too quiet. I yearn to hear shouting from the forest; a whir and beat of pinions, anything.</String>
		<String _locID ='48364'>This silence is like ice on a lake, waiting for a fishing hole.</String>
		<String _locID ='48365'>Have you lost all hope? Your silence should not surprise me.</String>
		<String _locID ='48366'>Too swift of foot and strong of tomahawk are your warriors. I admit defeat.</String>
		<String _locID ='48367'>This war is nearly done. I am ready to fight no more forever.</String>
		<String _locID ='48368'>You have made it impossible for us to win that way.</String>
		<String _locID ='48369'>Like a swift arrow, you have taken the lead on claiming sites.</String>
		<String _locID ='48370'>You may have taken the lead here, but the race is not yet decided.</String>
		<String _locID ='48371'>It matters not at all that you have gathered the first treasure in this land. I shall gather the true prize; victory.</String>
		<String _locID ='48372'>While you are rushing for treasures, my warriors are learning to fire two arrows to your one.</String>
		<String _locID ='48373'>Enjoy squirreling away your treasures. They will be well enjoyed by my invading warriors.</String>
		<String _locID ='48374'>You are dressed for travel and armed for hunting, and the best you can come up with is a few coins?</String>
		<String _locID ='48375'>The mound of food is the biggest triumph you are likely to enjoy today.</String>
		<String _locID ='48376'>Enjoy the food from that treasure. You may have found your last meal.</String>
		<String _locID ='48377'>What good will your treasures do you if your head is rolling on the grass?</String>
		<String _locID ='48378'>You dared to steal a treasure close to my base. We dare to place a living coal where your heart is.</String>
		<String _locID ='48379'>The treasures around my base are yours if you can get them. However, the land under your base is mine.</String>
		<String _locID ='48380'>You have discovered some warriors to help you. A grim day for them.</String>
		<String _locID ='48381'>I wonder: will that warrior flee from battle with the rest of your army?</String>
		<String _locID ='48382'>You have crossed the rushing rivers, climbed the ancient mountains, only to gain a villager?</String>
		<String _locID ='48383'>The sticks of wood you have gained from that treasure will surely bring glory and fame to your empire.</String>
		<String _locID ='48384'>I see the walls you are lifting up around your base. Like bits of ice, before my summer sun.</String>
		<String _locID ='48385'>A wall may stop the breeze, but it cannot stop the tempest that is my wrath.</String>
		<String _locID ='48386'>My dominion of the land and all of its inhabitants has begun.</String>
		<String _locID ='48387'>Under my wise leadership, I am the first to bring the people of the land together.</String>
		<String _locID ='48388'>I am like Ishkoodah, the comet. I have claimed a trade site before anyone else.</String>
		<String _locID ='48389'>The path of the trading route runs through my empire, now.</String>
		<String _locID ='48390'>I have gathered another treasure, and it has filled me with joy.</String>
		<String _locID ='48391'>The treasures of the wilderness are mine for the taking.</String>
		<String _locID ='48392'>Gaze upon my skills. Another treasure is mine.</String>
		<String _locID ='48393'>I have gained coin from a treasure.</String>
		<String _locID ='48394'>This food will help build the strength of my warriors. From the way yours fight, you must be feeding them bark.</String>
		<String _locID ='48395'>There was a treasure near your base, but it is there no longer.</String>
		<String _locID ='48396'>Treasures are flowing into my coffers like drifting snow in a blizzard. It must be summer in your tiny kingdom.</String>
		<String _locID ='48397'>One more warrior to bring cheerful harm to your empire.</String>
		<String _locID ='48398'>The villager I have discovered will take me one step closer to cleansing this land of you.</String>
		<String _locID ='48399'>We will send the wood we just discovered right over. As arrows.</String>
		<String _locID ='48400'>If you think you have cast fear into our hearts because you have claimed a Native site, you reason like a cattail.</String>
		<String _locID ='48401'>While you were stretching your hand to pluck that trade site, my warriors were training to sever the arm it is connected to.</String>
		<String _locID ='48402'>The clock has begun to count. We shall chop off its hands.</String>
		<String _locID ='48403'>We have begun the clock. You have nothing left but to despair.</String>
		<String _locID ='48404'>Your rating is lower than a groundhog's basement.</String>
		<String _locID ='48405'>How did you raise your rating to the clouds? No matter, I will bring it back to where it belongs.</String>
		<String _locID ='48406'>You have improved, but it is still as though you hope to walk to the moon.</String>
		<String _locID ='48407'>Your experience has increased. Surely your abilities have not kept match.</String>
		<String _locID ='48408'>Hands unseen begin to shake. In moments all shall be taken from us.</String>
		<String _locID ='48409'>It is as if we slew the great bear of the mountains.</String>
		<String _locID ='48410' gamecharacter ='Chayton' soundfilename ='XCHAY9595'>Good! The fewer buildings Custer has, the fewer soldiers we will face.</String>
		<String _locID ='48411' gamecharacter ='Chayton' soundfilename ='XCHAY9600'>Good work!</String>
		<String _locID ='48412' gamecharacter ='Chayton' soundfilename ='XCHAY9605'>Good work! Keep destroying these buildings.</String>
		<String _locID ='48413' gamecharacter ='Chayton' soundfilename ='XCHAY9610'>Only two more of Custer's buildings are left.</String>
		<String _locID ='48414' gamecharacter ='Chayton' soundfilename ='XCHAY9615'>With his buildings destroyed, Custer will not bring much to the battle.</String>
		<String _locID ='48415' gamecharacter ='Chayton' soundfilename ='XCHAY9620'>Custer has no hope.</String>
		<String _locID ='48416' gamecharacter ='Chayton' soundfilename ='XCHAY9288'>A black powder wagon has arrived. Run it into a weapons cache to clear a pass.</String>
		<String _locID ='48417' gamecharacter ='Nathaniel' soundfilename ='XNATH9318'>A covered wagon has arrived. Use it to set up a town center.</String>
		<String _locID ='48418'>3 Warrior Priests</String>
		<String _locID ='48419'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='48420'>4 Medicine Men</String>
		<String _locID ='48421'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='48422'>Reclaim all three Trading Posts.</String>
		<String _locID ='48423'>The resources from the Trading Posts would help you defeat Holme.</String>
		<String _locID ='48424'>Run a Black Powder Wagon into a Weapons Cache to open a pass.</String>
		<String _locID ='48425'>As you work your way toward Crazy Horse, you will likely find Black Powder Wagons in the enemy towns.</String>
		<String _locID ='48426'>Meet with Crazy Horse.</String>
		<String _locID ='48427'>Learn who your friends are.</String>
		<String _locID ='48428'>Supports 10 population</String>
		<String _locID ='48429'>Supports 10 population.</String>
		<String _locID ='48430'>House</String>
		<String _locID ='48431'>House Aztec</String>
		<String _locID ='48432' symbol ='cStringESOSocketFail'>Socket send/receive error.</String>
		<String _locID ='48433' symbol ='cStringESOCryptoFail'>Failed to encrypt/decrypt server message.</String>
		<String _locID ='48434' symbol ='cStringESOConfigFail'>Failed to retrieve version response from the server.  Please check your Internet connection and try again.</String>
		<String _locID ='48435'>Fort Progress: 0%</String>
		<String _locID ='48436'>Fort Progress: 10%</String>
		<String _locID ='48437'>Fort Progress: 20%</String>
		<String _locID ='48438'>Fort Progress: 30%</String>
		<String _locID ='48439'>Fort Progress: 40%</String>
		<String _locID ='48440'>Fort Progress: 50%</String>
		<String _locID ='48441'>Fort Progress: 60%</String>
		<String _locID ='48442'>Fort Progress: 70%</String>
		<String _locID ='48443'>Fort Progress: 80%</String>
		<String _locID ='48444'>Fort Progress: 90%</String>
		<String _locID ='48445'>Fort Progress: 100%</String>
		<String _locID ='48446' symbol ='cStringESOMsgFailure'>Failed to communicate with ESO.  Please check your Internet connection, restart the game and try again.</String>
		<String _locID ='48447'>Ladder Name</String>
		<String _locID ='48448'>Andes: The Inca can prove a powerful ally, but watch out for the warlike Huari.</String>
		<String _locID ='48449'>Villager</String>
		<String _locID ='48450'>Siege Workshop</String>
		<String _locID ='48451'>Villager</String>
		<String _locID ='48452'>Siege Workshop</String>
		<String _locID ='48453'>The Revolutionary</String>
		<String _locID ='48454'>The Sioux</String>
		<String _locID ='48455'>Heavy artillery</String>
		<String _locID ='48456'>Powerful heavy artillery.</String>
		<String _locID ='48457'>Redoubt Cannon</String>
		<String _locID ='48458'>SPC XP Redoubt Cannon</String>
		<String _locID ='48459'>Native American hand infantry</String>
		<String _locID ='48460'>Maya barbed spearmen. Good against cavalry or buildings.</String>
		<String _locID ='48461'>Maya Holcan Spearman</String>
		<String _locID ='48462'>NAT MERC Maya Holcan Spearman</String>
		<String _locID ='48463'>Native American hand infantry</String>
		<String _locID ='48464'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID ='48465'>Zapotec Lightning Warrior</String>
		<String _locID ='48466'>NAT MERC Zapotec Lightning Warrior</String>
		<String _locID ='48467'>Native American skirmisher</String>
		<String _locID ='48468'>Cherokee skirmisher that is accurate at long range.</String>
		<String _locID ='48469'>Cherokee Rifleman</String>
		<String _locID ='48470'>NAT MERC Cherokee Rifleman</String>
		<String _locID ='48471'>Native American siege unit</String>
		<String _locID ='48472'>Iroquois short-ranged siege unit.</String>
		<String _locID ='48473'>Iroquois Mantlet</String>
		<String _locID ='48474'>NAT MERC Iroquois Mantlet</String>
		<String _locID ='48475'>Native American skirmisher</String>
		<String _locID ='48476'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID ='48477'>Cree Tracker</String>
		<String _locID ='48478'>NAT MERC Cree Tracker</String>
		<String _locID ='48479'>Native American archer</String>
		<String _locID ='48480'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID ='48481'>Caraja Blackwood Archer</String>
		<String _locID ='48482'>NAT MERC Caraja Archer</String>
		<String _locID ='48483'>Native American hand infantry</String>
		<String _locID ='48484'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='48485'>Nootka Clubman</String>
		<String _locID ='48486'>NAT MERC Nootka Clubman</String>
		<String _locID ='48487'>Native American hand cavalry</String>
		<String _locID ='48488'>Cheyenne horseman armed with a spear.</String>
		<String _locID ='48489'>Cheyenne Rider</String>
		<String _locID ='48490'>NAT MERC Cheyenne Rider</String>
		<String _locID ='48491'>Native American ranged cavalry</String>
		<String _locID ='48492'>Comanche ranged cavalry. Good against cavalry.</String>
		<String _locID ='48493'>Comanche Horse Archer</String>
		<String _locID ='48494'>NAT MERC Comanche Horse Archer</String>
		<String _locID ='48495'>Elite Cheyenne Rider</String>
		<String _locID ='48496'>Elite Cherokee Rifleman</String>
		<String _locID ='48497'>Elite Horse Archer</String>
		<String _locID ='48498'>Elite Cree Tracker</String>
		<String _locID ='48499'>Elite Tracker</String>
		<String _locID ='48500'>Native American siege unit</String>
		<String _locID ='48501'>Huron short-ranged siege unit.</String>
		<String _locID ='48502'>Huron Mantlet</String>
		<String _locID ='48503'>NAT MERC Huron Mantlet</String>
		<String _locID ='48504'>Elite Huron Mantlet</String>
		<String _locID ='48505'>Elite Holcan</String>
		<String _locID ='48506'>Elite Clubman</String>
		<String _locID ='48507'>Elite Blackwood</String>
		<String _locID ='48508'>Elite Lightning Warrior</String>
		<String _locID ='48509'>Champion Rifleman</String>
		<String _locID ='48510'>Champion Cheyenne Rider</String>
		<String _locID ='48511'>Champion Horse Archer</String>
		<String _locID ='48512'>Champion Tracker</String>
		<String _locID ='48513'>Champion Huron Mantlet</String>
		<String _locID ='48514'>Champion Holcan Spearman</String>
		<String _locID ='48515'>Champion Clubman</String>
		<String _locID ='48516'>Champion Lightning Warrior</String>
		<String _locID ='48517'>Champion Blackwood</String>
		<String _locID ='48518'>Legendary Blackwood</String>
		<String _locID ='48519'>Legendary Cheyenne Rider</String>
		<String _locID ='48520'>Legendary Clubman</String>
		<String _locID ='48521'>Legendary Holcan</String>
		<String _locID ='48522'>Legendary Horse Archer</String>
		<String _locID ='48523'>Legendary Lightning Warrior</String>
		<String _locID ='48524'>Legendary Huron Mantlet</String>
		<String _locID ='48525'>Legendary Rifleman</String>
		<String _locID ='48526'>Legendary Tracker</String>
		<String _locID ='48527'>Siege Combat Shipment has arrived.</String>
		<String _locID ='48528'>Treasure ship</String>
		<String _locID ='48529'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='48530'>Treasure Ship</String>
		<String _locID ='48531'>SPC XP Treasure Ship</String>
		<String _locID ='48532'>It is time for us to pull our own forces together. If we don't, the enemy will win.</String>
		<String _locID ='48533'>We must hold the line for a few moments longer. If we can, we win.</String>
		<String _locID ='48534'>I look forward to battling you again, when you are ready to fight... instead of building pathetic trade posts.</String>
		<String _locID ='48535'>You are about to win with your trade monopoly. I suppose you think this is a great achievement, but it is not.</String>
		<String _locID ='48536'>I suppose you should send your army to the next war you fight. We are about to win this one with our trade monopoly alone.</String>
		<String _locID ='48537'>We are about to win this war, and it is all the more glorious because we will win with a trade monopoly.</String>
		<String _locID ='48538'>We have suffered a strategic blow. Our trade monopoly is no more.</String>
		<String _locID ='48539'>I have sad news. We have lost our trade monopoly.</String>
		<String _locID ='48540'>Your trade monopoly has been easily stopped by my army. Do you have any other ideas?</String>
		<String _locID ='48541'>It appears that your trade monopoly has crumbled into dust. How sad.</String>
		<String _locID ='48542'>Our enemy seeks to win with a trade monopoly. Needless to say, this effort will end in failure.</String>
		<String _locID ='48543'>Warning, my ally. Our enemy has just started the trade monopoly timer.</String>
		<String _locID ='48544'>We have started the trade monopoly timer. We need only defend it, and win.</String>
		<String _locID ='48545'>I am glad to report that our trade monopoly timer has just begun. We will win soon enough.</String>
		<String _locID ='48546'>Your trade monopoly will crumble before my mighty soldiers.</String>
		<String _locID ='48547'>How do you expect your trade monopoly to stand before my armies?</String>
		<String _locID ='48548'>You will taste a new flavor of defeat soon. We have just started the monopoly timer.</String>
		<String _locID ='48549'>The trade monopoly timer has started, and it is not your monopoly, my enemy.</String>
		<String _locID ='48550'>It is almost the end for the Aztec war machine.</String>
		<String _locID ='48551'>The Iroquois are nearly dead.</String>
		<String _locID ='48552'>The Sioux were a worthy foe, but their time on this battlefield is just about over.</String>
		<String _locID ='48553'>I admit newfound respect for the mighty Aztec empire. They are kicking our hindquarters.</String>
		<String _locID ='48554'>We cannot stand before the Iroquois. They are too powerful for us to fight.</String>
		<String _locID ='48555'>The Sioux are truly a mighty empire.</String>
		<String _locID ='48556'>These Aztecs are too strong. We will fall beneath their onslaught.</String>
		<String _locID ='48557'>The Iroquois are a mighty opponent - too mighty for us to defeat, I'm afraid.</String>
		<String _locID ='48558'>How could the Sioux be so powerful? We are losing.</String>
		<String _locID ='48559'>The Aztecs are weak and can be defeated if we attack them together, but even then I'm afraid we will lose this war.</String>
		<String _locID ='48560'>Together we can destroy the Iroquois, but I'm afraid the war as a whole is not ours to win.</String>
		<String _locID ='48561'>Why don't we just team up against the Sioux? It is clear we will not be winning this war anyway.</String>
		<String _locID ='48562'>If we cannot attack their trading posts now, perhaps it is time we consider getting our house in order.</String>
		<String _locID ='48563'>We are sixty seconds from losing. Shall we surrender now and spare ourselves the ignominy, or shall we make one last push to overthrow the enemy's trade monopoly?</String>
		<String _locID ='48564'>We shall win a glorious victory, if only this timer would hurry up!</String>
		<String _locID ='48565'>We are sixty seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID ='48566'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID ='48567'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID ='48568'>Put away that bunting, I haven't given up yet!</String>
		<String _locID ='48569'>That clock does not scare me; we still have some time.</String>
		<String _locID ='48570'>Tick tock. Hurry now, but not too much. Haste makes waste.</String>
		<String _locID ='48571'>Oh my, we are close to victory, aren't we? Hahaha.</String>
		<String _locID ='48572'>Rule, Britannia! Britannia dum de dum...</String>
		<String _locID ='48573'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID ='48574'>Well... it was fun while it lasted.</String>
		<String _locID ='48575'>Haha! Now you will have to start over again.</String>
		<String _locID ='48576'>Take that! And expect it again, just as good!</String>
		<String _locID ='48577'>There. Now, we can have a stand up fight. I will not tolerate any more of your tricks.</String>
		<String _locID ='48578'>The enemy has a trade monopoly! We have to act fast!</String>
		<String _locID ='48579'>Oh no. We'll need to get our act together, and quickly!</String>
		<String _locID ='48580'>Look sharp now, we have work to do. Let us be about it!</String>
		<String _locID ='48581'>How sweet - a trade monopoly!</String>
		<String _locID ='48582'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID ='48583'>Time brings victory to the patient. Would you join me for tea?</String>
		<String _locID ='48584'>The fight is not over yet. Your timer does not mean we are finished.</String>
		<String _locID ='48585'>Oh dear, now I suppose I shall have to send my armies to annihilate you. And we were having such fun.</String>
		<String _locID ='48586'>My lobsterbacks know just how to deal with your trading posts!</String>
		<String _locID ='48587'>Hear that? The clock is ticking now. Just a few short minutes and you lose!</String>
		<String _locID ='48588'>Oh dear, what is that I hear? Why it's... it's your defeat approaching. Tick tick tick.</String>
		<String _locID ='48589'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID ='48590'>The Aztecs do build lovely cities. Too bad they will soon lie in ruin.</String>
		<String _locID ='48591'>A gallant fight from the Iroquois. I am almost sad to see them defeated. Almost.</String>
		<String _locID ='48592'>The Sioux will soon be defeated. More's the pity.</String>
		<String _locID ='48593'>The Aztecs are arrayed in their finest regalia, a fearsome sight indeed.</String>
		<String _locID ='48594'>The Iroquois are strong and growing stronger.</String>
		<String _locID ='48595'>Though we may not understand their ways, we should not underestimate the Sioux.</String>
		<String _locID ='48596'>I had never thought to see any stand against our alliance. Alas! The Aztecs not only stand, they tower!</String>
		<String _locID ='48597'>The Iroquois cannot be stopped, I fear.</String>
		<String _locID ='48598'>I'm afraid the Sioux are going to be our undoing.</String>
		<String _locID ='48599'>The Aztecs are close to defeat! Let us make one last grand rally and take them with us!</String>
		<String _locID ='48600'>The Iroquois cling to a thin thread. Perhaps we can cut it before we are defeated.</String>
		<String _locID ='48601'>With our last breath let us take battle to the flagging Sioux!</String>
		<String _locID ='48602'>If we cannot attack their trading posts now, then it is indeed over.</String>
		<String _locID ='48603'>I told you that trust in me was well-placed. We are close to victory.</String>
		<String _locID ='48604'>We have persevered this time, my friend. Ottoman goods and diplomacy have won again!</String>
		<String _locID ='48605'>There is still time for me to snatch victory from the lion's mouth.</String>
		<String _locID ='48606'>No matter where you go, your destiny follows you. Yours has followed you to the brink of defeat.</String>
		<String _locID ='48607'>He bites his tongue who speaks in haste. Do not crow your victory from the hilltops yet.</String>
		<String _locID ='48608'>I have persevered, and soon I shall be rewarded.</String>
		<String _locID ='48609'>If skill could be gained by watching, then dogs would be butchers. And you would be a general.</String>
		<String _locID ='48610'>One already wet does not feel the rain. You, my friend, are soaked in failure!</String>
		<String _locID ='48611'>They have destroyed one of our trading posts and stolen away our well-deserved victory.</String>
		<String _locID ='48612'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID ='48613'>Thorns and roses grow from the same root. The rose you have found will soon show you its thorns.</String>
		<String _locID ='48614'>That is quite enough of that!</String>
		<String _locID ='48615'>An open door invites enemies. Forgive me for walking through yours and crushing you.</String>
		<String _locID ='48616'>Your children's grandchildren will not look back on this defeat with shame. No, not at all.</String>
		<String _locID ='48617'>We should have known they would try to win this way.</String>
		<String _locID ='48618'>Victory does not come so easily as starting a timer. Who buys cheap buys dear.</String>
		<String _locID ='48619'>They have chosen to be the nail rather than the hammer. Poor choice.</String>
		<String _locID ='48620'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID ='48621'>We have chosen to be the anvil rather than the hammer. Our patience will outlast your strength.</String>
		<String _locID ='48622'>Patience is bitter, but it bears sweet fruit. Now the waiting begins.</String>
		<String _locID ='48623'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID ='48624'>There are many places you must defend. But where will Suleiman attack?</String>
		<String _locID ='48625'>You cannot hold two watermelons under one arm. How do you expect to keep all those trading posts?</String>
		<String _locID ='48626'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID ='48627'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID ='48628'>I am sure your children's children will be able to forgive your coming defeat.</String>
		<String _locID ='48629'>The Aztecs rival the Ottoman Empire in grandeur, though not for much longer.</String>
		<String _locID ='48630'>The Iroquois alliances are shattered and their time at an end.</String>
		<String _locID ='48631'>Fierce though they were, the Sioux are nearly finished.</String>
		<String _locID ='48632'>I can see smoke rising from the Aztec temples, but I do not believe the cities are burning. This makes me uneasy.</String>
		<String _locID ='48633'>The Iroquois are like lions - we had best keep a close eye on them.</String>
		<String _locID ='48634'>I hear hoofbeats in the distance - the Sioux are not idle. We must be wary.</String>
		<String _locID ='48635'>The Aztecs drain our strength like spilled blood.</String>
		<String _locID ='48636'>The Iroquois have proven stronger than our alliance.</String>
		<String _locID ='48637'>My ally, our mistakes catch up with us like the swift hoofbeats of Sioux warriors.</String>
		<String _locID ='48638'>We can discuss our many missteps later, with wine, over a proper meal, but now before we lose, let us attack the Aztecs one last time.</String>
		<String _locID ='48639'>We are in poor shape, but so are the Iroquois. Come, my ally, let us march on them one last time.</String>
		<String _locID ='48640'>The Sioux are weak, but we should be able to defeat them. There is no shame in small victories.</String>
		<String _locID ='48641'>Only one minute! Inconceivable! Attack, attack, attack, for we are at the critical moment! </String>
		<String _locID ='48642'>Ha! We have them now. One minute left before our enemy's total humiliation! </String>
		<String _locID ='48643'>Just one short minute and the game ends. Our foe is doomed and all because of my... er... I mean "our" power.</String>
		<String _locID ='48644'>I have not lost yet!</String>
		<String _locID ='48645'>Bah! I still have time to snatch victory from your unworthy hands!</String>
		<String _locID ='48646'>Coward! Come face me on battlefield!</String>
		<String _locID ='48647'>It is all over but the victory parade now. Ha!</String>
		<String _locID ='48648'>I tire of you. Now we will be finished.</String>
		<String _locID ='48649'>The end is near, cur. Grovel before me and I might show mercy. (laughter) Who am I kidding?</String>
		<String _locID ='48650'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID ='48651'>Too bad. Now I will have to crush you the old-fashioned way.</String>
		<String _locID ='48652'>Ha! I knew you would not be able to pull it off! Now REAL fight begins.</String>
		<String _locID ='48653'>I have crushed your monopoly and now you are mine.</String>
		<String _locID ='48654'>Any last wishes before my army destroys your pathetic colony?</String>
		<String _locID ='48655'>Curse their eyes! The enemy has monopoly. They cannot win with strength, so they are trying with cunning.</String>
		<String _locID ='48656'>Quickly! We must destroy one of the enemy posts or all is lost!</String>
		<String _locID ='48657'>The cowards. They are not worthy of sniffing my boot.</String>
		<String _locID ='48658'>Building trading posts is not the most glorious way to win war, but is certainly effective.</String>
		<String _locID ='48659'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID ='48660'>Good, I tire of these curs. Let us be done with them by any means possible.</String>
		<String _locID ='48661'>You would settle for winning that way? I am almost ashamed to be fighting you.</String>
		<String _locID ='48662'>Ha! You cannot believe your trading posts will survive the Russian army!</String>
		<String _locID ='48663'>So... you do not think you can beat me on battlefield. You are right, coward!</String>
		<String _locID ='48664'>Ha! The final nails in your coffin are being hammered right now.</String>
		<String _locID ='48665'>If - and is big if - you have trustworthy heirs, now would be the time to send them away.</String>
		<String _locID ='48666'>The shadow of mighty Russian empire has fallen on your pathetic colony.</String>
		<String _locID ='48667'>The Aztecs are ground to dust beneath my bootheel.</String>
		<String _locID ='48668'>The Iroquois are ended.</String>
		<String _locID ='48669'>Who can stand before us? Not the Sioux!</String>
		<String _locID ='48670'>The Aztecs are threat to our victory. We must attack!</String>
		<String _locID ='48671'>We should attack the Iroquois before they grow too strong.</String>
		<String _locID ='48672'>We have let the Sioux grow too strong. We must crush them before is too late.</String>
		<String _locID ='48673'>The outlook is grim. The Aztecs cause even bold Cossacks to tremble in saddle.</String>
		<String _locID ='48674'>How did you let this happen? The Iroquois cannot be left to grow so strong.</String>
		<String _locID ='48675'>How can my soldiers face the strange tactics of the Sioux? Tell me! Bah... I see you do not know either.</String>
		<String _locID ='48676'>I can see the end coming for us, but the Aztecs are weak - let us deal them one last blow.</String>
		<String _locID ='48677'>Though is clear we will not win, my scouts report that the Iroquois are vulnerable. One good attack might do them in.</String>
		<String _locID ='48678'>Quickly, we are losing, but the Sioux are compromised. We can take them down with us!</String>
		<String _locID ='48679'>Where are you? We must go faster.</String>
		<String _locID ='48680'>Do not stop. We are almost there.</String>
		<String _locID ='48681'>The time is short, but do not get too excited.</String>
		<String _locID ='48682'>You are close, but you are not there yet.</String>
		<String _locID ='48683'>Gloat now, dog - your time in the new world will not be long.</String>
		<String _locID ='48684'>Don't worry about the clock. It will be over soon enough.</String>
		<String _locID ='48685'>Look at the time. You do not have long to wait.</String>
		<String _locID ='48686'>Kneel before Isabella.</String>
		<String _locID ='48687'>What happened to you? Now we must start again.</String>
		<String _locID ='48688'>How dare you? </String>
		<String _locID ='48689'>How does it feel to be on the receiving end?</String>
		<String _locID ='48690'>That is what you get for challenging the Spanish.</String>
		<String _locID ='48691'>A bold attempt, but you see my power.</String>
		<String _locID ='48692'>The enemy has a trade monopoly. Wake up your men and put them to work.</String>
		<String _locID ='48693'>They have a trade monopoly. Take down a trading post or you'll taste my lash.</String>
		<String _locID ='48694'>The dogs have created a monopoly. We must take it down quickly.</String>
		<String _locID ='48695'>The timer has started. We must stay alert.</String>
		<String _locID ='48696'>We have a trade monopoly, pet. Can I trust you to watch my back?</String>
		<String _locID ='48697'>Be wary, pet. The timer has started and our enemies are everywhere.</String>
		<String _locID ='48698'>Ah, so the snake rears its ugly head.</String>
		<String _locID ='48699'>You think a trade monopoly will save you from the might of the Spanish?</String>
		<String _locID ='48700'>A trade monopoly? Do you think I will take this lying down?</String>
		<String _locID ='48701'>Now you see the cunning of the Spanish.</String>
		<String _locID ='48702'>Lie back, dog. It will all be over soon.</String>
		<String _locID ='48703'>How do you like that? It would seem your strategy has failed you.</String>
		<String _locID ='48704'>These Aztecs are strong, but not strong enough.</String>
		<String _locID ='48705'>It is time we drove these Iroquois back to their homelands.</String>
		<String _locID ='48706'>The Sioux are on the run. All that remains is to wipe out the survivors.</String>
		<String _locID ='48707'>These Aztecs fight with the strength of many.</String>
		<String _locID ='48708'>The Iroquois have more fight than I expected.</String>
		<String _locID ='48709'>Where do the Sioux get such strength?</String>
		<String _locID ='48710'>These Aztecs are too powerful. We are losing quickly.</String>
		<String _locID ='48711'>The Iroquois are too strong. I fear we may lose.</String>
		<String _locID ='48712'>Where are you pet? These Sioux are overpowering me.</String>
		<String _locID ='48713'>We must not lose to these weaklings. Pull yourself together.</String>
		<String _locID ='48714'>How can these Indians be winning? We need to do better.</String>
		<String _locID ='48715'>These Sioux are not as strong as they appear. We need to try harder, pet.</String>
		<String _locID ='48716'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID ='48717'>Well, my little upstart, stick with me and do as I do. Successes like these will become old hat.</String>
		<String _locID ='48718'>You might defeat me this time but understand it won't be easy to do again.</String>
		<String _locID ='48719'>Do not be so certain of your victory that you grow lax in these last moments.</String>
		<String _locID ='48720'>Only one minute until the end. Can you feel the pressure?</String>
		<String _locID ='48721'>If you simply resign you can save yourself the disgrace of waiting out my victory.</String>
		<String _locID ='48722'>A minor setback; we will still be victorious in the end.</String>
		<String _locID ='48723'>Your actions have only delayed the inevitable.</String>
		<String _locID ='48724'>Did you think I would allow you to win in such a manner?</String>
		<String _locID ='48725'>Your countdown has stopped. What other tricks do you have up your sleeve?</String>
		<String _locID ='48726'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID ='48727'>We have some difficult fighting ahead of us, my little upstart. We must be quick about it.</String>
		<String _locID ='48728'>A trade monopoly at last! We will soon put an end to this war.</String>
		<String _locID ='48729'>The Dutch are known for both diplomacy and trade. This will be a fitting victory.</String>
		<String _locID ='48730'>Trying to take the easy way out, eh, my little upstart? I'll put an end to this nonsense.</String>
		<String _locID ='48731'>A victory by diplomacy and trade? I certainly didn't expect anything so civilized from you.</String>
		<String _locID ='48732'>Accept your defeat and just allow this timer to run out in peace.</String>
		<String _locID ='48733'>There. I have dictated the time of your defeat, unless you are made of sterner stuff than I have yet seen.</String>
		<String _locID ='48734'>What do you make of the Aztecs now that their great cities are reduced to smoking rubble?</String>
		<String _locID ='48735'>Our victory over the Iroquois is imminent.</String>
		<String _locID ='48736'>The Sioux fought fiercely, but our victory over them is close at hand.</String>
		<String _locID ='48737'>I am concerned about the Aztecs... they've grown strong while we were not looking.</String>
		<String _locID ='48738'>The Iroquois are all that I have heard and more. They are a dangerous enemy, not to be taken lightly.</String>
		<String _locID ='48739'>What I do not understand about the Sioux would fill volumes, but I know this - they are dangerous!</String>
		<String _locID ='48740'>Feathers and pelts, clubs and arrows - everywhere we turn we see... the Aztecs!</String>
		<String _locID ='48741'>It was a grave strategic mistake to let the Iroquois grow so strong. And now we are paying for it.</String>
		<String _locID ='48742'>The Sioux have met our every attack and come out stronger. It is over for us, my little upstart.</String>
		<String _locID ='48743'>The Aztecs are so weak - how is it that we are losing? Never mind; let us rally and deal them a deadly blow.</String>
		<String _locID ='48744'>With the Iroquois so weak we may be able to make one last attack before the war is lost.</String>
		<String _locID ='48745'>The Sioux are weak! I believe we have enough fight left in us to attack them once more.</String>
		<String _locID ='48746'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID ='48747'>Just one... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quickly! Let us end this with a bang, not a whimper.</String>
		<String _locID ='48748'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID ='48749'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID ='48750'>You fools. You thought you could defeat me. I am now only seconds from winning.</String>
		<String _locID ='48751'>Well, I have stopped their victory countdown. No doubt they will resort to other means.</String>
		<String _locID ='48752'>Do not think this ends the threat to you.</String>
		<String _locID ='48753'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID ='48754'>Keep calm. All we must do is knock down some of the enemy posts and all will be well.</String>
		<String _locID ='48755'>The trade monopoly timer has been started. Perhaps you can help protect what is rightfully ours.</String>
		<String _locID ='48756'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID ='48757'>Clever of you to use map control and a trade monopoly to try for a victory. However, it will not work.</String>
		<String _locID ='48758'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID ='48759'>The Aztec must not be feeling well to have fought so poorly.</String>
		<String _locID ='48760'>The Iroquois did not have the technology to oppose us.</String>
		<String _locID ='48761'>A little more pressure on the Sioux and they will surely concede this campaign.</String>
		<String _locID ='48762'>We have traveled too far to allow the Aztecs to become so powerful.</String>
		<String _locID ='48763'>The Iroquois look formidable; we should concentrate an attack on them.</String>
		<String _locID ='48764'>I am not sure what all their dancing is about, but it seems to make the Sioux strong.</String>
		<String _locID ='48765'>We should have found a way to ally with the Aztecs.</String>
		<String _locID ='48766'>This is first time I have seen the Iroquois so dangerous.</String>
		<String _locID ='48767'>How can we be losing to the Sioux?</String>
		<String _locID ='48768'>If we can take out the remaining Aztec army there will be one less foe to worry about.</String>
		<String _locID ='48769'>Before we are overrun, let us take out the puny Iroquois.</String>
		<String _locID ='48770'>The Sioux are weak; maybe we should have finished them off.</String>
		<String _locID ='48771'>We must make a move soon; our enemy is about to win.</String>
		<String _locID ='48772'>If we just hold on, there is little hope for our foe.</String>
		<String _locID ='48773'>It has been a pleasure battling you. I am saddened that you will win in this ignoble manner.</String>
		<String _locID ='48774'>I admit defeat, but I do not admit your winning in this manner was noble. A true commander would have flattened my empire.</String>
		<String _locID ='48775'>I predict another great victory for my empire, as a result of my achieving this monopoly.</String>
		<String _locID ='48776'>My brilliance has prevailed. Instead of crushing your town, I found another way to win.</String>
		<String _locID ='48777'>This is outrageous. How could my trade monopoly have been lost?!</String>
		<String _locID ='48778'>My trade monopoly has been lost.</String>
		<String _locID ='48779'>Your precious trade monopoly has been taken from you.</String>
		<String _locID ='48780'>Your trade monopoly has been defeated. You'll have to fight like a soldier now.</String>
		<String _locID ='48781'>Your attempt to claim this trade monopoly frightens me no more than the neighing of a horse.</String>
		<String _locID ='48782'>I perceive you hope to win with a trade monopoly. But of course, you will fail.</String>
		<String _locID ='48783'>It is a great and noble pleasure to discover that you have just claimed a trade monopoly!</String>
		<String _locID ='48784'>Excellent news, my ally. Our path to victory with a trade monopoly has begun.</String>
		<String _locID ='48785'>You will be forced to defend multiple locations, now that you have claimed a trade monopoly. But, he who defends everything defends nothing.</String>
		<String _locID ='48786'>Do you think this trade monopoly you have begun can lead you to victory? My army has other ideas.</String>
		<String _locID ='48787'>Truth is always the strongest argument. And the truth here is that I have just claimed a trade monopoly.</String>
		<String _locID ='48788'>The trade monopoly timer has begun. It will not be long until yet another victory belongs to us.</String>
		<String _locID ='48789'>Our Aztec foes must submit to a painful truth - they are almost defeated.</String>
		<String _locID ='48790'>Our Sioux enemy is nearly defeated.</String>
		<String _locID ='48791'>I see that our Iroquois foes are close to finished.</String>
		<String _locID ='48792'>Our Aztec enemies are much more powerful than our European sensibilities had guessed they would be.</String>
		<String _locID ='48793'>How is it that the Sioux are so powerful?</String>
		<String _locID ='48794'>We have found a mighty adversary in the Iroquois.</String>
		<String _locID ='48795'>Our mighty armies are being routed. It is the ferocity of the Aztecs that is taking us apart.</String>
		<String _locID ='48796'>We are humbled on two accounts. First, we are losing. Second, the Sioux are mightier than are we.</String>
		<String _locID ='48797'>How could these Iroquois be so powerful? Our team is losing badly.</String>
		<String _locID ='48798'>The grim truth is that our alliance is failing. Let us take the Aztecs down with us before we fall.</String>
		<String _locID ='48799'>We are losing this war, but we can still take the Sioux with us.</String>
		<String _locID ='48800'>Our team will be defeated soon, but we can destroy the Iroquois before we go.</String>
		<String _locID ='48801'>Town Travois</String>
		<String _locID ='48802'>Select the Power Rating range you want to match with.</String>
		<String _locID ='48803'>Power Rating:</String>
		<String _locID ='48804'>Within 1</String>
		<String _locID ='48805'>Within 4</String>
		<String _locID ='48806'>Within 7</String>
		<String _locID ='48807'>Within 10</String>
		<String _locID ='48808'>Within 15</String>
		<String _locID ='48809'>Select what Home City level tier you want to match with.</String>
		<String _locID ='48810'>Within same tier</String>
		<String _locID ='48811'>Within 1 tier</String>
		<String _locID ='48812'>Within 2 tiers</String>
		<String _locID ='48813'>Nathaniel's Fortune</String>
		<String _locID ='48814'>Elite Forest Prowler</String>
		<String _locID ='48815'>TEAM Scout Infantry Shipment sent.</String>
		<String _locID ='48816'>Morning Star Shipment has arrived.</String>
		<String _locID ='48817'>Tumbling Keg</String>
		<String _locID ='48818'>IGC Tumbling Keg</String>
		<String _locID ='48819'>7 Settler Wagons +4 Uhlans</String>
		<String _locID ='48820'>6 Settler Wagons +4 Uhlans</String>
		<String _locID ='48821'>Starting Techs PI</String>
		<String _locID ='48822'>Town Travois</String>
		<String _locID ='48823'>Play an Age of Empires III Campaign</String>
		<String _locID ='48824'>Siege Workshop</String>
		<String _locID ='48825'>Sioux hero</String>
		<String _locID ='48826'>Half-Sioux son of Amelia Black.</String>
		<String _locID ='48827'>Chayton Black</String>
		<String _locID ='48828'>SPC Native Chayton Black</String>
		<String _locID ='48829' gamecharacter ='Nathaniel' soundfilename ='XNATH9216'>The British have two forts. We need to mount an attack.</String>
		<String _locID ='48830' gamecharacter ='Nathaniel' soundfilename ='XNATH9247'>Let's build some forts of our own.</String>
		<String _locID ='48831'>Starting Techs PI</String>
		<String _locID ='48832'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='48833'>Legendary Native Warriors</String>
		<String _locID ='48834'>Legendary Axe Rider</String>
		<String _locID ='48835'>Legendary Dog Soldier</String>
		<String _locID ='48836'>Legendary Blackwood</String>
		<String _locID ='48837'>Legendary Ambusher</String>
		<String _locID ='48838'>Legendary Blowgunner</String>
		<String _locID ='48839'>Legendary Bolas</String>
		<String _locID ='48840'>Legendary Clubman</String>
		<String _locID ='48841'>Legendary Chieftain</String>
		<String _locID ='48842'>Legendary Eagle</String>
		<String _locID ='48843'>Legendary Tracker</String>
		<String _locID ='48844'>Legendary Jaguar</String>
		<String _locID ='48845'>Legendary Mantlet</String>
		<String _locID ='48846'>Legendary Rifleman</String>
		<String _locID ='48847'>Legendary Sharktooth</String>
		<String _locID ='48848'>Legendary Tomahawk</String>
		<String _locID ='48849'>Legendary Holcan</String>
		<String _locID ='48850'>Legendary Horse Archer</String>
		<String _locID ='48851'>Legendary Huaminca</String>
		<String _locID ='48852'>Legendary Lightning Warrior</String>
		<String _locID ='48853'>Legendary Mantlet</String>
		<String _locID ='48854'>Legendary Apache Cavalry</String>
		<String _locID ='48855'>Legendary Klamath Rifleman</String>
		<String _locID ='48856'>Legendary Navajo Rifleman</String>
		<String _locID ='48857'>Legendary Cheyenne Rider</String>
		<String _locID ='48858'>Legendary Ironwood</String>
		<String _locID ='48859'>Legendary Blackwood</String>
		<String _locID ='48860'>Legendary Cheyenne Rider</String>
		<String _locID ='48861'>Legendary Clubman</String>
		<String _locID ='48862'>Legendary Holcan</String>
		<String _locID ='48863'>Legendary Horse Archer</String>
		<String _locID ='48864'>Legendary Lightning Warrior</String>
		<String _locID ='48865'>Legendary Huron Mantlet</String>
		<String _locID ='48866'>Legendary Rifleman</String>
		<String _locID ='48867'>Legendary Tracker</String>
		<String _locID ='48868'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID ='48869'>Blockade</String>
		<String _locID ='48870'>Advanced Farm Shipment has arrived.</String>
		<String _locID ='48871'>Saloon Li'l Bombard</String>
		<String _locID ='48872'>Hiawatha is a patient and careful leader who will build a balanced force before attacking. He will work hard to control trade routes and nearby Native villages.</String>
		<String _locID ='48873'>Gall will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID ='48874'>Cuauhtemoc is a crafty opponent whose mood can change at a moment's notice. Expect the unexpected when facing this aggressive Aztec ruler.</String>
		<String _locID ='48875'>Coyote Runners, Macehualtins, and Puma Spearmen train faster.</String>
		<String _locID ='48876'>Smoking Mirror Shipment has arrived.</String>
		<String _locID ='48877'>High Priest of Ixtilton Shipment has arrived.</String>
		<String _locID ='48878'>Wind Feather</String>
		<String _locID ='48879'>Running Elk</String>
		<String _locID ='48880'>Huitzilihitl</String>
		<String _locID ='48881'>Smoke Signals Shipment has arrived.</String>
		<String _locID ='48882'>Center of Power Shipment has arrived.</String>
		<String _locID ='48883'>Counting Coup Shipment has arrived.</String>
		<String _locID ='48884'>Saloon Hotkeys</String>
		<String _locID ='48885'>Build Saloon</String>
		<String _locID ='48886'>Find Saloon</String>
		<String _locID ='48887'>Find Native Embassy</String>
		<String _locID ='48888'>Build Native Embassy</String>
		<String _locID ='48889'>Saloon Hotkeys</String>
		<String _locID ='48890'>Native Embassy Hotkeys</String>
		<String _locID ='48891'>Nobles' Hut Hotkeys</String>
		<String _locID ='48892'>War Hut Hotkeys</String>
		<String _locID ='48893'>Imperial upgrade for Horse Artillery.</String>
		<String _locID ='48894'>Imperial Horse Artillery</String>
		<String _locID ='48895'>Imperial Howitzer</String>
		<String _locID ='48896'>Imperial Horse Gun</String>
		<String _locID ='48897'>Horse Artillery attack and hitpoints increased.</String>
		<String _locID ='48898'>Heavy Horse Guns</String>
		<String _locID ='48899'>Field Gun</String>
		<String _locID ='48900'>Heavy Horse Gun</String>
		<String _locID ='48901'>Hole in the Wall Gang</String>
		<String _locID ='48902'>Railroad Town</String>
		<String _locID ='48903'>Show statistics for Age of Empires III</String>
		<String _locID ='48904'>Show statistics for Age of Empires III: The WarChiefs</String>
		<String _locID ='48905' symbol ='cStringNoStatData'>No game data available</String>
		<String _locID ='48906'>The Home City</String>
		<String _locID ='48907'>A brief movie that explains the function of the Home City.</String>
		<String _locID ='48908'>The Natives</String>
		<String _locID ='48909'>A brief movie that explains some of the unique features of the Native civilizations.</String>
		<String _locID ='48910'>The Home City is an important part of gameplay; a well-timed shipment can be the deciding factor in a battle.</String>
		<String _locID ='48911'>The WarChiefs features three playable Native civilizations - the Iroquois, the Sioux, and the Aztec.</String>
		<String _locID ='48912'>Move All Military: all military units move to a targeted location</String>
		<String _locID ='48913' symbol ='cStringUIStateMoveAllMilitary'>Left-click in the world or Mini Map to move all military units to the targeted location.</String>
		<String _locID ='48914'>All Game Types</String>
		<String _locID ='48915'>Game Type:</String>
		<String _locID ='48916' symbol ='cStringGameListRules'>Rules</String>
		<String _locID ='48917'>(KAREN'S STRING)</String>
		<String _locID ='48918'>Cancel all commands</String>
		<String _locID ='48919' symbol ='cStringMoveAllMilitaryPointMustBeOnLandOrWater'>The destination point must be set on either land or water.</String>
		<String _locID ='48920' symbol ='cStringMoveAllMilitaryPointMustBeVisible'>You cannot set the destination point in the unexplored map area.</String>
		<String _locID ='48921'>Find Teepee</String>
		<String _locID ='48922'>Build Teepee</String>
		<String _locID ='48923'>Native Farm Hotkeys</String>
		<String _locID ='48924'>Fire Pit Hotkeys</String>
		<String _locID ='48925' symbol ='cStringFirepitGatherWarning'>Only %1d units can dance at a %2s at a time.</String>
		<String _locID ='48926'>Coin source.</String>
		<String _locID ='48927'>Chests of 1,600 Coin</String>
		<String _locID ='48928'>The Siege Hitpoints Shipment has arrived.</String>
		<String _locID ='48929'>Great House Shipment has arrived.</String>
		<String _locID ='48930' symbol ='cStringSupTrPlayerRankTT'>Supremacy Treaty Player Rank: %1s (Level %2s)</String>
		<String _locID ='48931' symbol ='cStringSupTrTotalXPTT'>Supremacy Treaty Total XP: %s</String>
		<String _locID ='48932' symbol ='cStringSupTrWinRatioTT'>Supremacy Treaty Win Percentage: %s</String>
		<String _locID ='48933'>Warrior priests can dance at the firepit for greater effect. Best units: Skull Knight, Jaguar Prowl Knight.</String>
		<String _locID ='48934'>Travois constructs buildings for free. Best units: Tomahawks, Light Cannon.</String>
		<String _locID ='48935'>Start with 200 population. Best units: Dog Soldier, Tashunke Prowler.</String>
		<String _locID ='48936'>Plaza</String>
		<String _locID ='48937'>Palace</String>
		<String _locID ='48938'>Temple</String>
		<String _locID ='48939'>Marketplace</String>
		<String _locID ='48940'>Waterfront</String>
		<String _locID ='48941'>Allow Conflicts</String>
		<String _locID ='48942' symbol ='cStringHotkeyConflicts'>%s shares the same hotkey.\n</String>
		<String _locID ='48943'>Bounty Aura</String>
		<String _locID ='48944'>Improved Bounty Aura</String>
		<String _locID ='48945' symbol ='cStringFirepitPriestGatherWarning'>Only %1d %2s can dance at a %3s at a time.</String>
		<String _locID ='48946'>Edit player and duration fields to activate the OK button.</String>
		<String _locID ='48947' symbol ='cStringPostGameXPBonus'>Bonus XP (%d%% of in-game XP)</String>
		<String _locID ='48948'>Blowdart</String>
		<String _locID ='48949'>Move all military units to a single location on the map.</String>
		<String _locID ='48950'>Native American blowgunner</String>
		<String _locID ='48951'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='48952'>Carib Blowgunner</String>
		<String _locID ='48953'>NAT Carib Blowgunner</String>
		<String _locID ='48954'>Hitpoint Aura</String>
		<String _locID ='48955'>Speed Aura</String>
		<String _locID ='48957'>Convert Guardian</String>
		<String _locID ='48958'>Damage Aura</String>
		<String _locID ='48959'>Spawn Cetan Bow</String>
		<String _locID ='48960' symbol ='cStringDanceNoBenefit'>None.  No villagers are currently dancing.</String>
		<String _locID ='48961'>Secure the Bozeman Trail.</String>
		<String _locID ='48962' symbol ='cStringTacticTransitioningOut'>You are transitioning out of this mode.</String>
		<String _locID ='48963'>Fertility Dance</String>
		<String _locID ='48964'>City Dance</String>
		<String _locID ='48965'>Morning Wars Dance</String>
		<String _locID ='48966'>Alarm Dance</String>
		<String _locID ='48967'>Founder Dance</String>
		<String _locID ='48968'>Earth Mother Dance</String>
		<String _locID ='48969'>Healing Dance</String>
		<String _locID ='48970'>Fire Dance</String>
		<String _locID ='48971'>Garland War Dance</String>
		<String _locID ='48972'>War Chief Dance</String>
		<String _locID ='48973'>War Dance Song</String>
		<String _locID ='48974'>Holy Dance</String>
		<String _locID ='48975'>Corral Hotkeys</String>
		<String _locID ='48976'>Find House or Longhouse</String>
		<String _locID ='48977'>Find Stables or Corral</String>
		<String _locID ='48978'>Build House or Longhouse</String>
		<String _locID ='48979'>Build Stables or Corral</String>
		<String _locID ='48980'>Find Fort or Fire Pit</String>
		<String _locID ='48981'>Build Fort or Fire Pit</String>
		<String _locID ='48982'>Native American blowgunner</String>
		<String _locID ='48983'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='48984'>Carib Blowgunner</String>
		<String _locID ='48985'>NAT Carib Blowgunner</String>
		<String _locID ='48986'>TEAM 3 Villagers shipment sent.</String>
		<String _locID ='48987'>TEAM Aztec player sent everyone 3 Villagers.</String>
		<String _locID ='48988'>TEAM Everyone gets Chests of 1000 Coin.</String>
		<String _locID ='48989'>TEAM Everyone gets Chests of 600 Coin.</String>
		<String _locID ='48990'>TEAM Aztecs send all players some adorable pet jaguars.</String>
		<String _locID ='48991'>TEAM Fishing Boats cost less Wood.</String>
		<String _locID ='48992'>TEAM Everyone gets some Cree Warriors to bolster their forces.</String>
		<String _locID ='48993'>General hero</String>
		<String _locID ='48994'>Find Nobles' Hut</String>
		<String _locID ='48995'>Build Nobles' Hut</String>
		<String _locID ='48996'>Find War Hut</String>
		<String _locID ='48997'>Build War Hut</String>
		<String _locID ='48998'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID ='48999'>TEAM Everyone gets a Covered Wagon!</String>
		<String _locID ='49000'>TEAM Tame coyotes show up for everyone.</String>
		<String _locID ='49001'>TEAM Birchbark Shipment has arrived.</String>
		<String _locID ='49002'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID ='49003'>TEAM 4 Dog Soldiers has been shipped.</String>
		<String _locID ='49004'>TEAM gets 4 free Surgeons.</String>
		<String _locID ='49005'>TEAM gets 4 free Surgeons.</String>
		<String _locID ='49006' symbol ='cStringRunningRemoteDesktopError'>The game cannot be run in a remote desktop session.</String>
		<String _locID ='49007' symbol ='cStringFailsParentalControls'>You do not have permission to run the game.  Check the Parental Control settings in the Windows Game Explorer.</String>
		<String _locID ='49008'>TEAM gets 2 Mortars.</String>
		<String _locID ='49009'>TEAM gets 1 Monitor.</String>
		<String _locID ='49010'>Buccaneer</String>
		<String _locID ='49011'>TEAM Early-period archer units and Pikemen train faster.</String>
		<String _locID ='49012'>TEAM Early-period foot archers and Pikemen train faster.</String>
		<String _locID ='49013' symbol ='cStringNoHCGatherPoint'>You must have a Home City Gather Point to purchase this.</String>
		<String _locID ='49014' symbol ='cStringStealthUnitDiscovered'>Your stealth unit has been discovered and is now visible to all enemy units.</String>
		<String _locID ='49015'>Spawn Fishing Boat</String>
		<String _locID ='49016'>Toggle Stealth</String>
		<String _locID ='49017'>TEAM increased building attack against ships.</String>
		<String _locID ='49018'>TEAM hunting and berry gathering improved</String>
		<String _locID ='49019'>Chiefs Gathered: 0/3</String>
		<String _locID ='49020'>Chiefs Gathered: 1/3</String>
		<String _locID ='49021'>Chiefs Gathered: 2/3</String>
		<String _locID ='49022'>Chiefs Gathered: 3/3</String>
		<String _locID ='49023'>Food source</String>
		<String _locID ='49024'>Large bovine. Harvest for Food.</String>
		<String _locID ='49025'>Fat Bison</String>
		<String _locID ='49026'>Fat Bison</String>
		<String _locID ='49027'>TEAM 3 Fat Bison Shipment has arrived.</String>
		<String _locID ='49028'>You get some War Canoes, plus all of your War Canoes get increased hitpoints.</String>
		<String _locID ='49029'>TEAM Churches, Mosques, Field Hospitals, and Firepits are cheaper.</String>
		<String _locID ='49030'>View the credits</String>
		<String _locID ='49031'>AoE III</String>
		<String _locID ='49032'>WarChiefs</String>
		<String _locID ='49033'>View the credits for Age of Empires III: The WarChiefs</String>
		<String _locID ='49034'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID ='49035'>TEAM 2 Dog Soldiers has been shipped.</String>
		<String _locID ='49036'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID ='49037'>TEAM group of spies shipped.</String>
		<String _locID ='49038' symbol ='cStringPrivacyStatementFile'>privacy.rtf</String>
		<String _locID ='49039'>Stone Towers Shipment has arrived.</String>
		<String _locID ='49040'>TEAM 6 Bison Shipment has arrived.</String>
		<String _locID ='49041'>You get some War Hut Travois, plus War Huts get more hitpoints.</String>
		<String _locID ='49042'>Kinship Ties Shipment has arrived.</String>
		<String _locID ='49043'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID ='49044'>TEAM Priests, Missionaries, Medicine Men, Warrior Priests, and Imams cheaper and train faster.</String>
		<String _locID ='49045'>TEAM improved Mill and Farm gathering rates.</String>
		<String _locID ='49046' symbol ='cStringVistaAUDIOCodecMissing'>The MP3 Decoder DMO cannot be found on this computer.  It is required for proper sound playback in Age of Empires III.  Please check with Microsoft support for more information.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID ='49047'>Allow multiple commands to be set to the same hotkey.  This is useful if you want to set commands that are unique to different civs to the same hotkey.</String>
		<String _locID ='49048' symbol ='cStringRegisterTitleFailed'>The registration of The WarChiefs expansion pack with your ESO account failed.</String>
		<String _locID ='49049'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='49050'>ESRB Notice: Game Experience May Change During Online Play</String>
		<String _locID ='60001' symbol ='cStringCivNameJapanese'>Japanese</String>
		<String _locID ='60002' symbol ='cStringCivNameChinese'>Chinese</String>
		<String _locID ='60003' symbol ='cStringCivNameIndians'>Indians</String>
		<String _locID ='60004' symbol ='cStringCultureAsian'>Asian</String>
		<String _locID ='60005'>Play the Age of Empires III: The Asian Dynasties Campaign</String>
		<String _locID ='60006'>The Asian Dynasties</String>
		<String _locID ='60007'>Tokugawa</String>
		<String _locID ='60008'>Akbar</String>
		<String _locID ='60009'>Kangxi</String>
		<String _locID ='60010'>Edo</String>
		<String _locID ='60011'>Shinran Shonin</String>
		<String _locID ='60012'>Beijing</String>
		<String _locID ='60013'>Zongqing</String>
		<String _locID ='60014'>Delhi</String>
		<String _locID ='60015'>Gosvami Tulsidas</String>
		<String _locID ='60016'>Allow WarChiefs civilizations and random maps</String>
		<String _locID ='60017' symbol ='cStringCreateYPackHCOfType'>You must first create an Asian Dynasties %s Home City. Would you like to create a Home City now?</String>
		<String _locID ='60018'>Show games where WarChiefs civilizations and random maps allowed</String>
		<String _locID ='60019'>Show games where WarChiefs civilizations allowed</String>
		<String _locID ='60020' symbol ='cStringLANNeedYPackHomeCityType'>You must first create an Asian Dynasties %s Home City before you can enter the game.</String>
		<String _locID ='60021'>Settler</String>
		<String _locID ='60022'>Hardy settler that constructs buildings and gathers resources.</String>
		<String _locID ='60023'>Pilgrim</String>
		<String _locID ='60024'>VIL Pilgrim</String>
		<String _locID ='60025'>Food source</String>
		<String _locID ='60026'>Supply of 100 Food.</String>
		<String _locID ='60027'>Delicious Feast</String>
		<String _locID ='60028'>Crate Turkey</String>
		<String _locID ='60029'>Food source</String>
		<String _locID ='60030'>Supply of 500 Food.</String>
		<String _locID ='60031'>Huge Delicious Feast</String>
		<String _locID ='60032'>Crate Turkey Large</String>
		<String _locID ='60033'>Treasure</String>
		<String _locID ='60034'>Treasure</String>
		<String _locID ='60035'>Treasure</String>
		<String _locID ='60036'>Food source</String>
		<String _locID ='60037'>Supply of 100 Food.</String>
		<String _locID ='60038'>Pile of Squash</String>
		<String _locID ='60039'>Crate Squash</String>
		<String _locID ='60040'>Food source</String>
		<String _locID ='60041'>Supply of 500 Food.</String>
		<String _locID ='60042'>Large Pile of Squash</String>
		<String _locID ='60043'>Crate Squash Large</String>
		<String _locID ='60044'>Treasure</String>
		<String _locID ='60045'>Treasure</String>
		<String _locID ='60046'>Recon unit</String>
		<String _locID ='60047'>Recon unit</String>
		<String _locID ='60048'>Intrepid Turkey Scout</String>
		<String _locID ='60049'>Props Colony</String>
		<String _locID ='60050'>PROP Colony</String>
		<String _locID ='60051'>Prop Table</String>
		<String _locID ='60052'>PROP Table</String>
		<String _locID ='60053'>Prop Giant Pumpkin</String>
		<String _locID ='60054'>PROP Giant Pumpkin</String>
		<String _locID ='60055'>Food source</String>
		<String _locID ='60056'>Supply of 100 Food.</String>
		<String _locID ='60057'>Pile of Wheat</String>
		<String _locID ='60058'>Crate Wheat</String>
		<String _locID ='60059'>Food source</String>
		<String _locID ='60060'>Supply of 500 Food.</String>
		<String _locID ='60061'>Large Pile of Wheet</String>
		<String _locID ='60062'>Crate Wheat Large</String>
		<String _locID ='60063' symbol ='cStringErrorLoadingScenarioNewerVersion'>Scenario: %s failed to load. The scenario version is newer than the game version.</String>
		<String _locID ='60064'>Turkey Scout</String>
		<String _locID ='60065'>The Asian Dynasties</String>
		<String _locID ='60066'>View the credits for Age of Empires III: The Asian Dynasties</String>
		<String _locID ='60067' symbol ='cStringErrorLoadingScenarioNoXPack'>Scenario: %s failed to load. Age of Empires III: The WarChiefs must be installed to load this scenario.</String>
		<String _locID ='60068' symbol ='cStringErrorLoadingSavegameNoXPack'>Saved Game: %s failed to load. Age of Empires III: The WarChiefs must be installed to load this saved game.</String>
		<String _locID ='60069'>Anti-infantry artillery</String>
		<String _locID ='60070'>Ottoman light artillery. Good against infantry.</String>
		<String _locID ='60071'>Zack</String>
		<String _locID ='60072'>Zack</String>
		<String _locID ='60073'>Zack</String>
		<String _locID ='60074'>Hand infantry that inflicts area damage, good against cavalry and buildings</String>
		<String _locID ='60075'>Powerful Japanese samurai swordsman that inflicts area damage in hand combat. Good against cavalry and buildings.</String>
		<String _locID ='60076'>Samurai</String>
		<String _locID ='60077'>INF Samurai</String>
		<String _locID ='60078'>Ranged cavalry, good against cavalry and artillery</String>
		<String _locID ='60079'>Japanese master of the bow and the horse. Good against cavalry and artillery.</String>
		<String _locID ='60080'>Yabusame</String>
		<String _locID ='60081'>CAV Yabusame</String>
		<String _locID ='60082'>Archer, good against heavy infantry</String>
		<String _locID ='60083'>Ranged infantry armed with the Japanese longbow. Good against infantry.</String>
		<String _locID ='60084'>Yumi Archer</String>
		<String _locID ='60085'>INF Yumi Archer</String>
		<String _locID ='60086'>Assassin Mercenary</String>
		<String _locID ='60087'>Japanese assassin. Highly effective vs. mercs, explorers, and war chiefs.</String>
		<String _locID ='60088'>Shinobi</String>
		<String _locID ='60089'>INF Shinobi</String>
		<String _locID ='60090'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='60091'>Heavy cavalry armed with a naginata for killing archers, skirmishers, and artillery.</String>
		<String _locID ='60092'>Naginata Rider</String>
		<String _locID ='60093'>CAV Naginata Rider</String>
		<String _locID ='60094'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='60095'>Japanese heavy foot soldier armed with a musket. Good against cavalry in a melee.</String>
		<String _locID ='60096'>Ashigaru Musketeer</String>
		<String _locID ='60097'>INF Ashigaru</String>
		<String _locID ='60098'>Native Asian hand infantry, good against cavalry and buildings</String>
		<String _locID ='60099'>Japanese warrior monk armed with a naginata. Good against cavalry and buildings.</String>
		<String _locID ='60100'>Sohei</String>
		<String _locID ='60101'>NAT Sohei</String>
		<String _locID ='60102'>Japanese Monk, who defeats weak opponents outright</String>
		<String _locID ='60103'>Religious leader who stuns Treasure Guardians and has a chance to do Divine Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.</String>
		<String _locID ='60104'>Ikko-Ikki</String>
		<String _locID ='60105'>MONK Ikko-Ikki</String>
		<String _locID ='60106'>Hand infantry Mercenary</String>
		<String _locID ='60107'>Japanese samurai mercenary.</String>
		<String _locID ='60108'>Ronin</String>
		<String _locID ='60109'>INF Ronin</String>
		<String _locID ='60110'>Daimyo. Trains troops and receives Shipments</String>
		<String _locID ='60111'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID ='60112'>Daimyo</String>
		<String _locID ='60113'>CAV Daimyo</String>
		<String _locID ='60114'>Shogun. Trains troops, receives Shipments, and has hitpoints aura.</String>
		<String _locID ='60115'>Supreme ruler of Japan. Can train troops and receive Shipments. Also gives nearby troops extra hitpoints.</String>
		<String _locID ='60116'>Shogun Tokugawa</String>
		<String _locID ='60117'>CAV Shogun Tokugawa</String>
		<String _locID ='60118'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='60119'>Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='60120'>Sowar</String>
		<String _locID ='60121'>CAV Sowar</String>
		<String _locID ='60122'>Ranged cavalry, good against cavalry</String>
		<String _locID ='60123'>Ranged camel cavalry. Good against cavalry.</String>
		<String _locID ='60124'>Zamburak</String>
		<String _locID ='60125'>CAV Zamburak</String>
		<String _locID ='60126'>Heavy Elephant, does area damage in hand combat</String>
		<String _locID ='60127'>Heavy hand cavalry that inflicts wide-area damage. Exceptionally deadly against archers and skirmishers.</String>
		<String _locID ='60128'>Mahout Lancer</String>
		<String _locID ='60129'>CAV Mahout Lancer</String>
		<String _locID ='60130'>Ranged Elephant good against cavalry and artillery</String>
		<String _locID ='60131'>High-hitpoints ranged Elephant cavalry effective against cavalry and artillery.</String>
		<String _locID ='60132'>Howdah</String>
		<String _locID ='60133'>CAV Howdah</String>
		<String _locID ='60134'>Light artillery</String>
		<String _locID ='60135'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='60136'>Siege Elephant</String>
		<String _locID ='60137'>AR Siege Elephant</String>
		<String _locID ='60138'>Fast hand infantry good, against cavalry and buildings</String>
		<String _locID ='60139'>Fast-moving sword gauntlet infantry. Good against cavalry and buildings.</String>
		<String _locID ='60140'>Rajput</String>
		<String _locID ='60141'>INF Rajput</String>
		<String _locID ='60142'>Hand infantry, good against heavy infantry</String>
		<String _locID ='60143'>Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.</String>
		<String _locID ='60144'>Urumi Swordsman</String>
		<String _locID ='60145'>INF Urumi</String>
		<String _locID ='60146'>Indian Monk, who heals and does area damage in hand combat</String>
		<String _locID ='60147'>Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID ='60148'>Brahmin</String>
		<String _locID ='60149'>MONK Brahmin</String>
		<String _locID ='60150'>Archer, good against heavy infantry</String>
		<String _locID ='60151'>Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.</String>
		<String _locID ='60152'>Chu Ko Nu</String>
		<String _locID ='60153'>INF Chu Ko Nu</String>
		<String _locID ='60154'>Skirmisher, good against heavy infantry</String>
		<String _locID ='60155'>Cheap Chinese foot soldier armed with a rifle. Good against infantry.</String>
		<String _locID ='60156'>Arquebusier</String>
		<String _locID ='60157'>INF Arquebusier</String>
		<String _locID ='60158'>Hand infantry, good against cavalry and buildings</String>
		<String _locID ='60159'>Foot warrior armed with a pike. Good against cavalry and buildings.</String>
		<String _locID ='60160'>Qiang Pikeman</String>
		<String _locID ='60161'>INF Qiang Pikeman</String>
		<String _locID ='60162'>Hand infantry, good against cavalry and buildings</String>
		<String _locID ='60163'>Soldier armed with a very large sword. Good against cavalry.</String>
		<String _locID ='60164'>Changdao Swordsman</String>
		<String _locID ='60165'>INF Changdao</String>
		<String _locID ='60166'>Raiding cavalry, good against villagers and buildings</String>
		<String _locID ='60167'>Fast cavalry good at raiding villagers or buildings.</String>
		<String _locID ='60168'>Steppe Rider</String>
		<String _locID ='60169'>CAV Steppe Rider</String>
		<String _locID ='60170'>Ranged cavalry, good against cavalry</String>
		<String _locID ='60171'>Mongolian ranged cavalry. Good against cavalry.</String>
		<String _locID ='60172'>Keshik</String>
		<String _locID ='60173'>CAV Keshik</String>
		<String _locID ='60174'>Heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='60175'>Chinese heavy cavalry. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='60176'>Iron Flail</String>
		<String _locID ='60177'>CAV Iron Flail</String>
		<String _locID ='60178'>Ranged cavalry</String>
		<String _locID ='60179'>Chinese horse rider that swings a meteor hammer.</String>
		<String _locID ='60180'>Meteor Hammer</String>
		<String _locID ='60181'>CAV Meteor Hammer</String>
		<String _locID ='60182'>Anti-building artillery</String>
		<String _locID ='60183'>Siege warrior. Good against buildings.</String>
		<String _locID ='60184'>Elite Ram</String>
		<String _locID ='60185'>ART Ram</String>
		<String _locID ='60186'>Light artillery</String>
		<String _locID ='60187'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='60188'>Flame Thrower</String>
		<String _locID ='60189'>AR Flame Thrower</String>
		<String _locID ='60190'>Weak anti-artillery artillery</String>
		<String _locID ='60191'>Weak light artillery. En masse, good against other artillery.</String>
		<String _locID ='60192'>Hand Mortar</String>
		<String _locID ='60193'>AR Hand Mortar</String>
		<String _locID ='60194'>Heavy artillery, good against infantry and buildings</String>
		<String _locID ='60195'>Heavy artillery that fires a rocket and is good against infantry or buildings.</String>
		<String _locID ='60196'>Flying Crow</String>
		<String _locID ='60197'>AR Flying Crow</String>
		<String _locID ='60198'>Chinese Monk, who has a chance to do critical strike in combat</String>
		<String _locID ='60199'>Religious leader who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID ='60200'>Shaolin Master</String>
		<String _locID ='60201'>MONK Shaolin Master</String>
		<String _locID ='60202'>Food building / Coin building</String>
		<String _locID ='60203'>Slow, infinite source of Food or Coin. Limited to 10 gatherers.</String>
		<String _locID ='60204'>Rice Paddy</String>
		<String _locID ='60205'>Mercenary building / improvement building</String>
		<String _locID ='60206'>Trains repentant outlaws and mercenaries. Provides Monk improvements.</String>
		<String _locID ='60207'>Monastery</String>
		<String _locID ='60208'>Cavalry building</String>
		<String _locID ='60209'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='60210'>Caravanserai</String>
		<String _locID ='60211'>Foreign troops / improvement building (costs Export)</String>
		<String _locID ='60212'>Spend Export here to enter into relations with Foreign powers and gain a powerful bonus. Also use Export to purchase Foreign troops and technologies.</String>
		<String _locID ='60213'>Consulate</String>
		<String _locID ='60214'>Cavalry building</String>
		<String _locID ='60215'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='60216'>Stable</String>
		<String _locID ='60217'>Stable Japanese</String>
		<String _locID ='60218'>Livestock building, generates experience points</String>
		<String _locID ='60219'>Livestock generate more experience points when tasked to a Sacred Field. Trains Cows.</String>
		<String _locID ='60220'>Sacred Field</String>
		<String _locID ='60221'>Supports 10 population</String>
		<String _locID ='60222'>Supports 10 population.</String>
		<String _locID ='60223'>Shrine</String>
		<String _locID ='60224'>Shrine Japanese</String>
		<String _locID ='60225'>Supports 20 population / livestock building</String>
		<String _locID ='60226'>Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.</String>
		<String _locID ='60227'>Village</String>
		<String _locID ='60228'>Village</String>
		<String _locID ='60229'>Chinese Barracks / Stable</String>
		<String _locID ='60230'>Chinese combination of Barracks and Stable. Trains infantry and cavalry in mixed groups. Also, upgrades infantry and cavalry.</String>
		<String _locID ='60231'>War Academy</String>
		<String _locID ='60232'>Artillery building</String>
		<String _locID ='60233'>Trains and upgrades artillery.</String>
		<String _locID ='60234'>Siege Workshop</String>
		<String _locID ='60235'>Infantry building</String>
		<String _locID ='60236'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='60237'>Barracks</String>
		<String _locID ='60238'>Siege Workshop Chinese</String>
		<String _locID ='60239'>Short-duration ranged infantry</String>
		<String _locID ='60240'>Quick-training Asian defender who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='60241'>Irregular</String>
		<String _locID ='60242'>INF Irregular</String>
		<String _locID ='60243'>Villager</String>
		<String _locID ='60244'>Villager that gathers resources.</String>
		<String _locID ='60245'>Villager</String>
		<String _locID ='60246'>VIL Chinese Villager</String>
		<String _locID ='60247'>Defensive building</String>
		<String _locID ='60248'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='60249'>Castle</String>
		<String _locID ='60250'>Confucian Academy</String>
		<String _locID ='60251'>Military units upgrade over time</String>
		<String _locID ='60252'>Cease Fire power</String>
		<String _locID ='60253'>Temple of Heaven</String>
		<String _locID ='60254'>Spawns Iron Troops</String>
		<String _locID ='60255'>Great Wall Tower</String>
		<String _locID ='60256'>Spawns Yojimbos</String>
		<String _locID ='60257'>Osaka Castle</String>
		<String _locID ='60258'>Informers power</String>
		<String _locID ='60259'>Torii Gates</String>
		<String _locID ='60260'>Skip to the Industrial Age</String>
		<String _locID ='60261'>Imperial Palace</String>
		<String _locID ='60262'>Spawns Flail Elephants.</String>
		<String _locID ='60263'>Agra Fort</String>
		<String _locID ='60264'>Healing power</String>
		<String _locID ='60265'>The Golden Temple</String>
		<String _locID ='60266'>Villagers no popcap but cost more</String>
		<String _locID ='60267'>Taj Mahal</String>
		<String _locID ='60268'>Spawns Dragon Guns</String>
		<String _locID ='60269'>Hwaseong Fortress</String>
		<String _locID ='60270'>Quick train power</String>
		<String _locID ='60271'>Incomparable Monastery</String>
		<String _locID ='60272'>Starts victory timer</String>
		<String _locID ='60273'>The Potala</String>
		<String _locID ='60274'>Supports 10 population</String>
		<String _locID ='60275'>Supports 10 population.</String>
		<String _locID ='60276'>House</String>
		<String _locID ='60277'>House Indian</String>
		<String _locID ='60278'>Military Wonder</String>
		<String _locID ='60279'>Military Wonder: Defensive Wonder that grants extra hitpoints to nearby units.</String>
		<String _locID ='60280'>Great Wall Tower</String>
		<String _locID ='60281'>WON Great Wall Tower</String>
		<String _locID ='60282'>Military Wonder</String>
		<String _locID ='60283'>Military Wonder: Defensive Wonder that grants extra attack to nearby units.</String>
		<String _locID ='60284'>Osaka Castle</String>
		<String _locID ='60285'>WON Osaka Castle</String>
		<String _locID ='60286'>National Wonder</String>
		<String _locID ='60287'>National Wonder: Boosts all gather rates by 10%. Produces Iron Troops or Trade.</String>
		<String _locID ='60288'>Confucian Academy</String>
		<String _locID ='60289'>WON Confucian Academy</String>
		<String _locID ='60290'>Religious Wonder</String>
		<String _locID ='60291'>Religious Wonder: Use the Cease Fire ability to stop all fighting for a brief interval. Increases the attack and hitpoints of monks.</String>
		<String _locID ='60292'>Temple of Heaven</String>
		<String _locID ='60293'>WON Temple of Heaven</String>
		<String _locID ='60294'>Religious Wonder</String>
		<String _locID ='60295'>Religious Wonder: Use the Informers ability to temporarily gain enemy lines of sight. Increases the attack and hitpoints of all infantry.</String>
		<String _locID ='60296'>Torii Gates</String>
		<String _locID ='60297'>WON Torii Gates</String>
		<String _locID ='60298'>National Wonder</String>
		<String _locID ='60299'>National Wonder: Skip the Capital Age and go directly to the Industrial Age. Builds slowly. Produces Yojimbo or Trade.</String>
		<String _locID ='60300'>Imperial Palace</String>
		<String _locID ='60301'>WON Imperial Palace</String>
		<String _locID ='60302'>National Wonder</String>
		<String _locID ='60303'>National Wonder: Grants a trickle of XP. Produces Flail Elephants or Trade.</String>
		<String _locID ='60304'>Taj Mahal</String>
		<String _locID ='60305'>WON Taj Mahal</String>
		<String _locID ='60306'>Religious Wonder</String>
		<String _locID ='60307'>Religious Wonder: Use the Good Fortune ability to heal all of your units. Increases the attack and hitpoints of all cavalry.</String>
		<String _locID ='60308'>The Golden Temple</String>
		<String _locID ='60309'>WON Golden Temple</String>
		<String _locID ='60310'>Religious Wonder</String>
		<String _locID ='60311'>Religious Wonder: Use Transcendance power to rapidly train units for a short time. Increases the attack and hitpoints of artillery.</String>
		<String _locID ='60312'>Incomparable Monastery</String>
		<String _locID ='60313'>WON Incomparable Monastery</String>
		<String _locID ='60314'>National Wonder</String>
		<String _locID ='60315'>National Wonder: Starts the Wonder Victory Timer. If the Potala is destroyed, you lose! Produces the Red Robe General or Trade.</String>
		<String _locID ='60316'>The Potala</String>
		<String _locID ='60317'>WON Potala</String>
		<String _locID ='60318'>Military Wonder</String>
		<String _locID ='60319'>Military Wonder: Powerful defensive Wonder that heals nearby units.</String>
		<String _locID ='60320'>Agra Fort</String>
		<String _locID ='60321'>WON Agra Fort</String>
		<String _locID ='60322'>Military Wonder</String>
		<String _locID ='60323'>Military Wonder: Defensive Wonder that grants an armor bonus to nearby units.</String>
		<String _locID ='60324'>Hwaseong Fortress</String>
		<String _locID ='60325'>WON Hwaseong Fortress</String>
		<String _locID ='60326'>Starting Techs</String>
		<String _locID ='60327'>Villager</String>
		<String _locID ='60328'>Villager that gathers hunting better than other resources.</String>
		<String _locID ='60329'>Nomad</String>
		<String _locID ='60330'>VIL Nomad</String>
		<String _locID ='60331'>Light artillery, good against infantry</String>
		<String _locID ='60332'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID ='60333'>Flamethrower</String>
		<String _locID ='60334'>AR Flamethrower</String>
		<String _locID ='60335'>Spy</String>
		<String _locID ='60336'>Stealthy ranged infantry. Good against infantry and buildings and in an ambush.</String>
		<String _locID ='60337'>Shinobi</String>
		<String _locID ='60338'>INF Shinobi</String>
		<String _locID ='60339'>Anti-artillery artillery</String>
		<String _locID ='60340'>Light artillery. Good against other artillery.</String>
		<String _locID ='60341'>Siege Elephant</String>
		<String _locID ='60342'>AR Siege Elephant</String>
		<String _locID ='60343'>Food source.</String>
		<String _locID ='60344'>Crates of 400 Food</String>
		<String _locID ='60345'>TEAM Wood source.</String>
		<String _locID ='60346'>TEAM Crates of 400 Wood</String>
		<String _locID ='60347'>Coin source.</String>
		<String _locID ='60348'>Chests of 2500 Coin</String>
		<String _locID ='60349'>TEAM Everyone gets 400 crates of Wood.</String>
		<String _locID ='60350'>TEAM Everyone gets Chests of 400 Wood.</String>
		<String _locID ='60351'>TEAM 1 Nomad and 1 Cow</String>
		<String _locID ='60352'>TEAM </String>
		<String _locID ='60353'>TEAM </String>
		<String _locID ='60354'>TEAM Ships 1 Nomad and 1 Cow.</String>
		<String _locID ='60355'>TEAM Ships 1 Nomad and 2 Pigs.</String>
		<String _locID ='60356'>TEAM 1 Nomad +2 Pigs</String>
		<String _locID ='60357'>TEAM Germans send the team 2 Settler Wagons.</String>
		<String _locID ='60358'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID ='60359'>Ships Villagers and Pigs.</String>
		<String _locID ='60360'>1 Villager + 2 Pigs</String>
		<String _locID ='60361'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID ='60362'>Ships Villagers and Pigs.</String>
		<String _locID ='60363'>2 Villagers + 4 Pigs</String>
		<String _locID ='60364'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID ='60365'>Ships Villagers and Pigs.</String>
		<String _locID ='60366'>4 Villagers + 8 Pigs</String>
		<String _locID ='60367'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID ='60368'>Emperor's Settlement</String>
		<String _locID ='60369'>Ships 1 Covered Wagon and 5 Villagers</String>
		<String _locID ='60370'>Center of a colony</String>
		<String _locID ='60371'>Most important building in a colony. Home City arrival point. Supports 10 population.</String>
		<String _locID ='60372'>Janaros Town Hall</String>
		<String _locID ='60373'>Town Center Asian</String>
		<String _locID ='60374'>Infantry building</String>
		<String _locID ='60375'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='60376'>Barracks</String>
		<String _locID ='60377'>Barracks Indian</String>
		<String _locID ='60378'>Naval building</String>
		<String _locID ='60379'>Builds and upgrades Fishing Boats and warships. Repairs nearby ships.</String>
		<String _locID ='60380'>Dock</String>
		<String _locID ='60381'>Dock Asian</String>
		<String _locID ='60382'>Livestock building</String>
		<String _locID ='60383'>Livestock fatten faster when tasked on a Pen. Trains Sheep.</String>
		<String _locID ='60384'>Livestock Pen</String>
		<String _locID ='60385'>Livestock Pen Asian</String>
		<String _locID ='60386'>Economic building</String>
		<String _locID ='60387'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='60388'>Tea Market</String>
		<String _locID ='60389'>Market Indian</String>
		<String _locID ='60390'>Defensive building</String>
		<String _locID ='60391'>Tower that can be used to defend the frontier.</String>
		<String _locID ='60392'>Tower</String>
		<String _locID ='60393'>Tower</String>
		<String _locID ='60394'>Transforms into a Town Center</String>
		<String _locID ='60395'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID ='60396'>Covered Wagon</String>
		<String _locID ='60397'>VIL Covered Wagon Asian</String>
		<String _locID ='60398'>Ships 1 Covered Wagon</String>
		<String _locID ='60399'>Town Rickshaw</String>
		<String _locID ='60400'>Transforms into a Village</String>
		<String _locID ='60401'>Transforms into a Village for supporting population and livestock-fattening.</String>
		<String _locID ='60402'>Village Rickshaw</String>
		<String _locID ='60403'>VIL Village Rickshaw</String>
		<String _locID ='60404'>Ships 1 Village Rickshaw</String>
		<String _locID ='60405'>Nomadic Settlement</String>
		<String _locID ='60406'>Ships 2 Village Rickshaws</String>
		<String _locID ='60407'>Nomadic Expansion</String>
		<String _locID ='60408'>Disciple attack and hitpoints increased. Disciple limit increased as well.</String>
		<String _locID ='60409'>Learned Disciples</String>
		<String _locID ='60410'>TEAM Explorer combat increased.</String>
		<String _locID ='60411'>Monk attack and hitpoints increased. Allows Indian Monks to train Tigers, +1 Villager.</String>
		<String _locID ='60412'>Favorable Karma</String>
		<String _locID ='60413'>Monk attack and hitpoints increased. Also gives Chinese Monks an ability to inflict area damage, delivering critical attacks on every hit for a short interval of time.</String>
		<String _locID ='60414'>Snatch the Pebble</String>
		<String _locID ='60415'>Gives Chinese Monks an ability that does area damage. They work themselves into a fury, inflicting critical attacks on every hit for a brief interval following the ability being cast.</String>
		<String _locID ='60416'>Kung Fu</String>
		<String _locID ='60417'>2 Villager</String>
		<String _locID ='60418'>4 Villagers</String>
		<String _locID ='60419'>3 Villagers</String>
		<String _locID ='60420'>5 Villagers</String>
		<String _locID ='60421'>Ships 1 Villager and 1 Monk</String>
		<String _locID ='60422'>Ships 3 Villagers and 1 Monk</String>
		<String _locID ='60423'>Ships 2 Villagers and 1 Monk</String>
		<String _locID ='60424'>Ships 4 Villagers and 1 Monk</String>
		<String _locID ='60425'>Food source and XP.</String>
		<String _locID ='60426'>Crates of 200 Food +300 XP</String>
		<String _locID ='60427'>Food source and XP.</String>
		<String _locID ='60428'>Crates of 300 Food +600 XP</String>
		<String _locID ='60429'>Wood source and XP.</String>
		<String _locID ='60430'>Crates of 400 Food +700 XP</String>
		<String _locID ='60431'>Food source and XP.</String>
		<String _locID ='60432'>Crates of 700 Food +1000 XP</String>
		<String _locID ='60433'>Food source and XP.</String>
		<String _locID ='60434'>Crates of 1000 Food +1600 XP</String>
		<String _locID ='60435'>Urumi Swordsman attack and hitpoints increased.</String>
		<String _locID ='60436'>Disciplined Urumi Swordsman</String>
		<String _locID ='60437'>Veteran Abus Gun</String>
		<String _locID ='60438'>Food source and XP.</String>
		<String _locID ='60439'>Crates of 200 Wood +300 XP</String>
		<String _locID ='60440'>Food source and XP.</String>
		<String _locID ='60441'>Crates of 300 Food +600 XP</String>
		<String _locID ='60442'>Food source and XP.</String>
		<String _locID ='60443'>Crates of 400 Food +700 XP</String>
		<String _locID ='60444'>Disciplined Abus Gun</String>
		<String _locID ='60445'>Food source and XP.</String>
		<String _locID ='60446'>Crates of 300 Wood +600 XP</String>
		<String _locID ='60447'>Food source and XP.</String>
		<String _locID ='60448'>Crates of 400 Wood +800 XP</String>
		<String _locID ='60449'>Food source and XP.</String>
		<String _locID ='60450'>Crates of 700 Wood +1000 XP</String>
		<String _locID ='60451'>Food source and XP.</String>
		<String _locID ='60452'>Crates of 1000 Wood +1600 XP</String>
		<String _locID ='60453'>Disciplined Urumi</String>
		<String _locID ='60454'>Rajput attack and hitpoints increased.</String>
		<String _locID ='60455'>Disciplined Rajput</String>
		<String _locID ='60456'>Disciplined Urumi</String>
		<String _locID ='60457'>Disciplined Rajput</String>
		<String _locID ='60458'>Coin source and XP</String>
		<String _locID ='60459'>Chests of 200 Coin +300 XP</String>
		<String _locID ='60460'>Coin source and XP</String>
		<String _locID ='60461'>Chests of 300 Coin +600 XP</String>
		<String _locID ='60462'>Sowar attack and hitpoints increased.</String>
		<String _locID ='60463'>Disciplined Sowar</String>
		<String _locID ='60464'>Disciplined Urumi</String>
		<String _locID ='60465'>Coin source and XP</String>
		<String _locID ='60466'>Chests of 400 Coin +800 XP</String>
		<String _locID ='60467'>Disciplined Camel</String>
		<String _locID ='60468'>Zamburak attack and hitpoints increased.</String>
		<String _locID ='60469'>Disciplined Zamburak</String>
		<String _locID ='60470'>Disciplined Camel</String>
		<String _locID ='60471'>Coin source and XP</String>
		<String _locID ='60472'>Chests of 700 Coin +1000 XP</String>
		<String _locID ='60473'>Coin source and XP</String>
		<String _locID ='60474'>Chests of 1000 Coin +1600 XP</String>
		<String _locID ='60475'>Disciplined Zamburak</String>
		<String _locID ='60476'>Mahout attack and hitpoints increased.</String>
		<String _locID ='60477'>Disciplined Mahout</String>
		<String _locID ='60478'>Disciplined Zamburak</String>
		<String _locID ='60479'>Disciplined Mahout</String>
		<String _locID ='60480'>Monk attack and hitpoints increased. Japanese Monks get greater resource rewards from Treasures.</String>
		<String _locID ='60481'>Mountain Warrior</String>
		<String _locID ='60482'>Exalted upgrade for Rajputs.</String>
		<String _locID ='60483'>Exalted Rajput</String>
		<String _locID ='60484'>Legendary Aenna</String>
		<String _locID ='60485'>Exalted Rajput</String>
		<String _locID ='60486'>Rajput attack and hitpoints increased.</String>
		<String _locID ='60487'>Honored Rajput</String>
		<String _locID ='60488'>Champion Aenna</String>
		<String _locID ='60489'>Honored Rajput</String>
		<String _locID ='60490'>Urumi Swordsman attack and hitpoints increased.</String>
		<String _locID ='60491'>Honored Urumi Swordsman</String>
		<String _locID ='60492'>Honored Rajput</String>
		<String _locID ='60493'>Honored Urumi</String>
		<String _locID ='60494'>Sowar attack and hitpoints increased.</String>
		<String _locID ='60495'>Honored Sowar</String>
		<String _locID ='60496'>Honored Urumi</String>
		<String _locID ='60497'>Honored Camel</String>
		<String _locID ='60498'>Zamburak attack and hitpoints increased.</String>
		<String _locID ='60499'>Honored Zamburak</String>
		<String _locID ='60500'>Honored Camel</String>
		<String _locID ='60501'>Honored Zamburak</String>
		<String _locID ='60502'>Mahout Lancer attack and hitpoints increased.</String>
		<String _locID ='60503'>Honored Mahout Lancer</String>
		<String _locID ='60504'>Honored Zamburak</String>
		<String _locID ='60505'>Honored Mahout</String>
		<String _locID ='60506'>Howdah attack and hitpoints increased.</String>
		<String _locID ='60507'>Honored Howdah</String>
		<String _locID ='60508'>Honored Mahout</String>
		<String _locID ='60509'>Honored Howdah</String>
		<String _locID ='60510'>Exalted upgrade for Urumi Swordsmen.</String>
		<String _locID ='60511'>Exalted Urumi Swordsman</String>
		<String _locID ='60512'>Exalted Rajput</String>
		<String _locID ='60513'>Exalted Urumi</String>
		<String _locID ='60514'>Exalted upgrade for Sowars.</String>
		<String _locID ='60515'>Exalted Sowar</String>
		<String _locID ='60516'>Exalted Urumi</String>
		<String _locID ='60517'>Exalted Camel</String>
		<String _locID ='60518'>Exalted upgrade for Zamburaks.</String>
		<String _locID ='60519'>Exalted Zamburak</String>
		<String _locID ='60520'>Exalted Camel</String>
		<String _locID ='60521'>Exalted Zamburak</String>
		<String _locID ='60522'>Exalted upgrade for Mahout Lancers.</String>
		<String _locID ='60523'>Exalted Mahout Lancer</String>
		<String _locID ='60524'>Exalted Zamburak</String>
		<String _locID ='60525'>Exalted Mahout</String>
		<String _locID ='60526'>Exalted upgrade for Howdahs.</String>
		<String _locID ='60527'>Exalted Howdah</String>
		<String _locID ='60528'>Exalted Mahout</String>
		<String _locID ='60529'>Exalted Howdah</String>
		<String _locID ='60530'>Exalted upgrade for Siege Elephants.</String>
		<String _locID ='60531'>Exalted Siege Elephant</String>
		<String _locID ='60532'>Exalted Howdah</String>
		<String _locID ='60533'>Exalted Siege Elephant</String>
		<String _locID ='60534'>Treasure guardian</String>
		<String _locID ='60535'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='60536'>Smuggler</String>
		<String _locID ='60537'>GRD Smuggler</String>
		<String _locID ='60538'>Monk attack and hitpoints increased and 2 Wokou </String>
		<String _locID ='60539'>Monk HP</String>
		<String _locID ='60540'>Monks gain the stealth. They also now have a chance to dodge attacks.</String>
		<String _locID ='60541'>Ninjitsu</String>
		<String _locID ='60542'>Enemy units nearby Japanese Monks have less attack.</String>
		<String _locID ='60543'>Stream of Enlightenment</String>
		<String _locID ='60544'>Train very strong Wokou at the Monastery and 3 Wokou </String>
		<String _locID ='60545'>Underworld Alliance</String>
		<String _locID ='60546'>Elite Pirate Treasure Guardian</String>
		<String _locID ='60547'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='60548'>Underworld Wokou</String>
		<String _locID ='60549'>Underworld Wokou</String>
		<String _locID ='60550'>Yumi Archer attack and hitpoints increased.</String>
		<String _locID ='60551'>Disciplined Yumi Archer</String>
		<String _locID ='60552'>Disciplined Rajput</String>
		<String _locID ='60553'>Disciplined Yumi</String>
		<String _locID ='60554'>Sohei attack and hitpoints increased.</String>
		<String _locID ='60555'>Disciplined Sohei</String>
		<String _locID ='60556'>Disciplined Yumi</String>
		<String _locID ='60557'>Disciplined Sohei</String>
		<String _locID ='60558'>Ashigaru Musketeer attack and hitpoints increased.</String>
		<String _locID ='60559'>Disciplined Ashigaru</String>
		<String _locID ='60560'>Disciplined Sohei</String>
		<String _locID ='60561'>Disciplined Ashigaru</String>
		<String _locID ='60562'>Kensei attack and hitpoints increased.</String>
		<String _locID ='60563'>Disciplined Kensei</String>
		<String _locID ='60564'>Disciplined Ashigaru</String>
		<String _locID ='60565'>Disciplined Kensei</String>
		<String _locID ='60566'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID ='60567'>Disciplined Naginata Rider</String>
		<String _locID ='60568'>Disciplined Camel</String>
		<String _locID ='60569'>Disciplined Naginata Rider</String>
		<String _locID ='60570'>Yumi Archer attack and hitpoints increased.</String>
		<String _locID ='60571'>Honored Yumi Archer</String>
		<String _locID ='60572'>Honored Rajput</String>
		<String _locID ='60573'>Honored Yumi</String>
		<String _locID ='60574'>Sohei attack and hitpoints increased.</String>
		<String _locID ='60575'>Honored Sohei</String>
		<String _locID ='60576'>Honored Yumi</String>
		<String _locID ='60577'>Honored Sohei</String>
		<String _locID ='60578'>Ashigaru Musketeer attack and hitpoints increased.</String>
		<String _locID ='60579'>Honored Ashigaru</String>
		<String _locID ='60580'>Honored Sohei</String>
		<String _locID ='60581'>Honored Ashigaru</String>
		<String _locID ='60582'>Kensei attack and hitpoints increased.</String>
		<String _locID ='60583'>Honored Kensei</String>
		<String _locID ='60584'>Honored Ashigaru</String>
		<String _locID ='60585'>Honored Kensei</String>
		<String _locID ='60586'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID ='60587'>Honored Naginata Rider</String>
		<String _locID ='60588'>Honored Camel</String>
		<String _locID ='60589'>Honored Naginata Rider</String>
		<String _locID ='60590'>Yabusame attack and hitpoints increased.</String>
		<String _locID ='60591'>Honored Yabusame</String>
		<String _locID ='60592'>Honored Naginata Rider</String>
		<String _locID ='60593'>Honored Samurai</String>
		<String _locID ='60594'>Ships 1 Covered Wagon and 3 Villagers</String>
		<String _locID ='60595'>Emperor's Settlement</String>
		<String _locID ='60596'>Transforms into a Livestock Pen</String>
		<String _locID ='60597'>Transforms into a Livestock Pen.</String>
		<String _locID ='60598'>Livestock Pen Wagon</String>
		<String _locID ='60599'>VIL Livestock Pen Wagon</String>
		<String _locID ='60600'>Exalted upgrade for Yumi Archers.</String>
		<String _locID ='60601'>Exalted Yumi Archer</String>
		<String _locID ='60602'>Exalted Urumi</String>
		<String _locID ='60603'>Exalted upgrade for Soheis.</String>
		<String _locID ='60604'>Exalted Sohei</String>
		<String _locID ='60605'>Exalted Urumi</String>
		<String _locID ='60606'>Exalted Sohei</String>
		<String _locID ='60607'>Exalted Yumi</String>
		<String _locID ='60608'>Exalted upgrade for Ashigaru Musketeers.</String>
		<String _locID ='60609'>Exalted Ashigaru</String>
		<String _locID ='60610'>Exalted Sohei</String>
		<String _locID ='60611'>Exalted Ashigaru</String>
		<String _locID ='60612'>3 Sheep +Livestock Pen</String>
		<String _locID ='60613'>Exalted upgrade for Kenseis.</String>
		<String _locID ='60614'>Exalted Kensei</String>
		<String _locID ='60615'>Exalted Ashigaru</String>
		<String _locID ='60616'>Exalted Kensei</String>
		<String _locID ='60617'>Exalted upgrade for Shinobis.</String>
		<String _locID ='60618'>Exalted Shinobi</String>
		<String _locID ='60619'>Exalted Kensei</String>
		<String _locID ='60620'>Exalted Shinobi</String>
		<String _locID ='60621'>Exalted upgrade for Naginata Riders.</String>
		<String _locID ='60622'>Exalted Naginata Rider</String>
		<String _locID ='60623'>Exalted Camel</String>
		<String _locID ='60624'>Exalted Naginata Rider</String>
		<String _locID ='60625'>Exalted upgrade for Yabusames.</String>
		<String _locID ='60626'>Exalted Yabusame</String>
		<String _locID ='60627'>Exalted Naginata Rider</String>
		<String _locID ='60628'>11 Sheep +Livestock Pen</String>
		<String _locID ='60629'>Exalted Samurai</String>
		<String _locID ='60630'>5 Cows +Livestock Pen</String>
		<String _locID ='60631'>Chu Ko Nu attack and hitpoints increased.</String>
		<String _locID ='60632'>Disciplined Chu Ko Nu</String>
		<String _locID ='60633'>Disciplined Ashigaru</String>
		<String _locID ='60634'>Disciplined Chu Ko Nu</String>
		<String _locID ='60635'>Disciplined Arquebusier</String>
		<String _locID ='60636'>Territorial Army attack and hitpoints increased.</String>
		<String _locID ='60637'>Disciplined Territorial Army</String>
		<String _locID ='60638'>Disciplined Arquebusier</String>
		<String _locID ='60639'>Disciplined Chu Ko Nu</String>
		<String _locID ='60640'>Disciplined Changdao</String>
		<String _locID ='60641'>Disciplined Qiang Pikeman</String>
		<String _locID ='60642'>Keshik attack and hitpoints increased.</String>
		<String _locID ='60643'>Disciplined Keshik</String>
		<String _locID ='60644'>Disciplined Changdao</String>
		<String _locID ='60645'>Disciplined Qiang Pikeman</String>
		<String _locID ='60646'>Chu Ko Nu attack and hitpoints increased.</String>
		<String _locID ='60647'>Honored Chu Ko Nu</String>
		<String _locID ='60648'>Honored Ashigaru</String>
		<String _locID ='60649'>Honored Arquebusier</String>
		<String _locID ='60650'>Honored Chu Ko Nu</String>
		<String _locID ='60651'>Arquebusier attack and hitpoints increased.</String>
		<String _locID ='60652'>Honored Arquebusier</String>
		<String _locID ='60653'>Honored Chu Ko Nu</String>
		<String _locID ='60654'>Honored Arquebusier</String>
		<String _locID ='60655'>Honored Changdao</String>
		<String _locID ='60656'>Honored Qiang Pikeman</String>
		<String _locID ='60657'>Keshik attack and hitpoints increased.</String>
		<String _locID ='60658'>Honored Keshik</String>
		<String _locID ='60659'>Honored Qiang Pikeman</String>
		<String _locID ='60660'>Honored Changdao</String>
		<String _locID ='60661'>Honored Keshik</String>
		<String _locID ='60662'>Honored Steppe Rider</String>
		<String _locID ='60663'>Iron Flail attack and hitpoints increased.</String>
		<String _locID ='60664'>Honored Iron Flail</String>
		<String _locID ='60665'>Honored Steppe Rider</String>
		<String _locID ='60666'>Honored Keshik</String>
		<String _locID ='60667'>Honored Iron Flail</String>
		<String _locID ='60668'>Honored Meteor Hammer</String>
		<String _locID ='60669'>Disciplined Keshik</String>
		<String _locID ='60670'>Disciplined Steppe Rider</String>
		<String _locID ='60671'>Exalted upgrade for Chu Ko Nus.</String>
		<String _locID ='60672'>Exalted Chu Ko Nu</String>
		<String _locID ='60673'>Exalted Ashigaru</String>
		<String _locID ='60674'>Exalted Arquebusier</String>
		<String _locID ='60675'>Exalted Chu Ko Nu</String>
		<String _locID ='60676'>Exalted upgrade for Arquebusiers.</String>
		<String _locID ='60677'>Exalted Arquebusier</String>
		<String _locID ='60678'>Exalted Chu Ko Nu</String>
		<String _locID ='60679'>Exalted Arquebusier</String>
		<String _locID ='60680'>Exalted Changdao</String>
		<String _locID ='60681'>Exalted Qiang Pikeman</String>
		<String _locID ='60682'>Exalted upgrade for Keshiks.</String>
		<String _locID ='60683'>Exalted Keshik</String>
		<String _locID ='60684'>Exalted Qiang Pikeman</String>
		<String _locID ='60685'>Exalted Changdao</String>
		<String _locID ='60686'>Exalted Keshik</String>
		<String _locID ='60687'>Exalted Steppe Rider</String>
		<String _locID ='60688'>Exalted upgrade for Iron Flails.</String>
		<String _locID ='60689'>Exalted Iron Flail</String>
		<String _locID ='60690'>Exalted Steppe Rider</String>
		<String _locID ='60691'>Exalted Keshik</String>
		<String _locID ='60692'>Exalted Iron Flail</String>
		<String _locID ='60693'>Exalted Meteor Hammer</String>
		<String _locID ='60694'>Flamethrower attack and hitpoints increased.</String>
		<String _locID ='60695'>Disciplined Flamethrower</String>
		<String _locID ='60696'>Disciplined Ashigaru</String>
		<String _locID ='60697'>Disciplined Flame Thrower</String>
		<String _locID ='60698'>Flamethrower attack and hitpoints increased.</String>
		<String _locID ='60699'>Honored Flamethrower</String>
		<String _locID ='60700'>Honored Ashigaru</String>
		<String _locID ='60701'>Honored Flame Thrower</String>
		<String _locID ='60702'>Hand Mortar attack and hitpoints increased.</String>
		<String _locID ='60703'>Honored Hand Mortar</String>
		<String _locID ='60704'>Honored Flame Thrower</String>
		<String _locID ='60705'>Honored Hand Mortar</String>
		<String _locID ='60706'>Exalted upgrade for Flamethrowers.</String>
		<String _locID ='60707'>Exalted Flamethrower</String>
		<String _locID ='60708'>Exalted Ashigaru</String>
		<String _locID ='60709'>Exalted Flame Thrower</String>
		<String _locID ='60710'>Exalted upgrade for Hand Mortars.</String>
		<String _locID ='60711'>Exalted Hand Mortar</String>
		<String _locID ='60712'>Exalted Flame Thrower</String>
		<String _locID ='60713'>Exalted Hand Mortar</String>
		<String _locID ='60714'>Food source and Villagers</String>
		<String _locID ='60715'>Chests of 100 Food +1 Villager</String>
		<String _locID ='60716'>Food source and Villagers</String>
		<String _locID ='60717'>Chests of 200 Food +1 Villager</String>
		<String _locID ='60718'>Food source and Villagers</String>
		<String _locID ='60719'>Chests of 200 Food +2 Villagers</String>
		<String _locID ='60720'>Food source and Villagers</String>
		<String _locID ='60721'>Chests of 300 Food +1 Villagers</String>
		<String _locID ='60722'>Wood source and Villagers</String>
		<String _locID ='60723'>Chests of 100 Wood +1 Villager</String>
		<String _locID ='60724'>Wood source and Villagers</String>
		<String _locID ='60725'>Chests of 200 Wood +1 Villager</String>
		<String _locID ='60726'>Wood source and Villagers</String>
		<String _locID ='60727'>Chests of 200 Wood +2 Villagers</String>
		<String _locID ='60728'>Wood source and Villagers</String>
		<String _locID ='60729'>Chests of 300 Wood +1 Villager</String>
		<String _locID ='60730'>Wood source and Villagers</String>
		<String _locID ='60731'>Chests of 400 Wood +4 Villagers</String>
		<String _locID ='60732'>Wood source and Villagers</String>
		<String _locID ='60733'>Chests of 800 Wood +8 Villagers</String>
		<String _locID ='60734'>Coin source and Villagers</String>
		<String _locID ='60735'>Chests of 100 Coin +1 Villager</String>
		<String _locID ='60736'>Coin source and Villagers</String>
		<String _locID ='60737'>Chests of 300 Coin +1 Villagers</String>
		<String _locID ='60738'>Coin source and Villagers</String>
		<String _locID ='60739'>Chests of 200 Coin +2 Villagers</String>
		<String _locID ='60740'>Coin source and Villagers</String>
		<String _locID ='60741'>Chests of 300 Coin +1 Villager</String>
		<String _locID ='60742'>11 Sheep</String>
		<String _locID ='60743'>All Sacred Fields slowly heal nearby units and ships a Sacred Field Rickshaw, +1 Villager.</String>
		<String _locID ='60744'>The Mystical Syllable</String>
		<String _locID ='60745'>Florence Nightingale Shipment has arrived.</String>
		<String _locID ='60746'>Sacred Field Healing Shipment has arrived.</String>
		<String _locID ='60747'>Tame animal</String>
		<String _locID ='60748'>A tame tiger that is good against guardians.</String>
		<String _locID ='60749'>Axehilt the Tame Tiger</String>
		<String _locID ='60750'>Pet Tiger</String>
		<String _locID ='60751'>Tame animal</String>
		<String _locID ='60752'>A pet rhino that likes grass and is good against guardians.</String>
		<String _locID ='60753'>Randy the Pet Rhino</String>
		<String _locID ='60754'>Pet Rhino</String>
		<String _locID ='60755'>2 Pet Tigers +1 Villager</String>
		<String _locID ='60756'>4 Pet Tigers + 1 Villager</String>
		<String _locID ='60757'>2 Pet Rhino + 1 Villager</String>
		<String _locID ='60758'>TEAM 2 Pet Rhinos</String>
		<String _locID ='60759'>Increases the amount monks can heal +1 Villager. Allows you to train Lions.</String>
		<String _locID ='60760'>Master Healing</String>
		<String _locID ='60761'>Pets nearby your monks get increased damage and attack. Allows monks to train White Tigers +1 Villager.</String>
		<String _locID ='60762'>Pet Aura</String>
		<String _locID ='60763'>Monk siege damage increased, +1 Villager.</String>
		<String _locID ='60764'>Rampage</String>
		<String _locID ='60765'>Heavy artillery</String>
		<String _locID ='60766'>Powerful heavy artillery from the foundries of Korea.</String>
		<String _locID ='60767'>Dragon Gun</String>
		<String _locID ='60768'>AR Dragon Gun</String>
		<String _locID ='60769'>Mercenary archer, good against heavy infantry</String>
		<String _locID ='60770'>Mercenary foot archer from China that wears heavy armor. Good against infantry.</String>
		<String _locID ='60771'>Iron Troop</String>
		<String _locID ='60772'>INF Iron Troop</String>
		<String _locID ='60773'>Anti-building Elephant</String>
		<String _locID ='60774'>Powerful Elephant from India that swings a mace for area damage. Good against buildings.</String>
		<String _locID ='60775'>Flail Elephant</String>
		<String _locID ='60776'>AR Flail Elephant</String>
		<String _locID ='60777'>Hand cavalry</String>
		<String _locID ='60778'>Mounted warrior good against skirmishers, foot archers, and artillery.</String>
		<String _locID ='60779'>Yojimbo</String>
		<String _locID ='60780'>CAV Yojimbo</String>
		<String _locID ='60781'>Native Asian skirmisher, good against infantry</String>
		<String _locID ='60782'>Nepalese skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID ='60783'>Gurkha</String>
		<String _locID ='60784'>NAT Gurkha</String>
		<String _locID ='60785'>Native Asian fast hand infantry, good against archers, skirmishers, and artillery</String>
		<String _locID ='60786'>Fast Chinese warrior armed with a shield and a sword. Heavily armored and good against archers, skirmishers, and artillery.</String>
		<String _locID ='60787'>Rattan Shield</String>
		<String _locID ='60788'>NAT Rattan Shield</String>
		<String _locID ='60789'>Hand infantry; good against cavalry and buildings</String>
		<String _locID ='60790'>Japanese Monk armed with a large two-handed club. Good against cavalry and buildings.</String>
		<String _locID ='60791'>Yamabushi</String>
		<String _locID ='60792'>INF Yamabushi</String>
		<String _locID ='60793'>Native Asian hand cavalry</String>
		<String _locID ='60794'>Indian horseman armed with a sword.</String>
		<String _locID ='60795'>Sowar</String>
		<String _locID ='60796'>NAT Sowar</String>
		<String _locID ='60797'>Native Asian hand infantry, good against infantry</String>
		<String _locID ='60798'>Indian warrior armed with sharp claws. Good against infantry.</String>
		<String _locID ='60799'>Tiger Claw</String>
		<String _locID ='60800'>NAT Tiger Claw</String>
		<String _locID ='60801'>European ranged cavalry, good against cavalry</String>
		<String _locID ='60802'>European adventurer armed with a gun and riding horseback. Good against cavalry.</String>
		<String _locID ='60803'>Conquistador</String>
		<String _locID ='60804'>NAT Conquistador</String>
		<String _locID ='60805'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='60806'>Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.</String>
		<String _locID ='60807'>Sepoy</String>
		<String _locID ='60808'>INF Sepoy</String>
		<String _locID ='60809'>Light artillery, good against infantry and buildings</String>
		<String _locID ='60810'>Sikhs that throw hoops, causing splash damage. Good against infantry and buildings.</String>
		<String _locID ='60811'>Chakram</String>
		<String _locID ='60812'>NAT Chakram</String>
		<String _locID ='60813'>Native Asian heavy Elephant, inflicts area damage in hand combat</String>
		<String _locID ='60814'>Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.</String>
		<String _locID ='60815'>War Elephant</String>
		<String _locID ='60816'>NAT War Elephant</String>
		<String _locID ='60817'>Mercenary ranged cavalry, good against cavalry</String>
		<String _locID ='60818'>Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.</String>
		<String _locID ='60819'>Yojimbo</String>
		<String _locID ='60820'>CAV Yojimbo</String>
		<String _locID ='60821'>Economic building</String>
		<String _locID ='60822'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='60823'>Silk Market</String>
		<String _locID ='60824'>Market Chinese</String>
		<String _locID ='60825'>Economic building</String>
		<String _locID ='60826'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='60827'>Silver Market</String>
		<String _locID ='60828'>Market Japanese</String>
		<String _locID ='60829'>Animal Lore</String>
		<String _locID ='60830'>Allows Monks to train pets.</String>
		<String _locID ='60831'>Gives Monks astun attack.</String>
		<String _locID ='60832'>Bandit Defense</String>
		<String _locID ='60833'>Friendly units nearby Monks are healed.</String>
		<String _locID ='60834'>Healing Ritual</String>
		<String _locID ='60835'>Enemy units nearby Monks take damage.</String>
		<String _locID ='60836'>Agony Chant</String>
		<String _locID ='60837'>Monks do 2x damage to artillery and buildings.</String>
		<String _locID ='60838'>Deconstruction</String>
		<String _locID ='60839'>Monks do more damage to infantry and cavalry.  They also gain a chance at landing a critical strike.</String>
		<String _locID ='60840'>Martial Training</String>
		<String _locID ='60841'>Monks get back health for damage dealt.</String>
		<String _locID ='60842'>Renewal</String>
		<String _locID ='60843'>Monks do more damage on each hit to the same target.</String>
		<String _locID ='60844'>Pain Mantra</String>
		<String _locID ='60845'>Monks get 2x hitpoints.</String>
		<String _locID ='60846'>Purity of Body</String>
		<String _locID ='60847'>Monks do 2x damage.</String>
		<String _locID ='60848'>Technique</String>
		<String _locID ='60849'>Tame animal</String>
		<String _locID ='60850'>A tame panda who is good against guardians.</String>
		<String _locID ='60851'>Petey the Pet Panda</String>
		<String _locID ='60852'>Pet Panda</String>
		<String _locID ='60853'>Tame animal</String>
		<String _locID ='60854'>A tame panda who is good against guardians.</String>
		<String _locID ='60855'>Petey the Pet Panda</String>
		<String _locID ='60856'>Pet Panda</String>
		<String _locID ='60857'>Tame animal</String>
		<String _locID ='60858'>A pet panda who loves to eat baby seals and is good against guardians</String>
		<String _locID ='60859'>Petey the Tame Panda</String>
		<String _locID ='60860'>Pet Panda</String>
		<String _locID ='60861'>Tame animal</String>
		<String _locID ='60862'>A tame monitor lizard that is good against guardians.</String>
		<String _locID ='60863'>Kermond the Pet Monitor Lizard</String>
		<String _locID ='60864'>Pet Monitor Lizard</String>
		<String _locID ='60865'>Villagers and Rickshaws build buildings much faster and get more experience points when done.</String>
		<String _locID ='60866'>Land Reforms</String>
		<String _locID ='60867'>Stonemasons Shipment has arrived.</String>
		<String _locID ='60868'>Villagemasons Shipment has arrived.</String>
		<String _locID ='60869'>Villagers and wagons build buildings and wonders much faster and get more XP when done.</String>
		<String _locID ='60870'>Wondermasons</String>
		<String _locID ='60871'>Villagemasons Shipment has arrived.</String>
		<String _locID ='60872'>Villagers and wagons build buildings and wonders much faster and get more XP when done.</String>
		<String _locID ='60873'>Wondermasons</String>
		<String _locID ='60874'>Villagemasons Shipment has arrived.</String>
		<String _locID ='60875'>Wondermasons Shipment has arrived.</String>
		<String _locID ='60876'>Villagers gather all Wood faster and warships have more hitpoints.</String>
		<String _locID ='60877'>Wood Clearing</String>
		<String _locID ='60878'>Sawmills Shipment has arrived.</String>
		<String _locID ='60879'>Wood Clearing Shipment has arrived.</String>
		<String _locID ='60880'>Villagers gather Wood faster and increased ship hitpoints.</String>
		<String _locID ='60881'>Extensive Logging</String>
		<String _locID ='60882'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='60883'>Extensive Logging Shipment has arrived.</String>
		<String _locID ='60884'>Tribute System Shipment has arrived.</String>
		<String _locID ='60885'>Capitalism System Shipment has arrived.</String>
		<String _locID ='60886'>Increases trade generation by 20% for all tax levels.</String>
		<String _locID ='60887'>Tribute System</String>
		<String _locID ='60888'>Capitalism System Shipment has arrived.</String>
		<String _locID ='60889'>Tribute System Shipment has arrived.</String>
		<String _locID ='60890'>Capitalism Shipment has arrived.</String>
		<String _locID ='60891'>Villagers gather Food and Coin from Rice Paddies faster.</String>
		<String _locID ='60892'>Paddy Cultivation</String>
		<String _locID ='60893'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID ='60894'>Villagers gather from Rice Paddies faster and ships 1 Rice Paddy Wagon.</String>
		<String _locID ='60895'>Paddy Cultivation +2 Rice Paddy Wagons</String>
		<String _locID ='60896'>Refrigeration Shipment has arrived.</String>
		<String _locID ='60897'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID ='60898'>Transforms into a Farm</String>
		<String _locID ='60899'>Transforms into a Farm.</String>
		<String _locID ='60900'>Farm Travois</String>
		<String _locID ='60901'>VIL Farm Travois</String>
		<String _locID ='60902'>Transforms into a Rice Paddy</String>
		<String _locID ='60903'>Transforms into a Rice Paddy for gathering Food or Coin.</String>
		<String _locID ='60904'>Rice Paddy Rickshaw</String>
		<String _locID ='60905'>VIL Rice Paddy Rickshaw</String>
		<String _locID ='60906'>Livestock fattens more quickly.</String>
		<String _locID ='60907'>Communal Farming</String>
		<String _locID ='60908'>Stockyards Shipment has arrived.</String>
		<String _locID ='60909'>Villagers gather Food and Coin from Rice Paddies faster.</String>
		<String _locID ='60910'>Communal Farming +2 Rice Paddy Wagons</String>
		<String _locID ='60911'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID ='60912'>Communal Farming Shipment has arrived.</String>
		<String _locID ='60913'>TEAM Villagers gather from Rice Paddies faster and ships 1 Rice Paddy Wagon.</String>
		<String _locID ='60914'>TEAM Communal Farming +1 Rice Paddy Wagon</String>
		<String _locID ='60915'>Communal Farming Shipment has arrived.</String>
		<String _locID ='60916'>TEAM Communal Farming Shipment has arrived.</String>
		<String _locID ='60917'>Livestock fattens more quickly +2 Cows.</String>
		<String _locID ='60918'>Chinese Stockyards</String>
		<String _locID ='60919'>Stockyards Shipment has arrived.</String>
		<String _locID ='60920'>Chinese Stockyards Shipment has arrived.</String>
		<String _locID ='60921'>Villagers gather Food from Livestock much faster +1 Cow.</String>
		<String _locID ='60922'>Chinese Fulling Mills</String>
		<String _locID ='60923'>Fulling Mills Shipment has arrived.</String>
		<String _locID ='60924'>Chinese Fulling Mills Shipment has arrived.</String>
		<String _locID ='60925'>Herds get 50% fatter and ships 3 Water Buffalo.</String>
		<String _locID ='60926'>Fatter Herds +3 Water Buffalos</String>
		<String _locID ='60927'>Chinese Fulling Mills Shipment has arrived.</String>
		<String _locID ='60928'>Fatter Herds Shipment has arrived.</String>
		<String _locID ='60929'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='60930'>Great Hunt</String>
		<String _locID ='60931'>16</String>
		<String _locID ='60932'>Spice Trade Shipment has arrived.</String>
		<String _locID ='60933'>TEAM 1 Trading Post Wagon</String>
		<String _locID ='60934'>TEAM Ships 1 Trading Post Wagon.</String>
		<String _locID ='60935'>Increased Trading Post income and ships 1 Trading Post Wagon.</String>
		<String _locID ='60936'>Trading House +1 Trading Post Wagon</String>
		<String _locID ='60937'>Gathers Fish or Whales</String>
		<String _locID ='60938'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='60939'>Fishing Boat</String>
		<String _locID ='60940'>SHP Fishing Boat Asian</String>
		<String _locID ='60941'>For the rest of the game, a medium trickle of Wood enriches you, +2 Villagers.</String>
		<String _locID ='60942'>Foreign Logging</String>
		<String _locID ='60943'>Distributivism Shipment has arrived.</String>
		<String _locID ='60944'>Foreign Logging Shipment has arrived.</String>
		<String _locID ='60945'>Transforms into a Sacred Field</String>
		<String _locID ='60946'>Transforms into a Sacred Field for livestock to generate more experience points.</String>
		<String _locID ='60947'>Sacred Field Rickshaw</String>
		<String _locID ='60948'>VIL Sacred Field Rickshaw</String>
		<String _locID ='60949'>1 Sacred Field Wagon</String>
		<String _locID ='60950'>Ships 1 Sacred Field Wagon.</String>
		<String _locID ='60951'>Ships 1 Cherry Orchard Rickshaw.</String>
		<String _locID ='60952'>1 Cherry Orchard Rickshaw</String>
		<String _locID ='60953'>Ships 2 Cherry Orchard Rickshaws.</String>
		<String _locID ='60954'>2 Cherry Orchard Rickshaws</String>
		<String _locID ='60955'>Ships 3 Berry Bush Wagons.</String>
		<String _locID ='60956'>3 Berry Bush Wagons +1 Villager</String>
		<String _locID ='60957'>Villagers gather from Berry Bushes 30% faster, +1 Villager.</String>
		<String _locID ='60958'>Mango Grove</String>
		<String _locID ='60959'>Villagers gather Food from hunted animals and berries faster. +1 Villager.</String>
		<String _locID ='60960'>Furrier</String>
		<String _locID ='60961'>Furrier Shipment has arrived.</String>
	    <String _locID ='60962'>Villagers gather Food from hunted animals and berries faster, +2 Villagers.</String>
		<String _locID ='60963'>Spice Trade</String>
		<String _locID ='60964'>16</String>
		<String _locID ='60965'>Spice Trade Shipment has arrived.</String>
		<String _locID ='60966'>Villagers gather Food from hunted animals and berries faster and ships 9 Deer.</String>
		<String _locID ='60967'>Great Hunter +10 Deer</String>
		<String _locID ='60968'>Furrier Shipment has arrived.</String>
		<String _locID ='60969'>Herdables generate more experience points and Sacred Cows cost less Food, +1 Villager.</String>
		<String _locID ='60970'>Goraksha</String>
		<String _locID ='60971'>Furrier Shipment has arrived.</String>
		<String _locID ='60972'>Goraksha Shipment has arrived.</String>
		<String _locID ='60973'>Livestock fattens more quickly and ships 1 Water Buffalo.</String>
		<String _locID ='60974'>Stockyards +1 Water Buffalo</String>
		<String _locID ='60975'>Stockyards Shipment has arrived.</String>
		<String _locID ='60976'>Villagers gather Food from Livestock much faster and ships 1 Water Buffalo.</String>
		<String _locID ='60977'>Fulling Mills +1 Water Buffalo</String>
		<String _locID ='60978'>Fulling Mills Shipment has arrived.</String>
		<String _locID ='60979'>Villagers gather Food and Rice Paddies, Mills, and Farms faster.</String>
		<String _locID ='60980'>Paddy Cultivation</String>
		<String _locID ='60981'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID ='60982'>Villagers gather from Rice Paddies faster.</String>
		<String _locID ='60983'>Flood Plains</String>
		<String _locID ='60984'>Communal Farming Shipment has arrived.</String>
		<String _locID ='60985'>Villagers gather all Food faster.</String>
		<String _locID ='60986'>Communal Farming</String>
		<String _locID ='60987'>Communal Farming Shipment has arrived.</String>
		<String _locID ='60988'>Villagers gather Food and Coin from Rice Paddies faster.</String>
		<String _locID ='60989'>Flood Plains</String>
		<String _locID ='60990'>Food Silos Shipment has arrived.</String>
		<String _locID ='60991'>Flood Plains Shipment has arrived.</String>
		<String _locID ='60992'>Mango Grove Shipment has arrived.</String>
		<String _locID ='60993'>Villagers gather all Coin faster.</String>
		<String _locID ='60994'>Royal Mint</String>
		<String _locID ='60995'>Royal Mint Shipment has arrived.</String>
		<String _locID ='60996'>All Villagers and Fishing Boats gather faster.</String>
		<String _locID ='60997'>TEAM Chonindo</String>
		<String _locID ='60998'>Economic Theory Shipment has arrived.</String>
		<String _locID ='60999'>Chonindo Shipment has arrived.</String>
		<String _locID ='61000'>Boats gather Food from Fish and Coin from Whales faster and ships 2 Fishing Boats.</String>
		<String _locID ='61001'>Fish Market +2 Fishing Boats</String>
		<String _locID ='61002'>Fish Market Shipment has arrived.</String>
		<String _locID ='61003'>Boats gather Food and Coin faster and ships 3 Fishing Boats.</String>
		<String _locID ='61004'>Rendering Plant +2 Fishing Boats</String>
		<String _locID ='61005'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='61006'>Fishing Boats are cheaper and ships 2 Fishing Boats.</String>
		<String _locID ='61007'>Schooners +1 Fishing Boats</String>
		<String _locID ='61008'>Schooners Shipment has arrived.</String>
		<String _locID ='61009'>New methods of rendering whale oil at sea allow your fishing boats to gather from whales significantly faster and ships 2 Fishing Boats.</String>
		<String _locID ='61010'>Whale Oil +1 Fishing Boats</String>
		<String _locID ='61011'>Whale Oil Shipment has arrived.</String>
		<String _locID ='61012'>Fishing Boats gain an attack and get a small boost to hitpoints and line of sight.</String>
		<String _locID ='61013'>Armed Fishermen</String>
		<String _locID ='61014'>Fish Market Shipment has arrived.</String>
		<String _locID ='61015'>Villagers gather Coin from Mines faster and ships crates of 200 Coin.</String>
		<String _locID ='61016'>Establish Ironmonger +200 Coin</String>
		<String _locID ='61017'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='61018'>Villagers gather Coin from Mines faster and ships crates of 300 Coin.</String>
		<String _locID ='61019'>Silversmith +300 Coin</String>
		<String _locID ='61020'>Silversmith Shipment has arrived.</String>
		<String _locID ='61021'>Villagers gather all Coin faster and ships crates of 400 Coin.</String>
		<String _locID ='61022'>Royal Mint +400 Coin</String>
		<String _locID ='61023'>Royal Mint Shipment has arrived.</String>
		<String _locID ='61024'>Villagers gather Food and Coin from Rice Paddies faster and ships 1 Kensei.</String>
		<String _locID ='61025'>Flood Plains +1 Kensei</String>
		<String _locID ='61026'>Flood Plains Shipment has arrived.</String>
		<String _locID ='61027'>Villagers gather from Rice Paddies faster and ships 2 Samurai.</String>
		<String _locID ='61028'>Paddy Cultivation +2 Samurai</String>
		<String _locID ='61029'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID ='61030'>Villagers gather from Rice Paddies faster and ships 3 Shinobi.</String>
		<String _locID ='61031'>Communal Farming +3 Shinobi</String>
		<String _locID ='61032'>Communal Farming Shipment has arrived.</String>
		<String _locID ='61033'>Ships a Rice Paddy Rickshaw and increased Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for Food and Coin.</String>
		<String _locID ='61034'>Reclaimed Land</String>
		<String _locID ='61035'>Ships a Rice Paddy Wagon and increased villagers' gather rate from Rice Paddies for Food and Coin.</String>
		<String _locID ='61036'>Flooded Parcel</String>
		<String _locID ='61037'>Ships a Rice Paddy Wagon and increased villagers' gather rate from Rice Paddies for Food and Coin.</String>
		<String _locID ='61038'>Semiaquatic Crop</String>
		<String _locID ='61039'>TEAM Ships 1 Rice Paddy Wagons.</String>
		<String _locID ='61040'>TEAM 1 Rice Paddy Wagon</String>
		<String _locID ='61041'>Trade gathering building</String>
		<String _locID ='61042'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='61043'>Export Market</String>
		<String _locID ='61044'>Export Market</String>
		<String _locID ='61045' symbol ='cStringResourceNameTrade'>Export</String>
		<String _locID ='61046'>Galley. Exploration ship</String>
		<String _locID ='61047'>Grab. Good at exploring, fishing or transport.</String>
		<String _locID ='61048'>Grab</String>
		<String _locID ='61049'>SHP Grab</String>
		<String _locID ='61050'>Indian boat</String>
		<String _locID ='61051'>Indian boat that can attack or transport units.</String>
		<String _locID ='61052'>Galliwat</String>
		<String _locID ='61053'>SHP Galliwat</String>
		<String _locID ='61054'>Fuchuan. Warship good at transport</String>
		<String _locID ='61055'>Fuchuan. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='61056'>Fuchuan</String>
		<String _locID ='61057'>SHP Fuchuan</String>
		<String _locID ='61058'>Galleon. Warship good at transport</String>
		<String _locID ='61059'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='61060'>War Junk</String>
		<String _locID ='61061'>SHP War Junk</String>
		<String _locID ='61062'>Atakabune. Warship good at transport</String>
		<String _locID ='61063'>Atakabune. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='61064'>Atakabune</String>
		<String _locID ='61065'>SHP Atakabune</String>
		<String _locID ='61066'>Galleon. Warship good at transport</String>
		<String _locID ='61067'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='61068'>War Junk</String>
		<String _locID ='61069'>SHP War Junk</String>
		<String _locID ='61070'>Fune. Exploration ship</String>
		<String _locID ='61071'>Fune. Good at exploring, fishing or transport.</String>
		<String _locID ='61072'>Fune</String>
		<String _locID ='61073'>SHP Fune</String>
		<String _locID ='61074'>Ramming, exploding ship</String>
		<String _locID ='61075'>Fire Junk. Rams anything on the water and explodes.</String>
		<String _locID ='61076'>Fire Junk</String>
		<String _locID ='61077'>SHP Fire Junk</String>
		<String _locID ='61078' symbol ='cStringCivNameZen'>Zen</String>
		<String _locID ='61079' symbol ='cStringCivNameShaolin'>Shaolin</String>
		<String _locID ='61080' symbol ='cStringCivNameJesuit'>Jesuit</String>
		<String _locID ='61081' symbol ='cStringCivNameUdasi'>Udasi</String>
		<String _locID ='61082' symbol ='cStringCivNameBhakti'>Bhakti</String>
		<String _locID ='61083' symbol ='cStringCivNameSufi'>Sufi</String>
		<String _locID ='61084'>Build a Trading Post here</String>
		<String _locID ='61085'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61086'>Jesuit Mission</String>
		<String _locID ='61087'>Socket Jesuit</String>
		<String _locID ='61088'>Build a Trading Post here</String>
		<String _locID ='61089'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61090'>Zen Temple</String>
		<String _locID ='61091'>Socket Zen</String>
		<String _locID ='61092'>Build a Trading Post here</String>
		<String _locID ='61093'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61094'>Bhakti Temple</String>
		<String _locID ='61095'>Socket Bhakti</String>
		<String _locID ='61096'>Build a Trading Post here</String>
		<String _locID ='61097'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61098'>Udasi Temple</String>
		<String _locID ='61099'>Socket Udasi</String>
		<String _locID ='61100'>Build a Trading Post here</String>
		<String _locID ='61101'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61102'>Shaolin Temple</String>
		<String _locID ='61103'>Socket Shaolin</String>
		<String _locID ='61104'>Build a Trading Post here</String>
		<String _locID ='61105'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='61106'>Sufi Mosque</String>
		<String _locID ='61107'>Socket Sufi</String>
		<String _locID ='61108'>Sufi scholars provide education about Islamic law, increasing Villager limit.</String>
		<String _locID ='61109'>Sharia</String>
		<String _locID ='61110'>Implementation of daily fasting decreases Villager hitpoints but increases all gather rates.</String>
		<String _locID ='61111'>Fasting</String>
		<String _locID ='61112'>Preparation for the Pilgrimage to Mecca provides approximately 1 Fattened Goat for every 2 minutes of game time.</String>
		<String _locID ='61113'>Pilgrimage</String>
		<String _locID ='61114'>Jesuit builders give their design input to all buildings, increasing building hitpoints.</String>
		<String _locID ='61115'>Flying Buttress</String>
		<String _locID ='61116'>Jesuit builders give their design input to all buildings, increasing building hitpoints by 20%.</String>
		<String _locID ='61117'>Jesuit Flying Buttress</String>
		<String _locID ='61118'>Jesuit scholars open schools, decreasing Villager training time.</String>
		<String _locID ='61119'>Christian Schools</String>
		<String _locID ='61120'>Along with their religion, the Jesuits bring smokeless powder to Asia, increasing gunpowder units building attack.</String>
		<String _locID ='61121'>Smokeless Powder</String>
		<String _locID ='61122'>Shaolin Masters reveal the secrets of the Clenched Fist fighting style, increasing ranged infantry hand attack.</String>
		<String _locID ='61123'>Clenched Fist</String>
		<String _locID ='61124'>The lost scrolls of the Dim Mak fighting style has been found, increasing Rattan Shields attack.</String>
		<String _locID ='61125'>Dim Mak</String>
		<String _locID ='61126'>Shaolin wood clearing techniques increase Villager Wood and Mango Grove gathering.</String>
		<String _locID ='61127'>Wood Clearing</String>
		<String _locID ='61128'>Sikh training increases Chakram range and line of sight.</String>
		<String _locID ='61129'>Army of the Pure</String>
		<String _locID ='61130'>Sikh Gurus dispense their knowledge, increasing Hero, Explorer, War Chief, and Monk hitpoints.</String>
		<String _locID ='61131'>Sikh Gurus</String>
		<String _locID ='61132'>The arrival of Punjabi New Year increases the gather rate of the Mills, Plantations, Livestock Pens, Farms, Rice Paddies, Shrines, and Sacred Fields.</String>
		<String _locID ='61133'>Punjabi New Year</String>
		<String _locID ='61134'>Forcing your troops to take yoga classes has increased the attack of infantry and cavalry.</String>
		<String _locID ='61135'>Yoga</String>
		<String _locID ='61136'>Reinforcing the gauntlets of all Tiger Claws increases their hitpoints.</String>
		<String _locID ='61137'>Reinforced Gauntlets</String>
		<String _locID ='61138'>A more vegetarian diet increases berry gather rates.</String>
		<String _locID ='61139'>Vegetarianism</String>
		<String _locID ='61140'>Zen master lessons increase hand infantry attack.</String>
		<String _locID ='61141'>Master Lessons</String>
		<String _locID ='61142'>Zen meditation gives your 1,000 experience points towards your next Shipment.</String>
		<String _locID ='61143'>Meditation</String>
		<String _locID ='61144'>Implementing a system of meritocracy decreases unit upgrade costs.</String>
		<String _locID ='61145'>Meritocracy</String>
		<String _locID ='61146'>Bhakti warrior attack and hitpoints increased.</String>
		<String _locID ='61147'>Bhakti Discipline Training</String>
		<String _locID ='61148'>Elite Apache Cavalry</String>
		<String _locID ='61149'>Disciplined Tiger Claw</String>
		<String _locID ='61150'>Sufi warrior attack and hitpoints increased.</String>
		<String _locID ='61151'>Sufi Discipline Training</String>
		<String _locID ='61152'>Disciplined Tiger Claw</String>
		<String _locID ='61153'>Disciplined War Elephant</String>
		<String _locID ='61154'>Jesuit warrior attack and hitpoints increased.</String>
		<String _locID ='61155'>Jesuit Veteran Training</String>
		<String _locID ='61156'>Disciplined War Elephant</String>
		<String _locID ='61157'>Veteran Conquistador</String>
		<String _locID ='61158'>Shaolin warrior attack and hitpoints increased.</String>
		<String _locID ='61159'>Shaolin Discipline Training</String>
		<String _locID ='61160'>Disciplined War Elephant</String>
		<String _locID ='61161'>Disciplined Rattan Shield</String>
		<String _locID ='61162'>Zen warrior attack and hitpoints increased.</String>
		<String _locID ='61163'>Zen Discipline Training</String>
		<String _locID ='61164'>Disciplined Rattan Shield</String>
		<String _locID ='61165'>Disciplined Yamabushi</String>
		<String _locID ='61166'>Udasi warrior attack and hitpoints increased.</String>
		<String _locID ='61167'>Udasi Discipline Training</String>
		<String _locID ='61168'>Disciplined Yamabushi</String>
		<String _locID ='61169'>Disciplined Chakram</String>
		<String _locID ='61170'>Jesuit warrior attack and hitpoints increased.</String>
		<String _locID ='61171'>Jesuit Guard Training</String>
		<String _locID ='61172'>Champion Apache Cavalry</String>
		<String _locID ='61173'>Guard Conquistador</String>
		<String _locID ='61174'>Zen warrior attack and hitpoints increased.</String>
		<String _locID ='61175'>Zen Honor Training</String>
		<String _locID ='61176'>Guard Conquistador</String>
		<String _locID ='61177'>Honored Yamabushi</String>
		<String _locID ='61178'>Bhakti warrior attack and hitpoints increased.</String>
		<String _locID ='61179'>Bhakti Honor Training</String>
		<String _locID ='61180'>Honored Yamabushi</String>
		<String _locID ='61181'>Honored Tiger Claw</String>
		<String _locID ='61182'>Shaolin warrior attack and hitpoints increased.</String>
		<String _locID ='61183'>Shaolin Honor Training</String>
		<String _locID ='61184'>Honored Tiger Claw</String>
		<String _locID ='61185'>Honored Rattan Shield</String>
		<String _locID ='61186'>Sufi warrior attack and hitpoints increased.</String>
		<String _locID ='61187'>Sufi Honor Training</String>
		<String _locID ='61188'>Honored Rattan Shield</String>
		<String _locID ='61189'>Honored War Elephant</String>
		<String _locID ='61190'>Udasi warrior attack and hitpoints increased.</String>
		<String _locID ='61191'>Udasi Honor Training</String>
		<String _locID ='61192'>Honored War Elephant</String>
		<String _locID ='61193'>Honored Chakram</String>
		<String _locID ='61194'>E</String>
		<String _locID ='61195'>Exalted Chakram</String>
		<String _locID ='61196'>Imperial Conquistador</String>
		<String _locID ='61197'>Exalted Rattan Shield</String>
		<String _locID ='61198'>Exalted Yamabushi</String>
		<String _locID ='61199'>Exalted War Elephant</String>
		<String _locID ='61200'>Exalted Tiger Claw</String>
		<String _locID ='61201'>Imperial Conquistador</String>
		<String _locID ='61202'>Exalted Rattan Shield</String>
		<String _locID ='61203'>Exalted Tiger Claw</String>
		<String _locID ='61204'>Exalted Yamabushi</String>
		<String _locID ='61205'>Exalted War Elephant</String>
		<String _locID ='61206'>Exalted Chakram</String>
		<String _locID ='61207'>You get a Shipment of 5 Yumi, 5 Sohei, and 1 Daimyo.</String>
		<String _locID ='61208'>Aizua Daimyo</String>
		<String _locID ='61209'>Kalmuck</String>
		<String _locID ='61210'>Wood source</String>
		<String _locID ='61211'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='61212'>Tree</String>
		<String _locID ='61213'>Tree - Peter</String>
		<String _locID ='61214'>Ships Surgeons and enables continued Surgeon shipments.</String>
		<String _locID ='61215'>French Surgeons</String>
		<String _locID ='61216'>Ships Petards and enables continued Petard shipments.</String>
		<String _locID ='61217'>French Petards</String>
		<String _locID ='61218'>Ships Horse Artillery and enables continued Horse Artillery shipments.</String>
		<String _locID ='61219'>French Horse Artillery</String>
		<String _locID ='61220'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID ='61221'>Banner Army Cost and Train Time</String>
		<String _locID ='61222'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID ='61223'>Banner Army Cost and Train Time</String>
		<String _locID ='61224'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID ='61225'>Banner Army Cost and Train Time</String>
		<String _locID ='61226'>Ships Grenadiers.</String>
		<String _locID ='61227'>Dutch Relations 3</String>
		<String _locID ='61228'>Waardgelder</String>
		<String _locID ='61229'>Ships Culverins.</String>
		<String _locID ='61230'>Dutch Relations 4</String>
		<String _locID ='61231'>Ships Grenadiers and Musketeers and enables continued Grenadier shipment.</String>
		<String _locID ='61232'>British Grenadiers +5 Redcoats</String>
		<String _locID ='61233'>Ships Culverins and Hussars and enables continued Culverin shipments.</String>
		<String _locID ='61234'>British Culverins +5 Life Guards</String>
		<String _locID ='61235'>Ships Mortars and Redshanks and enables continued Mortar shipments.</String>
		<String _locID ='61236'>British Mortars +5 Redshanks</String>
		<String _locID ='61237'>Allows you to train Gurkhas at the Consulate.</String>
		<String _locID ='61238'>British Relations 2</String>
		<String _locID ='61239'>Allows you to train Sepoys at the Consulate.</String>
		<String _locID ='61240'>British Relations 3</String>
		<String _locID ='61241'>Allows you to train Sowars at the Consulate.</String>
		<String _locID ='61242'>British Relations 4</String>
		<String _locID ='61243'>Allows you to train Petards from your Consulate.</String>
		<String _locID ='61244'>Portuguese Relations 3</String>
		<String _locID ='61245'>Allows you to train Horse Artillery from your Consulate.</String>
		<String _locID ='61246'>Portuguese Relations 4</String>
		<String _locID ='61247'>Ships 1 Villager.</String>
		<String _locID ='61248'>Ottoman Relations 1</String>
		<String _locID ='61249'>Ships 3 Villagers.</String>
		<String _locID ='61250'>Ottoman Relations 2</String>
		<String _locID ='61251'>Ships a Great Bombard and makes continued shipments available.</String>
		<String _locID ='61252'>Ottoman Great Bombard</String>
		<String _locID ='61253'>Ships 2 Great Bombards.</String>
		<String _locID ='61254'>Ottoman Relations 4</String>
		<String _locID ='61255'>Ships Grenadiers and Coin and enables continued Grenadier shipments.</String>
		<String _locID ='61256'>Dutch Grenadiers +300 Coin</String>
		<String _locID ='61257'>Ships Culverins and Coin and enables continued Culverin shipments.</String>
		<String _locID ='61258'>Dutch Culverins +600 Coin</String>
		<String _locID ='61259'>Ships Mortars and Coin and enables continued Mortar shipments.</String>
		<String _locID ='61260'>Dutch Mortars +900 Coin</String>
		<String _locID ='61261'>Ships a Caravel with Jinetes and enables continued Caravel shipments.</String>
		<String _locID ='61262'>Portuguese Caravel</String>
		<String _locID ='61263'>Ships a Frigate with Manchu and enables continued Frigate shipments.</String>
		<String _locID ='61264'>Portuguese Frigates</String>
		<String _locID ='61265'>Ships a Monitor with Ronin and enables continued Monitor shipments.</String>
		<String _locID ='61266'>Portuguese Monitors</String>
		<String _locID ='61267'>Ships Gatling Guns.</String>
		<String _locID ='61268'>American Relations 4</String>
		<String _locID ='61269'>Skirmisher, good against heavy infantry</String>
		<String _locID ='61270'>Indian skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID ='61271'>Gurkha</String>
		<String _locID ='61272'>INF Gurkha</String>
		<String _locID ='61273'>Native Asian heavy ranged infantry</String>
		<String _locID ='61274'>Powerful Indian infantry that acts like a powerful Musketeer.</String>
		<String _locID ='61275'>Sepoy</String>
		<String _locID ='61276'>NAT MERC Sepoy</String>
		<String _locID ='61277'>Native Asian hand cavalry</String>
		<String _locID ='61278'>Indian horseman armed with a sword.</String>
		<String _locID ='61279'>Sowar</String>
		<String _locID ='61280'>NAT MERC Sowar</String>
		<String _locID ='61281'>Ships 14 Colonial Militia.</String>
		<String _locID ='61282'>14 Colonial Militia</String>
		<String _locID ='61283'>Ships 5 Gatling Guns.</String>
		<String _locID ='61284'>5 Gatling Guns</String>
		<String _locID ='61285'>Ships 3 Ironclads.</String>
		<String _locID ='61286'>3 Ironclads</String>
		<String _locID ='61287'>Ships 1 Fort Wagon.</String>
		<String _locID ='61288'>1 Fort Wagon</String>
		<String _locID ='61289'>Ships 2 French Surgeons.</String>
		<String _locID ='61290'>2 French Surgeons</String>
		<String _locID ='61291'>Ships 3 French Petards.</String>
		<String _locID ='61292'>3 French Petards</String>
		<String _locID ='61293'>Ships French Horse Artillery.</String>
		<String _locID ='61294'>1 French Horse Artillery</String>
		<String _locID ='61295'>Ships 15 Native American units.</String>
		<String _locID ='61296'>Native American War Party</String>
		<String _locID ='61297'>Ships 1 Arsenal Wagon.</String>
		<String _locID ='61298'>1 Arsenal Wagon</String>
		<String _locID ='61299'>Ships 10 Strelets and 10 Musketeers.</String>
		<String _locID ='61300'>10 Russian Infantry</String>
		<String _locID ='61301'>Ships 5 Cavalry Archers and 5 Oprichniks.</String>
		<String _locID ='61302'>10 Russian Cavalry</String>
		<String _locID ='61303'>Ships 3 Li'l Bombards.</String>
		<String _locID ='61304'>3 Li'l Bombards</String>
		<String _locID ='61305'>Ships 2 Bank Wagons.</String>
		<String _locID ='61306'>2 Bank Wagons</String>
		<String _locID ='61307'>Ships 3 Fluyts.</String>
		<String _locID ='61308'>3 Fluyts</String>
		<String _locID ='61309'>Ships 6 Fusiliers.</String>
		<String _locID ='61310'>6 Fusiliers</String>
		<String _locID ='61311'>Ships 3 Heavy Cannons.</String>
		<String _locID ='61312'>3 Heavy Cannons</String>
		<String _locID ='61313'>Ships 12 Musketeers.</String>
		<String _locID ='61314'>12 Musketeers</String>
		<String _locID ='61315'>Ships 8 Dragoons.</String>
		<String _locID ='61316'>8 Dragoons</String>
		<String _locID ='61317'>Ships 10 Redshankss.</String>
		<String _locID ='61318'>10 Redshanks</String>
		<String _locID ='61319'>Ships 3 Rockets.</String>
		<String _locID ='61320'>3 Rockets</String>
		<String _locID ='61321'>Ships 3 Rockets.</String>
		<String _locID ='61322'>3 Rockets</String>
		<String _locID ='61323'>Ships 12 Sepoys.</String>
		<String _locID ='61324'>12 Sepoys</String>
		<String _locID ='61325'>Ships 8 Sowars.</String>
		<String _locID ='61326'>8 Sowars</String>
		<String _locID ='61327'>Ships 12 Gurkhas.</String>
		<String _locID ='61328'>12 Gurkhas</String>
		<String _locID ='61329'>Ships 3 Heavy Cannons.</String>
		<String _locID ='61330'>3 Heavy Cannons</String>
		<String _locID ='61331'>Ships a Monitor.</String>
		<String _locID ='61332'>1 Monitor</String>
		<String _locID ='61333'>Ships a Frigate.</String>
		<String _locID ='61334'>1 Frigate</String>
		<String _locID ='61335'>Ships a Caravel.</String>
		<String _locID ='61336'>1 Caravel</String>
		<String _locID ='61337'>Ships 2000 XP.</String>
		<String _locID ='61338'>2000 XP</String>
		<String _locID ='61339'>Ships 6 Organ Guns.</String>
		<String _locID ='61340'>6 Organ Guns</String>
		<String _locID ='61341'>Ships 6 Elmeti.</String>
		<String _locID ='61342'>6 Elmeti</String>
		<String _locID ='61343'>Ships 3 Heavy Cannons.</String>
		<String _locID ='61344'>3 Heavy Cannons</String>
		<String _locID ='61345'>Ships 3 Dutch Grenadiers.</String>
		<String _locID ='61346'>3 Dutch Grenadiers</String>
		<String _locID ='61347'>Ships a Dutch Culverin.</String>
		<String _locID ='61348'>1 Dutch Culverin</String>
		<String _locID ='61349'>Ships a Dutch Mortar.</String>
		<String _locID ='61350'>1 Dutch Mortar</String>
		<String _locID ='61351'>Ships 3 Heavy Cannons.</String>
		<String _locID ='61352'>3 Heavy Cannons</String>
		<String _locID ='61353'>Ships 6 Abus Guns.</String>
		<String _locID ='61354'>6 Abus Guns</String>
		<String _locID ='61355'>Ships 6 Cairo Mamlukss.</String>
		<String _locID ='61356'>6 Cairo Mamluks</String>
		<String _locID ='61357'>Ships 1 Great Bombards.</String>
		<String _locID ='61358'>1 Ottoman Great Bombard</String>
		<String _locID ='61359'>Ships 3 Great Bombards.</String>
		<String _locID ='61360'>3 Great Bombards</String>
		<String _locID ='61361'>Transforms into an Arsenal</String>
		<String _locID ='61362'>Transforms into an Arsenal for researching military upgrades.</String>
		<String _locID ='61363'>Arsenal Wagon</String>
		<String _locID ='61364'>VIL Arsenal Wagon</String>
		<String _locID ='61365' symbol ='cStringTradeGatherers'>Export Collected (Villagers generate Export automatically; spend it at the Consulate building)</String>
		<String _locID ='61366'>Coin production building</String>
		<String _locID ='61367'>Dutch building that produces Coin.</String>
		<String _locID ='61368'>Bank</String>
		<String _locID ='61369'>Bank Asian</String>
		<String _locID ='61370'>Military improvement building</String>
		<String _locID ='61371'>Provides military improvements.</String>
		<String _locID ='61372'>Arsenal</String>
		<String _locID ='61373'>Arsenal Asian</String>
		<String _locID ='61374'>Trade Route unit</String>
		<String _locID ='61375'>Travels along Trade Routes.</String>
		<String _locID ='61376'>Trade Cart</String>
		<String _locID ='61377'>Trade Cart</String>
		<String _locID ='61378'>Ships 20 Rattan Shields.</String>
		<String _locID ='61379'>20 Rattan Shields</String>
		<String _locID ='61380'>Light artillery, good against infantry and buildings</String>
		<String _locID ='61381'>Sikhs that throw hoops, causing splash damage. Good against infantry and buildings.</String>
		<String _locID ='61382'>Chakram</String>
		<String _locID ='61383'>NAT MERC Chakram</String>
		<String _locID ='61384'>European ranged cavalry, good against cavalry</String>
		<String _locID ='61385'>European adventurer armed with a gun and riding horseback. Good against cavalry.</String>
		<String _locID ='61386'>Conquistador</String>
		<String _locID ='61387'>NAT MERC Conquistador</String>
		<String _locID ='61388'>Native Asian fast hand infantry, good against archers, skirmishers, and artillery</String>
		<String _locID ='61389'>Fast Chinese warrior armed with a shield and a sword. Heavily armored and good against archers, skirmishers, and artillery.</String>
		<String _locID ='61390'>Rattan Shield</String>
		<String _locID ='61391'>NAT MERC Rattan Shield</String>
		<String _locID ='61392'>Native Asian hand infantry, good against infantry</String>
		<String _locID ='61393'>Indian warrior armed with sharp claws. Good against infantry.</String>
		<String _locID ='61394'>Tiger Claw</String>
		<String _locID ='61395'>NAT MERC Tiger Claw</String>
		<String _locID ='61396'>Light cavalry</String>
		<String _locID ='61397'>Light cavalry armed with cold steel.</String>
		<String _locID ='61398'>War Elephant</String>
		<String _locID ='61399'>NAT MERC War Elephant</String>
		<String _locID ='61400'>Native Asian hand infantry</String>
		<String _locID ='61401'>Japanese warrior with a large two-handed club.</String>
		<String _locID ='61402'>Yamabushi</String>
		<String _locID ='61403'>NAT MERC Yamabushi</String>
		<String _locID ='61404'>Ships 6 Manchu.</String>
		<String _locID ='61405'>6 Manchu</String>
		<String _locID ='61406'>Ships 10 Iron Troops.</String>
		<String _locID ='61407'>10 Iron Troops</String>
		<String _locID ='61408'>Ships 3 Flying Crows.</String>
		<String _locID ='61409'>3 Flying Crows</String>
		<String _locID ='61410'>Ships 14 Tiger Claws.</String>
		<String _locID ='61411'>14 Tiger Claws</String>
		<String _locID ='61412'>Ships 12 Chakrams.</String>
		<String _locID ='61413'>12 Chakrams</String>
		<String _locID ='61414'>Ships 5 War Elephants.</String>
		<String _locID ='61415'>5 War Elephants</String>
		<String _locID ='61416'>Native Asian heavy Elephant, inflicts area damage in hand combat</String>
		<String _locID ='61417'>Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.</String>
		<String _locID ='61418'>War Elephant</String>
		<String _locID ='61419'>NAT MERC War Elephant</String>
		<String _locID ='61420'>Ships 3 Flailiphants.</String>
		<String _locID ='61421'>3 Flailiphants</String>
		<String _locID ='61422'>Ships 15 Yamabushis.</String>
		<String _locID ='61423'>15 Yamabushi</String>
		<String _locID ='61424'>Ships 4 Ronin.</String>
		<String _locID ='61425'>4 Ronin</String>
		<String _locID ='61426'>Ships 6 Yojimbos.</String>
		<String _locID ='61427'>6 Yojimbo</String>
		<String _locID ='61428'>Ships 10 Ninjas.</String>
		<String _locID ='61429'>10 Ninja</String>
		<String _locID ='61430'>Permanently locks your nation into sequestor, increasing gather rates by 50%.</String>
		<String _locID ='61431'>Permanent Sequestor</String>
		<String _locID ='61432'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='61433'>Permanent Sequestor</String>
		<String _locID ='61434'>Economic Theory Shipment has arrived.</String>
		<String _locID ='61435'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='61436'>Permanent Sequestor</String>
		<String _locID ='61437'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='61438'>Permanent Sequestor</String>
		<String _locID ='61439'>Sequester</String>
		<String _locID ='61440'>Generates Export at a fast rate but slows down your other gather rates.</String>
		<String _locID ='61441'>Sequester Tech</String>
		<String _locID ='61442'>Does stuff a sequester is supposed to do</String>
		<String _locID ='61443'></String>
		<String _locID ='61444'>Supports 10 population / economic building (attracts animals)</String>
		<String _locID ='61445'>Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.</String>
		<String _locID ='61446'>Shrine</String>
		<String _locID ='61447'>Shrine Japanese</String>
		<String _locID ='61448'>2 Yamabushi</String>
		<String _locID ='61449'>4 Yamabushi</String>
		<String _locID ='61450'>14 Yamabushis</String>
		<String _locID ='61451'>8 Yamabushis</String>
		<String _locID ='61452'>10 Yamabushis</String>
		<String _locID ='61453'>8 Soheis</String>
		<String _locID ='61454'>5 Yumi Archers</String>
		<String _locID ='61455'>14 Yumi Archers</String>
		<String _locID ='61456'>9 Yumi Archers</String>
		<String _locID ='61457'>16 Yumi Archers</String>
		<String _locID ='61458'>7 Ashigaru Musketeers</String>
		<String _locID ='61459'>5 Ashigaru Musketeers</String>
		<String _locID ='61460'>14 Ashigaru Musketeers</String>
		<String _locID ='61461'>8 Ashigaru Musketeers</String>
		<String _locID ='61462'>2 Naginata Riders</String>
		<String _locID ='61463'>6 Naginata Riders</String>
		<String _locID ='61464'>5 Naginata Riders</String>
		<String _locID ='61465'>8 Naginata Riders</String>
		<String _locID ='61466'>3 Samurai</String>
		<String _locID ='61467'>5 Samurai</String>
		<String _locID ='61468'>5 Samurais</String>
		<String _locID ='61469'>7 Samurai</String>
		<String _locID ='61470'>4 Yabusame</String>
		<String _locID ='61471'>6 Yabusame</String>
		<String _locID ='61472'>8 Yabusame</String>
		<String _locID ='61473'>3 Shinobi</String>
		<String _locID ='61474'>6 Shinobis</String>
		<String _locID ='61475'>5 Shinobis</String>
	    <String _locID ='61476'>5 Rajputs +2 Villagesr</String>
		<String _locID ='61477'>11 Rajputs +4 Villagers</String>
		<String _locID ='61478'>TEAM 3 Rajputs +1 Villager</String>
		<String _locID ='61479'>7 Rajputs +3 Villagers</String>
		<String _locID ='61480'>13 Rajputs +4 Villagers</String>
		<String _locID ='61481'>7 Urumi Swordsmen +3 Villagers</String>
		<String _locID ='61482'>9 Urumi Swordsmen</String>
		<String _locID ='61483'>9 Urumis +1 Villager</String>
		<String _locID ='61484'>TEAM 5 Urumi</String>
	    <String _locID ='61485'>4 Sowars +2 Villagers</String>
		<String _locID ='61486'>5 Sowars +1 Villager</String>
		<String _locID ='61487'>8 Sowars +1 Villager</String>
		<String _locID ='61488'>TEAM 4 Sowars +1 Villager</String>
		<String _locID ='61489'>7 Zamburaks +1 Villager</String>
		<String _locID ='61490'>10 Zamburaks +1 Villager</String>
		<String _locID ='61491'>TEAM 5 Zamburaks +1 Villager</String>
		<String _locID ='61492'>2 Mahouts +1 Villager</String>
		<String _locID ='61493'>TEAM 1 Mahouts +1 Villager</String>
		<String _locID ='61494'>3 Mahouts +1 Villager</String>
		<String _locID ='61495'>3 Mahouts +1 Villager</String>
		<String _locID ='61496'>2 Howdahs +1 Villager</String>
		<String _locID ='61497'>3 Howdahs +1 Villager</String>
		<String _locID ='61498'>TEAM 3 Howdah +1 Villager</String>
		<String _locID ='61499'>2 Siege Elephants +3 Villagers</String>
		<String _locID ='61500'>3 Siege Elephants +4 Villagers</String>
		<String _locID ='61501'>Elephant Party</String>
		<String _locID ='61502'>Camel Party</String>
		<String _locID ='61503'>1 Forbidden Army</String>
		<String _locID ='61504'>2 Forbidden Armies</String>
		<String _locID ='61505'>2 Forbidden Armies</String>
		<String _locID ='61506'>3 Forbidden Armies</String>
		<String _locID ='61507'>2 Territorial Armies</String>
		<String _locID ='61508'>3 Territorial Armies</String>
		<String _locID ='61509'>3 Territorial Armies</String>
		<String _locID ='61510'>9 Territorial Army Units</String>
		<String _locID ='61511'>4 Territorial Armies</String>
		<String _locID ='61512'>1 Mongolian Army</String>
		<String _locID ='61513'>Mongolian Embassy</String>
		<String _locID ='61514'>Mongolian Embassy</String>
		<String _locID ='61515'>Mongolian Embassy</String>
		<String _locID ='61516'>Mongolian Embassy</String>
		<String _locID ='61517'>2 Standard Armies</String>
		<String _locID ='61518'>3 Standard Armies</String>
		<String _locID ='61519'>3 Standard Armies</String>
		<String _locID ='61520'>5 Standard Armies</String>
		<String _locID ='61521'>Mandarin Duck Squad</String>
		<String _locID ='61522'>Iron Cap Princes' Army</String>
		<String _locID ='61523'>Emperor's Army</String>
		<String _locID ='61524'>Ever Victorious Army</String>
		<String _locID ='61525'>1 Flamethrower</String>
		<String _locID ='61526'>2 Flamethrowers</String>
		<String _locID ='61527'>4 Flamethrowers</String>
		<String _locID ='61528'>7 Hand Mortars</String>
		<String _locID ='61529'>11 Hand Mortars</String>
		<String _locID ='61530'>2 Flying Crows</String>
		<String _locID ='61531'>3 Flying Crows</String>
		<String _locID ='61532'>2 Flying Crows</String>
		<String _locID ='61533'>TEAM 2 Siege Elephant +1 Villager</String>
		<String _locID ='61534'>Iron Flail and Meteor Hammer armor and hitpoints increased.</String>
		<String _locID ='61535'>Double-Faced Armor</String>
		<String _locID ='61536'>Infantry Damage Shipment has arrived.</String>
		<String _locID ='61537'>Forbidden Army Damage Shipment has arrived.</String>
		<String _locID ='61538'>Chu Ko Nu and Steppe Rider hitpoints increased.</String>
		<String _locID ='61539'>Standard Army Hitpoints</String>
		<String _locID ='61540'>Forbidden Army Damage Shipment has arrived.</String>
		<String _locID ='61541'>Forbidden Army Damage and Splash Shipment has arrived.</String>
		<String _locID ='61542'>Arquebusier and Changdao attack and hitpoints increased.</String>
		<String _locID ='61543'>Territorial Army Combat</String>
		<String _locID ='61544'>Forbidden Army Damage Shipment has arrived.</String>
		<String _locID ='61545'>Territorial Army Hitpoints Shipment has arrived.</String>
		<String _locID ='61546'>Arquebusier and Flamethrower attack increased.</String>
		<String _locID ='61547'>Black Flag Army Attack</String>
		<String _locID ='61548'>Territorial Army Hitpoints Shipment has arrived.</String>
		<String _locID ='61549'>Territorial Army Combat Shipment has arrived.</String>
		<String _locID ='61550'>Steppe Riders do more damage against Villagers and buildings. Keshiks do more damage against heavy cavalry and Coyote Runners. Iron Flails do more damage versus archers and skirmishers.</String>
		<String _locID ='61551'>Mongolian Scourge</String>
		<String _locID ='61552'>Territorial Army Hitpoints Shipment has arrived.</String>
		<String _locID ='61553'>Mongolian Shipment has arrived.</String>
		<String _locID ='61554'>Ships 4 Sheep.</String>
		<String _locID ='61555'>Mongolian Livestock</String>
		<String _locID ='61556'>Mongolian Shipment has arrived.</String>
		<String _locID ='61557'>Chu Ko Nu and Qiang Pikemen attack and hitpoints increased greatly, but their cost and the cost of their armies is also increased.</String>
		<String _locID ='61558'>Old Han Reforms</String>
		<String _locID ='61559'>Territorial Army Combat Shipment has arrived.</String>
		<String _locID ='61560'>Standard Army Cost and Train Points Shipment has arrived.</String>
		<String _locID ='61561'>All Chu Ko Nus transform into Arquebusiers and all Qiang Pikemen transform into Changdao Swordsmen.</String>
		<String _locID ='61562'>New Army</String>
		<String _locID ='61563'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='61564'>Banner Reforms Shipment has arrived.</String>
		<String _locID ='61565'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free.</String>
		<String _locID ='61566'>Advanced Artillery</String>
		<String _locID ='61567'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='61568'>Artillery hitpoints increased.</String>
		<String _locID ='61569'>Artillery Hitpoints</String>
		<String _locID ='61570'>Improved Artillery Shipment has arrived.</String>
		<String _locID ='61571'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='61572'>Artillery attack increased.</String>
		<String _locID ='61573'>Artillery Attack</String>
		<String _locID ='61574'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='61575'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='61576'>Mongolian Livestock Shipment has arrived.</String>
		<String _locID ='61577'>Mongolian Scourge Shipment has arrived.</String>
		<String _locID ='61578'>All Banner Armies train faster.</String>
		<String _locID ='61579'>Banner School</String>
		<String _locID ='61580'>Fencing School Shipment has arrived.</String>
		<String _locID ='61581'>Banner School Shipment has arrived.</String>
		<String _locID ='61582'>Ships 2 Outpost Wagons that can transform into Outposts.</String>
		<String _locID ='61583'>Frontier Defenses</String>
		<String _locID ='61584'>Wall hitpoints increased as well as their build time.</String>
		<String _locID ='61585'>Great Wall</String>
		<String _locID ='61586'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='61587'>Great Wall Shipment has arrived.</String>
		<String _locID ='61588'>Improvements research instantly, and Shipments arrive very quickly.</String>
		<String _locID ='61589'>Confucius' Gift</String>
		<String _locID ='61590'>Great Wall Shipment has arrived.</String>
		<String _locID ='61591'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='61592'>Monastery improvements cheaper and ships a Monastery Rickshaw.</String>
		<String _locID ='61593'>Holy Refuge</String>
		<String _locID ='61594'>Advanced Dock</String>
		<String _locID ='61595'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='61596'>Advanced Monastery</String>
		<String _locID ='61597'>Markets have better resource exchange.</String>
		<String _locID ='61598'>Advanced Market</String>
		<String _locID ='61599'>Advanced Market</String>
		<String _locID ='61600'>Advanced Market Shipment has arrived.</String>
		<String _locID ='61601'>Rice Paddies are cheaper and stronger.</String>
		<String _locID ='61602'>Advanced Rice Paddy</String>
		<String _locID ='61603'>Advanced Mill</String>
		<String _locID ='61604'>Advanced Mill Shipment has arrived.</String>
		<String _locID ='61605'>Advanced Rice Paddy</String>
		<String _locID ='61606'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID ='61607'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='61608'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='61609'>Water Buffalo</String>
		<String _locID ='61610'>You can now train Water Buffalo from Villages.</String>
		<String _locID ='61611'>Water Buffalo Ranching</String>
		<String _locID ='61612'>Ranching Shipment has arrived.</String>
		<String _locID ='61613'>Water Buffalo Ranching Shipment has arrived.</String>
		<String _locID ='61614'>Consulate armies and improvements arrive 50% faster. Improvements cost less, and brigade Shipments receive a moderate discount.</String>
		<String _locID ='61615'>Good Faith Agreements</String>
		<String _locID ='61616'>Advanced Monastery</String>
		<String _locID ='61617'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='61618'>Advanced Consulate</String>
		<String _locID ='61619'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='61620'>Advanced Monastery Shipment has arrived.</String>
		<String _locID ='61621'>TEAM Advanced Market Shipment has arrived.</String>
		<String _locID ='61622'>You can train more Native Warriors.</String>
		<String _locID ='61623'>Native Warrior Societies</String>
		<String _locID ='61624'>TEAM You can train more Native Warriors.</String>
		<String _locID ='61625'>Town Center attack increased, and you can call out Irregulars three more times.</String>
		<String _locID ='61626'>Irregular Militias</String>
		<String _locID ='61627'>Colonial Militia Shipment has arrived.</String>
		<String _locID ='61628'>Irregular Militias Shipment has arrived.</String>
		<String _locID ='61629'>1 Fire Ship</String>
		<String _locID ='61630'>2 Fire Junks</String>
		<String _locID ='61631'>4 Fire Ships</String>
		<String _locID ='61632'>TEAM 3 Fire Junks</String>
		<String _locID ='61633'>TEAM 1 Fire Ship has been received.</String>
		<String _locID ='61634'>1 War Junk</String>
		<String _locID ='61635'>2 War Junks</String>
		<String _locID ='61636'>TEAM 1 War Junk</String>
		<String _locID ='61637'>TEAM 1 War Junk shipment has been received.</String>
		<String _locID ='61638'>TEAM 3 Camels shipment has been received.</String>
		<String _locID ='61639'>TEAM 2 Howdahs shipment has been received.</String>
		<String _locID ='61640'>TEAM 2 Kenseis shipment has been received.</String>
		<String _locID ='61641'>TEAM 2 Mahouts shipment has been received.</String>
		<String _locID ='61642'>TEAM 2 Rajputs shipment has been received.</String>
		<String _locID ='61643'>TEAM 1 Siege Elephant shipment has been received.</String>
		<String _locID ='61644'>TEAM 1 Trading Post Wagon shipment has been received.</String>
		<String _locID ='61645'>TEAM 2 Urumis shipment has been received.</String>
		<String _locID ='61646'>TEAM 3 Zamburaks shipment has been received.</String>
		<String _locID ='61647'>Chinese Imperial Navy</String>
		<String _locID ='61648'>Ships 1 Fire Junk and 1 Fuchuan.</String>
		<String _locID ='61649'>Fire Junk attack increased.</String>
		<String _locID ='61650'>Fire Junk Attack</String>
		<String _locID ='61651'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='61652'>Fire Ship Damage Shipment has arrived.</String>
		<String _locID ='61653'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID ='61654'>Hire 10 Rattan Shields</String>
		<String _locID ='61655'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID ='61656'>Hire 26 Rattan Shields</String>
		<String _locID ='61657'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID ='61658'>Hire 30 Rattan Shields</String>
		<String _locID ='61659'>Ships a number of Manchu Horse Archer mercenaries and Ming Iron Troop mercenaries.</String>
		<String _locID ='61660'>Hire Mandarin Mercenary Army</String>
		<String _locID ='61661'>Ships 4 Sheep.</String>
		<String _locID ='61662'>Mongolian Livestock</String>
		<String _locID ='61663'>Mongolian Livestock Shipment has arrived.</String>
		<String _locID ='61664'>Wokou Junk. Mercenary warship.</String>
		<String _locID ='61665'>Wokou Junk. Mercenary warship.</String>
		<String _locID ='61666'>Wokou Junk</String>
		<String _locID ='61667'>SHP Wokou Junk</String>
		<String _locID ='61668'>Ships a Wokou Junk containing Wokou Ronin outlaws.</String>
		<String _locID ='61669'>Recruit Wokou +2 Ronin</String>
		<String _locID ='61670'>Ships a Wokou Junk containing Ronin Samurai mercenaries.</String>
		<String _locID ='61671'>Recruit Wokou +4 Ronin</String>
		<String _locID ='61672'>Ships a Wokou Junk containing Yojimbo Horse Archer mercenaries.</String>
		<String _locID ='61673'>Recruit Wokou +7 Yojimbo</String>
		<String _locID ='61674'>Ships 1 Wokou Junk containing 7 Exiled Riflemen.</String>
		<String _locID ='61675'>Recruit Wokou +7 Exiled Riflemen</String>
		<String _locID ='61676'>Ships 1 Wokou Junk containing 12 Blind Monks.</String>
		<String _locID ='61677'>Recruit Wokou +12 Blind Monks</String>
		<String _locID ='61678'>Ranged cavalry, good against cavalry</String>
		<String _locID ='61679'>A nomadic horseman. Good against cavalry.</String>
		<String _locID ='61680'>Wokou Horseman</String>
		<String _locID ='61681'>CAV Wokou Horseman</String>
		<String _locID ='61682'>An outlaw.</String>
		<String _locID ='61683'>A dangerous outlaw with a rifle.</String>
		<String _locID ='61684'>Exiled Rifleman</String>
		<String _locID ='61685'>WOKOU Exiled Rifleman</String>
		<String _locID ='61686'>Treasure guardian</String>
		<String _locID ='61687'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='61688'>Mongol Rider</String>
		<String _locID ='61689'>GRD Mongol Rider</String>
		<String _locID ='61690'>Treasure guardian</String>
		<String _locID ='61691'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='61692'>Exiled Rifleman</String>
		<String _locID ='61693'>GRD Exiled Rifleman</String>
		<String _locID ='61694'>Treasure guardian</String>
		<String _locID ='61695'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='61696'>Blind Monk</String>
		<String _locID ='61697'>GRD Blind Monk</String>
		<String _locID ='61698'>Archer with a lucky shot, good against heavy infantry</String>
		<String _locID ='61699'>A Monk with keen senses. Good against infantry.</String>
		<String _locID ='61700'>Wokou Monk</String>
		<String _locID ='61701'>INF Wokou Monk</String>
		<String _locID ='61702'>An outlaw.</String>
		<String _locID ='61703'>A dangerous outlaw from Japan.</String>
		<String _locID ='61704'>Wayward Ronin</String>
		<String _locID ='61705'>WOKOU Wayward Ronin</String>
		<String _locID ='61706'>An outlaw.</String>
		<String _locID ='61707'>A dangerous outlaw with a pistol.</String>
		<String _locID ='61708'>Wayward Ronin</String>
		<String _locID ='61709'>WOKOU Wayward Ronin</String>
		<String _locID ='61710'>Treasure guardian</String>
		<String _locID ='61711'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='61712'>Wayward Ronin</String>
		<String _locID ='61713'>GRD Wayward Ronin</String>
		<String _locID ='61714'>Tame animal</String>
		<String _locID ='61715'>A pet orangutan that likes hanging out in trees and is good against guardians.</String>
		<String _locID ='61716'>Old Doug the Orangutan</String>
		<String _locID ='61717'>Pet Orangutan</String>
		<String _locID ='61718'>Wood source</String>
		<String _locID ='61719'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='61720'>Tree</String>
		<String _locID ='61721'>Tree - Ashoka</String>
		<String _locID ='61722'>Wood source</String>
		<String _locID ='61723'>An ashoka tree.</String>
		<String _locID ='61724'>Tree</String>
		<String _locID ='61725'>Tree - Ashoka</String>
		<String _locID ='61726'>TEAM Infantry hitpoints and speed increased.</String>
		<String _locID ='61727'>TEAM Infantry Hitpoints/Speed</String>
		<String _locID ='61728'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='61729'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='61730'>Unit attack and hitpoints increased.</String>
		<String _locID ='61731'>TEAM Shivaji's Tactics</String>
		<String _locID ='61732'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='61733'>Infantry attack and hitpoints increased, +1 Villager.</String>
		<String _locID ='61734'>Infantry Combat</String>
		<String _locID ='61735'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='61736'>Infantry Resistance Shipment has arrived.</String>
		<String _locID ='61737'>Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='61738'>Camel attack increased, +2 Villagers.</String>
		<String _locID ='61739'>Camel Attack</String>
		<String _locID ='61740'>Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='61741'>Camel Damage Shipment has arrived.</String>
		<String _locID ='61742'>Sowars inflict more damage against archers and skirmishers. Zamburaks inflict more damage against heavy cavalry and Coyote Runners, +2 Villagers.</String>
		<String _locID ='61743'>Desert Terror</String>
		<String _locID ='61744'>Camel Damage Shipment has arrived.</String>
		<String _locID ='61745'>Camel Frightening Shipment has arrived.</String>
		<String _locID ='61746'>Tame elephants require fewer resources to train and train faster, +3 Villagers.</String>
		<String _locID ='61747'>Tame Elephants</String>
		<String _locID ='61748'>Camel Frightening Shipment has arrived.</String>
		<String _locID ='61749'>Elephant Trampling Shipment has arrived.</String>
		<String _locID ='61750'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='61751'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='61752'>Goat</String>
		<String _locID ='61753'>Elephant artillery, good against artillery and buildings</String>
		<String _locID ='61754'>Elephant armed with a cannon. Good against artillery and buildings.</String>
		<String _locID ='61755'>Siege Elephant</String>
		<String _locID ='61756'>AR Siege Elephant</String>
		<String _locID ='61757'>Disciplined Qiang Pikeman</String>
		<String _locID ='61758'>Disciplined Arquebusier</String>
		<String _locID ='61759'>Exalted Qiang Pikeman</String>
		<String _locID ='61760'>Exalted Arquebusier</String>
		<String _locID ='61761'>Honored Qiang Pikeman</String>
		<String _locID ='61762'>Honored Arquebusier</String>
		<String _locID ='61763'>Camels now generate Food and elephants generate Wood, +2 Villagers.</String>
		<String _locID ='61764'>Grazing</String>
		<String _locID ='61765'>Elephant Trampling Shipment has arrived.</String>
		<String _locID ='61766'>Auto Gather XP</String>
		<String _locID ='61767'>Upgrades this Trade Route to use Stagecoaches, which can deliver units, move faster and provide greater line of sight.</String>
		<String _locID ='61768'>Troop Transport</String>
		<String _locID ='61769' symbol ='cStringAbstractNameTrade'></String>
		<String _locID ='61770' symbol ='cStringDojoKensei'>Configure this Dojo to produce 3 Samurai swordsmen.</String>
		<String _locID ='61771' symbol ='cStringDojoKenseiActive'>This Dojo is producing 3 Samurai swordsmen.</String>
		<String _locID ='61772' symbol ='cStringDojoSamurai'>Configure this Dojo to produce 3 Samurai swordsmen.</String>
		<String _locID ='61773' symbol ='cStringDojoSamuraiActive'>This Dojo is producing 3 Samurai swordsmen.</String>
		<String _locID ='61774' symbol ='cStringDojoShinobi'>Configure this Dojo to produce 4 Shinobi spies.</String>
		<String _locID ='61775' symbol ='cStringDojoShinobiActive'>This Dojo is producing 4 Shinobi spies.</String>
		<String _locID ='61776' symbol ='cStringDojoXP'>Configure this Dojo to produce experience points.</String>
		<String _locID ='61777' symbol ='cStringDojoXPActive'>This Dojo is producing experience points.</String>
		<String _locID ='61778' symbol ='cStringShrineCoin'>Configure all Shrines to produce Coin.</String>
		<String _locID ='61779' symbol ='cStringShrineCoinActive'>All Shrines are producing Coin.</String>
		<String _locID ='61780' symbol ='cStringShrineFood'>Configure all Shrines to produce Food.</String>
		<String _locID ='61781' symbol ='cStringShrineFoodActive'>All Shrines are producing Food.</String>
		<String _locID ='61782' symbol ='cStringShrineWood'>Configure all Shrines to produce Wood.</String>
		<String _locID ='61783' symbol ='cStringShrineWoodActive'>All Shrines are producing Wood.</String>
		<String _locID ='61784'>Professional handlers able to care for additional Elephants lowers Elephant population cost, +4 Villagers.</String>
		<String _locID ='61785'>Professional Handlers</String>
		<String _locID ='61786'>Camel Damage Shipment has arrived.</String>
		<String _locID ='61787'>Elephant Cost Shipment has arrived.</String>
		<String _locID ='61788'>Upgrades to Kendo Dojo, increasing Dojo hitpoints and decreasing Dojo unit train time.</String>
		<String _locID ='61789'>Kendo Dojo</String>
		<String _locID ='61790'>Howdah, Mahouts, and Siege Elephants can be trained an Age early, +1 Villager.</String>
		<String _locID ='61791'>Early Elephants</String>
		<String _locID ='61792'>TEAM allows Skirmishers in National Age.</String>
		<String _locID ='61793'>Kendo Dojo</String>
		<String _locID ='61794'>Early Elephants has arrived.</String>
		<String _locID ='61795'>Upgrades to Hombu Dojo, increasing Dojo hitpoints and decreasing Dojo unit train time.</String>
		<String _locID ='61796'>Hombu Dojo</String>
		<String _locID ='61797'>Kendo Dojo</String>
		<String _locID ='61798'>Hombu Dojo</String>
		<String _locID ='61799'>TEAM Infantry Hitpoints/Speed Shipment has arrived.</String>
		<String _locID ='61800'>Upgrades to Matsuri Shrine, enabling production of resources.</String>
		<String _locID ='61801'>Matsuri Shrine</String>
		<String _locID ='61802'>Kendo Dojo</String>
		<String _locID ='61803'>Matsuri Shrine</String>
		<String _locID ='61804'>Building hitpoints increased.</String>
		<String _locID ='61805'>TEAM Improved Buildings</String>
		<String _locID ='61806'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='61807'>TEAM Improved Buildings Shipment has arrived.</String>
		<String _locID ='61808'>Building Wood cost decreased and build times are reduced, +2 Villagers.</String>
		<String _locID ='61809'>Mughal Architecture</String>
		<String _locID ='61810'>TEAM Improved Buildings Shipment has arrived.</String>
		<String _locID ='61811'>Mughal Architecture has arrived.</String>
		<String _locID ='61812'>Ships 6 Outpost Wagons that can transform into Outposts or Blockhouses.</String>
		<String _locID ='61813'>Indian Frontier Defenses</String>
		<String _locID ='61814'>Ships a Market Rickshaw and Markets have much better buy rates and slightly better sell rates, +1 Villager.</String>
		<String _locID ='61815'>Bazaar</String>
		<String _locID ='61816'>Advanced Market</String>
		<String _locID ='61817'>Advanced Market Shipment has arrived.</String>
		<String _locID ='61818'>Advanced Export Market</String>
		<String _locID ='61819'>Bazaar Shipment has arrived.</String>
		<String _locID ='61820'>Advanced Export Market</String>
		<String _locID ='61821'>1 Frigate +3 Villagers</String>
		<String _locID ='61822'>1 Monitor +4 Villagers</String>
		<String _locID ='61823'>1 Caravel +2 Villagers</String>
		<String _locID ='61824'>All military boats train faster and give more experience points upon construction, +1 Villager.</String>
		<String _locID ='61825'>Bombay Marine</String>
		<String _locID ='61826'>Fencing School Shipment has arrived.</String>
		<String _locID ='61827'>Bombay Marine Shipment has arrived.</String>
		<String _locID ='61828'>1 Wokou Junk +4 Exiled Riflemen</String>
		<String _locID ='61829'>Allows Wokou Ships to be trained from the Dock and increases their hitpoints and attack by 25%.</String>
		<String _locID ='61830'>Wokou Den</String>
		<String _locID ='61831'>Dance Hall</String>
		<String _locID ='61832'>Dance Hall Shipment has arrived.</String>
		<String _locID ='61833'>Wokou Den</String>
		<String _locID ='61834'>Wokou Den Shipment has arrived.</String>
		<String _locID ='61835'>Ships a number of Jat Lancer Mercenaries, +1 Villagers.</String>
		<String _locID ='61836'>Hire 3 Jat Lancers</String>
		<String _locID ='61837'>Ships a number of Indian Jat Lancer mercenaries, +4 Villagers.</String>
		<String _locID ='61838'>Hire Indian Jat Lancers</String>
		<String _locID ='61839'>Ships a number of Jat Lancer Mercenaries, +1 Villagers.</String>
		<String _locID ='61840'>Hire 8 Jat Lancers</String>
		<String _locID ='61841'>Ships a number of Chakram Mercenaries that do splash damage to infantry and buildings, +1 Villager.</String>
		<String _locID ='61842'>Hire 7 Chakrams</String>
		<String _locID ='61843'>Ships a number of Chakram Mercenaries that do splash damage against infantry and buildings, +1 Villager.</String>
		<String _locID ='61844'>Hire 17 Chakrams</String>
		<String _locID ='61845'>Ships a number of Chakram Mercenaries that do splash damage against infantry and buildings.</String>
		<String _locID ='61846'>Hire 23 Chakrams</String>
		<String _locID ='61847'>Ships a number of Tiger Claw Mercenaries that are good against infantry, +1 Villager.</String>
		<String _locID ='61848'>Hire 10 Tiger Claws</String>
		<String _locID ='61849'>Ships a number of Tiger Claw Mercenaries that are good against infantry, +1 Villager.</String>
		<String _locID ='61850'>Hire 25 Tiger Claws</String>
		<String _locID ='61851'>TEAM Ships a number of Tiger Claw Mercenaries that are good against infantry.</String>
		<String _locID ='61852'>TEAM Hire 16 Tiger Claws</String>
		<String _locID ='61853'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat, +1 Villager.</String>
		<String _locID ='61854'>Hire 3 War Elephants</String>
		<String _locID ='61855'>Ships a number of Gurkha Mercenaries that are good against infantry, +1 Villager.</String>
		<String _locID ='61856'>Hire 8 Gurkhas</String>
		<String _locID ='61857'>Ships a number of Gurkha Mercenaries that are good against infantry, +1 Villager.</String>
		<String _locID ='61858'>Hire 13 Gurkhas</String>
		<String _locID ='61859'>Ships a number of Gurkha Mercenaries that are good against infantry, +1 Villager.</String>
		<String _locID ='61860'>Hire 24 Gurkhas</String>
		<String _locID ='61861'>Ships a number of Sepoy Mercenaries.</String>
		<String _locID ='61862'>Hire 15 Sepoys</String>
		<String _locID ='61863'>Ships a number of Sepoy Mercenaries.</String>
		<String _locID ='61864'>Hire 18 Sepoys</String>
		<String _locID ='61865'>Ships a number of Sowar Mercenaries.</String>
		<String _locID ='61866'>Hire 18 Sowar</String>
		<String _locID ='61867'>Increases Dojo limit by 2.</String>
		<String _locID ='61868'>Bujinkan Expansion</String>
		<String _locID ='61869'>Hombu Dojo</String>
		<String _locID ='61870'>Increases Dojo limit by 2.</String>
		<String _locID ='61871'>Noma Expansion</String>
		<String _locID ='61872'>Upgrades this Trade Route to use Trains, which can deliver units, move faster and provide greater line of sight.</String>
		<String _locID ='61873'>Iron Horse</String>
		<String _locID ='61874'>Yamabushi hitpoints increased.</String>
		<String _locID ='61875'>Yamabushi Hitpoints</String>
		<String _locID ='61876'>Camel Damage Shipment has arrived.</String>
		<String _locID ='61877'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61878'>Yamabushi hitpoints and regeneration increased.</String>
		<String _locID ='61879'>Yamabushi Regeneration</String>
		<String _locID ='61880'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61881'>Sohei Hitpoints 2 Shipment has arrived.</String>
		<String _locID ='61882'>Wood source</String>
		<String _locID ='61883'>A eucalyptus tree.</String>
		<String _locID ='61884'>Tree</String>
		<String _locID ='61885'>Tree - Eucalyptus</String>
		<String _locID ='61886'>Yumi Archer attack increased.</String>
		<String _locID ='61887'>Yumi Archer Attack</String>
		<String _locID ='61888'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61889'>Kihei range and hitpoints increased.</String>
		<String _locID ='61890'>Way of the Marksman</String>
		<String _locID ='61891'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61892'>Yumi Damage 2 Shipment has arrived.</String>
		<String _locID ='61893'>Yumi Damage 1 Shipment has arrived.</String>
		<String _locID ='61894'>Ashigaru Musketeer attack increased.</String>
		<String _locID ='61895'>Ashigaru Musketeer Attack</String>
		<String _locID ='61896'>Yumi Damage 1 Shipment has arrived.</String>
		<String _locID ='61897'>Ashigaru Musketeer hitpoints increased and they do extra damage against cavalry.</String>
		<String _locID ='61898'>Close Combat</String>
		<String _locID ='61899'>Yumi Damage 1 Shipment has arrived.</String>
		<String _locID ='61900'>Ashigaru Damage 1 Shipment has arrived.</String>
		<String _locID ='61901'>Ashigaru Damage 2 Shipment has arrived.</String>
		<String _locID ='61902'>Naginata Rider hitpoints increased.</String>
		<String _locID ='61903'>Naginata Rider Hitpoints</String>
		<String _locID ='61904'>Ashigaru Damage 1 Shipment has arrived.</String>
		<String _locID ='61905'>Nagata Rider Damage 1 Shipment has arrived.</String>
		<String _locID ='61906'>Naginata Riders do more damage against archers and skirmishers.</String>
		<String _locID ='61907'>Bloody Harvest</String>
		<String _locID ='61908'>Nagata Rider Damage 1 Shipment has arrived.</String>
		<String _locID ='61909'>Nagata Rider Damage 2 Shipment has arrived.</String>
		<String _locID ='61910'>Samurai speed increased; but their cost is also increased.</String>
		<String _locID ='61911'>Sword Saint</String>
		<String _locID ='61912'>Nagata Rider Damage 1 Shipment has arrived.</String>
		<String _locID ='61913'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID ='61914'>Samurai attack increased.</String>
		<String _locID ='61915'>Samurai Attack</String>
		<String _locID ='61916'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID ='61917'>Yabusame attack increased.</String>
		<String _locID ='61918'>Yabusame Attack</String>
		<String _locID ='61919'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID ='61920'>Samurai Speed 1 Shipment has arrived.</String>
		<String _locID ='61921'>Kensei Faster Training 2 Shipment has arrived.</String>
		<String _locID ='61922'>Yabusame attack increased and they do more damage against artillery.</String>
		<String _locID ='61923'>In-Yo Rush</String>
		<String _locID ='61924'>Samurai Speed 1 Shipment has arrived.</String>
		<String _locID ='61925'>Samurai Speed 2 Shipment has arrived.</String>
		<String _locID ='61926'>Shinobi do increased damage to buildings. They also gain the smoke bomb ability, allowing them to escape to your ship point.</String>
		<String _locID ='61927'>Shinobi-iri</String>
		<String _locID ='61928'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61929'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61930'>Daimyo and Shogun hitpoints, speed, and LOS increased.</String>
		<String _locID ='61931'>Hostage System</String>
		<String _locID ='61932'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61933'>Shinobi Hitpoints 2 Shipment has arrived.</String>
		<String _locID ='61934'>Daimyo and Shogun hitpoints increased.</String>
		<String _locID ='61935'>Daimyo Hitpoints</String>
		<String _locID ='61936'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID ='61937'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID ='61938'>Converts all Samurai into Ronin.</String>
		<String _locID ='61939'>Ronin Scourge</String>
		<String _locID ='61940'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID ='61941'>Daimyo Buff 2 Shipment has arrived.</String>
		<String _locID ='61942'>Daimyos and the Shogun gain a hitpoints aura.</String>
		<String _locID ='61943'>Daimyo Hitpoint Aura</String>
		<String _locID ='61944'>Daimyo Buff 2 Shipment has arrived.</String>
		<String _locID ='61945'>Request Sepoy deliveries at this Trading Post.</String>
		<String _locID ='61946'>Request Gurkha deliveries at this Trading Post.</String>
		<String _locID ='61947'>Request Sowar deliveries at this Trading Post.</String>
		<String _locID ='61948'>This Trading Post is delivering Sepoys.</String>
		<String _locID ='61949'>This Trading Post is delivering Gurkhas.</String>
		<String _locID ='61950'>This Trading Post is delivering Sowars.</String>
		<String _locID ='61951'>Daimyo Buff 3 Shipment has arrived.</String>
		<String _locID ='61952'>Wood source</String>
		<String _locID ='61953'>Arid trees of the Deccan Plateau, such as eucalyptus and ashoka. Harvest for Wood.</String>
		<String _locID ='61954'>Tree</String>
		<String _locID ='61955'>Tree - Deccan</String>
		<String _locID ='61956'>County Government</String>
		<String _locID ='61957'>Villages have increased hitpoints and support more population.</String>
		<String _locID ='61958'>Nomad cap increased.</String>
		<String _locID ='61959'>Nomad Cap 1</String>
		<String _locID ='61960'>Nomad cap increased.</String>
		<String _locID ='61961'>Nomad Cap 2</String>
		<String _locID ='61962'>Ships 2 Monitors.</String>
		<String _locID ='61963'>2 Monitors</String>
		<String _locID ='61964'>Ships 2 Frigates.</String>
		<String _locID ='61965'>2 Frigates</String>
		<String _locID ='61966'>Bansho units train faster.</String>
		<String _locID ='61967'>Sensei Training</String>
		<String _locID ='61968'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID ='61969'>Sensei Training has arrived.</String>
		<String _locID ='61970'>Dojo units train faster.</String>
		<String _locID ='61971'>Roshi Training</String>
		<String _locID ='61972'>Sensei Training has arrived.</String>
		<String _locID ='61973'>Rosho Training has arrived.</String>
		<String _locID ='61974'>All units train faster.</String>
		<String _locID ='61975'>Acupuncture</String>
		<String _locID ='61976'>Rosho Training has arrived.</String>
		<String _locID ='61977'>Accupuncture has arrived.</String>
		<String _locID ='61978'>Villager hitpoints greatly increased.</String>
		<String _locID ='61979'>TEAM Pioneers</String>
		<String _locID ='61980'>Pioneers Shipment has arrived.</String>
		<String _locID ='61981'>Ships 1 Castle Wagon that can transform into Castles.</String>
		<String _locID ='61982'>1 Flatland Castle</String>
		<String _locID ='61983'>Nomadic hunter</String>
		<String _locID ='61984'>Villager that hunts faster than a Villager and does not take up pop cap space.</String>
		<String _locID ='61985'>Nomad</String>
		<String _locID ='61986'>VIL Nomad</String>
		<String _locID ='61987'>Spy</String>
		<String _locID ='61988'>Stealthy ranged infantry. Good against infantry and buildings and in an ambush.</String>
		<String _locID ='61989'>Shinobi</String>
		<String _locID ='61990'>INF Shinobi</String>
		<String _locID ='61991'>Transforms into a Castle</String>
		<String _locID ='61992'>Transforms into a Castle for defense and artillery production.</String>
		<String _locID ='61993'>Castle Rickshaw</String>
		<String _locID ='61994'>VIL Castle Rickshaw</String>
		<String _locID ='61995'>Transforms into a Dojo</String>
		<String _locID ='61996'>Transforms into a Dojo which can generate experience points or spawn large Japanese armies.</String>
		<String _locID ='61997'>Dojo Rickshaw</String>
		<String _locID ='61998'>VIL Dojo Rickshaw</String>
		<String _locID ='61999'>Ships 2 Castle Wagons that can transform into Castles.</String>
		<String _locID ='62000'>1 Hill Castle</String>
		<String _locID ='62001'>Ships 1 Dojo Wagon that can transform into a Dojo.</String>
		<String _locID ='62002'>Dojo Wagon 1</String>
		<String _locID ='62003'>Stealthy archer, good against heavy infantry</String>
		<String _locID ='62004'>Stealthy ranged infantry. Good against infantry.</String>
		<String _locID ='62005'>Shinobi</String>
		<String _locID ='62006'>INF Shinobi</String>
		<String _locID ='62007'>Dojo build limit increased.</String>
		<String _locID ='62008'>Edo Dojo</String>
		<String _locID ='62009'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='62010'>Edo Dojo Shipment has arrived.</String>
		<String _locID ='62011'>Dojo build limit increased.</String>
		<String _locID ='62012'>Osaka Dojo</String>
		<String _locID ='62013'>Edo Dojo Shipment has arrived.</String>
		<String _locID ='62014'>Osaka Dojo Shipment has arrived.</String>
		<String _locID ='62015'>Ships a Market Rickshaw and Markets have a better rate of exchange.</String>
		<String _locID ='62016'>Kwankoba Bazaar</String>
		<String _locID ='62017'>Advanced Export Market</String>
		<String _locID ='62018'>TEAM Advanced Market Shipment has arrived.</String>
		<String _locID ='62019'>Advanced Export Market Shipment has arrived.</String>
		<String _locID ='62020'>1 Wokou Junk +4 Wayward Ronin</String>
		<String _locID ='62021'>1 Wokou Junk +7 Wokou Pirates</String>
		<String _locID ='62022'>Fishing Squadron</String>
		<String _locID ='62023'>5 Fishing Boats</String>
		<String _locID ='62024'>TEAM 3 Fishing Boats</String>
		<String _locID ='62025'>1 Fune</String>
		<String _locID ='62026'>2 Funes</String>
		<String _locID ='62027'>TEAM 1 Fune</String>
		<String _locID ='62028'>1 Fune</String>
		<String _locID ='62029'>1 Funes and 1 Tekkousen</String>
		<String _locID ='62030'>Ships a number of Ninja Assassin mercenaries.</String>
		<String _locID ='62031'>Hire Ninja Assassins</String>
		<String _locID ='62032'>Ships a number of Ninja Assassin mercenaries.</String>
		<String _locID ='62033'>TEAM 10 Ninja Assassins</String>
		<String _locID ='62034'>Ships a number of Ronin Samurai Mercenaries.</String>
		<String _locID ='62035'>Band of Ronin Mercenaries</String>
		<String _locID ='62036'>Ships a number of Sohei</String>
		<String _locID ='62037'>Hire 11 Sohei</String>
		<String _locID ='62038'>Ships a number of Sohei</String>
		<String _locID ='62039'>Hire 29 Sohei</String>
		<String _locID ='62040'>Ships a number of Sohei</String>
		<String _locID ='62041'>TEAM 18 Sohei</String>
		<String _locID ='62042'>Ships a number of Yojimbo.</String>
		<String _locID ='62043'>Hire Yojimbo Squad</String>
		<String _locID ='62044'>Ships a number of Yojimbo Horse Archer mercenaries that are good against cavalry.</String>
		<String _locID ='62045'>Hire Yojimbo Cavalry Archers</String>
		<String _locID ='62046'>Ships a number of Ronin Samurai mercenaries and Yojimbo Horse Archer mercenaries.</String>
		<String _locID ='62047'>Hire Japanese Mercenary Army</String>
		<String _locID ='62048'>Allows Wokou Ships to be trained from the Dock.</String>
		<String _locID ='62049'>Employ Mercs</String>
		<String _locID ='62050'>Wokou Den</String>
		<String _locID ='62051'>Wokou Den Shipment has arrived.</String>
		<String _locID ='62052'>Factory Food production increased.</String>
		<String _locID ='62053'>Food Donation</String>
		<String _locID ='62054'>Asian pirate, good against cavalry and buildings</String>
		<String _locID ='62055'>An Eastern pirate in search of booty. Good against cavalry and buildings.</String>
		<String _locID ='62056'>Wokou Pirate</String>
		<String _locID ='62057'>INF Wokou Pirate</String>
		<String _locID ='62058'>Sepoy attack and hitpoints increased.</String>
		<String _locID ='62059'>Disciplined Sepoy</String>
		<String _locID ='62060'>Disciplined Ashigaru</String>
		<String _locID ='62061'>Disciplined Sepoy</String>
		<String _locID ='62062'>Exalted upgrade for Sepoys.</String>
		<String _locID ='62063'>Exalted Sepoy</String>
		<String _locID ='62064'>Exalted Sohei</String>
		<String _locID ='62065'>Exalted Sepoy</String>
		<String _locID ='62066'>Sepoy attack and hitpoints increased.</String>
		<String _locID ='62067'>Honored Sepoy</String>
		<String _locID ='62068'>Honored Kensei</String>
		<String _locID ='62069'>Honored Sepoy</String>
		<String _locID ='62070'>Disciplined Sowar</String>
		<String _locID ='62071'>Exalted Sowar</String>
		<String _locID ='62072'>Honored Sowar</String>
		<String _locID ='62073'>Underbrush Deccan</String>
		<String _locID ='62074'>PROP Underbrush Deccan</String>
		<String _locID ='62075'>Villages have increased hitpoints and support more population.</String>
		<String _locID ='62076'>Prefecture Government</String>
		<String _locID ='62077'>Exalted upgrade for Flying Crows.</String>
		<String _locID ='62078'>Exalted Flying Crow</String>
		<String _locID ='62079'>Exalted Flame Thrower</String>
		<String _locID ='62080'>Exalted Flying Crow</String>
		<String _locID ='62081'>Silk Market</String>
		<String _locID ='62082'>Tea Market</String>
		<String _locID ='62083'>Silver Market</String>
		<String _locID ='62084'>Ranged heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='62085'>Heavy cavalry that does hand damage from range. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='62086'>Meteor Hammer</String>
		<String _locID ='62087'>CAV Meteor Hammer</String>
		<String _locID ='62088'>Archers, good against heavy infantry / hand infantry, good against cavalry</String>
		<String _locID ='62089'>Cheap, well-rounded army of archers and pikemen.\n3 Chu Ko Nu: Archaic archers good against infantry.\n3 Qiang Pikemen: Archaic hand infantry good against cavalry.</String>
		<String _locID ='62090'>Old Han Army</String>
		<String _locID ='62091'>Standard Army</String>
		<String _locID ='62092'>Rifle infantry, good against heavy infantry / heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='62093'>An anti-infantry army of rifle infantry and heavy cavalry.\n3 Arquebusier: Skirmisher with a long range and low hitpoints, good against infantry.\n2 Iron Flail: Heavy cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID ='62094'>Imperial Army</String>
		<String _locID ='62095'>INF Territorial Army</String>
		<String _locID ='62096'>Heavy hand cavalry, good against archers, skirmishers, and artillery / heavy ranged cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='62097'>An army composed of two types of heavy cavalry.\n2 Iron Flail: Heavy hand cavalry good against archers, skirmishers, and artillery.\n2 Meteor Hammer: Heavy ranged cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID ='62098'>Forbidden Army</String>
		<String _locID ='62099'>CAV Steppe Rider</String>
		<String _locID ='62100'>Hand infantry, good against cavalry / rifle infantry, good against heavy infantry</String>
		<String _locID ='62101'>An elite offensive army of swordsmen and ranged infantry.\n3 Changdao: Heavy swordsmen that are good against infantry.\n3 Arquebusier: Riflemen that are good against infantry.</String>
		<String _locID ='62102'>Territorial Army</String>
		<String _locID ='62103'>CAV Iron Flail</String>
		<String _locID ='62104'>Settlers are produced faster.</String>
		<String _locID ='62105'>Abbasid Market</String>
		<String _locID ='62106'>Iron Troop attack and hitpoints increased.</String>
		<String _locID ='62107'>Disciplined Iron Troop</String>
		<String _locID ='62108'>Disciplined Ashigaru</String>
		<String _locID ='62109'>Disciplined Iron Troop</String>
		<String _locID ='62110'>Iron Troop attack and hitpoints increased.</String>
		<String _locID ='62111'>Honored Iron Troop</String>
		<String _locID ='62112'>Honored Ashigaru</String>
		<String _locID ='62113'>Honored Iron Troop</String>
		<String _locID ='62114'>Yojimbo attack and hitpoints increased.</String>
		<String _locID ='62115'>Honored Yojimbo</String>
		<String _locID ='62116'>Honored Sowar</String>
		<String _locID ='62117'>Honored Yojimbo</String>
		<String _locID ='62118'>Exalted upgrade for Iron Troops.</String>
		<String _locID ='62119'>Exalted Iron Troop</String>
		<String _locID ='62120'>Exalted Ashigaru</String>
		<String _locID ='62121'>Exalted Iron Troop</String>
		<String _locID ='62122'>Exalted upgrade for Yojimbos.</String>
		<String _locID ='62123'>Exalted Yojimbo</String>
		<String _locID ='62124'>Exalted Sowar</String>
		<String _locID ='62125'>Exalted Yojimbo</String>
		<String _locID ='62126'>Exalted upgrade for Flailiphants.</String>
		<String _locID ='62127'>Exalted Flailiphant</String>
		<String _locID ='62128'>Exalted Yojimbo</String>
		<String _locID ='62129'>Exalted Flailiphant</String>
		<String _locID ='62130'>Great Wall Tower attack and hitpoints increased.</String>
		<String _locID ='62131'>Great Wall Tower Fortifications</String>
		<String _locID ='62132'>Frontier Outpost</String>
		<String _locID ='62133'>Fortified Great Wall Tower</String>
		<String _locID ='62134'>Osaka Castle attack and hitpoints increased.</String>
		<String _locID ='62135'>Osaka Castle Fortifications</String>
		<String _locID ='62136'>Fortified Great Wall Tower</String>
		<String _locID ='62137'>Fortified Osaka Castle</String>
		<String _locID ='62138'>Agra Fort hitpoints, attack, and range increased.</String>
		<String _locID ='62139'>Agra Fort Fortifications</String>
		<String _locID ='62140'>Infantry attack increased.</String>
		<String _locID ='62141'>Palatial Infantry Attack</String>
		<String _locID ='62142'>Infantry hitpoints increased.</String>
		<String _locID ='62143'>Palatial Infantry Hitpoints</String>
		<String _locID ='62144'>Cavalry attack increased.</String>
		<String _locID ='62145'>Taj Cavalry Attack</String>
		<String _locID ='62146'>Cavalry hitpoints increased.</String>
		<String _locID ='62147'>Taj Cavalry Hitpoints</String>
		<String _locID ='62148'>Artillery attack increased.</String>
		<String _locID ='62149'>Hwaseong Artillery Attack</String>
		<String _locID ='62150'>Artillery hitpoints increased.</String>
		<String _locID ='62151'>Hwaseong Artillery Hitpoints</String>
		<String _locID ='62152'>Monk attack increased.</String>
		<String _locID ='62153'>Learned Monk Attack</String>
		<String _locID ='62154'>Monk hitpoints increased.</String>
		<String _locID ='62155'>Learned Monk Hitpoints</String>
		<String _locID ='62156'>Monk attack increased.</String>
		<String _locID ='62157'>Venerable Monk Attack</String>
		<String _locID ='62158'>Monk hitpoints increased.</String>
		<String _locID ='62159'>Venerable Monk Hitpoints</String>
		<String _locID ='62160'>Monk attack increased.</String>
		<String _locID ='62161'>Master Monk Damage</String>
		<String _locID ='62162'>Monk hitpoints increased.</String>
		<String _locID ='62163'>Master Monk Hitpoints</String>
		<String _locID ='62164'>TEAM Chinese send the team 1 Nomad and 2 Pigs.</String>
		<String _locID ='62165'>Tame animal</String>
		<String _locID ='62166'>A pet panda that loves bamboo and is good against guardians.</String>
		<String _locID ='62167'>Pete-Pete the Tame Panda</String>
		<String _locID ='62168'>Pet Panda</String>
		<String _locID ='62169'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID ='62170'>Trade Tax</String>
		<String _locID ='62171'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID ='62172'>Trade Tariff</String>
		<String _locID ='62173'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID ='62174'>Trade Pact</String>
		<String _locID ='62175'>Heavy Infantry</String>
		<String _locID ='62176'>Solid general-purpose infantry. Good against cavalry.</String>
		<String _locID ='62177'>Colonial Militia</String>
		<String _locID ='62178'>INF Colonial Militia</String>
		<String _locID ='62179'>Hero cavalry</String>
		<String _locID ='62180'>Supreme ruler of Japan.</String>
		<String _locID ='62181'>Red Robe General</String>
		<String _locID ='62182'>MERC Red Robe General</String>
		<String _locID ='62183'>Lancer cavalry mercenary, good against archers, skirmishers, and artillery</String>
		<String _locID ='62184'>An elite Indian mercenary armed with a lance. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='62185'>Jat Lancer</String>
		<String _locID ='62186'>CAV Jat Lancer</String>
		<String _locID ='62187'>Treasure guardian</String>
		<String _locID ='62188'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62189'>Fugitive Dacoit</String>
		<String _locID ='62190'>GRD Fugitive Dacoit</String>
		<String _locID ='62191'>Highwayman, good against heavy infantry</String>
		<String _locID ='62192'>A dangerous Indian highwayman armed with a pistol.</String>
		<String _locID ='62193'>Marathan Dacoit</String>
		<String _locID ='62194'>INF Marathan Dacoit</String>
		<String _locID ='62195'>A pirate.</String>
		<String _locID ='62196'>A dangerous pirate.</String>
		<String _locID ='62197'>Thuggee</String>
		<String _locID ='62198'>Thuggee</String>
		<String _locID ='62199'>Treasure guardian</String>
		<String _locID ='62200'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62201'>Delinquent Thuggee</String>
		<String _locID ='62202'>GRD Delinquent Thuggee</String>
		<String _locID ='62203'>War Junk. Exploration ship</String>
		<String _locID ='62204'>War Junk. Good at exploring, fishing or transport.</String>
		<String _locID ='62205'>War Junk</String>
		<String _locID ='62206'>SHP War Junk</String>
		<String _locID ='62207'>Ships 2 Naginata Riders and 1 Daimyo.</String>
		<String _locID ='62208'>Aizu Daimyo</String>
		<String _locID ='62209'>Waardgelder</String>
		<String _locID ='62210'>Wood source.</String>
		<String _locID ='62211'>Cords of 500 Wood</String>
		<String _locID ='62212'>Ships Villagers and Pigs.</String>
		<String _locID ='62213'>2 Villager + 2 Pigs</String>
		<String _locID ='62214'>Ships 1 Covered Wagon</String>
		<String _locID ='62215'>Town Rickshaw +5 Villagers</String>
		<String _locID ='62216'>Ships 1 Covered Wagon and 5 Villagers</String>
		<String _locID ='62217'>Emperor's Settlement</String>
		<String _locID ='62218'>Monk attack and hitpoints increased. Monks increases attack and hitpoints of nearby disciples.</String>
		<String _locID ='62219'>Chinese Monk Combat</String>
		<String _locID ='62220'>All Native American lore improvements at Trading Posts cost no Coin.</String>
		<String _locID ='62221'>Native American Lore</String>
		<String _locID ='62222'>Native American Lore Shipment has arrived.</String>
		<String _locID ='62223'>All Native American lore improvements at Trading Posts cost no Coin.</String>
		<String _locID ='62224'>Native American Lore</String>
		<String _locID ='62225'>Native American Lore Shipment has arrived.</String>
		<String _locID ='62226'>Native American Warriors are less expensive.</String>
		<String _locID ='62227'>Native American Warriors</String>
		<String _locID ='62228'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='62229'>Native Warrior attack and hitpoints increased.</String>
		<String _locID ='62230'>Native Warrior Combat</String>
		<String _locID ='62231'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID ='62232'>You can train more Native Warriors.</String>
		<String _locID ='62233'>Native Warrior Societies</String>
		<String _locID ='62234'>TEAM You can train more Native Warriors.</String>
		<String _locID ='62235'>You get a Trading Post Rickshaw, and Trading Posts are cheaper and stronger.</String>
		<String _locID ='62236'>Trade Empire</String>
		<String _locID ='62237'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID ='62238'>All artillery train faster.</String>
		<String _locID ='62239'>Engineering School</String>
		<String _locID ='62240'>Engineering School Shipment has arrived.</String>
		<String _locID ='62241'>Outpost, War Hut, and Blockhouse build limit and hitpoints increased.</String>
		<String _locID ='62242'>Extensive Fortifications</String>
		<String _locID ='62243'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='62244'>Ships 5 Ashigaru, 5 Samurai, and 1 Daimyo.</String>
		<String _locID ='62245'>Shonai Daimyo</String>
		<String _locID ='62246'>Villager hitpoints greatly increased.</String>
		<String _locID ='62247'>Pioneers</String>
		<String _locID ='62248'>Pioneers Shipment has arrived.</String>
		<String _locID ='62249'>Building hitpoints increased.</String>
		<String _locID ='62250'>Improved Buildings</String>
		<String _locID ='62251'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='62252'>Rice Paddies are cheaper and stronger.</String>
		<String _locID ='62253'>Advanced Rice Paddy</String>
		<String _locID ='62254'>Advanced Rice Paddy</String>
		<String _locID ='62255'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID ='62256'>Ships 5 Ronin and 1 Daimyo.</String>
		<String _locID ='62257'>Tokushima Daimyo</String>
		<String _locID ='62258'>Consulates have more hitpoints and 4th level relations cost less.</String>
		<String _locID ='62259'>Advanced Consulate</String>
		<String _locID ='62260'>Advanced Consulate</String>
		<String _locID ='62261'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='62262'>Ships 2 Ronin, 2 Yojimbo, and 1 Daimyo.</String>
		<String _locID ='62263'>Satsuma Daimyo</String>
		<String _locID ='62264'>Ships 4 Naginata Riders and 1 Daimyo.</String>
		<String _locID ='62265'>Matsumae Daimyo</String>
		<String _locID ='62266'>Ships 6 Naginata Riders and 1 Shogun.</String>
		<String _locID ='62267'>Shogunate</String>
		<String _locID ='62268'>Villagers and wagons build buildings much faster and get more XP when done.</String>
		<String _locID ='62269'>Villagemasons</String>
		<String _locID ='62270'>Villagemasons Shipment has arrived.</String>
		<String _locID ='62271'>Ships 5 Kensei, 5 Samurai, and 1 Shogun.</String>
		<String _locID ='62272'>Shogunate</String>
		<String _locID ='62273'>TEAM Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID ='62274'>TEAM Land Grab</String>
		<String _locID ='62275'>Land Grab Shipment has arrived.</String>
		<String _locID ='62276'>Castle attack and range increased.</String>
		<String _locID ='62277'>Castle Keep</String>
		<String _locID ='62278'>Gives your Castle more hitpoints.</String>
		<String _locID ='62279'>Stone Fortifications</String>
		<String _locID ='62280'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='62281'>Economic Theory</String>
		<String _locID ='62282'>Economic Theory Shipment has arrived.</String>
		<String _locID ='62283'>All warships attack and hitpoints increased.</String>
		<String _locID ='62284'>Improved War Ships</String>
		<String _locID ='62285'>Improved War Ships Shipment has arrived.</String>
		<String _locID ='62286' symbol ='cStringBuyFoodWithTrade'>Buy 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; with Export.</String>
		<String _locID ='62287' symbol ='cStringBuyWoodWithTrade'>Buy 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; with Export.</String>
		<String _locID ='62288' symbol ='cStringBuyCoinWithTrade'>Sell 100 &lt;icon="(32)(ui/ingame/resource_trade)"&gt; for Coin.</String>
		<String _locID ='62289'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62290'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62291'>Saiga</String>
		<String _locID ='62292'>8 Saiga</String>
		<String _locID ='62293'>Mongolian Herd</String>
		<String _locID ='62294'>Send for a herd of Saiga from Mongolia.</String>
		<String _locID ='62295'>Mongolian Saiga Herd</String>
		<String _locID ='62296'>Minutemen levied in %s colony!</String>
		<String _locID ='62297'>Native Building</String>
		<String _locID ='62298'>NAT Udasi Temple</String>
		<String _locID ='62299'>Native Building</String>
		<String _locID ='62300'>NAT Bhakti Temple</String>
		<String _locID ='62301'>Food source.</String>
		<String _locID ='62302'>Crates of 200 Food</String>
		<String _locID ='62303'>Food source.</String>
		<String _locID ='62304'>Crates of 500 Food</String>
		<String _locID ='62305'>Food source.</String>
		<String _locID ='62306'>Crates of 800 Food</String>
		<String _locID ='62307'>Wood source.</String>
		<String _locID ='62308'>Cords of 200 Wood</String>
		<String _locID ='62309'>Wood source.</String>
		<String _locID ='62310'>Cords of 400 Wood</String>
		<String _locID ='62311'>Wood source.</String>
		<String _locID ='62312'>Cords of 800 Wood</String>
		<String _locID ='62313'>Coin source.</String>
		<String _locID ='62314'>Chests of 1000 Coin</String>
		<String _locID ='62315'>Coin source.</String>
		<String _locID ='62316'>Chests of 1600 Coin</String>
		<String _locID ='62317'>Coin source.</String>
		<String _locID ='62318'>Chests of 800 Coin</String>
		<String _locID ='62319'>Beiyang Army</String>
		<String _locID ='62320'>Ships 1 Outpost Wagon that can transform into Outposts or Blockhouses.</String>
		<String _locID ='62321'>Frontier Defenses</String>
		<String _locID ='62322'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='62323'>Fish Market</String>
		<String _locID ='62324'>Fish Market Shipment has arrived.</String>
		<String _locID ='62325'>Boats gather Food and Coin faster.</String>
		<String _locID ='62326'>Rendering Plant</String>
		<String _locID ='62327'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='62328'>Fishing Boats are cheaper.</String>
		<String _locID ='62329'>Schooners</String>
		<String _locID ='62330'>Schooners Shipment has arrived.</String>
		<String _locID ='62331'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='62332'>Establish Ironmonger</String>
		<String _locID ='62333'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='62334'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='62335'>Silversmith</String>
		<String _locID ='62336'>Silversmith Shipment has arrived.</String>
		<String _locID ='62337'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='62338'>Furrier</String>
		<String _locID ='62339'>Furrier Shipment has arrived.</String>
		<String _locID ='62340'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='62341'>Spice Trade</String>
		<String _locID ='62342'>16</String>
		<String _locID ='62343'>Spice Trade Shipment has arrived.</String>
		<String _locID ='62344'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='62345'>Great Hunter</String>
		<String _locID ='62346'>Furrier Shipment has arrived.</String>
		<String _locID ='62347'>Docks have a greater attack, heal ships faster, and train ships more quickly.</String>
		<String _locID ='62348'>Advanced Dock</String>
		<String _locID ='62349'>Advanced Dock</String>
		<String _locID ='62350'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='62351'>This Treasure has already been claimed.</String>
		<String _locID ='62352'>This Treasure has already been claimed.</String>
		<String _locID ='62353'>Treasure</String>
		<String _locID ='62354'>Ships an army of Asian Mercenaries: Manchu Horse Archers and Ronin Samurai.</String>
		<String _locID ='62355'>Hire Asian Mercenary Army</String>
		<String _locID ='62356'>2 Caravels +2 Villagers</String>
		<String _locID ='62357'>Ships a number of Ronin Samurai mercenaries that dominate in hand combat.</String>
		<String _locID ='62358'>Hire Ronin Samurai</String>
		<String _locID ='62359'>Fortified Outpost</String>
		<String _locID ='62360'>Frontier Outpost</String>
		<String _locID ='62361'>Territorial Army Combat Shipment has arrived.</String>
		<String _locID ='62362'>Territorial Army Combat 2 Shipment has arrived.</String>
		<String _locID ='62363'>Imperial upgrade for Fuchuans.</String>
		<String _locID ='62364'>Exalted Fuchuan</String>
		<String _locID ='62365'>Imperial Man-o'-War</String>
		<String _locID ='62366'>Exalted War Junk</String>
		<String _locID ='62367'>Imperial upgrade for Tekkousens.</String>
		<String _locID ='62368'>Exalted Tekkousen</String>
		<String _locID ='62369'>Exalted War Junk</String>
		<String _locID ='62370'>Exalted Tekkousen</String>
		<String _locID ='62371'>Food source.</String>
		<String _locID ='62372'>Crates of 100 Food +1 Villager</String>
		<String _locID ='62373'>Food source.</String>
		<String _locID ='62374'>Crates of 200 Food +1 Villager</String>
		<String _locID ='62375'>Food source.</String>
		<String _locID ='62376'>Crates of 200 Food +2 Villagers</String>
		<String _locID ='62377'>Food source.</String>
		<String _locID ='62378'>Crates of 300 Food +1 Villager</String>
		<String _locID ='62379'>1 Villager + 4 Sheep</String>
		<String _locID ='62380'>3 Villagers + 11 Sheep</String>
		<String _locID ='62381'>2 Villagers + 7 Sheep</String>
		<String _locID ='62382'>Ships 1 Covered Wagon</String>
		<String _locID ='62383'>Covered Wagon + 1 Villager</String>
		<String _locID ='62384'>Ships 4 Villagers and 1 Monk</String>
		<String _locID ='62385'>8 Villagers</String>
		<String _locID ='62386'>Livestock Pen +3 Sheep</String>
		<String _locID ='62387'>7 Cows</String>
		<String _locID ='62388'>10 Cows</String>
		<String _locID ='62389'>Monk attack and hitpoints increased and 2 Wokou </String>
		<String _locID ='62390'>Wokou Training</String>
		<String _locID ='62391'>4 Standard Armies</String>
		<String _locID ='62392'>Castle build limit and hitpoints increased.</String>
		<String _locID ='62393'>Extensive Fortifications</String>
		<String _locID ='62394'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='62395'>Villager hitpoints greatly increased.</String>
		<String _locID ='62396'>Pioneers</String>
		<String _locID ='62397'>Pioneers Shipment has arrived.</String>
		<String _locID ='62398'>Villager hitpoints greatly increased.</String>
		<String _locID ='62399'>Pioneers</String>
		<String _locID ='62400'>Pioneers Shipment has arrived.</String>
		<String _locID ='62401'>Trade Route unit</String>
		<String _locID ='62402'>Travels along Trade Routes.</String>
		<String _locID ='62403'>Rickshaw</String>
		<String _locID ='62404'>Rickshaw</String>
		<String _locID ='62405'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='62406'>Fish Market</String>
		<String _locID ='62407'>Fish Market Shipment has arrived.</String>
		<String _locID ='62408'>Villagers gather all Wood faster.</String>
		<String _locID ='62409'>Sawmills</String>
		<String _locID ='62410'>Sawmills Shipment has arrived.</String>
		<String _locID ='62411'>Villagers gather Wood faster.</String>
		<String _locID ='62412'>Exotic Hardwoods</String>
		<String _locID ='62413'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='62414'>For the rest of the game, a small trickle of Wood enriches you, +1 Villager.</String>
		<String _locID ='62415'>Distributivism</String>
		<String _locID ='62416'>Distributivism Shipment has arrived.</String>
		<String _locID ='62417'>Villagers gather Food from Farms and Mills faster.</String>
		<String _locID ='62418'>Food Silos</String>
		<String _locID ='62419'>Food Silos Shipment has arrived.</String>
		<String _locID ='62420'>Villagers gather Food from Mills and Farms faster.</String>
		<String _locID ='62421'>Sustainable Agriculture</String>
		<String _locID ='62422'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID ='62423'>Villagers gather all Food faster.</String>
		<String _locID ='62424'>Refrigeration</String>
		<String _locID ='62425'>Refrigeration Shipment has arrived.</String>
		<String _locID ='62426'>Villagers gather Wood faster.</String>
		<String _locID ='62427'>Woodcrafting</String>
		<String _locID ='62428'>Woodcrafting Shipment has arrived.</String>
		<String _locID ='62429' symbol ='cStringCivRolloverJapanese'>No hunting allowed. Shrines attract animals and generate resources. Can send most Shipments twice. Builds Wonders to advance in Age; builds Consulates to influence foreign intervention. Best units: Samurai, Daimyo.</String>
		<String _locID ='62430' symbol ='cStringCivRolloverChinese'>Trains Banner Armies made of two types of military units. Villages replace Houses, allowing garrisoning and receiving shipments. Builds Wonders to advance in Age; builds Consulates to influence foreign intervention. Best Units: Iron Flail, Flamethrower.</String>
		<String _locID ='62431' symbol ='cStringCivRolloverIndians'>Villagers cost Wood. Generates experience points from livestock at Sacred Field. Receives a Villager with each Home City Shipment. Builds Wonders to advance in Age; builds Consulates to influence foreign intervention. Best Unit: Mahout Lancer.</String>
		<String _locID ='62432' symbol ='cStringCivNameSPCJapanese'>Japanese</String>
		<String _locID ='62433' symbol ='cStringCivNameSPCChinese'>Chinese</String>
		<String _locID ='62434' symbol ='cStringCivNameSPCIndian'>Indian</String>
		<String _locID ='62435'>Carries coin</String>
		<String _locID ='62436'>This wagon is carrying Coin.</String>
		<String _locID ='62437'>Coin Rickshaw</String>
		<String _locID ='62438'>VIL SPC YP Coin Rickshaw</String>
		<String _locID ='62439'>Allows traiing of Coin Wagons.</String>
		<String _locID ='62440'>Rampaging Elephant</String>
		<String _locID ='62441'>This Elephant has no rider and is out of control.</String>
		<String _locID ='62442'>Riderless Elephant</String>
		<String _locID ='62443'>SPC YP Riderless Elephant</String>
		<String _locID ='62444'>Chinese Treasure ship</String>
		<String _locID ='62445'>Treasure ship capable of producing resources.</String>
		<String _locID ='62446'>Treasure Ship</String>
		<String _locID ='62447'>SPC YP Treasure Ship</String>
		<String _locID ='62448'>Stationary artillery</String>
		<String _locID ='62449'>Enormous fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID ='62450'>Fixed Gun</String>
		<String _locID ='62451'>SPC YP Fixed Gun</String>
		<String _locID ='62452'>Allows traiing of Coin Wagons.</String>
		<String _locID ='62453'>Informers</String>
		<String _locID ='62454'>Temporarily gives you line of sight for all enemy units and buildings.</String>
		<String _locID ='62455'>Transcendence</String>
		<String _locID ='62456'>Temporarily makes all units train near instantly.</String>
		<String _locID ='62459'>Look out!</String>
		<String _locID ='62460'>This riderless elephant is out of control.</String>
		<String _locID ='62461'>Riderless Elephant</String>
		<String _locID ='62462'>SPC YP Riderless Elephant</String>
		<String _locID ='62463'>Trade Route unit</String>
		<String _locID ='62464'>Travels along Trade Routes.</String>
		<String _locID ='62465'>Water Trader</String>
		<String _locID ='62466'>Trade Route unit</String>
		<String _locID ='62467'>Travels along Trade Routes.</String>
		<String _locID ='62468'>Water Coach</String>
		<String _locID ='62469'>Trade Route unit</String>
		<String _locID ='62470'>Travels along Trade Routes.</String>
		<String _locID ='62471'>Water Train</String>
		<String _locID ='62472'>Treasure</String>
		<String _locID ='62473'>Treasure</String>
		<String _locID ='62474'>Treasure</String>
		<String _locID ='62475'>Treasure</String>
		<String _locID ='62476'>This treasure has already been claimed.</String>
		<String _locID ='62477'>This treasure has already been claimed.</String>
		<String _locID ='62478'>Treasure</String>
		<String _locID ='62479'>This Treasure has already been claimed.</String>
		<String _locID ='62480'>This Treasure has already been claimed.</String>
		<String _locID ='62481'>Treasure</String>
		<String _locID ='62482'>Wood source.</String>
		<String _locID ='62483'>Cords of 400 Wood</String>
		<String _locID ='62484'>Food source.</String>
		<String _locID ='62485'>Crates of 400 Food</String>
		<String _locID ='62486'>Coin source.</String>
		<String _locID ='62487'>Chests of 400 Coin</String>
		<String _locID ='62506'>Enemy units nearby Monks take damage.</String>
		<String _locID ='62507'>Agony Chant</String>
		<String _locID ='62508'>Allows Monks to train pets.</String>
		<String _locID ='62509'>Monastery Age 2</String>
		<String _locID ='62510'>The Slow March of Death</String>
		<String _locID ='62511'>Two Years Earlier</String>
		<String _locID ='62512'>Native Asians</String>
		<String _locID ='62513'>NAT Deccan Accessory</String>
		<String _locID ='62514'>Bar-Headed Goose</String>
		<String _locID ='62515'>Flock of Bar-Headed Geese</String>
		<String _locID ='62516'>Sentry Uprising: Call a handful of Sentries to defend this colony!</String>
		<String _locID ='62517'>Sentry Uprising</String>
		<String _locID ='62518'>Minutemen levied in %s colony!</String>
		<String _locID ='62519'>Irregulars assembled in %s colony!</String>
		<String _locID ='62520'>Town Defense: Call a handful of Irregulars to defend this colony!</String>
		<String _locID ='62521'>Town Defense</String>
		<String _locID ='62522'>Irregulars assembled in %s colony!</String>
		<String _locID ='62523'>Irregulars mustered in %s colony!</String>
		<String _locID ='62524'>Sentry Revolt: Call an army of Sentries to defend this colony!</String>
		<String _locID ='62525'>Sentry Revolt</String>
		<String _locID ='62526'>City Defense: Call an army of Irregulars to defend this colony!</String>
		<String _locID ='62527'>City Defense</String>
		<String _locID ='62528'>Town Center attack increased, and you can call out Irregulars and Sentries again.</String>
		<String _locID ='62529'>Enlist Irregulars</String>
		<String _locID ='62530'>Colonial Militia Shipment has arrived.</String>
		<String _locID ='62531'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='62541'>A Castle for a King</String>
		<String _locID ='62542'>Livestock Pen +11 Sheep</String>
		<String _locID ='62543'>Livestock Pen +5 Cows</String>
		<String _locID ='62544'>Transforms into a Shrine</String>
		<String _locID ='62545'>Transforms into a Shrine to supports population and generates resources.</String>
		<String _locID ='62546'>Shrine Wagon</String>
		<String _locID ='62547'>VIL Shrine Wagon</String>
		<String _locID ='62548'>2 Shrine Wagons</String>
		<String _locID ='62549'>Heavenly Kami</String>
		<String _locID ='62550'>4 Wokou Pirates</String>
		<String _locID ='62551'>8 Wokou Pirates</String>
		<String _locID ='62552'>Underworld Wokou</String>
		<String _locID ='62553'>Increases Wokou Pirates attack and hitpoints. Allows you to train them from your Docks.</String>
		<String _locID ='62554'>Underworld Wokou</String>
		<String _locID ='62555'>Sohei Hitpoints Shipment has arrived.</String>
		<String _locID ='62556'>Sohei Regeneration Shipment has arrived.</String>
		<String _locID ='62557'>2 Shinobi</String>
		<String _locID ='62558'>TEAM 2 Shinobi</String>
		<String _locID ='62559'>Daimyo Hitpoints Shipment has arrived.</String>
		<String _locID ='62560'>Daimyo Attack Shipment has arrived.</String>
		<String _locID ='62561'>Daimyo Combat Shipment has arrived.</String>
		<String _locID ='62562'>Shinobi Hitpoints Shipment has arrived.</String>
		<String _locID ='62563'>Shinobi Combat Shipment has arrived.</String>
		<String _locID ='62564'>Samurai Anti Artillery Attack Shipment has arrived.</String>
		<String _locID ='62565'>Samurai Speed Shipment has arrived.</String>
		<String _locID ='62566'>Kensei Splash Attack Shipment has arrived.</String>
		<String _locID ='62567'>Kensei Faster Training Shipment has arrived.</String>
		<String _locID ='62568'>Nagata Rider Damage Shipment has arrived.</String>
		<String _locID ='62569'>Nagata Rider Attack Shipment has arrived.</String>
		<String _locID ='62570'>Nagata Rider Anti Infantry Attack Shipment has arrived.</String>
		<String _locID ='62571'>Ashigaru Anti Cavalry Attack Shipment has arrived.</String>
		<String _locID ='62572'>Ashigaru Attack Shipment has arrived.</String>
		<String _locID ='62573'>Yumi Attack Shipment has arrived.</String>
		<String _locID ='62574'>Yumi Range Shipment has arrived.</String>
		<String _locID ='62575'>All infantry's building attack increased.</String>
		<String _locID ='62576'>Sino-Japanese War</String>
		<String _locID ='62577'>Kensei Faster Training Shipment has arrived.</String>
		<String _locID ='62578'>Japanese Combat Shipment has arrived.</String>
		<String _locID ='62579'>Makes all units train faster.</String>
		<String _locID ='62580'>Accupuncture</String>
		<String _locID ='62581'>Accupuncture has arrived.</String>
		<String _locID ='62582'>Castle build limit and hitpoints increased.</String>
		<String _locID ='62583'>Fortified Castle</String>
		<String _locID ='62584'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='62585'>Fortified Castle Shipment has arrived.</String>
		<String _locID ='62586'>Grants for free improvements that increase the combat ability of Walls and Castles.</String>
		<String _locID ='62587'>Impregnable Castles</String>
		<String _locID ='62588'>Heavy Fortifications Shipment has arrived.</String>
		<String _locID ='62589'>Daimyo shipments from the Castle reduced in cost.</String>
		<String _locID ='62590'>Daimyo Loyalty</String>
		<String _locID ='62591'>Daimyo Hitpoints Shipment has arrived.</String>
		<String _locID ='62592'>Ships a Dojo Wagon, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID ='62593'>Genbukan Dojo</String>
		<String _locID ='62594'>Tokushima Daimyo Shipment has arrived.</String>
		<String _locID ='62595'>Daimyo Loyalty Shipment has arrived.</String>
		<String _locID ='62596'>Wonders have more hitpoints and are built faster.</String>
		<String _locID ='62597'>Advanced Wonders</String>
		<String _locID ='62598'>Advanced Consulate</String>
		<String _locID ='62599'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='62600'>Religious wonder powers have increased power and shorter cooldown.</String>
		<String _locID ='62601'>Advanced Religious Wonders</String>
		<String _locID ='62602'>Advanced Consulate</String>
		<String _locID ='62603'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='62604'>Military wonders have more hitpoints and attack, and units from them train faster.</String>
		<String _locID ='62605'>Advanced Military Wonders</String>
		<String _locID ='62606'>Advanced Consulate</String>
		<String _locID ='62607'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='62608'>Advanced Government Wonders Shipment has arrived.</String>
		<String _locID ='62609'>Advanced Military Wonders Shipment has arrived.</String>
		<String _locID ='62610'></String>
		<String _locID ='62611' symbol ='cStringNoSequesterAgeUp'>Cannot use the Sequester ability while aging up.</String>
		<String _locID ='62612'>Advanced Religious Wonders Shipment has arrived.</String>
		<String _locID ='62613'>TEAM Chonindo Shipment has arrived.</String>
		<String _locID ='62614'>Armed Fishermen Shipment has arrived.</String>
		<String _locID ='62615'>Villagers gather all Coin from Mines faster.</String>
		<String _locID ='62616'>Imperial Mint</String>
		<String _locID ='62617'>Royal Mint Shipment has arrived.</String>
		<String _locID ='62618'>Imperial Mint Shipment has arrived.</String>
		<String _locID ='62619'>Villagers gather Food from Rice Paddies, Mills, and Farms faster.</String>
		<String _locID ='62620'>Advanced Irrigation</String>
		<String _locID ='62621'>Food Silos Shipment has arrived.</String>
		<String _locID ='62622'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID ='62623'>TEAM Livestock Wagon</String>
		<String _locID ='62624'>Livestock Pen Wagon Shipment has arrived.</String>
		<String _locID ='62625'>When this Shipment arrives, all of your current Coin is exchanged for a lesser amount of Export.</String>
		<String _locID ='62626'>Red Seal Ship</String>
		<String _locID ='62627'>South Sea Bubble Shipment has arrived.</String>
		<String _locID ='62628'>Red Seal Ship Shipment has arrived.</String>
		<String _locID ='62629'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62630'>{E^Large bovine. Harvest for Food.^}{J^Large bovine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62631'>Gaur</String>
		<String _locID ='62632'>Treasure guardian</String>
		<String _locID ='62633'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62634'>Wokou</String>
		<String _locID ='62635'>GRD Wokou</String>
		<String _locID ='62636'>Treasure guardian</String>
		<String _locID ='62637'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62638'>Lion-Tailed Macaque</String>
		<String _locID ='62639'>GRD Lion-Tailed Macaque</String>
		<String _locID ='62640'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62641'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62642'>Nilgai</String>
		<String _locID ='62643'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62644'>{E^Gigantic herbivore. Harvest for Food.^}{J^Gigantic herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62645'>Wild Elephant</String>
		<String _locID ='62646'>Treasure guardian</String>
		<String _locID ='62647'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62648'>Rhino</String>
		<String _locID ='62649'>GRD Rhino</String>
		<String _locID ='62650'>Treasure guardian</String>
		<String _locID ='62651'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62652'>Tiger</String>
		<String _locID ='62653'>GRD Tiger</String>
		<String _locID ='62654'>Treasure guardian</String>
		<String _locID ='62655'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62656'>White Tiger</String>
		<String _locID ='62657'>GRD White Tiger</String>
		<String _locID ='62658'>Treasure guardian</String>
		<String _locID ='62659'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62660'>Lion</String>
		<String _locID ='62661'>GRD Lion</String>
		<String _locID ='62662'>This Treasure has already been claimed.</String>
		<String _locID ='62663'>This Treasure has already been claimed.</String>
		<String _locID ='62664'>Treasure</String>
		<String _locID ='62665'>This Treasure has already been claimed.</String>
		<String _locID ='62666'>This Treasure has already been claimed.</String>
		<String _locID ='62667'>Treasure</String>
		<String _locID ='62668'>Treasure</String>
		<String _locID ='62669'>This Treasure has already been claimed.</String>
		<String _locID ='62670'>This Treasure has already been claimed.</String>
		<String _locID ='62671'>Treasure</String>
		<String _locID ='62672'>Treasure</String>
		<String _locID ='62673'>Allows Ronin to be trained from Barracks, Yojimbo from Stables, and Ninja from the Monastery.</String>
		<String _locID ='62674'>Employ Mercenaries</String>
		<String _locID ='62675'>Wokou Den</String>
		<String _locID ='62676'>Wokou Den Shipment has arrived.</String>
		<String _locID ='62677'>Employ Mercenaries Shipment has arrived.</String>
		<String _locID ='62678' symbol ='cStringCommandPanelWonders'>Wonders</String>
		<String _locID ='62679' symbol ='cStringCommandPanelConsulateBritish'>British</String>
		<String _locID ='62680' symbol ='cStringCommandPanelConsulatePortuguese'>Portuguese</String>
		<String _locID ='62681' symbol ='cStringCommandPanelConsulateFrench'>French</String>
		<String _locID ='62682' symbol ='cStringCommandPanelConsulateRussians'>Russians</String>
		<String _locID ='62683' symbol ='cStringCommandPanelConsulateDutch'>Dutch</String>
		<String _locID ='62684'>Ranged cavalry siege</String>
		<String _locID ='62685'>Ranged cavalry that are good against buildings.</String>
		<String _locID ='62686'>Shinobi</String>
		<String _locID ='62687'>CAV Shinobi</String>
		<String _locID ='62688' symbol ='cStringDisabledBySequester'>The %s has been disabled by the Sequester ability.</String>
		<String _locID ='62689'>Shinobi attack and hitpoints increased.</String>
		<String _locID ='62690'>Honored Shinobi</String>
		<String _locID ='62691'>Honored Yumi</String>
		<String _locID ='62692'>Honored Shinobi</String>
		<String _locID ='62707'>Threat in the East</String>
		<String _locID ='62708' symbol ='cStringSequesterSpinningCoinMessage'>%s has activated Sequester!</String>
		<String _locID ='62709'>Rubble Shrine Indian</String>
		<String _locID ='62710'>Villagers gather Food from Rice Paddies faster.</String>
		<String _locID ='62711'>Cultivate Wasteland</String>
		<String _locID ='62712'>Villagers gather Food from Rice Paddies faster.</String>
		<String _locID ='62713'>Paddy Threshing</String>
		<String _locID ='62714'>Villagers gather Food and Coin from Rice Paddies faster.</String>
		<String _locID ='62715'>Irrigation Systems</String>
		<String _locID ='62716'>Fattening Food source</String>
		<String _locID ='62717'>Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen or Farm.</String>
		<String _locID ='62718'>Marco Polo Sheep</String>
		<String _locID ='62719'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62720'>{E^Mountain goat. Harvest for Food.^}{J^Mountain goat. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62721'>Ibex</String>
		<String _locID ='62722'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='62723'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='62724'>Serow</String>
		<String _locID ='62725'>Food source</String>
		<String _locID ='62726'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='62727'>Fish - Catfish</String>
		<String _locID ='62728'>Food source</String>
		<String _locID ='62729'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='62730'>Fish - Carp</String>
		<String _locID ='62731'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='62732'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='62733'>Yak</String>
		<String _locID ='62734'>Treasure guardian.</String>
		<String _locID ='62735'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62736'>Monitor Lizard</String>
		<String _locID ='62737'>GRD Monitor Lizard</String>
		<String _locID ='62738'>Treasure guardian</String>
		<String _locID ='62739'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62740'>Tibetan Macaque</String>
		<String _locID ='62741'>GRD Tibetan Macaque</String>
		<String _locID ='62742'>Treasure guardian</String>
		<String _locID ='62743'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62744'>Black Panther</String>
		<String _locID ='62745'>GRD Black Panther</String>
		<String _locID ='62746'>A Dead Man's Pace</String>
		<String _locID ='62750'>This Treasure has already been claimed.</String>
		<String _locID ='62751'>This Treasure has already been claimed.</String>
		<String _locID ='62752'>Treasure</String>
		<String _locID ='62758'>This Treasure has already been claimed.</String>
		<String _locID ='62759'>This Treasure has already been claimed.</String>
		<String _locID ='62760'>Treasure</String>
		<String _locID ='62764' symbol ='cStringypPowerStun'>Temporarily disables a Treasure Guardian.</String>
		<String _locID ='62765' symbol ='cStringypPowerCeaseFire'>Stops all fighting for a brief duration.</String>
		<String _locID ='62766' symbol ='cStringypPowerGoodFortune'>Quickly heals all of your units.</String>
		<String _locID ='62768' symbol ='cStringypPowerInformers'>Temporarily gain opponents' line of sight.</String>
		<String _locID ='62769' symbol ='cStringypPowerTranscendence'>Units are produced extremely quickly for a short time.</String>
		<String _locID ='62770' symbol ='cStringypPowerStunName'>Stun</String>
		<String _locID ='62771' symbol ='cStringypPowerCeaseFireName'>Cease Fire</String>
		<String _locID ='62772' symbol ='cStringypPowerGoodFortuneName'>Transcendence</String>
		<String _locID ='62773' symbol ='cStringypPowerInformersName'>Informers</String>
		<String _locID ='62774' symbol ='cStringypPowerTranscendenceName'>Good Fortune</String>
		<String _locID ='62775'>Silver Market</String>
		<String _locID ='62776'>Silver Market</String>
		<String _locID ='62777'>Spawns Yojimbos</String>
		<String _locID ='62778'>Osaka Castle</String>
		<String _locID ='62779'>Masterless Samurai, good against cavalry and buildings</String>
		<String _locID ='62780'>A Japanese swordsman with no master. Good against cavalry and buildings.</String>
		<String _locID ='62781'>Wokou Ronin</String>
		<String _locID ='62782'>INF Wokou Ronin</String>
		<String _locID ='62783'>Treasure guardian</String>
		<String _locID ='62784'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='62785'>Masterless Samurai</String>
		<String _locID ='62786'>GRD Masterless Samurai</String>
		<String _locID ='62787'>1 Pet Panda</String>
		<String _locID ='62788'>Villages shoot when garrisoned. Can call small packs of Irregulars and Sentries.</String>
		<String _locID ='62789'>Village Defenses</String>
		<String _locID ='62790'>Pioneers Shipment has arrived.</String>
		<String _locID ='62791'>Armed Peasants Shipment has arrived.</String>
		<String _locID ='62792'>TEAM Pioneers Shipment has arrived.</String>
		<String _locID ='62793'>Ships 2 Castle Wagons that can transform into Castles.</String>
		<String _locID ='62794'>Expanded Frontier Defenses</String>
		<String _locID ='62795'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='62796'>Trade gather improvements are free.</String>
		<String _locID ='62797'>Free Trade Improvements</String>
		<String _locID ='62798'>TEAM Enlightenment Age Market improvements are cheaper.</String>
		<String _locID ='62799'>Trade gather improvements are free.</String>
		<String _locID ='62800'>Villagers gather Food and Coin from Rice Paddies faster.</String>
		<String _locID ='62801'>Advanced Irrigation +1 Rice Paddy Wagon</String>
		<String _locID ='62802'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID ='62803'>Trading House Shipment has arrived.</String>
		<String _locID ='62804'>Archer, good against heavy infantry / hand infantry, good against cavalry</String>
		<String _locID ='62805'>A Wokou force of archers and swordsmen, good for raiding enemy ports.\n3 Wokou Monk: archer with a lucky shot, good against infantry.\n3 Wokou Pirate: swordsman that is good against cavalry.</String>
		<String _locID ='62806'>Wokou Army</String>
		<String _locID ='62807'>WOKOU Blind Monk</String>
		<String _locID ='62808'>Hand infantry mercenary, powerful area damage in hand-to-hand combat</String>
		<String _locID ='62809'>Japanese samurai mercenary. Powerful area damage in hand-to-hand combat.</String>
		<String _locID ='62810'>Mercenary Army</String>
		<String _locID ='62811'>INF Ronin</String>
		<String _locID ='62812'>Mercenary archers, good against heavy infantry / mercenary ranged cavalry, good against cavalry</String>
		<String _locID ='62813'>A mercenary army of foot and horse archers.\n2 Iron Troops: heavily armored archaic bow infantry good against infantry.\n1 Manchu: ranged cavalry good against cavalry.</String>
		<String _locID ='62814'>Mandarin Army</String>
		<String _locID ='62815'>INF Iron Troop</String>
		<String _locID ='62816'>Informers power</String>
		<String _locID ='62817'>Torii Gates</String>
		<String _locID ='62818'>Skip to the Industrial Age</String>
		<String _locID ='62819'>Imperial Palace</String>
		<String _locID ='62820'>TEAM 2 Fire Ships has been received.</String>
		<String _locID ='62821'>1 Fuchuan</String>
		<String _locID ='62822'>TEAM 1 Fuchuan</String>
		<String _locID ='62823'>TEAM 2 Fire Ships has been received.</String>
		<String _locID ='62824'>TEAM 1 Fuchuan has been received.</String>
		<String _locID ='62825'>1 Fuchuan and 2 War Junks</String>
		<String _locID ='62826'>Secrets</String>
		<String _locID ='62839'>All warships attack and hitpoints increased.</String>
		<String _locID ='62840'>TEAM Improved Warships</String>
		<String _locID ='62841'>Improved War Ships Shipment has arrived.</String>
		<String _locID ='62842'>TEAM Improved War Ships Shipment has arrived.</String>
		<String _locID ='62843'>4 Wokou Pirates</String>
		<String _locID ='62844'>Ships a Wokou Junk containing Wokou Horseman outlaws.</String>
		<String _locID ='62845'>Recruit Wokou +3 Wokou Horsemen</String>
		<String _locID ='62846'>Ships a Wokou Junk containing Blind Monks.</String>
		<String _locID ='62847'>Recruit Wokou +4 Blind Monks</String>
		<String _locID ='62848'>Ships a Wokou Junk containing Petards.</String>
		<String _locID ='62849'>Recruit Wokou +10 Petards</String>
		<String _locID ='62850'>Ships a Wokou Junk containing Petards.</String>
		<String _locID ='62851'>Recruit Wokou +4 Petards</String>
		<String _locID ='62852'>Ships a Wokou Junk containing Horse Artillery.</String>
		<String _locID ='62853'>Recruit Wokou +5 Horse Artillery</String>
		<String _locID ='62854'>Enables Mandarin Banner Army at the Village, composed of Iron Troops and Manchu Horse Archers.</String>
		<String _locID ='62855'>Mandarin Banner Army</String>
		<String _locID ='62856'>Dance Hall</String>
		<String _locID ='62857'>Dance Hall Shipment has arrived.</String>
		<String _locID ='62858'>Mandarin Banner Army Shipment has arrived.</String>
		<String _locID ='62859'>Enables Mercenary Banner Army at the War Academy, composed of Iron Troops and Rattan Shields.</String>
		<String _locID ='62860'>Mercenary Banner Army</String>
		<String _locID ='62861'>Mandarin Banner Army Shipment has arrived.</String>
		<String _locID ='62862'>Mercenary Banner Army Shipment has arrived.</String>
		<String _locID ='62863'>Enables Wokou Banner Army at the Village, composed of Wokou Pirates and Blind Monks.</String>
		<String _locID ='62864'>Wokou Banner Army</String>
		<String _locID ='62865'>Mercenary Banner Army Shipment has arrived.</String>
		<String _locID ='62866'>Wokou Banner Army Shipment has arrived.</String>
		<String _locID ='62867'>Religious Wonder</String>
		<String _locID ='62868'>Religious Wonder: Use the Informers ability to temporarily gain enemy lines of sight.</String>
		<String _locID ='62869'>Torri Gates</String>
		<String _locID ='62870'>SPC WON Torii Gates</String>
		<String _locID ='62871'>Military Wonder</String>
		<String _locID ='62872'>Military Wonder: Defensive Wonder that produces Yojimbo for free.</String>
		<String _locID ='62873'>Osaka Castle</String>
		<String _locID ='62874'>SPC WON Osaka Castle</String>
		<String _locID ='62875'>National Wonder</String>
		<String _locID ='62876'>National Wonder: Skip the Capital Age and go directly to the Industrial Age. Builds slowly.</String>
		<String _locID ='62877'>Imperial Palace</String>
		<String _locID ='62878'>SPC WON Imperial Palace</String>
		<String _locID ='62879'>Military Wonder</String>
		<String _locID ='62880'>Military Wonder: Defensive Wonder that produces Iron Troops for free.</String>
		<String _locID ='62881'>Great Wall Tower</String>
		<String _locID ='62882'>SPC WON Great Wall Tower</String>
		<String _locID ='62883'>National Wonder</String>
		<String _locID ='62884'>National Wonder: Provides unique Infantry improvements.</String>
		<String _locID ='62885'>Confucian Academy</String>
		<String _locID ='62886'>SPC WON Confucian Academy</String>
		<String _locID ='62887'>Military units upgrade over time</String>
		<String _locID ='62888'>Confucian Academy</String>
		<String _locID ='62889'>Spawns Iron Troops</String>
		<String _locID ='62890'>Great Wall Tower</String>
		<String _locID ='62891'>Starting Techs</String>
		<String _locID ='62892'>Native Building</String>
		<String _locID ='62893'>NAT Deccan Bhakti Man</String>
		<String _locID ='62894'>Native Building</String>
		<String _locID ='62895'>NAT Deccan Bhakti Guy</String>
		<String _locID ='62896'>Native Building</String>
		<String _locID ='62897'>NAT Deccan Bhakti Woman</String>
		<String _locID ='62898'>Native Building</String>
		<String _locID ='62899'>NAT Deccan Bhakti Lady</String>
		<String _locID ='62900'>Native Building</String>
		<String _locID ='62901'>NAT Deccan Udasi Guy</String>
		<String _locID ='62902'>Native Building</String>
		<String _locID ='62903'>NAT Deccan Udasi Man</String>
		<String _locID ='62904'>Native Building</String>
		<String _locID ='62905'>NAT Deccan Udasi Woman</String>
		<String _locID ='62906'>Native Building</String>
		<String _locID ='62907'>NAT Deccan Udasi Lady</String>
		<String _locID ='62908'>The Truth</String>
		<String _locID ='62909'>Last Words</String>
		<String _locID ='62910'>Out of the Fog</String>
		<String _locID ='62911'>A Spoil of War</String>
		<String _locID ='62912'>Forbidden Army Splash Attack Shipment has arrived.</String>
		<String _locID ='62913'>Forbidden Army Armor Shipment has arrived.</String>
		<String _locID ='62914'>Territorial Army Advanced Combat Shipment has arrived.</String>
		<String _locID ='62915'>Standard Army Traing Shipment has arrived.</String>
		<String _locID ='62916' symbol ='cStringSequesterTimeRemaining'>Sequester time remaining</String>
		<String _locID ='62917'>2 Villagers</String>
		<String _locID ='62918'>4 Villagers</String>
		<String _locID ='62919'>7 Villagers</String>
		<String _locID ='62920'>Barracks Japanese</String>
		<String _locID ='62921'>Ships 2 Outpost Wagons and enables continued Outpost Wagon shipments.</String>
		<String _locID ='62922'>2 Spanish Outpost Wagons</String>
		<String _locID ='62923'>Ships 2 Falconets and makes enables continued Falconet shipments.</String>
		<String _locID ='62924'>2 Spanish Falconets</String>
		<String _locID ='62925'>Ships 1 Heavy Cannon and 10 Tercios and enables continued Heavy Cannon shipments.</String>
		<String _locID ='62926'>1 Heavy Cannon + 10 Tercios</String>
		<String _locID ='62927'>Ships an Outpost Wagon</String>
		<String _locID ='62928'>Merchant Marine</String>
		<String _locID ='62929'>Ships Tercios and a Falconet. Allows training of the Tercio Army at the Consulate.</String>
		<String _locID ='62930'>Bullionism</String>
		<String _locID ='62931'>Ships Garrochistas and a Heavy Cannon. Allows training of Heavy Cannons at the Consulate.</String>
		<String _locID ='62932'>Nanban Trade</String>
		<String _locID ='62933'>Ships 3 British Grenadiers.</String>
		<String _locID ='62934'>3 British Grenadiers</String>
		<String _locID ='62935'>Upgrades this Trade Route to use Baltimore Clippers, which can deliver resources, move faster and provide more line of sight.</String>
		<String _locID ='62936'>East Indiaman</String>
		<String _locID ='62937'>Ships a British Culverin.</String>
		<String _locID ='62938'>1 British Culverin</String>
		<String _locID ='62939'>Ships a British Mortar.</String>
		<String _locID ='62940'>1 British Mortar</String>
		<String _locID ='62941'>Upgrades this Trade Route to use sweet ass steam ships, which deliver resources faster and provide more line of sight.</String>
		<String _locID ='62942'>Blackwall Frigate</String>
		<String _locID ='62955'>Nagata Rider Anti Infantry Shipment has arrived.</String>
		<String _locID ='62956'>Nagata Rider Anti Infantry Attack Shipment has arrived.</String>
		<String _locID ='62957'>Nagata Rider Hitpoints Shipment has arrived.</String>
		<String _locID ='62958'>Hand infantry good against cavalry</String>
		<String _locID ='62959'>Archaic heavy infantry. Good against cavalry and buildings.</String>
		<String _locID ='62960'>Tercio</String>
		<String _locID ='62961'>CON Tercio</String>
		<String _locID ='62962'>Heavy ranged infantry</String>
		<String _locID ='62963'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='62964'>Redcoat</String>
		<String _locID ='62965'>CON Redcoat</String>
		<String _locID ='62966'>Light cavalry</String>
		<String _locID ='62967'>Light cavalry armed with cold steel. Good against light infantry and artillery.</String>
		<String _locID ='62968'>Life Guard</String>
		<String _locID ='62969'>CON Life Guard</String>
		<String _locID ='62970'>Defensive building</String>
		<String _locID ='62971'>Tower that can be used to defend the frontier.</String>
		<String _locID ='62972'>Outpost</String>
		<String _locID ='62973'>This Treasure has already been claimed.</String>
		<String _locID ='62974'>This Treasure has already been claimed.</String>
		<String _locID ='62975'>Treasure</String>
		<String _locID ='62976'>Rubble Shrine Japanese</String>
		<String _locID ='62977'>Defensive building / artillery building</String>
		<String _locID ='62978'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID ='62979'>Castle</String>
		<String _locID ='62980'>Nobles' Hut</String>
		<String _locID ='62986'>Immigrants</String>
		<String _locID ='62987'>Sends a group of Villagers and Pigs to your Village.</String>
		<String _locID ='62988'>Migrant Army</String>
		<String _locID ='62989'>VIL Migrant Army</String>
		<String _locID ='62990'>Villages have increased hitpoints and support more population.</String>
		<String _locID ='62991'>Town Government</String>
		<String _locID ='62992'>Food source</String>
		<String _locID ='62993'>Supply of 100 Food.</String>
		<String _locID ='62994'>Crates of Trade</String>
		<String _locID ='62995'>Crate Trade</String>
		<String _locID ='62996'>Food source</String>
		<String _locID ='62997'>Supply of 500 Food.</String>
		<String _locID ='62998'>Huge Crates of Trade</String>
		<String _locID ='62999'>Crate Trade Large</String>
		<String _locID ='63000'>Wimpy Boatin</String>
		<String _locID ='63001'>Better Boatin</String>
		<String _locID ='63002'>Monster Boatin</String>
		<String _locID ='63003'>Treasure guardian</String>
		<String _locID ='63004'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='63005'>Snow Leopard</String>
		<String _locID ='63006'>GRD Snow Leopard</String>
		<String _locID ='63007'>Gather XP</String>
		<String _locID ='63017'>Japanese Siege Shipment has arrived.</String>
		<String _locID ='63018' symbol ='cStringypPlum' comment ='1 - amount, 2 - resource'>A crate of plums worth %1d %2s.</String>
		<String _locID ='63019' symbol ='cStringypPolecat' comment ='1 - amount, 2 - resource'>Polecats whose furs are worth %1d %2s.</String>
		<String _locID ='63020' symbol ='cStringypDragonfly3' comment ='1 - amount, 2 - resource'>An iridescent dragonfly worth %1d %2s.</String>
		<String _locID ='63021' symbol ='cStringypPopulationBonus' comment ='2.2f - floating point number - amount'>Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5.</String>
		<String _locID ='63022' symbol ='cStringypAspen2' comment ='1 - amount, 2 - resource'>A grove of aspen worth %1d %2s.</String>
		<String _locID ='63023' symbol ='cStringypKiwi' comment ='1 - amount, 2 - resource'>Delicious kiwi fruit worth %1d %2s.</String>
		<String _locID ='63024' symbol ='cStringypMustard2' comment ='1 - amount, 2 - resource'>A cache of mustard seeds worth %1d %2s for the entire team.</String>
		<String _locID ='63025' symbol ='cStringypLandSurvey'>A geological survey showing promising ore veins.</String>
		<String _locID ='63026' symbol ='cStringypGingko2' comment ='1 - amount, 2 - resource'>A bundle of gingko leaves worth %1d %2s.</String>
		<String _locID ='63027' symbol ='cStringypMango' comment ='1 - amount, 2 - resource'>A misplaced basket of mangoes worth %1d %2s.</String>
		<String _locID ='63028' symbol ='cStringypMangrove' comment ='1 - amount, 2 - resource'>A stand of Mangrove trees worth %1d %2s.</String>
		<String _locID ='63029' symbol ='cStringypSpawnGurkha'>A trapped Indian rifleman. He may join the cause of whoever rescues him.</String>
		<String _locID ='63030' symbol ='cStringypSpawnTiger'>A wounded tiger that can be tamed.</String>
		<String _locID ='63031' symbol ='cStringypWokouLoot' comment ='1 - amount, 2 - resource'>A chest of wokou loot worth %1d %2s.</String>
		<String _locID ='63032' symbol ='cStringypShangrila2a' comment ='1 - amount, 2 - resource'>Possible remnants of the fabled valley Shangri-La worth %1d %2s.</String>
		<String _locID ='63033' symbol ='cStringypSpawnWaterBuffalo2'>Two stray water buffalo, which you can capture.</String>
		<String _locID ='63034' symbol ='cStringypKingCobra' comment ='1 - amount, 2 - resource'>A menacing king cobra worth %1d %2s.</String>
		<String _locID ='63035' symbol ='cStringypShangrila4a' comment ='1 - amount, 2 - resource'>Possible remnants of the fabled valley Shangri-La worth %1d %2s.</String>
		<String _locID ='63036' symbol ='cStringypGiveInfantryHP' comment ='2.2f - floating point number - amount'>El Pollo Guapo's guide to healthy living, which increases infantry HP of whomever recovers it by 10 percent.</String>
		<String _locID ='63037' symbol ='cStringypPlumActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a crate of plums worth %2d %3s.</String>
		<String _locID ='63038' symbol ='cStringypNuggetPolecatActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has trapped polecats whose furs are worth %2d %3s.</String>
		<String _locID ='63039' symbol ='cStringypDragonfly3Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has captured an exotic dragonfly worth %2d %3s.</String>
		<String _locID ='63040' symbol ='cStringypPopulationBonusActivate' comment ='s - player, 2.2f - amount'>%s has recovered Empress Zoe's cookbook, which increases their maximum population cap by 5.</String>
		<String _locID ='63041' symbol ='cStringypAspen2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a grove of aspen trees worth %2d %3s.</String>
		<String _locID ='63042' symbol ='cStringypKiwiActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s just snacked on delicious kiwi fruit worth %2d %3s.</String>
		<String _locID ='63043' symbol ='cStringypMustard2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s recovered a cache of mustard seeds worth %2d %3s for their team.</String>
		<String _locID ='63044' symbol ='cStringypLandSurveyActivate' comment ='1 - player'>%1s recovered a recent geological survey showing them all ore locations.</String>
		<String _locID ='63045' symbol ='cStringypGingko2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s recovered a bundle of gingko leaves worth %2d %3s.</String>
		<String _locID ='63046' symbol ='cStringypMangoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s claimed a misplaced basket of mangoes worth %2d %3s.</String>
		<String _locID ='63047' symbol ='cStringypMangroveActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of mangrove trees worth %2d %3s.</String>
		<String _locID ='63048' symbol ='cStringypSpawnGurkhaActivate' comment ='1 - player'>%1s has rescued a Gurkha, who joins the cause.</String>
		<String _locID ='63049' symbol ='cStringypSpawnTigerActivate' comment ='1 - player'>%1s has tamed a tiger.</String>
		<String _locID ='63050' symbol ='cStringypWokouLootActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has unearthed a chest of wokou loot worth %2d %3s.</String>
		<String _locID ='63051' symbol ='cStringypShangrila2aActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered possible remnants of Shangri-La worth %2d %3s.</String>
		<String _locID ='63052' symbol ='cStringypSpawnWaterBuffalo2Activate' comment ='1 - player'>%1s has captured two stray water buffalo.</String>
		<String _locID ='63053' symbol ='cStringypKingCobraActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has hypnotized the fierce king cobra worth %2d %3s.</String>
		<String _locID ='63054' symbol ='cStringypShangrila4aActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered possible remnants of Shangri-La worth %2d %3s.</String>
		<String _locID ='63055' symbol ='cStringypGiveInfantryHPActivate' comment ='s - player, 2.2f - amount'>%1s has recovered El Pollo Guapo's guide to healthy living, which increases infantry HP by 10 percent.</String>
		<String _locID ='63056'>Trade source.</String>
		<String _locID ='63057'>Chests of 300 Trade</String>
		<String _locID ='63058'>Trade source.</String>
		<String _locID ='63059'>Chests of 500 Trade</String>
		<String _locID ='63060'>Trade source.</String>
		<String _locID ='63061'>Chests of 600 Trade</String>
		<String _locID ='63062'>Trade source.</String>
		<String _locID ='63063'>Chests of 900 Trade</String>
		<String _locID ='63064'>Trade source.</String>
		<String _locID ='63065'>Chests of 1400 Trade</String>
		<String _locID ='63066'>Villagers gather Trade from Exchange Markets faster.</String>
		<String _locID ='63067'>Barter</String>
		<String _locID ='63068'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='63069'>Barter Shipment has arrived.</String>
		<String _locID ='63070'>Villagers gather Trade from Exchange Markets faster.</String>
		<String _locID ='63071'>Horse Trade</String>
		<String _locID ='63072'>Silversmith Shipment has arrived.</String>
		<String _locID ='63073'>Villagers gather Trade from Export Markets faster.</String>
		<String _locID ='63074'>Trading House</String>
		<String _locID ='63075'>Royal Mint Shipment has arrived.</String>
		<String _locID ='63076'>Trading House Shipment has arrived.</String>
		<String _locID ='63077'>Horse Trade Shipment has arrived.</String>
		<String _locID ='63078'>Convert to Asia</String>
		<String _locID ='63079'></String>
		<String _locID ='63080'>Exalted Yabusame</String>
		<String _locID ='63081'>Honored Yabusame</String>
		<String _locID ='63082'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID ='63083'>Disciplined Naginata Rider</String>
		<String _locID ='63084'>Disciplined Naginata Rider</String>
		<String _locID ='63085'>Disciplined Samurai</String>
		<String _locID ='63086'>Disciplined Samurai</String>
		<String _locID ='63087'>Honored Samurai</String>
		<String _locID ='63088'>Honored Samurai</String>
		<String _locID ='63089'>Exalted Samurai</String>
		<String _locID ='63090' symbol ='cStringChangeResearchPointsEffect'>%1s: Changes Research Points by %2.2f%%</String>
		<String _locID ='63091' symbol ='cStringAddResearchPointsEffect'>%1s: Adds %2.2f Research Points</String>
		<String _locID ='63092' symbol ='cStringSetResearchPointsEffect'>%1s: Sets Research Points to %2.2f</String>
		<String _locID ='63093'>Villager</String>
		<String _locID ='63094'>Villager that gathers resources.</String>
		<String _locID ='63095'>Villager</String>
		<String _locID ='63096'>VIL Indian Villager</String>
		<String _locID ='63097'>Monk</String>
		<String _locID ='63098'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='63099'>Shaolin Master</String>
		<String _locID ='63100'>MONK Shaolin Master</String>
		<String _locID ='63101'>Monk</String>
		<String _locID ='63102'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='63103'>Shaolin Master</String>
		<String _locID ='63104'>MONK Shaolin Master</String>
		<String _locID ='63105'>Indian Monk, who heals and does area damage in hand combat</String>
		<String _locID ='63106'>Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID ='63107'>Brahmin</String>
		<String _locID ='63108'>MONK Brahmin</String>
		<String _locID ='63109'>Monk</String>
		<String _locID ='63110'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='63111'>Brahmin</String>
		<String _locID ='63112'>MONK Brahmin</String>
		<String _locID ='63113'>Japanese Monk, who defeats weak opponents outright</String>
		<String _locID ='63114'>Religious leader who stuns Treasure Guardians and has a chance to do Divine Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.</String>
		<String _locID ='63115'>Ikko-Ikki</String>
		<String _locID ='63116'>MONK Ikko-Ikki</String>
		<String _locID ='63117'>Monk</String>
		<String _locID ='63118'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='63119'>Ikko-Ikki</String>
		<String _locID ='63120'>MONK Ikko-Ikki</String>
		<String _locID ='63121'>Native American and Asian Warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='63122'>Legendary Native Warriors</String>
		<String _locID ='63123'>Legendary Axe Rider</String>
		<String _locID ='63124'>European consulate units attack and hitpoints increased.</String>
		<String _locID ='63125'>Veteran Europeans</String>
		<String _locID ='63126'>Disciplined Ashigaru</String>
		<String _locID ='63127'>European consulate units attack and hitpoints increased.</String>
		<String _locID ='63128'>Guard Europeans</String>
		<String _locID ='63129'>European consulate units attack and hitpoints increased.</String>
		<String _locID ='63130'>Imperial Europeans</String>
		<String _locID ='63131'>Monk attack increased.</String>
		<String _locID ='63132'>Revered Monk Damage</String>
		<String _locID ='63133'>Monk hitpoints increased.</String>
		<String _locID ='63134'>Revered Monk Hitpoints</String>
		<String _locID ='63135'>Unit attack increased.</String>
		<String _locID ='63136'>Confucian Attack</String>
		<String _locID ='63137'>Artillery hitpoints increased.</String>
		<String _locID ='63138'>Hwaseong Artillery Hitpoints</String>
		<String _locID ='63139'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63140'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63141'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63142'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63143'>Villager</String>
		<String _locID ='63144'>An Indian villager that does not eat livestock. Gathers all other resources.</String>
		<String _locID ='63145'>Villager</String>
		<String _locID ='63146'>VIL Indian Villager</String>
		<String _locID ='63147'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63148'>Hwaseong Fortress hitpoints, attack, and range increased.</String>
		<String _locID ='63149'>Hwaseong Fortress Fortifications</String>
		<String _locID ='63150'>Food source.</String>
		<String _locID ='63151'>Crates of 300 Food</String>
		<String _locID ='63152'>Food source.</String>
		<String _locID ='63153'>Crates of 600 Food +2 Villagers</String>
		<String _locID ='63154'>Food source.</String>
		<String _locID ='63155'>Crates of 700 Food +2 Villagers</String>
		<String _locID ='63156'>Food source.</String>
		<String _locID ='63157'>Crates of 1,000 Food +3 Villagers</String>
		<String _locID ='63158'>Wood source.</String>
		<String _locID ='63159'>Cords of 300 Wood</String>
		<String _locID ='63160'>Wood source.</String>
		<String _locID ='63161'>Cords of 600 Wood +2 Villagers</String>
		<String _locID ='63162'>Wood source.</String>
		<String _locID ='63163'>Cords of 800 Wood</String>
		<String _locID ='63164'>Wood source.</String>
		<String _locID ='63165'>Cords of 900 Wood</String>
		<String _locID ='63166'>Wood source.</String>
		<String _locID ='63167'>Cords of 1,000 Wood +3 Villagers</String>
		<String _locID ='63168'>Wood source.</String>
		<String _locID ='63169'>Cords of 1,600 Wood +4 Villagers</String>
		<String _locID ='63170'>Coin source.</String>
		<String _locID ='63171'>Chests of 300 Coin</String>
		<String _locID ='63172'>Coin source.</String>
		<String _locID ='63173'>Chests of 600 Coin +2 Villagers</String>
		<String _locID ='63174'>Coin source.</String>
		<String _locID ='63175'>Chests of 900 Coin +3 Villagers</String>
		<String _locID ='63176'>Coin source.</String>
		<String _locID ='63177'>Chests of 1,000 Coin +3 Villagers</String>
		<String _locID ='63178'>Trade source.</String>
		<String _locID ='63179'>Chests of 300 Trade +1 Villager</String>
		<String _locID ='63180'>Trade source.</String>
		<String _locID ='63181'>Chests of 500 Trade +1 Villager</String>
		<String _locID ='63182'>Trade source.</String>
		<String _locID ='63183'>Chests of 600 Trade +1 Villager</String>
		<String _locID ='63184'>Trade source.</String>
		<String _locID ='63185'>Chests of 900 Trade +1 Villager</String>
		<String _locID ='63186'>7 Sheep +1 Villager</String>
		<String _locID ='63187'>15 Sheep +1 Villager</String>
		<String _locID ='63188'>20 Sheep +1 Villager</String>
		<String _locID ='63189'>Town Rickshaw +3 Villagers</String>
		<String _locID ='63190'>2 Town Rickshaws +4 Villagers</String>
		<String _locID ='63191'>Enemy units nearby Indian Monks are slower, +3 Villagers.</String>
		<String _locID ='63192'>Dukkha Suffering</String>
		<String _locID ='63193'>5 Sepoys +2 Villagers</String>
		<String _locID ='63194'>12 Sepoys +4 Villagers</String>
		<String _locID ='63195'>9 Sepoys +3 Villagers</String>
		<String _locID ='63196'>14 Sepoys +4 Villagers</String>
		<String _locID ='63197'>TEAM 7 Sepoys +1 Villager</String>
		<String _locID ='63198'>Infantry Party</String>
		<String _locID ='63199'>13 Zamburaks +1 Villager</String>
		<String _locID ='63200'>Infantry Party Shipment has arrived.</String>
		<String _locID ='63201'>Camel Party Shipment has arrived.</String>
		<String _locID ='63202'>A shipment of Sowars and Zamburaks, +1 Villager.</String>
		<String _locID ='63203'>A shipment of Rajputs, Urumis, and Sepoys, +1 Villager.</String>
		<String _locID ='63204'>3 Mahouts +2 Villagers</String>
		<String _locID ='63205'>4 Howdahs +1 Villager</String>
		<String _locID ='63206' symbol ='cStringChangeBuildBountyEffect'>%1s: Changes Build Bounty by %2.2f%%</String>
		<String _locID ='63207' symbol ='cStringAddBuildBountyEffect'>%1s: Adds %2.2f to Build Bounty</String>
		<String _locID ='63208' symbol ='cStringSetBuildBountyEffect'>%1s: Sets Build Bounty to %2.2f</String>
		<String _locID ='63209'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='63211'>All Native lore improvements at Trading Posts cost no Coin, +1 Villager.</String>
		<String _locID ='63212'>Native Lore</String>
		<String _locID ='63213'>You get a Shipment of Native Warriors from each different allied tribe, +1 Villager.</String>
		<String _locID ='63214'>Native Treaties</String>
		<String _locID ='63215'>Native Warriors are less expensive, +1 Villager.</String>
		<String _locID ='63216'>Native Warriors</String>
		<String _locID ='63217'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='63218'>TEAM You can train more Native Warriors.</String>
		<String _locID ='63219'>TEAM Native Warrior Societies</String>
		<String _locID ='63220'>TEAM You can train more Native Warriors.</String>
		<String _locID ='63221'>Native warrior attack and hitpoints increased, +1 Villager.</String>
		<String _locID ='63222'>Native Warrior Combat</String>
		<String _locID ='63223'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID ='63224'>You get a Trading Post Rickshaw, and Trading Posts are cheaper and stronger, +1 Villager.</String>
		<String _locID ='63225'>Trade Empire</String>
		<String _locID ='63226'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID ='63227'>All infantry train faster, +2 Villagers.</String>
		<String _locID ='63228'>Fencing School</String>
		<String _locID ='63229'>Fencing School Shipment has arrived.</String>
		<String _locID ='63230'>All cavalry train faster, +2 Villagers.</String>
		<String _locID ='63231'>Riding School</String>
		<String _locID ='63232'>Riding School Shipment has arrived.</String>
		<String _locID ='63233'>You can train more Native Warriors, +1 Villager.</String>
		<String _locID ='63234'>Native Warrior Societies</String>
		<String _locID ='63235'>TEAM You can train more Native Warriors.</String>
		<String _locID ='63236'>You can train more Native Warriors.</String>
		<String _locID ='63237'>Castle build limit and hitpoints increased.</String>
		<String _locID ='63238'>Extensive Fortifications 2</String>
		<String _locID ='63239'>Extensive Fortifications II Shipment has arrived.</String>
		<String _locID ='63240'>Villager hitpoints greatly increased, +1 Villager.</String>
		<String _locID ='63241'>Pioneers</String>
		<String _locID ='63242'>Pioneers Shipment has arrived.</String>
		<String _locID ='63243'>Ships 1 Castle Rickshaw that can transform into a Castle. Boosts Castle hitpoints and damage, +2 Villagers.</String>
		<String _locID ='63244'>1 Flatland Castle</String>
		<String _locID ='63245'>Town Center attack increased, and you can call out Irregulars and Sentries again, +1 Villager.</String>
		<String _locID ='63246'>Enlist Irregulars</String>
		<String _locID ='63247'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='63248'>As you lose buildings, an assortment of Irregulars and Sentries arrive at your Home City Shipment point, +2 Villagers.</String>
		<String _locID ='63249'>Call to Arms</String>
		<String _locID ='63250'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='63251'>Call to Arms Shipment has arrived.</String>
		<String _locID ='63252'>For every building you lose, an Irregulars arrives at your home city ship point. Irregulars upgraded to Disciplined, +1 Villager.</String>
		<String _locID ='63253'>Call to Arms 2</String>
		<String _locID ='63254'>Call to Arms Shipment has arrived.</String>
		<String _locID ='63255'>Call to Arms II Shipment has arrived.</String>
		<String _locID ='63256'>For every building you lose, an Irregulars arrives at your home city ship point. Irregulars upgraded to Honored, +1 Villager.</String>
		<String _locID ='63257'>Call to Arms 3</String>
		<String _locID ='63258'>Call to Arms II Shipment has arrived.</String>
		<String _locID ='63259'>Disciplined Irregular</String>
		<String _locID ='63260'>Honored Irregular</String>
		<String _locID ='63261'>Monastery improvements cheaper and ships a Monastery Rickshaw, +1 Villager.</String>
		<String _locID ='63262'>Holy Refuge</String>
		<String _locID ='63263'>Advanced Monastery</String>
		<String _locID ='63264'>Advanced Monastery Shipment has arrived.</String>
		<String _locID ='63265'>Rice Paddies are cheaper and stronger, +1 Villager.</String>
		<String _locID ='63266'>Advanced Rice Paddy</String>
		<String _locID ='63267'>Advanced Rice Paddy</String>
		<String _locID ='63268'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID ='63269'>Consulate armies and improvements arrive 50% faster. Improvements cost less, and brigade Shipments receive a moderate discount, +1 Villager.</String>
		<String _locID ='63270'>Good Faith Agreements</String>
		<String _locID ='63271'>Advanced Consulate</String>
		<String _locID ='63272'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='63273'>Military wonders have more hitpoints and attack, and units from them train faster, +1 Villager.</String>
		<String _locID ='63274'>Advanced Military Wonders</String>
		<String _locID ='63275'>Advanced Military Wonders Shipment has arrived.</String>
		<String _locID ='63276'>Religious wonder powers have increased power and shorter cooldown, +1 Villager.</String>
		<String _locID ='63277'>Advanced Religious Wonders</String>
		<String _locID ='63278'>Advanced Religious Wonders Shipment has arrived.</String>
		<String _locID ='63279'>Wonders have more hitpoints and are built faster, +1 Villager.</String>
		<String _locID ='63280'>Advanced Wonders</String>
		<String _locID ='63281'>Advanced Government Wonders Shipment has arrived.</String>
		<String _locID ='63282'>Docks have a greater attack, heal ships faster, and train ships more quickly, +1 Villager.</String>
		<String _locID ='63283'>Advanced Dock</String>
		<String _locID ='63284'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='63285'>Advanced Dock</String>
		<String _locID ='63286'>Markets have better resource exchange.</String>
		<String _locID ='63287'>Advanced Market</String>
		<String _locID ='63288'>Advanced Market Shipment has arrived.</String>
		<String _locID ='63289'>Advanced Market</String>
		<String _locID ='63290'>Villagers and Rickshaws build buildings much faster and get more experience points when done, +2 Villagers.</String>
		<String _locID ='63291'>Land Reforms</String>
		<String _locID ='63292'>Villagemasons Shipment has arrived.</String>
		<String _locID ='63293'>Rice Paddies, Farms, Mills, Livestock Pens, Villages, and Plantations are cheaper, and build much more quickly, +1 Villager.</String>
		<String _locID ='63294'>Land Grab</String>
		<String _locID ='63295'>Land Grab Shipment has arrived.</String>
		<String _locID ='63296'>Boats gather Food and Coin faster, +1 Villager.</String>
		<String _locID ='63297'>Fish Market</String>
		<String _locID ='63298'>Fish Market Shipment has arrived.</String>
		<String _locID ='63299'>Boats gather Food and Coin faster, +2 Villagers.</String>
		<String _locID ='63300'>Rendering Plant</String>
		<String _locID ='63301'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='63302'>Ships a Dock Rickshaw and Fishing Boats are cheaper, +1 Villager.</String>
		<String _locID ='63303'>East Indiamen</String>
		<String _locID ='63304'>Schooners Shipment has arrived.</String>
		<String _locID ='63305'>Villagers gather all Wood faster, +1 Villager.</String>
		<String _locID ='63306'>Sawmills</String>
		<String _locID ='63307'>Sawmills Shipment has arrived.</String>
		<String _locID ='63308'>Villagers gather Wood faster, +1 Villager.</String>
		<String _locID ='63309'>Exotic Hardwoods</String>
		<String _locID ='63310'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='63311'>Villagers gather Wood faster, +1 Villager.</String>
		<String _locID ='63312'>Woodcrafting</String>
		<String _locID ='63313'>Woodcrafting Shipment has arrived.</String>
		<String _locID ='63314'>Villagers gather Coin from Mines faster, +1 Villager.</String>
		<String _locID ='63315'>Establish Ironmonger</String>
		<String _locID ='63316'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='63317'>Villagers gather all Coin faster, +3 Villagers.</String>
		<String _locID ='63318'>Royal Mint</String>
		<String _locID ='63319'>Royal Mint Shipment has arrived.</String>
		<String _locID ='63320'>Villagers gather Coin from Mines faster, +2 Villagers.</String>
		<String _locID ='63321'>Silversmith</String>
		<String _locID ='63322'>Silversmith Shipment has arrived.</String>
		<String _locID ='63323'>Villagers gather Food from Rice Paddies, Mills, and Farms faster, +1 Villager.</String>
		<String _locID ='63324'>Food Silos</String>
		<String _locID ='63325'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID ='63326'>Villagers gather Food from Rice Paddies, Mills, and Farms faster, +2 Villagers.</String>
		<String _locID ='63327'>Sustainable Agriculture</String>
		<String _locID ='63328'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID ='63329'>Villagers gather all Food faster, +1 Villager.</String>
		<String _locID ='63330'>Communal Farming</String>
		<String _locID ='63331'>Communal Farming Shipment has arrived.</String>
		<String _locID ='63332'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin, +1 Villager.</String>
		<String _locID ='63333'>Fur Trade</String>
		<String _locID ='63334'>Fur Trade Shipment has arrived.</String>
		<String _locID ='63335'>Villagers gather Trade from Exchange Markets faster, +1 Villager.</String>
		<String _locID ='63336'>Barter</String>
		<String _locID ='63337'>Barter Shipment has arrived.</String>
		<String _locID ='63338'>Villagers gather Trade from Exchange Markets faster, +1 Villagers.</String>
		<String _locID ='63339'>Saltpeter Trade</String>
		<String _locID ='63340'>Horse Trade Shipment has arrived.</String>
		<String _locID ='63341'>3 Caravels +3 Villagers</String>
		<String _locID ='63342'>2 Frigates +4 Villagers</String>
		<String _locID ='63343'>All warships attack and hitpoints increased, +2 Villagers.</String>
		<String _locID ='63344'>Improved Warships</String>
		<String _locID ='63345'>Improved War Ships Shipment has arrived.</String>
		<String _locID ='63346'>Ships Marathan Catamarans containing Dacoit outlaws, +2 Villagers.</String>
		<String _locID ='63347'>Recruit Maratha +10 Dacoit</String>
		<String _locID ='63348'>Ships Marathan Catamarans containing Thuggee outlaws, +2 Villagers.</String>
		<String _locID ='63349'>Recruit Maratha +6 Thuggee</String>
		<String _locID ='63350'>TEAM Ships Marathan Catamarans containing Thuggee outlaws.</String>
		<String _locID ='63351'>TEAM Recruit Maratha +10 Thuggee</String>
		<String _locID ='63352'>Ships 1 Castle Rickshaw that can tranform into a Castle. Grants the Hill Castle upgrade, +3 Villagers.</String>
		<String _locID ='63353'>1 Hill Castle</String>
		<String _locID ='63354'>Ships 2 Castle Rickshaws that can transform into Castles. Grants Mountain Castle upgrade, +1 Villager.</String>
		<String _locID ='63355'>2 Mountain Castles</String>
		<String _locID ='63356' symbol ='cStringHomeCityEmperorsTreasury'>Emperor's Treasury</String>
		<String _locID ='63357' symbol ='cStringHCFortress'>Fortress</String>
		<String _locID ='63358' symbol ='cStringHCImperialCourt'>Imperial Court</String>
		<String _locID ='63359' symbol ='cStringHCMerchantsGuild'>Merchants' Guild</String>
		<String _locID ='63360' symbol ='cStringHCCustomsHouse'>Customs House</String>
		<String _locID ='63361'>Wood source</String>
		<String _locID ='63362'>Ginkgo trees.</String>
		<String _locID ='63363'>Tree</String>
		<String _locID ='63364'>Tree - Ginkgo</String>
		<String _locID ='63365'>Wood source</String>
		<String _locID ='63366'>Bamboo.</String>
		<String _locID ='63367'>Tree</String>
		<String _locID ='63368'>Tree - Bamboo</String>
		<String _locID ='63369'>Wood source</String>
		<String _locID ='63370'>Trees that thrive in humidity, such as gingkoes and bamboo. Harvest for Wood.</String>
		<String _locID ='63371'>Tree</String>
		<String _locID ='63372'>Tree - Yellow River</String>
		<String _locID ='63373'>This Treasure has already been claimed.</String>
		<String _locID ='63374'>This Treasure has already been claimed.</String>
		<String _locID ='63375'>Treasure</String>
		<String _locID ='63376'>Rubble Shrine Chinese</String>
		<String _locID ='63377'>Native Asians</String>
		<String _locID ='63378'>NAT Shaolin Accessory</String>
		<String _locID ='63379'>Native Asians</String>
		<String _locID ='63380'>NAT Zen Accessory</String>
		<String _locID ='63381'>Native Building</String>
		<String _locID ='63382'>NAT Yellow River Shaolin Guy</String>
		<String _locID ='63383'>Native Building</String>
		<String _locID ='63384'>NAT Yellow River Shaolin Man</String>
		<String _locID ='63385'>Native Building</String>
		<String _locID ='63386'>NAT Yellow River Shaolin Lady</String>
		<String _locID ='63387'>Native Building</String>
		<String _locID ='63388'>NAT Yellow River Shaolin Woman</String>
		<String _locID ='63389'>Native Building</String>
		<String _locID ='63390'>NAT Japanese Zen Guy</String>
		<String _locID ='63391'>Native Building</String>
		<String _locID ='63392'>NAT Japanese Zen Guy</String>
		<String _locID ='63393'>Native Building</String>
		<String _locID ='63394'>NAT Japanese Zen Woman</String>
		<String _locID ='63395'>Native Building</String>
		<String _locID ='63396'>NAT Japanese Zen Lady</String>
		<String _locID ='63397'>This Treasure has already been claimed.</String>
		<String _locID ='63398'>This Treasure has already been claimed.</String>
		<String _locID ='63399'>Treasure</String>
		<String _locID ='63400' symbol ='cStringypSandalwood2'>A grove of Sandalwood trees worth %1d %2s.</String>
		<String _locID ='63401' symbol ='cStringypSandalwood2Activate'>%1s has discovered a grove of Sandalwood trees worth %2d %3s.</String>
		<String _locID ='63402' symbol ='cStringypWeasel3'>Weasels whose furs are worth %1d %2s.</String>
		<String _locID ='63403' symbol ='cStringypWeasel3Activate'>%1s has trapped weasels whose furs are worth %2d %3s.</String>
		<String _locID ='63404' symbol ='cStringypGibbon2'>A curious gibbon worth %1d %2s.</String>
		<String _locID ='63405' symbol ='cStringypGibbon2Activate'>%1s has discovered a curious gibbon worth %2d %3s.</String>
		<String _locID ='63406' symbol ='cStringypMacaque'>A curious macaque worth %1d %2s.</String>
		<String _locID ='63407' symbol ='cStringypMacaqueActivate'>%1s has discovered a curious macaque worth %2d %3s.</String>
		<String _locID ='63408' symbol ='cStringypCinnamon3'>Fragrant cinnamon quills worth %1d %2s.</String>
		<String _locID ='63409' symbol ='cStringypCinnamon3Activate'>%1s has discovered fragrant cinnamon quills worth %2d %3s.</String>
		<String _locID ='63410' symbol ='cStringypBoxTurtle2'>A nest of box turtles worth %1d %2s.</String>
		<String _locID ='63411' symbol ='cStringypBoxTurtle2Activate'>%1s has discovered a nest of box turtles worth %2d %3s and can now make turtle soup.</String>
		<String _locID ='63412' symbol ='cStringypDeodarCedar'>A stand of Deodar cedar worth %1d %2s.</String>
		<String _locID ='63413' symbol ='cStringypDeodarCedarActivate'>%1s has located a stand of Deodar cedar worth %2d %3s.</String>
		<String _locID ='63414' symbol ='cStringypPaintedLady'>A woodblock printing of a beautiful woman worth %1d %2s.</String>
		<String _locID ='63415' symbol ='cStringypPaintedLadyActivate'>%1s has recovered a woodblock printing of a beautiful woman worth %2d %3s.</String>
		<String _locID ='63416' symbol ='cStringypSpawnMonitorLizard'>A nearly-mature monitor lizard that you can tame.</String>
		<String _locID ='63417' symbol ='cStringypSpawnMonitorLizardActivate'>%1s has tamed a monitor lizard.</String>
		<String _locID ='63418' symbol ='cStringypMizuna'>A patch of delicious wild mizuna worth %1d %2s for the entire team.</String>
		<String _locID ='63419' symbol ='cStringypMizunaActivate'>%1s has discovered a patch of delicious wild mizuna worth %2d %3s for their team.</String>
		<String _locID ='63420' symbol ='cStringypBanyan2'>A grove of banyan trees worth %1d %2s for the entire team.</String>
		<String _locID ='63421' symbol ='cStringypBanyan2Activate'>%1s has discovered a grove of banyan trees worth %2d %3s for their team.</String>
		<String _locID ='63422'>Markets have better resource exchange.</String>
		<String _locID ='63423'>Advanced Export Market</String>
		<String _locID ='63424'>Advanced Export Market</String>
		<String _locID ='63425'>Advanced Export Market Shipment has arrived.</String>
		<String _locID ='63444' symbol ='cStringypGinger'>A large ginger root worth %1d %2s.</String>
		<String _locID ='63445' symbol ='cStringypGingerActivate'>%1s has recovered a large ginger root worth %2d %3s.</String>
		<String _locID ='63446' symbol ='cStringypPenglai'>An artifact of the mystical Penglai mountain worth %1d %2s.</String>
		<String _locID ='63447' symbol ='cStringypPenglaiActivate'>%1s has recovered an artifact of mystical Penglai mountain worth %2d %3s.</String>
		<String _locID ='63448' symbol ='cStringypSpawnIron'>Two captive Iron Troops, who may join the cause of a rescuer.</String>
		<String _locID ='63449' symbol ='cStringypSpawnIronActivate'>%1s has rescued two Iron Troops, who join the cause.</String>
		<String _locID ='63450' symbol ='cStringypGiveCavalryHP'>El Pollo Guapo's guide to proper discipline, which increases cavalry HP of whomever recovers it by 10 percent.</String>
		<String _locID ='63451' symbol ='cStringypGiveCavalryHPActivate'>%1s has recovered El Pollo Guapo's guide to proper discipline, which increases cavalry HP by 10 percent.</String>
		<String _locID ='63452'>Chinese Disciple. Good against archers, skirmishers, and artillery</String>
		<String _locID ='63453'>Disciple to the Chinese Monk. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='63454'>Disciple</String>
		<String _locID ='63455'>MONK Disciple</String>
		<String _locID ='63456'>Increases power of Divine Blow. Increases monk damage versus artillery.</String>
		<String _locID ='63457'>Divine Power</String>
		<String _locID ='63458'>Reduces all Food costs</String>
		<String _locID ='63459'>Decrease Food Costs Nugget</String>
		<String _locID ='63460' symbol ='cStringDiscoverGiveTech'>%1s has discovered a brand new tech.</String>
		<String _locID ='63461' symbol ='cStringypDecreaseFoodCosts'>El Halcon Sincero's scurvy prevention methods grants a 5 percent discount on most Food costs to whoever recovers it.</String>
		<String _locID ='63462' symbol ='cStringypDecreaseFoodCostsActivate'>%1s has recovered El Halcon Sincero's scurvy prevention methods and now receives a 5 percent discount on most Food-related costs.</String>
		<String _locID ='63463' symbol ='cStringypMizuna2'>A patch of delicious wild mizuna worth %1d %2s.</String>
		<String _locID ='63464' symbol ='cStringypMizuna2Activate'>%1s has discovered a patch of delicious wild mizuna worth %2d %3s.</String>
		<String _locID ='63465'>Ancient Asian Relics are scattered throughout the map at Treasure sites. These Relics are substantial Coin sources. Capture them all to start a victory timer.</String>
		<String _locID ='63466'>Relic Capture</String>
		<String _locID ='63467' symbol ='cStringWonderVictoryWarning'>Wonder Victory Started!</String>
		<String _locID ='63468' symbol ='cStringVictoryWonderBuilt'>%1s has built a Victory Wonder and will win in %2s</String>
		<String _locID ='63469'>Ancient Relic</String>
		<String _locID ='63470'>Ancient Relic. Provides coin to its controller. Capture all of them to start a victory timer.</String>
		<String _locID ='63471'>Relic</String>
		<String _locID ='63472'>YPPotalaWonderPlayers2</String>
		<String _locID ='63473'>YPPotalaWonderPlayers3</String>
		<String _locID ='63474'>YPPotalaWonderPlayers4</String>
		<String _locID ='63475'>YPPotalaWonderPlayers5</String>
		<String _locID ='63476'>YPPotalaWonderPlayers6</String>
		<String _locID ='63477'>YPPotalaWonderPlayers7</String>
		<String _locID ='63478'>YPPotalaWonderPlayers8</String>
		<String _locID ='63479'>Land Survey</String>
		<String _locID ='63480'>The War God commands! Six Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='63481'>Aztec Raiding Party</String>
		<String _locID ='63482'>On to Glory</String>
		<String _locID ='63483'>Sitting Ducks</String>
		<String _locID ='63484'>A Royal Greeting</String>
		<String _locID ='63485'>Strange Shores</String>
		<String _locID ='63486'>At the Edge of the World</String>
		<String _locID ='63487'>A New Empire</String>
		<String _locID ='63488'>Sea Change</String>
		<String _locID ='63489'>A Spreading Fire</String>
		<String _locID ='63490'>Elephants and Saltpeter</String>
		<String _locID ='63491'>Sparks into Flame</String>
		<String _locID ='63492'>Extinguished</String>
		<String _locID ='63493'>The First Shot</String>
		<String _locID ='63494'>Rebels and Generals</String>
		<String _locID ='63495'>The Firebreak</String>
		<String _locID ='63496'>Changing of the Guard</String>
		<String _locID ='63497'>Souls Ablaze</String>
		<String _locID ='63498' symbol ='cStringInformersEnemy'>%s has infiltrated your ranks with Informers and now knows all that you do.</String>
		<String _locID ='63499' symbol ='cStringInformersTeammate'>%s has infiltrated your enemy's ranks with Informers and now knows all that they do.</String>
		<String _locID ='63500'>A shipment of Mahouts, Howdahs, and Siege Elephants, +1 Villager.</String>
		<String _locID ='63501'>Shrines are cheaper and their resource rates are increased.</String>
		<String _locID ='63502'>Ranged cavalry good against cavalry</String>
		<String _locID ='63503'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='63504'>Jinete</String>
		<String _locID ='63505'>CON Jinete</String>
		<String _locID ='63506'>Villagers gather Food from Mills faster.</String>
		<String _locID ='63507'>Seed Drill</String>
		<String _locID ='63508'>Villagers gather Food from Rice Paddies faster.</String>
		<String _locID ='63509'>Irrigation Channels</String>
		<String _locID ='63510'>Villagers gather Food from Rice Paddies faster.</String>
		<String _locID ='63511'>Dike-Controlled Canals</String>
		<String _locID ='63512'>Villagers gather Coin from Rice Paddies faster.</String>
		<String _locID ='63513'>Rice Trade</String>
		<String _locID ='63514'>Villagers gather Coin from Rice Paddies faster.</String>
		<String _locID ='63515'>Rice Markets</String>
		<String _locID ='63516'>Villagers gather Coin from Rice Paddies faster.</String>
		<String _locID ='63517'>Rice Exports</String>
		<String _locID ='63518'>Villagers gather Food from Rice Paddies much faster.</String>
		<String _locID ='63519'>Mechanized Rice Cultivation</String>
		<String _locID ='63520'>Villagers gather Coin from all sources much faster.</String>
		<String _locID ='63521'>Collective Economy</String>
		<String _locID ='63522'>A central fort dominates the map. Capture and hold it for victory.</String>
		<String _locID ='63523' symbol ='cStringKOTHMapVictoryTimer'>You Have the Hill</String>
		<String _locID ='63524'>Villagers gather Wood extremely fast.</String>
		<String _locID ='63525'>Circular Saw</String>
		<String _locID ='63526'>Villagers gather Wood much faster.</String>
		<String _locID ='63527'>Tropical Timber Trade</String>
		<String _locID ='63528'>Ally Daimyo</String>
		<String _locID ='63529'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID ='63530'>Daimyo Mototada</String>
		<String _locID ='63531'>SPC YP Daimyo Mototada</String>
		<String _locID ='63532' symbol ='cStringypRelic'>An invincible, captureable relic that provides Coin income to its owner. Capture them all to start a victory timer.</String>
		<String _locID ='63533'>Powerful Shogun</String>
		<String _locID ='63534'>Future Shogun of Japan.</String>
		<String _locID ='63535'>Shogun Tokugawa</String>
		<String _locID ='63536'>SPC YP Shogun Tokugawa</String>
		<String _locID ='63537'>Ranged cavalry mercenary</String>
		<String _locID ='63538'>Chinese cavalry archer mercenary.</String>
		<String _locID ='63539'>Manchu</String>
		<String _locID ='63540'>CAV Manchu</String>
		<String _locID ='63541'>Loyal General</String>
		<String _locID ='63542'>General of Tokugawa's Eastern Army.</String>
		<String _locID ='63543'>General Kichiro</String>
		<String _locID ='63544'>SPC YP General Kichiro</String>
		<String _locID ='63545' symbol ='cStringypRelicActivate'>%1s has recovered an ancient Relic.</String>
		<String _locID ='63546'>Admiral of a Fleet</String>
		<String _locID ='63547'>Admiral of a Chinese Treasure Fleet.</String>
		<String _locID ='63548'>Admiral Jinhai</String>
		<String _locID ='63549'>SPC YP Admiral Jinhai</String>
		<String _locID ='63550'>British Colonel</String>
		<String _locID ='63551'>Officer of the British East India Company.</String>
		<String _locID ='63552'>Colonel Edwardson</String>
		<String _locID ='63553'>SPC YP Colonel Edwardson</String>
		<String _locID ='63554'>Indian Arsonist</String>
		<String _locID ='63555'>Light artillery that throws fire bombs to destroy buildings.</String>
		<String _locID ='63556'>Arsonist</String>
		<String _locID ='63557'>SPC YP Arsonist</String>
		<String _locID ='63558'>Sepoy Lieutenant</String>
		<String _locID ='63559'>Sepoy lieutenant of the British East India Company.</String>
		<String _locID ='63560'>Lieutenant Nanib</String>
		<String _locID ='63561'>SPC YP Lieutenant Nanib</String>
		<String _locID ='63562'>Sea Captain</String>
		<String _locID ='63563'>Captain of a Chinese Treasure Ship.</String>
		<String _locID ='63564'>Captain Huang</String>
		<String _locID ='63565'>SPC YP Captain Huang</String>
		<String _locID ='63566'>Crusty Sailor</String>
		<String _locID ='63567'>Sailor in the Chinese Treasure Fleet.</String>
		<String _locID ='63568'>Lao Chen</String>
		<String _locID ='63569'>SPC YP Lao Chen</String>
		<String _locID ='63570'>Silver Market</String>
		<String _locID ='63571'>SetAge1</String>
		<String _locID ='63572'>Set Age 1</String>
		<String _locID ='63573' symbol ='cStringRMSYellowRiverDesc'>Yellow River: Offers extra resources and choke points when flooded, but is open and fertile when dry. Trade Routes on each side of the map, and many natives.</String>
		<String _locID ='63574' symbol ='cStringRMSYellowRiver'>Yellow River</String>
		<String _locID ='63575' symbol ='cStringRMSYellowRiverDetails'>During the dry season, the waters of the Yellow River recede to create fertile new islands, and animals often gather near the river's edge to drink. During times of flood, extra resources abound and naval craft are sometimes seen along the river. Recruit local groups as allies to take advantage of their multiple trade routes located along the borders of the map.</String>
		<String _locID ='63576'>Disciplined Samurai</String>
		<String _locID ='63577'>Samurai attack and hitpoints increased.</String>
		<String _locID ='63578'>Exalted upgrade for Samurais.</String>
		<String _locID ='63579'>Exalted Samurai</String>
		<String _locID ='63580'>Honored Samurai</String>
		<String _locID ='63581'>Samurai attack and hitpoints increased.</String>
		<String _locID ='63582' symbol ='cStringRMSDeccanDesc'>Deccan: A central, forested plateau overlooking a series of strategically placed trade sites.</String>
		<String _locID ='63583' symbol ='cStringRMSDeccan'>Deccan</String>
		<String _locID ='63584' symbol ='cStringRMSDeccanDetails'>Players start on opposite sides of a central plateau that contains thick forests and abundant wildlife. Resources are plentiful, as Mines, small herds, and sparse forests ring the surrounding lowlands. Trade sites are situated at the edge of the map, while natives inhabit the plateau. The plateau is not present in free-for-all games.</String>
		<String _locID ='63585' symbol ='cStringRMSYellowRiverFl'>Yellow River - Flooded</String>
		<String _locID ='63586' symbol ='cStringRMSYellowRiverFlDesc'>Yellow River: A slower version of the Yellow River map, one that requires a strong naval presence.</String>
		<String _locID ='63587' symbol ='cStringRMSYellowRiverFlDetails'>The Yellow River has flooded. A navy is required to explore the river's central fords, many of which have been submerged by the rising waters. Due to the excessive flooding, fishing in the region is plentiful, and extra berries can be found growing along the fertile riverbanks.\n \nRecruit religious sects as allies to take advantage of their multiple trade sites located along the borders of the map.</String>
		<String _locID ='63588'>{E^Fattening Food source^}{J^Enhance nearby Shrines^}{I^Generates Experience Points^}</String>
		<String _locID ='63589'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='63590'>Goat</String>
		<String _locID ='63591'>Silk Market</String>
		<String _locID ='63592'>Silk Market</String>
		<String _locID ='63593'>Daimyo Hitpoint Aura Shipment has arrived.</String>
		<String _locID ='63594'>Ships an Outpost Wagon.</String>
		<String _locID ='63595'>1 Outpost Wagon</String>
		<String _locID ='63596'>Disciplined Irregular</String>
		<String _locID ='63597'>Sepoys can build Barracks, Caravanserais and Castles, +2 Villagers.</String>
		<String _locID ='63598'>Battlefield Construction</String>
		<String _locID ='63599'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='63600'>Shogun Tokugawa</String>
		<String _locID ='63601'>IGC YP Tokugawa Foot</String>
		<String _locID ='63602'>General Kichiro</String>
		<String _locID ='63603'>IGC YP Kichiro</String>
		<String _locID ='63604'>Daimyo Mototada</String>
		<String _locID ='63605'>IGC YP Mototada Horse</String>
		<String _locID ='63606'>Samurai</String>
		<String _locID ='63607'>IGC YP Samurai</String>
		<String _locID ='63608'>Native Building</String>
		<String _locID ='63609'>NAT Zen Temple</String>
		<String _locID ='63610'>Native Building</String>
		<String _locID ='63611'>NAT Shaolin Temple</String>
		<String _locID ='63612'>Fuchuan. Heavy warship</String>
		<String _locID ='63613'>Fuchuan. A heavy warship that can train units.</String>
		<String _locID ='63614'>Fuchuan</String>
		<String _locID ='63615'>SHP Fuchuan</String>
		<String _locID ='63616'>Exalted Fuchuan</String>
		<String _locID ='63617'>Native Asian hand infantry, good against cavalry and buildings</String>
		<String _locID ='63618'>Japanese warrior monk armed with a naginata. Good against cavalry and buildings.</String>
		<String _locID ='63619'>Sohei</String>
		<String _locID ='63620'>NAT MERC Sohei</String>
		<String _locID ='63621'>Disciplined Sohei</String>
		<String _locID ='63622'>Honored Sohei</String>
		<String _locID ='63623'>Exalted Sohei</String>
		<String _locID ='63624'>Disciplined Iron Troop</String>
		<String _locID ='63625'>Disciplined Yamabushi</String>
		<String _locID ='63626'>Exalted Iron Troop</String>
		<String _locID ='63627'>Exalted Yamabushi</String>
		<String _locID ='63628'>Honored Iron Troop</String>
		<String _locID ='63629'>Honored Yamabushi</String>
		<String _locID ='63630'>Yamabushi Hitpoints Shipment has arrived.</String>
		<String _locID ='63631'>Yamabushi Regeneration Shipment has arrived.</String>
		<String _locID ='63632'>Archer</String>
		<String _locID ='63633'>Archaic archer. Good against infantry.</String>
		<String _locID ='63634'>Chu Ko Nu</String>
		<String _locID ='63635'>INF Chu Ko Nu</String>
		<String _locID ='63636'>Hand-infantry mercenary</String>
		<String _locID ='63637'>Japanese Samurai mercenary</String>
		<String _locID ='63638'>Afro Ninja</String>
		<String _locID ='63639'>EGG Afro Ninja</String>
		<String _locID ='63640' gamecharacter ='Mototada' soundfilename ='YMOTO0000'>Listen, for this is the last statement of Lord Torii Mototada.</String>
		<String _locID ='63641' gamecharacter ='Mototada' soundfilename ='YMOTO0001'>A large number of rebel daimyo have lay siege to this castle and are mere moments from penetrating its heart.</String>
		<String _locID ='63642' gamecharacter ='Mototada' soundfilename ='YMOTO0002'>But I do not fear death.</String>
		<String _locID ='63643' gamecharacter ='Mototada' soundfilename ='YMOTO0003'>If you choose to give your life for your master, you will not have the slightest fear, even in the face of disaster.</String>
		<String _locID ='63644' gamecharacter ='Mototada' soundfilename ='YMOTO0004'>It is an honor to lay down my life for my master, Tokugawa.</String>
		<String _locID ='63645' gamecharacter ='Mototada' soundfilename ='YMOTO0005'>I only wish I could have done more in his name. That wish is the right of every dead man.</String>
		<String _locID ='63646' gamecharacter ='Kichiro' soundfilename ='YKICH0000' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>You sent for me, Tokugawa-dono?</String>
		<String _locID ='63647' gamecharacter ='Tokugawa' soundfilename ='YTOKU0000' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>I have news, Kichiro. The unifier of Japan has died, and his dynasty now balances on the edge of a sword.</String>
		<String _locID ='63649' gamecharacter ='Tokugawa' soundfilename ='YTOKU0001' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>At this very moment, my enemy Ishida Mitsunari is mobilizing the western clans into an army to oppose me.</String>
		<String _locID ='63650' gamecharacter ='Kichiro' soundfilename ='YKICH0001' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>So we will march against him. Today if we must.</String>
		<String _locID ='63652' gamecharacter ='Tokugawa' soundfilename ='YTOKU0002' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You remind me why I took a trembling orphan into my care ten years ago. I saw the same ferocity in his eyes that I see now.</String>
		<String _locID ='63654' gamecharacter ='Tokugawa' soundfilename ='YTOKU0003' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>But remember, Kichiro. There will come a time when you will have to choose between your own ambition and the ambition of your master.</String>
		<String _locID ='63656' gamecharacter ='Kichiro' soundfilename ='YKICH0002' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>My loyalty will not falter, tono. No matter what awaits.</String>
		<String _locID ='63657' gamecharacter ='Tokugawa' soundfilename ='YTOKU0004' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>As it should be. Even the fiercest of us must learn to heel.</String>
		<String _locID ='63660'>Disciplined Yamabushi</String>
		<String _locID ='63661'>Props Japanese Garden</String>
		<String _locID ='63662'>PROP YP Japanese Garden</String>
		<String _locID ='63663'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='63664'>{E^Named after Italian explorer. Harvest for Food.^}{J^Named after Italian explorer. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='63665'>Marco Polo Sheep</String>
		<String _locID ='63666' symbol ='cStringAbstractNameMonk'>Monk</String>
		<String _locID ='63667' symbol ='cStringAbstractNameElephant'>Elephant</String>
		<String _locID ='63668' symbol ='cStringAbstractNameCamel'>Camel</String>
		<String _locID ='63669' symbol ='cStringAbstractNameWonder'>Wonder</String>
		<String _locID ='63670' symbol ='cStringAbstractNameMilitaryWonder'>Military Wonder</String>
		<String _locID ='63671' symbol ='cStringAbstractNamePoliticalWonder'>Political Wonder</String>
		<String _locID ='63672' symbol ='cStringAbstractNameReligiousWonder'>Religious Wonder</String>
		<String _locID ='63673' symbol ='cStringAbstractNameBannerArmy'>Banner Army</String>
		<String _locID ='63674'>Underbrush Yellow River</String>
		<String _locID ='63675'>This Treasure has already been claimed.</String>
		<String _locID ='63676'>This Treasure has already been claimed.</String>
		<String _locID ='63677'>Treasure</String>
		<String _locID ='63678'>Rubble Shrine Indian</String>
		<String _locID ='63679' symbol ='cStringypPowerGuardianStunName'>Stomp</String>
		<String _locID ='63680' symbol ='cStringypPowerGuardianStun'>Disables and damages nearby enemies.</String>
		<String _locID ='63681' symbol ='cStringChangeDamageCap'>%1s: Changes %2s Damage Cap by %3.2f%%</String>
		<String _locID ='63682'>Tame animal</String>
		<String _locID ='63683'>A tame lion that is good against guardians.</String>
		<String _locID ='63684'>Lhota the Pet Lion</String>
		<String _locID ='63685'>Pet Lion</String>
		<String _locID ='63686'>Tame animal</String>
		<String _locID ='63687'>A pet black bear who loves honey and is good against guardians</String>
		<String _locID ='63688'>Gentle Pete the Pet Bear</String>
		<String _locID ='63689'>Pet Black Bear</String>
		<String _locID ='63690'>Tame animal</String>
		<String _locID ='63691'>A tame tiger with white coloration that is good against guardians.</String>
		<String _locID ='63692'>Wagner the Pet White Tiger</String>
		<String _locID ='63693'>Pet White Tiger</String>
		<String _locID ='63694'>Ships 8 Chu Ko Nus and 1 Flamethrower.</String>
		<String _locID ='63695'>Ships 8 Steppe Riders, 8 Keshiks and upgrades for both units.</String>
		<String _locID ='63696'>Ships 8 Iron Flails and 3 Flying Crows.</String>
		<String _locID ='63697'>Ships 22 Arquebusiers and 8 Hand Mortars.</String>
		<String _locID ='63698'>Ships 12 Changdao Swordsmen and 2 Flamethrowers.</String>
		<String _locID ='63699'>Skirmisher good against infantry</String>
		<String _locID ='63700'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='63701'>Voltigeur</String>
		<String _locID ='63702'>CON Voltigeur</String>
		<String _locID ='63703'>Heavy ranged infantry</String>
		<String _locID ='63704'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='63705'>Guerreiros</String>
		<String _locID ='63706'>CON Guerreiros</String>
		<String _locID ='63707'>Light artillery good against infantry</String>
		<String _locID ='63708'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='63709'>Pavlov Grenadier</String>
		<String _locID ='63710'>CON Pavlov Grenadier</String>
		<String _locID ='63711'>Light artillery</String>
		<String _locID ='63712'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='63713'>Baratcu Corps</String>
		<String _locID ='63714'>CON Baratcu Corps</String>
		<String _locID ='63715'>Ships Life Guard Hussars.</String>
		<String _locID ='63716'>5 Life Guard</String>
		<String _locID ='63717'>Upgrades Heavy Cannons into Imperial Heavy Cannons.</String>
		<String _locID ='63718'>Imperial Heavy Cannon</String>
		<String _locID ='63719'>Ships Guerreiros Musketeers.</String>
		<String _locID ='63720'>5 Guerreiros</String>
		<String _locID ='63721'>Upgrades the attack and hitpoints of Falconets and Culverins.</String>
		<String _locID ='63722'>Field Guns +Grapeshot</String>
		<String _locID ='63723'>Ships Pavolov Grenadiers.</String>
		<String _locID ='63724'>6 Pavlov Grenadiers</String>
		<String _locID ='63725'>Ships Privateers.</String>
		<String _locID ='63726'>2 Privateers</String>
		<String _locID ='63727'>Ships Redcoat Musketeeers.</String>
		<String _locID ='63728'>10 Redcoat Muskteers</String>
		<String _locID ='63729'>Ships Baratcu Corps Grenadiers.</String>
		<String _locID ='63730'>9 Baratcu Corps Grenadiers</String>
		<String _locID ='63731'>Ships Redshanks.</String>
		<String _locID ='63732'>10 Redshanks</String>
		<String _locID ='63733'>Makes Banner Armies cheaper.</String>
		<String _locID ='63734'>Self Stregthening Movement</String>
		<String _locID ='63735'>Increases damage of siege weapons.</String>
		<String _locID ='63736'>Smokeless Powder</String>
		<String _locID ='63737'>Increases damage of ships.</String>
		<String _locID ='63738'>Naval Cannons</String>
		<String _locID ='63739' gamecharacter ='Officer' soundfilename ='YOFFI0000' portraitfilename ='units\asians\spc\samurai\samurai_icon_portrait'>General, Osaka Castle has readied its defenses.</String>
		<String _locID ='63740' gamecharacter ='Kichiro' soundfilename ='YKICH0003' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>They are fools. I welcome a challenge.</String>
		<String _locID ='63741' gamecharacter ='Mototada' soundfilename ='YMOTO0006' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Greetings. You must be the renowned General Kichiro. The last we met, you still had cheeks round with baby fat.</String>
		<String _locID ='63742' gamecharacter ='Kichiro' soundfilename ='YKICH0004' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Hello, Daimyo Mototada. Our master said you might choose to join me.</String>
		<String _locID ='63743' gamecharacter ='Mototada' soundfilename ='YMOTO0007' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>As always, my clan is at your service.</String>
		<String _locID ='63744' gamecharacter ='Kichiro' soundfilename ='YKICH0005' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Osaka Castle is the true seat of power. Whoever occupies it holds complete authority.</String>
		<String _locID ='63745' gamecharacter ='Mototada' soundfilename ='YMOTO0008' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Are you aware that the heir to the Toyotomi dynasty is just a five-year-old boy?</String>
		<String _locID ='63746' gamecharacter ='Kichiro' soundfilename ='YKICH0006' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, but a castle is the home of a ruler, not of a child.</String>
		<String _locID ='63747' gamecharacter ='Mototada' soundfilename ='YMOTO0009' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Then it is time we made Osaka Castle fit for a king again.</String>
		<String _locID ='63748'>Increases speed of all units.</String>
		<String _locID ='63749'>Western Mobility</String>
		<String _locID ='63750'>Increases hitpoints of cavalry.</String>
		<String _locID ='63751'>Horse Grooming</String>
		<String _locID ='63752'>Increases siege damage of infantry.</String>
		<String _locID ='63753'>Siege Warfare</String>
		<String _locID ='63754'>Increases armor of elephants.</String>
		<String _locID ='63755'>Elephant Armor</String>
		<String _locID ='63756'>Increases damage of gunpowder infantry and cavalry.</String>
		<String _locID ='63757'>British Cartridges</String>
		<String _locID ='63758'>Increases hitpoints of infantry.</String>
		<String _locID ='63759'>Tea Leaves</String>
		<String _locID ='63760' symbol ='cStringInformersYou'>You have sent informers to investigate the enemy.</String>
		<String _locID ='63761' comment ='vignette' gamecharacter ='General Kichiro' soundfilename ='YKICH5000'>The defenses are stronger than anticipated. A headlong charge would end in slaughter.</String>
		<String _locID ='63762' comment ='vignette' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5000'>Look for allies in the surrounding villages. They will know how to exploit the castle's weaknesses.</String>
		<String _locID ='63763' comment ='vignette' gamecharacter ='Daimyo Mototada'>Look for allies in the surrounding clans.</String>
		<String _locID ='63764' comment ='vignette' gamecharacter ='Daimyo Mototada'>Osaka Castle has mistreated these people for years. We can use their anger to our advantage.</String>
		<String _locID ='63766' comment ='Objective: destroy the stockade and free the prisoners' gamecharacter ='Osaka Woodcutter' soundfilename ='YVILL5000'>The castle has imprisoned our brothers for plotting an uprising. They will surely be executed.  </String>
		<String _locID ='63768' comment ='Objective: destroy the stockade and free the prisoners' gamecharacter ='Osaka Woodcutter' soundfilename ='YVILL5001'>Freedom! We are in your debt, stranger. Come, brothers! Let us take back our honor!</String>
		<String _locID ='63771' comment ='Objective: build a castle' gamecharacter ='Western Villager' soundfilename ='YVILL5002'>The Osaka guard understands only force. If we had a castle then they could no longer mistreat us.</String>
		<String _locID ='63776' comment ='Objective: build a castle' gamecharacter ='Western Villager' soundfilename ='YVILL5003'>This is the moment we have waited for! Take the walls!</String>
		<String _locID ='63777' comment ='Objective: build a castle' gamecharacter ='Osaka Sentry' soundfilename ='YOUTL5000'>You will pay for this insurrection. Send men to the western gates! The villagers rebel!</String>
		<String _locID ='63778' comment ='Objective: build a castle' gamecharacter ='Western Villager' soundfilename ='YVILL5004'>We have secured the gates, General. It is time to strike!</String>
		<String _locID ='63779' comment ='Objective: defeat ronin' gamecharacter ='Northern Villager' soundfilename ='YVILL5005'>Stranger, help us. Murderous ronin from the east have plagued us for months, but the castle does nothing.</String>
		<String _locID ='63782' comment ='Objective: defeat ronin' gamecharacter ='Northern Villager'>Vanquish these bandits and the castle gates will tumble to the ground. We will make sure of it.</String>
		<String _locID ='63783' comment ='This sequence is for the bombing of the castle gates.' gamecharacter ='Northern Villager' soundfilename ='YVILL5006'>Thank you. Now we will help you breach the castle gates. They will be sorry for ignoring us.</String>
		<String _locID ='63784' comment ='This sequence is for the bombing of the castle gates.' gamecharacter ='Northern Villager' soundfilename ='YVILL5007'>Chiko? Where are you, Chiko? Honorable one, have you seen my pet duck? </String>
		<String _locID ='63785' comment ='This sequence is for the bombing of the castle gates.' gamecharacter ='Osaka Sentry' soundfilename ='YOUTL5001'>Get away from that wall! Look for your duck somewhere else!</String>
		<String _locID ='63786' comment ='This sequence is for the bombing of the castle gates.' gamecharacter ='Northern Villager' soundfilename ='YVILL5008'>My apologies. I am sure you will know if you find him. Sayonara!</String>
		<String _locID ='63787' comment ='This sequence is for the bombing of the castle gates.' gamecharacter ='Osaka Sentry'>Little brat.</String>
		<String _locID ='63789' comment ='Objective: build farms' gamecharacter ='Osaka Farmer' soundfilename ='YVILL5009'>Those Osaka outposts lord over our lives. Liberate us, and we simple farmers will help you bring about a bloody harvest.</String>
		<String _locID ='63790' comment ='Objective: train monks' gamecharacter ='Daimyo Mototada'>Take my advice, Kichiro. Train monks to aid you in battle. Their counsel knows no equal.</String>
		<String _locID ='63791' comment ='Objective: train monks' gamecharacter ='Daimyo Mototada'>With the wisdom of the monks, our victory is certain.</String>
		<String _locID ='63792' comment ='Victory!' gamecharacter ='General Kichiro' soundfilename ='YKICH5001'>The fight for Osaka Castle is over. Japan has no ruler but Tokugawa.</String>
		<String _locID ='63793' comment ='Objective: defeat ronin' gamecharacter ='Northern Villager'>Now that you have done your job, General, let us do ours. Death to the tyrants!</String>
		<String _locID ='63794' comment ='vignette' gamecharacter ='General Kichiro' soundfilename ='YKICH5002'>There is not much time. We must hurry and destroy Uesugi's growing army before it becomes a threat.</String>
		<String _locID ='63795' comment ='vignette' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5004'>Many villagers did not agree with this uprising and have been imprisoned. If we free them, they will no doubt take up arms with us.</String>
		<String _locID ='63796' comment ='vignette' gamecharacter ='Daimyo Mototada'>If we reach them in time, there is no doubt their warriors will take up arms with us.</String>
		<String _locID ='63797' comment ='vignette' gamecharacter ='Villager' soundfilename ='YVILL5010'>Many thanks, my lords. This village is friendly to you, but I cannot say the same for the others.</String>
		<String _locID ='63798' comment ='When Uesugi ambushes approaching forces--intro' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5005'>Draw your swords! Uesugi has prepared us a murderous welcome! </String>
		<String _locID ='63799' comment ='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5006'>This whole province is a staging area for war. In a matter of minutes, Uesugi will hurl his army upon us.</String>
		<String _locID ='63800' comment ='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter ='Villager' soundfilename ='YVILL5011'>Thank you. Many of us were imprisoned for refusing to participate in this foolish uprising.</String>
		<String _locID ='63801' comment ='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter ='General Kichiro' soundfilename ='YKICH5003'>Then we must not waste another second. The villages are Uesugi's weakness. He cannot recruit men from villages that are no longer standing.</String>
		<String _locID ='63803' comment ='free the first village' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5007'>One village has fallen to us, but there are others. We must hurry to put down this rebellion.</String>
		<String _locID ='63804' comment ='free the last village' gamecharacter ='General Kichiro'>Aizu province is ours, but the final battle nears. Prepare to cross swords with Uesugi.</String>
		<String _locID ='63805' comment ='Objective: Uesugi time attack' gamecharacter ='Daimyo Uesugi'>Tokugawa is on the march. He has made a grave mistake in underestimating those loyal to the heir.</String>
		<String _locID ='63806' comment ='Objective: Uesugi time attack' gamecharacter ='Daimyo Uesugi'>He will strike first, only to have his sword shatter. Assemble the samurai! </String>
		<String _locID ='63807' comment ='Objective: Uesugi time attack' gamecharacter ='Daimyo Uesugi' soundfilename ='YDAIM5000'>Tokugawa has made a grave mistake coming here. Attack! Leave no head attached!</String>
		<String _locID ='63809' comment ='Objective: establish ronin trade route' gamecharacter ='Refugee' soundfilename ='YVILL5012'>When we refused to join his rebellion, Uesugi shattered our trade route. Help us restore trade and we will fight alongside you.</String>
		<String _locID ='63811' comment ='Objective: destroy disgraced dojo' gamecharacter ='Refugee' soundfilename ='YVILL5014'>Uesugi has captured our dojo and disgraced us. Raze the barracks to help restore our honor.</String>
		<String _locID ='63812' comment ='Objective: destroy disgraced dojo' gamecharacter ='Refugee' soundfilename ='YVILL5015'>We are yours, General. With your support, we will win back this province for the people.</String>
		<String _locID ='63813' comment ='Objective: strike the command post' gamecharacter ='Refugee' soundfilename ='YVILL5013'>You do good work, General. Now let us help you with the points of our swords.</String>
		<String _locID ='63816' comment ='Victory' gamecharacter ='General Kichiro' soundfilename ='YKICH5004'>We have done it! The uprising has been crushed.</String>
		<String _locID ='63817' comment ='Victory' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5013'>Come. It is time to count the dead. We still have bloodier battles ahead of us.</String>
		<String _locID ='63818' comment ='vignette' gamecharacter ='General Kichiro' soundfilename ='YKICH5005'>Seizing the Tokaido Road is the only way to maintain our supply lines. We must destroy Ishida's trading posts and replace them with our own.</String>
		<String _locID ='63819' comment ='vignette' gamecharacter ='General Kichiro' soundfilename ='YKICH5006'>But we must act quickly. A warrior should never appear weak in the eyes of his enemy.</String>
		<String _locID ='63820' comment ='vignette' gamecharacter ='General Kichiro'>We must act fast. A warrior should never appear weak in the eyes of his enemy.</String>
		<String _locID ='63821' comment ='Objective: hold the trading post' gamecharacter ='General Kichiro' soundfilename ='YKICH5007'>We must keep a trading post on this road at all times. It is our only link to reinforcements.</String>
		<String _locID ='63823' symbol ='cStringChangeArmorEffect'>%1s: Changes Armor by %2.2f%%</String>
		<String _locID ='63824' symbol ='cStringAddArmorEffect'>%1s: Adds %2.2f Armor</String>
		<String _locID ='63825' symbol ='cStringSetArmorEffect'>%1s: Sets Armor to %2.2f</String>
		<String _locID ='63826' comment ='Objective: destory Ishida&apos;s tower by the Wokou dock' gamecharacter ='General Kichiro' soundfilename ='YKICH5008'>So, Ishida sides with pirates. Venture west and put an end to this dangerous alliance.</String>
		<String _locID ='63829' comment ='Objective: destory Ishida&apos;s tower by the Wokou dock' gamecharacter ='Wokou Captain' soundfilename ='YOUTL5002'>Ishida is weak. We will betray him on one condition: that he suffers an excruciating death.</String>
		<String _locID ='63830' comment ='Objective: build a trading post and defend the first fort' gamecharacter ='General Kichiro' soundfilename ='YKICH5009'>Ishida's presence is being reduced to ashes. Quickly! Establish a trading post to hold your ground.</String>
		<String _locID ='63831' comment ='Objective: build a trading post and defend the second fort' gamecharacter ='General Kichiro' soundfilename ='YKICH5010'>Clear the land of them and ready the defenses!</String>
		<String _locID ='63832' comment ='Objective: You have cleared the entire road of Ishida&apos;s forces' gamecharacter ='General Kichiro' soundfilename ='YKICH5011'>Excellent! We have wrenched the road from Ishida's grasp. Now we must keep the supply line open.</String>
		<String _locID ='63833' comment ='Objective: Destroy Ishida&apos;s northern dojo' gamecharacter ='Officer' soundfilename ='YOFFI5000'>General, Ishida is forcing innocent villagers to fight for him. We must stop this injustice and destroy those barracks.</String>
		<String _locID ='63835' comment ='Objective: Destroy Ishida&apos;s northern dojo' gamecharacter ='General Kichiro'>We will not stop fighting until every man responsible finds his head on the tip of a spear.</String>
		<String _locID ='63837' comment ='You liberate the conscripts' gamecharacter ='Owari Villager' soundfilename ='YVILL5016'>Powerful lord, you have saved us and we are in your debt.</String>
		<String _locID ='63838' comment ='You liberate the green village' gamecharacter ='Freed Conscript'>Kichiro-dono, you have showed us how to fight our oppressors. Now it is our turn. Attack!</String>
		<String _locID ='63839' comment ='Objective: destroy the royal guard' gamecharacter ='Owari Villager' soundfilename ='YVILL5017'>Ishida's elite guard makes its camp to the south. Destroy it to deal Ishida a crippling blow.</String>
		<String _locID ='63840' comment ='Objective: execute an amphibious assault on Ishida&apos;s flank' gamecharacter ='Officer' soundfilename ='YOFFI5001'>Our spies report a weakness in Ishida's coastal defenses. We should consider an assault by sea.</String>
		<String _locID ='63841' comment ='Your trading post is under attack.' gamecharacter ='Officer' soundfilename ='YOFFI5002'>Sir, the trading post is under attack! You must send men to our aid!</String>
		<String _locID ='63842' comment ='Your trading post has been sacked, fool!' gamecharacter ='Officer' soundfilename ='YOFFI5003'>No! Our last trading post has been destroyed. The blood of the dead is on your hands.</String>
		<String _locID ='63843' comment ='Victory' gamecharacter ='General Kichiro' soundfilename ='YKICH5020'>The road is clear but Ishida has vanished. He will not dare show his face in this province again.</String>
		<String _locID ='63844' comment ='vignette' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5014'>The battle is joined! To the walls!</String>
		<String _locID ='63848' comment ='vignette' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5015'>Defend Fushimi Castle until the enemy falls...or until we do! </String>
		<String _locID ='63851' comment ='you find the ninja' gamecharacter ='Ninja' soundfilename ='YOUTL5003'>Our loyalty is to the people of Fushimi. We fight for the castle and for its lord.</String>
		<String _locID ='63853' comment ='Objective: rescue the legendary swordsman' gamecharacter ='Daimyo Mototada'>Ishida has captured many of the castle garrison. They are being held in stockades to the south.</String>
		<String _locID ='63854' comment ='Objective: rescue the legendary swordsman' gamecharacter ='Legendary Musashi'>Thank you, General. My sword craves justice. Its edge will shine with the blood of my enemies.</String>
		<String _locID ='63857' comment ='Objective: destroy the black powder' gamecharacter ='Daimyo Mototada'>Our archers wither in the path of the enemy Ashigaru. Locate Ishida's black powder cache and blow it heavenward.</String>
		<String _locID ='63859' comment ='Objective: Capture supplies' gamecharacter ='General Kichiro'>We must hurry! These men are desperately needed inside the castle!</String>
		<String _locID ='63860' comment ='Objective: destroy trading post' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5019_PU'>Those monks helped supply Ishida's siege engine. They have paid for their treachery.</String>
		<String _locID ='63863' comment ='Objective: save twenty civilians' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5024'>Kichiro, it is up to you to escort the people to safety. Use the road to the east, but always be aware of the enemy.</String>
		<String _locID ='63864' comment ='Victory/Defeat' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5025'>The evacuation is a success, but the battle rages on. If you must die, men, then do so fighting.</String>
		<String _locID ='63865' comment ='You are losing and near defeat' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5020'>Keep fighting! The enemy beats against our door!</String>
		<String _locID ='63866' comment ='vignette' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5000'>There is no turning back, Kichiro. We must fight our way to the enemy's doorstep and end this war once and for all.</String>
		<String _locID ='63867' comment ='vignette' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5001'>The enemy army consists of many potential turncoats. As we fight, keep your eyes open for chances to turn these traitors to our side.</String>
		<String _locID ='63868' comment ='vignette' gamecharacter ='General Kichiro'>Yes, tono.</String>
		<String _locID ='63869' comment ='The mysterious Ishida finally appears, and speaks at the beginning of the battle' gamecharacter ='Daimyo Ishida'>The fog is thick and the skies are gray, but I can see clearly, and all signs point to victory.</String>
		<String _locID ='63870' comment ='The mysterious Ishida finally appears, and speaks at the beginning of the battle' gamecharacter ='Daimyo Ishida'>Tokugawa will march into the center of our positions and we will batters him from all sides. He will pay once and for all for his aggression.</String>
		<String _locID ='63871' comment ='Ishida panics once the river is crossed and Tokugawa forces attack his castle' gamecharacter ='Daimyo Ishida'>How can this be? Our positions were strong, our numbers overwhelming.</String>
		<String _locID ='63872' comment ='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5002'>The daimyo to the east fights this war for riches, not for power.</String>
		<String _locID ='63873' comment ='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5003'>A gift of gold would persuade him to the righteousness of our cause.</String>
		<String _locID ='63874' comment ='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter ='Eastern Daimyo' soundfilename ='YDAIM5005'>I am impressed, Tokugawa. I did not think you could afford my friendship.</String>
		<String _locID ='63875' comment ='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter ='Eastern Daimyo'>You have my men. Please try to return them when you are finished. They are quite expensive.</String>
		<String _locID ='63876' comment ='Objective: assassinate Otani' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5004'>Daimyo Otani, a close ally of Ishida, camps to the north. He is a leper with little time left on this earth.</String>
		<String _locID ='63877' comment ='Objective: assassinate Otani' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5005'>If we assassinate Otani, his forces will surely scatter.</String>
		<String _locID ='63878' comment ='Objective: assassinate Otani' gamecharacter ='Shogun Tokugawa'>Ishida has more expertise in tea ceremonies than in strategy. Our interest should be in turning his weakest allies.</String>
		<String _locID ='63879' comment ='Objective: destroy the western command post to win allegiance' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5007_PU'>The clan to the east pledged us its loyalty but has yet to act. Remind them who rules these lands.</String>
		<String _locID ='63880' comment ='Objective: destroy the western command post to win allegiance' gamecharacter ='Traitorous Daimyo' soundfilename ='YDAIM5006'>Tokugawa, your authority is supreme. Our clan awaits your orders.</String>
		<String _locID ='63881' comment ='A clan sides with you at your show of force' gamecharacter ='Shogun Tokugawa'>Our show of force has convinced the Akaza clan to fight at our side. Welcome them as brothers.</String>
		<String _locID ='63882' comment ='Victory' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5008'>Ishida's armies have crumbled into dust, and Tokugawa stands victorious.</String>
		<String _locID ='63883' comment ='Victory' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5009'>There has been enough bloodshed. This war for power ends here.</String>
		<String _locID ='63884' symbol ='cStringRelicVictoryWarning'>Relic Victory Started!</String>
		<String _locID ='63885' symbol ='cStringRelicMapVictoryTimer'>Relic Victory</String>
		<String _locID ='63886'>Increases the amount Yamabushi can heal and increases their hitpoints and attack.</String>
		<String _locID ='63887'>Master Yamabushi</String>
		<String _locID ='63888'>2 Funes</String>
		<String _locID ='63889'>1 Tekkousen</String>
		<String _locID ='63890'>14 Yumis</String>
		<String _locID ='63891'>14 Ashigaru</String>
		<String _locID ='63892'>Yabusame Anti Artillery Attack Shipment has arrived.</String>
		<String _locID ='63893'>Yabusame Speed Shipment has arrived.</String>
		<String _locID ='63894'>Samurai Splash Attack Shipment has arrived.</String>
		<String _locID ='63895'>Samurai Faster Training Shipment has arrived.</String>
		<String _locID ='63896'>6 Samurai</String>
		<String _locID ='63897'>TEAM 2 Kenseis shipment has been received.</String>
		<String _locID ='63898'>4 Naginata Riders</String>
		<String _locID ='63899'>6 Naginata Riders</String>
		<String _locID ='63900'>Livestock generate more experience points when tasked to Sacred Fields.</String>
		<String _locID ='63901'>Ritual Bovine</String>
		<String _locID ='63902'>Yabusame Attack Shipment has arrived.</String>
		<String _locID ='63903'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID ='63904'>Immigrants</String>
		<String _locID ='63905'>Native American and Asian Warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='63906'>Legendary Native Warriors</String>
		<String _locID ='63907'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID ='63908'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID ='63909'>National Age</String>
		<String _locID ='63910'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID ='63911'>Capital Age</String>
		<String _locID ='63912'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID ='63913'>Industrial Age</String>
		<String _locID ='63914'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID ='63915'>Imperial Age</String>
		<String _locID ='63916'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID ='63917'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID ='63918'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID ='63919'>Treasure guardian</String>
		<String _locID ='63920'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='63921'>Snow Monkey</String>
		<String _locID ='63922'>GRD Snow Monkey</String>
		<String _locID ='63923'>Treasure guardian</String>
		<String _locID ='63924'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='63925'>Panda</String>
		<String _locID ='63926'>GRD Panda</String>
		<String _locID ='63927'>Treasure guardian</String>
		<String _locID ='63928'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='63929'>Orangutan</String>
		<String _locID ='63930'>GRD Orangutan</String>
		<String _locID ='63931' symbol ='cStringKillingBlow'>Divine Strike %d!</String>
		<String _locID ='63932' symbol ='cStringCriticalAttack'>Critical %d!</String>
		<String _locID ='63933' symbol ='cStringDisciple'>Disciple</String>
		<String _locID ='63934'>Capture Osaka Castle.</String>
		<String _locID ='63935'>Destroy the Osaka Town Center.</String>
		<String _locID ='63936'>Osaka is heavily defended. You will need a sizeable army to lay siege to the Castle. Surrounding towns may offer you assistance, but for a price.</String>
		<String _locID ='63938'>Destroy the Outposts that guard the farmers.</String>
		<String _locID ='63939'>These innocent farmers are being closely watched by two Outposts of Osaka Castle.  If you wish to win their freedom, the Outposts must be destroyed.</String>
		<String _locID ='63940'>Free the captive woodcutters of Osaka.</String>
		<String _locID ='63941'>The Osaka garrison has imprisoned the castle woodcutters for plotting a rebellion. If you find the stockade and free the rebels, they will become powerful allies.</String>
		<String _locID ='63942'>Destroy the Ronin camp.</String>
		<String _locID ='63943'>The Villagers to the north have ways to get through the Castle gates. If you force the Ronin out of their territory, the Villagers will share their secrets with you. Of course, the Ronin will not go quietly.</String>
		<String _locID ='63944'>Build a Castle in the western village.</String>
		<String _locID ='63945'>The Villagers to the west have been persecuted for many years. However, with the might of a Castle behind them, the Villagers may finally act on their anger and fight beside you against their oppressor.</String>
		<String _locID ='63946'>Build a Stable near the Osaka Shrines.</String>
		<String _locID ='63947'>Construct a Stable near the homes of the Osaka villagers. They will repay you by toppling a section of the Castle wall.</String>
		<String _locID ='63948'>Build 3 Shrines.</String>
		<String _locID ='63949'>The Japanese do not hunt for their Food, but they can still take advantage of the wildlife. Building Shrines attracts fauna, and the busier your Shrines become, the higher their rate of production.</String>
		<String _locID ='63950' symbol ='cStringDodge'>Dodge!</String>
		<String _locID ='63951'>Sacred temple</String>
		<String _locID ='63952'>Sacred temple of the Aztecs.</String>
		<String _locID ='63953'>Aztec Temple</String>
		<String _locID ='63954'>SPC YP Aztec temple</String>
		<String _locID ='63955'>The Russians provide you with European siege and banner army shipments and technology.</String>
		<String _locID ='63956'>Russian Allies</String>
		<String _locID ='63957'>Trains:\nMusketeers\nFalconets\nHussars\n \nShipments:\nSupport units</String>
		<String _locID ='63958'>British Allies\n+10% Land Unit Hitpoints</String>
		<String _locID ='63959'>The French provide you with European siege and cavalry shipments and technology.</String>
		<String _locID ='63960'>French Allies</String>
		<String _locID ='63961'>Military Shipping Building</String>
		<String _locID ='63962'>Ships in siege weapons, ships, and mercenaries from Europe.</String>
		<String _locID ='63963'>Consulate</String>
		<String _locID ='63964'>Bushido:</String>
		<String _locID ='63965'>Wood source</String>
		<String _locID ='63966'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='63967'>Deadfall</String>
		<String _locID ='63968'>SPC YP Deadfall</String>
		<String _locID ='63969'>Advance in Age with a Villager.</String>
		<String _locID ='63970'>National Age</String>
		<String _locID ='63971'>Use your Villagers to build a Wonder to go to the next age.</String>
		<String _locID ='63972'>National Age</String>
		<String _locID ='63973' symbol ='cStringTcGrantYP'>The Emperor has honored you with a grant of provisions from the Imperial City.</String>
		<String _locID ='63974' symbol ='cStringTcGrantXP'>The Council has provided you with supplies to found a new village.</String>
		<String _locID ='63975'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='63976'>Hunting Eagles</String>
		<String _locID ='63977'>Villagers gather Wood faster.</String>
		<String _locID ='63978'>Water Wheel</String>
		<String _locID ='63979'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='63980'>Blanket Filters</String>
		<String _locID ='63981'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='63982'>Professional Hunters</String>
		<String _locID ='63983'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='63984'>Flume and Ditching</String>
		<String _locID ='63985'>Villagers gather Wood much faster.</String>
		<String _locID ='63986'>Regenerative Forestry</String>
		<String _locID ='63987'>Villagers gather Wood extremely fast.</String>
		<String _locID ='63988'>Timber Trade</String>
		<String _locID ='63989'>Ride to the nearest town and free its villagers.</String>
		<String _locID ='63990'>Ride to the nearest village and free its villagers. Then use their help to quell the loyalist uprising.</String>
		<String _locID ='63991' symbol ='cStringWonderVictoryDisplay'>Wonder Victory</String>
		<String _locID ='63992'>Destroy as many villages as you can before Uesugi arrives.</String>
		<String _locID ='63993'>When Uesugi's army marches, it will visit each village in Aizu province and acquire more warriors. Destroy the villages quickly, before the enemy grows too large to fight.</String>
		<String _locID ='63994'>Destroy the headquarters of the loyalist uprising.</String>
		<String _locID ='63995'>Rebuild all of the Trading Posts along the Trade Route.</String>
		<String _locID ='63996'>Uesugi Kagekatsu hopes to lure your army into a trap. Take advantage of nearby villages to build an army strong enough to withstand Uesugi's attack. Then find and destroy his command post.</String>
		<String _locID ='63997'>Advance in Age with a Villager.</String>
		<String _locID ='63998'>Capital Age</String>
		<String _locID ='63999'>Help the refugee Villagers reestablish their Trade Route by rebuilding all of their Trading Posts. After that, they will consider becoming your allies.</String>
		<String _locID ='64000'>Destroy the disgraced Barracks.</String>
		<String _locID ='64001'>The enemy to the northeast will fiercely defend their stolen Barracks, so you will need a strong force. However, when you strike, be sure not to leave your home village defenseless.</String>
		<String _locID ='64002'>Gain control of all 3 Trading Sites on the Tokaido Road.</String>
		<String _locID ='64003'>Improvement building</String>
		<String _locID ='64004'>Trains monks and provides monk improvements.</String>
		<String _locID ='64005'>Monastery</String>
		<String _locID ='64006'>SPC YP Monastery</String>
		<String _locID ='64007'>Ishida controls the length of the Tokaido Road, severing your link to needed supplies. Storm the encampments and destroy the Trading Posts, replacing them with Trading Posts of your own.</String>
		<String _locID ='64008'>Destroy Ishida's Tower by the Wokou Docks.</String>
		<String _locID ='64009'>Ending Ishida's alliance with the Wokou pirates will reduce any threat of an enemy navy. It could also work to your advantage, as Wokou fishing boats will boost your food production.</String>
		<String _locID ='64010'>Maintain control of the Tokaido Road for 5 minutes.</String>
		<String _locID ='64011'>Ishida will most likely launch a counterattack to regain control of his lost Outposts. Gird your defense all along the road to prevent against weakness.</String>
		<String _locID ='64012'>Find and destroy the enemy Barracks and Stables.</String>
		<String _locID ='64013'>To prevent against counterattack, raze the enemy's Barracks, Stables, and Shrines to keep him from rebuilding his armies.</String>
		<String _locID ='64014'>Destroy all enemies along the eastern road.</String>
		<String _locID ='64015'>The enemy occupies the eastern road.  The only way for the villagers to escape is if you can rid the road of the enemy's presence.</String>
		<String _locID ='64016'>Escort 30 villagers to freedom before the Castle falls.</String>
		<String _locID ='64017'>The battle does not go well, but all is not lost if a majority of the Fushimi villagers can be brought to safety. Find a clear path to the rear of the castle and escort these villagers out of harm's way.</String>
		<String _locID ='64018'>Villagers saved: 30</String>
		<String _locID ='64019'>Villagers saved: 29</String>
		<String _locID ='64020'>Villagers saved: 28</String>
		<String _locID ='64021'>Villagers saved: 27</String>
		<String _locID ='64022'>Villagers saved: 26</String>
		<String _locID ='64023'>Villagers saved: 25</String>
		<String _locID ='64024'>Villagers saved: 24</String>
		<String _locID ='64025'>Villagers saved: 23</String>
		<String _locID ='64026'>Villagers saved: 22</String>
		<String _locID ='64027'>Villagers saved: 21</String>
		<String _locID ='64028'>Villagers saved: 20</String>
		<String _locID ='64029'>Villagers saved: 19</String>
		<String _locID ='64030'>Villagers saved: 18</String>
		<String _locID ='64031'>Villagers saved: 17</String>
		<String _locID ='64032'>Villagers saved: 16</String>
		<String _locID ='64033'>Villagers saved: 15</String>
		<String _locID ='64034'>Villagers saved: 14</String>
		<String _locID ='64035'>Villagers saved: 13</String>
		<String _locID ='64036'>Villagers saved: 12</String>
		<String _locID ='64037'>Villagers saved: 11</String>
		<String _locID ='64038'>Villagers saved: 10</String>
		<String _locID ='64039'>Villagers saved: 9</String>
		<String _locID ='64040'>Villagers saved: 8</String>
		<String _locID ='64041'>Villagers saved: 7</String>
		<String _locID ='64042'>Villagers saved: 6</String>
		<String _locID ='64043'>Villagers saved: 5</String>
		<String _locID ='64044'>Villagers saved: 4</String>
		<String _locID ='64045'>Villagers saved: 3</String>
		<String _locID ='64046'>Villagers saved: 2</String>
		<String _locID ='64047'>Villagers saved: 1</String>
		<String _locID ='64048'>Free the captive Yabusame.</String>
		<String _locID ='64049'>The enemy has established many camps outside the castle's perimeter, and one of them contains a heavily guarded Stockade. Be prepared to fight for the Yabusame's freedom.</String>
		<String _locID ='64050'>Free the Naginata Riders.</String>
		<String _locID ='64051'>Naginata Riders would help defend the gates from the onslaught of Ishida's armies.</String>
		<String _locID ='64052'>Destroy the enemy Trading Post at the Zen encampment.</String>
		<String _locID ='64053'>As Ishida surrounds your Castle, it is smart to strike out at his allies and undermine their support. Venture to the Zen encampment and destroy the enemy Trading Post. Every effort to cut off Ishida's supply line makes a difference on the battlefield.</String>
		<String _locID ='64054'>Make Contact with roaming Ninja.</String>
		<String _locID ='64055'>With your numbers low, it is imperative that you recruit help from any ally that may be willing to come to your aid. Ninja have been known to roam this region. Locate the Ninja and convince them to reinforce your ailing castle garrison.</String>
		<String _locID ='64056'>Destroy the prisoner camp.</String>
		<String _locID ='64057'>Destroy the Gunpowder Stores around the camp to help destroy it and free the prisoners.</String>
		<String _locID ='64058'>Destroy Daimyo Ishida.</String>
		<String _locID ='64059'>Ishida's forces of the western army vastly outnumber your own. To defeat him, you will need to subvert his allies and win them to your side. Then take the fight to Ishida in his Castle.</String>
		<String _locID ='64060'>Assassinate Daimyo Otani of the northern clan.</String>
		<String _locID ='64061'>Otani is a close friend of Ishida's. To assassinate him would deal your enemy a crushing personal blow. The leper daimyo can be found to the north, where his guard will battle to the death for his survival.</String>
		<String _locID ='64062'>Send a Coin Wagon to the eastern village to win its support.</String>
		<String _locID ='64063'>Some friends are better bought than made. Send a Coin Rickshaw to win over the eastern clan. This village will then be a strategic obstacle between your village and that of the enemy.</String>
		<String _locID ='64064'>Damage the Castle in the center of the battlefield.</String>
		<String _locID ='64065'>An attack on the Castle in the center of the battlefield will prove your might to its ruler. This show of power could win his support in battle.</String>
		<String _locID ='64066'>Gain 10,000 experience points to turn Daimyo Kobayakawa to your side.</String>
		<String _locID ='64067'>If you are able to encounter and befriend Ishida's allies, the Kobayakawa clan may be impressed enough to join its destiny with yours.</String>
		<String _locID ='64068'>The Siege of Osaka</String>
		<String _locID ='64069'>Uprising!</String>
		<String _locID ='64070'>Clearing the Road</String>
		<String _locID ='64071'>Last Stand at Fushimi</String>
		<String _locID ='64072'>The Battle of Sekigahara</String>
		<String _locID ='64073'>To Finish a Fleet</String>
		<String _locID ='64074'>Storming the Beaches</String>
		<String _locID ='64075'>Lost Ships</String>
		<String _locID ='64076'>A Rescue in the Wilderness</String>
		<String _locID ='64077'>No Empire Lasts Forever</String>
		<String _locID ='64078'>Into the Punjab</String>
		<String _locID ='64079'>Fires of Calcutta</String>
		<String _locID ='64080'>Resist!</String>
		<String _locID ='64081'>Raid in Delhi</String>
		<String _locID ='64082'>Company Confrontation</String>
		<String _locID ='64083' symbol ='cStringKOTHVictoryWarning'>King of the Hill Victory Started!</String>
		<String _locID ='64084' symbol ='cStringKOTHControlTaken'>%1s has taken control of the King's Hill and will win in %2s</String>
		<String _locID ='64085' symbol ='cStringRelicVictoryStarted'>%1s has control of all the Relics and will win in %2s</String>
		<String _locID ='64086'>Geyser</String>
		<String _locID ='64087'>PROP Geyser</String>
		<String _locID ='64088'>Ancient relic</String>
		<String _locID ='64089'>Ancient relic: Provides coin to its controller. Capture all of them to start a victory timer.</String>
		<String _locID ='64090'>King's Hill</String>
		<String _locID ='64091'>Military Wonder</String>
		<String _locID ='64092'>Military Wonder: Defensive Wonder that grants extra attack to nearby units.</String>
		<String _locID ='64093'>King's Hill</String>
		<String _locID ='64094'>WON King's Hill</String>
		<String _locID ='64095'>Villagers saved: 0</String>
		<String _locID ='64098' comment ='orange unit/green unit'>Osaka Woodcutters</String>
		<String _locID ='64099' comment ='orange unit/freed from stockade'>Osaka Shinobi</String>
		<String _locID ='64100' comment ='yellow unit'>Northern Village</String>
		<String _locID ='64101' comment ='blue unit'>Tokugawa's Eastern Army</String>
		<String _locID ='64102' comment ='red unit'>Osaka Garrison</String>
		<String _locID ='64103' comment ='purple unit'>Western Village</String>
		<String _locID ='64104' comment ='lavender unit'>Outlaw Ronin</String>
		<String _locID ='64105'>General Kichiro</String>
		<String _locID ='64106'>Daimyo Mototada</String>
		<String _locID ='64107' comment ='yellow unit'>Villages of Aizu</String>
		<String _locID ='64108' comment ='purple unit'>Refugees</String>
		<String _locID ='64109' comment ='red units'>Allies of Uesugi </String>
		<String _locID ='64110'>Army of Daimyo Uesugi</String>
		<String _locID ='64111' comment ='purple units'>Wokou Pirates</String>
		<String _locID ='64112' comment ='green units'>Owari Village</String>
		<String _locID ='64113' comment ='1 of the red fort armies'>Gifu Castle Garrison</String>
		<String _locID ='64114' comment ='1 of the red fort armies'>Kiyosu Castle Garrison</String>
		<String _locID ='64115' comment ='red units in the southeast village'>Western Army Elite</String>
		<String _locID ='64116'>Officer of the Eastern Army</String>
		<String _locID ='64117' comment ='red units'>Ishida's Western Army</String>
		<String _locID ='64118' comment ='blue units'>Fushimi Castle Garrison</String>
		<String _locID ='64119' comment ='legendary swordsman unit'>Legendary Musashi</String>
		<String _locID ='64120' comment ='pale blue unit'>Eastern Clan</String>
		<String _locID ='64121' comment ='purple unit'>Otani Clan</String>
		<String _locID ='64122' comment ='orange unit'>Akaza Clan</String>
		<String _locID ='64123' comment ='pink unit'>Traitorous Allies of Ishida</String>
		<String _locID ='64124'>Daimyo Ishida</String>
		<String _locID ='64125'>Shogun Tokugawa</String>
		<String _locID ='64126'>Capture the Hill by moving military troops into the area</String>
		<String _locID ='64127'>Controlling the Hill starts a victory countdown. Undefended, it will convert to whoever moves military units into the area.</String>
		<String _locID ='64128'>King's Hill</String>
		<String _locID ='64129'>King's Hill</String>
		<String _locID ='64130'>Culverin attack and hitpoints increased.</String>
		<String _locID ='64131'>Culverins Royale</String>
		<String _locID ='64132'>Culverin Royale</String>
		<String _locID ='64133'>Falconet attack and hitpoints increased.</String>
		<String _locID ='64134'>Field Guns</String>
		<String _locID ='64135'>Field Gun</String>
		<String _locID ='64136'>Mortar attack and hitpoints increased.</String>
		<String _locID ='64137'>Howitzers</String>
		<String _locID ='64138'>Howitzer</String>
		<String _locID ='64139'>Imperial upgrade for Mortars.</String>
		<String _locID ='64140'>Imperial Howitzers</String>
		<String _locID ='64141'>Imperial Howitzer</String>
		<String _locID ='64142'>Imperial upgrade for Falconets.</String>
		<String _locID ='64143'>Imperial Field Guns</String>
		<String _locID ='64144'>Imperial Field Gun</String>
		<String _locID ='64145'>Imperial upgrade for Heavy Cannon.</String>
		<String _locID ='64146'>Imperial Cannon</String>
		<String _locID ='64147'>Imperial Cannon</String>
		<String _locID ='64148'>Imperial upgrade to Culverins.</String>
		<String _locID ='64149'>Imperial Culverins Royale</String>
		<String _locID ='64150'>Imperial Culverin</String>
		<String _locID ='64151'>Trains:\nCrossbows\nCulverins\nMusketeers\n \nShipments:\nBoats</String>
		<String _locID ='64152'>Portuguese Allies\n-15% Building non-Coin Costs</String>
		<String _locID ='64153'>Trains:\nMusketeers\nRuyters\nMortars\n \nShipments:\nEconomic buildings</String>
		<String _locID ='64154'>Dutch Allies\n+0.8 Coin Trickle Rate</String>
		<String _locID ='64155'>Trains:\nCossacks\nCulverins\nDragoons\n \nShipments:\nDefensive buildings</String>
		<String _locID ='64156'>Russian Allies\n-10% Settler Training Time</String>
		<String _locID ='64157'>Trains:\nPikemen\nRodeleros\nFalconets\n \nShipments:\nShipment enhancements</String>
		<String _locID ='64158'>Spanish Allies\n+0.8 Experience Trickle Rate</String>
		<String _locID ='64159'>Trains:\nGrenadiers\nCuirassiers\nHorse Artillery\n \nShipments:\nResource crates</String>
		<String _locID ='64160'>French Allies\n+5% Gather Enhancement</String>
		<String _locID ='64161' comment ='fushimi warning' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5021'>Keep fighting! Cut down your enemies! </String>
		<String _locID ='64162' comment ='fushimi warning' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5018'>The grounds are littered with our dead. Is this the end of Fushimi Castle? </String>
		<String _locID ='64163' comment ='ishida taunt' gamecharacter ='Daimyo Ishida' soundfilename ='YDAIM5002'>Show the servants of Tokugawa what happens to betrayers. For a unified Japan!</String>
		<String _locID ='64164' comment ='ishida taunt' gamecharacter ='Daimyo Ishida' soundfilename ='YDAIM5003'>They ground is muddy with the blood of our enemies. Do not stop now. Flood the gates!</String>
		<String _locID ='64165' comment ='ishida taunt' gamecharacter ='Daimyo Ishida' soundfilename ='YDAIM5004'>The enemy weakens. Strike now, as they catch their breath.</String>
		<String _locID ='64166' comment ='objective 1 complete' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5023'>We have fought hard to prevent the inevitable, but our resistance is weakening.</String>
		<String _locID ='64167' comment ='black powder destroyed' gamecharacter ='Fushimi Warriors'>We are free! On our honor, Ishida will never set foot in Fushimi Castle.</String>
		<String _locID ='64168' comment ='distraction' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5016'>Kichiro, you must get the villagers to safety. I will defend the castle while you clear the eastern road of enemies.</String>
		<String _locID ='64169' comment ='villagers are escaping' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5026'>Villagers escape to the east. You must protect them.</String>
		<String _locID ='64170'>Shogun Tokugawa</String>
		<String _locID ='64171'>IGC YP Tokugawa on Horseback</String>
		<String _locID ='64172'>Shima General</String>
		<String _locID ='64173'>IGC YP Shima General</String>
		<String _locID ='64174'>Shima General Scene</String>
		<String _locID ='64175'>IGC YP Shima General Scene</String>
		<String _locID ='64176'>Samurai Fleeing</String>
		<String _locID ='64177'>IGC YP Samurai Fleeing</String>
		<String _locID ='64178'>Mototada Death</String>
		<String _locID ='64179'>IGC YP Mototada Death</String>
		<String _locID ='64180'>Japanese Casualty</String>
		<String _locID ='64181'>PROP YP Japanese Casualties</String>
		<String _locID ='64182'>Rubble Japanese</String>
		<String _locID ='64183'>Fog</String>
		<String _locID ='64184'>PROP YP Fog</String>
		<String _locID ='64185'>Captain Huang</String>
		<String _locID ='64186'>IGC YP Huang</String>
		<String _locID ='64187'>Admiral Jinhai</String>
		<String _locID ='64188'>IGC YP Jinhai</String>
		<String _locID ='64189'>Lao Chen</String>
		<String _locID ='64190'>IGC YP Lao Chen</String>
		<String _locID ='64191'>IGC Treasure Ship</String>
		<String _locID ='64192'>IGC YP Treasure Ship</String>
		<String _locID ='64193'>Versatile trade building</String>
		<String _locID ='64194'>Build near Native American settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID ='64195'>Aztec Temple</String>
		<String _locID ='64196'>IGC YP Aztec Temple</String>
		<String _locID ='64197'>Bird Scene</String>
		<String _locID ='64198'>IGC YP Bird Scene</String>
		<String _locID ='64199'>Lieutenant Nanib</String>
		<String _locID ='64200'>IGC YP Nanib</String>
		<String _locID ='64201'>Pravar</String>
		<String _locID ='64202'>IGC YP Pravar</String>
		<String _locID ='64203'>Company Flag</String>
		<String _locID ='64204'>PROP YP Company Flag</String>
		<String _locID ='64205'>Colonel Edwardson</String>
		<String _locID ='64206'>IGC YP Edwardson Horse</String>
		<String _locID ='64207'>Arsonist</String>
		<String _locID ='64208'>IGC YP Arsonist</String>
		<String _locID ='64209'>Sepoy Scene</String>
		<String _locID ='64210'>IGC YP Sepoy Scene</String>
		<String _locID ='64211'>Nanib Shoots Scene</String>
		<String _locID ='64212'>IGC YP Nanib Shoots</String>
		<String _locID ='64213'>Edwardson Death Scene</String>
		<String _locID ='64214'>IGC YP Edwardson Death</String>
		<String _locID ='64215'>Flag Scene</String>
		<String _locID ='64216'>IGC YP Flag Scene</String>
		<String _locID ='64217'>Rubble Indian</String>
		<String _locID ='64218'>Total Export gathered.</String>
		<String _locID ='64219' symbol ='cStringTradeTotal'>Export Total</String>
		<String _locID ='64220'>Cavalry good against infantry</String>
		<String _locID ='64221'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID ='64222'>Garrochista</String>
		<String _locID ='64223'>CON Garrochista</String>
		<String _locID ='64224'>Hand infantry good against cavalry</String>
		<String _locID ='64225'>Slow, heavy infantry with a large attack.</String>
		<String _locID ='64226'>Nassau Halberdier</String>
		<String _locID ='64227'>CON Nassau Halberdier</String>
		<String _locID ='64228'>Ranged cavalry good against cavalry</String>
		<String _locID ='64229'>Ranged cavalry armed with pistols. Good against cavalry and artillery.</String>
		<String _locID ='64230'>Carabineer</String>
		<String _locID ='64231'>CON Carabineer</String>
		<String _locID ='64232'>Ranged cavalry good against cavalry</String>
		<String _locID ='64233'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='64234'>Tartar Loyalist</String>
		<String _locID ='64235'>CON Tartar Loyalist</String>
		<String _locID ='64236'>Ships 8 Tercios and a Falconet. Allows training of Falconets at the Consulate.</String>
		<String _locID ='64237'>5 Carabineers +500 Coin</String>
		<String _locID ='64238'>Arsenal Wagon</String>
		<String _locID ='64239'>Bank Wagon</String>
		<String _locID ='64240'>Ships Nassau Halberdiers and a Falconet. Allows Falconets to be trained at the Consulate.</String>
		<String _locID ='64241'>Ships Mortars and a large crate of coin. Allows Mortars to be trained from the Consulate.</String>
		<String _locID ='64242'>Dutch Mortars</String>
		<String _locID ='64243'>Increases the attack and hitpoints of Mortars.</String>
		<String _locID ='64244'>Imperial Howitzer</String>
		<String _locID ='64245'>Ships an Ironclad.</String>
		<String _locID ='64246'>Expeditionary Fleet</String>
		<String _locID ='64247'>Ships Caravels full of Guerreiros.</String>
		<String _locID ='64248'>Expedition</String>
		<String _locID ='64249'>Ships a Caravel full of Petards.</String>
		<String _locID ='64250'>Exploration Fleet</String>
		<String _locID ='64251'>Upgrades the attack and hitpoints of Culverins and ships Jinetes.</String>
		<String _locID ='64252'>Grapeshot +6 Jinetes</String>
		<String _locID ='64253'>Upgrades attack and hitpoints of Culverin and ships Jinetes.</String>
		<String _locID ='64254'>Grapeshot +6 Jinetes</String>
		<String _locID ='64255'>4 Spies</String>
		<String _locID ='64256'>Ships Redcoats and Falconets.</String>
		<String _locID ='64257'>Levy: Call a handful of Minutemen to defend this colony!</String>
		<String _locID ='64258'>Levy</String>
		<String _locID ='64259'>Ships Life Guards and Mortars.</String>
		<String _locID ='64260'>2 Surgeons</String>
		<String _locID ='64261'>Ships Petards and makes Falconets cheaper.</String>
		<String _locID ='64262'>Smokeless Powder</String>
		<String _locID ='64263'>Ships Black Watch.</String>
		<String _locID ='64264'>5 Petards</String>
		<String _locID ='64265'>Ships Pavlov Grenadiers and allows you to train Grenadiers from the Consulate.</String>
		<String _locID ='64266'>Factory Wagon</String>
		<String _locID ='64267'>Makes Banner Armies train faster and ships Tartar Loyalists.</String>
		<String _locID ='64268'>Fort Wagon</String>
		<String _locID ='64269'>Makes Banner Armies cheaper and ships Tartar Loyalists.</String>
		<String _locID ='64270'>Blockhouse Wagon</String>
		<String _locID ='64271'>Ships Pavlov Grenadiers and upgrades attack and hitpoints of Culverins.</String>
		<String _locID ='64272'>Grapeshot +5 Pavlov Grenadiers</String>
		<String _locID ='64273'>Ships Redcoats and Falconets.</String>
		<String _locID ='64274'>3 Horse Artillery</String>
		<String _locID ='64275'>Wood Crates</String>
		<String _locID ='64276'>Ships crates of Wood.</String>
		<String _locID ='64277'>Ships Petards and allows you to train them at your Consulate.</String>
		<String _locID ='64278'>Unlock Falconets</String>
		<String _locID ='64279'>Heavy cavalry</String>
		<String _locID ='64280'>Heavy cavalry with a trample attack.</String>
		<String _locID ='64281'>Gendarme</String>
		<String _locID ='64282'>CAV Gendarme</String>
		<String _locID ='64283'>Foreign Legion</String>
		<String _locID ='64284'>Ships Gendarmes and Voltigeurs.</String>
		<String _locID ='64285'>Upgrades attack and hitpoints of Falconets and ships Gendarmes.</String>
		<String _locID ='64286'>Field Gun +6 Gendarmes</String>
		<String _locID ='64287'>Upgrades attack and hitpoints of Culverin and ships Voltigeurs.</String>
		<String _locID ='64288'>Grapeshot +10 Voltigeurs</String>
		<String _locID ='64289'>Ships Gendarmes and allows you to train Falconets at your Consulate.</String>
		<String _locID ='64290' symbol ='cStringCommandPanelConsulateChooseAllies'>Choose Ally</String>
		<String _locID ='64291' symbol ='cStringCommandPanelConsulateBuy'>Buy</String>
		<String _locID ='64292'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID ='64293'>Trade Pact</String>
		<String _locID ='64294'>Ships 1 Wokou Junk containing 11 Thuggees, +1 Villagers.</String>
		<String _locID ='64295'>Recruit Wokou +11 Thuggee</String>
		<String _locID ='64296'>All Villagers and Fishing Boats gather faster.</String>
		<String _locID ='64297'>TEAM Chonindo</String>
		<String _locID ='64298'>TEAM Chonindo Shipment has arrived.</String>
		<String _locID ='64299' symbol ='cStringypPowerSmokeBomb'>Throw down a smoke bomb and vanish to your Town Center.</String>
		<String _locID ='64300' symbol ='cStringypPowerSmokebombName'>Smoke Screen</String>
		<String _locID ='64301' symbol ='cStringConfucianIronTroops'>Configure this Wonder to produce Iron Troop archers.</String>
		<String _locID ='64302' symbol ='cStringConfucianIronActive'>This Wonder is producing Iron Troop archers.</String>
		<String _locID ='64303' symbol ='cStringImperialYojimbo'>Configure this Wonder to produce Yojimbo ranged cavalry.</String>
		<String _locID ='64304' symbol ='cStringImperialYojimboActive'>This Wonder is producing Yojimbo ranged cavalry.</String>
		<String _locID ='64305' symbol ='cStringTajFlail'>Configure this Wonder to produce Flail Elephant hand cavalry.</String>
		<String _locID ='64306' symbol ='cStringTajFlailActive'>This Wonder is producing Flail Elephant hand cavalry.</String>
		<String _locID ='64307' symbol ='cStringPotalaDragon'>Configure this Wonder to produce the Red Robe General hero.</String>
		<String _locID ='64308' symbol ='cStringPotalaDragonActive'>This Wonder is producing the Red Robe General hero.</String>
		<String _locID ='64309' symbol ='cStringWonderTrade'>Configure the Porcelain Tower to produce a trickle of all resources (less Export and fewer experience points than other resources).</String>
		<String _locID ='64310' symbol ='cStringWonderTradeActive'>The Porcelain Tower is producing a trickle of all resources (less Export and fewer experience points than other resources).</String>
		<String _locID ='64311' symbol ='cStringTacticYabusame'>Configure this Dojo to produce 3 Yabusame cavalry archers.</String>
		<String _locID ='64312' symbol ='cStringTacticYabusameActive'>This Dojo is producing 3 Yabusame cavalry archers.</String>
		<String _locID ='64313' symbol ='cStringTacticNaginataRider'>Configure this Dojo to produce 3 Gunto Rider cavalry.</String>
		<String _locID ='64314' symbol ='cStringTacticNaginataRiderActive'>This Dojo is producing 3 Gunto Rider cavalry.</String>
		<String _locID ='64315' symbol ='cStringTacticAshigaru'>Configure this Dojo to produce 5 Shaguma Musketeers.</String>
		<String _locID ='64316' symbol ='cStringTacticAshigaruActive'>This Dojo is producing 5 Shaguma Musketeers.</String>
		<String _locID ='64317' symbol ='cStringTacticYumi'>Configure this Dojo to produce 5 Kihei.</String>
		<String _locID ='64318' symbol ='cStringTacticYumiActive'>This Dojo is producing 5 Kihei.</String>
		<String _locID ='64319'>Army building</String>
		<String _locID ='64320'>Generates armies automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID ='64321'>Dojo</String>
		<String _locID ='64322'>Stable Japanese</String>
		<String _locID ='64323'>Edo Dojo Shipment has arrived.</String>
		<String _locID ='64324'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID ='64325'>Ships a Dojo Rickshaw, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID ='64326'>Renpeikan Dojo</String>
		<String _locID ='64327'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID ='64328'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID ='64329'>Advances you to the Imperial Age.</String>
		<String _locID ='64330'>Meiji Restoration</String>
		<String _locID ='64331'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID ='64332'>Shigakkan Dojo Shipment has arrived.</String>
		<String _locID ='64333'>Daimyo Kiyomasa</String>
		<String _locID ='64334'>Ships a powerful Daimyo. Daimyos receives Shipments, and can train infantry and cavalry.</String>
		<String _locID ='64335'>Ships a powerful Daimyo. Daimyos receives Shipments, and can train infantry and cavalry.</String>
		<String _locID ='64336'>Daimyo Masamune</String>
		<String _locID ='64337'>Ships a powerful Daimyo. Daimyos receives Shipments, and can train infantry and cavalry.</String>
		<String _locID ='64338'>Daimyo Mototada</String>
		<String _locID ='64339'>Ships the Shogun, a powerful overlord who can receive Shipments and train Yamabushi, Shinobi, and artillery. He also provides a hitpoints boost to nearby units.</String>
		<String _locID ='64340'>Shogun Tokugawa</String>
		<String _locID ='64341'>Hand infantry, good against cavalry</String>
		<String _locID ='64342'>An army of Spanish Tercios (Pikemen).\n7 Tercios: Archaic hand infantry that is good against cavalry.</String>
		<String _locID ='64343'>Spanish Expeditionary Company</String>
		<String _locID ='64344'>Spanish Expeditionary Company</String>
		<String _locID ='64345'>XP Trickle</String>
		<String _locID ='64346'>Grants an increase to base XP trickle.</String>
		<String _locID ='64347'>Church Wagon</String>
		<String _locID ='64348'>Ships Fishing boats.</String>
		<String _locID ='64349'>Fishing Fleet</String>
		<String _locID ='64350'>Gives Houses and Villages a healing aura.</String>
		<String _locID ='64351'>House Healing</String>
		<String _locID ='64352'>Increases the ranged attack of War Academy.</String>
		<String _locID ='64353'>Frontier Blockhouse</String>
		<String _locID ='64354'>Ships Spies and allows you to train them from the Consulate.</String>
		<String _locID ='64355'>Russian Spies</String>
		<String _locID ='64356'>Decreases build time of defenses (Town Center, Village, Tower, and Walls).</String>
		<String _locID ='64357'>Fast Defense Construction</String>
		<String _locID ='64358'>Coin Crates</String>
		<String _locID ='64359'>Ships crates of Coin.</String>
		<String _locID ='64360'>Ships crates of Food.</String>
		<String _locID ='64361'>Food Crates</String>
		<String _locID ='64362'>A thug, good against heavy infantry</String>
		<String _locID ='64363'>A dangerous Indian thug armed with a rifle.</String>
		<String _locID ='64364'>Marathan Thuggee</String>
		<String _locID ='64365'>INF Marathan Thuggee</String>
		<String _locID ='64366'>Treasure guardian</String>
		<String _locID ='64367'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='64368'>Delinquent Thuggee</String>
		<String _locID ='64369'>GRD Delinquent Thuggee</String>
		<String _locID ='64370'>Dodge</String>
		<String _locID ='64371'>Shaolin Learned Disciple</String>
		<String _locID ='64372'>Cinematic Block</String>
		<String _locID ='64373'>Cinematic Block</String>
		<String _locID ='64374'>Infantry Siege Shipment has arrived.</String>
		<String _locID ='64375'>Increases hitpoints and anti-ship attack of War Academy. Adds a cannon attack.</String>
		<String _locID ='64376'>Fortified Blockhouse</String>
		<String _locID ='64377'>Frontier War Academy</String>
		<String _locID ='64378'>Fortified War Academy</String>
		<String _locID ='64379'>Release From Service Shipment has arrived.</String>
		<String _locID ='64380'>Ships Mongolian Army units and crates of Food.</String>
		<String _locID ='64381'>Ships Mongolian Army units and crates of Food.</String>
		<String _locID ='64382'>Ships Mongolian Army units and crates of Food.</String>
		<String _locID ='64383'>Ships Mongolian Army units and crates of Food.</String>
		<String _locID ='64384'>Native American boat</String>
		<String _locID ='64385'>Native boat that can attack or transport units.</String>
		<String _locID ='64386'>Fishing Boat</String>
		<String _locID ='64387'>SHP Fishing Boat Asian</String>
		<String _locID ='64388'>Gathers Fish or Whales</String>
		<String _locID ='64389'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='64390'>Fishing Boat</String>
		<String _locID ='64391'>SHP Fishing Boat Asian</String>
		<String _locID ='64392'>Fishing Boats hitpoints increased.</String>
		<String _locID ='64393'>Armed Fishermen</String>
		<String _locID ='64394'>Armed Fishermen Shipment has arrived.</String>
		<String _locID ='64395'>Fishing Boats gain an attack and get a small boost to hitpoints and line of sight, +2 Villagers.</String>
		<String _locID ='64396'>Armed Fishermen</String>
		<String _locID ='64397'>Armed Fishermen Shipment has arrived.</String>
		<String _locID ='64398'>Advance in Age with a Villager.</String>
		<String _locID ='64399'>Industrial Age</String>
		<String _locID ='64400'>Advance in Age with a Villager.</String>
		<String _locID ='64401'>Imperial Age</String>
		<String _locID ='64402'>Ships 6 pet tigers, +1 villager.</String>
		<String _locID ='64403'>Ships 3 pet tigers, +1 villager.</String>
		<String _locID ='64404' symbol ='cStringCommandPanelConsulateSpanish'>Spanish Consulate</String>
		<String _locID ='64405'>Each Village and Town Center will do a one-time muster of 4 Saigas.</String>
		<String _locID ='64406'>Saiga Herd</String>
		<String _locID ='64407' symbol ='cStringMaxDecks' comment ='1 - max allowed decks, 2 - number of decks that need to be deleted before creating a new one'>The maximum number of allowed decks is %1d. Please delete at least %2d deck(s) before creating another one.</String>
		<String _locID ='64408'>Immediately delivers a shipment of Settlers. Unlocks shipments of siege, mercenaries, and Surgeons.</String>
		<String _locID ='64409'>Fake Tech!</String>
		<String _locID ='64410' gamecharacter ='Tokugawa' soundfilename ='YTOKU0005' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Our victory is short-lived. Allies of Ishida have risen up in the eastern provinces.</String>
		<String _locID ='64411' gamecharacter ='Tokugawa' soundfilename ='YTOKU0006' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>The enemy hopes to surround my army on all sides, trapping it like a beetle under a jar.</String>
		<String _locID ='64412' gamecharacter ='Kichiro' soundfilename ='YKICH0007' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>What are your orders, tono?</String>
		<String _locID ='64413' gamecharacter ='Tokugawa' soundfilename ='YTOKU0007' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Crush this threat, swiftly and fatally. You cannot breathe when there is a sword at your throat.</String>
		<String _locID ='64414' gamecharacter ='Kichiro' soundfilename ='YKICH0008' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>I would have waited for Ishida to make a mistake. Instead, we walk right into his trap.</String>
		<String _locID ='64415' gamecharacter ='Mototada' soundfilename ='YMOTO0010_PU' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>You should not question the master, Kichiro. Obedience means nothing if it is not absolute.</String>
		<String _locID ='64416' gamecharacter ='Kichiro' soundfilename ='YKICH0009' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>It seems I have much to learn.</String>
		<String _locID ='64417' gamecharacter ='Mototada' soundfilename ='YMOTO0011' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Do not learn too much, or soon I will call you "Master."</String>
		<String _locID ='64418' gamecharacter ='Officer' soundfilename ='YOFFI0001' portraitfilename ='units\asians\spc\samurai\samurai_icon_portrait'>Our men cling to life, Kichiro-dono. They need time to recover.</String>
		<String _locID ='64419' gamecharacter ='Kichiro' soundfilename ='YKICH0010_PU' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>There is no time. Our forces must return west to seize the supply road.</String>
		<String _locID ='64420' gamecharacter ='Officer' soundfilename ='YOFFI0002' portraitfilename ='units\asians\spc\samurai\samurai_icon_portrait'>Then our men will march, but at a dead man's pace.</String>
		<String _locID ='64421' gamecharacter ='Kichiro' soundfilename ='YKICH0011' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, and in the future you will not question my orders.</String>
		<String _locID ='64422' gamecharacter ='Kichiro' soundfilename ='YKICH0012' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Mototada, you have been wounded.</String>
		<String _locID ='64423' gamecharacter ='Mototada' soundfilename ='YMOTO0012' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>It is nothing. I still have a head, which is more than I can say for my enemy.</String>
		<String _locID ='64424' gamecharacter ='Kichiro' soundfilename ='YKICH0013' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>You bring news?</String>
		<String _locID ='64425' gamecharacter ='Mototada' soundfilename ='YMOTO0013' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>The master wishes me to return home to Fushimi Castle. It seems the enemy has set his eye on my beautiful estate.</String>
		<String _locID ='64426' gamecharacter ='Kichiro' soundfilename ='YKICH0014' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Then I will join you when the time comes.</String>
		<String _locID ='64427' gamecharacter ='Mototada' soundfilename ='YMOTO0014' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>I will look for you.</String>
		<String _locID ='64428' gamecharacter ='Kichiro' soundfilename ='YKICH0015' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>What goes on here?</String>
		<String _locID ='64429' gamecharacter ='Officer' soundfilename ='YOFFI0003' portraitfilename ='units\asians\spc\samurai\samurai_icon_portrait'>This general of the Oda clan demands to speak with you.</String>
		<String _locID ='64430' gamecharacter ='Kichiro' soundfilename ='YKICH0016' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>With me?</String>
		<String _locID ='64431' gamecharacter ='Oda General' soundfilename ='YDAIM0000' portraitfilename ='units\asians\spc\shima_general\oda_general_icon_portrait'>So, it is you, Tokugawa's pet.</String>
		<String _locID ='64432' gamecharacter ='Kichiro' soundfilename ='YKICH0017' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>You are right, I am the servant of the rightful ruler of Japan.</String>
		<String _locID ='64433' gamecharacter ='Oda General' soundfilename ='YDAIM0001' portraitfilename ='units\asians\spc\shima_general\oda_general_icon_portrait'>Your loyalty is to your true clan, Kichiro. Your master is a liar.</String>
		<String _locID ='64434' gamecharacter ='Kichiro' soundfilename ='YKICH0018' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Hold your tongue before you lose it!</String>
		<String _locID ='64435' gamecharacter ='Oda General' soundfilename ='YDAIM0002' portraitfilename ='units\asians\spc\shima_general\oda_general_icon_portrait'>Do not allow Tokugawa to make a fool of you any longer.</String>
		<String _locID ='64436' gamecharacter ='Kichiro' soundfilename ='YKICH0019' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Tell me how I am a fool! </String>
		<String _locID ='64437' gamecharacter ='Kichiro' soundfilename ='YKICH0020' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>You lie.</String>
		<String _locID ='64438' gamecharacter ='Oda General' soundfilename ='YDAIM0003' portraitfilename ='units\asians\spc\shima_general\oda_general_icon_portrait'>It is time you knew the truth.</String>
		<String _locID ='64439' gamecharacter ='Kichiro' soundfilename ='YKICH0021' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Silence!</String>
		<String _locID ='64440' gamecharacter ='Mototada' soundfilename ='YMOTO0015' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Greetings Kichiro. I have fortified the castle as instructed. Now, we wait.</String>
		<String _locID ='64441' gamecharacter ='Mototada' soundfilename ='YMOTO0016' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>What is wrong, my friend? You look stricken, but not from the field of battle.</String>
		<String _locID ='64442' gamecharacter ='Kichiro' soundfilename ='YKICH0022' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Mototada, you have known the master since childhood. You are his friend. Tell me the truth.</String>
		<String _locID ='64443' gamecharacter ='Kichiro' soundfilename ='YKICH0023' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Did the master find me wandering the ruins of my conquered village, as he says? Did he rescue me?</String>
		<String _locID ='64444' gamecharacter ='Mototada' soundfilename ='YMOTO0017' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Yes, and no. You see, it was he who conquered, first your clan and then your family. He ordered your parents to death.</String>
		<String _locID ='64445' gamecharacter ='Kichiro' soundfilename ='YKICH0024' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>I have followed Tokugawa blindly.</String>
		<String _locID ='64446' gamecharacter ='Mototada' soundfilename ='YMOTO0018' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>You have followed him because he is your master.</String>
		<String _locID ='64447' gamecharacter ='Kichiro' soundfilename ='YKICH0025' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Then what does that make me?</String>
		<String _locID ='64448' gamecharacter ='Mototada' soundfilename ='YMOTO0019' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>The master has always seen in you a man with great promise. You must share his confidence.</String>
		<String _locID ='64449' gamecharacter ='Mototada' soundfilename ='YMOTO0020' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Now come. I have a feeling that fortune will smile on us in the coming battle.</String>
		<String _locID ='64450' gamecharacter ='Mototada' soundfilename ='YMOTO0021' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>We have succeeded in occupying the enemy, but the battle is over. You must go, Kichiro.</String>
		<String _locID ='64451' gamecharacter ='Kichiro' soundfilename ='YKICH0026' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>I cannot. This is Tokugawa's fight, not mine.  </String>
		<String _locID ='64452' gamecharacter ='Mototada' soundfilename ='YMOTO0022' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Tokugawa has made you the man you are. It is up to you to decide whether that man is an orphan or a general.  </String>
		<String _locID ='64455' gamecharacter ='Mototada' soundfilename ='YMOTO0023' portraitfilename ='units\asians\spc\mototada\mototada_icon_portrait'>Now go!</String>
		<String _locID ='64456' gamecharacter ='Mototada' soundfilename ='YMOTO0024'>Heed my words. I have chosen to make a stand within my castle and to die a quick death.</String>
		<String _locID ='64457' gamecharacter ='Mototada' soundfilename ='YMOTO0025'>It would be easy to escape, and to run from death, but that is not the way of the warrior.  </String>
		<String _locID ='64458' gamecharacter ='Mototada' soundfilename ='YMOTO0026'>To sacrifice your life for your master is an unchanging principle. In that way it is truth.</String>
		<String _locID ='64460' gamecharacter ='Tokugawa' soundfilename ='YTOKU0008' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Kichiro. You have come.</String>
		<String _locID ='64461' gamecharacter ='Kichiro' soundfilename ='YKICH0027' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>I am ready, tono.</String>
		<String _locID ='64462' gamecharacter ='Tokugawa' soundfilename ='YTOKU0009' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You have been ready since the day I saved you. Of course, the boy I knew no longer exists. A man has taken his place.</String>
		<String _locID ='64463' gamecharacter ='Kichiro' soundfilename ='YKICH0028' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>You have my loyalty.</String>
		<String _locID ='64464' gamecharacter ='Tokugawa' soundfilename ='YTOKU0010' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>And you have your honor. It is a good thing that I have your trust. Otherwise I might fear your growing thirst for power.</String>
		<String _locID ='64465' gamecharacter ='Kichiro' soundfilename ='YKICH0029' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, it is a good thing.</String>
		<String _locID ='64466' gamecharacter ='Tokugawa' soundfilename ='YTOKU0011' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>One day you will be a great leader Kichiro. But today you fight for Tokugawa.</String>
		<String _locID ='64467' gamecharacter ='Tokugawa' soundfilename ='YTOKU0012' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Now do what you do best, and follow me.</String>
		<String _locID ='64468' gamecharacter ='Kichiro' soundfilename ='YKICH0030' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>It is done. The rebel daimyo have been destroyed and you are the only lord left standing. All of Japan lies at your feet.</String>
		<String _locID ='64469' gamecharacter ='Tokugawa' soundfilename ='YTOKU0013' portraitfilename ='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You have proven yourself yet again. Tell me, Kichiro, what have you won on this field of battle? </String>
		<String _locID ='64470' gamecharacter ='Kichiro' soundfilename ='YKICH0031' portraitfilename ='units\asians\spc\kichiro\kichiro_icon_portrait'>I have won the truth, and it is all that matters.</String>
		<String _locID ='64471' gamecharacter ='Mototada' soundfilename ='YMOTO0027'>A man who has been raised in the house of a master and yet places no loyalty in his heart will stain that family name for all generations.</String>
		<String _locID ='64472' gamecharacter ='Mototada' soundfilename ='YMOTO0028'>A man's duty is to this "truth." Beyond this, there is nothing to be said.</String>
		<String _locID ='64473'>Samurai attack and hitpoints increased.</String>
		<String _locID ='64474'>Disciplined Samurai</String>
		<String _locID ='64475'>Disciplined Samurai</String>
		<String _locID ='64476'>Gurkha attack and hitpoints increased.</String>
		<String _locID ='64477'>Gurkha Honor Training</String>
		<String _locID ='64478'>Honored Rattan Shield</String>
		<String _locID ='64479'>Gurkha attack and hitpoints increased.</String>
		<String _locID ='64480'>Gurkha Discipline Training</String>
		<String _locID ='64481'>Disciplined Chakram</String>
		<String _locID ='64482'>Disciplined Gurkha</String>
		<String _locID ='64483'>Honored Gurkha</String>
		<String _locID ='64484'>Daimyo Tokugawa Ieyasu lives a life of cutthroat survival, following the motto: "Life means that I can live to see tomorrow." When he speaks, he does so with certainty, as if whatever he says has already come to pass. When he strikes, he does so first swiftly and without a hint of mercy.</String>
		<String _locID ='64485'>Emperor Kangxi of the Qing Dynasty would rather use flattery than force to win over his enemies. His friendly, grandfatherly tone hides a master commander with a long career of military experience. Despite his insight into battlefield strategy, Kangxi tends to adopt a defensive posture, much to the impatience of his allies.</String>
		<String _locID ='64486'>Akbar, Emperor of the Mughals, approaches warfare with a creative and enlightened mind. He resists the urge to let his emotions get the best of him, and as such is very patient and pragmatic. Akbar respects his enemies, yet will not let this prevent him from crushing them with a large and highly sophisticated army.</String>
		<String _locID ='64487'>Wood source</String>
		<String _locID ='64488'>Japanese Maple trees.</String>
		<String _locID ='64489'>Tree</String>
		<String _locID ='64490'>Tree - Japanese Maple</String>
		<String _locID ='64491'>Wood source</String>
		<String _locID ='64492'>Japanese Pine trees.</String>
		<String _locID ='64493'>Tree</String>
		<String _locID ='64494'>Tree - Japanese Pine</String>
		<String _locID ='64495'>Wood source</String>
		<String _locID ='64496'>Japanese Maple trees in winter.</String>
		<String _locID ='64497'>Tree</String>
		<String _locID ='64498'>Tree - Japanese Maple Winter</String>
		<String _locID ='64499'>Wood source</String>
		<String _locID ='64500'>Japanese Pine trees in winter.</String>
		<String _locID ='64501'>Tree</String>
		<String _locID ='64502'>Tree - Japanese Pine Winter</String>
		<String _locID ='64503'>Food source</String>
		<String _locID ='64504'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='64505'>Fish - Squid</String>
		<String _locID ='64506'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='64507'>{E^A large amphibian. Harvest for Food.^}{J^A large amphibian. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='64508'>Giant Salamander</String>
		<String _locID ='64509'>Treasure guardian</String>
		<String _locID ='64510'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='64511'>Bandit Catamaran</String>
		<String _locID ='64512'>GRD Bandit Catamaran</String>
		<String _locID ='64513'>Native Asian boat</String>
		<String _locID ='64514'>Native boat that can attack or transport units.</String>
		<String _locID ='64515'>Marathan Catamaran</String>
		<String _locID ='64516'>SHP Marathan Catamaran</String>
		<String _locID ='64517'>Treasure guardian</String>
		<String _locID ='64518'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='64519'>Orca</String>
		<String _locID ='64520'>SEA Orca</String>
		<String _locID ='64521'>Treasure guardian</String>
		<String _locID ='64522'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='64523'>Great White Shark</String>
		<String _locID ='64524'>SEA Great White Shark</String>
		<String _locID ='64525'>This Treasure has already been claimed.</String>
		<String _locID ='64526'>This Treasure has already been claimed.</String>
		<String _locID ='64527'>Treasure</String>
		<String _locID ='64528'>This Treasure has already been claimed.</String>
		<String _locID ='64529'>This Treasure has already been claimed.</String>
		<String _locID ='64530'>Treasure</String>
		<String _locID ='64531'>This Treasure has already been claimed.</String>
		<String _locID ='64532'>This Treasure has already been claimed.</String>
		<String _locID ='64533'>Treasure</String>
		<String _locID ='64534'>This Treasure has already been claimed.</String>
		<String _locID ='64535'>This Treasure has already been claimed.</String>
		<String _locID ='64536'>Treasure</String>
		<String _locID ='64537'>This treasure has already been claimed.</String>
		<String _locID ='64538'>This Treasure has already been claimed.</String>
		<String _locID ='64539'>Treasure</String>
		<String _locID ='64540'>Native Asians</String>
		<String _locID ='64541'>NAT Jesuit Accessory</String>
		<String _locID ='64542'>Native Asians</String>
		<String _locID ='64543'>NAT Zen Accessory Snow</String>
		<String _locID ='64544'>Native Asians</String>
		<String _locID ='64545'>NAT Sufi Accessory</String>
		<String _locID ='64546'>Native Building</String>
		<String _locID ='64547'>NAT European Jesuit Guy</String>
		<String _locID ='64548'>Native Building</String>
		<String _locID ='64549'>NAT European Jesuit Lady</String>
		<String _locID ='64550'>Native Building</String>
		<String _locID ='64551'>NAT European Jesuit Man</String>
		<String _locID ='64552'>Native Building</String>
		<String _locID ='64553'>NAT European Jesuit Woman</String>
		<String _locID ='64554'>Native Building</String>
		<String _locID ='64555'>NAT Indian Sufi Guy</String>
		<String _locID ='64556' comment ='reminder trading post 1' gamecharacter ='General Kichiro' soundfilename ='YKICH5012'>We must hurry and build more trading posts. Without them, we are lost.</String>
		<String _locID ='64557'>Native Building</String>
		<String _locID ='64558'>NAT Indian Sufi Lady</String>
		<String _locID ='64559' comment ='reminder trading post 2' gamecharacter ='General Kichiro' soundfilename ='YKICH5013'>Move faster! Our men are wilting without the proper supplies. Open the road!</String>
		<String _locID ='64560'>Native Building</String>
		<String _locID ='64561'>NAT Indian Sufi Guy</String>
		<String _locID ='64562'>Native Building</String>
		<String _locID ='64563'>NAT Indian Sufi Woman</String>
		<String _locID ='64564' comment ='reminder trading post 3' gamecharacter ='General Kichiro' soundfilename ='YKICH5014'>Ishida still holds the road. Drive a wedge into his positions and then crack them open.</String>
		<String _locID ='64566'>Native Building</String>
		<String _locID ='64567'>NAT Zen Temple Snow</String>
		<String _locID ='64568'>Native Building</String>
		<String _locID ='64569'>NAT Sufi Temple</String>
		<String _locID ='64570'>Native Building</String>
		<String _locID ='64571'>NAT Jesuit Temple</String>
		<String _locID ='64572'>Native Building</String>
		<String _locID ='64573'>NAT Jesuit Temple Snow</String>
		<String _locID ='64574' comment ='reminder trading post 4' gamecharacter ='General Kichiro' soundfilename ='YKICH5015'>The Tokaido Road is our only objective. We must establish a trade route, and quickly!</String>
		<String _locID ='64575' comment ='Object 2 Almost' gamecharacter ='General Kichiro' soundfilename ='YKICH5016'>Hold on for a few moments longer! The enemy grows weak!</String>
		<String _locID ='64576' comment ='Object 2 Fail' gamecharacter ='General Kichiro' soundfilename ='YKICH5017'>The western army has stolen back its position. Re-form ranks and prepare for a counterattack.</String>
		<String _locID ='64577'>Treasure guardian</String>
		<String _locID ='64578'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='64579'>Marauding Junk</String>
		<String _locID ='64580'>GRD Marauding Junk</String>
		<String _locID ='64581' comment ='Object 2 regain control' gamecharacter ='General Kichiro' soundfilename ='YKICH5018'>That's it! We own the road once more. This time, we must hold it or die trying.</String>
		<String _locID ='64582' comment ='Object 2 complete' gamecharacter ='General Kichiro'>Catch your breath, men. The road belongs to Tokugawa. Your deeds will not be forgotten.</String>
		<String _locID ='64584' comment ='OBject3 hint 2' gamecharacter ='General Kichiro' soundfilename ='YKICH5019'>We must not waste any more time. Destroy those enemy barracks!</String>
		<String _locID ='64585' gamecharacter ='Ishida'>How dare the villagers of Owari fight back! Kill them, every man, woman, and child.</String>
		<String _locID ='64586'>Villager</String>
		<String _locID ='64587'>A Japanese villager that does not eat meat. Gathers all other resources.</String>
		<String _locID ='64588'>Villager</String>
		<String _locID ='64589'>VIL Japanese Villager</String>
		<String _locID ='64590'>Food building</String>
		<String _locID ='64591'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='64592'>Rice Paddy</String>
		<String _locID ='64593'>Villager</String>
		<String _locID ='64594'>Villager that gathers resources.</String>
		<String _locID ='64595'>Villager</String>
		<String _locID ='64596'>VIL Asian Villager</String>
		<String _locID ='64597' symbol ='cStringypPowerCriticalStrikeName'>Critical Strike</String>
		<String _locID ='64598' symbol ='cStringypPowerCriticalStrike'>Passive Ability: A small chance to do extra damage when attacking.</String>
		<String _locID ='64599' symbol ='cStringypPowerStompName'>Stomp</String>
		<String _locID ='64600' symbol ='cStringypPowerStomp'>Passive Ability: A small chance to disable and damage all nearby enemies.</String>
		<String _locID ='64601' symbol ='cStringypPowerConvertDiscipleName'>Make Disciple</String>
		<String _locID ='64602' symbol ='cStringypPowerConvertDisciple'>Passive Ability: A small chance to turn defeated enemies into Disciples.</String>
		<String _locID ='64603' symbol ='cStringypPowerDivineBlowName'>Divine Strike</String>
		<String _locID ='64604' symbol ='cStringypPowerDivineBlow'>Passive Ability: Attacks kill enemies below a certain health.</String>
		<String _locID ='64605'>Imperial upgrade for Frigates.</String>
		<String _locID ='64606'>Imperial Men-o'-War</String>
		<String _locID ='64607'>Imperial Man-o'-War</String>
		<String _locID ='64608'>Imperial upgrade for Monitors.</String>
		<String _locID ='64609'>Imperial Monitors</String>
		<String _locID ='64610'>Imperial Monitor</String>
		<String _locID ='64611'>Monitor attack and hitpoints increased.</String>
		<String _locID ='64612'>Ship's Howitzers</String>
		<String _locID ='64613'>Heavy Monitor</String>
		<String _locID ='64614'>Supports 10 population</String>
		<String _locID ='64615'>Supports 10 population.</String>
		<String _locID ='64616'>House</String>
		<String _locID ='64617'>SPC YP Aztec House</String>
		<String _locID ='64618'>Food building</String>
		<String _locID ='64619'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='64620'>Farm</String>
		<String _locID ='64621'>SPC YP Aztec Farm</String>
		<String _locID ='64622'>Economic building</String>
		<String _locID ='64623'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='64624'>Market</String>
		<String _locID ='64625'>SPC YP Aztec Market</String>
		<String _locID ='64626'>Warships attack and hitpoints increased.</String>
		<String _locID ='64627'>European Shipwrights</String>
		<String _locID ='64628'>Villager</String>
		<String _locID ='64629'>Villager that gathers resources.</String>
		<String _locID ='64630'>Villager</String>
		<String _locID ='64631'>VIL Asian Villager</String>
		<String _locID ='64632'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='64633'>Sequester</String>
		<String _locID ='64634'>Elephant Limit Shipment has arrived.</String>
		<String _locID ='64635'>Migrants: Call a handful of Villagers to expand this area.</String>
		<String _locID ='64636'>Migrants</String>
		<String _locID ='64637'>Irregulars mustered in %s colony!</String>
		<String _locID ='64638'>Migrants sent out in to one of your Villages!</String>
		<String _locID ='64639'>1 Mahout +1 Villager</String>
		<String _locID ='64640'>Shipment: 1 Military Rickshaw and 1 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID ='64641'>Torii Gates</String>
		<String _locID ='64642'>Shipment: 1 Military Rickshaw and 3 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID ='64643'>Torii Gates</String>
		<String _locID ='64644'>Shipment: 6 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID ='64645'>Torii Gates</String>
		<String _locID ='64646'>Shipment: 12 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID ='64647'>Torii Gates</String>
		<String _locID ='64648'>Shipment: 400 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID ='64649'>The Shogunate</String>
		<String _locID ='64650'>Shipment: 1 Daimyo and 300 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID ='64651'>The Shogunate</String>
		<String _locID ='64652'>Shipment: 1 Daimyo and 600 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID ='64653'>The Shogunate</String>
		<String _locID ='64654'>Shipment: 1 Daimyo and 1600 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID ='64655'>The Shogunate</String>
		<String _locID ='64656'>Informers power</String>
		<String _locID ='64657'>Toshogu Shrine</String>
		<String _locID ='64658'>Shipment: 400 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID ='64659'>Toshogu Shrine</String>
		<String _locID ='64660'>Shipment: 800 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID ='64661'>Toshogu Shrine</String>
		<String _locID ='64662'>Shipment: 1200 Export\n \nPower: Is a large Shrine and increases Shrine income.</String>
		<String _locID ='64663'>Toshogu Shrine</String>
		<String _locID ='64664'>Shipment: 200 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID ='64665'>Toshogu Shrine</String>
		<String _locID ='64666'>Shipment: 3 Kihei\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID ='64667'>Golden Pavilion</String>
		<String _locID ='64668'>Shipment: 6 Kihei\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID ='64669'>Golden Pavilion</String>
		<String _locID ='64670'>Shipment: 10 Kihei\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID ='64671'>Golden Pavilion</String>
		<String _locID ='64672'>Ships: 9 Gunto Rider\n \nPower: Informers: reveals enemies for a short time.</String>
		<String _locID ='64673'>Golden Pavilion</String>
		<String _locID ='64674'>Shipment: 1 Gunto Rider\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID ='64675'>Great Buddha</String>
		<String _locID ='64676'>Shipment: 3 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID ='64677'>Great Buddha</String>
		<String _locID ='64678'>Shipment: 5 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID ='64679'>Great Buddha</String>
		<String _locID ='64680'>Shipment: 9 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID ='64681'>Great Buddha</String>
		<String _locID ='64682'>Casts reveal enemy line of sight</String>
		<String _locID ='64683'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID ='64684'>Great Buddha</String>
		<String _locID ='64685'>WON Great Buddha</String>
		<String _locID ='64686'>Improves land units</String>
		<String _locID ='64687'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID ='64688'>Golden Pavilion</String>
		<String _locID ='64689'>WON Golden Pavilion</String>
		<String _locID ='64690'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID ='64691'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID ='64692'>Toshogu Shrine</String>
		<String _locID ='64693'>WON Toshogu Shrine</String>
		<String _locID ='64694'>Casts reveal enemy line of sight</String>
		<String _locID ='64695'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID ='64696'>Great Buddha</String>
		<String _locID ='64697'>WON Great Buddha</String>
		<String _locID ='64698'>Casts reveal enemy line of sight</String>
		<String _locID ='64699'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID ='64700'>Great Buddha</String>
		<String _locID ='64701'>WON Great Buddha</String>
		<String _locID ='64702'>Casts reveal enemy line of sight</String>
		<String _locID ='64703'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID ='64704'>Great Buddha</String>
		<String _locID ='64705'>WON Great Buddha</String>
		<String _locID ='64706'>Improves land units</String>
		<String _locID ='64707'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID ='64708'>Golden Pavilion</String>
		<String _locID ='64709'>WON Golden Pavilion</String>
		<String _locID ='64710'>Improves land units</String>
		<String _locID ='64711'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID ='64712'>Golden Pavilion</String>
		<String _locID ='64713'>WON Golden Pavilion</String>
		<String _locID ='64714'>Improves land units</String>
		<String _locID ='64715'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID ='64716'>Golden Pavilion</String>
		<String _locID ='64717'>WON Golden Pavilion</String>
		<String _locID ='64718'>Decreases training time and cost of land military units.</String>
		<String _locID ='64719'>Decreases training time and cost of land military units.</String>
		<String _locID ='64720'>The Shogunate</String>
		<String _locID ='64721'>WON The Shogunate</String>
		<String _locID ='64722'>Decreases training time and cost of land military units.</String>
		<String _locID ='64723'>Decreases training time and cost of land military units.</String>
		<String _locID ='64724'>The Shogunate</String>
		<String _locID ='64725'>WON The Shogunate</String>
		<String _locID ='64726'>Decreases training time and cost of land military units.</String>
		<String _locID ='64727'>Decreases training time and cost of land military units.</String>
		<String _locID ='64728'>The Shogunate</String>
		<String _locID ='64729'>WON The Shogunate</String>
		<String _locID ='64730'>Decreases training time and cost of land military units.</String>
		<String _locID ='64731'>Decreases training time and cost of land military units.</String>
		<String _locID ='64732'>The Shogunate</String>
		<String _locID ='64733'>WON The Shogunate</String>
		<String _locID ='64734'>Higher experience points earned</String>
		<String _locID ='64735'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID ='64736'>Torii Gates</String>
		<String _locID ='64737'>WON Torii Gates</String>
		<String _locID ='64738'>Higher experience points earned</String>
		<String _locID ='64739'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID ='64740'>Torii Gates</String>
		<String _locID ='64741'>WON Torii Gates</String>
		<String _locID ='64742'>Higher experience points earned</String>
		<String _locID ='64743'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID ='64744'>Torii Gates</String>
		<String _locID ='64745'>WON Torii Gates</String>
		<String _locID ='64746'>Higher experience points earned</String>
		<String _locID ='64747'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID ='64748'>Torii Gates</String>
		<String _locID ='64749'>WON Torii Gates</String>
		<String _locID ='64750'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID ='64751'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID ='64752'>Toshogu Shrine</String>
		<String _locID ='64753'>WON Toshogu Shrine</String>
		<String _locID ='64754'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID ='64755'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID ='64756'>Toshogu Shrine</String>
		<String _locID ='64757'>WON Toshogu Shrine</String>
		<String _locID ='64758'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID ='64759'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID ='64760'>Toshogu Shrine</String>
		<String _locID ='64761'>WON Toshogu Shrine</String>
		<String _locID ='64762'>Defensive building</String>
		<String _locID ='64763'>Powerful, defensive building that can also train units.</String>
		<String _locID ='64764'>Agra Fort</String>
		<String _locID ='64765'>WON Agra Fort</String>
		<String _locID ='64766'>Defensive building</String>
		<String _locID ='64767'>Powerful, defensive building that can also train units.</String>
		<String _locID ='64768'>Agra Fort</String>
		<String _locID ='64769'>WON Agra Fort</String>
		<String _locID ='64770'>Defensive building</String>
		<String _locID ='64771'>Powerful, defensive building that can also train units.</String>
		<String _locID ='64772'>Agra Fort</String>
		<String _locID ='64773'>WON Agra Fort</String>
		<String _locID ='64774'>Defensive building</String>
		<String _locID ='64775'>Powerful, defensive building that can also train units.</String>
		<String _locID ='64776'>Agra Fort</String>
		<String _locID ='64777'>WON Agra Fort</String>
		<String _locID ='64778'>Improves gathering</String>
		<String _locID ='64779'>Increases gather rate of nearby units.</String>
		<String _locID ='64780'>Karni Mata</String>
		<String _locID ='64781'>WON Karni Mata</String>
		<String _locID ='64782'>Improves gathering</String>
		<String _locID ='64783'>Increases gather rate of nearby units.</String>
		<String _locID ='64784'>Karni Mata</String>
		<String _locID ='64785'>WON Karni Mata</String>
		<String _locID ='64786'>Improves gathering</String>
		<String _locID ='64787'>Increases gather rate of nearby units.</String>
		<String _locID ='64788'>Karni Mata</String>
		<String _locID ='64789'>WON Karni Mata</String>
		<String _locID ='64790'>Improves gathering</String>
		<String _locID ='64791'>Increases gather rate of nearby units.</String>
		<String _locID ='64792'>Karni Mata</String>
		<String _locID ='64793'>WON Karni Mata</String>
		<String _locID ='64794'>Casts stop combat ability</String>
		<String _locID ='64795'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID ='64796'>Taj Mahal</String>
		<String _locID ='64797'>WON Taj Mahal</String>
		<String _locID ='64798'>Casts stop combat ability</String>
		<String _locID ='64799'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID ='64800'>Taj Mahal</String>
		<String _locID ='64801'>WON Taj Mahal</String>
		<String _locID ='64802'>Casts stop combat ability</String>
		<String _locID ='64803'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID ='64804'>Taj Mahal</String>
		<String _locID ='64805'>WON Taj Mahal</String>
		<String _locID ='64806'>Casts stop combat ability</String>
		<String _locID ='64807'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID ='64808'>Taj Mahal</String>
		<String _locID ='64809'>WON Taj Mahal</String>
		<String _locID ='64810'>Casts improve land combat ability</String>
		<String _locID ='64811'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID ='64812'>Tower of Victory</String>
		<String _locID ='64813'>WON Tower of Victory</String>
		<String _locID ='64814'>Casts improve land combat ability</String>
		<String _locID ='64815'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID ='64816'>Tower of Victory</String>
		<String _locID ='64817'>WON Tower of Victory</String>
		<String _locID ='64818'>Casts improve land combat ability</String>
		<String _locID ='64819'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID ='64820'>Tower of Victory</String>
		<String _locID ='64821'>WON Tower of Victory</String>
		<String _locID ='64822'>Casts improve land combat ability</String>
		<String _locID ='64823'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID ='64824'>Tower of Victory</String>
		<String _locID ='64825'>WON Tower of Victory</String>
		<String _locID ='64826'>General Kichiro</String>
		<String _locID ='64827'>IGC YP Kichiro Horse</String>
		<String _locID ='64828'>Trains mansabdars</String>
		<String _locID ='64829'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID ='64830'>Charminar Gate</String>
		<String _locID ='64831'>WON Charminar Gate</String>
		<String _locID ='64832'>Daimyo Mototada</String>
		<String _locID ='64833'>IGC YP Mototada Foot</String>
		<String _locID ='64834'>Trains mansabdars</String>
		<String _locID ='64835'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID ='64836'>Charminar Gate</String>
		<String _locID ='64837'>WON Charminar Gate</String>
		<String _locID ='64838'>Samurai</String>
		<String _locID ='64839'>IGC YP Samurai</String>
		<String _locID ='64840'>Trains mansabdars</String>
		<String _locID ='64841'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID ='64842'>Charminar Gate</String>
		<String _locID ='64843'>WON Charminar Gate</String>
		<String _locID ='64844'>Trains mansabdars</String>
		<String _locID ='64845'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID ='64846'>Charminar Gate</String>
		<String _locID ='64847'>WON Charminar Gate</String>
		<String _locID ='64848'>Enemy Daimyo</String>
		<String _locID ='64849'>Daimyo of the Western Army.</String>
		<String _locID ='64850'>Daimyo</String>
		<String _locID ='64851'>SPC YP Daimyo</String>
		<String _locID ='64852'>Japanese Banner</String>
		<String _locID ='64853'>PROP YP Japanese Banner</String>
		<String _locID ='64854'>Casts healing ability</String>
		<String _locID ='64855'>Casts the Transcendence ability to heal your units.</String>
		<String _locID ='64856'>Temple of Heaven</String>
		<String _locID ='64857'>WON Temple of Heaven</String>
		<String _locID ='64858'>A tent.</String>
		<String _locID ='64859'>A tent.</String>
		<String _locID ='64860'>War Tent</String>
		<String _locID ='64861'>PROP YP War Tent</String>
		<String _locID ='64862'>Casts healing ability</String>
		<String _locID ='64863'>Casts the Transcendence ability to heal your units.</String>
		<String _locID ='64864'>Temple of Heaven</String>
		<String _locID ='64865'>WON Temple of Heaven</String>
		<String _locID ='64866'>Casts healing ability</String>
		<String _locID ='64867'>Casts the Transcendence ability to heal your units.</String>
		<String _locID ='64868'>Temple of Heaven</String>
		<String _locID ='64869'>WON Temple of Heaven</String>
		<String _locID ='64870'>Casts healing ability</String>
		<String _locID ='64871'>Casts the Transcendence ability to heal your units.</String>
		<String _locID ='64872'>Temple of Heaven</String>
		<String _locID ='64873'>WON Temple of Heaven</String>
		<String _locID ='64874'>Explosion</String>
		<String _locID ='64875'>PROP YP Explosion</String>
		<String _locID ='64876'>Defensive building</String>
		<String _locID ='64877'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='64878'>Japanese Fort</String>
		<String _locID ='64879'>SPC YP J Fort Corner</String>
		<String _locID ='64880'>Defensive building</String>
		<String _locID ='64881'>Part of a Fort.</String>
		<String _locID ='64882'>Japanese Gate</String>
		<String _locID ='64883'>SPC YP J Fort Gate</String>
		<String _locID ='64884'>Defensive building</String>
		<String _locID ='64885'>Part of a Fort.</String>
		<String _locID ='64886'>Japanese Fort</String>
		<String _locID ='64887'>SPC YP J Fort Wall Large</String>
		<String _locID ='64888'>Defensive building</String>
		<String _locID ='64889'>Part of a Fort.</String>
		<String _locID ='64890'>Japanese Fort</String>
		<String _locID ='64891'>SPC YP J Fort Wall Medium</String>
		<String _locID ='64892'>Defensive building</String>
		<String _locID ='64893'>Part of a Fort.</String>
		<String _locID ='64894'>Japanese Fort</String>
		<String _locID ='64895'>SPC YP J Fort Wall Small</String>
		<String _locID ='64896'>Defensive building</String>
		<String _locID ='64897'>Part of a Fort.</String>
		<String _locID ='64898'>Japanese Fort</String>
		<String _locID ='64899'>SPC YP J Fort Wall Barracks</String>
		<String _locID ='64900'>Defensive building</String>
		<String _locID ='64901'>Part of a Fort.</String>
		<String _locID ='64902'>Japanese Fort</String>
		<String _locID ='64903'>SPC YP J Fort Wall Stable</String>
		<String _locID ='64904'>Defensive building</String>
		<String _locID ='64905'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='64906'>Japanese Fort Tower</String>
		<String _locID ='64907'>SPC YP J Fort Tower</String>
		<String _locID ='64908'>Defensive building</String>
		<String _locID ='64909'>Tower that can be used to defend the frontier.</String>
		<String _locID ='64910'>Outpost</String>
		<String _locID ='64911'>Food source</String>
		<String _locID ='64912'>Medium ground bird. Harvest for Food.</String>
		<String _locID ='64913'>Bird</String>
		<String _locID ='64914'>SPC YP J Outpost</String>
		<String _locID ='64915'>IGC YP Bird</String>
		<String _locID ='64916'>Cargo Debris</String>
		<String _locID ='64917'>PROP YP Cargo Debris</String>
		<String _locID ='64918'>Coin source</String>
		<String _locID ='64919'>Loose bits of rock that could be easily chipped away...</String>
		<String _locID ='64920'>Rock</String>
		<String _locID ='64921'>SPC YP Rock Crate</String>
		<String _locID ='64922'>Sepoy</String>
		<String _locID ='64923'>IGC YP Sepoy</String>
		<String _locID ='64924'>Emperor Bahadur Shah</String>
		<String _locID ='64925'>Last of India's Mughal emperors.</String>
		<String _locID ='64926'>Emperor Bahadur Shah</String>
		<String _locID ='64927'>SPC YP Bahadur Shah</String>
		<String _locID ='64928'>Storage building</String>
		<String _locID ='64929'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID ='64930'>British Arsenal</String>
		<String _locID ='64931'>SPC YP British Arsenal</String>
		<String _locID ='64932'>Explosives</String>
		<String _locID ='64933'>Barrels of gunpowder, ready to ignite...</String>
		<String _locID ='64934'>Gunpowder Stores</String>
		<String _locID ='64935'>SPC YP Gunpowder Stores</String>
		<String _locID ='64936'>Defensive building</String>
		<String _locID ='64937'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='64938'>Indian Fort</String>
		<String _locID ='64939'>SPC YP I Fort Corner</String>
		<String _locID ='64940'>Defensive building</String>
		<String _locID ='64941'>Part of a Fort.</String>
		<String _locID ='64942'>Indian Gate</String>
		<String _locID ='64943'>SPC YP I Fort Gate</String>
		<String _locID ='64944'>Shipment: 500 Coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID ='64945'>Taj Mahal</String>
		<String _locID ='64946'>Defensive building</String>
		<String _locID ='64947'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='64948'>Indian Fort Tower</String>
		<String _locID ='64949'>SPC YP I Fort Tower</String>
		<String _locID ='64950'>Shipment: 800 Coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID ='64951'>Taj Mahal</String>
		<String _locID ='64952'>Defensive building</String>
		<String _locID ='64953'>Part of a Fort.</String>
		<String _locID ='64954'>Indian Fort</String>
		<String _locID ='64955'>SPC YP I Fort Wall Barracks</String>
		<String _locID ='64956'>Defensive building</String>
		<String _locID ='64957'>Part of a Fort.</String>
		<String _locID ='64958'>Indian Fort</String>
		<String _locID ='64959'>SPC YP I Fort Wall Large</String>
		<String _locID ='64960'>Defensive building</String>
		<String _locID ='64961'>Part of a Fort.</String>
		<String _locID ='64962'>Indian Fort</String>
		<String _locID ='64963'>SPC YP I Fort Wall Medium</String>
		<String _locID ='64964'>Defensive building</String>
		<String _locID ='64965'>Part of a Fort.</String>
		<String _locID ='64966'>Indian Fort</String>
		<String _locID ='64967'>SPC YP I Fort Wall Small</String>
		<String _locID ='64968'>Defensive building</String>
		<String _locID ='64969'>Part of a Fort.</String>
		<String _locID ='64970'>Indian Fort</String>
		<String _locID ='64971'>SPC YP I Fort Wall Stable</String>
		<String _locID ='64972'>Artillery building</String>
		<String _locID ='64973'>Generates Flying Crow artillery automatically.</String>
		<String _locID ='64974'>Confucian Academy</String>
		<String _locID ='64975'>WON Confucian Academy</String>
		<String _locID ='64976'>Artillery building</String>
		<String _locID ='64977'>Generates Flying Crow artillery automatically.</String>
		<String _locID ='64978'>Confucian Academy</String>
		<String _locID ='64979'>WON Confucian Academy</String>
		<String _locID ='64980'>Artillery building</String>
		<String _locID ='64981'>Generates Flying Crow artillery automatically.</String>
		<String _locID ='64982'>Confucian Academy</String>
		<String _locID ='64983'>WON Confucian Academy</String>
		<String _locID ='64984'>Artillery building</String>
		<String _locID ='64985'>Generates Flying Crow artillery automatically.</String>
		<String _locID ='64986'>Confucian Academy</String>
		<String _locID ='64987'>WON Confucian Academy</String>
		<String _locID ='64988' symbol ='cStringChooseConsulateTech'>Choose a Foreign Ally</String>
		<String _locID ='64989'>Trade Cart</String>
		<String _locID ='64990'>Rickshaw</String>
		<String _locID ='64991'>Banner Army building</String>
		<String _locID ='64992'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID ='64993'>Summer Palace</String>
		<String _locID ='64994'>WON Summer Palace</String>
		<String _locID ='64995'>Banner Army building</String>
		<String _locID ='64996'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID ='64997'>Summer Palace</String>
		<String _locID ='64998'>WON Summer Palace</String>
		<String _locID ='64999'>Banner Army building</String>
		<String _locID ='65000'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID ='65001'>Summer Palace</String>
		<String _locID ='65002'>WON Summer Palace</String>
		<String _locID ='65003'>Banner Army building</String>
		<String _locID ='65004'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID ='65005'>Summer Palace</String>
		<String _locID ='65006'>WON Summer Palace</String>
		<String _locID ='65007'>Storage building</String>
		<String _locID ='65008'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID ='65009'>British Arsenal</String>
		<String _locID ='65010'>SPC YP British Arsenal</String>
		<String _locID ='65011'>Shoreline Rock Big CJ</String>
		<String _locID ='65012'>PROP Shoreline Rock Big CJ</String>
		<String _locID ='65013'>Shoreline Rock Small CJ</String>
		<String _locID ='65014'>PROP Shoreline Rock Small CJ</String>
		<String _locID ='65015'>Improves Monk and Disciples</String>
		<String _locID ='65016'>Increases attack and hitpoints of Shaolin Master and Disciple.</String>
		<String _locID ='65017'>White Pagoda</String>
		<String _locID ='65018'>WON White Pagoda</String>
		<String _locID ='65019'>Improves Monk and Disciples</String>
		<String _locID ='65020'>Increases attack and hitpoints of Shaolin Master and Disciple.</String>
		<String _locID ='65021'>White Pagoda</String>
		<String _locID ='65022'>WON White Pagoda</String>
		<String _locID ='65023'>Improves Monk and Disciples</String>
		<String _locID ='65024'>Increases attack and hitpoints of Shaolin Master and Disciple.</String>
		<String _locID ='65025'>White Pagoda</String>
		<String _locID ='65026'>WON White Pagoda</String>
		<String _locID ='65027'>Improves Monk and Disciples</String>
		<String _locID ='65028'>Increases attack and hitpoints of Shaolin Master and Disciple.</String>
		<String _locID ='65029'>White Pagoda</String>
		<String _locID ='65030'>WON White Pagoda</String>
		<String _locID ='65031'>Economic production</String>
		<String _locID ='65032'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID ='65033'>Porcelain Tower</String>
		<String _locID ='65034'>WON Porcelain Tower</String>
		<String _locID ='65035'>Economic production</String>
		<String _locID ='65036'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID ='65037'>Porcelain Tower</String>
		<String _locID ='65038'>WON Porcelain Tower</String>
		<String _locID ='65039'>Economic production</String>
		<String _locID ='65040'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID ='65041'>Porcelain Tower</String>
		<String _locID ='65042'>WON Porcelain Tower</String>
		<String _locID ='65043'>Economic production</String>
		<String _locID ='65044'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID ='65045'>Porcelain Tower</String>
		<String _locID ='65046'>WON Porcelain Tower</String>
		<String _locID ='65047'>Shipment: 1500 Coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID ='65048'>Taj Mahal</String>
		<String _locID ='65049'>Shipment: 2400 Coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID ='65050'>Taj Mahal</String>
		<String _locID ='65051'>Healing power</String>
		<String _locID ='65052'>The Golden Temple</String>
		<String _locID ='65053'>Shipment: 200 Food, 200 Wood, 100 Coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID ='65054'>Karni Mata</String>
		<String _locID ='65055'>Shipment: 400 Food, 300 Wood, 300 Coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID ='65056'>Karni Mata</String>
		<String _locID ='65057'>Shipment: 400 Food, 500 Wood, 500 Coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID ='65058'>Karni Mata</String>
		<String _locID ='65059'>Shipment: 800 Food, 800 Wood, 800 Coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID ='65060'>Karni Mata</String>
		<String _locID ='65061'>Underbrush Coastal Japan</String>
		<String _locID ='65062'>Shipment: 4 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID ='65063'>White Pagoda</String>
		<String _locID ='65064'>Shipment: 6 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID ='65065'>White Pagoda</String>
		<String _locID ='65066'>Shipment: 10 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID ='65067'>White Pagoda</String>
		<String _locID ='65068'>Shipment: 16 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID ='65069'>White Pagoda</String>
		<String _locID ='65070'>Shipment: 400 Food\n \nPower: Produces Banner Armies</String>
		<String _locID ='65071'>Summer Palace</String>
		<String _locID ='65072'>Shipment: 1000 Food\n \nPower: Produces Banner Armies</String>
		<String _locID ='65073'>Summer Palace</String>
		<String _locID ='65074'>Shipment: 1500 Food\n \nPower: Produces Banner Armies</String>
		<String _locID ='65075'>Summer Palace</String>
		<String _locID ='65076'>Shipment: 2000 Food\n \nPower: Produces Banner Armies</String>
		<String _locID ='65077'>Summer Palace</String>
		<String _locID ='65078'>Shipment: 4 Chu Ko Nus\n \nPower: Produces Flying Crows.</String>
		<String _locID ='65079'>Confucian Academy</String>
		<String _locID ='65080'>Shipment: 8 Arquebusiers\n \nPower: Produces Flying Crows.</String>
		<String _locID ='65081'>Confucian Academy</String>
		<String _locID ='65082'>Shipment: 12 Arquebusiers\n \nPower: Produces Flying Crows.</String>
		<String _locID ='65083'>Confucian Academy</String>
		<String _locID ='65084'>Shipment: 21 Arquebusiers\n \nPower: Produces Flying Crows.</String>
		<String _locID ='65085'>Confucian Academy</String>
		<String _locID ='65086'>Shipment: 3 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID ='65087'>Temple of Heaven</String>
		<String _locID ='65088'>Shipment: 6 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID ='65089'>Temple of Heaven</String>
		<String _locID ='65090'>Shipment: 10 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID ='65091'>Temple of Heaven</String>
		<String _locID ='65092'>Shipment: 20 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID ='65093'>Temple of Heaven</String>
		<String _locID ='65094'>Power: Generates resources.</String>
		<String _locID ='65095'>Porcelain Tower</String>
		<String _locID ='65096'>Power: Generates resources.</String>
		<String _locID ='65097'>Porcelain Tower</String>
		<String _locID ='65098'>Power: Generates resources.</String>
		<String _locID ='65099'>Porcelain Tower</String>
		<String _locID ='65100'>Power: Generates resources.</String>
		<String _locID ='65101'>Porcelain Tower</String>
		<String _locID ='65102' comment ='JC Load screen 1'>September 1598 - This morning, Daimyo Toyotomi Hideyoshi, the man who sought to unify our divided and weary country, passed away. Where there is now peace, war will blossom. The time has come for Japan to submit to a new master.</String>
		<String _locID ='65103' comment ='JC Load screen 2'>July 1600 - Many weep for Toyotomi, but they should save their tears. One man will still unite this country. My master, Tokugawa Ieyasu, most powerful of the daimyo, has sent me to Osaka Castle to seize the power that rightfully belongs to him. An empire dawns today.</String>
		<String _locID ='65104' comment ='JC Load screen 3'>September 1600 - As expected, the daimyo have fractured into two armies, those loyal to the peace, and those in the service of my lord, Tokugawa. As I write, eastern clans under Uesugi Kagekatsu drop their plows and take up swords against us. There are enemies at every turn.</String>
		<String _locID ='65105' comment ='JC Load Screen 4'>September 1600 - The war rages endlessly on. Doubt and weariness consume me. The master has ordered me west to capture the Tokaido Road. Whichever army holds this vital supply line holds the advantage. I will obey, as always, but I cannot ignore the chill that grips my heart.</String>
		<String _locID ='65106' comment ='JC Load Screen 5'>September 1600 - I have few words. Lies always litter a battlefield, but this, this lie cuts too deeply. With a heavy spirit, I lead my men to their dooms at Fushimi Castle. There, 30,000 enemies will fall upon them like the stones of an avalanche. As for me, I struggle under a different weight: the truth.</String>
		<String _locID ='65107' comment ='JC Load Screen 6'>October 1600 - I watch the sun rise over the village of Sekigahara, and I wonder what morning will bring. Two paths now wait at my feet. One holds the truth of who I was. The other holds the truth of who I have become. The choice is mine alone, and the master waits.</String>
		<String _locID ='65108'>Open European Relations</String>
		<String _locID ='65109'>Shipment: 2 Sepoys\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID ='65110'>Agra Fort</String>
		<String _locID ='65111'>Shipment: 5 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID ='65112'>Agra Fort</String>
		<String _locID ='65113'>Shipment: 7 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID ='65114'>Agra Fort</String>
		<String _locID ='65115'>Shipment: 14 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID ='65116'>Agra Fort</String>
		<String _locID ='65117'>Shipment: 400 Wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID ='65118'>Tower of Victory</String>
		<String _locID ='65119'>Shipment: 800 Wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID ='65120'>Tower of Victory</String>
		<String _locID ='65121'>Shipment: 1200 Wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID ='65122'>Tower of Victory</String>
		<String _locID ='65123'>Shipment: 2000 Wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID ='65124'>Tower of Victory</String>
		<String _locID ='65125'>Shipment: 2 Sowars\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID ='65126'>Charminar Gate</String>
		<String _locID ='65127'>Shipment: 1 Mahout Lancer\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID ='65128'>Charminar Gate</String>
		<String _locID ='65129'>Shipment: 2 Mahout Lancers\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID ='65130'>Charminar Gate</String>
		<String _locID ='65131'>Shipment: 3 Mahout Lancers\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID ='65132'>Charminar Gate</String>
		<String _locID ='65133'>Mansabdar. Inspires nearby Sepoys</String>
		<String _locID ='65134'>Inspires all nearby Sepoys. Powerful Indian heavy infantry that has a slight bonus against cavalry at range and a large bonus against cavalry at melee.</String>
		<String _locID ='65135'>Mansabdar Sepoy</String>
		<String _locID ='65136'>MAN Sepoy</String>
		<String _locID ='65137' symbol ='cStringWonderRangedDamage'>Configure the Golden Pavilion to increase the attack of your ranged units.</String>
		<String _locID ='65138' symbol ='cStringWonderRangedDamageActive'>The Golden Pavilion is increasing the attack your ranged units.</String>
		<String _locID ='65139' symbol ='cStringWonderHandDamage'>Configure the Golden Pavilion to increase the attack of your hand units.</String>
		<String _locID ='65140' symbol ='cStringWonderHandDamageActive'>The Golden Pavilion is increasing the attack of your hand units.</String>
		<String _locID ='65141' symbol ='cStringWonderUnitHitpoints'>Configure the Golden Pavilion to increase the hitpoints of your land military units.</String>
		<String _locID ='65142' symbol ='cStringWonderUnitHitpointsActive'>The Golden Pavilion is increasing the hitpoints of your land military units.</String>
		<String _locID ='65143'>Mansabdar. Inspires nearby Urumi Swordsmen</String>
		<String _locID ='65144'>Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.</String>
		<String _locID ='65145'>Mansabdar Urumi</String>
		<String _locID ='65146'>MAN Urumi</String>
		<String _locID ='65147'>Mansabdar. Inspires nearby Rajputs</String>
		<String _locID ='65148'>Inspires all nearby Rajputs. Fast-moving sword gauntlet infantry. Good against cavalry and buildings.</String>
		<String _locID ='65149'>Mansabdar Rajput</String>
		<String _locID ='65150'>MAN Rajput</String>
		<String _locID ='65151'>Mansabdar. Inspires nearby Sowars</String>
		<String _locID ='65152'>Inspires all nearby Sowars. Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='65153'>Mansabdar Sowar</String>
		<String _locID ='65154'>MAN Sowar</String>
		<String _locID ='65155'>Mansabdar. Inspires nearby Zamburaks</String>
		<String _locID ='65156'>Inspires all nearby Zamburak. Ranged camel cavalry. Good against cavalry.</String>
		<String _locID ='65157'>Mansabdar Zamburak</String>
		<String _locID ='65158'>MAN Zamburak</String>
		<String _locID ='65159' symbol ='cStringAbstractNameZamburak'>Zamburak</String>
		<String _locID ='65160' symbol ='cStringWonderCoin'>Configure the Porcelain Tower to produce Coin.</String>
		<String _locID ='65161' symbol ='cStringWonderCoinActive'>The Porcelain Tower is producing Coin.</String>
		<String _locID ='65162' symbol ='cStringWonderFood'>Configure the Porcelain Tower to produce Food.</String>
		<String _locID ='65163' symbol ='cStringWonderFoodActive'>The Porcelain Tower is producing Food.</String>
		<String _locID ='65164' symbol ='cStringWonderWood'>Configure the Porcelain Tower to produce Wood.</String>
		<String _locID ='65165' symbol ='cStringWonderWoodActive'>The Porcelain Tower is producing Wood.</String>
		<String _locID ='65166' symbol ='cStringWonderFlyingCrow'>Configure the Confucian Academy to produce Flying Crow artillery.</String>
		<String _locID ='65167' symbol ='cStringWonderFlyingCrowActive'>The Confucian Academy is producing Flying Crow artillery.</String>
		<String _locID ='65168' symbol ='cStringWonderOldHanArmy'>Configure the Summer Palace to produce the Old Han Army.\n3 Chu Ko Nus\n3 Qiang Pikemen</String>
		<String _locID ='65169' symbol ='cStringWonderOldHanArmyActive'>The Summer Palace is producing the Old Han Army.\n3 Chu Ko Nus\n3 Qiang Pikemen</String>
		<String _locID ='65170' symbol ='cStringWonderForbiddenArmy'>Configure the Summer Palace to produce the Forbidden Army.\n2 Iron Flails\n2 Meteor Hammers</String>
		<String _locID ='65171' symbol ='cStringWonderForbiddenArmyActive'>The Summer Palace is producing the Forbidden Army.\n2 Iron Flails\n2 Meteor Hammers</String>
		<String _locID ='65172' symbol ='cStringWonderImperialArmy'>Configure the Summer Palace to produce the Imperial Army.\n3 Arquebusiers\n2 Iron Flails</String>
		<String _locID ='65173' symbol ='cStringWonderImperialArmyActive'>The Summer Palace is producing the Imperial Army.\n3 Arquebusiers\n2 Iron Flails</String>
		<String _locID ='65174' symbol ='cStringWonderTerritorialArmy'>Configure the Summer Palace to produce the Territorial Army.\n3 Changdaos\n3 Arquebusiers</String>
		<String _locID ='65175' symbol ='cStringWonderTerritorialArmyActive'>The Summer Palace is producing the Territorial Army.\n3 Changdao\n3 Arquebusiers</String>
		<String _locID ='65176'>National Wonder</String>
		<String _locID ='65177'>National Wonder: Boosts all gather rates by 10%. Produces Iron Troops or Trade.</String>
		<String _locID ='65178'>Confucian Academy</String>
		<String _locID ='65179'>WON Confucian Academy</String>
		<String _locID ='65180' gamecharacter ='Jinhai' soundfilename ='YJINH0000' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Animals. These peasants should lick their fingers, for this will be their last taste of such riches.</String>
		<String _locID ='65181' gamecharacter ='Huang' soundfilename ='YHUAN0002' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Not all of us were born into royalty, Admiral. I was raised one of these "animals."</String>
		<String _locID ='65182' gamecharacter ='Jinhai' soundfilename ='YJINH0001' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Captain, it shows.</String>
		<String _locID ='65183' gamecharacter ='Huang' soundfilename ='YHUAN0003' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>The treasure fleet is a testament to our emperor's genius.</String>
		<String _locID ='65184' gamecharacter ='Jinhai' soundfilename ='YJINH0002' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>You know as well as I do that the emperor is a pampered old fool.</String>
		<String _locID ='65185' gamecharacter ='Jinhai' soundfilename ='YJINH0003' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>He should be more careful with his belongings. Ships vanish. Treasures never reach their destinations.</String>
		<String _locID ='65186' gamecharacter ='Huang' soundfilename ='YHUAN0004' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Good thing we are here to prevent such tragedies.</String>
		<String _locID ='65187' gamecharacter ='Jinhai' soundfilename ='YJINH0004' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Believe what you want.</String>
		<String _locID ='65188' gamecharacter ='Chen' soundfilename ='YCHEN0000_PU' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Every time that boy opens his mouth, I want to fill it with my fist.</String>
		<String _locID ='65191' gamecharacter ='Huang' soundfilename ='YHUAN0005' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>What is your name, sailor?</String>
		<String _locID ='65192' gamecharacter ='Chen' soundfilename ='YCHEN0001' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it.</String>
		<String _locID ='65193' gamecharacter ='Huang' soundfilename ='YHUAN0006' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Then tell me, what do you predict for our grand treasure fleet?</String>
		<String _locID ='65194' gamecharacter ='Chen' soundfilename ='YCHEN0002' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>The fleet will sail on to glory, without question. But beware the Admiral.</String>
		<String _locID ='65195' gamecharacter ='Chen' soundfilename ='YCHEN0003' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>I am not the only one around here who stinks.</String>
		<String _locID ='65196' gamecharacter ='Chen' soundfilename ='YCHEN0004' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Captain, pirate vessels prowl the waters.</String>
		<String _locID ='65197' gamecharacter ='Huang' soundfilename ='YHUAN0007' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Leave them be, for now.</String>
		<String _locID ='65198' gamecharacter ='Chen' soundfilename ='YCHEN0005' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Say that again, when you're picking wreckage off the seabed.</String>
		<String _locID ='65199' gamecharacter ='Jinhai' soundfilename ='YJINH0005' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>What is the delay? </String>
		<String _locID ='65200' gamecharacter ='Huang' soundfilename ='YHUAN0008' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>The men are tired, Admiral. They cannot work with broken backs.</String>
		<String _locID ='65201' gamecharacter ='Jinhai' soundfilename ='YJINH0006' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>They will work until the task is finished, broken backs or not.</String>
		<String _locID ='65202' gamecharacter ='Huang' soundfilename ='YHUAN0009' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Can we not give some of this work to the new sailors you hired? </String>
		<String _locID ='65203' gamecharacter ='Jinhai' soundfilename ='YJINH0007' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Those sailors are my concern.</String>
		<String _locID ='65204' gamecharacter ='Huang' soundfilename ='YHUAN0010' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>I know they are not sailors, Admiral. It is obvious that not one of them has ever set foot on a boat.  </String>
		<String _locID ='65205' gamecharacter ='Chen' soundfilename ='YCHEN0006' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>They are mercenaries, scoundrels, and should be boiled in their own juices.</String>
		<String _locID ='65206' gamecharacter ='Jinhai' soundfilename ='YJINH0008' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Silence. It would be wise for you to remember who commands this fleet. If you...</String>
		<String _locID ='65207' gamecharacter ='Jinhai' soundfilename ='YHUAN0011' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>This is your mess, Huang. Clean it up at once!</String>
		<String _locID ='65208' gamecharacter ='Jinhai' soundfilename ='YJINH0009' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>I have already had my fill of crowded ports and foreigners. I crave conquest. I crave glory.</String>
		<String _locID ='65209' gamecharacter ='Huang' soundfilename ='YHUAN0012' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Some men work their whole lives to see such sights, Admiral.   </String>
		<String _locID ='65210' gamecharacter ='Jinhai' soundfilename ='YJINH0010' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>True. Commoners are easily impressed. That is what separates rabble like you from men like me.</String>
		<String _locID ='65211' gamecharacter ='Jinhai' soundfilename ='YJINH0011' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Now step aside. Royalty expects to be greeted by their own.</String>
		<String _locID ='65212' gamecharacter ='Chen' soundfilename ='YCHEN0007' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Watch him closely, Captain.</String>
		<String _locID ='65213' gamecharacter ='Huang' soundfilename ='YHUAN0013' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Jinhai may be venomous but he is not capable of betrayal.</String>
		<String _locID ='65214' gamecharacter ='Chen' soundfilename ='YCHEN0008' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Because he is too stupid?</String>
		<String _locID ='65215' gamecharacter ='Huang' soundfilename ='YHUAN0014' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Because he is a coward.</String>
		<String _locID ='65216' gamecharacter ='Courtier' soundfilename ='YINDI0001' portraitfilename ='units\asians\spc\sepoy\igc_sepoy_icon_portrait'>The Zamorin wishes you welcome, Admiral. All preparations have been made.</String>
		<String _locID ='65217' gamecharacter ='Jinhai' soundfilename ='YJINH0012' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>Excellent.</String>
		<String _locID ='65218' gamecharacter ='Chen' soundfilename ='YCHEN0009' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Gulls fill the sky, the sea goddess must watch over us.</String>
		<String _locID ='65219' gamecharacter ='Huang' soundfilename ='YHUAN0015' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>I wish I shared your faith, Chen. We have sailed west for weeks with no sign of land.</String>
		<String _locID ='65220' gamecharacter ='Chen' soundfilename ='YCHEN0010' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>One cannot sail too far without hitting something, Captain.</String>
		<String _locID ='65221' gamecharacter ='Huang' soundfilename ='YHUAN0016' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>It is not the sea I fear. It is the Admiral. He appears to be connected to all our misfortunes.</String>
		<String _locID ='65222' gamecharacter ='Chen' soundfilename ='YCHEN0011' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>The Indian raiders did speak of being paid to fight...by one of our crew.</String>
		<String _locID ='65223' gamecharacter ='Huang' soundfilename ='YHUAN0017' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Even now, he leads our fleet off the charts into the unknown.</String>
		<String _locID ='65224' gamecharacter ='Chen' soundfilename ='YCHEN0012' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>The Admiral has always plotted his own course.</String>
		<String _locID ='65225' gamecharacter ='Huang' soundfilename ='YHUAN0018' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Yes, Chen, but where is he going?</String>
		<String _locID ='65226' gamecharacter ='Chen' soundfilename ='YCHEN0013' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Wherever he leads us, it appears we will brave a storm before our arrival.</String>
		<String _locID ='65227' gamecharacter ='Huang' soundfilename ='YHUAN0019' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Like the birds, it is an omen. But a bad one.</String>
		<String _locID ='65228' gamecharacter ='Chen' soundfilename ='YCHEN0014' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>That is the last time I pray to the sea goddess.</String>
		<String _locID ='65229' gamecharacter ='Huang' soundfilename ='YHUAN0020' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>What is this place? </String>
		<String _locID ='65230' gamecharacter ='Huang' soundfilename ='YHUAN0021' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>It is pathetic. Even at the edge of the world, men still murder each other for power.</String>
		<String _locID ='65231' gamecharacter ='Chen' soundfilename ='YCHEN0015' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Speaking of pathetic, have you seen the Admiral?</String>
		<String _locID ='65232' gamecharacter ='Huang' soundfilename ='YHUAN0022_PU' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Our commander has vanished. I fear he was captured with the others.</String>
		<String _locID ='65233' gamecharacter ='Chen' soundfilename ='YCHEN0016' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Not to worry. There will always be another admiral where he came from.</String>
		<String _locID ='65234' gamecharacter ='Huang' soundfilename ='YHUAN0023' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Perhaps it is as you said before, and Jinhai has taken his own path. If so, he is now at the mercy of the wilderness.</String>
		<String _locID ='65235' gamecharacter ='Chen' soundfilename ='YCHEN0017' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Can we leave this cursed rock, then?</String>
		<String _locID ='65236' gamecharacter ='Huang' soundfilename ='YHUAN0024' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>No. Prepare a rescue party. The hostiles captured many of our companions, and we must find them before nightfall.</String>
		<String _locID ='65237' gamecharacter ='Chen' soundfilename ='YCHEN0018' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>I think finding them will be easier than you expect.</String>
		<String _locID ='65238' gamecharacter ='Chen' soundfilename ='YCHEN0019' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>The city is deserted.</String>
		<String _locID ='65239' gamecharacter ='Huang' soundfilename ='YHUAN0025' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Not deserted. The villagers are in hiding.</String>
		<String _locID ='65240' gamecharacter ='Chen' soundfilename ='YCHEN0020' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Hiding, from what?</String>
		<String _locID ='65241' gamecharacter ='Huang' soundfilename ='YHUAN0026_PU' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>I never thought you would stoop to something as common as mutiny, Jinhai.</String>
		<String _locID ='65242' gamecharacter ='Jinhai' soundfilename ='YJINH0013_PU' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>It is not mutiny when you are the Admiral.</String>
		<String _locID ='65243' gamecharacter ='Huang' soundfilename ='YHUAN0027_PU' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors.</String>
		<String _locID ='65244' gamecharacter ='Jinhai' soundfilename ='YJINH0014_PU' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>I will not make that mistake twice.</String>
		<String _locID ='65245' gamecharacter ='Huang' soundfilename ='YHUAN0028_PU' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery.</String>
		<String _locID ='65246' gamecharacter ='Jinhai' soundfilename ='YJINH0015_PU' portraitfilename ='units\asians\spc\jinhai\jinhai_icon_portrait'>In this world, I am the emperor! </String>
		<String _locID ='65247' gamecharacter ='Huang' soundfilename ='YHUAN0029_PU' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Then your empire ends here!</String>
		<String _locID ='65248' gamecharacter ='Huang' soundfilename ='YHUAN0030' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Set a course for home, Chen. We sail due east.</String>
		<String _locID ='65249' gamecharacter ='Chen' soundfilename ='YCHEN0021' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Finally! I have been finding sand in many unwanted places.</String>
		<String _locID ='65250' gamecharacter ='Huang' soundfilename ='YHUAN0031' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>It is a pity that a man born of such extraordinary means had to die such an ordinary death.</String>
		<String _locID ='65251' gamecharacter ='Chen' soundfilename ='YCHEN0022_PU' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Decisions make a great man, Captain. Not family, not wealth.</String>
		<String _locID ='65252' gamecharacter ='Huang' soundfilename ='YHUAN0032' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Then I am glad you have been there to guide me, Chen.</String>
		<String _locID ='65253' gamecharacter ='Chen' soundfilename ='YCHEN0023_ALT' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>Give me no credit. I simply follow where the bottle leads me.</String>
		<String _locID ='65254' gamecharacter ='Huang' soundfilename ='YHUAN0033' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Have you done as I asked?</String>
		<String _locID ='65255' gamecharacter ='Chen' soundfilename ='YCHEN0024' portraitfilename ='units\asians\spc\chen\chen_icon_portrait'>We have scoured the beaches for all evidence of our presence.</String>
		<String _locID ='65256' gamecharacter ='Huang' soundfilename ='YHUAN0034' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Good. It is time the treasure fleet moved on to calmer waters: home.</String>
		<String _locID ='65257' gamecharacter ='Huang' soundfilename ='YHUAN0035' portraitfilename ='units\asians\spc\huang\huang_icon_portrait'>Hopefully, no one will even know we were here.</String>
		<String _locID ='65258' symbol ='cStringPopulationCapAddition'>%1s: Increase Population Cap by %2d</String>
		<String _locID ='65259'>Treasure Map</String>
		<String _locID ='65260'>Reduces the cost of all infantry.</String>
		<String _locID ='65261'>Decrease Infantry Costs Nugget</String>
		<String _locID ='65262' symbol ='cStringypMapleTree'>A stand of Japanese maple trees worth %1d %2s.</String>
		<String _locID ='65263' symbol ='cStringypMapleTreeActivate'>%1s has discovered a stand of Japanese maple trees worth %2d %3s.</String>
		<String _locID ='65264' symbol ='cStringypPangolin'>A scaly pangolin worth %1d %2s.</String>
		<String _locID ='65265' symbol ='cStringypPangolinActivate'>%1s has discovered a scaly pangolin worth %2d %3s.</String>
		<String _locID ='65266' symbol ='cStringypBokChoy'>A wild patch of bok choy worth %1d %2s.</String>
		<String _locID ='65267' symbol ='cStringypBokChoyActivate'>%1s has discovered a wild patch of bok choy worth %2d %3s.</String>
		<String _locID ='65268' symbol ='cStringypCherryTree'>A grove of flowering cherry trees worth %1d %2s.</String>
		<String _locID ='65269' symbol ='cStringypCherryTreeActivate'>%1s has discovered a flowering grove of cherry trees worth %2d %3s.</String>
		<String _locID ='65270' symbol ='cStringypTreasureMap'>A pirate map showing the location of all local Treasures.</String>
		<String _locID ='65271' symbol ='cStringypTreasureMapActivate'>%1s has recovered a pirate map showing them the location of all Treasures.</String>
		<String _locID ='65272' symbol ='cStringypGiantSalamander'>A giant salamander worth %1d %2s.</String>
		<String _locID ='65273' symbol ='cStringypGiantSalamanderActivate'>%1s has recovered a giant salamander worth %2d %3s. Delicious!</String>
		<String _locID ='65274' symbol ='cStringypSettlerHP'>Acupuncture methods that increase settler hitpoints by 15 percent.</String>
		<String _locID ='65275' symbol ='cStringypSettlerHPActivate'>%1s has recovered acupuncture methods that increase settler hitpoints by 15 percent.</String>
		<String _locID ='65276' symbol ='cStringypTea'>An errant Shipment of tea leaves worth %1d %2s.</String>
		<String _locID ='65277' symbol ='cStringypTeaActivate'>%1s has recovered a Shipment of tea leaves worth %2d %3s.</String>
		<String _locID ='65278' symbol ='cStringypFerret'>A wily ferret worth %1d %2s.</String>
		<String _locID ='65279' symbol ='cStringypFerretActivate'>%1s has discovered a wily ferret worth %2d %3s.</String>
		<String _locID ='65280' symbol ='cStringypReduceInfantryCosts'>A collection of mystical sutras that reduces infantry costs by 5%.</String>
		<String _locID ='65281' symbol ='cStringypReduceInfantryCostsActivate'>%1s has discovered a collection of mystical sutras that reduce infantry costs by 5%.</String>
		<String _locID ='65282' symbol ='cStringypPanda'>A nearly-mature panda cub that you can tame.</String>
		<String _locID ='65283' symbol ='cStringypPandaActivate'>%1s has tamed a panda.</String>
		<String _locID ='65284' symbol ='cStringypRedPanda'>An adorable red panda worth %2d %3s for the entire team.</String>
		<String _locID ='65285' symbol ='cStringypRedPandaActivate'>%1s has discovered an adorable red panda worth %2d %3s for their team.</String>
		<String _locID ='65286' symbol ='cStringChangeBuildingWorkRateEffect'>%1s: Changes Training and Research Work Rate by %2.2f%%</String>
		<String _locID ='65287' symbol ='cStringAddBuildingWorkRateEffect'>%1s: Adds to Training and Research Work Rate by %2.2f</String>
		<String _locID ='65288' symbol ='cStringSetBuildingWorkRateEffect'>%1s: Sets Training and Research Work Rate to %2.2f</String>
		<String _locID ='65289'>Banner Army Loyalty Shipment has arrived.</String>
		<String _locID ='65290'>Roundhouse Attack</String>
		<String _locID ='65291'>Damages all units in the area and makes all hits critical for a short time.</String>
		<String _locID ='65292'>4 Howdah +1 Villager</String>
		<String _locID ='65293' gamecharacter ='Stranger' soundfilename ='YREBE0000' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>This injustice must end! The British East India Company takes our treasure, displaces our rulers, and despoils our traditions.</String>
		<String _locID ='65294' gamecharacter ='Stranger' soundfilename ='YREBE0001' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>Now it is public humiliation! I tell you, prophecy foretells the end of the Company after one century. That is now.</String>
		<String _locID ='65295' gamecharacter ='Nanib' soundfilename ='YNANI0000' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Be patient, my friend.</String>
		<String _locID ='65296' gamecharacter ='Stranger' soundfilename ='YREBE0002' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>Be patient, you say? I have seen forty years, and not one of them free of the cursed Company.</String>
		<String _locID ='65297' gamecharacter ='Nanib' soundfilename ='YNANI0001' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Our only option is to work with the foreigners.</String>
		<String _locID ='65298' gamecharacter ='Stranger' soundfilename ='YREBE0003' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>Spoken like a true coward. Like a little Englishman.</String>
		<String _locID ='65299' gamecharacter ='Nanib' soundfilename ='YNANI0002' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>You know nothing of who I am.</String>
		<String _locID ='65300' gamecharacter ='Edwardson' soundfilename ='YEDWA0000' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Lieutenant Sahir, I have but one cardinal sin: impatience.</String>
		<String _locID ='65301' gamecharacter ='Nanib' soundfilename ='YNANI0003' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>I am sorry, Colonel. The detainees were marched through town and stripped of their uniforms in public.</String>
		<String _locID ='65302' gamecharacter ='Edwardson' soundfilename ='YEDWA0001' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Such a fate is too good for the likes of them. Execution is the preferable method, one that makes a lasting impression.</String>
		<String _locID ='65303' gamecharacter ='Nanib' soundfilename ='YNANI0004' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Sir, the Company's disrespect of the people fuels an already dangerous fire.  </String>
		<String _locID ='65304' gamecharacter ='Edwardson' soundfilename ='YEDWA0002' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Lieutenant, the British East India Company has ruled India for one hundred years.</String>
		<String _locID ='65305' gamecharacter ='Edwardson' soundfilename ='YEDWA0003' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I sincerely doubt that a few dyspeptic sepoy are going to change that.</String>
		<String _locID ='65306' gamecharacter ='Edwardson' soundfilename ='YEDWA0004' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>If ever you need reminding of who rules this nation, simply look to the rooftops. Now, chin-up, Lieutenant.</String>
		<String _locID ='65307' gamecharacter ='Nanib' soundfilename ='YNANI0005' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Yes, Sir.</String>
		<String _locID ='65308' gamecharacter ='Edwardson' soundfilename ='YEDWA0005' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>There is a bit of sport in it, isn't there Nanib? I could be hunting fox back home in Norfolk.</String>
		<String _locID ='65309' gamecharacter ='Edwardson' soundfilename ='YEDWA0006' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>If the rebels wish to disrupt our flow of saltpeter, it will take more than a few elephants to do it.</String>
		<String _locID ='65310' gamecharacter ='Edwardson' soundfilename ='YEDWA0007' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Do you see in these uprisings some common purpose? </String>
		<String _locID ='65311' gamecharacter ='Nanib' soundfilename ='YNANI0007' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>They are not as scattered as you would believe. They will come together, and when they do, we will face an army.</String>
		<String _locID ='65312' gamecharacter ='Edwardson' soundfilename ='YEDWA0008' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Wisely spoken. You may make an effective captain, after all.</String>
		<String _locID ='65313' gamecharacter ='Sergeant' soundfilename ='YENGL0000' portraitfilename ='units\infantry_ranged\musketeer\musketeer_portrait'>Sir! A trading post is under attack to the east.</String>
		<String _locID ='65314' gamecharacter ='Edwardson' soundfilename ='YEDWA0009' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Come, Lieutenant. Do not lose hope. Where there is tea, there is always hope.  </String>
		<String _locID ='65315' gamecharacter ='Edwardson' soundfilename ='YEDWA0010' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>A series of fires have broken out around Calcutta. We are directed there immediately.</String>
		<String _locID ='65316' gamecharacter ='Edwardson' soundfilename ='YEDWA0011' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>How does the damned Company expect me to be everywhere at once?</String>
		<String _locID ='65317' gamecharacter ='Nanib' soundfilename ='YNANI0008' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Perhaps they ask too much of us all.</String>
		<String _locID ='65318' gamecharacter ='Edwardson' soundfilename ='YEDWA0012' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Bah. This is the rebels' doing. The need to stir up trouble flows in their blood.</String>
		<String _locID ='65319' gamecharacter ='Nanib' soundfilename ='YNANI0010' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>The Company has no respect for the Indian people, Sir. That is, and always has been, the reason behind these attacks.</String>
		<String _locID ='65320' gamecharacter ='Edwardson' soundfilename ='YEDWA0013' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You forget yourself, Nanib. You are beginning to sound like one of the rebels.</String>
		<String _locID ='65321' gamecharacter ='Nanib' soundfilename ='YNANI0011' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>If only that were something to regret, Sir.</String>
		<String _locID ='65322' gamecharacter ='Edwardson' soundfilename ='YEDWA0014' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Tread carefully, Nanib. You have been warned.</String>
		<String _locID ='65323' gamecharacter ='Nanib' soundfilename ='YNANI0012' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Surrender and we will spare your lives!</String>
		<String _locID ='65324' gamecharacter ='Rebel Leader' soundfilename ='YREBE0004' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>We will fight to the death. The British have no claim to this kingdom.</String>
		<String _locID ='65325' gamecharacter ='Nanib' soundfilename ='YNANI0013' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>If you wish to die, then you had best find somewhere else do it. Put down your weapons. This is not how India will be won.</String>
		<String _locID ='65326' gamecharacter ='Rebel Leader' soundfilename ='YREBE0005' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>It will never be won while men like you wear the colors of our enemies.</String>
		<String _locID ='65327' gamecharacter ='Nanib' soundfilename ='YNANI0014' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Cooperation is the key to a modern India.</String>
		<String _locID ='65328' gamecharacter ='Rebel Leader' soundfilename ='YREBE0006' portraitfilename ='units\asians\spc\arsonist\arsonist_icon_portrait'>Cooperation is what has given this Company all of its power.</String>
		<String _locID ='65329' gamecharacter ='Nanib' soundfilename ='YNANI0015' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Leave this place. Leave before I forget compassion.</String>
		<String _locID ='65330' gamecharacter ='Edwardson' soundfilename ='YEDWA0015' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Well done, Lieutenant. You sent them to the slaughter. I couldn't have arranged it better myself.</String>
		<String _locID ='65331' gamecharacter ='Nanib' soundfilename ='YNANI0016' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>But, I...</String>
		<String _locID ='65332' gamecharacter ='Edwardson' soundfilename ='YEDWA0016' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>What is this new nonsense?</String>
		<String _locID ='65333' gamecharacter ='Nanib' soundfilename ='YNANI0017' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>The men refuse to use the new Enfield rifles, Colonel.</String>
		<String _locID ='65334' gamecharacter ='Edwardson' soundfilename ='YEDWA0017' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Then how do they expect to fight the enemy? Find out what all of the chatter is about, Lieutenant.</String>
		<String _locID ='65335' gamecharacter ='Nanib' soundfilename ='YNANI0018' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Colonel, there is pig fat in the rifle cartridges.</String>
		<String _locID ='65336' gamecharacter ='Nanib' soundfilename ='YNANI0019' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>It is against the men's beliefs to eat pork in any form, so they cannot tear them open with their teeth.</String>
		<String _locID ='65337' gamecharacter ='Edwardson' soundfilename ='YEDWA0018' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I don't care what they believe. Tell them to do as I say or they will be executed.</String>
		<String _locID ='65338' gamecharacter ='Nanib' soundfilename ='YNANI0020' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>But Sir...</String>
		<String _locID ='65339' gamecharacter ='Edwardson' soundfilename ='YEDWA0019' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You, Lieutenant, pick up that rifle. Show them how it's done.</String>
		<String _locID ='65340' gamecharacter ='Nanib' soundfilename ='YNANI0021' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Sir, it is also against my beliefs to place this cartridge in my mouth.</String>
		<String _locID ='65341' gamecharacter ='Edwardson' soundfilename ='YEDWA0020' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Pick it up, at once!</String>
		<String _locID ='65342' gamecharacter ='Nanib' soundfilename ='YNANI0022' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Regrettably, I cannot.</String>
		<String _locID ='65343' gamecharacter ='Edwardson' soundfilename ='YEDWA0021' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I am giving you an order, Lieutenant! Pick up that weapon!</String>
		<String _locID ='65344' gamecharacter ='Nanib' soundfilename ='YNANI0023' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Yes, Colonel.</String>
		<String _locID ='65345' gamecharacter ='Edwardson' soundfilename ='YEDWA0022' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Your first shot will be your last, Nanib. You have my word.</String>
		<String _locID ='65346' gamecharacter ='Pravar' soundfilename ='YPRAV0000' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun.   </String>
		<String _locID ='65347' gamecharacter ='Nanib' soundfilename ='YNANI0024' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>But we are an army without a leader.</String>
		<String _locID ='65348' gamecharacter ='Pravar' soundfilename ='YPRAV0001' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>You will be our general now, Nanib.</String>
		<String _locID ='65349' gamecharacter ='Nanib' soundfilename ='YNANI0025' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more.</String>
		<String _locID ='65350' gamecharacter ='Messenger' soundfilename ='YINDI0000' portraitfilename ='units\asians\spc\sepoy\igc_sepoy_icon_portrait'>The cry for freedom is spreading. Bahadur Shah of the Mughal Empire has declared himself Supreme Ruler of India.</String>
		<String _locID ='65351' gamecharacter ='Nanib' soundfilename ='YNANI0026' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>The Shah is a captive of the Company. How does he expect to lead us from deep within a prison cell?</String>
		<String _locID ='65352' gamecharacter ='Pravar' soundfilename ='YPRAV0002' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>It is simple. We will turn our rage on Delhi and free him.</String>
		<String _locID ='65353' gamecharacter ='Nanib' soundfilename ='YNANI0027' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>If it is the will of the people, then I am at their command.</String>
		<String _locID ='65354' gamecharacter ='Nanib' soundfilename ='YNANI0028' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>We have shown that we can defeat a regiment, but what of a whole army?  </String>
		<String _locID ='65355' gamecharacter ='Pravar' soundfilename ='YPRAV0003' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>We will face that challenge when it is necessary to our goal.</String>
		<String _locID ='65356' gamecharacter ='Nanib' soundfilename ='YNANI0029' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>And what exactly is our goal, Pravar?</String>
		<String _locID ='65357' gamecharacter ='Pravar' soundfilename ='YPRAV0004' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>We shall march on the British, and pry them from the landscape.</String>
		<String _locID ='65358' gamecharacter ='Nanib' soundfilename ='YNANI0030' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Perhaps, but our fight is not with the British. It is with the cursed Company.</String>
		<String _locID ='65359' gamecharacter ='Pravar' soundfilename ='YPRAV0005' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Then we will engulf it in fire, and make them wish they'd never set foot in this country.</String>
		<String _locID ='65360' gamecharacter ='Nanib' soundfilename ='YNANI0031' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Yes, and I know exactly where we should start.</String>
		<String _locID ='65361' gamecharacter ='Nanib' soundfilename ='YNANI0032' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>The Company has treated this country like property and the people like trespassers. But our liberation begins here.</String>
		<String _locID ='65362' gamecharacter ='Edwardson' soundfilename ='YEDWA0023' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Brave words, Nanib. Is this your army, a band of native thugs and villagers?</String>
		<String _locID ='65363' gamecharacter ='Nanib' soundfilename ='YNANI0033' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>You are not firing on unarmed men this time, Colonel.</String>
		<String _locID ='65364' gamecharacter ='Edwardson' soundfilename ='YEDWA0024' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You, not I, will be leading these fools into a massacre.</String>
		<String _locID ='65365' gamecharacter ='Nanib' soundfilename ='YNANI0034' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>You are alone, Colonel.</String>
		<String _locID ='65366' gamecharacter ='Edwardson' soundfilename ='YEDWA0025' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>The Company always sends reinforcements.</String>
		<String _locID ='65367' gamecharacter ='Nanib' soundfilename ='YNANI0035' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>No one will come. Not today. Today our fight is with you, Colonel.</String>
		<String _locID ='65368' gamecharacter ='Nanib' soundfilename ='YNANI0036' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>We will not rest until you are dead at our feet.</String>
		<String _locID ='65369' gamecharacter ='Edwardson' soundfilename ='YEDWA0027' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You will never find me at the feet of a traitor, dead or alive.</String>
		<String _locID ='65370' gamecharacter ='Nanib' soundfilename ='YNANI0037_PU' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Then we will bury you.</String>
		<String _locID ='65371' gamecharacter ='Edwardson' soundfilename ='YEDWA0028' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I am impressed, Nanib. But you are simply ending one man. The Company is bigger than me.</String>
		<String _locID ='65372' gamecharacter ='Edwardson' soundfilename ='YEDWA0029' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>It is bigger than you. It is bigger than this whole forsaken country.</String>
		<String _locID ='65374' gamecharacter ='Nanib' soundfilename ='YNANI0038' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>I learned much from you, Colonel. But it is clear that you learned nothing from me.</String>
		<String _locID ='65375' gamecharacter ='Nanib' soundfilename ='YNANI0039' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Your Company may have the ability to set fire to a village, a home, but no company will ever set fire to a man's soul.</String>
		<String _locID ='65376' gamecharacter ='Nanib' soundfilename ='YNANI0040' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>You cannot fight such passion. Not with money. Not with guns. Not with men.</String>
		<String _locID ='65377' gamecharacter ='Edwardson' soundfilename ='YEDWA0030' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Damn you. Damn you all...</String>
		<String _locID ='65378' gamecharacter ='Pravar' soundfilename ='YPRAV0006' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Come, Nanib. The prophecy must be fulfilled. There are others like him to be defeated.</String>
		<String _locID ='65379' gamecharacter ='Nanib' soundfilename ='YNANI0041' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>Yes. I am afraid there will always be others like him.</String>
		<String _locID ='65380'>Light artillery good against infantry</String>
		<String _locID ='65381'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='65382'>Falconet</String>
		<String _locID ='65383'>CON Falconet</String>
		<String _locID ='65384'>Anti-artillery artillery</String>
		<String _locID ='65385'>Light artillery. Good against other artillery.</String>
		<String _locID ='65386'>Culverin</String>
		<String _locID ='65387'>CON Culverin</String>
		<String _locID ='65388'>Siege artillery</String>
		<String _locID ='65389'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='65390'>Mortar</String>
		<String _locID ='65391'>CON Mortar</String>
		<String _locID ='65392'>Ottoman super-heavy artillery</String>
		<String _locID ='65393'>Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='65394'>Great Bombard</String>
		<String _locID ='65395'>CON Great Bombard</String>
		<String _locID ='65396'>Light artillery; good against infantry</String>
		<String _locID ='65397'>Quick moving artillery. Strong against infantry.</String>
		<String _locID ='65398'>Horse Artillery</String>
		<String _locID ='65399'>CON Horse Artillery</String>
		<String _locID ='65400'>Anti-building artillery</String>
		<String _locID ='65401'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID ='65402'>Petard</String>
		<String _locID ='65403'>CON Petard</String>
		<String _locID ='65404'>Spy good against mercenaries and leaders</String>
		<String _locID ='65405'>Sneaky assassin. Highly effective vs. mercenaries, Explorers, and War Chiefs.</String>
		<String _locID ='65406'>Spy</String>
		<String _locID ='65407'>CON Spy</String>
		<String _locID ='65408'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='65409'>An army of Ottoman Gardeners (Hussars).\n3 Gardeners: hand cavalry, good against archers, skirmishers, and artillery.</String>
		<String _locID ='65410'>Ottoman Expeditionary Company</String>
		<String _locID ='65411'>Ottoman Expeditionary Company</String>
		<String _locID ='65412'>Ranged cavalry</String>
		<String _locID ='65413'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='65414'>Jinete Army</String>
		<String _locID ='65415'>CAV Jinete Army</String>
		<String _locID ='65416'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='65417'>An army of Dutch Stadhouders (Musketeers).\n6 Stadhouders: heavy ranged infantry that are armed with a bayonet to beat cavalry and good at range against hand infantry.</String>
		<String _locID ='65418'>Dutch Expeditionary Company</String>
		<String _locID ='65419'>Dutch Expeditionary Company</String>
		<String _locID ='65420'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='65421'>An army of Russian Siberian Cossacks.\n4 Siberian Cossacks: hand cavalry, good against archers, skirmishers, and artillery.</String>
		<String _locID ='65422'>Russian Expeditionary Company</String>
		<String _locID ='65423'>Russian Expeditionary Company</String>
		<String _locID ='65424'>Heavy ranged infantry</String>
		<String _locID ='65425'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='65426'>Redcoat Army</String>
		<String _locID ='65427'>INF Redcoat Army</String>
		<String _locID ='65428'>Light artillery, good against infantry and buildings</String>
		<String _locID ='65429'>An army of French Young Gardes (Grenadiers).\n4 Young Garde: light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='65430'>French Expeditionary Company</String>
		<String _locID ='65431'>French Expeditionary Company</String>
		<String _locID ='65432'>Archer good against infantry</String>
		<String _locID ='65433'>Archaic archer. Good against infantry.</String>
		<String _locID ='65434'>Besteiros</String>
		<String _locID ='65435'>CON Besteiros</String>
		<String _locID ='65436'>Archer, good against heavy infantry</String>
		<String _locID ='65437'>An army of Portuguese Besteiros (Crossbowmen).\n7 Besteiros: archaic archer that is good against infantry.</String>
		<String _locID ='65438'>Portuguese Expeditionary Company</String>
		<String _locID ='65439'>Portuguese Expeditionary Company</String>
		<String _locID ='65440' symbol ='cStringFreeHomeCityUnitEffectShipped'>Delivers %d %s with %d %s in it</String>
		<String _locID ='65441'>Trains:\nHussars\nJanissaries\nGreat Bombards\n \nShipments:\nEconomic units</String>
		<String _locID ='65442'>Ottoman Allies\n+10 Land Unit / Building LOS</String>
		<String _locID ='65443' symbol ='cStringypEggplant'>Succulent eggplant worth %2d %3s.</String>
		<String _locID ='65444' symbol ='cStringypEggplantActivate'>%1s has recovered succulent eggplant worth %2d %3s.</String>
		<String _locID ='65445' symbol ='cStringypRhino'>A nearly-mature rhino calf that can be tamed.</String>
		<String _locID ='65446' symbol ='cStringypRhinoActivate'>%1s has tamed a rhino.</String>
		<String _locID ='65447' symbol ='cStringypBuildingSpeedNugget'>A Mughal architectural treatise that decreases building construction time by 5 percent.</String>
		<String _locID ='65448' symbol ='cStringypBuildingSpeedNuggetActivate'>%1s has recovered a Mughal architectural treatise that decreases building construction time by 5 percent.</String>
		<String _locID ='65449' symbol ='cStringypBuildingHPNugget'>A Mughal architectural treatise that increases building hitpoints by 15 percent.</String>
		<String _locID ='65450' symbol ='cStringypBuildingHPNuggetActivate'>%1s has recovered a Mughal architectural treatise that increases building hitpoints by 15 percent.</String>
		<String _locID ='65451' symbol ='cStringypMustard'>A cache of mustard seeds worth %2d %3s.</String>
		<String _locID ='65452' symbol ='cStringypMustardActivate'>%1s has claimed a cache of mustard seeds worth %2d %3s.</String>
		<String _locID ='65453'>Buildings build faster</String>
		<String _locID ='65454'>Building Speed Nugget</String>
		<String _locID ='65455'>Engineering School Shipment has arrived.</String>
		<String _locID ='65456'>2 Mountain Castles</String>
		<String _locID ='65457'>Ships an Arsenal Wagon.</String>
		<String _locID ='65458'>Ships a Bank Wagon.</String>
		<String _locID ='65459'>Ships a Church Wagon.</String>
		<String _locID ='65460'>Increases speed of infantry units.</String>
		<String _locID ='65461'>4 Settlers</String>
		<String _locID ='65462'>Increases siege damage of gunpowder units.</String>
		<String _locID ='65463'>2 Great Bombards</String>
		<String _locID ='65464'>Villagers gather all natural resources faster.</String>
		<String _locID ='65465'>Wheelbarrow</String>
		<String _locID ='65466'>Villagers gather all natural resources faster.</String>
		<String _locID ='65467'>Wheelbarrow</String>
		<String _locID ='65468'>Villagers gather Food from Cherry Orchards and berries faster.</String>
		<String _locID ='65469'>Hanami Parties</String>
		<String _locID ='65470'>Villagers gather Food from Cherry orchards and berries faster.</String>
		<String _locID ='65471'>Yozakura Lanterns</String>
		<String _locID ='65472' symbol ='cStringAbstractNameXP'>XP</String>
		<String _locID ='65473'>Wood source</String>
		<String _locID ='65474'>Japanese trees such as maple and pine. Harvest for Wood.</String>
		<String _locID ='65475'>Tree</String>
		<String _locID ='65476'>Tree - Coastal Japan</String>
		<String _locID ='65477'>Silk Market</String>
		<String _locID ='65478'>Silk Market</String>
		<String _locID ='65479'>Silver Market</String>
		<String _locID ='65480'>Japanese Banner</String>
		<String _locID ='65481'>PROP YP Japanese Banner Short</String>
		<String _locID ='65482'>Crates of 500 Food</String>
		<String _locID ='65483'>Cords of 500 Wood</String>
		<String _locID ='65484'>Chests of 500 Coin</String>
		<String _locID ='65485'>Short-duration ranged infantry</String>
		<String _locID ='65486'>Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='65487'>Irregular</String>
		<String _locID ='65488'>INF Irregular</String>
		<String _locID ='65489'>Short-duration hand infantry</String>
		<String _locID ='65490'>Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='65491'>Sentry</String>
		<String _locID ='65492'>INF Sentry</String>
		<String _locID ='65493'>Villagers gather Coin from Rice Paddies faster.</String>
		<String _locID ='65494'>Rice Surplus</String>
		<String _locID ='65495' comment ='objective: destroy the stockades' gamecharacter ='General Kichiro'>What is this? Where are your village's men?</String>
		<String _locID ='65496'>Ships Villagers and Pigs.</String>
		<String _locID ='65497'>3 Villager + 4 Pigs</String>
		<String _locID ='65498'>Economic building</String>
		<String _locID ='65499'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='65500'>Market</String>
		<String _locID ='65501'>Market Asian</String>
		<String _locID ='65502'>Ships 3 pet tigers, +1 villager.</String>
		<String _locID ='65503'>TEAM 3 Pet White Tigers</String>
		<String _locID ='65504'>Ships 3 pet tigers, +1 villager.</String>
		<String _locID ='65505'>2 Pet Lions +1 Villager</String>
		<String _locID ='65506'>Animal Party</String>
		<String _locID ='65507'>Ships a party of Tigers, White Tigers, Lions, and Rhinos. +1 Villager.</String>
		<String _locID ='65508'>14 Urumis +1 Villager</String>
		<String _locID ='65509'>Wood source.</String>
		<String _locID ='65510'>Cords of 1,300 Wood</String>
		<String _locID ='65511'>Wood source.</String>
		<String _locID ='65512'>Cords of 2000 Wood +1 Villagers</String>
		<String _locID ='65513'>Wood source.</String>
		<String _locID ='65514'>Cords of 900 Wood +3 Villagers</String>
		<String _locID ='65515'>4 Shrine Wagons</String>
		<String _locID ='65516'>6 Yamabushi</String>
		<String _locID ='65517'>Exalted Flail Elephant</String>
		<String _locID ='65518'>Exalted upgrade for Flail Elephants.</String>
		<String _locID ='65519'>Flail Elephant attack and hitpoints increased.</String>
		<String _locID ='65520'>Disciplined Flail Elephant</String>
		<String _locID ='65521'>Disciplined Zamburak</String>
		<String _locID ='65522'>Disciplined Flailiphant</String>
		<String _locID ='65523'>Flail Elephant attack and hitpoints increased.</String>
		<String _locID ='65524'>Honored Flail Elephant</String>
		<String _locID ='65525'>Honored Zamburak</String>
		<String _locID ='65526'>Honored Flailiphant</String>
		<String _locID ='65527'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='65528'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='65529'>Officer of the British East India Company</String>
		<String _locID ='65530'>Officer of the British East India Company.</String>
		<String _locID ='65531'>British colonel</String>
		<String _locID ='65532'>Captain of a Chinese treasure ship.</String>
		<String _locID ='65533'>Ship captain</String>
		<String _locID ='65534'>Admiral of a fleet</String>
		<String _locID ='65535'>Admiral of a Chinese treasure fleet.</String>
		<String _locID ='65536'>Allows Marathan Ships to be trained from the Dock and increases their hitpoints and attack by 25%, +1 Villager.</String>
		<String _locID ='65537'>Marathan Den</String>
		<String _locID ='65538'>Wokou Den</String>
		<String _locID ='65539'>Wokou Den Shipment has arrived.</String>
		<String _locID ='65540'>General in Tokugawa's Eastern Army.</String>
		<String _locID ='65541'>Loyal general</String>
		<String _locID ='65542'>Sailor in the Chinese Treasure fleet.</String>
		<String _locID ='65543'>Crusty sailor</String>
		<String _locID ='65544'>General in Tokugawa's Eastern Army.</String>
		<String _locID ='65545'>Loyal general</String>
		<String _locID ='65546'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID ='65547'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID ='65548'>Allied Daimyo</String>
		<String _locID ='65549'>Allied Daimyo</String>
		<String _locID ='65550'>Sepoy lieutenant of the British East India Company.</String>
		<String _locID ='65551'>Sepoy lieutenant</String>
		<String _locID ='65552'>Sepoy soldier changed allegiance to the Indian resistance.</String>
		<String _locID ='65553'>Sepoy soldier</String>
		<String _locID ='65554'>Future Shogun of Japan.</String>
		<String _locID ='65555'>Powerful Shogun</String>
		<String _locID ='65556'>Future Shogun of Japan.</String>
		<String _locID ='65557'>Powerful Shogun</String>
		<String _locID ='65558'>Chinese Treasure Ship in the fleet of Admiral Zheng He.</String>
		<String _locID ='65559'>Chinese Treasure ship</String>
		<String _locID ='65560'>The Meiji Restoration has come!</String>
		<String _locID ='65561' symbol ='cStringShrineAnimalBonus'>0.1</String>
		<String _locID ='65562'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID ='65563'>Sequester</String>
		<String _locID ='65564'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID ='65565'>Sequester</String>
		<String _locID ='65566'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID ='65567'>Sequester</String>
		<String _locID ='65568'>Advanced Market Shipment has arrived.</String>
		<String _locID ='65569'>Advanced Market Shipment has arrived.</String>
		<String _locID ='65570'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID ='65571'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID ='65572'>Daimyo Kiyomasa</String>
		<String _locID ='65573'>CAV Daimyo Kiyomasa</String>
		<String _locID ='65574'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID ='65575'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID ='65576'>Daimyo Mototada</String>
		<String _locID ='65577'>CAV Daimyo Mototada</String>
		<String _locID ='65578'>Inspiration</String>
		<String _locID ='65579'>Greatly increases attack, hitpoints, and speed of your units for a short period.</String>
		<String _locID ='65580'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID ='65581'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID ='65582'>Daimyo Masamune</String>
		<String _locID ='65583'>CAV Daimyo Masamune</String>
		<String _locID ='65584'>Hero cavalry</String>
		<String _locID ='65585'>Extremely powerful Japanese lord that rides a horse.</String>
		<String _locID ='65586'>Shogun Tokugawa</String>
		<String _locID ='65587'>CAV Shogun Tokugawa</String>
		<String _locID ='65588'>Food source</String>
		<String _locID ='65589'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='65590'>Fish - Mola Mola</String>
		<String _locID ='65591'>Food source</String>
		<String _locID ='65592'>Harvest for Food with Fishing Boats.</String>
		<String _locID ='65593'>Fish - Tuna</String>
		<String _locID ='65594'>Cavalry building</String>
		<String _locID ='65595'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='65596'>Stable</String>
		<String _locID ='65597'>Samurai Speed Shipment has arrived.</String>
		<String _locID ='65598'>Tekkousen. Heavy warship.</String>
		<String _locID ='65599'>Tekkousen. Heavy warship.</String>
		<String _locID ='65600'>Tekkousen</String>
		<String _locID ='65601'>SHP Tekkousen</String>
		<String _locID ='65602'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65603'>End Relations</String>
		<String _locID ='65604'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65605'>End Relations</String>
		<String _locID ='65606'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65607'>End Relations</String>
		<String _locID ='65608'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65609'>End Relations</String>
		<String _locID ='65610'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65611'>End Relations</String>
		<String _locID ='65612'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65613'>End Relations</String>
		<String _locID ='65614'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65615'>End Relations</String>
		<String _locID ='65616'>1 Atakabune</String>
		<String _locID ='65617'>2 Atakabune</String>
		<String _locID ='65618'>1 Tekkousen</String>
		<String _locID ='65619'>All hand attacks do more damage, +2 Villagers.</String>
		<String _locID ='65620'>Dravidian Martial Arts</String>
		<String _locID ='65621'>Infantry Resistance Shipment has arrived.</String>
		<String _locID ='65622'>Urumi Critical Strike Shipment has arrived.</String>
		<String _locID ='65623'>8 Zamburaks +3 Villagers</String>
		<String _locID ='65624'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='65625'>5 Flail Elephants +4 Villagers</String>
		<String _locID ='65626'>3 Flail Elephants +3 Villagers</String>
		<String _locID ='65627'>TEAM 2 Flail Elephants</String>
		<String _locID ='65628'>4 Iron Flails</String>
		<String _locID ='65629'>7 Iron Flails</String>
		<String _locID ='65630'>8 Meteor Hammers</String>
		<String _locID ='65631'>5 Meteor Hammers</String>
		<String _locID ='65632'>10 Arquebusiers</String>
		<String _locID ='65633'>17 Arquebusiers</String>
		<String _locID ='65634'>18 Changdao Swordsmen</String>
		<String _locID ='65635'>11 Changdao Swordsmen</String>
		<String _locID ='65636'>6 Keshiks</String>
		<String _locID ='65637'>15 Keshiks</String>
		<String _locID ='65638'>9 Keshiks</String>
		<String _locID ='65639'>10 Steppe Riders</String>
		<String _locID ='65640'>7 Steppe Riders</String>
		<String _locID ='65641'>16 Steppe Riders</String>
		<String _locID ='65642'>8 Chu Ko Nus</String>
		<String _locID ='65643'>13 Chu Ko Nus</String>
		<String _locID ='65644'>21 Chu Ko Nus</String>
		<String _locID ='65645'>14 Qiang Pikemen</String>
		<String _locID ='65646'>9 Qiang Pikemen</String>
		<String _locID ='65647'>21 Qiang Pikemen</String>
		<String _locID ='65648'>Ming Army cost and training time reduced.</String>
		<String _locID ='65649'>Yongle's Expeditions</String>
		<String _locID ='65650'>Mongolian Scourge Shipment has arrived.</String>
		<String _locID ='65651'>Mongolian Speed and Attack Shipment has arrived.</String>
		<String _locID ='65652'>Artillery and siege unit attack and hitpoints increased.</String>
		<String _locID ='65653'>Siege Combat</String>
		<String _locID ='65654'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='65655'>Artillery Combat Shipment has arrived.</String>
		<String _locID ='65656'>Grazing Shipment has arrived.</String>
		<String _locID ='65657'>Villagers have increased hitpoints.</String>
		<String _locID ='65658'>Settler HP Nugget</String>
		<String _locID ='65659'>Food or Coin building</String>
		<String _locID ='65660'>Slow, infinite source of Food or Coin. Limited to 10 gatherers.</String>
		<String _locID ='65661'>Rice Paddy</String>
		<String _locID ='65662'>Abilities Hotkeys</String>
		<String _locID ='65663'>Unit Tactics</String>
		<String _locID ='65664'>Food source</String>
		<String _locID ='65665'>Medium herbivore. Harvest for Food.</String>
		<String _locID ='65666'>Wild Elephant Test</String>
		<String _locID ='65667'>Stagger Mode</String>
		<String _locID ='65668'>Limber Mode</String>
		<String _locID ='65669'>Volley Mode</String>
		<String _locID ='65670'>Melee Mode</String>
		<String _locID ='65671'>Defend Mode</String>
		<String _locID ='65672'>2 Shaolin Disciples, +10% to Shaolin Master attack / hp, disciple build limit increases.</String>
		<String _locID ='65673'>[NULL]</String>
		<String _locID ='65674'>1 Mongolian Banner Army. Produces Banner Armies or Food.</String>
		<String _locID ='65675'>[NULL]</String>
		<String _locID ='65676'>300 Trade, Produces Trade or Coin.</String>
		<String _locID ='65677'>[NULL]</String>
		<String _locID ='65678'>1 Standard Banner Army, Produces Flying Crows or Wood.</String>
		<String _locID ='65679'>[NULL]</String>
		<String _locID ='65680'>2 Villagers. Transcendence: all units heal.</String>
		<String _locID ='65681'>[NULL]</String>
		<String _locID ='65682'>1 Sepoy and 1 Mansabdar. Castle that trains Mansabdars.</String>
		<String _locID ='65683'>[NULL]</String>
		<String _locID ='65684'>1 Flail Elephant, boost to elephant attack and hp, build Flail Elephants at Caravanserai.</String>
		<String _locID ='65685'>[NULL]</String>
		<String _locID ='65686'>400 Wood, nearby gathering enhanced.</String>
		<String _locID ='65687'>[NULL]</String>
		<String _locID ='65688'>600 XP, Cease Fire: stops fighting for a short time.</String>
		<String _locID ='65689'>[NULL]</String>
		<String _locID ='65690'>2 Sowars, Inspiration: temporary +40% attack / hp to all units.</String>
		<String _locID ='65691'>[NULL]</String>
		<String _locID ='65692'>ALT key shows hitpoint bars</String>
		<String _locID ='65693'>Holding down the ALT key displays unit hitpoint bars.</String>
		<String _locID ='65694'>500 Food, Acts as a large shrine and increases shrine income.</String>
		<String _locID ='65695'>[NULL]</String>
		<String _locID ='65696'>2 Samurai, Switch between small attack or hp bonuses for military units.</String>
		<String _locID ='65697'>[NULL]</String>
		<String _locID ='65698'>1 Shinobi, Informers: reveals enemies for a short time.</String>
		<String _locID ='65699'>[NULL]</String>
		<String _locID ='65700'>400 Coin, Berry and Rice Paddy gather rate increased.</String>
		<String _locID ='65701'>[NULL]</String>
		<String _locID ='65702'>1 Daimyo, +10% to Daimyo / Shogun attack and hp.</String>
		<String _locID ='65703'>Toshogu Shrine Disable</String>
		<String _locID ='65704'>Rural Sentry Uprising: Call a group of Sentries to defend this colony!</String>
		<String _locID ='65705'>Rural Sentry Uprising</String>
		<String _locID ='65706'>Villagers gather Coin from Rice Paddies and Plantations faster.</String>
		<String _locID ='65707'>Minor Taxation</String>
		<String _locID ='65708'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='65709'>Minor Taxation Shipment has arrived.</String>
		<String _locID ='65710'>Villagers gather Coin from Rice Paddies and Plantations faster, +1 Villager.</String>
		<String _locID ='65711'>Rum Distillery</String>
		<String _locID ='65712'>Minor Taxation Shipment has arrived.</String>
		<String _locID ='65713'>Villagers gather Coin from Rice Paddies and Plantations faster.</String>
		<String _locID ='65714'>Rice Tax</String>
		<String _locID ='65715'>Cigar Roller Shipment has arrived.</String>
		<String _locID ='65716'>Paddy Taxation Shipment has arrived.</String>
		<String _locID ='65717'>Villagers gather Coin from Rice Paddies faster.</String>
		<String _locID ='65718'>Paddy Taxation</String>
		<String _locID ='65719'>Paddy Taxation Shipment has arrived.</String>
		<String _locID ='65720'>Villagers gather Coin from Rice Paddies and Plantations faster.</String>
		<String _locID ='65721'>Distillery</String>
		<String _locID ='65722'>Textile Mill Shipment has arrived.</String>
		<String _locID ='65723'>Major Taxation Shipment has arrived.</String>
		<String _locID ='65724'>Villagers gather from Berry Bushes and Cherry Orchards faster.</String>
		<String _locID ='65725'>Cherry Blossom Festival</String>
		<String _locID ='65726'>Mango Grove Shipment has arrived.</String>
		<String _locID ='65727'>Berry Grove Shipment has arrived.</String>
		<String _locID ='65728'>Ships 1 Grove Rickshaw.</String>
		<String _locID ='65729'>1 Grove Rickshaw +1 Villager</String>
		<String _locID ='65730'>Ships 6 Fishing Boats.</String>
		<String _locID ='65731'>TEAM Ships 3 Fishing Boats.</String>
		<String _locID ='65732'>Ships Fishing Boats.</String>
		<String _locID ='65733'>Smoke Bomb</String>
		<String _locID ='65734'>A cloud of smoke that covers a retreat back to your Home City Shipment point.</String>
		<String _locID ='65735'>Seven Spears</String>
		<String _locID ='65736'>A storm of powerful blows that lasts for 10 seconds.</String>
		<String _locID ='65737'>Way of the Warrior</String>
		<String _locID ='65738'>An aura of invulnerability that repels enemy attacks for 10 seconds.</String>
		<String _locID ='65739'>Anchor Fist</String>
		<String _locID ='65740'>A powerful uppercut that sends an enemy flying.</String>
		<String _locID ='65741'>Heavenly Fire</String>
		<String _locID ='65742'>An explosive attack that damages all units within range.</String>
		<String _locID ='65743'>Assassin Mercenary, good against mercenaries and leaders</String>
		<String _locID ='65744'>Japanese assassin. Highly effective vs. mercs, explorers, and war chiefs.</String>
		<String _locID ='65745'>Japanese Ninja</String>
		<String _locID ='65746'>INF Japanese Ninja</String>
		<String _locID ='65747'>Disciplined Tiger Claw</String>
		<String _locID ='65748'>Disciplined Gurkha</String>
		<String _locID ='65749'>Veteran Conquistador</String>
		<String _locID ='65750'>Disciplined Rattan Shield</String>
		<String _locID ='65751'>Disciplined War Elephant</String>
		<String _locID ='65752'>Disciplined Chakram</String>
		<String _locID ='65753'>Disciplined Sohei</String>
		<String _locID ='65754'>Honored Tiger Claw</String>
		<String _locID ='65755'>Honored Gurkha</String>
		<String _locID ='65756'>Guard Conquistador</String>
		<String _locID ='65757'>Honored Rattan Shield</String>
		<String _locID ='65758'>Honored War Elephant</String>
		<String _locID ='65759'>Honored Chakram</String>
		<String _locID ='65760'>Honored Sohei</String>
		<String _locID ='65761'>Blood Charge</String>
		<String _locID ='65762'>A trample attack that smashes enemies in your path for 2 seconds.</String>
		<String _locID ='65763'>Champion Dog Soldier</String>
		<String _locID ='65764'>Champion Dog Soldier</String>
		<String _locID ='65765'>Champion Dog Soldier</String>
		<String _locID ='65766'>"Find" Hotkeys centers camera on units</String>
		<String _locID ='65767'>Pressing the "Find Unit" Hotkey causes your camera to center on that unit.</String>
		<String _locID ='65768'>Fast hand infantry</String>
		<String _locID ='65769'>Fast-moving sword and buckler infantry. Good against ranged infantry.</String>
		<String _locID ='65770'>Espadachins</String>
		<String _locID ='65771'>CON Espadachins</String>
		<String _locID ='65772'>Ranged cavalry</String>
		<String _locID ='65773'>Ranged cavalry armed with pistols. Good against cavalry and artillery.</String>
		<String _locID ='65774'>Ruyter</String>
		<String _locID ='65775'>CAV Ruyter</String>
		<String _locID ='65776'>Heavy ranged infantry</String>
		<String _locID ='65777'>Dutch heavy ranged infantry. Armed with a machete to beat cavalry.</String>
		<String _locID ='65778'>Zwarte Hollander</String>
		<String _locID ='65779'>CON Zwarte Hollander</String>
		<String _locID ='65780'>Heavy ranged infantry</String>
		<String _locID ='65781'>Powerful Ottoman infantry that acts like a powerful Musketeer.</String>
		<String _locID ='65782'>Tufanci Corps</String>
		<String _locID ='65783'>CON Tufanci Corps</String>
		<String _locID ='65784'>Heavy cavalry good against infantry</String>
		<String _locID ='65785'>Heavy cavalry with a trample attack. Good against light infantry.</String>
		<String _locID ='65786'>Gendarmes</String>
		<String _locID ='65787'>CON Gendarmes</String>
		<String _locID ='65788'>Light cavalry</String>
		<String _locID ='65789'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID ='65790'>Czapaka Uhlan</String>
		<String _locID ='65791'>CON Czapaka Uhlan</String>
		<String _locID ='65792'>Hand infantry good against cavalry</String>
		<String _locID ='65793'>Heavy swordsman with a sweep attack.</String>
		<String _locID ='65794'>Zweihander</String>
		<String _locID ='65795'>CON Zweihander</String>
		<String _locID ='65796'>Skirmisher good against infantry</String>
		<String _locID ='65797'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='65798'>Roger's Ranger</String>
		<String _locID ='65799'>CON Roger's Ranger</String>
		<String _locID ='65800'>Hand cavalry, good against archers, skirmishers, and artillery / powerful heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='65801'>An army of Ottoman Gardeners (Hussars) and Tufanci Corps (Janissaries).\n3 Gardeners: hand cavalry, good against archers, skirmishers, and artillery.\n6 Tufanci Corps: powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.</String>
		<String _locID ='65802'>Ottoman Expeditionary Force</String>
		<String _locID ='65803'>Ottoman Expeditionary Force</String>
		<String _locID ='65804'>Powerful heavy ranged infantry, good against cavalry and hand infantry / super-heavy artillery, good against infantry and buildings</String>
		<String _locID ='65805'>An army of Ottoman Tufanci Corps (Janissaries) and Great Bombards.\n11 Tufanci Corps: powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.\n2 Great Bombards: super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='65806'>Ottoman Expeditionary Army</String>
		<String _locID ='65807'>Ottoman Expeditionary Army</String>
		<String _locID ='65808'>Archer, good against heavy infantry / light artillery, good against artillery</String>
		<String _locID ='65809'>An army of Portuguese Besteiros (Crossbowmen) and a Culverin.\n10 Besteiros: archaic archer that is good against infantry.\n1 Culverin: light artillery that is good against other artillery.</String>
		<String _locID ='65810'>Portuguese Expeditionary Force</String>
		<String _locID ='65811'>Portuguese Expeditionary Force</String>
		<String _locID ='65812'>Heavy ranged infantry, good against cavalry and hand infantry / light artillery, good against artillery</String>
		<String _locID ='65813'>An army of Portuguese Guerreiros (Musketeers) and Culverins.\n13 Guerreiros: heavy ranged infantry that are armed with a bayonet to beat cavalry and good at range against hand infantry.\n3 Culverins: light artillery that is good against other artillery.</String>
		<String _locID ='65814'>Portuguese Expeditionary Army</String>
		<String _locID ='65815'>Portuguese Expeditionary Army</String>
		<String _locID ='65816'>Heavy ranged infantry, good against cavalry and hand infantry / ranged cavalry, good against cavalry</String>
		<String _locID ='65817'>An army of Dutch Zwarte Hollanders (Musketeers) and Carabineers (Ruyters).\n6 Zwarte Hollander: heavy ranged infantry that are armed with a machete to beat cavalry and good at range against hand infantry.\n7 Carabineer: ranged cavalry that is good against cavalry.</String>
		<String _locID ='65818'>Dutch Expeditionary Force</String>
		<String _locID ='65819'>Dutch Expeditionary Force</String>
		<String _locID ='65820'>Ranged cavalry, good against cavalry / siege artillery</String>
		<String _locID ='65821'>An army of Dutch Carabineers (Ruyters) and Mortars.\n9 Carabineer: ranged cavalry that is good against cavalry.\n2 Mortars: artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='65822'>Dutch Expeditionary Army</String>
		<String _locID ='65823'>Dutch Expeditionary Army</String>
		<String _locID ='65824'>Hand cavalry, good against archers, skirmishers, and artillery / light artillery, good against artillery</String>
		<String _locID ='65825'>An army of Russian Siberian Cossacks and a Culverin.\n5 Siberian Cossacks: hand cavalry, good against archers, skirmishers, and artillery.\n1 Culverin: light artillery that is good against other artillery.</String>
		<String _locID ='65826'>Russian Expeditionary Force</String>
		<String _locID ='65827'>Russian Expeditionary Force</String>
		<String _locID ='65828'>Ranged cavalry, good against cavalry / light artillery, good against artillery</String>
		<String _locID ='65829'>An army of Russian Kalmucks (Dragoons) and Culverins.\n7 Kalmucks: ranged cavalry, good against cavalry.\n3 Culverins: light artillery that is good against artillery.</String>
		<String _locID ='65830'>Russian Expeditionary Army</String>
		<String _locID ='65831'>Russian Expeditionary Army</String>
		<String _locID ='65832'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='65833'>An army of British Redcoats (Musketeers).\n6 Redcoats: heavy ranged infantry that is stronger in numbers and are armed with a bayonet to beat cavalry and good at range against hand infantry.</String>
		<String _locID ='65834'>British Expeditionary Company</String>
		<String _locID ='65835'>British Expeditionary Company</String>
		<String _locID ='65836'>Heavy ranged infantry, good against cavalry and hand infantry / light artillery, good against infantry</String>
		<String _locID ='65837'>An army of British Redcoats (Musketeers) and a Falconet.\n8 Redcoats: heavy ranged infantry that is stronger in numbers and are armed with a bayonet to beat cavalry and good at range against hand infantry.\n1 Falconet: light artillery that is better against infantry than buildings.</String>
		<String _locID ='65838'>British Expeditionary Force</String>
		<String _locID ='65839'>British Expeditionary Force</String>
		<String _locID ='65840'>Hand cavalry, good against archers, skirmishers, and artillery / light artillery, good against infantry</String>
		<String _locID ='65841'>An army of British Life Guards (Hussars) and Falconets.\n6 Life Guard: hand cavalry, good against archers, skirmishers, and artillery.\n3 Falconet: light artillery that is better against infantry than buildings.</String>
		<String _locID ='65842'>British Expeditionary Army</String>
		<String _locID ='65843'>British Expeditionary Army</String>
		<String _locID ='65844'>Hand infantry, good against cavalry / light artillery, good against infantry</String>
		<String _locID ='65845'>An army of Spanish Tercios (Pikemen) and a Falconet.\n10 Tercios: archaic hand infantry that is good against cavalry.\n1 Falconet: light artillery that is better against infantry than buildings.</String>
		<String _locID ='65846'>Spanish Expeditionary Force</String>
		<String _locID ='65847'>Spanish Expeditionary Force</String>
		<String _locID ='65848'>Fast hand infantry, good against cavalry / light artillery, good against infantry</String>
		<String _locID ='65849'>An army of Spanish Espadachins (Rodeleros) and Falconets.\n13 Espadas: fast-moving sword and buckler infantry.\n3 Falconets: light artillery that is better against infantry than buildings.</String>
		<String _locID ='65850'>Spanish Expeditionary Army</String>
		<String _locID ='65851'>Spanish Expeditionary Army</String>
		<String _locID ='65852'>Light artillery, good against infantry and buildings / heavy cavalry with a splash attack, good against archers, skirmishers, and artillery</String>
		<String _locID ='65853'>An army of French Young Gardes (Grenadiers) and Gendarmes (Cuirassiers).\n3 Young Garde: light artillery that throws grenades to defeat infantry or buildings.\n3 Gendarmes: heavy cavalry with a trample attack, good against archers, skirmishers, and artillery.</String>
		<String _locID ='65854'>French Expeditionary Force</String>
		<String _locID ='65855'>French Expeditionary Force</String>
		<String _locID ='65856'>Heavy cavalry with a splash attack, good against archers, skirmishers, and artillery / light artillery, good against infantry</String>
		<String _locID ='65857'>An army of French Gendarmes (Cuirassiers) and Horse Artillery.\n5 Gendarmes: heavy cavalry with a trample attack, good against archers, skirmishers, and artillery.\n2 Horse Artillery: quick-moving artillery that is strong versus infantry.</String>
		<String _locID ='65858'>French Expeditionary Army</String>
		<String _locID ='65859'>French Expeditionary Army</String>
		<String _locID ='65860'>Hand infantry, good against cavalry</String>
		<String _locID ='65861'>An army of German Zweihanders (Doppelsoldners).\n3 Zweihanders: heavy swordsmen with a sweep attack, good against cavalry.</String>
		<String _locID ='65862'>German Expeditionary Company</String>
		<String _locID ='65863'>German Expeditionary Company</String>
		<String _locID ='65864'>Hand infantry, good against cavalry / rifle infantry, good against heavy infantry</String>
		<String _locID ='65865'>An army of German Zweihanders (Doppelsoldners) and Prussian Needle Guns (Skirmishers).\n3 Zweihanders: heavy swordsmen with a sweep attack, good against cavalry.\n6 Prussian Needle Guns: riflemen armed with a long-ranged attack, but low hitpoints.</String>
		<String _locID ='65866'>German Expeditionary Force</String>
		<String _locID ='65867'>German Expeditionary Force</String>
		<String _locID ='65868'>Rifle infantry, good against heavy infantry / heavy artillery, good against infantry and buildings</String>
		<String _locID ='65869'>An army of German Prussian Needle Guns (Skirmishers) and Heavy Cannons.\n11 Prussian Needle Guns: riflemen armed with a long-ranged attack but low hitpoints.\n2 Heavy Cannons: heavy artillery, good against infantry and buildings.</String>
		<String _locID ='65870'>German Expeditionary Army</String>
		<String _locID ='65871'>German Expeditionary Army</String>
		<String _locID ='65872'>Heavy artillery</String>
		<String _locID ='65873'>Heavy artillery. Good against infantry or buildings.</String>
		<String _locID ='65874'>Heavy Cannon</String>
		<String _locID ='65875'>CON Heavy Cannon</String>
		<String _locID ='65876' symbol ='cStringGuardians'>Guardians:</String>
		<String _locID ='65877' symbol ='cStringTreasure'>Treasure:</String>
		<String _locID ='65878'>Hand infantry good against cavalry</String>
		<String _locID ='65879'>Slow, heavy infantry with a large attack.</String>
		<String _locID ='65880'>Quatrefage Halberdier</String>
		<String _locID ='65881'>CON Quatrefage Halberdier</String>
		<String _locID ='65882'>Light cavalry</String>
		<String _locID ='65883'>Light cavalry armed with cold steel. Good against artillery and light infantry.</String>
		<String _locID ='65884'>Gardener</String>
		<String _locID ='65885'>CON Gardener</String>
		<String _locID ='65886'>Ranged cavalry good against cavalry</String>
		<String _locID ='65887'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='65888'>Kalmuck</String>
		<String _locID ='65889'>CON Kalmuck</String>
		<String _locID ='65890'>Light cavalry</String>
		<String _locID ='65891'>Light cavalry armed with cold steel. Good against artillery and light infantry.</String>
		<String _locID ='65892'>Bashkir Pony</String>
		<String _locID ='65893'>CON Bashkir Pony</String>
		<String _locID ='65894'>Skirmisher; good against infantry</String>
		<String _locID ='65895'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='65896'>Prussian Needle Gun</String>
		<String _locID ='65897'>CON Prussian Needle Gun</String>
		<String _locID ='65898'>Light anti-infantry artillery</String>
		<String _locID ='65899'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='65900'>Young Garde</String>
		<String _locID ='65901'>CON Young Garde</String>
		<String _locID ='65902'>Ships Black Watch.</String>
		<String _locID ='65903'>Ships Black Watch.</String>
		<String _locID ='65904'>Trains:\nDoppelsoldners\nSkirmishers\nHeavy Cannons\n \nShipments:\nResource trickles</String>
		<String _locID ='65905'>German Allies\n-30 to Banner Army Cost</String>
		<String _locID ='65906'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='65907'>End Relations</String>
		<String _locID ='65908'>For the rest of the game, a small trickle of Coin enriches you.</String>
		<String _locID ='65909'>Coin Trickle</String>
		<String _locID ='65910'>For the rest of the game, a small trickle of Food enriches you.</String>
		<String _locID ='65911'>Food Trickle</String>
		<String _locID ='65912'>For the rest of the game, a small trickle of Wood enriches you.</String>
		<String _locID ='65913'>Wood Trickle</String>
		<String _locID ='65914'>Crates contain more resources and Trade Routes worth more income.</String>
		<String _locID ='65915'>Emphasis on commercial pursuits gives you 1,500 experience points towards your next Shipment.</String>
		<String _locID ='65916'>Shipments come faster.</String>
		<String _locID ='65917'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID ='65918'>Sequester</String>
		<String _locID ='65919'>Mahout Discipline Shipment has arrived.</String>
		<String _locID ='65920'>Japan</String>
		<String _locID ='65921'>India</String>
		<String _locID ='65922'>China</String>
		<String _locID ='65923' comment ='red attacks' gamecharacter ='Daimyo Uesugi'>Tokugawa has made a grave mistake coming here. Attack! Leave no head attached!</String>
		<String _locID ='65924' gamecharacter ='Daimyo Uesugi' soundfilename ='YDAIM5001'>We will defend this province to the death! Advance! Drive the invaders from our lands.</String>
		<String _locID ='65925' gamecharacter ='Villager'>Attack us if you must, but know that our allies will seek vengeance the moment your back is turned.</String>
		<String _locID ='65926' gamecharacter ='Villager'>Our people do not believe in mercy. You had best leave this province before we force you out.</String>
		<String _locID ='65927'>Sepoy soldier</String>
		<String _locID ='65928'>Sepoy soldier in the employment of the British.</String>
		<String _locID ='65929'>Brave general of the Shima clan.</String>
		<String _locID ='65930'>Shima general</String>
		<String _locID ='65931'>Brave general of the Shima clan.</String>
		<String _locID ='65932'>Shima general</String>
		<String _locID ='65933'>Heroic samurai in Tokugawa's eastern army.</String>
		<String _locID ='65934'>Heroic samurai</String>
		<String _locID ='65935'>Leader of Indian resistance forces.</String>
		<String _locID ='65936'>Resistance leader</String>
		<String _locID ='65937'>Mansabdar. Inspires nearby Howdahs</String>
		<String _locID ='65938'>Inspires all nearby Howdahs. High hitpoints ranged elephant cavalry effective against cavalry and artillery.</String>
		<String _locID ='65939'>Mansabdar Howdah</String>
		<String _locID ='65940'>MAN Howdah</String>
		<String _locID ='65941'>Mansabdar. Inspires nearby Mahouts</String>
		<String _locID ='65942'>Inspires all nearby Mahout Lancers. Heavy hand cavalry that does wide area damage. Exceptionally deadly against archers and skirmishers.</String>
		<String _locID ='65943'>Mansabdar Mahout</String>
		<String _locID ='65944'>MAN Mahout</String>
		<String _locID ='65945'>Mansabdar. Inspires nearby Siege Elephants</String>
		<String _locID ='65946'>Inspires all nearby Siege Elephants. Elephant armed with a  cannon. Good against artillery and buildings.</String>
		<String _locID ='65947'>Mansabdar Siege Elephant</String>
		<String _locID ='65948'>MAN Siege Elephant</String>
		<String _locID ='65949'>Mansabdar. Inspires nearby Flail Elephants</String>
		<String _locID ='65950'>Inspires all nearby Flail Elephants. Powerful Elephant from India that swings a mace. Good against buildings.</String>
		<String _locID ='65951'>Mansabdar Flail Elephant</String>
		<String _locID ='65952'>MAN Flail Elephant</String>
		<String _locID ='65953'>Find All Of Selected Type</String>
		<String _locID ='65954'>Economic building</String>
		<String _locID ='65955'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='65956'>Export Market</String>
		<String _locID ='65957'>Export Market</String>
		<String _locID ='65958'>5 Disciples</String>
		<String _locID ='65959'>8 Disciples</String>
		<String _locID ='65960'>Ships 3 Berry Bush Wagons.</String>
		<String _locID ='65961'>3 Berry Bush Wagons</String>
		<String _locID ='65962'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat, +1 Villager.</String>
		<String _locID ='65963'>Hire 5 War Elephants</String>
		<String _locID ='65964'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat.</String>
		<String _locID ='65965'>Hire 8 War Elephants</String>
		<String _locID ='65966'>Chinese Monks enhances the hitpoints and attack of nearby Disciples.</String>
		<String _locID ='65967'>Training Forms</String>
		<String _locID ='65968'>Disciple attack and hitpoints increased.</String>
		<String _locID ='65969'>The Five Precepts</String>
		<String _locID ='65970'>Increases the chance to land critical hits by Chinese Monks.</String>
		<String _locID ='65971'>Slow Motion Routines</String>
		<String _locID ='65972'>Allows Indian Monks to train White Tigers.</String>
		<String _locID ='65973'>White Tiger Training</String>
		<String _locID ='65974'>Increases the amount of hitpoints healed by Indian Monks.</String>
		<String _locID ='65975'>Improved Healing</String>
		<String _locID ='65976'>Increases the chance for Indian Monks to Stomp nearby enemies.</String>
		<String _locID ='65977'>Crushing Force</String>
		<String _locID ='65978'>Increases Indian Monk speed and increases speed of nearby elephants. Also elephants train faster.</String>
		<String _locID ='65979'>Terror Charge</String>
		<String _locID ='65980'>Grants Japanese Monks the Stealth ability in addition to a passive Dodge ability.</String>
		<String _locID ='65981'>Intonjutsu Stealth</String>
		<String _locID ='65982'>Japanese Monks gain the ability to heal nearby units.</String>
		<String _locID ='65983'>Reiki</String>
		<String _locID ='65984'>Increases the minimum level of hitpoints at which Japanese Monks will use Divine Strike against a target.</String>
		<String _locID ='65985'>Kyudo</String>
		<String _locID ='65986'>Enables Sabotage ability for Japanese Monks. Use it to cause great damage to buildings.</String>
		<String _locID ='65987'>Kayakujutsu</String>
		<String _locID ='65988'>Increases the attack of Chinese Monks.</String>
		<String _locID ='65989'>Supreme Ultimate Fist</String>
		<String _locID ='65990'>Shaolin Warrior</String>
		<String _locID ='65991'>Transforms into a Cherry Orchard</String>
		<String _locID ='65992'>Transforms into a Cherry Orchard for Food production.</String>
		<String _locID ='65993'>Orchard Rickshaw</String>
		<String _locID ='65994'>VIL Orchard Rickshaw</String>
		<String _locID ='65995'>Food source</String>
		<String _locID ='65996'>A beautiful Cherry Orchard which can be harvested for Food.</String>
		<String _locID ='65997'>Cherry Orchard</String>
		<String _locID ='65998'>Underbrush Borneo</String>
		<String _locID ='65999'>Underbrush Ceylon</String>
		<String _locID ='66000'>Underbrush Mongolia</String>
		<String _locID ='66001'>Underbrush Himalayas</String>
		<String _locID ='66002'>Light artillery, good against infantry and artillery</String>
		<String _locID ='66003'>Japanese cannon that shoots an exploding arrow. Better against infantry and artillery than buildings.</String>
		<String _locID ='66004'>Flaming Arrow</String>
		<String _locID ='66005'>AR Flaming Arrow</String>
		<String _locID ='66006'>Siege artillery</String>
		<String _locID ='66007'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='66008'>Morutaru</String>
		<String _locID ='66009'>AR Morutaru</String>
		<String _locID ='66010'>Exalted upgrade for Morutarus.</String>
		<String _locID ='66011'>Exalted Morutaru</String>
		<String _locID ='66012'>Exalted Hand Mortar</String>
		<String _locID ='66013'>Exalted Morutaru</String>
		<String _locID ='66014'>Exalted upgrade for Flaming Arrows.</String>
		<String _locID ='66015'>Exalted Flaming Arrow</String>
		<String _locID ='66016'>Exalted Morutaru</String>
		<String _locID ='66017'>Exalted Flaming Arrow</String>
		<String _locID ='66018'>Siege Elephant attack and hitpoints increased.</String>
		<String _locID ='66019'>Honored Siege Elephant</String>
		<String _locID ='66020'>Honored Hand Mortar</String>
		<String _locID ='66021'>Honored Siege Elephant</String>
		<String _locID ='66022'>Flaming Arrow attack and hitpoints increased.</String>
		<String _locID ='66023'>Honored Flaming Arrow</String>
		<String _locID ='66024'>Honored Siege Elephant</String>
		<String _locID ='66025'>Honored Flaming Arrow</String>
		<String _locID ='66026'>Castle attack increased.</String>
		<String _locID ='66027'>Hill Castle</String>
		<String _locID ='66028'>Frontier Outpost</String>
		<String _locID ='66029'>Frontier Outpost</String>
		<String _locID ='66030'>Frontier Castle</String>
		<String _locID ='66031'>Castles get a cannon attack and more hitpoints.</String>
		<String _locID ='66032'>Mountain Castle</String>
		<String _locID ='66033'>Fortified Outpost</String>
		<String _locID ='66034'>Fortified Outpost</String>
		<String _locID ='66035'>Economic building</String>
		<String _locID ='66036'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='66037'>Export Market</String>
		<String _locID ='66038'>Export Market</String>
		<String _locID ='66039'>Fortified Castle</String>
		<String _locID ='66040'>Fortified Outpost</String>
		<String _locID ='66041'>Fire Command</String>
		<String _locID ='66042'>An aura that increases the attacks of the allies around you.</String>
		<String _locID ='66043'>Eye of the Assassin</String>
		<String _locID ='66044'>A powerful shot that heavily damages a single target.</String>
		<String _locID ='66045'>Each Village and Town Center will do a one-time muster of 2 Goats.</String>
		<String _locID ='66046'>Year of the Goat</String>
		<String _locID ='66047'>Each Village and Town Center will do a one-time muster of 2 Water Buffaloes.</String>
		<String _locID ='66048'>Year of the Ox</String>
		<String _locID ='66049'>Wood source</String>
		<String _locID ='66050'>Tropical island vegetation such as palms or lianas. Harvest for Wood.</String>
		<String _locID ='66051'>Tree</String>
		<String _locID ='66052'>Tree - Borneo</String>
		<String _locID ='66053' symbol ='cStringRicePaddyCoin'>Configure this Rice Paddy to produce Coin.</String>
		<String _locID ='66054' symbol ='cStringRicePaddyCoinActivate'>This Rice Paddy is producing Coin.</String>
		<String _locID ='66055' symbol ='cStringRicePaddyFood'>Configure this Rice Paddy to produce Food.</String>
		<String _locID ='66056' symbol ='cStringRicePaddyFoodActivate'>This Rice Paddy is producing Food.</String>
		<String _locID ='66057'>Wood source</String>
		<String _locID ='66058'>Palm tree.</String>
		<String _locID ='66059'>Tree</String>
		<String _locID ='66060'>Tree - Borneo Palm</String>
		<String _locID ='66061'>Wood source</String>
		<String _locID ='66062'>A canopy tree.</String>
		<String _locID ='66063'>Tree</String>
		<String _locID ='66064'>Tree - Borneo Canopy</String>
		<String _locID ='66065' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5011'>Uesugi is on the march. Each village supplies him with new recruits. We must hurry.</String>
		<String _locID ='66066'>Bombard Mode</String>
		<String _locID ='66067'>Stand Ground</String>
		<String _locID ='66068'>Cover Mode</String>
		<String _locID ='66069' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5012'>The enemy grows! If we do not raze these villages, they will be our undoing.</String>
		<String _locID ='66070' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5010'>Uesugi's army grows. Every second wasted is another warrior raising his sword against us.</String>
		<String _locID ='66071'>Free the imprisoned villagers from the Stockades.</String>
		<String _locID ='66072'>Many villagers of this province do not want to participate in Uesugi Kagekatsu's loyalist uprising, and would rather embrace the rule of Tokugawa. You must find these innocents, liberate them, and add them to your numbers.</String>
		<String _locID ='66073'>Invert CTRL+SHIFT keystroke functionality</String>
		<String _locID ='66074'>For the rest of the game, a small trickle of Wood enriches you, +1 Villager.</String>
		<String _locID ='66075'>Distributivism</String>
		<String _locID ='66076'>Distributivism Shipment has arrived.</String>
		<String _locID ='66077'>Agrarianism Shipment has arrived.</String>
		<String _locID ='66078'>Agra Fort gets a cannon attack and more hitpoints. Castle units can now be trained here.</String>
		<String _locID ='66079'>Red Fort</String>
		<String _locID ='66080'>Fortified Castle</String>
		<String _locID ='66081'>Fortified Agra</String>
		<String _locID ='66082'>Fortified Agra</String>
		<String _locID ='66083'>Fortified Agra</String>
		<String _locID ='66084'>Fortified Agra</String>
		<String _locID ='66085'>Agra Fort attack increased. Caravanserai units can now be trained here.</String>
		<String _locID ='66086'>Delhi Gate</String>
		<String _locID ='66087'>Frontier Castle</String>
		<String _locID ='66088'>Frontier Agra</String>
		<String _locID ='66089'>Frontier Agra</String>
		<String _locID ='66090'>Frontier Agra</String>
		<String _locID ='66091'>Frontier Agra</String>
		<String _locID ='66092'>All Buildings</String>
		<String _locID ='66093'>Only Town Centers</String>
		<String _locID ='66094'>Mango Grove</String>
		<String _locID ='66095'>Cherry Orchard</String>
		<String _locID ='66096'>Cherry Orchard Wagon</String>
		<String _locID ='66097'>Mango Grove Wagon</String>
		<String _locID ='66098'>Orchard Wagon</String>
		<String _locID ='66099'>Transforms into a Dock</String>
		<String _locID ='66100'>Transforms into an Dock for training and upgrading Fishing Boats and warships.</String>
		<String _locID ='66101'>Dock Rickshaw</String>
		<String _locID ='66102'>VIL Dock Rickshaw</String>
		<String _locID ='66103'>Ships a Dock Rickshaw and Fishing Boats are cheaper.</String>
		<String _locID ='66104'>East Indiamen</String>
		<String _locID ='66105'>Schooners Shipment has arrived.</String>
		<String _locID ='66106'>Command Hotkeys</String>
		<String _locID ='66107'>Stop</String>
		<String _locID ='66108'>Toggle Auto Repair</String>
		<String _locID ='66109'>Eject Units</String>
		<String _locID ='66110'>2 Flaming Arrows</String>
		<String _locID ='66111'>3 Flaming Arrows</String>
		<String _locID ='66112'>3 Morutarus</String>
		<String _locID ='66113'>4 Morutarus</String>
		<String _locID ='66114'>Morutaru attack increased.</String>
		<String _locID ='66115'>Morutaru Attack</String>
		<String _locID ='66116'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='66117'>Flaming Arrow hitpoints increased.</String>
		<String _locID ='66118'>Flaming Arrow Hitpoints</String>
		<String _locID ='66119'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='66120'>Flaming Arrow cost and train time decreased.</String>
		<String _locID ='66121'>Veteran Battery</String>
		<String _locID ='66122'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='66123'>Artillery Cost Shipment has arrived.</String>
		<String _locID ='66124'>Transforms into a Consulate</String>
		<String _locID ='66125'>Transforms into a Consulate to enter into relations with European powers to gain powerful bonuses and buy troops and improvements.</String>
		<String _locID ='66126'>Consulate Rickshaw</String>
		<String _locID ='66127'>VIL Consulate Rickshaw</String>
		<String _locID ='66128'>Disciplined Peasant</String>
		<String _locID ='66129'>Build a Cherry Orchard.</String>
		<String _locID ='66130'>Villages have increased hitpoints and support more population.</String>
		<String _locID ='66131'>Provincial Government</String>
		<String _locID ='66132'>Villages have increased hitpoints and support more population.</String>
		<String _locID ='66133'>National Government</String>
		<String _locID ='66134'>Japanese gatherers cannot hunt, so they must rely on other sources of food. One way of increasing food production is to build a supply of berries using Cherry Orchard wagons.</String>
		<String _locID ='66135'>Find All Infantry</String>
		<String _locID ='66136'>Each Village and Town Center will do a one-time muster of 1 Villager and 1 Fattened Goat.</String>
		<String _locID ='66137'>Great Migration</String>
		<String _locID ='66138'>Each Village and Town Center will do a one-time muster of 1 Villager.</String>
		<String _locID ='66139'>Northern Refugees</String>
		<String _locID ='66140'>Each Village and Town Center will do a one-time muster of 1 Villager.</String>
		<String _locID ='66141'>Western Refugees</String>
		<String _locID ='66142'>Rural Defenders: Call a group of Irregulars to defend this colony!</String>
		<String _locID ='66143'>Rural Defense</String>
		<String _locID ='66144'>Increases trade generation by 25% for all tax levels. The 20% trade tax gains an extra 25%, +1 Villager.</String>
		<String _locID ='66145'>Tribute System</String>
		<String _locID ='66146'>Tribute System Shipment has arrived.</String>
		<String _locID ='66147'>Unlock a new level of trade taxes - 20%.</String>
		<String _locID ='66148'>Trading House</String>
		<String _locID ='66149'>Tribute System Shipment has arrived.</String>
		<String _locID ='66150'>Trading House Shipment has arrived.</String>
		<String _locID ='66151'>Disciplined Yamabushi</String>
		<String _locID ='66152'>Unlock a new level of trade taxes - 20%, +1 Villager.</String>
		<String _locID ='66153'>Trading House</String>
		<String _locID ='66154'>Trading House Shipment has arrived.</String>
		<String _locID ='66155'>Disciplined Shinobi</String>
		<String _locID ='66156'>Honored Yamabushi</String>
		<String _locID ='66157'>Honored Shinobi</String>
		<String _locID ='66158'>Exalted Shinobi</String>
		<String _locID ='66159'>Sequester - not yet implemented.</String>
		<String _locID ='66160'>Sequester (In Progress)</String>
		<String _locID ='66161'>Shinobi Combat Shipment has arrived.</String>
		<String _locID ='66162'>You have Sequestered!</String>
		<String _locID ='66163' symbol ='cStringPercentChanceToHit'>Chance To Hit: %.1f%% </String>
		<String _locID ='66164' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5002'>Our warriors require more food than we brought with us. Build cherry orchards and shrines to fill your stores.</String>
		<String _locID ='66165'>Disciplined Yamabushi</String>
		<String _locID ='66166'>Exalted Yamabushi</String>
		<String _locID ='66167'>Hire Ming Iron Troops</String>
		<String _locID ='66168'>Ships a number of Ming Iron Troop mercenaries that are good against heavy infantry.</String>
		<String _locID ='66169'>Daimyo</String>
		<String _locID ='66170'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID ='66171'>Daimyo Kato Kiyomasa</String>
		<String _locID ='66172'>SPC YP Daimyo Kiyomasa</String>
		<String _locID ='66173'>Daimyo</String>
		<String _locID ='66174'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID ='66175'>Daimyo Date Masamune</String>
		<String _locID ='66176'>SPC YP Daimyo Masamune</String>
		<String _locID ='66177'>Daimyo</String>
		<String _locID ='66178'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID ='66179'>Daimyo Hosokawa Tadaoki</String>
		<String _locID ='66180'>SPC YP Daimyo Tadaoki</String>
		<String _locID ='66181'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID ='66182'>Daimyo Kato Kiyomasa</String>
		<String _locID ='66183'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID ='66184'>Daimyo Date Masamune</String>
		<String _locID ='66185'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID ='66186'>Daimyo Hosokawa Tadaoki</String>
		<String _locID ='66187'>Select an ally nation at your Consulate.</String>
		<String _locID ='66188'>By selecting a nation at the Consulate, you gain access to a wide variety of weapons and upgrades that are not regularly available to you. A great commander uses his allies wisely.</String>
		<String _locID ='66189' comment ='use consulate' gamecharacter ='Daimyo Mototada'>Our foreign allies have sent us a wagon. Do not take this gift for granted.</String>
		<String _locID ='66190' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5008'>Siege weapons will bring much to this battle. Visit your consulate and meet with our foreign allies.</String>
		<String _locID ='66191'>Defeat Uesugi's loyalist army.</String>
		<String _locID ='66192' symbol ='cStringDamageCap'>Damage Cap: %.1f </String>
		<String _locID ='66193' symbol ='cStringActiveTime'>Active Time: %.1f </String>
		<String _locID ='66194'>Siege Elephant, good against artillery and buildings</String>
		<String _locID ='66195'>Elephant armed with a cannon. Good against artillery and buildings.</String>
		<String _locID ='66196'>Siege Elephant Test</String>
		<String _locID ='66197'>CAV Siege Elephant test</String>
		<String _locID ='66198'>Ships have increased line of sight.</String>
		<String _locID ='66199'>Ship LOS Nugget</String>
		<String _locID ='66200' symbol ='cStringypShipLOSNugget'>El Halcon Sincero's lucky farseer, which increases ship line of sight.</String>
		<String _locID ='66201' symbol ='cStringypShipLOSNuggetActivate'>%1s has recovered El Halcon Sincero's lucky farseer, which increases ship line of sight.</String>
		<String _locID ='66202'>6 Sowars +1 Villager</String>
		<String _locID ='66203'>Wood source.</String>
		<String _locID ='66204'>Cords of 500 Wood</String>
		<String _locID ='66205'></String>
		<String _locID ='66206' comment ='green unit'>Osaka Farmers</String>
		<String _locID ='66207'>Swordsmen and ranged splash cavalry</String>
		<String _locID ='66208'>An army of swordsmen and ranged splash cavalry.</String>
		<String _locID ='66209'>Forbidden Army</String>
		<String _locID ='66210'>Raiding and ranged cavalry</String>
		<String _locID ='66211'>A raiding army of light and heavy hand cavalry.\n3 Steppe Riders: hand cavalry good against villagers and buildings.\n3 Iron Flail: heavy cavalry good against ranged infantry.</String>
		<String _locID ='66212'>Mongolian Army</String>
		<String _locID ='66213'>Archers and pikemen</String>
		<String _locID ='66214'>An archaic but inexpensive army of archers and pikemen.\n5 Chu Ko Nu: archers good against infantry.\n5 Qiang Pikemen: hand infantry good against cavalry.</String>
		<String _locID ='66215'>Standard Army</String>
		<String _locID ='66216'>Rifle infantry and heavy cavalry</String>
		<String _locID ='66217'>An anti-infantry army of rifle infantry and heavy cavalry.\n5 Arquebusier: skirmisher with low hitpoints, but a long-ranged attack.\n3 Iron Flail: heavy cavalry good against ranged infantry and artillery.</String>
		<String _locID ='66218'>Territorial Army</String>
		<String _locID ='66219'>Defensive building / regent's home</String>
		<String _locID ='66220'>A powerful defensive building that serves as the regent's home.</String>
		<String _locID ='66221'>Regent's Castle</String>
		<String _locID ='66222'>Regent Daimyo. If he dies, you lose!</String>
		<String _locID ='66223'>Extremely powerful Japanese lord who can receive Shipments. Lose your Regent and you are defeated.</String>
		<String _locID ='66224'>Regent</String>
		<String _locID ='66225'>CAV Daimyo Regicide</String>
		<String _locID ='66226' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5001'>It is time to strengthen our attack. Use your castle to build siege weapons and then take the fight to the enemy's heart.</String>
		<String _locID ='66227'>Cherry Orchard</String>
		<String _locID ='66228'>Orchard Wagon</String>
		<String _locID ='66229'>Cherry Orchard</String>
		<String _locID ='66230'>Orchard Wagon</String>
		<String _locID ='66231'>Cherry Orchard</String>
		<String _locID ='66232'>Orchard Wagon</String>
		<String _locID ='66233'>Warring States Shipment has arrived.</String>
		<String _locID ='66234'>Shinobi-iri</String>
		<String _locID ='66235'>Shinobi-iri Shipment has arrived.</String>
		<String _locID ='66236'>Trains:\nHorse Artillery\nFalconets\nMortars\n \nShipments:\nEconomic buildings</String>
		<String _locID ='66237'>Dutch Allies\n+0.8 Coin Trickle Rate</String>
		<String _locID ='66238'>Trains:\nCulverin\nFalconets\nHeavy Cannon\n \nShipments:\nBoats</String>
		<String _locID ='66239'>Portuguese Allies\n-15% Faster Training Settlers</String>
		<String _locID ='66240'>Culverin Army</String>
		<String _locID ='66241'>An army of 2 Culverin.</String>
		<String _locID ='66242'>Portuguese Expeditionary Company</String>
		<String _locID ='66243'>Portuguese Expeditionary Company</String>
		<String _locID ='66244'>Falconet/Culverin Army</String>
		<String _locID ='66245'>An army of 1 Falconet and 2 Culverin.</String>
		<String _locID ='66246'>Portuguese Expeditionary Force</String>
		<String _locID ='66247'>Portuguese Expeditionary Force</String>
		<String _locID ='66248'>Heavy Cannon/Mortar Army</String>
		<String _locID ='66249'>An army of 3 Heavy Cannon and 3 Culverin.</String>
		<String _locID ='66250'>Portuguese Expeditionary Army</String>
		<String _locID ='66251'>Portuguese Expeditionary Army</String>
		<String _locID ='66252'>Horse Artillery Army</String>
		<String _locID ='66253'>An army of 1 Horse Artillery.</String>
		<String _locID ='66254'>Dutch Expeditionary Company</String>
		<String _locID ='66255'>Dutch Expeditionary Company</String>
		<String _locID ='66256'>Falconet Army</String>
		<String _locID ='66257'>An army of 2 Falconets.</String>
		<String _locID ='66258'>Dutch Expeditionary Force</String>
		<String _locID ='66259'>Dutch Expeditionary Force</String>
		<String _locID ='66260'>Horse Artillery/Mortar Army</String>
		<String _locID ='66261'>An army of 4 Horse Artillery and 3 Mortars.</String>
		<String _locID ='66262'>Dutch Expeditionary Army</String>
		<String _locID ='66263'>Dutch Expeditionary Army</String>
		<String _locID ='66264'>Villagers generate Trade faster.</String>
		<String _locID ='66265'>Trade Tariff</String>
		<String _locID ='66266'>Villagers generate Trade faster.</String>
		<String _locID ='66267'>Trade Pact</String>
		<String _locID ='66268'>Villagers generate Trade faster.</String>
		<String _locID ='66269'>Trade Treaty</String>
		<String _locID ='66270' symbol ='cStringCommandPanelConsulateArmies'>Armies</String>
		<String _locID ='66271' symbol ='cStringEmptyString'> </String>
		<String _locID ='66272'>Converts all Villagers into Sepoys, +4 Villagers.</String>
		<String _locID ='66273'>Sepoy Resistance</String>
		<String _locID ='66274'>Release From Service Shipment has arrived.</String>
		<String _locID ='66275'>Gurkha War Shipment has arrived.</String>
		<String _locID ='66276'>Warships gather Food and Coin faster.</String>
		<String _locID ='66277'>Peacetime Fishing</String>
		<String _locID ='66278'>Rendering Plant Shipment has arrived.</String>
		<String _locID ='66279'>Peacetime Fishing Shipment has arrived.</String>
		<String _locID ='66280'>Warships have more range and greater attack.</String>
		<String _locID ='66281'>European Cannons</String>
		<String _locID ='66282'>Offshore Support Shipment has arrived.</String>
		<String _locID ='66283'>European Cannons Shipment has arrived.</String>
		<String _locID ='66284'>Warships have more range and greater attack, +2 Villagers.</String>
		<String _locID ='66285'>European Cannons</String>
		<String _locID ='66286'>European Cannons Shipment has arrived.</String>
		<String _locID ='66287'>Samurai Attack Shipment has arrived.</String>
		<String _locID ='66288'>Melee Damage Shipment has arrived.</String>
		<String _locID ='66289'>Village Defenses Shipment has arrived.</String>
		<String _locID ='66290'>Field Gun</String>
		<String _locID ='66291'>Culverin Royale</String>
		<String _locID ='66292'>Howitzer</String>
		<String _locID ='66293'>Field Gun</String>
		<String _locID ='66294'>Culverin Royale</String>
		<String _locID ='66295'>Howitzer</String>
		<String _locID ='66296'>Imperial Culverin</String>
		<String _locID ='66297'>Imperial Horse Artillery</String>
		<String _locID ='66298'>Imperial Great Bombard</String>
		<String _locID ='66299'>Imperial Heavy Cannon</String>
		<String _locID ='66300'>Imperial Field Gun</String>
		<String _locID ='66301'>Imperial Howitzer</String>
		<String _locID ='66302'>Build a Trading Post here</String>
		<String _locID ='66303'>If you build a Trading Post here, you can get line of sight and generate XP and other resources.</String>
		<String _locID ='66304'>Trading Post Site</String>
		<String _locID ='66305'>Socket Silk Route</String>
		<String _locID ='66306'>Capture this post by defeating the guardians and moving into the area</String>
		<String _locID ='66307'>Trading Post. Defeat the Guardians to capture the Trading Post. Undefended Trading Posts will convert to whomever moves units into the area.</String>
		<String _locID ='66308'>Silk Road Trading Site</String>
		<String _locID ='66309'>Villager</String>
		<String _locID ='66310'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66311'>Chinese Farmer</String>
		<String _locID ='66312'>HC Chinese Farmer</String>
		<String _locID ='66313'>Villager</String>
		<String _locID ='66314'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66315'>Chinese Man</String>
		<String _locID ='66316'>HC Chinese Man</String>
		<String _locID ='66317'>Villager</String>
		<String _locID ='66318'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66319'>Chinese Peasant</String>
		<String _locID ='66320'>HC Chinese Peasant</String>
		<String _locID ='66321'>Villager</String>
		<String _locID ='66322'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66323'>Chinese Monk</String>
		<String _locID ='66324'>HC Chinese Monk</String>
		<String _locID ='66325'>Villager</String>
		<String _locID ='66326'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66327'>Chinese Nobleman</String>
		<String _locID ='66328'>HC Chinese Nobleman</String>
		<String _locID ='66329'>Villager</String>
		<String _locID ='66330'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66331'>Chinese Noblewoman</String>
		<String _locID ='66332'>HC Chinese Noblewoman</String>
		<String _locID ='66333'>Villager</String>
		<String _locID ='66334'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66335'>Chinese Peasant Female</String>
		<String _locID ='66336'>HC Chinese Peasant Female</String>
		<String _locID ='66337'>Villager</String>
		<String _locID ='66338'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66339'>Chinese Woman</String>
		<String _locID ='66340'>HC Chinese Woman</String>
		<String _locID ='66341'>Villager</String>
		<String _locID ='66342'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66343'>Chinese Street Performer</String>
		<String _locID ='66344'>HC Chinese Street Performer</String>
		<String _locID ='66345'>Villager</String>
		<String _locID ='66346'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66347'>Japanese Street Performer</String>
		<String _locID ='66348'>HC Japanese Street Performer</String>
		<String _locID ='66349'>Villager</String>
		<String _locID ='66350'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66351'>Japanese Monk</String>
		<String _locID ='66352'>HC Japanese Monk</String>
		<String _locID ='66353'>Villager</String>
		<String _locID ='66354'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66355'>Japanese Ronin</String>
		<String _locID ='66356'>HC Japanese Ronin</String>
		<String _locID ='66357'>Villager</String>
		<String _locID ='66358'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66359'>Japanese Samurai</String>
		<String _locID ='66360'>HC Japanese Samurai</String>
		<String _locID ='66361'>Villager</String>
		<String _locID ='66362'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66363'>Japanese Sentry</String>
		<String _locID ='66364'>HC Japanese Sentry</String>
		<String _locID ='66365'>Villager</String>
		<String _locID ='66366'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66367'>Japanese Sentry Female</String>
		<String _locID ='66368'>HC Japanese Sentry Female</String>
		<String _locID ='66369'>Villager</String>
		<String _locID ='66370'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66371'>Japanese Lady</String>
		<String _locID ='66372'>HC Japanese Lady</String>
		<String _locID ='66373'>Villager</String>
		<String _locID ='66374'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66375'>Japanese Girl</String>
		<String _locID ='66376'>HC Japanese Girl</String>
		<String _locID ='66377'>Villager</String>
		<String _locID ='66378'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='66379'>Japanese Geisha</String>
		<String _locID ='66380'>HC Japanese Geisha</String>
		<String _locID ='66381' symbol ='cStringypDodgeName'>Dodge</String>
		<String _locID ='66382' symbol ='cStringypDodge'>Passive Ability: A small chance to evade enemy attacks entirely.</String>
		<String _locID ='66383'>Ships 1 Castle Rickshaw that can tranform into a Castle. Gives a boost to Castle hitpoints and damage.</String>
		<String _locID ='66384'>Ships 1 Castle Rickshaw that can tranform into a Castle. Grants the Hill Castle upgrade.</String>
		<String _locID ='66385'>Ships 2 Castle Rickshaws that can transform into Castles. Grants the Mountain Castle upgrade.</String>
		<String _locID ='66386'>Hill Castle</String>
		<String _locID ='66387'>Mountain Castle</String>
		<String _locID ='66388'>Line of sight and range of Castles increased.</String>
		<String _locID ='66389'>Yamashiro</String>
		<String _locID ='66390'>Stone Castles Shipment has arrived.</String>
		<String _locID ='66391'>Castle build limit and hitpoints increased, +2 Villagers.</String>
		<String _locID ='66392'>Extensive Fortifications</String>
		<String _locID ='66393'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='66394'>Extensive Fortifications 2 Shipment has arrived.</String>
		<String _locID ='66395'>Heavy cavalry Mercenary</String>
		<String _locID ='66396'>Heavy cavalry mercenary from Finland.</String>
		<String _locID ='66397'>Hackapell</String>
		<String _locID ='66398'>CAV Hackapell</String>
		<String _locID ='66399'>Ships a number of Indian Arsonist mercenaries and Indian Jat Lancer mercenaries, +4 Villagers.</String>
		<String _locID ='66400'>Hire Indian Mercenary Army</String>
		<String _locID ='66401'>Chakram</String>
		<String _locID ='66402' symbol ='cStringWondersCampaignName'>The Asian Dynasties</String>
		<String _locID ='66403' symbol ='cStringWondersCampaignRollover'>Experience the splendor of the Asian Dynasties with three campaigns set in Japan, China, and India.</String>
		<String _locID ='66404'>Archer, good against heavy infantry</String>
		<String _locID ='66405'>An army of Yumi.\n10 Yumi: Ranged infantry armed with the Japanese longbow. Good against infantry.</String>
		<String _locID ='66406'>Kihei Army</String>
		<String _locID ='66407'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='66408'>An army of Shaguma.\n10 Shaguma: Japanese heavy foot soldier armed with a musket. Good against cavalry in a melee.</String>
		<String _locID ='66409'>Shaguma Army</String>
		<String _locID ='66410'>Hand infantry that inflicts area damage, good against cavalry and buildings</String>
		<String _locID ='66411'>An army of Samurai.\n5 Samurai: Powerful Japanese samurai swordsman that deals area damage in hand combat. Good against cavalry and buildings.</String>
		<String _locID ='66412'>Samurai Army</String>
		<String _locID ='66413'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='66414'>An army of Naginata Riders.\n5 Naginata Riders: Heavy cavalry armed with a naginata for killing archers and skirmishers.</String>
		<String _locID ='66415'>Naginata Rider Army</String>
		<String _locID ='66416'>Ranged cavalry, good against cavalry and artillery</String>
		<String _locID ='66417'>An army of Yabusame.\n5 Yabusame: Japanese master of the bow and the horse. Good against cavalry and artillery.</String>
		<String _locID ='66418'>Yabusame Army</String>
		<String _locID ='66419'>Heavy and ranged splash cavalry</String>
		<String _locID ='66420'>An army of heavy cavalry and ranged splash cavalry.</String>
		<String _locID ='66421'>Shinobi Army</String>
		<String _locID ='66422'>Kihei Armies are produced faster.</String>
		<String _locID ='66423'>Kihei Army Training</String>
		<String _locID ='66424'>Shaguma Armies are produced faster.</String>
		<String _locID ='66425'>Shaguma Army Training</String>
		<String _locID ='66426'>Samurai Armies are produced faster.</String>
		<String _locID ='66427'>Samurai Army Training</String>
		<String _locID ='66428'>Naginata Rider Armies are produced faster.</String>
		<String _locID ='66429'>Naginata Rider Army Training</String>
		<String _locID ='66430'>Yabusame Armies are produced faster.</String>
		<String _locID ='66431'>Yabusame Army Training</String>
		<String _locID ='66432'>Shaguma Armies are produced even faster.</String>
		<String _locID ='66433'>Advanced Shaguma Army Training</String>
		<String _locID ='66434'>Samurai Armies are produced even faster.</String>
		<String _locID ='66435'>Advanced Samurai Army Training</String>
		<String _locID ='66436'>Naginata Rider Armies are produced even faster.</String>
		<String _locID ='66437'>Advanced Naginata Rider Army Training</String>
		<String _locID ='66438'>Yabusame Armies are produced even faster.</String>
		<String _locID ='66439'>Advanced Yabusame Army Training</String>
		<String _locID ='66440'>Kihei Armies are produced even faster.</String>
		<String _locID ='66441'>Advanced Kihei Army Training</String>
		<String _locID ='66442'>Dojos generate armies faster.</String>
		<String _locID ='66443'>Kamidana</String>
		<String _locID ='66444'>Dojos generate armies even faster.</String>
		<String _locID ='66445'>Kendo</String>
		<String _locID ='66446'>Ships Sowars, +1 Villager.</String>
		<String _locID ='66447'>Ships Sowars, +1 Villager.</String>
		<String _locID ='66448'>8 Sowars +1 Villager</String>
		<String _locID ='66449'>Ships Sowars, +1 Villager.</String>
		<String _locID ='66450'>6 Sowars +3 Villagers</String>
		<String _locID ='66451'>Ships Sowars and a Mahout, +1 Villager.</String>
		<String _locID ='66452'>3 Indian Hand Cavalry</String>
		<String _locID ='66453'>Ships Sowars and a Mahout.</String>
		<String _locID ='66454'>TEAM 4 Indian Hand Cavalry</String>
		<String _locID ='66455'>Ships Zamburaks, +1 Villager.</String>
		<String _locID ='66456'>Ships Zamburaks, +1 Villager.</String>
		<String _locID ='66457'>12 Zamburaks +1 Villager</String>
		<String _locID ='66458'>Ships Zamburaks, +1 Villager.</String>
		<String _locID ='66459'>9 Zamburaks +3 Villagers</String>
		<String _locID ='66460'>Ships Zamburaks, +1 Villager.</String>
		<String _locID ='66461'>14 Zamburaks +4 Villagers</String>
		<String _locID ='66462'>Ships Zamburaks and Howdahs.</String>
		<String _locID ='66463'>5 Indian Ranged Cavalry</String>
		<String _locID ='66464'>Build a Wonder so your army can Age up.</String>
		<String _locID ='66465'>Use a Villager's "Advance to the Next Age" button to build one of the Japanese Wonders and advance.</String>
		<String _locID ='66466' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5003'>We have breached the outer walls, but to reach the castle we must build a wonder and improve our armies.</String>
		<String _locID ='66467'>Light cavalry</String>
		<String _locID ='66468'>Russian light cavalry.</String>
		<String _locID ='66469'>Siberian Cossack</String>
		<String _locID ='66470'>CON Siberian Cossack</String>
		<String _locID ='66471'>Villager attack and hitpoints increased.</String>
		<String _locID ='66472'>Eastern Medicine </String>
		<String _locID ='66473'>Ships have increased hitpoints.</String>
		<String _locID ='66474'>Ship HP Nugget</String>
		<String _locID ='66475'>Exalted Fuchuan</String>
		<String _locID ='66476'>Reduces the cost of all ships.</String>
		<String _locID ='66477'>Ship Gathering Nugget</String>
		<String _locID ='66478'>Mahout Discipline Shipment has arrived.</String>
		<String _locID ='66479' symbol ='cStringypNuggetMu'>Preserved remnants of the lost continent Mu worth %2d %3s.</String>
		<String _locID ='66480' symbol ='cStringypNuggetMuActivate'>%1s has recovered preserved remnants of the lost continent Mu worth %2d %3s.</String>
		<String _locID ='66481' symbol ='cStringypNuggetDriftwood'>Driftwood worth %2d %3s.</String>
		<String _locID ='66482' symbol ='cStringypNuggetDriftwoodActivate'>%1s has recovered driftwood worth %2d %3s.</String>
		<String _locID ='66483' symbol ='cStringypNuggetSwordfish'>An enormous swordfish worth %2d %3s.</String>
		<String _locID ='66484' symbol ='cStringypNuggetSwordfishActivate'>%1s has recovered an enormous swordfish worth %2d %3s.</String>
		<String _locID ='66485' symbol ='cStringypNuggetDolphin'>A pod of dolphins worth %2d %3s.</String>
		<String _locID ='66486' symbol ='cStringypNuggetDolphinActivate'>%1s has discovered a pod of dolphins worth %2d %3s.</String>
		<String _locID ='66487' symbol ='cStringypNuggetPearls'>A cache of pearls worth %2d %3s.</String>
		<String _locID ='66488' symbol ='cStringypNuggetPearlsActivate'>%1s has discovered a cache of pearls worth %2d %3s.</String>
		<String _locID ='66489' symbol ='cStringypNuggetBoatCosts'>El Pollo Guapo's rod and reel, which increases the productivity of your fishing boats.</String>
		<String _locID ='66490' symbol ='cStringypNuggetBoatCostsActivate'>%1s has recovered El Pollo Guapo's rod and reel, which increases the productivity of their fishing boats.</String>
		<String _locID ='66491' symbol ='cStringypNuggetUrchin'>Prickly sea urchins worth %2d %3s.</String>
		<String _locID ='66492' symbol ='cStringypNuggetUrchinActivate'>%1s has recovered prickly sea urchins worth %2d %3s.</String>
		<String _locID ='66493' symbol ='cStringypNuggetBoatHP'>El Halcon Sincero's secret tar and pitch recipe, which increases warship hitpoints by 5 percent.</String>
		<String _locID ='66494' symbol ='cStringypNuggetBoatHPActivate'>%1s recovered El Halcon Sincero's secret tar and pitch recipe, which increases warship hitpoints by 5 percent.</String>
		<String _locID ='66495' symbol ='cStringypNuggetLemuria'>Preserved remnants of the lost continent Lemuria worth %2d %3s.</String>
		<String _locID ='66496' symbol ='cStringypNuggetLemuriaActivate'>%1s has recovered preserved remnants of the lost continent Lemuria worth %2d %3s.</String>
		<String _locID ='66497' symbol ='cStringypNuggetSeaLion'>A colony of sea lions worth %2d %3s.</String>
		<String _locID ='66498' symbol ='cStringypNuggetSeaLionActivate'>%1s has discovered a colony of sea lions worth %2d %3s.</String>
		<String _locID ='66499' symbol ='cStringypNuggetBoatBuilding'>A half-finished manuscript bearing El Halcon Sincero's signature entitled, "Better Boat Building and You!" Decreases warship building time by 5 percent.</String>
		<String _locID ='66500' symbol ='cStringypNuggetBoatBuildingActivate'>%1s recovered El Halcon Sincero's manuscript, which decreases warship build time by 5 percent.</String>
		<String _locID ='66501' symbol ='cStringypNuggetAmbergris'>A lump of grey Ambergris worth %2d %3s.</String>
		<String _locID ='66502' symbol ='cStringypNuggetAmbergrisActivate'>%1s has discovered a lump of grey Ambergris worth %2d %3s.</String>
		<String _locID ='66503' symbol ='cStringypNuggetCoral'>A lump of fire coral worth %2d %3s.</String>
		<String _locID ='66504' symbol ='cStringypNuggetCoralActivate'>%1s discovered lump of fire coral worth %2d %3s.</String>
		<String _locID ='66505' symbol ='cStringypNuggetFlotsam'>A large collection of flotsam worth %2d %3s.</String>
		<String _locID ='66506' symbol ='cStringypNuggetFlotsamActivate'>%1s has recovered a large collection of flotsam worth %2d %3s.</String>
		<String _locID ='66507'>Warships train faster</String>
		<String _locID ='66508'>Ship Building Nugget</String>
		<String _locID ='66509'>Medicine Shipment has arrived.</String>
		<String _locID ='66510'>Advanced Wonders Shipment has arrived.</String>
		<String _locID ='66511'>Advanced Wonders Shipment has arrived.</String>
		<String _locID ='66512'>Town Center attack increased, and Irregulars and Sentries no longer lose hitpoints.</String>
		<String _locID ='66513'>Boxer Rebellion</String>
		<String _locID ='66514'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='66515'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID ='66516'>Get free Gurkhas with every tech at the Consualte, +1 Villager.</String>
		<String _locID ='66517'>Gurkha Aid</String>
		<String _locID ='66518'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID ='66519' symbol ='cStringRMSAsianRandom'>Asian Maps</String>
		<String _locID ='66520'></String>
		<String _locID ='66521' symbol ='cStringRMSRandomAsian'>Randomly selects from among all Asian standard maps (from The Asian Dynasties expansion).</String>
		<String _locID ='66522'>Gurkha Army</String>
		<String _locID ='66523'>An army of 2 Gurkhas.</String>
		<String _locID ='66524'>Gurkha Squad</String>
		<String _locID ='66525'>Gurkha Squad</String>
		<String _locID ='66526'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID ='66527'>Trade income comes in at a very fast rate, but Consulate is shut down.</String>
		<String _locID ='66528'>Sequester</String>
		<String _locID ='66529'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='66530'>End Relations</String>
		<String _locID ='66531'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='66532'>End Relations</String>
		<String _locID ='66533'>Archer good against infantry.</String>
		<String _locID ='66534'>Archaic archer. Good against infantry.</String>
		<String _locID ='66535'>Chu Ko Nu Army</String>
		<String _locID ='66536'>INF Chu Ko Nu Army</String>
		<String _locID ='66537'>Skirmisher</String>
		<String _locID ='66538'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='66539'>Arquebusier Army</String>
		<String _locID ='66540'>INF Arquebusier Army</String>
		<String _locID ='66541'>Hand infantry good against cavalry.</String>
		<String _locID ='66542'>Heavy swordsman with a sweep attack. Good against cavalry.</String>
		<String _locID ='66543'>Changdao Army</String>
		<String _locID ='66544'>INF Changdao Army</String>
		<String _locID ='66545'>Hand infantry, good against cavalry</String>
		<String _locID ='66546'>Archaic heavy infantry. Good against cavalry and buildings.</String>
		<String _locID ='66547'>Qiang Pikeman</String>
		<String _locID ='66548'>INF Qiang Pikeman</String>
		<String _locID ='66549'>Heavy cavalry good against artillery and ranged infantry</String>
		<String _locID ='66550'>Chinese heavy cavalry. Good against artillery and ranged infantry.</String>
		<String _locID ='66551'>Iron Flail</String>
		<String _locID ='66552'>CAV Iron Flail</String>
		<String _locID ='66553'>Hand cavalry with area damage</String>
		<String _locID ='66554'>Hand cavalry that does large area damage. Good against ranged infantry and artillery.</String>
		<String _locID ='66555'>Meteor Hammer</String>
		<String _locID ='66556'>CAV Meteor Hammer</String>
		<String _locID ='66557'>Swordsmen and ranged infantry</String>
		<String _locID ='66558'>An elite offensive army of swordsmen and ranged infantry.\n4 Changdao: heavy swordsmen with a sweep attack.\n4 Arquebusier: riflemen that are good against heavy infantry.</String>
		<String _locID ='66559'>Forbidden Army</String>
		<String _locID ='66560'>Raiding and ranged cavalry</String>
		<String _locID ='66561'>A raiding army of light and heavy hand cavalry.\n3 Steppe Riders: hand cavalry good against villagers and buildings.\n3 Iron Flail: heavy cavalry good against ranged infantry.</String>
		<String _locID ='66562'>Mongolian Army</String>
		<String _locID ='66563'>Archers and pikemen</String>
		<String _locID ='66564'>An archaic but inexpensive army of archers and pikemen.\n5 Chu Ko Nu: archers good against infantry.\n5 Qiang Pikemen: hand infantry good against cavalry.</String>
		<String _locID ='66565'>Standard Army</String>
		<String _locID ='66566'>Rifle infantry and heavy cavalry</String>
		<String _locID ='66567'>An anti-infantry army of rifle infantry and heavy cavalry.\n5 Arquebusier: skirmisher with low hitpoints, but a long-ranged attack.\n3 Iron Flail: heavy cavalry good against ranged infantry and artillery.</String>
		<String _locID ='66568'>Territorial Army</String>
		<String _locID ='66569'>Infantry building</String>
		<String _locID ='66570'>Trains and upgrades Japanese infantry.</String>
		<String _locID ='66571'>Barracks</String>
		<String _locID ='66572'>Barracks Chinese</String>
		<String _locID ='66573'>Cavalry building</String>
		<String _locID ='66574'>Trains and upgrades Japanese Cavalry.</String>
		<String _locID ='66575'>Stable</String>
		<String _locID ='66576'>Stable Chinese</String>
		<String _locID ='66577'>Daimyo Otani</String>
		<String _locID ='66578' gamecharacter ='General Kichiro' soundfilename ='YKICH5021'>The enemy preys on our supplies. Our town center must prepare another shipment of gold, and quickly.</String>
		<String _locID ='66579'>ActionName</String>
		<String _locID ='66580' symbol ='cStringAbstractNameRajput'>Rajput</String>
		<String _locID ='66581' symbol ='cStringAbstractNameUrumi'>Urumi</String>
		<String _locID ='66582' symbol ='cStringAbstractNameSepoy'>Sepoy</String>
		<String _locID ='66583' symbol ='cStringAbstractNameSowar'>Sowar</String>
		<String _locID ='66584' symbol ='cStringAbstractNameMahout'>Mahout</String>
		<String _locID ='66585' symbol ='cStringAbstractNameHowdah'>Howdah</String>
		<String _locID ='66586' symbol ='cStringAbstractNameSiegeElephant'>Siege Elephant</String>
		<String _locID ='66587' symbol ='cStringAbstractNameFlailiphant'>Flail Elephant</String>
		<String _locID ='66588' symbol ='cStringAbstractNameHandElephant'>Hand Elephant</String>
		<String _locID ='66589'>Suspend</String>
		<String _locID ='66590'>Archers, good against heavy infantry / raiding cavalry, good against villagers and buildings</String>
		<String _locID ='66591'>Army of archers and cavalry, good at killing infantry.\n3 Chu Ko Nu: Archaic archers good against infantry.\n2 Steppe Riders: Hand cavalry good against Villagers and buildings.</String>
		<String _locID ='66592'>Standard Army</String>
		<String _locID ='66593'>Hand infantry, good against cavalry / ranged cavalry, good against cavalry</String>
		<String _locID ='66594'>An anti-cavalry army of pikemen and ranged cavalry.\n2 Qiang Pikemen: Archaic hand infantry good against cavalry and buildings.\n3 Keshik: Ranged cavalry good against cavalry.</String>
		<String _locID ='66595'>Ming Army</String>
		<String _locID ='66596'>Skirmisher good against infantry</String>
		<String _locID ='66597'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='66598'>Orange Lanyard</String>
		<String _locID ='66599'>CON Orange Lanyard</String>
		<String _locID ='66600'>British Brigade</String>
		<String _locID ='66601'>Ships a large number of Roger's Rangers (Skirmishers) and Falconets.</String>
		<String _locID ='66602'>Ships a large number of Prussian Needle Guns (Skirmishers) and Czapka Uhlans.</String>
		<String _locID ='66603'>German Brigade</String>
		<String _locID ='66604'>Ships a large number of Bashkir Ponies (Hussars) and Culverins.</String>
		<String _locID ='66605'>Russian Brigade</String>
		<String _locID ='66606'>Ships a large number of Gendarmes (Cuirassiers).</String>
		<String _locID ='66607'>French Brigade</String>
		<String _locID ='66608'>Ships a large number of Stadhouders (Musketeers) and Mortars.</String>
		<String _locID ='66609'>Dutch Brigade</String>
		<String _locID ='66610'>Ships a large number of Garrochistas (Lancers) and Espadachins (Rodeleros).</String>
		<String _locID ='66611'>Spanish Brigade</String>
		<String _locID ='66612'>Ships a large number of Jinetes (Dragoons) and Horse Artillery.</String>
		<String _locID ='66613'>Portuguese Brigade</String>
		<String _locID ='66614'>Ships a large number of Tufanci Corps (Janissaries) and Great Bombards.</String>
		<String _locID ='66615'>Ottoman Brigade</String>
		<String _locID ='66616'>East India Company Site</String>
		<String _locID ='66617' soundfilename ='YTOKU0000'>Tokugawa's grand ambitions crumble around him. Allying with you was a grave mistake.</String>
		<String _locID ='66618' soundfilename ='YTOKU0001'>The battle may be over, but our relationship is not. Tokugawa will have your head for this.</String>
		<String _locID ='66619' soundfilename ='YTOKU0002'>An army is only as strong as its weakest ally, meaning you. This defeat is on your head.</String>
		<String _locID ='66620' soundfilename ='YTOKU0003'>Our victory was never in doubt. You should be thankful Tokugawa included you in his glory.</String>
		<String _locID ='66621' soundfilename ='YTOKU0004'>This battle is won. Now let us discuss how you can repay Tokugawa for his allegiance.</String>
		<String _locID ='66622' soundfilename ='YTOKU0005'>You must invest in the machinery of war. Bring siege weapons to the gates of our enemy.</String>
		<String _locID ='66623' soundfilename ='YTOKU0006'>Siege forces would help you sow seeds of  destruction.</String>
		<String _locID ='66624' soundfilename ='YTOKY0007'>Take my advice. The pounding of hooves would lift your spirits in battle.  </String>
		<String _locID ='66625' soundfilename ='YTOKU0008'>We do not breed horses for their grace and posture, we breed them to trample our enemies.</String>
		<String _locID ='66626' soundfilename ='YTOKU0009'>You are playing games.Train more foot soldiers, overwhelm the enemy and cease this spectacle.</String>
		<String _locID ='66627' soundfilename ='YTOKU0010'>Train more foot soldiers and hurl them at the enemy. They mean nothing.</String>
		<String _locID ='66628' soundfilename ='YTOKU0011'>Mistakes like this are why you need Tokugawa. Your men march right into their graves.</String>
		<String _locID ='66629' soundfilename ='YTOKU0012'>With this attack, you show weakness and stupidity. Remove your men, or they will meet their deaths.</String>
		<String _locID ='66630' soundfilename ='YTOKU0013'>The heavens cloud with arrows and smoke. This day of battle will never be forgotten.</String>
		<String _locID ='66631' soundfilename ='YTOKU0014'>The future of Japan will be decided in this bloody mud. Stand your ground and fight!</String>
		<String _locID ='66632' soundfilename ='YTOKU0015'>I foresaw this victory, as I do all of them. Tokugawa does not know the meaning of defeat.</String>
		<String _locID ='66633' soundfilename ='YTOKU0016'>If Tokugawa marches, Tokugawa finds victory.</String>
		<String _locID ='66634' soundfilename ='YTOKU0017'>Tokugawa has lived to see another day. So is the law of survival.</String>
		<String _locID ='66635' soundfilename ='YTOKU0018'>The outcome was never in doubt. Tokugawa's vision always becomes the reality.</String>
		<String _locID ='66636' soundfilename ='YTOKU0019'>You seem confused at our victory. Did you not realize you had sided with Tokugawa?</String>
		<String _locID ='66637' soundfilename ='YTOKU0020'>Consider this victory further evidence of Tokugawa's superiority.</String>
		<String _locID ='66638' soundfilename ='YTOKU0021'>You may follow Tokugawa on the road to victory. But remember your place.</String>
		<String _locID ='66639' soundfilename ='YTOKU0022'>This battle should be easily won. So do not let your actions prove disastrous.</String>
		<String _locID ='66640' soundfilename ='YTOKU0023'>Have you ever slaughtered a pen of squawking chickens? The coming battle will be very similar.</String>
		<String _locID ='66641' soundfilename ='YTOKU0024'>Are you willing to make sacrifices to achieve victory? If not, it is you who will be the sacrifice.</String>
		<String _locID ='66642' soundfilename ='YTOKU0025'>So, you are good for something after all. Tokugawa never would have guessed.</String>
		<String _locID ='66643' soundfilename ='YTOKU0026'>Your warriors are useful as a distraction. Do not let them get in my way.</String>
		<String _locID ='66644' soundfilename ='YTOKU0027'>The enemy has friends. It is strange they do not side with Tokugawa.  </String>
		<String _locID ='66645' soundfilename ='YTOKU0028'>This fight has leapt from Tokugawa's grasp. Other forces are at play.</String>
		<String _locID ='66646' soundfilename ='YTOKU0029'>If Tokugawa must.</String>
		<String _locID ='66647' soundfilename ='YTOKU0030'>Yes, but only because it is in Tokugawa's best interest.</String>
		<String _locID ='66648' soundfilename ='YTOKU0031'>It is unnecessary, but Tokugawa will do it.</String>
		<String _locID ='66649' soundfilename ='YTOKU0032'>Tokugawa thought of this long ago.</String>
		<String _locID ='66650' soundfilename ='YTOKU0033'>Tokugawa shall spare some of his finest artillery.</String>
		<String _locID ='66651' soundfilename ='YTOKU0034'>This artillery is Tokugawa's finest. Use it wisely.</String>
		<String _locID ='66652' soundfilename ='YTOKU0035'>Tokugawa's riders are so unrivaled, even one of your limited skills could not make them fail.</String>
		<String _locID ='66653' soundfilename ='YTOKU0036'>You will have riders if you so desire them.</String>
		<String _locID ='66654' soundfilename ='YTOKU0037'>Listen for hoof beats. Tokugawa has sent horses to you...against his better judgement.</String>
		<String _locID ='66655' soundfilename ='YTOKU0038'>Men are like blades of grass. Where one falls, another takes its place. You shall have your warriors.</String>
		<String _locID ='66656' soundfilename ='YTOKU0039'>If more warriors will lead you to victory, then so be it.</String>
		<String _locID ='66657' soundfilename ='YTOKU0040'>Yes. Perhaps your men will finally learn to fight from Tokugawa's warriors.</String>
		<String _locID ='66658' soundfilename ='YTOKU0041'>Let me offer this advice. Greedy hands often lose their fingers.</String>
		<String _locID ='66659' soundfilename ='YTOKU0042'>No. Tokugawa needs every log and every nugget.</String>
		<String _locID ='66660' soundfilename ='YTOKU0043'>Why do you think a treasure is guarded? Waste your own resources.</String>
		<String _locID ='66661' soundfilename ='YTOKU0044'>No. You are on your own.</String>
		<String _locID ='66662' soundfilename ='YTOKU0045'>I am sorry, but our allegiance only goes so far.</String>
		<String _locID ='66663' soundfilename ='YTOKU0046'>No, I do not think so.</String>
		<String _locID ='66664' soundfilename ='YTOKU0047'>Tokugawa will not be party to your mistakes.</String>
		<String _locID ='66665' soundfilename ='YTOKU0048'>Can you not build your own army? Tokugawa has no men to spare.</String>
		<String _locID ='66666' soundfilename ='YTOKU0049'>My warriors fight for one lord only: Tokugawa.</String>
		<String _locID ='66667' soundfilename ='YTOKU0050'>If you wish to fight a war, you must train your own warriors.</String>
		<String _locID ='66668' soundfilename ='YTOKU0051'>You ask the impossible.</String>
		<String _locID ='66669' soundfilename ='YTOKU0052'>A great leader must forge his own destiny. Tokugawa cannot help you.</String>
		<String _locID ='66670' soundfilename ='YTOKU0053'>Only a fool would make such a request.</String>
		<String _locID ='66671' soundfilename ='YTOKU0054'>Tokugawa's men will not be sacrificed so carelessly.</String>
		<String _locID ='66672' soundfilename ='YTOKU0055'>Our forces are too few. Your weakness, as always, is your problem.</String>
		<String _locID ='66673' soundfilename ='YTOKU0056'>Is your army the concern of Tokugawa? I think not.</String>
		<String _locID ='66674' soundfilename ='YTOKU0057'>It seems we have misjudged our opponents. Or, perhaps I have chosen the wrong allies.</String>
		<String _locID ='66675' soundfilename ='YTOKU0058'>Your lack of judgment has cost us a victory. Perhaps you should review your strategy.</String>
		<String _locID ='66676' soundfilename ='YTOKU0059'>Tokugawa knows little about these Aztecs, only that they are not fit to stand before him.  </String>
		<String _locID ='66677' soundfilename ='YTOKU0060'>Send the Aztecs back to their homeland. Perhaps there they will find an equally miserable opponent.</String>
		<String _locID ='66678' soundfilename ='YTOKU0061'>The British have always had dreams far greater than their abilities.</String>
		<String _locID ='66679' soundfilename ='YTOKU0062'>The British sustain a barbaric culture. Their demise was expected.</String>
		<String _locID ='66680' soundfilename ='YTOKU0063'>Did Tokugawa really just defeat the Dutch? It felt more like crushing insects.</String>
		<String _locID ='66681' soundfilename ='YTOKU0064'>Tokugawa never understood the Dutch's bravado. They bleed as easily as anyone else.</String>
		<String _locID ='66682' soundfilename ='YTOKU0065'>The Frenchmen are nothing but little boys. It is time for them to take a permanent nap.</String>
		<String _locID ='66683' soundfilename ='YTOKU0066'>The French army will fertilize these lands for many years to come... as corpses.</String>
		<String _locID ='66684' soundfilename ='YTOKU0067'>My theory has proven correct: German soldiers run like frightened children when faced with death.</String>
		<String _locID ='66685' soundfilename ='YTOKU0068'>What is that stench? Of course! It is the smell of a bloody German army.</String>
		<String _locID ='66686' soundfilename ='YTOKU0069'>The Iroquois may lord of their homeland, but this is Tokugawa's domain.</String>
		<String _locID ='66687' soundfilename ='YTOKU0070'>The Iroquois should not have come to this land. They will return home in pieces.</String>
		<String _locID ='66688' soundfilename ='YTOKU0071'>The Ottomans believed they could stand against the might of Tokugawa. They assumed incorrectly.</String>
		<String _locID ='66689' soundfilename ='YTOKU0072'>We have crushed the Ottomans underfoot. The dust of their bones clings to my armor.</String>
		<String _locID ='66690' soundfilename ='YTOKU0073'>If only the Portuguese had lived up to the promise of their fascinating weaponry.</String>
		<String _locID ='66691' soundfilename ='YTOKU0074'>The Portuguese have fallen before Tokugawa, as so many have before them.</String>
		<String _locID ='66692' soundfilename ='YTOKU0075'>Tokugawa has heard many stories of Russian might. It is a pity they were only stories.</String>
		<String _locID ='66693' soundfilename ='YTOKU0076'>The Russians anger easy but die easier.</String>
		<String _locID ='66694' soundfilename ='YTOKU0077'>The Sioux fight ferociously, but do so too late to matter.</String>
		<String _locID ='66695' soundfilename ='YTOKU0078'>In the end, all armies submit to Tokugawa. Even the Sioux.</String>
		<String _locID ='66696' soundfilename ='YTOKU0079'>The Spanish put up a pitiful fight. They will be nursing their wounds for generations.</String>
		<String _locID ='66697' soundfilename ='YTOKU0080'>Sleep well, Spanish. Perhaps next time they will steer clear of our shores.</String>
		<String _locID ='66698' soundfilename ='YTOKU0081'>I expected more from the Chinese. Yet, here stands Tokugawa, unchallenged.</String>
		<String _locID ='66699' soundfilename ='YTOKU0082'>The Chinese are like beasts. Several strikes with a heavy stick, and they run yelping for home.</String>
		<String _locID ='66700' soundfilename ='YTOKU0083'>Clearly, the Indians have neither the passion nor the power to march this battlefield.</String>
		<String _locID ='66701' soundfilename ='YTOKU0084'>The screams of the Indians will fill Tokugawa's ears for many nights.</String>
		<String _locID ='66702' soundfilename ='YTOKU0085'>These traitorous Japanese could not stand up to the will of the shogun. They will suffer an eternity's torment.</String>
		<String _locID ='66703' soundfilename ='YTOKU0086'>The traitorous Japanese have been tamed. They will not forget the teaching of their new master...Tokugawa.</String>
		<String _locID ='66704' soundfilename ='YTOKU0087'>The Aztecs show surprising power, but it matters little when they are bleeding to death.</String>
		<String _locID ='66705' soundfilename ='YTOKU0088'>The Aztecs fight like Japanese. But they are not Japanese, which is why they will die.</String>
		<String _locID ='66706' soundfilename ='YTOKU0089'>I fear the British warriors. Their western savagery suggests madness.</String>
		<String _locID ='66707' soundfilename ='YTOKU0090'>If the British might is to be believed, we may wish to reexamine our strategy.</String>
		<String _locID ='66708' soundfilename ='YTOKU0091'>I have never encountered a foe like these Dutch. A single shove will not knock them over.</String>
		<String _locID ='66709' soundfilename ='YTOKU0092'>Do not underestimate the Dutch. Their blank expressions hide a bloodthirsty brutality.</String>
		<String _locID ='66710' soundfilename ='YTOKU0093'>The French have a long history of warfare. Their experience is what guides them in this battle.</String>
		<String _locID ='66711' soundfilename ='YTOKU0094'>If any Europeans are to be feared, it is the French. They have an imperialist's eye.</String>
		<String _locID ='66712' soundfilename ='YTOKU0095'>These Germans will slog through blood and mud to destroy us. Kill first, fear later.</String>
		<String _locID ='66713' soundfilename ='YTOKU0096'>The German war machine should be respected.and then dismantled.</String>
		<String _locID ='66714' soundfilename ='YTOKU0097'>The Iroquois bring a passionate fervor to their warfare. I admire it.</String>
		<String _locID ='66715' soundfilename ='YTOKU0098'>Tokugawa has respect for these Iroquois. They fight as if moved by the spirits.</String>
		<String _locID ='66716' soundfilename ='YTOKU0099'>The Ottomans seem to survive on the blood of their enemies. They should be respected, and feared.</String>
		<String _locID ='66717' soundfilename ='YTOKU0100'>It is as I feared. In the heat of battle, the Ottomans will do almost anything to achieve a victory.</String>
		<String _locID ='66718' soundfilename ='YTOKU0101'>The might of the Portuguese rises like a blood red sun, casting a deathly shadow.</String>
		<String _locID ='66719' soundfilename ='YTOKU0102'>Tokugawa did not expect the Portuguese to have such a ravenous appetite for war.</String>
		<String _locID ='66720' soundfilename ='YTOKU0103'>With every step the Russians take, the earth shudders. They are more powerful than expected.</String>
		<String _locID ='66721' soundfilename ='YTOKU0104'>The ferocity of the Russians is unparalleled. It will take much to stop them.</String>
		<String _locID ='66722' soundfilename ='YTOKU0105'>Like a growing storm, the Sioux armies approach. Their numbers are like the stars.</String>
		<String _locID ='66723' soundfilename ='YTOKU0106'>Tokugawa watches the Sioux warriors with worry. They fight like men with nothing to lose.</String>
		<String _locID ='66724' soundfilename ='YTOKU0107'>The Spanish are well versed in the art of war. Do not dare take your eye off them.  </String>
		<String _locID ='66725' soundfilename ='YTOKU0108'>Tokugawa detests the Spanish warlords. For once, an army is actually worthy of his attention.</String>
		<String _locID ='66726' soundfilename ='YTOKU0109'>The Chinese do not suffer defeat lightly. They laugh in the face of our samurai.</String>
		<String _locID ='66727' soundfilename ='YTOKU0110'>Chinese warriors fight like devils. They will always advance, even as their entrails fall behind them.</String>
		<String _locID ='66728' soundfilename ='YTOKU0111'>The Indians have a long history of triumph. We must proceed with caution.</String>
		<String _locID ='66729' soundfilename ='YTOKU0112'>These Indians possess such strange weapons and tactics. They are a surprisingly fierce opponent.</String>
		<String _locID ='66730' soundfilename ='YTOKU0113'>Tokugawa once called these traitorous Japanese his allies. They are men of great skill, and greater treachery.</String>
		<String _locID ='66731' soundfilename ='YTOKU0114'>Tokugawa is surprised at these traitorous Japanese. They are strong, and will fight for nothing short of a victory.</String>
		<String _locID ='66732' soundfilename ='YTOKU0115'>Do not turn our alliance into a competition. Remember. You serve Tokugawa.</String>
		<String _locID ='66733' soundfilename ='YTOKU0116'>Your advances will greatly aid my army. That is the reason you pursue them, is it not?</String>
		<String _locID ='66734' soundfilename ='YTOKU0117'>The enemy enlists the aid of natives. Beware. They hope to turn the whole region against us.</String>
		<String _locID ='66735' soundfilename ='YTOKU0118'>Natives flock to our enemy. They must sense a weakness in our alliance, meaning you.</String>
		<String _locID ='66736' soundfilename ='YTOKU0119'>Farmers will not win this war for Tokugawa. Advance quickly or you will perish.</String>
		<String _locID ='66737' soundfilename ='YTOKU0120'>Tokugawa's samurai will not fight alongside farmers. Why have you not advanced? </String>
		<String _locID ='66738' soundfilename ='YTOKU0121'>Cease hiding in your headquarters and join the battle at hand. The world advances without you.</String>
		<String _locID ='66739' soundfilename ='YTOKU0122'>Your ignorance is appalling. Tokugawa has chosen you as his ally. Advance!</String>
		<String _locID ='66740' soundfilename ='YTOKU0123'>Excellent. Your advanced civilization will greatly aid Tokugawa in his dominance.</String>
		<String _locID ='66741' soundfilename ='YTOKU0124'>Your people as not as backwards as they appear. This advancement is good news.</String>
		<String _locID ='66742' soundfilename ='YTOKU0125'>At last. You are even more ignorant than expected. Tokugawa is ashamed to have you as an ally.</String>
		<String _locID ='66743' soundfilename ='YTOKU0126'>Your civilization advances at last. Your feeble people must still eat their rice uncooked.</String>
		<String _locID ='66744' soundfilename ='YTOKU0127'>Many thanks for rescuing my monk. You have proven your usefulness to Tokugawa.</String>
		<String _locID ='66745' soundfilename ='YTOKU0128'>You have done well. It is bad luck to abandon a holy man.</String>
		<String _locID ='66746' soundfilename ='YTOKU0129'>Tokugawa has dismissed another threat. If only you were so effective.</String>
		<String _locID ='66747' soundfilename ='YTOKU0130'>Fools. Our enemies were fools to believe they had conquered the conqueror.</String>
		<String _locID ='66748' soundfilename ='YTOKU0131'>These native villages burn so brightly. It is beautiful.</String>
		<String _locID ='66749' soundfilename ='YTOKU0132'>One more native enemy has fallen by the wayside.</String>
		<String _locID ='66750' soundfilename ='YTOKU0133'>It is done. Tokugawa marches on, devastation and chaos in his wake.</String>
		<String _locID ='66751' soundfilename ='YTOKU0134'>It is over. A town that once housed the living, now houses the dead.</String>
		<String _locID ='66752' soundfilename ='YTOKU0135'>Sever the ties to wealth, sever the ties to power. A trading post burns before Tokugawa.</String>
		<String _locID ='66753' soundfilename ='YTOKU0136'>Follow Tokugawa's example, and tear the enemy's trade from this land.</String>
		<String _locID ='66754' soundfilename ='YTOKU0137'>The natives fight ferociously. They will regret this resistance.</String>
		<String _locID ='66755' soundfilename ='YTOKU0138'>It is ignorant not to accept the inevitable. Tokugawa will have that village yet.</String>
		<String _locID ='66756' soundfilename ='YTOKU0139'>Destiny has not chosen this time for victory. Next time, perhaps.</String>
		<String _locID ='66757' soundfilename ='YTOKU0140'>Tokugawa thought you were his ally. Where were your men during this disaster?</String>
		<String _locID ='66758' soundfilename ='YTOKU0141'>The enemy's trade route is well defended. Our priorities shift elsewhere.for now.</String>
		<String _locID ='66759' soundfilename ='YTOKU0142'>The enemy passionately defends its trade route. Now we know what he treasures most.</String>
		<String _locID ='66760' soundfilename ='YTOKU0143'>Tokugawa does not worship, but the death of a believer is always cause for reflection.</String>
		<String _locID ='66761' soundfilename ='YTOKU0144'>The death of a monk strikes a dual blow. We lose his blessing, as well as his treasure.</String>
		<String _locID ='66762' soundfilename ='YTOKU0145'>This is why beasts have no soul. They prey on the enlightened.</String>
		<String _locID ='66763' soundfilename ='YTOKU0146'>My poor monk must have angered that beast in a former life.</String>
		<String _locID ='66764' soundfilename ='YTOKU0147'>It grows clear that this battle is not in Tokugawa's interests. For it is not defeat when the fight is meaningless.</String>
		<String _locID ='66765' soundfilename ='YTOKU0148'>Even the strongest commander grows weary of wasting his time. Is this battle finished yet?</String>
		<String _locID ='66766' soundfilename ='YTOKU0149'>The blood of my clan is being spilled. Send your men before it is too late.</String>
		<String _locID ='66767' soundfilename ='YTOKU0150'>Hurry. Tokugawa's men should not die when yours would be a much better substitute.</String>
		<String _locID ='66768' soundfilename ='YTOKU0151'>The servants of Tokugawa scatter! Is this what an alliance means to you? Where are your men?</String>
		<String _locID ='66769' soundfilename ='YTOKU0152'>My fiercest samurai have fallen in this onslaught. Ally, I come to you for help.</String>
		<String _locID ='66770' soundfilename ='YTOKU0153'>Greetings. You must be the newest servant of Tokugawa.</String>
		<String _locID ='66771' soundfilename ='YTOKU0154'>Tokugawa expects great things from you. Do not disappoint him.</String>
		<String _locID ='66772' soundfilename ='YTOKU0155'>If you shut your mouth and open your ears, you may one day be as mighty as Tokugawa.</String>
		<String _locID ='66773' soundfilename ='YTOKU0156'>You choose a challenge. Tokugawa prefers an ally willing to face his fears.</String>
		<String _locID ='66774' soundfilename ='YTOKU0157'>Only with Tokugawa's help will you ever overcome this deadly challenge.</String>
		<String _locID ='66775' soundfilename ='YTOKU0158'>Tokugawa does not like an ally who sets his sights so low.</String>
		<String _locID ='66776' soundfilename ='YTOKU0159'>You choose the simple path. War should inspire a warrior to surpass his expectations, not forget them.</String>
		<String _locID ='66777' soundfilename ='YTOKU0160'>Yes, I remember you. I often dreamt of removing your head and placing it in on a platter.</String>
		<String _locID ='66778' soundfilename ='YTOKU0161'>Last we met, you resorted to deceit and trickery. Those are not the ways of the warrior.</String>
		<String _locID ='66779' soundfilename ='YTOKU0162'>It is good that fate has brought us together again. You proved your worth when last we drew swords together.</String>
		<String _locID ='66780' soundfilename ='YTOKU0163'>Your armies performed admirably during our last alliance. Tokugawa was almost impressed.</String>
		<String _locID ='66781' soundfilename ='YTOKU0164'>Tokugawa thought he had buried your severed head in his garden. Strange. It must have been someone else's.</String>
		<String _locID ='66782' soundfilename ='YTOKU0165'>Once again we face a common enemy. Try to keep up with Tokugawa this time.</String>
		<String _locID ='66783' soundfilename ='YTOKU0166'>Do you remember this place? Last we gazed upon it the sky was black with the smoke of a conquered enemy.</String>
		<String _locID ='66784' soundfilename ='YTOKU0167'>Let us hope this engagement fares better than our last.</String>
		<String _locID ='66785' soundfilename ='YTOKU0168'>Tokugawa expects great things from you, unlike last time.</String>
		<String _locID ='66786' soundfilename ='YTOKU0169'>It is rare for Tokugawa to respect another commander, but you have earned it.</String>
		<String _locID ='66787' soundfilename ='YTOKU0170'>Finally, Tokugawa has an ally in which to place some confidence. Even if it is only a little.</String>
		<String _locID ='66788' soundfilename ='YTOKU0171'>Ransom is fine, but Tokugawa prefers to make his deals on the battlefield.</String>
		<String _locID ='66789' soundfilename ='YTOKU0172'>Tokugawa has paid for his monk's freedom. This will not be a regular occurrence.</String>
		<String _locID ='66790' soundfilename ='YTOKU0173'>No amount of coin is worth more to me than a monk.</String>
		<String _locID ='66791' soundfilename ='YTOKU0174'>It is unjust to hold a holy man against his will. They must always be rescued.</String>
		<String _locID ='66792' soundfilename ='YTOKU0175'>Tokugawa has liberated a monk, both his body and his spirit.</String>
		<String _locID ='66793' soundfilename ='YTOKU0176'>Today, our warriors have shown their faith. They have rescued a monk in need.</String>
		<String _locID ='66794' soundfilename ='YTOKU0177'>String your bows, and sharpen your blades! The enemy has shown us an undefended target!</String>
		<String _locID ='66795' soundfilename ='YTOKU0178'>Only an inexperienced opponent would leave a headquarters undefended. It is time for an education.</String>
		<String _locID ='66796' soundfilename ='YTOKU0179'>Interesting. A town center without a barracks in sight. Like a fruit ripe for the plucking.</String>
		<String _locID ='66797' soundfilename ='YTOKU0180'>Even if the enemy wanted to muster their defenses, they have no barracks to do so. Fate sides with us.</String>
		<String _locID ='66798' soundfilename ='YTOKU0181'>The enemy town center lies alone, with no horses to ride to its aid.</String>
		<String _locID ='66799' soundfilename ='YTOKU0182'>Their headquarters lacks a stable to protect it. This is our time to strike.</String>
		<String _locID ='66800' soundfilename ='YTOKU0183'>Allow Tokugawa to bless you with a shower of gold.</String>
		<String _locID ='66801' soundfilename ='YTOKU0184'>I hope you use your coin more wisely than you use your warriors.</String>
		<String _locID ='66802' soundfilename ='YTOKU0185'>Tokugawa has such wealth that this donation goes without notice.</String>
		<String _locID ='66803' soundfilename ='YTOKU0186'>All good things come from your benevolent master, Tokugawa.</String>
		<String _locID ='66804' soundfilename ='YTOKU0187'>Your men look like skeletons. Take this food to nourish them.</String>
		<String _locID ='66805' soundfilename ='YTOKU0188'>You may have your wood...but do not forget this favor.</String>
		<String _locID ='66806' soundfilename ='YTOKU0189'>Wood is one resource Tokugawa can spare.</String>
		<String _locID ='66807' soundfilename ='YTOKU0190'>Come, Tokugawa's men march on the enemy headquarters. This is no time for indecision.</String>
		<String _locID ='66808' soundfilename ='YTOKU0191'>The time has come to strike. Prepare for battle. This is not a request. It is an order.</String>
		<String _locID ='66809' soundfilename ='YTOKU0192'>Innocent villagers make such easy targets. That is because they are unarmed.</String>
		<String _locID ='66810' soundfilename ='YTOKU0193'>The enemy's villagers do not expect an attack, which is exactly why one is coming.</String>
		<String _locID ='66811' soundfilename ='YTOKU0194'>Tokugawa will crush the enemy's villagers like leaves under his foot.  </String>
		<String _locID ='66812' soundfilename ='YTOKU0195'>It is time to pounce, while the enemy's young struggle blindly in its den. Show no mercy.</String>
		<String _locID ='66813' soundfilename ='YTOKU0196'>The armies of Tokugawa march on the enemy capital. Would you like to join him in this butchery?</String>
		<String _locID ='66814' soundfilename ='YTOKU0197'>I begin my attack. The enemy does not expect such a blow, which is why it will be so enjoyable.</String>
		<String _locID ='66815' soundfilename ='YTOKU0198'>A blood wind blows. Tokugawa prepares to clean the country of these traitorous natives.</String>
		<String _locID ='66816' soundfilename ='YTOKU0199'>Natives who side with the enemy are certain to feel Tokugawa's wrath. We march!</String>
		<String _locID ='66817' soundfilename ='YTOKU0200'>After this assault, the enemy's trading post will be but a scar upon the land.</String>
		<String _locID ='66818' soundfilename ='YTOKU0201'>I am advancing on the enemy trade route. Keep an eye open for ambushes.</String>
		<String _locID ='66819' soundfilename ='YTOKU0202'>To battle! Together, our warriors will turn the tide against our enemies.</String>
		<String _locID ='66820' soundfilename ='YTOKU0203'>It was a difficult decision, but Tokugawa has decided to reinforce your army.</String>
		<String _locID ='66821' soundfilename ='YTOKU0204'>Tokugawa's armies march to you. As a united force, we will trample the enemy into dust.</String>
		<String _locID ='66822' soundfilename ='YTOKU0205'>This is a good place for a barracks. Tokugawa's engine of war will turn these skies gray.</String>
		<String _locID ='66823' soundfilename ='YTOKU0206'>This spot will be remembered. Today, a dynasty breaks new ground.</String>
		<String _locID ='66824' soundfilename ='YTOKU0207'>The wrath of Tokugawa shall radiate from this dusty patch of earth. We build!</String>
		<String _locID ='66825' soundfilename ='YTOKU0208'>A ruler must have a castle. Tokugawa will build his here.</String>
		<String _locID ='66826' soundfilename ='YTOKU0209'>With this town center, a dynasty dawns.</String>
		<String _locID ='66827' soundfilename ='YTOKU0210'>Such a beautiful sight. From here I will look out over my dynasty.</String>
		<String _locID ='66828' soundfilename ='YTOKU0211'>This native settlement will belong to Tokugawa. The will of its people begs to be broken.</String>
		<String _locID ='66829' soundfilename ='YTOKU0212'>A village lies in the path of Tokugawa's march. It will be removed.</String>
		<String _locID ='66830' soundfilename ='YTOKU0213'>All who do not bow down, will burn. These natives have made the right choice.</String>
		<String _locID ='66831' soundfilename ='YTOKU0214'>Tokugawa wishes to take a trade site. No one will stand in his way.</String>
		<String _locID ='66832' soundfilename ='YTOKU0215'>It is important to keep our trade flowing. Capturing this trading post will surely help.</String>
		<String _locID ='66833' soundfilename ='YTOKU0216'>A warrior does not leave his palaces undefended. Here, we fight.</String>
		<String _locID ='66834' soundfilename ='YTOKU0217'>The only way this building will be captured, is over the smoking bodies of its garrison.</String>
		<String _locID ='66835' soundfilename ='YTOKU0218'>You may turn and flee, but Tokugawa will never choose retreat.</String>
		<String _locID ='66836' soundfilename ='YTOKU0219'>Learn from my example. True warriors fight to the death to defend their positions.</String>
		<String _locID ='66837' soundfilename ='YTOKU0220'>This native settlement has become vital to our plans. It will be defended.</String>
		<String _locID ='66838' soundfilename ='YTOKU0221'>This settlement will be defended. Tokugawa does not abandon his allies. Unless, of course, they displease him.</String>
		<String _locID ='66839' soundfilename ='YTOKU0222'>People must know that their master watches over them. That is why this village will be defended.</String>
		<String _locID ='66840' soundfilename ='YTOKU0223'>Our men prepare their defenses. The enemy will swat this busy village and find it a beehive.</String>
		<String _locID ='66841' soundfilename ='YTOKU0224'>Pay attention! This trade site must be defended. Your assistance may be required.</String>
		<String _locID ='66842' soundfilename ='YTOKU0225'>Tokugawa would like to see the enemy tear this trade site from his grasp.</String>
		<String _locID ='66843' soundfilename ='YTOKU0226'>Tokugawa will supply coin for as long as you require it. Spend this wealth wisely.</String>
		<String _locID ='66844' soundfilename ='YTOKU0227'>The riches of Tokugawa are abundant. He will support your army, even when you cannot.</String>
		<String _locID ='66845' soundfilename ='YTOKU0228'>Your men will not starve with Tokugawa as a benefactor.</String>
		<String _locID ='66846' soundfilename ='YTOKU0229'>Do not disappoint Tokugawa. Wood will flow only as long as you deserve it.</String>
		<String _locID ='66847' soundfilename ='YTOKU0230'>The warriors of Tokugawa march to rescue their ally. And remember, favors are meant to be repaid.</String>
		<String _locID ='66848' soundfilename ='YTOKU0231'>Tokugawa has too much invested in you. His men rally to your defense.</String>
		<String _locID ='66849' soundfilename ='YTOKU0232'>Do not waver in the winds of your enemy. Tokugawa has sent his men to support you.</String>
		<String _locID ='66850' soundfilename ='YTOKU0233'>No one ignores Tokugawa! Address your allies or lose them!</String>
		<String _locID ='66851' soundfilename ='YTOKU0234'>How can allies plan when allies do not communicate? Open your mouth or Tokugawa will open your belly.</String>
		<String _locID ='66852' soundfilename ='YTOKU0235'>Tokugawa requires coin. Give it to him.</String>
		<String _locID ='66853' soundfilename ='YTOKU0236'>Tokugawa has granted you many favors. It is time to return this goodwill with coin.</String>
		<String _locID ='66854' soundfilename ='YTOKU0237'>Tokugawa's army requires food. You must accommodate or face the consequences.</String>
		<String _locID ='66855' soundfilename ='YTOKU0238'>You must spare some food. Tokugawa's men starve. They will eat anything.</String>
		<String _locID ='66856' soundfilename ='YTOKU0239'>Our villages lie stagnant. A donation of wood would enable their growth.</String>
		<String _locID ='66857' soundfilename ='YTOKU0240'>A gift of wood is needed to keep the fires of war burning.</String>
		<String _locID ='66858' soundfilename ='YTOKU0241'>Do you hear Tokugawa's sigh of relief? Your warriors' assistance is appreciated.</String>
		<String _locID ='66859' soundfilename ='YTOKU0242'>The clouds over this battle lift. Tokugawa expresses his thanks and gratitude.</String>
		<String _locID ='66860' soundfilename ='YTOKU0243'>Thank you. But Tokugawa always had control of the situation.</String>
		<String _locID ='66861' soundfilename ='YTOKU0244'>This coin is a welcome relief.</String>
		<String _locID ='66862' soundfilename ='YTOKU0245'>This gift will not be forgotten.</String>
		<String _locID ='66863' soundfilename ='YTOKU0246'>Your food saved Tokugawa's men from starvation.</String>
		<String _locID ='66864' soundfilename ='YTOKU0247'>The food was a blessing. Men cannot fight with hollow bellies.</String>
		<String _locID ='66865' soundfilename ='YTOKU0248'>Look around you. Our dead lie side by side. This defense will be forever celebrated.</String>
		<String _locID ='66866' soundfilename ='YTOKU0249'>This battle could not have been won without your friendship. Perhaps I underestimated you.</String>
		<String _locID ='66867' soundfilename ='YTOKU0250'>You have helped save Tokugawa's capital. Your warriors will always be heroes in these lands.</String>
		<String _locID ='66868' soundfilename ='YTOKU0251'>Tokugawa favors the loyal. He will not forget your generous donations.</String>
		<String _locID ='66869' soundfilename ='YTOKU0252'>This act proves your worthiness to Tokugawa.</String>
		<String _locID ='66870' soundfilename ='YTOKU0253'>Thank you. Wood is always welcome in a warrior's camp.</String>
		<String _locID ='66871' soundfilename ='YTOKU0254'>Thank you. Archers without wood are like wolves without teeth.</String>
		<String _locID ='66872' soundfilename ='YTOKU0255'>The Aztecs repel our forces. Who would have expected such resistance?</String>
		<String _locID ='66873' soundfilename ='YTOKU0256'>Inspire your warriors, or the Aztec assault will surely swallow us.</String>
		<String _locID ='66874' soundfilename ='YTOKU0257'>The British will claim victory if we do not adapt to their wiles. They are clever killers.</String>
		<String _locID ='66875' soundfilename ='YTOKU0258'>Where do the British find such men? For they fight like demons!</String>
		<String _locID ='66876' soundfilename ='YTOKU0259'>Tokugawa has never seen such a hunger for blood. The Dutch seem to feast on our dead.</String>
		<String _locID ='66877' soundfilename ='YTOKU0260'>We fall before the Dutch tide, like crops to the harvest.</String>
		<String _locID ='66878' soundfilename ='YTOKU0261'>How can this be? The French have their knives to Tokugawa's throat.</String>
		<String _locID ='66879' soundfilename ='YTOKU0262'>Every French arrow finds its target. This nation is stronger than anticipated.</String>
		<String _locID ='66880' soundfilename ='YTOKU0263'>Our blood coats the Germans' blades. We are being driven back at every turn.</String>
		<String _locID ='66881' soundfilename ='YTOKU0264'>Every German warrior is worth three of our men. They do not know the meaning of defeat.</String>
		<String _locID ='66882' soundfilename ='YTOKU0265'>In another life, Tokugawa would stand in awe of the Iroquois. For now, he retreats.</String>
		<String _locID ='66883' soundfilename ='YTOKU0266'>The Iroquois warriors sink their claws into the countryside. They are predators by nature.</String>
		<String _locID ='66884' soundfilename ='YTOKU0267'>The Ottoman armies pick their teeth with the bones of our dead.</String>
		<String _locID ='66885' soundfilename ='YTOKU0268'>Tokugawa fears few things. But he fears the Ottomans. They have given him good reason to.</String>
		<String _locID ='66886' soundfilename ='YTOKU0269'>The Portuguese kill our men by the hundreds. They are a force of nature.</String>
		<String _locID ='66887' soundfilename ='YTOKU0270'>This fight turns against us. Your strange fear of the Portugese is costing us this war.</String>
		<String _locID ='66888' soundfilename ='YTOKU0271'>These Russians know no fear. They shrug off every one of our blows.</String>
		<String _locID ='66889' soundfilename ='YTOKU0272'>The Russian tide flattens our men. Their thirst for blood is unmatched.</String>
		<String _locID ='66890' soundfilename ='YTOKU0273'>A mad fire drives the Sioux. We must be more careful or we will lose this war.</String>
		<String _locID ='66891' soundfilename ='YTOKU0274'>Every time our men march forward, the Sioux send them scrambling back. They are a mighty race.</String>
		<String _locID ='66892' soundfilename ='YTOKU0275'>Tokugawa does not know how to stop the Spanish attack. They could march through hell unscathed.</String>
		<String _locID ='66893' soundfilename ='YTOKU0276'>The Spanish are surprisingly skilled in combat. Our men must do more to resist them.</String>
		<String _locID ='66894' soundfilename ='YTOKU0277'>The Chinese turn the knife in Tokugawa's side. Their lack of mercy is their strength.</String>
		<String _locID ='66895' soundfilename ='YTOKU0278'>We are buried under the Chinese avalanche. If we do not act fast, we will suffocate.</String>
		<String _locID ='66896' soundfilename ='YTOKU0279'>The Indians fight like Japanese, which is why Tokugawa finds them so difficult to defeat.</String>
		<String _locID ='66897' soundfilename ='YTOKU0280'>Tokugawa will never kneel to the Indians, not even with a sword at his neck.</String>
		<String _locID ='66898' soundfilename ='YTOKU0281'>We falter in the face of the traitorous Japanese. This day must not end in defeat.</String>
		<String _locID ='66899' soundfilename ='YTOKU0282'>The traitorous Japanese win many victories. But defeat only strengthens Tokugawa's resolve.</String>
		<String _locID ='66900' soundfilename ='YTOKU0283'>Our men may die, but the Aztecs cannot continue at this pace. We must stay alive a little longer.</String>
		<String _locID ='66901' soundfilename ='YTOKU0284'>The British know how to fight, but with every push, they gasp and weaken.</String>
		<String _locID ='66902' soundfilename ='YTOKU0285'>There is a light behind this darkness. In forcing the offensive, the Dutch leave themselves vulnerable.</String>
		<String _locID ='66903' soundfilename ='YTOKU0286'>We are losing, but there is still hope. For every warrior the French slay, we kill two of theirs.</String>
		<String _locID ='66904' soundfilename ='YTOKU0287'>The Germans win, but they also weaken. All is not lost. We must remain strong against this threat.  </String>
		<String _locID ='66905' soundfilename ='YTOKU0288'>Hope springs as our blood spills. The Iroquois have wasted their manpower.</String>
		<String _locID ='66906' soundfilename ='YTOKU0289'>Defeat lingers in the shadows, but Tokugawa will never stop fighting. The Ottomans grow weary.</String>
		<String _locID ='66907' soundfilename ='YTOKU0290'>The Portuguese rush over us, but quickly tire. Strike now, while they are out of breath.</String>
		<String _locID ='66908' soundfilename ='YTOKU0291'>The Russians bruise us, but they are too weak for the kill. We will counterattack and finish them.</String>
		<String _locID ='66909' soundfilename ='YTOKU0292'>The Sioux cannot keep up this crushing intensity. When their armies waver, we will show them the meaning of pain.</String>
		<String _locID ='66910' soundfilename ='YTOKU0293'>Our men fall before the Spanish charge. Outlasting them is our only hope of survival.</String>
		<String _locID ='66911' soundfilename ='YTOKU0294'>The Chinese have shown their strength; but even the strongest must rest. Our time for vengeance grows near.</String>
		<String _locID ='66912' soundfilename ='YTOKU0295'>If we must die, then we will do so fighting. The Indians will fall around us in a flurry of blood and metal.</String>
		<String _locID ='66913' soundfilename ='YTOKU0296'>The traitorous Japanese spill our blood, but we spill theirs as well. Soon they will run dry.</String>
		<String _locID ='66914' soundfilename ='YTOKU0297'>Tokugawa's strength has vanished, but yours remains. Lend him aid, or face his fate.</String>
		<String _locID ='66915' soundfilename ='YTOKU0298'>Know this. If Tokugawa falls, he will take you with him. Allies should combine their power, not hoard it.</String>
		<String _locID ='66916' soundfilename ='YTOKU0299'>Do not worry. As long as Tokugawa can raise his sword, the outcome remains a mystery.</String>
		<String _locID ='66917' soundfilename ='YTOKU0300'>The enemy does great damage, but only to the weak. Tokugawa feels nothing.</String>
		<String _locID ='66918' soundfilename ='YTOKU0301'>We tower over our enemies, triumphant.</String>
		<String _locID ='66919' soundfilename ='YTOKU0302'>Our enemies do not stand a chance against the fury of our alliance.</String>
		<String _locID ='66920' soundfilename ='YTOKU0303'>We may dominate, but Tokugawa's weakness shows who has been making the sacrifices in this war.</String>
		<String _locID ='66921' soundfilename ='YTOKU0304'>Even as this battle rages, you turn your lustful eyes to Tokugawa's dynasty. Power like yours is fleeting, my ally.</String>
		<String _locID ='66922' soundfilename ='YTOKU0305'>Our success on the battlefield is a result of Tokugawa's prowess, nothing more.</String>
		<String _locID ='66923' soundfilename ='YTOKU0306'>This battle is evidence of Tokugawa's supreme rule. Everyone, including you, will one day submit.</String>
		<String _locID ='66924' soundfilename ='YTOKU0307'>Tokugawa fears for this alliance. Our soldiers' numbers dwindle, their courage wanes.</String>
		<String _locID ='66925' soundfilename ='YTOKU0308'>You must improve your strategy. Our alliance nears the point of no return.</String>
		<String _locID ='66926' soundfilename ='YTOKU0309'>Tokugawa's might wavers. How has it come to this?</String>
		<String _locID ='66927' soundfilename ='YTOKU0310'>Something must be done. These defeats go beyond humiliation.</String>
		<String _locID ='66928' soundfilename ='YTOKU0311'>This may be the end of the Tokugawa dynasty. If so, the world will mourn.</String>
		<String _locID ='66929' soundfilename ='YTOKU0312'>Under a dark cloud of death, a dynasty fades. Even Tokugawa cannot resist this dark destiny.</String>
		<String _locID ='66930' soundfilename ='YTOKU0313'>Our enemy seeks to claim every inch of this land. We must destroy those chokepoints.</String>
		<String _locID ='66931' soundfilename ='YTOKU0314'>They hope to stall our victory with tricks. This threat must be terminated quickly.</String>
		<String _locID ='66932' soundfilename ='YTOKU0315'>Our enemy poisons the natives with promises of power. They will pay for this betrayal.</String>
		<String _locID ='66933' soundfilename ='YTOKU0316'>The enemy hopes to win the land by winning the people. This cannot happen.</String>
		<String _locID ='66934' soundfilename ='YTOKU0317'>The enemy's men scurry across the map like mice. They must not claim more territory.</String>
		<String _locID ='66935' soundfilename ='YTOKU0318'>Tokugawa is shocked by the audacity of his enemies. You must do something.</String>
		<String _locID ='66936' soundfilename ='YTOKU0319'>We must work faster. Our enemy befriends the natives at a surprising pace.</String>
		<String _locID ='66937' soundfilename ='YTOKU0320'>Every time the enemy seizes a village, we become villains in the eyes of its people.</String>
		<String _locID ='66938' soundfilename ='YTOKU0321'>The enemy grows roots all across the land. Act now, ally, or you will regret it.</String>
		<String _locID ='66939' soundfilename ='YTOKU0322'>A warrior does not nap as the enemy marches over him. Open your eyes, fool, and fight!</String>
		<String _locID ='66940' soundfilename ='YTOKU0323'>You toy with natives? They have little to offer but superstitions.</String>
		<String _locID ='66941' soundfilename ='YTOKU0324'>You have formed a bond with natives. Tokugawa is pleased. He enjoys exploitation.</String>
		<String _locID ='66942' soundfilename ='YTOKU0325'>An eye for trade is wise. Building an army requires the right resources.</String>
		<String _locID ='66943' soundfilename ='YTOKU0326'>You have brought more lands under the banner of Tokugawa. Every inch counts.</String>
		<String _locID ='66944' soundfilename ='YTOKU0327'>Well done. Such swiftness is an asset.</String>
		<String _locID ='66945' soundfilename ='YTOKU0328'>Is your haste meant to intimidate Tokugawa? Be careful not to offend.  </String>
		<String _locID ='66946' soundfilename ='YTOKU0329'>Each contribution to the effort is appreciated.</String>
		<String _locID ='66947' soundfilename ='YTOKU0330'>Your strategy does not go unrecognized. This land holds many treasures.</String>
		<String _locID ='66948' soundfilename ='YTOKU0331'>Good fortune finds you. Now yield some of it to Tokugawa.</String>
		<String _locID ='66949' soundfilename ='YTOKU0332'>You find one more treasure...for the chests of Tokugawa.</String>
		<String _locID ='66950' soundfilename ='YTOKU0333'>You find food. Excellent. The stronger the servant, the stronger the master.</String>
		<String _locID ='66951' soundfilename ='YTOKU0334'>This is good. Now Tokugawa knows where to go when his men beg for bread.</String>
		<String _locID ='66952' soundfilename ='YTOKU0335'>Focus your efforts on the fight, not on your coffers. Treasure hunting is for fools.</String>
		<String _locID ='66953' soundfilename ='YTOKU0336'>Tokugawa does not participate in childish races for treasure.</String>
		<String _locID ='66954' soundfilename ='YTOKU0337'>A man does not pick his ally's pocket. If you value your hand, you will keep it on your own property.</String>
		<String _locID ='66955' soundfilename ='YTOKU0338'>Be careful where you search for treasure. Allies can easily become enemies.</String>
		<String _locID ='66956' soundfilename ='YTOKU0339'>You bring more warriors to the fold. Remind them who is the true master of this army...Tokugawa.</String>
		<String _locID ='66957' soundfilename ='YTOKU0340'>These men are not samurai, but they will make nice fodder. Push them to the front.</String>
		<String _locID ='66958' soundfilename ='YTOKU0341'>Villagers are like cattle. Every beast should be put to use.</String>
		<String _locID ='66959' soundfilename ='YTOKU0342'>Villagers are good, but warriors are better.</String>
		<String _locID ='66960' soundfilename ='YTOKU0343'>Leave some wood for Tokugawa. Are we not allies?</String>
		<String _locID ='66961' soundfilename ='YTOKU0344'>You do plan to share that wood with Tokugawa, correct?</String>
		<String _locID ='66962' soundfilename ='YTOKU0345'>Natives are useful. They have a great talent for stopping the arrows of the enemy.</String>
		<String _locID ='66963' soundfilename ='YTOKU0346'>Wise move. Natives are the best resource of all. Obedient and easily replaced.</String>
		<String _locID ='66964' soundfilename ='YTOKU0347'>Thanks to your rapid advance, we command the map's trade route. Well done.</String>
		<String _locID ='66965' soundfilename ='YTOKU0348'>It is wise to pursue trade sites. Tokugawa's doubts about you begin to fade.very slowly.</String>
		<String _locID ='66966' soundfilename ='YTOKU0349'>Tokugawa will not take your walls personally. As long as his men still have access to your domain.</String>
		<String _locID ='66967' soundfilename ='YTOKU0350'>Tokugawa sees your construction. But walls will not protect you from your own stupidity and lack of leadership.</String>
		<String _locID ='66968' soundfilename ='YTOKU0351'>A native province yields to Tokugawa.</String>
		<String _locID ='66969' soundfilename ='YTOKU0352'>These natives will act as our guides in this unknown land.</String>
		<String _locID ='66970' soundfilename ='YTOKU0353'>This trade site appears deserted. Tokugawa shall claim it as his own.</String>
		<String _locID ='66971' soundfilename ='YTOKU0354'>This is a helpful find. Every log, every coin, every loaf, is appreciated.</String>
		<String _locID ='66972' soundfilename ='YTOKU0355'>Our storehouses overflow with an abundance of treasures.</String>
		<String _locID ='66973' soundfilename ='YTOKU0356'>Every coin we gather is a coin stolen from our enemy.</String>
		<String _locID ='66974' soundfilename ='YTOKU0357'>With so many riches, Tokugawa hardly notices the new additions.</String>
		<String _locID ='66975' soundfilename ='YTOKU0358'>The fire to kill requires fuel. This food will do nicely.</String>
		<String _locID ='66976' soundfilename ='YTOKU0359'>Were you planning to gather those riches? Next time you should move more quickly.</String>
		<String _locID ='66977' soundfilename ='YTOKU0360'>Tokugawa will take this small treasure away from you, for safe keeping.</String>
		<String _locID ='66978' soundfilename ='YTOKU0361'>Tokugawa knows that this is not a contest, but still, his riches put yours to shame.</String>
		<String _locID ='66979' soundfilename ='YTOKU0362'>Not only are your men weak, but they are also poor. Gather more treasures.</String>
		<String _locID ='66980' soundfilename ='YTOKU0363'>I have found more warriors. There is no greater treasure than men willing to die for their master.</String>
		<String _locID ='66981' soundfilename ='YTOKU0364'>These native warriors may be wild, but they are warriors nonetheless.</String>
		<String _locID ='66982' soundfilename ='YTOKU0365'>Villagers are always welcome. There is always work to be done.</String>
		<String _locID ='66983' soundfilename ='YTOKU0366'>Villagers are good for many things, all of them for the glory of Tokugawa.</String>
		<String _locID ='66984' soundfilename ='YTOKU0367'>Every log gathered is another hail of arrows.</String>
		<String _locID ='66985' soundfilename ='YTOKU0368'>Tokugawa does not take any blessing of wood for granted.</String>
		<String _locID ='66986' soundfilename ='YTOKU0369'>Despite their bizarre rituals, every native on our side is an ally.</String>
		<String _locID ='66987' soundfilename ='YTOKU0370'>Each trade site brings us closer to total dominance.</String>
		<String _locID ='66988' soundfilename ='YTOKU0371'>We have snatched another trade site. Our eyes remain trained on victory.</String>
		<String _locID ='66989' soundfilename ='YTOKU0372'>I shall build a wall to keep out the unwanted, like my enemies.and you.</String>
		<String _locID ='66990' soundfilename ='YTOKU0373'>My walls are meant to keep out the enemy. So stay in my favor, or else.</String>
		<String _locID ='66991' soundfilename ='YTOKU0374'>This victory has come about too easily, even for a righteous, wise, and all-powerful ruler like Tokugawa.</String>
		<String _locID ='66992' soundfilename ='YTOKU0375'>The advantage is ours. Now we wait for our enemy to panic. Tokugawa enjoys when enemies panic.</String>
		<String _locID ='66993' soundfilename ='YTOKU0376'>How could you possibly have become a worse ally than the last time we fought? It is pathetic.</String>
		<String _locID ='66994' soundfilename ='YTOKU0377'>Not every warrior benefits from experience. It is obvious that some, like you, are cursed to fail.</String>
		<String _locID ='66995' soundfilename ='YTOKU0378'>Tokugawa wonders how many heads had to roll to bring you such status.</String>
		<String _locID ='66996' soundfilename ='YTOKU0379'>Many must have fallen at your feet. Tokugawa respects those who step to greatness on the backs of others.</String>
		<String _locID ='66997' soundfilename ='YTOKU0380'>You have changed. A commander now stands before Tokugawa, when before there was only a whelp.</String>
		<String _locID ='66998' soundfilename ='YTOKU0381'>You have been scarred by your experiences, but emerged stronger from them.</String>
		<String _locID ='66999' soundfilename ='YTOKU0382'>Tokugawa will live on in the hearts of his people. There, you will never claim victory.</String>
		<String _locID ='67000' soundfilename ='YTOKU0383'>This war is far from over. Every night the sun sets, only to rise again in the morning.</String>
		<String _locID ='67001' soundfilename ='YTOKU0384'>Do not let sorrow overtake you. Your defeat is good news, for only death can cure a fool.</String>
		<String _locID ='67002' soundfilename ='YTOKU0385'>Tell me. How does it feel to teeter on the brink of despair?</String>
		<String _locID ='67003' soundfilename ='YTOKU0386'>The bloodier a battle, the better. There is no glory but that which is won in the mud.</String>
		<String _locID ='67004' soundfilename ='YTOKU0387'>This battle should delight you. You will be remembered as a hero. A dead hero, but a hero nonetheless.</String>
		<String _locID ='67005' soundfilename ='YTOKU0388'>Do not celebrate yet. Tokugawa has many more swords with which to slay you.</String>
		<String _locID ='67006' soundfilename ='YTOKU0389'>Strange. You have won a battle. Never did Tokugawa consider such a possibility.</String>
		<String _locID ='67007' soundfilename ='YTOKU0390'>One victory in many battles is like a drop of water in an endless ocean.</String>
		<String _locID ='67008' soundfilename ='YTOKU0391'>This was the obvious outcome. It is a pity you had to waste so many men.</String>
		<String _locID ='67009' soundfilename ='YTOKU0392'>Each step brings Tokugawa closer to his destiny.</String>
		<String _locID ='67010' soundfilename ='YTOKU0393'>Another easy battle. Tell me, what do you hope to accomplish by dying?</String>
		<String _locID ='67011' soundfilename ='YTOKU0394'>Bow to Tokugawa now, and you may be spared.  </String>
		<String _locID ='67012' soundfilename ='YTOKU0395'>Do you not see the twilight of your empire? Strange. Tokugawa sees it quite clearly.</String>
		<String _locID ='67013' soundfilename ='YTOKU0396'>Like trained beasts, the allies of Tokugawa arrive on command.</String>
		<String _locID ='67014' soundfilename ='YTOKU0397'>You see, only the strong side with Tokugawa. So it is only natural that you and he are enemies.</String>
		<String _locID ='67015' soundfilename ='YTOKU0398'>There is no honor when two armies descend upon one. It is the strategy of a feeble mind.</String>
		<String _locID ='67016' soundfilename ='YTOKU0399'>With this, your ally assures his death. I will save space by using one grave for both of your bodies.</String>
		<String _locID ='67017' soundfilename ='YTOKU0400'>Knowledge and progress mean nothing if a leader lacks the strength to use them.</String>
		<String _locID ='67018' soundfilename ='YTOKU0401'>Your advanced culture is impressive. But poetry and irrigation will not help you on the field of battle.</String>
		<String _locID ='67019' soundfilename ='YTOKU0402'>You have advanced quickly! Nothing of value ever comes from rushing. That is why I will take my time when killing you.</String>
		<String _locID ='67020' soundfilename ='YTOKU0403'>It will take more than a tribe of listless natives to challenge Tokugawa.</String>
		<String _locID ='67021' soundfilename ='YTOKU0404'>Those natives must see you as a worthy leader. They see Tokugawa as a god.</String>
		<String _locID ='67022' soundfilename ='YTOKU0405'>Such a soft blow. Surely you can do better.</String>
		<String _locID ='67023' soundfilename ='YTOKU0406'>Lucky for Tokugawa, those natives were expendable. However, it is quite unlucky for them.</String>
		<String _locID ='67024' soundfilename ='YTOKU0407'>You may have cut off the head, but the heart of my dynasty remains.</String>
		<String _locID ='67025' soundfilename ='YTOKU0408'>The smoke of this defeat will not cloud Tokugawa's view of victory.</String>
		<String _locID ='67026' soundfilename ='YTOKU0409'>Take it! Stealing one trade site is like spearing one fish in a rushing river.</String>
		<String _locID ='67027' soundfilename ='YTOKU0410'>If you seek to annoy Tokugawa then you have succeeded. You will pay for this treachery.</String>
		<String _locID ='67028' soundfilename ='YTOKU0411'>It would be wise to advance your civilization. Its crawl is becoming somewhat pathetic.</String>
		<String _locID ='67029' soundfilename ='YTOKU0412'>Loggers and miners will not an army make. Advance before Tokugawa grows bored with you.</String>
		<String _locID ='67030' soundfilename ='YTOKU0413'>Your civilization advances slowly. You are well on your way to becoming a footnote in history.</String>
		<String _locID ='67031' soundfilename ='YTOKU0414'>How can you rule such a stunted civilization? Tokugawa is surprised your people are not walking into walls.</String>
		<String _locID ='67032' soundfilename ='YTOKU0415'>Your civilization betrays your priorities. To win a war you must focus on fighting, not advancing.</String>
		<String _locID ='67033' soundfilename ='YTOKU0416'>If you believe that advancements will bring you victory, you are mistaken.</String>
		<String _locID ='67034' soundfilename ='YTOKU0417'>Is is about time. We have all been waiting for you to join the civilized world.</String>
		<String _locID ='67035' soundfilename ='YTOKU0418'>You are still advancing? Tokugawa assumed your primitive people had risen up and eaten you alive.</String>
		<String _locID ='67036' soundfilename ='YTOKU0419'>Your ally is too far away to come to your aid. He can only watch the smoke as you burn.</String>
		<String _locID ='67037' soundfilename ='YTOKU0420'>Tokugawa will drive a wedge between you and your allies. There is plenty of room for it.</String>
		<String _locID ='67038' soundfilename ='YTOKU0421'>Never place your settlements too close together. You line them up for execution.</String>
		<String _locID ='67039' soundfilename ='YTOKU0422'>Tokugawa appreciates that you have placed all of his targets in one convenient location.</String>
		<String _locID ='67040' soundfilename ='YTOKU0423'>Remember, fool. Tokugawa is no village daimyo. He wields the power of the shogun.</String>
		<String _locID ='67041' soundfilename ='YTOKU0424'>Once again, Tokugawa has seized the reins of fate. You cannot win.</String>
		<String _locID ='67042' soundfilename ='YTOKU0425'>Let that be a lesson to you. Do not search for native allies in Tokugawa's lands.</String>
		<String _locID ='67043' soundfilename ='YTOKU0426'>A fitting end to a worthless excuse for a village.</String>
		<String _locID ='67044' soundfilename ='YTOKU0427'>Tokugawa has removed your eye sore from the beautiful horizon.</String>
		<String _locID ='67045' soundfilename ='YTOKU0428'>Tokugawa has razed so many of your buildings that he has lost track.</String>
		<String _locID ='67046' soundfilename ='YTOKU0429'>Remember the sting of this loss. There will be many more like it.</String>
		<String _locID ='67047' soundfilename ='YTOKU0430'>Was that your trade site? Tokugawa torched it  just for his own amusement.</String>
		<String _locID ='67048' soundfilename ='YTOKU0431'>Greetings. Do you realize that no one has ever defeated Tokugawa? Or had you not heard?</String>
		<String _locID ='67049' soundfilename ='YTOKU0432'>You must be Tokugawa's opponent. Strange. I expected someone with a spark of intelligence.</String>
		<String _locID ='67050' soundfilename ='YTOKU0433'>The mark of a true warrior is whether he can rise to a challenge. Can you?</String>
		<String _locID ='67051' soundfilename ='YTOKU0434'>You appear more confident in your abilities. But Tokugawa knows you, and such confidence is premature.</String>
		<String _locID ='67052' soundfilename ='YTOKU0435'>A wise warrior learns from his past mistakes. Strange. Tokugawa never expected to think of you as wise.</String>
		<String _locID ='67053' soundfilename ='YTOKU0436'>Is Tokugawa mistaken, or did you believe yourself more capable the last time we met? </String>
		<String _locID ='67054' soundfilename ='YTOKU0437'>We both know these lands well, but it remains to be seen how you plan to use this knowledge.</String>
		<String _locID ='67055' soundfilename ='YTOKU0438'>Tokugawa sees no future for you. His katana will be swift, and its judgment final.</String>
		<String _locID ='67056' soundfilename ='YTOKU0439'>You should fear this confrontation. It will be painful for you. That is a fact.</String>
		<String _locID ='67057' soundfilename ='YTOKU0440'>Your heart should hang heavy with shame. Violence toward a monk is dishonorable.</String>
		<String _locID ='67058' soundfilename ='YTOKU0441'>Your scouting party walks through my lands. Is there any reason I should not slay them?</String>
		<String _locID ='67059' soundfilename ='YTOKU0442'>Tokugawa hopes this rabble is not your army. Their weakness does you no favors.</String>
		<String _locID ='67060' soundfilename ='YTOKU0443'>Your children appear to be lost. Tokugawa shows no mercy, not even to children.</String>
		<String _locID ='67061' soundfilename ='YTOKU0444'>Wonderful! These moving targets will provide excellent practice for Tokugawa's archers.</String>
		<String _locID ='67062' soundfilename ='YTOKU0445'>Insects should know better than to pester the powerful, lest they be squashed.</String>
		<String _locID ='67063' soundfilename ='YTOKU0446'>Tokugawa lets you think that your scout goes unnoticed. Think again.</String>
		<String _locID ='67064' soundfilename ='YTOKU0447'>Call back your army. Every man, woman, and child in my dynasty will fight to the death for their master.</String>
		<String _locID ='67065' soundfilename ='YTOKU0448'>Only cowards prey on the innocent. You shall pay for your heartlessness.</String>
		<String _locID ='67066' soundfilename ='YTOKU0449'>The larger the army, the longer the road paved with your dead.</String>
		<String _locID ='67067' soundfilename ='YTOKU0450'>Do your warriors know that they march into the jaws of death? No? Then Tokugawa will deliver the message.</String>
		<String _locID ='67068' soundfilename ='YTOKU0451'>Did a litter of mangy runts wander off, or is that a group of your warriors?</String>
		<String _locID ='67069' soundfilename ='YTOKU0452'>Come closer. You are mere moments from entering Tokugawa's trap.</String>
		<String _locID ='67070' soundfilename ='YTOKU0453'>So you have offered sacrifices to Tokugawa. He will be sure to return their heads to you.</String>
		<String _locID ='67071' soundfilename ='YTOKU0454'>Strangers walk our streets! You will pay for this brash action, with your life.</String>
		<String _locID ='67072' soundfilename ='YTOKU0455'>Scavengers nibble at Tokugawa's realm. That is the only warning you will receive.</String>
		<String _locID ='67073' soundfilename ='YTOKU0456'>Your warriors are lost. A general earns no honor in sending his men to meaningless deaths.  </String>
		<String _locID ='67074' soundfilename ='YTOKU0457'>Tokugawa has glimpsed your town center. This battle is as good as over.</String>
		<String _locID ='67075' soundfilename ='YTOKU0458'>Your village is exposed to Tokugawa. One precise blow will end you.</String>
		<String _locID ='67076' soundfilename ='YTOKU0459'>A predictable outcome. You should feel lucky to be alive.</String>
		<String _locID ='67077' soundfilename ='YTOKU0460'>The righteous victor has emerged. Perhaps next time you will fare better.</String>
		<String _locID ='67078' soundfilename ='YTOKU0461'>I hope you have not forgotten about Tokugawa. Prepare to be reminded.</String>
		<String _locID ='67079' soundfilename ='YTOKU0462'>A shadow rolls across the horizon. A storm prepares to break. Tokugawa is coming...</String>
		<String _locID ='67080' soundfilename ='YTOKU0463'>I detest silence. Would you mind howling with pain? Think of it as practice for what is to come.</String>
		<String _locID ='67081' soundfilename ='YTOKU0464'>Do not allow the stillness to lull you. Much is happening, you are simply not aware of it.</String>
		<String _locID ='67082' soundfilename ='YTOKU0465'>Since you seem to have a free moment, would you mind choosing how you would like to die: suicide or beheading?</String>
		<String _locID ='67083' soundfilename ='YTOKU0466'>To your eyes, it appears that Tokugawa has fallen on defeat. But appearances can be deceiving.</String>
		<String _locID ='67084' soundfilename ='YTOKU0467'>The battle worsens for Tokugawa. Care to become his ally? Name your price. Think about the future.</String>
		<String _locID ='67085' soundfilename ='YTOKU0468'>This tactic was not part of Tokugawa's greater strategy. Your victory changes nothing.</String>
		<String _locID ='67086' soundfilename ='YTOKU0469'>I hope these natives you seek are worth the trouble. Notice how Tokugawa shows them little interest.</String>
		<String _locID ='67087' soundfilename ='YTOKU0470'>Your trade influence spreads quickly. But speed is a disadvantage when it moves you closer to doom.</String>
		<String _locID ='67088' soundfilename ='YTOKU0471'>Your haste betrays your inexperience. Tokugawa values one prize only: your head.</String>
		<String _locID ='67089' soundfilename ='YTOKU0472'>Tokugawa cares not for such treasures. They are of no help when a sword splits your skull.</String>
		<String _locID ='67090' soundfilename ='YTOKU0473'>You snatch up treasures like a greedy child. You leave me no choice but to discipline you.</String>
		<String _locID ='67091' soundfilename ='YTOKU0474'>Coin may be beautiful, but it will not keep your head from rolling free of your bloody shoulders.</String>
		<String _locID ='67092' soundfilename ='YTOKU0475'>As you fill your face with food, Tokugawa keeps his eye focused on your annihilation.</String>
		<String _locID ='67093' soundfilename ='YTOKU0476'>When Tokugawa finds you, all of that food will spill from your opened belly.</String>
		<String _locID ='67094' soundfilename ='YTOKU0477'>Remember. The fatter you grow with treasure, the more difficult it will be to flee the onslaught.</String>
		<String _locID ='67095' soundfilename ='YTOKU0478'>Did Tokugawa hear something? It sounds like a fly buzzing outside his walls.</String>
		<String _locID ='67096' soundfilename ='YTOKU0479'>If you plan to steal from Tokugawa, the least you can do is cut off your fingers. It will save him the trouble.</String>
		<String _locID ='67097' soundfilename ='YTOKU0480'>Thank you for recruiting natives. They are easier to crush under Tokugawa's feet.</String>
		<String _locID ='67098' soundfilename ='YTOKU0481'>Every man who joins you is one more corpse to decorate the battlefield.</String>
		<String _locID ='67099' soundfilename ='YTOKU0482'>What good are villagers? Can they swing katanas? Can they ride horses? </String>
		<String _locID ='67100' soundfilename ='YTOKU0483'>Wood burns, you fool. I would suggest you stay away from things that go up in smoke.</String>
		<String _locID ='67101' soundfilename ='YTOKU0484'>So, you have chosen to wall your headquarters. Tokugawa knows when he is not wanted.</String>
		<String _locID ='67102' soundfilename ='YTOKU0485'>Do not waste your time. No wall will dam the coming flood.</String>
		<String _locID ='67103' soundfilename ='YTOKU0486'>Tokugawa's influence expands across the countryside. The people crave a master.</String>
		<String _locID ='67104' soundfilename ='YTOKU0487'>Tokugawa will unite the scattered peoples of this land against you.</String>
		<String _locID ='67105' soundfilename ='YTOKU0488'>Tokugawa did not become shogun by ignoring the importance of trade.</String>
		<String _locID ='67106' soundfilename ='YTOKU0489'>This trade site is the foundation on which Tokugawa will build a thriving economy.</String>
		<String _locID ='67107' soundfilename ='YTOKU0490'>Do you see the wealth that awaits you? Now, come and get it. Tokugawa will be waiting.</String>
		<String _locID ='67108' soundfilename ='YTOKU0491'>The treasures of the wilderness are Tokugawa's for the taking.</String>
		<String _locID ='67109' soundfilename ='YTOKU0492'>Rulers deserve treasures. Servants deserve scraps.</String>
		<String _locID ='67110' soundfilename ='YTOKU0493'>The glitter of coin will always bring Tokugawa great pleasure.</String>
		<String _locID ='67111' soundfilename ='YTOKU0494'>Tokugawa will take this food so you do not have to. Your warriors are looking a little soft around the edges.</String>
		<String _locID ='67112' soundfilename ='YTOKU0495'>Tokugawa consumes your crumbs, but grows hungry for the meal.</String>
		<String _locID ='67113' soundfilename ='YTOKU0496'>Tokugawa's servants are weary from loading so many treasures. Strange. Your men look surprisingly fit.</String>
		<String _locID ='67114' soundfilename ='YTOKU0497'>Warriors continue to fall in behind Tokugawa's banner. Can you feel the thunder of their march?</String>
		<String _locID ='67115' soundfilename ='YTOKU0498'>A new villager is a sign that a dynasty is growing. A pity it is not your dynasty.</String>
		<String _locID ='67116' soundfilename ='YTOKU0499'>A wise commander knows better than to waste the gifts of nature.</String>
		<String _locID ='67117' soundfilename ='YTOKU0500'>You have captured a native settlement. Remember, haste does not make a man powerful. It only makes him sloppy.</String>
		<String _locID ='67118' soundfilename ='YTOKU0501'>There are numerous trade sites to be had. One in many is but a snowflake in a storm.</String>
		<String _locID ='67119' soundfilename ='YTOKU0502'>Tokugawa does not pay attention to time. His power is eternal.</String>
		<String _locID ='67120' soundfilename ='YTOKU0503'>The countdown has started. Your remaining heartbeats are linked to the ticking of a clock.</String>
		<String _locID ='67121' soundfilename ='YTOKU0504'>It appears you have suffered many defeats since our last meeting. What is one more?</String>
		<String _locID ='67122' soundfilename ='YTOKU0505'>You have improved your reputation. It is surprising, considering you are such a clumsy commander.</String>
		<String _locID ='67123' soundfilename ='YTOKU0506'>Your status impresses me. But all men, distinguished or not, bow before death.</String>
		<String _locID ='67124' soundfilename ='YTOKU0507'>Additional experience means little when you have the strength of a child.</String>
		<String _locID ='67125' soundfilename ='YTOKU0508'>It is agony to lift a sword, and Tokugawa's generals fall dead around him. A dynasty crumbles.</String>
		<String _locID ='67126' soundfilename ='YTOKU0509'>This victory is especially sweet. I have learned an ally's weaknesses, which I may choose to exploit in the future. Thank you.</String>
		<String _locID ='67127'>Select to choose a European power with which to align.</String>
		<String _locID ='67128'>Goats</String>
		<String _locID ='67129'>Some Goats to eat.</String>
		<String _locID ='67130'>Goats</String>
		<String _locID ='67131'>VIL Migrants and Pig</String>
		<String _locID ='67132'>Qiang Pikeman attack and hitpoints increased.</String>
		<String _locID ='67133'>Disciplined Qiang Pikeman</String>
		<String _locID ='67134'>Disciplined Qiang Pikeman</String>
		<String _locID ='67135'>Disciplined Chu Ko Nu</String>
		<String _locID ='67136'>Steppe Rider attack and hitpoints increased.</String>
		<String _locID ='67137'>Disciplined Steppe Rider</String>
		<String _locID ='67138'>Disciplined Keshik</String>
		<String _locID ='67139'>Disciplined Steppe Rider</String>
		<String _locID ='67140'>Meteor Hammer attack and hitpoints increased.</String>
		<String _locID ='67141'>Honored Meteor Hammer</String>
		<String _locID ='67142'>Honored Meteor Hammer</String>
		<String _locID ='67143'>Honored Iron Flail</String>
		<String _locID ='67144'>Steppe Rider attack and hitpoints increased.</String>
		<String _locID ='67145'>Honored Steppe Rider</String>
		<String _locID ='67146'>Honored Steppe Rider</String>
		<String _locID ='67147'>Honored Keshik</String>
		<String _locID ='67148'>Changdao Swordsman attack and hitpoints increased.</String>
		<String _locID ='67149'>Honored Changdao Swordsman</String>
		<String _locID ='67150'>Honored Arquebusier</String>
		<String _locID ='67151'>Honored Changdao</String>
		<String _locID ='67152'>Qiang Pikeman attack and hitpoints increased.</String>
		<String _locID ='67153'>Honored Qiang Pikeman</String>
		<String _locID ='67154'>Honored Chu Ko Nu</String>
		<String _locID ='67155'>Honored Qiang Pikeman</String>
		<String _locID ='67156'>Exalted upgrade for Meteor Hammers.</String>
		<String _locID ='67157'>Exalted Meteor Hammer</String>
		<String _locID ='67158'>Exalted Meteor Hammer</String>
		<String _locID ='67159'>Exalted Iron Flail</String>
		<String _locID ='67160'>Exalted upgrade for Steppe Riders.</String>
		<String _locID ='67161'>Exalted Steppe Rider</String>
		<String _locID ='67162'>Exalted Steppe Rider</String>
		<String _locID ='67163'>Exalted Keshik</String>
		<String _locID ='67164'>Exalted upgrade for Qiang Pikemen.</String>
		<String _locID ='67165'>Exalted Qiang Pikeman</String>
		<String _locID ='67166'>Exalted Chu Ko Nu</String>
		<String _locID ='67167'>Exalted Qiang Pikeman</String>
		<String _locID ='67168'>Exalted upgrade for Changdao Swordsmen.</String>
		<String _locID ='67169'>Exalted Changdao Swordsman</String>
		<String _locID ='67170'>Exalted Arquebusier</String>
		<String _locID ='67171'>Exalted Changdao</String>
		<String _locID ='67172' soundfilename ='YKANG0000'>Our demise is at hand. Fear not, we will rise to fight another day.</String>
		<String _locID ='67173'>The enemy beats at our gates. Our empire is seconds from crumbling.</String>
		<String _locID ='67174'>Perhaps I have seen one battle too many. Our alliance is doomed, just as we are.</String>
		<String _locID ='67175'>This agreement has proven a good one. Where shall we set our ambitions next?</String>
		<String _locID ='67176'>I am counting the seconds to victory. There are so few it hardly seems worth the trouble.</String>
		<String _locID ='67177'>Swords and arrows break against stone. You need a bigger weapon, one that topples walls.</String>
		<String _locID ='67178'>Your polite tapping will not open the enemy's door. Use artillery to break it down.</String>
		<String _locID ='67179'>Two legs are fast, but four legs are faster. Send riders to lead your army.</String>
		<String _locID ='67180'>Do not saddle your men with defeat. Saddle your horses, and send them into battle.</String>
		<String _locID ='67181'>It may sound heartless, but more foot soldiers will take the brunt of the enemy blow.</String>
		<String _locID ='67182'>Infantry units are always a good addition to any army.</String>
		<String _locID ='67183'>Years of experience have taught me to predict a battle's outcome. Here is yours: Defeat. Retreat now.</String>
		<String _locID ='67184'>I would hate to lose your excellent counsel. Please cease your attack. This fight will win you only regret.</String>
		<String _locID ='67185'>Do you feel it? The earth shakes with the thunder of our combined armies.</String>
		<String _locID ='67186'>Only through cooperation can so many warriors march together. Together we are like gods.</String>
		<String _locID ='67187'>As expected, this fight has fallen into my hands. We should give thanks.</String>
		<String _locID ='67188'>With our steady alliance, such a victory was never in question.</String>
		<String _locID ='67189'>You have inspired me. Do you see the result, an enemy flung ragged across the landscape?</String>
		<String _locID ='67190'>War does not allow for much celebration, but this battle was hard won.</String>
		<String _locID ='67191'>An old man lives to see another day.</String>
		<String _locID ='67192'>Let us appreciate this victory. Next time we may not find such good fortune.</String>
		<String _locID ='67193'>Dawn breaks beautifully across the horizon. This is a day of victory. I can feel it.</String>
		<String _locID ='67194'>With your courage and my wisdom, this war will feel like a holiday.</String>
		<String _locID ='67195'>I pity our enemies. By taking up arms against us they have sealed their fate.</String>
		<String _locID ='67196'>I can see the outcome of this battle already: green fields, peace, victory.</String>
		<String _locID ='67197'>Your men step forward to take the blades meant for mine. Such acts are not forgotten.</String>
		<String _locID ='67198'>Your arrival is like the rising of the sun. Today, you have won my everlasting friendship.</String>
		<String _locID ='67199'>There is nothing we can do but fight our fiercest and hope for mercy.</String>
		<String _locID ='67200'>We may fall today, but there will be other days when the enemy is not so many.</String>
		<String _locID ='67201'>The proper arrangements will be made.</String>
		<String _locID ='67202'>If it pleases you.</String>
		<String _locID ='67203'>I humbly accept your request, and will see it done.</String>
		<String _locID ='67204'>Excellent. Your wisdom far surpasses your years.</String>
		<String _locID ='67205'>Siege units are my specialty. Consider it done.</String>
		<String _locID ='67206'>Is artillery all you require? My forges are always burning for an ally.</String>
		<String _locID ='67207'>There are horses to spare. I will send riders shortly.</String>
		<String _locID ='67208'>For another, such a request would be an inconvenience. But for you, it is nothing.</String>
		<String _locID ='67209'>It shall be done. Your march will be backed by the thunder of horses.</String>
		<String _locID ='67210'>My warriors are the finest in the world. They will bring you good fortune.</String>
		<String _locID ='67211'>Of course. I will send warriors as soon as I am able.</String>
		<String _locID ='67212'>I trust none but you with my soldiers. They are coming.</String>
		<String _locID ='67213'>Our stores have been depleted. There is nothing for my army, or any other.</String>
		<String _locID ='67214'>The war has taken its toll on my resources. There are none to spare.</String>
		<String _locID ='67215'>If I could gift you with a single coin, or a loaf of bread, I would. But sadly I cannot.</String>
		<String _locID ='67216'>Believe me, it is best if we do not.</String>
		<String _locID ='67217'>No. You may be wise, but you are also inexperienced.</String>
		<String _locID ='67218'>That would be a mistake.</String>
		<String _locID ='67219'>That goes against my better judgment.</String>
		<String _locID ='67220'>My empire has no men to send. You will need to rely on your own people this time.</String>
		<String _locID ='67221'>Your timing could not be worse. Every man in my army is busy at work.</String>
		<String _locID ='67222'>I would satisfy your needs if I could, but now is not the time.</String>
		<String _locID ='67223'>This is not my decision to make. Or yours.</String>
		<String _locID ='67224'>I am not permitted. It would bring me dishonor.</String>
		<String _locID ='67225'>This is not the time for such requests. There are other, more pressing matters.</String>
		<String _locID ='67226'>We have none left but boys and grandfathers. You will need to find warriors elsewhere.</String>
		<String _locID ='67227'>Many of my warriors lie dead. I cannot help you now.</String>
		<String _locID ='67228'>You will need to rely on your own men, not mine, to weather this brutal storm.</String>
		<String _locID ='67229'>The enemy adapts to our every move. We will need to be more creative in our approach.</String>
		<String _locID ='67230'>This is a cold and calculating blow, but we will not allow it to cool our rage.</String>
		<String _locID ='67231'>I have great respect for the Aztecs. They fought admirably.</String>
		<String _locID ='67232'>It is a shame that opponents as fierce as these Aztecs must meet such an end.</String>
		<String _locID ='67233'>The British empire has not lived up to its stalwart reputation. It flounders at my feet.</String>
		<String _locID ='67234'>The British limp towards the rear. I had expected more from them.</String>
		<String _locID ='67235'>The Dutch have given us good practice, but we require more resilient foes.</String>
		<String _locID ='67236'>With every blow, a Dutchman falls. These men are weeds, not warriors.</String>
		<String _locID ='67237'>I had hoped for a greater challenge from these Frenchmen, but it was simply not to be.</String>
		<String _locID ='67238'>Once we claim victory, there will be many French dead to bury. The land is littered with them.</String>
		<String _locID ='67239'>The Germans taunted themselves hoarse, only to roll over and die too easily.</String>
		<String _locID ='67240'>I will always find the Germans a worthy enemy. Just not a victorious one.</String>
		<String _locID ='67241'>All I know of these Iroquois is what today's victory has taught me. They are weaklings.</String>
		<String _locID ='67242'>This strange Iroquois nation has no place on the same battlefield as the Son of Heaven.</String>
		<String _locID ='67243'>I have faced few opponents as passionate as the Ottomans. However, passion alone does not win wars.</String>
		<String _locID ='67244'>The Ottomans mounted a ferocious, yet ultimately pointless, campaign.</String>
		<String _locID ='67245'>The end of the Portuguese grows near. Let us save our strength for the next battle.</String>
		<String _locID ='67246'>The decaying sons of Portugal will fertilize these lands for years to come.</String>
		<String _locID ='67247'>I am pleased to see these Russian soldiers fail. They have no honor, no humanity.</String>
		<String _locID ='67248'>It may have left our men bloodied, but the Russian onslaught is over.</String>
		<String _locID ='67249'>The Sioux have seen their last days. We will honor them with a quick and merciful death.</String>
		<String _locID ='67250'>No other army has tested me like the Sioux. Today, the world loses a fierce race.</String>
		<String _locID ='67251'>The Spanish are all but defeated. We have earned our rest this day.</String>
		<String _locID ='67252'>We have done a good thing in crushing the Spanish. If left alive, they may have conquered the world.</String>
		<String _locID ='67253'>The traitorous Chinese met us at every turn, swords drawn, teeth bared. This was not an easy victory.</String>
		<String _locID ='67254'>A primal rage runs in the blood of these traitorous Chinese. They would have made a valuable ally.</String>
		<String _locID ='67255'>It was foolish of the Japanese to take up arms against us. Just one of their many mistakes.</String>
		<String _locID ='67256'>We must thank the spirits for this triumph. The Japanese nearly had our heads on a spear.</String>
		<String _locID ='67257'>It is fortunate this battle is over. One more mistake and the Indians would have been the victors.</String>
		<String _locID ='67258'>The Indians fought a clever campaign, but they were no match for your superior strategy.</String>
		<String _locID ='67259'>No matter how hard we push, these Aztecs seem able to push back. Should I worry?</String>
		<String _locID ='67260'>These Aztecs have shown their worth. Even the Son of Heaven looks down on them with awe.</String>
		<String _locID ='67261'>It is no accident that the British rule a vast empire. Their reach seems to know no bounds.</String>
		<String _locID ='67262'>British soldiers fall all around us. Yet every time I look, there seem to be more of them.</String>
		<String _locID ='67263'>It is clear that the crazed Dutch have honed their skills in many bloody battles.</String>
		<String _locID ='67264'>I have survived impossible odds, only to see death in the eyes of the Dutch.</String>
		<String _locID ='67265'>The French are very strong. I find it hard to believe that they are Europeans.</String>
		<String _locID ='67266'>Whoever leads the French armies instills in them a fiery passion.</String>
		<String _locID ='67267'>The German soldiers slay our men with ease. We must fight as they do, without mercy.</String>
		<String _locID ='67268'>Must I rise every morning to find the Germans marching across the horizon?</String>
		<String _locID ='67269'>The Iroquois may finally do the impossible, and pull the Son of Heaven back to Earth.</String>
		<String _locID ='67270'>Every Iroquois blade finds its target. Such warriors I have never seen.</String>
		<String _locID ='67271'>The Ottomans continue to advance, even in the face of our deadliest warriors. These are men with no fear of death.</String>
		<String _locID ='67272'>Even our combined strength seems too weak to combat this Ottoman threat.</String>
		<String _locID ='67273'>The Portuguese warriors have no claim to humanity. They are beasts, and fight like it.</String>
		<String _locID ='67274'>Much to my surprise, the Portuguese are resisting their extermination.</String>
		<String _locID ='67275'>I see a grim flash in the Russians' eyes. They will not stop at nothing to kill us.</String>
		<String _locID ='67276'>I was foolish to think the Russians could be flattered into defeat. They will not back down.</String>
		<String _locID ='67277'>The Sioux sweep through the mountains like a terrible storm. We must seek safe cover.</String>
		<String _locID ='67278'>We cannot stand long against men who do not stay dead. The Sioux are fearless.</String>
		<String _locID ='67279'>I will never again fight the Spanish. They are too powerful.</String>
		<String _locID ='67280'>With every battle, my admiration for the Spanish grows. They have a gift for warfare.</String>
		<String _locID ='67281'>These Chinese fight like murderers, which I should have expected from such traitors.</String>
		<String _locID ='67282'>I should have known not to underestimate these traitorous Chinese. We may die at the hands of our own.</String>
		<String _locID ='67283'>The days grow colder as the Japanese samurai butcher our men like cattle.</String>
		<String _locID ='67284'>Japanese close in on all sides. I doubt they will listen to compromise.</String>
		<String _locID ='67285'>The Indians march across the countryside, leaving a bloody wake behind them.</String>
		<String _locID ='67286'>Entering this war, I believed the Indians to be an inferior race. I made a great mistake.</String>
		<String _locID ='67287'>Congratulations on your many wondrous accomplishments.</String>
		<String _locID ='67288'>Such advancements are not surprising. Your civilization is ahead of its time.</String>
		<String _locID ='67289'>We should watch our enemy carefully, or he will conquer this land one village at a time.</String>
		<String _locID ='67290'>We have failed the natives of this land. They deserve the protection of their emperor.</String>
		<String _locID ='67291'>This lack of momentum is unlike you. Please, for my sake, advance your civilization.</String>
		<String _locID ='67292'>We are at war, and must always strive for knowledge. Advance. Quickly!</String>
		<String _locID ='67293'>Follow my example, and revitalize your civilization. The time for change has come.</String>
		<String _locID ='67294'>You are a wise and clever leader. Now prove it, and lead your people into a new age.</String>
		<String _locID ='67295'>Your advancements benefit us both, my friend. I stand in awe of your accomplishments.</String>
		<String _locID ='67296'>Children will be told stories of the glory of your kingdom. You advance quickly.</String>
		<String _locID ='67297'>At last. I was worried I would need to drag your civilization behind me for the rest of the war.</String>
		<String _locID ='67298'>I cannot weather this storm alone. Please try to keep pace with my advancements.</String>
		<String _locID ='67299'>It means much to me that you honor my monks enough to save them.</String>
		<String _locID ='67300'>Protecting a holy man is the sign of a great commander. Thank you.</String>
		<String _locID ='67301'>Our watchful eye misses nothing. Every time the enemy moves, it is with our say so.</String>
		<String _locID ='67302'>Our enemies are foolish to believe they will find such a simple victory.</String>
		<String _locID ='67303'>The smoke from this village will be a warning that we should not be crossed.</String>
		<String _locID ='67304'>It is a pity, but those villagers should have known better than to live on a battlefield.</String>
		<String _locID ='67305'>We take one more step towards a resounding victory.</String>
		<String _locID ='67306'>The ghosts of the departed shall haunt this place for all time. We had no choice.</String>
		<String _locID ='67307'>If we cannot strike the enemy's heart, we will have to settle for his greedy hand.</String>
		<String _locID ='67308'>Trade is dear to our enemies, and anything dear to them is a target to us.</String>
		<String _locID ='67309'>My armies require more training. They have been repelled by savages.</String>
		<String _locID ='67310'>The natives have fallen for the lies of our enemy. They resist us.</String>
		<String _locID ='67311'>I am ashamed to admit that the enemy's settlement remains. It is a harsh reminder my of weaknesses.</String>
		<String _locID ='67312'>Our invasion was a crushing failure. We will regroup and try again.</String>
		<String _locID ='67313'>This trading post bristles with defenses.</String>
		<String _locID ='67314'>The traders defend their precious money with their lives. They will die before relenting.</String>
		<String _locID ='67315'>The gods abandon me. My monk is dead and can no longer commune with the spirits.</String>
		<String _locID ='67316'>Without a monk, our flow of riches will dry up. This is a dark day.</String>
		<String _locID ='67317'>No man deserves such a horrible death. We will give him a holy burial.</String>
		<String _locID ='67318'>It is right that one so in tune with nature shall be consumed by it.</String>
		<String _locID ='67319'>A withered heart beats beneath these bones. Old men have no place on the battlefield.</String>
		<String _locID ='67320'>You are quite capable. Perhaps it is time you continued on without me.</String>
		<String _locID ='67321'>Send your men to my aid. This war spreads like fire across the land.</String>
		<String _locID ='67322'>My men battle to their last breaths. Will you stand by and let this happen?</String>
		<String _locID ='67323'>The sun will set on my empire unless you reach it in time.</String>
		<String _locID ='67324'>Like flies on a corpse, the enemy buzzes over me. I need reinforcements... and quickly.</String>
		<String _locID ='67325'>Greetings. I have heard much about your skills in battle and mercy towards your people.</String>
		<String _locID ='67326'>You must be the one that the spirits foretold. I am honored to make your acquaintance.</String>
		<String _locID ='67327'>I have no doubt our alliance will throw its shadow across the land.</String>
		<String _locID ='67328'>Do not grow too confident. This challenge will be unlike those you have faced before.</String>
		<String _locID ='67329'>Your skills are great, but this conflict will be greater. It is a war for the ages.</String>
		<String _locID ='67330'>Our last meeting must have dealt your confidence a fatal blow. This will be an easy battle.</String>
		<String _locID ='67331'>You choose the easy path. Glory on the battlefield is won through facing a challenge, not running from it.</String>
		<String _locID ='67332'>We never should have fought as enemies. I always found your leadership exceptional.</String>
		<String _locID ='67333'>Last time we met, you mastered me. Now we stand together as equals.</String>
		<String _locID ='67334'>We have proved a deadly team in the past. This time, however, it is I who will lead our alliance.</String>
		<String _locID ='67335'>I will follow in your footsteps. Last time we fought together, you were clearly the force to be feared.</String>
		<String _locID ='67336'>I extend the hand of friendship to you. Please do not hold an old grudge against a new ally.</String>
		<String _locID ='67337'>Last time, good fortune smiled upon me, but I believe that you will dominate this campaign.</String>
		<String _locID ='67338'>We have a great advantage in this campaign, for every rock and every tree is familiar.</String>
		<String _locID ='67339'>We could have never predicted our last defeat. Let us leave it in the past, and think of the future.</String>
		<String _locID ='67340'>I promise you, our last adventure taught me much. An old dog can in fact learn new tricks.</String>
		<String _locID ='67341'>Our last battle plan proved very successful. I hope we can duplicate the results.</String>
		<String _locID ='67342'>In turbulent times such as these, a solid alliance is invaluable.</String>
		<String _locID ='67343'>Monks are men of great power. They are worth any price.</String>
		<String _locID ='67344'>I have paid a steep ransom for this man, but I believe he will repay his debt with action.</String>
		<String _locID ='67345'>This monk has given his life for our cause. The least we can do is give some coin for his.</String>
		<String _locID ='67346'>I have rescued a monk from the hands of our enemies. They will pay for their cruelty.</String>
		<String _locID ='67347'>My monk will never be the same man he was, but he lives to see another day.</String>
		<String _locID ='67348'>It is a joyous day when one of our own is brought home safely.</String>
		<String _locID ='67349'>A general must always lead with caution, but such an opportunity is a rare thing.</String>
		<String _locID ='67350'>Put your warriors on alert. The enemy does not know what awaits them.</String>
		<String _locID ='67351'>Do you see it? An enemy town lies undefended, like a tiger with its teeth pulled out.</String>
		<String _locID ='67352'>There is no soldier in sight. We must attack.</String>
		<String _locID ='67353'>This town will react slowly without riders to protect it. Our cavalry will trample them into the dirt.</String>
		<String _locID ='67354'>A town without a stable is a town without hope. We should take advantage.</String>
		<String _locID ='67355'>I am always willing to share my wealth with a friend.</String>
		<String _locID ='67356'>How you spend this coin is none of my concern. I ask no questions.</String>
		<String _locID ='67357'>Take this. There is always more coin here if you need it.</String>
		<String _locID ='67358'>My men will halve their rations so yours may eat.</String>
		<String _locID ='67359'>We fight for the same cause. Therefore we should share the same bread.</String>
		<String _locID ='67360'>Take this gift of wood. I am sure you would do the same for me.</String>
		<String _locID ='67361'>How can my ally build without the proper resources? Please, take this wood.</String>
		<String _locID ='67362'>It is time to march on the enemy settlement.</String>
		<String _locID ='67363'>I wish to end this war before it can grow bloodier. Watch over me as I journey into battle.</String>
		<String _locID ='67364'>To kill a weed, you must remove its roots. To kill a ruler, you must remove his villagers.</String>
		<String _locID ='67365'>A master's greatest assets are his servants. Without villagers, our enemy will flounder.</String>
		<String _locID ='67366'>Every fallen villager weakens our enemy.</String>
		<String _locID ='67367'>All of the conditions are right for a massive assault. The Son of Heaven has his eye on the enemy stronghold.</String>
		<String _locID ='67368'>I march towards what I hope will be the final battle. If I do not return, remember me fondly.</String>
		<String _locID ='67369'>Our attack has begun. The enemy will rest peaceful this night. They will sleep the sleep of the dead.</String>
		<String _locID ='67370'>The natives do not know they are pawns. We will have to win them to our side by force.</String>
		<String _locID ='67371'>Every village we claim is one fewer rock for the enemy to hide under.</String>
		<String _locID ='67372'>My men move to snatch a trading post from the enemy's grasp.</String>
		<String _locID ='67373'>Before this day is over, a trading post will burn to the ground.</String>
		<String _locID ='67374'>You no longer need to peer over your shoulder, my warriors make haste to your position.</String>
		<String _locID ='67375'>Allies fight together, not alone.</String>
		<String _locID ='67376'>Hold your ground for a few moments more. The Son of Heaven closes the distance between us.</String>
		<String _locID ='67377'>This spot looks fertile for a growing army.</String>
		<String _locID ='67378'>Many a warrior will find his purpose here, where I break this ground.</String>
		<String _locID ='67379'>With this building, I claim this land for the Son of Heaven.</String>
		<String _locID ='67380'>This shall be the beating heart of a new Chinese empire.</String>
		<String _locID ='67381'>On this piece of dirt, an empire is born. You will always be welcome here, ally.</String>
		<String _locID ='67382'>It is a pity we must wage war. This town center seems to sit in paradise itself.</String>
		<String _locID ='67383'>Every village that does not submit to me could submit to my enemy. I must prevent this.</String>
		<String _locID ='67384'>This native village will wake to find itself subject to a new ruler.</String>
		<String _locID ='67385'>Claiming this village will bring us one step closer to victory.</String>
		<String _locID ='67386'>This trade site belongs to the Son of Heaven.</String>
		<String _locID ='67387'>The sooner we establish trade dominance, the harder it will be for our enemy to resist our influence.</String>
		<String _locID ='67388'>My men will not be forced from this building. They will come out only as corpses.</String>
		<String _locID ='67389'>I will not abandon my people. We will defend this building at all costs.</String>
		<String _locID ='67390'>This piece of land is dear to us. If my men fall here, it will be their last act.</String>
		<String _locID ='67391'>Stay alert. My warriors will defend this patch of land, but may need your aid.</String>
		<String _locID ='67392'>It is right for a ruler to defend those in his domain. I will defend this village to the death.</String>
		<String _locID ='67393'>You will not win the respect of your subjects with weakness. This village must be defended.</String>
		<String _locID ='67394'>It may be unwise, but I will not give up this town. An emperor rules by example.</String>
		<String _locID ='67395'>Subjects of the Qing Dynasty will fight back against any invader.</String>
		<String _locID ='67396'>This trade site will be defended, against all odds.</String>
		<String _locID ='67397'>We have fought bravely for this trade site. It will not fall easily into the hands of our enemy.</String>
		<String _locID ='67398'>A steady trickle of wealth is yours for the spending.</String>
		<String _locID ='67399'>Whenever you have the need for coin, I will satisfy it.</String>
		<String _locID ='67400'>As an emperor, I am a provider. Your people will never want for food.</String>
		<String _locID ='67401'>I have no shortage of wood in my empire. Take what you need, and save the rest for later.</String>
		<String _locID ='67402'>I have never abandoned an ally. My men rush to your aid, I only hope they reach you in time.</String>
		<String _locID ='67403'>I feel every one of your wounds. I am coming. Hold on for as long as you can.</String>
		<String _locID ='67404'>The enemy will see an example of true solidarity. I have sent warriors to join you.</String>
		<String _locID ='67405'>Is there anything I can do for you as we prepare for our next attack?</String>
		<String _locID ='67406'>I would like once again to express my gratitude for your friendship. It has served my people quite well.</String>
		<String _locID ='67407'>As one ruler to another, could I ask for a loan of coin?</String>
		<String _locID ='67408'>It pains me to ask, but can you spare some coin for a fading emperor? </String>
		<String _locID ='67409'>It has been a lean time in my empire. My people look to you for nourishment.</String>
		<String _locID ='67410'>My friend, a small gift of wood is needed. Can you oblige?</String>
		<String _locID ='67411'>Could an ally spare several logs from his fire? My villages need wood.</String>
		<String _locID ='67412'>I will never forget this heroic act. Your men will go down as legends in my empire.</String>
		<String _locID ='67413'>So it is true. Together, we can overcome any obstacle.</String>
		<String _locID ='67414'>You have once again earned my trust. Thank you for joining me.</String>
		<String _locID ='67415'>My advisors were beginning to worry. The coin is appreciated.</String>
		<String _locID ='67416'>Even an emperor can use additional coin. Many thanks.</String>
		<String _locID ='67417'>I have never been unable to provide for my people. This food helps.</String>
		<String _locID ='67418'>We are at war. Starvation should not be claiming our people. Thank you.</String>
		<String _locID ='67419'>You are more than an ally, you are a friend. Your act has saved my people.</String>
		<String _locID ='67420'>This is a moment when I have few words. Thank you. I thought my empire was surely doomed.</String>
		<String _locID ='67421'>Your warriors will always have a home in this town they have defended.</String>
		<String _locID ='67422'>I realize how much these resources mean to you. They will not be wasted.</String>
		<String _locID ='67423'>Thank you. These come just in time.</String>
		<String _locID ='67424'>Your donation of wood could not have come at a better time.</String>
		<String _locID ='67425'>An old man often forgets the essentials. Thank you for the wood.</String>
		<String _locID ='67426'>The Aztecs tighten their grip on our throats. Soon we will be unable to breathe.  </String>
		<String _locID ='67427'>Our armies stumble in their efforts, weakened by the superior Aztec enemy.</String>
		<String _locID ='67428'>The British have beaten our men bloody. Is there any way for us to recover?</String>
		<String _locID ='67429'>I knew the British were strong, but not this strong.</String>
		<String _locID ='67430'>Losing to the Dutch would be a disaster, yet I cannot find their weakness.</String>
		<String _locID ='67431'>This old man cannot stomach one more defeat, whether its the Dutch or anyone else.</String>
		<String _locID ='67432'>Our weak defense betrays us. Even if we survive, the French will be as strong as ever.</String>
		<String _locID ='67433'>The French do not even notice our resistance, as if we were insects to be ignored.</String>
		<String _locID ='67434'>Germans stampede across the landscape. I am getting too old for this.</String>
		<String _locID ='67435'>I have seen much in my time, but never an enemy as terrifying as the Germans.</String>
		<String _locID ='67436'>I thought our alliance supreme, but the Iroquois shatter it with one blow.</String>
		<String _locID ='67437'>Even if we live to see another day, the Iroquois will be there to greet us when we wake.</String>
		<String _locID ='67438'>Killing is a sport to these Ottomans. I have nothing left to offer them but my death.</String>
		<String _locID ='67439'>Is this the death of our empire? I only hope we showed these Ottomans the meaning of honor.</String>
		<String _locID ='67440'>They may crush us easily, but I will never, ever submit to the Portuguese.</String>
		<String _locID ='67441'>My fortunes never suggested such abuse at the hands of the Portuguese.</String>
		<String _locID ='67442'>Every time a warrior falls, I expect the Russian assault to cease. But it never does.</String>
		<String _locID ='67443'>The Russians thrive on our anguish. There is no diplomacy when you deal with animals.</String>
		<String _locID ='67444'>The number of Sioux never seems to diminish. Our arrows fall into a bottomless pit.</String>
		<String _locID ='67445'>There is only one word for this war against the Sioux, and that is suicide.</String>
		<String _locID ='67446'>I am at a loss for ideas, my friend. The Spanish test us in ways I never imagined.</String>
		<String _locID ='67447'>This is no longer a battlefield. Thanks to the Spanish, it has become a graveyard.</String>
		<String _locID ='67448'>I fear that these traitorous Chinese will defeat the very emperor that they betrayed: Me.</String>
		<String _locID ='67449'>I am ashamed to admit that the Chinese traitors mistreat us. They have made a fool of me.</String>
		<String _locID ='67450'>Where is our honor? Where is our courage? Our warriors retreat from the Japanese.</String>
		<String _locID ='67451'>When a Japanese warrior falls it is only after killing five our men. We must do something.</String>
		<String _locID ='67452'>The Indians have marched back with renewed strength.</String>
		<String _locID ='67453'>I look into the future and see an Indian dawn. Unless we act now, our time is over.</String>
		<String _locID ='67454'>We must survive long enough to strike back with a ferocity the Aztecs have never seen.</String>
		<String _locID ='67455'>The British have wasted their greatest warriors in gaining the advantage. Now it is our turn.</String>
		<String _locID ='67456'>The Dutch fight back fiercely, but they cannot do so for long.</String>
		<String _locID ='67457'>The French pour their strongest into this offensive, but leave little reserves to continue.</String>
		<String _locID ='67458'>Even as we feel the tips of their blades, they weaken. The Germans will not last.</String>
		<String _locID ='67459'>Our men may die, but the Iroquois weaken. Soon we will have our revenge.</String>
		<String _locID ='67460'>Ottomans think not of the future. They may weaken us, but our vengeance will be final.</String>
		<String _locID ='67461'>It is wrong of the Portuguese to show such cruelty, especially when they are so weak.</String>
		<String _locID ='67462'>We will lie in wait, taking the Russians' damage, but preparing for retaliation.</String>
		<String _locID ='67463'>The Sioux carelessly throw their resources into this attack, tiring themselves in the process.</String>
		<String _locID ='67464'>Every blow costs the Spanish morale and energy. When they are depleted, we strike.</String>
		<String _locID ='67465'>All we have to do is stay alive long enough to slaughter the traitorous Chinese.</String>
		<String _locID ='67466'>Once we pull out of harm's way, we will strike, and finish these Japanese for good.</String>
		<String _locID ='67467'>We may be losing, but the Indians have little left to give. One more attack will be their undoing.</String>
		<String _locID ='67468'>It is up to you to lead us to victory, my friend. The sun has set on the Qing Dynasty.  </String>
		<String _locID ='67469'>One more time I come to you on my knees, ally. Pull this battle from the flames of defeat.</String>
		<String _locID ='67470'>I will not give up until the enemy is vanquished and you have been returned to your former glory.</String>
		<String _locID ='67471'>We may weaken, but I still have the strength to bring this battle to the enemy.</String>
		<String _locID ='67472'>They are wilting. We must stoke the fire and increase the heat.</String>
		<String _locID ='67473'>We must keep up this pace, striking the enemy while we have them cornered.</String>
		<String _locID ='67474'>The enemy falls, the war comes to a close, and the student becomes the master.</String>
		<String _locID ='67475'>The enemy dries up like a husk. You have taken my teachings and improved upon them.</String>
		<String _locID ='67476'>It is normal to fear, even in the face of certain victory. I will watch over you, like a grandfather to a child.</String>
		<String _locID ='67477'>The battle goes well, but the war is far from over. I will get us through this deadly storm.</String>
		<String _locID ='67478'>Every old man learns to live with death. Yet I did not expect it so soon.</String>
		<String _locID ='67479'>I do not know if I have the energy for such a campaign. Our enemy is simply too strong.</String>
		<String _locID ='67480'>All this death has left me weary. These old bones break under the weight of our enemy.</String>
		<String _locID ='67481'>Shadows of defeat darken our futures. Enjoy the sunset. It may be our last.</String>
		<String _locID ='67482'>I have ordered my men to begin digging. The tomb of an emperor takes time, and there is little of it left.</String>
		<String _locID ='67483'>Our partnership has been one of legendary courage. Perhaps we shall meet again in the next life.</String>
		<String _locID ='67484'>The enemy wishes to end this campaign quickly, but we must resist.</String>
		<String _locID ='67485'>Little does the enemy know that their bid for victory will lead only to defeat. Now is the time to strike.</String>
		<String _locID ='67486'>The enemy claims more native lands.  We must hurry, a ruler is nothing without subjects.</String>
		<String _locID ='67487'>I must admit, the enemy has charisma. The natives rally behind them.</String>
		<String _locID ='67488'>Our enemy has laid the foundation for a trade empire, but we cannot lose hope.</String>
		<String _locID ='67489'>That trade site should have been ours. What is an alliance if we do not work together?</String>
		<String _locID ='67490'>We watch helplessly as the people of this land fall in behind the enemy banner. It is a grim omen.</String>
		<String _locID ='67491'>This cannot continue. The native people turn against us in droves.</String>
		<String _locID ='67492'>A wise commander would have seen this coming. Our opponents will use their vast trade to break us.</String>
		<String _locID ='67493'>Our strong start has slowed to a crawl. The enemy flaunts its trade empire in our faces.</String>
		<String _locID ='67494'>You strike like lightning! The enemy will regret not seeking your allegiance.</String>
		<String _locID ='67495'>Natives can be  the key to victory or defeat. You will not regret this act.</String>
		<String _locID ='67496'>Yours is a remarkable achievement. I am proud to call you my ally.</String>
		<String _locID ='67497'>It seems you have an eye for commerce, as well as an eye for war.</String>
		<String _locID ='67498'>Such a treasure will aid us both, my friend.</String>
		<String _locID ='67499'>In war, resources are as important as weapons.  </String>
		<String _locID ='67500'>You have a keen eye for treasure.  This is good, as every contribution counts.</String>
		<String _locID ='67501'>It is wise to keep the supply line flowing swiftly.</String>
		<String _locID ='67502'>The sweet chime of coin is music to the ears of any man.</String>
		<String _locID ='67503'>Greed is not greed when it benefits a righteous cause such as ours.</String>
		<String _locID ='67504'>Warriors deserve the finest food, especially if for some it is their last meal.</String>
		<String _locID ='67505'>Do not allow your men to grow too plump in their feasting.</String>
		<String _locID ='67506'>It is a good thing we are allies, otherwise there would be no treasures left for me to discover.</String>
		<String _locID ='67507'>Never have I met a commander with a such a taste for treasure. You put me to shame.</String>
		<String _locID ='67508'>I will allow you to take what is mine this once but please look elsewhere in the future.</String>
		<String _locID ='67509'>Do you wish to offend me, my friend? Save some riches for the rest of us.</String>
		<String _locID ='67510'>It delights me to see a fresh warrior for our cause.</String>
		<String _locID ='67511'>You summon warriors to you. The powerful recognize one of their own.</String>
		<String _locID ='67512'>More subjects join you. Remember. How you treat your servants is how you treat your empire.</String>
		<String _locID ='67513'>Every man who sees you in battle wishes to pledge you his allegiance.</String>
		<String _locID ='67514'>Use this precious resource with care. Trees grow scarce rapidly.</String>
		<String _locID ='67515'>In the heat of battle, your archers will thank you for this wood.</String>
		<String _locID ='67516'>Our empire stretches in every direction, a product of your cunning strategies.</String>
		<String _locID ='67517'>You have shown that despite the enemy's strength, the people of this land are on our side.</String>
		<String _locID ='67518'>A sly move, my friend. You have put us in a very advantageous position.</String>
		<String _locID ='67519'>I see now that your steady pace has all been part of a larger plot. Well done.</String>
		<String _locID ='67520'>A wall is only effective when paired with an aggressive strategy.</String>
		<String _locID ='67521'>You make a wise choice. An enemy can only harm those within his reach.</String>
		<String _locID ='67522'>I have learned that natives must be bought with gifts and protection. I have made the first move.</String>
		<String _locID ='67523'>One can only win over the people of his empire if he holds out a hand in peace.</String>
		<String _locID ='67524'>As usual, I have chosen to set an example. This trade site will contribute much to our alliance.</String>
		<String _locID ='67525'>The land will always provide for the Son of Heaven.</String>
		<String _locID ='67526'>I gather riches easily, like a child at play.</String>
		<String _locID ='67527'>The glint of gold has given me hope for this campaign.</String>
		<String _locID ='67528'>The battle will rage on, thanks to the addition of coin to my coffers.</String>
		<String _locID ='67529'>My men will rejoice at this discovery of food.</String>
		<String _locID ='67530'>I only collect these riches because we are allies. Normally, I would have left them to you.</String>
		<String _locID ='67531'>This treasure lies close to your headquarters. I will share it, if you so desire.</String>
		<String _locID ='67532'>You are a steadfast warrior but a terrible treasure hunter. How do you expect to fund this war?</String>
		<String _locID ='67533'>I have tried to stay silent, but one emperor cannot support two empires. Search for treasure.</String>
		<String _locID ='67534'>I have come upon warriors willing to fight beside our men.</String>
		<String _locID ='67535'>These warriors have seen much bloodshed and will make a fine addition to our army.</String>
		<String _locID ='67536'>These villagers are the foundation of our army. Every last one of them is an asset.</String>
		<String _locID ='67537'>This is good. Strong villagers are needed to help our empire grow beyond its borders.</String>
		<String _locID ='67538'>Wood serves us better tucked in quivers than lying on the forest floor.</String>
		<String _locID ='67539'>Any veteran commander will tell you, wood fuels the fire of victory.</String>
		<String _locID ='67540'>More natives hurry to join us.</String>
		<String _locID ='67541'>Ambition has its rewards. Our empire grows, surpassing the blight of our enemy.</String>
		<String _locID ='67542'>One more trade site has fallen under our influence, putting us in the lead.</String>
		<String _locID ='67543'>I would like to see our enemies reach me now.</String>
		<String _locID ='67544'>Even with these impassable barriers, my gates are always open to you.</String>
		<String _locID ='67545'>Victory is within sight, but the enemy slithers in the grass, waiting for a time to strike.</String>
		<String _locID ='67546'>We have worked hard for this fortunate position. I only hope we can maintain it.</String>
		<String _locID ='67547'>Forget past tragedies and focus on the battle ahead. It is an opportunity to reclaim lost glory.</String>
		<String _locID ='67548'>You have ventured into the world and found defeat. Do not worry, for every failure teaches us a lesson.</String>
		<String _locID ='67549'>You return to me a seasoned warrior, with the blood of many victories on your hands.</String>
		<String _locID ='67550'>Fresh scars mark you, my friend. Your enemies did not stand a chance.</String>
		<String _locID ='67551'>I look forward to benefiting from your experience. Together we will prove unstoppable.</String>
		<String _locID ='67552'>Much has changed since our last encounter. You have grown into a masterful commander.</String>
		<String _locID ='67553'>I fought my hardest, but in the end the better warrior won the day.</String>
		<String _locID ='67554'>It has been an honor knowing you, but it appears my time on this Earth is finished.</String>
		<String _locID ='67555'>You have only seconds left. Enjoy them.</String>
		<String _locID ='67556'>Take one last look at the beauty surrounding you. Your end is near.</String>
		<String _locID ='67557'>So many men, so much death. Come morning, many mothers will weep for their lost sons.</String>
		<String _locID ='67558'>It is as if the spirits themselves fight for our fates. I have never witnessed such a conflict.</String>
		<String _locID ='67559'>No ruler wins the greater war without losing one or two of the smaller battles.</String>
		<String _locID ='67560'>Next time, I will be better prepared. You learn quickly. It is duly noted.</String>
		<String _locID ='67561'>Some battles do not end as you expected. To dwell on defeat is a fool's game.</String>
		<String _locID ='67562'>It appears that this day belongs to me. Do not lose faith. Tomorrow is another day.</String>
		<String _locID ='67563'>I hope you learn something from this defeat and improve your skills for our next meeting.</String>
		<String _locID ='67564'>The predator always devours its prey. It is the law of nature.</String>
		<String _locID ='67565'>With your passion for victory and my long history of it, this will be a battle for the ages.</String>
		<String _locID ='67566'>Stories of your exploits are well known to me. You have my respect and my admiration.</String>
		<String _locID ='67567'>My allies' men fight for me as they would for their own commanders. This is true allegiance.</String>
		<String _locID ='67568'>Do you see? My ally is loyal even as the blood flows. Can you say the same of your allies?</String>
		<String _locID ='67569'>This battle turns, but without the aid of your ally you would have been mine. Remember that.</String>
		<String _locID ='67570'>There must be something about you that I do not see. Your ally rushes to your aid like a man possessed.</String>
		<String _locID ='67571'>Your advancement means little to me. I have more important things to do than gaze upon your every development.</String>
		<String _locID ='67572'>An empire that advances hastily very rarely stands the test of time. Such is my philosophy.</String>
		<String _locID ='67573'>Patience is the sign of a lasting ruler. I will advance when it serves my purpose.</String>
		<String _locID ='67574'>Your seizure of this village does not bother me. If I had wanted it, I would have taken it.</String>
		<String _locID ='67575'>Those poor natives. They do not understand to whom they have pledged their loyalty.</String>
		<String _locID ='67576'>The blood of those innocents is on your hands. Murder is a tool of the weak.</String>
		<String _locID ='67577'>You can kill those who serve me, but you will never kill their devotion.</String>
		<String _locID ='67578'>My headquarters may fall into shadow, but the sun has not yet set on my empire.</String>
		<String _locID ='67579'>This is not a final blow against my army. No. It is simply one more excuse to destroy you.</String>
		<String _locID ='67580'>Congratulations. But cutting down one tree will not remove the forest.</String>
		<String _locID ='67581'>I will not worry. When one trade site falls, another takes its place.</String>
		<String _locID ='67582'>I do not wish to lay waste to your empire without a fight. Please advance, and make yourself a more worthy opponent.</String>
		<String _locID ='67583'>Your villagers outnumber your soldiers three to one. Are you building an army or a pig farm?</String>
		<String _locID ='67584'>Have I disrupted your plans so much as to keep you from advancing?</String>
		<String _locID ='67585'>This behavior is not in keeping with your wisdom. Why does your civilization languish?</String>
		<String _locID ='67586'>Such a beautiful civilization. It is a shame I will soon leave it in ruins.</String>
		<String _locID ='67587'>You deserve all praise given. Your civilization is indeed magnificent.</String>
		<String _locID ='67588'>My subjects have been asking the gods for your advancement. They felt guilty fighting such a shiftless people.</String>
		<String _locID ='67589'>Welcome to this age of wonder. Unfortunately, we cannot share our discoveries with you.</String>
		<String _locID ='67590'>You try to surround me with your towns. But remember. Scattered towns are weakened towns.</String>
		<String _locID ='67591'>Your dying shouts will not be heard, for your friends are too far away.</String>
		<String _locID ='67592'>It is too easy. I could crush all of you at once, like a line of ants beneath my foot.</String>
		<String _locID ='67593'>A single blow could wipe your kind from the map. You and your allies might wish to relocate.</String>
		<String _locID ='67594'>Your victory rises to the sky as smoke. You do not have the might to win this fight.</String>
		<String _locID ='67595'>A dog that bites his master must be reminded of his place. Do not try to win that way again.</String>
		<String _locID ='67596'>I deplore such acts of destruction, but I have no choice other than to destroy this site.</String>
		<String _locID ='67597'>These natives have paid the price for their misguided allegiance.</String>
		<String _locID ='67598'>From this point on, the battle turns for the Son of Heaven. It is over.</String>
		<String _locID ='67599'>As this town center collapses, so do your dreams of glory.</String>
		<String _locID ='67600'>What a pity. That trade site could have aided my army.</String>
		<String _locID ='67601'>You practically begged for me to destroy that site. I hope you have learned a lesson.</String>
		<String _locID ='67602'>You look well. Let us hope something good comes from this unfortunate conflict.</String>
		<String _locID ='67603'>If there is a way to avoid this barbaric affair, please tell me now. I detest unnecessary death.</String>
		<String _locID ='67604'>You have grown bolder and braver since our last encounter. It does not go unnoticed.</String>
		<String _locID ='67605'>Is this a joke? Do you truly wish to face such steep and bloody challenges?</String>
		<String _locID ='67606'>Our last engagement must have tormented you. This lack of confidence is not in your character.</String>
		<String _locID ='67607'>A warrior never fights with half his heart, and no battle is easier than the last.</String>
		<String _locID ='67608'>I have not been able to rid my mind of this setting. Too many of my men have died here.</String>
		<String _locID ='67609'>There is no such thing as an easy battle. Despite the odds, you will suffer greatly before defeat.</String>
		<String _locID ='67610'>Be warned, you will face many obstacles on the path to victory. More than you are used to.</String>
		<String _locID ='67611'>Once again, my monk is safe. That was no way to treat a man of peace.</String>
		<String _locID ='67612'>Your men tour my dominion. Surrender now and they will not be harmed.</String>
		<String _locID ='67613'>I have your warriors in sight.  Please, this is your last chance to give up and claim defeat.</String>
		<String _locID ='67614'>I see warriors in the distance. They make an easy target for my archers.</String>
		<String _locID ='67615'>Any man can field an army, but it takes a leader to wield it. Which one are you?</String>
		<String _locID ='67616'>I see our respect is not mutual. Why have you sent men to my town?</String>
		<String _locID ='67617'>Your warriors flirt with disaster. Call them back before it is too late.</String>
		<String _locID ='67618'>What a heinous act. I expected more from you than this brand of cowardice.</String>
		<String _locID ='67619'>It is mercy, not murder, that makes a ruler great.</String>
		<String _locID ='67620'>That shaking is not the earth but the army marching over it. You should be feared.</String>
		<String _locID ='67621'>I hope you do not plan to use your army for an attack. There must another solution.</String>
		<String _locID ='67622'>I had hoped to find friendly faces in my territory, not the harsh gazes of warriors.</String>
		<String _locID ='67623'>Please, disband your army before I do it for you.</String>
		<String _locID ='67624'>There is no honor in striking a man at home, burning his farms, killing his families.</String>
		<String _locID ='67625'>You have wandered too far from your own domain. Turn back now or face the consequences.</String>
		<String _locID ='67626'>I hope this tiny band is not representative of your military might.</String>
		<String _locID ='67627'>My empire is not a public garden. Have your men stroll elsewhere.</String>
		<String _locID ='67628'>I stare into the exposed heart of your empire.</String>
		<String _locID ='67629'>I have found you. Now we can begin the negotiations for your surrender.</String>
		<String _locID ='67630'>This has been a fierce competition, but the victor was never in doubt.</String>
		<String _locID ='67631'>I am impressed with your tenacity, but the victory is still mine.</String>
		<String _locID ='67632'>This chapter in our relationship must end. Draw your sword, the time has come.</String>
		<String _locID ='67633'>That is not thunder, my friend. That is the sound of marching feet, the sound of your destruction.</String>
		<String _locID ='67634'>I can only imagine the strategies you must be devising.</String>
		<String _locID ='67635'>Do not be offended by my silence. I am simply looking after the needs of my people.</String>
		<String _locID ='67636'>Will you not reconsider this foolish war? My warriors crave your blood.</String>
		<String _locID ='67637'>There is no place left for this old warrior. I must admit defeat in the eyes of my enemy.</String>
		<String _locID ='67638'>I will not allow my people to suffer any longer. Will you accept my surrender?</String>
		<String _locID ='67639'>I should be outraged by this act, but I would have done the same thing myself.</String>
		<String _locID ='67640'>You rush to make this land your own, but I believe its natives will have an opinion on this matter.</String>
		<String _locID ='67641'>Many factors contribute to victory. Your number of trade sites impresses, but ultimately means nothing.</String>
		<String _locID ='67642'>I see you have won the race for resources. Everything in battle is a race.</String>
		<String _locID ='67643'>You should set your sights on the battlefield and not on scattered treasures.</String>
		<String _locID ='67644'>You have worked hard to hoard these riches. I hope you can hold onto them.</String>
		<String _locID ='67645'>Gold, not steel, is the weapon of war. You are smart to seek it.</String>
		<String _locID ='67646'>Enjoy the food. Your men have fought bravely, and earned it.</String>
		<String _locID ='67647'>A great man provides for those in need. Your people will be thankful for the food.</String>
		<String _locID ='67648'>I could learn much from such an aggressive gatherer.</String>
		<String _locID ='67649'>Do not venture too close, my friend. It is best not to poke a sleeping tiger.</String>
		<String _locID ='67650'>Strong rulers obtain their own treasures. They do not steal them from another.</String>
		<String _locID ='67651'>Your new warriors will fight fiercely. I will have to call up extra soldiers.</String>
		<String _locID ='67652'>The more men that join you, the more you seem worthy of their allegiance.</String>
		<String _locID ='67653'>Villagers have pledged their lives to you. Perhaps you are mightier than I thought.</String>
		<String _locID ='67654'>You wisely take what the forest provides.</String>
		<String _locID ='67655'>A wall will not resist my armies. Do not waste time on it.</String>
		<String _locID ='67656'>A wall is a good defense. But will it hold?</String>
		<String _locID ='67657'>Other villages will see this example and bow down to the Son of Heaven.</String>
		<String _locID ='67658'>It has begun. Soon all peoples will be absorbed into my empire.</String>
		<String _locID ='67659'>In your hands, these trade sites would become corrupted. It is best if I take them.</String>
		<String _locID ='67660'>So starts the Qing's trade dominance over these lands.</String>
		<String _locID ='67661'>Do not make me feel selfish. Please, find some treasure for yourself.</String>
		<String _locID ='67662'>This land is ripe with wealth. You should take advantage before everything has vanished.</String>
		<String _locID ='67663'>An army is only as powerful as its supplies are abundant. You should know this.</String>
		<String _locID ='67664'>I do not need more riches, but I will gladly deprive you of them.</String>
		<String _locID ='67665'>Would you like to share this food with me? Your men look thin and sickly.  </String>
		<String _locID ='67666'>I cannot believe you left this unattended for so long.</String>
		<String _locID ='67667'>A poor opponent is a weak opponent. Do not make me share my wealth with my enemy.</String>
		<String _locID ='67668'>The greatest warriors fight for the Qing. Others fight for whoever will take them.</String>
		<String _locID ='67669'>More servants join my cause. A ruler knows he is beloved when men flock to him.</String>
		<String _locID ='67670'>This wood will contribute nicely to your funeral pyre.</String>
		<String _locID ='67671'>Despite your best efforts, you will not turn the natives of this land against me.</String>
		<String _locID ='67672'>A wise move, yes, but one you will pay for in the end.</String>
		<String _locID ='67673'>I have noticed your bid for victory. Did you think I would not try to stop you?</String>
		<String _locID ='67674'>Time passes swiftly. Now, all I have to do is wait.</String>
		<String _locID ='67675'>Do not worry. Every warrior suffers a defeat from time to time.</String>
		<String _locID ='67676'>You have been a formidable opponent to lesser foes than I.</String>
		<String _locID ='67677'>Your previous battles have earned you a reputation. Unfortunately, it means little to a veteran like me.</String>
		<String _locID ='67678'>You are an enemy with a wealth of experience. Unfortunately it looks paltry compared to mine.</String>
		<String _locID ='67679'>This appears to be the end, but it is not. There are many other things worth living for.</String>
		<String _locID ='67680'>The dark skies clear for the Son of Heaven. Victory is at hand.</String>
		<String _locID ='67681'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID ='67682'>Iron Horse</String>
		<String _locID ='67683'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster, and provide greater line of sight.</String>
		<String _locID ='67684'>Trade Cart</String>
		<String _locID ='67685'>Villager and Fattened Goat</String>
		<String _locID ='67686'>Villager that gathers resources and a Fattened Goat to eat.</String>
		<String _locID ='67687'>Migrants</String>
		<String _locID ='67688'>[NULL]</String>
		<String _locID ='67689'>Villager</String>
		<String _locID ='67690'>Villager that gathers resources.</String>
		<String _locID ='67691'>Migrant</String>
		<String _locID ='67692'>[NULL]</String>
		<String _locID ='67693'>Mercenary light artillery, good against infantry and buildings</String>
		<String _locID ='67694'>Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry.</String>
		<String _locID ='67695'>Arsonist</String>
		<String _locID ='67696'>INF Arsonist</String>
		<String _locID ='67697'>Tame animal</String>
		<String _locID ='67698'>A pet monkey that likes bananas and is good against guardians.</String>
		<String _locID ='67699'>Freitag the Pet Macaque</String>
		<String _locID ='67700'>Pet Tibetan Macaque</String>
		<String _locID ='67701'>Ships a number of Indian Arsonist mercenaries that are good against infantry and buildings, +3 Villagers.</String>
		<String _locID ='67702'>Hire Indian Arsonists</String>
		<String _locID ='67703'>Destroy Uesugi's army.</String>
		<String _locID ='67704'>Uesugi's army is on the march. He will receive reinforcements at each standing village. When this is done, he will make a final assault on your base.</String>
		<String _locID ='67705' gamecharacter ='Daimyo Mototada' soundfilename ='YMOTO5009'>Uesugi has shown himself at last. Swallow your fear, men. Today is a good day to die! Attack!</String>
		<String _locID ='67706'>Uesugi's army arrives in</String>
		<String _locID ='67707'>Coin source</String>
		<String _locID ='67708'>Supply of 100 Coin.</String>
		<String _locID ='67709'>Chests of Coin</String>
		<String _locID ='67710'>Crate Coin</String>
		<String _locID ='67711'>Food source</String>
		<String _locID ='67712'>Supply of 100 Food.</String>
		<String _locID ='67713'>Crates of Food</String>
		<String _locID ='67714'>Crate Food</String>
		<String _locID ='67715'>Wood source</String>
		<String _locID ='67716'>Supply of 100 Wood.</String>
		<String _locID ='67717'>Cords of Wood</String>
		<String _locID ='67718'>Crate Wood</String>
		<String _locID ='67719' soundfilename ='YAKBA0000'>The gods are against us. They have chosen a path for us other than victory.</String>
		<String _locID ='67720' soundfilename ='YAKBA0001'>With a heavy heart, I bid you farewell.</String>
		<String _locID ='67721' soundfilename ='YAKBA0002'>This is the end. The gods have willed it.</String>
		<String _locID ='67722' soundfilename ='YAKBA0003'>I have seen this conclusion in my dreams.</String>
		<String _locID ='67723' soundfilename ='YAKBA0004'>It is our unwavering faith that has led us here.</String>
		<String _locID ='67724' soundfilename ='YAKBA0005'>The gods commune with the animals, as should you. Train more horses.</String>
		<String _locID ='67725' soundfilename ='YAKBA0006'>Cavalry will help to reduce your bloodshed, but you must hurry.</String>
		<String _locID ='67726' soundfilename ='YAKBA0007'>The swiftness of cavalry might speed your victory.</String>
		<String _locID ='67727' soundfilename ='YAKBA0008'>All of nature is connected. Train cavalry, for horses and men should ride together as one.</String>
		<String _locID ='67728' soundfilename ='YAKBA0009'>You must send in additional infantry, the gods have willed it.</String>
		<String _locID ='67729' soundfilename ='YAKBA0010'>Foot soldiers would best exploit this situation. The gods have willed it.</String>
		<String _locID ='67730' soundfilename ='YAKBA0011'>Your future is cloudy, and the clouds grow ever darker. Order a retreat.</String>
		<String _locID ='67731' soundfilename ='YAKBA0012'>There is nothing shameful in defeat if it is done with confidence. End this battle.</String>
		<String _locID ='67732' soundfilename ='YAKBA0013'>This clash is monumental. The gods roar their approval.</String>
		<String _locID ='67733' soundfilename ='YAKBA0014'>The earth shakes. The blood spills. We stand on the threshold of immortality.</String>
		<String _locID ='67734' soundfilename ='YAKBA0015'>The gods watch over our cause. All who rise against us will fall.</String>
		<String _locID ='67735' soundfilename ='YAKBA0016'>Once again, I have been blessed for my devotion.</String>
		<String _locID ='67736' soundfilename ='YAKBA0017'>For this reason, a man has faith. He wins battles he believes he shall win.</String>
		<String _locID ='67737' soundfilename ='YAKBA0018'>I emerge victorious in the face if adversity, faith unshaken.</String>
		<String _locID ='67738' soundfilename ='YAKBA0019'>It is good to hold your faith before you, and let it guide you to victory.</String>
		<String _locID ='67739' soundfilename ='YAKBA0020'>Blessings shower down upon us, as we claim victory.</String>
		<String _locID ='67740' soundfilename ='YAKBA0021'>War is the result of an unenlightened society. I will make quick work of this enemy.</String>
		<String _locID ='67741' soundfilename ='YAKBA0022'>Violence brings me no pleasure. Nevertheless, it is work that must be done.</String>
		<String _locID ='67742' soundfilename ='YAKBA0023'>Do not worry. I have faith that I will leave this conflict unscathed.</String>
		<String _locID ='67743' soundfilename ='YAKBA0024'>The strongest men enter battle scarred but not shaken. I will win this fight.</String>
		<String _locID ='67744' soundfilename ='YAKBA0025'>I bow to you, ally. You bring the greatest blessing of all - friendship.</String>
		<String _locID ='67745' soundfilename ='YAKBA0026'>A more welcome sight I have never seen. You presence here changes everything.</String>
		<String _locID ='67746' soundfilename ='YAKBA0027'>I am trapped between two raging rivers, soon to be drowned in their currents.</String>
		<String _locID ='67747' soundfilename ='YAKBA0028'>I am wise enough to know that one army versus two, always equals tragedy.</String>
		<String _locID ='67748' soundfilename ='YAKBA0029'>The gods have willed it.</String>
		<String _locID ='67749' soundfilename ='YAKBA0030'>With great blessings, yes.</String>
		<String _locID ='67750' soundfilename ='YAKBA0031'>Of course, if it is the wish of the divine.</String>
		<String _locID ='67751' soundfilename ='YAKBA0032'>Yes, I have seen it foretold.</String>
		<String _locID ='67752' soundfilename ='YAKBA0033'>It will be done. Our forges will roar, and then our cannon will fire.</String>
		<String _locID ='67753' soundfilename ='YAKBA0034'>It will be done. Walls will crumble before us.</String>
		<String _locID ='67754' soundfilename ='YAKBA0035'>It will be done. We will harness the beasts to do our bidding.</String>
		<String _locID ='67755' soundfilename ='YAKBA0036'>It will be done. Our people have close kinship with the wild.</String>
		<String _locID ='67756' soundfilename ='YAKBA0037'>It will be done. There is no greater soldier than a horse and rider.</String>
		<String _locID ='67757' soundfilename ='YAKBA0038'>It will be done. Our path to victory will be trod by infantry.</String>
		<String _locID ='67758' soundfilename ='YAKBA0039'>It will be done. Every man willing to fight for his kingdom is a warrior.</String>
		<String _locID ='67759' soundfilename ='YAKBA0040'>It will be done. Even the most ordinary men can be heroes.</String>
		<String _locID ='67760' soundfilename ='YAKBA0041'>I am sorry, the gods have not willed it.</String>
		<String _locID ='67761' soundfilename ='YAKBA0042'>No, such a donation is not in the stars.</String>
		<String _locID ='67762' soundfilename ='YAKBA0043'>I am sorry. There is no way my people can do without.</String>
		<String _locID ='67763' soundfilename ='YAKBA0044'>This is not the will of the divine.</String>
		<String _locID ='67764' soundfilename ='YAKBA0045'>Such a thing is not possible.</String>
		<String _locID ='67765' soundfilename ='YAKBA0046'>Perhaps next time, when the request is blessed.</String>
		<String _locID ='67766' soundfilename ='YAKBA0047'>Forgive me, but such an act has not been prophesized.</String>
		<String _locID ='67767' soundfilename ='YAKBA0048'>I have no spare soldiers for this mission.</String>
		<String _locID ='67768' soundfilename ='YAKBA0049'>There are no extra warriors wandering our streets. I cannot help.</String>
		<String _locID ='67769' soundfilename ='YAKBA0050'>My people are praying for warriors of their own, for all of our men lie dead or dying.</String>
		<String _locID ='67770' soundfilename ='YAKBA0051'>This is not the gods' plan for you, my friend.</String>
		<String _locID ='67771' soundfilename ='YAKBA0052'>I am afraid there is nothing that can be done.</String>
		<String _locID ='67772' soundfilename ='YAKBA0053'>I must deny this request out of respect for my beliefs.</String>
		<String _locID ='67773' soundfilename ='YAKBA0054'>Sadly, no. I was about to ask you the same question. We, too, need able men to fight.</String>
		<String _locID ='67774' soundfilename ='YAKBA0055'>My ranks have thinned to nothing. Every man is needed.</String>
		<String _locID ='67775' soundfilename ='YAKBA0056'>You will need to pray for more soldiers, not come to me.</String>
		<String _locID ='67776' soundfilename ='YAKBA0057'>There will be other opportunities to end this madness. I have foreseen it.</String>
		<String _locID ='67777' soundfilename ='YAKBA0058'>We did not find victory today, but the gods still watch over us in their infinite wisdom.</String>
		<String _locID ='67778' soundfilename ='YAKBA0059'>Rejoice, the Aztecs are weakening.</String>
		<String _locID ='67779' soundfilename ='YAKBA0060'>Not even the Aztec warriors can withstand the divine winds of victory.</String>
		<String _locID ='67780' soundfilename ='YAKBA0061'>Rejoice, the British are weakening.</String>
		<String _locID ='67781' soundfilename ='YAKBA0062'>British domination was not foretold to me, therefore it will not come to pass.</String>
		<String _locID ='67782' soundfilename ='YAKBA0063'>Rejoice, the Dutch are weakening.</String>
		<String _locID ='67783' soundfilename ='YAKBA0064'>The Dutch cower like beaten beasts. We should show them mercy.</String>
		<String _locID ='67784' soundfilename ='YAKBA0065'>Rejoice, the French are weakening.</String>
		<String _locID ='67785' soundfilename ='YAKBA0066'>With time, the tamed French will realize the foolishness of their actions.</String>
		<String _locID ='67786' soundfilename ='YAKBA0067'>Rejoice, the Germans are weakening.</String>
		<String _locID ='67787' soundfilename ='YAKBA0068'>A German army can be broken like any other, and today we have done it.</String>
		<String _locID ='67788' soundfilename ='YAKBA0069'>Rejoice, the Iroquois are weakening.</String>
		<String _locID ='67789' soundfilename ='YAKBA0070'>We have left the Iroquois in pieces. They have no fight left in them.</String>
		<String _locID ='67790' soundfilename ='YAKBA0071'>Rejoice, the Ottomans are weakening.</String>
		<String _locID ='67791' soundfilename ='YAKBA0072'>The Ottoman army should have heeded my call for cooperation, instead of choosing warfare.</String>
		<String _locID ='67792' soundfilename ='YAKBA0073'>Rejoice, the Portuguese are weakening.</String>
		<String _locID ='67793' soundfilename ='YAKBA0074'>The Portuguese have few breaths left, but still enough to save their souls.</String>
		<String _locID ='67794' soundfilename ='YAKBA0075'>Rejoice, the Russians are weakening.</String>
		<String _locID ='67795' soundfilename ='YAKBA0076'>If they were not my enemy, I would rescue these dying Russians. Alas, it is not to be.</String>
		<String _locID ='67796' soundfilename ='YAKBA0077'>Rejoice, the Sioux are weakening.</String>
		<String _locID ='67797' soundfilename ='YAKBA0078'>The Sioux die all around us. Such a waste of humanity is highly regrettable.</String>
		<String _locID ='67798' soundfilename ='YAKBA0079'>Rejoice, the Spanish are weakening.</String>
		<String _locID ='67799' soundfilename ='YAKBA0080'>The Spanish must have angered the sacred, for their bodies litter the battlefield.</String>
		<String _locID ='67800' soundfilename ='YAKBA0081'>Rejoice, the Chinese are weakening.</String>
		<String _locID ='67801' soundfilename ='YAKBA0082'>I always thought the Chinese had a stronger army than what lies crushed before me.</String>
		<String _locID ='67802' soundfilename ='YAKBA0083'>Rejoice, the Japanese are weakening.</String>
		<String _locID ='67803' soundfilename ='YAKBA0084'>The Japanese will only survive if they stumble upon a miracle.</String>
		<String _locID ='67804' soundfilename ='YAKBA0085'>Rejoice, for our traitorous Indian brothers are weakening.</String>
		<String _locID ='67805' soundfilename ='YAKBA0086'>Crushing these rebels, these brothers, has been like seizing my own heart in a death grip.</String>
		<String _locID ='67806' soundfilename ='YAKBA0087'>The Aztecs are mighty and should be respected.</String>
		<String _locID ='67807' soundfilename ='YAKBA0088'>They may not share our beliefs, but the Aztec share our conviction. They will fight relentlessly.</String>
		<String _locID ='67808' soundfilename ='YAKBA0089'>The British are mighty and should be respected.</String>
		<String _locID ='67809' soundfilename ='YAKBA0090'>I fear the British only because they seem willing to fight on when others would surrender.</String>
		<String _locID ='67810' soundfilename ='YAKBA0091'>The Dutch are mighty and should be respected.</String>
		<String _locID ='67811' soundfilename ='YAKBA0092'>I have been warned of the Dutch. One misstep and they will finish us without hesitation.</String>
		<String _locID ='67812' soundfilename ='YAKBA0093'>The French are mighty and should be respected.</String>
		<String _locID ='67813' soundfilename ='YAKBA0094'>Despite their strange customs, the French are no stranger to warfare. Watch them carefully.</String>
		<String _locID ='67814' soundfilename ='YAKBA0095'>The Germans are mighty and should be respected.</String>
		<String _locID ='67815' soundfilename ='YAKBA0096'>Many nations have fallen victim to the Germans, as will we if we do not proceed with caution.</String>
		<String _locID ='67816' soundfilename ='YAKBA0097'>The Iroquois are mighty and should be respected.</String>
		<String _locID ='67817' soundfilename ='YAKBA0098'>The stars foretell a bloody battle ahead. The Iroquois are much stronger than I expected.</String>
		<String _locID ='67818' soundfilename ='YAKBA0099'>The Ottomans are mighty and should be respected.</String>
		<String _locID ='67819' soundfilename ='YAKBA0100'>I had hoped we could avoid fighting the Ottomans. They have a reputation...a frightening one.</String>
		<String _locID ='67820' soundfilename ='YAKBA0101'>The Portuguese are mighty and should be respected.</String>
		<String _locID ='67821' soundfilename ='YAKBA0102'>Where we have faith, the Portuguese soldiers lust for blood and battle.</String>
		<String _locID ='67822' soundfilename ='YAKBA0103'>The Russians are mighty and should be respected.</String>
		<String _locID ='67823' soundfilename ='YAKBA0105'>The Sioux are mighty and should be respected.</String>
		<String _locID ='67824' soundfilename ='YAKBA0104'>Few things on this earth frighten me. The power of the Russian army is one of them.</String>
		<String _locID ='67825' soundfilename ='YAKBA0107'>The Spanish are mighty and should be respected.</String>
		<String _locID ='67826' soundfilename ='YAKBA0108'>If only we were not fighting the Spanish. They are known for their unbreakable spirit.</String>
		<String _locID ='67827' soundfilename ='YAKBA0115'>I kneel before you. Such a wondrous and advanced society deserves recognition.</String>
		<String _locID ='67828' soundfilename ='YAKBA0116'>You are very wise to develop new tactics and technology. I will follow your example to the best of my ability.</String>
		<String _locID ='67829' soundfilename ='YAKBA0117'>Every camp the enemy captures hurts us. We must prevent further acts like this one.</String>
		<String _locID ='67830' soundfilename ='YAKBA0118'>The natives find something they like in our enemy's offer. We have to offer them something better.</String>
		<String _locID ='67831' soundfilename ='YAKBA0119'>Do not settle for such a lowly fate, my ally. You wallow in an early age when you could be reaching for the heavens.</String>
		<String _locID ='67832' soundfilename ='YAKBA0120'>Please advance for the sake of our alliance. Do you not crave an enlightened age?</String>
		<String _locID ='67833' soundfilename ='YAKBA0121'>Everyone waits for you, my ally. Your people deserve to benefit from a greater age than this one.</String>
		<String _locID ='67834' soundfilename ='YAKBA0122'>I wait, arms outstretched, for you to join me in this distant age. It is time.</String>
		<String _locID ='67835' soundfilename ='YAKBA0123'>You are well on your way to building the greatest empire the world has ever seen.</String>
		<String _locID ='67836' soundfilename ='YAKBA0124'>I stand in awe of your wonders. The gods have great deeds in store for you.</String>
		<String _locID ='67837' soundfilename ='YAKBA0125'>Have faith, my ally. You have reached this late, but you still have much to offer.</String>
		<String _locID ='67838' soundfilename ='YAKBA0126'>With every advancement you become a stronger, more confident ruler. Welcome to this fascinating age.</String>
		<String _locID ='67839' soundfilename ='YAKBA0127'>You have blessed me, ally. Thank you for rescuing my Brahmin.</String>
		<String _locID ='67840' soundfilename ='YAKBA0128'>The gods have guided you in your actions, and brought my Brahmin back to me.</String>
		<String _locID ='67841' soundfilename ='YAKBA0129'>The threat vanishes into thin air, and once again faith sustains us in our twilight hour.</String>
		<String _locID ='67842' soundfilename ='YAKBA0130'>The gods have weighted my hand and crushed the enemy threat. Rejoice!</String>
		<String _locID ='67843' soundfilename ='YAKBA0131'>This was an unavoidable act. Tolerance only extends so far.</String>
		<String _locID ='67844' soundfilename ='YAKBA0132'>I tried to accept these natives into the fold, but they resisted. Such a fate was unavoidable.</String>
		<String _locID ='67845' soundfilename ='YAKBA0133'>I hope the destruction of this town serves as an example to all those who oppose the gods.</String>
		<String _locID ='67846' soundfilename ='YAKBA0134'>If a town does not welcome our rule, then it has no place in our empire.</String>
		<String _locID ='67847' soundfilename ='YAKBA0135'>The trading post has been destroyed, as ordered by the gods.</String>
		<String _locID ='67848' soundfilename ='YAKBA0136'>Thanks to the gods, this trading post has fallen.</String>
		<String _locID ='67849' soundfilename ='YAKBA0137'>This native village was too strong. They must still have a greater role to play in this conflict.</String>
		<String _locID ='67850' soundfilename ='YAKBA0138'>The destruction of that village was not meant to be.</String>
		<String _locID ='67851' soundfilename ='YAKBA0139'>The enemy town still stands. This time, the gods have shown them mercy.</String>
		<String _locID ='67852' soundfilename ='YAKBA0140'>The destruction of that town was not meant to be.</String>
		<String _locID ='67853' soundfilename ='YAKBA0141'>Perhaps I misunderstood my purpose. That trading post was never meant to burn.</String>
		<String _locID ='67854' soundfilename ='YAKBA0142'>The destruction of that trading post was not meant to be.</String>
		<String _locID ='67855' soundfilename ='YAKBA0143'>The death of a Brahmin holds ill portent. Many treasures will now be left unattended.</String>
		<String _locID ='67856' soundfilename ='YAKBA0144'>You will need to gather riches for me, my ally. My Brahmin has passed on, and with him his duties.</String>
		<String _locID ='67857' soundfilename ='YAKBA0145'>A beast has killed my Brahmin. Perhaps it was a vengeful soul from another life.</String>
		<String _locID ='67858' soundfilename ='YAKBA0146'>My Brahmin has met a tragic end, but he will be remembered for all he has done.</String>
		<String _locID ='67859' soundfilename ='YAKBA0147'>I have lost all but my faith, dear ally. Even that I clutch close for fear of losing it.</String>
		<String _locID ='67860' soundfilename ='YAKBA0148'>As a man, I can only take so much punishment. If it were the will of the gods, I would surrender now.</String>
		<String _locID ='67861' soundfilename ='YAKBA0149'>If the gods will it, please send men to support my army. They fare badly.</String>
		<String _locID ='67862' soundfilename ='YAKBA0150'>The enemy put up a passionate fight. I may require reinforcements.</String>
		<String _locID ='67863' soundfilename ='YAKBA0151'>The enemy seeks to defy the gods and overrun my town. Help us. Help us now!</String>
		<String _locID ='67864' soundfilename ='YAKBA0152'>Everywhere I turn, I see strange faces. My empire burns. I plead for your help, ally.</String>
		<String _locID ='67865' soundfilename ='YAKBA0153'>I look forward to the wonderful things we will do as allies, if the gods will it.</String>
		<String _locID ='67866' soundfilename ='YAKBA0154'>The heavens open up to bless our alliance. We will do great things together.</String>
		<String _locID ='67867' soundfilename ='YAKBA0155'>My heart warms like the sun to see your face. Welcome.</String>
		<String _locID ='67868' soundfilename ='YAKBA0156'>Much has changed since our last battle. You have chosen a more difficult path. I respect that.</String>
		<String _locID ='67869' soundfilename ='YAKBA0157'>I like this confidence. You should seek to face more difficult challenges. Know no fear when the gods are on your side.</String>
		<String _locID ='67870' soundfilename ='YAKBA0158'>I do not understand the need to set your sights so low. Together with the Mughal, you will find the victory you seek.</String>
		<String _locID ='67871' soundfilename ='YAKBA0159'>You underestimate yourself by choosing this battle, my ally. With the divine supporting us, we could stare down any adversary.</String>
		<String _locID ='67872' soundfilename ='YAKBA0160'>When last we fought, I secretly admired your prowess. Now having you as an ally, I have been blessed with it.</String>
		<String _locID ='67873' soundfilename ='YAKBA0161'>I remember you. We were enemies once, but the past must be put behind us now.</String>
		<String _locID ='67874' soundfilename ='YAKBA0162'>Last time you proved an incredible force on the battlefield. Like me, you are one of the chosen ones.</String>
		<String _locID ='67875' soundfilename ='YAKBA0163'>I have been meditating on our last alliance. I hope to acquire some of the lessons that led you to such dominance.</String>
		<String _locID ='67876' soundfilename ='YAKBA0164'>It appears you have returned educated from our last ecounter. I hope you put harsh lessons to good use.</String>
		<String _locID ='67877' soundfilename ='YAKBA0165'>It is not important that I dominated our last alliance. The gods have given you a new opportunity for glory.</String>
		<String _locID ='67878' soundfilename ='YAKBA0166'>We have been blessed with a great advantage. If I am not mistaken, we have fought on these lands before.</String>
		<String _locID ='67879' soundfilename ='YAKBA0167'>The gods grant all of us second chances. That is why life is long.</String>
		<String _locID ='67880' soundfilename ='YAKBA0168'>Do not worry. Our past failures will serve to remind us of what is at stake in these battles.</String>
		<String _locID ='67881' soundfilename ='YAKBA0169'>My ally, I am pleased to see you again. It is clear we are destined for greatness.</String>
		<String _locID ='67882' soundfilename ='YAKBA0170'>The gods are good. Once again they have blessed me with your presence.</String>
		<String _locID ='67883' soundfilename ='YAKBA0171'>I would have paid any price for the safe return of my Brahmin.</String>
		<String _locID ='67884' soundfilename ='YAKBA0172'>There is no substitute for the life of a holy man. Brahmin are priceless to me.</String>
		<String _locID ='67885' soundfilename ='YAKBA0173'>I had to pay for the return of my Brahmin, but it was money well spent.</String>
		<String _locID ='67886' soundfilename ='YAKBA0174'>The rescue of my Brahmin is proof of the enemy's weakness.</String>
		<String _locID ='67887' soundfilename ='YAKBA0175'>I have saved my Brahmin. He reveals to me many secrets of the enemy's lair.</String>
		<String _locID ='67888' soundfilename ='YAKBA0176'>My Brahmin are dear to me. Their mistreatment begs the wrath of the gods.</String>
		<String _locID ='67889' soundfilename ='YAKBA0177'>A town center stands before me, naked. Not a single soldier waits to defend it.</String>
		<String _locID ='67890' soundfilename ='YAKBA0178'>The gods have blessed me with knowledge. I see the enemy, and he has no army.</String>
		<String _locID ='67891' soundfilename ='YAKBA0179'>Give thanks to the heavens. A vision reveals to me the enemy's lack of barracks.</String>
		<String _locID ='67892' soundfilename ='YAKBA0180'>Nothing can be hidden from the gods. They have shown me the enemy town, and there is no barracks.</String>
		<String _locID ='67893' soundfilename ='YAKBA0181'>I see clearly the enemy's mistakes. A town without a stable is a town that can be conquered.</String>
		<String _locID ='67894' soundfilename ='YAKBA0182'>Divine sight grants me witness to the enemy town center. No stable stands there.</String>
		<String _locID ='67895' soundfilename ='YAKBA0183'>Take this as a sign of my good faith.</String>
		<String _locID ='67896' soundfilename ='YAKBA0184'>You have been good to me. This shows my appreciation.</String>
		<String _locID ='67897' soundfilename ='YAKBA0185'>Please, find use for this gold. It is yours.</String>
		<String _locID ='67898' soundfilename ='YAKBA0186'>It may come from my hand, but this food is a gift from the gods.</String>
		<String _locID ='67899' soundfilename ='YAKBA0187'>Feed your hungry men with this.</String>
		<String _locID ='67900' soundfilename ='YAKBA0188'>We use what nature provides, but sometimes you must rely on your friends. Take this wood.</String>
		<String _locID ='67901' soundfilename ='YAKBA0189'>I have no doubt you will find a good place for this wood.</String>
		<String _locID ='67902' soundfilename ='YAKBA0190'>The gods send me to strike the enemy headquarters. Tell me, how can an empire survive without its beating heart?</String>
		<String _locID ='67903' soundfilename ='YAKBA0191'>As the sun rises, I glimpse my future. Through smoke and fire, I see the enemy base burning.</String>
		<String _locID ='67904' soundfilename ='YAKBA0192'>I am not proud of my decision, but it needed to be made. I have launched a raid on enemy villagers.</String>
		<String _locID ='67905' soundfilename ='YAKBA0193'>A nation is only as strong as its weakest citizen.  I have ordered my men to strike the enemy's villagers.</String>
		<String _locID ='67906' soundfilename ='YAKBA0194'>It chills my blood to do it, but I must go and cut down the enemy's gatherers.</String>
		<String _locID ='67907' soundfilename ='YAKBA0195'>Our partnership has been a good one, but my faith is my own. I march towards the enemy capital.</String>
		<String _locID ='67908' soundfilename ='YAKBA0196'>I order my armies on the enemy town. If I do not return, my empire lies in your hands.</String>
		<String _locID ='67909' soundfilename ='YAKBA0197'>The time has come. The prophecies ring true. The gods send me forth to glory in the enemy capital.</String>
		<String _locID ='67910' soundfilename ='YAKBA0198'>Every enemy settlement is a settlement we cannot leave standing.</String>
		<String _locID ='67911' soundfilename ='YAKBA0199'>The converts of the enemy must learn the consequences of their choice. We will destroy this native village.</String>
		<String _locID ='67912' soundfilename ='YAKBA0200'>We must wipe that trading post from the map. It is an affront to our cause.</String>
		<String _locID ='67913' soundfilename ='YAKBA0201'>This trade site stands as a blemish on Mughal land. It cannot remain.</String>
		<String _locID ='67914' soundfilename ='YAKBA0202'>The army of the Mughal marches to open a second front. It is our destiny.</String>
		<String _locID ='67915' soundfilename ='YAKBA0203'>I have been given a sign to aid you in this endeavor. We will drive the enemy into a panic.</String>
		<String _locID ='67916' soundfilename ='YAKBA0204'>My soldiers move in for the kill. Sometimes tolerance must give way to force.</String>
		<String _locID ='67917' soundfilename ='YAKBA0205'>On this spot I will build the finest army the world has ever seen. It is the will of the gods.</String>
		<String _locID ='67918' soundfilename ='YAKBA0206'>From here, my generals will have a telling view of the battlefield.</String>
		<String _locID ='67919' soundfilename ='YAKBA0207'>This geography lends itself well to the thinking of a military mind. My barracks will go here.</String>
		<String _locID ='67920' soundfilename ='YAKBA0208'>I will build my town center here, where I can see the dawn break over every inch of my empire.</String>
		<String _locID ='67921' soundfilename ='YAKBA0209'>I have chosen a place for my town center. This piece of paradise will be my second home.</String>
		<String _locID ='67922' soundfilename ='YAKBA0210'>There is no doubt in my heart; this is a holy land, the perfect place to plant an empire.</String>
		<String _locID ='67923' soundfilename ='YAKBA0211'>I advance on this small village in peace, with hopes we can work together with its people.</String>
		<String _locID ='67924' soundfilename ='YAKBA0212'>The gods have instructed me to make a pact with these villagers, to bring them under our influence.</String>
		<String _locID ='67925' soundfilename ='YAKBA0213'>I plan to approach these natives and extend the hand of friendship.</String>
		<String _locID ='67926' soundfilename ='YAKBA0214'>I believe this site will make a good trade hub. The gods will it so.</String>
		<String _locID ='67927' soundfilename ='YAKBA0215'>With your blessing, I will claim this trade site for my empire.</String>
		<String _locID ='67928' soundfilename ='YAKBA0216'>If you cannot find me, you might look for my body here, where it fell in defense of the empire.</String>
		<String _locID ='67929' soundfilename ='YAKBA0217'>This building must not be lost. Without it, our kingdom moves one step closer to doom.</String>
		<String _locID ='67930' soundfilename ='YAKBA0218'>I declare this holy ground. No man will move me from it.</String>
		<String _locID ='67931' soundfilename ='YAKBA0219'>The moment my men stepped on this ground, it became consecrated and will be defended.</String>
		<String _locID ='67932' soundfilename ='YAKBA0220'>We have fought hard to win the friendship of these natives. We must fight harder to keep it.</String>
		<String _locID ='67933' soundfilename ='YAKBA0221'>Our native brothers will not be forced from their lands. We must resist this attack.</String>
		<String _locID ='67934' soundfilename ='YAKBA0222'>Why would anyone wish to burn paradise? My men will defend this town to their deaths.</String>
		<String _locID ='67935' soundfilename ='YAKBA0223'>No enemy shall set foot in this town and live. I have declared it.</String>
		<String _locID ='67936' soundfilename ='YAKBA0224'>This trade site cannot fall, not while the Mughal flag flies over it.</String>
		<String _locID ='67937' soundfilename ='YAKBA0225'>It is the will of the divine that I defend this trade site. No man shall pass.</String>
		<String _locID ='67938' soundfilename ='YAKBA0226'>A rich man should care for his impoverished brothers and sisters. Take this gold.</String>
		<String _locID ='67939' soundfilename ='YAKBA0227'>Take this offering of gold for as long as you require it.</String>
		<String _locID ='67940' soundfilename ='YAKBA0228'>Take this offering of food for as long as you require it.</String>
		<String _locID ='67941' soundfilename ='YAKBA0229'>Take this offering of wood for as long as you require it.</String>
		<String _locID ='67942' soundfilename ='YAKBA0230'>You never fight alone, my ally. You have the Mughal and the gods at your back.</String>
		<String _locID ='67943' soundfilename ='YAKBA0231'>Reassure your embattled soldiers. Mughal armies are on the way.</String>
		<String _locID ='67944' soundfilename ='YAKBA0232'>I have sent men to reinforce your defense. They fly like angels to your rescue.</String>
		<String _locID ='67945' soundfilename ='YAKBA0233'>I am enjoying the quiet. Silence is a blessing, and peaceful prayer should be the goal of the soul.</String>
		<String _locID ='67946' soundfilename ='YAKBA0234'>I am sorry if I have said little. I have been deep in meditation, praying for a decisive victory.</String>
		<String _locID ='67947' soundfilename ='YAKBA0235'>An emperor never wants to beg for riches. But I need gold desperately.</String>
		<String _locID ='67948' soundfilename ='YAKBA0236'>On my knees, I ask for a tribute of gold.</String>
		<String _locID ='67949' soundfilename ='YAKBA0237'>I swallow my pride and beg you, my ally, for food.</String>
		<String _locID ='67950' soundfilename ='YAKBA0238'>On my knees, I ask for a tribute of food.</String>
		<String _locID ='67951' soundfilename ='YAKBA0239'>I have foolishly consumed all of my wood. Could you spare some for an ally?</String>
		<String _locID ='67952' soundfilename ='YAKBA0240'>On my knees, I ask for a tribute of wood.</String>
		<String _locID ='67953' soundfilename ='YAKBA0241'>Your coming was revealed to me in a dream. The gods bless our alliance.</String>
		<String _locID ='67954' soundfilename ='YAKBA0242'>Thank you. Together, our armies will bring light to the darkness.</String>
		<String _locID ='67955' soundfilename ='YAKBA0243'>Thank you for your aid. We shall press our enemy until he can longer breathe.</String>
		<String _locID ='67956' soundfilename ='YAKBA0244'>Many blessings upon you. Your generosity is an example for others.</String>
		<String _locID ='67957' soundfilename ='YAKBA0245'>No man gives his gold without some regret. Thank you for taking the generous path.</String>
		<String _locID ='67958' soundfilename ='YAKBA0246'>Nourishment is always welcome. Many blessings upon you.</String>
		<String _locID ='67959' soundfilename ='YAKBA0247'>This food falls into waiting hands. Thank you.</String>
		<String _locID ='67960' soundfilename ='YAKBA0248'>Your warriors have worked miracles today. Their great sacrifice will not be forgotten.</String>
		<String _locID ='67961' soundfilename ='YAKBA0249'>I thank you, and my people thank you. The great society lives on.</String>
		<String _locID ='67962' soundfilename ='YAKBA0250'>The gods must have sent you. This gracious act reveals your soul's kindness.</String>
		<String _locID ='67963' soundfilename ='YAKBA0251'>Many blessings upon you. Your gifts are very generous.</String>
		<String _locID ='67964' soundfilename ='YAKBA0252'>These are like blessings from heaven. Thank you.</String>
		<String _locID ='67965' soundfilename ='YAKBA0253'>Yes, this wood is welcome.</String>
		<String _locID ='67966' soundfilename ='YAKBA0254'>You continue to earn my trust. This wood is needed.</String>
		<String _locID ='67967' soundfilename ='YAKBA0255'>The Aztecs fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67968' soundfilename ='YAKBA0256'>The divine look down on us with disfavor. The Aztec offer greater resistance than anticipated.</String>
		<String _locID ='67969' soundfilename ='YAKBA0257'>The British fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67970' soundfilename ='YAKBA0258'>The British dominate us, and rightly so. Their aim is true, and their blows are mighty.</String>
		<String _locID ='67971' soundfilename ='YAKBA0259'>The Dutch fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67972' soundfilename ='YAKBA0260'>I am confused. The Dutch duel as if the gods were on their side. I must not let this shake my faith.</String>
		<String _locID ='67973' soundfilename ='YAKBA0261'>The French fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67974' soundfilename ='YAKBA0262'>The spirits must seek to challenge us, for the French armies appear to be unstoppable.</String>
		<String _locID ='67975' soundfilename ='YAKBA0263'>The German fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67976' soundfilename ='YAKBA0264'>If we are to dominate these Germans, we will need to start fighting like men of faith, not men of fear.</String>
		<String _locID ='67977' soundfilename ='YAKBA0265'>The Iroquois fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67978' soundfilename ='YAKBA0266'>Even in my clearest visions, no army has clashed with as much conviction as these Iroquois.</String>
		<String _locID ='67979' soundfilename ='YAKBA0267'>The Ottomans fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67980' soundfilename ='YAKBA0268'>We must do something soon, or this land will be one more jewel in the Ottoman Empire.</String>
		<String _locID ='67981' soundfilename ='YAKBA0269'>The Portuguese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67982' soundfilename ='YAKBA0270'>I grow weary fighting these tireless Portuguese. They are obsessed with ending our empire.</String>
		<String _locID ='67983' soundfilename ='YAKBA0271'>The Russians fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67984' soundfilename ='YAKBA0272'>Our destiny has been obscured by these vicious Russians. We must reclaim it.</String>
		<String _locID ='67985' soundfilename ='YAKBA0273'>The Sioux fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67986' soundfilename ='YAKBA0274'>If we believe that these Sioux warriors fear nothing, then we have already failed.</String>
		<String _locID ='67987' soundfilename ='YAKBA0275'>The Spanish fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67988' soundfilename ='YAKBA0276'>Every time I look up from my dying men, the Spanish smile down at me. Where is my hope?</String>
		<String _locID ='67989' soundfilename ='YAKBA0277'>The Chinese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67990' soundfilename ='YAKBA0278'>We cannot let the powerful Chinese exert their influence over us. Their victories mean nothing.</String>
		<String _locID ='67991' soundfilename ='YAKBA0279'>The Japanese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67992' soundfilename ='YAKBA0280'>I did not see such an epic battle ahead of us. The Japanese have proved me wrong in every way.</String>
		<String _locID ='67993' soundfilename ='YAKBA0281'>These traitorous Indians fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID ='67994' soundfilename ='YAKBA0282'>If the traitorous Indians continue to fight so bitterly, our cause is surely lost.</String>
		<String _locID ='67995' soundfilename ='YAKBA0283'>We will triumph over these rampaging Aztecs in the end. Our faith will sustain us in these, our darkest hours.</String>
		<String _locID ='67996' soundfilename ='YAKBA0284'>We must hold our faith before us in the face of the British charge. We will emerge stronger.</String>
		<String _locID ='67997' soundfilename ='YAKBA0285'>Our blood stains the boots of the Dutch, but it is all part of our greater strategy. They have used up all of their fire.</String>
		<String _locID ='67998' soundfilename ='YAKBA0286'>I have seen no signs of a French victory. They overextend themselves to our advantage.</String>
		<String _locID ='67999' soundfilename ='YAKBA0287'>The Germans are about to declare this war in their favor, but they do so with tired men and dulled blades. It is time to strike.</String>
		<String _locID ='68000' soundfilename ='YAKBA0288'>I know it appears we have lost this battle, but we cannot lose hope. We will defeat these Iroquois.</String>
		<String _locID ='68001' soundfilename ='YAKBA0289'>Trust me. The Ottomans cannot maintain this pace. Defeat will not be our destiny.</String>
		<String _locID ='68002' soundfilename ='YAKBA0290'>The Portuguese overrun us, but their supply of soldiers will soon run out. Then, our time will come.</String>
		<String _locID ='68003' soundfilename ='YAKBA0291'>The endurance of the Russians is great, but so is our faith. We will strike back with a decisive blow.</String>
		<String _locID ='68004' soundfilename ='YAKBA0292'>We fall at the feet of the Sioux, but we will never surrender. I tell you, they are weakening.</String>
		<String _locID ='68005' soundfilename ='YAKBA0293'>We are not destined for defeat this day. The Spanish will still suffer greatly.</String>
		<String _locID ='68006' soundfilename ='YAKBA0294'>Fear not. This Chinese might is deceiving. Each of our blows chips away at their resolve.</String>
		<String _locID ='68007' soundfilename ='YAKBA0295'>The Japanese believe they have finished us, but all of their ambition has left them weak.</String>
		<String _locID ='68008' soundfilename ='YAKBA0296'>We may be slow but our footing is sure. The Indian betrayers have not yet won this war.</String>
		<String _locID ='68009' soundfilename ='YAKBA0297'>You must strengthen your fight. My failures are dragging us down to defeat.</String>
		<String _locID ='68010' soundfilename ='YAKBA0298'>You will need to battle for both of us, as my forces dwindle and lead us to despair.</String>
		<String _locID ='68011' soundfilename ='YAKBA0299'>We survive by the grace of the gods. You must find strength in that.</String>
		<String _locID ='68012' soundfilename ='YAKBA0300'>Defeat looms large, but there is still time. Follow my example, and fight!</String>
		<String _locID ='68013' soundfilename ='YAKBA0301'>We should not grow to accustomed to this advantage. The enemy is cunning.</String>
		<String _locID ='68014' soundfilename ='YAKBA0302'>The gods may bless us, but fate is a fickle thing. At any moment, fortunes could change.</String>
		<String _locID ='68015' soundfilename ='YAKBA0303'>We must continue the attack with your sword out front. I am at your command.</String>
		<String _locID ='68016' soundfilename ='YAKBA0304'>I have great faith in your allegiance. It has brought us this far.</String>
		<String _locID ='68017' soundfilename ='YAKBA0305'>The battle turns in our favor, yet there is still time for mistakes. Stay near me, and learn.</String>
		<String _locID ='68018' soundfilename ='YAKBA0306'>The gods grant us continuing strength and wisdom. We must remain obedient.</String>
		<String _locID ='68019' soundfilename ='YAKBA0307'>We must have done something to incur this wrath. The heavens have abandoned us.</String>
		<String _locID ='68020' soundfilename ='YAKBA0308'>A man can only fight alone for so long. Without the gods behind us, we fail.</String>
		<String _locID ='68021' soundfilename ='YAKBA0309'>Can nothing be done? Our men fight tirelessly to what end?</String>
		<String _locID ='68022' soundfilename ='YAKBA0310'>A shadow passes over the battlefield. It blots out the sun of our victory.</String>
		<String _locID ='68023' soundfilename ='YAKBA0311'>We have seen our end, and it is nearly upon us.</String>
		<String _locID ='68024' soundfilename ='YAKBA0312'>All of my faith has fallen from me. I do not know where to turn in the face of defeat.</String>
		<String _locID ='68025' soundfilename ='YAKBA0313'>I know my destiny, and it does not end like this. We will stall this enemy drive.</String>
		<String _locID ='68026' soundfilename ='YAKBA0314'>Our enemy seeks to defy the gods and finish this war without a fight.</String>
		<String _locID ='68027' soundfilename ='YAKBA0315'>We must offer these natives a better alternative. Hurry to their villages.</String>
		<String _locID ='68028' soundfilename ='YAKBA0316'>Our enemy comes to villages as conquerors. We must come as friends and liberators.</String>
		<String _locID ='68029' soundfilename ='YAKBA0317'>This move to seize the trade route must be prevented.</String>
		<String _locID ='68030' soundfilename ='YAKBA0318'>We must work harder to capture trade sites. In this battle, every inch of land counts.</String>
		<String _locID ='68031' soundfilename ='YAKBA0319'>If the enemy follows this path, we will have the whole of the native population against us.</String>
		<String _locID ='68032' soundfilename ='YAKBA0320'>Natives continue to flock to our enemy's cause. We must do something, quickly.</String>
		<String _locID ='68033' soundfilename ='YAKBA0321'>A strong trade empire is born, but not within our borders. The enemy strengthens.</String>
		<String _locID ='68034' soundfilename ='YAKBA0322'>We must subvert the enemy's trade ambitions if we are to claim victory.</String>
		<String _locID ='68035' soundfilename ='YAKBA0323'>Befriending the natives is a proper course for success; the gods have willed it so.</String>
		<String _locID ='68036' soundfilename ='YAKBA0324'>Your exhibition of tolerance and understanding has brought more to our cause.</String>
		<String _locID ='68037' soundfilename ='YAKBA0325'>The seizure of that trade site shows you are wise in handling the weapons of war.</String>
		<String _locID ='68038' soundfilename ='YAKBA0326'>The gods have granted you a trade site. It is cause for much thanks.</String>
		<String _locID ='68039' soundfilename ='YAKBA0327'>Always be appreciative of the blessings given you.</String>
		<String _locID ='68040' soundfilename ='YAKBA0328'>The gods have provided, now you must show your faith.</String>
		<String _locID ='68041' soundfilename ='YAKBA0329'>When in doubt, the divine will lend the aid you seek.</String>
		<String _locID ='68042' soundfilename ='YAKBA0330'>The hand of the holy ones will always be outstretched to you, oh ally.</String>
		<String _locID ='68043' soundfilename ='YAKBA0331'>Coin is the tool of man, but in the right hands it can work miracles.</String>
		<String _locID ='68044' soundfilename ='YAKBA0332'>You have been gifted with gold to do the divine's bidding.</String>
		<String _locID ='68045' soundfilename ='YAKBA0333'>Your men will never starve when they are in the arms of the gods.</String>
		<String _locID ='68046' soundfilename ='YAKBA0334'>That bread will feed your body, but it is faith that will feed your soul.</String>
		<String _locID ='68047' soundfilename ='YAKBA0335'>Never forget from whom your blessings flow. You must always give thanks for your good fortune.</String>
		<String _locID ='68048' soundfilename ='YAKBA0336'>Save some of nature's treasures for me, my ally. My mind is focused on other tasks.</String>
		<String _locID ='68049' soundfilename ='YAKBA0337'>What is mine is yours. Take that offering and use it well.</String>
		<String _locID ='68050' soundfilename ='YAKBA0338'>All who I call "friend" are welcome to the fruits of my kingdom.</String>
		<String _locID ='68051' soundfilename ='YAKBA0339'>Your army swells with new warriors. The gods fill our ranks.</String>
		<String _locID ='68052' soundfilename ='YAKBA0340'>I am glad you have won these fierce warriors to our side. I would not want to face them in battle.</String>
		<String _locID ='68053' soundfilename ='YAKBA0341'>You have found settlers. Put them to work. There is no time for idle hands.</String>
		<String _locID ='68054' soundfilename ='YAKBA0342'>More have joined us. Treat them well, and they will follow anywhere.</String>
		<String _locID ='68055' soundfilename ='YAKBA0343'>Do you realize that this gift of wood has come from above?</String>
		<String _locID ='68056' soundfilename ='YAKBA0344'>Does this blessing of wood not convince you that we are protected by the divine?</String>
		<String _locID ='68057' soundfilename ='YAKBA0345'>Another native site has been added to our domain. Spirits must aid you in your work.</String>
		<String _locID ='68058' soundfilename ='YAKBA0346'>The natives flock to you. Whatever you are doing to win them over, keep doing it.</String>
		<String _locID ='68059' soundfilename ='YAKBA0347'>You have done well. Without a trade route, our enemies flow of resources will dry up.</String>
		<String _locID ='68060' soundfilename ='YAKBA0348'>You have quite a rapport with the people of this region. Continue reaching out to them.</String>
		<String _locID ='68061' soundfilename ='YAKBA0349'>A wall is but a temporary solution, whether around your heart or your headquarters.</String>
		<String _locID ='68062' soundfilename ='YAKBA0350'>Do not allow yourself to succumb to fear. A wall will only hide your enemy, not make him disappear.</String>
		<String _locID ='68063' soundfilename ='YAKBA0351'>I do not wish to conquer, only to explore and understand. These natives will enrich our kingdoms with their culture.</String>
		<String _locID ='68064' soundfilename ='YAKBA0352'>I am the first to make contact with the people of these lands. Our alliance grows.</String>
		<String _locID ='68065' soundfilename ='YAKBA0353'>With this trading post, a new chapter in the history of my empire will be written.</String>
		<String _locID ='68066' soundfilename ='YAKBA0354'>When I need food, I find food. When I need wood, I find wood. And when I need coin, a glint of gold catches my eye. I am blessed.</String>
		<String _locID ='68067' soundfilename ='YAKBA0355'>Are you beginning to see the logic in my faith? Everywhere I turn, my needs are met.</String>
		<String _locID ='68068' soundfilename ='YAKBA0356'>All I acquire passes through me to my people. What you see in my hands, flows into theirs.</String>
		<String _locID ='68069' soundfilename ='YAKBA0357'>My need for wealth is always met. The name of my empire must be written in the stars.</String>
		<String _locID ='68070' soundfilename ='YAKBA0358'>My need for food is always met. Someone watches over me.</String>
		<String _locID ='68071' soundfilename ='YAKBA0359'>I am taking this treasure, but only with your blessing.</String>
		<String _locID ='68072' soundfilename ='YAKBA0360'>We have been given so much. It is right that one of us take advantage of such riches.</String>
		<String _locID ='68073' soundfilename ='YAKBA0361'>I hope your disinterest in treasure will not result in a request for loans.</String>
		<String _locID ='68074' soundfilename ='YAKBA0362'>You must think my ambitions grand. You have hardly searched the land for any riches.</String>
		<String _locID ='68075' soundfilename ='YAKBA0363'>Let us welcome these warriors to our ranks. No one fights harder than a man defending his homeland.</String>
		<String _locID ='68076' soundfilename ='YAKBA0364'>Every man has a right to defend the land of his birth, especially the natives who have joined us.</String>
		<String _locID ='68077' soundfilename ='YAKBA0365'>These new settlers wish to join us, and we both know that a kingdom is built by its people.</String>
		<String _locID ='68078' soundfilename ='YAKBA0366'>New settlers wish to join my society. They will not be disappointed.</String>
		<String _locID ='68079' soundfilename ='YAKBA0367'>I fall to my knees in appreciation for this gift of wood.</String>
		<String _locID ='68080' soundfilename ='YAKBA0368'>I raise my hands to the heavens, giving thanks for this wood.</String>
		<String _locID ='68081' soundfilename ='YAKBA0369'>The Mughals give these natives refuge, and they give us their lands. It is a good arrangement.</String>
		<String _locID ='68082' soundfilename ='YAKBA0370'>We must continue to steal these sites. Our enemy will wither without trade.</String>
		<String _locID ='68083' soundfilename ='YAKBA0371'>Every trade route is another vein through which the blood of our army flows.</String>
		<String _locID ='68084' soundfilename ='YAKBA0372'>It is sad that I must enclose my open society within hardened stone.</String>
		<String _locID ='68085' soundfilename ='YAKBA0373'>As my heart is a barrier from fear, let this wall be a barrier from evil.</String>
		<String _locID ='68086' soundfilename ='YAKBA0374'>With one blessed blow we have ended our enemy's tyranny. The clock is ticking.</String>
		<String _locID ='68087' soundfilename ='YAKBA0375'>It is done. Our enemy writhes beneath us in a panic. This is a good day.</String>
		<String _locID ='68088' soundfilename ='YAKBA0376'>You have suffered greatly in your recent confrontations. Come. You are with friends now.</String>
		<String _locID ='68089' soundfilename ='YAKBA0377'>Every man reaches for goals that exceed his grasp. Do not worry. Your recent defeats will not plague you here.</String>
		<String _locID ='68090' soundfilename ='YAKBA0378'>You have braved many battles in our time apart. Your face is a picture of pain, but of pride, as well.</String>
		<String _locID ='68091' soundfilename ='YAKBA0379'>I know that expression. You have defeated many foes since last we spoke, and you crave my approval. You have it.</String>
		<String _locID ='68092' soundfilename ='YAKBA0380'>The gods have sent me an ally with great experience. You have my sword, as I have yours.</String>
		<String _locID ='68093' soundfilename ='YAKBA0381'>I am pleased that you have seen the world and faced its trials. Now it is time to put that experience into action.</String>
		<String _locID ='68094' soundfilename ='YAKBA0382'>In one minute, a bright and brilliant light will fade from this world. I hope you are proud.</String>
		<String _locID ='68095' soundfilename ='YAKBA0383'>Perhaps you have a larger role in our destinies than I realized, for it looks as if you are the victor.</String>
		<String _locID ='68096' soundfilename ='YAKBA0384'>As the final seconds of this terrible war pass, hope springs forth renewed.</String>
		<String _locID ='68097' soundfilename ='YAKBA0385'>Rays of goodness and enlightenment shine forth on the eve of victory.</String>
		<String _locID ='68098' soundfilename ='YAKBA0386'>This hallowed ground has been chosen by the gods. Here, I will cleanse the earth of your evils.</String>
		<String _locID ='68099' soundfilename ='YAKBA0387'>The future is predetermined. You can throw as many men into this war as you choose, but it will be for nothing.</String>
		<String _locID ='68100' soundfilename ='YAKBA0388'>Remember this day and this battle. It will be your last taste of victory.</String>
		<String _locID ='68101' soundfilename ='YAKBA0389'>This battle was rightfully mine. Please try not to stab me in the back as I retreat.</String>
		<String _locID ='68102' soundfilename ='YAKBA0390'>Corruption and villainy may win you one skirmish, but goodness will always prevail.</String>
		<String _locID ='68103' soundfilename ='YAKBA0391'>The blood spilled today was not spilled in vain. I have once again kept you from achieving your goals.</String>
		<String _locID ='68104' soundfilename ='YAKBA0392'>This victory came to me in a dream. I have known of it for weeks.</String>
		<String _locID ='68105' soundfilename ='YAKBA0393'>All in this war happens as it should. My faith was never tested, the battle never in doubt.</String>
		<String _locID ='68106' soundfilename ='YAKBA0394'>I will tell you this, one ruler to another. There is no hope for you in this battle. The gods have spoken.</String>
		<String _locID ='68107' soundfilename ='YAKBA0395'>My sword blazes with the righteous flame. Before this day is finished, you will kneel before me.</String>
		<String _locID ='68108' soundfilename ='YAKBA0396'>The blessings, and the allies, rain down upon me. My grip tightens on your throat.</String>
		<String _locID ='68109' soundfilename ='YAKBA0397'>You see, this is why you treat others with respect. They will always come to your aid, swords drawn.</String>
		<String _locID ='68110' soundfilename ='YAKBA0398'>Enjoy this good fortune. I will find other opportunities for victory. The gods will it.</String>
		<String _locID ='68111' soundfilename ='YAKBA0399'>Your ally brings you a victory. It is a dark day.</String>
		<String _locID ='68112' soundfilename ='YAKBA0400'>The gods have blessed you with wisdom and progress.</String>
		<String _locID ='68113' soundfilename ='YAKBA0401'>Your civilization is an example for the whole world. It is a pity I must destroy it.</String>
		<String _locID ='68114' soundfilename ='YAKBA0402'>People the world over rejoice at the arrival of a new age, regardless of the kingdom.</String>
		<String _locID ='68115' soundfilename ='YAKBA0403'>Each day brings new villages to your empire. Treat them with respect.</String>
		<String _locID ='68116' soundfilename ='YAKBA0404'>Your hollow promises will fail to satisfy these natives, and when they do, I will be waiting.</String>
		<String _locID ='68117' soundfilename ='YAKBA0405'>If you have cause for harm against me, do not take it out on the people of my empire.</String>
		<String _locID ='68118' soundfilename ='YAKBA0406'>This is a great tragedy. These natives will be avenged. The gods will it.</String>
		<String _locID ='68119' soundfilename ='YAKBA0407'>I am not afraid. An empire is not based in a building, but in the hearts of its people.</String>
		<String _locID ='68120' soundfilename ='YAKBA0408'>You may have destroyed our capital, but our empire fights on.</String>
		<String _locID ='68121' soundfilename ='YAKBA0409'>The loss of a trading post is nothing to mourn. The gods will provide for us.</String>
		<String _locID ='68122' soundfilename ='YAKBA0410'>You waste time attacking my trade route. My men are busy elsewhere, with more important matters.</String>
		<String _locID ='68123' soundfilename ='YAKBA0411'>A weak empire is the sign of a weak ruler. Your civilization lags behind the rest of us.</String>
		<String _locID ='68124' soundfilename ='YAKBA0412'>I do not wish to attack a defenseless foe. You must advance to train soldiers.</String>
		<String _locID ='68125' soundfilename ='YAKBA0413'>The divine has given all of us the potential for great things. Use it, or remain ignorant.</String>
		<String _locID ='68126' soundfilename ='YAKBA0414'>You are holding back your society with this focus on warfare. Advance or perish.</String>
		<String _locID ='68127' soundfilename ='YAKBA0415'>You have set an example for the rest of us. I have great respect for an advanced empire.</String>
		<String _locID ='68128' soundfilename ='YAKBA0416'>The gods watch over you. I do not understand it, but I know better than to question it.</String>
		<String _locID ='68129' soundfilename ='YAKBA0417'>If you had waited any longer to advance, I would have questioned your right to participate in this battle.</String>
		<String _locID ='68130' soundfilename ='YAKBA0418'>You have much to prove, advancing so late. Your society should be shunned.</String>
		<String _locID ='68131' soundfilename ='YAKBA0419'>Your distance from your allies betrays you. The relationship is not as close as you claim.</String>
		<String _locID ='68132' soundfilename ='YAKBA0420'>It is not a good sign that your allies settle so far from you. Have you offended them?</String>
		<String _locID ='68133' soundfilename ='YAKBA0421'>With enemies clustered so closely together, I fear a confrontation of epic proportions.</String>
		<String _locID ='68134' soundfilename ='YAKBA0422'>It is good for you to be located near your allies, but, alas, it is bad for me.</String>
		<String _locID ='68135' soundfilename ='YAKBA0423'>I have extinguished your threat. Your clever tricks will not work against me.</String>
		<String _locID ='68136' soundfilename ='YAKBA0424'>It does not bring me pleasure to defeat you. I  do it only to show you the error of your ways.</String>
		<String _locID ='68137' soundfilename ='YAKBA0425'>You should know better than to lead these innocent people to their doom.</String>
		<String _locID ='68138' soundfilename ='YAKBA0426'>An unavoidable tragedy. In my society, this would not have happened.</String>
		<String _locID ='68139' soundfilename ='YAKBA0427'>You will learn to forgive me in time. I had little choice.</String>
		<String _locID ='68140' soundfilename ='YAKBA0428'>Your town center represented all that was wrong with your civilization.</String>
		<String _locID ='68141' soundfilename ='YAKBA0429'>The pursuit of wealth brings with it only greed. That trade site was a bad influence.</String>
		<String _locID ='68142' soundfilename ='YAKBA0430'>This site would have been better utilized under my control.</String>
		<String _locID ='68143' soundfilename ='YAKBA0431'>I have foreseen a future without war. Until that day is here I will fight to preserve my empire.</String>
		<String _locID ='68144' soundfilename ='YAKBA0432'>War is for the unenlightened. I am furious that you have driven me to take such action.</String>
		<String _locID ='68145' soundfilename ='YAKBA0433'>Confident, are we? Perhaps you expect too much from this adventure. War should never be taken lightly.</String>
		<String _locID ='68146' soundfilename ='YAKBA0434'>You have chosen a very difficult battle. You may be mighty, but you have not yet learned humility.</String>
		<String _locID ='68147' soundfilename ='YAKBA0435'>It is wise of you to confront a lesser challenge this time. You have not yet shown your worth.</String>
		<String _locID ='68148' soundfilename ='YAKBA0436'>It seems you have come to your senses and realized that your men are not lions, but mice.</String>
		<String _locID ='68149' soundfilename ='YAKBA0437'>Do you remember this holy land? It has been chosen as the site of my greatest victory.</String>
		<String _locID ='68150' soundfilename ='YAKBA0438'>You are wise to face a lesser challenge. It is for the best...I have seen you fight.</String>
		<String _locID ='68151' soundfilename ='YAKBA0439'>By battling such odds, you must assume to have the support of the divine.</String>
		<String _locID ='68152' soundfilename ='YAKBA0440'>We have rescued our Brahmin. There is nothing you can do to dampen his faith.</String>
		<String _locID ='68153' soundfilename ='YAKBA0441'>Your men hope to spread their influence where it is not wanted. Leave these lands.</String>
		<String _locID ='68154' soundfilename ='YAKBA0442'>Soldiers trample the grass around us. Surrender now, before more blood is shed.</String>
		<String _locID ='68155' soundfilename ='YAKBA0443'>Your warriors look drained of courage. Send them to me, and I will show them mercy.</String>
		<String _locID ='68156' soundfilename ='YAKBA0444'>I have glimpsed your men, and seen a future filled only with death. Turn back.</String>
		<String _locID ='68157' soundfilename ='YAKBA0445'>If your men dare attack me, you will be meddling with the work of the gods.</String>
		<String _locID ='68158' soundfilename ='YAKBA0446'>I see your movements and suggest keeping this war on the battlefield. Do not involve families and farmers.</String>
		<String _locID ='68159' soundfilename ='YAKBA0447'>Such barbarism! You ask for the gods' wrath, and they shall answer you in kind.</String>
		<String _locID ='68160' soundfilename ='YAKBA0448'>For every act of murder committed today, I will visit them back upon you twofold.</String>
		<String _locID ='68161' soundfilename ='YAKBA0449'>Such a sea of men is only good for one thing. Have you come to finish this dance?</String>
		<String _locID ='68162' soundfilename ='YAKBA0450'>An army of this size is only meant to terrify. With the gods strength, I will not be intimidated.</String>
		<String _locID ='68163' soundfilename ='YAKBA0451'>Your men, like you, seem lost and without direction. Perhaps they should join my great society.</String>
		<String _locID ='68164' soundfilename ='YAKBA0452'>Are your men hoping to see what an enlightened kingdom looks like? They are welcome to.</String>
		<String _locID ='68165' soundfilename ='YABKA0453'>Only the ignorant seek to destroy the enlightened. You know not what you do.</String>
		<String _locID ='68166' soundfilename ='YAKBA0454'>You have caught me by surprise, but my faith will save me. I will not forsake it.</String>
		<String _locID ='68167' soundfilename ='YAKBA0455'>If we were at peace I could let your men walk these lands unmolested. But, we are not.</String>
		<String _locID ='68168' soundfilename ='YAKBA0456'>Is this a small band of migrants wishing to join my cause?</String>
		<String _locID ='68169' soundfilename ='YAKBA0457'>I have seen the capital of your empire, and I am very disappointed.</String>
		<String _locID ='68170' soundfilename ='YAKBA0458'>Tell me. Do you really believe that this lowly town can be the heart of a great empire?</String>
		<String _locID ='68171' soundfilename ='YAKBA0459'>It brings me no pleasure to steal riches from one who needs them.</String>
		<String _locID ='68172' soundfilename ='YAKBA0460'>The truth is obvious. The gods side with me in every battle.</String>
		<String _locID ='68173' soundfilename ='YAKBA0461'>I never wished for conquest, but it has come to that. My men are nearly upon you.</String>
		<String _locID ='68174' soundfilename ='YAKBA0462'>You have resisted our calls for cooperation for the last time. Prepare to meet your fate.</String>
		<String _locID ='68175' soundfilename ='YAKBA0463'>I am curious. Why do you wish to see the great society destroyed?</String>
		<String _locID ='68176' soundfilename ='YAKBA0464'>The fronts lie silent. Is this a message? Do you wish to end this war?</String>
		<String _locID ='68177' soundfilename ='YAKBA0465'>It is the sad reality that you bring no faith to this battlefield. The gods are on my side.</String>
		<String _locID ='68178' soundfilename ='YAKBA0466'>I cannot bear to see this empire burn. I beg of you. Spare my people.</String>
		<String _locID ='68179' soundfilename ='YAKBA0467'>Today is as good as any to see my empire fall, if the gods so desire it.</String>
		<String _locID ='68180' soundfilename ='YAKBA0468'>The divine have ended my threat and given you another day of life. Cherish it.</String>
		<String _locID ='68181' soundfilename ='YAKBA0469'>Your civilization absorbs many in its quest for glory. Is this to please your people...or yourself?</String>
		<String _locID ='68182' soundfilename ='YAKBA0470'>A trade empire is a sign of a healthy economy, and in your case, probably a corrupt one.</String>
		<String _locID ='68183' soundfilename ='YAKBA0471'>Predictable. You value treasure first, human life second.</String>
		<String _locID ='68184' soundfilename ='YAKBA0472'>No amount of resources will prevent your inevitable downfall.</String>
		<String _locID ='68185' soundfilename ='YAKBA0473'>You should be thankful, as the gods provide for you.</String>
		<String _locID ='68186' soundfilename ='YAKBA0474'>A poor man thinks before spending, but a rich man spends before thinking. Which are you?</String>
		<String _locID ='68187' soundfilename ='YAKBA0475'>Your people should be down on bended knees, thanking the heavens for this food.</String>
		<String _locID ='68188' soundfilename ='YAKBA0476'>Ration every morsel to the fullest, for it is truly a gift from above.</String>
		<String _locID ='68189' soundfilename ='YAKBA0477'>I hope your race for treasures is for the good of your society, and not for yourself.</String>
		<String _locID ='68190' soundfilename ='YAKBA0478'>I expected you to conduct yourself as a ruler, not a thief. You test my patience.</String>
		<String _locID ='68191' soundfilename ='YAKBA0479'>It is dishonorable to steal from another when your storehouses are so full.</String>
		<String _locID ='68192' soundfilename ='YAKBA0480'>These men pledge themselves to you. I hope you appreciate this honorable sacrifice.</String>
		<String _locID ='68193' soundfilename ='YAKBA0481'>You are wrong to recruit followers only to order them to their deaths. You should be ashamed.</String>
		<String _locID ='68194' soundfilename ='YAKBA0482'>I do not understand how you continue to win new villagers.</String>
		<String _locID ='68195' soundfilename ='YAKBA0483'>Without the skill to craft it, that wood will do you little good.</String>
		<String _locID ='68196' soundfilename ='YAKBA0484'>A closed society has nothing to offer the rest of humanity. Tear down your walls.</String>
		<String _locID ='68197' soundfilename ='YAKBA0485'>If you do not remove your walls, the gods will remove them on my behalf.</String>
		<String _locID ='68198' soundfilename ='YAKBA0486'>I welcome all into my fold, even these lost and savage villagers.</String>
		<String _locID ='68199' soundfilename ='YAKBA0487'>Great men open their arms to embrace all peoples, as I embrace these natives.</String>
		<String _locID ='68200' soundfilename ='YAKBA0488'>I am blessed. This trade site will provide great things for my empire.</String>
		<String _locID ='68201' soundfilename ='YAKBA0489'>This trade site will benefit my great society, not yours.</String>
		<String _locID ='68202' soundfilename ='YAKBA0490'>I will use all of creation to end your empire.</String>
		<String _locID ='68203' soundfilename ='YAKBA0491'>I will use whatever the gods provide to stop the madness of war.</String>
		<String _locID ='68204' soundfilename ='YAKBA0492'>I will thank the heavens for every gift, every weapon I may use against you.</String>
		<String _locID ='68205' soundfilename ='YAKBA0493'>I will use the gold of the earth to purchase your destruction.</String>
		<String _locID ='68206' soundfilename ='YAKBA0494'>I will use the food of the fields to fatten my armies.</String>
		<String _locID ='68207' soundfilename ='YAKBA0495'>I consider this gift an offering to the poor of my empire. They thank you.</String>
		<String _locID ='68208' soundfilename ='YAKBA0496'>Take my advice.  Trust in the gods, and you will find open the gates to a kingdom of riches.</String>
		<String _locID ='68209' soundfilename ='YAKBA0497'>These holy warriors will live to see paradise. The gods have willed it.</String>
		<String _locID ='68210' soundfilename ='YAKBA0498'>The gods have provided villagers to walk the enlightened path.</String>
		<String _locID ='68211' soundfilename ='YAKBA0499'>I will use the wood of the forests to set your villages aflame.</String>
		<String _locID ='68212' soundfilename ='YAKBA0500'>As you claim that village, remember that a great empire shows tolerance to all peoples.</String>
		<String _locID ='68213' soundfilename ='YAKBA0501'>You seek commerce when you should seek salvation.</String>
		<String _locID ='68214' soundfilename ='YAKBA0502'>My armies stand poised to end your victory. The gods have willed it.</String>
		<String _locID ='68215' soundfilename ='YAKBA0503'>I have prayed many days for this victory, and now it comes to pass.</String>
		<String _locID ='68216' soundfilename ='YAKBA0504'>You have suffered humbling defeats since last we met. The gods have willed it.</String>
		<String _locID ='68217' soundfilename ='YAKBA0505'>You return from battle victorious. It is true. Only in the heat of battle is a leader forged.</String>
		<String _locID ='68218' soundfilename ='YAKBA0506'>It seems the gods have granted you many victories since our last encounter.</String>
		<String _locID ='68219' soundfilename ='YAKBA0507'>You are a ruler of great experience, but do you have the wisdom to match?</String>
		<String _locID ='68220' soundfilename ='YAKBA0508'>This dark ending was not the destiny shown to me.</String>
		<String _locID ='68221' soundfilename ='YAKBA0509'>A grand society lives on because of our efforts. We are truly blessed.</String>
		<String _locID ='68222'>Exalted Sohei</String>
		<String _locID ='68223'>Marathan Den</String>
		<String _locID ='68224'>Marathan Den Shipment has arrived.</String>
		<String _locID ='68225'>Ships Frigates and Monitors.</String>
		<String _locID ='68226'>European Fleet</String>
		<String _locID ='68227'>Imperial Monitor</String>
		<String _locID ='68228'>Imperial Monitor</String>
		<String _locID ='68229'>Imperial Monitor</String>
		<String _locID ='68230'>Trains:\nYamabushi\nNinja\nShinobi\nRonin\n \nShipments:\nMilitary enhancements</String>
		<String _locID ='68231'>Japanese Isolation\n+5% Land Unit Attack</String>
		<String _locID ='68232'>Come out of your isolation so that you can choose a new ally.</String>
		<String _locID ='68233'>End Isolation</String>
		<String _locID ='68234' gamecharacter ='Shogun Tokugawa' soundfilename ='YTOKU5006'>Daimyo Otani is dead and his men flock to us. We must not delay, and continue our march north.</String>
		<String _locID ='68235'>Assassin mercenary</String>
		<String _locID ='68236'>Japanese assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.</String>
		<String _locID ='68237'>Ninjutsu-Zukai</String>
		<String _locID ='68238'>CON Ninjutsu-Zukai</String>
		<String _locID ='68239'>Hand-infantry mercenary</String>
		<String _locID ='68240'>Japanese Samurai mercenary.</String>
		<String _locID ='68241'>Hatamoto Samurai</String>
		<String _locID ='68242'>CON Hatamoto Samurai</String>
		<String _locID ='68243'>Healer</String>
		<String _locID ='68244'>Heals injured units. Can build Field Hospitals.</String>
		<String _locID ='68245'>Surgeon</String>
		<String _locID ='68246'>CON Surgeon</String>
		<String _locID ='68247'>Ranged cavalry mercenary, good against cavalry</String>
		<String _locID ='68248'>Heavily armed Japanese mercenary cavalry armed with a bow. Good against cavalry.</String>
		<String _locID ='68249'>Great Watch</String>
		<String _locID ='68250'>CON Great Watch</String>
		<String _locID ='68251'>Hand infantry, good gainst cavalry</String>
		<String _locID ='68252'>Archaic heavy infantry. Good against cavalry and buildings.</String>
		<String _locID ='68253'>Sohei</String>
		<String _locID ='68254'>CON Sohei</String>
		<String _locID ='68255'>Stealthy archer, good against heavy infantry</String>
		<String _locID ='68256'>Stealthy ranged infantry. Good against infantry.</String>
		<String _locID ='68257'>Shinobi-No-Mono</String>
		<String _locID ='68258'>CON Shinobi-No-Mono</String>
		<String _locID ='68259'>Hand infantry; good against cavalry and buildings</String>
		<String _locID ='68260'>Japanese Monk armed with a large two-handed club. Good against cavalry and buildings.</String>
		<String _locID ='68261'>Konsha Yamabushi</String>
		<String _locID ='68262'>CON Konsha Yamabushi</String>
		<String _locID ='68263'>Yamabushi Army</String>
		<String _locID ='68264'>An army of 1 Yamabushi.</String>
		<String _locID ='68265'>Healer-Warrior</String>
		<String _locID ='68266'>Healer-Warrior</String>
		<String _locID ='68267'>Shinobi/Ninja Army</String>
		<String _locID ='68268'>An army of 3 Shinobi and 2 Ninja.</String>
		<String _locID ='68269'>Stealth Assassins</String>
		<String _locID ='68270'>Stealth Assassins</String>
		<String _locID ='68271'>Ronin/Yojimbo Army</String>
		<String _locID ='68272'>An army of 3 Ronin and 3 Yojimbo.</String>
		<String _locID ='68273'>Great Watch</String>
		<String _locID ='68274'>Great Watch</String>
		<String _locID ='68275'>Heavy artillery</String>
		<String _locID ='68276'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID ='68277'>Li'l Bombard</String>
		<String _locID ='68278'>CON Li'l Bombard</String>
		<String _locID ='68279'>Ranged cavalry, good against cavalry</String>
		<String _locID ='68280'>European ranged cavalry. Good against cavalry.</String>
		<String _locID ='68281'>Conquistador</String>
		<String _locID ='68282'>CON Conquistador</String>
		<String _locID ='68283'>Elite Ronin Treasure Guardian</String>
		<String _locID ='68284'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='68285'>Wayward Ronin</String>
		<String _locID ='68286'>CON Wayward Ronin</String>
		<String _locID ='68287'>Military Rickshaw</String>
		<String _locID ='68288'>Bushido Principles</String>
		<String _locID ='68289'>Clan Offerings</String>
		<String _locID ='68290'>Advances you to Imperial Age.</String>
		<String _locID ='68291'>Meiji Restoration</String>
		<String _locID ='68292'>Gain all Village upgrades for free.</String>
		<String _locID ='68293'>Improved Countryside</String>
		<String _locID ='68294'>Berry Grove Shipment has arrived.</String>
		<String _locID ='68295'>Improved Countryside Shipment has arrived.</String>
		<String _locID ='68296'>All buildings support +5 population.</String>
		<String _locID ='68297'>Crowded Housing</String>
		<String _locID ='68298'>Improved Countryside Shipment has arrived.</String>
		<String _locID ='68299'>Crowded Housing Shipment has arrived.</String>
		<String _locID ='68300'>Town Center attack increased, and you can call out Irregulars two more times.</String>
		<String _locID ='68301'>Enlist Peasants</String>
		<String _locID ='68302'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='68303'>For the rest of the game, a medium trickle of Wood enriches you, +1 Villager.</String>
		<String _locID ='68304'>Empress Dowager</String>
		<String _locID ='68305'>Foreign Logging Shipment has arrived.</String>
		<String _locID ='68306'>When this Shipment arrives, all of your current Export is exchanged for a greater amount of Coin.</String>
		<String _locID ='68307'>Dowager Empress</String>
		<String _locID ='68308'>Red Seal Ship Shipment has arrived.</String>
		<String _locID ='68309'>Empress Dowager Shipment has arrived.</String>
		<String _locID ='68310'>Daimyo and Shoguns train units twice as fast, move faster, and have greater line of sight.</String>
		<String _locID ='68311'>Bakufu</String>
		<String _locID ='68312'>Warring States Shipment has arrived.</String>
		<String _locID ='68313'>Ships a Dojo Rickshaw, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID ='68314'>Genbukan Dojo</String>
		<String _locID ='68315'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID ='68316'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID ='68317'>Bakufu Shipment has arrived.</String>
		<String _locID ='68318'>Seize and hold the Tokaido Road.</String>
		<String _locID ='68319'>Defend Fushimi Castle and evacuate the villagers.</String>
		<String _locID ='68320'>Sohei/Yamabushi Army</String>
		<String _locID ='68321'>An army of 5 Sohei and 1 Yamabushi.</String>
		<String _locID ='68322'>Monk Squad</String>
		<String _locID ='68323'>Monk Squad</String>
		<String _locID ='68324'>Treasure guardian</String>
		<String _locID ='68325'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='68326'>Blind Monk</String>
		<String _locID ='68327'>CON Blind Monk</String>
		<String _locID ='68328'>Elite Pirate Treasure Guardian</String>
		<String _locID ='68329'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='68330'>Wokou Pirate</String>
		<String _locID ='68331'>CON Wokou Pirate</String>
		<String _locID ='68332'>Military units can train in larger blocks.</String>
		<String _locID ='68333'>Threshold used on Snap to Unit</String>
		<String _locID ='68334'>Allied Daimyo</String>
		<String _locID ='68335'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID ='68336'>Daimyo Mototada</String>
		<String _locID ='68337'>IGC YP Mototada Trot Horse</String>
		<String _locID ='68338'>Loyal general</String>
		<String _locID ='68339'>General in Tokugawa's Eastern Army.</String>
		<String _locID ='68340'>General Kichiro</String>
		<String _locID ='68341'>IGC YP Kichiro Trot Horse</String>
		<String _locID ='68342'>Powerful Shogun</String>
		<String _locID ='68343'>Future Shogun of Japan.</String>
		<String _locID ='68344'>Shogun Tokugawa</String>
		<String _locID ='68345'>IGC YP Tokugawa Trotting Horseback</String>
		<String _locID ='68346' comment ='intro 1' gamecharacter ='Admiral Jinhai'>It is not an admiral's place to be knee-deep in scum. Finish the fleet so I can take my rightful place at the head of the flagship.</String>
		<String _locID ='68347' comment ='intro 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5000'>The fleet is under attack! We must hurry and finish building the flagship before we can sail.</String>
		<String _locID ='68348' comment ='intro 3' gamecharacter ='Lao Chen' soundfilename ='YCHEN5000'>Captain, I have more bad news. The pirates have captured our docks to the west. Something must be done.</String>
		<String _locID ='68349' comment ='objective: destroy the pirate village' gamecharacter ='Shipbuilder' soundfilename ='YBUIL5000'>Thank you, Captain. The pirates are based in a village east of here. Drive them out or our work will never end.</String>
		<String _locID ='68352' comment ='objective: kill the corrupt lord 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5001'>Not only do the pirates raid our ships, but now they kidnap our laborers. We cannot finish the flagship unless every hand has work.</String>
		<String _locID ='68353' comment ='corrupt lord defeated' gamecharacter ='Lao Chen' soundfilename ='YCHEN5003'>We should build a consulate and hire some bloodthirsty mercenaries. I can give you the names of a few good ones.</String>
		<String _locID ='68354' comment ='objective: recover the stolen stores' gamecharacter ='Captain Huang' soundfilename ='YHUAN5002'>We have recaptured the docks but our stores have been emptied. They must have been moved to a safer location.</String>
		<String _locID ='68355' comment ='objective: recover the stolen stores' gamecharacter ='Lao Chen' soundfilename ='YCHEN5001'>Send me to deal with this. You can check my pockets afterwards.</String>
		<String _locID ='68356' comment ='You win 1' gamecharacter ='Lao Chen' soundfilename ='YCHEN5004'>I am impressed, Captain. You execute pirates like a seasoned sailor.</String>
		<String _locID ='68357' comment ='You win 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5003'>I find no pleasure in it. Now come, we must finish the fleet and set out to sea.</String>
		<String _locID ='68358' comment ='Ships are under attack' gamecharacter ='Shipbuilder' soundfilename ='YBUIL5002'>Captain, the ship is coming along nicely. You must work to maintain the flow of resources.</String>
		<String _locID ='68359' comment ='a ship is sunk' gamecharacter ='Shipbuilder' soundfilename ='YBUIL5003'>Our men do not take their eyes from their work. If all goes as planned, the ship will be completed by nightfall.</String>
		<String _locID ='68360' gamecharacter ='Lao Chen' soundfilename ='YCHEN5024'>Captain, this would be a good place to establish a trade route. We must give our workers the right materials to finish this task.</String>
		<String _locID ='68361'>Each Village and Town Center will do a one-time muster of Pigs.</String>
		<String _locID ='68362'>Central Pigs</String>
		<String _locID ='68363'>Finish the imperial flagship by completing Secondary Objectives.</String>
		<String _locID ='68364'>Pirates have interrupted construction of the fleet by terrorizing the shipyards and kidnapping your laborers. You can only set sail by finding the proper resources to finish the fleet, and by ending the pirate threat. This is done by completing the four Secondary Objectives.</String>
		<String _locID ='68367'>Destroy the Castle overlooking the captured Dock.</String>
		<String _locID ='68368'>A band of pirates has descended upon your western Dock and captured it, as well as its vital supplies. You must recapture your property and destroy the Castle that guards it.</String>
		<String _locID ='68369'>Recover your stolen resources.</String>
		<String _locID ='68370'>The pirates have stolen critical construction materials and transported them south to a nearby island. Use your Heroes to recover this material. Without it, the flagship will not sail.</String>
		<String _locID ='68371'>Liberate the captive shipbuilders.</String>
		<String _locID ='68372'>The pirates have taken captive some of your shipbuilders.  Paying ransom is out of the question. You will need to free them by using force.  They are being held in stockades to the east.</String>
		<String _locID ='68373'>Destroy the pirate lair and end the threat to your fleet.</String>
		<String _locID ='68374'>The pirate village lies to the east. To end the constant attacks on your ships and laborers, you will need to find and destroy this threat.</String>
		<String _locID ='68375'>Knight hero</String>
		<String _locID ='68376'>Leader among the Knights of St. John on Malta.</String>
		<String _locID ='68377'>Morgan Black</String>
		<String _locID ='68378'>SPC Morgan</String>
		<String _locID ='68379'>Mango Grove</String>
		<String _locID ='68380'>Mango Grove Wagon</String>
		<String _locID ='68381'>Locate the lost Treasure Ships and any survivors.</String>
		<String _locID ='68382'>Find and secure your beached Treasure Ships.</String>
		<String _locID ='68383'>The recent storm has beached three of your Treasure Ships along the coastline of this mysterious country. You must hurry and secure them, saving any surviving crew from the dangers of the wilderness.</String>
		<String _locID ='68384'>Destroy the native village.</String>
		<String _locID ='68385'>You may have accidentally invaded their territory, but you cannot establish a settlement in this land without dealing with its locals. The hostile natives strike you at every turn. Eliminate this threat at its source: The native's village Temple.</String>
		<String _locID ='68386'>Town Centers build faster.</String>
		<String _locID ='68387'>Saloon Iron Troop</String>
		<String _locID ='68388'>Saloon Yojimbo</String>
		<String _locID ='68389'>Saloon Jat Lancer</String>
		<String _locID ='68390'>Build a Town Center and a Dock.</String>
		<String _locID ='68391'>An unexpected betrayal by the Zamorin of Kozhikode has left your ships damaged, and your fleet leaderless. You must build a Dock in order to build ships. Only then will you be able to rescue the Admiral and take your revenge.</String>
		<String _locID ='68392'>Rescue Admiral Jinhai.</String>
		<String _locID ='68393'>Jinhai is most likely been held captive in the Zamorin's stronghold. You must build a strong enough army to invade the mainland and save your superior officer.</String>
		<String _locID ='68394'>Destroy the Zamorin's Town Center.</String>
		<String _locID ='68395'>It is time for vengeance! The Middle Kingdom will not accept such treachery. Destroy the Zamorin Town Center to the east, and send a clear message.</String>
		<String _locID ='68396'>Build a Castle on the beach.</String>
		<String _locID ='68397'>To secure your position on the enemy beach you will need to build a Castle. This will enable you to train artillery and resist the tide of enemy warriors.</String>
		<String _locID ='68398'>Saloon Blind Monk</String>
		<String _locID ='68399'>Saloon Wayward Ronin</String>
		<String _locID ='68400'>Saloon Horseman</String>
		<String _locID ='68401'>Saloon Wokou Pirate</String>
		<String _locID ='68402'>Hand infantry, good against cavalry / rifle infantry, good against heavy infantry</String>
		<String _locID ='68403'>An elite offensive army of swordsmen and ranged infantry.\n3 Changdao: Heavy swordsmen that are good against infantry.\n3 Arquebusier: Riflemen that are good against infantry.</String>
		<String _locID ='68404'>Territorial Army</String>
		<String _locID ='68405'>Archers, good against heavy infantry / raiding cavalry, good against villagers and buildings</String>
		<String _locID ='68406'>A flexible army of archers and hand cavalry.\n3 Chu Ko Nu: Archaic archers good against infantry.\n2 Steppe Riders: Hand cavalry good against villagers and buildings.</String>
		<String _locID ='68407'>Standard Army</String>
		<String _locID ='68408'>Heavy hand cavalry, good against archers, skirmishers, and artillery / heavy ranged cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='68409'>An army composed of two types of heavy cavalry.\n2 Iron Flail: Heavy hand cavalry good against archers, skirmishers, and artillery.\n2 Meteor Hammer: Heavy ranged cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID ='68410'>Forbidden Army</String>
		<String _locID ='68411'>Hand infantry, good against cavalry / ranged cavalry, good against cavalry</String>
		<String _locID ='68412'>An anti-cavalry army of pikemen and ranged cavalry.\n2 Qiang Pikemen: Archaic hand infantry good against cavalry and buildings.\n3 Keshik: Ranged cavalry good against cavalry.</String>
		<String _locID ='68413'>Ming Army</String>
		<String _locID ='68414'>Archers, good against heavy infantry / hand infantry, good against cavalry</String>
		<String _locID ='68415'>Cheap, well-rounded army of archers and pikemen.\n3 Chu Ko Nu: Archaic archers good against infantry.\n3 Qiang Pikemen: Archaic hand infantry good against cavalry.</String>
		<String _locID ='68416'>Old Han Army</String>
		<String _locID ='68417'>Rifle infantry, good against heavy infantry / heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID ='68418'>An anti-infantry army of rifle infantry and heavy cavalry.\n3 Arquebusier: Skirmisher with a long range and low hitpoints, good against infantry.\n2 Iron Flail: Heavy cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID ='68419'>Imperial Army</String>
		<String _locID ='68420'>Native Outpost / Barracks</String>
		<String _locID ='68421'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID ='68422'>War Hut</String>
		<String _locID ='68423'>SPC YP War Hut</String>
		<String _locID ='68424'>Nobles' Hut.</String>
		<String _locID ='68425'>A powerful temple that provides an excellent defense and trains elite Aztec units.</String>
		<String _locID ='68426'>Nobles' Hut</String>
		<String _locID ='68427'>SPC YP Nobles' Hut</String>
		<String _locID ='68428' symbol ='cStringWonderStandardArmy'>Configure the Summer Palace to produce the Standard Army.\n3 Chu Ko Nus\n2 Steppe Riders</String>
		<String _locID ='68429' symbol ='cStringWonderStandardArmyActive'>The Summer Palace is producing the Standard Army.\n3 Chu Ko Nus\n2 Steppe Riders</String>
		<String _locID ='68430' symbol ='cStringWonderMingArmy'>Configure the Summer Palace to produce the Ming Army.\n2 Qiang Pikemen\n3 Keshiks</String>
		<String _locID ='68431' symbol ='cStringWonderMingArmyActive'>The Summer Palace is producing the Ming Army.\n2 Qiang Pikemen\n3 Keshiks</String>
		<String _locID ='68432'>Allows traiing of Coin Wagons.</String>
		<String _locID ='68433'>Stop the prisoner convoy before it reaches its destination.</String>
		<String _locID ='68434'>The hostiles are attempting to transport their prisoners. You must vanquish the convoy and rescue your men before they reach the enemy settlement.  Try using Captain Huang's explosive new ability to blast a path through the trees and get a drop on the convoy.</String>
		<String _locID ='68435'>Find and free your captured shipmates.</String>
		<String _locID ='68436'>The treasure fleet does not leave anyone behind. Use every method at your disposal to carve a path through the jungle and free your scattered sailors.</String>
		<String _locID ='68437'>Fleet Explosives</String>
		<String _locID ='68438'>An explosive attack that only damages trees.</String>
		<String _locID ='68439'>Prisoner Convoy Moves In</String>
		<String _locID ='68440' symbol ='cStringRequiresXpackContent'>%s -- Requires WarChiefs Content</String>
		<String _locID ='68441'>Wood source</String>
		<String _locID ='68442'>A grove of mango trees that can be harvested for Wood.</String>
		<String _locID ='68443'>Mango Grove</String>
		<String _locID ='68444'>Transforms into a Mango Grove</String>
		<String _locID ='68445'>Transforms into a Mango Grove for Wood production.</String>
		<String _locID ='68446'>Grove Rickshaw</String>
		<String _locID ='68447'>VIL Grove Rickshaw</String>
		<String _locID ='68448'></String>
		<String _locID ='68449'>Move to the northern beaches and recover your crew.</String>
		<String _locID ='68450'>Use the caves to move through the region and avoid the mutineer patrols.  Sneak around the Aztec settlement and rejoin your shipmates.</String>
		<String _locID ='68451'>Destroy the Mutineer Town Centers.</String>
		<String _locID ='68452'>Fight your way past the defenses and into the Aztec city. Then destroy the Town Centers that Jinhai and his mutineers have constructed as the heart of their new empire.</String>
		<String _locID ='68453'>Dig through the cave wall to reach the Mines.</String>
		<String _locID ='68454'>Use your villagers to excavate the cave wall and gain entrance to the Gold Mines. There may be another reason for exploring these caverns, one you did not expect to find.</String>
		<String _locID ='68455' symbol ='cStringRequiresXpackContentMessage'>Error joining: You need the WarChiefs expansion to play in this game.</String>
		<String _locID ='68456'>Villager</String>
		<String _locID ='68457'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68458'>Indian Man</String>
		<String _locID ='68459'>HC Indian Man</String>
		<String _locID ='68460'>Villager</String>
		<String _locID ='68461'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68462'>Indian Monk</String>
		<String _locID ='68463'>HC Indian Monk</String>
		<String _locID ='68464'>Villager</String>
		<String _locID ='68465'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68466'>Indian Gentleman</String>
		<String _locID ='68467'>HC Indian Gentleman</String>
		<String _locID ='68468'>Villager</String>
		<String _locID ='68469'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68470'>Indian Woman</String>
		<String _locID ='68471'>HC Indian Woman</String>
		<String _locID ='68472'>Villager</String>
		<String _locID ='68473'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68474'>Indian Peasant</String>
		<String _locID ='68475'>HC Indian Peasant</String>
		<String _locID ='68476'>Villager</String>
		<String _locID ='68477'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68478'>Indian Snake Charmer</String>
		<String _locID ='68479'>HC Indian Snake Charmer</String>
		<String _locID ='68480'>Villager</String>
		<String _locID ='68481'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='68482'>Indian Girl</String>
		<String _locID ='68483'>HC Indian Girl</String>
		<String _locID ='68484'>Chinese Monk, who has a chance to do double damage in combat</String>
		<String _locID ='68485'>Religious leader who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID ='68486'>Shaolin Master</String>
		<String _locID ='68487'>MONK Shaolin Master</String>
		<String _locID ='68488'>Ships European Siege and Units</String>
		<String _locID ='68489'>Ships siege weapons, ships, and mercenaries from Europe.</String>
		<String _locID ='68490'>Consulate</String>
		<String _locID ='68491' symbol ='cStringYPGenericWonderHelptext'>Advances player to the next age.</String>
		<String _locID ='68492'>Ships 2 Grove Rickshaws.</String>
		<String _locID ='68493'>2 Grove Rickshaws +2 Villagers</String>
		<String _locID ='68494'>Ships 3 Grove Rickshaws.</String>
		<String _locID ='68495'>3 Grove Rickshaws +1 Villager</String>
		<String _locID ='68496'>Ships 4 Grove Rickshaws.</String>
		<String _locID ='68497'>4 Grove Rickshaws +1 Villager</String>
		<String _locID ='68498'>Walk the Rice Paper</String>
		<String _locID ='68499'>Ships a second Chinese Monk and enables him for the rest of the game.</String>
		<String _locID ='68500'>Another Shaolin Master Shipment has arrived!</String>
		<String _locID ='68501'>Village limit goes up by 2.</String>
		<String _locID ='68502'>Population Density</String>
		<String _locID ='68503'>Village Defenses Shipment has arrived.</String>
		<String _locID ='68504'>Village Limit Shipment has arrived.</String>
		<String _locID ='68505' comment ='objective: build a town center and a dock' gamecharacter ='Captain Huang' soundfilename ='YHUAN5006'>By betraying us, the Zamorin has sealed his fate. Prepare the ships for a raid on the northern beach. Vengeance will be ours.</String>
		<String _locID ='68506' gamecharacter ='Lao Chen' soundfilename ='YCHEN5006'>We must hurry! All this time on land is making me seasick.</String>
		<String _locID ='68507' comment ='objective: rescue Jinhai' gamecharacter ='Captain Huang' soundfilename ='YHUAN5009'>There is little time. Who knows what the Zamorin is doing to the Admiral. Now is the time to launch a rescue.</String>
		<String _locID ='68508' comment ='there are zamorins on the island' gamecharacter ='Lao Chen' soundfilename ='YCHEN5007_PU'>We are not alone on this island, Captain. It is a good thing. I was becoming bored with all of this peace and quiet.</String>
		<String _locID ='68509' comment ='objective: build a castle' gamecharacter ='Captain Huang' soundfilename ='YHUAN5010'>The only way to hold this beach is to build a castle. Hurry, before the whole mainland is alerted to our presence.</String>
		<String _locID ='68510' comment ='chinese with the indians' gamecharacter ='Captain Huang' soundfilename ='YHUAN5011'>This is strange. There are Chinese among the enemy dead. It seems that some of our crew chose to fight with the raiders.</String>
		<String _locID ='68511' gamecharacter ='Lao Chen'>This news does not sit well in my stomach. Come. Smoke rises in the east. Where there is smoke, there are devils.</String>
		<String _locID ='68512' comment ='you save jinhai' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5000'>I'm surprised to see you, Huang. I did not believe you had the intelligence to mount a successful rescue.</String>
		<String _locID ='68513' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5001'>Now finish this little escapade so the fleet can sail on. I will leave the Zamorin to you.</String>
		<String _locID ='68514' comment ='you win!' gamecharacter ='Lao Chen' soundfilename ='YCHEN5008'>That will teach the Zamorin to take what does not belong to him.</String>
		<String _locID ='68515' gamecharacter ='Captain Huang' soundfilename ='YHUAN5012'>Let us get back out to sea before our good fortune turns.</String>
		<String _locID ='68516' comment ='objective: ambush the convoy' gamecharacter ='Captain Huang' soundfilename ='YHUAN5018'>I have spotted our captured companions, but the enemy are too many.</String>
		<String _locID ='68517' comment ='objective: ambush the convoy 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5019'>This is not the time for cowardice. Our companions depend on us to rescue them before they reach the hostiles' camp.</String>
		<String _locID ='68519' comment ='tree hint 1' gamecharacter ='Captain Huang' soundfilename ='YHUAN5020'>The forest is too thick. We will never reach the convoy in time to attack.</String>
		<String _locID ='68520' comment ='tree hint 2' gamecharacter ='Lao Chen' soundfilename ='YCHEN5013'>Put some of the fleet's explosives to good use. Try taking down some of these trees with a bang.</String>
		<String _locID ='68521'>Arable Land Shipment has arrived.</String>
		<String _locID ='68522'>Ships a Rice Paddy Rickshaw and increases Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for Food and Coin.</String>
		<String _locID ='68523'>Flooded Parcel</String>
		<String _locID ='68524'>Arable Land Shipment has arrived.</String>
		<String _locID ='68525'>Ships a Rice Paddy Rickshaw and increases Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for Food and Coin.</String>
		<String _locID ='68526'>Terraced Hillsides</String>
		<String _locID ='68527'>Arable Land Shipment has arrived.</String>
		<String _locID ='68528' comment ='trading post hint - Mayan' gamecharacter ='Lao Chen' soundfilename ='YCHEN5015'>Captain, another tribe of natives lives in these lands. Perhaps we should gain their trust, become allies.</String>
		<String _locID ='68529'>Ships a Rice Paddy Rickshaw and increased villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for Food and Coin, +1 Villager.</String>
		<String _locID ='68530'>Reclaimed Land</String>
		<String _locID ='68531'>Arable Land Shipment has arrived.</String>
		<String _locID ='68532' comment ='Hurry reminder 1' gamecharacter ='Captain Huang' soundfilename ='YHUAN5021'>The sun falls in the west, we must move faster. Every second lost could mean the life of one of our shipmates.</String>
		<String _locID ='68533' comment ='Hurry reminder 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5022'>The convoy is on the move. Pick up your feet, men. Lives are at stake!</String>
		<String _locID ='68534' comment ='objective: free all the captives' gamecharacter ='Captain Huang' soundfilename ='YHUAN5026'>The convoy has been defeated, but our work is not yet done. There will be no rest while the enemy holds our friends.</String>
		<String _locID ='68535' comment ='back door hint' gamecharacter ='Lao Chen' soundfilename ='YCHEN5016'>We should find another entrance into their village, one that is less...painful.  </String>
		<String _locID ='68536' comment ='YOU WIN!' gamecharacter ='Captain Huang' soundfilename ='YHUAN5028'>The village is under our control and the hostiles have disbanded, but I still see no sign of the admiral.</String>
		<String _locID ='68537'>Daimyo, trains troops and receives shipments</String>
		<String _locID ='68538'>Extremely powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID ='68539'>Daimyo Ishida</String>
		<String _locID ='68540'>SPC YP Daimyo Ishida</String>
		<String _locID ='68541'>Castle</String>
		<String _locID ='68542'>A powerful Castle that provides an excellent defense.</String>
		<String _locID ='68543'>Ishida's Castle</String>
		<String _locID ='68544'>SPC YP Ishida's Castle</String>
		<String _locID ='68545'>Wood source</String>
		<String _locID ='68546'>A hemlock tree.</String>
		<String _locID ='68547'>Tree</String>
		<String _locID ='68548'>Tree - Hemlock</String>
		<String _locID ='68549'>Wood source</String>
		<String _locID ='68550'>A spruce tree.</String>
		<String _locID ='68551'>Tree</String>
		<String _locID ='68552'>Tree - Himalayan Spruce</String>
		<String _locID ='68553' comment ='gates too strong' gamecharacter ='Captain Huang' soundfilename ='YHUAN5024'>Those gates are too strong. We should stay in the jungle, where the shadows hide our movements.</String>
		<String _locID ='68554' comment ='gates too strong 2' gamecharacter ='Captain Huang' soundfilename ='YHUAN5025'>We cannot help our friends while lying dead at the foot of these gates. Find another way.</String>
		<String _locID ='68555' comment ='convoy sighted' gamecharacter ='Captain Huang' soundfilename ='YHUAN5023'>There is the prisoner convoy! Attack! Free our friends!</String>
		<String _locID ='68556' gamecharacter ='Lao Chen' soundfilename ='YCHEN5014'>Interesting. I did not expect that to actually work.</String>
		<String _locID ='68557' comment ='obj_rescue the guys' gamecharacter ='Sailor' soundfilename ='YBUIL5006'>Captain, your crew is scattered all over this jungle. You must hurry. Our friends face a grim fate at the hands of these natives.</String>
		<String _locID ='68558' comment ='thank you' gamecharacter ='Sailor' soundfilename ='YBUIL5007'>Thank you, Captain. Let us join you. These hostiles are fierce, you will need our help.</String>
		<String _locID ='68559'>Exalted upgrade for Hand Mortars.</String>
		<String _locID ='68560'>Exalted Hand Mortar</String>
		<String _locID ='68561'>Exalted Hand Mortar</String>
		<String _locID ='68562'>Morutaru attack and hitpoints increased.</String>
		<String _locID ='68563'>Honored Morutaru</String>
		<String _locID ='68564'>Honored Hand Mortar</String>
		<String _locID ='68565'>Honored Morutaru</String>
		<String _locID ='68566' symbol ='cStringTreasureShipFood'>Configure the Treasure Ship to produce Food crates.</String>
		<String _locID ='68567' symbol ='cStringTreasureShipFoodActive'>The Treasure Ship is producing Food crates.</String>
		<String _locID ='68568' symbol ='cStringTreasureShipWood'>Configure the Treasure Ship to produce Wood crates.</String>
		<String _locID ='68569' symbol ='cStringTreasureShipWoodActive'>The Treasure Ship is producing Wood crates.</String>
		<String _locID ='68570' symbol ='cStringTreasureShipCoin'>Configure the Treasure Ship to produce Coin crates.</String>
		<String _locID ='68571' symbol ='cStringTreasureShipCoinActive'>The Treasure Ship is producing Coin crates.</String>
		<String _locID ='68572' symbol ='cStringStunFormat'> %.1f%%, %.1f s</String>
		<String _locID ='68573'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='68574'>End Relations</String>
		<String _locID ='68575' gamecharacter ='Captain Huang' soundfilename ='YHUAN5029'>Fall back into the caves. We will not last long against these betrayers.</String>
		<String _locID ='68576' gamecharacter ='Lao Chen' soundfilename ='YCHEN5017'>I said it from the beginning. That traitorous admiral gives sailors a bad name.</String>
		<String _locID ='68577' gamecharacter ='Captain Huang' soundfilename ='YHUAN5030'>We will move undetected through these caves. Once we reach the northern beaches, we can begin to rebuild our army.</String>
		<String _locID ='68578' gamecharacter ='Captain Huang' soundfilename ='YHUAN5031'>Proceed carefully. If we are spotted, we will have to fight our way to freedom.</String>
		<String _locID ='68579' gamecharacter ='Captain Huang' soundfilename ='YHUAN5032'>Jinhai uses the native village as his own. Keep moving across the valley. We are too few to fight.</String>
		<String _locID ='68580' gamecharacter ='Lao Chen' soundfilename ='YCHEN5018'>Up ahead. Sunlight. We've reached the cave's end at last.</String>
		<String _locID ='68581' gamecharacter ='Lao Chen' soundfilename ='YCHEN5019'>I have never been happier to smell the stink of the sea.</String>
		<String _locID ='68582' gamecharacter ='Lao Chen' soundfilename ='YCHEN5021'>How odd. This cave opens directly into the enemy stronghold, and it gives me a dastardly idea.</String>
		<String _locID ='68583' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5002'>Go back to your village, Captain Huang. You do not have the spine to do what needs to be done.</String>
		<String _locID ='68584' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5003'>You do not belong in this strange land, Captain Huang. The longer you stay, the more innocent blood will stain your hands.</String>
		<String _locID ='68585' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5004'>No one will mourn you, Captain Huang. You will die a peasant's death on this lost rock.</String>
		<String _locID ='68586' gamecharacter ='Admiral Jinhai' soundfilename ='YJINH5005'>You think you have defeated me, but you are mistaken. This is only the beginning of my reign.</String>
		<String _locID ='68587' gamecharacter ='Lao Chen' soundfilename ='YCHEN5022'>In the next life, perhaps, but not in this one.</String>
		<String _locID ='68588' gamecharacter ='Captain Huang'>I relieve you of your command, Admiral.</String>
		<String _locID ='68589' gamecharacter ='Lao Chen' soundfilename ='YCHEN5020'>Captain, I noticed glints of gold as we escaped through the caverns. We should investigate.</String>
		<String _locID ='68590' gamecharacter ='Captain Huang' soundfilename ='YHUAN5033'>We should be safe in the shadows, but only if we keep moving.</String>
		<String _locID ='68591'>Wood source</String>
		<String _locID ='68592'>A saxaul tree.</String>
		<String _locID ='68593'>Tree</String>
		<String _locID ='68594'>Tree - Saxaul</String>
		<String _locID ='68595'>Wood source</String>
		<String _locID ='68596'>A Mongolian fir tree.</String>
		<String _locID ='68597'>Tree</String>
		<String _locID ='68598'>Tree - Mongolian Fir</String>
		<String _locID ='68599'>Wood source</String>
		<String _locID ='68600'>Trees from below the snowline, such as hemlock and spurce. Harvest for Wood.</String>
		<String _locID ='68601'>Tree</String>
		<String _locID ='68602'>Tree - Himalayas</String>
		<String _locID ='68603'>Wood source</String>
		<String _locID ='68604'>Robust Mongolian trees such as fir and the saxual. Harvest for Wood.</String>
		<String _locID ='68605'>Tree</String>
		<String _locID ='68606'>Tree - Mongolia</String>
		<String _locID ='68607'>Villagers gather all natural resources faster.</String>
		<String _locID ='68608'>Mechanical Cart</String>
		<String _locID ='68609'>Villagers gather all natural resources faster.</String>
		<String _locID ='68610'>Mechanical Cart</String>
		<String _locID ='68611'>Villagers gather rates increased for all natural resources.</String>
		<String _locID ='68612'>Indian Civil Service</String>
		<String _locID ='68613'>Villagers gather all natural resources faster.</String>
		<String _locID ='68614'>Steam Power</String>
		<String _locID ='68615'>Villagers gather rates increased for all natural resources.</String>
		<String _locID ='68616'>Imperial Bureaucracy</String>
		<String _locID ='68617'>Villagers gather rates increased for all natural resources.</String>
		<String _locID ='68618'>Civil Servants</String>
		<String _locID ='68619'>Show Visual Control Groups</String>
		<String _locID ='68620'>Reduces all Coin costs</String>
		<String _locID ='68621'>Decrease Coin Costs Nugget</String>
		<String _locID ='68622'>Trains:\nManchu\nIron Troops\nRattan Shields\nBlind Monks</String>
		<String _locID ='68623'>Chinese Mercenaries\n+5% Gather Enhancement</String>
		<String _locID ='68624'>Trains:\nYojimbos\nRonin\nNinjas\nSoheis</String>
		<String _locID ='68625'>Japanese Mercenaries\n-5% Cheaper Military Units</String>
		<String _locID ='68626'>Trains:\nJat Lancers\nDacoits\nChakrams\nTiger Claws\nWar Elephants</String>
		<String _locID ='68627'>Indian Mercenaries\n+50% Building Hitpoints</String>
		<String _locID ='68628'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='68629'>End Relations</String>
		<String _locID ='68630'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='68631'>End Relations</String>
		<String _locID ='68632'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='68633'>End Relations</String>
		<String _locID ='68634' symbol ='cStringypMonkey'>A trapped macaque that may join the cause of a rescuer.</String>
		<String _locID ='68635' symbol ='cStringypMonkeyActivate'>%1s has rescued a trapped macaque.</String>
		<String _locID ='68636' symbol ='cStringypBarley'>Shelled barley kernels worth %1d %2s.</String>
		<String _locID ='68637' symbol ='cStringypBarleyActivate'>%1s has recovered shelled barley kernels worth %2d %3s.</String>
		<String _locID ='68638' symbol ='cStringypJasmine'>Pungent ground jasmine leaves worth %1d %2s.</String>
		<String _locID ='68639' symbol ='cStringypJasmineActivate'>%1s discovered ground jasmine leaves worth %2d %3s.</String>
		<String _locID ='68640' symbol ='cStringypTubers'>A collection of roots and tubers worth %1d %2s.</String>
		<String _locID ='68641' symbol ='cStringypTubersActivate'>%1s recovered a collection of roots and tubers worth %2d %3s.</String>
		<String _locID ='68642' symbol ='cStringypCoriander'>A stockpile of coriander seeds worth %1d %2s.</String>
		<String _locID ='68643' symbol ='cStringypCorianderActivate'>%1s recovered a stockpile of coriander seeds worth %2d %3s.</String>
		<String _locID ='68644' symbol ='cStringypMonkeyPack'>A family of monkeys, caged and destined for points unknown.</String>
		<String _locID ='68645' symbol ='cStringypMonkeyPackActivate'>%1s has rescued a family of monkeys, who join the cause.</String>
		<String _locID ='68646'>Cavalry train faster.</String>
		<String _locID ='68647'>Cavalry train faster</String>
		<String _locID ='68648'>Medicine Shipment has arrived.</String>
		<String _locID ='68649'>Cavalry move speed increased.</String>
		<String _locID ='68650'>Cavalry speed</String>
		<String _locID ='68651'>Cavalry building attack increased.</String>
		<String _locID ='68652'>Cavalry Siege</String>
		<String _locID ='68653'>Infantry Siege Shipment has arrived.</String>
		<String _locID ='68654'>Hand cavalry inflict increased damage against Villagers.</String>
		<String _locID ='68655'>Cavalry Ruthlessness</String>
		<String _locID ='68656'>Ruthlessness Shipment has arrived.</String>
		<String _locID ='68657'>Transforms into a Stable</String>
		<String _locID ='68658'>Transforms into a Stable for training and upgrading cavalry.</String>
		<String _locID ='68659'>Stable Wagon</String>
		<String _locID ='68660'>VIL Stable Wagon</String>
		<String _locID ='68661' symbol ='cStringypCavTrainSpeed'>El Pollo Guapo's long lost feed bag, which reduces cavalry training time by 10 percent.</String>
		<String _locID ='68662' symbol ='cStringypCavTrainSpeedActivate'>%1s has recovered El Pollo Guapo's feed bag, which reduces cavalry training time by 10 percent.</String>
		<String _locID ='68663' symbol ='cStringypCavSpeed'>El Pollo Guapo's golden stirrups, which increase cavalry speed by 5 percent.</String>
		<String _locID ='68664' symbol ='cStringypCavSpeedActivate'>%1s has recovered El Pollo Guapo's golden stirrup, which increases cavalry speed by 5 percent.</String>
		<String _locID ='68665' symbol ='cStringypCavSiege'>El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10 percent.</String>
		<String _locID ='68666' symbol ='cStringypCavSiegeActivate'>%1s has recovered El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10 percent.</String>
		<String _locID ='68667' symbol ='cStringypCavVilBonus'>The barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.</String>
		<String _locID ='68668' symbol ='cStringypCavVilBonusActivate'>%1s has recovered the barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.</String>
		<String _locID ='68669' symbol ='cStringypStableWagon'>A trapped construction team, qualified to build war huts and stables.</String>
		<String _locID ='68670' symbol ='cStringypStableWagonActivate'>%1s has rescued a trapped construction team able to build War Huts and Stables.</String>
		<String _locID ='68671'>Villager cost changed from Wood to Food, +2 Villagers.</String>
		<String _locID ='68672'>The Raj</String>
		<String _locID ='68673'>Villager cost changed from Food to a lesser amount of Wood.</String>
		<String _locID ='68674'>Zen Diet</String>
		<String _locID ='68675'>Manchu Army</String>
		<String _locID ='68676'>An army of 3 Manchu.</String>
		<String _locID ='68677'>Chinese Mercenary Company</String>
		<String _locID ='68678'>Chinese Mercenary Company</String>
		<String _locID ='68679'>Iron Troop Army</String>
		<String _locID ='68680'>An army of 8 Iron Troops.</String>
		<String _locID ='68681'>Chinese Mercenary Force</String>
		<String _locID ='68682'>Chinese Mercenary Force</String>
		<String _locID ='68683'>Rattan Shield/Blind Monk Army</String>
		<String _locID ='68684'>An army of 24 Rattan Shields and 8 Blind Monks.</String>
		<String _locID ='68685'>Chinese Mercenary Army</String>
		<String _locID ='68686'>Chinese Mercenary Army</String>
		<String _locID ='68687'>Jat Lancer Army</String>
		<String _locID ='68688'>An army of 3 Jat Lancers.</String>
		<String _locID ='68689'>Indian Mercenary Company</String>
		<String _locID ='68690'>Indian Mercenary Company</String>
		<String _locID ='68691'>Yojimbo Army</String>
		<String _locID ='68692'>An army of 3 Yojimbos.</String>
		<String _locID ='68693'>Japanese Mercenary Company</String>
		<String _locID ='68694'>Japanese Mercenary Company</String>
		<String _locID ='68695'>Dacoit Army</String>
		<String _locID ='68696'>An army of 8 Dacoit.</String>
		<String _locID ='68697'>Indian Mercenary Force</String>
		<String _locID ='68698'>Indian Mercenary Force</String>
		<String _locID ='68699'>Ronin/Ninja Army</String>
		<String _locID ='68700'>An army of 2 Ronin and 2 Ninja.</String>
		<String _locID ='68701'>Japanese Mercenary Force</String>
		<String _locID ='68702'>Japanese Mercenary Force</String>
		<String _locID ='68703'>Chakram / Tiger Claw / War Elephant Army</String>
		<String _locID ='68704'>An army of 15 Chakram, 12 Tiger Claws, and 1 War Elephant</String>
		<String _locID ='68705'>Indian Mercenary Army</String>
		<String _locID ='68706'>Indian Mercenary Army</String>
		<String _locID ='68707'>Ninja/Sohei Army</String>
		<String _locID ='68708'>An army of 12 Ninja and 24 Sohei.</String>
		<String _locID ='68709'>Japanese Mercenary Army</String>
		<String _locID ='68710'>Japanese Mercenary Army</String>
		<String _locID ='68711'>Free Villager</String>
		<String _locID ='68712'>Free Sepoy</String>
		<String _locID ='68713'>Build a Consulate and choose an ally nation.</String>
		<String _locID ='68714'>Build a Consulate and then use it to choose an ally nation. You will be able to use your acquired Export to import powerful mercenary armies. This objective does not affect the ship's progress.</String>
		<String _locID ='68715'>TEAM Churches, Monasteries, Mosques, Field Hospitals, and Firepits are cheaper.</String>
		<String _locID ='68716'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID ='68717'>Build a Wonder so your army can Age up.</String>
		<String _locID ='68718'>Use a Villager's "Advance to the Next Age" button to build one of the Chinese Wonders and advance to the next Age.</String>
		<String _locID ='68719'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID ='68720'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID ='68721'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID ='68722'>Ships a number of Sohei Mercenaries that are good against cavalry.</String>
		<String _locID ='68723'>Ships a number of Sohei Mercenaries that are good against cavalry.</String>
		<String _locID ='68724'>TEAM Ships a number of Sohei Mercenaries that are good against cavalry.</String>
		<String _locID ='68725'>Instead of a Villager, get 2 free Sepoys with every Shipment after this one, +2 Sepoys.</String>
		<String _locID ='68726'>Conscript Sepoys</String>
		<String _locID ='68727'>Rifle infantry, good against heavy infantry / artillery, good against infantry</String>
		<String _locID ='68728'>An anti-infantry army of rifle infantry and artillery.\n3 Arquebusier: Skimisher with a long-range attack and low hitpoints, good against infantry.\n1 Flamethrower: Light artillery better against infantry than buildings.</String>
		<String _locID ='68729'>Black Flag Army</String>
		<String _locID ='68730'>Rifle infantry, good against heavy infantry / artillery, good against infantry</String>
		<String _locID ='68731'>An anti-infantry army of rifle infantry and artillery.\n3 Arquebusier: Skimisher with a long-range attack and low hitpoints, good against infantry.\n1 Flamethrower: Light artillery better against infantry than buildings.</String>
		<String _locID ='68732'>Black Flag Army</String>
		<String _locID ='68733' symbol ='cStringWonderBlackFlagArmy'>Configure this Wonder to produce the Black Flag Army.\n4 Arqubusiers\n1 Flamethrower</String>
		<String _locID ='68734' symbol ='cStringWonderBlackFlagArmyActive'>This Wonder is producing the Black Flag Army.\n4 Arquebusiers\n1 Flamethrower</String>
		<String _locID ='68735' symbol ='cStringRMSDeccanLarge'>Lrg Deccan</String>
		<String _locID ='68736' symbol ='cStringRMSYellowRriverLarge'>Lrg Yellow River</String>
		<String _locID ='68737' symbol ='cStringRMSSilkRoadLarge'>Lrg Silk Road</String>
		<String _locID ='68738' symbol ='cStringRMSHonshuLarge'>Lrg Honshu</String>
		<String _locID ='68739' symbol ='cStringHotkeyPets'>Hero Pets and Disciples Hotkeys</String>
		<String _locID ='68740' symbol ='cStringChangeHandDamageEffect'>%1s: Changes all melee attack damage by %2.2f%%</String>
		<String _locID ='68741' symbol ='cStringAddHandDamageEffect'>%1s: Adds %2.2f to melee attack damage</String>
		<String _locID ='68742' symbol ='cStringSetHandDamageEffect'>%1s: Sets melee attack damage to %2.2f</String>
		<String _locID ='68743'>Receive 300 Export. Also relations are now very cheap.</String>
		<String _locID ='68744'>Diplomatic Intrigue</String>
		<String _locID ='68745'>Advanced Consulate</String>
		<String _locID ='68746'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='68747'>Smooth Relations Shipment has arrived.</String>
		<String _locID ='68748'>Receive 300 Export. Also relations are now very cheap, +2 Villagers.</String>
		<String _locID ='68749'>Diplomatic Intrigue</String>
		<String _locID ='68750'>Smooth Relations Shipment has arrived.</String>
		<String _locID ='68751'>Increases trade generation by 20% for all tax levels, +1 Villager.</String>
		<String _locID ='68752'>Tribute System</String>
		<String _locID ='68753'>Tribute System Shipment has arrived.</String>
		<String _locID ='68754'>Unlock a new level of trade taxes - 20%, +1 Villager.</String>
		<String _locID ='68755'>Trading House</String>
		<String _locID ='68756'>Trading House Shipment has arrived.</String>
		<String _locID ='68757'>Unlocks experience point generation from Shrines. Increases build bounty for constructing Shrines.</String>
		<String _locID ='68758'>Seven Lucky Gods</String>
		<String _locID ='68759' symbol ='cStringHotkeyVillage'>Village Hotkeys</String>
		<String _locID ='68760' symbol ='cStringHotkeyCastle'>Castle Hotkeys</String>
		<String _locID ='68761' symbol ='cStringHotkeyCaravanserai'>Caravanserai Hotkeys</String>
		<String _locID ='68762' symbol ='cStringHotkeyConsulate'>Consulate Hotkeys</String>
		<String _locID ='68763' symbol ='cStringHotkeyWarAcademy'>War Academy Hotkeys</String>
		<String _locID ='68764' symbol ='cStringHotkeyShrine'>Shrine Hotkeys</String>
		<String _locID ='68765' symbol ='cStringHotkeyDojo'>Dojo Hotkeys</String>
		<String _locID ='68766' symbol ='cStringHotkeyPaddy'>Rice Paddy and Mill Hotkeys</String>
		<String _locID ='68767' symbol ='cStringHotkeyTactics'>Unit Tactics Hotkeys</String>
		<String _locID ='68768'>Flooded Parcel Shipment has arrived.</String>
		<String _locID ='68769'>Semiaquatic Crop Shipment has arrived.</String>
		<String _locID ='68770' symbol ='cStringTradeTax0'>Export Rate 0%</String>
		<String _locID ='68771' symbol ='cStringTradeTax5'>Export Rate 5%</String>
		<String _locID ='68772' symbol ='cStringTradeTax10'>Export Rate 10%</String>
		<String _locID ='68773' symbol ='cStringTradeTax20'>Export Rate 20%</String>
		<String _locID ='68774' symbol ='cStringTradeTax0Upgrade'>Export Rate 0% upgrade</String>
		<String _locID ='68775' symbol ='cStringTradeTax5Upgrade'>Export Rate 5% upgrade</String>
		<String _locID ='68776' symbol ='cStringTradeTax10Upgrade'>Export Rate 10% upgrade</String>
		<String _locID ='68777' symbol ='cStringTradeTax20Upgrade'>Export Rate 20% upgrade</String>
		<String _locID ='68778' symbol ='cStringTradeTaxEconAura5'>Export Rate 5%</String>
		<String _locID ='68779' symbol ='cStringTradeTaxEconAura10'>Export Rate 10%</String>
		<String _locID ='68780' symbol ='cStringTradeTaxEconAura20'>Export Rate 20%</String>
		<String _locID ='68781' symbol ='cStringTradeTax0Off'>Configure to have no Export rate. Gather resource and generate Export at normal rates.</String>
		<String _locID ='68782' symbol ='cStringTradeTax5Off'>Configure to have a 5% Export rate. Gather resources 5% slower but generate Export 35% faster.</String>
		<String _locID ='68783' symbol ='cStringTradeTax10Off'>Configure to have a 10% Export rate. Gather resources 10% slower but generate Export 60% faster.</String>
		<String _locID ='68784' symbol ='cStringTradeTax20Off'>Configure to have a 20% Export rate. Gather resources 20% slower but generate Export 120% faster.</String>
		<String _locID ='68785' symbol ='cStringTradeTax0On'>You have no Export rate. Gather resources and generate Export at normal rates.</String>
		<String _locID ='68786' symbol ='cStringTradeTax5On'>You have a 5% Export rate. Gather resources 5% slower but generate Export 35% faster.</String>
		<String _locID ='68787' symbol ='cStringTradeTax10On'>You have a 10% Export rate. Gather resources 10% slower but generate Export 60% faster.</String>
		<String _locID ='68788' symbol ='cStringTradeTax20On'>You have a 20% Export rate. Gather resources 20% slower but generate Export 120% faster.</String>
		<String _locID ='68789'>Native Asians</String>
		<String _locID ='68790'>NAT Jesuit Sentries</String>
		<String _locID ='68791' gamecharacter ='Lao Chen' soundfilename ='YCHEN5002'>We are training too many soldiers. Build a village to house our growing numbers.</String>
		<String _locID ='68792' gamecharacter ='Captain Huang' soundfilename ='YHUAN5007'>Let us build a great wonder in honor of the Emperor. It will raise morale and strengthen our army.</String>
		<String _locID ='68793' gamecharacter ='Captain Huang'>Otherwise, we will not stand a chance, and our dead will litter the beaches.</String>
		<String _locID ='68794' comment ='blue'>Imperial Fleet</String>
		<String _locID ='68795' comment ='red'>Wokou Pirates</String>
		<String _locID ='68796'>Imperial Shipbuilder</String>
		<String _locID ='68797'>Army of the Zamorin</String>
		<String _locID ='68798'>Hostile Natives</String>
		<String _locID ='68799'>Friendly Natives</String>
		<String _locID ='68800'>Chinese Mutineers</String>
		<String _locID ='68801'>Almost a full shipment</String>
		<String _locID ='68802'>RM Shipment</String>
		<String _locID ='68803' symbol ='cStringShrineXP'>Configure all Shrines to produce experience points.</String>
		<String _locID ='68804' symbol ='cStringShrineXPActive'>All Shrines are producing experience points.</String>
		<String _locID ='68805' symbol ='cStringHotkeyGoldenPavillionRanged'>Ranged Attack Bonus</String>
		<String _locID ='68806' symbol ='cStringHotkeyGoldenPavillionHand'>Hand Attack Bonus</String>
		<String _locID ='68807' symbol ='cStringHotkeyGoldenPavillionHP'>Hitpoints</String>
		<String _locID ='68808' symbol ='cStringHotkeyFindCastle'>Find Castle</String>
		<String _locID ='68809' symbol ='cStringHotkeyFindWonder'>Find Wonder</String>
		<String _locID ='68810' symbol ='cStringHotkeyMoveAllMilitary'>Move all Military Units</String>
		<String _locID ='68811' symbol ='cStringHotkeyBuildCastle'>Build Castle</String>
		<String _locID ='68812' symbol ='cStringHotkeyBuildOrchard'>Build Cherry Orchard</String>
		<String _locID ='68813' symbol ='cStringHotkeyWonders'>Wonder Hotkeys</String>
		<String _locID ='68814' symbol ='cStringHotkeyStaggerInfantry'>Infantry Stagger Mode</String>
		<String _locID ='68815' symbol ='cStringHotkeyStaggerCavalry'>Cavalry Stagger Mode</String>
		<String _locID ='68816' symbol ='cStringHotkeyMeleeInfantry'>Infantry Melee Mode</String>
		<String _locID ='68817' symbol ='cStringHotkeyMeleeCavalry'>Cavalry Melee Mode</String>
		<String _locID ='68818' symbol ='cStringHotkeyDefendInfantry'>Infantry Defend Mode</String>
		<String _locID ='68819' symbol ='cStringHotkeyDefendCavalry'>Cavalry Defend Mode</String>
		<String _locID ='68820' symbol ='cStringHotkeyFindLivestockPen'>Find Livestock Pen or Sacred Field</String>
		<String _locID ='68821' symbol ='cStringHotkeyFindVillage'>Find Village</String>
		<String _locID ='68822' symbol ='cStringHotkeyFindCaravanserai'>Find Caravanserai</String>
		<String _locID ='68823' symbol ='cStringHotkeyFindWarAcademy'>Find War Academy</String>
		<String _locID ='68824' symbol ='cStringHotkeyFindConsulate'>Find Consulate</String>
		<String _locID ='68825' symbol ='cStringHotkeyFindDojo'>Find Dojo</String>
		<String _locID ='68826' symbol ='cStringHotkeyBuildVillage'>Build Village</String>
		<String _locID ='68827' symbol ='cStringHotkeyBuildCaravanserai'>Build Caravanserai</String>
		<String _locID ='68828' symbol ='cStringHotkeyBuildWarAcademy'>Build War Academy</String>
		<String _locID ='68829' symbol ='cStringHotkeyBuildConsulate'>Build Consulate</String>
		<String _locID ='68830' symbol ='cStringHotkeyBuildDojo'>Build Dojo</String>
		<String _locID ='68831'>Chinese Treasure ship</String>
		<String _locID ='68832'>Treasure ship capable of producing resources.</String>
		<String _locID ='68833'>Treasure Ship</String>
		<String _locID ='68834'>SPC YP Stage 1 Treasure Ship</String>
		<String _locID ='68835'>Chinese Treasure ship</String>
		<String _locID ='68836'>Treasure ship capable of producing resources.</String>
		<String _locID ='68837'>Treasure Ship</String>
		<String _locID ='68838'>SPC YP Stage 2 Treasure Ship</String>
		<String _locID ='68839'>Chinese Treasure ship</String>
		<String _locID ='68840'>Treasure ship capable of producing resources.</String>
		<String _locID ='68841'>Treasure Ship</String>
		<String _locID ='68842'>SPC YP Stage 3 Treasure Ship</String>
		<String _locID ='68843'>Chinese treasure ship</String>
		<String _locID ='68844'>Treasure ship capable of producing resources and villagers.</String>
		<String _locID ='68845'>Treasure Ship</String>
		<String _locID ='68846'>SPC YP Stage 4 Treasure Ship</String>
		<String _locID ='68847'>Inspiration</String>
		<String _locID ='68848'>End Relations</String>
		<String _locID ='68849'>Open Relations</String>
		<String _locID ='68850'>Ranged Damage</String>
		<String _locID ='68851'>Hand Damage</String>
		<String _locID ='68852'>Hitpoints</String>
		<String _locID ='68853' symbol ='cStringHotkeyFindMilitary'>Find all military</String>
		<String _locID ='68854' symbol ='cStringHotkeyBuildLivestockPen'>Build Livestock Pen or Sacred Field</String>
		<String _locID ='68855' symbol ='cStringypPowerAdvancedGoodFortune'>Advanced Transcendence</String>
		<String _locID ='68856'>Wonder powers enhanced.</String>
		<String _locID ='68857'>Advanced Wonder Powers</String>
		<String _locID ='68858'>Advanced Wonders Shipment has arrived.</String>
		<String _locID ='68859'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources), +1 Villager.</String>
		<String _locID ='68860'>Sumptuary Laws</String>
		<String _locID ='68861'>Foreign Logging Shipment has arrived.</String>
		<String _locID ='68862'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID ='68863'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources).</String>
		<String _locID ='68864'>Sumptuary Laws</String>
		<String _locID ='68865'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID ='68866'>Team 1 Shrine Wagon</String>
		<String _locID ='68867'>Distributivism Shipment has arrived.</String>
		<String _locID ='68868'>Ranged cavalry good against cavalry</String>
		<String _locID ='68869'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='68870'>Keshik</String>
		<String _locID ='68871'>CAV Keshik</String>
		<String _locID ='68872'>Recon unit</String>
		<String _locID ='68873'>Mongolian reconnaissance unit with good line of sight but weak attack.</String>
		<String _locID ='68874'>Mongol Scout</String>
		<String _locID ='68875'>CAV Steppe Rider</String>
		<String _locID ='68876'>TEAM 2 Mongol Scouts</String>
		<String _locID ='68877'>TEAM Dutch player sent everyone an Envoy.</String>
		<String _locID ='68878'>TEAM Chinese player sent everyone Mongol Scouts.</String>
		<String _locID ='68879'>Ships 1 Castle Rickshaw that can transform into a Castle.</String>
		<String _locID ='68880'>TEAM 1 Castle Rickshaw</String>
		<String _locID ='68881'>TEAM Rice Paddies, Farms, Mills, Livestock Pens, Villages, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID ='68882'>TEAM Land Grab</String>
		<String _locID ='68883'>Land Grab Shipment has arrived.</String>
		<String _locID ='68884'>TEAM Land Grab Shipment has arrived.</String>
		<String _locID ='68885'>Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly, +1 Villager.</String>
		<String _locID ='68886'>Land Grab</String>
		<String _locID ='68887'>Land Grab Shipment has arrived.</String>
		<String _locID ='68888'>Samurai, Daimyo, and Shogun attack and hitpoints increased.</String>
		<String _locID ='68889'>Warring States</String>
		<String _locID ='68890'>Warring States Shipment has arrived.</String>
		<String _locID ='68891'>Noble Combat Shipment has arrived.</String>
		<String _locID ='68892'>Shrines are cheaper.</String>
		<String _locID ='68893'>Shinbutso Shugo</String>
		<String _locID ='68894'>Virginia Company Shipment has arrived.</String>
		<String _locID ='68895'>Shinbutso Shugo Shipment has arrived.</String>
		<String _locID ='68896'>Train Gurkhas from the Consulate, +1 Villager.</String>
		<String _locID ='68897'>Enlist Gurkhas</String>
		<String _locID ='68898'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID ='68899'>Gurkha Aid Shipment has arrived.</String>
		<String _locID ='68900'>Town Center attack increased, and you can call out Irregulars two more times.</String>
		<String _locID ='68901'>Enlist Irregulars</String>
		<String _locID ='68902'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID ='68903'>Get free Gurkhas with every tech at the Consulate, +3 Villagers.</String>
		<String _locID ='68904'>Royal Green Jackets</String>
		<String _locID ='68905'>Gurkha Aid Shipment has arrived.</String>
		<String _locID ='68906'>Enlist Gurkhas</String>
		<String _locID ='68907'>All artillery train faster.</String>
		<String _locID ='68908'>TEAM Engineering School</String>
		<String _locID ='68909'>Engineering School Shipment has arrived.</String>
		<String _locID ='68910'>TEAM Engineering School Shipment has arrived.</String>
		<String _locID ='68911'>War Academies, Barracks, Tent Barracks, Stables, Corrals, and Caravanserais are much cheaper. Blockhouses, Nobles Huts, and War Huts are somewhat cheaper.</String>
		<String _locID ='68912'>TEAM Art of War</String>
		<String _locID ='68913'>TEAM Barracks cheaper.</String>
		<String _locID ='68914'>TEAM War Acadamies cheaper.</String>
		<String _locID ='68915'>Now you can train Villagers from Villages.</String>
		<String _locID ='68916'>Nomads</String>
		<String _locID ='68917'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources).</String>
		<String _locID ='68918'>TEAM Sumptuary Laws</String>
		<String _locID ='68919'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID ='68920'>TEAM Rainbow Trickle Shipment has arrived.</String>
		<String _locID ='68921'>Unit upgrades cheaper.</String>
		<String _locID ='68922'>TEAM Cheaper Unit Upgrades</String>
		<String _locID ='68923'>TEAM Rainbow Trickle Shipment has arrived.</String>
		<String _locID ='68924'>TEAM Cheaper Unit Upgrades Shipment has arrived.</String>
		<String _locID ='68925'>Use Artillery Auto Limber</String>
		<String _locID ='68926'>Artillery will auto limber if told to move large distances</String>
		<String _locID ='68927' symbol ='cStringHotkeyFindAllIdleVillagers'>Find All Idle Villagers</String>
		<String _locID ='68928' symbol ='cStringHotkeyFindAllMilitaryBuildings'>Find All Military Buildings</String>
		<String _locID ='68929' symbol ='cStringHotkeyFindAllBarracks'>Find All Barracks-type Buildings</String>
		<String _locID ='68930' symbol ='cStringHotkeyFindAllWarships'>Find All Warships</String>
		<String _locID ='68931' symbol ='cStringHotkeyFindAllDocks'>Find All Docks</String>
		<String _locID ='68932' symbol ='cStringHotkeyFindAllStables'>Find All Stable-type Buildings</String>
		<String _locID ='68933' symbol ='cStringHotkeyFindAllArtilleryFoundries'>Find All Artillery Foundry-type Buildings</String>
		<String _locID ='68934' gamecharacter ='Huang' soundfilename ='YHUAN0000'>All my life, I have had the same dream. A beach. Palms in the morning light. Waves on the sand.</String>
		<String _locID ='68935' gamecharacter ='Huang' soundfilename ='YHUAN0001'>I do not know this place, or where to find it, only that my destiny waits beyond the tide.</String>
		<String _locID ='68936'>Standard Army Reforms Shipment has arrived.</String>
		<String _locID ='68937' symbol ='cStringDojoActionXP'>Generates XP</String>
		<String _locID ='68938' symbol ='cStringDojoActionYumi'>Yumi spawn</String>
		<String _locID ='68939' symbol ='cStringDojoActionAshigaru'>Ashigaru spawn</String>
		<String _locID ='68940' symbol ='cStringDojoActionSamurai'>Samurai spawn</String>
		<String _locID ='68941' symbol ='cStringDojoActionNaginata'>Naginata Rider spawn</String>
		<String _locID ='68942' symbol ='cStringDojoActionYabusame'>Yabusame spawn</String>
		<String _locID ='68943'>Ming Army Hitpoints Shipment has arrived.</String>
		<String _locID ='68944'>Qiang Pikeman, Changdao, Keshik, and Meteor Hammer attack and hitpoints increased.</String>
		<String _locID ='68945'>Manchu Combat</String>
		<String _locID ='68946'>Ming Army Hitpoints Shipment has arrived.</String>
		<String _locID ='68947'>Manchu Attack Shipment has arrived.</String>
		<String _locID ='68948'>Chu Ko Nu and Arquebusier attack increased and do extra damage to light cavalry and heavy infantry.</String>
		<String _locID ='68949'>Repelling Volley</String>
		<String _locID ='68950'>Territorial Army Advanced Combat Shipment has arrived.</String>
		<String _locID ='68951'>Han Anti-Cavalry Attack Shipment has arrived.</String>
		<String _locID ='68952'>Old Han Anti-Heavy Infantry Attack Shipment has arrived.</String>
		<String _locID ='68953'>Qing Training Shipment has arrived.</String>
		<String _locID ='68954'>Wood source</String>
		<String _locID ='68955'>A beachy mix of palms in the sand. Harvest for Wood.</String>
		<String _locID ='68956'>Tree</String>
		<String _locID ='68957'>Tree - Ceylon</String>
		<String _locID ='68958' symbol ='cStringWonderGoldenPavillionRangeDmgInc'>ranged attack bonus</String>
		<String _locID ='68959' symbol ='cStringWonderGoldenPavillionHandDmgInc'>hand attack bonus</String>
		<String _locID ='68960' symbol ='cStringWonderGoldenPavillionHPInc'>hitpoint bonus</String>
		<String _locID ='68961' symbol ='cStringWonderGoldenTempleEconAura'>increased gather rate aura</String>
		<String _locID ='68962' symbol ='cStringWonderWhitePagodaMonkDmg'>Monk DMG Buff</String>
		<String _locID ='68963' gamecharacter ='Sailor' soundfilename ='YBUIL5008'>Captain, it is you. We worried you had forgotten about us.</String>
		<String _locID ='68964' gamecharacter ='Sailor' soundfilename ='YBUIL5009'>Greetings, Captain. It is good to see you again.</String>
		<String _locID ='68965' gamecharacter ='Sailor' soundfilename ='YBUIL5010'>Many thanks, Captain. We could not have survived long without you.</String>
		<String _locID ='68966' gamecharacter ='Sailor' soundfilename ='YBUIL5011'>We are at your command, Captain.</String>
		<String _locID ='68967' symbol ='cStringWonderWhitePagodaMonkHP'>Monk HP Buff</String>
		<String _locID ='68968' symbol ='cStringWonderWhitePagodaDiscipleDMG'>Disciple DMG Buff</String>
		<String _locID ='68969' symbol ='cStringWonderWhitePagodaDiscipleHP'>Disciple HP Buff</String>
		<String _locID ='68970' symbol ='cStringPercentChanceToConvert'>Chance To Convert: %.1f%%</String>
		<String _locID ='68971' symbol ='cStringVillageSpawnMigrant'>Villager spawn</String>
		<String _locID ='68972' symbol ='cStringVillageSpawnSaiga'>Saiga spawn</String>
		<String _locID ='68973' symbol ='cStringVillageSpawnLivestock'>Livestock spawn</String>
		<String _locID ='68974' symbol ='cStringWonderTajMahalTrade'>Export trickle</String>
		<String _locID ='68975' symbol ='cStringWonderTajMahalFlailiphant'>Flailiphant spawn</String>
		<String _locID ='68976' symbol ='cStringWonderSummerPalaceStandard'>Standard Army spawn</String>
		<String _locID ='68977' symbol ='cStringWonderSummerPalaceTerritorial'>Territorial Army spawn</String>
		<String _locID ='68978' symbol ='cStringWonderSummerPalaceMongolian'>Mongolian Army spawn</String>
		<String _locID ='68979' symbol ='cStringWonderSummerPalaceMing'>Ming Army spawn</String>
		<String _locID ='68980' symbol ='cStringWonderSummerPalaceQing'>Qing Army spawn</String>
		<String _locID ='68981' symbol ='cStringWonderSummerPalaceForbidden'>Forbidden Army spawn</String>
		<String _locID ='68982' symbol ='cStringWonderSummerPalaceHan'>Old Han Army spawn</String>
		<String _locID ='68983' symbol ='cStringWonderPotalaTrade'>Produces Export</String>
		<String _locID ='68984' gamecharacter ='Captain Huang' soundfilename ='YHUAN5004'>It has been too long since we received news from the Admiral. I am growing worried.</String>
		<String _locID ='68985' gamecharacter ='Lao Chen' soundfilename ='YCHEN5005'>You should be worried about us, Captain. Those approaching warriors have murder in their eyes.</String>
		<String _locID ='68986' symbol ='cStringWonderPotalaDragonGuns'>Jat Lancer spawn</String>
		<String _locID ='68987' gamecharacter ='Captain Huang' soundfilename ='YHUAN5005_PU'>Run, Chen! We have been betrayed. Our only hope is to escape with the ships.</String>
		<String _locID ='68988' symbol ='cStringWonderPorcelainTowerRainbow'>all resources trickle</String>
		<String _locID ='68989' symbol ='cStringMonasteryMonkSpawn'>Monk Respawn</String>
		<String _locID ='68990' symbol ='cStringMonasteryYamabushiSpawn'>Produces yamabushi.</String>
		<String _locID ='68991' symbol ='cStringWonderImperialPalaceTrade'>Export trickle</String>
		<String _locID ='68992' symbol ='cStringWonderImperialPalaceYojimbo'>Yojimbo spawn</String>
		<String _locID ='68993' symbol ='cStringypSPCTreasureShipCrateSpawn'>crate generation</String>
		<String _locID ='68994' symbol ='cStringMonkFrighten'>Frighten</String>
		<String _locID ='68995' symbol ='cStringMonkChineseRoundhouse'>Roundhouse Attack</String>
		<String _locID ='68997'>February 1421 - At last! After many years of selfless service, I have finally been given the rank of captain. I am to command one of the ships in the Emperor's grand treasure fleet, an undertaking like none other. The glories of the Middle Kingdom will touch every shore.</String>
		<String _locID ='68998'>March 1421 - We prepare to sail with more than 300 ships, and a crew of nearly 20,000. However, my good fortune has come at a price. I must serve under the Emperor's nephew, Admiral Jinhai, a notoriously spoiled child of a man.</String>
		<String _locID ='68999'>June 1421 - The fleet stops in the port city of Calicut, realm of the Zamorin of Kozhikode. The crew's hatred of the Admiral has reached a fevered pitch. My own patience would be strained if not for Chen, a strange old barnacle that has fastened himself to my side.</String>
		<String _locID ='69000'>November 1421 - Familiar waters are far behind us. We sail forever west, long after our companions have turned back. It appears that our fates are linked to the whims of a madman, a child with delusions of grandeur. Yet, what choice do I have? I serve the Emperor.</String>
		<String _locID ='69001'>December 1421 - Never did I expect to discover an undiscovered wilderness. How many hours of my youth did I spend gazing over the Jinhsa Jiang, hoping to see a destiny such as this in the rushing waters? But there is no time left for dreams. The lives of my crew depend on me.</String>
		<String _locID ='69002'>January 1422 - I miss my home, the sight of the rain falling over the mountains, the peace of an evening's rest. I worry about the Admiral. Perhaps I misjudged him, for he is only a boy. At this moment he may be cowering in the jungle, wishing only to glimpse a friendly face.</String>
		<String _locID ='69003'>Houses and Longhouses have more hitpoints and support more population. VIllages, Shrines, and Manors have somewhat more hitpoints and support more population.</String>
		<String _locID ='69004'>TEAM Provincial Administration</String>
		<String _locID ='69005'>Shinbutso Shugo Shipment has arrived.</String>
		<String _locID ='69006'>TEAM House Hitpoints Shipment has arrived.</String>
		<String _locID ='69007'>Rice Paddy upgrades' Wood cost removed, +1 Villager.</String>
		<String _locID ='69008'>Farmland Conservation</String>
		<String _locID ='69009'>Crowded Housing Shipment has arrived.</String>
		<String _locID ='69010'>Farmland Conservation Shipment has arrived.</String>
		<String _locID ='69011' symbol ='cStringHotkeyFindIdleMilitary'>Find all idle military.</String>
		<String _locID ='69012'>Sends a Shipment of units from your Consulate.</String>
		<String _locID ='69013'>Intervention</String>
		<String _locID ='69014'>Native American Treaties Shipment has arrived.</String>
		<String _locID ='69015'>Consulate Relations Shipment has arrived.</String>
		<String _locID ='69016'>Native Treaties Shipment has arrived.</String>
		<String _locID ='69017'>Sends a Shipment of units from your Consulate, +3 Villagers.</String>
		<String _locID ='69018'>Intervention</String>
		<String _locID ='69019'>Consulate Relations Shipment has arrived.</String>
		<String _locID ='69020'>Native warrior attack increased and training time reduced.</String>
		<String _locID ='69021'>Native Warrior Attack</String>
		<String _locID ='69022'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID ='69023'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID ='69024'>Native warrior attack increased and training time reduced, +1 Villager.</String>
		<String _locID ='69025'>Native Warrior Attack</String>
		<String _locID ='69026'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID ='69027'>Native warrior hitpoints and speed increased, +3 Villagers.</String>
		<String _locID ='69028'>Native Warrior Hitpoints</String>
		<String _locID ='69029'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID ='69030'>Native Warrior Hitpoints Shipment has arrived.</String>
		<String _locID ='69031'>Native warrior hitpoints and speed increased.</String>
		<String _locID ='69032'>Native Warrior Hitpoints</String>
		<String _locID ='69033'>Native Warrior Hitpoints Shipment has arrived.</String>
		<String _locID ='69034'>Native warriors are less expensive and you can train more of them.</String>
		<String _locID ='69035'>Native Alliance</String>
		<String _locID ='69036'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='69037'>Native Incorporation Shipment has arrived.</String>
		<String _locID ='69038'>Native Warriors Shipment has arrived.</String>
		<String _locID ='69039'>Native Warriors Shipment has arrived.</String>
		<String _locID ='69040'>Native warriors are less expensive and you can train more of them, +2 Villagers.</String>
		<String _locID ='69041'>Native Alliance</String>
		<String _locID ='69042'>Native Incorporation Shipment has arrived.</String>
		<String _locID ='69043'>You get Export from each different allied tribe.</String>
		<String _locID ='69044'>Native Crafts</String>
		<String _locID ='69045'>Native Treaties Shipment has arrived.</String>
		<String _locID ='69046'>You get Export from each different allied tribe, +3 Villagers.</String>
		<String _locID ='69047'>Native Crafts</String>
		<String _locID ='69048'>Native Treaties Shipment has arrived.</String>
		<String _locID ='69049'>Native Trade Tax Shipment has arrived.</String>
		<String _locID ='69050' symbol ='cStringFindWonderGoldenPavillion'>Find Golden Pavilion</String>
		<String _locID ='69051' gamecharacter ='Lao Chen' soundfilename ='YCHEN5009'>This strange land is on no map I know.</String>
		<String _locID ='69052' gamecharacter ='Captain Huang' soundfilename ='YHUAN5013'>Where we are is a mystery for another time. The fleet has been scattered along the coast. We must locate our ships and any surviving crew.</String>
		<String _locID ='69053' gamecharacter ='Lao Chen' soundfilename ='YCHEN5010'>Natives, and hostile ones! They act as though we wanted to crash upon this cursed rock.</String>
		<String _locID ='69054' gamecharacter ='Sailor' soundfilename ='YBUIL5003'>Captain, we are here! Help us!</String>
		<String _locID ='69055' gamecharacter ='Sailor' soundfilename ='YBUIL5004'>Thank the Goddess, you've come! Beware of the natives, for they are fierce!</String>
		<String _locID ='69056' gamecharacter ='Sailor' soundfilename ='YBUIL5005'>Hurry, Captain. We cannot hold out much longer against these hostiles.</String>
		<String _locID ='69057' gamecharacter ='Captain Huang' soundfilename ='YHUAN5015'>I have had enough. Strangers or not, we have done nothing to these hostiles.</String>
		<String _locID ='69058' gamecharacter ='Captain Huang' soundfilename ='YHUAN5016'>We are going to finish this little war before it truly begins.</String>
		<String _locID ='69059' gamecharacter ='Captain Huang' soundfilename ='YHUAN5017'>Let us hope there are no more of them. I doubt we could handle one more heated battle like that one.</String>
		<String _locID ='69060' gamecharacter ='Lao Chen' soundfilename ='YCHEN5012'>Speak for yourself, Captain.</String>
		<String _locID ='69061' gamecharacter ='Lao Chen' soundfilename ='YCHEN5011'>Captain, why is it that whenever we're together I find myself facing the tip of a sword?</String>
		<String _locID ='69062'>East Indiamen Shipment has arrived.</String>
		<String _locID ='69063'>East Indiamen Shipment has arrived.</String>
		<String _locID ='69064' symbol ='cStringypDecreaseCoinCostsNugget'>Empress Zoe's bankbook grants a 5 percent discount on most Coin costs.</String>
		<String _locID ='69065' symbol ='cStringypDecreaseCoinCostsNuggetActivate'>%1s has recovered Empress Zoe's bankbook and now receives a 5 percent discount on most Coin costs.</String>
		<String _locID ='69066'>Accupuncture Shipment has arrived.</String>
		<String _locID ='69067'>TEAM Accupuncture Shipment has arrived.</String>
		<String _locID ='69068'>Advanced Irregulars Shipment has arrived.</String>
		<String _locID ='69069'>Chinese Imperial Navy Shipment has arrived.</String>
		<String _locID ='69070'>Snatch the Pebble Shipment has arrived.</String>
		<String _locID ='69071'>Kung Fu Shipment has arrived.</String>
		<String _locID ='69072'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='69073'>Conscript Sepoys Shipment has arrived.</String>
		<String _locID ='69074'>Howdah Discipline Shipment has arrived.</String>
		<String _locID ='69075'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID ='69076'>Mongolian Army Armor Shipment has arrived.</String>
		<String _locID ='69077'>Increased Tribute Shipment has arrived.</String>
		<String _locID ='69078'>Indian Monk Combat Shipment has arrived.</String>
		<String _locID ='69079'>Indian Monk Frighten Shipment has arrived.</String>
		<String _locID ='69080'>Urumi Resistance Shipment has arrived.</String>
		<String _locID ='69081'>TEAM Infantry Hitpoints and Speed Shipment has arrived.</String>
		<String _locID ='69082'>Japanese Monk Combat Shipment has arrived.</String>
		<String _locID ='69083'>Japanese Monk Range Aura Shipment has arrived.</String>
		<String _locID ='69084'>Scare Shipment has arrived.</String>
		<String _locID ='69085'>TEAM Land Grab Shipment has arrived.</String>
		<String _locID ='69086'>Master Yamabushi Shipment has arrived.</String>
		<String _locID ='69087'>Nomads Shipment has arrived.</String>
		<String _locID ='69088'>Shrine Learning Shipment has arrived.</String>
		<String _locID ='69089'>Great Migration Shipment has arrived.</String>
		<String _locID ='69090'>Eastern Pigs Shipment has arrived.</String>
		<String _locID ='69091'>Southern Pigs Shipment has arrived.</String>
		<String _locID ='69092'>Central Pigs Shipment has arrived.</String>
		<String _locID ='69093'>Northern Refugees Shipment has arrived.</String>
		<String _locID ='69094'>Western Refugees Shipment has arrived.</String>
		<String _locID ='69095'>Saiga Herd Shipment has arrived.</String>
		<String _locID ='69096'>Flatland Castle Shipment has arrived.</String>
		<String _locID ='69097'>Flatland Castle Shipment has arrived.</String>
		<String _locID ='69098'>Hill Castle Shipment has arrived.</String>
		<String _locID ='69099'>Hill Castle Shipment has arrived.</String>
		<String _locID ='69100'>Mountain Castle Shipment has arrived.</String>
		<String _locID ='69101'>Mountain Castle Shipment has arrived.</String>
		<String _locID ='69102'>The Raj Shipment has arrived.</String>
		<String _locID ='69103'>Zen Diet Shipment has arrived.</String>
		<String _locID ='69104' symbol ='cStringAbstractNameDaimyo'>Daimyo and Shogun</String>
		<String _locID ='69105'>Expanded Market</String>
		<String _locID ='69106'>Expanded Market Shipment has arrived.</String>
		<String _locID ='69107'>Transforms into a Market</String>
		<String _locID ='69108'>Transforms into a Market to provide economic improvements and a place to buy and sell resources.</String>
		<String _locID ='69109'>Market Rickshaw</String>
		<String _locID ='69110'>VIL Market Rickshaw</String>
		<String _locID ='69111'>Ships a market wagon and markets have a better rate of exchange, +1 Villager.</String>
		<String _locID ='69112'>Expanded Market</String>
		<String _locID ='69113'>Expanded Market</String>
		<String _locID ='69114'>Expanded Market Shipment has arrived.</String>
		<String _locID ='69115'>Bazaar</String>
		<String _locID ='69116'>Bazaar Shipment has arrived.</String>
		<String _locID ='69117'>Ships a Market Rickshaw and Markets have much better sell rates and slightly better buy rates.</String>
		<String _locID ='69118'>Commodities Market</String>
		<String _locID ='69119'>Bazaar</String>
		<String _locID ='69120'>Bazaar Shipment has arrived.</String>
		<String _locID ='69121'>Commodities Market</String>
		<String _locID ='69122'>Commodoties Market Shipment has arrived.</String>
		<String _locID ='69123'>Transforms into a Trading Post</String>
		<String _locID ='69124'>Transforms into a Trading Post to establish Trade or Native relations.</String>
		<String _locID ='69125'>Trading Post Rickshaw</String>
		<String _locID ='69126'>VIL Trading Post Rickshaw</String>
		<String _locID ='69127'>Expanded Trading Post Shipment has arrived.</String>
		<String _locID ='69128'>Expanded Trading Post Shipment has arrived.</String>
		<String _locID ='69129'>Sepoy, Gurkha, and Sowar hitpoints and attack increased, +3 Villagers.</String>
		<String _locID ='69130'>British East India Company</String>
		<String _locID ='69131'>Noble Combat Shipment has arrived.</String>
		<String _locID ='69132'>East India Company Shipment has arrived.</String>
		<String _locID ='69133'>Native Asian skirmisher, good against infantry</String>
		<String _locID ='69134'>Nepalese skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID ='69135'>Gurkha</String>
		<String _locID ='69136'>INF Gurkha</String>
		<String _locID ='69137'>Mansabdar. Inspires nearby Gurkhas</String>
		<String _locID ='69138'>Inspires all nearby Gurkha. Indian skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID ='69139'>Mansabdar Gurkha</String>
		<String _locID ='69140'>MAN Gurkha</String>
		<String _locID ='69141' symbol ='cStringAbstractNameGurkha'>Gurkha</String>
		<String _locID ='69142' symbol ='cStringAbstractNameMansabdar'>Mansabdar</String>
		<String _locID ='69143'>7 Gurkhas +3 Villagers</String>
		<String _locID ='69144'>12 Gurkhas +4 Villagers</String>
		<String _locID ='69145'>6 Gurkha +1 Villager</String>
		<String _locID ='69146'>Auto Gather</String>
		<String _locID ='69147'>Build</String>
		<String _locID ='69148'>Discover</String>
		<String _locID ='69149'>Export autogather</String>
		<String _locID ='69150'>Crate gather</String>
		<String _locID ='69151'>Hunting</String>
		<String _locID ='69152'>HP increase with similar units</String>
		<String _locID ='69153'>DMG increase with similar units</String>
		<String _locID ='69154'>Flying Crow spawn</String>
		<String _locID ='69155'>Heal</String>
		<String _locID ='69156'>Boat Manager</String>
		<String _locID ='69157'>Strelet Spawn</String>
		<String _locID ='69158'>spawn unit</String>
		<String _locID ='69159'>Macehualtin Spawn</String>
		<String _locID ='69160'>speed increase with like units</String>
		<String _locID ='69161'>Autoconvert</String>
		<String _locID ='69162'>production speed dance</String>
		<String _locID ='69163'>XP trickle dance</String>
		<String _locID ='69164'>increased gather rates dance</String>
		<String _locID ='69165'>building HP dance</String>
		<String _locID ='69166'>building DMG dance</String>
		<String _locID ='69167'>ship HP dance</String>
		<String _locID ='69168'>ship DMG dance</String>
		<String _locID ='69169'>warrior spawn dance</String>
		<String _locID ='69170'>travois spawn dance</String>
		<String _locID ='69171'>population cap boost dance</String>
		<String _locID ='69172'>unit regeneration dance</String>
		<String _locID ='69173'>Skull Knight spawn dance</String>
		<String _locID ='69174'>Dog Soldier spawn dance</String>
		<String _locID ='69175'>War Chief spawn dance</String>
		<String _locID ='69176'>War Chief HP dance</String>
		<String _locID ='69177'>healer spawn dance</String>
		<String _locID ='69178'>siege DMG dance</String>
		<String _locID ='69179'>DMG dance</String>
		<String _locID ='69180'>Settler Wagon spawn</String>
		<String _locID ='69181'>Sheep spawn</String>
		<String _locID ='69182'>Skull Knight spawn</String>
		<String _locID ='69183'>no work</String>
		<String _locID ='69184'></String>
		<String _locID ='69185' symbol ='cStringTradeMarket'>Export Market</String>
		<String _locID ='69186'>Siege Aura</String>
		<String _locID ='69187'>Pet HP Aura</String>
		<String _locID ='69188'>Pet DMG Aura</String>
		<String _locID ='69189'>Disciple HP Aura</String>
		<String _locID ='69190'>Disciple DMG Aura</String>
		<String _locID ='69191'>All Native lore improvements at Trading Posts cost less.</String>
		<String _locID ='69192'>Native Learning</String>
		<String _locID ='69193'>Native American Lore Shipment has arrived.</String>
		<String _locID ='69194'>All Native lore improvements at Trading Posts cost less, +2 Villagers.</String>
		<String _locID ='69195'>Native Learning</String>
		<String _locID ='69196'>Unlocks Monitors.</String>
		<String _locID ='69197'>Unlock Monitors</String>
		<String _locID ='69198'>Imperial Monitor</String>
		<String _locID ='69199'>Imperial upgrade for Monitors.</String>
		<String _locID ='69200'>Imperial Monitors</String>
		<String _locID ='69201'>Imperial Monitor</String>
		<String _locID ='69202' symbol ='cStringCreateHCMonk'>Monk Name</String>
		<String _locID ='69203'>TEAM Better Housing Shipment has arrived.</String>
		<String _locID ='69204'>Mercenaries are cheaper, +3 Villagers.</String>
		<String _locID ='69205'>Mercenary Loyalty</String>
		<String _locID ='69206'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='69207'>6 Meteor Hammers</String>
		<String _locID ='69208'>Converts all Villagers into Disciples.</String>
		<String _locID ='69209'>Boxer Rebellion</String>
		<String _locID ='69210'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID ='69211'>Boxer Rebellion Shipment has arrived.</String>
		<String _locID ='69212'>Maximum population increased.</String>
		<String _locID ='69213'>Population Boom</String>
		<String _locID ='69214'>TEAM Better Housing Shipment has arrived.</String>
		<String _locID ='69215'>Population Boom Shipment has arrived.</String>
		<String _locID ='69216'>All units get increased attack and hitpoints.</String>
		<String _locID ='69217'>Western Reforms</String>
		<String _locID ='69218'>Infantry Siege Shipment has arrived.</String>
		<String _locID ='69219'>Western Reforms Shipment has arrived.</String>
		<String _locID ='69220' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5000_PU'>The natives of this region wish to rise up and claimed our saltpeter sites, which we require for gunpowder. We must act, and act now.</String>
		<String _locID ='69221' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5001'>That is all. The men are yours, Lieutenant.</String>
		<String _locID ='69222' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5000'>We will not let the enemy have one handful of saltpeter, Sir. You have my word.</String>
		<String _locID ='69223'>Nerfing Wokou units.</String>
		<String _locID ='69224' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5001_PU'>Establish a headquarters here. And hurry. The natives are eager to win back their homeland.	</String>
		<String _locID ='69225' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5002'>The natives rush to seize the Company's saltpeter route. We must stop their progress by destroying the trading posts.</String>
		<String _locID ='69226' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5002'>This is no time for celebration, Lieutenant. There are two other trading posts that require your attention. Now get on with it!</String>
		<String _locID ='69227' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5003'>It's an ambush! Defend yourselves!</String>
		<String _locID ='69228' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5003'>The Sikhs have compromised our interests here. We must claim the sites to the east to reinvigorate the flow of saltpeter.</String>
		<String _locID ='69229' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5004'>You should establish a field for grazing animals. I've seen such spaces work wonders for the natives in this region.  </String>
		<String _locID ='69230' gamecharacter ='Colonel Edwardson'>The Sikh stockades overflow with those too smart to participate in this insurrection. Free them, and put them to work.</String>
		<String _locID ='69231' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5008'>Wonderful. Our interests in the Punjab have been maintained. You may make something of yourself after all, Lieutenant.</String>
		<String _locID ='69232' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5005'>Just our luck, natives have settled on my saltpeter sites. No matter. Relocate them, Lieutenant.</String>
		<String _locID ='69233' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5006'>Don't let these elephants startle you, Nanib. Aim for the eyes.</String>
		<String _locID ='69234' gamecharacter ='Sepoy' soundfilename ='YINDI5001'>Our men are with you, Lieutenant Nanib, but our meager force is no match for the Company vanguard.</String>
		<String _locID ='69235' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5010'>Then we must proceed carefully and avoid the patrols until we can find a way into the city. We must free the Shah.</String>
		<String _locID ='69236' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5011'>A sudden noise might spook those elephants. If we are lucky, they will be our battering rams.</String>
		<String _locID ='69237' gamecharacter ='Sepoy' soundfilename ='YINDI5002'>The freedom fighters have come. We are with you, Lieutenant!</String>
		<String _locID ='69238' gamecharacter ='Private Walsh' soundfilename ='YENGL5000'>Do you hear something? A rumble?</String>
		<String _locID ='69239' gamecharacter ='Private Morrison' soundfilename ='YENGL5001'>I don't hear a thing.</String>
		<String _locID ='69240' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5012'>Look for more elephants. By harnessing their strength, we can break any wall that stands in our way.</String>
		<String _locID ='69241' gamecharacter ='Citizen of Delhi' soundfilename ='YINDI5003'>You have freed us, stranger. We will repay you with our lives. Tell us what to do.</String>
		<String _locID ='69242' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5013'>Many of the sepoys are siding with us. The more men we find or free, the stronger our rebellion will become.</String>
		<String _locID ='69243' gamecharacter ='Sepoy' soundfilename ='YINDI5004'>For a free India!</String>
		<String _locID ='69244' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5014'>The only way through that wall is to have an elephant knock it down for us. After that, we will march right in.</String>
		<String _locID ='69245' gamecharacter ='Company Sentry' soundfilename ='YENGL5002'>Shoot it! Shoot it! It's headed right for the gates!</String>
		<String _locID ='69246' gamecharacter ='Company Sergeant Major' soundfilename ='YENGL5003'>This is a city, not a circus! Move more troops into the streets, and end this uprising.</String>
		<String _locID ='69247' gamecharacter ='Sepoy' soundfilename ='YINDI5005'>India will be ruled by Indians!</String>
		<String _locID ='69248' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5015'>We must act now, while the guards try to subdue that rampaging elephant. Free the Shah and set fire to the stockades.</String>
		<String _locID ='69249' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5016'>Fighting between sepoys and the British has broken out inside the fort. We must get through the gates and turn the tide.</String>
		<String _locID ='69250' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5017'>The Shah is free, and the citizens of Delhi are rising up against their oppressors.</String>
		<String _locID ='69251' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5018'>Like the cowards that they are, the Company vanguard has retreated to the opposite side of the river. We must destroy them before they can regroup.</String>
		<String _locID ='69252' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5019'>We must escort the Shah to greet his subjects. When the people see him, they will rise up with us, and fight.  </String>
		<String _locID ='69253' gamecharacter ='Citizen of Delhi' soundfilename ='YINDI5006'>The Shah is free, just as they said. Take back Delhi! Take back India! </String>
		<String _locID ='69254' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5020'>The Company brings in ships to reinforce from the sea. We have to stop this before we are overrun.</String>
		<String _locID ='69255' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5021'>The Company has weapons scattered across the city. If we wish to uproot the tree, we must dig up every poisonous root.</String>
		<String _locID ='69256' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5022'>Let us see the Company shoot us without bullets, slay without swords.</String>
		<String _locID ='69257' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5023'>Delhi is ours. This day will be remembered, for this is the day we set our nation free.</String>
		<String _locID ='69258'>Urumi Swordsmen Regiment</String>
		<String _locID ='69259'>Ships 1 Mansabdar Urumi Swordsman and 9 Urumi Swordsmen, +4 Villagers.</String>
		<String _locID ='69260'>Ships 1 Mansabdar Sowar and 8 Sowars, +4 Villagers.</String>
		<String _locID ='69261'>Sowar Regiment</String>
		<String _locID ='69262'>Ships 1 Mansabdar Howdah and 1 Howdah, +4 Villagers.</String>
		<String _locID ='69263'>Howdah Regiment</String>
		<String _locID ='69264'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='69265'>{E^Vampire-like appearance. Harvest for Food.^}{J^Vampire-like appearance. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='69266'>Musk Deer</String>
		<String _locID ='69267'>3 Monitor Lizards</String>
		<String _locID ='69268'>TEAM 2 Monitor Lizards</String>
		<String _locID ='69269'>TEAM 2 Missionaries</String>
		<String _locID ='69270'>3 Missionaries</String>
		<String _locID ='69271'>Ships 8 Fishing Boats.</String>
		<String _locID ='69272'>8 Fishing Boats</String>
		<String _locID ='69273'>Flaming Arrow Cost Shipment has arrived.</String>
		<String _locID ='69274'>Morutaru Damage Shipment has arrived.</String>
		<String _locID ='69275'>Flaming Arrow Hitpoints Shipment has arrived.</String>
		<String _locID ='69276'>Morutaru attack, range, and line of sight increased.</String>
		<String _locID ='69277'>Morutaru Range</String>
		<String _locID ='69278'>Morutaru Damage Shipment has arrived.</String>
		<String _locID ='69279'>Morutaru Range Shipment has arrived.</String>
		<String _locID ='69280'>Morutaru Attack Shipment has arrived.</String>
		<String _locID ='69281'>Improvement building</String>
		<String _locID ='69282'>Trains healers and provides colony improvements and unique improvements.</String>
		<String _locID ='69283'>Church</String>
		<String _locID ='69284'>Church Asian</String>
		<String _locID ='69285'>Mercenary building</String>
		<String _locID ='69286'>Trains sinister outlaws and mercenaries.</String>
		<String _locID ='69287'>Saloon</String>
		<String _locID ='69288'>Saloon Asian</String>
		<String _locID ='69289'>Transforms into a Factory</String>
		<String _locID ='69290'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID ='69291'>Saloon Wagon</String>
		<String _locID ='69292'>VIL Saloon Wagon</String>
		<String _locID ='69293'>Transforms into a Church</String>
		<String _locID ='69294'>Transforms into a Church for colony improvements and unique improvements.</String>
		<String _locID ='69295'>Church Wagon</String>
		<String _locID ='69296'>VIL Church Wagon</String>
		<String _locID ='69297'>Exalted upgrade for Gurkhas.</String>
		<String _locID ='69298'>Exalted Gurkhas</String>
		<String _locID ='69299'>Exalted Arquebusier</String>
		<String _locID ='69300'>Exalted Gurkha Jemadar</String>
		<String _locID ='69301'>Exalted Gurkha</String>
		<String _locID ='69302'>Exalted Gurkha</String>
		<String _locID ='69303'>Disciplined Gurkha Jemadar</String>
		<String _locID ='69304'>Honored Gurkha Jemadar</String>
		<String _locID ='69305' symbol ='cStringHotkeyFindFishingBoats'>Find All Idle Fishing Boats</String>
		<String _locID ='69306'>4 Flaming Arrows</String>
		<String _locID ='69307'>Build a Town Center.</String>
		<String _locID ='69308'>Use your Covered Wagon to build a Town Center. Find a suitable location with plenty of accessible resources.</String>
		<String _locID ='69309'>Build Trading Posts on the Trade Route.</String>
		<String _locID ='69310'>Build Trading Posts on the natives' Trade Route and claim the region for the British East India Company.</String>
		<String _locID ='69311'>Build Trading Posts on the saltpeter sites.</String>
		<String _locID ='69312'>Saltpeter is a lucrative commodity, and essential to the survival of the British East India Company. All areas rich in saltpeter must be acquired, no matter what the cost.</String>
		<String _locID ='69313'>Build a Sacred Field.</String>
		<String _locID ='69314'>The Indians gain extra XP for herdables that are tasked on their Sacred Fields. Build a Sacred Field and send any herdables you discover to get an experience point boost.</String>
		<String _locID ='69315' symbol ='cStringNoRushStarted'>Cease Fire.</String>
		<String _locID ='69316'>Transforms into a Monastery</String>
		<String _locID ='69317'>Transforms into a Monastery for training repentant mercenaries or researching unique Monk technologies.</String>
		<String _locID ='69318'>Monastery Rickshaw</String>
		<String _locID ='69319'>VIL Monastery Rickshaw</String>
		<String _locID ='69320'>Move east to the Company Town Center.</String>
		<String _locID ='69321'>Move your small force east to safety in the Company-controlled village.</String>
		<String _locID ='69322'>Destroy the 8 Barracks of the resistance fighters.</String>
		<String _locID ='69323'>A large band of Arsonists are striking from Barracks located in the countryside.  Every one of these resistance centers must be located and then destroyed.</String>
		<String _locID ='69324' comment ='Hindu Brahmin death'>I will live again, if only as a butterfly.</String>
		<String _locID ='69325' comment ='Buddhist Ikko-Ikki death'>So much for enlightenment.</String>
		<String _locID ='69326' comment ='Shaolin Monk death'>My last thoughts are of compassion...and unbearable pain.</String>
		<String _locID ='69327'>Barracks Destroyed: 0/8</String>
		<String _locID ='69328'>Barracks Destroyed: 1/8</String>
		<String _locID ='69329'>Barracks Destroyed: 2/8</String>
		<String _locID ='69330'>Barracks Destroyed: 3/8</String>
		<String _locID ='69331'>Barracks Destroyed: 4/8</String>
		<String _locID ='69332'>Barracks Destroyed: 5/8</String>
		<String _locID ='69333'>Barracks Destroyed: 6/8</String>
		<String _locID ='69334'>Barracks Destroyed: 7/8</String>
		<String _locID ='69335'>Barracks Destroyed: 8/8</String>
		<String _locID ='69336'>Defeat all of the Company soldiers in the town.</String>
		<String _locID ='69337'>The Sepoys are rebelling! Drive the Company soldiers from the village and claim it for the headquarters of your resistance.</String>
		<String _locID ='69338'>Destroy the Command Post.</String>
		<String _locID ='69339'>The Company's Arsenals are full of weapons that need to be destroyed if the British East India Company is to be defeated. Try a charge on the front gates, or find another way in.</String>
		<String _locID ='69340'>Fight your way into the eastern Mines.</String>
		<String _locID ='69341'>The eastern Mines will provide you with an alternate method of striking at the Company's Arsenal.</String>
		<String _locID ='69342'>Destroy the Weapon Caches in the mine.</String>
		<String _locID ='69343'>The Weapon Caches are connected to the Arsenals that lie above. Destroying them will cause a chain reaction that will bring the entire Fort crashing down around the British.</String>
		<String _locID ='69344'>Destroy the Trading Posts on the saltpeter sites.</String>
		<String _locID ='69345'>Edwardson's army needs to be drawn out and destroyed. Build up experience points by destroying Trading Posts and other Company buildings. When you earn enough XP, Edwardson will come after you.</String>
		<String _locID ='69346'>Prepare your defenses and destroy Edwardson's incoming army.</String>
		<String _locID ='69347'>Edwardson is sending out his army, and it is up to you to defend against his waves of troops. Each wave will feature different enemy units, so try to counter them with the best defenders.</String>
		<String _locID ='69348'>Destroy the Company Command Post.</String>
		<String _locID ='69349'>Now that the Fort has been emptied of its wealth of defenders, it is time to strike. Fight through the multiple keeps to reach the Command Post in the Fort's heart.</String>
		<String _locID ='69350'>Capture the Fort's Fixed Guns.</String>
		<String _locID ='69351'>One of the Fort's most powerful defenses is the pair of Fixed Guns mounted behind the eastern and western walls. If you capture these enormous weapons, you will be able to use them to your advantage.</String>
		<String _locID ='69352'>Clear the Company's vital Trade Route.</String>
		<String _locID ='69353'>Destroying Edwardson's Trading Posts will shatter his Trade Route and cut him off from his allies. When this is done, you can build your own Trade Route to gain additional resources.</String>
		<String _locID ='69354'>Destroy the Company Docks in the northeast.</String>
		<String _locID ='69355'>The Company keeps an active navy at its Docks in the northeast. Destroy the Docks before Edwardson sends his navy against you.</String>
		<String _locID ='69356'>Destroy the Loyalist Town Center.</String>
		<String _locID ='69357'>Not all of the Sepoys have rebelled. They need to be defeated along with the Company.</String>
		<String _locID ='69358'>Raid the Company's storehouse.</String>
		<String _locID ='69359'>The British East India is storing plundered materials in a warehouse to the west.</String>
		<String _locID ='69360'>Send a Coin Wagon to the Russian Church.</String>
		<String _locID ='69361'>Use a Coin Wagon to buy the services of the Russians.</String>
		<String _locID ='69362' symbol ='cStringPopulationCapExtra'>%1s: Adds %2d to Population Cap.</String>
		<String _locID ='69363' symbol ='cStringChangeWorkRateEffectSpecific'>%1s: Changes %2s Work Rate for %3s by %4.2f%% ( %4s )</String>
		<String _locID ='69364' symbol ='cStringAddWorkRateEffectSpecific'>%1s: Adds %2s Work Rate for %3s by %4.2f%% (%5s)</String>
		<String _locID ='69365' symbol ='cStringSetWorkRateEffectSpecific'>%1s: Sets %2s Work Rate for %3s by %4.2f%% (%5s)</String>
		<String _locID ='69366'>Yellow River: A wet-dry region similar to the Yellow River, but on a much grander scale.</String>
		<String _locID ='69367'>Enable Wonder Power UI</String>
		<String _locID ='69368'>Turn on to show the Wonder power UI.</String>
		<String _locID ='69369'>March 1857 - He was just a boy from Nagwa. It is said that before killing his commanding officer, he declared it was his Dharma to resist the British. He was a sepoy, like me. He worked for the Company, like me. He was also a hero, but I'm not a hero. It would do me good to stop listening to rumors.</String>
		<String _locID ='69370'>April 1857 - The Company sends us to protect our interests in the Punjab. I feel the bitter gazes of the sepoys upon me, but collaboration is the only way to keep the peace. Today that sepoy who killed his commander was hanged. Heroes never live for long.</String>
		<String _locID ='69371'>April 1857 - Once again, we emerge from battle victorious. The Company proves time and again that it is unstoppable. It does not give me confidence. On the contrary, every time I lift my sword I do not know whom to strike: my people, or my employer.</String>
		<String _locID ='69372'>May 1857 - How much blood can stain one man's hands? There is nowhere to run as long as I wear this red coat. I am beginning to understand what that boy who was executed must have felt. When you have nowhere to run, you must create a new path.</String>
		<String _locID ='69373'>June 1857 - It is a new morning. Men and women stream into the streets to join us, and every face is a joyous one. Is this what I have been fighting, what I have been hoping to stamp down into the dirt? No more. Today, I lead a new army - an Indian army.</String>
		<String _locID ='69374'>July 1857 - Delhi has fallen, but the fires still burn, and they will keep burning. My brothers and I make for Shimla to lay our cause at the feet of Colonel Edwardson himself. I no longer fear the inevitable end, for the path leading me there is my own.  </String>
		<String _locID ='69375'>Cavalry HP</String>
		<String _locID ='69376'>Settler HP</String>
		<String _locID ='69377'>Infantry HP</String>
		<String _locID ='69378' symbol ='cStringConsulateTech'>Consulate Improvement</String>
		<String _locID ='69379' symbol ='cStringTechUpgrade'>Unit Upgrade</String>
		<String _locID ='69380' symbol ='cStringMonasteryTech'>Monastery Improvement</String>
		<String _locID ='69381' symbol ='cStringNativeImprovement'>Native Improvement</String>
		<String _locID ='69382'>Seven Samurai Shipment has arrived.</String>
		<String _locID ='69383'>Ships 7 Samurai and increases their attack and hitpoints.</String>
		<String _locID ='69384' symbol ='cStringypSPCStolenGoods' comment ='1 - amount, 2 - resource'>Stolen goods worth %1d %2s.</String>
		<String _locID ='69385' symbol ='cStringypSPCStolenGoodsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered stolen goods worth %2d %3s.</String>
		<String _locID ='69386' symbol ='cStringWonderChoice'>Wonder</String>
		<String _locID ='69387' symbol ='cStringCeaseFireTimeRemaining'>Cease Fire Time Remaining</String>
		<String _locID ='69388' symbol ='cStringCeaseFireWarning1'>One minute until end of Cease Fire!</String>
		<String _locID ='69389'>Export Rate</String>
		<String _locID ='69390'>Export Rate</String>
		<String _locID ='69391' symbol ='cStringCeaseFireEnded'>Cease Fire has ended!</String>
		<String _locID ='69392'>Villager attack and hitpoints increased.</String>
		<String _locID ='69393'>YP Spirit Medicine </String>
		<String _locID ='69394'>Siege infantry</String>
		<String _locID ='69395'>Long-ranged noble that fires flaming arrows. Good against artillery and buildings.</String>
		<String _locID ='69396'>Arrow Knight</String>
		<String _locID ='69397'>SPC YP Arrow Knight</String>
		<String _locID ='69398'>Defensive building / artillery building</String>
		<String _locID ='69399'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID ='69400'>Castle</String>
		<String _locID ='69401'>Defensive building / artillery building</String>
		<String _locID ='69402'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID ='69403'>Castle</String>
		<String _locID ='69404'>Ranged cavalry, good against cavalry / anti-artillery</String>
		<String _locID ='69405'>An anti-cavalry and anti-artillery army of ranged cavalry and anti-artillery.\n3 Keshik: Fast ranged cavalry that is good against cavalry.\n3 Hand Mortar: Weak artillery that en masse is good against other artillery.</String>
		<String _locID ='69406'>Mongolian Army</String>
		<String _locID ='69407'>Ranged cavalry, good against cavalry / anti-artillery</String>
		<String _locID ='69408'>An anti-cavalry and anti-artillery army of ranged cavalry and anti-artillery.\n3 Keshik: Fast ranged cavalry that is good against cavalry.\n3 Hand Mortar: Weak artillery that en masse is good against other artillery.</String>
		<String _locID ='69409'>Mongolian Army</String>
		<String _locID ='69410'>Light artillery good against infantry and artillery</String>
		<String _locID ='69411'>Light artillery. Good against infantry and artillery.</String>
		<String _locID ='69412'>Physicsomatic</String>
		<String _locID ='69413'>IGC YP Physicsomatic</String>
		<String _locID ='69414'>Ships a large number of Ronin Samurai mercenaries that dominate in hand combat.</String>
		<String _locID ='69415'>Hire Ronin Samurai Army</String>
		<String _locID ='69416'>Han Anti-Cavalry and Anti-Heavy Infantry Attack Shipment has arrived.</String>
		<String _locID ='69417'>Han Anti-Ranged Cavalry and Anti-Heavy Infantry Attack Shipment has arrived.</String>
		<String _locID ='69418'>Black Flag Army Attack Shipment has arrived.</String>
		<String _locID ='69419'>Keshik and Hand Mortar attack increased.</String>
		<String _locID ='69420'>Mongolian Army Attack</String>
		<String _locID ='69421'>Black Flag Army Attack Shipment has arrived.</String>
		<String _locID ='69422'>Mongolian Army Hitpoints Shipment has arrived.</String>
		<String _locID ='69423'>Crusty Sailor</String>
		<String _locID ='69424'>Sailor in the Chinese Treasure Fleet.</String>
		<String _locID ='69425'>Physicspopper</String>
		<String _locID ='69426'>IGC YP Physicspopper</String>
		<String _locID ='69427'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='69428'>Elephant attack and hitpoints increased, +3 Villagers.</String>
		<String _locID ='69429'>Elephant Combat</String>
		<String _locID ='69430'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='69431'>Camel Combat Shipment has arrived.</String>
		<String _locID ='69432'>Elephant attack and hitpoints increased, +1 Villager.</String>
		<String _locID ='69433'>Elephant Combat</String>
		<String _locID ='69434'>Camel Combat Shipment has arrived.</String>
		<String _locID ='69435'>Elephant Combat Shipment has arrived.</String>
		<String _locID ='69436' symbol ='cStringAbstractNameCoyote'>Coyote Runners and Disciples</String>
		<String _locID ='69437'>Begin Exports</String>
		<String _locID ='69438'>End Exports</String>
		<String _locID ='69439'>Ships a Military Rickshaw that can turn into a Barracks or a Stable.</String>
		<String _locID ='69440'>A Samurai musters at every Castle.</String>
		<String _locID ='69441'>Transforms into a Barracks or Stable</String>
		<String _locID ='69442'>Transforms into a Barracks for infantry training and upgrading or a Stable for cavalry training and upgrading.</String>
		<String _locID ='69443'>Military Rickshaw</String>
		<String _locID ='69444'>VIL Military Rickshaw</String>
		<String _locID ='69445'>Koujou</String>
		<String _locID ='69446'>Greatly increases building attack of your units for a short period.</String>
		<String _locID ='69447' symbol ='cStringHitPercentCriticalDiscipleHelp'>Enables Make Disciple passive ability</String>
		<String _locID ='69448' symbol ='cStringHitPercentStompHelp'>Enables Stomp ability</String>
		<String _locID ='69449' symbol ='cStringHitPercentCriticalHelp'>Enables Critical ability</String>
		<String _locID ='69450' symbol ='cStringHitPercentDiscipleHelp'>Enables Disciple ability</String>
		<String _locID ='69451' symbol ='cStringHitPercentDivineStrikeHelp'>Enables Divine Strike ability</String>
		<String _locID ='69452' symbol ='cStringHitPercentTypeIncrease'>%s: %s chance increased to %.1f%%</String>
		<String _locID ='69453' symbol ='cStringAbstractNameWaterGuardian'>Water Guardian</String>
		<String _locID ='69454' symbol ='cStringypPowerCriticalDiscipleName'>Critical Disciple</String>
		<String _locID ='69455'>6 Urumis +1 Villager</String>
		<String _locID ='69456'>Saloon Arsonist</String>
		<String _locID ='69457'>Repentant Black Rider</String>
		<String _locID ='69458'>Repentant Black Rider</String>
		<String _locID ='69459'>Repentant Black Rider</String>
		<String _locID ='69460'>Repentant Barbary Corsair</String>
		<String _locID ='69461'>Repentant Barbary Corsair</String>
		<String _locID ='69462'>Repentant Barbary Corsair</String>
		<String _locID ='69463'>Repentant Elmeti</String>
		<String _locID ='69464'>Repentant Elmeti</String>
		<String _locID ='69465'>Repentant Elmeti</String>
		<String _locID ='69466'>Repentant Fusilier</String>
		<String _locID ='69467'>Repentant Fusilier</String>
		<String _locID ='69468'>Repentant Fusilier</String>
		<String _locID ='69469'>Repentant Li'l Bombard</String>
		<String _locID ='69470'>Repentant Li'l Bombard</String>
		<String _locID ='69471'>Repentant Li'l Bombard</String>
		<String _locID ='69472'>Repentant Hackapell</String>
		<String _locID ='69473'>Repentant Hackapell</String>
		<String _locID ='69474'>Repentant Hackapell</String>
		<String _locID ='69475'>Repentant Redshank</String>
		<String _locID ='69476'>Repentant Redshank</String>
		<String _locID ='69477'>Repentant Redshank</String>
		<String _locID ='69478'>Repentant Jaeger</String>
		<String _locID ='69479'>Repentant Jaeger</String>
		<String _locID ='69480'>Repentant Jaeger</String>
		<String _locID ='69481' symbol ='cStringRansomExplorerSendAsian'>You paid %1d &lt;icon="(32)(%2s)"&gt; to reincarnate your Monk.</String>
		<String _locID ='69482'>Repentant Landsknecht</String>
		<String _locID ='69483'>Repentant Landsknecht</String>
		<String _locID ='69484'>Repentant Landsknecht</String>
		<String _locID ='69485'>Repentant Cairo Mamluk</String>
		<String _locID ='69486'>Repentant Cairo Mamluk</String>
		<String _locID ='69487'>Repentant Cairo Mamluk</String>
		<String _locID ='69488'>Repentant Black Rider</String>
		<String _locID ='69489'>Repentant Black Rider</String>
		<String _locID ='69490'>Repentant Black Rider</String>
		<String _locID ='69491'>Hand infantry mercenary</String>
		<String _locID ='69492'>Pirate mercenary from the Barbary Coast.</String>
		<String _locID ='69493'>Repentant Corsair</String>
		<String _locID ='69494'>REP Corsair</String>
		<String _locID ='69495'>Ranged cavalry mercenary</String>
		<String _locID ='69496'>Heavily armed German mercenary cavalry armed with pistols.</String>
		<String _locID ='69497'>Repentant Black Rider</String>
		<String _locID ='69498'>REP Black Rider</String>
		<String _locID ='69499'>Lancer cavalry mercenary</String>
		<String _locID ='69500'>Heavy cavalry armed with a lance. Good against infantry.</String>
		<String _locID ='69501'>Repentant Elmeti</String>
		<String _locID ='69502'>REP Elmeti</String>
		<String _locID ='69503'>Ranged infantry mercenary</String>
		<String _locID ='69504'>Powerful ranged infantry mercenary.</String>
		<String _locID ='69505'>Repentant Fusilier</String>
		<String _locID ='69506'>REP Fusilier</String>
		<String _locID ='69507'>Heavy artillery</String>
		<String _locID ='69508'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID ='69509'>Repentant Li'l Bombard</String>
		<String _locID ='69510'>REP Li'l Bombard</String>
		<String _locID ='69511'>Heavy cavalry mercenary</String>
		<String _locID ='69512'>Heavy cavalry mercenary from Finland.</String>
		<String _locID ='69513'>Repentant Hackapell</String>
		<String _locID ='69514'>REP Hackapell</String>
		<String _locID ='69515'>Ranged infantry mercenary</String>
		<String _locID ='69516'>Powerful Musketeer from Scotland.</String>
		<String _locID ='69517'>Repentant Redshank</String>
		<String _locID ='69518'>REP Redshank</String>
		<String _locID ='69519'>Skirmisher Mercenary</String>
		<String _locID ='69520'>Hessian skirmisher mercenary. Good against infantry.</String>
		<String _locID ='69521'>Repentant Jaeger</String>
		<String _locID ='69522'>REP Jaeger</String>
		<String _locID ='69523'>Hand infantry mercenary</String>
		<String _locID ='69524'>Flamboyant German heavy infantry mercenary.</String>
		<String _locID ='69525'>Repentant Landsknecht</String>
		<String _locID ='69526'>REP Landsknecht</String>
		<String _locID ='69527'>Heavy cavalry mercenary</String>
		<String _locID ='69528'>Bold cavalry mercenary from Egypt.</String>
		<String _locID ='69529'>Repentant Cairo Mamluk</String>
		<String _locID ='69530'>REP Cairo Mamluk</String>
		<String _locID ='69531'>Ranged cavalry mercenary</String>
		<String _locID ='69532'>Chinese cavalry archer mercenary.</String>
		<String _locID ='69533'>Repentant Manchu</String>
		<String _locID ='69534'>REP Manchu</String>
		<String _locID ='69535'>Assassin mercenary</String>
		<String _locID ='69536'>Japanese assassin. Highly effective against mercenaries, Explorers, and War Chiefs.</String>
		<String _locID ='69537'>Repentant Ninja</String>
		<String _locID ='69538'>REP Ninja</String>
		<String _locID ='69539'>Masterless Samurai, good against cavalry and buildings</String>
		<String _locID ='69540'>A Japanese swordsman with no master. Good against cavalry and buildings.</String>
		<String _locID ='69541'>Repentant Ronin</String>
		<String _locID ='69542'>REP Ronin</String>
		<String _locID ='69543'>Light cavalry mercenary</String>
		<String _locID ='69544'>Light cavalry mercenary from the Balkans.</String>
		<String _locID ='69545'>Repentant Bosniak Lancer</String>
		<String _locID ='69546'>REP Bosniak Lancer</String>
		<String _locID ='69547'>Hand infantry mercenary</String>
		<String _locID ='69548'>Elite Swiss mercenary armed with a pike. Good against cavalry.</String>
		<String _locID ='69549'>Repentant Swiss Pikeman</String>
		<String _locID ='69550'>REP Swiss Pikeman</String>
		<String _locID ='69551'>Mercenary light artillery, good against infantry and buildings</String>
		<String _locID ='69552'>Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry.</String>
		<String _locID ='69553'>Repentant Arsonist</String>
		<String _locID ='69554'>REP Arsonist</String>
		<String _locID ='69555'>Mercenary archer, good against heavy infantry</String>
		<String _locID ='69556'>Mercenary foot archer from China that wears heavy armor. Good against infantry.</String>
		<String _locID ='69557'>Repentant Iron Troop</String>
		<String _locID ='69558'>REP Iron Troop</String>
		<String _locID ='69559'>Lancer cavalry mercenary, good against archers, skirmishers, and artillery</String>
		<String _locID ='69560'>An elite Indian mercenary armed with a lance. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='69561'>Repentant Jat Lancer</String>
		<String _locID ='69562'>REP Jat Lancer</String>
		<String _locID ='69563'>Mercenary ranged cavalry, good against cavalry</String>
		<String _locID ='69564'>Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.</String>
		<String _locID ='69565'>Repentant Yojimbo</String>
		<String _locID ='69566'>REP Yojimbo</String>
		<String _locID ='69567'>An outlaw.</String>
		<String _locID ='69568'>A dangerous outlaw with a pistol.</String>
		<String _locID ='69569'>Repentant Pistolero</String>
		<String _locID ='69570'>REP Pistolero</String>
		<String _locID ='69571'>An outlaw.</String>
		<String _locID ='69572'>A dangerous outlaw on horseback.</String>
		<String _locID ='69573'>Repentant Comanchero</String>
		<String _locID ='69574'>REP Comanchero</String>
		<String _locID ='69575'>An outlaw.</String>
		<String _locID ='69576'>A dangerous outlaw with a rifle.</String>
		<String _locID ='69577'>Repentant Renegado</String>
		<String _locID ='69578'>REP Renegado</String>
		<String _locID ='69579'>A Pirate.</String>
		<String _locID ='69580'>A dangerous Pirate.</String>
		<String _locID ='69581'>Repentant Pirate</String>
		<String _locID ='69582'>REP Pirate</String>
		<String _locID ='69583'>Highwayman, good against heavy infantry</String>
		<String _locID ='69584'>A dangerous Indian highwayman armed with a pistol.</String>
		<String _locID ='69585'>Repentant Dacoit</String>
		<String _locID ='69586'>REP Dacoit</String>
		<String _locID ='69587'>A thug, good against heavy infantry</String>
		<String _locID ='69588'>A dangerous Indian thug armed with a rifle.</String>
		<String _locID ='69589'>Repentant Thuggee</String>
		<String _locID ='69590'>REP Thuggee</String>
		<String _locID ='69591'>Archer with a lucky shot, good against heavy infantry</String>
		<String _locID ='69592'>A Monk with keen senses. Good against infantry.</String>
		<String _locID ='69593'>Repentant Monk</String>
		<String _locID ='69594'>REP Monk</String>
		<String _locID ='69595'>Asian pirate, good against cavalry and buildings</String>
		<String _locID ='69596'>An Eastern pirate in search of booty. Good against cavalry and buildings.</String>
		<String _locID ='69597'>Repentant Wokou Pirate</String>
		<String _locID ='69598'>REP Wokou Pirate</String>
		<String _locID ='69599'>Ranged cavalry, good against cavalry</String>
		<String _locID ='69600'>A nomadic horseman. Good against cavalry.</String>
		<String _locID ='69601'>Repentant Horseman</String>
		<String _locID ='69602'>REP Horseman</String>
		<String _locID ='69603'>Masterless Samurai</String>
		<String _locID ='69604'>An Eastern swordsman with no master.</String>
		<String _locID ='69605'>Repentant Wokou Ronin</String>
		<String _locID ='69606'>REP Wokou Ronin</String>
		<String _locID ='69607'>Saloon Dacoit</String>
		<String _locID ='69608'>Saloon Thuggee</String>
		<String _locID ='69609' symbol ='cStringRansomExplorerAsianOn'>Reincarnate your Monk back to this building.</String>
		<String _locID ='69610' symbol ='cStringRansomExplorerAsianOff'>You have no fallen Monks to reincarnate.</String>
		<String _locID ='69611'>Honored Yamabushi</String>
		<String _locID ='69612'>Honored Yamabushi</String>
		<String _locID ='69613'>Transforms into a Factory</String>
		<String _locID ='69614'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID ='69615'>Bank Wagon</String>
		<String _locID ='69616'>VIL Arsenal Wagon</String>
		<String _locID ='69617'>Transforms into a Bank</String>
		<String _locID ='69618'>Transforms into a Bank.</String>
		<String _locID ='69619'>Bank Wagon</String>
		<String _locID ='69620'>VIL Bank Wagon</String>
		<String _locID ='69621'>Invert CTRL+SHIFT keystroke functionality in Unit Select Panel.</String>
		<String _locID ='69622'>Shows visual control group banners across the top left of the screen.</String>
		<String _locID ='69623'>Threshold used before snapping to a unit.</String>
		<String _locID ='69624'>Treasure</String>
		<String _locID ='69625'>Cinematic Block</String>
		<String _locID ='69626'>Mango Grove</String>
		<String _locID ='69627'>Mango Grove Wagon</String>
		<String _locID ='69628'>Pop Block Small</String>
		<String _locID ='69629'>YP Pop Block Small</String>
		<String _locID ='69630' symbol ='cStringPlayerSpecificTrainLimitPerAction'>%1s: Sets unit block train limit to %2d</String>
		<String _locID ='69631' symbol ='cStringCanSeeStealth'>Sees Stealth</String>
		<String _locID ='69632'>Show Advanced Unit Type Information</String>
		<String _locID ='69633'>Adds UI that describes unit types in the selection panel.</String>
		<String _locID ='69634' symbol ='cStringGunpowderCavalry'>Gunpowder Cavalry</String>
		<String _locID ='69635' symbol ='cStringType'>Type: </String>
		<String _locID ='69636'>Stunned</String>
		<String _locID ='69637' symbol ='cStringSiegeTrooper2'>Siege Trooper</String>
		<String _locID ='69638'>Imperial Mercenaries</String>
		<String _locID ='69639'>Invade the mainland and rescue Admiral Jinhai</String>
		<String _locID ='69640'>Yojimbo can be trained from the Monastery, and outlaw-type units cost less pop.</String>
		<String _locID ='69641'>Atonement</String>
		<String _locID ='69642'>Dance Hall</String>
		<String _locID ='69643'>Dance Hall Shipment has arrived.</String>
		<String _locID ='69644'>Atonement Shipment has arrived.</String>
		<String _locID ='69645'>Tame animal</String>
		<String _locID ='69646'>A pet monkey that likes to wash his food and is good against guardians.</String>
		<String _locID ='69647'>Duber the Pet Monkey</String>
		<String _locID ='69648'>Pet Snow Monkey</String>
		<String _locID ='69649'>Train Repentant Yojimbo mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID ='69650'>Atonement</String>
		<String _locID ='69651'>Dance Hall</String>
		<String _locID ='69652'>Dance Hall Shipment has arrived.</String>
		<String _locID ='69653'>Atonement Shipment has arrived.</String>
		<String _locID ='69654'>Train Repentant Iron Troop mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID ='69655'>Atonement</String>
		<String _locID ='69656'>Dance Hall</String>
		<String _locID ='69657'>Atonement Shipment has arrived.</String>
        <String _locID ='69658'>Train Repentant Jat Lancer mercenaries from the Monastery, and outlaw-type units cost less population, +2 Villagers.</String>		<String _locID ='69659'>Atonement</String>
		<String _locID ='69660'>Dance Hall</String>
		<String _locID ='69661'>Atonement Shipment has arrived.</String>
		<String _locID ='69662'>Increases the number of warships you can support, +2 Villagers.</String>
		<String _locID ='69663'>Admiralty</String>
		<String _locID ='69664'>Admiralty Shipment has arrived.</String>
		<String _locID ='69665'>Sabotage</String>
		<String _locID ='69666'>A powerful blast that heavily damages a single-target building.</String>
		<String _locID ='69667'>Ambush the prisoner convoy and rescue your crew.</String>
		<String _locID ='69668'>Find the fleet and then defeat the mutinous Jinhai</String>
		<String _locID ='69669'>Hold</String>
		<String _locID ='69670'>Crow's Nest</String>
		<String _locID ='69671'>Captain's Quarters</String>
		<String _locID ='69672'>Galley</String>
		<String _locID ='69673'>Forecastle</String>
		<String _locID ='69674'>Treasure Ship</String>
		<String _locID ='69675'></String>
		<String _locID ='69676' symbol ='cStringHeavyCavalry2'>Heavy Cavalry</String>
		<String _locID ='69677' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5009'>Rebels have plagued the Company around Calcutta. They have holed up in the villages like rats in a wall.</String>
		<String _locID ='69678' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5010'>Find them, and teach them that strikes against the Company will not go unpunished.  </String>
		<String _locID ='69679' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5011'>We are under attack! The audacity of these vermin! </String>
		<String _locID ='69680' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5012'>That will teach them to defy the Company!</String>
		<String _locID ='69681' gamecharacter ='Arsonist' soundfilename ='YREBE5000'>You can take my last breath, but you will never take my country.</String>
		<String _locID ='69682' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5013'>Good show, Nanib! Burn that bloody village to the ground.</String>
		<String _locID ='69683' gamecharacter ='Arsonist' soundfilename ='YREBE5001'>We may fall, but others will fight on.</String>
		<String _locID ='69684' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5014'>Take that, you fools! This is good shooting.</String>
		<String _locID ='69685' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5015'>Visit the consulate. We will use established methods from the Empire to counter our enemy's trickery.</String>
		<String _locID ='69686' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5004'>We have quelled the rebellion. But at what price? </String>
		<String _locID ='69687'>Distillery Shipment has arrived.</String>
		<String _locID ='69688'>Distillery Shipment has arrived.</String>
		<String _locID ='69689'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='69690' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5025'>Come, Lieutenant. Calcutta burns.</String>
		<String _locID ='69691' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5026'>These are dangerous lands. March east to the village across the river. The Company will direct us from there.</String>
		<String _locID ='69692' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5033'>We have reached the safety of the village just in time.</String>
		<String _locID ='69693' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5034'>Look at these villagers. My own people gaze on me with such distrust. I will never get used to it.</String>
		<String _locID ='69694'>Food Silos Shipment has arrived.</String>
		<String _locID ='69695'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID ='69696' symbol ='cStringWondersColonial'>National Age Wonders</String>
		<String _locID ='69697' symbol ='cStringWondersFortress'>Capital Age Wonders</String>
		<String _locID ='69698' symbol ='cStringWondersIndustrial'>Industrial Age Wonders</String>
		<String _locID ='69699' symbol ='cStringWondersImperial'>Imperial Age Wonders</String>
		<String _locID ='69700'>Mercenaries are cheaper.</String>
		<String _locID ='69701'>Mercenary Loyalty</String>
		<String _locID ='69702'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='69703'>Units and Buildings give more bonus xp</String>
		<String _locID ='69704' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI0006'>That does not mean they will stop trying.</String>
		<String _locID ='69705' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5005'>Kill the garrison commander before he can call for reinforcements!</String>
		<String _locID ='69706' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5006'>We have defeated the Company garrison and seized the town. I never thought a victory was possible.  </String>
		<String _locID ='69707' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5007'>Our rebellion will not last long if we confront the Company fort directly. We must destroy its arsenals to disarm its men.</String>
		<String _locID ='69708' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5008'>Fall back! Retreat! The gates are too well guarded.</String>
		<String _locID ='69709' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5009'>Stand back, before...</String>
		<String _locID ='69710' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5016'>Edwardson hopes to outlast us. He hides behind his walls and artillery.</String>
		<String _locID ='69711' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5024'>Edwardson hopes to outlast us. He hides behind his walls and artillery.</String>
		<String _locID ='69712' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5025'>He thinks reinforcements will come, but he is mistaken.</String>
		<String _locID ='69713' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5026'>The Company still moves freely. Destroy the docks and make Edwardson's fort an island.</String>
		<String _locID ='69714' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5027'>We need supplies desperately. Send men to raid the Company's stores to the west. Take back what is rightfully ours.</String>
		<String _locID ='69715' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5028'>If we cannot reach Edwardson's heart, then we will cut away at his limbs. Attacking his trading posts will leave him helpless.</String>
		<String _locID ='69716' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5029'>Edwardson mistakes cowardice for patience. We must do more than we anticipated to force his hand.</String>
		<String _locID ='69717' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5030'>That does it! He is coming out! Prepare yourselves, men. This is no time for weakness.</String>
		<String _locID ='69718' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5031'>Enemy soldiers charge our headquarters. The Company is as ruthless as ever.</String>
		<String _locID ='69719' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5032'>Not even his precious Company could help Edwardson in the end. I fear this battle is the beginning of a long and costly war.</String>
		<String _locID ='69721' gamecharacter ='Edwardson' soundfilename ='YEDWA0026' portraitfilename ='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I will take that as a compliment.</String>
		<String _locID ='69722' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5016'>Our private war has only just begun, Nanib. We will finish this on my terms.</String>
		<String _locID ='69723' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5017'>Is that you, Nanib? Your men buzz around me like flies on a bull. I hardly feel a thing.</String>
		<String _locID ='69724' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5018'>I have had enough of these annoyances, Nanib. I am going to reach out and smash you like an insect.</String>
		<String _locID ='69725' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5019'>Did you honestly believe you could challenge the Company, Nanib? Must I remind you that we execute traitors?</String>
		<String _locID ='69726' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5020'>I will accept your defeat any time you are ready. There is no hurry, however. I am thoroughly enjoying this.</String>
		<String _locID ='69727' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5021'>Don't slink away now, Nanib. That was only a mere fraction of my forces.</String>
		<String _locID ='69728' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5022'>You drive your men to suicide. They die for nothing.</String>
		<String _locID ='69729' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5023'>How many of you must I kill before you realize the futility of your actions?</String>
		<String _locID ='69730' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5024'>No. I will not die at the feet of a traitor.</String>
		<String _locID ='69731' gamecharacter ='Pravar' soundfilename ='YPRAV5000' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Look! Other sepoys have joined us! Fight, brothers, fight for your freedom!</String>
		<String _locID ='69732' gamecharacter ='Pravar' soundfilename ='YPRAV5001' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Listen, Nanib. The Company has a mining operation to the east, with access to the fort.</String>
		<String _locID ='69733' gamecharacter ='Pravar' soundfilename ='YPRAV5002' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Instead of marching through the front, we will slip in through the back.</String>
		<String _locID ='69734' gamecharacter ='Pravar' soundfilename ='YPRAV5003' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>Look! The Company thought its gunpowder would be safe underground. One spark and the whole fort will go up in flames.</String>
		<String _locID ='69735' gamecharacter ='Pravar' soundfilename ='YPRAV5004' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>It worked, the fire is spreading.</String>
		<String _locID ='69736' gamecharacter ='Pravar' soundfilename ='YPRAV5005' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>We have taught the Company a grave lesson today. One it will not soon forget.</String>
		<String _locID ='69737' gamecharacter ='Pravar' soundfilename ='YPRAV5006' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>If all goes as planned, that fort will become his tomb.</String>
		<String _locID ='69738' gamecharacter ='Pravar' soundfilename ='YPRAV5007' portraitfilename ='units\asians\spc\prava\pravar_icon_portrait'>These soldiers fight with our enemy. The time for negotiations has passed. Death to collaborators!</String>
		<String _locID ='69739' gamecharacter ='Company Traitor' soundfilename ='YENGL5004'>Colonel Edwardson's doom is a foregone conclusion. Send us a wagon of gold, and we will help you throw the Company into the sea.</String>
		<String _locID ='69740' gamecharacter ='Company Traitor' soundfilename ='YENGL5005'>I foresee a long and fruitful relationship between your people and mine, Lieutenant.</String>
		<String _locID ='69741' gamecharacter ='Sepoy' soundfilename ='YINDI5000'>We fight with you, Nanib! It is time for the Company to take our orders!  </String>
		<String _locID ='69742' symbol ='cStringPowerSabotage'>Sabotage Attack</String>
		<String _locID ='69743' symbol ='cStringPowerStun'>Flying Kick</String>
		<String _locID ='69744' symbol ='cStringPowerStunRollover'>A flying kick that can be used to disable guardians or enemy military units.</String>
		<String _locID ='69745' symbol ='cStringPowerSabotageRollover'>An explosive attack that does heavy damage to buildings and ships.</String>
		<String _locID ='69746'>5/24/2007 12:10:00 AM</String>
		<String _locID ='69747' gamecharacter ='Colonel Edwardson' soundfilename ='YEDWA5027'>We cannot let the rebels gain the upper hand. Protect the Company establishment at all costs.</String>
		<String _locID ='69748'>Protect the Company Command Post.</String>
		<String _locID ='69749'>The rebels see the Company's local headquarters as a symbol of British tyranny, and they will stop at nothing to burn it to the ground. You must not let this happen.</String>
		<String _locID ='69750'>Destroy the native Trade Route and secure the region's saltpeter.</String>
		<String _locID ='69751'>Protect the Company's Command Post and destroy the resistance.</String>
		<String _locID ='69752'>Resist your oppressors, and then fight to sabotage their Arsenal.</String>
		<String _locID ='69753'>Rescue the Shah and lead him to freedom.</String>
		<String _locID ='69754'>End Edwardson's reign of terror by destroying his Command Post.</String>
		<String _locID ='69755'>British East India Company</String>
		<String _locID ='69756'>Indians</String>
		<String _locID ='69757'>Indian Resistance</String>
		<String _locID ='69758' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5040'>Our headquarters is under attack! Fight on! We can never give up!</String>
		<String _locID ='69759' symbol ='cStringESOWinAbortError'>ESO Error message received (E_ABORT).</String>
		<String _locID ='69760' symbol ='cStringESOWinFailError'>ESO Error message received (E_FAIL).</String>
		<String _locID ='69761' symbol ='cStringESOGenericConnectionError'>ESO Error message received (%1d).</String>
		<String _locID ='69762' symbol ='cStringErrorOldMPScenario'>Scenario: %s is an old scenario file that isn't supported for multiplayer scenarios.</String>
		<String _locID ='69763' symbol ='cStringErrorLoadingMPScenario'>Scenario: %s is not a valid multiplayer scenario.</String>
		<String _locID ='69764' symbol ='cStringMPScenarioXferRequestMsg'>Your scenario file does not match the host. Would you like to request the file? (Note: This is not an official Ensemble Studios scenario) Selecting No will cancel the game.</String>
		<String _locID ='69765' symbol ='cStringBrowserScenarioGame'>%s -- Scenario</String>
		<String _locID ='69766' symbol ='cStringGameModeScenarioTooltip'>Scenario: game options defined by a custom scenario.</String>
		<String _locID ='69767' symbol ='cStringGameModeScenario'>Scenario</String>
		<String _locID ='69768'>ships: 4 Am</String>
		<String _locID ='69769'>1</String>
		<String _locID ='69770'>2</String>
		<String _locID ='69771'>British Colonel</String>
		<String _locID ='69772'>Officer of the British East India Company.</String>
		<String _locID ='69773'>Colonel Edwardson</String>
		<String _locID ='69774'>SPC YP Evil Colonel Edwardson</String>
		<String _locID ='69775' gamecharacter ='Nanib' soundfilename ='YNANI0006' portraitfilename ='units\asians\spc\nanib\nanib_icon_portrait'>That does not mean they will stop trying.</String>
		<String _locID ='69776' symbol ='cStringCastleSpawnSamurai'>Samurai spawn</String>
		<String _locID ='69777'>Builds buildings.</String>
		<String _locID ='69778'>Builds Native American buildings.</String>
		<String _locID ='69779'>Discovery Travois</String>
		<String _locID ='69780'>VIL Discovery Travois</String>
		<String _locID ='69781'>Build a Trading Post here</String>
		<String _locID ='69782'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID ='69783'>Saltpeter Trade Site</String>
		<String _locID ='69784'>SPC YP Saltpeter Trade Site</String>
		<String _locID ='69785'>Saltpeter Site</String>
		<String _locID ='69786'>SPC YP Saltpeter Site</String>
		<String _locID ='69787'>Saltpeter Accessory</String>
		<String _locID ='69788'>SPC YP Saltpeter Accessory</String>
		<String _locID ='69789'>Great Chinampa Shipment has arrived.</String>
		<String _locID ='69790'>Great Hunter Shipment has arrived.</String>
		<String _locID ='69791'>Military Reforms Shipment has arrived.</String>
		<String _locID ='69792'>Tirailleurs Shipment has arrived.</String>
		<String _locID ='69793'>Earth Bounty Shipment has arrived.</String>
		<String _locID ='69794'>Home City Editor</String>
		<String _locID ='69795'>Outlaw, Wokou, and Marathan attack and hitpoints increased.</String>
		<String _locID ='69796'>Compunction</String>
		<String _locID ='69797'>Gurkha attack and hitpoints increased.</String>
		<String _locID ='69798'>Disciplined Gurkha</String>
		<String _locID ='69799'>Disciplined Sepoy</String>
		<String _locID ='69800'>Disciplined Gurkha</String>
		<String _locID ='69801'>Gurkha attack and hitpoints increased.</String>
		<String _locID ='69802'>Honored Gurkha</String>
		<String _locID ='69803'>Honored Sepoy</String>
		<String _locID ='69804'>Honored Gurkha</String>
		<String _locID ='69805'>Exalted upgrade for Gurkhas.</String>
		<String _locID ='69806'>Exalted Gurkha</String>
		<String _locID ='69807'>Exalted Sepoy</String>
		<String _locID ='69808'>Exalted Gurkha</String>
		<String _locID ='69809' soundfilename ='YAKBA0109'>The Chinese are mighty and should be respected.</String>
		<String _locID ='69810' soundfilename ='YAKBA0110'>My heart trembles. When the Chinese army marches, every heart trembles.</String>
		<String _locID ='69811' soundfilename ='YAKBA0111'>The Japanese are mighty and should be respected.</String>
		<String _locID ='69812' soundfilename ='YAKBA0112'>Never have I seen a people as graceful at killing as the Japanese. Tread cautiously.</String>
		<String _locID ='69813' soundfilename ='YAKBA0113'>The traitorous Indians are mighty and should be respected.</String>
		<String _locID ='69814' soundfilename ='YAKBA0114'>I know my own people, and they will never stop fighting until they have reached their objective.</String>
		<String _locID ='69815'>Destroy the Weapon Caches to cause an elephant stampede.</String>
		<String _locID ='69816'>Attacking the Weapon Caches will cause an impressive explosion, and most likely spook the nearby elephants. The walls of Delhi cannot stand up against the force of a rampaging herd.</String>
		<String _locID ='69817'>Raze the Agra Fort Wonder to free the Shah.</String>
		<String _locID ='69818'>The Shah is being held captive by the Company. Destroy the Agra Fort overlooking the Shah's prison yard and you will win his freedom.</String>
		<String _locID ='69819'>Safely escort the Shah out of the city.</String>
		<String _locID ='69820'>Move the Shah through the city and help him to escape. You must protect him. If he falls in combat, your mission has failed.</String>
		<String _locID ='69821'>Free imprisoned Sepoys from the Stockades.</String>
		<String _locID ='69822'>The Sepoys of Delhi have risen up against their Company commanders. As a result, they have been thrown into prison and are awaiting execution. Rescue these soldiers to make your army a force to be reckoned with.</String>
		<String _locID ='69823'>Inspire the citizens of Delhi by moving the Shah to each flagged area.</String>
		<String _locID ='69824'>Bring the Shah to the flagged areas to inspire the citizens of the city and convince them to join your army. This is the only way to receive reinforcements.</String>
		<String _locID ='69825'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster, and provide greater line of sight.</String>
		<String _locID ='69826'>Trade Cart</String>
		<String _locID ='69827'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID ='69828'>Iron Horse</String>
		<String _locID ='69829' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5037'>To reach Edwardson we will need to cease the fire of his great cannon. Focus your attacks on the eastern and western walls.</String>
		<String _locID ='69830' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5038'>The mills in the west are Edwardson's most precious resource. If we burn them down, he will starve behind the safety of his walls.</String>
		<String _locID ='69831' gamecharacter ='Indian Resistance Fighter' soundfilename ='YREBE5002'>So, the traitors have rediscovered their hearts and returned to their people.</String>
		<String _locID ='69832' gamecharacter ='Indian Resistance Fighter' soundfilename ='YREBE5003'>Your people and ours will fight side by side. Use our fire to leave the enemy in ruins.</String>
		<String _locID ='69833'>Coin source</String>
		<String _locID ='69834'>Supply of 100 Coin.</String>
		<String _locID ='69835'>Chests of Coin</String>
		<String _locID ='69836'>Crate Coin</String>
		<String _locID ='69837'>Food source</String>
		<String _locID ='69838'>Supply of 100 Food.</String>
		<String _locID ='69839'>Crates of Food</String>
		<String _locID ='69840'>Crate Food</String>
		<String _locID ='69841'>Wood source</String>
		<String _locID ='69842'>Supply of 100 Wood.</String>
		<String _locID ='69843'>Cords of Wood</String>
		<String _locID ='69844'>Crate Wood</String>
		<String _locID ='69845' symbol ='cStringRMSLrgDeccanDesc'>Lrg Deccan: A central, forested plateau overlooking a series of strategically placed trade sites.</String>
		<String _locID ='69846' symbol ='cStringRMSLrgYellowRiverDesc'>Lrg Yellow River: A wet-dry region similar to the Yellow River, but on a much grander scale.</String>
		<String _locID ='69847'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID ='69848' symbol ='cStringCurrentAnimals'>Current Animals: %d</String>
		<String _locID ='69849' symbol ='cStringMaximumAnimals'>Maximum Animals: %d</String>
		<String _locID ='69850'>8 Gurkhas +3 Villagers</String>
		<String _locID ='69851'>14 Gurkhas +4 Villagers</String>
		<String _locID ='69852'>Crow</String>
		<String _locID ='69853' symbol ='cStringypEconBonusName'>Keepers of the Rats</String>
		<String _locID ='69854' symbol ='cStringypEconBonus'>Passive Ability: The Karni Mata increases the gather rate of nearby Villagers.</String>
		<String _locID ='69855' symbol ='cStringypMonkBonusName'>Sacred Vault</String>
		<String _locID ='69856' symbol ='cStringypMonkBonus'>Passive Ability: The White Pagoda increases the attack and hitpoints of your Monk and Disciples.</String>
		<String _locID ='69857' symbol ='cStringypDaimyoBonusName' comment ='ypXPBonusName'>Country in Chains</String>
		<String _locID ='69858' symbol ='cStringypDaimyoBonus'>Passive Ability: The Shogunate decreases the cost and train time of your land military units.</String>
		<String _locID ='69859' symbol ='cStringypXPBonusName'>Kami Worship</String>
		<String _locID ='69860' symbol ='cStringypXPBonus'>Passive Ability: The Torii Gates increases experience points gained from Bounty and Build Bounty.\nMultiplier: 1.5x</String>
		<String _locID ='69861'>Professional Handlers Shipment has arrived.</String>
		<String _locID ='69862'>Tame Elephants Shipment has arrived.</String>
		<String _locID ='69863'>Ships Howdahs, +1 Villager.</String>
		<String _locID ='69864'>2 Howdahs +3 Villagers</String>
		<String _locID ='69865'>Ships Howdahs, +1 Villager.</String>
		<String _locID ='69866'>3 Howdahs</String>
		<String _locID ='69867'>Ships Mahouts, +1 Villager.</String>
		<String _locID ='69868'>2 Mahout Lancers +3 Villagers</String>
		<String _locID ='69869'>Ships Mahouts, +1 Villager.</String>
		<String _locID ='69870'>4 Mahout Lancers +4 Villagers</String>
		<String _locID ='69871'>Ships Mahouts, +1 Villager.</String>
		<String _locID ='69872'>3 Mahout Lancers +3 Villagers</String>
		<String _locID ='69873'>Shipment: 16 Yumi\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID ='69874'>TEAM Infantry Speed Shipment has arrived.</String>
		<String _locID ='69875'>Han Anti-Light Cavalry and Anti-Heavy Infantry Attack Shipment has arrived.</String>
		<String _locID ='69876'>Elephant Combat Shipment has arrived.</String>
		<String _locID ='69877'>Agrarianism Shipment has arrived.</String>
		<String _locID ='69878'>Cherry Blossom Festival Shipment has arrived.</String>
		<String _locID ='69879'>Expanded Monastery Shipment has arrived.</String>
		<String _locID ='69880'>Expanded Monastery Shipment has arrived.</String>
		<String _locID ='69881'>Commodities Market Shipment has arrived.</String>
		<String _locID ='69882'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='69883'>Intervention Shipment has arrived.</String>
		<String _locID ='69884'>Hostage System Shipment has arrived.</String>
		<String _locID ='69885'>Dowager Empress Shipment has arrived.</String>
		<String _locID ='69886'>Kwankoba Bazaar Shipment has arrived.</String>
		<String _locID ='69887'>Trade Empire Shipment has arrived.</String>
		<String _locID ='69888'>Trade Empire Shipment has arrived.</String>
		<String _locID ='69889'>Forbidden Army Armor Shipment has arrived.</String>
		<String _locID ='69890'>Heavenly Kami Shipment has arrived.</String>
		<String _locID ='69891'>Sino-Japanese War Shipment has arrived.</String>
		<String _locID ='69892'>Native Alliance Shipment has arrived.</String>
		<String _locID ='69893'>Native Alliance Shipment has arrived.</String>
		<String _locID ='69894'>Native Crafts Shipment has arrived.</String>
		<String _locID ='69895'>Warring States Shipment has arrived.</String>
		<String _locID ='69896'>Sumptuary Laws Shipment has arrived.</String>
		<String _locID ='69897'>Sumptuary Laws Shipment has arrived.</String>
		<String _locID ='69898'>TEAM Sumptuary Laws Shipment has arrived.</String>
		<String _locID ='69899'>Seven Lucky Gods Shipment has arrived.</String>
		<String _locID ='69900'>Diplomatic Intrigue Shipment has arrived.</String>
		<String _locID ='69901'>Diplomatic Intrigue Shipment has arrived.</String>
		<String _locID ='69902'>Year of the Pig Shipment has arrived.</String>
		<String _locID ='69903'>Year of the Boar Shipment has arrived.</String>
		<String _locID ='69904'>Land Reforms Shipment has arrived.</String>
		<String _locID ='69905'>Land Reforms Shipment has arrived.</String>
		<String _locID ='69906'>Chinese Monk, who has a chance to do Critical Strike damage in combat</String>
		<String _locID ='69907'>Chinese Monk, who has a chance to do Critical Strike damage in combat</String>
		<String _locID ='69908'>Complete the Trade Route.</String>
		<String _locID ='69909'>Use your Heroes or Villagers to build Trade Posts on the Trade Route. Remove any enemy Trade Posts that are in the way.</String>
		<String _locID ='69910'>Home City Shipments will arrive at this unit.</String>
		<String _locID ='69911'>Deliver Home City Shipments to this unit.</String>
		<String _locID ='69912' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5035'>The Company command post must be taken at all costs. Without this victory, our rebellion will end here.</String>
		<String _locID ='69913' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5036'>The wall has collapsed. Now is our chance! Into the fort!</String>
		<String _locID ='69914' symbol ='cStringypUnitDaimyoAuraName'>Saburau Zeal</String>
		<String _locID ='69915' symbol ='cStringypUnitDaimyoAura'>Passive Ability: Your Daimyo increases the attack of nearby units.</String>
		<String _locID ='69916' symbol ='cStringypUnitShogunAuraName'>Sankin Kotai</String>
		<String _locID ='69917' symbol ='cStringypUnitShogunAura'>Passive Ability: Your Shogun increases the hitpoints of nearby units.</String>
		<String _locID ='69918' symbol ='cStringypUnitDiscipleAuraName'>Monastic Sangha</String>
		<String _locID ='69919' symbol ='cStringypUnitDiscipleAura'>Passive Ability: Your Monk increases the attack and hitpoints of nearby Disciples.</String>
		<String _locID ='69920' symbol ='cStringypUnitFrightenAuraName'>Dukkha Suffering</String>
		<String _locID ='69921' symbol ='cStringypUnitFrightenAura'>Passive Ability: Your Monk decreases the speed of nearby enemy units.</String>
		<String _locID ='69922' symbol ='cStringypUnitScareAuraName'>Stream of Enlightenment</String>
		<String _locID ='69923' symbol ='cStringypUnitScareAura'>Passive Ability: Your Monk decreases the attack of nearby enemy units.</String>
		<String _locID ='69924' symbol ='cStringypUnitShogunAura2Name'>Advanced Troop Hitpoints Aura</String>
		<String _locID ='69925' symbol ='cStringypUnitShogunAura2'>Your Shogun enhances the hitpoints of nearby troops even more.</String>
		<String _locID ='69926'>Reclaimed Land Shipment has arrived.</String>
		<String _locID ='69927'>Terraced Hillsides Shipment has arrived.</String>
		<String _locID ='69928'>Walk the Rice Paper Shipment has arrived.</String>
		<String _locID ='69929'>Standard Army Hitpoints Shipment has arrived.</String>
		<String _locID ='69930'>New Army Shipment has arrived.</String>
		<String _locID ='69931'>Old Han Army Reforms Shipment has arrived.</String>
		<String _locID ='69932'>TEAM 5 Urumis shipment has been received.</String>
		<String _locID ='69933'>Villager cost changed from Food to a lesser amount of Wood.</String>
		<String _locID ='69934'>Zen Diet Shadow</String>
		<String _locID ='69935'>Zen Diet Shipment has arrived.</String>
		<String _locID ='69936'>Villager cost changed from Wood to a lesser amount of Food, +1 Villager.</String>
		<String _locID ='69937'>The Raj Shadow</String>
		<String _locID ='69938'>The Raj Shipment has arrived.</String>
		<String _locID ='69939'>Zen Shadow active.</String>
		<String _locID ='69940'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster and provide more line of sight.</String>
		<String _locID ='69941'>Trade Cart</String>
		<String _locID ='69942'>Flaming Arrow Ammo</String>
		<String _locID ='69943'>Native Building</String>
		<String _locID ='69944'>NAT Monastery Disciples</String>
		<String _locID ='69945'>Post Industrial British</String>
		<String _locID ='69946'>Post Industrial Chinese</String>
		<String _locID ='69947'>Post Industrial Indian</String>
		<String _locID ='69948'>Post Industrial Japanese</String>
		<String _locID ='69949'>Post Imperial Japanese</String>
		<String _locID ='69950'>Post Imperial Indian</String>
		<String _locID ='69951'>Post Imperial Chinese</String>
		<String _locID ='69952'>Standard Asian Post Industrial</String>
		<String _locID ='69953' symbol ='cStringHotkeyMonasteryBuild'>Build Monastery</String>
		<String _locID ='69954' symbol ='cStringHotkeyMonasteryFind'>Find Monastery</String>
		<String _locID ='69955' symbol ='cStringHotkeyMonasteryAccel'>Monastery Hotkeys</String>
		<String _locID ='69956'>Trade Cart</String>
		<String _locID ='69957'>Rickshaw</String>
		<String _locID ='69958'>I'm coming to crush you!</String>
		<String _locID ='69959'>Andy's coming to crush you!</String>
		<String _locID ='69960'>Monster Ice Cream Truck</String>
		<String _locID ='69961'>EGG Ice Cream Truck</String>
		<String _locID ='69962'>Light artillery, good against infantry</String>
		<String _locID ='69963'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID ='69964'>Flaming Hot Dog Cart</String>
		<String _locID ='69965'>EGG Flaming Hot Dog Cart</String>
		<String _locID ='69966'>A new kind of hero. 1776 version.</String>
		<String _locID ='69967'>Equipped with lazer (tm) vision, a teleporter belt, and monkeys, man, monkeys.</String>
		<String _locID ='69968'>Golden Maya Man</String>
		<String _locID ='69969'>EGG Golden Maya Man</String>
		<String _locID ='69970'>Treasure guardian</String>
		<String _locID ='69971'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='69972'>Bear Cop</String>
		<String _locID ='69973'>EGG Bear Cop</String>
		<String _locID ='69974'>Heavy ranged infantry</String>
		<String _locID ='69975'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='69976'>Zeke</String>
		<String _locID ='69977'>EGG Zeke</String>
		<String _locID ='69978'>Heavy ranged infantry</String>
		<String _locID ='69979'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='69980'>Catan Robber</String>
		<String _locID ='69981'>EGG Catan Robber</String>
		<String _locID ='69982'>Captain Huang</String>
		<String _locID ='69983'>General Kichiro</String>
		<String _locID ='69984'>Nanib Sahir</String>
		<String _locID ='69985' symbol ='cStringPlacementKOTH'>Buildings cannot be built too close to the King's Hill.</String>
		<String _locID ='69986' symbol ='cStringypNuggetTradingPostActivate'></String>
		<String _locID ='69987' gamecharacter ='Lao Chen' soundfilename ='YCHEN5023'>Our fleet has consumed all of the island's gold. I suggest we build a rice paddy to increase our wealth.</String>
		<String _locID ='69988'>At least one Treasure Ship must survive.</String>
		<String _locID ='69989'>Protect your Treasure Ships from being destroyed by the hostiles.</String>
		<String _locID ='69990' gamecharacter ='Lieutenant Nanib' soundfilename ='YNANI5039'>Without the Company's saltpeter sites, Edwardson will be powerless. March west and destroy them.</String>
		<String _locID ='69991'>Locate native resistance fighters and gain their support.</String>
		<String _locID ='69992'>The Company has established a strong presence in the area. Allying with local resistance fighters would enhance your military. Their skill at laying siege are known throughout the land.</String>
		<String _locID ='69993'>Destroy the Company's Mills in the western town.</String>
		<String _locID ='69994'>The soldiers of Edwardson's garrison are supplied by the Mills and Farms to the west. A sure way to get the enemy's attention would be to destroy these resources and cut off the flow of Food.</String>
		<String _locID ='69995'>Town Rickshaw</String>
		<String _locID ='69996'>Native Building</String>
		<String _locID ='69997'>NAT Saltpeter Elephant</String>
		<String _locID ='69998'>Native Building</String>
		<String _locID ='69999'>NAT Saltpeter Man</String>
		<String _locID ='70000'>Trains:\nHussars\nJanissaries\nGreat Bombards\n \nShipments:\nEconomic units</String>
		<String _locID ='70001'>Ottoman Allies\n+10 Unit / Building LOS</String>
		<String _locID ='70002'>Trains:\nGrenadiers\nCuirassiers\nHorse Artillery\n \nShipments:\nResource crates</String>
		<String _locID ='70003'>French Allies\n+5% Gather Enhancement</String>
		<String _locID ='70004'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='70005'>End Relations</String>
		<String _locID ='70006'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='70007'>End Relations</String>
		<String _locID ='70008'>The Shah must survive.</String>
		<String _locID ='70009'>If the Shah dies, all is lost.</String>
		<String _locID ='70010' symbol ='cStringCivNameSalpteter'>Saltpeter</String>
		<String _locID ='70011' symbol ='cStringRMSSilkRoadDetails'>Silk Road: Travel the legendary trade route, capturing existing Trading Posts. You begin with a free Market.</String>
		<String _locID ='70012' symbol ='cStringRMSSilkRoadName'>Silk Road</String>
		<String _locID ='70013' symbol ='cStringRMSSilkRoadDesc'>Starting from their Markets at opposite sections of the famed Silk Road, players vie for control of this lucrative Trade Route. Since the map portrays a randomly selected part of the passage, three terrain variations are possible, each with unique characteristics. Players do not need to establish the route, only capture it before the enemy does!</String>
		<String _locID ='70014' symbol ='cStringRMSLRGSilkRoadDetails'>Lrg Silk Road: Travel the legendary Trade Route, capturing existing Trading Posts. You begin with a free Market.</String>
		<String _locID ='70015'>Indian Villager</String>
		<String _locID ='70016'>An Indian villager.</String>
		<String _locID ='70017'>Indian Villager</String>
		<String _locID ='70018'>IGC YP Indian Villager</String>
		<String _locID ='70019'></String>
		<String _locID ='70020' symbol ='cStringRMSSiberiaDetails'>Siberia: A frozen river divides the map, and a Trade Route runs along the southern edge, with plentiful hunting among the great forests.</String>
		<String _locID ='70021' symbol ='cStringRMSSiberiaName'>Siberia</String>
		<String _locID ='70022' symbol ='cStringRMSLRGSiberiaName'>Lrg Siberia</String>
		<String _locID ='70023' symbol ='cStringRMSLRGSiberiaDetails'>Lrg Siberia: A frozen river divides the map, and a Trade Route runs along the southern edge, with plentiful hunting among the great forests.</String>
		<String _locID ='70024' symbol ='cStringRMSSiberiaDesc'>In the distant north, hunting is plentiful among the great forests, and a frozen river separates you from your enemies. The future route of the Trans-Siberian Railway lies to the south.</String>
		<String _locID ='70025' symbol ='cStringRMSMongoliaDetails'>Mongolia: Explore generous grassland populated with unprecedented herds of grazing animals and a distant northern Trade Route.</String>
		<String _locID ='70026' symbol ='cStringRMSMongoliaName'>Mongolia</String>
		<String _locID ='70027' symbol ='cStringRMSMongoliaDesc'>Players begin in generous grassland. To the north lie the fertile slopes of the steppe, where players will have to extend their reach in order to bolster their economies and reach the distant Trade Route. The number of grazing animals is astounding, and can be utilized to great advantage.</String>
		<String _locID ='70028' symbol ='cStringRMSIndochinaDetails'>Indochina: A resource-rich land with coastal fishing and many possible alliances.</String>
		<String _locID ='70029' symbol ='cStringRMSIndochinaName'>Indochina</String>
		<String _locID ='70030' symbol ='cStringRMSIndochinaDesc'>With rich coastal waters and plentiful resources, the Indochinese peninsula promises many opportunities for expansion and conflict. A central river provides naval access inland, and numerous religious sites dot the landscape.</String>
		<String _locID ='70031' symbol ='cStringRMSHonshuDetails'>Honshu: A narrow strip of land is surrounded with islands, one of which features a tiny Trade Route.</String>
		<String _locID ='70032' symbol ='cStringRMSHonshuName'>Honshu</String>
		<String _locID ='70033' symbol ='cStringRMSHonshuDesc'>Players begin on either end of a long narrow island. Mines can be found on the smaller islands nearby. A larger landmass opposite the other coast features a tiny but pivotal Trade Route. The limited supply of Food on the main island will drive players to fish the rich coastal waters.</String>
		<String _locID ='70034' symbol ='cStringRMSHonshuRDetails'>Regicide - Honshu! Beginning in a fortified town, search this narrow, resource-rich island for your opponent, being sure to protect your own Regent at all costs.</String>
		<String _locID ='70035' symbol ='cStringRMSHonshuRName'>Regicide - Honshu</String>
		<String _locID ='70036' symbol ='cStringRMSHonshuRDesc'>Players must protect their Regent or lose the game! Start at either end of a long and narrow island. Few mines are to be found on the starting continent, but smaller islands with valuable mines lie just offshore. On the opposite coast, players will find a landmass featuring a Trade Route. A short supply of Food on the main island may drive players to fish from the sea.</String>
		<String _locID ='70037' symbol ='cStringRMSHimalayasUDetails'>Upper Himalayas: The same chokepoints of the Himalayas but without the Trade Route to obstruct your wall placement.</String>
		<String _locID ='70038' symbol ='cStringRMSHimalayasUName'>Himalayas - Upper</String>
		<String _locID ='70039' symbol ='cStringRMSHimalayasUDesc'>Gain control of this expanded map's vital choke points to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of Food and Gold lie ripe for the taking. Beware, as established native settlements dot the landscape. In the Upper Himalayas, there are no Trade Routes to obstruct wall placement.</String>
		<String _locID ='70040' symbol ='cStringRMSHimalayasDetails'>Himalayas: A series of geographic chokepoints stand in the way of abundant natural resources. A Trade Route runs through this mountainous region.</String>
		<String _locID ='70041' symbol ='cStringRMSHimalayasName'>Himalayas</String>
		<String _locID ='70042' symbol ='cStringRMSHimalayasDesc'>Gain control of vital choke points on the map to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of Food and Gold lie ripe for the taking. A Trade Route runs through this mountainous region; but beware, established native settlements also dot the landscape.</String>
		<String _locID ='70043' symbol ='cStringRMSCeylonDetails'>Ceylon: Migrate by sea to a large, resource-rich continent.</String>
		<String _locID ='70044' symbol ='cStringRMSCeylonName'>Ceylon</String>
		<String _locID ='70045' symbol ='cStringRMSCeylonDesc'>Players begin on a humble patch of rock rising up from the middle of the sea. Fortunes will be sought on the central island, as players must migrate north to establish bases on this resource rich coast. Wild beasts roam the island's northern region, while Gold mines and ancient Treasures can be found nestled amongst the cliffs to the south. Your Home City has prepared well for this expedition, so your first Shipment will be available quickly.</String>
		<String _locID ='70046' symbol ='cStringRMSBorneoDetails'>Borneo: A resource-rich island with lucrative Trade Routes in the interior, and surrounded by well-charted waters.</String>
		<String _locID ='70047' symbol ='cStringRMSBorneoName'>Borneo</String>
		<String _locID ='70048' symbol ='cStringRMSBorneoDesc'>With a rich coastal region and a bountiful interior, the island of Borneo promises endless opportunities for expansion and conflict. Each team has access to a Trade Route servicing the breadth of the island, where a wealth of Gold and Food may be discovered by those willing to brave the dense jungle. The waters around the island are visible at the start of the game, and are ripe for fishing.</String>
		<String _locID ='70049'>Advances you to Imperial Age.</String>
		<String _locID ='70050'>Meiji Restoration</String>
		<String _locID ='70051'>Advances you to Imperial Age.</String>
		<String _locID ='70052'>Meiji Restoration</String>
		<String _locID ='70053'>Advances you to Imperial Age.</String>
		<String _locID ='70054'>Meiji Restoration</String>
		<String _locID ='70055'>TEAM 4 Urumis shipment has been received.</String>
		<String _locID ='70056'>Warrior Monk</String>
		<String _locID ='70057'>Rebel Sepoy</String>
		<String _locID ='70058'>A resistant Indian Sepoy.</String>
		<String _locID ='70059'>Pravar</String>
		<String _locID ='70060'>SPC YP Pravar</String>
		<String _locID ='70061' gamecharacter ='Admiral Jinhai' soundfilename ='YHUAN5014'>You do that, Huang. I will remain here in case you require reinforcements.</String>
		<String _locID ='70062' gamecharacter ='Captain Huang' soundfilename ='YHUAN5027'>All is lost. The convoy has reached its destination. We have failed our friends.</String>
		<String _locID ='70063'>Finish construction on the Imperial Treasure Fleet.</String>
		<String _locID ='70065'>Treaty - No Blockade</String>
		<String _locID ='70066'>40 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed. \n The Blockade tech is not allowed.</String>
		<String _locID ='70067' symbol ='cStringnoBlockadeRule'>Blockade is not allowed due to game rule.</String>
		<String _locID ='70068'>Delhi Gate</String>
		<String _locID ='70069'>Delhi Gate</String>
		<String _locID ='70070'>Delhi Gate</String>
		<String _locID ='70071'>Delhi Gate</String>
		<String _locID ='70072'>Red Fort</String>
		<String _locID ='70073'>Red Fort</String>
		<String _locID ='70074'>Red Fort</String>
		<String _locID ='70075'>Red Fort</String>
		<String _locID ='70076'>Sacred Cow</String>
		<String _locID ='70077'>Exclude Xpack Content</String>
		<String _locID ='70078'>Create Asian Trade Route.</String>
		<String _locID ='70079'>Indian Monk, who heals and does area damage in hand combat</String>
		<String _locID ='70080'>Religious leader and healer.</String>
		<String _locID ='70081'>Brahmin Healer</String>
		<String _locID ='70082'>SPC YP Brahmin Healer</String>
		<String _locID ='70083' symbol ='cStringAbstractNameShrine'>Shrine</String>
		<String _locID ='70084'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='70085'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='70086'>Fattened Goat</String>
		<String _locID ='70087'>Water Buffaloes</String>
		<String _locID ='70088'>Some Water Buffaloes to eat.</String>
		<String _locID ='70089'>Water Buffaloes</String>
		<String _locID ='70090'>Villager</String>
		<String _locID ='70091'>Villager that gathers resources.</String>
		<String _locID ='70092'>Migrant</String>
		<String _locID ='70093'>[NULL]</String>
		<String _locID ='70094'>Year of the Goat Shipment has arrived.</String>
		<String _locID ='70095'>Year of the Ox Shipment has arrived.</String>
		<String _locID ='70096'>Farmer: Have you seen my pet duck Chiko? Here, Chiko!</String>
		<String _locID ='70097'>Farmer: You will know my pet duck if you find him. He's losing his feathers. He's sick.</String>
		<String _locID ='70098'>Farmer: I love to hug my pet duck Chiko. This is odd. Why are my hands numb, and purple?</String>
		<String _locID ='70099'>Farmer: My pet duck Chiko is my best friend. I think that's why I feel so queasy. It's love.</String>
		<String _locID ='70100'>Geisha: The bluest sky dims; for I have lost my love for you; the clouds will darken</String>
		<String _locID ='70101'>Geisha: Peace in this sunlight, but showers forever fall: such is a man's life.</String>
		<String _locID ='70102'>Geisha: War is a sad tide: overpowering waves, wash all of us now.</String>
		<String _locID ='70103'>Geisha: A city of hope, like a flower opens wide, a new life for all.</String>
		<String _locID ='70104'>Girl: I should totally break up with Tomo. He's acting like a supreme jerk.</String>
		<String _locID ='70105'>Girl: Who does Kisho think he is, anyway? I am, like, a huge catch.</String>
		<String _locID ='70106'>Girl: Wow. Is this ever hard? Botan is cute, but Haru is the sweetest guy ever.</String>
		<String _locID ='70107'>Girl: I can't believe Hiroshi kissed me. I am so writing about this on my blog.</String>
		<String _locID ='70108'>Ronin: I'd take pleasure in gutting you, boy.</String>
		<String _locID ='70109'>Ronin: Remember when I said I'd kill you last? I lied.</String>
		<String _locID ='70110'>Ronin: What is best in life? To crush your enemies, see them driven before you, and to hear the lamentations of their women.</String>
		<String _locID ='70111'>Ronin: Drop dead? I don't do requests.</String>
		<String _locID ='70112'>Ronin: I'm not into politics. I'm into survival.</String>
		<String _locID ='70113'>Samurai: Are you looking at me? Draw your sword! We fight!</String>
		<String _locID ='70114'>Samurai: How dare you breathe my air! Draw your sword! We fight!</String>
		<String _locID ='70115'>Samuria: Your face outrages me! Draw your sword! We fight!</String>
		<String _locID ='70116'>Samurai: The sight of you boils my blood. Draw your sword! We fight!</String>
		<String _locID ='70117'>Samurai: Your nose is whistling! Draw your sword! We fight!</String>
		<String _locID ='70118'>Monk: Eyes down, mouth shut. Bide your time, Hiro...</String>
		<String _locID ='70119'>Monk: Don't look them in the eye. They only want to make fun of you.</String>
		<String _locID ='70120'>Monk: Some day they'll pay. They'll all pay.</String>
		<String _locID ='70121'>Monk: Your power is growing, Hiro. Soon they will feel your wrath.</String>
		<String _locID ='70122'>Musician: "Oh, my love, your head is like a misshapen gourd that has filled my heart with its ripened odor..." </String>
		<String _locID ='70123'>Musician: "Oh, my beloved, I wish to nibble your toes like a plate of umeboshi, but not in a creepy way..."</String>
		<String _locID ='70124'>Musician: "Oh, darling, I stalk your every move out of love, so please tell your father to leave me alone..." </String>
		<String _locID ='70125'>Musician: "Oh, beautiful one, your heavy, lumbering gait shakes the foundations of my heart..."</String>
		<String _locID ='70126'>Musician: "Oh, sweet anata, ferocious hounds cannot keep me from your arms, but they did give me a limp."</String>
		<String _locID ='70127'>Woman: I am so lonely. That bridge looks high, and the water below it looks deep. It is time.</String>
		<String _locID ='70128'>Woman: Despair fills my heart. I shall throw myself in front of the next rickshaw I see.</String>
		<String _locID ='70129'>Woman: Oh, sorrow, why do you torment me? If I only I could be bitten by an infected parrot.</String>
		<String _locID ='70130'>Woman: When will this tragedy end? I shall pick a fight with a bandit. He will end my pain with his dagger.</String>
		<String _locID ='70131'>Farmer: Interesting, the Yellow River is actually yellow. I did not see that coming.</String>
		<String _locID ='70132'>Farmer: Wait, this isn't Hangzhou! The world's worst travel agent strikes again! </String>
		<String _locID ='70133'>Farmer: She told me to meet her on top of the Great Wall, on Valentine's Day! Ah, love!</String>
		<String _locID ='70134'>Farmer: I'm going to take this city by storm. Look out world. Here comes Chang!</String>
		<String _locID ='70135' symbol ='cStringypUnitElephantSpeedName'>Terror Charge</String>
		<String _locID ='70136' symbol ='cStringypUnitElephantSpeed'>Passive Ability: Your Monk increases the speed of nearby elephants.</String>
		<String _locID ='70137'>Woman: Dear Diary: I arrived in the city today. It smells like a wash basin.</String>
		<String _locID ='70138'>Woman: Dear Diary, the city is a strange place. Today, a man gave me one of his fingers.</String>
		<String _locID ='70139'>Woman: Dear Diary, I am homesick. I miss people who apologize when they stab you.</String>
		<String _locID ='70140'>Woman: Dear Diary, today a man asked to borrow my pants. Should I have said no?</String>
		<String _locID ='70141'>Nobleman: There's no need to be alarmed. You're supposed to feel inferior around me.</String>
		<String _locID ='70142'>Nobleman: I'm not wearing anything under this robe. Want to check?</String>
		<String _locID ='70143'>Nobleman: I own that building, and that building, and that building...</String>
		<String _locID ='70144'>Nobleman: I never realized how many commoners there are. It's so depressing.</String>
		<String _locID ='70145'>Noblewoman: No, you may not kiss my feet.</String>
		<String _locID ='70146'>Noblewoman: No, you may not carry my luggage.</String>
		<String _locID ='70147'>Noblewoman: No, you may not be my whipping boy.</String>
		<String _locID ='70148'>Noblewoman: No, you may not sniff my clothes.</String>
		<String _locID ='70149'>Monk: Want to know the secret of enlightenment? That'll be five bucks.</String>
		<String _locID ='70150'>Monk: Yum, dumplings! Wait! Darn it! I just broke my ten-year vow of silence.</String>
		<String _locID ='70151'>Monk: I have taken a vow of seriousness. Please do not smile at me.</String>
		<String _locID ='70152'>Monk: Nature may be a blessing, but this city is stinking cesspool.</String>
		<String _locID ='70153'>Monk: I beg you. Cease checking your appearance in my head reflection.</String>
		<String _locID ='70154'>Performer: Watch carefully, for I will now swallow a diseased monkey.</String>
		<String _locID ='70155'>Performer: Watch carefully, for I will now eat my own face.</String>
		<String _locID ='70156'>Performer: Watch carefully, for I will now detach my feet.</String>
		<String _locID ='70157'>Performer: Watch carefully, for I will now explode into confetti.</String>
		<String _locID ='70158'>Performer: Shazam! Wait, let me try that again. Shazam!</String>
		<String _locID ='70159'>Girl: Walk, walk, walk, that's all I ever seem to do.</String>
		<String _locID ='70160'>Girl: Sometimes it feels like people are watching me. It's creepy.</String>
		<String _locID ='70161'>Girl: My, virtual India certainly looks beautiful this time of year.</String>
		<String _locID ='70162'>Nobleman: My new shoes! Ruined! Uh oh, I really hope that's mud.</String>
		<String _locID ='70163'>Nobleman: I heard that there are three elephants for every person in the city. Or was it rats?</String>
		<String _locID ='70164'>Nobleman: Time to go home and persecute some servants!</String>
		<String _locID ='70165'>Nobleman: I'm exhausted. That's the last time I leave home without my palkhi.</String>
		<String _locID ='70166'>Noblewoman: That's right. I know how to work it.</String>
		<String _locID ='70167'>Noblewoman: Take a good look. You'll want to remember me.</String>
		<String _locID ='70168'>Noblewoman: A walk like this: you're born with it.</String>
		<String _locID ='70169'>Noblewoman: I'm one of a kind. Well, at least in this expansion pack.</String>
		<String _locID ='70170'>Citizen: Where can a guy go to get his cock-fight on?</String>
		<String _locID ='70171'>Citizen: That's strange. This map says nothing about a red light district.</String>
		<String _locID ='70172'>Citizen: I should really invest in a new robe, something flashy, maybe with sequins.</String>
		<String _locID ='70173'>Citizen: At last! I've activated my mind powers! Now everyone will know what I'm thinking!</String>
		<String _locID ='70174'>Monk: As your servant, I will craft a mashed potato icon in your likeness.</String>
		<String _locID ='70175'>Monk: In your name, I shall make many donations to a clown charity.</String>
		<String _locID ='70176'>Monk: If your will be done, I will have that special operation I've been saving for.</String>
		<String _locID ='70177'>Monk: With your blessing, I shall lead a monkey army to victory.</String>
		<String _locID ='70178'>Snake Charmer: Never had one lesson!</String>
		<String _locID ='70179'>Snake Charmer: You should see what happens when I break out the tuba.</String>
		<String _locID ='70180'>Snake Charmer: This pungi goes all the way to 11.</String>
		<String _locID ='70181'>Snake Charmer: Yes, those are snake bites. I never said I had talent.</String>
		<String _locID ='70182'>Snake Charmer: Don't tell anyone, but the snake gets 20 percent.</String>
		<String _locID ='70183' symbol ='cStringWonderBlackFlag'>Configure the Summer Palace to produce the Black Flag Army.\n3 Arquebusiers\n1 Flamethrower</String>
		<String _locID ='70184' symbol ='cStringWonderBlackFlagOn'>The Summer Palace is producing the Black Flag Army.\n3 Arquebusiers\n1 Flamethrower</String>
		<String _locID ='70185' symbol ='cStringypUnitMansabdarAuraName'>Imperial Service</String>
		<String _locID ='70186' symbol ='cStringypUnitMansabdarAura'>Passive Ability: Your Mansabdar increases the attack and hitpoints of nearby units of the same type.</String>
		<String _locID ='70187' gamecharacter ='Lao Chen' soundfilename ='YCHEN5025'>Now that we've rescued our men, they will clear us a path back to camp.</String>
		<String _locID ='70188'>Gathers Fish or Whales</String>
		<String _locID ='70189'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='70190'>Fishing Boat</String>
		<String _locID ='70191'>SHP Fishing Boat Asian</String>
		<String _locID ='70192'>Short-duration ranged infantry</String>
		<String _locID ='70193'>Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='70194'>Irregular</String>
		<String _locID ='70195'>INF Irregular</String>
		<String _locID ='70196'>Short-duration hand infantry</String>
		<String _locID ='70197'>Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='70198'>Peasant</String>
		<String _locID ='70199'>INF Peasant</String>
		<String _locID ='70200'>Transforms into a Castle</String>
		<String _locID ='70201'>Transforms into a Castle for defense and artillery production.</String>
		<String _locID ='70202'>Castle Rickshaw</String>
		<String _locID ='70203'>VIL Castle Rickshaw</String>
		<String _locID ='70204'>Versatile Trade building</String>
		<String _locID ='70205'>Build near Native settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID ='70206'>Trading Post</String>
		<String _locID ='70207'>Transforms into a Town Center</String>
		<String _locID ='70208'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID ='70209'>Covered Wagon</String>
		<String _locID ='70210'>VIL Covered Wagon Asian</String>
		<String _locID ='70211'>Coin source.</String>
		<String _locID ='70212'>Chests of 600 Coin</String>
		<String _locID ='70213'>Coin source.</String>
		<String _locID ='70214'>Chests of 1,000 Coin</String>
		<String _locID ='70215'>Food source.</String>
		<String _locID ='70216'>Crates of 600 Food</String>
		<String _locID ='70217'>Food source.</String>
		<String _locID ='70218'>Crates of 1,000 Food</String>
		<String _locID ='70219'>Wood source.</String>
		<String _locID ='70220'>Cords of 600 Wood</String>
		<String _locID ='70221'>Wood source.</String>
		<String _locID ='70222'>Cords of 1,000 Wood</String>
		<String _locID ='70223'>Town Rickshaw</String>
		<String _locID ='70224'>Outpost, War Hut, Blockhouse, and Castle build limit and hitpoints increased.</String>
		<String _locID ='70225'>Extensive Fortifications</String>
		<String _locID ='70226'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='70227'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='70228'>Legendary Native Warriors</String>
		<String _locID ='70229'>Legendary Mantlet</String>
		<String _locID ='70230'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='70231'>Legendary Native Warriors</String>
		<String _locID ='70232'>Legendary Axe Rider</String>
		<String _locID ='70233'>Exalted Natives</String>
		<String _locID ='70234'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='70235'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='70236'>Fish Market</String>
		<String _locID ='70237'>Fish Market Shipment has arrived.</String>
		<String _locID ='70238'>Building hitpoints increased.</String>
		<String _locID ='70239'>Improved Buildings</String>
		<String _locID ='70240'>Improved Buildings Shipment has arrived.</String>
		<String _locID ='70241'>Villagers gather all Wood faster.</String>
		<String _locID ='70242'>Sawmills</String>
		<String _locID ='70243'>Sawmills Shipment has arrived.</String>
		<String _locID ='70244'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='70245'>Silversmith</String>
		<String _locID ='70246'>Silversmith Shipment has arrived.</String>
		<String _locID ='70247'>Trade Route unit</String>
		<String _locID ='70248'>Travels along Trade Routes.</String>
		<String _locID ='70249'>Rickshaw</String>
		<String _locID ='70250'>Rickshaw</String>
		<String _locID ='70251'>Consulate armies and technologies arrive faster. Technologies cost less.</String>
		<String _locID ='70252'>Advanced Consulate</String>
		<String _locID ='70253'>Advanced Consulate</String>
		<String _locID ='70254'>Advanced Consulate Shipment has arrived.</String>
		<String _locID ='70255'>Ships 1 Village Rickshaw and increases Village limit by 1.</String>
		<String _locID ='70256'>Ships 1 Village Rickshaw and increases Village limit by 1.</String>
		<String _locID ='70257'>Ships 2 Village Rickshaws and increases Village limit by 1.</String>
		<String _locID ='70258'>8 Keshiks</String>
		<String _locID ='70259'>Blossom Fall</String>
		<String _locID ='70260'>PROP YP Blossom Fall</String>
		<String _locID ='70261' symbol ='cStringchancetoevade'>Chance To Evade: %.1f%% </String>
		<String _locID ='70262'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='70263'>Shrines generate more Food, Wood, and Coin.</String>
		<String _locID ='70264'>Tempo Reforms</String>
		<String _locID ='70265'>Shrines generate even more Food, Wood, and Coin.</String>
		<String _locID ='70266'>Even Better Shrines</String>
		<String _locID ='70267'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70268'>{E^Medium herbivore. Harvest for Food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70269'>Serow</String>
		<String _locID ='70270'>First Wave Attacks in</String>
		<String _locID ='70271'>Second Wave Attacks in</String>
		<String _locID ='70272'>Third Wave Attacks in</String>
		<String _locID ='70273' symbol ='cStringWonderGoldenPavillionSpeedInc'>speed bonus</String>
		<String _locID ='70274' symbol ='cStringWonderUnitSpeed'>Configure the Golden Pavilion to increase the speed of your land military units.</String>
		<String _locID ='70275' symbol ='cStringWonderUnitSpeedActive'>The Golden Pavilion is increasing the speed of your land military units.</String>
		<String _locID ='70276'>Native American scout</String>
		<String _locID ='70277'>A Native American scout. Good for exploration, but has a weak attack.</String>
		<String _locID ='70278'>Mongolian Messenger</String>
		<String _locID ='70279'>NAT Mongolian Messenger</String>
		<String _locID ='70280'>Daimyos and Shoguns train units twice as fast, move faster, and have greater line of sight.</String>
		<String _locID ='70281'>Bakufu</String>
		<String _locID ='70282'>Bakufu Shipment has arrived.</String>
		<String _locID ='70283'>Ankathari Urumi</String>
		<String _locID ='70284'>Gurukkal Urumi</String>
		<String _locID ='70285'>Verumkai Urumi</String>
		<String _locID ='70286'>Enemy Daimyo</String>
		<String _locID ='70287'>Daimyo of the Western Army.</String>
		<String _locID ='70288'>Daimyo Otani</String>
		<String _locID ='70289'>SPC YP Daimyo Otani</String>
		<String _locID ='70290'>Keep at least one Trading Post alive.</String>
		<String _locID ='70291'>If you lose all of your Trading Posts, you will have to retreat from the region.</String>
		<String _locID ='70292'>Siege Combat Shipment has arrived.</String>
		<String _locID ='70293'>Artillery Combat Shipment has arrived.</String>
		<String _locID ='70294'>Siege Combat Shipment has arrived.</String>
		<String _locID ='70295' soundfilename ='YKANG0238'>A gift of food is desperately needed. Please have sympathy for an aging ruler.</String>
		<String _locID ='70296' soundfilename ='YAKBA0104'>Few things on this earth frighten me. The power of the Russian army, is one of them.</String>
		<String _locID ='70297'>Shuriken</String>
		<String _locID ='70298'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='70299'>End Relations</String>
		<String _locID ='70300'>Transforms into a Sacred Field</String>
		<String _locID ='70301'>Transforms into a Sacred Field for gathering experience points from livestock.</String>
		<String _locID ='70302'>Sacred Field Rickshaw</String>
		<String _locID ='70303'>VIL Sacred Field Rickshaw</String>
		<String _locID ='70304'>TEAM 5 Urumis shipment has been received.</String>
		<String _locID ='70305'>Passive Ability: A small chance to turn defeated enemies into Disciples.</String>
		<String _locID ='70306'>Make Disciple</String>
		<String _locID ='70307' symbol ='cStringHotkeyBuildWonder'>Build Wonder</String>
		<String _locID ='70308'>Flame Attack</String>
		<String _locID ='70309' symbol ='cStringypShrineBonusName'>Tomb of Ieyasu</String>
		<String _locID ='70310' symbol ='cStringypShrineBonus'>Passive Ability: The Toshogu Shrine increases the amount of resources generated by Shrines.</String>
		<String _locID ='70311' symbol ='cStringHotkeyWonderPorcelainRainbow'>Porcelain Tower Rainbow</String>
		<String _locID ='70312' symbol ='cStringHotkeyWonderPorcelainFood'>Porcelain Tower Food</String>
		<String _locID ='70313' symbol ='cStringHotkeyWonderPorcelainWood'>Porcelain Tower Wood</String>
		<String _locID ='70314' symbol ='cStringHotkeyWonderPorcelainCoin'>Porcelain Tower Coin</String>
		<String _locID ='70315' symbol ='cStringSelectedCivIncludeCivButtonConflict'>To exclude WarChiefs content from Quick Search, select a Home City that is not part of the War Chiefs expansion.</String>
		<String _locID ='70316'>Sentry Revolt: Call an army of Sentries to defend this colony!</String>
		<String _locID ='70317'>Sentry Revolt</String>
		<String _locID ='70318'>Sentry Uprising: Call a handful of Sentries to defend this colony!</String>
		<String _locID ='70319'>Sentry Uprising</String>
		<String _locID ='70320'>Irregulars assembled in %s colony!</String>
		<String _locID ='70321'>Town Defense: Call a handful of Irregulars to defend this colony!</String>
		<String _locID ='70322'>Town Defense</String>
		<String _locID ='70323'>Irregulars mustered in %s colony!</String>
		<String _locID ='70324'>City Defense: Call an army of Irregulars to defend this colony!</String>
		<String _locID ='70325'>City Defense</String>
		<String _locID ='70326'>Manchu Combat Shipment has arrived.</String>
		<String _locID ='70327'>Mongolian Army Attack Shipment has arrived.</String>
		<String _locID ='70328'>Territorial Army Hitpoints Shipment has arrived.</String>
		<String _locID ='70329' symbol ='cStringSPCKichiroKnockoutTooltipText'>I have served my master honorably...</String>
		<String _locID ='70330' symbol ='cStringSPCMototadaKnockoutTooltipText'>At last, I have earned a proper rest...</String>
		<String _locID ='70331' symbol ='cStringSPCTokugawaKnockoutTooltipText'>My name will rise up with the ancestors...</String>
		<String _locID ='70332' symbol ='cStringSPCHuangKnockoutTooltipText'>I have fallen in the service of the emperor, as it should be...</String>
		<String _locID ='70333' symbol ='cStringSPCChenKnockoutTooltipText'>Even with my bottle in hand, I grow colder...</String>
		<String _locID ='70334' symbol ='cStringSPCJinhaiKnockoutTooltipText'>No... this cannot be the end of an emperor...</String>
		<String _locID ='70335' symbol ='cStringSPCNanibKnockoutTooltipText'>You're only killing me now, but tomorrow I'll come back and I'll be millions...</String>
		<String _locID ='70336' symbol ='cStringSPCEdwardsonKnockoutTooltipText'>Never! I will not perish on this forsaken soil...</String>
		<String _locID ='70337' symbol ='cStringSPCPravarKnockoutTooltipText'>My blood nourishes the land for which I have fought...</String>
		<String _locID ='70338' symbol ='cStringMonkDiscipleKnockoutTooltipText'>Dang... I never asked for that promotion...</String>
		<String _locID ='70339' symbol ='cStringJapaneseMonkKnockoutTooltipText'>My last thoughts are of compassion... and unbearable pain...</String>
		<String _locID ='70340' symbol ='cStringChineseMonkKnockoutTooltipText'>So much for enlightenment...</String>
		<String _locID ='70341' symbol ='cStringIndianMonkKnockoutTooltipText'>I will live again, if only as a butterfly...</String>
		<String _locID ='70342'>Artillery and siege unit attack increased.</String>
		<String _locID ='70343'>Siege Attack</String>
		<String _locID ='70344'>Siege Combat Shipment has arrived.</String>
		<String _locID ='70345'>Artillery and siege unit hitpoints increased.</String>
		<String _locID ='70346'>Siege Hitpoints</String>
		<String _locID ='70347'>Siege Combat Shipment has arrived.</String>
		<String _locID ='70348'>Siege Hitpoints Shipment has arrived.</String>
		<String _locID ='70349'>Siege Hitpoints Shipment has arrived.</String>
		<String _locID ='70350'>Territorial Army Combat Shipment has arrived.</String>
		<String _locID ='70351'>Yongle's Expeditions Shipment has arrived.</String>
		<String _locID ='70352'>TEAM Shivaji's Tactics Shipment has arrived.</String>
		<String _locID ='70353'>Boxer Rebellion Shipment has arrived.</String>
		<String _locID ='70354'>Royal Green Jackets Shipment has arrived.</String>
		<String _locID ='70355'>Double-Faced Armor Shipment has arrived.</String>
		<String _locID ='70356'>Desert Terror Shipment has arrived.</String>
		<String _locID ='70357'>Holy Refuge Shipment has arrived.</String>
		<String _locID ='70358'>Holy Refuge Shipment has arrived.</String>
		<String _locID ='70359'>Sword Saint Shipment has arrived.</String>
		<String _locID ='70360'>Dukkha Suffering Shipment has arrived.</String>
		<String _locID ='70361'>Stream of Enlightenment Shipment has arrived.</String>
		<String _locID ='70362'>Mountain Warrior Shipment has arrived.</String>
		<String _locID ='70363'>Good Faith Agreements Shipment has arrived.</String>
		<String _locID ='70364'>Good Faith Agreements Shipment has arrived.</String>
		<String _locID ='70365'>Dravidian Martial Arts Shipment has arrived.</String>
		<String _locID ='70366'>The Mystical Syllable Shipment has arrived.</String>
		<String _locID ='70367'>In-Yo Rush Shipment has arrived.</String>
		<String _locID ='70368'>Yamashiro Shipment has arrived.</String>
		<String _locID ='70369'>Way of the Marksman Shipment has arrived.</String>
		<String _locID ='70370'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='70371'>Exalted Natives</String>
		<String _locID ='70372'>Legendary Axe Rider</String>
		<String _locID ='70373'>Legendary Dog Soldier</String>
		<String _locID ='70374'>Legendary Blackwood</String>
		<String _locID ='70375'>Legendary Ambusher</String>
		<String _locID ='70376'>Legendary Blowgunner</String>
		<String _locID ='70377'>Legendary Bolas</String>
		<String _locID ='70378'>Legendary Clubman</String>
		<String _locID ='70379'>Legendary Chieftain</String>
		<String _locID ='70380'>Legendary Eagle</String>
		<String _locID ='70381'>Legendary Tracker</String>
		<String _locID ='70382'>Legendary Jaguar</String>
		<String _locID ='70383'>Legendary Mantlet</String>
		<String _locID ='70384'>Legendary Rifleman</String>
		<String _locID ='70385'>Legendary Holcan</String>
		<String _locID ='70386'>Legendary Horse Archer</String>
		<String _locID ='70387'>Legendary Huaminca</String>
		<String _locID ='70388'>Legendary Apache Cavalry</String>
		<String _locID ='70389'>Legendary Klamath Rifleman</String>
		<String _locID ='70390'>Legendary Navajo Rifleman</String>
		<String _locID ='70391'>Legendary Cheyenne Rider</String>
		<String _locID ='70392'>Legendary Ironwood</String>
		<String _locID ='70393'>Legendary Blackwood</String>
		<String _locID ='70394'>Legendary Cheyenne Rider</String>
		<String _locID ='70395'>Legendary Clubman</String>
		<String _locID ='70396'>Legendary Holcan</String>
		<String _locID ='70397'>Legendary Horse Archer</String>
		<String _locID ='70398'>Legendary Lightning Warrior</String>
		<String _locID ='70399'>Legendary Huron Mantlet</String>
		<String _locID ='70400'>Legendary Rifleman</String>
		<String _locID ='70401'>Legendary Tracker</String>
		<String _locID ='70402'>Legendary Sharktooth</String>
		<String _locID ='70403'>Legendary Tomahawk</String>
		<String _locID ='70404'>Legendary Lightning Warrior</String>
		<String _locID ='70405'>Legendary Mantlet</String>
		<String _locID ='70406'>Exalted Tiger Claw</String>
		<String _locID ='70407'>Exalted Chakram</String>
		<String _locID ='70408'>Imperial Conquistador</String>
		<String _locID ='70409'>Exalted Rattan Shield</String>
		<String _locID ='70410'>Exalted Sohei</String>
		<String _locID ='70411'>Exalted War Elephant</String>
		<String _locID ='70412'>Disciplined Flail Elephant</String>
		<String _locID ='70413'>Honored Flail Elephant</String>
		<String _locID ='70414'>TEAM Shivaji's Tactics Shipment has arrived.</String>
		<String _locID ='70415'>3 Fishing Boats</String>
		<String _locID ='70416' symbol ='cStringHotkeySetMilitaryGatherPoint'>Set Military Gather Point</String>
		<String _locID ='70417'>Ships a number of Sikh Chakrams, +2 Villagers.</String>
		<String _locID ='70418'>Ships a number of Sikh Chakrams, +4 Villagers.</String>
		<String _locID ='70419'>Ships a number of Sikh Chakrams.</String>
		<String _locID ='70420'>Ships a number of Bhakti Tiger Claws, +2 Villagers.</String>
		<String _locID ='70421'>Ships a number of Bhakti Tiger Claws, +4 Villagers.</String>
		<String _locID ='70422'>This Treasure has already been claimed.</String>
		<String _locID ='70423'>This Treasure has already been claimed.</String>
		<String _locID ='70424'>Treasure</String>
		<String _locID ='70425'>Exalted Flail Elephant</String>
		<String _locID ='70426'>Advanced Dock</String>
		<String _locID ='70427'>Advanced Dock</String>
		<String _locID ='70428' symbol ='cStringInspirationTimeRemaining'>Inspiration time remaining</String>
		<String _locID ='70429'>Rice Paddy upgrades' Wood cost removed, +1 Villager.</String>
		<String _locID ='70430'>Farmland Conservation</String>
		<String _locID ='70431'>Farmland Conservation Shipment has arrived.</String>
		<String _locID ='70432'>Bloody Harvest Shipment has arrived.</String>
		<String _locID ='70433'>Veteran Battery Shipment has arrived.</String>
		<String _locID ='70434'>Close Combat Shipment has arrived.</String>
		<String _locID ='70435'>TEAM Provincial Administration Shipment has arrived.</String>
		<String _locID ='70436'>Favorable Karma Shipment has arrived.</String>
		<String _locID ='70437'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='70438'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='70439'>Sacred Cow</String>
		<String _locID ='70440'>7 Yabusame</String>
		<String _locID ='70441' symbol ='cStringKOTHMapVictoryTimerEnemy'>%s has the Hill</String>
		<String _locID ='70442' symbol ='cStringKOTH'>King of the Hill</String>
		<String _locID ='70443' symbol ='cStringPrivacyStatementFileY'>privacyy.rtf</String>
		<String _locID ='70444' symbol ='cStringWonderDestroyed'>%s Destroyed.</String>
		<String _locID ='70445'>Disciplined Arquebusier</String>
		<String _locID ='70446'>Disciplined Changdao</String>
		<String _locID ='70447'>Disciplined Iron Flail</String>
		<String _locID ='70448'>Disciplined Mahout</String>
		<String _locID ='70449'>Disciplined Howdah</String>
		<String _locID ='70450'>Disciplined Meteor Hammer</String>
		<String _locID ='70451'>Disciplined Yabusame</String>
		<String _locID ='70452'>Control the Highway</String>
		<String _locID ='70453'>Portuguese Intervention</String>
		<String _locID ='70454'>British Intervention</String>
		<String _locID ='70455'>Dutch Intervention</String>
		<String _locID ='70456'>French Intervention</String>
		<String _locID ='70457'>German Intervention</String>
		<String _locID ='70458'>Villager</String>
		<String _locID ='70459'>Villager that gathers resources.</String>
		<String _locID ='70460'>Villager</String>
		<String _locID ='70461'>VIL Ice Cream Villager</String>
		<String _locID ='70462'>Japanese Intervention</String>
		<String _locID ='70463'>Ottoman Intervention</String>
		<String _locID ='70464'>Russian Intervention</String>
		<String _locID ='70465'>Spanish Intervention</String>
		<String _locID ='70466'>Chinese Intervention</String>
		<String _locID ='70467'>Dutch Intervention</String>
		<String _locID ='70468'>Indian Intervention</String>
		<String _locID ='70469'>Japanese Intervention</String>
		<String _locID ='70470'>Portuguese Intervention</String>
		<String _locID ='70471'>Ice Cream</String>
		<String _locID ='70472'>Ice Cream, we all want Ice Cream!</String>
		<String _locID ='70473'>Daimyo: Yumi</String>
		<String _locID ='70474'>Daimyo: Ashigaru</String>
		<String _locID ='70475'>Daimyo: Samurai</String>
		<String _locID ='70476'>Daimyo: Naginata Rider</String>
		<String _locID ='70477'>Daimyo: Yabusame</String>
		<String _locID ='70478'>Shogun: Shinobi</String>
		<String _locID ='70479'>Shogun: Flaming Arrow</String>
		<String _locID ='70480'>Shogun: Morutaru</String>
		<String _locID ='70481'>Shogun: Yamabushi</String>
		<String _locID ='70482'>Old Han Reforms Shipment has arrived.</String>
		<String _locID ='70483'>Repelling Volley Shipment has arrived.</String>
		<String _locID ='70484'>Transforms into a Blockhouse</String>
		<String _locID ='70485'>Transforms into a Blockhouse for frontier defense.</String>
		<String _locID ='70486'>Blockhouse Wagon</String>
		<String _locID ='70487'>VIL Blockhouse Wagon</String>
		<String _locID ='70488'>Heal</String>
		<String _locID ='70489'>Shipment: 1200 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID ='70490'>Toshogu Shrine</String>
		<String _locID ='70491'>Imperial Age</String>
		<String _locID ='70492'>Siege Attack Shipment has arrived.</String>
		<String _locID ='70493' symbol ='cStringHotkeyWonderGoldenPavillionSpeed'>Speed Bonus</String>
		<String _locID ='70494' symbol ='cStringHotkeyWonderGoldenPavillionHitpoints'>Hitpoint Bonus</String>
		<String _locID ='70495'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID ='70496'>TEAM 4 Hand Mortars</String>
		<String _locID ='70497'>TEAM Hand Mortars Shipment Received.</String>
		<String _locID ='70498'>TEAM 5 Hand Mortars has been received.</String>
		<String _locID ='70499'>TEAM 5 Manchu</String>
		<String _locID ='70500'>TEAM Manchu has been received.</String>
		<String _locID ='70501'>TEAM 7 Manchu has been received.</String>
		<String _locID ='70502'>Champion Nootka Chieftan</String>
		<String _locID ='70503'>Guard Spahi</String>
		<String _locID ='70504'>Besteiro</String>
		<String _locID ='70505'>Besteiro</String>
		<String _locID ='70506' symbol ='cStringJoinRequestDifferentContent'>Error Joining: Content mismatch.</String>
		<String _locID ='70507'>TEAM 2 Castle Rickshaws</String>
		<String _locID ='70508'>Ships 2 Castle Rickshaw that can transform into a Castle.</String>
		<String _locID ='70509'>Advances you to Imperial Age.</String>
		<String _locID ='70510'>Meiji Restoration</String>
		<String _locID ='70511'>TEAM All Crates now contain 15% more resources.</String>
		<String _locID ='70512'>Enables the Mosque to accrue XP over time.</String>
		<String _locID ='70513'>Mosque Faith</String>
		<String _locID ='70514'>Tulip Speculation Shipment has arrived.</String>
		<String _locID ='70515'>TEAM 5 Manchu has been received.</String>
		<String _locID ='70516'>TEAM 4 Hand Mortars has been received.</String>
		<String _locID ='70517'>Skirmisher</String>
		<String _locID ='70518'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID ='70519'>Veteran Cassador</String>
		<String _locID ='70520'>INF Cassador</String>
		<String _locID ='70521'>Skirmisher</String>
		<String _locID ='70522'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID ='70523'>Veteran Cassador</String>
		<String _locID ='70524'>INF Cassador</String>

		<!-- The bulk of WotTA / WoL strings begins here. -->

		<String _locID ='70525'>Voluntario da Patria</String>
		<String _locID ='70526'>Skirmisher with low hitpoints, but fast and cheap. Good against infantry.</String>
		<String _locID ='70527'>Skirmisher</String>
		<String _locID ='70528'>INF Voluntario da Patria</String>
		<String _locID ='70529'>Carbineer</String>
		<String _locID ='70530'>Infantry unit armed with a carbine. Good against cavalry.</String>
		<String _locID ='70531'>Rifleman</String>
		<String _locID ='70532'>INF Carbineer</String>
		<String _locID ='70533'>Bacamarteer</String>
		<String _locID ='70534'>INF Bacamarteer</String>
		<String _locID ='70535'>Heavy gunner armed with a hand cannon that deals area damage. Good against infantry.</String>
		<String _locID ='70536'>Anti-infantry heavy ranged infantry</String>
		<String _locID ='70537'>Criollo Cannon</String>
		<String _locID ='70538'>AR Criollo Cannon</String>
		<String _locID ='70539'>Heavy artillery</String>
		<String _locID ='70540'>Paraguayan super-heavy artillery made from molten church bells. Good against buildings and infantry.</String>
		<!-- String _locID ='70541'>Cangaceiro</String>
		<String _locID ='70542'>NAT Cangaceiro</String>
		<String _locID ='70543'>Rugged skirmisher from Northeastern Brazil. Good against infantry.</String>
		<String _locID ='70544'>Native Skirmisher</String -->
		<String _locID ='70545'>Hospital Wagon</String>
		<String _locID ='70546'>VIL Hospital Wagon</String>
		<String _locID ='70547'>Transforms into an Hospital. Building that contains many powerful health related technologies.</String>
		<String _locID ='70548'>Transforms into an Hospital</String>
		<String _locID ='70549'>Cassador Montado</String>
		<String _locID ='70550'>CAV Cassador Montado</String>
		<String _locID ='70551'>Cassador mounted on a horse, good for hit and run tactics. Good against infantry.</String>
		<String _locID ='70552'>Ranged cavalry</String>
		<String _locID ='70553'>Horse Grenadier</String>
		<String _locID ='70554'>CAV Horse Grenadier</String>
		<String _locID ='70555'>Powerful mounted grenadier that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='70556'>Siege cavalry</String>
		<String _locID ='70557'>Jesuit Priest</String>
		<String _locID ='70558'>HEAL Jesuit Priest</String>
		<String _locID ='70559'>Healer that can collect Treasures, build Trading Posts and Churches. Carries a gun to ward off enemies.</String>
		<String _locID ='70560'>Healer</String>
		<String _locID ='70561'>Koygua</String>
		<String _locID ='70562'>VIL Koygua</String>
		<String _locID ='70563'>Villager that carries a shotgun, giving him a remarkable attack. Gathers slowly and builds few buildings.</String>
		<String _locID ='70564'>Villager</String>
		<String _locID ='70565'>African Slave</String>
		<String _locID ='70566'>VIL African Slave</String>
		<String _locID ='70567'>Villager that practices Capoeira, constructs buildings and gathers resources.</String>
		<String _locID ='70568'>Villager</String>
		<String _locID ='70569'>Food Works</String>
		<String _locID ='70570'>Paraguayan building that produces Food, uses population.</String>
		<String _locID ='70571'>Produces Food</String>
		<String _locID ='70572'>Wood Works</String>
		<String _locID ='70573'>Paraguayan building that produces Wood, uses population.</String>
		<String _locID ='70574'>Produces Wood</String>
		<String _locID ='70575'>Gold Works</String>
		<String _locID ='70576'>Paraguayan building that produces Coin, uses population.</String>
		<String _locID ='70577'>Produces Coin</String>
		<!-- String _locID ='70578'>Apolicane Rider</String>
		<String _locID ='70579'>NAT Apolicane Rider</String>
		<String _locID ='70580'>Brave cavalryman from the Chaco, good against infantry.</String>
		<String _locID ='70581'>Native American Heavy Cavalry</String -->
		<String _locID ='70582'>Heavy Works</String>
		<String _locID ='70583'>Paraguayan building that produces artillery and has upgrades for other buildings, uses population.</String>
		<String _locID ='70584'>Produces artillery</String>
		<String _locID ='70585'>Guarda de Honra</String>
		<String _locID ='70586'>CAV Guarda de Honra</String>
		<String _locID ='70587'>Brazilian unique cavalry that has a trample attack. Good against infantry.</String>
		<String _locID ='70588'>Heavy cavalry</String>
		<String _locID ='70589'>Master Engineer</String>
		<String _locID ='70590'>VIL Master Engineer</String>
		<String _locID ='70591'>Villagers that gathers Wood fast and builds most buildings. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='70592'>Villager</String>
		<String _locID ='70593'>Simon Bolivar</String>
		<String _locID ='70594'>Explores and can find treasures, can also inspire his soldiers in battle and do area damage shots. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='70595'>Explorer</String>
		<String _locID ='70596'>Primero de Linea</String>
		<String _locID ='70597'>INF Primero de Linea</String>
		<String _locID ='70598'>Weak and cheap Paraguayan hand infantry. Good against infantry. Barracks produce them automatically.</String>
		<String _locID ='70599'>Hand Infantry</String>
		<String _locID ='70600'>Transport Wagon</String>
		<String _locID ='70601'>Wagon to transport infantry quickly to the frontlines. Gains an attack when garrisoned.</String>
		<String _locID ='70602'>Transport</String>
		<String _locID ='70603'>Pig</String>
		<String _locID ='70604'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='70605'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='70606'>Gaucho</String>
		<String _locID ='70607'>VIL Gaucho</String>
		<String _locID ='70608'>Villager that constructs buildings and gathers resources, moves very fast. Counts as cavalry.</String>
		<String _locID ='70609'>Cavalry Villager</String>
	 	<String _locID ='70610'>Gatherer</String>
		<String _locID ='70611'>VIL Gatherer</String>
		<String _locID ='70612'>Villager that constructs buildings and gathers from berries and buildings.</String>
		<String _locID ='70613'>Villager</String>
		<String _locID ='70614'>Hunter</String>
		<String _locID ='70615'>VIL Hunter</String>
		<String _locID ='70616'>Villager that constructs buildings and gathers from huntables and Trees.</String>
		<String _locID ='70617'>Villager</String>
		<String _locID ='70618'>Oca</String>
		<String _locID ='70619'>Slow, infinite source of Food. Limited to 5 Gatherers. Supports 5 population.</String>
		<String _locID ='70620'>Food Building</String>
		<String _locID ='70621'>Tupi Warchief</String>
		<String _locID ='70622'>Explores and can find treasures. Has animal friendship and poison arrow abilities. Cannot die, if he falls unconscious, he can be rescued.</String>
		<String _locID ='70623'>Warchief</String>
		<String _locID ='70624'>Chests of Silver Coins</String>
		<String _locID ='70625'>Crate Silver</String>
		<String _locID ='70626'>Supply of 110 Coin.</String>
		<String _locID ='70627'>Coin source</String>
		<String _locID ='70628'>Huge Chests of Silver Coins</String>
		<String _locID ='70629'>Crate Silver Big</String>
		<String _locID ='70630'>Supply of 550 Coin.</String>
		<String _locID ='70631'>Coin source</String>
		<String _locID ='70632'>Lookout</String>
		<String _locID ='70633'>Building with a large line of sight.</String>
		<String _locID ='70634'>Building</String>
	 	<String _locID ='70635'>Mounted Explorer</String>
		<String _locID ='70636'>Explores and can find treasures, moves faster than other explorers. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='70637'>Explorer</String>
		<String _locID ='70638'>Bandeirante</String>
		<String _locID ='70639'>Explores and can find treasures, weaker than other explorers, but can be obtained in numbers. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='70640'>Explorer</String>
		<String _locID ='70641'>Aca Yboty</String>
		<String _locID ='70642'>CAV Aca Yboty</String>
		<String _locID ='70643'>Weak and cheap Paraguayan cavalry. Stables produces them automatically.</String>
		<String _locID ='70644'>Hand cavalry</String>
	 	<String _locID ='70645'>Enclosure</String>
		<String _locID ='70646'>Livestock fatten faster when tasked to an Enclosure. Trains animals.</String>
		<String _locID ='70647'>Livestock Building</String>
		<String _locID ='70648'>House</String>
	 	<String _locID ='70649'>House Brazil</String>
		<String _locID ='70650'>Supports 10 population.</String>
	 	<String _locID ='70651'>Supports 10 population</String>
	 	<String _locID ='70652'>Tent</String>
	 	<String _locID ='70653'>House Tent</String>
		<String _locID ='70654'>Supports 10 population.</String>
	 	<String _locID ='70655'>Supports 10 population</String>
	 	<String _locID ='70656'>Tent Barracks</String>
		<String _locID ='70657'>Trains and upgrades ranged and hand infantry.</String>
		<String _locID ='70658'>Infantry building</String>
	 	<String _locID ='70659'>Town Hall</String>
		<String _locID ='70660'>Trains and upgrades Coronels.</String>
		<String _locID ='70661'>Coronel Building</String>
		<String _locID ='70662'>Tree</String>
		<String _locID ='70663'>Tree - Chaco</String>
		<String _locID ='70664'>Tree from the Chaco.</String>
		<String _locID ='70665'>Wood source</String>
		<String _locID ='70666'>Coronel</String>
		<String _locID ='70667'>Corrupt Landowner. Possesses many useful abilities. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.</String>
		<String _locID ='70668'>A Coronel</String>
		<String _locID ='70669'>Post Office</String>
		<String _locID ='70670'>DUMMY Post Office</String>
		<String _locID ='70671'>Fake Building. Does nothing.</String>
		<String _locID ='70672'>Fake</String>
		<String _locID ='70673'>Estancia</String>
		<String _locID ='70674'>Argentinean unique building. Livestock fattens much faster when tasked here. Trains Zebu.</String>
		<String _locID ='70675'>Livestock Building</String>
		<String _locID ='70676'>Rubber Tree</String>
		<String _locID ='70677'>Tree whose rubber can be gathered for Coin.</String>
		<String _locID ='70678'>Coin source</String>
		<String _locID ='70679'>Fishery</String>
		<String _locID ='70680'>Floating platform that trains Fishing Boats.</String>
		<String _locID ='70681'>Trains fishing boats</String>
		<String _locID ='70682'>Fazenda</String>
		<String _locID ='70683'>Brazilian unique building. Many slaves can gather resources here.</String>
		<String _locID ='70684'>Resource building</String>
		<String _locID ='70685'>Ship Wagon</String>
		<String _locID ='70686'>Transport that can carry ships over land.</String>
		<String _locID ='70687'>Transport</String>
		<String _locID ='70688'>Hen</String>
		<String _locID ='70689'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='70690'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='70691'>Poison</String>
		<!-- String _locID ='70692'>Catechumen</String>
		<String _locID ='70693'>NAT Catechumen</String>
		<String _locID ='70694'>Guarani warrior armed with a rifle and a terrifying presence. Slows down enemies. Good against infantry.</String>
		<String _locID ='70695'>Native Skirmisher</String -->	 
		<String _locID ='70696'>Italian Colony</String>
		<String _locID ='70697'>IM Colony Italian</String>
		<String _locID ='70698'>Trains and upgrades Italian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70699'>Immigrant building</String>
		<String _locID ='70700'>Confederate Colony</String>
		<String _locID ='70701'>IM Colony Confederate</String>
		<String _locID ='70702'>Trains and upgrades Confederate immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70703'>Immigrant building</String>
		<String _locID ='70704'>Lebanese Colony</String>
		<String _locID ='70705'>IM Colony Lebanese</String>
		<String _locID ='70706'>Trains and upgrades Lebanese immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70707'>Immigrant building</String>
		<String _locID ='70708'>Japanese Colony</String>
		<String _locID ='70709'>IM Colony Japanese</String>
		<String _locID ='70710'>Trains and upgrades Japanese immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70711'>Immigrant building</String>
		<String _locID ='70712'>German Colony</String>
		<String _locID ='70713'>IM Colony German</String>
		<String _locID ='70714'>Trains and upgrades German immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70715'>Immigrant building</String>
		<String _locID ='70716'>Ukrainian Colony</String>
		<String _locID ='70717'>IM Colony Ukrainian</String>
		<String _locID ='70718'>Trains and upgrades Ukrainian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='70719'>Immigrant building</String>
		<String _locID ='70720'>Independentista</String>
		<String _locID ='70721'>INF Independentista</String>
		<String _locID ='70722'>Colombian heavy ranged infantry. Fights with a saber on melee to defeat infantry.</String>
		<String _locID ='70723'>Heavy ranged infantry</String>
		<String _locID ='70724'>Blandengue</String>
		<String _locID ='70725'>AR Blandengue</String>
		<String _locID ='70726'>Proud Uruguayan grenadier mercenary.</String>
		<String _locID ='70727'>Mercenary light artillery</String>
		<String _locID ='70728'>Wolf of Darkness</String>
		<String _locID ='70729'>GRD Wolf of Darkness</String>
		<String _locID ='70730'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='70731'>Treasure Guardian</String>
		<String _locID ='70732'>Mist</String>
		<String _locID ='70733'>Lassador</String>
		<String _locID ='70734'>INF Lassador</String>
		<String _locID ='70735'>Argentinean infantry that fights with a lasso for a wide area of effect.</String>
		<String _locID ='70736'>Heavy ranged infantry</String>
		<String _locID ='70737'>Guerrilla</String>
		<String _locID ='70738'>INF Guerrilla</String>
		<String _locID ='70739'>Skirmisher who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='70740'>Short-duration ranged infantry</String>
		<String _locID ='70741'>Ghost Ship</String>
	 	<String _locID ='70742'>SHP Ghost Ship</String>
		<String _locID ='70743'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='70744'>Treasure Guardian</String>
		<String _locID ='70745'>Pirate Ship</String>
	 	<String _locID ='70746'>SHP Pirate Ship</String>
		<String _locID ='70747'>Mercenary Warship.</String>
		<String _locID ='70748'>Mercenary Warship</String>
		<String _locID ='70749'>Corvette</String>
	 	<String _locID ='70750'>SHP Corvette</String>
		<String _locID ='70751'>Quick, powerful ship that can train units.</String>
		<String _locID ='70752'>Transport Warship</String>
		<String _locID ='70753'>Fazenda Wagon</String>
	 	<String _locID ='70754'>VIL Fazenda Wagon</String>
		<String _locID ='70755'>Transforms into a Fazenda, the Brazilian unique building.</String>
		<String _locID ='70756'>Transforms into a Fazenda</String>
		<String _locID ='70757'>Academy Wagon</String>
	 	<String _locID ='70758'>VIL Academy Wagon</String>
		<String _locID ='70759'>Transforms into an Academy, the Colombian unique building.</String>
		<String _locID ='70760'>Transforms into an Academy</String>
		<String _locID ='70761'>Estancia Wagon</String>
	 	<String _locID ='70762'>VIL Estancia Wagon</String>
		<String _locID ='70763'>Transforms into an Estancia, the Argentinean unique building.</String>
		<String _locID ='70764'>Transforms into an Estancia</String>
		<String _locID ='70765'>Paisano</String>
	 	<String _locID ='70766'>VIL Paisano</String>
		<String _locID ='70767'>Villager that cannot gather Food, trickling it instead. Gathers other resources and constructs buildings.</String>
		<String _locID ='70768'>Villager</String>
		<String _locID ='70769'>Settler</String>
	 	<String _locID ='70770'>VIL Muslim Settler</String>
		<String _locID ='70771'>Gathers other resources and constructs buildings.</String>
		<String _locID ='70772'>Villager</String>
		<String _locID ='70773'>Whaler</String>
	 	<String _locID ='70774'>SHP Whaler</String>
		<String _locID ='70775'>Ship that's good at gathering from whales and has a good attack.</String>
		<String _locID ='70776'>Whaling Boat</String>
		<String _locID ='70777'>Harpoon</String>
		<String _locID ='70778'>Exploding Cart</String>
		<String _locID ='70779'>AR Exploding Cart</String>
		<String _locID ='70780'>Cart filled with flammable material that will explode after a short while. Good against buildings.</String>
		<String _locID ='70781'>Anti-building artillery</String>
		<String _locID ='70782'>Confederate Wagon</String>
		<String _locID ='70783'>IM VIL Confederate Wagon</String>
		<String _locID ='70784'>Transforms into a Confederate Colony.</String>
		<String _locID ='70785'>Transforms into a Confederate Colony</String>
		<String _locID ='70786'>German Wagon</String>
		<String _locID ='70787'>IM VIL German Wagon</String>
		<String _locID ='70788'>Transforms into a German Colony.</String>
		<String _locID ='70789'>Transforms into a German Colony</String>
		<String _locID ='70790'>Italian Wagon</String>
		<String _locID ='70791'>IM VIL Italian Wagon</String>
		<String _locID ='70792'>Transforms into an Italian Colony.</String>
		<String _locID ='70793'>Transforms into an Italian Colony</String>
		<String _locID ='70794'>Japanese Wagon</String>
		<String _locID ='70795'>IM VIL Japanese Wagon</String>
		<String _locID ='70796'>Transforms into a Japanese Colony.</String>
		<String _locID ='70797'>Transforms into a Japanese Colony</String>
		<String _locID ='70798'>Middle Eastern Wagon</String>
		<String _locID ='70799'>IM VIL Middle Eastern Wagon</String>
		<String _locID ='70800'>Transforms into a Middle Eastern Colony.</String>
		<String _locID ='70801'>Transforms into a Middle Eastern Colony</String>
		<String _locID ='70802'>Eastern Europe Wagon</String>
		<String _locID ='70803'>IM VIL Eastern Europe Wagon</String>
		<String _locID ='70804'>Transforms into an Eastern Europe Colony.</String>
		<String _locID ='70805'>Transforms into an Eastern Europe Colony</String>
		<String _locID ='70806'>Confederate House</String>
		<String _locID ='70807'>IM House Confederate</String>
		<String _locID ='70808'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70809'>Supports 10 population. Trickles XP</String>
		<String _locID ='70810'>German House</String>
		<String _locID ='70811'>IM House German</String>
		<String _locID ='70812'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70813'>Supports 10 population. Trickles XP</String>
		<String _locID ='70814'>Italian House</String>
		<String _locID ='70815'>IM House Italian</String>
		<String _locID ='70816'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70817'>Supports 10 population. Trickles XP</String>
		<String _locID ='70818'>Middle Eastern House</String>
		<String _locID ='70819'>IM House Middle Eastern</String>
		<String _locID ='70820'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70821'>Supports 10 population. Trickles XP</String>
		<String _locID ='70822'>Eastern Europe House</String>
		<String _locID ='70823'>IM House Eastern Europe</String>
		<String _locID ='70824'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70825'>Supports 10 population. Trickles XP</String>
		<String _locID ='70826'>Japanese House</String>
		<String _locID ='70827'>IM House Japanese</String>
		<String _locID ='70828'>Supports 10 population. Trickles XP.</String>
		<String _locID ='70829'>Supports 10 population. Trickles XP</String>
		<String _locID ='70830'>Aspide</String>
		<String _locID ='70831'>AR Aspide</String>
		<String _locID ='70832'>Latin American early small cannon. Good against infantry.</String>
		<String _locID ='70833'>Light artillery</String>
		<String _locID ='70834'>Pasavolante</String>
		<String _locID ='70835'>AR Pasavolante</String>
		<String _locID ='70836'>Latin American counter artillery cannon. Possesses a short range but an amazing rate of fire. Good against other artillery.</String>
		<String _locID ='70837'>Counter artillery cannon</String>
		<String _locID ='70838'>Gonada</String>
		<String _locID ='70839'>AR Gonada</String>
		<String _locID ='70840'>Heavy Artillery. Good against infantry and buildings.</String>
		<String _locID ='70841'>Heavy artillery</String>
		<String _locID ='70842'>Pedrero</String>
		<String _locID ='70843'>AR Pedrero</String>
		<String _locID ='70844'>Latin American siege cannon. Can attack all types of units, but is better against buildings.</String>
		<String _locID ='70845'>Siege artillery</String>
		<String _locID ='70846'>Cohete</String>
		<String _locID ='70847'>AR Cohete</String>
		<String _locID ='70848'>Paraguayan heavy artillery. Weaker than most heavy artillery units, but is cheaper, takes less population and trains faster.</String>
		<String _locID ='70849'>Heavy artillery</String>
		<String _locID ='70850'>Heavy Works Wagon</String>
		<String _locID ='70851'>VIL Heavy Works Wagon</String>
		<String _locID ='70852'>Transforms into a Heavy Works, the Paraguayan unique building.</String>
		<String _locID ='70853'>Transforms into a Heavy Works</String>
		<!-- String _locID ='70854'>Pirate</String>
		<String _locID ='70855'>NAT Pirate</String>
		<String _locID ='70856'>Native unit with many hit points. Good against cavalry.</String>
		<String _locID ='70857'>Native Outlaw</String -->
		<String _locID ='70858'>House Pirate</String>
		<String _locID ='70859'>Prop House</String>
		<String _locID ='70860'>Pirate Wall</String>
		<String _locID ='70861'>Prop Wall 1</String>
		<String _locID ='70862'>Pirate Wall</String>
		<String _locID ='70863'>Prop Wall 2</String>
		<String _locID ='70864'>Pirate Wall</String>
		<String _locID ='70865'>Prop Wall 3</String>
		<String _locID ='70866'>Pirate Wall</String>
		<String _locID ='70867'>Prop Wall 4</String>
		<String _locID ='70868'>Pirate Wall</String>
		<String _locID ='70869'>Prop Wall 5</String>
		<String _locID ='70870'>Pirate Wall</String>
		<String _locID ='70871'>Prop Wall Connector</String>
		<String _locID ='70872'>Settlement Pirate</String>
		<String _locID ='70873'>Prop Settlement Pirate</String>
		<String _locID ='70874'>A pirate working.</String>
		<String _locID ='70875'>Arr</String>
		<String _locID ='70876'>Congress</String>
		<String _locID ='70877'>DUMMY Congress</String>
		<String _locID ='70878'>A Pretty Building.</String>
		<String _locID ='70879'>Does Nothing</String>
		<String _locID ='70880'>Arara Azul</String>
	 	<String _locID ='70881'>Wool Sheep</String>
		<String _locID ='70882'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village. Doesn't die when gathered from.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='70883'>{E^Fattening Coin source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='70884'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70885'>{E^Wild equine. Harvest for Food.^}{J^Wild equine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70886'>Horse</String>
		<String _locID ='70887'>{E^Coin source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70888'>{E^Sly canine. Harvest for Coin.^}{J^Sly canine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70889'>Fox</String>
		<String _locID ='70890'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70891'>{E^Large semi-aquatic bird. Harvest for Food.^}{J^Large semi-aquatic bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70892'>Jabiru</String>
		<String _locID ='70893'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70894'>{E^Armored mammal. Harvest for Food.^}{J^Armored mammal. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70895'>Armadillo</String>
		<String _locID ='70896'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='70897'>{E^Scaled reptile. Harvest for Food.^}{J^Scaled reptile. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='70898'>Iguana</String>
		<String _locID ='70899'>Golden Lion Tamarin</String>
		<String _locID ='70900'>GRD Golden Lion Tamarin</String>
		<String _locID ='70901'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='70902'>Treasure Guardian</String>
		<String _locID ='70903'>Sertao Berries</String>
		<String _locID ='70904'>Most definitely doesn't grow meat...</String>
		<String _locID ='70905'>Food source</String>
		<String _locID ='70906'>Chinaco</String>
		<String _locID ='70907'>VIL Chinaco</String>
		<String _locID ='70908'>Gathers resources and constructs buildings. Upon death, Food is offerend on his grave.</String>
		<String _locID ='70909'>Villager</String>
		<String _locID ='70910'>Hospital</String>
		<String _locID ='70911'>Provides many health related improvements for your civilizations. Trains and upgrades Surgeons.</String>
		<String _locID ='70912'>Improvement building. Trains Surgeons</String>
		<String _locID ='70913'>Fur Trader</String>
		<String _locID ='70914'>VIL Fur Trader</String>
		<String _locID ='70915'>Hunter that explores and is strong against treasure guardians. Gathers food and builds trading posts.</String>
		<String _locID ='70916'>Explorer / Villager</String>
		<String _locID ='70917'>Shelter</String>
		<String _locID ='70918'>Tower with many hitpoints. Can shoot when garrisoned</String>
		<String _locID ='70919'>Defensive Building</String>
		<String _locID ='70920'>Presidio</String>
		<String _locID ='70921'>Mexican unique building. Powerful defensive building that can also train Chinacos and military units.</String>
		<String _locID ='70922'>Defensive building</String>
		<String _locID ='70923'>Rubble</String>
		<String _locID ='70924'>Rubble</String>
		<String _locID ='70925'>Rubble</String>
		<String _locID ='70926'>Rubble</String>
		<String _locID ='70927'>Rocket Shell</String>
		<String _locID ='70928'>Dullahan</String>
		<String _locID ='70929'>SPC Dullahan</String>
		<String _locID ='70930'>The Headless Horseman. You were warned.</String>
		<String _locID ='70931'>Your worst nightmare</String>
		<String _locID ='70932'>Catastrophe Ball</String>
		<String _locID ='70933'>Plaga</String>
		<String _locID ='70934'>Montonera</String>
		<String _locID ='70935'>CAV Montonera</String>
		<String _locID ='70936'>Fast-moving cavalry with an incredibly swift attack. Good against other cavalry.</String>
		<String _locID ='70937'>Raiding cavalry</String>
		<String _locID ='70938'>Llanero</String>
		<String _locID ='70939'>CAV Llanero</String>
		<String _locID ='70940'>Cavalry that gets stronger the more herdables that are nearby.</String>
		<String _locID ='70941'>Heavy cavalry</String>
		<String _locID ='70942'>Atraso</String>
		<String _locID ='70943'>A Coronel has obstructed transit through this area! Units will move slower.</String>
		<String _locID ='70944'>Slows down units.</String>
		<String _locID ='70945'>Impuesto</String>
		<String _locID ='70946'>A Coronel has put a severe tax on this land! Villagers will gather slower.</String>
		<String _locID ='70947'>Reduces villager gather rate.</String>
		<String _locID ='70948'>Arrendatario</String>
		<String _locID ='70949'>A Coronel has bought this terrain! You won't be able to build here.</String>
		<String _locID ='70950'>Buildings can't be placed here.</String>
		<String _locID ='70951'>Fire</String>
		<String _locID ='70952'>Mine</String>
		<String _locID ='70953'>Explodes when walked on.</String>
		<String _locID ='70954'>Informer</String>
		<String _locID ='70955'>Terra Sancta</String>
		<String _locID ='70956'>No fighting can occur on this place.</String>
		<String _locID ='70957'>Eliminates damage</String>
		<String _locID ='70958'>Safehouse</String>
		<String _locID ='70959'>Trains and upgrades Spies. Spawns a Spy when built.</String>
		<String _locID ='70960'>Spy building</String>
		<String _locID ='70961'>Agricultural Wagon</String>
		<String _locID ='70962'>VIL Agricultural Wagon</String>
		<String _locID ='70963'>Transforms into a Plantation or Mill.</String>
		<String _locID ='70964'>Transforms into a Plantation or Mill</String>
		<String _locID ='70965'>Town Hall Wagon</String>
		<String _locID ='70966'>VIL Town Hall Wagon</String>
		<String _locID ='70967'>Transforms into a Town Hall.</String>
		<String _locID ='70968'>Transforms into a Town Hall</String>
		<String _locID ='70969'>General</String>
		<String _locID ='70970'>CAV General</String>
		<String _locID ='70971'>Officer with many abilities to improve your soldiers in combat.</String>
		<String _locID ='70972'>Special Unit</String>
		<String _locID ='70973'>Immgrant Worker</String>
		<String _locID ='70974'>IM Worker Italian</String>
		<String _locID ='70975'>Villager that can construct buildings and gather resources. Gathers Coin from Plantations faster.</String>
		<String _locID ='70976'>Immigrant villager</String>
		<String _locID ='70977'>Immgrant Worker</String>
		<String _locID ='70978'>IM Worker German</String>
		<String _locID ='70979'>Villager that can construct buildings and gather resources. Construct builds faster.</String>
		<String _locID ='70980'>Immigrant villager</String>
		<String _locID ='70981'>Immgrant Worker</String>
		<String _locID ='70982'>IM Worker Confederate</String>
		<String _locID ='70983'>Villager that can construct buildings and gather resources. Gathers Coin from Mines faster.</String>
		<String _locID ='70984'>Immigrant villager</String>
		<String _locID ='70985'>Immgrant Worker</String>
		<String _locID ='70986'>IM Worker Ukrainian</String>
		<String _locID ='70987'>Villager that can construct buildings and gather resources. Gathers Wood from Trees faster.</String>
		<String _locID ='70988'>Immigrant villager</String>
		<String _locID ='70989'>Immgrant Worker</String>
		<String _locID ='70990'>IM Worker Middle Eastern</String>
		<String _locID ='70991'>Villager that can construct buildings and gather resources. Gathers Faith faster.</String>
		<String _locID ='70992'>Immigrant villager</String>
		<String _locID ='70993'>Immgrant Worker</String>
		<String _locID ='70994'>IM Worker Japanese</String>
		<String _locID ='70995'>Villager that can construct buildings and gather resources. Gathers Food from Mills faster.</String>
		<String _locID ='70996'>Immigrant villager</String>
		<String _locID ='70997'>Tree</String>
		<String _locID ='70998'>Tree - Hollows</String>
		<String _locID ='70999'>There's something really eerie about this tree.</String>
		<String _locID ='71000'>Wood source</String>
		<String _locID ='71001'>Dullahan</String>
		<String _locID ='71002'>SPC Dullahan</String>
		<String _locID ='71003'>The Headless Horseman. You were warned.</String>
		<String _locID ='71004'>Your worst nightmare</String>
		<String _locID ='71005'>Dullahan</String>
		<String _locID ='71006'>SPC Dullahan</String>
		<String _locID ='71007'>The Headless Horseman. You were warned.</String>
		<String _locID ='71008'>Your worst nightmare</String>
		<String _locID ='71009'>Soldier</String>
		<String _locID ='71010'>GW INF Soldier</String>
		<String _locID ='71011'>Soldier armed with a repeating rifle. Good against cavalry.</String>
		<String _locID ='71012'>Heavy ranged infantry</String>
		<!-- String _locID ='71013'>Order of Christ Encampment</String>
		<String _locID ='71014'>Socket Order of Christ</String>
		<String _locID ='71015'>"We only serve one Lord, but you can help us on our crusade."</String>
		<String _locID ='71016'>Build a Trading Post Here</String>
		<String _locID ='71017'>Guarani Settlement</String>
		<String _locID ='71018'>Socket Guarani</String>
		<String _locID ='71019'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='71020'>Build a Trading Post Here</String>
		<String _locID ='71021'>Republiqueta</String>
		<String _locID ='71022'>Socket Republiqueta</String>
		<String _locID ='71023'>"We're independant now. We can strike an alliance between our nations."</String>
		<String _locID ='71024'>Build a Trading Post Here</String>
		<String _locID ='71025'>Bandeirante Camp</String>
		<String _locID ='71026'>Socket Bandeirante</String>
		<String _locID ='71027'>"We are interested in economic benefits. Do you have anything to offer?"</String>
		<String _locID ='71028'>Build a Trading Post Here</String>
		<String _locID ='71029'>Guaicuru Settlement</String>
		<String _locID ='71030'>Socket Guaicuru</String>
		<String _locID ='71031'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='71032'>Build a Trading Post Here</String>
		<String _locID ='71033'>Quilombo</String>
		<String _locID ='71034'>Socket Quilombola</String>
		<String _locID ='71035'>"How did you find us? We hid deep in the forest."</String>
		<String _locID ='71036'>Build a Trading Post Here</String>
		<String _locID ='71037'>Aymara Settlement</String>
		<String _locID ='71038'>Socket Aymara</String>
		<String _locID ='71039'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='71040'>Build a Trading Post Here</String>
		<String _locID ='71041'>Sertanejo Town</String>
		<String _locID ='71042'>Socket Sertanejo</String>
		<String _locID ='71043'>"The rough climate has destroyed our plantations and killed our cattle. Please help us."</String>
		<String _locID ='71044'>Build a Trading Post Here</String>
		<String _locID ='71045'>Pirate Camp</String>
		<String _locID ='71046'>Socket Pirate</String>
		<String _locID ='71047'>"We got here first, but we'll share some of our booty with ya."</String>
		<String _locID ='71048'>Build a Trading Post Here</String -->
		<String _locID ='71049'>Sertanejo Town</String>
		<String _locID ='71050'>Prop Sertanejo</String>
		<String _locID ='71051'>Sertanejo Town</String>
		<String _locID ='71052'>Prop Sertanejo</String>
		<String _locID ='71053'>Tree</String>
		<String _locID ='71054'>Prop Sertanejo Tree</String>
		<String _locID ='71055'>Cattle</String>
		<String _locID ='71056'>Prop Sertanejo Animal</String>
		<String _locID ='71057'>Sertanejo</String>
		<String _locID ='71058'>Prop Sertanejo</String>
		<String _locID ='71059'>Pirate Camp</String>
		<String _locID ='71060'>Prop Pirate</String>
		<String _locID ='71061'>Pirate Camp</String>
		<String _locID ='71062'>Prop Pirate</String>
		<String _locID ='71063'>Tree</String>
		<String _locID ='71064'>Prop Pirate Tree</String>
		<String _locID ='71065'>Pirate</String>
		<String _locID ='71066'>Prop Pirate</String>
		<String _locID ='71067'>Tree</String>
		<String _locID ='71068'>Prop Guarani Tree</String>
		<String _locID ='71069'>Farmer</String>
		<String _locID ='71070'>Prop Bandeirante</String>
		<String _locID ='71071'>Bandeirante Camp</String>
		<String _locID ='71072'>Prop Bandeirante</String>
		<String _locID ='71073'>Slave</String>
		<String _locID ='71074'>Prop Bandeirante</String>
		<String _locID ='71075'>Bandeirante Camp</String>
		<String _locID ='71076'>Prop Bandeirante</String>
		<String _locID ='71077'>Tree</String>
		<String _locID ='71078'>Prop Bandeirante Tree</String>
		<String _locID ='71079'>Order of Christ Encampment</String>
		<String _locID ='71080'>Prop Order of Christ</String>
		<String _locID ='71081'>Knight</String>
		<String _locID ='71082'>Prop Order of Christ</String>
		<String _locID ='71083'>Horse</String>
		<String _locID ='71084'>Prop Order of Christ</String>
		<String _locID ='71085'>Mustard Gas</String>
		<!-- String _locID ='71086'>Knight</String>
		<String _locID ='71087'>NAT Knight</String>
		<String _locID ='71088'>Knight Crossbowman of the Order of Christ. Good against other Cavalry.</String>
		<String _locID ='71089'>Native Light Cavalry</String -->
		<String _locID ='71090'>Jagunco</String>
		<String _locID ='71091'>INF Jagunco</String>
		<String _locID ='71092'>Ranged infantry mercenary from northeastern Brazil very resistant to artillery damage. Good against infantry.</String>
		<String _locID ='71093'>Mercenary skirmisher</String>
		<String _locID ='71094'>Shepherd Dog</String>
		<String _locID ='71095'>Explores and fights. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='71096'>Explorer</String>
		<String _locID ='71097'>Brummer</String>
		<String _locID ='71098'>IM INF Brummer</String>
		<String _locID ='71099'>German immigrant forced to take on arms to defend its colony. Good against infantry.</String>
		<String _locID ='71100'>Immigrant skirmisher</String>
		<String _locID ='71101'>Krupp Steel Cannon</String>
		<String _locID ='71102'>IM AR Krupp Steel Cannon</String>
		<String _locID ='71103'>Heavy artillery piece imported directly from Germany. Good all around.</String>
		<String _locID ='71104'>Immigrant heavy artillery</String>
		<String _locID ='71105'>Light Horse</String>
		<String _locID ='71106'>IM CAV Light Horse</String>
		<String _locID ='71107'>German heavy cavalry fighting for your nation. Good against infantry and artillery.</String>
		<String _locID ='71108'>Immigrant heavy cavalry</String>
		<String _locID ='71109'>Shizoku Spearman</String>
		<String _locID ='71110'>IM INF Shizoku Spearman</String>
		<String _locID ='71111'>Japanese immigrant armed with a spear. Good against cavalry.</String>
		<String _locID ='71112'>Immigrant hand infantry</String>
		<String _locID ='71113'>Blackbelt</String>
		<String _locID ='71114'>IM INF Blackbelt</String>
		<String _locID ='71115'>Japanese martial artist. Can inflict a Critical Strike in combat.</String>
		<String _locID ='71116'>Immigrant hand infantry</String>
		<String _locID ='71117'>Mounted Samurai</String>
		<String _locID ='71118'>IM CAV Mounted Samurai</String>
		<String _locID ='71119'>Japanese Samurai that managed to smuggle his armor and weapons to your colony. Good against other cavalry and light units.</String>
		<String _locID ='71120'>Immigrant heavy cavalry</String>
		<String _locID ='71121'>Redshirt</String>
		<String _locID ='71122'>IM INF Redshirt</String>
		<String _locID ='71123'>Italian revolutionary immigrant who has a very powerful attack, but low hitpoints. Uses a sword the beat cavalry.</String>
		<String _locID ='71124'>Immigrant heavy ranged infantry</String>
		<String _locID ='71125'>Nao</String>
		<String _locID ='71126'>SHP Nao</String>
		<String _locID ='71127'>Native ship. Good for exploration.</String>
		<String _locID ='71128'>Native ship</String>
		<String _locID ='71129'>Zebu</String>
		<String _locID ='71130'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='71131'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='71132'>Soldadera</String>
		<String _locID ='71133'>INF Soldadera</String>
		<String _locID ='71134'>Mexican female skirmisher. Deals slightly less damage and resists slightly less than a regular skirmisher, but she can heal other units.</String>
		<String _locID ='71135'>Skirmisher</String>
		<String _locID ='71136'>Insurgente</String>
		<String _locID ='71137'>INF Insurgente</String>
		<String _locID ='71138'>Mexican unit with many hitpoints and a powerful armor, but mediocre attack. Good against buildings.</String>
		<String _locID ='71139'>Siege infantry</String>
		<String _locID ='71140'>Pulqueria</String>
		<String _locID ='71141'>Trains infamous outlaws.</String>
		<String _locID ='71142'>Outlaw Building</String>
		<String _locID ='71143'>Confederate Balloon</String>
		<String _locID ='71144'>Flying surveillance unit with huge line of sight.</String>
		<String _locID ='71145'>Recon unit</String>
		<String _locID ='71146'>Filibuster</String>
		<String _locID ='71147'>IM INF Filibuster</String>
		<String _locID ='71148'>Heavy ranged infantry from the Southern United States with dubious intentions. Carries a bayonet to beat cavalry.</String>
		<String _locID ='71149'>Immigrant heavy ranged infantry.</String>
		<String _locID ='71150'>Scarlet Sails</String>
		<String _locID ='71151'>IM SHP Scarlet Sails</String>
		<String _locID ='71152'>Strong warship from Eastern Europe. Can train Opryshoks.</String>
		<String _locID ='71153'>Immigrant warship.</String>
		<String _locID ='71154'>Huge Crates of Ouro Leaves</String>
		<String _locID ='71155'>Crate Faith Big</String>
		<String _locID ='71156'>Crates with strong religious elements. Provides 500 Faith.</String>
		<String _locID ='71157'>Faith source</String>
		<String _locID ='71158'>Huge Crates of Spices</String>
		<String _locID ='71159'>Crate Trade Big</String>
		<String _locID ='71160'>Crates with many exotic elements. Provides 500 Export.</String>
		<String _locID ='71161'>Export source</String>
		<String _locID ='71162'>Academy</String>
		<String _locID ='71163'>Unique Colombian defensive building. Has a powerful attack and can train Independentistas.</String>
		<String _locID ='71164'>Defensive building</String>
		<String _locID ='71165'>Fish Dorado</String>
		<String _locID ='71166'>Harvest for Food with fishing boats.</String>
		<String _locID ='71167'>Food source</String>
		<String _locID ='71168'>Mustard Gas Controller</String>
		<String _locID ='71169'>Mustard Gas.</String>
		<String _locID ='71170'>Mustard Gas</String>
		<String _locID ='71171'>Arquebusier Angel</String>
		<String _locID ='71172'>INF Arquebusier Angel</String>
		<String _locID ='71173'>Slow firing skirmisher with a powerful attack. Good against cavalry.</String>
		<String _locID ='71174'>Skirmisher</String>
		<String _locID ='71175'>Manco Horseman</String>
		<String _locID ='71176'>CAV Manco Horseman</String>
		<String _locID ='71177'>Poweful Inca cavalry. Only available through Home City or Temples.</String>
		<String _locID ='71178'>Heavy cavalry</String>
		<String _locID ='71179'>Inca Mortar</String>
		<String _locID ='71180'>AR Inca Mortar</String>
		<String _locID ='71181'>Quick-fire artillery. Good against infantry and buildings in numbers.</String>
		<String _locID ='71182'>siege artillery</String>
		<String _locID ='71183'>Tambo</String>
		<String _locID ='71184'>Defensive building. Provides upgrades for the Inca units.</String>
		<String _locID ='71185'>Defensive building</String>
		<String _locID ='71186'>Ushnu</String>
		<String _locID ='71187'>Trains all Inca military units.</String>
		<String _locID ='71188'>Military building</String>
		<String _locID ='71189'>Hwacha</String>
		<String _locID ='71190'>AR Hwacha</String>
		<String _locID ='71191'>Artillery that fires multiple proyectiles at a considerable distance. Better against infantry than buildings.</String>
		<String _locID ='71192'>Light Artillery</String>
		<String _locID ='71193'>Dangpa Spearman</String>
		<String _locID ='71194'>INF Dangpa Spearman</String>
		<String _locID ='71195'>Archaic Heavy Infantry. Good against cavalry and Buildings.</String>
		<String _locID ='71196'>Hand Infantry</String>
		<String _locID ='71197'>Fire Lancer</String>
		<String _locID ='71198'>INF Fire Lancer</String>
		<String _locID ='71199'>Korean light artillery. Good against infantry.</String>
		<String _locID ='71200'>Anti-infantry Artillery</String>
		<String _locID ='71201'>Battle Wagon</String>
		<String _locID ='71202'>CAV Battle Wagon</String>
		<String _locID ='71203'>Korean horse-drawn wagon outfitted with a cannon.</String>
		<String _locID ='71204'>Ranged Cavalry</String>
		<String _locID ='71205'>Choson Cavalry</String>
		<String _locID ='71206'>CAV Choson Cavalry</String>
		<String _locID ='71207'>Ranged raiding cavalry. Good against cavalry.</String>
		<String _locID ='71208'>Ranged Cavalry</String>
		<String _locID ='71209'>Victory Gunner</String>
		<String _locID ='71210'>INF Victory Gunner</String>
		<String _locID ='71211'>General purpose infantry. Good against cavalry.</String>
		<String _locID ='71212'>Heavy Infantry</String>
		<String _locID ='71213'>Myeong Goong</String>
		<String _locID ='71214'>INF Myeong Goong</String>
		<String _locID ='71215'>Ranged infantry armed with a longbow. Good against infantry.</String>
		<String _locID ='71216'>Archer</String>
		<String _locID ='71217'>Chongtong</String>
		<String _locID ='71218'>AR Chongtong</String>
		<String _locID ='71219'>Long range artillery. Good against other artillery and buildings.</String>
		<String _locID ='71220'>Siege Artillery</String>
		<String _locID ='71221'>Fire Cattle</String>
		<String _locID ='71222'>AR Fire Cattle</String>
		<String _locID ='71223'>Cattle that has been set on fire. Explodes upon contact with a building.</String>
		<String _locID ='71224'>Anti-building artillery</String>
		<String _locID ='71225'>Archer, good against heavy infantry</String>
		<String _locID ='71226'>Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.</String>
		<String _locID ='71227'>Chu Ko Nu</String>
		<String _locID ='71228'>CON Chu Ko Nu</String>
		<String _locID ='71229'>Light artillery, good against infantry</String>
		<String _locID ='71230'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID ='71231'>Flamethrower</String>
		<String _locID ='71232'>CON Flamethrower</String>
		<String _locID ='71233'>Hyeopseon</String>
		<String _locID ='71234'>SHP Hyeopseon</String>
		<String _locID ='71235'>Good at exploring, fishing or transport.</String>
		<String _locID ='71236'>Exploration ship</String>
		<String _locID ='71237'>Panokseon</String>
		<String _locID ='71238'>SHP Panokseon</String>
		<String _locID ='71239'>Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='71240'>Warship good at transportation</String>
		<String _locID ='71241'>Turtle Ship</String>
		<String _locID ='71242'>SHP Turtle Ship</String>
		<String _locID ='71243'>Heavy war ship.</String>
		<String _locID ='71244'>Heavy warship</String>
		<String _locID ='71245'>Righteous Fighter</String>
		<String _locID ='71246'>INF Righteous Fighter</String>
		<String _locID ='71247'>Fast-moving infantry. Good against cavalry.</String>
		<String _locID ='71248'>Hand infantry</String>
		<String _locID ='71249'>Cuerudo</String>
		<String _locID ='71250'>CAV Cuerudo</String>
		<String _locID ='71251'>Rugged cavalry mercenary from the Mexican deserts. Good against cavalry.</String>
		<String _locID ='71252'>Mercenary hand cavalry</String>
		<!-- String _locID ='71253'>Miquelet</String>
		<String _locID ='71254'>NAT Miquelet</String>
		<String _locID ='71255'>Skirmisher from a nascent american republic. Good against infantry.</String>
		<String _locID ='71256'>Native Skirmisher</String -->
		<String _locID ='71257'>Uybassy Archer</String>
		<String _locID ='71258'>INF Uybassy Archer</String>
		<String _locID ='71259'>Long-range, accurate archer. Good against infantry.</String>
		<String _locID ='71260'>Archer</String>
		<String _locID ='71261'>Maratekoaras</String>
		<String _locID ='71262'>INF Maratekoaras</String>
		<String _locID ='71263'>Infantry armed with a club. Good against artillery.</String>
		<String _locID ='71264'>Hand infantry</String>
		<String _locID ='71265'>Ybira-Jara</String>
		<String _locID ='71266'>INF Ybira-Jara</String>
		<String _locID ='71267'>Infantry armed with a spear. Good against cavalry and buildings.</String>
		<String _locID ='71268'>Hand infantry</String>
		<String _locID ='71269'>Blowgunner</String>
		<String _locID ='71270'>INF Blowgunner</String>
		<String _locID ='71271'>Infantry armed with a blowgun. Good against cavalry.</String>
		<String _locID ='71272'>Ranged infantry</String>
		<String _locID ='71273'>Pombero</String>
		<String _locID ='71274'>INF Pombero</String>
		<String _locID ='71275'>Long-ranged elite archer that fires flaming arrows. Good against artillery and infantry.</String>
		<String _locID ='71276'>Siege infantry</String>
		<String _locID ='71277'>Bocafuego</String>
		<String _locID ='71278'>AR Bocafuego</String>
		<String _locID ='71279'>Long range artillery. Good against other artillery and buildings.</String>
		<String _locID ='71280'>Siege artillery</String>
		<String _locID ='71281'>Thunder Gun</String>
		<String _locID ='71282'>AR Thunder Gun</String>
		<String _locID ='71283'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID ='71284'>Heavy artillery</String>
		<String _locID ='71285'>Winitufe</String>
		<String _locID ='71286'>CAV Winitufe</String>
		<String _locID ='71287'>Mapuche horseman armed with bolas. Good against cavalry.</String>
		<String _locID ='71288'>Ranged cavalry</String>
		<String _locID ='71289'>Auca Runa</String>
		<String _locID ='71290'>INF Auca Runa</String>
		<String _locID ='71291'>Fast armored warrior. Good against skirmishers and artillery.</String>
		<String _locID ='71292'>Light infantry</String>
		<String _locID ='71293'>Jinyi Wei</String>
		<String _locID ='71294'>INF Jinyi Wei</String>
		<String _locID ='71295'>Secret Police of the Ming Dynasty. Can use stealth. Good against infantry.</String>
		<String _locID ='71296'>Mercenary stealthy skirmisher</String>
		<String _locID ='71297'>Emilio the Golden Lion</String>
		<String _locID ='71298'>Pet Golden Lion Tamarin</String>
		<String _locID ='71299'>A colorful monkey who likes to cause mischief. Good against guardians.</String>
		<String _locID ='71300'>Tame animal</String>
		<String _locID ='71301'>Eduardo the Macaw</String>
		<String _locID ='71302'>Pet Macaw</String>
		<String _locID ='71303'>A friendly tropical bird. Good for exploring.</String>
		<String _locID ='71304'>Tame animal</String>
		<String _locID ='71305'>Militia</String>
		<String _locID ='71306'>INF Militia</String>
		<String _locID ='71307'>A civilian who has taken on arms. Good against infantry.</String>
		<String _locID ='71308'>Skirmisher</String>
		<String _locID ='71309'>Spontooner</String>
		<String _locID ='71310'>INF Spontooner</String>
		<String _locID ='71311'>Military armed with an archaic weapon. Good against cavalry.</String>
		<String _locID ='71312'>Hand infantry</String>
		<String _locID ='71313'>Light cavalry</String>
		<String _locID ='71314'>CAV Light Cavalry</String>
		<String _locID ='71315'>Main cavalry of unit of your army.</String>
		<String _locID ='71316'>Light cavalry</String>
		<String _locID ='71317'>Rifleman</String>
		<String _locID ='71318'>INF Rifleman</String>
		<String _locID ='71319'>Rifle armed infantry. Good against cavalry.</String>
		<String _locID ='71320'>Ranged infantry</String>
		<String _locID ='71321'>Sapper</String>
		<String _locID ='71322'>AR Sapper</String>
		<String _locID ='71323'>Infantry specialized in demolition. Good against buildings. Can build Mines.</String>
		<String _locID ='71324'>Siege infantry</String>
		<String _locID ='71325'>Napoleon</String>
		<String _locID ='71326'>AR Napoleon</String>
		<String _locID ='71327'>Quick-moving artillery. Strong against infantry.</String>
		<String _locID ='71328'>Light artillery</String>
		<String _locID ='71329'>Blakely</String>
		<String _locID ='71330'>AR Blakely</String>
		<String _locID ='71331'>Light artillery. Good against other artillery.</String>
		<String _locID ='71332'>Anti-artillery artillery</String>
		<String _locID ='71333'>Whitworth</String>
		<String _locID ='71334'>AR Whitworth</String>
		<String _locID ='71335'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='71336'>Light artillery</String>
		<String _locID ='71337'>Dictator</String>
		<String _locID ='71338'>AR Dictator</String>
		<String _locID ='71339'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='71340'>Siege artillery</String>
		<String _locID ='71341'>Parrot</String>
		<String _locID ='71342'>AR Parrot</String>
		<String _locID ='71343'>Heavy Artillery. Good against infantry and buildings.</String>
		<String _locID ='71344'>Heavy artillery</String>
		<String _locID ='71345'>Mousquetaire du Roi</String>
		<String _locID ='71346'>INF Mousquetaire du Roi</String>
		<String _locID ='71347'>Ranged infantry armed with a saber to beat other infantry.</String>
		<String _locID ='71348'>Heavy ranged infantry</String>
		<String _locID ='71349'>Mounted Police</String>
		<String _locID ='71350'>CAV Mounted Police</String>
		<String _locID ='71351'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='71352'>Ranged cavalry</String>
		<String _locID ='71353'>Foot Guard</String>
		<String _locID ='71354'>AR Foot Guard</String>
		<String _locID ='71355'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='71356'>Light artillery</String>
		<String _locID ='71357'>Marine</String>
		<String _locID ='71358'>INF Marine</String>
		<String _locID ='71359'>Heavy ranged infantry. Armed with a bayonet to beat cavalry. Has Cigarrete mode, which increases rate of fire at the cost of hitpoints.</String>
		<String _locID ='71360'>Heavy ranged infantry</String>
		<String _locID ='71361'>Zouave</String>
		<String _locID ='71362'>INF Zouave</String>
		<String _locID ='71363'>Heavy ranged infantry. Armed with a bayonet to beat cavalry. Stronger than an average musketeer.</String>
		<String _locID ='71364'>Heavy ranged infantry</String>
		<String _locID ='71365'>Fencible</String>
		<String _locID ='71366'>INF Fencible</String>
		<String _locID ='71367'>Skirmisher with a long range. Good against infantry and artillery.</String>
		<String _locID ='71368'>Skirmisher</String>
		<String _locID ='71369'>Metis Rebel</String>
		<String _locID ='71370'>INF Metis Rebel</String>
		<String _locID ='71371'>Short-range skirmisher with good armor and strong attack. Good against infantry.</String>
		<String _locID ='71372'>Skirmisher</String>
		<String _locID ='71373'>Texas Ranger</String>
		<String _locID ='71374'>CAV Texas Ranger</String>
		<String _locID ='71375'>All-around ranged cavalry. Good against cavalry and infantry.</String>
		<String _locID ='71376'>Ranged cavalry</String>
		<String _locID ='71377'>Mounted Rifleman</String>
		<String _locID ='71378'>CAV Mounted Rifleman</String>
		<String _locID ='71379'>Specialized ranged cavalry. Good against cavalry and artillery.</String>
		<String _locID ='71380'>Ranged cavalry</String>
		<String _locID ='71381'>Mississauga Horse</String>
		<String _locID ='71382'>CAV Mississauga Horse</String>
		<String _locID ='71383'>Hand cavalry armed with cold steel. Good against artillery.</String>
		<String _locID ='71384'>Hand cavalry</String>
		<String _locID ='71385'>Sharpshooter</String>
		<String _locID ='71386'>INF Sharpshooter</String>
		<String _locID ='71387'>Infantry that deals more damage the farther it is. Good against infantry and artillery.</String>
		<String _locID ='71388'>Skirmisher</String>
		<String _locID ='71389'>Blackwatch</String>
		<String _locID ='71390'>INF Blackwatch</String>
		<String _locID ='71391'>Elite musketeer with extra range. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='71392'>Heavy ranged infantry</String>
		<String _locID ='71393'>Voltigeur de Quebec</String>
		<String _locID ='71394'>INF Voltigeur de Quebec</String>
		<String _locID ='71395'>Elite extra resistant skirmisher. Good against infantry and cavalry.</String>
		<String _locID ='71396'>Skirmisher</String>
		<String _locID ='71397'>Buffalo Soldier</String>
		<String _locID ='71398'>CAV Buffalo Soldier</String>
		<String _locID ='71399'>Elite ranged cavalry. Good against cavalry and artillery.</String>
		<String _locID ='71400'>Ranged Cavalry</String>
		<String _locID ='71401'>Cavalry Corps</String>
		<String _locID ='71402'>CAV Cavalry Corps</String>
		<String _locID ='71403'>Elite heavy cavalry with many hitpoints and good attack.</String>
		<String _locID ='71404'>Heavy cavalry</String>
		<String _locID ='71405'>Nurse</String>
		<String _locID ='71406'>HEAL Nurse</String>
		<String _locID ='71407'>Heals injured units.</String>
		<String _locID ='71408'>Healer</String>
		<String _locID ='71409'>Maple Tree</String>
		<String _locID ='71410'>Tree - Maple</String>
		<String _locID ='71411'>Tree spawned by a Canadian building.</String>
		<String _locID ='71412'>Wood source</String>
		<String _locID ='71413'>Log Cabin</String>
		<String _locID ='71414'>Supports 10 population. Trickles Wood.</String>
		<String _locID ='71415'>Supports 10 population. Trickles Wood</String>
		<String _locID ='71416'>General Store</String>
		<String _locID ='71417'>DUMMY General Store</String>
		<String _locID ='71418'>Fake Building</String>
		<String _locID ='71419'>Does Nothing</String>
		<String _locID ='71420'>Steamboat</String>
		<String _locID ='71421'>SHP Steamboat</String>
		<String _locID ='71422'>Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID ='71423'>Warship good at transportation</String>
		<String _locID ='71424'>Tinclad</String>
		<String _locID ='71425'>SHP Tinclad</String>
		<String _locID ='71426'>Heavy warship. Can fire mortar shells to bombard targets inland.</String>
		<String _locID ='71427'>Heavy warship</String>
		<String _locID ='71428'>Tractor</String>
		<String _locID ='71429'>VIL Tractor</String>
		<String _locID ='71430'>Motorized agricultural vehice. Gathers from Mills and Plantations.</String>
		<String _locID ='71431'>Villager</String>
		<String _locID ='71432'>Statue of Liberty</String>
		<String _locID ='71433'>Large statue that simbolizes your freedom. Provides lots of line of sight and has a large trickle of Experience.</String>
		<String _locID ='71434'>Statue</String>
		<String _locID ='71435'>Statue Wagon</String>
		<String _locID ='71436'>VIL Statue Wagon</String>
		<String _locID ='71437'>Constructs a Statue of Liberty.</String>
		<String _locID ='71438'>Constructs a Statue of Liberty</String>
		<String _locID ='71439'>Infantry Headquarters</String>
		<String _locID ='71440'>GW Infantry Headquarters</String>
		<String _locID ='71441'>Trains and upgrades infantry for the great war.</String>
		<String _locID ='71442'>Infantry Production Building</String>
		<String _locID ='71443'>Cavalry Headquarters</String>
		<String _locID ='71444'>GW Cavalry Headquarters</String>
		<String _locID ='71445'>Trains and upgrades cavalry for the great war.</String>
		<String _locID ='71446'>Cavalry Production Building</String>
		<String _locID ='71447'>Artillery Headquarters</String>
		<String _locID ='71448'>GW Artillery Headquarters</String>
		<String _locID ='71449'>Trains and upgrades artillery for the great war.</String>
		<String _locID ='71450'>Artillery Production Building</String>
		<String _locID ='71451'>Airfield</String>
		<String _locID ='71452'>GW Airfield</String>
		<String _locID ='71453'>Researches and trains flying machines.</String>
		<String _locID ='71454'>Aircraft production building</String>
		<String _locID ='71455'>Zeppelin</String>
		<String _locID ='71456'>GW Zeppelin</String>
		<String _locID ='71457'>Huge hot air flying vessel. Can drop bombs and spread mustard gas.</String>
		<String _locID ='71458'>Aircraft</String>
		<String _locID ='71459'>Supply Depot</String>
		<String _locID ='71460'>GW Supply Depot</String>
		<String _locID ='71461'>Upgrades Citizens for the great war.</String>
		<String _locID ='71462'>Technology building</String>
		<String _locID ='71463'>Dreadnought</String>
		<String _locID ='71464'>GW SHP Dreadnought</String>
		<String _locID ='71465'>Fully armored and armed warship.</String>
		<String _locID ='71466'>Elite warship</String>
		<String _locID ='71467'>Flammenwerfer</String>
		<String _locID ='71468'>GW INF Flammenwerfer</String>
		<String _locID ='71469'>Infantry armed with a flamethrower. Good against infantry.</String>
		<String _locID ='71470'>Heavy ranged infantry</String>
		<String _locID ='71471'>Bunker</String>
		<String _locID ='71472'>GW Bunker</String>
		<String _locID ='71473'>Extremely strong garrisonable building. Has an attack when garrisoned.</String>
		<String _locID ='71474'>Defensive building</String>
		<String _locID ='71475'>Tank</String>
		<String _locID ='71476'>GW Tank</String>
		<String _locID ='71477'>All-around heavily-armored vehice immune to gunfire.</String>
		<String _locID ='71478'>War machine</String>
		<String _locID ='71479'>Citizen</String>
		<String _locID ='71480'>VIL Citizen</String>
		<String _locID ='71481'>Villager of the Great War. Gathers resources and constructs buildings.</String>
		<String _locID ='71482'>Villager</String>
		<String _locID ='71483'>Cavalry</String>
		<String _locID ='71484'>GW CAV Cavalry</String>
		<String _locID ='71485'>Cavalry armed for the Great War.</String>
		<String _locID ='71486'>Heavy cavalry</String>
		<!-- String _locID ='71487'>Man at Arms</String>
		<String _locID ='71488'>NAT Man at Arms</String>
		<String _locID ='71489'>Infantry of the Order of Christ. Good against cavalry.</String>
		<String _locID ='71490'>Native Hand Infantry</String -->
		<String _locID ='71491'>Salt Mine</String>
		<String _locID ='71492'>Mine Salt</String>
		<String _locID ='71493'>Fast but expiring Coin source.</String>
		<String _locID ='71494'>Coin source</String>
		<!-- String _locID ='71495'>Chola</String>
		<String _locID ='71496'>NAT Chola</String>
		<String _locID ='71497'>Aymara unit.</String>
		<String _locID ='71498'>Native Warrior</String>
		<String _locID ='71499'>Zeppelin Shell</String>
		<String _locID ='71500'>Captain do Mato</String>
		<String _locID ='71501'>NAT Captain do Mato</String>
		<String _locID ='71502'>Mounted slave driver armed with a rifle. Good against cavalry.</String>
		<String _locID ='71503'>Native Ranged Cavalry.</String>
		<String _locID ='71504'>Maroon</String>
		<String _locID ='71505'>NAT Maroon</String>
		<String _locID ='71506'>Escaped slave armed with bow and arrow. Good against infantry.</String>
		<String _locID ='71507'>Native archer.</String -->
		<String _locID ='71508'>Trade Encomienda</String>
		<String _locID ='71509'>Travels along Trade Routes.</String>
		<String _locID ='71510'>Trade Route unit</String>
		<String _locID ='71511'>Gauchada</String>
		<String _locID ='71512'>Travels along Trade Routes.</String>
		<String _locID ='71513'>Trade Route unit</String>
		<String _locID ='71514'>Merchant Ship</String>
		<String _locID ='71515'>Travels along Trade Routes.</String>
		<String _locID ='71516'>Trade Route unit</String>
		<String _locID ='71517'>Merchant Vessel</String>
		<String _locID ='71518'>Travels along Trade Routes.</String>
		<String _locID ='71519'>Trade Route unit</String>
		<String _locID ='71520'>Cargo Vessel</String>
		<String _locID ='71521'>Travels along Trade Routes.</String>
		<String _locID ='71522'>Trade Route unit</String>
		<String _locID ='71523'>Dog Pee</String>
		<String _locID ='71524'>Inquisitor</String>
		<String _locID ='71525'>Religious units. Condemns other units faster than a priest. Good against mercenaries.</String>
		<String _locID ='71526'>An Inquisitor</String>
		<String _locID ='71527'>Airplane</String>
		<String _locID ='71528'>GW Airplane</String>
		<String _locID ='71529'>Flying war machine.</String>
		<String _locID ='71530'>Aircraft</String>
		<String _locID ='71531'>Abandoned House</String>
		<String _locID ='71532'>House - Food</String>
		<String _locID ='71533'>The owner of this house seems to have left some Food behind.</String>
		<String _locID ='71534'>Food source</String>
		<String _locID ='71535'>Abandoned House</String>
		<String _locID ='71536'>House - Wood</String>
		<String _locID ='71537'>The owner of this house seems to have left usable Wood behind.</String>
		<String _locID ='71538'>Wood source</String>
		<String _locID ='71539'>Abandoned House</String>
		<String _locID ='71540'>House - Gold</String>
		<String _locID ='71541'>The owner of this house seems to have left valuable belongings behind.</String>
		<String _locID ='71542'>Coin source</String>
		<String _locID ='71543'>Seminole Sharktooth Bowman</String>
		<String _locID ='71544'>NAT MERC Sharktooth Bowman</String>
		<String _locID ='71545'>Ranged Native American archer with a short range and high attack.</String>
		<String _locID ='71546'>Native American Archer</String>
	 	<String _locID ='71547'>Native American skirmisher</String>
		<String _locID ='71548'>Klamath skirmisher that is accurate to a long range.</String>
		<String _locID ='71549'>Klamath Rifleman</String>
		<String _locID ='71550'>NAT MERC Klamath Rifleman</String>
		<String _locID ='71551'>Carolina Batallion</String>
		<String _locID ='71552'>SE Carolina Batallion</String>
		<String _locID ='71553'>Army of Militias and Zouaves.\n4 Zouave: Heavy ranged infantry. Armed with a bayonet to beat cavalry. Stronger than an average musketeer.\n4 Militia: A civilian who has taken on arms. Good against infantry.</String>
		<String _locID ='71554'>Skirmisher / Heavy ranged infantry</String>
		<String _locID ='71555'>Texas Batallion</String>
		<String _locID ='71556'>SE Texas Batallion</String>
		<String _locID ='71557'>Army of Texas Rangers and Light Cavalry.\n4 Light Cavalry: Main cavalry unit of your army.\n4 Texas Ranger: All-around ranged cavalry. Good against infantry and cavalry.</String>
		<String _locID ='71558'>Light cavalry / Ranged cavalry</String>
		<String _locID ='71559'>Tennessee Batallion</String>
		<String _locID ='71560'>SE Tennessee Batallion</String>
		<String _locID ='71561'>Army of Riflemen and Sharpshooters.\n4 Rifleman: Rifle armed infantry. Good against cavalry.\n4 Sharpshooter: Infantry that deals more damage the farther it is. Good against infantry and artillery.</String>
		<String _locID ='71562'>Ranged infantry / Skirmisher</String>
		<String _locID ='71563'>Alabama Batallion</String>
		<String _locID ='71564'>SE Alabama Batallion</String>
		<String _locID ='71565'>Army of Light Cavalry and Cavalry Corps.\n4 Light Cavalry: Main cavalry of unit of your army.\n4 Cavalry Corps: Elite heavy cavalry with many hitpoints and good attack.</String>
		<String _locID ='71566'>Light cavalry / Heavy cavalry</String>
		<String _locID ='71567'>Illinois Batallion</String>
		<String _locID ='71568'>SE Illinois Batallion</String>
		<String _locID ='71569'>Army of Militias and Marines.\n4 Marine: Heavy ranged infantry. Armed with a bayonet to beat cavalry. Has smoking stance, wich increases rate of fire, but deals damage.\n4 Militia: A civilian who has taken on arms. Good against infantry.</String>
		<String _locID ='71570'>Heavy ranged infantry / Skirmisher</String>
		<String _locID ='71571'>Pennsylvania Batallion</String>
		<String _locID ='71572'>SE Pennsylvania Batallion</String>
		<String _locID ='71573'>Army of Mounted Riflemen and Light Cavalry.\n4 Mounted Rifleman: Specialized ranged cavalry. Good against artillery and cavalry.\n4 Light Cavalry: Main cavalry of unit of your army.</String>
		<String _locID ='71574'>Ranged cavalry / Light cavalry</String>
		<String _locID ='71575'>New York Batallion</String>
		<String _locID ='71576'>SE New York Batallion</String>
		<String _locID ='71577'>Army of Riflemen and Gatling Guns.\n4 Rifleman: Rifle armed infantry. Good against cavalry.\n4 Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID ='71578'>Ranged infantry / Light artillery</String>
		<String _locID ='71579'>Massachusetts Batallion</String>
		<String _locID ='71580'>SE Massachusetts Batallion</String>
		<String _locID ='71581'>Army of Light Cavalry and Buffalo Soldiers.\n4 Light Cavalry: Main Cavalry of unit of your army.\n4 Buffalo Soldier: Elite ranged cavalry. Good against artillery and cavalry.</String>
		<String _locID ='71582'>Light cavalry / Ranged cavalry</String>
		<String _locID ='71583'>British Columbia Batallion</String>
		<String _locID ='71584'>SE British Columbia Batallion</String>
		<String _locID ='71585'>Army of Militia and Foot Guards.\n4 Militia: A civilian who has taken on arms. Good against infantry.\n4 Foot Guard: Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='71586'>Skirmisher / Light artillery</String>
		<String _locID ='71587'>Newfoundland Batallion</String>
		<String _locID ='71588'>SE Newfoundland Batallion</String>
		<String _locID ='71589'>Army of Fencibles and Spontooners.\n4 Fencible: Skirmisher with a long range. Good against infantry and artillery.\n4 Spontooner: Military armed with an archaic weapon. Good against cavalry.</String>
		<String _locID ='71590'>Skirmisher / Hand infantry</String>
		<String _locID ='71591'>Alberta Batallion</String>
		<String _locID ='71592'>SE Alberta Batallion</String>
		<String _locID ='71593'>Army of Mounted Police and Light Cavalry.\n4 Mounted Police: Ranged cavalry. Good against cavalry.\n4 Light Cavalry: Main Cavalry of unit of your army.</String>
		<String _locID ='71594'>Ranged cavalry / Light cavalry</String>
		<String _locID ='71595'>Nova Scotia Batallion</String>
		<String _locID ='71596'>SE Nova Scotia Batallion</String>
		<String _locID ='71597'>Army of Riflemen and Blackwatch.\n4 Rifleman: Rifle armed infantry. Good against cavalry.\n4 Blackwatch: Elite musketeer with extra range. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='71598'>Ranged infantry / Heavy ranged infantry</String>
		<String _locID ='71599'>New Brunswick Batallion</String>
		<String _locID ='71600'>SE New Brunswick Batallion</String>
		<String _locID ='71601'>Army of Militia and Mousquetaires du Roi.\n4 Militia: A civilian who has taken on arms. Good against infantry.\n4 Mousquetaire du Roi: Ranged infantry armed with a saber to beat other infantry.</String>
		<String _locID ='71602'>Skirmisher / Heavy ranged infantry</String>
		<String _locID ='71603'>Ontario Batallion</String>
		<String _locID ='71604'>SE Ontario Batallion</String>
		<String _locID ='71605'>Army of Metis Rebels and Spontooners.\n4 Metis Rebel: Short range skirmisher with good armor and strong attack. Good against infantry.\n4 Spontooner: Military armed with an archaic weapon. Good against cavalry.</String>
		<String _locID ='71606'>Skirmisher / Hand infantry</String>
		<String _locID ='71607'>Manitoba Batallion</String>
		<String _locID ='71608'>SE Manitoba Batallion</String>
		<String _locID ='71609'>Army of Mississauga Horses and Light Cavalry.\n4 Mississauga Horse: Heavy Cavalry armed with cold steel. Good against artillery.\n4 Light Cavalry: Main Cavalry of unit of your army.</String>
		<String _locID ='71610'>Heavy cavalry / Light cavalry</String>
		<String _locID ='71611'>Quebec Batallion</String>
		<String _locID ='71612'>SE Quebec Batallion</String>
		<String _locID ='71613'>Army of Voltigeurs from Quebec and Riflemen.\n4 Voltigeur from Quebec: Elite extra resistant skirmisher. Good against infantry and cavalry.\n4 Rifleman: Rifle armed infantry. Good against cavalry.</String>
		<String _locID ='71614'>Skirmisher / Ranged infantry</String>
		<!-- String _locID ='71615'>Captain do Mato</String>
		<String _locID ='71616'>NAT MERC Captain do Mato</String>
		<String _locID ='71617'>Mounted slave driver armed with a rifle. Good against cavalry.</String>
		<String _locID ='71618'>Native Ranged Cavalry.</String>
		<String _locID ='71619'>Man at Arms</String>
		<String _locID ='71620'>NAT MERC Man at Arms</String>
		<String _locID ='71621'>Infantry of the Order of Christ. Good against cavalry.</String>
		<String _locID ='71622'>Native Hand Infantry</String>
		<String _locID ='71623'>Apolicane Rider</String>
		<String _locID ='71624'>NAT MERC Apolicane Rider</String>
		<String _locID ='71625'>Brave cavalryman from the Chaco, good against infantry.</String>
		<String _locID ='71626'>Native American Heavy Cavalry</String>
		<String _locID ='71627'>Catechumen</String>
		<String _locID ='71628'>NAT MERC Catechumen</String>
		<String _locID ='71629'>Guarani warrior armed with a rifle and a terrifying presence. Slows down enemies. Good against infantry.</String>
		<String _locID ='71630'>Native Skirmisher</String -->
		<String _locID ='71631'>Apache Cavalry</String>
		<String _locID ='71632'>NAT MERC Apache Cavalry</String>
		<String _locID ='71633'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='71634'>Ranged cavalry</String>
		<String _locID ='71635'>Navajo Rifleman</String>
		<String _locID ='71636'>NAT MERC Navajo Rifleman</String>
		<String _locID ='71637'>Stealthy Navajo skirmisher that runs quickly.</String>
		<String _locID ='71638'>Native American skirmisher</String>
		<String _locID ='71639'>Geisha</String>
		<String _locID ='71640'>Japanese courtesan. Good against explorers and mercenaries.</String>
		<String _locID ='71641'>Spy</String>
		<String _locID ='71642'>Golden Age</String>
		<String _locID ='71643'>PROP Golden Age</String>
		<String _locID ='71644'>Snapphane</String>
		<String _locID ='71645'>INF Snapphane</String>
		<String _locID ='71646'>Musketeer that doubles as a villager. Gathers resources and constructs buildings. Uses a bayonet to beat cavalry.</String>
		<String _locID ='71647'>Heavy ranged infantry / Villager</String>
		<String _locID ='71648'>Fish Trap</String>
		<String _locID ='71649'>Greek building that serves as an infinite Food source in water.</String>
		<String _locID ='71650'>Fish building</String>
		<String _locID ='71651'>Olive Plantation</String>
		<String _locID ='71652'>Slow, infinite source of Coin. Limited to 20 gatherers. Has extra upgrades.</String>
		<String _locID ='71653'>Coin building</String>
		<String _locID ='71654'>Klepht</String>
		<String _locID ='71655'>INF Klepht</String>
		<String _locID ='71656'>Early skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID ='71657'>Skirmisher</String>
		<String _locID ='71658'>Chorofylax</String>
		<String _locID ='71659'>INF Chorofylax</String>
		<String _locID ='71660'>Powerful late musketeer. Carries a bayonet to beat cavalry.</String>
		<String _locID ='71661'>Heavy ranged infantry</String>
		<String _locID ='71662'>Boer</String>
		<String _locID ='71663'>VIL Boer</String>
		<String _locID ='71664'>Villagers that provides his own population. Gathers resources and constructs buildings.</String>
		<String _locID ='71665'>Villager</String>
		<String _locID ='71666'>Mitrailleuse</String>
		<String _locID ='71667'>AR Mitrailleuse</String>
		<String _locID ='71668'>Early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID ='71669'>Light artillery</String>
		<String _locID ='71670'>Pyrpolikon</String>
		<String _locID ='71671'>SHP Pyrpolikon</String>
		<String _locID ='71672'>Short ranged exploration warship that's resistant to fire. Can train Sailors.</String>
		<String _locID ='71673'>Warship</String>
		<String _locID ='71674'>Gunboat</String>
		<String _locID ='71675'>SHP Gunboat</String>
		<String _locID ='71676'>Light warship carrying a cannoneer. Has a powerful attack for it's cost.</String>
		<String _locID ='71677'>Warship</String>
		<String _locID ='71678'>Merchant</String>
		<String _locID ='71679'>VIL Merchant</String>
		<String _locID ='71680'>Villager that cannot build. Gathers resources.</String>
		<String _locID ='71681'>Villager</String>
		<String _locID ='71682'>Basilica</String>
		<String _locID ='71683'>Religious buildings, trains bishops. Source of faith.</String>
		<String _locID ='71684'>Religious Building</String>
		<String _locID ='71685'>House</String>
	 	<String _locID ='71686'>House Italian</String>
		<String _locID ='71687'>Supports 10 population.</String>
		<String _locID ='71688'>Supports 10 population</String>
		<String _locID ='71689'>Fountain</String>
		<String _locID ='71690'>Heals nearby units.</String>
		<String _locID ='71691'>Healer</String>
		<String _locID ='71692'>Equestrian Statue</String>
		<String _locID ='71693'>Inspires nearby units, increasing their attack and hitpoints.</String>
		<String _locID ='71694'>Aura Building</String>
		<String _locID ='71695'>Alpino</String>
		<String _locID ='71696'>INF Alpino</String>
		<String _locID ='71697'>Weak, fast-moving skirmisher with an exceptionally long range. Good against infantry.</String>
		<String _locID ='71698'>Skirmisher</String>
		<String _locID ='71699'>Bersagliere</String>
		<String _locID ='71700'>INF Bersagliere</String>
		<String _locID ='71701'>Long-ranged heavy infantry with low attack and hitpoints. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='71702'>Caco</String>
		<String _locID ='71703'>INF Caco</String>
		<String _locID ='71704'>Ruthless ranged infantry from Haiti. Good against cavalry.</String>
		<String _locID ='71705'>Mercenary rifleman</String>
		<String _locID ='71706'>Malon</String>
		<String _locID ='71707'>CAV Malon</String>
		<String _locID ='71708'>Fast cavalry. Good against villagers and buildings.</String>
		<String _locID ='71709'>Raiding cavalry</String>
		<String _locID ='71710'>Huampelen</String>
		<String _locID ='71711'>CAV Huampelen</String>
		<String _locID ='71712'>Scout cavalry. Good against mercenaries, Native warriors and heroes.</String>
		<String _locID ='71713'>Light cavalry</String>
		<String _locID ='71714'>Kaweltulinko</String>
		<String _locID ='71715'>CAV Kaweltulinko</String>
		<String _locID ='71716'>Lance-carrying horseman. Good against infantry.</String>
		<String _locID ='71717'>Heavy cavalry</String>
		<String _locID ='71718'>Tralkatufe</String>
		<String _locID ='71719'>INF Tralkatufe</String>
		<String _locID ='71720'>Gunpowder infantry with many hitpoints. Good against infantry and cavalry.</String>
		<String _locID ='71721'>Heavy skirmisher</String>
		<String _locID ='71722'>Waikilaf</String>
		<String _locID ='71723'>INF Waikilaf</String>
		<String _locID ='71724'>Mapuche warrior with a large two-handed club. Good against cavalry.</String>
		<String _locID ='71725'>Hand infantry</String>
		<String _locID ='71726'>Warchief</String>
		<String _locID ='71727'>COUNCIL Warchief</String>
		<String _locID ='71728'>Fights and provides Warchief cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='71729'>Warchief cards</String>
		<String _locID ='71730'>Mawidanche</String>
		<String _locID ='71731'>INF Mawidanche</String>
		<String _locID ='71732'>Strong heavy ranged infantry of the Mapuche only available through techs and cards. Good against infantry at range and cavalry by hand.</String>
		<String _locID ='71733'>Heavy ranged infantry</String>
		<String _locID ='71734'>Trangolaf</String>
		<String _locID ='71735'>INF Trangolaf</String>
		<String _locID ='71736'>Light infantry armed with a mace. Good against infantry.</String>
		<String _locID ='71737'>Light infantry</String>
		<String _locID ='71738'>Artillery Piece</String>
		<String _locID ='71739'>AR Artillery Piece</String>
		<String _locID ='71740'>Light artillery captured in battle. Good against infantry and buildings.</String>
		<String _locID ='71741'>Light artillery</String>
		<String _locID ='71742'>Zuavo Baiano</String>
		<String _locID ='71743'>INF Zuavo Baiano</String>
		<String _locID ='71744'>Strong musketeer mercenary from eastern Brazil.</String>
		<String _locID ='71745'>Mercenary heavy ranged infantry</String>
		<String _locID ='71746'>Mambi</String>
		<String _locID ='71747'>CAV Mambi</String>
		<String _locID ='71748'>Cuban cavalry mercenary with a fast rate of attack.</String>
		<String _locID ='71749'>Mercenary raiding cavalry</String>
		<String _locID ='71750'>Bolas Warrior</String>
		<String _locID ='71751'>INF Bolas Warrior</String>
		<String _locID ='71752'>Inca infantry that hurls bolas for a wide area of effect.</String>
		<String _locID ='71753'>Archer</String>
		<String _locID ='71754'>Huaminca</String>
		<String _locID ='71755'>INF Huaminca</String>
		<String _locID ='71756'>Inca infantry armed with a flexible spear. Good against cavalry.</String>
		<String _locID ='71757'>Hand infantry</String>
		<String _locID ='71758'>Pucara</String>
		<String _locID ='71759'>Pucara Inca</String>
		<String _locID ='71760'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='71761'>Defensive building</String>
		<String _locID ='71762'>Roto</String>
		<String _locID ='71763'>VIL Roto</String>
		<String _locID ='71764'>Two villagers working together. They gather resources and construct buildings.</String>
		<String _locID ='71765'>Villager</String>
		<String _locID ='71766'>Batallon Civico</String>
		<String _locID ='71767'>INF Batallon Civico</String>
		<String _locID ='71768'>Infantry that's better at hand combat than range. Has Chupilca del Diablo mode which increases hand combat at the cost of hitpoints. Carries a sword to beat cavalry.</String>
		<String _locID ='71769'>Heavy ranged infantry</String>
		<String _locID ='71770'>Frontier Cavalry</String>
		<String _locID ='71771'>CAV Frontier Cavalry</String>
		<String _locID ='71772'>Ranged cavalry with strong bonuses. Good against cavalry, artillery and natives.</String>
		<String _locID ='71773'>Ranged cavalry</String>
		<String _locID ='71774'>Batallon Civico</String>
		<String _locID ='71775'>BLOCK Batallon Civico</String>
		<String _locID ='71776'>Infantry that's better at hand combat than range. Has Chupilca del Diablo mode which increases hand combat at the cost of hitpoints. Carries a sword to beat cavalry.</String>
		<String _locID ='71777'>Heavy ranged infantry</String>
		<String _locID ='71778'>Frontier Cavalry</String>
		<String _locID ='71779'>BLOCK Frontier Cavalry</String>
		<String _locID ='71780'>Ranged cavalry with strong bonuses. Good against cavalry, artillery and natives.</String>
		<String _locID ='71781'>Ranged cavalry</String>
		<String _locID ='71782'>Skirmisher</String>
		<String _locID ='71783'>BLOCK Skirmisher</String>
		<String _locID ='71784'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='71785'>Skirmisher</String>
		<String _locID ='71786'>Carbineer</String>
		<String _locID ='71787'>BLOCK Carbineer</String>
		<String _locID ='71788'>Infantry unit armed with a carbine. Good against cavalry.</String>
		<String _locID ='71789'>Rifleman</String>
		<String _locID ='71790'>Bacamarteer</String>
		<String _locID ='71791'>BLOCK Bacamarteer</String>
		<String _locID ='71792'>Heavy gunner armed with a hand cannon that has area damage. Good against infantry.</String>
		<String _locID ='71793'>Anti-infantry heavy ranged infantry</String>
		<String _locID ='71794'>Hussar</String>
		<String _locID ='71795'>BLOCK Hussar</String>
		<String _locID ='71796'>Light cavalry armed with cold steel.</String>
		<String _locID ='71797'>Light cavalry</String>
		<String _locID ='71798'>Pulperia</String>
		<String _locID ='71799'>Provides early economic improvements and allows exchange in Crates. Wholesale exchange offers better prices.</String>
		<String _locID ='71800'>Economic building</String>
		<String _locID ='71801'>Meuse Guide</String>
		<String _locID ='71802'>INF Meuse Guide</String>
		<String _locID ='71803'>Hand infantry with a large line of sight and good speed. Good against cavalry and buildings.</String>
		<String _locID ='71804'>Hand infantry</String>
		<String _locID ='71805'>Maronite Rifleman</String>
		<String _locID ='71806'>IM INF Maronite Rifleman</String>
		<String _locID ='71807'>Skirmisher that gets stronger the more Catholic religious techs you research. Good against infantry.</String>
		<String _locID ='71808'>Immigrant skirmisher</String>
		<String _locID ='71809'>Kami</String>
		<String _locID ='71810'>A spirit haunting the battlefield.</String>
		<String _locID ='71811'>Spirit</String>
		<String _locID ='71812'>Golden Buddha</String>
		<String _locID ='71813'>All combat near the Golden Buddha is nullified.</String>
		<String _locID ='71814'>Defensive Building</String>
		<String _locID ='71815'>Golden Buddha Rickshaw</String>
		<String _locID ='71816'>VIL Golden Buddha Rickshaw</String>
		<String _locID ='71817'>Constructs a Golden Buddha.</String>
		<String _locID ='71818'>Constructs a Golden Buddha</String>
		<String _locID ='71819'>Horse</String>
		<String _locID ='71820'>VIL Horse</String>
		<String _locID ='71821'>Horse that can gather Food from Mills, Farms and Rice Paddies.</String>
		<String _locID ='71822'>Villager</String>
		<String _locID ='71823'>Salitrera</String>
		<String _locID ='71824'>Produces crates of Food, Wood or Coin over time. Contains crate related upgrades. Villagers can Garrison here.</String>
		<String _locID ='71825'>Economic building</String>
		<!-- DIPLOMACY -->
		<String _locID ='71826'>Diplomat</String>
		<String _locID ='71827'>DIP Diplomat</String>
		<String _locID ='71828'>Toggle Player</String>
		<String _locID ='71829'>DIP Toggle Player</String>
		<String _locID ='71830'>Click to toggle your Diplomat to engage in Diplomacy with the next player.</String>
		<String _locID ='71831'>DIP AllyAccept P1</String>
		<String _locID ='71832'>Accepts Player 1's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71833'>Accept Player 2's Alliance Offer</String>
		<String _locID ='71834'>DIP AllyAccept P2</String>
		<String _locID ='71835'>Accepts Player 2's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71836'>Accept Player 3's Alliance Offer</String>
		<String _locID ='71837'>DIP AllyAccept P3</String>
		<String _locID ='71838'>Accepts Player 3's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71839'>Accept Player 4's Alliance Offer</String>
		<String _locID ='71840'>DIP AllyAccept P4</String>
		<String _locID ='71841'>Accepts Player 4's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71842'>Accept Player 5's Alliance Offer</String>
		<String _locID ='71843'>DIP AllyAccept P5</String>
		<String _locID ='71844'>Accepts Player 5's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71845'>Accept Player 6's Alliance Offer</String>
		<String _locID ='71846'>DIP AllyAccept P6</String>
		<String _locID ='71847'>Accepts Player 6's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71848'>Accept Player 7's Alliance Offer</String>
		<String _locID ='71849'>DIP AllyAccept P7</String>
		<String _locID ='71850'>Accepts Player 7's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71851'>Accept Player 8's Alliance Offer</String>
		<String _locID ='71852'>DIP AllyAccept P8</String>
		<String _locID ='71853'>Accepts Player 8's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71854'>Reject Player 1's Alliance Offer</String>
		<String _locID ='71855'>DIP AllyReject P1</String>
		<String _locID ='71856'>Rejects Player 1's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71857'>Reject Player 2's Alliance Offer</String>
		<String _locID ='71858'>DIP AllyReject P2</String>
		<String _locID ='71859'>Rejects Player 2's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71860'>Reject Player 3's Alliance Offer</String>
		<String _locID ='71861'>DIP AllyReject P3</String>
		<String _locID ='71862'>Rejects Player 3's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71863'>Reject Player 4's Alliance Offer</String>
		<String _locID ='71864'>DIP AllyReject P4</String>
		<String _locID ='71865'>Rejects Player 4's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71866'>Reject Player 5's Alliance Offer</String>
		<String _locID ='71867'>DIP AllyReject P5</String>
		<String _locID ='71868'>Rejects Player 5's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71869'>Reject Player 6's Alliance Offer</String>
		<String _locID ='71870'>DIP AllyReject P6</String>
		<String _locID ='71871'>Rejects Player 6's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71872'>Reject Player 7's Alliance Offer</String>
		<String _locID ='71873'>DIP AllyReject P7</String>
		<String _locID ='71874'>Rejects Player 7's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71875'>Reject Player 8's Alliance Offer</String>
		<String _locID ='71876'>DIP AllyReject P8</String>
		<String _locID ='71877'>Rejects Player 8's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID ='71878'>Terminate Alliance with Player 1</String>
		<String _locID ='71879'>DIP AllyEnd P1</String>
		<String _locID ='71880'>Terminates your Alliance with Player 1. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71881'>Terminate Alliance with Player 2</String>
		<String _locID ='71882'>DIP AllyEnd P2</String>
		<String _locID ='71883'>Terminates your Alliance with Player 2. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71884'>Terminate Alliance with Player 3</String>
		<String _locID ='71885'>DIP AllyEnd P3</String>
		<String _locID ='71886'>Terminates your Alliance with Player 3. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71887'>Terminate Alliance with Player 4</String>
		<String _locID ='71888'>DIP AllyEnd P4</String>
		<String _locID ='71889'>Terminates your Alliance with Player 4. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71890'>Terminate Alliance with Player 5</String>
		<String _locID ='71891'>DIP AllyEnd P5</String>
		<String _locID ='71892'>Terminates your Alliance with Player 5. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71893'>Terminate Alliance with Player 6</String>
		<String _locID ='71894'>DIP AllyEnd P6</String>
		<String _locID ='71895'>Terminates your Alliance with Player 6. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71896'>Terminate Alliance with Player 7</String>
		<String _locID ='71897'>DIP AllyEnd P7</String>
		<String _locID ='71898'>Terminates your Alliance with Player 7. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71899'>Terminate Alliance with Player 8</String>
		<String _locID ='71900'>DIP AllyEnd P8</String>
		<String _locID ='71901'>Terminates your Alliance with Player 8. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID ='71902'>Declare War on Player 1</String>
		<String _locID ='71903'>DIP War P1</String>
		<String _locID ='71904'>Declares War on Player 1.</String>
		<String _locID ='71905'>Declare War on Player 2</String>
		<String _locID ='71906'>DIP War P2</String>
		<String _locID ='71907'>Declares War on Player 2.</String>
		<String _locID ='71908'>Declare War on Player 3</String>
		<String _locID ='71909'>DIP War P3</String>
		<String _locID ='71910'>Declares War on Player 3.</String>
		<String _locID ='71911'>Declare War on Player 4</String>
		<String _locID ='71912'>DIP War P4</String>
		<String _locID ='71913'>Declares War on Player 4.</String>
		<String _locID ='71914'>Declare War on Player 5</String>
		<String _locID ='71915'>DIP War P5</String>
		<String _locID ='71916'>Declares War on Player 5.</String>
		<String _locID ='71917'>Declare War on Player 6</String>
		<String _locID ='71918'>DIP War P6</String>
		<String _locID ='71919'>Declares War on Player 6.</String>
		<String _locID ='71920'>Declare War on Player 7</String>
		<String _locID ='71921'>DIP War P7</String>
		<String _locID ='71922'>Declares War on Player 7.</String>
		<String _locID ='71923'>Declare War on Player 8</String>
		<String _locID ='71924'>DIP War P8</String>
		<String _locID ='71925'>Declares War on Player 8.</String>
		<String _locID ='71926'>Offer Peace to Player 1</String>
		<String _locID ='71927'>DIP PeaceOffer P1</String>
		<String _locID ='71928'>Offers Peace to Player 1. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71929'>Offer Peace to Player 2</String>
		<String _locID ='71930'>DIP PeaceOffer P2</String>
		<String _locID ='71931'>Offers Peace to Player 2. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71932'>Offer Peace to Player 3</String>
		<String _locID ='71933'>DIP PeaceOffer P3</String>
		<String _locID ='71934'>Offers Peace to Player 3. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71935'>Offer Peace to Player 4</String>
		<String _locID ='71936'>DIP PeaceOffer P4</String>
		<String _locID ='71937'>Offers Peace to Player 4. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71938'>Offer Peace to Player 5</String>
		<String _locID ='71939'>DIP PeaceOffer P5</String>
		<String _locID ='71940'>Offers Peace to Player 5. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71941'>Offer Peace to Player 6</String>
		<String _locID ='71942'>DIP PeaceOffer P6</String>
		<String _locID ='71943'>Offers Peace to Player 6. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71944'>Offer Peace to Player 7</String>
		<String _locID ='71945'>DIP PeaceOffer P7</String>
		<String _locID ='71946'>Offers Peace to Player 7. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71947'>Offer Peace to Player 8</String>
		<String _locID ='71948'>DIP PeaceOffer P8</String>
		<String _locID ='71949'>Offers Peace to Player 8. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID ='71950'>Accept Player 1's Peace Offer</String>
		<String _locID ='71951'>DIP PeaceAccept P1</String>
		<String _locID ='71952'>Accepts Player 1's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71953'>Accept Player 2's Peace Offer</String>
		<String _locID ='71954'>DIP PeaceAccept P2</String>
		<String _locID ='71955'>Accepts Player 2's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71956'>Accept Player 3's Peace Offer</String>
		<String _locID ='71957'>DIP PeaceAccept P3</String>
		<String _locID ='71958'>Accepts Player 3's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71959'>Accept Player 4's Peace Offer</String>
		<String _locID ='71960'>DIP PeaceAccept P4</String>
		<String _locID ='71961'>Accepts Player 4's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71962'>Accept Player 5's Peace Offer</String>
		<String _locID ='71963'>DIP PeaceAccept P5</String>
		<String _locID ='71964'>Accepts Player 5's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71965'>Accept Player 6's Peace Offer</String>
		<String _locID ='71966'>DIP PeaceAccept P6</String>
		<String _locID ='71967'>Accepts Player 6's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71968'>Accept Player 7's Peace Offer</String>
		<String _locID ='71969'>DIP PeaceAccept P7</String>
		<String _locID ='71970'>Accepts Player 7's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71971'>Accept Player 8's Peace Offer</String>
		<String _locID ='71972'>DIP PeaceAccept P8</String>
		<String _locID ='71973'>Accepts Player 8's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71974'>Reject Player 1's Peace Offer</String>
		<String _locID ='71975'>DIP PeaceReject P1</String>
		<String _locID ='71976'>Rejects Player 1's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71977'>Reject Player 2's Peace Offer</String>
		<String _locID ='71978'>DIP PeaceReject P2</String>
		<String _locID ='71979'>Rejects Player 2's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71980'>Reject Player 3's Peace Offer</String>
		<String _locID ='71981'>DIP PeaceReject P3</String>
		<String _locID ='71982'>Rejects Player 3's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71983'>Reject Player 4's Peace Offer</String>
		<String _locID ='71984'>DIP PeaceReject P4</String>
		<String _locID ='71985'>Rejects Player 4's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71986'>Reject Player 5's Peace Offer</String>
		<String _locID ='71987'>DIP PeaceReject P5</String>
		<String _locID ='71988'>Rejects Player 5's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71989'>Reject Player 6's Peace Offer</String>
		<String _locID ='71990'>DIP PeaceReject P6</String>
		<String _locID ='71991'>Rejects Player 6's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71992'>Reject Player 7's Peace Offer</String>
		<String _locID ='71993'>DIP PeaceReject P7</String>
		<String _locID ='71994'>Rejects Player 7's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71995'>Reject Player 8's Peace Offer</String>
		<String _locID ='71996'>DIP PeaceReject P8</String>
		<String _locID ='71997'>Rejects Player 8's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID ='71998'>Revoke Alliance Offer to Player 1</String>
		<String _locID ='71999'>DIP AllyRevoke P1</String>
		<String _locID ='72000'>Revokes your Alliance Offer to Player 1</String>
		<String _locID ='72001'>Revoke Alliance Offer to Player 2</String>
		<String _locID ='72002'>DIP AllyRevoke P2</String>
		<String _locID ='72003'>Revokes your Alliance Offer to Player 2</String>
		<String _locID ='72004'>Revoke Alliance Offer to Player 3</String>
		<String _locID ='72005'>DIP AllyRevoke P3</String>
		<String _locID ='72006'>Revokes your Alliance Offer to Player 3</String>
		<String _locID ='72007'>Revoke Alliance Offer to Player 4</String>
		<String _locID ='72008'>DIP AllyRevoke P4</String>
		<String _locID ='72009'>Revokes your Alliance Offer to Player 4</String>
		<String _locID ='72010'>Revoke Alliance Offer to Player 5</String>
		<String _locID ='72011'>DIP AllyRevoke P5</String>
		<String _locID ='72012'>Revokes your Alliance Offer to Player 5</String>
		<String _locID ='72013'>Revoke Alliance Offer to Player 6</String>
		<String _locID ='72014'>DIP AllyRevoke P6</String>
		<String _locID ='72015'>Revokes your Alliance Offer to Player 6</String>
		<String _locID ='72016'>Revoke Alliance Offer to Player 7</String>
		<String _locID ='72017'>DIP AllyRevoke P7</String>
		<String _locID ='72018'>Revokes your Alliance Offer to Player 7</String>
		<String _locID ='72019'>Revoke Alliance Offer to Player 8</String>
		<String _locID ='72020'>DIP AllyRevoke P8</String>
		<String _locID ='72021'>Revokes your Alliance Offer to Player 8</String>
		<String _locID ='72022'>Revoke Peace Offer to Player 1</String>
		<String _locID ='72023'>DIP PeaceRevoke P1</String>
		<String _locID ='72024'>Revokes your Peace Offer to Player 1</String>
		<String _locID ='72025'>Revoke Peace Offer to Player 2</String>
		<String _locID ='72026'>DIP PeaceRevoke P2</String>
		<String _locID ='72027'>Revokes your Peace Offer to Player 2</String>
		<String _locID ='72028'>Revoke Peace Offer to Player 3</String>
		<String _locID ='72029'>DIP PeaceRevoke P3</String>
		<String _locID ='72030'>Revokes your Peace Offer to Player 3</String>
		<String _locID ='72031'>Revoke Peace Offer to Player 4</String>
		<String _locID ='72032'>DIP PeaceRevoke P4</String>
		<String _locID ='72033'>Revokes your Peace Offer to Player 4</String>
		<String _locID ='72034'>Revoke Peace Offer to Player 5</String>
		<String _locID ='72035'>DIP PeaceRevoke P5</String>
		<String _locID ='72036'>Revokes your Peace Offer to Player 5</String>
		<String _locID ='72037'>Revoke Peace Offer to Player 6</String>
		<String _locID ='72038'>DIP PeaceRevoke P6</String>
		<String _locID ='72039'>Revokes your Peace Offer to Player 6</String>
		<String _locID ='72040'>Revoke Peace Offer to Player 7</String>
		<String _locID ='72041'>DIP PeaceRevoke P7</String>
		<String _locID ='72042'>Revokes your Peace Offer to Player 7</String>
		<String _locID ='72043'>Revoke Peace Offer to Player 8</String>
		<String _locID ='72044'>DIP PeaceRevoke P8</String>
		<String _locID ='72045'>Revokes your Peace Offer to Player 8</String>

		<String _locID ='72046'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72047'>{E^Misterious creature. Harvest for food.^}{J^Misterious creature. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72048'>Okapi</String>
		<String _locID ='72049'>Pucara</String>
		<String _locID ='72050'>Pucara Mapuche</String>
		<String _locID ='72051'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='72052'>Defensive Building</String>
		<!-- String _locID ='72053'>Chola</String>
		<String _locID ='72054'>NAT MERC Chola</String>
		<String _locID ='72055'>Aymara unit.</String>
		<String _locID ='72056'>Native Warrior</String -->
		<String _locID ='72057'>Pucara Wagon</String>
		<String _locID ='72058'>VIL Pucara Wagon</String>
		<String _locID ='72059'>Constructs a Pucara.</String>
		<String _locID ='72060'>Constructs a Pucara</String>
		<String _locID ='72061'>Lonko</String>
		<String _locID ='72062'>COUNCIL Lonko</String>
		<String _locID ='72063'>Fights and provides Cavalry cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='72064'>Cavalry cards</String>
		<String _locID ='72065'>Wise Woman</String>
		<String _locID ='72066'>COUNCIL Wise Woman</String>
		<String _locID ='72067'>Fights and provides Wise Woman cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='72068'>Wise Woman cards</String>
		<String _locID ='72069'>Shaman</String>
		<String _locID ='72070'>COUNCIL Shaman</String>
		<String _locID ='72071'>Fights and provides Shaman cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='72072'>Shaman cards</String>
		<String _locID ='72073'>Warrior</String>
		<String _locID ='72074'>COUNCIL Warrior</String>
		<String _locID ='72075'>Fights and provides Warrior cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='72076'>Warrior cards</String>
		<String _locID ='72077'>Messenger</String>
		<String _locID ='72078'>COUNCIL Messenger</String>
		<String _locID ='72079'>Fights and provides Messenger cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID ='72080'>Messenger cards</String>
		<String _locID ='72081'>Pit Trap</String>
		<String _locID ='72082'>Activates when walked on.</String>
		<String _locID ='72083'>Legion Peruana</String>
		<String _locID ='72084'>INF Legion Peruana</String>
		<String _locID ='72085'>Heavy ranged infantry from Peru. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72086'>Heavy ranged Infantry</String>
		<String _locID ='72087'>Lanceiro Negro</String>
		<String _locID ='72088'>CAV Lanceiro Negro</String>
		<String _locID ='72089'>Tough cavalry mercenary from southern Brazil. Good against infantry.</String>
		<String _locID ='72090'>Lancer mercenary</String>
		<String _locID ='72091'>Mino</String>
		<String _locID ='72092'>AUR Mino</String>
		<String _locID ='72093'>Strong female soldier from the Kingdom of Dahomey. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72094'>Native African heavy ranged infantry</String>
		<String _locID ='72095'>Bushranger</String>
		<String _locID ='72096'>INF Bushranger</String>
		<String _locID ='72097'>Rough outlaw from the Australian Outback. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72098'>Heavy ranged infantry</String>
		<String _locID ='72099'>Headhunter</String>
		<String _locID ='72100'>INF Headhunter</String>
		<String _locID ='72101'>Maori Warrior armed with a Mere. Good against infantry.</String>
		<String _locID ='72102'>Light infantry</String>
		<String _locID ='72103'>Rum Corpsman</String>
		<String _locID ='72104'>INF Rum Corpsman</String>
		<String _locID ='72105'>Almost loyal infantry in charge of Australia. Good against infantry.</String>
		<String _locID ='72106'>Skirmisher</String>
		<String _locID ='72107'>Tupara Gunman</String>
		<String _locID ='72108'>INF Tupara Gunman</String>
		<String _locID ='72109'>Maori warrior carrying a double barreled Tupara Gun. Has a quick rate of fire and can use stealth. Good against infantry.</String>
		<String _locID ='72110'>Skirmisher</String>
		<String _locID ='72111'>Pom Pom</String>
		<String _locID ='72112'>AR Pom Pom</String>
		<String _locID ='72113'>Early autocannon with a very fast rate of fire. Good all around.</String>
		<String _locID ='72114'>Light artillery</String>
		<String _locID ='72115'>Aboriginal Tracker</String>
		<String _locID ='72116'>INF Aboriginal Tracker</String>
		<String _locID ='72117'>Really quick moving armed scout. Can use stealth. Good against mercenaries, natives and heroes.</String>
		<String _locID ='72118'>Scout unit</String>
		<String _locID ='72119'>Waler Horse</String>
		<String _locID ='72120'>CAV Waler Horse</String>
		<String _locID ='72121'>Cheap but population-heavy ranged cavalry from New South Wales. Good against cavalry.</String>
		<String _locID ='72122'>Ranged cavalry</String>
		<String _locID ='72123'>Native Police</String>
		<String _locID ='72124'>CAV Native Police</String>
		<String _locID ='72125'>Aboriginal light cavalry. Good for raiding.</String>
		<String _locID ='72126'>Raiding cavalry</String>
		<String _locID ='72127'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72128'>{E^Dutch-named beast. Harvest for food.^}{J^Dutch-named beast. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72129'>Wildebeest</String>
		<String _locID ='72130'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72131'>{E^Basic antelope. Harvest for food.^}{J^Basic antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72132'>Antelope</String>
		<String _locID ='72133'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72134'>{E^Jumpy antelope. Harvest for food.^}{J^Jumpy antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72135'>Impala</String>
		<String _locID ='72136'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72137'>{E^Elusive antelope. Harvest for food.^}{J^Elusive antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72138'>Gazelle</String>
		<String _locID ='72139'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72140'>{E^Achromatic equine. Harvest for food.^}{J^Achromatic equine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72141'>Zebra</String>
		<String _locID ='72142'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72143'>{E^Slippery reptile. Harvest for food.^}{J^Slippery reptile. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72144'>Lizard</String>
		<String _locID ='72145'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72146'>{E^Australian avian. Harvest for food.^}{J^Australian avian. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72147'>Emu</String>
		<String _locID ='72148'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72149'>{E^Large bird. Harvest for food.^}{J^Large bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72150'>Ostrich</String>
		<String _locID ='72151'>Hyena</String>
		<String _locID ='72152'>GRD Hyena</String>
		<String _locID ='72153'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72154'>Treasure Guardian</String>
		<String _locID ='72155'>Chimpanzee</String>
		<String _locID ='72156'>GRD Chimpanzee</String>
		<String _locID ='72157'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72158'>Treasure Guardian</String>
		<String _locID ='72159'>Crocodile</String>
		<String _locID ='72160'>GRD Crocodile</String>
		<String _locID ='72161'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72162'>Treasure Guardian</String>
		<String _locID ='72163'>Dingo</String>
		<String _locID ='72164'>GRD Dingo</String>
		<String _locID ='72165'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72166'>Treasure Guardian</String>
		<String _locID ='72167'>Jackal</String>
		<String _locID ='72168'>GRD Jackal</String>
		<String _locID ='72169'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72170'>Treasure Guardian</String>
		<String _locID ='72171'>Cheetah</String>
		<String _locID ='72172'>GRD Cheetah</String>
		<String _locID ='72173'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72174'>Treasure Guardian</String>
		<String _locID ='72175'>Leopard</String>
		<String _locID ='72176'>GRD Leopard</String>
		<String _locID ='72177'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72178'>Treasure Guardian</String>
		<String _locID ='72179'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72180'>{E^Humped camelid. Harvest for food.^}{J^Humped camelid. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72181'>Camel</String>
		<String _locID ='72182'>Maroon</String>
		<String _locID ='72183'>NAT Merc Maroon</String>
		<String _locID ='72184'>Escaped slave armed with bow and arrow. Good against infantry.</String>
		<String _locID ='72185'>Native archer.</String>
		<String _locID ='72186'>Patangpuluhan</String>
		<String _locID ='72187'>IM Patangpuluhan</String>
		<String _locID ='72188'>Royal Guard of Indonesia. Good against infantry.</String>
		<String _locID ='72189'>Mercenary Skirmisher</String>
		<String _locID ='72190'>Socket Cattle</String>
		<String _locID ='72191'>Just the freshest cattle for sale!</String>
		<String _locID ='72192'>Build a Trading Post here</String>
		<String _locID ='72193'>Socket Manioc</String>
		<String _locID ='72194'>Just the freshest manioc for sale!</String>
		<String _locID ='72195'>Build a Trading Post here</String>
		<String _locID ='72196'>Socket Cacao</String>
		<String _locID ='72197'>Just the freshest cacao for sale!</String>
		<String _locID ='72198'>Build a Trading Post here</String>
		<String _locID ='72199'>Socket Salt</String>
		<String _locID ='72200'>Just the freshest salt for sale!</String>
		<String _locID ='72201'>Build a Trading Post here</String>
		<String _locID ='72202'>Socket Coffee</String>
		<String _locID ='72203'>Just the freshest coffee for sale!</String>
		<String _locID ='72204'>Build a Trading Post here</String>
		<String _locID ='72205'>Socket Vanilla</String>
		<String _locID ='72206'>Just the freshest vanilla for sale!</String>
		<String _locID ='72207'>Build a Trading Post here</String>
		<String _locID ='72208'>Socket Ebony</String>
		<String _locID ='72209'>Just the freshest ebony for sale!</String>
		<String _locID ='72210'>Build a Trading Post here</String>
		<String _locID ='72211'>Socket Rubber</String>
		<String _locID ='72212'>Just the freshest rubber for sale!</String>
		<String _locID ='72213'>Build a Trading Post here</String>
		<String _locID ='72214'>Socket Ivory</String>
		<String _locID ='72215'>Just the freshest ivory for sale!</String>
		<String _locID ='72216'>Build a Trading Post here</String>
		<String _locID ='72217'>Socket Textiles</String>
		<String _locID ='72218'>Just the freshest textiles for sale!</String>
		<String _locID ='72219'>Build a Trading Post here</String>
		<String _locID ='72220'>Socket Palm Oil</String>
		<String _locID ='72221'>Just the freshest palm oil for sale!</String>
		<String _locID ='72222'>Build a Trading Post here</String>
		<String _locID ='72223'>Socket Gold</String>
		<String _locID ='72224'>Just the freshest gold for sale!</String>
		<String _locID ='72225'>Build a Trading Post here</String>
		<String _locID ='72226'>Socket Diamond</String>
		<String _locID ='72227'>Just the freshest diamonds for sale!</String>
		<String _locID ='72228'>Build a Trading Post here</String>
		<String _locID ='72229'>Socket Treasure</String>
		<String _locID ='72230'>Just the freshest treasures for sale!</String>
		<String _locID ='72231'>Build a Trading Post here</String>
		<String _locID ='72232'>Socket Oil</String>
		<String _locID ='72233'>Just the freshest oil for sale!</String>
		<String _locID ='72234'>Build a Trading Post here</String>
		<String _locID ='72235'>Socket Figurines</String>
		<String _locID ='72236'>Just the freshest figurines for sale!</String>
		<String _locID ='72237'>Build a Trading Post here</String>
		<String _locID ='72238'>Socket Literature</String>
		<String _locID ='72239'>Just the freshest literature for sale!</String>
		<String _locID ='72240'>Build a Trading Post here</String>
		<String _locID ='72241'>Socket Slaves</String>
		<String _locID ='72242'>Just the freshest slaves for sale!</String>
		<String _locID ='72243'>Build a Trading Post here</String>
		<String _locID ='72244'>Socket Incense</String>
		<String _locID ='72245'>Just the freshest incense for sale!</String>
		<String _locID ='72246'>Build a Trading Post here</String>
		<String _locID ='72247'>Socket Silk</String>
		<String _locID ='72248'>Just the freshest silk for sale!</String>
		<String _locID ='72249'>Build a Trading Post here</String>
		<String _locID ='72250'>Socket Gems</String>
		<String _locID ='72251'>Just the freshest gems for sale!</String>
		<String _locID ='72252'>Build a Trading Post here</String>
		<String _locID ='72253'>Palace</String>
		<String _locID ='72254'>Powerful, defensive building that trains royal units and upgrades for them.</String>
		<String _locID ='72255'>Defensive Building</String>
		<String _locID ='72256'>Bazaar</String>
		<String _locID ='72257'>Export production buiding. Trains and upgrades Tradesmen.</String>
		<String _locID ='72258'>Export and Trade Building</String>
		<String _locID ='72259'>Library</String>
		<String _locID ='72260'>Contains improvements for your civilization, these improvements allow you to advance in age and unlock new units, technologies and buildings.</String>
		<String _locID ='72261'>Research Building</String>
		<String _locID ='72262'>Lot</String>
		<String _locID ='72263'>Slow, depletable source of Food. Limited to 1 gatherer.</String>
		<String _locID ='72264'>Food source</String>
		<String _locID ='72265'>Garrison</String>
		<String _locID ='72266'>Trains locally recruited military and upgrades them.</String>
		<String _locID ='72267'>Archaic unit production building.</String>
		<String _locID ='72268'>Apartment</String>
	 	<String _locID ='72269'>House Africa</String>
		<String _locID ='72270'>Supports 10 population.</String>
		<String _locID ='72271'>Supports 10 population</String>
		<String _locID ='72272'>Horse Kraal</String>
	 	<String _locID ='72273'>Allows the training of cavalry and upgrades them.</String>
		<String _locID ='72274'>Cavalry Building</String>
		<String _locID ='72275'>Gunpowder Kraal</String>
	 	<String _locID ='72276'>Allows the training of gunpowder units and upgrades them.</String>
		<String _locID ='72277'>Gunpowder Building</String>
		<String _locID ='72278'>Ikhanda</String>
	 	<String _locID ='72279'>Supports 20 population. Upgrades infantry.</String>
		<String _locID ='72280'>Supports 20 population. Upgrades infantry</String>
		<String _locID ='72281'>Atirador</String>
		<String _locID ='72282'>INF Atirador</String>
	 	<String _locID ='72283'>Portuguese ultimate long-ranged skirmisher. Good against infantry and artillery.</String>
		<String _locID ='72284'>Skirmisher</String>
		<String _locID ='72285'>Cantonment</String>
	 	<String _locID ='72286'>Trains professionally trained military and upgrades them.</String>
		<String _locID ='72287'>Regular unit production building</String>
		<String _locID ='72288'>Quarry</String>
	 	<String _locID ='72289'>Produces rocks that can be mined for Coin and upgrades them.</String>
		<String _locID ='72290'>Rock production building</String>
		<String _locID ='72291'>Granary</String>
	 	<String _locID ='72292'>Livestock fattens faster when tasked to a Granary. Trains and upgrades Livestock. Upgrades Lots.</String>
		<String _locID ='72293'>Livestock building</String>
		<String _locID ='72294'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72295'>{E^Wacky rabbit. Harvest for food.^}{J^Wacky rabbit. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72296'>Rabbit</String>
		<String _locID ='72297'>Boar</String>
		<String _locID ='72298'>GRD Boar</String>
		<String _locID ='72299'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72300'>Treasure Guardian</String>
		<String _locID ='72301'>Ox</String>
		<String _locID ='72302'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='72303'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='72304'>Rat</String>
		<String _locID ='72305'>GRD Rat</String>
		<String _locID ='72306'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='72307'>Treasure Guardian</String>
		<String _locID ='72308'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72309'>{E^Aquatic Ardeidae. Harvest for food.^}{J^Aquatic Ardeidae. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72310'>Heron</String>
		<String _locID ='72311'>Goose</String>
		<String _locID ='72312'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='72313'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='72314'>Donkey</String>
		<String _locID ='72315'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID ='72316'>{E^Fattening Food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID ='72317'>Town Center Caravan</String>
		<String _locID ='72318'>Most important caravan in a colony. Home City arrival point. Supports 10 population.</String>
		<String _locID ='72319'>Center of a colony</String>
		<String _locID ='72320'>Library Caravan</String>
		<String _locID ='72321'>Contains improvements for your civilization, these improvements allow you to advance in age and unlock new units, technologies and caravans.</String>
		<String _locID ='72322'>Research Caravan</String>
		<String _locID ='72323'>Market Caravan</String>
		<String _locID ='72324'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='72325'>Economic Caravan</String>
		<String _locID ='72326'>Garrison Caravan</String>
		<String _locID ='72327'>Trains locally recruited military and upgrades them.</String>
		<String _locID ='72328'>Archaic unit production Caravan</String>
		<String _locID ='72329'>Harborship</String>
		<String _locID ='72330'>Trains and upgrades Ships.</String>
		<String _locID ='72331'>Naval Caravan</String>
		<String _locID ='72332'>Bedouin</String>
		<String _locID ='72333'>Supports 10 population.</String>
		<String _locID ='72334'>Supports 10 population</String>
		<String _locID ='72335'>Temple Caravan</String>
		<String _locID ='72336'>Allows you to choose a religion and research religious improvements. Supports 15 gatherers. Provides Faith.</String>
		<String _locID ='72337'>Religious Caravan</String>
		<String _locID ='72338'>Quarry Caravan</String>
	 	<String _locID ='72339'>Produces rocks that can be mined for Coin and upgrades them.</String>
		<String _locID ='72340'>Rock production caravan</String>
		<String _locID ='72341'>Granary Caravan</String>
	 	<String _locID ='72342'>Livestock fattens faster when tasked to a Granary. Trains and upgrades Livestock. Upgrades Lots.</String>
		<String _locID ='72343'>Livestock caravan</String>
		<String _locID ='72344'>Cantonment Caravan</String>
	 	<String _locID ='72345'>Trains professionally trained military and upgrades them.</String>
		<String _locID ='72346'>Regular unit production caravan</String>
		<String _locID ='72347'>Bazaar Caravan</String>
		<String _locID ='72348'>Export production caravan. Trains and upgrades Tradesmen.</String>
		<String _locID ='72349'>Export and Trade Caravan</String>
		<String _locID ='72350'>Safehouse Caravan</String>
		<String _locID ='72351'>Trains and upgrades Spies. Spawns a Spy when built.</String>
		<String _locID ='72352'>Spy caravan</String>
		<String _locID ='72353'>Palace Caravan</String>
		<String _locID ='72354'>Powerful, defensive building that trains royal units and upgrades for them.</String>
		<String _locID ='72355'>Royal unit production caravan</String>
		<String _locID ='72356'>House</String>
	 	<String _locID ='72357'>House Inca</String>
		<String _locID ='72358'>Supports 10 population.</String>
		<String _locID ='72359'>Supports 10 population</String>
		<String _locID ='72360'>Youth</String>
	 	<String _locID ='72361'>VIL Youth</String>
		<String _locID ='72362'>Can't attack, but can mature into most of Zulu units.</String>
		<String _locID ='72363'>Becomes units</String>
		<String _locID ='72364'>Ice Floe</String>
		<String _locID ='72365'>Will O'The Wisp</String>
		<String _locID ='72366'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72367'>{E^Gigantic giraffe. Harvest for food.^}{J^Gigantic giraffe. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72368'>Giraffe</String>
		<String _locID ='72369'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72370'>{E^Grumpy gorilla. Harvest for food.^}{J^Grumpy gorilla. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72371'>Gorilla</String>
		<String _locID ='72372'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72373'>{E^Poor penguin. Harvest for food.^}{J^Poor penguin. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72374'>Penguin</String>
		<String _locID ='72375'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72376'>{E^Tenacious tortoise. Harvest for food.^}{J^Tenacious tortoise. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72377'>Tortoise</String>
		<String _locID ='72378'>{E^Food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID ='72379'>{E^Hapless hippo. Harvest for food.^}{J^Hapless hippo. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID ='72380'>Hippopotamus</String>
		<!-- AFRICAN UNITS -->
		<String _locID ='72381'>Villager</String>
		<String _locID ='72382'>VIL African Villager</String>
		<String _locID ='72383'>Villager that gathers resources and constructs buildings.</String>
		<String _locID ='72384'>Villager</String>
		<String _locID ='72385'>Xebec</String>
		<String _locID ='72386'>SHP Xebec</String>
		<String _locID ='72387'>Good at exploring, fishing or transport.</String>
		<String _locID ='72388'>Exploration Ship</String>
		<String _locID ='72389'>Bomb Ketch</String>
		<String _locID ='72390'>SHP Bomb Ketch</String>
		<String _locID ='72391'>Mortar ship good at bombarding buildings at great range.</String>
		<String _locID ='72392'>Mortar ship</String>
		<String _locID ='72393'>Windjammer</String>
		<String _locID ='72394'>SHP Windjammer</String>
		<String _locID ='72395'>Heavy warship.</String>
		<String _locID ='72396'>Heavy war ship</String>
		<String _locID ='72397'>Dhow</String>
		<String _locID ='72398'>SHP Dhow</String>
		<String _locID ='72399'>Good at exploring, fishing or transport.</String>
		<String _locID ='72400'>Exploration Ship</String>
		<String _locID ='72401'>Tradesman</String>
		<String _locID ='72402'>VIL Tradesman</String>
		<String _locID ='72403'>Wandering merchant. Good at exploring, building Trading Posts and gathering treasures.</String>
		<String _locID ='72404'>Explorer</String>
		<String _locID ='72405'>Rock</String>
		<String _locID ='72406'>Quarry Rock</String>
		<String _locID ='72407'>Fast but expiring Coin source.</String>
		<String _locID ='72408'>Coin source</String>
		<String _locID ='72409'>Lion of Judah</String>
		<String _locID ='72410'>Statue to inspire the people of Ethiopia. Increases the hitpoints of nearby buildings.</String>
		<String _locID ='72411'>Provides bonuses to nearby buildings</String>
		<String _locID ='72412'>Catapult</String>
		<String _locID ='72413'>AR Catapult</String>
		<String _locID ='72414'>Extremely early artillery. Good against buildings.</String>
		<String _locID ='72415'>Archaic Artillery</String>
		<String _locID ='72416'>Catapult Ball</String>
		<String _locID ='72417'>Double Ram</String>
		<String _locID ='72418'>AR Double Ram</String>
		<String _locID ='72419'>Siege warriors. Good against buildings.</String>
		<String _locID ='72420'>Anti-building artillery</String>
		<String _locID ='72421'>Catapult</String>
		<String _locID ='72422'>AR Catapult Base</String>
		<String _locID ='72423'>Extremely early artillery. Good against buildings.</String>
		<String _locID ='72424'>Archaic artillery</String>
		<String _locID ='72425'>Firebrand</String>
		<String _locID ='72426'>AR Firebrand</String>
		<String _locID ='72427'>Siege warrior. Good against buildings.</String>
		<String _locID ='72428'>Anti-building artillery</String>
		<String _locID ='72429'>Mehal Sefari</String>
		<String _locID ='72430'>INF Mehal Sefari</String>
		<String _locID ='72431'>Royal Guard of Ethiopia. Gets stronger the closest it is to a Town Center. Good against infantry and artillery.</String>
		<String _locID ='72432'>Skirmisher</String>
		<String _locID ='72433'>Askari</String>
		<String _locID ='72434'>INF Askari</String>
		<String _locID ='72435'>European-trained infantry. Good against infantry.</String>
		<String _locID ='72436'>Skirmisher</String>
		<String _locID ='72437'>Naffatun</String>
		<String _locID ='72438'>AR Naffatun</String>
		<String _locID ='72439'>Warrior armed with naphta bombs. Good against infantry and buildings.</String>
		<String _locID ='72440'>Light artillery</String>
		<String _locID ='72441'>Escort</String>
		<String _locID ='72442'>CAV Escort</String>
		<String _locID ='72443'>Ranged cavalry with a strong hand attack. Good against cavalry.</String>
		<String _locID ='72444'>Ranged cavalry</String>
		<String _locID ='72445'>Fellah</String>
		<String _locID ='72446'>INF Fellah</String>
		<String _locID ='72447'>Light infantry with an extremely quick attack. Good for raiding.</String>
		<String _locID ='72448'>Raiding infantry</String>
		<String _locID ='72449'>Tigray Lancer</String>
		<String _locID ='72450'>INF Tigray Lancer</String>
		<String _locID ='72451'>Infantry armed with a long spear to combat cavalry. Pulls a sword to fight in close quarters. Good against cavalry.</String>
		<String _locID ='72452'>Heavy infantry</String>
		<String _locID ='72453'>Isikhulu</String>
		<String _locID ='72454'>INF Isikhulu</String>
		<String _locID ='72455'>Seasoned Zulu Warrior. Extremely well armored and with a powerful attack.</String>
		<String _locID ='72456'>Heavy hand infantry</String>
		<String _locID ='72457'>Dimoftar</String>
		<String _locID ='72458'>INF Dimoftar</String>
		<String _locID ='72459'>Ethiopian soldier armed with a dimoftar gun. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72460'>Heavy ranged infantry</String>
		<String _locID ='72461'>Oromo Horseman</String>
		<String _locID ='72462'>CAV Oromo Horseman</String>
		<String _locID ='72463'>Valiant cavalryman from Oromo. Good against infantry.</String>
		<String _locID ='72464'>Heavy cavalry</String>
		<String _locID ='72465'>Bowman</String>
		<String _locID ='72466'>INF Bowman</String>
		<String _locID ='72467'>Infantry armed with a bow. Good against infantry.</String>
		<String _locID ='72468'>Archaic ranged infantry</String>
		<String _locID ='72469'>Assegai</String>
		<String _locID ='72470'>INF Assegai</String>
		<String _locID ='72471'>Infantry armed with a short spear. Good against cavalry.</String>
		<String _locID ='72472'>Archaic hand infantry</String>
		<String _locID ='72473'>Camel Rider</String>
		<String _locID ='72474'>CAV Camel Rider</String>
		<String _locID ='72475'>Camel rider armed with a scimitar. Good against archers, skirmishers, and artillery.</String>
		<String _locID ='72476'>Light cavalry</String>
		<String _locID ='72477'>Mehariste</String>
		<String _locID ='72478'>CAV Mehariste</String>
		<String _locID ='72479'>Camel rider armed with a gun. Good for raiding.</String>
		<String _locID ='72480'>Raiding cavalry</String>
		<String _locID ='72481'>Mamluk</String>
		<String _locID ='72482'>CAV Mamluk</String>
		<String _locID ='72483'>Heavy Egyptian cavalry. Has many hitpoints.</String>
		<String _locID ='72484'>Heavy cavalry</String>
		<String _locID ='72485'>Revolving Cannon</String>
		<String _locID ='72486'>AR Revolving Cannon</String>
		<String _locID ='72487'>Quick-fire cannon. Good against other artillery.</String>
		<String _locID ='72488'>Anti-artillery artillery</String>
		<String _locID ='72489'>Sebastopol</String>
		<String _locID ='72490'>AR Sebastopol</String>
		<String _locID ='72491'>Heavy artillery brought from Crimea. Causes massive amounts of damage and inspires fear on the enemies.</String>
		<String _locID ='72492'>Heavy artillery</String>
		<String _locID ='72493'>Mountain Gun</String>
		<String _locID ='72494'>AR Mountain Gun</String>
		<String _locID ='72495'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID ='72496'>Heavy artillery</String>
		<String _locID ='72497'>Impi</String>
		<String _locID ='72498'>INF Impi</String>
		<String _locID ='72499'>Zulu warrior with a throwing spear. Good against cavalry</String>
		<String _locID ='72500'>Heavy ranged infantry</String>
		<String _locID ='72501'>Umpakati</String>
		<String _locID ='72502'>INF Umpakati</String>
		<String _locID ='72503'>Zulu warrior armed with a club. Good against artillery.</String>
		<String _locID ='72504'>Light infantry</String>
		<String _locID ='72505'>Spice Stall</String>
		<String _locID ='72506'>Fast but expiring source of Export.</String>
		<String _locID ='72507'>Export source</String>
		<String _locID ='72508'>Relic</String>
		<String _locID ='72509'>Capture this relic for a victory!</String>
		<String _locID ='72510'>Victory Condition</String>
		<String _locID ='72511'>Obelisk</String>
		<String _locID ='72512'>Cheap structure that provides a good line of sight.</String>
		<String _locID ='72513'>Line of sight building</String>
		<String _locID ='72514'>Villager</String>
		<String _locID ='72515'>Maturing African Villager</String>
		<String _locID ='72516'>Villager that gathers resources and constructs buildings.</String>
		<String _locID ='72517'>Villager</String>
		<String _locID ='72518'>Matriarch</String>
		<String _locID ='72519'>Maturing Matriarch</String>
		<String _locID ='72520'>Female that protects Youths and spawns Youths over time.</String>
		<String _locID ='72521'>Villager</String>
		<String _locID ='72522'>Spy</String>
		<String _locID ='72523'>Maturing Spy</String>
		<String _locID ='72524'>Unit that can plant mines and use many stealthy tactics. Good against mercenaries and explorers.</String>
		<String _locID ='72525'>Spy</String>
		<String _locID ='72526'>Tradesman</String>
		<String _locID ='72527'>Maturing Tradesman</String>
		<String _locID ='72528'>Wandering Merchant. Good at exploring, building trading posts and gathering treasures.</String>
		<String _locID ='72529'>Explorer</String>
		<String _locID ='72530'>Bowman</String>
		<String _locID ='72531'>Maturing Bowman</String>
		<String _locID ='72532'>Infantry armed with a bow. Good against infantry.</String>
		<String _locID ='72533'>Archaic infantry</String>
		<String _locID ='72534'>Impi</String>
		<String _locID ='72535'>Maturing Impi</String>
		<String _locID ='72536'>Zulu warrior with a throwing spear. Good against cavalry</String>
		<String _locID ='72537'>Heavy ranged infantry</String>
		<String _locID ='72538'>Assegai</String>
		<String _locID ='72539'>Maturing Assegai</String>
		<String _locID ='72540'>Infantry armed with a short spear. Good against cavalry.</String>
		<String _locID ='72541'>Archaic Infantry</String>
		<String _locID ='72542'>Umpakati</String>
		<String _locID ='72543'>Maturing Umpakati</String>
		<String _locID ='72544'>Zulu warrior armed with a club. Good against artillery.</String>
		<String _locID ='72545'>Light infantry</String>
		<String _locID ='72546'>Firebrand</String>
		<String _locID ='72547'>Maturing Firebrand</String>
		<String _locID ='72548'>Siege warrior. Good against buildings.</String>
		<String _locID ='72549'>Anti-building artillery</String>
		<String _locID ='72550'>Double Ram</String>
		<String _locID ='72551'>Maturing Double Ram</String>
		<String _locID ='72552'>Siege warriors. Good against buildings.</String>
		<String _locID ='72553'>Anti-building artillery</String>
		<String _locID ='72554'>Isikhulu</String>
		<String _locID ='72555'>Maturing Isikhulu</String>
		<String _locID ='72556'>Seasoned Zulu Warrior. Extremely well armored and with a powerful attack.</String>
		<String _locID ='72557'>Heavy hand infantry</String>
		<String _locID ='72558'>Askari</String>
		<String _locID ='72559'>Maturing Askari</String>
		<String _locID ='72560'>European trained infantry. Good against infantry.</String>
		<String _locID ='72561'>Skirmisher</String>
		<String _locID ='72562'>Escort</String>
		<String _locID ='72563'>Maturing Escort</String>
		<String _locID ='72564'>Ranged cavalry with a strong hand attack. Good against cavalry.</String>
		<String _locID ='72565'>Ranged cavalry</String>
		<String _locID ='72566'>Revolving Cannon</String>
		<String _locID ='72567'>Maturing Revolving Cannon</String>
		<String _locID ='72568'>Quick fire cannon. Good against other artillery.</String>
		<String _locID ='72569'>Anti-artillery artillery</String>
		<String _locID ='72570'>Mountain Gun</String>
		<String _locID ='72571'>Maturing Mountain Gun</String>
		<String _locID ='72572'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID ='72573'>Heavy artillery</String>
		<String _locID ='72574'>Shaka</String>
		<String _locID ='72575'>Explores and can find treasures. Builds Town Centers. Has the Shield bash ability. If killed, a successor will eventually spawn.</String>
		<String _locID ='72576'>Explorer</String>
		<String _locID ='72577'>Menelik</String>
		<String _locID ='72578'>Explores and can find treasures. Builds Town Centers. Has the Lion's Roar ability. If killed, a successor will eventually spawn.</String>
		<String _locID ='72579'>Explorer</String>
		<String _locID ='72580'>Ali Pasha</String>
		<String _locID ='72581'>Explores and can find treasures. Builds Obelisks. Empowers nearby units, making them better in combat and increasing their gather rates. If killed, a successor will eventually spawn.</String>
		<String _locID ='72582'>Explorer</String>
		<String _locID ='72583'>Matriarch</String>
		<String _locID ='72584'>VIL Matriarch</String>
		<String _locID ='72585'>Female that protects Youths and spawns Youths over time.</String>
		<String _locID ='72586'>Villager</String>
		<String _locID ='72587'>Tower</String>
		<String _locID ='72588'>Defensive building, more expensive than normal, but with better attack and hit points.</String>
		<String _locID ='72589'>Defensive building</String>
		<String _locID ='72590'>Small Cannonball</String>
		<String _locID ='72591'>Howitzer Munition</String>
		<String _locID ='72592'>Villager</String>
		<String _locID ='72593'>VIL Egyptian Villager</String>
		<String _locID ='72594'>Villager that gathers resources and constructs buildings.</String>
		<String _locID ='72595'>Villager</String>
		<String _locID ='72596'>Rain</String>
		<String _locID ='72597'>Power Rain</String>
		<String _locID ='72598'>Improves all gather rates in the raining area.</String>
		<String _locID ='72599'>Empowers villagers</String>
		<String _locID ='72600'>Earthquake</String>
		<String _locID ='72601'>Power Earthquake</String>
		<String _locID ='72602'>Deals massive amounts of damage to every building in the area.</String>
		<String _locID ='72603'>Destroys buildings</String>
		<String _locID ='72604'>Frost</String>
		<String _locID ='72605'>Power Frost</String>
		<String _locID ='72606'>Slows down all units in the area.</String>
		<String _locID ='72607'>Slows units</String>
		<String _locID ='72608'>Tornado</String>
		<String _locID ='72609'>Power Tornado</String>
		<String _locID ='72610'>Destroys everything on it's path.</String>
		<String _locID ='72611'>General Destruction</String>
		<String _locID ='72612'>Storm</String>
		<String _locID ='72613'>Power Storm</String>
		<String _locID ='72614'>Kills any unit that crosses under it.</String>
		<String _locID ='72615'>Destroys units</String>
		<!-- String _locID ='72616'>Czapka</String>
		<String _locID ='72617'>CON Czapka</String>
		<String _locID ='72618'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID ='72619'>Light Cavalry</String -->
		<String _locID ='72620'>Kalki</String>
		<String _locID ='72621'>Deity in incarnated form.</String>
		<String _locID ='72622'>Deity</String>
		<String _locID ='72623'>Morochuco</String>
		<String _locID ='72624'>CAV Morochuco</String>
		<String _locID ='72625'>Ranged cavalry. Good against cavalry</String>
		<String _locID ='72626'>Ranged cavalry</String>
		<String _locID ='72627'>Rabona</String>
		<String _locID ='72628'>INF Rabona</String>
		<String _locID ='72629'>Short ranged infatry that can heal. Good against cavalry.</String>
		<String _locID ='72630'>Heavy ranged infantry / Healer</String>
		<String _locID ='72631'>Redcoat</String>
		<String _locID ='72632'>INF Redcoat</String>
		<String _locID ='72633'>British infantry that is strong in numbers, but almost useless alone. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72634'>Heavy ranged infantry</String>
		<String _locID ='72635'>Colorado</String>
		<String _locID ='72636'>INF Colorado</String>
		<String _locID ='72637'>Bolivian infantry that grows in strenght as it grows in numbers. Carries a bayonet to beat cavalry.</String>
		<String _locID ='72638'>Heavy ranged infantry mercenary</String>
		<String _locID ='72639'>Batidor</String>
		<String _locID ='72640'>CAV Batidor</String>
		<String _locID ='72641'>Spanish ultimate heavy cavalry that makes nearby units faster. Has a trample attack.</String>
		<String _locID ='72642'>Heavy cavalry</String>
		<String _locID ='72643'>Infante de Marina</String>
		<String _locID ='72644'>INF Infante de Marina</String>
		<String _locID ='72645'>Marine infantry from Spain. Good against Native warriors and ships.</String>
		<String _locID ='72646'>Heavy ranged infantry</String>
		<String _locID ='72647'>Opryshok</String>
		<String _locID ='72648'>IM INF Opryshok</String>
		<String _locID ='72649'>Ukrainian peasant armed with a axe. Good against cavalry and buildings.</String>
		<String _locID ='72650'>Immigrant hand infantry</String>
		<String _locID ='72651'>Ordenanza</String>
		<String _locID ='72652'>INF Ordenanza</String>
		<String _locID ='72653'>Portuguese militia armed with a spear. Good against cavalry.</String>
		<String _locID ='72654'>Archaic hand infantry</String>
		<String _locID ='72655'>Pekhota</String>
		<String _locID ='72656'>INF Pekhota</String>
		<String _locID ='72657'>Russian ultimate skirmisher with a very powerful long-ranged attack. Good against infantry.</String>
		<String _locID ='72658'>Skirmisher</String>
		<String _locID ='72659'>Tigerman</String>
		<String _locID ='72660'>INF Tigerman</String>
		<String _locID ='72661'>Sword and buckler infantry. Good against cavalry.</String>
		<String _locID ='72662'>Light infantry</String>
		<String _locID ='72663'>Scrublander</String>
		<String _locID ='72664'>INF Scrublander</String>
		<String _locID ='72665'>Stealthy skirmisher from the mountains of Peru. Good against infantry.</String>
		<String _locID ='72666'>Stealthy skirmisher</String>
		<String _locID ='72667'>Pandour</String>
		<String _locID ='72668'>INF Pandour</String>
		<String _locID ='72669'>Heavy infantry mercenary from Slavonia. Carries a saber to beat cavalry.</String>
		<String _locID ='72670'>Heavy ranged infantry mercenary</String>
		<String _locID ='72671'>Pavisier</String>
		<String _locID ='72672'>INF Pavisier</String>
		<String _locID ='72673'>Archaic infantry mercenary from Italy. Good against infantry.</String>
		<String _locID ='72674'>Ranged infantry mercenary</String>
		<String _locID ='72675'>Landsknecht</String>
		<String _locID ='72676'>INF Landsknecht</String>
		<String _locID ='72677'>Archaic infantry mercenary from Bohemia. Good against cavalry. Has a splash attack.</String>
		<String _locID ='72678'>Hand infantry mercenary</String>
		<String _locID ='72679'>Doppelsoldner</String>
		<String _locID ='72680'>INF Doppelsoldner</String>
		<String _locID ='72681'>Heavy infantry mercenary from Austria. Good against cavalry. Has a splash attack.</String>
		<String _locID ='72682'>Heavy hand infantry mercenary</String>
		<String _locID ='72683'>Grenzer</String>
		<String _locID ='72684'>INF Grenzer</String>
		<String _locID ='72685'>Skirmisher mercenary from Croatia. Good against infantry.</String>
		<String _locID ='72686'>Skirmisher mercenary</String>
		<String _locID ='72687'>Magyar Grenadier</String>
		<String _locID ='72688'>AR Magyar Grenadier</String>
		<String _locID ='72689'>Grenadier mercenary from Hungary. Good against infantry and buildings.</String>
		<String _locID ='72690'>Light artillery mercenary</String>
		<String _locID ='72691'>Fougasse</String>
		<String _locID ='72692'>AR Fougasse</String>
		<String _locID ='72693'>Czech explosive expert. Good against buildings.</String>
		<String _locID ='72694'>Petard mercenary</String>
		<String _locID ='72695'>Reiter</String>
		<String _locID ='72696'>CAV Reiter</String>
		<String _locID ='72697'>Germanic cavalry mercenary armed with pistols. Good against cavalry.</String>
		<String _locID ='72698'>Ranged cavalry mercenary</String>
		<String _locID ='72699'>Saker</String>
		<String _locID ='72700'>AR Saker</String>
		<String _locID ='72701'>Mercenary cannon from the foundries of Austro-Hungary. Good against infantry and buildings.</String>
		<String _locID ='72702'>Light artillery mercenary</String>
		<String _locID ='72703'>Demicannon</String>
		<String _locID ='72704'>AR Demicannon</String>
		<String _locID ='72705'>Mercenary cannon from the foundries of Galicia. Good against infantry and buildings.</String>
		<String _locID ='72706'>Heavy artillery mercenary</String>
		<String _locID ='72707'>Tatterdemallion</String>
		<String _locID ='72708'>IM CAV Tatterdemallion</String>
		<String _locID ='72709'>Italian lancer fighting for South American Independance. Good against infantry.</String>
		<String _locID ='72710'>Immigrant heavy cavalry</String>
		<!-- NEW IMMIGRANTS - SCANDINAVIANS -->
		<String _locID ='72711'>Scandinavian Colony</String>
		<String _locID ='72712'>IM Colony Scandinavian</String>
		<String _locID ='72713'>Trains and upgrades Scandinavian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='72714'>Immigrant building</String>
		<String _locID ='72715'>Immgrant Worker</String>
		<String _locID ='72716'>IM Worker Scandinavian</String>
		<String _locID ='72717'>Villager that can construct buildings and gather resources.</String>
		<String _locID ='72718'>Immigrant villager</String>
		<String _locID ='72719'>Ski Trooper</String>
		<String _locID ='72720'>IM INF Ski Trooper</String>
		<String _locID ='72721'>Immigrant infantry with excellent speed. Good against infantry and cavalry.</String>
		<String _locID ='72722'>Immigrant heavy infantry</String>
		<String _locID ='72723'>Scandinavian House</String>
		<String _locID ='72724'>IM House Scandinavian</String>
		<String _locID ='72725'>Supports 10 population. Trickles XP.</String>
		<String _locID ='72726'>Supports 10 population. Trickles XP</String>
		<String _locID ='72727'>Scandinavian Wagon</String>
		<String _locID ='72728'>IM VIL Scandinavian Wagon</String>
		<String _locID ='72729'>Transforms into a Scandinavian Colony.</String>
		<String _locID ='72730'>Transforms into a Scandinavian Colony</String>
		<String _locID ='72731'>Immigrant Fisher</String>
		<String _locID ='72732'>IM SHP Immigrant Fisher</String>
		<String _locID ='72733'>Boat that gather Food from Fish or Coin from Whales faster than regular Fishing Boats.</String>
		<String _locID ='72734'>Immigrant fishing boat</String>

		<String _locID ='72735'>Grave</String>
		<String _locID ='72736'>Grave Mexican</String>
		<String _locID ='72737'>Successor</String>
		<String _locID ='72738'>African Explorer Spawner</String>
		<String _locID ='72739'>Suprema Dictadura</String>
		<String _locID ='72740'>Master Engineer attack and hitpoints increased.</String>
		<String _locID ='72741'>Fundiciones</String>
		<String _locID ='72742'>Ships the Paraguayan unique building: the Iron Works, plus 2 Cohetes.</String>
		<String _locID ='72743'>Los Leones</String>
		<String _locID ='72744'>Ships 2 Privateers.</String>
		<String _locID ='72745'>Abandon Cities</String>
		<String _locID ='72746'>Refugees join your fight! Each Town Center spawns 4 Gauchos.</String>
		<String _locID ='72747'>Aduana Seca</String>
		<String _locID ='72748'>The efficiency of a concentrated bureaucracy is clear; some of your tasks are simplified, taking a lot of weight off your shoulders.</String>
		<String _locID ='72749'>Mavericks</String>
		<String _locID ='72750'>Doubles the amount of cows you can have.</String>
		<String _locID ='72751'>Hunting Dogs</String>
		<String _locID ='72752'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='72753'>Cage Trap</String>
		<String _locID ='72754'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='72755'>Hunting Dogs</String>
		<String _locID ='72756'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='72757'>Deer Hunt</String>
		<String _locID ='72758'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='72759'>Falconry</String>
		<String _locID ='72760'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='72761'>Sickle</String>
		<String _locID ='72762'>Villagers gather Food from Mills faster.</String>
		<String _locID ='72763'>Plow</String>
		<String _locID ='72764'>Villagers gather Food from Mills faster.</String>
		<String _locID ='72765'>Barns</String>
		<String _locID ='72766'>Villagers autoproduce food faster.</String>
		<String _locID ='72767'>Food Storage</String>
		<String _locID ='72768'>Villagers autoproduce food faster.</String>
		<String _locID ='72769'>Machete</String>
		<String _locID ='72770'>Villager attack increased.</String>
		<String _locID ='72771'>Hunting Rifle</String>
		<String _locID ='72772'>Villager attack increased.</String>
		<String _locID ='72773'>Hunting Trophies</String>
		<String _locID ='72774'>Villager attack increased.</String>
		<String _locID ='72775'>Stone Washing</String>
		<String _locID ='72776'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72777'>Smelter House</String>
		<String _locID ='72778'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72779'>Derrama</String>
		<String _locID ='72780'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72781'>Miner's Hammer</String>
		<String _locID ='72782'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72783'>Faceting</String>
		<String _locID ='72784'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72785'>Tramway Tunnel</String>
		<String _locID ='72786'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72787'>Auger Drill</String>
		<String _locID ='72788'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='72789'>Double-sided Axe</String>
		<String _locID ='72790'>Villagers gather Wood faster.</String>
		<String _locID ='72791'>Wooden Structures</String>
		<String _locID ='72792'>Villagers gather Wood faster.</String>
		<String _locID ='72793'>Estancias</String>
		<String _locID ='72794'>Ships the Argentine unique building: the Estancia.</String>
		<String _locID ='72795'>Boiling Bath</String>
		<String _locID ='72796'>Building attack increased.</String>
		<String _locID ='72797'>Comando Supremo</String>
		<String _locID ='72798'>Ships another Argentine Explorer, improves their hitpoints and gives them the ability to envigorate your units in battle. Cavalry hitpoints also slighty increased.</String>
		<String _locID ='72799'>Revolucion de Mayo</String>
		<String _locID ='72800'>Ships a Montonera for every 2 minutes of game, up to 30 minutes, and now you can upgrade them to Brave, Skilled and Presidential status.</String>
		<String _locID ='72801'>Gobierno de Rosas</String>
		<String _locID ='72802'>Units become cheaper and provide more Build Bounty when trained.</String>
		<String _locID ='72803'>Grito de Independencia</String>
		<String _locID ='72804'>A new fervor of independence grips your nation! Ships the Colombian unique building: the Academy.</String>
		<String _locID ='72805'>Virreinato</String>
		<String _locID ='72806'>The arrival of the Viceroy rearranges the state's economy, forcing you to find more creative ways to age up. Aging up now costs no Coin, but more Food.</String>
		<String _locID ='72807'>Almojarifazgo</String>
		<String _locID ='72808'>Any tax that empowers the state impoverishes the peasants. Paisanos work faster, but become weaker.</String>
		<String _locID ='72809'>Estancos</String>
		<String _locID ='72810'>Buildings provide more Build Bounty and a little bit of Coin when built.</String>
		<String _locID ='72811'>Estado Fuerte</String>
		<String _locID ='72812'>Stronger buildings take longer to build, but they also take longer to destroy.</String>
		<String _locID ='72813'>Expulsión de los Españoles</String>
		<String _locID ='72814'>By eliminating Spanish rule, you strengthen your nation's own culture. All unique Colombian and Latin American units are cheaper.</String>
		<String _locID ='72815'>Santanderismo</String>
		<String _locID ='72816'>Good foreign relations gift you with a small army to do as you please. Ships 10 Crossbowmen and 5 Pikemen.</String>
		<String _locID ='72817'>Ecuador</String>
		<String _locID ='72818'>Ecuador sends their finest soldiers to join your ranks. Ships 10 Skirmishers and improves them in combat.</String>
		<String _locID ='72819'>Convencion de Ocaña</String>
		<String _locID ='72820'>Simon Bolivar's Powershot and Bombard Shot abilities cause more damage.</String>
		<String _locID ='72821'>Compania Guipuzcoana</String>
		<String _locID ='72822'>Native Warrior attack increased and training time decreased.</String>
		<String _locID ='72823'>Admirable Campaign</String>
		<String _locID ='72824'>The hardiest of commanders join your artillery regiments. Artillery bonuses against their respective units are increased.</String>
		<String _locID ='72825'>Venezuela</String>
		<String _locID ='72826'>Venezuela sends their finest infantry to secure your nation's military supremacy. Ships 5 Independentistas and improves them in combat.</String>
		<String _locID ='72827'>7 Carbineers</String>
		<String _locID ='72828'>9 Carbineers</String>
		<String _locID ='72829'>14 Carbineers</String>
		<String _locID ='72830'>6 Lassadores</String>
		<String _locID ='72831'>8 Lassadores</String>
		<String _locID ='72832'>2 Horse Grenadiers</String>
		<String _locID ='72833'>3 Horse Grenadiers</String>
		<String _locID ='72834'>1 Corvette</String>
		<String _locID ='72835'>2 Corvettes</String>
		<String _locID ='72836'>3 Corvettes</String>
		<String _locID ='72837'>La Fuerza del Mar</String>
		<String _locID ='72838'>Corvette attack, range and line of sight increased.</String>
		<String _locID ='72839'>Brazilian Brigade</String>
		<String _locID ='72840'>Sends an army of 20 Voluntarios da Patria.</String>
		<String _locID ='72841'>Brazilian Force</String>
		<String _locID ='72842'>Sends an army of 10 Cassadores Montados and a Gonada.</String>
		<String _locID ='72843'>Argentine Brigade</String>
		<String _locID ='72844'>Sends an army of 12 Hussars.</String>
		<String _locID ='72845'>Argentine Force</String>
		<String _locID ='72846'>Sends an army of 10 Horse Grenadiers and 5 Lassadores.</String>
		<String _locID ='72847'>Uruguayan Brigade</String>
		<String _locID ='72848'>Sends an army of 6 Pasavolantes.</String>
		<String _locID ='72849'>Uruguayan Force</String>
		<String _locID ='72850'>Sends an army of 10 Blandengues.</String>
		<String _locID ='72851'>Triple Alliance Forces</String>
		<String _locID ='72852'>Sends an army of 15 Voluntarios da Patria, 10 Horse Grenadiers, 10 Skirmishers and 2 Pasavolantes.</String>
		<String _locID ='72853'>The Triple Alliance</String>
		<String _locID ='72854'>Reduces the cost of all the Triple Alliance shipments.</String>
		<!-- String _locID ='72855'>7 Guarani Catechumen</String>
		<String _locID ='72856'>20 Guarani Catechumen</String>
		<String _locID ='72857'>Infinite 23 Guarani Catechumen</String>
		<String _locID ='72858'>10 Apolicane Riders</String -->
		<String _locID ='72859'>12 Primeros de Linea</String>
		<String _locID ='72860'>16 Primeros de Linea</String>
		<String _locID ='72861'>20 Primeros de Linea</String>
		<String _locID ='72862'>24 Primeros de Linea</String>
		<String _locID ='72863'>28 Primeros de Linea</String>
		<String _locID ='72864'>Desperate Combat</String>
		<String _locID ='72865'>Aca Yboty and Primero de Linea attack and hitpoints increased.</String>
		<String _locID ='72866'>6 Aca Yboty</String>
		<String _locID ='72867'>8 Aca Yboty</String>
		<String _locID ='72868'>14 Aca Yboty</String>
		<String _locID ='72869'>4 Bacamarteers</String>
		<String _locID ='72870'>6 Bacamarteers</String>
		<String _locID ='72871'>4 Koyguas</String>
		<String _locID ='72872'>6 Koyguas</String>
		<String _locID ='72873'>8 Koyguas</String>
		<String _locID ='72874'>10 Koyguas</String>
		<String _locID ='72875'>1 Aspide</String>
		<String _locID ='72876'>2 Aspides</String>
		<String _locID ='72877'>2 Pasavolantes</String>
		<String _locID ='72878'>3 Pasavolantes</String>
		<String _locID ='72879'>5 Pasavolantes</String>
		<String _locID ='72880'>2 Pedreros</String>
		<String _locID ='72881'>3 Pedreros</String>
		<String _locID ='72882'>1 Gonada</String>
		<String _locID ='72883'>2 Gonadas</String>
		<String _locID ='72884'>4 Cohetes</String>
		<String _locID ='72885'>6 Cohetes</String>
		<String _locID ='72886'>1 Criollo Cannon</String>
		<String _locID ='72887'>1 Coronel</String>
		<String _locID ='72888'>3 Coroneles</String>
		<String _locID ='72889'>2 Jesuit Priests</String>
		<String _locID ='72890'>3 Jesuit Priests</String>
		<String _locID ='72891'>3 Cassadores Montados</String>
		<String _locID ='72892'>5 Cassadores Montados</String>
		<String _locID ='72893'>4 Cassadores Montados</String>
		<String _locID ='72894'>6 Cassadores Montados</String>
		<String _locID ='72895'>3 Guardas de Honra</String>
		<String _locID ='72896'>4 Guardas de Honra</String>
		<String _locID ='72897'>5 Guardas de Honra</String>
		<String _locID ='72898'>2 Paisanos</String>
		<String _locID ='72899'>4 Paisanos</String>
		<String _locID ='72900'>3 Paisanos</String>
		<!-- String _locID ='72901'>Buccaneers</String>
		<String _locID ='72902'>Pirate attack and hit points increased.</String>
		<String _locID ='72903'>Corsairs</String>
		<String _locID ='72904'>Pirate attack and hit points increased.</String>
		<String _locID ='72905'>Jolly Roger</String>
		<String _locID ='72906'>Reduces the coin cost of all ships by 100.</String>
		<String _locID ='72907'>Map of the Treasure</String>
		<String _locID ='72908'>Reveals the location of all treasures on the map.</String>
		<String _locID ='72909'>Letter of Marque</String>
		<String _locID ='72910'>Increases build limit for all ships by 1.</String -->
		<String _locID ='72911'>Slave Trade</String>
		<String _locID ='72912'>Buy 5 African Slaves for an each time greater amount of Coin.</String>
		<String _locID ='72913'>Whip the Slaves!</String>
		<String _locID ='72914'>Force the African Slaves to work harder, at the cost of reducing their hitpoints and hand attack.</String>
		<!-- SPY-RELATED TECHS -->
		<String _locID ='72915'>Land Mine</String>
		<String _locID ='72916'>Increases the damage done by mines by 50%.</String>
		<String _locID ='72917'>Advanced Land Mine</String>
		<String _locID ='72918'>Increases the damage done by mines by 100%.</String>
		<String _locID ='72919'>Magnifying Glass</String>
		<String _locID ='72920'>Spy line of sight greatly increased.</String>
		<String _locID ='72921'>Agents</String>
		<String _locID ='72922'>Improves Spy hand attack and hitpoints by 20%.</String>
		<String _locID ='72923'>Secret Agents</String>
		<String _locID ='72924'>Improves Spy hand attack and hitpoints by 50%.</String>
		<String _locID ='72925'>Handgun</String>
		<String _locID ='72926'>Enables ranged attack for Spies.</String>
		<String _locID ='72927'>Disguised Gun</String>
		<String _locID ='72928'>Rises the ranged damage of Spies by 20%.</String>
		<String _locID ='72929'>Ring Gun</String>
		<String _locID ='72930'>Rises the ranged damage of Spies by 50%.</String>
		<String _locID ='72931'>Bulletproof Vest</String>
		<String _locID ='72932'>Increases spy hitpoints by 100%.</String>
		<String _locID ='72933'>Infiltration</String>
		<String _locID ='72934'>Expands the line of sight of Informer ability.</String>
		<String _locID ='72935'>Dynamite</String>
		<String _locID ='72936'>Increases sabotage damage by 50%.</String>
		<String _locID ='72937'>Spy Coat</String>
		<String _locID ='72938'>Increases Spy hitpoints by 20% and speed by 1.</String>
		<String _locID ='72939'>Agent</String>
		<String _locID ='72940'>Secret Agent</String>
		<!-- LATIN AMERICAN POLITICIANS -->
		<String _locID ='72941'>The Contrabandist</String>
		<String _locID ='72942'>Chests of 330 Silver Coins\nTime: 120s</String>
		<String _locID ='72943'>The Navigator</String>
		<String _locID ='72944'>2 Caravels\nTime: 90s</String>
		<String _locID ='72945'>The Desbravador</String>
		<String _locID ='72946'>Crates of 500 Food\nTime: 60s</String>
		<String _locID ='72947'>The Missionary</String>
		<String _locID ='72948'>2 Gauchos\nTime: 30s</String>
		<String _locID ='72949'>The Artist</String>
		<String _locID ='72950'>4 Gauchos\nTime: 150s</String>
		<String _locID ='72951'>The Heroine</String>
		<String _locID ='72952'>8 Lassadores and 1 Transport Cart\nTime: 120s</String>
		<String _locID ='72953'>The Poet</String>
		<String _locID ='72954'>1 Town Center Wagon and 1 Trading Post Wagon\nTime: 80s</String>
		<String _locID ='72955'>The Marshall-of-Cavalry</String>
		<String _locID ='72956'>4 Hussars\nTime: 45s</String>
		<String _locID ='72957'>The Congressman</String>
		<String _locID ='72958'>Chests of 1100 Silver Coins and 2 Coronels\nTime: 120s</String>
		<String _locID ='72959'>The Liberator</String>
		<String _locID ='72960'>10 Montoneras\nTime: 90s</String>
		<String _locID ='72961'>The Admiral of La Plata</String>
		<String _locID ='72962'>1 Frigate and 2 Corvettes\nTime: 60s</String>
		<String _locID ='72963'>The Marshall Grenadier</String>
		<String _locID ='72964'>6 Horse Grenadiers\nTime: 30s</String>
		<String _locID ='72965'>The President</String>
		<String _locID ='72966'>8 Hussars and 12 Lassadores\nTime: 90s</String>
		<String _locID ='72967'>The Native Princess</String>
		<String _locID ='72968'>2 Blackwood Archers and 2 Native Scouts\nTime: 120s</String>
		<String _locID ='72969'>The Desbravador</String>
		<String _locID ='72970'>Crates of 500 Food\nTime: 90s</String>
		<String _locID ='72971'>The Missionary</String>
		<String _locID ='72972'>2 African Slaves\nTime: 60s</String>
		<String _locID ='72973'>The Navigator</String>
		<String _locID ='72974'>2 Caravels\nTime: 30s</String>
		<String _locID ='72975'>The Princess</String>
		<String _locID ='72976'>4 Musketeers and 2 Dragoons\nTime: 150s</String>
		<String _locID ='72977'>The Abolitionist</String>
		<String _locID ='72978'>3 Free Abolition techs\nTime: 120s</String>
		<String _locID ='72979'>The Glutton</String>
		<String _locID ='72980'>1 Guarda de Honra and 6 Pikemen\nTime: 80s</String>
		<String _locID ='72981'>The Bohemian</String>
		<String _locID ='72982'>Cords of 300 Wood and 2 Outpost Wagons\nTime: 45s</String>
		<String _locID ='72983'>The Integrator</String>
		<String _locID ='72984'>10 Carbineers\nTime: 120s</String>
		<String _locID ='72985'>The Great Coronel</String>
		<String _locID ='72986'>Chests of 1000 Coin and 1 Town Hall Wagon\nTime: 90s</String>
		<String _locID ='72987'>The Regent</String>
		<String _locID ='72988'>3 Guardas de Honra\nTime: 60s</String>
		<String _locID ='72989'>The Duke</String>
		<String _locID ='72990'>5 Cassadores Montados\nTime: 30s</String>
		<String _locID ='72991'>The Emperor</String>
		<String _locID ='72992'>18 Voluntarios and 2 Pasavolantes\nTime: 90s</String>
		
		<String _locID ='72993' symbol ='cStringHomeCityMarketplace'>Palacio Nacional</String>
		<String _locID ='72994' symbol ='cStringSpanishAcademy'>Colegio Militar</String>
		<String _locID ='72995' symbol ='cStringHomeCityCathedral'>Catedral Metropolitana</String>
		<String _locID ='72996' symbol ='cStringHomeCityMfgPlant'>Palacio de Mineria</String>
		<String _locID ='72997' symbol ='cStringHomeCityHarbor'>Correos de México</String>
		
		<String _locID ='999000" symbol="cStringCivNameBrazilian'>Brazilians</String>
		<String _locID ='999002" symbol="cStringCivRolloverBrazilian'>Has special techs for Slaves. Get one agricultural wagon every age up. Royal Guard: Pikeman, Musketeer.</String>
		<String _locID ='999004'>Rio de Janeiro</String>
		<String _locID ='999005'>Bandeirante Ângelo Ferraz</String>
		<String _locID ='444000'>Municipal Market</String>
		<String _locID ='444001'>Porto da Guanabara</String>
		<String _locID ='444002'>Igreja da Candelária</String>
		<String _locID ='444003'>Biblioteca Nacional</String>
		<String _locID ='444016'>Cloudy Sky</String>
		<String _locID ='444017'>Evening Lighting</String>
		<String _locID ='444018'>A sad rain covers the sky of the Brazilian capitol.</String>
		<String _locID ='444019'>Cold evening, with an ininterrupt rain.</String>
		<String _locID ='444517'>Quebec</String>

		<String _locID ='999001" symbol="cStringCivNameParaguayan'>Paraguayans</String>
		<String _locID ='999003" symbol="cStringCivRolloverParaguayans'>Works produce resources automatically. Building produce soldiers automatically. Presidential Guard: Skirmisher, Acá Caraya.</String>
		<String _locID ='999006'>Asunción</String>
		<String _locID ='999007'>Elizabeth Barrios</String>
		<String _locID ='444004'>Mercado Guazú</String>
		<String _locID ='444005'>Panteón de los Héroes</String>
		<String _locID ='444006'>Casa de Solano López</String>
		<String _locID ='999321'>Master Engineer</String>
		<String _locID ='999322'>Builds most buildings and gathers wood.</String>
		<String _locID ='999323'>Builder</String>
		<String _locID ='999331'>Simon Bolivar</String>
		<String _locID ='999332'>Hero of the revolutions against the Spanish in South America. Trains infantry.</String>
		<String _locID ='999333'>South American hero</String>
		<String _locID ='999402'>Exploradora</String>
		<String _locID ='444020'>Morning Lighting</String>
		<String _locID ='444021'>Sunrise Lighting</String>
		<String _locID ='444022'>The Paraguayan capitol, just before noon.</String>
		<String _locID ='444023'>The city awakes under the rising sun.</String>
	
		<String _locID ='998004" symbol="cStringCivNameArgentineans'>Argentines</String>
		<String _locID ='998005" symbol="cStringCivRolloverArgentineans'>Explorer and settlers are mounted. All herdables spawn others after some time. Presidential Guard: Hussar, Dragoon.</String>
		<String _locID ='998008'>Buenos Aires</String>
		<String _locID ='998009'>Pio Corrêa</String>
		<String _locID ='444007'>Basilica Nuestra Señora</String>
		<String _locID ='444008'>La Casa Rosada</String>
		<String _locID ='444009'>Puerto Madero</String>
		<String _locID ='444015'>Bandeirante</String>
		<String _locID ='444024'>Mid-Day</String>
		<String _locID ='444025'>Sunset Lighting</String>
		<String _locID ='444026'>A clear and light set.</String>
		<String _locID ='444027'>Time for the Argentines go home.</String>
		<String _locID ='444028'>Mad Cows</String>
		<String _locID ='444029'>A number of cows that fled from their pen.</String>
		<String _locID ='444030'>Covered Wagon</String>
		<String _locID ='444031'>Takes people and goods wherever they want.</String>
		<String _locID ='444032'>Homeless Dogs</String>
		<String _locID ='444033'>These dogs eat trash and pursuit poor girls.</String>
		<String _locID ='444034'>Janissaries</String>
		<String _locID ='444035'>Ottoman musketmen wandering the city.</String>
		<String _locID ='444036'>Imperial Cavalry</String>
		<String _locID ='444037'>Ellegant riders that protect the citizens.</String>
		<String _locID ='444038'>Imams</String>
		<String _locID ='444039'>Ottoman priests that bring the word of Allah.</String>
		<String _locID ='444040'>Imperial Infantry</String>
		<String _locID ='444041'>The mayor sent these actors to pretend they're Cassadores.</String>
		<String _locID ='444042'>Cow: Moo!</String>
		<String _locID ='444043'>Cow: My milk is sweet. Do I need anything else?</String>
		<String _locID ='444044'>Dog: Woof woof!</String>
		<String _locID ='444045'>Dog: Someone told me dogs don't speak.</String>
		<String _locID ='444046'>Janissary: The wind is pushing my turban!</String>
		<String _locID ='444047'>Janissary: These clothes are really hot.</String>
		<String _locID ='444048'>Janissary: Should I travel to Mecca this year?</String>
		<String _locID ='444049'>Janissary: Bad sultan. I'll replace him.</String>
		<String _locID ='444050'>Cassador: Good morning, sweet girl.</String>
		<String _locID ='444051'>Cassador: I think that we'll have a revolution around!</String>
		<String _locID ='444052'>Cassador: One shot, one kill.</String>
		<String _locID ='444053'>Cassador: I can't remove my hat... Anyone got scissors?</String>
		<String _locID ='444054'>Dragoon: Stay out of my way!</String>
		<String _locID ='444055'>Dragoon: I see you stealing that apple, kid!</String>
		<String _locID ='444056'>Dragoon: Calm down, my horse.</String>
		<String _locID ='444057'>Dragoon: You, boy, pick up my horse's poo.</String>
		<String _locID ='444058'>Covered Wagon: Where shall I unpack this wagon?</String>
		<String _locID ='444059'>Covered Wagon: Horses are faster than cows!</String>
		<String _locID ='444060'>Covered Wagon: These cows at least produce milk.</String>
		<String _locID ='444061'>Covered Wagon: Isn't it weird when it climbs that dock?</String>
		<String _locID ='444062'>Imam: God, the One and Only; God, the Eternal, Absolute!</String>
		<String _locID ='444063'>Imam: I heard islamism is being spread all over Indonesia.</String>
		<String _locID ='444064'>Imam: I testify that Muhammad is the Messenger of God.</String>
		<String _locID ='444065'>Imam: We'll cover Hagia Sophia's mosaics with cement.</String>
		<String _locID ='444066'>Gaucho: Não podemos se entregar pros homens, pois não tá morto quem peleia, tchê!</String>
		<String _locID ='444067'>Gaucho: Oigaletê! Vai ter fandangaço na bailanta do Ambrósio hoje!</String>
		<String _locID ='444068'>Gaucho: Buenas, chiru velho! Há quanto tempo! Por onde andaste?</String>
		<String _locID ='444069'>Gaucho: Bah! Este Minuano tá mais frio do que cadáver de pingüim, tchê!</String>
		<String _locID ='444070'>Gaucho: Comprei um pala novo no bolicho do Raimundo. Lá tem de tudo pro gaúcho, menos o cavalo!</String>
		<String _locID ='444071'>Gaucho: Até que enfim os castelhanos cansaram de levar talho!</String>
		<String _locID ='444072'>Gaucho: Vamos cevar um amargo e charlar lá no galpão, gauderiada!</String>
		<String _locID ='444073'>Gaucho: Não te assusta, vivente! Se no perigo a bala vem nós se abaixemo!</String>
		<String _locID ='444074'>Gaucho: O Capitão Rodrigo tá vivendo com uma china lá do outro lado do rio.</String>
		<String _locID ='444075'>Gaucho: Agora vou encilhar o meu tordilho e buscar a minha prenda.</String>
		<String _locID ='444076'>Battle Dance. Unit become slower, but stronger.</String>
		<String _locID ='444077'>Catechesis</String>
		<String _locID ='444078'>Converts natives to your side.</String>
		<String _locID ='444079'>Cassadores Montados</String>
		<String _locID ='444080'>Imperial Brazilian cavalry.</String>
		<String _locID ='444081'>Gauchos</String>
		<String _locID ='444082'>Brave settler who ride horses.</String>
		<String _locID ='444083'>Koyguas</String>
		<String _locID ='444084'>The powerful villagers who hold shotguns.</String>
		<String _locID ='444085'>Spahis</String>
		<String _locID ='444086'>Elite Ottoman cavalry.</String>
		<String _locID ='444087'>Musketeers</String>
		<String _locID ='444088'>Skilled soldiers wandering the city.</String>
		<String _locID ='421200'>The Contrabandist</String>
		<String _locID ='421201'>Chests of 300 Coin\nTime: 120s</String>
		<String _locID ='421202'>The Missionary</String>
		<String _locID ='421203'>3 Koyguas\nTime: 90s</String>
		<String _locID ='421204'>The Native Princess</String>
		<String _locID ='421205'>2 Blackwood Archers and 2 Native Scouts\nTime: 60s</String>
		<String _locID ='421206'>The Conquistador</String>
		<String _locID ='421207'>1 Aspide\nTime: 30s</String>
		<String _locID ='421208'>The Poet</String>
		<String _locID ='421209'>1 Town Center Wagon and 1 Trading Post Wagon\nTime: 150s</String>
		<String _locID ='421210'>The Caudillo</String>
		<String _locID ='421211'>7 Acá Ybotys\nTime: 120s</String>
		<String _locID ='421212'>The Brave Woman</String>
		<String _locID ='421213'>10 Primeros de Linea\nTime: 80s</String>
		<String _locID ='421214'>The Early Industrialist</String>
		<String _locID ='421215'>All Industrial Age units enabled earlier\nTime: 45s</String>
		<String _locID ='421216'>The First Lady</String>
		<String _locID ='421217'>12 Koyguas\nTime: 120s</String>
		<String _locID ='421218'>The Integrator</String>
		<String _locID ='421219'>10 Carbineers\nTime: 90s</String>
		<String _locID ='421220'>The Admiral of La Plata</String>
		<String _locID ='421221'>1 Frigate and 2 Corvettes\nTime: 60s</String>
		<String _locID ='421222'>The Great Coronel</String>
		<String _locID ='421223'>Chests of 1000 Coin and 1 Town Hall Wagon\nTime: 30s</String>
		<String _locID ='421224'>The Dictator</String>
		<String _locID ='421225'>1 Criollo Cannon and 12 Skirmishers\nTime: 90s</String>
		<String _locID ='421300'>The Missionary</String>
		<String _locID ='421301'>2 Paisanos\nTime: 120s</String>
		<String _locID ='421302'>The Contrabandist</String>
		<String _locID ='421303'>Chests of 300 Coin\nTime: 90s</String>
		<String _locID ='421304'>The Conquistador</String>
		<String _locID ='421305'>1 Aspide\nTime: 60s</String>
		<String _locID ='421306'>The Inquisitor</String>
		<String _locID ='421307'>Cords of 200 Wood and 1 Church Wagon\nTime: 30s</String>
		<String _locID ='421308'>The Marshall-of-Artillery</String>
		<String _locID ='421309'>2 Pasavolantes\nTime: 150s</String>
		<String _locID ='421310'>The Bohemian</String>
		<String _locID ='421311'>Cords of 300 Wood and 2 Outpost Wagons\nTime: 120s</String>
		<String _locID ='421312'>The Artist</String>
		<String _locID ='421313'>4 Paisanos\nTime: 80s</String>
		<String _locID ='421314'>The Marshall-of-Infantry</String>
		<String _locID ='421315'>10 Musketeers\nTime: 45s</String>
		<String _locID ='421316'>The Senator</String>
		<String _locID ='421317'>Crates of 1000 Food and 2 Coronels\nTime: 120s</String>
		<String _locID ='421318'>The Captain</String>
		<String _locID ='421319'>6 Llaneros and 8 Pigs\nTime: 90s</String>
		<String _locID ='421320'>The Criollo</String>
		<String _locID ='421321'>20 Guerilleros\nTime: 60s</String>
		<String _locID ='421322'>The Businessman</String>
		<String _locID ='421323'>Chests of 1500 Coin\nTime: 30s</String>
		<String _locID ='421324'>The Revolutionary</String>
		<String _locID ='421325'>8 Independentistas\nTime: 90s</String>
		<String _locID ='412400'>The Native Princess</String>
		<String _locID ='412401'>2 Lightning Warriors and 2 Native Scouts\nTime: 120s</String>
		<String _locID ='412402'>The Conquistador</String>
		<String _locID ='412403'>1 Aspide\nTime: 90s</String>
		<String _locID ='412404'>The Missionary</String>
		<String _locID ='412405'>2 Chinacos\nTime: 60s</String>
		<String _locID ='412406'>The Inquisitor</String>
		<String _locID ='412407'>Cords of 200 Wood and 1 Church Wagon\nTime: 30s</String>
		<String _locID ='412408'>The Captain Scout</String>
		<String _locID ='412409'>3 Hussars and 2 Native Scouts\nTime: 150s</String>
		<String _locID ='412410'>The Haciendero</String>
		<String _locID ='412411'>3 Chinacos and 1 Agricultural Wagon\nTime: 120s</String>
		<String _locID ='412412'>The Caudillo</String>
		<String _locID ='412413'>4 Dragoons\nTime: 80s</String>
		<String _locID ='412414'>The Physician</String>
		<String _locID ='412415'>1 Hospital Wagon\nTime: 45s</String>
		<String _locID ='412416'>The Historian</String>
		<String _locID ='412417'>2 Pedreros\nTime: 120s</String>
		<String _locID ='412418'>The Criollo</String>
		<String _locID ='412419'>12 Skirmishers\nTime: 90s</String>
		<String _locID ='412420'>The Great Coronel</String>
		<String _locID ='412421'>Chests of 1000 Coin and 1 Town Hall Wagon\nTime: 60s</String>
		<String _locID ='412422'>The Empress</String>
		<String _locID ='412423'>12 Soldaderas\nTime: 30s</String>
		<String _locID ='412424'>The Liberalist</String>
		<String _locID ='412425'>16 Chinacos\nTime: 90s</String>
		<String _locID ='430000'>Catholic</String>
		<String _locID ='430001'>Christian religion dominant on most of the world.\nAllows the construction of one extra Abbey.</String>
		<String _locID ='430002'>Counter-Reformation</String>
		<String _locID ='430003'>Priests condemn from +5 range.</String>
		<String _locID ='430004'>Spread Missions</String>
		<String _locID ='430005'>Trading Posts cost -100 Wood.</String>
		<String _locID ='430006'>Stained Glass</String>
		<String _locID ='430007'>Churches and Town Centers get stained windows, giving them +1000 extra hitpoints.</String>
		<String _locID ='430008'>Holy Communion</String>
		<String _locID ='430009'>Priests no longer cost Faith.</String>
		<String _locID ='430010'>Indulgence</String>
		<String _locID ='430011'>Abbeys now produce a trickle of Coin.</String>
		<String _locID ='430012'>Papal Letter</String>
		<String _locID ='430013'>The Pope has sanctified many priests! Each Abbey spawns 3 Priests.</String>
		<String _locID ='430014'>Priest</String>
		<String _locID ='430015'>Abbey</String>
		<String _locID ='430016' symbol ='cStringNuggetVanillaActivate'>%1s has adopted CATHOLICISM as the colony religion!</String>
		<String _locID ='430100'>Islam</String>
		<String _locID ='430101'>Middle-east religion strong in principles.\nImams train faster.</String>
		<String _locID ='430102'>Month of Ramadan</String>
		<String _locID ='430103'>Citizens go one month fasting. All units cost -5 Food.</String>
		<String _locID ='430104'>Ritual Prayers</String>
		<String _locID ='430105'>For the rest of the game, a small trickle of Faith enriches you.</String>
		<String _locID ='430106'>Diwani Script</String>
		<String _locID ='430107'>Blueprints are read faster. All buildings take 25% less time to be built.</String>
		<String _locID ='430108'>Sultan's Treasury</String>
		<String _locID ='430109'>All resource crates include 50% more resources.</String>
		<String _locID ='430110'>Hajj</String>
		<String _locID ='430111'>Imams return from their pilgrimage to Mecca. Each Town Center will spawn 3 Imams.</String>
		<String _locID ='430112'>Jihad</String>
		<String _locID ='430113'>The war against the infidel! Units get 40% stronger, but cost extra 100 Faith each.</String>
		<String _locID ='430114'>Imam</String>
		<String _locID ='430115'>Mosque</String>
		<String _locID ='430116' symbol ='cStringNuggetVanillaActivate'>%1s has adopted ISLAM as the colony religion!</String>
		<String _locID ='430117'>Islam Church</String>
		<String _locID ='430118'>Islam Church</String>
		<String _locID ='430119'>Islam Church</String>
		<String _locID ='430200'>Anglican</String>
		<String _locID ='430201'>British religion founded by the monarchy.\nDeacons have larger range than regular priests.</String>
		<String _locID ='430202'>Rosary</String>
		<String _locID ='430203'>Villagers pray by themselves, even if there's no Church.</String>
		<String _locID ='430204'>Votive Candles</String>
		<String _locID ='430205'>Villagers get +3 line of sight.</String>
		<String _locID ='430206'>Veneration</String>
		<String _locID ='430207'>Deacons are now able of praying.</String>
		<String _locID ='430208'>Angelus</String>
		<String _locID ='430209'>The angels now bless your army! Infantry units cost 10% less Food, but +25 more Faith.</String>
		<String _locID ='430210'>Witch Hunt</String>
		<String _locID ='430211'>Deacons condemn 33% faster.</String>
		<String _locID ='430212'>Article XX</String>
		<String _locID ='430213'>Deacons get much more hitpoints.</String>
		<String _locID ='430214'>Deacon</String>
		<String _locID ='430215'>Church</String>
		<String _locID ='430216'>%1s has adopted ANGLICAN as the colony religion!</String>
		<String _locID ='430217'>Anglican Church</String>
		<String _locID ='430218'>Anglican Church</String>
		<String _locID ='430219'>Anglican Church</String>
		<String _locID ='430300'>Orthodox</String>
		<String _locID ='430301'>Christian religion based on eastern traditions.\nHegumens spawn automatically.</String>
		<String _locID ='430302'>Theosis</String>
		<String _locID ='430303'>Hegumen get 100% more hitpoints.</String>
		<String _locID ='430304'>Celibacy</String>
		<String _locID ='430305'>Hegumen are spawn faster.</String>
		<String _locID ='430306'>Schism</String>
		<String _locID ='430307'>All units damage enemy priests much more efficiently.</String>
		<String _locID ='430308'>Iconostasis</String>
		<String _locID ='430309'>You get approximately 100 Coin in chests for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='430310'>Ecumenical Patriarchy</String>
		<String _locID ='430311'>Hegumen speed greatly increased.</String>
		<String _locID ='430312'>Seven Sacred Mysteries</String>
		<String _locID ='430313'>Hegumen get the ultimate holyness: condemn is 50% faster.</String>
		<String _locID ='430314'>Hegumen</String>
		<String _locID ='430315'>Sanctuary</String>
		<String _locID ='430316' symbol ='cStringNuggetVanillaActivate'>%1s has adopted ORTHODOX as the colony religion!</String>
		<String _locID ='430317'>Orthodox Church</String>
		<String _locID ='430318'>Orthodox Church</String>
		<String _locID ='430319'>Orthodox Church</String>
		<String _locID ='430400'>Baptist</String>
		<String _locID ='430401'>Christian religion dominant in the New World.\nMost religious improvements cost no resources to research, but they take longer to research.</String>
		<String _locID ='430402'>Baptism</String>
		<String _locID ='430403'>All citizens adopt the new religion. Villagers cost 50 Faith, and 25% less Food.</String>
		<String _locID ='430404'>Glossolalia</String>
		<String _locID ='430405'>Pastors comdemn 10% faster.</String>
		<String _locID ='430406'>Tithe</String>
		<String _locID ='430407'>You pay 10% of your current Coin. In return, you get a 15% faster production of Faith at the Parish.</String>
		<String _locID ='430408'>Religious Protection</String>
		<String _locID ='430409'>Settlers and Pastors may hide inside the Parish, which gets 100% more hitpoints.</String>
		<String _locID ='430410'>Apocrypha</String>
		<String _locID ='430411'>Pastor Coin cost changed to Food.</String>
		<String _locID ='430412'>Home Mission Society</String>
		<String _locID ='430413'>Houses can train Pastors.</String>
		<String _locID ='430414'>Pastor</String>
		<String _locID ='430415'>Parish</String>
		<String _locID ='430416' symbol ='cStringNuggetVanillaActivate'>%1s has adopted BAPTIST as the colony religion!</String>
		<String _locID ='430417'>Baptist Church</String>
		<String _locID ='430418'>Baptist Church</String>
		<String _locID ='430419'>Baptist Church</String>
		<String _locID ='430500'>Judaism</String>
		<String _locID ='430501'>Ancient religion that favors traditional values.\nRabbis pray at the Synagogue.</String>
		<String _locID ='430502'>Kippah</String>
		<String _locID ='430503'>Settlers get +100 hitpoints.</String>
		<String _locID ='430504'>Torah</String>
		<String _locID ='430505'>Rabbis and villagers pray more efficiently.</String>
		<String _locID ='430506'>Dayan Judges</String>
		<String _locID ='430507'>All villagers are promoted to Rabbis.</String>
		<String _locID ='430508'>Diaspora</String>
		<String _locID ='430509'>An incoming wave of Jewish settlers from all over the world. Delivers 20 villagers.</String>
		<String _locID ='430510'>Shabbat</String>
		<String _locID ='430511'>6 Sheeps are delivered at your Home City Gather Point.</String>
		<String _locID ='430512'>Yom Kippur</String>
		<String _locID ='430513'>New Year fasting greatly reduces the Food cost of all units.</String>
		<String _locID ='430514'>Rabbi</String>
		<String _locID ='430515'>Synagogue</String>
		<String _locID ='430516' symbol ='cStringNuggetVanillaActivate'>%1s has adopted JUDAISM as the colony religion!</String>
		<String _locID ='430517'>Judaism Church</String>
		<String _locID ='430518'>Judaism Church</String>
		<String _locID ='430519'>Judaism Church</String>
		<String _locID ='430600'>Lutheran</String>
		<String _locID ='430601'>The first Christian religion that emerged from the Reformation.\nOnce chosen, two Preachers spawn from Chapel.</String>
		<String _locID ='430602'>95 Theses</String>
		<String _locID ='430603'>Reduces the cost of all Lutheran techs by 10%.</String>
		<String _locID ='430604'>Cathechism</String>
		<String _locID ='430605'>Chapel is able of training settlers.</String>
		<String _locID ='430606'>Reformed Bible</String>
		<String _locID ='430607'>Preacher condemn 20% faster.</String>
		<String _locID ='430608'>The Second Wall</String>
		<String _locID ='430609'>A wall of beliefs fortifies the stone walls. Walls are 200% stronger.</String>
		<String _locID ='430610'>Pietism</String>
		<String _locID ='430611'>Preachers cost half the price.</String>
		<String _locID ='430612'>Formula of Concord</String>
		<String _locID ='430613'>Military units train faster.</String>
		<String _locID ='430614'>Preacher</String>
		<String _locID ='430615'>Chapel</String>
		<String _locID ='430616' symbol ='cStringNuggetVanillaActivate'>%1s has adopted LUTHERAN as the colony religion!</String>
		<String _locID ='430617'>Lutheran Church</String>
		<String _locID ='430618'>Lutheran Church</String>
		<String _locID ='430619'>Lutheran Church</String>
		<String _locID ='430700'>Shamanism</String>
		<String _locID ='430701'>Religion based on native beliefs.\nShamans cost only Faith, free of Coin.</String>
		<String _locID ='430702'>Healing Herbs</String>
		<String _locID ='430703'>Gathering of specific herbs in nature allows shamans to mass heal in a single move.</String>
		<String _locID ='430704'>Totem</String>
		<String _locID ='430705'>Protects an area from incoming healers. All buildings instantly kill Priests.</String>
		<String _locID ='430706'>Cure by Fasting</String>
		<String _locID ='430707'>Reduces the Food cost for all units by 15%.</String>
		<String _locID ='430708'>Scarification</String>
		<String _locID ='430709'>Body modification that reduces hitpoints of military units by 10%, but increases their attack by 15%.</String>
		<String _locID ='430710'>Hallucinogen</String>
		<String _locID ='430711'>Native warrior attack increased.</String>
		<String _locID ='430712'>Astrology</String>
		<String _locID ='430713'>Astral map tracing reveals the line of sight of all Town Centers.</String>
		<String _locID ='430714'>Shaman</String>
		<String _locID ='430715'>Altar</String>
		<String _locID ='430716' symbol ='cStringNuggetVanillaActivate'>%1s has adopted SHAMANISM as the colony religion!</String>
		<String _locID ='430717'>Shamanism Church</String>
		<String _locID ='430718'>Shamanism Church</String>
		<String _locID ='430719'>Shamanism Church</String>
		<String _locID ='430800'>Candomblé</String>
		<String _locID ='430801'>African religion mixed with Christan values. Babalorixás have strong hand attack.</String>
		<String _locID ='430802'>Oro Leaves</String>
		<String _locID ='430803'>A successful destiny reading provides you with approximately 500 Trade in crates for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='430804'>Trance</String>
		<String _locID ='430805'>An unknown state of mind. Greatly boosts the hitpoints of Babalorixás, and a little of slaves.</String>
		<String _locID ='430806'>Cowrie Shell Divination</String>
		<String _locID ='430807'>Reads the future of all Explorers and Monks in the map, getting their line of ight.</String>
		<String _locID ='430808'>Carnival Dance</String>
		<String _locID ='430809'>Greatly cheapens the price of Slave Trade.</String>
		<String _locID ='430810'>Occultism</String>
		<String _locID ='430811'>Wraps Babalorixás in a mist of darkness, allowing them to move stealthy.</String>
		<String _locID ='430812'>Cult to the Orixá</String>
		<String _locID ='430813'>The greatest of the Candomblé gods grants a magic strenght to the Babalorixá.</String>
		<String _locID ='430814'>Babalorixá</String>
		<String _locID ='430815'>Casa Branca</String>
		<String _locID ='430816' symbol ='cStringNuggetVanillaActivate'>%1s has adopted CANDOMBLÉ as the colony religion!</String>
		<String _locID ='430817'>Candomble Church</String>
		<String _locID ='430818'>Candomble Church</String>
		<String _locID ='430819'>Candomble Church</String>
		<String _locID ='430900'>Laicism</String>
		<String _locID ='430901'>No state religion.\nAllows late-game scientific research and a cheaper healer, the Physician, who is unable to condemn.</String>
		<String _locID ='430902'>Secret Society</String>
		<String _locID ='430903'>Physicians cost half the price, and get twice the hitpoints.</String>
		<String _locID ='430904'>Telescope</String>
		<String _locID ='430905'>Town Center line of sight greatly increased.</String>
		<String _locID ='430906'>Laws of Physics</String>
		<String _locID ='430907'>Artillery units get +4 range.</String>
		<String _locID ='430908'>Genetics</String>
		<String _locID ='430909'>Villagers gather Food from Mills, Farms, Rice Paddies and berries and Coin from Plantations faster.</String>
		<String _locID ='430910'>Theory of Evolution</String>
		<String _locID ='430911'>Economic units get 50% more hitpoints.</String>
		<String _locID ='430912'>Freedom of Thought</String>
		<String _locID ='430913'>Aging up is done 50% faster.</String>
		<String _locID ='430914'>Physician</String>
		<String _locID ='430915'>Temple</String>
		<String _locID ='430916' symbol ='cStringNuggetVanillaActivate'>%1s has adopted NO RELIGION as the colony religion!</String>
		<String _locID ='430917'>Atheism Church</String>
		<String _locID ='430918'>Atheism Church</String>
		<String _locID ='430919'>Physician of the Society</String>
		<String _locID ='444314'>Belief</String>
		<String _locID ='444315'>Villagers pray 10% more intensely.</String>
		<String _locID ='444316'>Faith</String>
		<String _locID ='444317'>Villagers pray 25% more intensely.</String>
		<String _locID ='444318'>Fervor</String>
		<String _locID ='444319'>Villagers pray 50% more intensely.</String>
		<String _locID ='444320'>Dogma</String>
		<String _locID ='444321'>Villagers pray 100% more intensely.</String>
		<String _locID ='444322'>Devotion</String>
		<String _locID ='444323'>Priest hitpoints increased by 25%, condemn range by 5.</String>
		<String _locID ='444324'>Redemption</String>
		<String _locID ='444325'>Priest hitpoints increased by 50%, condemn range by 5.</String>
		<String _locID ='444326'>Purity</String>
		<String _locID ='444327'>Priest hitpoints increased by 100%, condemn range by 5.</String>
		<String _locID ='444328'>Sanctity</String>
		<String _locID ='444329'>Priest hitpoints increased by 200%, condemn range by 5.</String>
		<String _locID ='444330'>Great War</String>
		<String _locID ='444336'>Great War</String>
		<String _locID ='444337'>End it all. The ultimate age. Unlocks advanced technology compared to your opponents.</String>
		<String _locID ='412600'>James Wolfe\n» New England «</String>
		<String _locID ='412601'>6 Wool Sheeps\nUnit: Foot Guard\nTech: Training Reforms</String>
		<String _locID ='412602'>Jeffery Amherst\n» New England «</String>
		<String _locID ='412603'>Cords of 400 Wood\nUnit: Foot Guard\nTech: Smallpox Blankets</String>
		<String _locID ='412604'>Louis Joseph of Montcalm\n» New France «</String>
		<String _locID ='412605'>2 Fur Traders and 1 Shepherd Dog\nUnit: Mousquetaire du Roi\nTech: Last of the Mohicans</String>
		<String _locID ='412606'>Pierre François de Rigaud\n» New France «</String>
		<String _locID ='412607'>Chests of 200 Coin and 1 Outpost Wagon\nUnit: Mousquetaire du Roi\nTech: Fleuret</String>
		<String _locID ='412608'>Lord Durham\n» New England «</String>
		<String _locID ='412609'>4 Light Cavalry\nUnit: Fencible\nTech: International Relationships</String>
		<String _locID ='412610'>Guy Carleton\n» New England «</String>
		<String _locID ='412611'>6 Riflemen\nUnit: Fencible\nTech: Québec Act</String>
		<String _locID ='412612'>Austin Cuvillier\n» New France «</String>
		<String _locID ='412613'>8 Spontooners\nUnit: Metis Rebel\nTech: Bank of Montreal</String>
		<String _locID ='412614'>Mademoiselle Lili\n» New France «</String>
		<String _locID ='412615'>Ages up really fast\nUnit: Metis Rebel\nTech: Women's Suffrage</String>
		<String _locID ='412616'>Lord Molson\n» New England «</String>
		<String _locID ='412617'>Chests of 1000 Coin\nUnit: Mountie\nTech: Molson's Brewery</String>
		<String _locID ='412618'>Sir Allan MacNab\n» New England «</String>
		<String _locID ='412619'>4 Mounties\nUnit: Mountie\nTech: Great Western Railway</String>
		<String _locID ='412620'>Jean-Antoine Panet\n» New France «</String>
		<String _locID ='412621'>2 Napoleons\n Unit: Mississauga Horse\nTech: Seigneurs</String>
		<String _locID ='412622'>Michel de Lotbinière\n» New France «</String>
		<String _locID ='412623'>12 Militia\n Unit: Mississauga Horse\nTech: Ramparts of Québec</String>
		<String _locID ='412624'>Sir John MacDonald\n» New England «</String>
		<String _locID ='412625'>Chests of 2000 Coin\nUnit: Black Watch\nTech: Great Coalition</String>
		<String _locID ='412626'>Charles Tupper\n» New England «</String>
		<String _locID ='412627'>8 Black Watch\nUnit: Black Watch\nTech: Amphibious Attack</String>
		<String _locID ='412628'>Wilfrid Laurier\n» New France «</String>
		<String _locID ='412629'>2 Dictators\nUnit: Voltigeur de Québec\nTech: Laurier Liberals</String>
		<String _locID ='412630'>Louis-Joseph Papineau\n» New France «</String>
		<String _locID ='412631'>1 Tinclad\nUnit: Voltigeur de Québec\nTech: Ninety-two Resolutions</String>
		<String _locID ='412700'>Benjamin Franklin\n» Union «</String>
		<String _locID ='412701'>2 Pilgrims and 1 Shepherd Dog\n Unit: Continental Marine\nTech: Lightning Rod</String>
		<String _locID ='412702'>George Washington\n» Union «</String>
		<String _locID ='412703'>Chests of 500 Food\nUnit: Continental Marine\nTech: Continental Army</String>
		<String _locID ='412704'>Thomas Jefferson\n» Confederacy «</String>
		<String _locID ='412705'>4 Cows\nUnit: Zouave\nTech: Declaration of Independence</String>
		<String _locID ='412706'>James Madison\n» Confederacy «</String>
		<String _locID ='412707'>Cords of 400 Wood\nUnit: Zouave\nTech: Federalist Papers</String>
		<String _locID ='412708'>Samuel Morse\n» Union «</String>
		<String _locID ='412709'>4 Spontooners and 4 Militia\nUnit: Mounted Rifle\nTech: Morse Code</String>
		<String _locID ='412710'>Samuel Colt\n» Union «</String>
		<String _locID ='412711'>6 Continental Marines\nUnit: Mounted Rifle\nTech: Colt Revolver</String>
		<String _locID ='412712'>Alexander Stephens\n» Confederacy «</String>
		<String _locID ='412713'>1 Caravel and Chests of 300 Coin\nUnit: Texas Ranger\nTech: Cornerstone Speech</String>
		<String _locID ='412714'>Benjamin Palmer\n» Confederacy «</String>
		<String _locID ='412715'>4 Light Cavalry\nUnit: Texas Ranger\nTech: Presbyterian Church</String>
		<String _locID ='412716'>Clara Barton\n» Union «</String>
		<String _locID ='412717'>3 Pilgrims and 2 Nurses\nUnits: Nurse, Gatling Gun\nTech: Red Cross</String>
		<String _locID ='412718'>Andrew Carnegie\n» Union «</String>
		<String _locID ='412719'>Chests of 1000 Coin\nUnit: Gatling Gun\nTech: Steel Mills</String>
		<String _locID ='412720'>Stonewall Jackson\n» Confederacy «</String>
		<String _locID ='412721'>6 Light Cavalry\nUnit: Sharpshooter\nTech: Foot Cavalry</String>
		<String _locID ='412722'>Albert Pike\n» Confederacy «</String>
		<String _locID ='412723'>8 Riflemen\nUnit: Sharpshooter\nTech: Freemasonry</String>
		<String _locID ='412724'>Ulysses Grant\n» Union «</String>
		<String _locID ='412725'>8 Buffalo Soldiers\nUnit: Buffalo Soldier\nTech: Bankruptcy</String>
		<String _locID ='412726'>Abraham Lincoln\n» Union «</String>
		<String _locID ='412727'>Chests of 2000 Coin\nUnit: Buffalo Soldier\nTech: Thirteenth Amendment</String>
		<String _locID ='412728'>Jefferson Davis\n» Confederacy «</String>
		<String _locID ='412729'>12 Riflemen\nUnit: Cavalry Corps\nTech: Montgomery Convention</String>
		<String _locID ='412730'>Robert E. Lee\n» Confederacy «</String>
		<String _locID ='412731'>8 Cavalry Corps\nUnit: Cavalry Corps\nTech: Manifest Destiny</String>
		<String _locID ='444366'>North American Immigrants\nExcellent miners</String>
		<String _locID ='444367'>Trains:\nFilibusters</String>
		<String _locID ='444368'>German Immigrants\nExcellent builders</String>
		<String _locID ='444369'>Trains:\nBrummers\nChevaulegers\nKrupp Cannons</String>
		<String _locID ='444370'>Italian Immigrants\nExcellent at plantations</String>
		<String _locID ='444371'>Trains:\nRedshirts\nUtilis</String>
		<String _locID ='444372'>Arab Immigrants\nExcellent prayers</String>
		<String _locID ='444373'>Trains:\nMurabituns</String>
		<String _locID ='444374'>Eastern Europe Immigrants\nExcellent woodcutters</String>
		<String _locID ='444375'>Trains:\nSich Riflemen\nScarlet Sails</String>
		<String _locID ='444376'>Japanese Immigrants\nExcellent farmers</String>
		<String _locID ='444377'>Trains:\nBlackbelts\nOkinawan Spearmen\nMounted Samurai</String>
		<String _locID ='900365'>Confederate Immigrants</String>
		<String _locID ='900366'>Sends a Confederate Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='900367'>German Immigrants</String>
		<String _locID ='900368'>Sends a German Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='900369'>Italian Immigrants</String>
		<String _locID ='900370'>Sends an Italian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='900371'>Japanese Immigrants</String>
		<String _locID ='900372'>Sends a Japanese Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='900373'>Lebanese Immigrants</String>
		<String _locID ='900374'>Sends a Lebanese Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='900375'>Ukrainian Immigrants</String>
		<String _locID ='900376'>Sends a Ukrainian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='480000'>Zweite Einwanderungswelle</String>
		<String _locID ='480001'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480002'>Dritte Einwanderungswelle</String>
		<String _locID ='480003'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480004'>Oktoberfest</String>
		<String _locID ='480005'>1200 Food.</String>
		<String _locID ='480006'>Jaegerhut</String>
		<String _locID ='480007'>Villagers hunt much faster, and get more hitpoints.</String>
		<String _locID ='480008'>Neunte Symphonie</String>
		<String _locID ='480009'>A piece of art. The 9th Symphony makes immigrant houses produce XP much faster.</String>
		<String _locID ='480010'>Volkerkunde</String>
		<String _locID ='480011'>All Native settlement units are cheaper.</String>
		<String _locID ='480012'>Eisenbahn</String>
		<String _locID ='480013'>Trading Posts are cheaper, and Trade Route upgrades are free.</String>
		<String _locID ='480014'>Insektenkunde</String>
		<String _locID ='480015'>The search for bugs reveals the position of all Trees in the map.</String>
		<String _locID ='480016'>Ultimatum: Krupp-Fabriken</String>
		<String _locID ='480017'>The ultimate Immigrant power. Spawns two European Factories.</String>
		<String _locID ='480100'>Seconda Generazione</String>
		<String _locID ='480101'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480102'>Terza Generazione</String>
		<String _locID ='480103'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480104'>Pizzaiolo</String>
		<String _locID ='480105'>Chests of 1200 Food.</String>
		<String _locID ='480106'>Laboro Famoso</String>
		<String _locID ='480107'>Spawns the famous Ship Wagon, that can transport ships from one lake to another.</String>
		<String _locID ='480108'>L'unità Italiana</String>
		<String _locID ='480109'>Spawns another Italian Colony Wagon.</String>
		<String _locID ='480110'>Risorgimiento</String>
		<String _locID ='480111'>Italian military units cost slightly cheaper.</String>
		<String _locID ='480112'>Vigneto</String>
		<String _locID ='480113'>Villagers gather Coin from Plantations extremely faster.</String>
		<String _locID ='480114'>Spedizione dei Mille</String>
		<String _locID ='480115'>Each immigrant house spawns 3 Redshirts.</String>
		<String _locID ='480116'>Ultimatum: War of Tatters</String>
		<String _locID ='480117'>The ultimate Immigrant power. Transforms all villagers into Redshirts.</String>
		<String _locID ='480200'>Vtoroe Pokolenie</String>
		<String _locID ='480201'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480202'>Tretoe Pokolenie</String>
		<String _locID ='480203'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480204'>Butylku Vodki</String>
		<String _locID ='480205'>All cavalry units get more hitpoints.</String>
		<String _locID ='480206'>Matryoshka Doll</String>
		<String _locID ='480207'>Crates of 400 Food, 400 Wood and 400 Coin.</String>
		<String _locID ='480208'>Tchaikovsky</String>
		<String _locID ='480209'>Each immigrant house will produce much more XP.</String>
		<String _locID ='480210'>Snaipera</String>
		<String _locID ='480211'>Skirmisher range and line of sight increased.</String>
		<String _locID ='480212'>Faberzhe</String>
		<String _locID ='480213'>Chests of 2400 Coin.</String>
		<String _locID ='480214'>Amber Room</String>
		<String _locID ='480215'>The mysterious Amber Room gets transferred to your country. Building build limit increased by +1.</String>
		<String _locID ='480216'>Ultimatum: Anarkhizm</String>
		<String _locID ='480217'>The ultimate Immigrant power. All your infantry units transform into Immigrant Workers.</String>
		<String _locID ='480300'>Second Generation</String>
		<String _locID ='480301'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480302'>Third Generation</String>
		<String _locID ='480303'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480304'>Corset</String>
		<String _locID ='480305'>Villagers move slightly slower, but get a lot of resistance against enemy attacks.</String>
		<String _locID ='480306'>Civil War Rubbish</String>
		<String _locID ='480307'>Spawns 2 Parrots.</String>
		<String _locID ='480308'>Confederate Cap</String>
		<String _locID ='480309'>Ranged cavalry units get more hitpoints and moving speed.</String>
		<String _locID ='480310'>Cavalry Pistol</String>
		<String _locID ='480311'>Ranged cavalry units get more attack.</String>
		<String _locID ='480312'>American Party</String>
		<String _locID ='480313'>Immigrant house's XP production greatly increased.</String>
		<String _locID ='480314'>Explorer Balloon</String>
		<String _locID ='480315'>Spawns 1 explorer balloon, that cannot be attacked and lasts forever.</String>
		<String _locID ='480316'>Ultimatum: Monroe Doctrine</String>
		<String _locID ='480317'>The ultimate Immigrant power. Blocks enemy nations from getting their shipments.</String>
		<String _locID ='480400'>Ikinci Nesil</String>
		<String _locID ='480401'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480402'>Ucuncu Nesil</String>
		<String _locID ='480403'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480404'>Kebabs</String>
		<String _locID ='480405'>Crates of 1200 food.</String>
		<String _locID ='480406'>Farsza Kilim</String>
		<String _locID ='480407'>Cords of 1200 wood.</String>
		<String _locID ='480408'>Burkha</String>
		<String _locID ='480409'>Protects all economic units from the nature effects. All economic units more hitpoints and move 10% faster.</String>
		<String _locID ='480410'>Islami Gelenek</String>
		<String _locID ='480411'>All villagers pray much more efficiently at the church.</String>
		<String _locID ='480412'>Sikke</String>
		<String _locID ='480413'>Chests of 2400 Coin.</String>
		<String _locID ='480414'>Taki</String>
		<String _locID ='480415'>The lebanese immigrants will now be ornated with much gold. XP price is replaced with coin cost.</String>
		<String _locID ='480416'>Ultimatum: Flea Market</String>
		<String _locID ='480417'>The ultimate Immigrant power. Market buy and sell prices grant a much larger advantage to you.</String>
		<String _locID ='480500'>Nissei</String>
		<String _locID ='480501'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480502'>Sansei</String>
		<String _locID ='480503'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='480504'>Ningyou</String>
		<String _locID ='480505'>Clay doll. Immigrant Houses will produce a faster trickle of XP.</String>
		<String _locID ='480506'>Warbler Floor</String>
		<String _locID ='480507'>The singing floors that produce a sound when someone steps on it. Forts get more hitpoints.</String>
		<String _locID ='480508'>Chanoyu</String>
		<String _locID ='480509'>Japanese tea ceremony. Grants Crates of 600 Food and 600 Wood.</String>
		<String _locID ='480510'>Budai</String>
		<String _locID ='480511'>Fat Buddha of luck. Grants Chests of 1200 Coin.</String>
		<String _locID ='480512'>Kudamono</String>
		<String _locID ='480513'>Villagers gather Food from Mills extremely faster.</String>
		<String _locID ='480514'>Tsujiura Senbei</String>
		<String _locID ='480515'>Fortune cookies reveal locations of all treasures in the map.</String>
		<String _locID ='480516'>Ultimatum: Irezumi</String>
		<String _locID ='480517'>The ultimate Immigrant power. Japanese mafia infiltrates the whole territory, revealing enemy positions.</String>
		<String _locID ='480518'>United States Allies\n+10% Faster Tech Research.</String>
		<String _locID ='480519'>Trains:\nMarines\nSharpshooters\nGatling Guns\n \nShipments:\nCavalry enhancements</String>
		<String _locID ='480520'>End Relations</String>
		<String _locID ='480521'>Kick out your ally so that you can choose a new one.</String>
		<String _locID ='480522'>United States Intervention.</String>
		<String _locID ='7138100'>Exalted Chongtong</String>
		<String _locID ='7138200'>Exalted upgrade for Chongtong.</String>
		<String _locID ='7138300'>Exalted Hwacha</String>
		<String _locID ='7138400'>Exalted upgrade for Hwacha</String>
		<String _locID ='7138500'>Exalted Battle Wagons</String>
		<String _locID ='7138600'>Exalted upgrade for Battle Wagons.</String>
		<String _locID ='7138700'>Exalted Choson Cavalry</String>
		<String _locID ='7138800'>Exalted upgrade for Choson Cavalry.</String>
		<String _locID ='7138900'>Exalted Myong Goong</String>
		<String _locID ='7139000'>Exalted upgrade for Myong Goong.</String>
		<String _locID ='7139100'>Exalted Fire Lancers</String>
		<String _locID ='7139200'>Exalted upgrade for Fire Lancers.</String>
		<String _locID ='7139300'>Exalted Victory Gunner</String>
		<String _locID ='7139400'>Exalted upgrade for Victory Gunner.</String>
		<String _locID ='7139500'>Exalted Dangpa Spearmen</String>
		<String _locID ='7139600'>Exalted upgrade for Dangpa Spearmen.</String>
		<String _locID ='7139700'>Honored Hongyi-Po</String>
		<String _locID ='7139800'>Honored upgrade for Hongyi-Po.</String>
		<String _locID ='7139900'>Honored Chongtong</String>
		<String _locID ='7140000'>Honored upgrade for Chongtong.</String>
		<String _locID ='7140100'>Honored Hwacha</String>
		<String _locID ='7140200'>Honored upgrade for Hwacha.</String>
		<String _locID ='7140300'>Honored Battle Wagons</String>
		<String _locID ='7140400'>Honored upgrade for Battle Wagons.</String>
		<String _locID ='7140500'>Honored Choson Cavalry</String>
		<String _locID ='7140600'>Honored upgrade for Choson Cavalry.</String>
		<String _locID ='7140700'>Honored Fire Lancers</String>
		<String _locID ='7140800'>Honored upgrade for Fire Lancers.</String>
		<String _locID ='7140900'>Honored Myong Goong</String>
		<String _locID ='714100'>Honored upgrade for Myong Goong.</String>
		<String _locID ='714110'>Honored Victory Gunner</String>
		<String _locID ='714120'>Honored upgrade for Victory Gunner.</String>
		<String _locID ='714130'>Honored Dangpa Spearmen</String>
		<String _locID ='714140'>Honored upgrade for Dangpa Spearmen.</String>
		<String _locID ='714150'>Disciplined Choson Cavalry</String>
		<String _locID ='714160'>Disciplined upgrade for Choson Cavalry.</String>
		<String _locID ='714170'>Disciplined Myong Goong</String>
		<String _locID ='714180'>Disciplined upgrade for Myong Goong.</String>
		<String _locID ='714190'>Disciplined Victory Gunner</String>
		<String _locID ='714200'>Disciplined upgrade for Victory Gunner.</String>
		<String _locID ='714210'>Disciplined Dangpa Spearmen</String>
		<String _locID ='714220'>Disciplined upgrade for Dangpa Spearmen.</String>
		<String _locID ='714230'>United States Brigade</String>
		<String _locID ='714240'>Ships a large number of Buffalo Soldiers and Napoleons.</String>
		<String _locID ='421500'>2 Gatherers</String>
		<String _locID ='421501'>4 Gatherers</String>
		<String _locID ='421502'>10 Gatherers</String>
		<String _locID ='421503'>16 Gatherers</String>
		<String _locID ='421504'>2 Uybassy Archers</String>
		<String _locID ='421505'>6 Uybassy Archers</String>
		<String _locID ='421506'>10 Uybassy Archers</String>
		<String _locID ='421507'>16 Uybassy Archers</String>
		<String _locID ='421508'>Technologies cost 10% less Food</String>
		<String _locID ='421509'>Technologies cost 20% less Food</String>
		<String _locID ='421510'>The Chief</String>
		<String _locID ='421511'>Buildings cost 10% less Wood</String>
		<String _locID ='421512'>Buildings cost 25% less Wood</String>
		<String _locID ='421513'>Buildings cost 50% less Wood</String>
		<String _locID ='421514'>Buildings cost 75% less Wood</String>
		<String _locID ='421535'>The Musician</String>
		<String _locID ='421536'>Ages up very fast</String>
		<String _locID ='421537'>Ages up very fast</String>
		<String _locID ='421538'>Ages up very fast</String>
		<String _locID ='421539'>Ages up very fast</String>
		<String _locID ='421520'>The Empress</String>
		<String _locID ='421521'>5 Llamas</String>
		<String _locID ='421522'>10 Llamas</String>
		<String _locID ='421523'>20 Llamas</String>
		<String _locID ='421524'>30 Llamas</String>
		<String _locID ='421525'>The Sun Warrior</String>
		<String _locID ='421526'>2 Bolas Warrior</String>
		<String _locID ='421527'>6 Bolas Warrior</String>
		<String _locID ='421528'>10 Bolas Warrior</String>
		<String _locID ='421529'>16 Bolas Warrior</String>
		<String _locID ='421530'>The High Priest</String>
		<String _locID ='421531'>400 Experience</String>
		<String _locID ='421532'>800 Experience</String>
		<String _locID ='421533'>1200 Experience</String>
		<String _locID ='421534'>1600 Experience</String>
		<String _locID ='421515'>The Emperor</String>
		<String _locID ='421516'>Buildings are 10% stronger</String>
		<String _locID ='421517'>Buildings are 25% stronger</String>
		<String _locID ='421518'>Buildings are 50% stronger</String>
		<String _locID ='421519'>Buildings are 75% stronger</String>
		<String _locID ='700116'>Aberdeen Act</String>
		<String _locID ='700117'>Law of Euzebio de Queiroz</String>
		<String _locID ='700118'>Law of the Free Womb</String>
		<String _locID ='700119'>Law of Sexagenaries</String>
		<String _locID ='700120'>The Golden Law</String>
		<String _locID ='700121'>Expands the build limit for Slaves to 40.</String>
		<String _locID ='700122'>Expands the build limit for Slaves to 55.</String>
		<String _locID ='700123'>Expands the build limit for Slaves to 70.</String>
		<String _locID ='700124'>Expands the build limit for Slaves to 85.</String>
		<String _locID ='700125'>Expands the build limit for Slaves to 99.</String>
		<String _locID ='500294'>Family Letters</String>
		<String _locID ='500295'>Immigrant houses provide a little faster XP trickle.</String>
		<String _locID ='500296'>Voyage Postcards</String>
		<String _locID ='500297'>Shipments come faster.</String>
		<String _locID ='500298'>Post Stamps</String>
		<String _locID ='500299'>Grants you a mass income of letters, providing 4000 Experience to your inventory.</String>
		<String _locID ='500300'>Shipment Packages</String>
		<String _locID ='500301'>All resource crates now contain 30% more resources.</String>
		<String _locID ='500302'>Passports</String>
		<String _locID ='500303'>Immigrant Worker build limit increased.</String>
		<String _locID ='500304'>Emergency!</String>
		<String _locID ='500305'>Emergency!!</String>
		<String _locID ='500306'>Quickly spawns a group of Surgeons for a quick heal.</String>
		<String _locID ='500307'>Medicine</String>
		<String _locID ='500308'>Villagers train 10% faster.</String>
		<String _locID ='500309'>Apothecary</String>
		<String _locID ='500310'>All Coin costs are reduced by 20%.</String>
		<String _locID ='500311'>Vaccine</String>
		<String _locID ='500312'>Gives 10 extra population space.</String>
		<String _locID ='500313'>Penicillin</String>
		<String _locID ='500314'>Villagers gather Food from Mills 30% faster.</String>
		<String _locID ='500315'>Epidemiology</String>
		<String _locID ='500316'>Improvements research 10% faster.</String>
		<String _locID ='500317'>Promotion of Health</String>
		<String _locID ='500318'>Maximum population capacity increased to 20.</String>
		<String _locID ='500319'>Wash Hands</String>
		<String _locID ='500320'>Surgeon hitpoints and healing rate increased.</String>
		<String _locID ='500321'>100x Microscope</String>
		<String _locID ='500322'>Villagers gather Coin from Plantations 15% faster.</String>
		<String _locID ='500323'>1000x Microscope</String>
		<String _locID ='500324'>Villagers gather Coin from Plantations 30% faster.</String>
		<String _locID ='500325'>Antisepsis</String>
		<String _locID ='500326'>Surgeon hitpoints and healing rate increased.</String>
		<String _locID ='500327'>Dissection</String>
		<String _locID ='500328'>Villagers gather faster from herdables.</String>
		<String _locID ='500329'>Anatomy</String>
		<String _locID ='500330'>All units gain 40 extra hitpoints.</String>
		<String _locID ='500331'>Surgery</String>
		<String _locID ='500332'>Surgeon attack greatly increased.</String>
		<String _locID ='500333'>Anatomic Models</String>
		<String _locID ='500334'>All units gain 80 extra hitpoints.</String>
		<String _locID ='500335'>Prosthetics</String>
		<String _locID ='500336'>Unit hitpoints increased by 30%.</String>
		<String _locID ='500337'>Forceps</String>
		<String _locID ='500338'>Villagers train 30% faster.</String>
		<String _locID ='500339'>Veteran Surgeon</String>
		<String _locID ='500340'>Master Surgeon</String>
		<String _locID ='500341'>Rehearsed Speech</String>
		<String _locID ='500342'>Coronels gather 25% more Experience at the Town Hall.</String>
		<String _locID ='500343'>Promise Housing</String>
		<String _locID ='500344'>Politicians promise housing to the population, but only them get the benefit... Coronels occupy -1 population.</String>
		<String _locID ='500345'>Promise Employment</String>
		<String _locID ='500346'>Politicians promise employment to the population, but only them get the benefit... Coronels cost -100 Coin.</String>
		<String _locID ='500347'>Promise Health</String>
		<String _locID ='500348'>Politicians promise health to the population, but only them get the benefit... Coronels get 25% more hitpoints.</String>
		<String _locID ='500349'>Promise Safety</String>
		<String _locID ='500350'>Politicians promise safety to the population, but only them get the benefit... Coronels cause 50% more damage with their pistols.</String>
		<String _locID ='900434'>Moyana</String>
		<String _locID ='900435'>Sacre</String>
		<String _locID ='900436'>Presidential Sacre</String>
		<String _locID ='900437'>Moyanas</String>
		<String _locID ='900438'>Sacres</String>
		<String _locID ='900439'>Presidential Sacres</String>
		<String _locID ='900440'>Aspide attack and hitpoints increased.</String>
		<String _locID ='900441'>Moyana attack and hitpoints increased.</String>
		<String _locID ='900442'>Presidential upgrade for Sacres.</String>
		<String _locID ='900453'>Basilisco</String>
		<String _locID ='900454'>Presidential Basilisco</String>
		<String _locID ='900455'>Basiliscos</String>
		<String _locID ='900456'>Presidential Basiliscos</String>
		<String _locID ='900457'>Gonada attack and hitpoints increased.</String>
		<String _locID ='900458'>Presidential upgrade for Basiliscos.</String>
		<String _locID ='900463'>Cerbatana</String>
		<String _locID ='900464'>Presidential Cerbatana</String>
		<String _locID ='900465'>Cerbatanas</String>
		<String _locID ='900466'>Presidential Cerbatanas</String>
		<String _locID ='900467'>Pasavolante attack and hitpoints increased.</String>
		<String _locID ='900468'>Presidential upgrade for Cerbatanas.</String>
		<String _locID ='900473'>Lombarda</String>
		<String _locID ='900474'>Presidential Lombarda</String>
		<String _locID ='900475'>Lombardas</String>
		<String _locID ='900476'>Presidential Lombardas</String>
		<String _locID ='900477'>Pedrero attack and hitpoints increased.</String>
		<String _locID ='900478'>Presidential upgrade for Lombardas.</String>
		<String _locID ='900483'>Cohete Rubro</String>
		<String _locID ='900484'>Presidential Cohete</String>
		<String _locID ='900485'>Cohetes Rubros</String>
		<String _locID ='900486'>Presidential Cohetes</String>
		<String _locID ='900487'>Cohete attack and hitpoints increased.</String>
		<String _locID ='900488'>Presidential upgrade for Cohetes.</String>
		<String _locID ='900024'>Bahadur Shah</String>
		<String _locID ='900025'>Bahadur Shah, Emperor of the Mughals, approaches warfare with a creative and enlightened mind. He resists the urge to let his emotions get the best of him, and as such is very patient and pragmatic. Akbar respects his enemies, yet will not let this prevent him from crushing them with a large and highly sophisticated army.</String>
		<String _locID ='900026'>Abdulmecid</String>
		<String _locID ='900027'>Abdulmecid is scholarly and even-tempered. He balances colony development, trade, improvements and military. He is gracious to allies but may underestimate opponents.</String>
		<String _locID ='900028'>Solano Lopez</String>
		<String _locID ='900029'>Francisco Solano López is arrogant, ambitious and insane. He believes that his nation will only grow with a powerful industries. He's not afraid of threatening his enemies. Agressive and expansionist, he'll attack with large armies.</String>
		<String _locID ='900030'>Alexander the Liberator</String>
		<String _locID ='900031'>Alexander the Liberator is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Russian army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID ='900032'>Simon Bolivar</String>
		<String _locID ='900033'>Bolivar is an impatient leader who will build forces to attack as soon as possible. He will work hard to control nearby Native villages.</String>
		<String _locID ='900034'>Dom Pedro II</String>
		<String _locID ='900035'>Emperor Dom Pedro II is an enlightened monarch with excessive power over the Brazilian government. Favors the economy of his nation. Years of peace may have weakened his army, but the upcoming war has woken up the emperor's courage and bravery.</String>
		<String _locID ='900036'>Otto Von Bismarck</String>
		<String _locID ='900037'>Otto Von Bismarck is proud and confident. He expresses regret when his men die in battle, but does not hesitate to use his entire military might to accomplish even the smallest task. Bismarck will not neglect his economy, but believes in attacking aggressively.</String>
		<String _locID ='900038'>Cunhambebe will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID ='900039'>Cunhambebe</String>
		<String _locID ='900040'>Bartolome Mitre</String>
		<String _locID ='900041'>Great politician and war strategist, Mitre is not worried about the development of his country, but of the Argentine people. While leaving his country vulnerable, his armies will attack quickly.</String>
		<String _locID ='900042'>Queen Victoria</String>
		<String _locID ='900043'>Queen Victoria can be aloof, aristocratic and formal. She is a dependable if not overly warm ally. She understands the value of a strong economy and a versatile navy.</String>
		<String _locID ='900044'>Emperor Meiji</String>
		<String _locID ='900045'>Emperor Mutsuhito Meiji lives a life of cutthroat survival, following the motto: "Life means that I can live to see tomorrow." When he speaks, he does so with certainty, as if whatever he says has already come to pass. When he strikes, he does so first swiftly and without a hint of mercy.</String>
		<String _locID ='900087'>Presidential Criollo Cannon</String>
		<String _locID ='900088'>Presidential Criollo Cannons</String>
		<String _locID ='900090'>Imperial upgrade for Criollo Cannons.</String>
		<String _locID ='719420'>William III of Orange</String>
		<String _locID ='719421'>William III of Orange rules the Netherlands.</String>
		<String _locID ='719422'>Napoleon III</String>
		<String _locID ='719423'>Napoleon III will adapt to any necessary strategy, but he prefers to attack with large, fully-upgraded armies, consisting primarily of cavalry.</String>
		<String _locID ='719424'>John Norton</String>
		<String _locID ='719425'>John Norton is a warlike, but also diplomatic, leader. He is patient and will build up his economy before attacking, with a particular focus on Trade Routes and Native Alliances.</String>
		<String _locID ='719426'>Empress Myeongseong</String>
		<String _locID ='719427'>Empress Myeongseong sees it fit to stay in the first age, idly awaiting her death.</String>
		<String _locID ='719430'>Carlos the Diplomat</String>
		<String _locID ='719431'>Carlos the Diplomat is calculating and far-sighted. He emphasizes diplomacy and economic development but will resort to military dominance if necessary.</String>
		<String _locID ='719432'>Alexander the Liberator</String>
		<String _locID ='719433'>Alexander the Liberator likes to attack early and swarm his opponents with infantry and emphasizes large armies at the expense of technological development.</String>
		<String _locID ='719434'>Red Cloud</String>
		<String _locID ='719435'>Red Cloud will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID ='719436'>Queen Isabella II</String>
		<String _locID ='719437'>Queen Isabella II of Spain is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Spanish army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID ='777006'>2 Gauchos</String>
		<String _locID ='777007'>3 Gauchos</String>
		<String _locID ='777008'>4 Gauchos</String>
		<String _locID ='777009'>5 Gauchos</String>
		<String _locID ='700073'>1 Food Works Wagon</String>
		<String _locID ='700074'>1 Wood Works Wagon</String>
		<String _locID ='700075'>1 Gold Works Wagon</String>
		<String _locID ='718410'>7 Pigs</String>
		<String _locID ='718420'>15 Pigs</String>
		<String _locID ='717900'>Botanica</String>
		<String _locID ='717910'>Exploradora's attack and hitpoints greatly improved, and healing ability enabled.</String>
		<String _locID ='717920'>Expert Engineering</String>
		<String _locID ='717930'>Sends 2 Master Engineers and increases their attack and hitpoints.</String>
		<String _locID ='700105'>TEAM Yerba Mate Crates</String>
		<String _locID ='700106'>TEAM Paraguayans send their allies Crates of 1000 Yerba-Mate.</String>
		<String _locID ='777011'>Chests of 330 Silver Coin</String>
		<String _locID ='777012'>Chests of 660 Silver Coin</String>
		<String _locID ='777013'>Chests of 770 Silver Coin</String>
		<String _locID ='777014'>Chests of 1,100 Silver Coin</String>
		<String _locID ='777015'>Chests of 1,870 Silver Coin</String>
		<String _locID ='777000'>2nd Bandeirante Force</String>
		<String _locID ='777001'>3rd Bandeirante Force</String>
		<String _locID ='777002'>4th Bandeirante Force</String>
		<String _locID ='777003'>Ships 2 additional Bandeirantes to explore the vast territory.</String>
		<String _locID ='777004'>Ships 3 additional Bandeirantes to explore the vast territory.</String>
		<String _locID ='777005'>Ships 4 additional Bandeirantes to explore the vast territory.</String>
		<String _locID ='900735'>2 Priests</String>
		<String _locID ='900736'>3 Priests</String>
		<String _locID ='900737'>5 Priests</String>
		<String _locID ='718430'>6 Voluntarios da Patria</String>
		<String _locID ='718440'>12 Voluntarios da Patria</String>
		<String _locID ='718450'>16 Voluntarios da Patria</String>
		<String _locID ='718460'>20 Voluntarios da Patria</String>
		<String _locID ='900443'>Broken Bottle Night</String>
		<String _locID ='900444'>Ships 10 Guardas de Honra.</String>
		<String _locID ='900445'>TEAM Melchior's Flying Bull</String>
		<String _locID ='900446'>Villagers gather from herdables much faster.</String>
		<String _locID ='900447'>Barroco</String>
		<String _locID ='900448'>The introduction of Baroque architecture to your colony doubles Church and Church Wagon hitpoints.</String>
		<String _locID ='900449'>Corpo Fechado</String>
		<String _locID ='900450'>Scars are now a sign of endurance. African Slave hitpoints greatly increased.</String>
		<String _locID ='900490'>Pombaline Rule</String>
		<String _locID ='900491'>The arrival of Marquis of Pombal to the government provides you with many new feats of engineering. Buildings are constructed quickly and have more hitpoints.</String>
		<String _locID ='900492'>Engenhos</String>
		<String _locID ='900493'>Ships the Brazilian unique building to begin economic production: the Fazenda.</String>
		<String _locID ='900494'>Capitanias</String>
		<String _locID ='900495'>The efficient division of land increases economic buildings' Build Bounty.</String>
		<String _locID ='900496'>Governo Geral</String>
		<String _locID ='900497'>The expertise of the governor grants you with a large trickle of Experience.</String>
		<String _locID ='900498'>Open Ports</String>
		<String _locID ='900499'>With open ports, ships are constructed and move faster.</String>
		<String _locID ='900500'>Senzalas</String>
		<String _locID ='900501'>African Slave speed increased.</String>
		<String _locID ='900502'>Berimbau</String>
		<String _locID ='900503'>Disguised weapons allow your Slaves to do more damage when the revolt occurs.</String>
		<String _locID ='900504'>Capoeira</String>
		<String _locID ='900505'>The discipline of mind and soul are essential for self-defense, and increase the attack of Slaves.</String>
		<String _locID ='900506'>O Quinto</String>
		<String _locID ='900507'>And who said whole-sale wasn't profitable? Exchanges all your Food for a greater amount of Coin.</String>
		<String _locID ='900508'>Santa Cruz</String>
		<String _locID ='900509'>The prowess of the crews manning your fleets is unmatched. Warship attack, range and line of sight increased.</String>
		<String _locID ='900510'>Arrival of the Royal Family</String>
		<String _locID ='900511'>The arrival of the Royal Family brings newfound prowess in the ways of cavalry combat: you get 5 Batidores and hand cavalry units have more hitpoints.</String>
		<String _locID ='900512'>Emboabas</String>
		<String _locID ='900513'>With the discovery of new precious metals, Portugal sends a legion to defend its mines in the New World. Ships 10 Cassadores Montados and increases their bonus against infantry.</String>
		<String _locID ='900514'>Reducciones</String>
		<String _locID ='900515'>Your wisdom in befriending the natives does not go unrewarded. Your native warriors become legendary and train faster.</String>
		<String _locID ='900516'>Imprenta de La Plata</String>
		<String _locID ='900517'>Sends a Town Hall Wagon and now Coronels produce more Experience when debating.</String>
		<String _locID ='900518'>Comunera</String>
		<String _locID ='900519'>Koyguas deal more damage against Treasure Guardians, get more resources from Treasures and have greater build limit.</String>
		<String _locID ='900520'>Flota Mercante</String>
		<String _locID ='900521'>Corvette hitpoints increased.</String>
		<String _locID ='900522'>Ferrocarril</String>
		<String _locID ='900523'>The use of railroads is undisputable in its efficiency. The State grants you a discount on Trading Post upgrades and now you can have trains in Capital Age.</String>
		<String _locID ='900524'>Fina Educacion</String>
		<String _locID ='900525'>With your arrival and aquaintance, you absorb higher knowledge from the natives. All native lore technologies research 99% faster.</String>
		<String _locID ='900526'>Telegraphs</String>
		<String _locID ='900527'>The efficiency of telegraphs allows your Home City shipments to arrive much faster.</String>
		<String _locID ='900530'>Defesa de Paysandú</String>
		<String _locID ='900531'>New training makes your villagers ready for any attack.</String>
		<String _locID ='900532'>Defesa de Curupayty</String>
		<String _locID ='900533'>Town Center attack, hitpoints and line of sight greatly increased.</String>
		<String _locID ='900536'>Vapor Tacuary</String>
		<String _locID ='900537'>Ships 1 Ironclad.</String>
		<String _locID ='900538'>Cerro Cora</String>
		<String _locID ='900539'>In anticipation of the coming battle, you order a new regiment of some of the finest artillery your nation has to offer. Sends 2 Pedreros and 4 Cohetes.</String>
		<String _locID ='500021'>Log Piling</String>
		<String _locID ='500022'>Crosscut Saw</String>
		<String _locID ='500023'>Frame Saw</String>
		<String _locID ='500024'>Two-man Saw</String>
		<String _locID ='500025'>Chainsaw</String>
		<String _locID ='500026'>Leather Coat</String>
		<String _locID ='500027'>Natural Medicine</String>
		<String _locID ='500028'>Fur Lining</String>
		<String _locID ='500029'>Hiverneurs</String>
		<String _locID ='500030'>Winter Stockpile</String>
		<String _locID ='500031'>Iron Stove</String>
		<String _locID ='500032'>Soap</String>
		<String _locID ='500033'>Habit of taking baths and washing clothes everyday. grants 2000 Experience.</String>
		<String _locID ='500034'>Campesinate</String>
		<String _locID ='500035'>Latifundium</String>
		<String _locID ='500036'>Land Expropriation</String>
		<String _locID ='500037'>Hydroponics</String>
		<String _locID ='500038'>Drip Irrigation</String>
		<String _locID ='500039'>Intercropping</String>
		<String _locID ='500040'>Pesticides</String>
		<String _locID ='500041'>Sustainable Agriculture</String>
		<String _locID ='500042'>Fallow</String>
		<String _locID ='500043'>Villagers gather from Mills a little faster, and herdables fatten faster at pasture.</String>
		<String _locID ='500044'>Overgrowth</String>
		<String _locID ='500045'>Villagers gather from Mills a little faster, and herdables fatten faster at pasture.</String>
		<String _locID ='500046'>Vaqueria</String>
		<String _locID ='500047'>Herdables fatten faster at Livestock Pens. Also enables Cows.</String>
		<String _locID ='500048'>Hennery</String>
		<String _locID ='500049'>Enables Hens, which proportionally fatten much more than other herdables.</String>
		<String _locID ='500050'>Shearing</String>
		<String _locID ='500051'>Factory Farming</String>
		<String _locID ='500052'>Permaculture</String>
		<String _locID ='500053'>Weaving</String>
		<String _locID ='500054'>Weaving Machine</String>
		<String _locID ='500055'>Wholesale</String>
		<String _locID ='500056'>Agronomy</String>
		<String _locID ='500057'>Agrybusiness</String>
		<String _locID ='500058'>Indentured Labor</String>
		<String _locID ='500059'>Sugar Refineries</String>
		<String _locID ='500060'>Coffee Barons</String>
		<String _locID ='500061'>Market Monopoly</String>
		<String _locID ='500247'>Crab Hunting</String>
		<String _locID ='500248'>Tarrafa</String>
		<String _locID ='500249'>Aquaculture</String>
		<String _locID ='500250'>Fish Processing</String>
		<String _locID ='500251'>Factory Fishing</String>
		<String _locID ='500252'>Water Mine</String>
		<String _locID ='500253'>Underwater Attack</String>
		<String _locID ='500254'>Ship-of-the-Line</String>
		<String _locID ='500255'>Bombard Platform</String>
		<String _locID ='500256'>Shell Guns</String>
		<String _locID ='500257'>River Chain</String>
		<String _locID ='500258'>Iron Plating</String>
		<String _locID ='500259'>Steel Plating</String>
		<String _locID ='500260'>Mortar Ornaments</String>
		<String _locID ='500261'>Siege Ships</String>
		<String _locID ='500262'>Mass Mortars</String>
		<String _locID ='500263'>Ornated Monitor</String>
		<String _locID ='500264'>Bomb Vessel</String>
		<String _locID ='500265'>Rocket Vessel</String>
		<String _locID ='500266'>Wide Windows</String>
		<String _locID ='500267'>Watchmen</String>
		<String _locID ='500268'>Electric Wiring</String>
		<String _locID ='500269'>Curfew</String>
		<String _locID ='500270'>Bifocals</String>
		<String _locID ='500271'>Night Watch</String>
		<String _locID ='500272'>Urbanization</String>
		<String _locID ='500273'>Industrialism</String>
		<String _locID ='500274'>Nationalism</String>
		<String _locID ='500275'>Army Reserves</String>
		<String _locID ='500276'>National Guard</String>
		<String _locID ='500277'>Full Gallop</String>
		<String _locID ='500278'>Cavalry Drill</String>
		<String _locID ='500279'>Horsemanship</String>
		<String _locID ='500280'>Heavy Frigates</String>
		<String _locID ='500281'>Heavy Frigate</String>
		<String _locID ='500282'>Heavy Corvettes</String>
		<String _locID ='500283'>Heavy Corvette</String>
		<String _locID ='500284'>Heavy improvement for Corvettes.</String>
		<String _locID ='500285'>Heavy Monitors</String>
		<String _locID ='500286'>Heavy Monitor</String>
		<String _locID ='500287'>Battleships</String>
		<String _locID ='500288'>Battleship</String>
		<String _locID ='500289'>Bombard Monitors</String>
		<String _locID ='500290'>Policia Nacional</String>
		<String _locID ='500291'>Policia Carabineer</String>
		<String _locID ='500292'>Presidential Policias</String>
		<String _locID ='500293'>Presidential Policia</String>
		<String _locID ='900057'>Brave Voluntario</String>
		<String _locID ='900058'>Skilled Voluntario</String>
		<String _locID ='900059'>Imperial Voluntario</String>
		<String _locID ='900060'>Brave Voluntarios</String>
		<String _locID ='900061'>Skilled Voluntarios</String>
		<String _locID ='900062'>Imperial Voluntarios</String>
		<String _locID ='900064'>Voluntario attack and hitpoints increased.</String>
		<String _locID ='900155'>Milicia Paraguaya</String>
		<String _locID ='900156'>Infanteria Ligera</String>
		<String _locID ='900157'>Soldado del Chaco</String>
		<String _locID ='900158'>Milicia Paraguaya</String>
		<String _locID ='900159'>Infanteria Ligera</String>
		<String _locID ='900160'>Soldados del Chaco</String>
		<String _locID ='900162'>Koygua attack and hitpoints increased.</String>
		<String _locID ='900067'>Brave Carbineer</String>
		<String _locID ='900068'>Skilled Carbineer</String>
		<String _locID ='900069'>Presidential Carbineer</String>
		<String _locID ='900070'>Imperial Carbineer</String>
		<String _locID ='900071'>Brave Carbineers</String>
		<String _locID ='900072'>Skilled Carbineers</String>
		<String _locID ='900073'>Presidential Carbineers</String>
		<String _locID ='900074'>Imperial Carbineers</String>
		<String _locID ='900076'>Carbineer attack and hitpoints increased.</String>
		<String _locID ='900079'>Presidential Bacamarteer</String>
		<String _locID ='900080'>Imperial Bacamarteer</String>
		<String _locID ='900082'>Imperial Bacamarteers</String>
		<String _locID ='900081'>Presidential Bacamarteers</String>
		<String _locID ='900084'>Imperial upgrade for Bacamarteers.</String>
		<String _locID ='900193'>Brave Primero</String>
		<String _locID ='900194'>Skilled Primero</String>
		<String _locID ='900195'>Presidential Primero</String>
		<String _locID ='900196'>Brave Primeros de Linea</String>
		<String _locID ='900197'>Skilled Primeros de Linea</String>
		<String _locID ='900198'>Presidential Primeros de Linea</String>
		<String _locID ='900200'>Primero de Linea attack and hitpoints increased.</String>
		<String _locID ='900114'>Skilled Cassador Montado</String>
		<String _locID ='900115'>Imperial Cassador Montado</String>
		<String _locID ='900116'>Skilled Cassadores Montados</String>
		<String _locID ='900117'>Imperial Cassadores Montados</String>
		<String _locID ='900119'>Cassador Montado attack and hitpoints increased.</String>
		<String _locID ='900142'>Granadero de San Martin</String>
		<String _locID ='900143'>Presidential San Martin</String>
		<String _locID ='900145'>Granaderos de San Martin</String>
		<String _locID ='900146'>Presidential Granadero de San Martin</String>
		<String _locID ='900148'>Horse Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='900149'>Presidential upgrade for Horse Grenadiers.</String>
		<String _locID ='900216'>Brave Aca Yboty</String>
		<String _locID ='900217'>Aca Caraya</String>
		<String _locID ='900218'>Presidential Aca Caraya</String>
		<String _locID ='900219'>Brave Aca Ybotys</String>
		<String _locID ='900220'>Aca Carayas</String>
		<String _locID ='900221'>Presidential Aca Carayas</String>
		<String _locID ='900223'>Aca Yboty attack and hitpoints increased.</String>
		<String _locID ='900274'>Bolivar's Guard</String>
		<String _locID ='900275'>Bolivar's Presidential Guard</String>
		<String _locID ='900276'>Bolivar's Guards</String>
		<String _locID ='900277'>Bolivar's Presidential Guards</String>
		<String _locID ='900279'>Presidential upgrade for Indepedentistas.</String>
		<String _locID ='900244'>Post Office</String>
		<String _locID ='900245'>Trains Wagons, receives Shipments and is the entrance of immigrants to the New World.</String>
		<String _locID ='900246'>Immigrant and wagon building.</String>
		<String _locID ='500177'>Husares de la Muerte</String>
		<String _locID ='500178'>Husar de la Muerte</String>
		<String _locID ='500179'>Husares de la Frontera</String>
		<String _locID ='500180'>Presidential Frontier Hussar</String>
		<String _locID ='500181'>Dragones Ligeros</String>
		<String _locID ='500182'>Light Dragoon</String>
		<String _locID ='500183'>Dragones de Plaza</String>
		<String _locID ='500184'>Plaza Dragoon</String>
		<String _locID ='500185'>Chilean Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='500186'>Argentinean Dragoon attack and hitpoints greatly increased.</String>
		<String _locID ='500187'>Brave Hussars</String>
		<String _locID ='500188'>Brave Hussar</String>
		<String _locID ='500189'>Skilled Hussars</String>
		<String _locID ='500190'>Skilled Hussar</String>
		<String _locID ='500191'>Presidential Hussars</String>
		<String _locID ='500192'>Presidential Hussar</String>
		<String _locID ='500193'>Imperial Hussars</String>
		<String _locID ='500194'>Imperial Hussar</String>
		<String _locID ='500195'>Skilled Dragoons</String>
		<String _locID ='500196'>Skilled Dragoon</String>
		<String _locID ='500197'>Presidential Dragoons</String>
		<String _locID ='500198'>Presidential Dragoon</String>
		<String _locID ='500199'>Imperial Dragoons</String>
		<String _locID ='500200'>Imperial Dragoon</String>
		<String _locID ='500201'>Brave Musketeers</String>
		<String _locID ='500202'>Brave Musketeer</String>
		<String _locID ='500203'>Skilled Musketeers</String>
		<String _locID ='500204'>Skilled Musketeer</String>
		<String _locID ='500205'>Presidential Musketeers</String>
		<String _locID ='500206'>Presidential Musketeer</String>
		<String _locID ='500207'>Guardas Reais</String>
		<String _locID ='500208'>Royal Guard Musketeer</String>
		<String _locID ='500209'>Guardas Imperiais</String>
		<String _locID ='500210'>Imperial Guard Musketeer</String>
		<String _locID ='500211'>Brave Pikemen</String>
		<String _locID ='500212'>Brave Pikeman</String>
		<String _locID ='500213'>Skilled Pikemen</String>
		<String _locID ='500214'>Skilled Pikeman</String>
		<String _locID ='500215'>Presidential Pikemen</String>
		<String _locID ='500216'>Presidential Pikeman</String>
		<String _locID ='500217'>Piqueiros Dragoes</String>
		<String _locID ='500218'>Dragoon Pikeman</String>
		<String _locID ='500219'>Lanceiros Dragoes</String>
		<String _locID ='500220'>Dragoon Lancer</String>
		<String _locID ='500221'>Brave Skirmishers</String>
		<String _locID ='500222'>Brave Skirmisher</String>
		<String _locID ='500223'>Skilled Skirmishers</String>
		<String _locID ='500224'>Skilled Skirmisher</String>
		<String _locID ='500225'>Presidential Skirmishers</String>
		<String _locID ='500226'>Presidential Skirmisher</String>
		<String _locID ='500227'>Acá Verás</String>
		<String _locID ='500228'>Aca Vera</String>
		<String _locID ='500229'>Presidential Acá Verás</String>
		<String _locID ='500230'>Presidential Aca Vera</String>
		<String _locID ='500233'>Brave Soldaderas</String>
		<String _locID ='500234'>Brave Soldadera</String>
		<String _locID ='500235'>Adelitas</String>
		<String _locID ='500236'>Adelita</String>
		<String _locID ='500237'>Presidential Adelitas</String>
		<String _locID ='500238'>Presidential Adelita</String>
		<String _locID ='500240'>Brave Insurgentes</String>
		<String _locID ='500241'>Brave Insurgente</String>
		<String _locID ='500242'>Rurales</String>
		<String _locID ='500243'>Guardia Rural</String>
		<String _locID ='500244'>Presidential Rurales</String>
		<String _locID ='500245'>Presidential Rural</String>
		<String _locID ='500246'>Rurales hitpoints and damage increased.</String>
		<String _locID ='899531'>Experienced Ybira-Jara</String>
		<String _locID ='899532'>Heroic Ybira-Jara</String>
		<String _locID ='899533'>Chosen Ybira-Jara</String>
		<String _locID ='799531'>Experienced Ybira-Jaras</String>
		<String _locID ='799532'>Heroic Ybira-Jaras</String>
		<String _locID ='799533'>Chosen Ybira-Jaras</String>
		<String _locID ='789531'>Ybira-Jara attack and hitpoints increased.</String>
		<String _locID ='899512'>Heroic Blowgunner</String>
		<String _locID ='899513'>Chosen Blowgunner</String>
		<String _locID ='799512'>Heroic Blowgunners</String>
		<String _locID ='799513'>Chosen Blowgunners</String>
		<String _locID ='789511'>Blowgunner attack and hitpoints increased.</String>
		<String _locID ='700080'>Experienced Maratekoaras</String>
		<String _locID ='700081'>Heroic Maratekoaras</String>
		<String _locID ='700082'>Chosen Maratekoaras</String>
		<String _locID ='700083'>Experienced Maratekoaras</String>
		<String _locID ='700084'>Heroic Maratekoaras</String>
		<String _locID ='700085'>Chosen Maratekoaras</String>
		<String _locID ='700086'>Maratekoaras attack and hitpoints increased.</String>
		<String _locID ='700087'>Pottery</String>
		<String _locID ='700088'>Food Works' production increased.</String>
		<String _locID ='700089'>Hand Plane</String>
		<String _locID ='700090'>Wood Works' production increased.</String>
		<String _locID ='700091'>Lapidary</String>
		<String _locID ='700092'>Gold Works' production increased.</String>
		<String _locID ='700093'>Steam Engine</String>
		<String _locID ='700094'>Heavy Works-produced artillery trains much faster.</String>
		<String _locID ='700095'>Clay Dinnerware</String>
		<String _locID ='700096'>Food Works' production greatly increased.</String>
		<String _locID ='700097'>Defined Measures</String>
		<String _locID ='700098'>Wood Works' production greatly increased.</String>
		<String _locID ='700099'>Couture</String>
		<String _locID ='700100'>Gold Works' production greatly increased.</String>
		<String _locID ='700101'>Analytical Engine</String>
		<String _locID ='700102'>Heavy Works-produced artillery trains much faster.</String>
		<String _locID ='700107'>Balanced Scale</String>
		<String _locID ='700108'>Yerba-Mate Exports</String>
		<String _locID ='700109'>Architect's Compass</String>
		<String _locID ='500062'>Lunch Break</String>
		<String _locID ='500063'>Works are 10% cheaper to build.</String>
		<String _locID ='500064'>Large Cauldron</String>
		<String _locID ='500065'>Works are 25% cheaper to build.</String>
		<String _locID ='500066'>Last Stand</String>
		<String _locID ='500067'>It is now or never! Each works spawns 5 Koyguas, but economic production is reduced by 50%.</String>
		<String _locID ='500068'>Red Brick Wall</String>
		<String _locID ='500069'>Works get 25% more hitpoints.</String>
		<String _locID ='500070'>Concrete Mixer</String>
		<String _locID ='500071'>Works get 25% more hitpoints.</String>
		<String _locID ='500072'>Turn Shift</String>
		<String _locID ='500073'>Workers are now allowed to sleep at home, reducing the population cost of each Works by 1.</String>
		<String _locID ='500074'>Holed Cannonballs</String>
		<String _locID ='500075'>Aspides deal more damage against infantry.</String>
		<String _locID ='500076'>Thin Cannons</String>
		<String _locID ='500077'>Pasavolantes have more range.</String>
		<String _locID ='500078'>Iron Forge</String>
		<String _locID ='500079'>Artillery gets 25% more hitpoints.</String>
		<String _locID ='500080'>Astillero</String>
		<String _locID ='500081'>Sends 1 Ironclad and improves it in combat.</String>
		<String _locID ='500082'>Steam Machine</String>
		<String _locID ='500083'>Resource production of all Works increased by 10%.</String>
		<String _locID ='500084'>Lamps</String>
		<String _locID ='500085'>Electricity</String>
		<String _locID ='500086'>Building line of sight increased.</String>
		<String _locID ='500087'>Building line of sight increased.</String>
		<String _locID ='500088'>Glacis</String>
		<String _locID ='500089'>Fort hitpoints increased.</String>
		<String _locID ='500090'>Land Battery</String>
		<String _locID ='500091'>Fort attack, range and line of sight increased.</String>
		<String _locID ='500092'>Fortified Stronghold</String>
		<String _locID ='500093'>Fort attack, range and line of sight increased.</String>
		<String _locID ='500094'>Polygonal Fort</String>
		<String _locID ='500095'>Fort hitpoints increased.</String>
		<String _locID ='500096'>Fort Lighthouse</String>
		<String _locID ='500097'>Fort range and line of sight increased and gets a higher bonus against ships.</String>
		<String _locID ='500098'>Round Fort</String>
		<String _locID ='500099'>A fort built on water. Ships close to Forts built on the shore will attack 15% stronger.</String>
		<String _locID ='500100'>Barbed Wire</String>
		<String _locID ='500102'>Razor Wire</String>
		<String _locID ='500104'>Adobe Bricks</String>
		<String _locID ='500106'>Watch Tower</String>
		<String _locID ='500108'>Parapet</String>
		<String _locID ='500109'>Fortified Tower</String>
		<String _locID ='500110'>Border Post</String>
		<String _locID ='500111'>Lookout hitpoints and line of sight increased.</String>
		<String _locID ='500112'>Observation Post</String>
		<String _locID ='500113'>Lookout hitpoints and line of sight increased.</String>
		<String _locID ='500114'>Casemate</String>
		<String _locID ='500115'>Outpost attack and hitpoints increased.</String>
		<String _locID ='500116'>Trench</String>
		<String _locID ='500117'>Outpost attack and hitpoints increased.</String>
		<String _locID ='500118'>Pillbox</String>
		<String _locID ='500119'>Outpost attack and hitpoints greatly increased.</String>
		<String _locID ='500120'>Cartridge Storage</String>
		<String _locID ='500121'>Heavy infantry deals more damage at range.</String>
		<String _locID ='500122'>Magnified Scope</String>
		<String _locID ='500123'>Skirmisher-like units range and line of sight increased.</String>
		<String _locID ='500124'>Layered Armor</String>
		<String _locID ='500125'>Hand and archaic ranged infantry hitpoints increased.</String>
		<String _locID ='500126'>Disciplined March</String>
		<String _locID ='500127'>Infantry move 10% faster.</String>
		<String _locID ='500128'>Bay Horses</String>
		<String _locID ='500129'>Cheaper horses reduces the cost to train them. Cavalry costs 10% less Coin.</String>
		<String _locID ='500130'>Steel Stapes</String>
		<String _locID ='500131'>Ranged cavalry hand attack increased.</String>
		<String _locID ='500132'>Poncho</String>
		<String _locID ='500133'>Hand cavalry hitpoints increased.</String>
		<String _locID ='500134'>Tirador</String>
		<String _locID ='500135'>Ranged cavalry range and line of sight increased.</String>
		<String _locID ='500136'>Granadas Voladoras</String>
		<String _locID ='500137'>Horse Grenadier ranged attack increased.</String>
		<String _locID ='500138'>Adornment</String>
		<String _locID ='500139'>Artillery unit hitpoints increased.</String>
		<String _locID ='500140'>Saquillos</String>
		<String _locID ='500141'>Small bags of gunpowder. Artillery moves faster.</String>
		<String _locID ='500142'>Cascabel</String>
		<String _locID ='500143'>Reload cannons from the back. Artillery range and line of sight increased.</String>
		<String _locID ='500144'>Breech Loading</String>
		<String _locID ='500145'>Advanced Breech Loading</String>
		<String _locID ='500146'>Heavy ranged infantry deals more damage at range.</String>
		<String _locID ='500147'>Dynamic Bullets</String>
		<String _locID ='500148'>Advanced Dynamic Bullets</String>
		<String _locID ='500149'>Riflemen deal more damage against cavalry.</String>
		<String _locID ='500150'>Guncotton</String>
		<String _locID ='500151'>Advanced Guncotton</String>
		<String _locID ='500152'>All ranged infantry units get more range and line of sight.</String>
		<String _locID ='500153'>Close Quarters</String>
		<String _locID ='500154'>Advanced Close Quarters</String>
		<String _locID ='500155'>Ranged infantry hand attack increased.</String>
		<String _locID ='500156'>Power Breeding</String>
		<String _locID ='500157'>Advanced Power Breeding</String>
		<String _locID ='500158'>Cavalry hitpoints increased.</String>
		<String _locID ='500159'>Adapted Saddle</String>
		<String _locID ='500160'>Advanced Adapted Saddle</String>
		<String _locID ='500161'>Cavalry speed increased.</String>
		<String _locID ='500162'>Cavalry Leaders</String>
		<String _locID ='500163'>Advanced Cavalry Leaders</String>
		<String _locID ='500164'>Hand cavalry attack increased.</String>
		<String _locID ='500165'>Mass Charge</String>
		<String _locID ='500166'>Advanced Mass Charge</String>
		<String _locID ='500167'>Cavalry units deal more damage when on trample mode.</String>
		<String _locID ='500168'>Rural Converts</String>
		<String _locID ='500169'>Advanced Rural Converts</String>
		<String _locID ='500170'>Artillery hitpoints increased.</String>
		<String _locID ='500171'>Regimental Practice</String>
		<String _locID ='500172'>Advanced Regimental Practice</String>
		<String _locID ='500173'>Artillery gets a bigger bonus against infantry.</String>
		<String _locID ='500174'>General Tacticians</String>
		<String _locID ='500175'>Advanced General Tacticians</String>
		<String _locID ='500176'>Artillery counters other artillery more effectively.</String>
		<String _locID ='710666'>Poison Arrow Frogs</String>
		<String _locID ='710667'>Archer ranged attack increased.</String>
		<String _locID ='445369'>Each Longhouse spawns a Berry Bush.</String>
		<String _locID ='445370'>Amazonian Abundance</String>
		<String _locID ='445371'>Tamed Macaws</String>
		<String _locID ='445372'>Enables the training of Macaws in your Stockyards.</String>
		<String _locID ='445375'>Spawns Pet Jaguars depending on how long you've been playing.</String>
		<String _locID ='445376'>Tamed Jaguar Army</String>
		<String _locID ='444311'>Temple</String>
		<String _locID ='444312'>Allows religion selection, trains healers and provides colony improvements and unique improvements.</String>
		<String _locID ='900534'>TEAM Algodón</String>
		<String _locID ='900535'>Coin source.</String>
		<String _locID ='900540'>Rebirth</String>
		<String _locID ='900541'>A nation's not truly dead until the last man falls. Ships a Covered Wagon and 6 Koyguas.</String>
		<String _locID ='445251'>TEAM Master Engineer</String>
		<String _locID ='713540'>War of the Seven Reducciones</String>
		<String _locID ='713541'>This land has an owner! Native warrior attack and hitpoints greatly increased.</String>
		<String _locID ='713542'>Cabildo</String>
		<String _locID ='713543'>The open air tribunal! Coronels are cheaper.</String>
		<String _locID ='713544'>Encomendero</String>
		<String _locID ='713545'>Doubles the hitpoints of Coronel.</String>
		<String _locID ='713546'>Land Grant</String>
		<String _locID ='713547'>Immigrants cost now no Coin and arrive much faster.</String>
		<String _locID ='713548'>Mass Immigration</String>
		<String _locID ='713549'>Immigrant military units can now be trained in larger numbers.</String>
		<String _locID ='713550'>Isolationism</String>
		<String _locID ='713551'>Your Works produce resources faster, but Trading Posts are now extremely costly to build.</String>
		<String _locID ='713552'>Alphabetization</String>
		<String _locID ='713553'>Villagers train 30% faster.</String>
		<String _locID ='713554'>Industria Nacional</String>
		<String _locID ='713555'>Focus on regional industrialization means that all your works buildings are significantly cheaper.</String>
		<String _locID ='713556'>Orfebre</String>
		<String _locID ='713557'>Increases gather rate from Gold Works.</String>
		<String _locID ='713558'>Alta Cocina</String>
		<String _locID ='713559'>Increases gather rate from Food Works.</String>
		<String _locID ='713560'>Carpintero</String>
		<String _locID ='713561'>Increases gather rate from Wood Works.</String>
		<String _locID ='713562'>3 Montoneras</String>
		<String _locID ='713563'>5 Montoneras</String>
		<String _locID ='713564'>7 Montoneras</String>
		<String _locID ='713565'>10 Montoneras</String>
		<String _locID ='713566'>Rodeo</String>
		<String _locID ='713567'>Skill gained on the traditional Rodeo grants your Lassadores improved line of sight, range and area damage.</String>
		<String _locID ='713568'>Hogtie</String>
		<String _locID ='713569'>The art of ensnaring cattle also improves you Lassador's skills in battle, especially against cavalry.</String>
		<String _locID ='713570'>Legión Patricia</String>
		<String _locID ='713571'>Carbineer hitpoints increased and hand attack greatly increased.</String>
		<String _locID ='713572'>Brave Montoneras</String>
		<String _locID ='713573'>Brave Montonera</String>
		<String _locID ='713574'>Skilled Montoneras</String>
		<String _locID ='713575'>Skilled Montonera</String>
		<String _locID ='713576'>Presidential Montoneras</String>
		<String _locID ='713577'>Presidential Montonera</String>
		<String _locID ='713578'>Montonera attack and hitpoints increased.</String>
		<String _locID ='713579'>Presidential upgrade for Montoneras.</String>
		<String _locID ='713580'>Hand Cavalry Attack</String>
		<String _locID ='713581'>Hussar and Montonera attack increased.</String>
		<String _locID ='713582'>Hand Cavalry Combat</String>
		<String _locID ='713583'>Hussar and Montonera attack increased.</String>
		<String _locID ='713584'>Hand Cavalry Hit points</String>
		<String _locID ='713585'>Hussar and Montonera hitpoints increased.</String>
		<String _locID ='713586'>Ranged Cavalry Attack</String>
		<String _locID ='713587'>Dragoon and Horse Grenadier attack increased.</String>
		<String _locID ='713588'>Ranged Cavalry Combat</String>
		<String _locID ='713589'>Dragoon and Horse Grenadier attack and hitpoints increased.</String>
		<String _locID ='713590'>Ranged Cavalry Hit Points</String>
		<String _locID ='713591'>Dragoon and Horse Grenadier hitpoints increased.</String>
		<String _locID ='713592'>Ranged Cavalry Damage Shipment has arrived.</String>
		<String _locID ='713593'>Ranged Cavalry Combat Shipment has arrived.</String>
		<String _locID ='713594'>Ranged Cavalry Hit Points Shipment has arrived.</String>
		<String _locID ='713595'>Infernales de Guemes</String>
		<String _locID ='713596'>All your Gauchos transform into Montoneras.</String>
		<String _locID ='713597'>Infernales de Guemes Shipment has arrived.</String>
		<String _locID ='713598'>Double Stalls</String>
		<String _locID ='713599'>Cavalry cost and train time decreased.</String>
		<String _locID ='713600'>Double Stalls Shipment has arrived.</String>
		<String _locID ='713601'>TEAM Patagonia</String>
		<String _locID ='713602'>All Villagers and Fishing Boats gather faster.</String>
		<String _locID ='713603'>TEAM Patagonia Shipment has arrived.</String>
		<String _locID ='713604'>Blandengues de la Frontera</String>
		<String _locID ='713605'>Enables Blandengues at the Artillery Foundry.</String>
		<String _locID ='713606'>Blandengues de la Frontera Shipment has arrived.</String>
		<String _locID ='713607'>Cunhadismo</String>
		<String _locID ='713608'>The tactic of marrying native wives bears fruit, putting Native warriors at your service. Bandeirantes make surrounding Native warriors stronger.</String>
		<String _locID ='713609'>Passarola</String>
		<String _locID ='713610'>Brazil sets the precedent with an early Hot Air Balloon for your colony.</String>
		<String _locID ='713611'>Skirmisher Combat</String>
		<String _locID ='713612'>Voluntario and Cassador Montado attack and hitpoints increased.</String>
		<String _locID ='713613'>Skirmisher Attack</String>
		<String _locID ='713614'>Voluntario and Cassador Montado attack increased.</String>
		<String _locID ='713615'>Skirmisher Hit Points</String>
		<String _locID ='713616'>Voluntario and Cassador Montado hitpoints increased.</String>
		<String _locID ='713617'>Skirmisher Damage Shipment has arrived.</String>
		<String _locID ='713618'>Skirmisher Combat Shipment has arrived.</String>
		<String _locID ='713619'>Skirmisher Hit Points Shipment has arrived.</String>
		<String _locID ='713620'>Old Empire Combat</String>
		<String _locID ='713621'>Musketeer and Pikeman attack and hitpoints increased.</String>
		<String _locID ='713622'>Old Empire Attack</String>
		<String _locID ='713623'>Musketeer and Pikeman attack increased.</String>
		<String _locID ='713624'>Old Empire Hit Points</String>
		<String _locID ='713625'>Musketeer and Pikeman hit points increased.</String>
		<String _locID ='713628'>Old Empire Attack Shipment has arrived.</String>
		<String _locID ='713629'>Old Empire Combat Shipment has arrived.</String>
		<String _locID ='713630'>Old Empire Hit Points Shipment has arrived.</String>
		<String _locID ='713631'>Volunteering Fervor</String>
		<String _locID ='713632'>Plantations will quickly spawn Voluntarios over time.</String>
		<String _locID ='713633'>Volantes</String>
		<String _locID ='713634'>Increases ranged cavalry's attack against villagers.</String>
		<String _locID ='713635'>Railway of Petropolis</String>
		<String _locID ='713636'>All Crates contain 25% more resources.</String>
		<String _locID ='713637'>TEAM Coronel Combat</String>
		<String _locID ='713638'>Coronel and Spy attack and hitpoints increased.</String>
		<String _locID ='713639'>TEAM Coronel Combat Shipment has arrived.</String>
		<String _locID ='713640'>Rubber Boom</String>
		<String _locID ='713641'>Villagers gather Wood from Trees and Coin from Plantations and Rubber Trees faster.</String>
		<String _locID ='713642'>Rubber Boom Shipment has arrived.</String>
		<String _locID ='713643'>Nevado</String>
		<String _locID ='713644'>Improves Bolivar in combat and gives him a powerful canine companion.</String>
		<String _locID ='713645'>Nevado Shipment has arrived.</String>
		<String _locID ='713646'>Tinjaca</String>
		<String _locID ='713647'>Improves Bolivar in combat and ships a native ally to accompany him.</String>
		<String _locID ='713648'>Tinjaca Shipment has arrived.</String>
		<String _locID ='713649'>10 Independentistas</String>
		<String _locID ='713650'>5 Independentistas</String>
		<String _locID ='713651'>TEAM 3 Independentistas</String>
		<String _locID ='713652'>7 Independentistas</String>
		<String _locID ='713653'>5 Independentistas</String>
		<String _locID ='713654'>4 Independentistas</String>
		<String _locID ='713655'>3 Independentistas</String>
		<String _locID ='713656'>7 Llaneros and 5 Pigs</String>
		<String _locID ='713657'>5 Llaneros and 3 Pigs</String>
		<String _locID ='713658'>4 Llaneros and 3 Pigs</String>
		<String _locID ='713659'>3 Llaneros and 2 Pigs</String>
		<String _locID ='713660'>Gunpowder Combat</String>
		<String _locID ='713661'>Gunpowder infantry attack and hitpoints increased.</String>
		<String _locID ='713662'>Gunpowder Damage</String>
		<String _locID ='713663'>Gunpowder infantry attack increased.</String>
		<String _locID ='713664'>Gunpowder Hit Points</String>
		<String _locID ='713665'>Gunpowder infantry hitpoints increased.</String>
		<String _locID ='713666'>Gunpowder Damage Shipment has arrived.</String>
		<String _locID ='713667'>Gunpowder Combat Shipment has arrived.</String>
		<String _locID ='713668'>Gunpowder Hit Points Shipment has arrived.</String>
		<String _locID ='713669'>Santanderismo</String>
		<String _locID ='713670'>An organized goverment makes a disciplined army. All unit upgrades are cheaper.</String>
		<String _locID ='713671'>Santanderismo Shipment has arrived.</String>
		<String _locID ='713672'>Pastoralism</String>
		<String _locID ='713673'>Your Llaneros will spawn Pigs over time.</String>
		<String _locID ='713674'>Carabobo</String>
		<String _locID ='713675'>Prowess demostrated in battle shows your cavalry's endurance. All hand cavalry units gain increased speed and trample damage.</String>
		<String _locID ='713676'>TEAM Minutemen Combat</String>
		<String _locID ='713677'>Minutemen, Guerilla, Sentries, Irregular and Warrior units attack and hitpoints increased.</String>
		<String _locID ='713678'>Guerrilla Warfare</String>
		<String _locID ='713679'>Guerrilla and Minutemen units lose hitpoints slower.</String>
		<String _locID ='713680'>Haversack</String>
		<String _locID ='713681'>Villagers trickle Food faster.</String>
		<String _locID ='713682'>Military Rations</String>
		<String _locID ='713683'>Villagers trickle Food faster.</String>
		<String _locID ='713684'>Self Susteinance</String>
		<String _locID ='713685'>Villagers trickle Food faster.</String>
		<String _locID ='713686'>25 Miquelet Allies</String>
		<String _locID ='713687'>22 Miquelet Allies</String>
		<String _locID ='713688'>8 Miquelet Allies</String>
		<String _locID ='713689'>Gran Colombia</String>
		<String _locID ='713690'>Makes the Gran Colombia support cards cheaper.</String>
		<String _locID ='713691'>Nueva Granada</String>
		<String _locID ='713692'>The heart of Colombia ships an army of 15 Musketeers and makes them better in combat.</String>
		<String _locID ='713693'>Panama</String>
		<String _locID ='713694'>Panama ships a strong force of Carbineers and makes them better in combat.</String>
		<String _locID ='713695'>Hire Cuerudo Band</String>
		<String _locID ='713696'>Hire Jagunco Band</String>
		<String _locID ='713697'>Hire Blandengue Division</String>
		<String _locID ='713698'>Hire Caribbean Mercenary Army</String>
		<String _locID ='713699'>Sends a mixed force of Haitian Cacos, Cuban Mambises and Mexican Cuerudos</String>
		<String _locID ='713700'>Heroic Pomberos</String>
		<String _locID ='713701'>Pombero attack and hitpoints increased.</String>
		<String _locID ='713702'>Heroic Pombero</String>
		<String _locID ='713703'>Chosen Pomberos</String>
		<String _locID ='713704'>Chosen upgrade for Pomberos.</String>
		<String _locID ='713705'>Chosen Pombero</String>
		<String _locID ='713706'>Heroic Bocafuegos</String>
		<String _locID ='713707'>Bocafuego attack and hitpoints increased.</String>
		<String _locID ='713708'>Heroic Bocafuego</String>
		<String _locID ='713709'>Chosen Bocafuegos</String>
		<String _locID ='713710'>Chosen upgrade for Bocafuegos.</String>
		<String _locID ='713711'>Chosen Bocafuego</String>
		<String _locID ='713712'>Heroic Thunder Guns</String>
		<String _locID ='713713'>Thunder Gun attack and hitpoints increased.</String>
		<String _locID ='713714'>Heroic Thunder Gun</String>
		<String _locID ='713715'>Chosen Thunder Guns</String>
		<String _locID ='713716'>Chosen upgrade for Thunder Guns.</String>
		<String _locID ='713717'>Chosen Thunder Gun</String>
		<String _locID ='713718'>Gunslinger</String>
		<String _locID ='713719'>Increases the Bounty Hunters' attack, hitpoints, armor and range.</String>
		<String _locID ='713720'>Gunslinger Shipment has arrived.</String>
		<String _locID ='713721'>Sombrero</String>
		<String _locID ='713722'>Increases Bounty Hunter regeneration rate and also Insurgentes regenerate slowly now.</String>
		<String _locID ='713723'>Sombrero Shipment has arrived.</String>
		<String _locID ='713724'>6 Insurgentes</String>
		<String _locID ='713725'>7 Insurgentes</String>
		<String _locID ='713726'>8 Insurgentes</String>
		<String _locID ='713727'>9 Insurgentes</String>
		<String _locID ='713728'>13 Insurgentes</String>
		<String _locID ='713729'>TEAM 6 Insurgentes</String>
		<String _locID ='713730'>6 Soldaderas</String>
		<String _locID ='713731'>8 Soldaderas</String>
		<String _locID ='713732'>14 Soldaderas</String>
		<String _locID ='713733'>Revolutionary Damage</String>
		<String _locID ='713734'>Soldadera and Insurgente attack increased.</String>
		<String _locID ='713735'>Revolutionary Hit Points</String>
		<String _locID ='713736'>Soldadera and Insurgente hitpoints increased.</String>
		<String _locID ='713737'>Revolutionary Combat</String>
		<String _locID ='713738'>Soldadera and Insurgente attack and hitpoints increased.</String>
		<String _locID ='713739'>Revolutionary Damage Shipment has arrived.</String>
		<String _locID ='713740'>Revolutionary Combat Shipment has arrived.</String>
		<String _locID ='713741'>Revolutionary Hit Points Shipment has arrived.</String>
		<String _locID ='713742'>Centauro del Norte</String>
		<String _locID ='713743'>Increases hand cavalry attack, but decreases their hitpoints.</String>
		<String _locID ='713744'>Centauro del Norte Shipment has arrived.</String>
		<String _locID ='713745'>Shrapnel</String>
		<String _locID ='713746'>New shrapnel shells for the Pasavolante provides them with a bonus against infantry and a greater area damage.</String>
		<String _locID ='713747'>Shrapnel Shipment has arrived.</String>
		<String _locID ='713748'>Charrería</String>
		<String _locID ='713749'>The traditional sport of charrería brings experience in battle. Hussars gain a bonus attack against cavalry.</String>
		<String _locID ='713750'>Charreria Shipment has arrived.</String>
		<String _locID ='713751'>Battle of Puebla</String>
		<String _locID ='713752'>Victory at the Battle of Puebla shows the power of the Mexican army. Infantry attack and hitpoints increased.</String>
		<String _locID ='713753'>Charreria Shipment has arrived.</String>
		<String _locID ='713754'>Mariachi</String>
		<String _locID ='713755'>Your houses start to produce a small trickle of Experience.</String>
		<String _locID ='713756'>Mariachi Shipment has arrived.</String>
		<String _locID ='713757'>Guadalupana</String>
		<String _locID ='713758'>Apparition of the Virgin increases the fervor in your colony, giving you a trickle of Faith.</String>
		<String _locID ='713759'>Guadalupana Shipment has arrived.</String>
		<String _locID ='713760'>Leyes de Reforma</String>
		<String _locID ='713761'>Separation of the Church from the states greatly reduces your fervor, but gives a vast amount of Coin in compensation.</String>
		<String _locID ='713762'>Leyes de Reforma Shipment has arrived.</String>
		<String _locID ='713763'>Dia de los Muertos</String>
		<String _locID ='713764'>In honor of the Dia de los Muertos, offerings of Food in graves are increased.</String>
		<String _locID ='713765'>Dia de los Muertos Shipment has arrived.</String>
		<String _locID ='713766'>Danza de los Voladores</String>
		<String _locID ='713767'>Natives train faster, have better attack and your villagers have increased prayer.</String>
		<String _locID ='713768'>Danza de los Voladores Shipment has arrived.</String>
		<String _locID ='713769'>Defense of Chapultepec</String>
		<String _locID ='713770'>Presidio attack, hitpoints, range and line of sight increased.</String>
		<String _locID ='713771'>Defense of Chapultepec Shipment has arrived.</String>
		<String _locID ='713772'>Bullfight</String>
		<String _locID ='713773'>Ole! All your Herdables are transformed into Chinacos.</String>
		<String _locID ='713774'>Ole! Bullfight Shipment has arrived.</String>
		<String _locID ='713775'>Chili Cultivar</String>
		<String _locID ='713776'>Cultives of specific and highly sought chili varieties increases the revenues from your Plantations.</String>
		<String _locID ='713777'>Chili Cultivar Shipment has arrived.</String>
		<String _locID ='713778'>Cacao Production</String>
		<String _locID ='713779'>Production of Cacao on your Mills increase your Food production.</String>
		<String _locID ='713780'>Cacao Production Shipment has arrived.</String>
		<String _locID ='713781'>Apache Support</String>
		<String _locID ='713782'>Ships Apache Warriors and also upgrades them to elite.</String>
		<String _locID ='713783'>Zapotec Support</String>
		<String _locID ='713784'>Ships Zapotec warriors and also upgrades them to elite.</String>
		<String _locID ='713785'>24 Apache Allies</String>
		<String _locID ='713786'>24 Zapotec Allies</String>
		<String _locID ='713787'>6 Pistoleros</String>
		<String _locID ='713788'>8 Pistoleros</String>
		<String _locID ='713789'>10 Pistoleros</String>
		<String _locID ='713790'>12 Pistoleros</String>
		<String _locID ='713791'>14 Pistoleros</String>
		<String _locID ='713792'>3 Comancheros</String>
		<String _locID ='713793'>5 Comancheros</String>
		<String _locID ='713794'>Outlaw Combat</String>
		<String _locID ='713795'>Pistolero and Comanchero attack increased.</String>
		<String _locID ='713796'>Burdel</String>
		<String _locID ='713797'>Upgrades Pulquerias to Burdeles, who have Cuerudos, and outlaw-type units cost less pop.</String>
		<String _locID ='713798'>Burdel Shipment has arrived.</String>
		<String _locID ='713799'>6 Victory Gunner</String>
		<String _locID ='713800'>10 Victory Gunner</String>
		<String _locID ='713801'>16 Victory Gunner</String>
		<String _locID ='713802'>12 Dangpa Spearmen</String>
		<String _locID ='713803'>8 Dangpa Spearmen</String>
		<String _locID ='713804'>20 Dangpa Spearmen</String>
		<String _locID ='713805'>6 Myong Goong</String>
		<String _locID ='713806'>12 Myong Goong</String>
		<String _locID ='713807'>10 Myong Goong</String>
		<String _locID ='713808'>14 Myong Goong</String>
		<String _locID ='713809'>7 Fire Lancers</String>
		<String _locID ='713810'>5 Fire Lancers</String>
		<String _locID ='713811'>10 Fire Lancers</String>
		<String _locID ='713812'>8 Fire Lancers</String>
		<String _locID ='713813'>3 Choson Cavalry</String>
		<String _locID ='713814'>8 Choson Cavalry</String>
		<String _locID ='713815'>5 Choson Cavalry</String>
		<String _locID ='713816'>6 Choson Cavalry</String>
		<String _locID ='713817'>4 War Wagons</String>
		<String _locID ='713818'>6 War Wagons</String>
		<String _locID ='713819'>2 Hwacha</String>
		<String _locID ='713820'>3 Hwacha</String>
		<String _locID ='713821'>5 Hwacha</String>
		<String _locID ='713822'>2 Chongtongs</String>
		<String _locID ='713823'>3 Chongtongs</String>
		<String _locID ='713824'>4 Chongtongs</String>
		<String _locID ='713825'>Military Training Agency</String>
		<String _locID ='713826'>All your military shipments provide more units.</String>
		<String _locID ='713827'>Hand Cannon damage</String>
		<String _locID ='713828'>Myong Goong and Victory Gunner attack increased.</String>
		<String _locID ='713829'>Hand Cannon hit points</String>
		<String _locID ='713830'>Myong Goong and Victory Gunner hitpoints increased.</String>
		<String _locID ='713831'>Hand Cannon Combat</String>
		<String _locID ='713832'>Myong Goong and Victory Gunner attack and hitpoints increased.</String>
		<String _locID ='713833'>Hand Cannon Damage Shipment has arrived.</String>
		<String _locID ='713834'>Hand Cannon Combat Shipment has arrived.</String>
		<String _locID ='713835'>Hand Cannon Hit Points Shipment has arrived.</String>
		<String _locID ='713836'>Reinforced Armor</String>
		<String _locID ='713837'>Korean War Wagons are even stronger, but move much slowlier.</String>
		<String _locID ='713838'>Tempered Steel</String>
		<String _locID ='713839'>Stronger swords give Korean cavalry a greater bonus against artillery at hand attack.</String>
		<String _locID ='713840'>Flaming Barrage</String>
		<String _locID ='713841'>Hwacha are much more devastating against infantry.</String>
		<String _locID ='713842'>Infinite 5 Myong Goong</String>
		<String _locID ='713843'>Hermit Kingdom</String>
		<String _locID ='713844'>Closing frontiers makes export useless. Exchanges all your Export for a greater amount of Food.</String>
		<String _locID ='713845'>Hermit Kingdom Shipment has arrived.</String>
		<String _locID ='713846'>Gwageo</String>
		<String _locID ='713847'>All units train 10% faster.</String>
		<String _locID ='713848'>Gwageo Shipment has arrived.</String>
		<String _locID ='713849'>3 Snow Leopard</String>
		<String _locID ='713850'>5 Snow Leopard</String>
		<String _locID ='713851'>7 Goats</String>
		<String _locID ='713852'>15 Goats</String>
		<String _locID ='713853'>State Immortals</String>
		<String _locID ='713854'>Hwarang Monk attack and hitpoints increased, and they become cheaper to train.</String>
		<String _locID ='713855'>State Immortals Shipment has arrived.</String>
		<String _locID ='713856'>Gihae Eastern Expedition</String>
		<String _locID ='713857'>Hwarang Monk gain a bonus against mercenaries, and now can poison fishing ships.</String>
		<String _locID ='713858'>Gihae Eastern Expedition Shipment has arrived.</String>
		<String _locID ='713859'>Atonement</String>
		<String _locID ='713860'>Enables Repetant Jinyi Weis at your Monastery and outlaw-type units cost less pop.</String>
		<String _locID ='713861'>Atonement Shipment has arrived.</String>
		<String _locID ='713862'>Hire 9 Jinyi Wei</String>
 		<String _locID ='713863'>Turtle Ship Combat</String>
		<String _locID ='713864'>Turtle Ship attack and hitpoints increased.</String>
		<String _locID ='713865'>Atonement Shipment has arrived.</String>
		<String _locID ='713866'>1 Hospital</String>
		<String _locID ='713867'>Tracking</String>
		<String _locID ='713868'>Hunting Bows</String>
		<String _locID ='713869'>Copper Axe</String>
		<String _locID ='713870'>Rainforest Logging</String>
		<String _locID ='713871'>Slash and Burn Techniques</String>
		<String _locID ='713872'>Fertile Ground</String>
		<String _locID ='713873'>Villagers gather Food from Cherry Orchards, berries and Fish faster.</String>
		<String _locID ='713874'>Bountiful Harvest</String>
		<String _locID ='713875'>Quinoa Harvest</String>
		<String _locID ='713876'>Villagers gather Food from Ocas faster and have more hitpoints.</String>
		<String _locID ='713877'>Potato Harvest</String>
		<String _locID ='713878'>Warrior Culture</String>
		<String _locID ='713879'>Villager attack and speed increased.</String>
		<String _locID ='713880'>Divination</String>
		<String _locID ='713881'>Unit and building line of sight increased.</String>
		<String _locID ='713882'>Antropophagic Ritual</String>
		<String _locID ='713883'>The strenght of our enemy has been consumed! Grants 2000 Experience.</String>
		<String _locID ='713884'>2 Hunters</String>
		<String _locID ='713885'>4 Hunters</String>
		<String _locID ='713886'>6 Hunters</String>
		<String _locID ='713887'>2 Gatherers</String>
		<String _locID ='713888'>4 Gatherers</String>
		<String _locID ='713889'>6 Gatherers</String>
		<String _locID ='713890'>1 Hunter and 1 Gatherer</String>
		<String _locID ='713891'>2 Hunters and 2 Gatherers</String>
		<String _locID ='713892'>3 Hunters and 3 Gatherers</String>
		<String _locID ='713893'>6 Pet Mico-Leão</String>
		<String _locID ='713894'>9 Pet Mico-Leão</String>
		<String _locID ='713895'>12 Pet Mico-Leão</String>
		<String _locID ='713896'>TEAM 2 Pet Macaws</String>
		<String _locID ='713897'>8 Uybassy Archers</String>
		<String _locID ='713898'>6 Uybassy Archers</String>
		<String _locID ='713899'>11 Uybassy Archers</String>
		<String _locID ='713900'>10 Uybassy Archers</String>
		<String _locID ='713901'>7 Uybassy Archers</String>
		<String _locID ='713902'>8 Ybira-Jaras</String>
		<String _locID ='713903'>10 Ybira-Jaras</String>
		<String _locID ='713904'>12 Ybira-Jaras</String>
		<String _locID ='713905'>16 Ybira-Jaras</String>
		<String _locID ='713906'>6 Maratekoaras</String>
		<String _locID ='713907'>9 Maratekoaras</String>
		<String _locID ='713908'>7 Maratekoaras</String>
		<String _locID ='713909'>5 Blowgunners</String>
		<String _locID ='713910'>9 Blowgunners</String>
		<String _locID ='713911'>6 Blowgunners</String>
		<String _locID ='713912'>6 Pomberos</String>
		<String _locID ='713913'>6 Pomberos</String>
		<String _locID ='713914'>2 Bocafuegos</String>
		<String _locID ='713915'>3 Bocafuegos</String>
		<String _locID ='713916'>5 Bocafuegos</String>
		<String _locID ='713917'>2 Thunder Guns</String>
		<String _locID ='713918'>3 Thunder Guns</String>
		<String _locID ='444530'>Militia attack and hitpoints increased.</String>
		<String _locID ='444531'>Private Militia</String>
		<String _locID ='444532'>Private Militia</String>
		<String _locID ='444533'>Specialist Militia</String>
		<String _locID ='444534'>Specialist Militia</String>
		<String _locID ='444535'>Corporal Militia</String>
		<String _locID ='444536'>Corporal Militia</String>
		<String _locID ='444537'>Sergeant Militia</String>
		<String _locID ='444538'>Sergeant Militia</String>
		<String _locID ='444539'>Lieutenant Militia</String>
		<String _locID ='444540'>Lieutenant Militia</String>
		<String _locID ='444541'>Colonial Militia</String>
		<String _locID ='444542'>Colonial Militia</String>
		<String _locID ='444543'>Officer Militia</String>
		<String _locID ='444544'>Officer Militia</String>
		<String _locID ='444545'>Royal Militia</String>
		<String _locID ='444546'>Royal Militia</String>
		<String _locID ='444550'>Spontooner attack and hitpoints increased.</String>
		<String _locID ='444551'>Private Spontooners</String>
		<String _locID ='444552'>Private Spontooner</String>
		<String _locID ='444553'>Specialist Spontooners</String>
		<String _locID ='444554'>Specialist Spontooner</String>
		<String _locID ='444555'>Corporal Spontooners</String>
		<String _locID ='444556'>Corporal Spontooner</String>
		<String _locID ='444557'>Sergeant Spontooners</String>
		<String _locID ='444558'>Sergeant Spontooner</String>
		<String _locID ='444559'>Lieutenant Spontooners</String>
		<String _locID ='444560'>Lieutenant Spontooner</String>
		<String _locID ='444561'>Colonial Spontooners</String>
		<String _locID ='444562'>Colonial Spontooner</String>
		<String _locID ='444563'>Officer Spontooners</String>
		<String _locID ='444564'>Officer Spontooner</String>
		<String _locID ='444565'>Royal Spontooners</String>
		<String _locID ='444566'>Royal Spontooner</String>
		<String _locID ='444570'>Cavalry attack and hitpoints increased.</String>
		<String _locID ='444571'>Private Cavalry</String>
		<String _locID ='444572'>Private Cavalry</String>
		<String _locID ='444573'>Specialist Cavalry</String>
		<String _locID ='444574'>Specialist Cavalry</String>
		<String _locID ='444575'>Corporal Cavalry</String>
		<String _locID ='444576'>Corporal Cavalry</String>
		<String _locID ='444577'>Sergeant Cavalry</String>
		<String _locID ='444578'>Sergeant Cavalry</String>
		<String _locID ='444579'>Lieutenant Cavalry</String>
		<String _locID ='444580'>Lieutenant Cavalry</String>
		<String _locID ='444581'>Colonial Cavalry</String>
		<String _locID ='444582'>Colonial Cavalry</String>
		<String _locID ='444583'>Officer Cavalry</String>
		<String _locID ='444584'>Officer Cavalry</String>
		<String _locID ='444585'>Royal Cavalry</String>
		<String _locID ='444586'>Royal Cavalry</String>
		<String _locID ='444590'>Rifleman attack and hitpoints increased.</String>
		<String _locID ='444591'>Specialist Riflemen</String>
		<String _locID ='444592'>Specialist Rifleman</String>
		<String _locID ='444593'>Corporal Riflemen</String>
		<String _locID ='444594'>Corporal Rifleman</String>
		<String _locID ='444595'>Sergeant Riflemen</String>
		<String _locID ='444596'>Sergeant Rifleman</String>
		<String _locID ='444597'>Lieutenant Riflemen</String>
		<String _locID ='444598'>Lieutenant Rifleman</String>
		<String _locID ='444599'>Officer Riflemen</String>
		<String _locID ='444600'>Officer Rifleman</String>
		<String _locID ='444601'>Royal Riflemen</String>
		<String _locID ='444602'>Royal Rifleman</String>
		<String _locID ='444606'>Sapper attack and hitpoints increased.</String>
		<String _locID ='444607'>Specialist Sappers</String>
		<String _locID ='444608'>Specialist Sapper</String>
		<String _locID ='444609'>Officer Sappers</String>
		<String _locID ='444610'>Officer Sapper</String>
		<String _locID ='444614'>Napoleon attack and hitpoints increased.</String>
		<String _locID ='444615'>Specialist Napoleons</String>
		<String _locID ='444616'>Specialist Napoleon</String>
		<String _locID ='444617'>Corporal Napoleons</String>
		<String _locID ='444618'>Corporal Napoleon</String>
		<String _locID ='444619'>Sergeant Napoleons</String>
		<String _locID ='444620'>Sergeant Napoleon</String>
		<String _locID ='444621'>Lieutenant Napoleons</String>
		<String _locID ='444622'>Lieutenant Napoleon</String>
		<String _locID ='444623'>Officer Napoleons</String>
		<String _locID ='444624'>Officer Napoleon</String>
		<String _locID ='444625'>Royal Napoleons</String>
		<String _locID ='444626'>Royal Napoleon</String>
		<String _locID ='444630'>Blakely attack and hitpoints increased.</String>
		<String _locID ='444631'>Specialist Blakelys</String>
		<String _locID ='444632'>Specialist Blakely</String>
		<String _locID ='444633'>Corporal Blakelys</String>
		<String _locID ='444634'>Corporal Blakely</String>
		<String _locID ='444635'>Sergeant Blakelys</String>
		<String _locID ='444636'>Sergeant Blakely</String>
		<String _locID ='444637'>Lieutenant Blakelys</String>
		<String _locID ='444638'>Lieutenant Blakely</String>
		<String _locID ='444639'>Officer Blakelys</String>
		<String _locID ='444640'>Officer Blakely</String>
		<String _locID ='444641'>Royal Blakelys</String>
		<String _locID ='444642'>Royal Blakely</String>
		<String _locID ='444646'>Whitworth attack and hitpoints increased.</String>
		<String _locID ='444647'>Corporal Whitworths</String>
		<String _locID ='444648'>Corporal Whitworth</String>
		<String _locID ='444649'>Sergeant Whitworths</String>
		<String _locID ='444650'>Sergeant Whitworth</String>
		<String _locID ='444651'>Lieutenant Whitworths</String>
		<String _locID ='444652'>Lieutenant Whitworth</String>
		<String _locID ='444653'>Royal Whitworths</String>
		<String _locID ='444654'>Royal Whitworth</String>
		<String _locID ='444658'>Dictator attack and hitpoints increased.</String>
		<String _locID ='444659'>Corporal Dictators</String>
		<String _locID ='444660'>Corporal Dictator</String>
		<String _locID ='444661'>Sergeant Dictators</String>
		<String _locID ='444662'>Sergeant Dictator</String>
		<String _locID ='444663'>Lieutenant Dictators</String>
		<String _locID ='444664'>Lieutenant Dictator</String>
		<String _locID ='444665'>Royal Dictators</String>
		<String _locID ='444666'>Royal Dictator</String>
		<String _locID ='444670'>Parrott attack and hitpoints increased.</String>
		<String _locID ='444671'>Corporal Parrotts</String>
		<String _locID ='444672'>Corporal Parrott</String>
		<String _locID ='444673'>Sergeant Parrotts</String>
		<String _locID ='444674'>Sergeant Parrott</String>
		<String _locID ='444675'>Lieutenant Parrotts</String>
		<String _locID ='444676'>Lieutenant Parrott</String>
		<String _locID ='444677'>Royal Parrotts</String>
		<String _locID ='444678'>Royal Parrott</String>
		<String _locID ='444682'>Mousquetaire du Roi attack and hitpoints increased.</String>
		<String _locID ='444683'>Colonial Mousquetaire du Roi</String>
		<String _locID ='444684'>Colonial Mousquetaire du Roi</String>
		<String _locID ='444685'>Officer Mousquetaire du Roi</String>
		<String _locID ='444686'>Officer Mousquetaire du Roi</String>
		<String _locID ='444687'>Royal Mousquetaire du Roi</String>
		<String _locID ='444688'>Royal Mousquetaire du Roi</String>
		<String _locID ='444692'>Foot Guard attack and hitpoints increased.</String>
		<String _locID ='444693'>Colonial Foot Guards</String>
		<String _locID ='444694'>Colonial Foot Guard</String>
		<String _locID ='444695'>Officer Foot Guards</String>
		<String _locID ='444696'>Officer Foot Guard</String>
		<String _locID ='444697'>Royal Foot Guards</String>
		<String _locID ='444698'>Royal Foot Guard</String>
		<String _locID ='444702'>Marine attack and hitpoints increased.</String>
		<String _locID ='444703'>Private Marines</String>
		<String _locID ='444704'>Private Marine</String>
		<String _locID ='444705'>Specialist Marines</String>
		<String _locID ='444706'>Specialist Marine</String>
		<String _locID ='444707'>Corporal Marines</String>
		<String _locID ='444708'>Corporal Marine</String>
		<String _locID ='444709'>Sergeant Marines</String>
		<String _locID ='444710'>Sergeant Marine</String>
		<String _locID ='444711'>Lieutenant Marines</String>
		<String _locID ='444712'>Lieutenant Marine</String>
		<String _locID ='444716'>Zouave attack and hitpoints increased.</String>
		<String _locID ='444717'>Private Zouaves</String>
		<String _locID ='444718'>Private Zouave</String>
		<String _locID ='444719'>Specialist Zouaves</String>
		<String _locID ='444720'>Specialist Zouave</String>
		<String _locID ='444721'>Corporal Zouaves</String>
		<String _locID ='444722'>Corporal Zouave</String>
		<String _locID ='444723'>Sergeant Zouaves</String>
		<String _locID ='444724'>Sergeant Zouave</String>
		<String _locID ='444725'>Lieutenant Zouaves</String>
		<String _locID ='444726'>Lieutenant Zouave</String>
		<String _locID ='444730'>Fencible attack and hitpoints increased.</String>
		<String _locID ='444731'>Officer Fencibles</String>
		<String _locID ='444732'>Officer Fencible</String>
		<String _locID ='444733'>Royal Fencibles</String>
		<String _locID ='444734'>Royal Fencible</String>
		<String _locID ='444738'>Metis Rebel attack and hitpoints increased.</String>
		<String _locID ='444739'>Officer Metis Rebels</String>
		<String _locID ='444740'>Officer Metis Rebel</String>
		<String _locID ='444741'>Royal Metis Rebels</String>
		<String _locID ='444742'>Royal Metis Rebel</String>
		<String _locID ='444746'>Texas Ranger attack and hitpoints increased.</String>
		<String _locID ='444747'>Specialist Texas Rangers</String>
		<String _locID ='444748'>Specialist Texas Ranger</String>
		<String _locID ='444749'>Corporal Texas Rangers</String>
		<String _locID ='444750'>Corporal Texas Ranger</String>
		<String _locID ='444751'>Sergeant Texas Rangers</String>
		<String _locID ='444752'>Sergeant Texas Ranger</String>
		<String _locID ='444753'>Lieutenant Texas Rangers</String>
		<String _locID ='444754'>Lieutenant Texas Ranger</String>
		<String _locID ='444758'>Mounted Rifle attack and hitpoints increased.</String>
		<String _locID ='444759'>Specialist Mounted Rifles</String>
		<String _locID ='444760'>Specialist Mounted Rifle</String>
		<String _locID ='444761'>Corporal Mounted Rifles</String>
		<String _locID ='444762'>Corporal Mounted Rifle</String>
		<String _locID ='444763'>Sergeant Mounted Rifles</String>
		<String _locID ='444764'>Sergeant Mounted Rifle</String>
		<String _locID ='444765'>Lieutenant Mounted Rifles</String>
		<String _locID ='444766'>Lieutenant Mounted Rifle</String>
		<String _locID ='444770'>Mountie attack and hitpoints increased.</String>
		<String _locID ='444771'>Royal Mounties</String>
		<String _locID ='444772'>Royal Mountie</String>
		<String _locID ='444776'>Mississauga Horse attack and hitpoints increased.</String>
		<String _locID ='444777'>Royal Mississauga Horses</String>
		<String _locID ='444778'>Royal Mississauga Horse</String>
		<String _locID ='444782'>Sharpshooter attack and hitpoints increased.</String>
		<String _locID ='444783'>Corporal Sharpshooters</String>
		<String _locID ='444784'>Corporal Sharpshooter</String>
		<String _locID ='444785'>Sergeant Sharpshooters</String>
		<String _locID ='444786'>Sergeant Sharpshooter</String>
		<String _locID ='444787'>Lieutenant Sharpshooters</String>
		<String _locID ='444788'>Lieutenant Sharpshooter</String>
		<String _locID ='444792'>Gatling Gun attack and hitpoints increased.</String>
		<String _locID ='444793'>Corporal Gatling Guns</String>
		<String _locID ='444794'>Corporal Gatling Gun</String>
		<String _locID ='444795'>Sergeant Gatling Guns</String>
		<String _locID ='444796'>Sergeant Gatling Gun</String>
		<String _locID ='444797'>Lieutenant Gatling Guns</String>
		<String _locID ='444798'>Lieutenant Gatling Gun</String>
		<String _locID ='444810'>Buffalo Soldier attack and hitpoints increased.</String>
		<String _locID ='444811'>Sergeant Buffalo Soldiers</String>
		<String _locID ='444812'>Sergeant Buffalo Soldier</String>
		<String _locID ='444813'>Lieutenant Buffalo Soldiers</String>
		<String _locID ='444814'>Lieutenant Buffalo Soldier</String>
		<String _locID ='444818'>Cavalry Corps attack and hitpoints increased.</String>
		<String _locID ='444819'>Sergeant Cavalry Corps</String>
		<String _locID ='444820'>Sergeant Cavalry Corps</String>
		<String _locID ='444821'>Lieutenant Cavalry Corps</String>
		<String _locID ='444822'>Lieutenant Cavalry Corps</String>
		<String _locID ='444831'>General Store</String>
		<String _locID ='444832'>Choose a great company and start your business.</String>
		<String _locID ='444903'>Levi Strauss and Co.</String>
		<String _locID ='444904'>Clothing company known for its denim jeans. Benefits villagers and mining.</String>
		<String _locID ='444905'>Textiles</String>
		<String _locID ='444906'>Villagers cost 50% less Food, and 25 more Wood.</String>
		<String _locID ='444907'>Denim Jacket</String>
		<String _locID ='444908'>Villager hitpoints increased.</String>
		<String _locID ='444909'>Fashionable fades</String>
		<String _locID ='444910'>Villagers move +1 faster.</String>
		<String _locID ='444911'>Metallic reinforcements</String>
		<String _locID ='444912'>Villagers gather faster from Mines.</String>
		<String _locID ='444913'>Sand Gun</String>
		<String _locID ='444914'>Villager attack increased.</String>
		<String _locID ='444915'>Zipper</String>
		<String _locID ='444916'>Villagers train faster.</String>
		<String _locID ='444917'>Coca-Cola</String>
		<String _locID ='444918'>Manufacturer and marketer of non-alcoholic beverages. Benefits food gathering and buildings.</String>
		<String _locID ='444919'>Glass Bottle</String>
		<String _locID ='444920'>Villagers gather much faster from berries.</String>
		<String _locID ='444921'>Neon Sign</String>
		<String _locID ='444922'>Buildings get +4 line of sight.</String>
		<String _locID ='444923'>Christmas Card</String>
		<String _locID ='444924'>Houses provide +2 population.</String>
		<String _locID ='444925'>Automatic production</String>
		<String _locID ='444926'>Industry produces much more food.</String>
		<String _locID ='444927'>Temperature keeping</String>
		<String _locID ='444928'>Sends crates of food depending on how long you've been playing this match.</String>
		<String _locID ='444929'>Bottle Cap</String>
		<String _locID ='444930'>Villagers cost 25% less Food.</String>
		<String _locID ='444931'>General Electric</String>
		<String _locID ='444932'>Manufacturer of electric components, machines and appliances. Benefits artillery and buildings.</String>
		<String _locID ='444933'>Ammeter</String>
		<String _locID ='444934'>Buildings are built faster.</String>
		<String _locID ='444935'>Portable Radio</String>
		<String _locID ='444936'>You gain an Experience trickle.</String>
		<String _locID ='444937'>Flipping Clock</String>
		<String _locID ='444938'>Villagers train faster.</String>
		<String _locID ='444939'>Hardware</String>
		<String _locID ='444940'>Artillery trains faster.</String>
		<String _locID ='444941'>Replaceable Parts</String>
		<String _locID ='444942'>Artillery units now regenerates when idle.</String>
		<String _locID ='444943'>Mechanical parts</String>
		<String _locID ='444944'>Artillery units occupies -1 population.</String>
		<String _locID ='444945'>Ford Motors</String>
		<String _locID ='444946'>Large-scale manufacturer of automobiles. Benefits cavalry.</String>
		<String _locID ='444947'>Steering Wheel</String>
		<String _locID ='444948'>Cavalry gain +1 speed.</String>
		<String _locID ='444949'>Tires</String>
		<String _locID ='444950'>Artillery units gain +1 speed.</String>
		<String _locID ='444951'>Clutch</String>
		<String _locID ='444952'>Doubles the Coin price of artillery units, but they no longer cost Wood.</String>
		<String _locID ='444953'>Motor</String>
		<String _locID ='444954'>Artillery hitpoints increased.</String>
		<String _locID ='444955'>Fordism</String>
		<String _locID ='444956'>Stables now train Light Cavalry automatically.</String>
		<String _locID ='444957'>24-hour workday</String>
		<String _locID ='444958'>All artillery units trained much faster.</String>
		<String _locID ='444959'>Texas Fuel Company</String>
		<String _locID ='444960'>Major oil seller. Benefits cavalry mostly.</String>
		<String _locID ='444961'>Oil well</String>
		<String _locID ='444962'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='444963'>Gas pump</String>
		<String _locID ='444964'>Cavalry hitpoints increased.</String>
		<String _locID ='444965'>Gasoline</String>
		<String _locID ='444966'>Cavalry moves +1 faster.</String>
		<String _locID ='444967'>Statistics</String>
		<String _locID ='444968'>Villagers gather all resources 10% faster.</String>
		<String _locID ='444969'>Pumpjack</String>
		<String _locID ='444970'>Hand cavalry attack increased.</String>
		<String _locID ='444971'>Holding Tanks</String>
		<String _locID ='444972'>Cavalry units costs 25% less Coin.</String>
		<String _locID ='444973'>Colt's Patent Firearms</String>
		<String _locID ='444974'>Produces and sells dozens of different firearms. Benefits gunpowder infantry and cavalry.</String>
		<String _locID ='444975'>Bullseye</String>
		<String _locID ='444976'>Gunpowder infantry gets +2 line of sight and range.</String>
		<String _locID ='444977'>Revolver Hammer</String>
		<String _locID ='444978'>Militia may instantly kill enemies with low hitpoints.</String>
		<String _locID ='444979'>6-Bullet Cylinder</String>
		<String _locID ='444980'>Gunpowder infantry costs 25% less Coin.</String>
		<String _locID ='444981'>Walker Colt</String>
		<String _locID ='444982'>Gunpowder infantry ranged attack increased.</String>
		<String _locID ='444983'>Colt .45</String>
		<String _locID ='444984'>Ranged cavalry attack increased.</String>
		<String _locID ='444985'>Moving Targets</String>
		<String _locID ='444986'>Ranged cavalry gets +2 line of sight and range.</String>
		<String _locID ='444987'>John Deere</String>
		<String _locID ='444988'>Manufacturer of agricultural machinery and construction equipment. Benefits farming, plantation and woodcutting.</String>
		<String _locID ='444989'>Steel Plow</String>
		<String _locID ='444990'>Villagers gather from Mills much faster.</String>
		<String _locID ='444991'>Sprinkler</String>
		<String _locID ='444992'>Mills produce a trickle of Food.</String>
		<String _locID ='444993'>Acreage</String>
		<String _locID ='444994'>Mills are much cheaper.</String>
		<String _locID ='444995'>Tractor</String>
		<String _locID ='444996'>Sends some Tractors depending on how long you've been playing this match.</String>
		<String _locID ='444997'>Toothed Chain</String>
		<String _locID ='444998'>Villagers gather Wood from Trees much faster.</String>
		<String _locID ='444999'>Reaper</String>
		<String _locID ='445000'>Villagers gather Coin from Plantations much faster.</String>
		<String _locID ='445001'>Tiffany and Co.</String>
		<String _locID ='445002'>Jewelry and silverware company. Benefits Experience, mining and villagers.</String>
		<String _locID ='445003'>Cufflinks</String>
		<String _locID ='445004'>Villagers cost +10 Coin, and get +100 hitpoints.</String>
		<String _locID ='445005'>Pendant</String>
		<String _locID ='445006'>Experience trickle comes 15% faster.</String>
		<String _locID ='445007'>Bracelet</String>
		<String _locID ='445008'>Priests cost +15 Coin, and get +200 hitpoints.</String>
		<String _locID ='445009'>Gemstones</String>
		<String _locID ='445010'>Sends some crates of Coin depending on how long you've been playing this match.</String>
		<String _locID ='445011'>Diamond Grade</String>
		<String _locID ='445012'>Villagers gather Coin from Mines much faster.</String>
		<String _locID ='445013'>Diamond Mine</String>
		<String _locID ='445014'>Spawns 1 Gold Mine.</String>
		<String _locID ='444839'>Training Reforms</String>
		<String _locID ='444840'>James Wolfe's unique tech. All your Militia transform into Foot Guards.</String>
		<String _locID ='444841'>Smallpox Blankets</String>
		<String _locID ='444842'>Jeffery Amherst's unique tech. All infantry gets a bonus against Native units.</String>
		<String _locID ='444843'>International Relationships</String>
		<String _locID ='444844'>Lord Durham's unique tech. Market sells pricier, buys cheaper.</String>
		<String _locID ='444845'>Québec Act</String>
		<String _locID ='444846'>Guy Carleton's unique tech. When this improvement is researched, all of your current Faith is exchanged for Experience.</String>
		<String _locID ='444847'>Molson's Brewery</String>
		<String _locID ='444848'>Lord Molson's unique tech. For the rest of the game, a medium trickle of Food enriches you.</String>
		<String _locID ='444849'>Great Western Railway</String>
		<String _locID ='444850'>Sir Allan MacNab's unique tech. Trade route upgrades are 50% cheaper.</String>
		<String _locID ='444851'>Great Coalition</String>
		<String _locID ='444852'>Sir John MacDonald's unique tech. Cards for all allies arrive 20% faster.</String>
		<String _locID ='444853'>Amphibious Attack</String>
		<String _locID ='444854'>Charles Tupper's unique tech. Fishing Boats can now train Barracks units.</String>
		<String _locID ='444855'>Last of the Mohicans</String>
		<String _locID ='444856'>Louis Joseph of Montcalm's unique tech. Native units are 10% cheaper.</String>
		<String _locID ='444857'>Fleuret</String>
		<String _locID ='444858'>Pierre François de Rigaud's unique tech. Ranged infantry hand attack increased.</String>
		<String _locID ='444859'>Bank of Montreal</String>
		<String _locID ='444860'>Austin Cuvillier's unique tech. Spawns 1 Bank Wagon.</String>
		<String _locID ='444861'>Women's Suffrage</String>
		<String _locID ='444862'>Mademoiselle Lili's unique tech. Pilgrims are 10% cheaper and train 10% faster.</String>
		<String _locID ='444863'>Seigneurs</String>
		<String _locID ='444864'>Jean-Antoine Panet's unique tech. Mills and Plantations are 20% cheaper.</String>
		<String _locID ='444865'>Ramparts of Québec</String>
		<String _locID ='444866'>Michel de Lotbinière's unique tech. Wall hitpoints are doubled.</String>
		<String _locID ='444867'>Leurier Liberals</String>
		<String _locID ='444868'>Wilfrid Laurier's unique tech. Fur Traders can call a cease-fire.</String>
		<String _locID ='444869'>Ninety-Two Resolutions</String>
		<String _locID ='444870'>Louis-Joseph Papineau's unique tech. Parliament votes are now free and are done instantly.</String>
		<String _locID ='444871'>Lightning Rod</String>
		<String _locID ='444872'>Benjamin Franklin's unique tech. Buildings built 25% faster, and get 25% more hitpoints.</String>
		<String _locID ='444873'>Continental Army</String>
		<String _locID ='444874'>George Washington's unique tech. Marines can now be trained at Town Centers and Docks.</String>
		<String _locID ='444875'>Morse Code</String>
		<String _locID ='444876'>Samuel Morse's unique tech. Shipments arrive 10% faster.</String>
		<String _locID ='444877'>Colt Revolver</String>
		<String _locID ='444878'>Samuel Colt's unique tech. Ranged infantry deals 20% more damage at range.</String>
		<String _locID ='444879'>Red Cross</String>
		<String _locID ='444880'>Clara Barton's unique tech. Sends one Hospital Wagon.</String>
		<String _locID ='444881'>Steel Mills</String>
		<String _locID ='444882'>Andrew Carnegie's unique tech. Artillery is 10% cheaper.</String>
		<String _locID ='444883'>Bankruptcy</String>
		<String _locID ='444884'>Ulysses Grant's unique tech. All units cost 25% less Coin, but Pilgrims gather Coin 50% slower.</String>
		<String _locID ='444885'>Thirteenth Amendment</String>
		<String _locID ='444886'>Abraham Lincoln's unique tech. All Slaves become Pilgrims, Slaves are disabled and Pilgrims gather all resources 20% faster.</String>
		<String _locID ='444887'>Declaration of Independence</String>
		<String _locID ='444888'>Thomas Jefferson's unique tech. Aging up is done 10% faster.</String>
		<String _locID ='444889'>Federalist Papers</String>
		<String _locID ='444890'>James Madison's unique tech. Congress is free, and can be built an Age earlier.</String>
		<String _locID ='444891'>Presbyterian Church</String>
		<String _locID ='444892'>Benjamin Palmer's unique tech. Church build limit increased by 1, and Villagers pray faster.</String>
		<String _locID ='444893'>Cornerstone Speech</String>
		<String _locID ='444894'>Alexander Stephens's unique tech. Receives Texas Rangers depending on how long you've played this match.</String>
		<String _locID ='444895'>Foot Cavalry</String>
		<String _locID ='444896'>Stonewall Jackson's unique tech. Infantry moves 30% faster.</String>
		<String _locID ='444897'>Freemasonry</String>
		<String _locID ='444898'>Albert Pike's unique tech. Church techs no longer cost Faith.</String>
		<String _locID ='444899'>Montgomery Convention</String>
		<String _locID ='444900'>Jefferson Davis's unique tech. Grants every unit upgrade from Private to Lieutenant to all Confederate units.</String>
		<String _locID ='444901'>Manifest Destiny</String>
		<String _locID ='444902'>Robert E. Lee's unique tech. Ships one Town Center Wagon, and Town Centers become stronger the further you build them from each other, and weaker the closest.</String>
		<String _locID ='445024'>Unites all congressmen to vote multiple issues. Allows you to train French battalions.</String>
		<String _locID ='445025'>New France Council</String>
		<String _locID ='445026'>Unites all congressmen to vote multiple issues. Allows you to train British battalions.</String>
		<String _locID ='445027'>New England Parliament</String>
		<String _locID ='445082'>Unites all congressmen to vote multiple issues. Allows you to train Confederate battalions.</String>
		<String _locID ='445083'>Confederate States of America</String>
		<String _locID ='445084'>Unites all congressmen to vote multiple issues. Allows you to train Union battalions.</String>
		<String _locID ='445085'>United States of America</String>
		<String _locID ='445086'>2 Pilgrims</String>
		<String _locID ='445087'>4 Pilgrims</String>
		<String _locID ='445088'>3 Pilgrims</String>
		<String _locID ='445089'>5 Pilgrims</String>
		<String _locID ='445090'>2 Fur Traders</String>
		<String _locID ='445091'>3 Fur Traders</String>
		<String _locID ='445092'>2 Miners</String>
		<String _locID ='445093'>4 Miners</String>
		<String _locID ='445094'>5 Miners</String>
		<String _locID ='445095'>5 Pilgrims</String>
		<String _locID ='445096'>15 Pilgrims</String>
		<String _locID ='445097'>1 Fur Trader + 1 Shepherd Dog</String>
		<String _locID ='445098'>8 Wool Sheep</String>
		<String _locID ='445099'>15 Wool Sheep</String>
		<String _locID ='445100'>TEAM 2 Pilgrims</String>
		<String _locID ='445101'>TEAM 4 Pilgrims</String>
		<String _locID ='445102'>TEAM 3 Pilgrims</String>
		<String _locID ='445103'>TEAM 8 Wool Sheep</String>
		<String _locID ='445104'>TEAM 15 Wool Sheep</String>
		<String _locID ='445105'>1 Fur Trader</String>
		<String _locID ='445106'>Treasure Hunting Bonus</String>
		<String _locID ='445107'>Lewis and Clark Expedition</String>
		<String _locID ='445108'>Fur Traders get more line of sight and hitpoints, deal more damage against Treasure Guardians and get more resources from Treasures.</String>
		<String _locID ='445109'>American Dream</String>
		<String _locID ='445110'>Economic upgrades are 10% cheaper, and Industries spawn 10% more resources.</String>
		<String _locID ='445111'>California Gold Rush</String>
		<String _locID ='445112'>All your Pilgrims and Fur Traders transform into Miners.</String>
		<String _locID ='445113'>Lone Star</String>
		<String _locID ='445114'>Sends 6 Cows, and makes them fatten faster and more than normal.</String>
		<String _locID ='445115'>TEAM Maple Syrup</String>
		<String _locID ='445116'>For the rest of the game, a small tricke of Food enriches your team.</String>
		<String _locID ='445117'>TEAM Great Upheaval</String>
		<String _locID ='445118'>Receives 2 Covered Wagons, but Town Centers are weakened by 75%.</String>
		<String _locID ='445119'>TEAM Dynamite Mining</String>
		<String _locID ='445120'>Villagers gather 10% faster from Mines, and deal 200% more damage against buildings.</String>
		<String _locID ='445121'>TEAM Best Friend Combat</String>
		<String _locID ='445122'>Cavalry units, Dogs and wild animals get more hitpoints and deal more damage.</String>
		<String _locID ='445123'>TEAM Beaver Hat</String>
		<String _locID ='445124'>Villagers and Explorer hitpoints increased.</String>
		<String _locID ='445125'>TEAM Sasquatch Sighting</String>
		<String _locID ='445126'>Sends 6 Black Bears.</String>
		<String _locID ='445127'>TEAM Timber Trade</String>
		<String _locID ='445128'>All your stored Wood is traded for a greater amount of Coin.</String>
		<String _locID ='445129'>TEAM Squash Plantations</String>
		<String _locID ='445130'>Villagers gather Food from Mills, Farms and Rice Paddies and Coin from Plantations and Rice Paddies faster.</String>
		<String _locID ='445131'>Melting Pot</String>
		<String _locID ='445132'>All units cost 5% less resources, and have 5% more hitpoints.</String>
		<String _locID ='445133'>TEAM Witch Trials</String>
		<String _locID ='445134'>Villagers can kill enemy Priests instantly.</String>
		<String _locID ='445135'>Trail of Tears</String>
		<String _locID ='445136'>Native units get 25% less hitpoints, but Trading Posts now cost 50% less.</String>
		<String _locID ='445137'>Louisiana Purchase</String>
		<String _locID ='445138'>Taxes provide a small trickle of Food, plus 4 African Slaves.</String>
		<String _locID ='445139'>Alaska Purchase</String>
		<String _locID ='445140'>Taxes provide a small trickle of Wood, plus 2 Native Scouts.</String>
		<String _locID ='445141'>Bill of Rights</String>
		<String _locID ='445142'>Pilgrims can now debate at the Congress, producing Experience.</String>
		<String _locID ='445143'>TEAM Geographers</String>
		<String _locID ='445144'>All Mines in the map identified.</String>
		<String _locID ='445145'>TEAM Society of Jesus</String>
		<String _locID ='445146'>The religious techs Belief, Faith, Redemption and Devotion are researched.</String>
		<String _locID ='445147'>TEAM Act of Union</String>
		<String _locID ='445148'>Pilgrims train 15% faster.</String>
		<String _locID ='445149'>TEAM Dominion</String>
		<String _locID ='445150'>Houses and Town Centers cost much less.</String>
		<String _locID ='445151'>TEAM Settler-Indian War</String>
		<String _locID ='445152'>Native units deal 25% more damage and have 25% more hitpoints.</String>
		<String _locID ='445153'>8 Spontooners</String>
		<String _locID ='445154'>10 Spontooners</String>
		<String _locID ='445155'>24 Spontooners</String>
		<String _locID ='445156'>8 Militia</String>
		<String _locID ='445157'>10 Militia</String>
		<String _locID ='445158'>24 Militia</String>
		<String _locID ='445159'>7 Riflemen</String>
		<String _locID ='445160'>9 Riflemen</String>
		<String _locID ='445161'>8 Riflemen</String>
		<String _locID ='445162'>12 Riflemen</String>
		<String _locID ='445163'>14 Riflemen</String>
		<String _locID ='445164'>3 Light Cavalry</String>
		<String _locID ='445165'>4 Light Cavalry</String>
		<String _locID ='445166'>7 Light Cavalry</String>
		<String _locID ='445167'>1 Napoleon</String>
		<String _locID ='445168'>2 Napoleons</String>
		<String _locID ='445169'>2 Blakelys</String>
		<String _locID ='445170'>2 Dictators</String>
		<String _locID ='445171'>3 Dictators</String>
		<String _locID ='445172'>2 Parrotts</String>
		<String _locID ='445173'>4 Whitworths</String>
		<String _locID ='445174'>Statue Wagon</String>
		<String _locID ='445175'>Wagon that becomes the American wonder, the Statue of Libery.</String>
		<String _locID ='445176'>TEAM Blockade Runner</String>
		<String _locID ='445177'>Warships move faster.</String>
		<String _locID ='445178'>Asiatic Squadron</String>
		<String _locID ='445179'>Ships 1 Tinclad and 2 Steamboats.</String>
		<String _locID ='445180'>Statue of Liberty</String>
		<String _locID ='445181'>Ships one Statue of Liberty Wagon, directly from France.</String>
		<String _locID ='445182'>TEAM Panama Canal</String>
		<String _locID ='445183'>All naval shipments come much faster.</String>
		<String _locID ='445184'>Submarine</String>
		<String _locID ='445185'>Steamboats can go stealthy.</String>
		<String _locID ='445186'>TEAM Portuguese Colonizers</String>
		<String _locID ='445187'>Sends a Caravel with 2 Explorers.</String>
		<String _locID ='445188'>TEAM Maritime Fur Trade</String>
		<String _locID ='445189'>Fishing Boat and hunting gather rate improved by 20%.</String>
		<String _locID ='445190'>TEAM Royal Navy Combat</String>
		<String _locID ='445191'>Warships attack and hitpoints increased by 25%.</String>
		<String _locID ='445192'>1 Steamboat</String>
		<String _locID ='445193'>2 Steamboats</String>
		<String _locID ='445194'>3 Steamboats</String>
		<String _locID ='445195'>1 Tinclad</String>
		<String _locID ='445196'>2 Tinclads</String>
		<String _locID ='445197'>2 Frigates</String>
		<String _locID ='445198'>4 King's Guards</String>
		<String _locID ='445199'>Ships 4 Mousquetaires du Roi or 4 Foot Guards, depending on the National Age party chosen.</String>
		<String _locID ='445200'>12 King's Guards</String>
		<String _locID ='445201'>Ships 12 Mousquetaires du Roi or 12 Foot Guards, depending on the National Age party chosen.</String>
		<String _locID ='445202'>8 Fencible Rebels</String>
		<String _locID ='445203'>Ships 8 Metis Rebels or 8 Fencibles, depending on the Capital Age party chosen.</String>
		<String _locID ='445204'>12 Fencible Rebels</String>
		<String _locID ='445205'>Ships 12 Metis Rebels or 12 Fencibles, depending on the Capital Age party chosen.</String>
		<String _locID ='445206'>4 Mounted Police</String>
		<String _locID ='445207'>Ships 4 Mississauga Horses or 4 Mounties, depending on the Industrial Age party chosen.</String>
		<String _locID ='445208'>6 Mounted Police</String>
		<String _locID ='445209'>Ships 6 Mississauga Horses or 6 Mounties, depending on the Industrial Age party chosen.</String>
		<String _locID ='445210'>8 Black Voltigeurs</String>
		<String _locID ='445211'>Ships 8 Voltigeurs de Québec or 8 Black Watch, depending on the Imperial Age party chosen.</String>
		<String _locID ='445212'>12 Black Voltigeurs</String>
		<String _locID ='445213'>Ships 12 Voltigeurs de Québec or 12 Black Watch, depending on the Imperial Age party chosen.</String>
		<String _locID ='445214'>8 Continental Zouaves</String>
		<String _locID ='445215'>Ships 8 Marines or 8 Zouaves, depending on the National Age party chosen.</String>
		<String _locID ='445216'>12 Continental Zouaves</String>
		<String _locID ='445217'>Ships 12 Marines or 12 Zouaves, depending on the National Age party chosen.</String>
		<String _locID ='445218'>4 Mounted Rangers</String>
		<String _locID ='445219'>Ships 4 Mounted Rifles or 4 Texas Rangers, depending on the Capital Age party chosen.</String>
		<String _locID ='445220'>6 Mounted Rangers</String>
		<String _locID ='445221'>Ships 6 Mounted Rifles or 6 Texas Rangers, depending on the Capital Age party chosen.</String>
		<String _locID ='445222'>8 Supporters</String>
		<String _locID ='445223'>Ships 8 Sharpshooters or 8 Nurses, depending on the Industrial Age party chosen.</String>
		<String _locID ='445224'>12 Supporters</String>
		<String _locID ='445225'>Ships 12 Sharpshooters or 12 Nurses, depending on the Industrial Age party chosen.</String>
		<String _locID ='445230'>Boston Tea Party</String>
		<String _locID ='445231'>Congress battalions are 25% cheaper.</String>
		<String _locID ='445232'>Patriot Combat</String>
		<String _locID ='445233'>Militia, Marines and Zouaves attack and hitpoints increased.</String>
		<String _locID ='445234'>TEAM Revolution Combat</String>
		<String _locID ='445235'>Continental Militia and Gatling Gun attack and hitpoints increased.</String>
		<String _locID ='445236'>Bleeding Kansas</String>
		<String _locID ='445237'>Mills and Plantations can now train military units.</String>
		<String _locID ='445238'>Hit-and-Run Tactics</String>
		<String _locID ='445239'>Infantry moves 30% faster.</String>
		<String _locID ='445240'>Repeating Rifles</String>
		<String _locID ='445241'>Gunpowder infantry attack increased.</String>
		<String _locID ='445242'>TEAM Red River Rebellion</String>
		<String _locID ='445243'>All allies get a shipment of Metis Rebels.</String>
		<String _locID ='445244'>TEAM Mounted Police Combat</String>
		<String _locID ='445245'>Ranged cavalry attack and hitpoints increased.</String>
		<String _locID ='445246'>TEAM Frighten Manifesto</String>
		<String _locID ='445247'>All units get a bonus against villagers.</String>
		<String _locID ='445292'>Bolt-Action Rifle</String>
		<String _locID ='445293'>Infantry attack greatly increased.</String>
		<String _locID ='445294'>Gas Mask</String>
		<String _locID ='445295'>Infantry hitpoints greatly increased.</String>
		<String _locID ='445296'>Catterpillar Track</String>
		<String _locID ='445297'>Artillery move faster.</String>
		<String _locID ='445298'>Highly Explosive Shells</String>
		<String _locID ='445299'>Cavalry and artillery attack greatly increased.</String>
		<String _locID ='445300'>Automobile</String>
		<String _locID ='445301'>Cavalry move faster.</String>
		<String _locID ='445302'>Water Pressure Control</String>
		<String _locID ='445303'>Ship hitpoints greatly increased.</String>
		<String _locID ='445304'>Sonar</String>
		<String _locID ='445305'>Identifies all Fish and Whales on map.</String>
		<String _locID ='445306'>Barrage</String>
		<String _locID ='445307'>Artillery bonus attack against infantry increased.</String>
		<String _locID ='445308'>Advanced Hand Grenade</String>
		<String _locID ='445309'>Grenadier-like units (Grenadier, Humbaraci, Horse Grenadier, Foot Guard, Naffatun, Chakram) attack greatly improved.</String>
		<String _locID ='445310'>Counter-Battery Fire</String>
		<String _locID ='445311'>Artillery bonus attack against other artillery units increased.</String>
		<String _locID ='445312'>Machine Gun</String>
		<String _locID ='445313'>Infantry bonus attack against other infantry units increased.</String>
		<String _locID ='445314'>Radio </String>
		<String _locID ='445315'>Shipments arrive instantly.</String>
		<String _locID ='445316'>Sound Ranging</String>
		<String _locID ='445317'>Building hitpoints greatly increased.</String>
		<String _locID ='445318'>Undermine</String>
		<String _locID ='445319'>Infantry deal much more damage to buildings.</String>
		<String _locID ='445320'>Total War</String>
		<String _locID ='445321'>All units train almost instantly.</String>
		<String _locID ='445322'>Aerobatics</String>
		<String _locID ='445323'>Airplanes move faster and deal more damage.</String>
		<!-- OLD WOTTA NATIVE STRINGS>
		<String _locID ='771670'>Milites Christi</String>
		<String _locID ='7716771'>The holy crusade! All units cost 5% less resources.</String>
		<String _locID ='771672'>Convent of Tomar</String>
		<String _locID ='771673'>Church, monasteries, firepits and temples cost half as much wood.</String>
		<String _locID ='771674'>Maritime Expeditions</String>
		<String _locID ='771675'>Ships 2 Naos to help on your explorations.</String>
		<String _locID ='771676'>Brave Knights of the Order</String>
		<String _locID ='771677'>Knights of the Order have more attack and hit points.</String>
		<String _locID ='771678'>Brave Knight</String>
		<String _locID ='771679'>Skilled Knights of the Order</String>
		<String _locID ='771680'>Skilled Knight</String>
		<String _locID ='771681'>Burning Water</String>
		<String _locID ='771682'>Convincing natives that you can burn water creates a bigger following, all natives build limit increased.</String>
		<String _locID ='771683'>Entradas</String>
		<String _locID ='771684'>Finding new ways to the gold mines makes your homecity more willing to pay for expeditions, all units cost less coin.</String>
		<String _locID ='771685'>March to the west</String>
		<String _locID ='771686'>Westward exploration requires swiftness, all infantry units moves 20% faster.</String>
		<String _locID ='771687'>Brave Capitãos-do-mato</String>
		<String _locID ='771688'>Capitão-do-mato's attack and hit points increased.</String>
		<String _locID ='771689'>Brave Capitão-do-mato</String>
		<String _locID ='771690'>Skilled Capitãos-do-mato</String>
		<String _locID ='771691'>Skilled Capitão-do-mato</String>
		<String _locID ='771692'>Sideway Riding</String>
		<String _locID ='771693'>Using this technic, Apolicane riders avoid bullets, increasing their armor by 65%.</String>
		<String _locID ='771694'>Horsemanship</String>
		<String _locID ='771695'>Living your entire life with horses makes them widely available, cavalry costs now 20% less food.</String>
		<String _locID ='771696'>Kadiweu Raids</String>
		<String _locID ='771697'>Apolicane riders siege attack is greatly increased.</String>
		<String _locID ='771698'>Experienced Apolicane riders</String>
		<String _locID ='771699'>Apolicane rider attack and hit points increased.</String>
		<String _locID ='771700'>Experienced Apolicane Rider</String>
		<String _locID ='771701'>Heroic Apolicane Riders</String>
		<String _locID ='771702'>Heroic Apolicane Rider</String>
		<String _locID ='771703'>Pytybo Work</String>
		<String _locID ='771704'>Communal work makes building easier, buildings are finished 10% faster.</String>
		<String _locID ='771705'>Mondeu Trap</String>
		<String _locID ='771706'>Villagers gather food from huntables faster and fishing boats gather food from fishes faster.</String>
		<String _locID ='771707'>Quest for Yby Marai</String>
		<String _locID ='771708'>The Search for Yby Marai makes all shipments arrive faster.</String>
		<String _locID ='771709'>Experienced Catechumen</String>
		<String _locID ='7717710'>Catechumen attack and hit points increased.</String>
		<String _locID ='7717711'>Experienced Catechumen</String>
		<String _locID ='7717712'>Heroic Catechumen</String>
		<String _locID ='7717713'>Heroic Catechumen</String>
		<String _locID ='7717714'>Coca</String>
		<String _locID ='7717715'>Coca makes all your units faster, but they become somewhat weaker.</String>
		<String _locID ='7717716'>Wiphala</String>
		<String _locID ='7717717'>Doubles the amount of cholas you can train.</String>
		<String _locID ='7717718'>Aguayo Cloth</String>
		<String _locID ='7717719'>Traditional armor makes all native units 20% stronger.</String>
		<String _locID ='771720'>Experienced Cholas</String>
		<String _locID ='771721'>Chola attack and hit points increased.</String>
		<String _locID ='771722'>Experienced Chola</String>
		<String _locID ='771723'>Heroic Cholas</String>
		<String _locID ='771724'>Heroic Chola</String>
		<String _locID ='771725'>Canudos Citadel</String>
		<String _locID ='771726'>Town Center hit points are doubled.</String>
		<String _locID ='771727'>Messianic Councellors</String>
		<String _locID ='771728'>The Messianic Councel gives you a small trickle of experience.</String>
		<String _locID ='771729'>Cangasso</String>
		<String _locID ='771730'>Cangaceiros train 25% faster.</String>
		<String _locID ='771731'>Brave Cangaceiros</String>
		<String _locID ='771732'>Cangaceiro attack and hit points increased</String>
		<String _locID ='771733'>Brave Cangaceiro</String>
		<String _locID ='771734'>Skilled Cangaceiros</String>
		<String _locID ='771735'>Skilled Cangaceiro</String>
		<String _locID ='771736'>Cloth Boots</String>
		<String _locID ='771737'>Units have more hit points and move faster</String>
		<String _locID ='771738'>Ambush Tactics</String>
		<String _locID ='771739'>Ambush tactics gives miquelet an increased bonus against cavalry and infantry.</String>
		<String _locID ='771740'>Prosperous Mining</String>
		<String _locID ='771741'>All villagers gather from mines 20% faster.</String>
		<String _locID ='771742'>Brave Miquelets</String>
		<String _locID ='771743'>Miquelet attack and hit points increased.</String>
		<String _locID ='771744'>Brave Miquelet</String>
		<String _locID ='771745'>Skilled Miquelet</String>
		<String _locID ='771746'>Skilled Miquelets</String>
		<String _locID ='771747'>Macoco Fortifications</String>
		<String _locID ='771748'>Walls become stronger.</String>
		<String _locID ='771749'>Pit Traps</String>
		<String _locID ='771750'>Outposts, Blockhouses, War Huts, Castles and Bunkers attack increased.</String>
		<String _locID ='771751'>King of Palmares</String>
		<String _locID ='771752'>Your hero is proclaimed king of Palmares! Increases attack and hit points of monks, warchiefs and explorers by 20%.</String>
		<String _locID ='771753'>Brave Maroons</String>
		<String _locID ='771754'>Maroon attack and hit points increased.</String>
		<String _locID ='771755'>Brave Maroon</String>
		<String _locID ='771756'>Skilled Maroons</String>
		<String _locID ='771757'>Skilled Maroon</String -->
		<String _locID ='445360'>Advanced Religion</String>
		<String _locID ='445361'>Priests have 100% more hitpoints. Inquisitors, which are religious spies, are enabled at Temple.</String>
		<String _locID ='445362'>Religion has reached the extremes of your Empire!</String>
		<String _locID ='771800'>Hire Filibuster Mercenaries</String>
		<String _locID ='771801'>Ships a number of Confederate Filibusters.</String>
		<String _locID ='771802'>Hire Filibuster Company</String>
		<String _locID ='771803'>Hire German Chevaulegers</String>
		<String _locID ='771804'>Ships a number of German Chevaulegers.</String>
		<String _locID ='771805'>Hire German Brummers</String>
		<String _locID ='771806'>Ships a number of German Brummers.</String>
		<String _locID ='771807'>Hire German Mercenary Army</String>
		<String _locID ='771808'>Hires a number Second Generation Germans: Brummers, Chevaulegers and Krupp Steel Cannons.</String>
		<String _locID ='771809'>Hire Okinawan Spearmen</String>
		<String _locID ='771810'>Ships a number of Okinawan Spearmen</String>
		<String _locID ='771811'>Hire Japanese Mercenary Army</String>
		<String _locID ='771812'>Hires a number of Second Generation Japanese: Okinawa Spearmen, Mounted Samurais and Blackbelts.</String>
		<!-- String _locID ='771813'>Nat Merc Sharktooth Bowman</String -->
		<String _locID ='771814'>8 Seminole Allies</String>
		<String _locID ='771815'>22 Seminole Allies</String>
		<String _locID ='771816'>25 Seminole Allies</String>
		<String _locID ='771817'>Recruit Scarlet Sails</String>
		<String _locID ='771818'>Ships a Scarlet Sails with a Sich Rifleman to your colony.</String>
		<String _locID ='771819'>Ships a Scarlet Sails with three Opryshoks to your colony.</String>
		<String _locID ='771820'>Ships a Scarlet Sails with seven Opryshoks to your colony.</String>
		<String _locID ='771821'>Ships a number of Second Generation Confederate Filibusters.</String>
		<String _locID ='771822'>Nat Merc Klamath Rifleman</String>
		<String _locID ='771823'>8 Klamath Allies</String>
		<String _locID ='771824'>22 Klamath Allies</String>
		<String _locID ='771825'>25 Klamath Allies</String>
		<String _locID ='771826'>Hire Lebanese Company</String>
		<String _locID ='771827'>Hires a number of Second Generation Lebanese Maronite Riflemens.</String>
		<String _locID ='771828'>Hire Ukrainian Company</String>
		<String _locID ='771829'>Hires a number of Second Generation Ukrainian Opryshoks.</String>
		<String _locID ='771830'>Hire Italian Redshirts</String>
		<String _locID ='771831'>Ships a number of Italian Redshirts.</String>
		<String _locID ='771832'>Hire Italian Farrapos</String>
		<String _locID ='771833'>Ships a number of Italian Farrapos.</String>
		<String _locID ='771834'>Hire Italian Mercenary Army</String>
		<String _locID ='771835'>Hires a number of Second Generation Italians: Redshirts and Farrapos.</String>
		<String _locID ='771852'>Hire 7 Knight Swordsmen</String>
		<String _locID ='771853'>Hire 17 Knight Swordsmen</String>
		<String _locID ='771854'>Hire 23 Knight Swordsmen</String>
		<String _locID ='771855'>Hire 10 Captains do Mato</String>
		<String _locID ='771856'>Hire 25 Captains do Mato</String>
		<String _locID ='771857'>TEAM Hire 16 Captains do Mato</String>
		<String _locID ='771861'>NAT MERC Apocaline Rider</String>
		<String _locID ='771862'>NAT MERC Catechumen</String>
		<String _locID ='771863'>7 Guaicuru Allies</String>
		<String _locID ='771864'>17 Guaicuru Allies</String>
		<String _locID ='771865'>23 Guaicuru Allies</String>
		<String _locID ='771866'>10 Guarani Allies</String>
		<String _locID ='771867'>23 Guarani Allies</String>
		<String _locID ='771868'>TEAM 16 Guarani Allies</String>
		<String _locID ='771869'>NAT MERC Cangaceiro</String>
		<String _locID ='771870'>Hire 7 Cangaceiros</String>
		<String _locID ='771871'>Hire 23 Cangaceiros</String>
		<String _locID ='771872'>Hire 25 Cangaceiros</String>
		<!-- String _locID ='771873'>Nat Merc Apache Cavalry</String>
		<String _locID ='771874'>Nat Merc Navajo Rifleman</String -->
		<String _locID ='771875'>7 Apache Allies</String>
		<String _locID ='771876'>17 Apache Allies</String>
		<String _locID ='771877'>23 Apache Allies</String>
		<String _locID ='771878'>10 Navajo Allies</String>
		<String _locID ='771879'>23 Navajo Allies</String>
		<String _locID ='771880'>TEAM 16 Navajo Allies</String>
		<String _locID ='771881'>Hire 10 Conquistadores</String>
		<String _locID ='771882'>Hire 26 Conquistadores</String>
		<String _locID ='771883'>Hire 30 Conquistadores</String>
		<String _locID ='771884'>Immortal Musketeers</String>
		<String _locID ='771885'>French Musketeer attack and hitpoints greatly increased.</String>
		<String _locID ='771886'>Immortal Musketeer</String>
		<String _locID ='771887'>Imperial Immortal Musketeer</String>
		<String _locID ='771888'>Eclaireurs</String>
		<String _locID ='771889'>French Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='771890'>Hussard Eclaireur</String>
		<String _locID ='771891'>Imperial Eclaireur</String>
		<String _locID ='771892'>Empress's Dragoon</String>
		<String _locID ='771893'>French Dragoon attack and hitpoints greatly increased.</String>
		<String _locID ='771894'>Empress's Dragoon</String>
		<String _locID ='771895'>Imperial Empress's</String>
		<String _locID ='771896'>Goumiers</String>
		<String _locID ='771897'>French Pikeman attack and hitpoints greatly increased.</String>
		<String _locID ='771898'>Goumier Pikeman</String>
		<String _locID ='771899'>Imperial Goumier</String>
		<String _locID ='771900'>Garde du Corps</String>
		<String _locID ='771901'>French Halberdier attack and hitpoints greatly increased.</String>
		<String _locID ='771902'>Garde du Corps</String>
		<String _locID ='771903'>Imperial Garde du Corps</String>
		<String _locID ='771904'>Arbalist</String>
		<String _locID ='771905'>French Crossbowman attack and hitpoints greatly increased.</String>
		<String _locID ='771906'>Arbalist</String>
		<String _locID ='771907'>Imperial Arbalist</String>
		<String _locID ='771908'>Guard Crossbowmen</String>
		<String _locID ='771909'>Crossbowman attack and hitpoints greatly increased.</String>
		<String _locID ='771910'>Imperial upgrade for Crossbowmen.</String>
		<!-- HOME CITY NAMES -->
		<String _locID ='600008'>Brussels</String>
		<String _locID ='600009'>Vienna</String>
		<String _locID ='600010'>Valparaiso</String>
		<String _locID ='600011'>Copenhagen</String>
		<String _locID ='600012'>Hanseong</String>
		<String _locID ='600013'>Bucharest</String>
		<String _locID ='600014'>Belgrade</String>
		<String _locID ='600015'>Perquenco</String>
		<String _locID ='600016'>Aracoara</String>
		<String _locID ='600017'>Cuzco</String>
		<String _locID ='600018'>Bulawayo</String>
		<String _locID ='600019'>Sofia</String>
		<String _locID ='600020'>Athens</String>
		<String _locID ='600021'>Cairo</String>
		<String _locID ='600022'>Addis Ababa</String>
		<String _locID ='600023'>Rome</String>
		<!-- DANISH UNIT UPGRADES -->
		<String _locID ='600030'>Veteran Snapphane</String>
		<String _locID ='600031'>Veteran Snapphanes</String>
		<String _locID ='600032'>Guard Snapphane</String>
		<String _locID ='600033'>Guard Snapphanes</String>
		<String _locID ='600034'>Imperial Snapphane</String>
		<String _locID ='600035'>Imperial Snapphanes</String>
		<String _locID ='600036'>Snapphane attack and hitpoints increased.</String>
		<String _locID ='600037'>Ski Troopers</String>
		<String _locID ='600038'>Ski Trooper</String>
		<String _locID ='600039'>Imperial Ski Troopers</String>
		<String _locID ='600040'>Imperial Ski Trooper</String>
		<String _locID ='600041'>Danish Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID ='600042'>Imperial upgrade for Ski Troopers.</String>
		<String _locID ='600045'>Livgardes</String>
		<String _locID ='600046'>Livgarde</String>
		<String _locID ='600047'>Imperial Livgardes</String>
		<String _locID ='600048'>Imperial Livgarde</String>
		<String _locID ='600049'>Danish Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='600050'>Imperial upgrade for Livgarders.</String>
		<String _locID ='600051'>Imperial upgrade for Snapphanes.</String>
		<!-- GREEK POLITICIANS -->
		<String _locID ='600069'>Lord Byron</String>
		<String _locID ='600070'>Age II upgrade. Grants 2 Peasants.</String>
		<String _locID ='600071'>Philhellenism</String>
		<String _locID ='600072'>Lord Byron's special card. Villager hitpoints greatly increased.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600073'>Theodoros Kolokotronis</String>
		<String _locID ='600074'>Age II upgrade. Grants 1 Klepht + 2 Macemen.</String>
		<String _locID ='600075'>Archistrategos</String>
		<String _locID ='600076'>Theodoros Kolokotronis' special card. Cartographer attack and hitpoints increased by 50%.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600077'>Alexander Ypsilantis</String>
		<String _locID ='600078'>Age II upgrade. Grants 1 Stradiot + Crates of 100 Food.</String>
		<String _locID ='600079'>Society of Friends</String>
		<String _locID ='600080'>Alexander Ypsilantis' special card. Espionage techs are cheaper.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600081'>Richard Church</String>
		<String _locID ='600082'>Age II upgrade. Grants Cords of 400 Wood.</String>
		<String _locID ='600083'>Evzones</String>
		<String _locID ='600084'>Richard Church's special card. Klephts move faster.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600085'>Ioannis Kapodistrias</String>
		<String _locID ='600086'>Age II upgrade. Grants Crates of 500 Food.</String>
		<String _locID ='600087'>Patrinia Olive</String>
		<String _locID ='600088'>Ioannis Kapodistrias' special card. Settlers gather Coin from Olive Plantations 20% faster.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600089'>Laskarina Bouboulina</String>
		<String _locID ='600090'>Age II upgrade. Grants 2 Fishing Boats.</String>
		<String _locID ='600091'>Greek Fire</String>
		<String _locID ='600092'>Laskarina Bouboulina' special card. Marauder and Pyrpolikon damage increased.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600093'>Ioannis Kolettis</String>
		<String _locID ='600094'>Age III upgrade. Ages up really fast.</String>
		<String _locID ='600095'>Megali Idea</String>
		<String _locID ='600096'>Ioannis Kolettis' special card. Each Olive Plantation spawns one Crate of 500 Coin.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600097'>Yannis Makriyannis</String>
		<String _locID ='600098'>Age III upgrade. Grants 3 Chorofylakes.</String>
		<String _locID ='600099'>TEAM Socratic Method</String>
		<String _locID ='600100'>Yannis Makriyannis' special card. Improvements are researched faster.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600101'>King Otto I</String>
		<String _locID ='600102'>Age III upgrade. Grants 2 Stradiots + Dolman upgrade.</String>
		<String _locID ='600103'>Bavarocracy</String>
		<String _locID ='600104'>King Otto I's special card. All your Food is exchanged for a greater amount of Coin.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600105'>Kitsos Tzavelas</String>
		<String _locID ='600106'>Age III upgrade. Grants 1 Mule Artillery.</String>
		<String _locID ='600107'>Exodus of Missolonghi</String>
		<String _locID ='600108'>Kitsos Tzavelas' special card. Klephts get a bonus against artillery.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600109'>Alexandros Mavrokordatos</String>
		<String _locID ='600110'>Age III upgrade. Grants Scarecrows and Domestic Cats techs.</String>
		<String _locID ='600111'>TEAM Ecclesia</String>
		<String _locID ='600112'>Alexandros Mavrokordatos' special card. Aging up is cheaper.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600113'>Constantine Kanaris</String>
		<String _locID ='600114'>Age III upgrade. Grants 2 Pyrpolikons.</String>
		<String _locID ='600115'>Battle of Navarino</String>
		<String _locID ='600116'>Constantine Kanaris' special card. Pyrpolikons move faster.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600117'>King George I</String>
		<String _locID ='600118'>Age IV upgrade. Grants Crates of 500 Food and Chests of 500 Coin.</String>
		<String _locID ='600119'>Olympic Games</String>
		<String _locID ='600120'>King George I's special card. Buildings are built faster and all units have more hitpoints.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600121'>Ricciotti Garibaldi</String>
		<String _locID ='600122'>Age IV upgrade. Grants Border Guards upgrade.</String>
		<String _locID ='600123'>Garibaldi's Phalanx</String>
		<String _locID ='600124'>Ricciotti Garibaldi's special card. Sends 7 Redshirts.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600125'>Pavlos Melas</String>
		<String _locID ='600126'>Age IV upgrade. Grants 2 Stradiots + 2 Spies.</String>
		<String _locID ='600127'>Macedonian Struggle</String>
		<String _locID ='600128'>Pavlos Melas' special card. Klephts can go stealthy.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600129'>Konstantinos Smolenskis</String>
		<String _locID ='600130'>Age IV upgrade. Grants 4 Mule Artillery.</String>
		<String _locID ='600131'>TEAM Pythagorean Theorem</String>
		<String _locID ='600132'>Konstantinos Smolenskis' special card. Artillery range and line of sight increased.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600133'>Charilaos Trikoupis</String>
		<String _locID ='600134'>Age IV upgrade. Grants Crates of 1000 Coin.</String>
		<String _locID ='600135'>Dedilomeni Principle</String>
		<String _locID ='600136'>Charilaos Trikoupis' special card. For the rest of the game, Town Centers will provide a trickle of Experience.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600137'>Timoleon Vassos</String>
		<String _locID ='600138'>Age IV upgrade. Grants 4 Pyrpolikons + 4 Chorofylakes.</String>
		<String _locID ='600139'>Cretan Gendarmerie</String>
		<String _locID ='600140'>Timoleon Vassos' special card. All your Macemen transforms into Chorofylakes.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600141'>Nikolaos Zorbas</String>
		<String _locID ='600142'>Age V upgrade. Grants Cords of 2000 Wood.</String>
		<String _locID ='600143'>Goudi Coup</String>
		<String _locID ='600144'>Nikolaos Zorbas' special card. Each Casern spawn 3 Klephts.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600145'>Nikolaos Plastiras</String>
		<String _locID ='600146'>Age V upgrade. Grants 15 Klephts.</String>
		<String _locID ='600147'>Trial of the Six</String>
		<String _locID ='600148'>Nikolaos Plastiras' special card. Mercenaries are cheaper.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600149'>King Constantine I</String>
		<String _locID ='600150'>Age V upgrade. Grants 5 Stradiots + 5 Boyars.</String>
		<String _locID ='600151'>National Schism</String>
		<String _locID ='600152'>King Constantine I's special card. Klepht attack and hitpoints increased.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600153'>Panagiotis Danglis</String>
		<String _locID ='600154'>Age V upgrade. Grants 2 Schneider Guns + 2 Mule Artillery.</String>
		<String _locID ='600155'>Schneider Danglis Gun</String>
		<String _locID ='600156'>Panagiotis Danglis' special card. Schneider Gun attack and hitpoints increased.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600157'>Eleftherios Venizelos</String>
		<String _locID ='600158'>Age V upgrade. Grants 5 Settlers + Crates of 1000 Food.</String>
		<String _locID ='600159'>Triumvirate</String>
		<String _locID ='600160'>Eleftherios Venizelos' special card. Sends 2 additional Cartographers.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600161'>Pavlos Kountouriotis</String>
		<String _locID ='600162'>Age V upgrade. Grants 1 Monitor + Crates of 500 Coin.</String>
		<String _locID ='600163'>Aegean Liberation</String>
		<String _locID ='600164'>Pavlos Kountouriotis' special card. Ships get much more line of sight.\nIts effect is boosted if the politician has been selected.</String>
		<String _locID ='600166'>Card Booster</String>
		<!-- MITRAILLEUSE UPGRADE TECHS -->
		<String _locID ='600173'>Heavy Mitrailleuses</String>
		<String _locID ='600174'>Heavy Mitrailleuse</String>
		<String _locID ='600175'>Imperial Mitrailleuses</String>
		<String _locID ='600176'>Imperial Mitrailleuse</String>
		<String _locID ='600177'>Mitrailleuse attack and hitpoints increased.</String>
		<String _locID ='600178'>Imperial upgrade for Mitrailleuses.</String>
		<!-- DANISH TECHS -->
		<String _locID ='600184'>Skis</String>
		<String _locID ='600185'>Infantry speed increased by +1.</String>
		<String _locID ='600186'>Alcoholic Beverage</String>
		<String _locID ='600187'>Artillery moves 10% faster.</String>
		<String _locID ='600188'>Ice Breaker</String>
		<String _locID ='600189'>Ship speed increased by +1.</String>
		<String _locID ='600190'>Fireplace</String>
		<String _locID ='600191'>All buildings cost +10% Wood, but get +25% hitpoints.</String>
		<String _locID ='600192'>Feathered Horses</String>
		<String _locID ='600193'>Cavalry get +15% hitpoints.</String>
		<String _locID ='600194'>Winter Boots</String>
		<String _locID ='600195'>Villagers get +50% hitpoints.</String>
		<!-- ITALIAN UNIT UPGRADES -->
		<String _locID ='600283'>Imperial upgrade for Halberdiers.</String>
		<String _locID ='600284'>Imperial upgrade for Grenadiers.</String>
		<String _locID ='600285'>Veteran Bersaglieri</String>
		<String _locID ='600286'>Veteran Bersagliere</String>
		<String _locID ='600287'>Guard Bersaglieri</String>
		<String _locID ='600288'>Guard Bersagliere</String>
		<String _locID ='600289'>Imperial Bersaglieri</String>
		<String _locID ='600290'>Imperial Bersagliere</String>
		<String _locID ='600291'>Bersagliere attack and hitpoints increased.</String>
		<String _locID ='600292'>Imperial upgrade for Bersaglieri.</String>
		<String _locID ='600293'>Alpino attack and hitpoints increased.</String>
		<String _locID ='600295'>Guard Alpini</String>
		<String _locID ='600296'>Guard Alpino</String>
		<String _locID ='600297'>Imperial Alpini</String>
		<String _locID ='600298'>Imperial Alpino</String>
		<String _locID ='600299'>Imperial upgrade for Alpini.</String>
		<String _locID ='600300'>Papal Guard</String>
		<String _locID ='600301'>Papal Guard Halberdier</String>
		<String _locID ='600302'>Imperial Papal Guards</String>
		<String _locID ='600303'>Imperial Papal Guard</String>
		<String _locID ='600304'>Sardegna Bombardiers</String>
		<String _locID ='600305'>Sardegna Bombardier</String>
		<String _locID ='600306'>Imperial Bombardiers</String>
		<String _locID ='600307'>Imperial Bombardier</String>
		<String _locID ='600308'>Italian Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='600309'>Italian Halberdier attack and hitpoints greatly increased.</String>
		<!-- GREEK CARDS -->
		<String _locID ='600310'>6 Klephts</String>
		<String _locID ='600311'>8 Klephts</String>
		<String _locID ='600312'>14 Klephts</String>
		<String _locID ='600313'>9 Klephts</String>
		<String _locID ='600314'>16 Klephts</String>
		<String _locID ='600315'>10 Klephts</String>
		<String _locID ='600316'>7 Chorofylakes</String>
		<String _locID ='600317'>10 Chorofylakes</String>
		<String _locID ='600318'>8 Chorofylakes</String>
		<String _locID ='600319'>12 Chorofylakes</String>
		<String _locID ='600320'>Chorofylax Combat</String>
		<String _locID ='600321'>Chorofylax attack and hitpoints increased.</String>
		<String _locID ='600322'>Athenian Naval Combat</String>
		<String _locID ='600323'>Pyrpolikon and Frigate attack and hitpoints increased.</String>
		<String _locID ='600324'>1 Pyrpolikon</String>
		<String _locID ='600325'>2 Pyrpolikons</String>
		<String _locID ='600326'>3 Pyrpolikons</String>
		<String _locID ='600329'>Settlers gather faster from Olive Plantations.</String>
		<String _locID ='600330'>Crude Olive-Pomace Oil</String>
		<String _locID ='600331'>Refined Olive-Pomace Oil</String>
		<String _locID ='600332'>Olive-Pomace Oil</String>
		<String _locID ='600333'>Pure Olive Oil</String>
		<String _locID ='600334'>Virgin Olive Oil</String>
		<String _locID ='600335'>Extra-Virgin Olive Oil</String>
		<!-- AUSTRALIAN POLITICIANS -->
		<String _locID ='600342'>William Dampier\n» Colonial «</String>
		<String _locID ='600343'>2 Pilgrims\nUnit: Bushranger\nTech: Roebuck Expedition</String>
		<String _locID ='600344'>James Cook\n» Colonial «</String>
		<String _locID ='600345'>1 Caravel and 400 wood\nUnit: Bushranger\nTech: Marine Chronometer</String>
		<String _locID ='600346'>King Wiremu\n» Indigenous «</String>
		<String _locID ='600347'>3 Headhunters\nUnit: Headhunter\nTech: Pai Marire</String>
		<String _locID ='600348'>King Merriman\n» Indigenous «</String>
		<String _locID ='600349'>500 Experience\nUnit: Headhunter\nTech: Boomerang</String>
		<String _locID ='600350'>Arthur Phillip\n» Colonial «</String>
		<String _locID ='600351'>Crates of 700 Coin\nUnit: Rum Corpsman\nTech: Penal Colony</String>
		<String _locID ='600352'>William Bligh\n» Colonial «</String>
		<String _locID ='600353'>6 Sappers\nUnit: Rum Corpsman\nTech: Rum Rebellion</String>
		<String _locID ='600354'>Tukukino\n» Indigenous «</String>
		<String _locID ='600355'>6 Tupara Musketeers\nUnit: Tupara Musketeer\nTech: Ta Moko</String>
		<String _locID ='600356'>Rewi Manga Maniapoto\n» Indigenous «</String>
		<String _locID ='600357'>4 Shelter Wagons\nUnit: Tupara Musketeer\nTech: Gunfighter Pa</String>
		<String _locID ='600358'>Edward Gibbon Wakefield\n» Colonial «</String>
		<String _locID ='600359'>2 Steamboats\nUnit: Pom-Pom\nTech: New Zealand Company</String>
		<String _locID ='600360'>George Grey\n» Colonial «</String>
		<String _locID ='600361'>1 Pom-Pom\nUnit: Pom-Pom\nTech: Invasion of Waikato</String>
		<String _locID ='600362'>Tawhiao\n» Indigenous «</String>
		<String _locID ='600363'>10 Riflemen\n Unit: Aboriginal Tracker\nTech: Kingitanga</String>
		<String _locID ='600364'>Fanny Cochrane Smith\n» Indigenous «</String>
		<String _locID ='600365'>8 Pilgrims\n Unit: Aboriginal Tracker\nTech: Wax Cylinder Recording</String>
		<String _locID ='600366'>Henry Parkes\n» Colonial «</String>
		<String _locID ='600367'>5 Spontooners, 5 Militia, 5 Riflemen\nUnit: Waler Horse\nTech: New Zealand Cross</String>
		<String _locID ='600368'>Mary MacKillop\n» Colonial «</String>
		<String _locID ='600369'>Crates of 2000 Faith\nUnit: Waler Horse\nTech: Josephites</String>
		<String _locID ='600370'>William Barak\n» Indigenous «</String>
		<String _locID ='600371'>4 Native Policemen\nUnit: Native Policeman\nTech: Possum-skin Cloaks</String>
		<String _locID ='600372'>David Unaipon\n» Indigenous «</String>
		<String _locID ='600373'>Artillery trains 25% faster\nUnit: Native Policeman\nTech: Perpetual Motion</String>
		<String _locID ='600374'>Unites all congressmen to vote multiple issues. Allows you to train Aboriginal battalions.</String>
		<String _locID ='600375'>Aboriginal Tribal Council</String>
		<String _locID ='600376'>Unites all congressmen to vote multiple issues. Allows you to train Colonial battalions.</String>
		<String _locID ='600377'>Colonial Parliament</String>
		<String _locID ='771963'>5 Hens</String>
		<String _locID ='771964'>10 Hens</String>
		<String _locID ='771965'>15 Hens</String>
		<String _locID ='771966'>20 Hens</String>
		<String _locID ='771967'>2 Trangolafs</String>
		<String _locID ='771968'>6 Trangolafs</String>
		<String _locID ='771969'>10 Trangolafs</String>
		<String _locID ='771970'>16 Trangolafs</String>
		<String _locID ='771971'>Villager trickle increased by 15%.</String>
		<String _locID ='771972'>Villager trickle increased by 30%.</String>
		<String _locID ='771973'>Villager trickle increased by 45%.</String>
		<String _locID ='771974'>Villager trickle increased by 60%.</String>
		<!-- MAPUCHE UNIT UPGRADES -->
		<String _locID ='771977'>Experienced Waikilaf</String>
		<String _locID ='771978'>Waikilaf attack and hitpoints increased.</String>
		<String _locID ='771979'>Heroic Tralkatufe</String>
		<String _locID ='771980'>Tralkatufe attack and hitpoints increased.</String>
		<String _locID ='771981'>Heroic Trangolaf</String>
		<String _locID ='771982'>Trangolaf attack and hitpoints increased.</String>
		<String _locID ='771983'>Experienced Winitufe</String>
		<String _locID ='771984'>Winitufe attack and hitpoints increased.</String>
		<String _locID ='771985'>Heroic Malon</String>
		<String _locID ='771986'>Malon attack and hitpoints increased.</String>
		<String _locID ='771987'>Heroic Kaweltulinko</String>
		<String _locID ='771988'>Kaweltulinko attack and hitpoints increased.</String>
		<String _locID ='771991'>Heroic Winitufe</String>
		<String _locID ='771992'>Winitufe attack and hitpoints increased.</String>
		<String _locID ='771993'>Heroic Waikilaf</String>
		<String _locID ='771994'>Waikilaf attack and hitpoints increased.</String>
		<String _locID ='771995'>Bronze Cannon</String>
		<String _locID ='771996'>Artillery Piece attack and hitpoints increased.</String>
		<String _locID ='771997'>Chosen Bronze Cannon</String>
		<String _locID ='771998'>Chosen upgrade for Bronze Cannons.</String>
		<String _locID ='772001'>Chosen Winitufe</String>
		<String _locID ='772002'>Chosen upgrade for Witnitufes.</String>
		<String _locID ='772003'>Chosen Tralkatufe</String>
		<String _locID ='772004'>Chosen upgrade for Tralkatufes.</String>
		<String _locID ='772005'>Chosen Trangolaf</String>
		<String _locID ='772006'>Chosen upgrade for Trangolaf.</String>
		<String _locID ='772007'>Chosen Malon</String>
		<String _locID ='772008'>Chosen upgrade for Malons.</String>
		<String _locID ='772009'>Chosen Kaweltulinko</String>
		<String _locID ='772010'>Chosen upgrade for Kaweltulinkos.</String>
		<String _locID ='772011'>Chosen Waikilaf</String>
		<String _locID ='772012'>Chosen upgrade for Waikilafs.</String>
		<String _locID ='772013'>Experienced Trangolaf</String>
		<String _locID ='772014'>Trangolaf attack and hitpoints increased.</String>
		<String _locID ='772015'>Experienced Huampelen</String>
		<String _locID ='772016'>Huampelen attack and hitpoints increased.</String>
		<String _locID ='772017'>Heroic Huampelen</String>
		<String _locID ='772018'>Huampelen attack and hitpoints increased.</String>
		<String _locID ='772019'>Chosen Huampelen</String>
		<String _locID ='772020'>Chosen upgrade for Huampelens.</String>
		<String _locID ='772023'>Pruloncon</String>
		<String _locID ='772024'>The Dance of Death increases your infantry siege attack by 30%.</String>
		<String _locID ='772025'>Lefkawellun</String>
		<String _locID ='772026'>Horse racing increases hitpoints and speed of cavalry by 20%.</String>
		<String _locID ='772027'>Lemucagui Tactics</String>
		<String _locID ='772028'>Increases range and line of sight of artillery units.</String>
		<String _locID ='772029'>Mapuche Scouting Party</String>
		<String _locID ='772030'>Your tribe is in peril! Ships 3 Mawidanche.</String>
		<String _locID ='772031'>Mapuche Raiding Party</String>
		<String _locID ='772032'>Your tribe is in peril! Ships 8 Mawidanche.</String>
		<String _locID ='772033'>Mapuche War Party</String>
		<String _locID ='772034'>Your tribe is in peril! Ships 15 Mawidanche.</String>
		<!-- INCA CARDS, TECHS AND UNIT UPGRADES -->
		<String _locID ='75006'>Auca Runa attack and hitpoints increased.</String>
		<String _locID ='75007'>Heroic Arquebusier Angel</String>
		<String _locID ='75008'>Arquebusier Angel attack and hitpoints increased.</String>
		<String _locID ='75009'>Heroic Bolas Warrior</String>
		<String _locID ='75010'>Bolas Warrior attack and hitpoints increased.</String>
		<String _locID ='75011'>Heroic Huaminca</String>
		<String _locID ='75012'>Huaminca attack and hitpoints increased.</String>
		<String _locID ='75013'>Heroic Auca Runa</String>
		<String _locID ='75014'>Auca Runa attack and hitpoints increased.</String>
		<String _locID ='75015'>Heroic Mortar</String>
		<String _locID ='75016'>Inca Mortar attack and hitpoints increased.</String>
		<String _locID ='75017'>Chosen Mortar</String>
		<String _locID ='75018'>Chosen upgrade for Inca Mortars.</String>
		<String _locID ='75019'>Chosen Arquebusier Angel</String>
		<String _locID ='75020'>Chosen upgrade for Arquebusier Angels.</String>
		<String _locID ='75021'>Chosen Bolas Warrior</String>
		<String _locID ='75022'>Chosen upgrade for Bolas Warriors.</String>
		<String _locID ='75023'>Chosen Huaminca</String>
		<String _locID ='75024'>Chosen upgrade for Huamincas.</String>
		<String _locID ='75025'>Chosen Auca Runa</String>
		<String _locID ='75026'>Chosen upgrade for Auca Runas.</String>
		<String _locID ='75027'>Experienced Bolas Warrior</String>
		<String _locID ='75028'>Bolas Warrior attack and hitpoints increased.</String>
		<String _locID ='75029'>Experienced Auca Runa</String>
		<String _locID ='75030'>Tambos get a better attack and more hitpoints.</String>
		<String _locID ='75031'>Mighty Tambo</String>
		<String _locID ='75032'>Tambo attack and hitpoints increased.</String>
		<String _locID ='75033'>Strong Tambo</String>
		<String _locID ='75034'>Manco Horsemen</String>
		<String _locID ='75035'>Uprising! Each Ushnu spawns 1 Manco Horseman</String>
		<String _locID ='75036'>Insurgency! Each Ushnu spawns 2 Manco Horseman</String>
		<String _locID ='75037'>Rebellion! Each Ushnu spawns 3 Manco Horseman</String>
		<String _locID ='75038'>Minka</String>
		<String _locID ='75039'>Villagers Autoproduce Coin faster.</String>
		<String _locID ='75040'>Ayni</String>
		<String _locID ='75041'>Mita</String>
		<String _locID ='75042'>Hunting Bolas</String>
		<String _locID ='75043'>European Axes</String>
		<String _locID ='75044'>Logging</String>
		<String _locID ='75045'>Millenial Forestry</String>
		<String _locID ='75046'>Mitma</String>
		<String _locID ='75047'>Huacaypata</String>
		<String _locID ='75048'>Sacsayhuaman</String>
		<String _locID ='75049'>Kiswarkancha</String>
		<String _locID ='75050'>Suntur Wasi</String>
		<String _locID ='75051'>Inti Kancha</String>
		<String _locID ='75052'>5 Bolas Warriors</String>
		<String _locID ='75053'>10 Bolas Warriors</String>
		<String _locID ='75054'>15 Bolas Warriors</String>
		<String _locID ='75055'>7 Bolas Warriors</String>
		<String _locID ='75056'>12 Bolas Warriors</String>
		<String _locID ='75057'>5 Auca Runas</String>
		<String _locID ='75058'>16 Auca Runas</String>
		<String _locID ='75059'>20 Auca Runas</String>
		<String _locID ='75060'>7 Auca Runas</String>
		<String _locID ='75061'>6 Auca Runas</String>
		<String _locID ='75062'>9 Auca Runas</String>
		<String _locID ='75063'>5 Huamincas</String>
		<String _locID ='75064'>11 Huamincas</String>
		<String _locID ='75065'>8 Huamincas</String>
		<String _locID ='75066'>6 Huamincas</String>
		<String _locID ='75067'>9 Huamincas</String>
		<String _locID ='75068'>9 Huamincas</String>
		<String _locID ='75069'>3 Manco Horsemen</String>
		<String _locID ='75070'>5 Manco Horsemen</String>
		<String _locID ='75071'>4 Manco Horsemen</String>
		<String _locID ='75072'>7 Manco Horsemen</String>
		<String _locID ='75073'>5 Arquebusier Angels</String>
		<String _locID ='75074'>9 Arquebusier Angels</String>
		<String _locID ='75075'>6 Arquebusier Angels</String>
		<String _locID ='75076'>3 Inca Mortars</String>
		<String _locID ='75077'>7 Inca Mortars</String>
		<String _locID ='75078'>Ayllu</String>
		<String _locID ='75079'>Farms now support 10 population.</String>
		<String _locID ='75080'>Yanaconas</String>
		<String _locID ='75081'>Ushnu can now train units in blocks of 10.</String>
		<String _locID ='75082'>Pucara</String>
		<String _locID ='710000'>Risanamento</String>
		<String _locID ='710001'>All buildings are built faster and their hitpoints are increased.</String>
		<String _locID ='710002'>Risanamento Shipment has arrived.</String>
		<String _locID ='710003'>Mare Nostrum</String>
		<String _locID ='710004'>Fishing Boats now trickle a small amount of Food.</String>
		<String _locID ='710005'>Mare Nostrum Shipment has arrived.</String>
		<String _locID ='710006'>Cosa Nostra</String>
		<String _locID ='710007'>Spy and Spy-related techs are much cheaper.</String>
		<String _locID ='710008'>Cosa Nostra Shipment has arrived.</String>
		<String _locID ='710009'>Italia Irredenta</String>
		<String _locID ='710010'>All your Pikemen transform into Alpini.</String>
		<String _locID ='710011'>Italia Irredenta Shipment has arrived.</String>
		<String _locID ='710012'>Roman Question</String>
		<String _locID ='710013'>All Capitol Techs cost 50% less ressources, but Faith cost for Religious techs is doubled.</String>
		<String _locID ='710014'>Roman Question Shipment has arrived.</String>
		<String _locID ='710015'>Pasta</String>
		<String _locID ='710016'>Slightly increases Hit Points of all units.</String>
		<String _locID ='710017'>Pasta Shipment has arrived.</String>
		<String _locID ='710018'>Toscana</String>
		<String _locID ='710019'>Each Plantation spawns Crates of 500 Food.</String>
		<String _locID ='710020'>Toscana Shipment has arrived.</String>
		<String _locID ='710021'>Machiavellianism</String>
		<String _locID ='710022'>Your Explorer gains the ability to go stealthy and now it can backstab.</String>
		<String _locID ='710023'>Machiavellianism Shipment has arrived.</String>
		<String _locID ='710024'>Opera</String>
		<String _locID ='710025'>Priests now trickle a small amount of Experience.</String>
		<String _locID ='710026'>Opera Shipment has arrived.</String>
		<String _locID ='710027'>Ars Magna</String>
		<String _locID ='710028'>Arsenal Improvements no longer cost Coin.</String>
		<String _locID ='710029'>Ars Magna Shipment has arrived.</String>
		<String _locID ='710030'>TEAM Regatta</String>
		<String _locID ='710031'>Ships move faster.</String>
		<String _locID ='710032'>TEAM Regatta Shipment has arrived.</String>
		<String _locID ='710033'>Renaissance</String>
		<String _locID ='710034'>All techs become slightly cheaper.</String>
		<String _locID ='710035'>Renaissance Shipment has arrived.</String>
		<String _locID ='710036'>TEAM Viticulture</String>
		<String _locID ='710037'>Villagers gather much faster from Plantations and similar buildings.</String>
		<String _locID ='710038'>TEAM Viticulture Shipment has arrived.</String>
		<String _locID ='710039'>Romanitá</String>
		<String _locID ='710040'>Merchants now trickle a small amount of Faith.</String>
		<String _locID ='710041'>Romanitá Shipment has arrived.</String>
		<String _locID ='710042'>Italia Turrita</String>
		<String _locID ='710043'>The embodyment and protector of Italy gives 50% more attack and hitpoints to your Outposts.</String>
		<String _locID ='710044'>Italia Turrita Shipment has arrived.</String>
		<String _locID ='710045'>Sartiglia</String>
		<String _locID ='710046'>Cavalry speed increased.</String>
		<String _locID ='710047'>Sartiglia Shipment has arrived.</String>
		<String _locID ='710048'>Palio</String>
		<String _locID ='710049'>Condottieri gain an attack bonus against other cavalry units.</String>
		<String _locID ='710050'>Palio Shipment has arrived.</String>
		<String _locID ='710051'>Sciumbasci</String>
		<String _locID ='710052'>Improves your Italian Explorer in combat, increases his attack and gives him a powerful canine companion.</String>
		<String _locID ='710053'>Sciumbasci Shipment has arrived.</String>
		<String _locID ='710054'>Pavise</String>
		<String _locID ='710055'>Crossbowman hitpoints greatly increased.</String>
		<String _locID ='710056'>Pavise Shipment has arrived.</String>
		<String _locID ='710057'>Venetian Mask</String>
		<String _locID ='710058'>Villagers can now go stealthy.</String>
		<String _locID ='710059'>Venetian Mask Shipment has arrived.</String>
		<String _locID ='710060'>Filioque</String>
		<String _locID ='710061'>Your priests condemn much faster.</String>
		<String _locID ='710062'>Filioque Shipment has arrived.</String>
		<String _locID ='710063'>Vitruvian Man</String>
		<String _locID ='710064'>Merchants train much faster.</String>
		<String _locID ='710065'>Vitruvian Man Shipment has arrived.</String>
		<String _locID ='710066'>Gondola</String>
		<String _locID ='710067'>Fishing Boats can now hold 1 population.</String>
		<String _locID ='710068'>Gondola Shipment has arrived.</String>
		<String _locID ='710069'>6 Alpini</String>
		<String _locID ='710070'>8 Alpini</String>
		<String _locID ='710071'>14 Alpini</String>
		<String _locID ='710072'>10 Alpini</String>
		<String _locID ='710073'>17 Alpini</String>
		<String _locID ='710074'>14 Crossbowmen</String>
		<String _locID ='710075'>Medieval Attack</String>
		<String _locID ='710076'>Crossbowmen and Condottieri attack increased.</String>
		<String _locID ='710077'>Medieval Attack Shipment has arrived.</String>
		<String _locID ='710078'>Medieval Hit Points</String>
		<String _locID ='710079'>Crossbowmen and Condottieri hitpoints increased.</String>
		<String _locID ='710080'>Medieval Hit Points Shipment has arrived.</String>
		<String _locID ='710081'>Medieval Combat</String>
		<String _locID ='710082'>Crossbowmen and Condottieri attack and hitpoints increased.</String>
		<String _locID ='710083'>Medieval Combat Shipment has arrived.</String>
		<String _locID ='710084'>Gunpowder Infantry Attack</String>
		<String _locID ='710085'>Alpini and Bersaglieri attack increased.</String>
		<String _locID ='710086'>Gunpowder Infantry Attack Shipment has arrived.</String>
		<String _locID ='710087'>Gunpowder Infantry Hit Points</String>
		<String _locID ='710088'>Alpini and Bersaglieri hitpoints increased.</String>
		<String _locID ='710089'>Gunpowder Infantry Hit Points Shipment has arrived.</String>
		<String _locID ='710090'>Gunpowder Infantry Combat</String>
		<String _locID ='710091'>Alpini and Bersaglieri attack and hitpoints increased.</String>
		<String _locID ='710092'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID ='710093'>8 Bersaglieri</String>
		<String _locID ='710094'>10 Bersaglieri</String>
		<String _locID ='710095'>9 Bersaglieri</String>
		<String _locID ='710096'>11 Bersaglieri</String>
		<String _locID ='710097'>2 Condottieri</String>
		<String _locID ='710098'>4 Condottieri</String>
		<String _locID ='710099'>3 Condottieri</String>
		<String _locID ='710100'>5 Condottieri</String>
		<String _locID ='710101'>3 Elmeti</String>
		<String _locID ='710102'>6 Elmeti</String>
		<String _locID ='710103'>4 Elmeti</String>
		<String _locID ='710104'>2 Merchants</String>
		<String _locID ='710105'>4 Merchants</String>
		<String _locID ='710106'>3 Merchants</String>
		<String _locID ='710107'>5 Merchants</String>
		<String _locID ='710108'>2 Architects</String>
		<String _locID ='710109'>4 Architects</String>
		<String _locID ='710110'>6 Architects</String>
		<String _locID ='710111'>1 Covered Wagon</String>
		<String _locID ='710131'>Skilled Cavalry</String>
		<String _locID ='710132'>Frontier Cavalry attack and hitpoints increased.</String>
		<String _locID ='710133'>Presidential Cavalry</String>
		<String _locID ='710134'>Imperial upgrade for Frontier Cavalrymen.</String>
		<String _locID ='710135'>Brave Civicos</String>
		<String _locID ='710136'>Batallon Civico's attack and hitpoints increased.</String>
		<String _locID ='710137'>Brave Civico</String>
		<String _locID ='710138'>Skilled Civicos</String>
		<String _locID ='710139'>Batallon Civico's attack and hitpoints increased.</String>
		<String _locID ='710140'>Skilled Civico</String>
		<String _locID ='710141'>Presidental Civicos</String>
		<String _locID ='710142'>Imperial upgrade for Batallones Civicos.</String>
		<String _locID ='710143'>Presidential Civico</String>
		<String _locID ='710144'>Request Roto deliveries at this Trading Post.</String>
		<String _locID ='710145'>This Trading Post is delivering Rotos.</String>
		<String _locID ='710146'>1 Roto</String>
		<String _locID ='710147'>2 Rotos</String>
		<String _locID ='710148'>4 Rotos</String>
		<String _locID ='710153'>6 Batallones Civicos</String>
		<String _locID ='710154'>8 Batallones Civicos</String>
		<String _locID ='710155'>14 Batallones Civicos</String>
		<String _locID ='710156'>9 Batallones Civicos</String>
		<String _locID ='710157'>16 Batallones Civicos</String>
		<String _locID ='710158'>4 Frontier Cavalry</String>
		<String _locID ='710159'>6 Frontier Cavalry</String>
		<String _locID ='710160'>5 Frontier Cavalry</String>
		<String _locID ='710161'>Carabineros de Ejercito</String>
		<String _locID ='710162'>Army Carbineer</String>
		<String _locID ='710163'>Presidential Army Carbineer</String>
		<String _locID ='710164'>Presidential upgrade for Carbineers.</String>
		<String _locID ='710165'>Cuestion del Sacristan</String>
		<String _locID ='710166'>A break is created in the country's politics! Economic techs are cheaper, but religious ones cost more Faith.</String>
		<String _locID ='710167'>Counter Cavalry Damage</String>
		<String _locID ='710168'>Carbineer and Frontier Cavalry attack increased.</String>
		<String _locID ='710169'>Counter Cavalry Damage Shipment has arrived.</String>
		<String _locID ='710170'>Counter Cavalry Hit Points</String>
		<String _locID ='710171'>Carbineer and Frontier Cavalry hitpoints increased.</String>
		<String _locID ='710172'>Counter Cavalry Hit Points Shipment has arrived.</String>
		<String _locID ='710173'>Counter Cavalry Combat</String>
		<String _locID ='710174'>Carbineer and Frontier Cavalry attack and hitpoints increased.</String>
		<String _locID ='710175'>Counter Cavalry Combat Shipment has arrived.</String>
		<String _locID ='710178'>2 Conquistadors\nTime: 120s</String>
		<String _locID ='710179'>Cords of 200 Wood and a Church Wagon\nTime: 90s</String>
		<String _locID ='710180'>The Landowner</String>
		<String _locID ='710181'>5 Pigs\nTime: 60s</String>
		<String _locID ='710182'>The Governor General</String>
		<String _locID ='710183'>2 Outpost Wagons\nTime: 30s</String>
		<String _locID ='710184'>The Aristocrat</String>
		<String _locID ='710185'>4 Batallones Civicos and 4 Carbineers\nTime: 120s</String>
		<String _locID ='710186'>The Captain of the Sea</String>
		<String _locID ='710187'>1 Corvette and Cords of 400 Wood\nTime: 90s</String>
		<String _locID ='710188'>2 Pasavolantes\nTime: 30s</String>
		<String _locID ='710189'>The Commander</String>
		<String _locID ='710190'>12 Batallones Civicos\nTime: 30s</String>
		<String _locID ='710191'>The Conservative</String>
		<String _locID ='710192'>Crates of 700 Food, 700 Wood and 700 Coin\nTime: 90s</String>
		<String _locID ='710219'>Shinto</String>
		<String _locID ='710220'>Folk religion of Japan.\nTwo Kami spawn from your Kannushi when he dies.</String>
		<String _locID ='710221'>Kannushi</String>
		<String _locID ='710222'>Jinja</String>
		<String _locID ='710223' symbol ='cStringNuggetVanillaActivate'>%1s has adopted SHINTO as the colony religion!</String>
		<String _locID ='710224'>Spiritual Guardians</String>
		<String _locID ='710225'>Kami gain an aura that increases nearby Kannushi's hitpoints.</String>
		<String _locID ='710226'>Shrine Visiting</String>
		<String _locID ='710227'>Your Jinja will slowly spawn Villagers.</String>
		<String _locID ='710228'>Purification</String>
		<String _locID ='710229'>Villager hitpoints and speed increased.</String>
		<String _locID ='710230'>Kagura Dance</String>
		<String _locID ='710231'>Increases the build limit of native settlement units.</String>
		<String _locID ='710232'>Protective Amulets</String>
		<String _locID ='710233'>Your Kannushi gains the ability to evade ranged attacks.</String>
		<String _locID ='710234'>Syncretism</String>
		<String _locID ='710235'>Allows you to research another religion.</String>
		<String _locID ='710236'>Taoism</String>
		<String _locID ='710237'>Religion that emphasizes living in harmony.\nYour Daoshi moves faster.</String>
		<String _locID ='710238'>Daoshi</String>
		<String _locID ='710239'>Gong</String>
		<String _locID ='710240' symbol ='cStringNuggetVanillaActivate'>%1s has adopted TAOISM as the colony religion!</String>
		<String _locID ='710241'>Three Treasures</String>
		<String _locID ='710242'>Market techs cost less.</String>
		<String _locID ='710243'>Fortune Telling</String>
		<String _locID ='710244'>Reveals all treasures on the map.</String>
		<String _locID ='710245'>Alchemy</String>
		<String _locID ='710246'>Transforms all you Coin into Faith.</String>
		<String _locID ='710247'>Feng Shui</String>
		<String _locID ='710248'>All your buildings have 20% more hitpoints.</String>
		<String _locID ='710249'>Dragon Dance</String>
		<String _locID ='710250'>Native units train faster and cost less.</String>
		<String _locID ='710251'>Ying Yang</String>
		<String _locID ='710252'>All units cost half as much now.</String>
		<String _locID ='710253'>Buddhism</String>
		<String _locID ='710254'>Religion that seeks the path to enlightenment.\nYour Bhikkhu regenerates.</String>
		<String _locID ='710255'>Bhikkhu</String>
		<String _locID ='710256'>Pagoda</String>
		<String _locID ='710257' symbol ='cStringNuggetVanillaActivate'>%1s has adopted BUDDHISM as the colony religion!</String>
		<String _locID ='710258'>Transmigration</String>
		<String _locID ='710259'>Villagers are now free to train, but take 3 more population slots.</String>
		<String _locID ='710260'>Dharma</String>
		<String _locID ='710261'>Bhikkhu hitpoints slighty increased.</String>
		<String _locID ='710262'>Chanting</String>
		<String _locID ='710263'>Bhikkhu now increase the gather rate of nearby villagers.</String>
		<String _locID ='710264'>Three Poisons</String>
		<String _locID ='710265'>Decreases the attack of your villagers, in exchange for a faster Faith gather rate.</String>
		<String _locID ='710266'>Four Noble Truths</String>
		<String _locID ='710267'>Your monks and Bhikkhu regenerate faster.</String>
		<String _locID ='710268'>Nirvana</String>
		<String _locID ='710269'>Your Bhikkhu can build a Buddha Statue, next to which units cannot fight.</String>
		<String _locID ='710270'>Hinduism</String>
		<String _locID ='710271'>One of the oldest religions in the world.\nYour Acharya is immune to ranged attacks.</String>
		<String _locID ='710272'>Acharya</String>
		<String _locID ='710273'>Mandir</String>
		<String _locID ='710274' symbol ='cStringNuggetVanillaActivate'>%1s has adopted HINDUISM as the colony religion!</String>
		<String _locID ='710275'>Samsara</String>
		<String _locID ='710276'>You can train half as many Acharya now, but now whenever one of them dies, another one automatically spawns.</String>
		<String _locID ='710277'>Karma</String>
		<String _locID ='710278'>Your Acharya has extra protection against attacks.</String>
		<String _locID ='710279'>Yagya</String>
		<String _locID ='710280'>Religious techs will spawn Acharya now.</String>
		<String _locID ='710281'>Neetishastra</String>
		<String _locID ='710282'>Techs research faster.</String>
		<String _locID ='710283'>Moksha</String>
		<String _locID ='710284'>All your villagers transform into crates of Faith.</String>
		<String _locID ='710285'>Kalkiyaavatar</String>
		<String _locID ='710286'>An Avatar of Vishnu is called to Earth, it's power is immeasurable.</String>
		<String _locID ='710287'>Calvinism</String>
		<String _locID ='710288'>Protestant religion that offers an alternative to approach to Christian life.\nYour Huguenots can build Trading Posts.</String>
		<String _locID ='710289'>Huguenot</String>
		<String _locID ='710290'>Meeting House</String>
		<String _locID ='710291' symbol ='cStringNuggetVanillaActivate'>%1s has adopted CALVINISM as the colony religion!</String>
		<String _locID ='710292'>Atonement</String>
		<String _locID ='710293'>Units cost 10% less Coin.</String>
		<String _locID ='710294'>Predestination</String>
		<String _locID ='710295'>Units produce 10% more Experience when trained.</String>
		<String _locID ='710296'>Divine Intervention</String>
		<String _locID ='710297'>Your Huguenots gain the ability to become temporarily invulnerable.</String>
		<String _locID ='710298'>Covenant Theology</String>
		<String _locID ='710299'>Exchanges Faith costs on religious techs and Huguenots for Coin.</String>
		<String _locID ='710300'>Exclusive Psalmody</String>
		<String _locID ='710301'>When this improvement is researched, all of your current Faith is exchanged for a greater amount of Coin.</String>
		<String _locID ='710302'>Doctrines of Grace</String>
		<String _locID ='710303'>All your other religious techs are instantly researched.</String>
		<String _locID ='710304'>Animism</String>
		<String _locID ='710305'>Religion that focuses on life after death.\nYour Seer is a better healer.</String>
		<String _locID ='710306'>Seer</String>
		<String _locID ='710307'>Sanctuary</String>
		<String _locID ='710308' symbol ='cStringNuggetVanillaActivate'>%1s has adopted ANIMISM as the colony religion!</String>
		<String _locID ='710309'>Sorcery</String>
		<String _locID ='710310'>Seer range and line of sight increased.</String>
		<String _locID ='710311'>Rites of Passage</String>
		<String _locID ='710312'>Units take longer to train, but their attack and hitpoints are increased.</String>
		<String _locID ='710313'>Spirit Possesion</String>
		<String _locID ='710314'>All your villagers transform into Seers.</String>
		<String _locID ='710315'>Survivalism</String>
		<String _locID ='710316'>Seers are trained instantly.</String>
		<String _locID ='710317'>Spiritual Healing</String>
		<String _locID ='710318'>Further increases the capacity of your Seers of healing units.</String>
		<String _locID ='710319'>Ancestor Worship</String>
		<String _locID ='710320'>Your seers increase nearby units' attack, hitpoints, speed and gather rates.</String>
		<String _locID ='710321'>Heliolatry</String>
		<String _locID ='710322'>Religion based on the worship of the Sun.\nYour Diviner has greater line of sight.</String>
		<String _locID ='710323'>Diviner</String>
		<String _locID ='710324'>Observatory</String>
		<String _locID ='710325' symbol ='cStringNuggetVanillaActivate'>%1s has adopted HELIOLATRY as the colony religion!</String>
		<String _locID ='710326'>Solar Observation</String>
		<String _locID ='710327'>Your Diviners gain an Experience Trickle.</String>
		<String _locID ='710328'>Human Sacrifices</String>
		<String _locID ='710329'>Units become cheaper, but have 20% less hitpoints.</String>
		<String _locID ='710330'>Offerings</String>
		<String _locID ='710331'>Villagers gather Food from berries faster.</String>
		<String _locID ='710332'>Sun Calendar</String>
		<String _locID ='710333'>Gather rate from buildings are increased.</String>
		<String _locID ='710334'>Solstice Prediction</String>
		<String _locID ='710335'>Cards arrive faster.</String>
		<String _locID ='710336'>Deity Impersonification</String>
		<String _locID ='710337'>Your Explorer has its attack and hitpoints significantly increased, and in the case of Incas, your Chasquis' attack and hitpoints are greatly increased.</String>
		<String _locID ='710343'>Conventillos</String>
		<String _locID ='710344'>With multiple families sharing the same house, Houses can now support twice the population.</String>
		<String _locID ='710345'>Conventillos Shipment has arrived.</String>
		<String _locID ='710346'>Combate Naval de Iquique</String>
		<String _locID ='710347'>Corvette attack, hitpoints and Build Bounty greatly increased.</String>
		<String _locID ='710348'>Combate Naval de Iquique Shipment has arrived.</String>
		<String _locID ='710349'>Cordero Magallanico</String>
		<String _locID ='710350'>You get a Sheep for every minute of game, up to 30 minutes.</String>
		<String _locID ='710351'>Cordero Magallanico Shipment has arrived.</String>
		<String _locID ='710352'>Animita</String>
		<String _locID ='710353'>You can now request Faith to be delivered from Trade Routes.</String>
		<String _locID ='710354'>Animita Shipment has arrived.</String>
		<String _locID ='710355'>Claim to Magallanes Strait</String>
		<String _locID ='710356'>For the control of the Magellan Strait you're sent a Fort Wagon, and now Forts trickle Coin.</String>
		<String _locID ='710357'>Fort Bulnes Shipment has arrived.</String>
		<String _locID ='710358'>Easter Island</String>
		<String _locID ='710359'>For the control of the Easter Island you're sent a Dock Wagon, and now Docks trickle Food.</String>
		<String _locID ='710360'>Easter Island Shipment has arrived.</String>
		<String _locID ='710361'>TEAM La Tirana</String>
		<String _locID ='710362'>Sends 1000 Faith.</String>
		<String _locID ='710363'>TEAM La Tirana Shipment has arrived.</String>
		<String _locID ='710364'>Malleco Viaduct</String>
		<String _locID ='710365'>Crate shipments arrive faster, and now crates provide more resources.</String>
		<String _locID ='710366'>Malleco Viaduct has been installed</String>
		<String _locID ='710367'>TEAM Larmhue Wheel</String>
		<String _locID ='710368'>Gathering from Mills, Plantations, Farms, Rice Paddies, Fazendas and Ocas is done faster.</String>
		<String _locID ='710369'>Team Larmahue Wheel Shipment has arrived.</String>
		<String _locID ='710370'>Era Portaliana</String>
		<String _locID ='710371'>Shipments arrive faster, but military upgrades take more to research.</String>
		<String _locID ='710372'>Era Portaliana Shipment has arrived.</String>
		<String _locID ='710373'>Logia Lautarina</String>
		<String _locID ='710374'>Improves your Explorer in combat and makes units near him have increased attack and hitpoints.</String>
		<String _locID ='710375'>Logia Lautarina Shipment has arrived.</String>
		<String _locID ='710376'>TEAM Minga</String>
		<String _locID ='710377'>Team Town Centers build faster and wagons move faster.</String>
		<String _locID ='710378'>TEAM Minga Shipment has arrived.</String>
		<String _locID ='710379'>Patria Vieja</String>
		<String _locID ='710380'>Your two cheaper Age Ups are even cheaper, but you cannot research the faster ones.</String>
		<String _locID ='710381'>Patria Vieja Shipment has arrived.</String>
		<String _locID ='710382'>Patria Nueva</String>
		<String _locID ='710383'>Your two faster Age Ups are even faster, but you cannot research the cheaper ones.</String>
		<String _locID ='710384'>Patria Nueva Shipment has arrived.</String>
		<String _locID ='710385'>Toma del Morro de Arica</String>
		<String _locID ='710386'>Taking the Morro de Arica fills your military with courage. Batallon Civico hand attack and speed increased.</String>
		<String _locID ='710387'>Toma del Morro de Arica Shipment has arrived.</String>
		<String _locID ='710388'>Escuadra Nacional</String>
		<String _locID ='710389'>A strong navy is the key for independence. Automatically researches Water Mine, Underwater Attack and River Chain.</String>
		<String _locID ='710390'>Escuadra Nacional Shipment has arrived.</String>
		<String _locID ='710391'>Huaso</String>
		<String _locID ='710392'>Rotos move faster and gather faster from herdables.</String>
		<String _locID ='710393'>Huaso Shipment has arrived.</String>
		<String _locID ='710394'>Chinchinero</String>
		<String _locID ='710395'>Installs a Chinchinero in your Town Center, it starts producing XP.</String>
		<String _locID ='710396'>Chinchinero Shipment has arrived.</String>
		<String _locID ='710400'>Trilla a Yegua Suelta</String>
		<String _locID ='710401'>You can train Horses from Mills at discount prices. They can work on Mills and similar buildings.</String>
		<String _locID ='710402'>Trilla a Yegua Suelta Shipment has arrived.</String>
		<String _locID ='710403'>Volantin</String>
		<String _locID ='710404'>Roto line of sight increased.</String>
		<String _locID ='710405'>Volantin Shipment has arrived.</String>
		<String _locID ='710406'>9 Pirate Allies</String>
		<String _locID ='710407'>24 Pirate Allies</String>
		<String _locID ='710408'>30 Pirate Allies</String>
		<String _locID ='710409'>Sends 30 Allied Pirates and also upgrades them.</String>
		<String _locID ='710410'>Brazilian Mercenaries</String>
		<String _locID ='710411'>Sends a number of Brazilian Mercenaries: Zuavos Baianos, Jagunco from the Cangasso and Lanceiros Negros.</String>
		<String _locID ='710412' symbol ='cStringHomeCityMarketplace'>Intendencia</String>
		<String _locID ='710413' symbol ='cStringSpanishAcademy'>Fuerte Esmeralda</String>
		<String _locID ='710414' symbol ='cStringHomeCityCathedral'>Iglesia de la Matriz</String>
		<String _locID ='710415' symbol ='cStringHomeCityMfgPlant'>Cia de Vapores</String>
		<String _locID ='710416' symbol ='cStringHomeCityHarbor'>Muelle Fiscal</String>
		<String _locID ='710417'>Salitrera</String>
		<String _locID ='710418'>Mining enterprise that produces crates of resources.</String>
		<String _locID ='710419'>Auge Salitrero</String>
		<String _locID ='710420'>Enables your Explorer to build the Chilean unique building: the Salitrera.</String>
		<String _locID ='710421'>Hire Zuavo Baiano Division</String>
		<String _locID ='710422'>Seafaring Vessels</String>
		<String _locID ='710423'>Your totora ships will be adapted to the sea, improving warship armor and increasing their speed.</String>
		<String _locID ='710424'>Inti Rayma</String>
		<String _locID ='710425'>Exchanges all your Coin for a greater amount of Experience.</String>
		<String _locID ='710426'>Yastay Cult</String>
		<String _locID ='710427'>The spirit protector of the Llama favors you! Now Llamas fatten faster, hold more Food and villagers gather faster from them.</String>
		<String _locID ='710428'>Patrol</String>
		<String _locID ='710429'>Calls 4 Frontier Cavalrymen to defend this colony!</String>
		<String _locID ='710430'>Frontier Cavalrymen called to %s colony!</String>
		<String _locID ='710431'>Coordinate Volley</String>
		<String _locID ='710432'>Inca Mortars now get stronger attack and hitpoints the more there are together.</String>
		<String _locID ='710433'>Bartering Market</String>
		<String _locID ='710434'>Trasandine Commerce</String>
		<String _locID ='710435'>Columbian Exchange</String>
		<String _locID ='710436'>Foot Plough</String>
		<String _locID ='710437'>Fertilizers</String>
		<String _locID ='710438'>Terraced Farming</String>
		<String _locID ='710439'>Camellones</String>
		<String _locID ='710440'>Strategic Position</String>
		<String _locID ='710441'>Pucara range and line of sight increased.</String>
		<String _locID ='710442'>Hidden Traps</String>
		<String _locID ='710443'>Increases attack of your Pucaras and they gain a bonus against cavalry.</String>
		<String _locID ='710444'>Cyclopean Masonry</String>
		<String _locID ='710445'>Doubles the hitpoints of your Pucara.</String>
		<String _locID ='710446'>Chullo</String>
		<String _locID ='710447'>Villager and Chasqui hitpoints increased.</String>
		<String _locID ='710448'>Chullo Shipment has arrived.</String>
		<String _locID ='710449'>Macchu Picchu</String>
		<String _locID ='710450'>Building hitpoints increased, and now they take less damage from attacks.</String>
		<String _locID ='710451'>Macchu Picchu Shipment has arrived.</String>
		<String _locID ='710452'>Yachayhuasi</String>
		<String _locID ='710453'>With more educated nobles, now your techs research 50% faster.</String>
		<String _locID ='710454'>Yachayhuasi Shipment has arrived.</String>
		<String _locID ='710455'>Cranial Surgery</String>
		<String _locID ='710456'>Temples gain the ability to heal nearby units.</String>
		<String _locID ='710457'>Cranial Surgery Shipment has arrived.</String>
		<String _locID ='710458'>Quipu</String>
		<String _locID ='710459'>Tambos are built considerably faster.</String>
		<String _locID ='710460'>Quipu Shipment has arrived.</String>
		<String _locID ='710461'>TEAM Sun's Chosen</String>
		<String _locID ='710462'>Villagers pray faster.</String>
		<String _locID ='710463'>Sun's Chosen Shipment has arrived.</String>
		<String _locID ='710464'>Rope Bridge</String>
		<String _locID ='710465'>In the pursuit of gathering materials for bridge building, villagers gather Wood faster and move faster.</String>
		<String _locID ='710466'>Rope Bridge Shipment has arrived.</String>
		<String _locID ='710467'>Chicha</String>
		<String _locID ='710468'>Exchanges all your Coin for a larger amount of Good.</String>
		<String _locID ='710469'>Chicha Shipment has arrived.</String>
		<String _locID ='710470'>Inca Calendar</String>
		<String _locID ='710471'>Villagers gather faster from Ocas.</String>
		<String _locID ='710472'>Inca Calendar Shipment has arrived.</String>
		<String _locID ='710473'>Yupana</String>
		<String _locID ='710474'>Artillery Trains 40% faster.</String>
		<String _locID ='710475'>Yupana Shipment has arrived.</String>
		<String _locID ='710476'>TEAM Warachicuy</String>
		<String _locID ='710477'>Unit attack, hitpoints and Build Bounty slightly increasd.</String>
		<String _locID ='710478'>Warachicuy Shipment has arrived.</String>
		<String _locID ='710479'>Mitimaes</String>
		<String _locID ='710480'>All units train faster.</String>
		<String _locID ='710481'>Mitimaes Shipment has arrived.</String>
		<String _locID ='710482'>Antarqui</String>
		<String _locID ='710483'>Chasqui attack and hitpoints increased.</String>
		<String _locID ='710484'>Antarqui Shipment has arrived.</String>
		<String _locID ='710485'>TEAM Inca Roadwork</String>
		<String _locID ='710486'>Units move faster.</String>
		<String _locID ='710487'>Inca Roadwork Shipment has arrived.</String>
		<String _locID ='710488'>Monumental Architecture</String>
		<String _locID ='710489'>Buildings are built faster and provide more Bounty when built.</String>
		<String _locID ='710490'>Monumental Architecture Shipment has arrived.</String>
		<String _locID ='710491'>Guano</String>
		<String _locID ='710492'>Guano Shipment has arrived.</String>
		<String _locID ='710493'>Cochas</String>
		<String _locID ='710494'>Cochas Shipment has arrived.</String>
		<String _locID ='710495'>Chinchay Suyu Support</String>
		<String _locID ='710496'>The Chinchay Suyu province sends 10 Auca Runas and improved armor for them.</String>
		<String _locID ='710497'>Chinchay Suyu Support Shipment has arrived.</String>
		<String _locID ='710498'>Anti Suyu Support</String>
		<String _locID ='710499'>The Anti Suyu province sends 15 Bolas Warriors and increases their hitpoints.</String>
		<String _locID ='710500'>Anti Suyu Support Shipment has arrived.</String>
		<String _locID ='710501'>Kunti Suyu Support</String>
		<String _locID ='710502'>The Kunti Suyu province sends 15 Huamincas and they get an increased multiplier against cavalry.</String>
		<String _locID ='710503'>Kunti Suyu Support Shipment has arrived.</String>
		<String _locID ='710504'>Qulla Suyu Support</String>
		<String _locID ='710505'>The Qulla Suyu province sends 10 Inca Mortars and they get an increased range.</String>
		<String _locID ='710506'>Qulla Suyu Support Shipment has arrived.</String>
		<String _locID ='710507'>Cuzco Support</String>
		<String _locID ='710508'>Your Home City sends 10 Manco Horsemen and improves their attack and hitpoints.</String>
		<String _locID ='710509'>Cuzco Support Shipment has arrived.</String>
		<String _locID ='710510'>Tawantinsuyu</String>
		<String _locID ='710511'>All your support cards and ally shipments become cheaper.</String>
		<String _locID ='710512'>Tawantinsuyu Shipment has arrived.</String>
		<String _locID ='710513'>7 Aymara Allies</String>
		<String _locID ='710514'>23 Aymara Allies</String>
		<String _locID ='710515'>Sends 23 Cholas and upgrades them to Experienced.</String>
		<String _locID ='710516'>25 Aymara Allies</String>
		<String _locID ='710517'>Sends 25 Cholas and upgrades them to Experienced.</String>
		<String _locID ='710518'>7 Renegade Colombians</String>
		<String _locID ='710519'>16 Renegade Colombians</String>
		<String _locID ='710520'>Violent Conquest</String>
		<String _locID ='710521'>Huaminca siege attack increased.</String>
		<String _locID ='710522'>Violent Conquest Shipment has arrived.</String>
		<String _locID ='710523'>Hand Attack</String>
		<String _locID ='710524'>Huaminca and Auca Runa attack increased.</String>
		<String _locID ='710525'>Hand Attack Shipment has arrived.</String>
		<String _locID ='710526'>Hand Hit Points</String>
		<String _locID ='710527'>Huaminca and Auca Runa hitpoints increased.</String>
		<String _locID ='710528'>Hand Hit Points Shipment has arrived.</String>
		<String _locID ='710529'>Hand Combat</String>
		<String _locID ='710530'>Huaminca and Auca Runa attack and hitpoints increased.</String>
		<String _locID ='710531'>Hand Combat Shipment has arrived.</String>
		<String _locID ='710532'>3 Llamas</String>
		<String _locID ='710533'>5 Llamas</String>
		<String _locID ='710534'>4 Llamas</String>
		<String _locID ='710535'>TEAM 3 Llamas</String>
		<String _locID ='710536'>The Incas have sent their allies their finest llamas!</String>
		<String _locID ='710537'>3 Chasquis</String>
		<String _locID ='710538'>5 Chasquis</String>
		<String _locID ='710539'>8 Chasquis</String>
		<String _locID ='710540'>Pucara Wagon</String>
		<String _locID ='710541'>VIL Pucara Inca Wagon</String>
		<String _locID ='710542'>VIL Pucara Mapuche Wagon</String>
		<String _locID ='710543'>Transforms into a mighty Pucara for frontier defense.</String>
		<String _locID ='710544'>Transforms into a Pucara.</String>
		<String _locID ='710545'>Ships a Pucara Wagon, allowing you to build a mighty Pucara. Permits you to have an extra Pucara.</String>
		<String _locID ='710546'>Pucara</String>
		<String _locID ='710547'>Territorial Expansion</String>
		<String _locID ='710548'>Enables certain Latin American improvements on your Houses.</String>
		<String _locID ='710549'>TEAM Inca Metalworking</String>
		<String _locID ='710550'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='710551'>Copperwork</String>
		<String _locID ='710552'>Chaguay</String>
		<String _locID ='710553'>10 Fowls</String>
		<String _locID ='710554'>TEAM Rustling</String>
		<String _locID ='710555'>Herdables move faster.</String>
		<String _locID ='710556'>Toki</String>
		<String _locID ='710557'>Wise Woman</String>
		<String _locID ='710558'>Shaman</String>
		<String _locID ='710559'>Warrior</String>
		<String _locID ='710560'>Messenger</String>
		<String _locID ='710561'>Koyang</String>
		<String _locID ='710562'>Council Member attack and hitpoints increased.</String>
		<String _locID ='710563'>Cahuin</String>
		<String _locID ='710564'>Your Council chooses a Toki, who brings Cavalry shipments.</String>
		<String _locID ='710565'>Warriors</String>
		<String _locID ='710566'>Calls a levee of warriors, who arrive really fast.</String>
		<String _locID ='710567'>8 Trangolafs</String>
		<String _locID ='710568'>12 Trangolafs</String>
		<String _locID ='710569'>16 Trangolafs</String>
		<String _locID ='710570'>8 Waikilafs</String>
		<String _locID ='710571'>12 Waikilafs</String>
		<String _locID ='710572'>16 Waikilafs</String>
		<String _locID ='710573'>8 Tralkatufes</String>
		<String _locID ='710574'>12 Tralkatufes</String>
		<String _locID ='710575'>2 Artillery Pieces</String>
		<String _locID ='710576'>3 Artillery Pieces</String>
		<String _locID ='710577'>2 Bocafuegos</String>
		<String _locID ='710578'>3 Bocafuegos</String>
		<String _locID ='710579'>1 Mawidanche</String>
		<String _locID ='710580'>4 Mawidanche</String>
		<String _locID ='710581'>6 Mawidanche</String>
		<String _locID ='710582'>Hand Infantry Damage</String>
		<String _locID ='710583'>Trangolaf and Waikilaf attack increased.</String>
		<String _locID ='710584'>Hand Infantry Hit Points</String>
		<String _locID ='710585'>Trangolaf and Waikilaf hitpoints increased.</String>
		<String _locID ='710586'>Hand Infantry Combat</String>
		<String _locID ='710587'>Trangolaf and Waikilaf attack and hitpoints increased.</String>
		<String _locID ='710588'>Trade Dominion</String>
		<String _locID ='710589'>Trading Posts are cheaper and stronger, they gain an attack and you get a Trading Post Travois.</String>
		<String _locID ='710590'>Malalche</String>
		<String _locID ='710591'>Enables Waikilaf to build War Huts, Corrals and Artillery Depots.</String>
		<String _locID ='710592'>Defensive War</String>
		<String _locID ='710593'>Enables Waikilaf to build Pucaras, if one has been destroyed.</String>
		<String _locID ='710594'>Weichan</String>
		<String _locID ='710595'>Native warrior attack and hitpoints greatly increased.</String>
		<String _locID ='710596'>Mapuche Ad-Mapu</String>
		<String _locID ='710597'>This complex legal system facilitates work logistics. Receive for free all Market gathering upgrades.</String>
		<String _locID ='710598'>Machitun</String>
		<String _locID ='710599'>For the rest of the game, a medium trickle of Faith enriches you.</String>
		<String _locID ='710600'>Nguillatun</String>
		<String _locID ='710601'>Villager Experience trickle increased.</String>
		<String _locID ='710602'>Lof</String>
		<String _locID ='710603'>Town Centers Wood cost greatly reduced.</String>
		<String _locID ='710604'>7 Renegade Chileans</String>
		<String _locID ='710605'>16 Renegade Chileans</String>
		<String _locID ='710606'>7 Renegade Argentineans</String>
		<String _locID ='710607'>16 Renegade Argentineans</String>
		<String _locID ='710608'>Treaty of Quilin</String>
		<String _locID ='710609'>Renegade shipments are cheaper.</String>
		<String _locID ='710610'>Huillimapu Support</String>
		<String _locID ='710611'>The Huilliche send 10 villagers.</String>
		<String _locID ='710612'>Pirenmapu Support</String>
		<String _locID ='710613'>The Pehuenche send 5 Trangolafs and 5 Waikilafs.</String>
		<String _locID ='710614'>Lafkenmapu Support</String>
		<String _locID ='710615'>The Lafkenche send 10 War Canoes.</String>
		<String _locID ='710616'>Nagchemapu Support</String>
		<String _locID ='710617'>The Nagche send 10 Kaweltulinko.</String>
		<String _locID ='710618'>Huentemapu Support</String>
		<String _locID ='710619'>The Huenteche send 15 Malones.</String>
		<String _locID ='710620'>Piehuenmapu Support</String>
		<String _locID ='710621'>The Pehuenche send 15 Mawidanches.</String>
		<String _locID ='710622'>Butalmapu</String>
		<String _locID ='710623'>Halves the cost of all Mapuche support cards.</String>
		<String _locID ='710624'>3 Huampelen</String>
		<String _locID ='710625'>5 Huampelen</String>
		<String _locID ='710626'>8 Huampelen</String>
		<String _locID ='710627'>3 Winitufe</String>
		<String _locID ='710628'>5 Winitufe</String>
		<String _locID ='710629'>8 Winitufe</String>
		<String _locID ='710630'>4 Kaweltulinko</String>
		<String _locID ='710631'>7 Kaweltulinko</String>
		<String _locID ='710632'>4 Malones</String>
		<String _locID ='710633'>7 Malones</String>
		<String _locID ='710634'>Bola Damage</String>
		<String _locID ='710635'>Mawidanche and Winitufe attack increased.</String>
		<String _locID ='710636'>Bola Hit Points</String>
		<String _locID ='710637'>Mawidanche and Winitufe hitpoints increased.</String>
		<String _locID ='710638'>Bola Combat</String>
		<String _locID ='710639'>Mawidanche and Winitufe attack and hitpoints increased.</String>
		<String _locID ='710640'>Palin</String>
		<String _locID ='710641'>All infantry moves faster.</String>
		<String _locID ='710642'>Kollellaullin</String>
		<String _locID ='710643'>Kaweltulinko, Malones, Waikilafs and Trangolafs gain an increased attack against their counters.</String>
		<String _locID ='710644'>Sealskin Armor</String>
		<String _locID ='710645'>Malon hitpoints and armor increased.</String>
		<String _locID ='710646'>Destruction of the Seven Cities</String>
		<String _locID ='710647'>Cavalry siege attack increased.</String>
		<String _locID ='710648'>Chamanto</String>
		<String _locID ='710649'>Increases the hitpoints of your cavalry units by 30%.</String>
		<String _locID ='710650'>Merken</String>
		<String _locID ='710651'>For the rest of the game, a small trickle of Food enriches you.</String>
		<String _locID ='710652'>Hidden Traps</String>
		<String _locID ='710653'>Allows Trangolafs to dig Mines.</String>
		<String _locID ='710654'>Niachi</String>
		<String _locID ='710655'>All your Fowls are transformed into crates of Food.</String>
		<String _locID ='710656'>Dalca</String>
		<String _locID ='710657'>Ship siege attack increased.</String>
		<String _locID ='710658'>Copihue</String>
		<String _locID ='710659'>Native warriors are cheaper.</String>
		<String _locID ='710668'>Sedentarism</String>
		<String _locID ='710669'>Manioc Plantation</String>
		<String _locID ='710670'>Pineapple Cultivation</String>
		<String _locID ='710671'>Farming</String>
		<String _locID ='710672'>Bushranger attack and hitpoints increased.</String>
		<String _locID ='710673'>Headhunter attack and hitpoints increased.</String>
		<String _locID ='710674'>Rum Corpsman attack and hitpoints increased.</String>
		<String _locID ='710675'>Tupara Gunman attack and hitpoints increased.</String>
		<String _locID ='710676'>Imperial upgrade for Aboriginal Trackers.</String>
		<String _locID ='710677'>Imperial upgrade for Pom Poms.</String>
		<String _locID ='710694'>Legionary Bushrangers</String>
		<String _locID ='710695'>Legionary Bushranger</String>
		<String _locID ='710696'>Provisionary Bushrangers</String>
		<String _locID ='710697'>Provisionary Bushranger</String>
		<String _locID ='710698'>Expeditionary Bushrangers</String>
		<String _locID ='710699'>Expeditionary Bushranger</String>
		<String _locID ='710700'>Legionary Headhunters</String>
		<String _locID ='710701'>Legionary Headhunter</String>
		<String _locID ='710702'>Provisionary Headhunters</String>
		<String _locID ='710703'>Provisionary Headhunter</String>
		<String _locID ='710704'>Expeditionary Headhunters</String>
		<String _locID ='710705'>Expeditionary Headhunter</String>
		<String _locID ='710706'>Provisionary Rum Corpsmen</String>
		<String _locID ='710707'>Provisionary Rum Corpsman</String>
		<String _locID ='710708'>Expeditionary Rum Corpsmen</String>
		<String _locID ='710709'>Expeditionary Rum Corpsman</String>
		<String _locID ='710710'>Provisionary Tuparas</String>
		<String _locID ='710711'>Provisionary Tupara</String>
		<String _locID ='710712'>Expeditionary Tuparas</String>
		<String _locID ='710713'>Expeditionary Tupara</String>
		<String _locID ='710714'>Expeditionary Pom-Poms</String>
		<String _locID ='710715'>Expeditionary Pom-Pom</String>
		<String _locID ='710716'>Expeditionary Trackers</String>
		<String _locID ='710717'>Expeditionary Tracker</String>
		<String _locID ='710718'>Pai Marire</String>
		<String _locID ='710719'>Wiremu Kingi's unique tech. Increases Headhunter's attack by 50%</String>
		<String _locID ='710720'>Boomerang</String>
		<String _locID ='710721'>King Merriman's unique tech. Villagers gather food from huntables 20% faster.</String>
		<String _locID ='710722'>Ta Moko</String>
		<String _locID ='710723'>Tukunino's unique tech. Your Tupara Musketeers slow down enemy units as long as they are not stealthy.</String>
		<String _locID ='710724'>Gunfighter Pa</String>
		<String _locID ='710725'>Rewi Manga Maniapoto's unique tech. Your walls are 5 times stronger.</String>
		<String _locID ='710726'>Kingitanga</String>
		<String _locID ='710727'>Tawhiao's unique tech. You receive 2000 Faith.</String>
		<String _locID ='710728'>Wax cylinder recordings</String>
		<String _locID ='710729'>Fanny Cochrane Smith's unique tech. You get a big trickle of XP.</String>
		<String _locID ='710730'>Possum Skin Cloaks</String>
		<String _locID ='710731'>William Barak's unique tech. All your cavalry and infantry units have 50% more hit points.</String>
		<String _locID ='710732'>Perpetual Motion</String>
		<String _locID ='710733'>David Unaipon's unique tech. Artillery moves much faster.</String>
		<String _locID ='710734'>Roebuck Expedition</String>
		<String _locID ='710735'>William Dampier's unique tech. Fur Traders get more bounty from treasure.</String>
		<String _locID ='710736'>Marine Chronometer</String>
		<String _locID ='710737'>James Cook's unique tech. Warships have increased line of sight.</String>
		<String _locID ='710738'>Penal Colony</String>
		<String _locID ='710739'>Arthur Phillip's unique tech. Bushrangers and Rum Corpsmen occupy less population space.</String>
		<String _locID ='710740'>Rum Rebellion</String>
		<String _locID ='710741'>William Bligh's unique tech. Rum Corpsmen do more damage against heavy infantry.</String>
		<String _locID ='710742'>New Zealand Company</String>
		<String _locID ='710743'>Edward Gibbon Wakefield's unique tech. Warships no longer cost coin.</String>
		<String _locID ='710744'>Invasion of Waikato</String>
		<String _locID ='710745'>George Grey's unique tech. All cavalry and infantry deal more damage against native units.</String>
		<String _locID ='710746'>New Zealand Cross</String>
		<String _locID ='710747'>Henry Parkes's unique tech. Spontoneer, Militia and Rifleman attack and hitpoints greatly increased.</String>
		<String _locID ='710748'>Josephites</String>
		<String _locID ='710749'>Mary Mackillop's unique tech. Greatly increases the hitpoints of religious units.</String>
		<String _locID ='710755'>6 Head Rangers</String>
		<String _locID ='710756'>Sends 6 Bushrangers or 8 Headhunters, depending on the National Age party chosen.</String>
		<String _locID ='710757'>10 Head Rangers</String>
		<String _locID ='710758'>Sends 10 Bushrangers or 12 Headhunters, depending on the National Age party chosen.</String>
		<String _locID ='710759'>7 Tupara Corps</String>
		<String _locID ='710760'>Sends 8 Rum Corpsmen or 8 Tupara Musketeers, depending on the Capital Age party chosen.</String>
		<String _locID ='710761'>10 Tupara Corps</String>
		<String _locID ='710762'>Sends 10 Rum Corpsmen or 12 Tupara Musketeers, depending on the Capital Age party chosen.</String>
		<String _locID ='710763'>2/6 Auto Trackers</String>
		<String _locID ='710764'>Sends 2 Pom-Poms or 6 Aboriginal Trackers, depending on the Industrial Age party chosen.</String>
		<String _locID ='710765'>4/12 Auto Trackers</String>
		<String _locID ='710766'>Sends 2 Pom-Poms or 12 Aboriginal Trackers, depending on the Industrial Age party chosen.</String>
		<String _locID ='710767'>12 Head Rangers</String>
		<String _locID ='710768'>Sends 14 Bushrangers or 14 Headhunters, depending on the National Age party chosen.</String>
		<String _locID ='710769'>14 Head Rangers</String>
		<String _locID ='710770'>Sends 14 Bushrangers or 16 Headhunters, depending on the National Age party chosen.</String>
		<String _locID ='710771'>Servants</String>
		<String _locID ='710772'>Calls a number of palace servants, to work in the colony.</String>
		<String _locID ='710773'>Food Factory False</String>
		<String _locID ='710774'>Maori Combat</String>
		<String _locID ='710775'>Tupara Musketeer and Headhunter attack and hitpoints increased.</String>
		<String _locID ='710776'>Maori Combat Shipment has arrived.</String>
		<String _locID ='710777'>Rebellious Combat</String>
		<String _locID ='710778'>Bushranger and Rum Corpsman attack and hitpoints increased.</String>
		<String _locID ='710779'>Rebellious Combat Shipment has arrived.</String>
		<String _locID ='710780'>Kylie</String>
		<String _locID ='710781'>Villagers gather resources faster from berries and huntables, and now can kill huntables with a single shot.</String>
		<String _locID ='710782'>Eucalyptus Oil</String>
		<String _locID ='710783'>Villagers gather Wood from Plantations and Rice Paddies and Wood from Trees faster.</String>
		<String _locID ='710784'>Musket Wars</String>
		<String _locID ='710785'>Tupara Musketeer attack, range and line of sight increased.</String>
		<String _locID ='710786'>Mana</String>
		<String _locID ='710787'>Marae</String>
		<String _locID ='710788'>All your Outposts become Churches.</String>
		<String _locID ='710789'>Marae Shipment has arrived.</String>
		<String _locID ='710790'>Corroboree</String>
		<String _locID ='710791'>Native units are cheaper and train faster.</String>
		<String _locID ='710792'>Corroboree Shipment has arrived.</String>
		<String _locID ='710793'>Haka</String>
		<String _locID ='710794'>Native units have less hitpoints, but deal significantly more damage.</String>
		<String _locID ='710795'>Haka Shipment has arrived.</String>
		<String _locID ='710796'>Anzak Spirit</String>
		<String _locID ='710797'>Gunpowder unit hitpoints increased.</String>
		<String _locID ='710798'>Anzak Spirit Shipment has arrived.</String>
		<String _locID ='710799'>Merino</String>
		<String _locID ='710800'>Herdables fatten faster.</String>
		<String _locID ='710801'>Merino Spirit Shipment has arrived.</String>
		<String _locID ='710802'>TEAM Waikato Police</String>
		<String _locID ='710803'>Sends 4 Native Police or 4 Waler Horse, depending on the Imperial Age party chosen.</String>
		<String _locID ='710804'>Waikato Police Shipment has arrived.</String>
		<String _locID ='710805'>Mere</String>
		<String _locID ='710806'>Hand infantry has increased damage against infantry.</String>
		<String _locID ='710807'>Mere Shipment has arrived.</String>
		<String _locID ='710808'>Slouch Hat</String>
		<String _locID ='710809'>Cavalry armor increased.</String>
		<String _locID ='710810'>Slouch Hat Shipment has arrived.</String>
		<String _locID ='710811'>Mau Rakau</String>
		<String _locID ='710812'>Forts train units faster.</String>
		<String _locID ='710813'>Mau Rakau Shipment has arrived.</String>
		<String _locID ='710814'>Waka</String>
		<String _locID ='710815'>Enables War Canoes at your Dock.</String>
		<String _locID ='710816'>Waka Shipment has arrived.</String>
		<String _locID ='710817'>Hinaki Traps</String>
		<String _locID ='710818'>Hinaki Traps Shipment has arrived.</String>
		<String _locID ='710819'>Abalone</String>
		<String _locID ='710820'>Market exchange rates are better, and boats gather Food from Fish and Coin from Whales slighty faster.</String>
		<String _locID ='710821'>Abalone Shipment has arrived.</String>
		<String _locID ='710822'>TEAM Kangaroo Industry</String>
		<String _locID ='710823'>Crates of 1000 Food</String>
		<String _locID ='710824'>The Australians send yummy kangaroo food for all their allies.</String>
		<String _locID ='710825'>Koala Fur</String>
		<String _locID ='710826'>Unit hitpoints slighty increased.</String>
		<String _locID ='710827'>Koala Fur Shipment has arrived.</String>
		<String _locID ='710828'>Coral Sea</String>
		<String _locID ='710829'>Boats gather Coin from Whales faster and a tricke of Coin will enrich you for the rest of the game.</String>
		<String _locID ='710830'>Coral Sea Shipment has arrived.</String>
		<String _locID ='710831'>Dreamtime</String>
		<String _locID ='710832'>Priests have more range.</String>
		<String _locID ='710833'>Dreamtime Shipment has arrived.</String>
		<String _locID ='710859'>12 Renegade Brazilians</String>
		<String _locID ='710860'>6 Renegade Brazilians</String>
		<String _locID ='710861'>9 Quilombola Allies</String>
		<String _locID ='710862'>24 Quilombola Allies</String>
		<String _locID ='710863'>Sends 24 Maroons and upgrades them to Brave status.</String>
		<String _locID ='710864'>30 Quilombola Allies</String>
		<String _locID ='710865'>Sends 30 Maroons and upgrades them to Brave status.</String>
		<String _locID ='710866'>Mura Support</String>
		<String _locID ='710867'>The Mura show their alliegances sending 10 Ybira-Jaras and increasing their attack against cavalry.</String>
		<String _locID ='710868'>Matis Support</String>
		<String _locID ='710869'>The Matis show their alliegances sending 10 Blowgunners and increasing their movement speed.</String>
		<String _locID ='710870'>Tapiua Support</String>
		<String _locID ='710871'>The Tapiua show their alliegances sending 14 Uybassy Archers and increasing their damage.</String>
		<String _locID ='710872'>Manaos Support</String>
		<String _locID ='710873'>The Manaos show their alliegances sending 7 War Canoes and increasing their gather rates.</String>
		<String _locID ='710874'>Kaiapo Support</String>
		<String _locID ='710875'>The Kaiapo show their alliegances sending 14 Maratekoaras and increasing their armor.</String>
		<String _locID ='710876'>Kaapor Support</String>
		<String _locID ='710877'>The Kaapor show their alliegances sending 9 Pomberos and increasing their attack against buildings.</String>
		<String _locID ='710878'>Tamoio Confederation</String>
		<String _locID ='710879'>Reduces the Wood cost of all support cards.</String>
		<String _locID ='710880'>Tamoio Confederation Shipment has arrived.</String>
		<String _locID ='710881'>Archer Damage</String>
		<String _locID ='710882'>Archer units attack increased.</String>
		<String _locID ='710883'>Archer Damage Shipment has arrived.</String>
		<String _locID ='710884'>Archer Hit Points</String>
		<String _locID ='710885'>Archer units hitpoints increased.</String>
		<String _locID ='710886'>Archer Hit Points Shipment has arrived.</String>
		<String _locID ='710887'>Archer Combat</String>
		<String _locID ='710888'>Archer unit attack and hitpoints increased.</String>
		<String _locID ='710889'>Archer Combat Shipment has arrived.</String>
		<String _locID ='710890'>Blowgunner Combat</String>
		<String _locID ='710891'>Blowgunner attack and hitpoints increased.</String>
		<String _locID ='710892'>Blowgunner Combat Shipment has arrived.</String>
		<String _locID ='710893'>Caxiri</String>
		<String _locID ='710894'>Caxiri Shipment has arrived.</String>
		<String _locID ='710895'>Hammocks</String>
		<String _locID ='710896'>Cover hitpoints are significantly increased.</String>
		<String _locID ='710897'>Hammocks Shipment has arrived.</String>
		<String _locID ='710898'>Flute House</String>
		<String _locID ='710899'>Now you can train Villagers from your Longhouses.</String>
		<String _locID ='710900'>Flute House Shipment has arrived.</String>
		<String _locID ='710901'>Basket Economy</String>
		<String _locID ='710902'>When this Shipment arrives, all of your current Wood is exchanged for a greater amount of Faith.</String>
		<String _locID ='710903'>Basket Economy Shipment has arrived.</String>
		<String _locID ='710904'>Feather Dress</String>
		<String _locID ='710905'>Villagers cost 20% less Food.</String>
		<String _locID ='710906'>Feather Dress Shipment has arrived.</String>
		<String _locID ='710907'>Lingua Geral</String>
		<String _locID ='710908'>TEAM Huka Huka</String>
		<String _locID ='710909'>TEAM Huka Huka has arrived.</String>
		<String _locID ='710910'>Tapir Leather</String>
		<String _locID ='710911'>All units get 5% more hitpoints.</String>
		<String _locID ='710912'>Tapir Leather Shipment has arrived.</String>
		<String _locID ='710913'>Sounds of Nature</String>
		<String _locID ='710914'>Reveals the lcation of all wild animals on the map.</String>
		<String _locID ='710915'>Sounds of Nature Shipment has arrived.</String>
		<String _locID ='710916'>Jiqui Traps</String>
		<String _locID ='710917'>Boats and villagers gather Food from Fish faster.</String>
		<String _locID ='710918'>Jiqui Traps Shipment has arrived.</String>
		<String _locID ='710919'>Xerimbabo</String>
		<String _locID ='710920'>Pet, converted animal Treasure Guardian and herdable attack and hitpoints increased.</String>
		<String _locID ='710921'>Xerimbabo Shipment has arrived.</String>
		<String _locID ='710922'>Buriti Log Race</String>
		<String _locID ='710923'>Villagers gather Wood faster and have more hitpoints.</String>
		<String _locID ='710924'>Buriti Log Race Shipment has arrived.</String>
		<String _locID ='710925'>Ferocious Devourer</String>
		<String _locID ='710926'>Significantly increases the attack of your units, at the cost of their hitpoints.</String>
		<String _locID ='710927'>Ferocious Devourer Shipment has arrived.</String>
		<String _locID ='710928'>Ibirapema Silex</String>
		<String _locID ='710929'>Ybira-Jaras are cheaper.</String>
		<String _locID ='710930'>Ibirapema Silex Shipment has arrived.</String>
		<String _locID ='710931'>Thin Borduna</String>
		<String _locID ='710932'>Maratekoaras attack and speed increased.</String>
		<String _locID ='710933'>Thin Borduna Shipment has arrived.</String>
		<String _locID ='710934'>Fire-Thick Borduna</String>
		<String _locID ='710935'>Maratekoaras attack against artillery and buildings increased.</String>
		<String _locID ='710936'>Fire-Thick Borduna Shipment has arrived.</String>
		<String _locID ='710937'>Frog Vaccine</String>
		<String _locID ='710938'>Hunter and Archer hitpoints increased.</String>
		<String _locID ='710939'>Frog Vaccine Shipment has arrived.</String>
		<String _locID ='710940'>Quivers</String>
		<String _locID ='710941'>Pomberos train faster.</String>
		<String _locID ='710942'>Quivers Shipment has arrived.</String>
		<String _locID ='710943'>Ironwood</String>
		<String _locID ='710944'>A stronger type of wood makes your artillery more durable. Artillery hitpoints and range increased.</String>
		<String _locID ='710945'>Ironwood Shipment has arrived.</String>
		<String _locID ='710946'>Thunder Scream</String>
		<String _locID ='710947'>Improves your War Chief in combat, and now he can issue commands to strengthen your other units.</String>
		<String _locID ='710948'>Thunder Scream Shipment has arrived.</String>
		<String _locID ='600504'>Climbers</String>
		<String _locID ='600505'>Building line of sight increased.</String>
		<String _locID ='600506'>Camouflage</String>
		<String _locID ='600507'>Leather Bow</String>
		<String _locID ='600508'>Bowman and Tradesman range and attack increased.</String>
		<String _locID ='600509'>Yew Bow</String>
		<String _locID ='600510'>Recurve Bow</String>
		<String _locID ='600511'>Hardwood Spears</String>
		<String _locID ='600512'>Assegai, Impi and IsiKhulu attack increased.</String>
		<String _locID ='600513'>Iron Spears</String>
		<String _locID ='600514'>Steel Spears</String>
		<String _locID ='600515'>Hardwood Knobkierrie</String>
		<String _locID ='600516'>Umpakati attack increased.</String>
		<String _locID ='600517'>Iron Knobkierrie</String>
		<String _locID ='600518'>Steel Knobkierrie</String>
		<String _locID ='600519'>Cowhide Shield</String>
		<String _locID ='600520'>Impi, Umpakati, Bowman and IsiKhulu hitpoints increased.</String>
		<String _locID ='600521'>Black Shield</String>
		<String _locID ='600522'>White Shield</String>
		<String _locID ='600523'>Hardwood Structure</String>
		<String _locID ='600524'>Double Ram and Catapult hitpoints increased.</String>
		<String _locID ='600525'>Battering Ram</String>
		<String _locID ='600526'>Bird Trap</String>
		<String _locID ='600527'>Villagers gather Food from hunted animals and Coin from Mines slightly faster.</String>
		<String _locID ='600528'>Stuffing</String>
		<String _locID ='600529'>Safari</String>
		<String _locID ='600530'>Skidding</String>
		<String _locID ='600531'>Villagers gather Wood from trees and Food from berries slightly faster.</String>
		<String _locID ='600532'>Timber Rafting</String>
		<String _locID ='600533'>Hewing</String>
		<String _locID ='600534'>Slope Mining</String>
		<String _locID ='600535'>Villagers gather Coin from mines and Wood from trees slightly faster.</String>
		<String _locID ='600536'>Sluice Box</String>
		<String _locID ='600537'>Tunnel Lifts</String>
		<String _locID ='600538'>Barehand Fighting</String>
		<String _locID ='600539'>Villager attack increased.</String>
		<String _locID ='600540'>Archery Contest</String>
		<String _locID ='600541'>Satin Weave</String>
		<String _locID ='600542'>Villager hitpoints increased.</String>
		<String _locID ='600543'>Tapestry</String>
		<String _locID ='600544'>Cultural Heritage</String>
		<String _locID ='600545'>Grants 2 Shipments.</String>
		<String _locID ='600546'>Surrounding Nets</String>
		<String _locID ='600547'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='600548'>Fish Wheel</String>
		<String _locID ='600549'>Aquarium</String>
		<String _locID ='600550'>Harpoons</String>
		<String _locID ='600551'>Warships attack increased.</String>
		<String _locID ='600552'>Port-Mounted Guns</String>
		<String _locID ='600553'>Steel Decks</String>
		<String _locID ='600554'>Warships hitpoints increased.</String>
		<String _locID ='600555'>Barbettes</String>
		<String _locID ='600556'>Triangular Sails</String>
		<String _locID ='600557'>Ship speed increased.</String>
		<String _locID ='600558'>Turbine</String>
		<String _locID ='600559'>Masonry</String>
		<String _locID ='600560'>Wall hitpoints increased.</String>
		<String _locID ='600561'>Cement</String>
		<String _locID ='600562'>Double Walls</String>
		<String _locID ='600563'>Wall Spikes</String>
		<String _locID ='600564'>Arrow Volley</String>
		<String _locID ='600565'>Increases damage of all defensive buildings.</String>
		<String _locID ='600566'>Garrisoned Marksmen</String>
		<String _locID ='600567'>Sentry Duty</String>
		<String _locID ='600568'>Sentinels </String>
		<String _locID ='600569'>Tower line of sight increased.</String>
		<String _locID ='600570'>Regular Watches</String>
		<String _locID ='600571'>Guard Sword</String>
		<String _locID ='600572'>Askari and Escort hand attack increased.</String>
		<String _locID ='600573'>Sabre</String>
		<String _locID ='600574'>Duty Uniform</String>
		<String _locID ='600575'>Askari and Escort hitpoints increased.</String>
		<String _locID ='600576'>Western Clothing</String>
		<String _locID ='600577'>Limbers</String>
		<String _locID ='600578'>Artillery movement speed increased.</String>
		<String _locID ='600579'>Caissons</String>
		<String _locID ='600580'>Breechloading Rifle</String>
		<String _locID ='600581'>Askari and Escort ranged attack increased.</String>
		<String _locID ='600582'>Bolt-Action Rifle</String>
		<String _locID ='600583'>Bursting Projectiles</String>
		<String _locID ='600584'>Cannons attack increased.</String>
		<String _locID ='600585'>Indirect Fire</String>
		<String _locID ='600586'>Trunnion</String>
		<String _locID ='600587'>Cannons hitpoints increased.</String>
		<String _locID ='600588'>Double Reinforces</String>
		<String _locID ='600589'>Emporium</String>
		<String _locID ='600590'>Spice Stalls contain more export resource.</String>
		<String _locID ='600591'>Export Duties</String>
		<String _locID ='600592'>Profitable Deals</String>
		<String _locID ='600593'>Concealed Carry</String>
		<String _locID ='600594'>Tradesman damage increased.</String>
		<String _locID ='600595'>Boltcraft</String>
		<String _locID ='600596'>Extra Luggage</String>
		<String _locID ='600597'>Tradesman hitpoints increased.</String>
		<String _locID ='600598'>Survival Kit</String>
		<String _locID ='600599'>Aggregates</String>
		<String _locID ='600600'>Villagers extract more Coin from Rock Mines.</String>
		<String _locID ='600601'>Pulley</String>
		<String _locID ='600602'>Winch</String>
		<String _locID ='600603'>Natural Fertilizer</String>
		<String _locID ='600604'>Herdables fatten faster at Granary.</String>
		<String _locID ='600605'>Animal Traction</String>
		<String _locID ='600606'>Flour Grinder</String>
		<String _locID ='600607'>Villagers gather faster and collect more Food from Lots.</String>
		<String _locID ='600608'>Fantail</String>
		<String _locID ='600609'>Metal Harrows</String>
		<String _locID ='600653'>Imported Muskets</String>
		<String _locID ='600654'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600655'>Russophilia</String>
		<String _locID ='600656'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600657'>Death Penalty</String>
		<String _locID ='600658'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600659'>Oromo Stallions</String>
		<String _locID ='600660'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600661'>Military Hospital</String>
		<String _locID ='600662'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600663'>Western Regalia</String>
		<String _locID ='600664'>Buildings and gunpowder units damage increased.</String>
		<String _locID ='600665'>Maria Theresa Taler</String>
		<String _locID ='600666'>Crates of 200 Food.</String>
		<String _locID ='600667'>Spice Market</String>
		<String _locID ='600668'>Crates of 300 Food.</String>
		<String _locID ='600669'>Telephone</String>
		<String _locID ='600670'>Crates of 400 Food.</String>
		<String _locID ='600671'>Postal Service</String>
		<String _locID ='600672'>Crates of 500 Food.</String>
		<String _locID ='600673'>International Railroad</String>
		<String _locID ='600674'>Crates of 600 Food.</String>
		<String _locID ='600675'>Bank of Ethiopia</String>
		<String _locID ='600676'>Crates of 700 Food.</String>
		<String _locID ='600677'>Piped Water</String>
		<String _locID ='600678'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600679'>Urban Crowd</String>
		<String _locID ='600680'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600681'>Capital Cathedral</String>
		<String _locID ='600682'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600683'>Electric Cords</String>
		<String _locID ='600684'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600685'>International Treaty</String>
		<String _locID ='600686'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600687'>Red Citadel</String>
		<String _locID ='600688'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID ='600689'>Military Level 1</String>
		<String _locID ='600690'>Military Level 2</String>
		<String _locID ='600691'>Military Level 3</String>
		<String _locID ='600692'>Military Level 4</String>
		<String _locID ='600693'>Military Level 5</String>
		<String _locID ='600694'>Military Level 6</String>
		<String _locID ='600695'>Economic Level 1</String>
		<String _locID ='600696'>Economic Level 2</String>
		<String _locID ='600697'>Economic Level 3</String>
		<String _locID ='600698'>Economic Level 4</String>
		<String _locID ='600699'>Economic Level 5</String>
		<String _locID ='600700'>Economic Level 6</String>
		<String _locID ='600701'>Civil Level 1</String>
		<String _locID ='600702'>Civil Level 2</String>
		<String _locID ='600703'>Civil Level 3</String>
		<String _locID ='600704'>Civil Level 4</String>
		<String _locID ='600705'>Civil Level 5</String>
		<String _locID ='600706'>Civil Level 6</String>
		<String _locID ='600707'>King’s Weaponry</String>
		<String _locID ='600708'>2 Impis.</String>
		<String _locID ='600709'>Infantry Mobility</String>
		<String _locID ='600710'>3 Impis. Infantry move slightly faster.</String>
		<String _locID ='600711'>Encirclement Tactics</String>
		<String _locID ='600712'>4 Impis. Infantry move slightly faster.</String>
		<String _locID ='600713'>Regimental System</String>
		<String _locID ='600714'>5 Impis. Infantry move slightly faster.</String>
		<String _locID ='600715'>Bull Horn Formation</String>
		<String _locID ='600716'>6 Impis. Infantry move slightly faster.</String>
		<String _locID ='600717'>European Warfare</String>
		<String _locID ='600718'>7 Impis. Infantry move slightly faster.</String>
		<String _locID ='600719'>Bargain</String>
		<String _locID ='600720'>Youth build limit increased by 1. 1 Villager. Villagers move faster.</String>
		<String _locID ='600721'>Ivory Coins</String>
		<String _locID ='600722'>Youth build limit increased by 1. 2 Villagers. Villagers move faster.</String>
		<String _locID ='600723'>European Maps</String>
		<String _locID ='600724'>Youth build limit increased by 1. 3 Villagers. Villagers move faster.</String>
		<String _locID ='600725'>Free Trade</String>
		<String _locID ='600726'>Youth build limit increased by 1. 4 Villagers. Villagers move faster.</String>
		<String _locID ='600727'>Fertility Mask</String>
		<String _locID ='600728'>Youth build limit increased by 1. 5 Villagers. Villagers move faster.</String>
		<String _locID ='600729'>Overseas Trade</String>
		<String _locID ='600730'>Youth build limit increased by 1. 6 Villagers. Villagers move faster.</String>
		<String _locID ='600731'>Palisade</String>
		<String _locID ='600732'>1 African Porter.</String>
		<String _locID ='600733'>Sentry Towers</String>
		<String _locID ='600734'>1 African Porter.</String>
		<String _locID ='600735'>Witchdoctors</String>
		<String _locID ='600736'>2 African Porters.</String>
		<String _locID ='600737'>King's Throne</String>
		<String _locID ='600738'>2 African Porters.</String>
		<String _locID ='600739'>Hill Fortress</String>
		<String _locID ='600740'>3 African Porters.</String>
		<String _locID ='600741'>Law of the King</String>
		<String _locID ='600742'>3 African Porters.</String>
		<String _locID ='600743'>Fellah Conscription</String>
		<String _locID ='600744'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600745'>Arabic Horses</String>
		<String _locID ='600746'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600747'>Endless Siege</String>
		<String _locID ='600748'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600749'>Musket Factory</String>
		<String _locID ='600750'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600751'>Religious War</String>
		<String _locID ='600752'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600753'>National Arsenal</String>
		<String _locID ='600754'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID ='600755'>Land Nationalization</String>
		<String _locID ='600756'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600757'>Coinage</String>
		<String _locID ='600758'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600759'>Bulaq Press</String>
		<String _locID ='600760'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600761'>Red Sea Trade</String>
		<String _locID ='600762'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600763'>Credit System</String>
		<String _locID ='600764'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600765'>New Empire</String>
		<String _locID ='600766'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID ='600767'>Bodyguards</String>
		<String _locID ='600768'>1 Market Caravan.</String>
		<String _locID ='600769'>Desert Tents</String>
		<String _locID ='600770'>Bedouins can attack enemies. 1 Garrison Caravan.</String>
		<String _locID ='600771'>Alexandria Shipyard</String>
		<String _locID ='600772'>1 Temple Caravan.</String>
		<String _locID ='600773'>Harbor Lighthouse</String>
		<String _locID ='600774'>1 Bazaar Caravan.</String>
		<String _locID ='600775'>Professional Bureaucracy</String>
		<String _locID ='600776'>1 Quarry Caravan.</String>
		<String _locID ='600777'>Sultanate</String>
		<String _locID ='600778'>1 Palace Caravan.</String>
		<String _locID ='600779'>African Villager</String>
		<String _locID ='600780'>VIL African Villager</String>
		<String _locID ='600781'>Xebec</String>
		<String _locID ='600782'>SHP AFRICAN Xebec</String>
		<String _locID ='600783'>Dhow</String>
		<String _locID ='600784'>SHP AFRICAN Dhow</String>
		<String _locID ='600785'>Windjammer</String>
		<String _locID ='600786'>SHP AFRICAN Windjammer</String>
		<String _locID ='600787'>Bomb Ketch</String>
		<String _locID ='600788'>SHP AFRICAN Bomb ketch</String>
		<String _locID ='600789'>Xebec. Light and fast armored ship. Can train units.</String>
		<String _locID ='600790'>Dhow. Light ship good for explorarion. Can fish.</String>
		<String _locID ='600791'>Windjammer. Heavy warship.</String>
		<String _locID ='600792'>Bomb Ketch. Mortar ship.</String>
		<String _locID ='600793'>Tradesman</String>
		<String _locID ='600794'>VIL Tradesman</String>
		<String _locID ='600795'>Bomb Ketch. Good against buildings.</String>
		<String _locID ='600796'>Bomb Ketch. Good against buildings</String>
		<String _locID ='600797'>Hippopotamus</String>
		<String _locID ='600798'>Rock Mine</String>
		<String _locID ='600799'>A rock formation. Coins can be mined from it.</String>

		<String _locID ='600800'>Corpsepult</String>
		<String _locID ='600801'>ART WOL Corpsepult</String>
		<String _locID ='600802'>Throws decomposed bodies against the enemy. Excels at destroying economic units and buildings.</String>
		<String _locID ='600803'>Primitive siege weapon</String>
		<String _locID ='600804'>Double Ram</String>
		<String _locID ='600805'>ART AFRICA Double Ram</String>
		<String _locID ='600806'>Four guys team up for maximum damage. Excels against buildings.</String>
		<String _locID ='600807'>Primitive siege weapon</String>
		<String _locID ='600808'>Bowman</String>
		<String _locID ='600809'>INF AFRICAN Bowman</String>
		<String _locID ='600810'>Light-armored archer good against infantry.</String>
		<String _locID ='600811'>Good against infantry</String>
		<String _locID ='600812'>Assegai</String>
		<String _locID ='600813'>INF AFRICAN Assegai</String>
		<String _locID ='600814'>Light-armored spearman good against cavalry and buildings.</String>
		<String _locID ='600815'>Good against cavalry</String>
		<String _locID ='600816'>Camel Rider</String>
		<String _locID ='600817'>CAV AFRICAN Camel Rider</String>
		<String _locID ='600818'>Light-armored cavalry good for raiding and exploration.</String>
		<String _locID ='600819'>Light cavalry</String>
		<String _locID ='600820'>Dimoftar</String>
		<String _locID ='600821'>INF AFRICAN Dimoftar</String>
		<String _locID ='600822'>Ranged infantry good against cavalry on melee.</String>
		<String _locID ='600823'>Heavy infantry</String>
		<String _locID ='600824'>Impi</String>
		<String _locID ='600825'>INF AFRICAN Impi</String>
		<String _locID ='600826'>Javelineer carrying a large shield. Good against cavalry on melee.</String>
		<String _locID ='600827'>Heavy infantry</String>
		<String _locID ='600828'>Umpakati</String>
		<String _locID ='600829'>INF AFRICAN Umpakati</String>
		<String _locID ='600830'>Light-armored clubman good against infantry and artillery.</String>
		<String _locID ='600831'>Good against infantry and artillery</String>
		<String _locID ='600832'>Askari</String>
		<String _locID ='600833'>INF AFRICAN Askari</String>
		<String _locID ='600834'>Skirmisher good against infantry. Carries a sword for melee encounters.</String>
		<String _locID ='600835'>Skirmisher good against infantry </String>
		<String _locID ='600836'>Escort Cavalry</String>
		<String _locID ='600837'>CAV AFRICAN Escort</String>
		<String _locID ='600838'>Ranged cavalry good against other cavalry. Carries a sword for melee encounters.</String>
		<String _locID ='600839'>Good against cavalry</String>
		<String _locID ='600840'>IsiKhulu</String>
		<String _locID ='600841'>INF AFRICAN IsiKhulu</String>
		<String _locID ='600842'>Heavy infantry armed with a long spear and shield. Highly resistant. Good against everything that gets close.</String>
		<String _locID ='600843'>Heavy infantry</String>
		<String _locID ='600844'>Mountain Gun</String>
		<String _locID ='600845'>ART AFRICAN Mountain gun</String>
		<String _locID ='600846'>Light cannon good against infantry.</String>
		<String _locID ='600847'>Good against infantry.</String>
		<String _locID ='600848'>Revolving Cannon</String>
		<String _locID ='600849'>ART AFRICAN Revolving cannon</String>
		<String _locID ='600850'>Artillery that shoots several explosive cannonballs. Good against other artillery.</String>
		<String _locID ='600851'>Good against artillery</String>
		<String _locID ='600852'>Tigray Lancer</String>
		<String _locID ='600853'>INF AFRICAN Tigray Lancer</String>
		<String _locID ='600854'>Heavy-armored infantry that carries a long pike that can hit enemies from afar. Good against cavalry and buildings.</String>
		<String _locID ='600855'>Long-ranged spearman</String>
		<String _locID ='600856'>Oromo Horseman</String>
		<String _locID ='600857'>CAV AFRICAN Oromo horseman</String>
		<String _locID ='600858'>Heavy-armored cavalry that carries a curved blade. Good against infantry.</String>
		<String _locID ='600859'>Good against infantry</String>
		<String _locID ='600860'>Mehal Sefari</String>
		<String _locID ='600861'>INF AFRICAN Mehal Sefari</String>
		<String _locID ='600862'>Royal guard of Ethiopia. Gets stronger the closest it is to a town center. Good against infantry and artillery.</String>
		<String _locID ='600863'>Good against artillery</String>
		<String _locID ='600864'>Sebastopol</String>
		<String _locID ='600865'>ART AFRICAN Sebastopol</String>
		<String _locID ='600866'>Large bombard imported from Europe. Good against buildings and units.</String>
		<String _locID ='600867'>Heavy bombard</String>
		<String _locID ='600868'>Fellah</String>
		<String _locID ='600869'>INF AFRICAN Fellah</String>
		<String _locID ='600870'>Quick-stabbing, agile infantry that fights with daggers. Good for raiding.</String>
		<String _locID ='600871'>Light-armored infantry</String>
		<String _locID ='600872'>Naffatun</String>
		<String _locID ='600873'>ART AFRICAN Naffatun</String>
		<String _locID ='600874'>Grenadier armed with double swords for melee encounters. Good against infantry and buildings.</String>
		<String _locID ='600875'>Good against infantry and buildings</String>
		<String _locID ='600876'>Mehariste</String>
		<String _locID ='600877'>CAV AFRICAN Mehariste</String>
		<String _locID ='600878'>Ranged cavalry good against cavalry.</String>
		<String _locID ='600879'>Good against cavalry</String>
		<String _locID ='600880'>Mamluk</String>
		<String _locID ='600881'>CAV AFRICAN Mamluk</String>
		<String _locID ='600882'>Royal cavalry armed with the best sword and armor. Devastating against light-armored units.</String>
		<String _locID ='600883'>Royal cavalry unit</String>
		<String _locID ='600884'>Firebrand</String>
		<String _locID ='600885'>ART AFRICAN Firebrand</String>
		<String _locID ='600886'>Carries a burning stake. Good against buildings and wild animals.</String>
		<String _locID ='600887'>Siege infantry</String>
		<String _locID ='600888'>Home Protection</String>
		<String _locID ='600889'>el-Lazzary Imperial Rifle</String>
		<String _locID ='600890'>Mehal Sefari attack increased.</String>
		<String _locID ='600891'>Royal Cavalry Armor</String>
		<String _locID ='600892'>Mamluk hitpoints increased.</String>
		<String _locID ='600893'>Djerid Weapons</String>
		<String _locID ='600894'>Tigray Lancer and Oromo Horseman attack increased.</String>
		<String _locID ='600895'>Ornament Weapons</String>
		<String _locID ='600896'>Scimitar Sword</String>
		<String _locID ='600897'>Camel Rider hand attack increased.</String>
		<String _locID ='600898'>Kilij Sword</String>
		<String _locID ='600899'>Shamshir Sword</String>
		<String _locID ='600900'>Fuse Grenades</String>
		<String _locID ='600901'>Naffatun ranged attack increased.</String>
		<String _locID ='600902'>Caltrops</String>
		<String _locID ='600903'>Jihad Saif</String>
		<String _locID ='600904'>Mamluk attack increased.</String>
		<String _locID ='600905'>Janbiya Dagger</String>
		<String _locID ='600906'>Fellah, Bowman, Mehariste and Naffatun hand attack increased.</String>
		<String _locID ='600907'>Kenshar Dagger</String>
		<String _locID ='600908'>Yatagan Dagger</String>
		<String _locID ='600909'>Miquelet Gun</String>
		<String _locID ='600910'>Dimoftar range and ranged attack increased.</String>
		<String _locID ='600911'>Dzeferdar Gun</String>
		<String _locID ='600912'>Razak Gun</String>
		<String _locID ='600913'>Leather Shield</String>
		<String _locID ='600914'>Bowman, Assegai and Camel Rider hitpoints increased.</String>
		<String _locID ='600915'>Amhara Shield</String>
		<String _locID ='600916'>Metal Shield</String>
		<String _locID ='600917'>Iron Helmet</String>
		<String _locID ='600918'>Tigray Lancer and Oromo Horseman hitpoints increased.</String>
		<String _locID ='600919'>Steel Helmet</String>
		<String _locID ='600920'>National Army's Uniform</String>
		<String _locID ='600921'>Mehal Sefari hitpoints increased.</String>
		<String _locID ='600922'>Desert Boots</String>
		<String _locID ='600923'>Naffatun and Mehariste hitpoints increased.</String>
		<String _locID ='600924'>Black Boots</String>
		<String _locID ='600925'>Turban</String>
		<String _locID ='600926'>Bowman, Fellah, Assegai and Camel Rider hitpoints increased.</String>
		<String _locID ='600927'>Keffiyeh</String>
		<String _locID ='600928'>Tagelmust</String>
		<String _locID ='600929'>Light Armor</String>
		<String _locID ='600930'>Dimoftar hitpoints increased.</String>
		<String _locID ='600931'>Leather Armor</String>
		<String _locID ='600932'>Chain Armor</String>
		<String _locID ='600933'>Assegai attack increased.</String>
		<String _locID ='600934'>Oil Torch</String>
		<String _locID ='600935'>Firebrand hitpoints increased. Siege damage increased for all units.</String>
		<String _locID ='600936'>Naffatun and Mehariste hitpoints increased.</String>
		<String _locID ='600937'>Mehariste damage increased.</String>
		<String _locID ='600938'>Double Holster Pistols</String>
		<String _locID ='600939'>Double Ornated Pistols</String>
		<String _locID ='600971'>Fecundity</String>
		<String _locID ='600972'>Youths are spawn slightly faster.</String>
		<String _locID ='600973'>Adoption</String>
		<String _locID ='600974'>Wedding Ceremony</String>
		<String _locID ='600975'>Matriarchs are cheaper and train faster.</String>
		<String _locID ='600976'>Polygamy</String>
		<String _locID ='600977'>Circumcision</String>
		<String _locID ='600978'>Youths mature faster.</String>
		<String _locID ='600979'>Maiden's Ritual</String>
		<String _locID ='600980'>Taboo</String>
		<String _locID ='600981'>Youths can mature into matriarchs.</String>
		<String _locID ='600982'>Tower</String>
		<String _locID ='600983'>African defensive building. Shoots arrows on enemies.</String>
		<String _locID ='600984'>Defensive building</String>
		<String _locID ='600985'>Improved Wheels</String>
		<String _locID ='600986'>Caravan moves faster.</String>
		<String _locID ='600987'>Advanced Wheels</String>
		<String _locID ='601018'>Arrow Volley</String>
		<String _locID ='601019'>Garrisoned Marksmen</String>
		<String _locID ='601020'>Sentry Duty</String>
		<String _locID ='601021'>Tower damage and hitpoints increased.</String>
		<String _locID ='601022'>Ethiopian Spokesman</String>
		<String _locID ='601023'>Economic units and Ethiopia related techs.</String>
		<String _locID ='601024'>Russian Advisor</String>
		<String _locID ='601025'>Each card makes you train military units 1% faster.</String>
		<String _locID ='601026'>Italian Explorer</String>
		<String _locID ='601027'>Each card gives you 100 free Faith.</String>
		<String _locID ='601028'>Portuguese Cathechist</String>
		<String _locID ='601029'>Each card increases the gather rate of Fishing Boats by 1%.</String>
		<String _locID ='601030'>Indian Merchant</String>
		<String _locID ='601031'>Each cards brings a free Villager.</String>
		<String _locID ='601032'>Egyptian Spokesman</String>
		<String _locID ='601033'>Economic units and Egypt related techs.</String>
		<String _locID ='601034'>French Diplomat</String>
		<String _locID ='601035'>Each card increases the gather rate of your villagers by 1%.</String>
		<String _locID ='601036'>Greek Delegate</String>
		<String _locID ='601037'>Each card makes your techs research 1% faster.</String>
		<String _locID ='601038'>Ottoman Wali</String>
		<String _locID ='601039'>Each card increases your units line of sight by 1.</String>
		<String _locID ='601040'>Spanish Conquistador</String>
		<String _locID ='601041'>Each cards gives you extra 100 Experience per Age.</String>
		<String _locID ='601042'>Zulu Spokesman</String>
		<String _locID ='601043'>Economic units and Zulu related techs.</String>
		<String _locID ='601044'>German Emmisary</String>
		<String _locID ='601045'>Each card gives you a free Umpakati per Age.</String>
		<String _locID ='601046'>Boer Commandant</String>
		<String _locID ='601047'>Cards arrive faster.</String>
		<String _locID ='601048'>Dutch Comissioner</String>
		<String _locID ='601049'>Each card gives you a crate of 100 Coin.</String>
		<String _locID ='601050'>British Governor</String>
		<String _locID ='601051'>All cards give your military units +1% attack and hitpoints.</String>
		<String _locID ='601052'>2 Villagers</String>
		<String _locID ='601053'>4 Villagers</String>
		<String _locID ='601054'>3 Villagers</String>
		<String _locID ='601055'>5 Villagers</String>
		<String _locID ='601056'>6 Impi</String>
		<String _locID ='601057'>8 Impi</String>
		<String _locID ='601058'>13 Impi</String>
		<String _locID ='601059'>11 Impi</String>
		<String _locID ='601060'>16 Impi</String>
		<String _locID ='601061'>8 Bowmen +100 Coin</String>
		<String _locID ='601062'>6 Bowmen +100 Coin</String>
		<String _locID ='601063'>11 Bowmen +100 Coin</String>
		<String _locID ='601064'>10 Bowmen +100 Coin</String>
		<String _locID ='601065'>7 Bowmen +100 Coin</String>
		<String _locID ='601066'>5 Umpakati</String>
		<String _locID ='601067'>7 Umpakati</String>
		<String _locID ='601068'>4 Umpakati</String>
		<String _locID ='601069'>6 Umpakati</String>
		<String _locID ='601070'>3 Isikhulu + 4 Umpakati</String>
		<String _locID ='601071'>5 Isikhulu + 4 Umpakati</String>
		<String _locID ='601072'>Czapka</String>
		<String _locID ='601073'>CON Czapka</String>
		<String _locID ='601074'>6 Czapkas</String>
		<String _locID ='601075'>8 Czapkas</String>
		<String _locID ='601076'>9 Czapkas</String>
		<String _locID ='601077'>2 Heavy Cannons + 6 Czapkas</String>
		<String _locID ='601078'>Ships a number of Czapka Uhlans. Instead of Umpakati, you get extra Czapkas.</String>
		<String _locID ='601079'>Ships 2 Heavy Cannons and a number of Czapka Uhlans. Instead of Umpakati, you get extra Czapkas.</String>
		<String _locID ='601080'>6 Zwarte Hollanders +100 Coin</String>
		<String _locID ='601081'>8 Zwarte Hollanders +100 Coin</String>
		<String _locID ='601082'>9 Carabineers +100 Coin</String>
		<String _locID ='601083'>6 Carabineers and 6 Zwarte Hollanders +100 Coin</String>
		<String _locID ='601084'>8 Assegai</String>
		<String _locID ='601085'>10 Assegai</String>
		<String _locID ='601086'>24 Assegai</String>
		<String _locID ='601087'>8 Bowmen</String>
		<String _locID ='601088'>6 Bowmen</String>
		<String _locID ='601089'>11 Bowmen</String>
		<String _locID ='601090'>10 Bowmen</String>
		<String _locID ='601091'>7 Bowmen</String>
		<String _locID ='601092'>6 Dimoftars</String>
		<String _locID ='601093'>8 Dimoftars</String>
		<String _locID ='601094'>13 Dimoftars</String>
		<String _locID ='601095'>11 Dimoftars</String>
		<String _locID ='601096'>16 Dimoftars</String>
		<String _locID ='601097'>Morochuco</String>
		<String _locID ='601098'>CAV Morochuco</String>
		<String _locID ='601099'>Kalki</String>
		<String _locID ='601700'>4 Villagers</String>
		<String _locID ='601701'>6 Villagers</String>
		<String _locID ='601702'>13 Fellahs</String>
		<String _locID ='601703'>17 Fellahs</String>
		<String _locID ='601704'>24 Fellahs</String>
		<String _locID ='601705'>28 Fellahs</String>
		<String _locID ='601706'>1 Town Center Caravan</String>
		<String _locID ='601707'>1 Bedouins</String>
		<String _locID ='601708'>2 Bedouins</String>
		<String _locID ='601709'>3 Mamluks +1 line of sight for all units.</String>
		<String _locID ='601710'>5 Mamluks +1 line of sight for all units.</String>
		<String _locID ='601711'>Rabona</String>
		<String _locID ='601712'>INF Rabona</String>
		<String _locID ='601713'>Criollo</String>
		<String _locID ='601714'>VIL Criollo</String>
		<String _locID ='601715'>INF Recoat</String>
		<String _locID ='601716'>Musketeer that grows in strenght as it grows in numbers.</String>
		<String _locID ='601717'>Heavy infantry</String>
		<String _locID ='601718'>Veteran Redcoats</String>
		<String _locID ='601719'>Redcoat attack and hitpoints increased.</String>
		<String _locID ='601720'>Veteran Redcoat</String>
		<String _locID ='601721'>Queen's Own Redcoats</String>
		<String _locID ='601722'>British Redcoat attack and hitpoints greatly increased.</String>
		<String _locID ='601723'>Queen's Own Redcoat</String>
		<String _locID ='601724'>6 Redcoats</String>
		<String _locID ='601725'>8 Redcoats</String>
		<String _locID ='601726'>14 Redcoats</String>
		<String _locID ='601727'>9 Redcoats</String>
		<String _locID ='601728'>16 Redcoats</String>
		<String _locID ='601729'>Ark of the Covenant</String>
		<String _locID ='601730'>Ras</String>
		<String _locID ='601731'>Improves Menelik in Combat and gives him the ability to heal nearby units.</String>
		<String _locID ='601732'>Negus</String>
		<String _locID ='601733'>Increases Menelik's attack and the damage dealt by Lion's Roar.</String>
		<String _locID ='601734'>Kebra Nagast</String>
		<String _locID ='601735'>Villager gather rate from all resources and infantry attack and hitpoints increased.</String>
		<String _locID ='601736'>Monolithic Church</String>
		<String _locID ='601737'>Increases the hitpoints of all buildings, particularly Churches.</String>
		<String _locID ='601738'>Crown Council</String>
		<String _locID ='601739'>The Council helps you smooth the relations with the Ambassadors. You get 300 Export and all cards arrive faster.</String>
		<String _locID ='601740'>Beekeepers</String>
		<String _locID ='601741'>Increases gather rate of food sources and herdables fatten faster.</String>
		<String _locID ='601742'>Lion of Judah</String>
		<String _locID ='601743'>Sends a Porter capable of building a statue of the Lion of Judah.</String>
		<String _locID ='601744'>3 Camel Riders + 1 Villager</String>
		<String _locID ='601745'>4 Camel Riders + 1 Villager</String>
		<String _locID ='601746'>7 Camel Riders + 1 Villager</String>
		<String _locID ='601747'>6 Oromo Horsemen + 1 Villager</String>
		<String _locID ='601748'>5 Oromo Horsemen + 1 Villager</String>
		<String _locID ='601749'>8 Oromo Horsemen + 1 Villager</String>
		<String _locID ='601750'>2 Revolving Cannons + units train 1% faster</String>
		<String _locID ='601751'>3 Revolving Cannons + units train 1% faster</String>
		<String _locID ='601752'>2 Mountain Guns + units train 1% faster</String>
		<String _locID ='601753'>1 Sebastopol + units train 1% faster</String>
		<String _locID ='601754'>6 Mehal Sefari + units train 1% faster</String>
		<String _locID ='601755'>8 Mehal Sefari + units train 1% faster</String>
		<String _locID ='601756'>Colorado</String>
		<String _locID ='601757'>INF Colorado</String>
		<String _locID ='601758'>Escolta Real</String>
		<String _locID ='601759'>CAV Escolta Real</String>
		<String _locID ='601760'>Infante de Marina</String>
		<String _locID ='601761'>INF Infante de Marina</String>
		<String _locID ='601762'>Opryshok</String>
		<String _locID ='601763'>IM Opryshok</String>
		<String _locID ='601764'>Ordenanza</String>
		<String _locID ='601765'>INF Ordenanza</String>
		<String _locID ='601766'>Rydavoy</String>
		<String _locID ='601767'>INF Rydavoy</String>
		<String _locID ='601768'>Tigerman</String>
		<String _locID ='601769'>INF Tigerman</String>
		<String _locID ='601770'>Brenero</String>
		<String _locID ='601771'>INF Brenero</String>
		<String _locID ='601772'>Yapuk</String>
		<String _locID ='601773'>VIL Yapuk</String>
		<String _locID ='601774'>Experienced Huamincas</String>
		<String _locID ='601775'>Huaminca attack and hitpoints increased.</String>
		<String _locID ='601776'>Experienced Huaminca</String>
		<String _locID ='601777'>Pandour</String>
		<String _locID ='601778'>INF Pandour</String>
		<String _locID ='601779'>Pavisier</String>
		<String _locID ='601780'>INF Pavisier</String>
		<String _locID ='601781'>Magyar Hussar</String>
		<String _locID ='601782'>CAV Magyar Hussar</String>
		<String _locID ='601783'>Grenzer</String>
		<String _locID ='601784'>INF Grenzer</String>
		<String _locID ='601785'>Magyar Grenadier</String>
		<String _locID ='601786'>AR Magyar Grenadier</String>
		<String _locID ='601787'>Fougasse</String>
		<String _locID ='601788'>AR Fougasse</String>
		<String _locID ='601789'>Reiter</String>
		<String _locID ='601790'>CAV Reiter</String>
		<String _locID ='601791'>Saker</String>
		<String _locID ='601792'>AR Saker</String>
		<String _locID ='601793'>Demi Cannon</String>
		<String _locID ='601794'>AR Demi Cannon</String>
		<String _locID ='601795'>Veteran Magyar Hussars</String>
		<String _locID ='601796'>Magyar Hussar attack and hitpoints increased.</String>
		<String _locID ='601797'>Veteran Magyar Hussar</String>
		<String _locID ='601798'>Guard Magyar Hussars</String>
		<String _locID ='601799'>Guard Magyar Hussar</String>
		<String _locID ='601800'>Imperial Magyar Hussars</String>
		<String _locID ='601801'>Imperial upgrade for Magyar Hussars.</String>
		<String _locID ='601802'>Imperial Magyar Hussar</String>
		<String _locID ='601803'>Guard Reiters</String>
		<String _locID ='601804'>Reiter attack and hitpoints increased.</String>
		<String _locID ='601805'>Guard Reiter</String>
		<String _locID ='601806'>Imperial Reiters</String>
		<String _locID ='601807'>Imperial upgrade for Reiters.</String>
		<String _locID ='601808'>Imperial Reiter</String>
		<String _locID ='601809'>Veteran Pandours</String>
		<String _locID ='601810'>Pandour attack and hitpoints increased.</String>
		<String _locID ='601811'>Veteran Pandour</String>
		<String _locID ='601812'>Guard Pandours</String>
		<String _locID ='601813'>Guard Pandour</String>
		<String _locID ='601814'>Imperial Pandours</String>
		<String _locID ='601815'>Imperial upgrade for Pandours.</String>
		<String _locID ='601816'>Imperial Pandour</String>
		<String _locID ='601817'>Veteran Magyar Grenadiers</String>
		<String _locID ='601818'>Magyar Grenadier attack and hitpoints increased.</String>
		<String _locID ='601819'>Veteran Magyar Grenadier</String>
		<String _locID ='601820'>Guard Magyar Grenadiers</String>
		<String _locID ='601821'>Guard Magyar Grenadier</String>
		<String _locID ='601822'>Imperial Magyar Grenadiers</String>
		<String _locID ='601823'>Imperial upgrade for Magyar Grenadiers.</String>
		<String _locID ='601824'>Imperial Magyar Grenadier</String>
		<String _locID ='601825'>Veteran Landsknechts</String>
		<String _locID ='601826'>Landsknecht attack and hitpoints increased.</String>
		<String _locID ='601827'>Veteran Landsknecht</String>
		<String _locID ='601828'>Guard Doppelsoldners</String>
		<String _locID ='601829'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID ='601830'>Guard Doppelsoldner</String>
		<String _locID ='601831'>Imperial Doppelsoldner</String>
		<String _locID ='601832'>Imperial upgrade for Doppelsoldners.</String>
		<String _locID ='601833'>Imperial Doppelsoldner</String>
		<String _locID ='601834'>Guard Grenzers</String>
		<String _locID ='601835'>Grenzer attack and hitpoints increased.</String>
		<String _locID ='601836'>Guard Grenzer</String>
		<String _locID ='601837'>Imperial Grenzer</String>
		<String _locID ='601838'>Imperial upgrade for Grenzers.</String>
		<String _locID ='601839'>Imperial Grenzer</String>
		<String _locID ='601840'>Veteran Pavisiers</String>
		<String _locID ='601841'>Pavisier attack and hitpoints increased.</String>
		<String _locID ='601842'>Veteran Pavisier</String>
		<String _locID ='601843'>Minions</String>
		<String _locID ='601844'>Saker attack and hitpoints increased.</String>
		<String _locID ='601845'>Minion</String>
		<String _locID ='601846'>Imperial Minions</String>
		<String _locID ='601847'>Imperial upgrade for Sakers.</String>
		<String _locID ='601848'>Imperial Minion</String>
		<String _locID ='601849'>Imperial Demicannons</String>
		<String _locID ='601850'>Imperial upgrade for Demicannons.</String>
		<String _locID ='601851'>Imperial Demicannon</String>
		<String _locID ='601852'>Imperial Li'l Bombard</String>
		<String _locID ='601853'>Imperial upgrade for Li'l Bombards.</String>
		<String _locID ='601854'>Imperial Li'l Bombard</String>
		<String _locID ='601855'>Scandinavian Immigrants\nExcellent fishers</String>
		<String _locID ='601856'>Trains:\nSki Troopers\nImmigrant Fishing Boat</String>
		<String _locID ='601857'>Scandinavians</String>
		<String _locID ='601858'>Scandinavian Immigrants</String>
		<String _locID ='601859'>Sends a Scandinavian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='601860'>Scandinavian Colony</String>
		<String _locID ='601861'>Scandinavian immigrant colony. Home City arrival point. Supports 10 population.</String>
		<String _locID ='601862'>Scandinavian Immigrant</String>
		<String _locID ='601861'>Ski Trooper</String>
		<String _locID ='601862'>IM Ski Trooper</String>
		<String _locID ='601863'>IM SC House</String>
		<String _locID ='601864'>Immigrant Fisher</String>
		<String _locID ='601865'>IM Fishing Boat</String>
		<String _locID ='601866'>IM SC Wagon</String>
		<String _locID ='601867'>IM SC Colony</String>
		<String _locID ='601868'>Saltpeter Nationalization</String>
		<String _locID ='601869'>All resource crates now bring 50% more resources.</String>
		<String _locID ='601870'>Inflation</String>
		<String _locID ='601871'>Salitrera produces crates much faster.</String>
		<String _locID ='601872'>Warehouses</String>
		<String _locID ='601873'>Villagers gather much faster from crates.</String>
		<String _locID ='601874'>Maria Theresa</String>
		<String _locID ='601875'>Maria Theresa is the ruler of the House of Habsburg. Her dynasty has ties to royal families all around Europe and she knows how to use this power to great effect.</String>
		<String _locID ='601876'>Snake Charming</String>
		<String _locID ='601877'>Allows Muhammad Ali Pasha to convert treasure guardians.</String>
		<String _locID ='601878'>Snake Charming Shipment has arrived.</String>
		<String _locID ='601879'>TEAM Sham el-Nessim</String>
		<String _locID ='601880'>Villagers gather faster from berries and trees.</String>
		<String _locID ='601881'>TEAM Sham el-Nessim Shipment has arrived.</String>
		<String _locID ='601882'>Urabi Revolt</String>
		<String _locID ='601883'>All your Fellahs transform into Naffatuns.</String>
		<String _locID ='601884'>Urabi Revolt has arrived.</String>
		<String _locID ='601885'>Bedouin Regiments</String>
		<String _locID ='601886'>Bedouins no longer cost Wood and now can deal more damage.</String>
		<String _locID ='601887'>Bedouin Regiments has arrived.</String>
		<String _locID ='601888'>Oasis</String>
		<String _locID ='601889'>Lots no longer cost Wood.</String>
		<String _locID ='601890'>An oasis has been found!</String>
		<String _locID ='601891'>Al-Nahda</String>
		<String _locID ='601892'>All Library techs research instantaneously.</String>
		<String _locID ='601893'>Al-Nahda has arrived.</String>
		<String _locID ='601894'>Nile Flood</String>
		<String _locID ='601895'>Villagers gather Food from berries and Lots faster. Boats gather Food from Fish faster.</String>
		<String _locID ='601896'>Nile Flood has arrived.</String>
		<String _locID ='601897'>Papyrus Scripts</String>
		<String _locID ='601898'>Library techs now cost Experience and Faith instead of Food and Coin.</String>
		<String _locID ='601899'>Papyrus Scripts has arrived.</String>
		<String _locID ='601900'>Desert Raiders</String>
		<String _locID ='601901'>Enables Muhammad Ali Pasha to call a band of Desert Raiders to his aid.</String>
		<String _locID ='601902'>Desert Raiders Shipment has arrived.</String>
		<String _locID ='601903'>Desert Raiders</String>
		<String _locID ='601904'>Calls a small number of Fellahs.</String>
		<String _locID ='601905'>Veteran Ordenanzas</String>
		<String _locID ='601906'>Ordenanza attack and hitpoints increased.</String>
		<String _locID ='601907'>Veteran Ordenanza</String>
		<String _locID ='601908'>Imperial Atirador</String>
		<String _locID ='601909'>Imperial upgrade for Atiradors.</String>
		<String _locID ='601910'>Imperial Atirador</String>
		<String _locID ='601911'>20 Ordenanzas</String>
		<String _locID ='601912'>48 Ordenanzas</String>
		<String _locID ='601913'>Grave Mexico</String>
		<String _locID ='601914'>Imperial Batidores</String>
		<String _locID ='601915'>Imperial upgrade for Batidores.</String>
		<String _locID ='601916'>Imperial Batidor</String>
		<String _locID ='601917'>Marine specialized at fighting native warriors and ships.</String>
		<String _locID ='601918'>Veteran Infantes</String>
		<String _locID ='601919'>Infante de Marina attack and hitpoints increased.</String>
		<String _locID ='601920'>Veteran Infante</String>
		<String _locID ='601921'>Guard Infantes</String>
		<String _locID ='601922'>Infante de Marina attack and hitpoints increased.</String>
		<String _locID ='601923'>Guard Infante</String>
		<String _locID ='601924'>Imperial Infantes</String>
		<String _locID ='601925'>Imperial upgrade for Infantes de Marina.</String>
		<String _locID ='601926'>Imperial Infante</String>
		<String _locID ='600967'>Shield Bash</String>
		<String _locID ='600968'>A powerful shield strike that hits many units.</String>
		<String _locID ='600969'>Lion's Roar</String>
		<String _locID ='600970'>Menelik's lions roar and damage an area.</String>
		<String _locID ='550650'>Menelik II</String>
		<String _locID ='550651'>Menelik III</String>
		<String _locID ='550652'>Menelik IV</String>
		<String _locID ='550653'>Menelik V</String>
		<String _locID ='550654'>Menelik VI</String>
		<String _locID ='550655'>Menelik VII</String>
		<String _locID ='550656'>Menelik VIII</String>
		<String _locID ='550657'>Menelik IX</String>
		<String _locID ='550658'>Menelik X</String>
		<String _locID ='550659'>Menelik XI</String>
		<String _locID ='550660'>Menelik XII</String>
		<String _locID ='550661'>Menelik XIII</String>
		<String _locID ='550662'>Menelik XIV</String>
		<String _locID ='550663'>Menelik XV</String>
		<String _locID ='550670'>Shaka II</String>
		<String _locID ='550671'>Shaka III</String>
		<String _locID ='550672'>Shaka IV</String>
		<String _locID ='550673'>Shaka V</String>
		<String _locID ='550674'>Shaka VI</String>
		<String _locID ='550675'>Shaka VII</String>
		<String _locID ='550676'>Shaka VIII</String>
		<String _locID ='550677'>Shaka IX</String>
		<String _locID ='550678'>Shaka X</String>
		<String _locID ='550679'>Shaka XI</String>
		<String _locID ='550680'>Shaka XII</String>
		<String _locID ='550681'>Shaka XIII</String>
		<String _locID ='550682'>Shaka XIV</String>
		<String _locID ='550683'>Shaka XV</String>
		<String _locID ='550690'>Ali Pasha II</String>
		<String _locID ='550691'>Ali Pasha III</String>
		<String _locID ='550692'>Ali Pasha IV</String>
		<String _locID ='550693'>Ali Pasha V</String>
		<String _locID ='550694'>Ali Pasha VI</String>
		<String _locID ='550695'>Ali Pasha VII</String>
		<String _locID ='550696'>Ali Pasha VIII</String>
		<String _locID ='550697'>Ali Pasha IX</String>
		<String _locID ='550698'>Ali Pasha X</String>
		<String _locID ='550699'>Ali Pasha XI</String>
		<String _locID ='550700'>Ali Pasha XII</String>
		<String _locID ='550701'>Ali Pasha XIII</String>
		<String _locID ='550702'>Ali Pasha XIV</String>
		<String _locID ='550703'>Ali Pasha XV</String>
		<!-- Leader Trait Chats -->
		<String _locID ='552000'>Behold, my friend, the spring is come; the earth has gladly received the embraces of the sun, and we shall soon see the results of their love!</String>
		<String _locID ='552001'>One does not sell the earth upon which the people walk.</String>
		<String _locID ='552002'>You claim this mother of ours, the Earth, for your own use and deface her with your buildings and your refuse.</String>
		<String _locID ='552003'>Each man is good. It is not necessary for eagles to be crows.</String>
		<String _locID ='552004'>Strangely enough, you have a mind to till the soil, and the love of possessions is a disease in you.</String>
		<String _locID ='552005'>The land is our mother, the rivers our blood.</String>
		<String _locID ='552006'>I was warmed by the sun, rocked by the winds and sheltered by the trees. I can go everywhere with a good feeling.</String>
		<String _locID ='552007'>I love the land of winding waters more than all the rest of the world. A man who would not love his father's grave is worse than a wild animal.</String>
		<String _locID ='552008'>All things share the same breath - the beast, the tree, the man, the air shares its spirit with all the life it supports.</String>
		<String _locID ='552009'>My lands are where my dead lie buried.</String>
		<String _locID ='552010'>Death comes for us all but something much worse comes for you. For when you die, it will be ... without honor.</String>
		<String _locID ='552011'>Only by possessing the right thinking, only then can one receive the gifts of strength, knowledge, and peace.</String>
		<String _locID ='552012'>Anger clouds the mind. Turned inward it is an unconquerable enemy.</String>
		<String _locID ='552013'>You have youth, and I have experience. But only those who fight now have both.</String>
		<String _locID ='552014'>You must learn to be strong, when others are weak.</String>
		<String _locID ='552015'>As you grow older, you will learn there are many ways to do the right thing.</String>
		<String _locID ='552016'>There is no place for excuses when you are the LEADER!</String>
		<String _locID ='552017'>The path that leads to what we truly desire is long and difficult, but only by following that path do we achieve our goal.</String>
		<String _locID ='552018'>Age has its advantages.</String>
		<String _locID ='552019'>You have corrupted my teaching, you have brought dishonor upon it.</String>
		<String _locID ='552020'>To manage is to forecast and plan, to organize, co-ordinate and to control.</String>
		<String _locID ='552021'>Administration is above all the art of handling men, and in this art, it is practice that makes perfect.</String>
		<String _locID ='552022'>Would you like to know, for instance, to what extent higher mathematics is used in our great industries?</String>
		<String _locID ='552023'>It is the industry which uses the products of the schools, and, like every consumer, it has the right to make its wishes known.</String>
		<String _locID ='552024'>Principles and general rules which hold good for business hold good for the state too, and the reverse applies.</String>
		<String _locID ='552025'>Industry needs young men who are healthy, tractable, unpretentious and, I would even say, full of illusions.</String>
		<String _locID ='552026'>There is no one doctrine of administration for business and another for affairs of state; administrative doctrine is universal.</String>
		<String _locID ='552027'>The control of an undertaking consists of seeing that everything is being carried out in accordance with the plan which has been adopted.</String>
		<String _locID ='552028'>We often see men, who are specially gifted, gradually rise from the lowest to the highest level of the industrial hierarchy.</String>
		<String _locID ='552029'>Our senses cannot follow the workings of administrative function…</String>
		<String _locID ='552030'>Coming together is the beginning. Keeping together is progress. Working together is success.</String>
		<String _locID ='552031'>So it is impossible? Produce it anyway.</String>
		<String _locID ='552032'>Most people spend more time and energy going around problems than in trying to solve them.</String>
		<String _locID ='552033'>Nothing is particularly hard if you divide it into small jobs.</String>
		<String _locID ='552034'>Chop your own wood and it will warm you twice.</String>
		<String _locID ='552035'>Thinking is the hardest work there is, which is probably the reason so few engage in it.</String>
		<String _locID ='552036'>The man who thinks he can and the man who thinks he can't are both right. Which one are you?</String>
		<String _locID ='552037'>Obstacles are those frightful things you see when you take your eyes off your goals.</String>
		<String _locID ='552038'>You can't build a reputation on what you are going to do.</String>
		<String _locID ='552039'>Failure is simply an opportunity to begin again, this time more intelligently.</String>
		<String _locID ='552040'>I don't like violence. Blood is a big expense.</String>
		<String _locID ='552041'>I insist on hearing bad news immediately.</String>
		<String _locID ='552042'>If you had come to me in friendship, then this all would have never happened.</String>
		<String _locID ='552043'>It makes no difference to me what a man does for a living, understand?</String>
		<String _locID ='552044'>I guess I'm getting too old for my job. Too grouchy. Can't stand the aggravation.</String>
		<String _locID ='552045'>Act like a MAN!</String>
		<String _locID ='552046'>A man who doesn't spend time with his family can never be a real man.</String>
		<String _locID ='552047'>I'm gonna make you an offer you can't refuse.</String>
		<String _locID ='552048'>Don't tell me you are innocent.</String>
		<String _locID ='552049'>Look what they have done to us...</String>
		<String _locID ='552050'>The die is cast.</String>
		<String _locID ='552051'>I came, I saw, I conquered.</String>
		<String _locID ='552052'>Men willingly believe what they wish.</String>
		<String _locID ='552053'>It is not the well-fed long-haired main I fear, but the pale and hungry looking.</String>
		<String _locID ='552054'>Cowards die many times before their actual deaths.</String>
		<String _locID ='552055'>I love the name of honor, more than I fear death.</String>
		<String _locID ='552056'>No one is so brave that he is not disturbed by something unexpected.</String>
		<String _locID ='552057'>If you must break the law, do it to seize power: in all other cases observe it.</String>
		<String _locID ='552058'>Experience is the teacher of all things.</String>
		<String _locID ='552059'> I have lived long enough both in years and in accomplishments.</String>
		<String _locID ='552060'>A new order will rise; I will drive the machine of war!</String>
		<String _locID ='552061'>This is my hour!</String>
		<String _locID ='552062'>Do you not know death when you see it?</String>
		<String _locID ='552063'>I will break you.</String>
		<String _locID ='552064'>Do not come between me and my prey.</String>
		<String _locID ='552065'>Nothing shall stand in my way.</String>
		<String _locID ='552066'>I do not know pain, nor fear.</String>
		<String _locID ='552067'>This night the land will be stained with the blood of your warriors.</String>
		<String _locID ='552068'>There will be no dawn… for you.</String>
		<String _locID ='552069'>You fool. No man can kill me. Die now.</String>
		<String _locID ='552070'>No growth without assistance. No action without reaction. No desire without restraint.</String>
		<String _locID ='552071'>A sword by itself rules nothing. It only comes alive in skilled hands.</String>
		<String _locID ='552072'>Give yourself up and find yourself again.</String>
		<String _locID ='552073'>There is nothing we can hold onto in this world. Only by letting go can we truly possess what is real.</String>
		<String _locID ='552074'>Sharpness is a state of mind.</String>
		<String _locID ='552075'>To repress one's feelings only makes them stronger.</String>
		<String _locID ='552076'>How long would you last as my enemy?</String>
		<String _locID ='552077'>You need controlling. You need real direction and training.</String>
		<String _locID ='552078'>I've always wanted a disciple worthy of my secrets.</String>
		<String _locID ='552079'>Like most things, I am nothing.</String>
		<String _locID ='552080'>At my signal, unleash hell.</String>
		<String _locID ='552081'>Are you not entertained?</String>
		<String _locID ='552082'>What we do in life echoes an eternity.</String>
		<String _locID ='552083'>People should know when they are conquered.</String>
		<String _locID ='552084'>There was a dream that was the empire. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile.</String>
		<String _locID ='552085'>Death smiles at us all. All a man can do is smile back.</String>
		<String _locID ='552086'>Anyone here been in the army?</String>
		<String _locID ='552087'>You risk too much.</String>
		<String _locID ='552088'>I've seen much of the rest of the world. It is brutal and cruel and dark.</String>
		<String _locID ='552089'>Tell my people I will see them again soon.</String>
		<String _locID ='552090'>Introduce a little anarchy in this. I'm an agent of chaos.</String>
		<String _locID ='552091'>Your town is something I'd love to see burning.</String>
		<String _locID ='552092'>It is not about your wealth, your people, territory. This is a sport for me.</String>
		<String _locID ='552093'>Haha, I like this game. I love it!</String>
		<String _locID ='552094'>And... here... we... go!</String>
		<String _locID ='552095'>I think you and I are destined to do this forever.</String>
		<String _locID ='552096'>You have all these rules and you think they'll save you.</String>
		<String _locID ='552097'>The only sensible way to live in this world is without rules.</String>
		<String _locID ='552098'>We made it!</String>
		<String _locID ='552099'>It's... it's gone. Curse you!</String>
		<String _locID ='552100'>Our country will, I believe, sooner forgive an officer for attacking his enemy than for letting it alone.</String>
		<String _locID ='552101'>Success will crown our zealous and well-meant endeavours.</String>
		<String _locID ='552102'>Drink, drink. Fan, fan. Rub, rub.</String>
		<String _locID ='552103'>Duty is the great business of a sea officer.</String>
		<String _locID ='552104'>Desperate affairs require desperate measures.</String>
		<String _locID ='552105'>My business is being first to bring an Enemy's Fleet to Battle, on the most advantageous terms to myself.</String>
		<String _locID ='552106'>I thank God for this great opportunity of doing my duty.</String>
		<String _locID ='552107'>Something must be left to chance; nothing is sure in a sea fight above all.</String>
		<String _locID ='552108'>No captain can do very wrong if he places his ship alongside that of the enemy.</String>
		<String _locID ='552109'>...but I cannot command winds and weather.</String>
		<String _locID ='552110'>The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it.</String>
		<String _locID ='552111'>A person who never made a mistake never tried anything new.</String>
		<String _locID ='552112'>Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning.</String>
		<String _locID ='552113'>Peace cannot be kept by force. It can only be achieved by understanding.</String>
		<String _locID ='552114'>A question that sometimes drives me hazy: am I or are the others crazy?</String>
		<String _locID ='552115'>We cannot solve our problems with the same thinking we used when we created them.</String>
		<String _locID ='552116'>Heroism at command, how violently I hate all this, how despicable and ignoble war is; this disgrace to civilization should be done away with at once.</String>
		<String _locID ='552117'>Not everything that counts can be counted, and not everything that can be counted counts.</String>
		<String _locID ='552118'>He who joyfully marches to music rank and file, has already earned my contempt.</String>
		<String _locID ='552119'>The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead.</String>
		<String _locID ='552120'>I would annex the planets if I could; I often think of that.</String>
		<String _locID ='552121'>I contend that we are the first race in the world, and that the more of the world we inhabit the better it is for the human race...</String>
		<String _locID ='552122'>Pure philanthropy is very well in its way but philanthropy plus five percent is a good deal better.</String>
		<String _locID ='552123'>Remember that as my opponent you have won the last prize in the lottery of life.</String>
		<String _locID ='552124'>We must find new lands from which we can easily obtain raw materials.</String>
		<String _locID ='552125'>The colonies can provide a dumping ground for the surplus goods produced in our factories.</String>
		<String _locID ='552126'>Every acre added to our territory means in the future birth to some more of our race who otherwise would not be brought into existence.</String>
		<String _locID ='552127'>Man begets, but land does not beget.</String>
		<String _locID ='552128'>The world is nearly all parcelled out, and what there is left of it is being divided up, conquered and colonised.</String>
		<String _locID ='552129'>So little done, so much to do.</String>
		<String _locID ='552130'>I am not a liberator. Liberators do not exist. The people liberate themselves.</String>
		<String _locID ='552131'>The life of a single human being is worth a million times more than all the property of the richest man on earth.</String>
		<String _locID ='552132'>The people are weary of being oppressed, persecuted, exploited to the maximum.</String>
		<String _locID ='552133'>Much more definitive and much more lasting than all the gold that one can accumulate is the gratitude of a people.</String>
		<String _locID ='552134'>For a long time man has been trying to free himself from alienation through culture and art...</String>
		<String _locID ='552135'>The ultimate and most important revolutionary aspiration: to see human beings liberated from their alienation.</String>
		<String _locID ='552136'>Once again I feel beneath my heels the ribs of Rocinante. Once more, I'm on the road with my shield on my arm.</String>
		<String _locID ='552137'>Many will call me an adventurer — and that I am, only one of a different sort: one of those who risks his skin to prove his platitudes.</String>
		<String _locID ='552138'>There are no borders in this struggle to the death.</String>
		<String _locID ='552139'>I know you've come to kill me. Shoot, you are only going to kill one human being.</String>
		<String _locID ='552140'>You better pay attention or this world we love so much might just kill you.</String>
		<String _locID ='552141'>It's a jungle out there; disorder and confusion everywhere.</String>
		<String _locID ='552142'>You gotta be a little skeptical; otherwise you end up believing in everything.</String>
		<String _locID ='552143'>I thought you were gonna do the right thing.</String>
		<String _locID ='552144'>It doesn't make any sense.</String>
		<String _locID ='552145'>Thank you, my friend. Thank you for this. This... means the world to me.</String>
		<String _locID ='552146'>It's a nutty world.</String>
		<String _locID ='552147'>People think I'm crazy, 'cause I worry all the time.</String>
		<String _locID ='552148'>Unless I'm wrong, which, you know, I'm not...</String>
		<String _locID ='552149'>It's a gift... and a curse.</String>
		<String _locID ='552150'>Friends and comrades! On that side are toil, hunger, nakedness, the drenching storm, desertion, and death; on this side ease and pleasure. For my part, I'm going to this side.</String>
		<String _locID ='552151'>I love to travel, But hate to arrive.</String>
		<String _locID ='552152'>Fortune always favors the bold.</String>
		<String _locID ='552153'>The footsteps of our boots indicate the presence of our victory.</String>
		<String _locID ='552154'>Our gunpowder and steel weapons will turn your cities to ashes.</String>
		<String _locID ='552155'>The faith and the sword are our righteous weapons.</String>
		<String _locID ='552156'>Me and my people wonder how much of your land is worth being colonized.</String>
		<String _locID ='552157'>I and my companions suffer from a disease of the heart which can be cured only with gold.</String>
		<String _locID ='552158'>He travels safest in the dark night who travels lightest.</String>
		<String _locID ='552159'>Let no one, who values his life, strike at the enemy.</String>
		<String _locID ='552160'>My mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.</String>
		<String _locID ='552161'>Conquest is easy. Control is not.</String>
		<String _locID ='552162'>All your people must learn before you can reach for the stars.</String>
		<String _locID ='552163'>Intuition, however illogical, is recognized as a command prerogative.</String>
		<String _locID ='552164'>Genius doesn't work on an assembly line basis. You can't simply say, 'Today I will be brilliant.'</String>
		<String _locID ='552165'>Our missions are peaceful...not for conquest. When we do battle, it is only because we have no choice.</String>
		<String _locID ='552166'>One of the advantages of being a Leader is being able to ask for advice without necessarily having to take it.</String>
		<String _locID ='552167'>There's another way to survive. Mutual trust...and help.</String>
		<String _locID ='552168'>Worlds are conquered, galaxies destroyed... only a woman is always a woman.</String>
		<String _locID ='552169'>Another dream that failed. There's nothing sadder.</String>
		<String _locID ='552170'>Whatever I will become will be what God has chosen for me.</String>
		<String _locID ='552171'>I don't know anything about music. In my line you don't have to.</String>
		<String _locID ='552172'>Every time I think that I'm getting old, and gradually going to the grave, something else happens.</String>
		<String _locID ='552173'>I have no use for bodyguards, but I have very specific use for two highly trained certified public accountants.</String>
		<String _locID ='552174'>From the time I was a kid, I always knew something was going to happen to me. Didn't know exactly what.</String>
		<String _locID ='552175'>After a hard day of basic training, you could eat a rattlesnake.</String>
		<String _locID ='552176'>Until we meet again, may God bless you as he has blessed me.</String>
		<String _locID ='552177'>I never expected to be anybody important.</String>
		<String _locID ='552178'>There are too many people that depend on me. I'm too obligated. I'm in too far to get out.</String>
		<String _locID ='552179'>I hope I didn't bore you too much with my life story.</String>
		<String _locID ='552180'>I have ways of making money that you know nothing of.</String>
		<String _locID ='552181'>The way to make money is to buy when blood is running in the streets.</String>
		<String _locID ='552182'>If you want to succeed you should strike out on new paths, rather than travel the worn paths of accepted success.</String>
		<String _locID ='552183'>A friendship founded on business is better than a business founded on friendship.</String>
		<String _locID ='552184'>If your only goal is to become rich, you will never achieve it.</String>
		<String _locID ='552185'>I would rather earn 1% off a 100 people's efforts than 100% of my own efforts.</String>
		<String _locID ='552186'>The only question with wealth is, what do you do with it?</String>
		<String _locID ='552187'>Don't be afraid to give up the good to go for the great.</String>
		<String _locID ='552188'>Gold and silver are money. Everything else is credit.</String>
		<String _locID ='552189'>It's all just good business...</String>
		<String _locID ='552190'>I feel my belief in sacrifice and struggle getting stronger.</String>
		<String _locID ='552191'>A revolution is not a trail of roses.… A revolution is a fight to the death between the future and the past.</String>
		<String _locID ='552192'>I think that a man should not live beyond the age when he begins to deteriorate.</String>
		<String _locID ='552193'>Weapons for what? To fight me, even if I have the support of the whole people?</String>
		<String _locID ='552194'>Men do not shape destiny. Destiny produces the man for the hour.</String>
		<String _locID ='552195'>For this struggle of the working people, by the working people, and for the working people we are prepared to give our lives.</String>
		<String _locID ='552196'>Warfare is a means and not an end.</String>
		<String _locID ='552197'>With what moral authority can you speak of human rights — you, a ruler of a nation in which the millionaire and beggar coexist?</String>
		<String _locID ='552198'>My ideas do not need weapons, to the extent that they can convince the great masses.</String>
		<String _locID ='552199'>Condemn me, it does not matter: history will absolve me.</String>
		<String _locID ='552200'>Show me another pleasure like dinner which comes every day and lasts an hour.</String>
		<String _locID ='552201'>Speech was given to man to disguise his thoughts.</String>
		<String _locID ='552202'>Since the masses are always eager to believe something, for their benefit nothing is so easy to arrange as facts.</String>
		<String _locID ='552203'>A court is an assembly of noble and distinguished beggars.</String>
		<String _locID ='552204'>The art of statesmanship is to foresee the inevitable and to expedite its occurrence.</String>
		<String _locID ='552205'>What clever man has ever needed to commit a crime? Crime is the last resort of political half-wits.</String>
		<String _locID ='552206'>The reputation of a man is like his shadow, gigantic when it precedes him, and pigmy in its proportions when it follows.</String>
		<String _locID ='552207'>War is much too serious a thing to be left to military men.</String>
		<String _locID ='552208'>Love of glory can only create a great hero; contempt of glory creates a great man.</String>
		<String _locID ='552209'>I am more afraid of an army of 100 sheep led by a lion than an army of 100 lions led by a sheep.</String>
		<String _locID ='552210'>I want war. To me all means will be right. I am the one who will wage the war!</String>
		<String _locID ='552211'>It would be easier for the Devil to go to church and cross himself with holy water than for these people to comprehend the ideas which are accepted facts to us today.</String>
		<String _locID ='552212'>I, for my part, acknowledge another precept which says that man must deal the final blow to those whose downfall is destined by God.</String>
		<String _locID ='552213'>My motto is not "Don't, whatever you do, annoy the enemy." My motto is "Destroy him by all and any means.</String>
		<String _locID ='552214'>I have not come into this world to make men better, but to make use of their weaknesses.</String>
		<String _locID ='552215'>We have to put a stop to the idea that it is a part of everybody's civil rights to say whatever he pleases.</String>
		<String _locID ='552216'>We want this people to be hard, not soft, and you must steel yourselves for it in your youth!</String>
		<String _locID ='552217'>I believe that Providence would never have allowed us to see the victory if it had the intention after all to destroy us at the end.</String>
		<String _locID ='552218'>If freedom is short of weapons, we must compensate with willpower.</String>
		<String _locID ='552219'>The god of war has gone over to the other side.</String>
		<String _locID ='552220'>What you need is adult supervision.</String>
		<String _locID ='552221'>If you're walking down the right path and you're willing to keep walking, eventually you'll make progress.</String>
		<String _locID ='552222'>Huh. It works. It makes sense.</String>
		<String _locID ='552223'>We cannot continue to rely only on our military in order to achieve the national security objectives that we've set.</String>
		<String _locID ='552224'>Do we participate in a politics of cynicism or a politics of hope?</String>
		<String _locID ='552225'>I think when you spread the wealth around it's good for everybody. I'm talking about my people, of course.</String>
		<String _locID ='552226'>Why can't I just eat my waffle?</String>
		<String _locID ='552227'>At times, we've struggled to keep the promise of liberty and equality for all of our people.</String>
		<String _locID ='552228'>I'm a warrior for the burgeoise.</String>
		<String _locID ='552229'>There were patriots who supported this war, and patriots who opposed it. Now, there's no patriots left.</String>
		<String _locID ='552230'>This nation is not a nation that would succumb to the impositions and bullying of the your nation or any other.</String>
		<String _locID ='552231'>I'm fighting so I can die a martyr and go to heaven to meet God.</String>
		<String _locID ='552232'>I support my people, whether here or abroad.</String>
		<String _locID ='552233'>We treat them in the same way. Those who kill our women and innocent, we kill their women and innocent, until they refrain.</String>
		<String _locID ='552234'>Everything. That is where the extremist path takes us.</String>
		<String _locID ='552235'>We love death. You love life. That is the difference between us two.</String>
		<String _locID ='552236'>I have sworn to only live free. Even if I find bitter the taste of death, I don't want to die humiliated or deceived.</String>
		<String _locID ='552237'>I have so far prevented the lighting of a fire in this region which would be hard to extinguish, but all should know that a very great and wide danger is quite near.</String>
		<String _locID ='552238'>Talks with your nation have no benefit for us and are harmful to us.</String>
		<String _locID ='552239'>We do not mind establishing a long-term truce between us and you.</String>
		<String _locID ='552240'>I cannot teach you violence, as I do not myself believe in it.</String>
		<String _locID ='552241'>Honest differences are often a healthy sign of progress.</String>
		<String _locID ='552242'>As long as you derive inner help and comfort from anything, keep it.</String>
		<String _locID ='552243'>I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent.</String>
		<String _locID ='552244'>Whatever you do will be insignificant, but it is very important that you do it.</String>
		<String _locID ='552245'>Strength does not come from physical capacity. It comes from an indomitable will.</String>
		<String _locID ='552246'>In matters of conscience, the law of the majority has no place.</String>
		<String _locID ='552247'>Always aim at complete harmony of thought and word and deed.</String>
		<String _locID ='552248'>The weak can never forgive. Forgiveness is the attribute of the strong.</String>
		<String _locID ='552249'>Victory attained by violence is tantamount to a defeat, for it is momentary.</String>
		<String _locID ='552250'>I have never made but one prayer to God, a very short one: 'O Lord make my enemies ridiculous.' And God granted it.</String>
		<String _locID ='552251'>Common sense is not so common.</String>
		<String _locID ='552252'>Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.</String>
		<String _locID ='552253'>After coming into contact with a religious person I always feel I must wash my hands.</String>
		<String _locID ='552254'>God is a comedian, playing to an audience too afraid to laugh.</String>
		<String _locID ='552255'>Those who can make you believe absurdities can make you commit atrocities.</String>
		<String _locID ='552256'>As long as people believe in absurdities they will continue to commit atrocities.</String>
		<String _locID ='552257'>The best weapon against an enemy is another enemy.</String>
		<String _locID ='552258'>Every man is guilty of all the good he did not do.</String>
		<String _locID ='552259'>That which does not kill us makes us stronger.</String>
		<String _locID ='552260'>A well begun game is half done victory.</String>
		<String _locID ='552261'>Happiness depends upon ourselves.</String>
		<String _locID ='552262'>It is in justice that the ordering of society is centered.</String>
		<String _locID ='552263'>We are what we repeatedly do. Excellence then, is not an act, but a habit.</String>
		<String _locID ='552264'>The evil of this war has brought our men together.</String>
		<String _locID ='552265'>To be conscious that we are perceiving or thinking is to be conscious of our own existence.</String>
		<String _locID ='552266'>We make war that we may live in peace.</String>
		<String _locID ='552267'>To perceive is to suffer.</String>
		<String _locID ='552268'>A likely impossibility is always preferable to an unconvincing possibility.</String>
		<String _locID ='552269'>The gods too are fond of a joke...</String>
		<String _locID ='552270'>It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.</String>
		<String _locID ='552271'>A man who dares to waste one hour of time has not discovered the value of life.</String>
		<String _locID ='552272'>To kill an error is as good a service as, and sometimes even better than, the establishing of a new truth or fact.</String>
		<String _locID ='552273'>Man tends to increase at a greater rate than his means of subsistence.</String>
		<String _locID ='552274'>I am turned into a sort of machine for observing facts and grinding out conclusions.</String>
		<String _locID ='552275'>I love fools' experiments. I am always making them.</String>
		<String _locID ='552276'>What a book a devil's chaplain might write on the clumsy, wasteful, blundering, low, and horribly cruel work of nature!</String>
		<String _locID ='552277'>The very essence of instinct is that it's followed independently of reason.</String>
		<String _locID ='552278'>The lower animals, like man, manifestly feel pleasure and pain, happiness and misery.</String>
		<String _locID ='552279'>One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die.</String>
		<String _locID ='552280'>Apparently there is nothing that cannot happen today.</String>
		<String _locID ='552281'>Go to Heaven for the climate, Hell for the company.</String>
		<String _locID ='552282'>Age is an issue of mind over matter. If you don't mind, it doesn't matter.</String>
		<String _locID ='552283'>Get your facts first, then you can distort them as you please.</String>
		<String _locID ='552284'>Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.</String>
		<String _locID ='552285'>Be careful about reading health books. You may die of a misprint.</String>
		<String _locID ='552286'>A man is never more truthful than when he acknowledges himself a liar.</String>
		<String _locID ='552287'>All generalizations are false, including this one.</String>
		<String _locID ='552288'>Any emotion, if it is sincere, is involuntary.</String>
		<String _locID ='552289'>All right, then, I'll go to hell.</String>
		<String _locID ='552290'>I am not afraid... I was born to do this.</String>
		<String _locID ='552291'>I would rather die than do something which I know to be a sin, or to be against God's will.</String>
		<String _locID ='552292'>If I am not, may God put me there; and if I am, may God so keep me.</String>
		<String _locID ='552293'>Act, and God will act.</String>
		<String _locID ='552294'>Since God had commanded it, it was necessary that I do it.</String>
		<String _locID ='552295'>To sacrifice what you are and to live without belief, that is a fate more terrible than dying.</String>
		<String _locID ='552296'>I was in my thirteenth year when I heard a voice from God to help me govern my conduct. And the first time I was very much afraid.</String>
		<String _locID ='552297'>You say that you are my judge; I do not know if you are; but take good heed not to judge me ill, because you would put yourself in great peril.</String>
		<String _locID ='552298'>Children say that people are hung sometimes for speaking the truth.</String>
		<String _locID ='552299'>Alas! that my body, clean and whole, never been corrupted, today must be consumed and burnt to ashes!</String>

		<String _locID ='601942'>6 Young Gardes + 1% to all villager gather rates</String>
  		<String _locID ='601943'>8 Young Gardes + 1% to all villager gather rates</String>
		<String _locID ='601944'>5 Young Gardes and 3 Gendarmes + 1% to all villager gather rates</String>
   		<String _locID ='601945'>10 Gendarmes + 1% to all villager gather rates</String>
   		<String _locID ='601946'>7 Askari + 1% to all villager gather rates</String>
   		<String _locID ='601947'>10 Askari + 1% to all villager gather rates</String>
   		<String _locID ='601948'>8 Askari + 1% to all villager gather rates</String>
   		<String _locID ='601949'>12 Askari + 1% to all villager gather rates</String>
   		<String _locID ='601950'>4 Escort + 1% to all villager gather rates</String>
   		<String _locID ='601951'>6 Escort + 1% to all villager gather rates</String>
   		<String _locID ='601952'>5 Escort + 1% to all villager gather rates</String>
   		<String _locID ='601953'>8 Escort + 1% to all villager gather rates</String>
   		<String _locID ='601954'>Berthier Rifle</String>
   		<String _locID ='601955'>Increases Askari Attack + 1% to all villager gather rates</String>
   		<String _locID ='601956'>Minie Ball</String>
   		<String _locID ='601957'>Increases Escort Attack + 1% to all villager gather rates</String>
   		<String _locID ='601958'>1 Harborship</String>
   		<String _locID ='601959'>Secret of the Pyramids</String>
   		<String _locID ='601960'>Muhammad Ali Pasha revives faster.</String>
   		<String _locID ='601961'>Industrial Growth</String>
		<String _locID ='601962'>Ships a Factory Wagon, + all units train 1% faster.</String>
   		<String _locID ='601963'>Dumdum Bullets</String>
   		<String _locID ='601964'>Dimoftar gain an area attack, + 1 Villager.</String>
		<String _locID ='601965'>Romanians</String>
		<String _locID ='601966'>Roma Slaves are trained for mobile wagons called Vardos. Can train Bears to dance in the Circus for bonuses. Can Impale enemies and stage night attacks for terror effects.</String>
		<String _locID ='601967'>Ethiopians</String>
		<String _locID ='601968'>Porters able to construct your buildings are constantly spawned from Town Centers. Library improves gunpowder unit and building damage, building hitpoints, housing space and provides Crates of Food.</String>
		<String _locID ='601969'>Koreans</String>
		<String _locID ='601970'>Trains Banner Fleets, being able to train ships faster and in larger quantities. Buildings regenerate. Builds Wonders to advance in Age; builds Consulates to influence foreign intervention.</String>
		<String _locID ='601971'>Egyptians</String>
		<String _locID ='601972'>All buildings are replaced by Caravans, who are mobile. Library provides free Fellahs from every Caravan, free Caravans and improves the Empowering ability of Muhammad Ali Pasha.</String>
		<String _locID ='601973'>Zulu</String>
		<String _locID ='601974'>Units are trained by Youths maturing, Youth are constantly spawned from Town Centers and Matriarchs. Library provides improved infantry and villager speed, free Villagers and free Porters that construct buildings.</String>
		<String _locID ='601975'>Belgians</String>
		<String _locID ='601976'>Technologies research faster. Buildings are constructed faster. Best units: Service de Sante, Mitrailleuse.</String>
		<String _locID ='601977'>Australians</String>
		<String _locID ='601978'>Units cost less the less units you have.Pilgrims bring sheeps when trained. Parties: Colonist and Aborigine/Maori.</String>
		<String _locID ='601979'>Chileans</String>
		<String _locID ='601980'>Barracks, Forts and Stables train units in pairs. Has many Crate-related upgrades. Presidential Guards: Hussar, Carbineer.</String>
		<String _locID ='601981'>Inca</String>
		<String _locID ='601982'>Age up costs more Coin than Food. Buildings cost Coin. Buildings improve nearby units attack and hitpoints. God Powers: Wildfire, Drought, Volcano.</String>
		<String _locID ='601983'>Mapuche</String>
		<String _locID ='601984'>Tribal Council is on the Battlefield. Villagers trickle Experience. Earns Experience Faster. God Powers: Earthquake, Winter, Tornado.</String>
		<String _locID ='601985'>Danish</String>
		<String _locID ='601986'>Triggers a Golden Age on every Age Up. Buildings are made by the military. Best Units: Snapphane, Skirmisher.</String>
		<String _locID ='601987'>Greeks</String>
		<String _locID ='601988'>Buildings leave ruins when destroyed. Each Politician favors a Strong Card. Olive Plantations generate Coin faster than regular Plantations and support more Peasants.</String>
		<String _locID ='601989'>Bulgarians</String>
		<String _locID ='601990'>Most military buildings can train Peasants. Can send cards without consuming available Shipment slots. Military available late but trains in large numbers and with Voivods, who improve them.</String>
		<String _locID ='601991'>Serbians</String>
		<String _locID ='601992'>Buildings can be set on fire to stop enemy advance. Fallen units strenghten nearby units in combat.</String>
		<String _locID ='601993'>Italians</String>
		<String _locID ='601994'>Religion improves your civilization as it affects the enemy. Houses are created automatically by Town Centers. Have many ways to winning through unconventional means. Best Units: Halberdier, Grenadier.</String>
		<String _locID ='601995'>Habsburgs</String>
		<String _locID ='601996'>Obtain other civilization bonuses when aging up. All military units are mercenaries. Best Units: Pandour, Magyar Hussar.</String>
		<String _locID ='601997'>Colombians</String>
		<String _locID ='601998'>Units trickle Food without the need of gathering it. Guerrilla spawns from destroyed buildings. Presidential Guards: Pikeman, Carbineer.</String>
		<String _locID ='601999'>Brazilians</String>
		<String _locID ='602000'>Have extra choices for Immigrants, Revolution and Religion. Slaves can be bought in quantities. Receives an Agricultural Wagon on each Age Up. Imperial Guards: Pikeman, Musketeer.</String>
		<String _locID ='602001'>Paraguayans</String>
		<String _locID ='602002'>Units train automatically from Barracks and Stables. Koyguas are strong fighters. Work buildings produce resources. Presidential Guards: Aca Yboty, Skirmishers.</String>
		<String _locID ='602003'>Argentines</String>
		<String _locID ='602004'>Herdables reproduce. Cavalry moves faster on every age up. Villagers and Explorer are mounted. Presidential Guards: Dragoon, Horse Grenadier.</String>
		<String _locID ='602005'>Mexicans</String>
		<String _locID ='602006'>Start the game with a Pueblo and a Presidio. Villagers return their cost upon death. Receive a Pistolero with each technology researched. Presidential Guards: Insurgente, Soldadera.</String>
		<String _locID ='602007'>Canadians</String>
		<String _locID ='602008'>Have extra Team Cards. Buildings spawn Trees upon being finished. Parties: New France, New England.</String>
		<String _locID ='602009'>United States</String>
		<String _locID ='602010'>Have extra technologies. Great Companies provide an extra Factory and more economic improvements. Parties: Union, Confederates.</String>
		<String _locID ='602011'>Tupi</String>
		<String _locID ='602012'>Don't use Coin. Buildings are cheaper, but have less hitpoints. God Powers: Thunderstorm, Monsoon, Waterspout.</String>
		<String _locID ='602013' symbol ='cStringCivNameGuarani'>Guarani</String>
		<String _locID ='602014'>Guarani</String>
		<String _locID ='602015' symbol ='cStringCivNameOrderofChrist'>Order of Christ</String>
		<String _locID ='602016'>Order of Christ</String>
		<String _locID ='602017' symbol ='cStringCivNameRepubliqueta'>Republiqueta</String>
		<String _locID ='602018'>Republiqueta</String>
		<String _locID ='602019' symbol ='cStringCivNameBandeirante'>Bandeirante</String>
		<String _locID ='602020'>Bandeirante</String>
		<String _locID ='602021' symbol ='cStringCivNameGuaicuru'>Guaicuru</String>
		<String _locID ='602022'>Guaicuru</String>
		<String _locID ='602023' symbol ='cStringCivNameQuilombola'>Quilombola</String>
		<String _locID ='602024'>Quilombola</String>
		<String _locID ='602025' symbol ='cStringCivNameAymara'>Aymara</String>
		<String _locID ='602026'>Aymara</String>
		<String _locID ='602027' symbol ='cStringCivNameSertanejo'>Sertanejo</String>
		<String _locID ='602028'>Sertanejo</String>
		<String _locID ='602029' symbol ='cStringCivNameNatPirates'>Pirate</String>
		<String _locID ='602030'>Pirate</String>
		<String _locID ='602031'>Peasant</String>
		<String _locID ='602032'>VIL Peasant</String>
		<String _locID ='602033'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='602034'>The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='602035'>Dorobant</String>
		<String _locID ='602036'>INF Dorobant</String>
		<String _locID ='602037'>Has a stronger attack than a regular Musketeer, but has less hitpoints. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='602038'>Heavy ranged nfantry</String>
		<String _locID ='602039'>Architect</String>
		<String _locID ='602040'>VIL Architect</String>
		<String _locID ='602041'>Villager that cannot gather resources. Constructs buildings.</String>
		<String _locID ='602042'>Villager</String>
		<String _locID ='602043'>Porter</String>
		<String _locID ='602044'>VIL Porter</String>
		<String _locID ='602045'>Constructs buildings.</String>
		<String _locID ='602046'>Constructs buildings</String>
		<String _locID ='602047'>Technologies cost 30% less Food</String>
		<String _locID ='602048'>Technologies cost 50% less Food</String>
		<String _locID ='602049'>2 Slaves</String>
		<String _locID ='602050'>3 Slaves</String>
		<String _locID ='602051'>4 Slaves</String>
		<String _locID ='602052'>5 Slaves</String>
		<String _locID ='602053'>6 Slaves</String>
		<String _locID ='602054'>Navio Negreiro</String>
		<String _locID ='602055'>A Galleon arrives at your colony containing 8 African Slaves.</String>
		<String _locID ='444430'>Haitians</String>
		<String _locID ='444431'>Mineiros</String>
		<String _locID ='444432'>Texans</String>
		<String _locID ='444433'>Farrapos</String>
		<String _locID ='444434'>Cubans</String>
		<String _locID ='444435'>Central-Americans</String>
		<String _locID ='444436'>Uruguayans</String>
		<String _locID ='444437'>Bolivians</String>
		<String _locID ='600965'>Empower. Nearby villagers and military units become more effective.</String>
		<String _locID ='600966'>Empower</String>
		<String _locID ='710120'>Chupilca del Diablo</String>
		<String _locID ='600389'>Line of Battle</String>
		<String _locID ='600390'>Line of Battle: Ships will adopt a line battle formation. It's the best for damage dealing.</String>
		<String _locID ='600391'>Drop Anchor</String>
		<String _locID ='600392'>Drop Anchor: Ship will not move, but will still attack nearby targets.</String>
		<String _locID ='600393'>Upwind</String>
		<String _locID ='600394'>Upwind: Ships move faster, but cannot attack.</String>
		<String _locID ='600395'>Convoy</String>
		<String _locID ='600396'>Convoy: Ships become more resistant to cannon fire and will get in box formation.</String>
		<String _locID ='600397'>Head-on Approach</String>
		<String _locID ='600398'>Head-on Approach: Ships will move against their targets in order to damage from melee. They will suffer damage back.</String>
		<String _locID ='600399'>Grapeshot</String>
		<String _locID ='600400'>Grapeshot Description</String>
		<String _locID ='600401'>Chainshot</String>
		<String _locID ='600402'>Chainshot Description</String>
		<String _locID ='445254'>Cigarrette mode. Units will attack more viciously, at the cost of self-damaging.</String>
		<String _locID ='7179200'>Poison-Arrow Shot</String>
		<String _locID ='7179300'>A poisoned shot that damages multiple enemies.</String>
		<String _locID ='7179400'>Veneno</String>
		<String _locID ='7179500'>Target on enemy Fishing Boats close to shore to deliver a venomous attack.</String>
		<String _locID ='444485'>Powershot</String>
		<String _locID ='444486'>Kills most Guardians in an area in one shot, but reloads slower.</String>
		<String _locID ='445345'>Angry Bite</String>
		<String _locID ='445346'>Deals a strong bite.</String>
		<String _locID ='445347'>Mark Territory</String>
		<String _locID ='445348'>Target on a revealed terrain to keep its line of sight for a time.</String>
		<String _locID ='445341'>Bombard Shot</String>
		<String _locID ='445342'>Attacks with a Pasavolante shot.</String>
		<String _locID ='444347'>Mustard Gas</String>
		<String _locID ='444348'>GW Mustard Gas</String>
		<String _locID ='444349'>Attacks an area using Mustard Gas. The clouds of gas will damage any unit that enters the area for three minutes.</String>
		<String _locID ='444171'>Sabotage</String>
		<String _locID ='444172'>Deals powerful damage against buildings, but takes long to recharge.</String>
		<String _locID ='444173'>Counter-intelligence</String>
		<String _locID ='444174'>Instantly kills an enemy Spy or Coronel.</String>
		<String _locID ='444183'>Informer</String>
		<String _locID ='444184'>Set it on an enemy unit to reveal its line of sight for some seconds.</String>
		<String _locID ='444185'>Holy Glow</String>
		<String _locID ='444186'>Condemn Heretic</String>
		<String _locID ='444187'>Condemn Building</String>
		<String _locID ='444188'>Benedictio</String>
		<String _locID ='444189'>Increases the attack of units next to Priests for 30 seconds.</String>
		<String _locID ='444190'>Terra Sancta</String>
		<String _locID ='444191'>Greatly reduces the strenght of all units in the area, yet making them vulnerable to Condemn.</String>
		<String _locID ='444192'>Compassio Veraque</String>
		<String _locID ='444193'>Boosts the hitpoints of nearby Priests. The more together, the greater the bonus.</String>
		<String _locID ='444194'>Holy Hand Grenade</String>
		<String _locID ='444195'>Let the power of the Lord shatter the enemy into tiny bits!</String>
		<String _locID ='444158'>Plaga</String>
		<String _locID ='444159'>Cast a plague over the enemy crops. Plaga will severely damage all economic units and buildings.</String>
		<String _locID ='444232'>Forced March</String>
		<String _locID ='444233'>Increases unit movement speed for some seconds.</String>
		<String _locID ='444234'>Field Promotion</String>
		<String _locID ='444235'>Increases unit hitpoints for some seconds.</String>
		<String _locID ='444236'>Play Trumpet</String>
		<String _locID ='444237'>Increases the attack of units close to the general for some seconds.</String>
		<String _locID ='444125'>Crafting Stools</String>
		<String _locID ='444126'>This building is crafting stools at a 10% speed factor.</String>
		<String _locID ='444127'>Crafting Chairs</String>
		<String _locID ='444128'>This building is crafting chairs at a 20% speed factor.</String>
		<String _locID ='444129'>Crafting Tables</String>
		<String _locID ='444130'>This building is crafting tables at a 40% speed factor.</String>
		<String _locID ='444131'>Crafting Wardrobes</String>
		<String _locID ='444132'>This building is crafting wardrobes at a 60% speed factor.</String>
		<String _locID ='444133'>Baking Breads</String>
		<String _locID ='444134'>This building is baking breads at a 10% speed factor.</String>
		<String _locID ='444135'>Bottling Milk</String>
		<String _locID ='444136'>This building is bottling milk at a 20% speed factor.</String>
		<String _locID ='444137'>Chopping Meat</String>
		<String _locID ='444138'>This building is chopping meat at a 40% speed factor.</String>
		<String _locID ='444139'>Packing Stuff</String>
		<String _locID ='444140'>This building is packing stuff at a 60% speed factor.</String>
		<String _locID ='444141'>Piling Coins</String>
		<String _locID ='444142'>This building is piling coins at a 10% speed factor.</String>
		<String _locID ='444143'>Forging Gold Bars</String>
		<String _locID ='444144'>This building is forging gold bars at a 20% speed factor.</String>
		<String _locID ='444145'>Counting Treasury</String>
		<String _locID ='444146'>This building is counting treasury at a 40% speed factor.</String>
		<String _locID ='444147'>Rolling Money</String>
		<String _locID ='444148'>This building is rolling money at a 60% speed factor.</String>
		<String _locID ='444149'>Adjusting Clocks</String>
		<String _locID ='444150'>This building is forging gold bars at a 20% speed factor.</String>
		<String _locID ='444151'>Spinning Cogwheels</String>
		<String _locID ='444152'>This building is counting treasury at a 40% speed factor.</String>
		<String _locID ='444153'>Lubricating Machines</String>
		<String _locID ='444154'>This building is rolling money at a 60% speed factor.</String>
		<String _locID ='444155'>Ritualistic Mushrooms</String>
		<String _locID ='444156'>After a wild experience, all your Uybassy Archers transform into Pomberos.</String>
		<String _locID ='444157'>Amazonian Flood</String>
		<String _locID ='444160'>Heavy ranged infantry</String>
		<String _locID ='444161'>Chasqui</String>
		<String _locID ='444162'>Incan reconoissance and treasure gathering unit. Good against treasure guardians.</String>
		<String _locID ='444163'>Reconoissance unit</String>
		<String _locID ='444164'>Comuneros</String>
		<String _locID ='444165'>Comunero</String>
		<String _locID ='444166'>Experienced Uybassy Archers</String>
		<String _locID ='444167'>Heroic Uybassy Archers</String>
		<String _locID ='444168'>Chosen Uybassy Archers</String>
		<String _locID ='444169'>Experienced Uybassy Archer</String>
		<String _locID ='444270'>Heroic Uybassy Archer</String>
		<String _locID ='444271'>Chosen Uybassy Archer</String>
		<String _locID ='444272'>Regimiento Escolta</String>
		<String _locID ='444273'>Presidential guard duty brings Aca Ybotys and Skirmishers improved hitpoints and much better armor.</String>
		<String _locID ='444274'>Cuartelazo</String>
		<String _locID ='444275'>Paraguayan hand infantry unit siege attack increased.</String>
		<String _locID ='444276'>Desperate Hit Points</String>
		<String _locID ='444277'>Aca Yboty and Primeros de Linea attack increased.</String>
		<String _locID ='444278'>Desperate Damage</String>
		<String _locID ='444279'>Aca Yboty and Primeros de Linea hitpoints increased.</String>
		<String _locID ='444280'>Urns</String>
		<String _locID ='444281'>You get 2000 Faith.</String>
		<String _locID ='444282'>You get a Fishing Boat for every minute of play, up to 30 minutes.</String>
		<String _locID ='444283'>Your Priest have sworn protection of this prized relic! Sends 4 Healers and increases their hand attack and hitpoints.</String>
		<String _locID ='444498'>Li Hongzhang</String>
		<String _locID ='444499'>Minister Li Hongzhang of the Qing Dynasty would rather use flattery than force to win over his enemies. His friendly, grandfatherly tone hides a master commander with a long career of military experience. Despite his insight into battlefield strategy, Kangxi tends to adopt a defensive posture, much to the impatience of his allies.</String>
		<String _locID ='444500'>Benito Juarez</String>
		<String _locID ='444501'>President of Mexico, he favours strong economy over military attacks.</String>
		<String _locID ='444502'>John MacDonald</String>
		<String _locID ='444503'>Prime-minister of Canada, he favours strong economy over military attacks.</String>
		<String _locID ='444504'>Abraham Lincoln</String>
		<String _locID ='444505'>16th President of the United States, he favours strong economy over military attacks.</String>
		<String _locID ='444506'>Mexico City</String>
		<String _locID ='550510'>Menelik II</String>
		<String _locID ='550511'>The Emperor of Ethopia.</String>
		<String _locID ='550512'>Muhammad Ali Pasha</String>
		<String _locID ='550513'>Khedive of Egypt and Sudan, regarded as the founder of modern Egypt.</String>
		<String _locID ='550514'>Calfucura</String>
		<String _locID ='550515'>Tribal Chief of the Mapuches.</String>
		<String _locID ='550516'>Shaka</String>
		<String _locID ='550517'>King of the Zulu.</String>
		<String _locID ='550518'>Leopold II</String>
		<String _locID ='550519'>King of the Belgians, founder of the Congo Free State.</String>
		<String _locID ='550520'>Theodoros Kolokotronis</String>
		<String _locID ='550521'>Leader of the Greek independance movement.</String>
		<String _locID ='550522'>Frederick VII</String>
		<String _locID ='550523'>King of Denmark, last absolute monarch of Denmark.</String>
		<String _locID ='550524'>Victor Emmanuel II</String>
		<String _locID ='550525'>First King of Italy.</String>
		<String _locID ='550526'>Manuel Montt</String>
		<String _locID ='550527'>The 6th President of Chile.</String>
		<String _locID ='550528'>Maria Theresa</String>
		<String _locID ='550529'>The only female ruler of the Habsburg Dominions: Austria, Hungary, Croatia, Bohemia, Mantua, Milan, Lodomeria, and Galicia.</String>
		<String _locID ='550530'>Alexander John Cuza</String>
		<String _locID ='550531'>Leader of Romania</String>
		<String _locID ='550532'>King Petar</String>
		<String _locID ='550533'>Serbian Leader Description</String>
		<String _locID ='550534'>Tsar Ferdinand</String>
		<String _locID ='550535'>Bulgarian Leader Description</String>
		<String _locID ='550536'>Henry Parkes</String>
		<String _locID ='550537'>Australian Leader</String>
		<String _locID ='550538'>Tupac Amaru II</String>
		<String _locID ='550539'>Incan Leader</String>
		<String _locID ='602060'>Vanator</String>
		<String _locID ='602061'>INF Vanator</String>
		<String _locID ='602062'>Skirmisher with many hitpoints. Good against infantry.</String>
		<String _locID ='602063'>Skirmisher</String>
		<String _locID ='602064'>Calarashi</String>
		<String _locID ='602065'>CAV Calarashi</String>
		<String _locID ='602066'>Ranged cavalry armed with pistols. Good against cavalry and artillery.</String>
		<String _locID ='602067'>Ranged cavalry</String>
		<String _locID ='602068'>Chetnik</String>
		<String _locID ='602069'>INF Chetnik</String>
		<String _locID ='602070'>Weak skirmisher that possesses however a powerful attack. Good against infantry.</String>
		<String _locID ='602071'>Skirmisher</String>
		<String _locID ='602072'>Konjanik</String>
		<String _locID ='602073'>CAV Konjanik</String>
		<String _locID ='602074'>Fast cavalryman with a powerful attack, if low in hitpoints.</String>
		<String _locID ='602075'>Hand cavalry</String>
		<String _locID ='602076'>Opalchenets Pobornik</String>
		<String _locID ='602077'>INF Opalchenets Pobornik</String>
		<String _locID ='602078'>All-around heavy ranged infantry. Carries a bayonet to beat cavalry.</String>
		<String _locID ='602079'>Heavy ranged infantry</String>
		<String _locID ='602080'>Spasitel</String>
		<String _locID ='602081'>CAV Spasitel</String>
		<String _locID ='602082'>All-around heavy ranged cavalry. Good against cavalry and artillery.</String>
		<String _locID ='602083'>Heavy ranged cavalry</String>
		<String _locID ='602084'>Maceman</String>
		<String _locID ='602085'>INF Maceman</String>
		<String _locID ='602086'>Archaic hand infantry with an area damage attack. Good against cavalry and buildings.</String>
		<String _locID ='602087'>Archaic infantry</String>
		<String _locID ='602088'>Green Jacket</String>
		<String _locID ='602089'>INF Green Jacket</String>
		<String _locID ='602090'>Long-ranged skirmisher with a powerful attack. Good against infantry.</String>
		<String _locID ='602091'>Skirmisher</String>
		<String _locID ='602092'>Veteran Green Jackets</String>
		<String _locID ='602093'>Green Jacket attack and hitpoints increased.</String>
		<String _locID ='602094'>Veteran Green Jacket</String>
		<String _locID ='602095'>Guard Green Jackets</String>
		<String _locID ='602096'>Green Jacket attack and hitpoints increased.</String>
		<String _locID ='602097'>Guard Green Jacket</String>
		<String _locID ='602098'>Imperial Green Jackets</String>
		<String _locID ='602099'>Imperial upgrade for Green Jackets.</String>
		<String _locID ='602100'>Imperial Green Jacket</String>
		<String _locID ='602101'>Highlander</String>
		<String _locID ='602102'>INF Highlander</String>
		<String _locID ='602103'>Ranged heavy infantry with a large minimum range. Good against cavalry.</String>
		<String _locID ='602104'>Heavy ranged infantry</String>
		<String _locID ='602105'>Guard Highlanders</String>
		<String _locID ='602106'>Highlander attack and hitpoints increased.</String>
		<String _locID ='602107'>Guard Highlander</String>
		<String _locID ='602108'>Imperial Highlanders</String>
		<String _locID ='602109'>Imperial upgrade for Highlanders.</String>
		<String _locID ='602110'>Imperial Highlander</String>
		<String _locID ='602111'>Hajduk</String>
		<String _locID ='602112'>INF Hajduk</String>
		<String _locID ='602113'>Archaic heavy infantry. Armed with a axe to beat cavalry.</String>
		<String _locID ='602114'>Heavy ranged infantry</String>
		<String _locID ='602115'>Seimen</String>
		<String _locID ='602116'>INF Seimen</String>
		<String _locID ='602117'>Archaic skirmisher. Good against infantry.</String>
		<String _locID ='602118'>Skirmisher</String>
		<String _locID ='602119'>Stradiot</String>
		<String _locID ='602120'>CAV Stradiot</String>
		<String _locID ='602121'>Balkan all-around cavalryman armed with a lance.</String>
		<String _locID ='602122'>Hand cavalry</String>
		<String _locID ='602123'>Boyar</String>
		<String _locID ='602124'>CAV Boyar</String>
		<String _locID ='602125'>Balkan ranged cavalry. Has a minimal range from where it fights with a sword. Good against cavalry and artillery.</String>
		<String _locID ='602126'>Heavy cavalry</String>
		<String _locID ='602127'>Mule Artillery</String>
		<String _locID ='602128'>AR Mule Artillery</String>
		<String _locID ='602129'>Slow-moving, low-cost artillery. Good against infantry.</String>
		<String _locID ='602130'>Light artillery</String>
		<String _locID ='602131'>Schneider Gun</String>
		<String _locID ='602132'>AR Schneider Gun</String>
		<String _locID ='602133'>Heavy Balkan artillery with a powerful attack and many hitpoints. Good against infantry and buildings.</String>
		<String _locID ='602134'>Heavy artillery</String>
		<String _locID ='602135'>Saboteur</String>
		<String _locID ='602136'>AR Saboteur</String>
		<String _locID ='602137'>Siege warrior that dies when attacking buildings, but does lots of damage.</String>
		<String _locID ='602138'>Anti-building infantry</String>
		<String _locID ='602139'>Schwarzlose</String>
		<String _locID ='602140'>AR Schwarzlose</String>
		<String _locID ='602141'>Machine gunner with a large rate of fire. Good all around.</String>
		<String _locID ='602142'>Light Artillery</String>
		<String _locID ='602143'>Marauder</String>
		<String _locID ='602144'>CAV Marauder</String>
		<String _locID ='602145'>Fast cavalry armed with torches. Good against buildings.</String>
		<String _locID ='602146'>Siege cavalry</String>
		<String _locID ='602147'>Casern</String>
		<String _locID ='602148'>Trains and upgrades infantry. Can be upgraded to gain an attack.</String>
		<String _locID ='602149'>Infantry building</String>
		<String _locID ='602150'>Recruit's Casern</String>
		<String _locID ='602151'>Recruit upgrade for the Greek Casern. Upgrades your units and enables an ranged attack.</String>
		<String _locID ='602152'>Recruit's Casern</String>
		<String _locID ='602153'>Army Casern</String>
		<String _locID ='602154'>Army upgrade for the Greek Casern. Upgrades your units and enables a cannon attack.</String>
		<String _locID ='602155'>Army Casern</String>
		<String _locID ='602156'>Aristocrat's Casern</String>
		<String _locID ='602157'>Aristocrat upgrade for the Greek Casern. Upgrades your units and increases the attack and hitpoints of the Casern.</String>
		<String _locID ='602158'>Aristocrat's Casern</String>
		<String _locID ='602159'>Recruit's Stable</String>
		<String _locID ='602160'>Recruit upgrade for the Greek Stable. Upgrades your Stradiot.</String>
		<String _locID ='602161'>Recruit's Stable</String>
		<String _locID ='602162'>Army Stable</String>
		<String _locID ='602163'>Army upgrade for the Greek Stable. Upgrades your units.</String>
		<String _locID ='602164'>Army Stable</String>
		<String _locID ='602165'>Aristocrat's Stable</String>
		<String _locID ='602166'>Aristocrat upgrade for the Greek Stable. Upgrades your units.</String>
		<String _locID ='602167'>Aristocrat's Stable</String>
		<String _locID ='602168'>Army Foundry</String>
		<String _locID ='602169'>Army upgrade for the Greek Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602170'>Army Foundry</String>
		<String _locID ='602171'>Aristocrat's Foundry</String>
		<String _locID ='602172'>Aristocrat upgrade for the Greek Foundry. Upgrades your units.</String>
		<String _locID ='602173'>Aristocrat's Foundry</String>
		<String _locID ='602174'>Flintlock Holsters</String>
		<String _locID ='602175'>Gunpowder infantry hitpoints and range increased.</String>
		<String _locID ='602176'>Bandoliers</String>
		<String _locID ='602177'>Gunpowder infantry attack and speed increased.</String>
		<String _locID ='602178'>Hunting Knives</String>
		<String _locID ='602179'>infantry hand attack increased.</String>
		<String _locID ='602180'>Mountain Guards</String>
		<String _locID ='602181'>Infantry train faster.</String>
		<String _locID ='602182'>Yatagan Swords</String>
		<String _locID ='602183'>Cavalry hand attack increased.</String>
		<String _locID ='602184'>Dolman</String>
		<String _locID ='602185'>Cavalry hitpoints increased.</String>
		<String _locID ='602186'>Inflammable Mixture</String>
		<String _locID ='602187'>Cavalry (and especially Marauder) building attack increased.</String>
		<String _locID ='602188'>Border Guards</String>
		<String _locID ='602189'>Cavalry trains faster.</String>
		<String _locID ='602190'>Forward Observers</String>
		<String _locID ='602191'>Artillery range and line of sight increased.</String>
		<String _locID ='602192'>Barbette</String>
		<String _locID ='602193'>Artillery hitpoints increased.</String>
		<String _locID ='602194'>Cordite</String>
		<String _locID ='602195'>Artillery damage increased.</String>
		<String _locID ='602196'>Draft Horses</String>
		<String _locID ='602197'>Artillery speed increased.</String>
		<String _locID ='602198'>Bloodhounds</String>
		<String _locID ='602199'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='602200'>Baiting</String>
		<String _locID ='602201'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='602202'>Animal Bells</String>
		<String _locID ='602203'>Livestock tasked to Hunting Lodges fattens more quickly.</String>
		<String _locID ='602204'>Fodder</String>
		<String _locID ='602205'>Livestock tasked to Hunting Lodges fattens more quickly.</String>
		<String _locID ='602206'>Paraffine Lamps</String>
		<String _locID ='602207'>Building line of sight increased.</String>
		<String _locID ='602208'>Public Lighting</String>
		<String _locID ='602209'>Building line of sight increased.</String>
		<String _locID ='602210'>Camp Fires</String>
		<String _locID ='602211'>Unit line of sight increased.</String>
		<String _locID ='602212'>Hawk Eyes</String>
		<String _locID ='602213'>Unit line of sight increased.</String>
		<String _locID ='602214'>Farmer's Lodge</String>
		<String _locID ='602215'>Unlocks the next level for Hunting Lodge technologies and improves Peasants in combat.</String>
		<String _locID ='602216'>Farmer's Lodge</String>
		<String _locID ='602217'>Marble Sculptures</String>
		<String _locID ='602218'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='602219'>Mattocks</String>
		<String _locID ='602220'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='602221'>Mineshafts</String>
		<String _locID ='602222'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='602223'>Ethnic Coin</String>
		<String _locID ='602224'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='602225'>Honeycombs</String>
		<String _locID ='602226'>Villagers gather Coin from Beehives faster.</String>
		<String _locID ='602227'>Bee Queens</String>
		<String _locID ='602228'>Villagers gather Coin from Beehives faster.</String>
		<String _locID ='602229'>Crystalized Honey</String>
		<String _locID ='602230'>Villagers gather Coin from Beehives faster.</String>
		<String _locID ='602231'>Beekeepers</String>
		<String _locID ='602232'>Villagers gather Coin from Beehives faster.</String>
		<String _locID ='602233'>Craftmanship</String>
		<String _locID ='602234'>Villagers gather Wood faster.</String>
		<String _locID ='602235'>Carpentry</String>
		<String _locID ='602236'>Villagers gather Wood faster.</String>
		<String _locID ='602237'>Wooden Furniture</String>
		<String _locID ='602238'>Villagers gather Wood faster.</String>
		<String _locID ='602239'>Steam-saw Factories</String>
		<String _locID ='602240'>Villagers gather Wood faster.</String>
		<String _locID ='602241'>Scarecrows</String>
		<String _locID ='602242'>Villagers gather Food from Crops faster.</String>
		<String _locID ='602243'>Domestic Cats</String>
		<String _locID ='602244'>Villagers gather Food from Crops faster.</String>
		<String _locID ='602245'>Hoeing</String>
		<String _locID ='602246'>Villagers gather Food from Crops faster.</String>
		<String _locID ='602247'>Crop Rotation</String>
		<String _locID ='602248'>Villagers gather Food from Crops faster.</String>
		<String _locID ='602249'>Farmer's Market</String>
		<String _locID ='602250'>Unlocks the next level of technologies and provides 500 Experience.</String>
		<String _locID ='602251'>Farmer's Market</String>
		<String _locID ='602252'>Entrepreneur's Market</String>
		<String _locID ='602253'>Unlocks the next level of technologies and provides 1000 Experience.</String>
		<String _locID ='602254'>Entrepreneur's Market</String>
		<String _locID ='602255'>National Market</String>
		<String _locID ='602256'>Unlocks the next level of technologies and provides 4000 Experience.</String>
		<String _locID ='602257'>National Market</String>
		<String _locID ='602258'>2 Peasants</String>
		<String _locID ='602259'>4 Peasants</String>
		<String _locID ='602260'>3 Peasants</String>
		<String _locID ='602261'>5 Peasants</String>
		<String _locID ='602262'>8 Peasants</String>
		<String _locID ='602263'>8 Macemen</String>
		<String _locID ='602264'>10 Macemen</String>
		<String _locID ='602265'>2 Mule Artillery</String>
		<String _locID ='602266'>4 Mule Artillery</String>
		<String _locID ='602267'>5 Mule Artillery</String>
		<String _locID ='602268'>4 Schwarzloses</String>
		<String _locID ='602269'>6 Schwarzloses</String>
		<String _locID ='602270'>6 Saboteurs</String>
		<String _locID ='602271'>2 Schneider Guns</String>
		<String _locID ='602272'>3 Stradiots</String>
		<String _locID ='602273'>4 Stradiots</String>
		<String _locID ='602274'>7 Stradiots</String>
		<String _locID ='602275'>5 Stradiots</String>
		<String _locID ='602276'>8 Stradiots</String>
		<String _locID ='602277'>4 Boyars</String>
		<String _locID ='602278'>6 Boyars</String>
		<String _locID ='602279'>5 Boyars</String>
		<String _locID ='602280'>8 Boyars</String>
		<String _locID ='602281'>Incendio</String>
		<String _locID ='602282'>Starts a powerful fire that can only be put down by villagers.</String>
		<String _locID ='602283'>Puñalada</String>
		<String _locID ='602284'>A fast knife attack that kills most spies, mercenaries and explorers.</String>
		<String _locID ='602285'>Arrendatario</String>
		<String _locID ='602286'>Illegally buys a piece of land where enemies cannot build for some seconds.</String>
		<String _locID ='602287'>Veneno</String>
		<String _locID ='602288'>Poison the waters next to fishing boats on the shore to instantly destroy them.</String>
		<String _locID ='602289'>Incendio</String>
		<String _locID ='602290'>Starts a powerful fire that can only be put down by villagers.</String>
		<String _locID ='602291'>Sapa Inca</String>
		<String _locID ='602292'>Incan Warchief that cannot attack, but can trains Chasquis, empowers units in battle and can heal them. Can become invulnerable.</String>
		<String _locID ='602293'>Noncombat Warchief</String>
		<String _locID ='602294'>Recruit's Casern</String>
		<String _locID ='602295'>Recruit upgrade for the Serbian Casern. Upgrades your units and enables an attack.</String>
		<String _locID ='602296'>Recruit's Casern</String>
		<String _locID ='602297'>Army Casern</String>
		<String _locID ='602298'>Army upgrade for the Serbian Casern. Upgrades your units and enables a cannon attack.</String>
		<String _locID ='602299'>Army Casern</String>
		<String _locID ='602300'>Aristocrat's Casern</String>
		<String _locID ='602301'>Aristocrat upgrade for the Serbian Casern. Upgrades your units and increases the attack and hitpoints of the Casern.</String>
		<String _locID ='602302'>Aristocrat's Casern</String>
		<String _locID ='602303'>Recruit's Stable</String>
		<String _locID ='602304'>Recruit upgrade for the Serbian Stable. Upgrades your Stradiot.</String>
		<String _locID ='602305'>Recruit's Stable</String>
		<String _locID ='602306'>Army Stable</String>
		<String _locID ='602307'>Army upgrade for the Serbian Stable. Upgrades your units.</String>
		<String _locID ='602308'>Army Stable</String>
		<String _locID ='602309'>Aristocrat's Stable</String>
		<String _locID ='602310'>Aristocrat upgrade for the Serbian Stable. Upgrades your units.</String>
		<String _locID ='602311'>Aristocrat's Stable</String>
		<String _locID ='602312'>Army Foundry</String>
		<String _locID ='602313'>Army upgrade for the Serbian Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602314'>Army Foundry</String>
		<String _locID ='602315'>Aristocrat's Foundry</String>
		<String _locID ='602316'>Aristocrat upgrade for the Serbian Foundry. Upgrades your units.</String>
		<String _locID ='602317'>Aristocrat's Foundry</String>
		<!-- SERBIAN POLITICIANS, OLD>
		<String _locID ='602318'>Filip Vishnjich</String>
		<String _locID ='602319'>Age II upgrade. 4 Geese.</String>
		<String _locID ='602320'>Knyaz Aleksa Nenadovich</String>
		<String _locID ='602321'>Age II upgrade. 3 Seimen.</String>
		<String _locID ='602322'>Dositej Obradovich</String>
		<String _locID ='602323'>Age II upgrade. 1 Stradiot and Chests of 300 Coin.</String>
		<String _locID ='602324'>Prime Minister Matija Nenadovich</String>
		<String _locID ='602325'>Age II upgrade. Market exchange rates are slightly better</String>
		<String _locID ='602326'>Metropolitan Pavle Nenadovich</String>
		<String _locID ='602327'>Age II upgrade. 2 Priests.</String>
		<String _locID ='602328'>Grand Vozhd Karadjordje</String>
		<String _locID ='602329'>Age III upgrade. Chests of 700 Coin.</String>
		<String _locID ='602330'>Hajduk Veljko</String>
		<String _locID ='602331'>Age III upgrade. 6 Hajduks.</String>
		<String _locID ='602332'>Voivode Mirko Apostolovich</String>
		<String _locID ='602333'>Age III upgrade. 2 Boyars.</String>
		<String _locID ='602334'>Luka Lazarevich</String>
		<String _locID ='602335'>Age III upgrade. 4 Peasants.</String>
		<String _locID ='602336'>Vuk Stefanovich Karadzich</String>
		<String _locID ='602337'>Age III upgrade. 2 Saboteurs.</String>
		<String _locID ='602338'>Prince Milosh Obrenovich I</String>
		<String _locID ='602339'>Age IV upgrade. Crates of 300 Food, 300 Coin and 300 Wood.</String>
		<String _locID ='602340'>Prince Alexander Karadjordjevich</String>
		<String _locID ='602341'>Age IV upgrade. 10 Chetniks.</String>
		<String _locID ='602342'>Metropolitan Joseph Rajachich</String>
		<String _locID ='602343'>Age IV upgrade. 4 Konjaniks.</String>
		<String _locID ='602344'>Katarina Ivanovich</String>
		<String _locID ='602345'>Age IV upgrade. Economic buildings and units cost 30% less Wood.</String>
		<String _locID ='602346'>Paja Jovanovich</String>
		<String _locID ='602347'>Age IV upgrade. 2 Schwarzlose.</String>
		<String _locID ='602348'>George Weifert</String>
		<String _locID ='602349'>Age V upgrade. 8 Spies.</String>
		<String _locID ='602350'>Slobodan Jovanovich</String>
		<String _locID ='602351'>Age V upgrade. 10 Seimens and 10 Hajduks.</String>
		<String _locID ='602352'>Prime Minister Nikola Pashich</String>
		<String _locID ='602353'>Age V upgrade. 5 Marauders and 5 Konjaniks.</String>
		<String _locID ='602354'>Voivode Zhivojin Mishich</String>
		<String _locID ='602355'>Age V upgrade. Ages up really fast.</String>
		<String _locID ='602356'>King Peter I</String>
		<String _locID ='602357'>Age V upgrade. 2 Schwarzlose and 1 Schneider Gun.</String -->
		<!-- SERBIAN POLITICIANS, NEW -->
		<String _locID ='602318'>Pavle Nenadovic</String>
		<String _locID ='602319'>Age II upgrade. 4 Geese.</String>
		<String _locID ='602320'>Aleksa Nenadovic</String>
		<String _locID ='602321'>Age II upgrade. 3 Seimen.</String>
		<String _locID ='602322'>Dositej Obradovic</String>
		<String _locID ='602323'>Age II upgrade. 1 Stradiot and Chests of 300 Coin.</String>
		<String _locID ='602324'>Filip Visnjic</String>
		<String _locID ='602325'>Age II upgrade. Market exchange rates are slightly better</String>
		<String _locID ='602326'>Matija Nenadovic</String>
		<String _locID ='602327'>Age II upgrade. 2 Priests.</String>
		<String _locID ='602328'>Vuk Karadzic</String>
		<String _locID ='602329'>Age III upgrade. Chests of 700 Coin.</String>
		<String _locID ='602330'>Hajduk Veljko</String>
		<String _locID ='602331'>Age III upgrade. 6 Hajduks.</String>
		<String _locID ='602332'>Uzun Mirko Apostolovic</String>
		<String _locID ='602333'>Age III upgrade. 2 Boyars.</String>
		<String _locID ='602334'>George Petrovic</String>
		<String _locID ='602335'>Age III upgrade. 4 Peasants.</String>
		<String _locID ='602336'>Luka Lazarevic</String>
		<String _locID ='602337'>Age III upgrade. 2 Saboteurs.</String>
		<String _locID ='602338'>Josif Rajacic</String>
		<String _locID ='602339'>Age IV upgrade. Crates of 300 Food, 300 Coin and 300 Wood.</String>
		<String _locID ='602340'>Milos Obrenovic I</String>
		<String _locID ='602341'>Age IV upgrade. 10 Chetniks.</String>
		<String _locID ='602342'>Milan I Obrenovic</String>
		<String _locID ='602343'>Age IV upgrade. 4 Konjaniks.</String>
		<String _locID ='602344'>George Weifert</String>
		<String _locID ='602345'>Age IV upgrade. Economic buildings and units cost 30% less Wood.</String>
		<String _locID ='602346'>Alexander Karadjordjevic</String>
		<String _locID ='602347'>Age IV upgrade. 2 Schwarzloses.</String>
		<String _locID ='602348'>Slobodan Jovanovic</String>
		<String _locID ='602349'>Age V upgrade. 8 Spies.</String>
		<String _locID ='602350'>Zivojin Misic</String>
		<String _locID ='602351'>Age V upgrade. 10 Seimens and 10 Hajduks.</String>
		<String _locID ='602352'>King Peter I</String>
		<String _locID ='602353'>Age V upgrade. 5 Marauders and 5 Konjaniks.</String>
		<String _locID ='602354'>Nikola Pasic</String>
		<String _locID ='602355'>Age V upgrade. Ages up really fast.</String>
		<String _locID ='602356'>Dragutin Dimitrijevic</String>
		<String _locID ='602357'>Age V upgrade. 2 Schwarzloses and 1 Schneider Gun.</String>
		<String _locID ='602358'>Ruca</String>
		<!-- BULGARIAN MILITARY UNITS -->
		<String _locID ='602359'>Infantry Voivod</String>
		<String _locID ='602360'>Powerful infantry commander that has a slight bonus against cavalry at range and a large bonus against cavalry at melee. Inspires all nearby infantry.</String>
		<String _locID ='602361'>Infantry Voivod</String>
		<String _locID ='602362'>INF Voivod</String>
		<String _locID ='602363'>Cavalry Voivod</String>
		<String _locID ='602364'>Powerful cavalry commander that is just as strong in meele as it is at range. Inspires all nearby cavalry.</String>
		<String _locID ='602365'>Cavalry Voivod</String>
		<String _locID ='602366'>CAV Voivod</String>
		<String _locID ='602367'>1 Opalchenets Pobornik</String>
		<String _locID ='602368'>SE 1 Opalchenets Pobornik</String>
		<String _locID ='602369'>Swiftly trains a single Opalchenets Pobornik.\n1 Opalchenets Pobornik: All-around heavy ranged infantry. Carries a bayonet to beat cavalry.</String>
		<String _locID ='602370'>Heavy ranged infantry</String>
		<String _locID ='602371'>Opalchenets Pobornik + Voivod</String>
		<String _locID ='602372'>SE Opalchenets Pobornik + Voivod</String>
		<String _locID ='602373'>Trains 5 Opalchenets Poborniks + 1 Infantry Voivod.\n5 Opalchenets Pobornik: All-around heavy ranged infantry. Carries a bayonet to beat cavalry.\n1 Infantry Voivod: Powerful infantry commander that has a slight bonus against cavalry at range and a large bonus against cavalry at melee. Inspires all nearby infantry.</String>
		<String _locID ='602374'>Heavy ranged infantry</String>
		<String _locID ='602375'>Opalchenets Pobornik Army + Voivod</String>
		<String _locID ='602376'>SE Opalchenets Pobornik Army + Voivod</String>
		<String _locID ='602377'>Trains 10 Opalchenets Poborniks + 1 Infantry Voivod.\n10 Opalchenets Pobornik: All-around heavy ranged infantry. Carries a bayonet to beat cavalry.\n1 Infantry Voivod: Powerful infantry commander that has a slight bonus against cavalry at range and a large bonus against cavalry at melee. Inspires all nearby infantry.</String>
		<String _locID ='602378'>Heavy ranged infantry</String>
		<String _locID ='602379'>1 Spasitel</String>
		<String _locID ='602380'>SE 1 Spasitel</String>
		<String _locID ='602381'>Swiftly trains a single Spasitel.\n1 Spasitel: All-around heavy ranged cavalry. Good against other cavalry and artillery.</String>
		<String _locID ='602382'>Heavy ranged cavalry</String>
		<String _locID ='602383'>Spasitel + Voivod</String>
		<String _locID ='602384'>SE Spasitel + Voivod</String>
		<String _locID ='602385'>Trains 5 Spasitel + 1 Cavalry Voivod.\n5 Spasitel: All-around heavy ranged cavalry. Good against other cavalry and artillery.\n1 Cavalry Voivod: Powerful cavalry commander that is just as strong in meele as it is at range. Inspires all nearby cavalry.</String>
		<String _locID ='602386'>Heavy ranged cavalry</String>
		<String _locID ='602387'>Spasitel Army + Voivod</String>
		<String _locID ='602388'>SE Spasitel Army + Voivod</String>
		<String _locID ='602389'>Trains 10 Spasitel + 1 Cavalry Voivod.\n10 Spasitel: All-around heavy ranged cavalry. Good against other cavalry and artillery.\n1 Cavalry Voivod: Powerful cavalry commander that is just as strong in meele as it is at range. Inspires all nearby cavalry.</String>
		<String _locID ='602390'>Heavy ranged cavalry</String>
		<!-- BULGARIAN BUILDING UPGRADES -->
		<String _locID ='602394'>Recruit's Casern</String>
		<String _locID ='602395'>Recruit upgrade for the Bulgarian Casern. Upgrades your units and enables an attack.</String>
		<String _locID ='602396'>Recruit's Casern</String>
		<String _locID ='602397'>Army Casern</String>
		<String _locID ='602398'>Army upgrade for the Bulgarian Casern. Upgrades your units and enables a cannon attack.</String>
		<String _locID ='602399'>Army Casern</String>
		<String _locID ='602400'>Aristocrat's Casern</String>
		<String _locID ='602401'>Aristocrat upgrade for the Bulgarian Casern. Upgrades your units and increases the attack and hitpoints of the Casern.</String>
		<String _locID ='602402'>Aristocrat's Casern</String>
		<String _locID ='602403'>Recruit's Stable</String>
		<String _locID ='602404'>Recruit upgrade for the Bulgarian Stable. Upgrades your units.</String>
		<String _locID ='602405'>Recruit's Stable</String>
		<String _locID ='602406'>Army Stable</String>
		<String _locID ='602407'>Army upgrade for the Bulgarian Stable. Upgrades your units.</String>
		<String _locID ='602408'>Army Stable</String>
		<String _locID ='602409'>Aristocrat's Stable</String>
		<String _locID ='602410'>Aristocrat upgrade for the Bulgarian Stable. Upgrades your units.</String>
		<String _locID ='602411'>Aristocrat's Stable</String>
		<String _locID ='602412'>Army Foundry</String>
		<String _locID ='602413'>Army upgrade for the Bulgarian Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602414'>Army Foundry</String>
		<String _locID ='602415'>Aristocrat's Foundry</String>
		<String _locID ='602416'>Aristocrat upgrade for the Bulgarian Foundry. Upgrades your units.</String>
		<String _locID ='602417'>Aristocrat's Foundry</String>
		<!-- BULGARIAN POLITICIANS, OLD>
		<String _locID ='602418'>Vasil Aprilov</String>
		<String _locID ='602419'>Age II upgrade. Crates of 500 Food.</String>
		<String _locID ='602420'>Cleric Sophronius of Vratsa</String>
		<String _locID ='602421'>Age II upgrade. Cords of 400 Wood.</String>
		<String _locID ='602422'>Grandmother Tonka</String>
		<String _locID ='602423'>Age II upgrade. 3 Deers.</String>
		<String _locID ='602424'>Exarch Antim I</String>
		<String _locID ='602425'>Age II upgrade. Chests of 400 Coin.</String>
		<String _locID ='602426'>Zahari Zograf</String>
		<String _locID ='602427'>Age II upgrade. 500 Experience.</String>
		<String _locID ='602428'>Vasil Levski</String>
		<String _locID ='602429'>Age III upgrade. 700 Faith.</String>
		<String _locID ='602430'>Georgi Benkovski</String>
		<String _locID ='602431'>Age III upgrade. 5 Peasants.</String>
		<String _locID ='602432'>Nikolay Pavlovich</String>
		<String _locID ='602433'>Age III upgrade. 1 Covered Wagon.</String>
		<String _locID ='602434'>Petko Slaveykov</String>
		<String _locID ='602435'>Age III upgrade. Ages up faster.</String>
		<String _locID ='602436'>Exarch Joseph I of Bulgaria</String>
		<String _locID ='602437'>Age III upgrade. 2 Silver Mines.</String>
		<String _locID ='602438'>Prince Alexander of Battenberg</String>
		<String _locID ='602439'>Age IV upgrade. 1 Infantry Voivod, 1 Cavalry Voivod and 4 Peasants.</String>
		<String _locID ='602440'>Stefan Stambolov</String>
		<String _locID ='602441'>Age IV upgrade. 8 Opalchenet Poborniks.</String>
		<String _locID ='602442'>Hristo Botev</String>
		<String _locID ='602443'>Age IV upgrade. 8 Spasitel</String>
		<String _locID ='602444'>Ivan Vazov</String>
		<String _locID ='602445'>Age IV upgrade. 5 Spies and 5 Priests.</String>
		<String _locID ='602446'>Johanna Loyzinger</String>
		<String _locID ='602447'>Age IV upgrade. 2 Schneider Guns.</String>
		<String _locID ='602448'>Tsar Ferdinand I</String>
		<String _locID ='602449'>Age V upgrade. Crates of 2000 Food.</String>
		<String _locID ='602450'>Lieutenant General Radko Dimitriev</String>
		<String _locID ='602451'>Age V upgrade. 15 Opalchenet Poborniks.</String>
		<String _locID ='602452'>Lieutenant General Vladimir Vazov</String>
		<String _locID ='602453'>Age V upgrade. 10 Spasitel.</String>
		<String _locID ='602454'>General Stiliyan Kovachev</String>
		<String _locID ='602455'>Age V upgrade. 2000 Coin.</String>
		<String _locID ='602456'>Commander-in-Chief Nikola Zhekov</String>
		<String _locID ='602457'>Age V upgrade. 5 Schwarzloses.</String -->
		<!-- BULGARIAN POLITICIANS, NEW -->
		<String _locID ='602418'>Sophronius of Vratsa</String>
		<String _locID ='602419'>Age II upgrade. Cords of 400 Wood.</String>
		<String _locID ='602420'>Grandmother Tonka</String>
		<String _locID ='602421'>Age II upgrade. 3 Deers.</String>
		<String _locID ='602422'>Georgi Sava Rakovski</String>
		<String _locID ='602423'>Age II upgrade. Crates of 500 Food.</String>
		<String _locID ='602424'>Exarch Anthim I</String>
		<String _locID ='602425'>Age II upgrade. 500 Experience.</String>
		<String _locID ='602426'>Todor Burmov</String>
		<String _locID ='602427'>Age II upgrade. Chests of 400 Coin.</String>
		<String _locID ='602428'>Zahari Stoyanov</String>
		<String _locID ='602429'>Age III upgrade. 700 Faith.</String>
		<String _locID ='602430'>Vasil Levski</String>
		<String _locID ='602431'>Age III upgrade. 5 Peasants.</String>
		<String _locID ='602432'>Georgi Benkovski</String>
		<String _locID ='602433'>Age III upgrade. 1 Covered Wagon.</String>
		<String _locID ='602434'>Exarch Joseph I</String>
		<String _locID ='602435'>Age III upgrade. Ages up faster.</String>
		<String _locID ='602436'>Nikola Obretenov</String>
		<String _locID ='602437'>Age III upgrade. 2 Silver Mines.</String>
		<String _locID ='602438'>Ivan Vazov</String>
		<String _locID ='602439'>Age IV upgrade. 1 Infantry Voivod, 1 Cavalry Voivod and 4 Peasants.</String>
		<String _locID ='602440'>Hristo Botev</String>
		<String _locID ='602441'>Age IV upgrade. 8 Opalchenets Poborniks.</String>
		<String _locID ='602442'>Alexander of Battenberg</String>
		<String _locID ='602443'>Age IV upgrade. 8 Spasitel</String>
		<String _locID ='602444'>Vasil Radoslavov</String>
		<String _locID ='602445'>Age IV upgrade. 5 Spies and 5 Priests.</String>
		<String _locID ='602446'>Stefan Stambolov</String>
		<String _locID ='602447'>Age IV upgrade. 2 Schneider Guns.</String>
		<String _locID ='602448'>Stiliyan Kovachev</String>
		<String _locID ='602449'>Age V upgrade. Crates of 2000 Food.</String>
		<String _locID ='602450'>Radko Dimitriev</String>
		<String _locID ='602451'>Age V upgrade. 15 Opalchenets Poborniks.</String>
		<String _locID ='602452'>Vladimir Vazov</String>
		<String _locID ='602453'>Age V upgrade. 10 Spasitel.</String>
		<String _locID ='602454'>King Ferdinand I</String>
		<String _locID ='602455'>Age V upgrade. 2000 Coin.</String>
		<String _locID ='602456'>Nikola Zhekov</String>
		<String _locID ='602457'>Age V upgrade. 5 Schwarzloses.</String>
		<!-- ROMANIAN BUILDING UPGRADES -->
		<String _locID ='602458'>Recruit's Casern</String>
		<String _locID ='602459'>Recruit upgrade for the Romanian Casern. Upgrades your units and enables an attack.</String>
		<String _locID ='602460'>Recruit's Casern</String>
		<String _locID ='602461'>Army Casern</String>
		<String _locID ='602462'>Army upgrade for the Romanian Casern. Upgrades your units and enables a cannon attack.</String>
		<String _locID ='602463'>Army Casern</String>
		<String _locID ='602464'>Aristocrat's Casern</String>
		<String _locID ='602465'>Aristocrat upgrade for the Romanian Casern. Upgrades your units and increases the attack and hitpoints of the Casern.</String>
		<String _locID ='602466'>Aristocrat's Casern</String>
		<String _locID ='602467'>Recruit's Stable</String>
		<String _locID ='602468'>Recruit upgrade for the Romanian Stable. Upgrades your units.</String>
		<String _locID ='602469'>Recruit's Stable</String>
		<String _locID ='602470'>Army Stable</String>
		<String _locID ='602471'>Army upgrade for the Romanian Stable. Upgrades your units.</String>
		<String _locID ='602472'>Army Stable</String>
		<String _locID ='602473'>Aristocrat's Stable</String>
		<String _locID ='602474'>Aristocrat upgrade for the Romanian Stable. Upgrades your units.</String>
		<String _locID ='602475'>Aristocrat's Stable</String>
		<String _locID ='602476'>Recruit's Foundry</String>
		<String _locID ='602477'>Recruit upgrade for the Romanian Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602478'>Army Foundry</String>
		<String _locID ='602479'>Army upgrade for the Romanian Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602480'>Army Foundry</String>
		<String _locID ='602481'>Aristocrat's Foundry</String>
		<String _locID ='602482'>Aristocrat upgrade for the Romanian Artillery Foundry. Upgrades your units.</String>
		<String _locID ='602483'>Aristocrat's Foundry</String>
		<!-- ROMANIAN POLITICIANS, OLD>
		<String _locID ='602484'>Prince Constantin Brancoveanu</String>
		<String _locID ='602485'>Age II upgrade. 4 Bears.</String>
		<String _locID ='602486'>Prince Dimitrie Cantemir</String>
		<String _locID ='602487'>Age II upgrade. 2 Macemen.</String>
		<String _locID ='602488'>Prince Grigore IV Ghica</String>
		<String _locID ='602489'>Age II upgrade. Chests of 400 Coin.</String>
		<String _locID ='602490'>Metropolitan Veniamin Costache</String>
		<String _locID ='602491'>Age II upgrade. Cords of 400 Wood.</String>
		<String _locID ='602492'>Prince Michael Soutzos</String>
		<String _locID ='602493'>Age II upgrade. Age up is done faster.</String>
		<String _locID ='602494'>Domnul Tudor</String>
		<String _locID ='602495'>Age III upgrade. Crates of 700 Food.</String>
		<String _locID ='602496'>Nicolae Balcescu</String>
		<String _locID ='602497'>Age III upgrade. 4 Vanators.</String>
		<String _locID ='602498'>Avram Iancu</String>
		<String _locID ='602499'>Age III upgrade. 4 Calarashi.</String>
		<String _locID ='602500'>Prince Gheorghe Bibescu</String>
		<String _locID ='602501'>Age III upgrade. 4 Spies.</String>
		<String _locID ='602502'>Prince Mihail Sturdza</String>
		<String _locID ='602503'>Age III upgrade. 2 Plague Catapults.</String>
		<String _locID ='602504'>Dominitor Alexander John Cuza</String>
		<String _locID ='602505'>Age IV upgrade. Crates of 1000 Food.</String>
		<String _locID ='602506'>Prime minister Mihail Kogalniceanu</String>
		<String _locID ='602507'>Age IV upgrade. 10 Dorobants.</String>
		<String _locID ='602508'>Prime Minister Nicolae Golescu</String>
		<String _locID ='602509'>Age IV upgrade. 4 Boyars.</String>
		<String _locID ='602510'>Gheorghe Tattarescu</String>
		<String _locID ='602511'>Age IV upgrade. 4 Stradiots.</String>
		<String _locID ='602512'>Vasile Alecsandri</String>
		<String _locID ='602513'>Age IV upgrade. 8 Roma Slaves.</String>
		<String _locID ='602514'>King Carol I</String>
		<String _locID ='602515'>Age V upgrade. 16 Deers.</String>
		<String _locID ='602516'>Marshal Alexandru Averescu</String>
		<String _locID ='602517'>Age V upgrade. 10 Dorobants and 6 Vanators.</String>
		<String _locID ='602518'>King Ferdinand I of Romania</String>
		<String _locID ='602519'>Age V upgrade. 12 Calarashi.</String>
		<String _locID ='602520'>Ion Luca Caragiale</String>
		<String _locID ='602521'>Age V upgrade. 10 Plavas.</String>
		<String _locID ='602522'>Nicolae Grigorescu</String>
		<String _locID ='602523'>Age V upgrade. 8 Plague Catapults.</String -->
		<!-- ROMANIAN POLITICIANS, NEW -->
		<String _locID ='602484'>Veniamin Costache</String>
		<String _locID ='602485'>Age II upgrade. 4 Bears.</String>
		<String _locID ='602486'>Michael Soutzos</String>
		<String _locID ='602487'>Age II upgrade. 2 Macemen.</String>
		<String _locID ='602488'>Emanuil Gojdu</String>
		<String _locID ='602489'>Age II upgrade. Chests of 400 Coin.</String>
		<String _locID ='602490'>Dimitrie Cantemir</String>
		<String _locID ='602491'>Age II upgrade. Cords of 400 Wood.</String>
		<String _locID ='602492'>Grigore IV Ghica</String>
		<String _locID ='602493'>Age II upgrade. Age up is done faster.</String>
		<String _locID ='602494'>Ion Heliade Radulescu</String>
		<String _locID ='602495'>Age III upgrade. Crates of 700 Food.</String>
		<String _locID ='602496'>Tudor Vladimirescu</String>
		<String _locID ='602497'>Age III upgrade. 4 Vanators.</String>
		<String _locID ='602498'>Avram Iancu</String>
		<String _locID ='602499'>Age III upgrade. 4 Calarashi.</String>
		<String _locID ='602500'>Mihail Sturdza</String>
		<String _locID ='602501'>Age III upgrade. 4 Spies.</String>
		<String _locID ='602502'>Nicolae Balcescu</String>
		<String _locID ='602503'>Age III upgrade. 2 Plague Catapults.</String>
		<String _locID ='602504'>Ion C. Bratianu</String>
		<String _locID ='602505'>Age IV upgrade. Crates of 1000 Food.</String>
		<String _locID ='602506'>Vasile Alecsandri</String>
		<String _locID ='602507'>Age IV upgrade. 10 Dorobants.</String>
		<String _locID ='602508'>Alexander John Cuza</String>
		<String _locID ='602509'>Age IV upgrade. 4 Boyars.</String>
		<String _locID ='602510'>Mihail Kogalniceanu</String>
		<String _locID ='602511'>Age IV upgrade. 4 Stradiots.</String>
		<String _locID ='602512'>Ion Ghica</String>
		<String _locID ='602513'>Age IV upgrade. 8 Roma Slaves.</String>
		<String _locID ='602514'>Demetriu Radu</String>
		<String _locID ='602515'>Age V upgrade. 16 Deers.</String>
		<String _locID ='602516'>Alexandru Averescu</String>
		<String _locID ='602517'>Age V upgrade. 10 Dorobants and 6 Vanators.</String>
		<String _locID ='602518'>Nicolae Fleva</String>
		<String _locID ='602519'>Age V upgrade. 12 Calarashi.</String>
		<String _locID ='602520'>Ion Luca Caragiale</String>
		<String _locID ='602521'>Age V upgrade. 10 Plavas.</String>
		<String _locID ='602522'>King Carol I</String>
		<String _locID ='602523'>Age V upgrade. 8 Plague Catapults.</String>
		<!-- ETHIOPIAN CARDS -->
		<String _locID ='602524'>Trading Network</String>
		<String _locID ='602525'>Sends a Trading Post Wagon, and now Trading Posts are cheaper, stronger and have an attack, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602526'>Trade Network Shipment has arrived.</String>
		<String _locID ='602527'>Casa da India</String>
		<String _locID ='602528'>Shipments arrive faster and crates bring more resources, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602529'>Casa da India Shipment has arrived.</String>
		<String _locID ='602530'>Armazem</String>
		<String _locID ='602531'>Mines from Quarries and Lots cost less Wood, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602532'>Armazem Shipment has arrived.</String>
		<String _locID ='602533'>Cartaz</String>
		<String _locID ='602534'>Warship hitpoints increased, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602535'>Cartaz Shipment has arrived.</String>
		<String _locID ='602536'>Companhia Majestatica</String>
		<String _locID ='602537'>Enables the building of an additional Town Center and provides a trickle of Coin, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602538'>Companhia Majestatica Shipment has arrived.</String>
		<String _locID ='602539'>Civilizing Mission</String>
		<String _locID ='602540'>Techs are researched faster and Priests train faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602541'>Civilizing Mission Shipment has arrived.</String>
		<String _locID ='602542'>Degredados</String>
		<String _locID ='602543'>Sends a number of Pistoleros and upgrades them, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602544'>Degredados Shipment has arrived.</String>
		<String _locID ='602545'>Espigueiro</String>
		<String _locID ='602546'>Villagers gather faster from Lots and Herdables fatten faster at the Granary, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602547'>Espigueiro Shipment has arrived.</String>
		<String _locID ='602548'>Feitorias</String>
		<String _locID ='602549'>You get Export for each allied native, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602550'>Feitorias Shipment has arrived.</String>
		<String _locID ='602551'>Jogo de Pau</String>
		<String _locID ='602552'>Hand infantry attack and hitpoints increased, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602553'>Jogo de Pau Shipment has arrived.</String>
		<String _locID ='602554'>Lanssados</String>
		<String _locID ='602555'>Villagers train and gather Food from natural resources faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602556'>Lanssados Shipment has arrived.</String>
		<String _locID ='602557'>Manillas</String>
		<String _locID ='602558'>Your Tradesmen trickle Coin and Export, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602559'>Manillas Shipment has arrived.</String>
		<String _locID ='602560'>Mare Clausum</String>
		<String _locID ='602561'>Warships cost less, move faster and train faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602562'>Mare Clausum Shipment has arrived.</String>
		<String _locID ='602563'>Military Assistance</String>
		<String _locID ='602564'>Foreign unit attack and hitpoints increased, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602565'>Military Assistance Shipment has arrived.</String>
		<String _locID ='602566'>Multiracial Society</String>
		<String _locID ='602567'>Native units cost less and you can train more of them, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602568'>Multiracial Society Shipment has arrived.</String>
		<String _locID ='602569'>Pink Map</String>
		<String _locID ='602570'>Porters Spawn from Town Centers faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602571'>Pink Map Shipment has arrived.</String>
		<String _locID ='602572'>Prazo</String>
		<String _locID ='602573'>Sends a Town Center Porter and Villagers gather Food from Lots faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602574'>Prazo Shipment has arrived.</String>
		<String _locID ='602575'>Religious Conflict</String>
		<String _locID ='602576'>Priest hitpoints increased and your units deal more damage against enemy Priests, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602577'>Religious Conflict Shipment has arrived.</String>
		<String _locID ='602578'>Shellac</String>
		<String _locID ='602579'>Villagers gather Coin from Mines faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602580'>Shellac Shipment has arrived.</String>
		<String _locID ='602581'>Trade Network</String>
		<String _locID ='602582'>Enables your Porters to build Trading Posts, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602583'>Trade Network Shipment has arrived.</String>
		<String _locID ='602584'>Triangular Trade</String>
		<String _locID ='602585'>Exchanges all your Food for a greater amount of Export, + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602586'>Triangular Trade Shipment has arrived.</String>
		<String _locID ='602587'>Arms Sale</String>
		<String _locID ='602588'>Gunpowder unit attack increased, + units train 1% faster.</String>
		<String _locID ='602589'>Arms Sale Shipment has arrived.</String>
		<String _locID ='602590'>Army Advisers</String>
		<String _locID ='602591'>Units deal more damage, have more hitpoints and produce more Build Bounty when trained, + units train 1% faster.</String>
		<String _locID ='602592'>Army Advisers Shipment has arrived.</String>
		<String _locID ='602593'>Artillery Support</String>
		<String _locID ='602594'>Artillery range and line of sight increased, + units train 1% faster.</String>
		<String _locID ='602595'>Artillery Support Shipment has arrived.</String>
		<String _locID ='602596'>Feudalism</String>
		<String _locID ='602597'>All Apartments spawn a Villager, + units train 1% faster.</String>
		<String _locID ='602598'>Feudalism Shipment has arrived.</String>
		<String _locID ='602599'>General Academy</String>
		<String _locID ='602600'>Enables an extra Palace and Palace deals extra damage, + units train 1% faster.</String>
		<String _locID ='602601'>General Academy Shipment has arrived.</String>
		<String _locID ='602602'>Geographical Society</String>
		<String _locID ='602603'>Reveals the location of all Mines and Treasures on the map, + units train 1% faster.</String>
		<String _locID ='602604'>Geographical Society Shipment has arrived.</String>
		<String _locID ='602605'>Gold Standard</String>
		<String _locID ='602606'>Units and improvements cost 10% less Coin, + units train 1% faster.</String>
		<String _locID ='602607'>Gold Standard Shipment has arrived.</String>
		<String _locID ='602608'>Grain Economy</String>
		<String _locID ='602609'>Villagers gather from Lots faster, + units train 1% faster.</String>
		<String _locID ='602610'>Grain Economy Shipment has arrived.</String>
		<String _locID ='602611'>Kuban Volunteers</String>
		<String _locID ='602612'>Russian units come in larger quantities, +2 Cossacks, + units train 1% faster.</String>
		<String _locID ='602613'>Kuban Volunteers Shipment has arrived.</String>
		<String _locID ='602614'>Land Repartition</String>
		<String _locID ='602615'>Sends 5 Lots for your Villagers to work, + units train 1% faster.</String>
		<String _locID ='602616'>Land Repartition Shipment has arrived.</String>
		<String _locID ='602617'>Military Orchestra</String>
		<String _locID ='602618'>Infantry provides a small amount of Experience when trained, + units train 1% faster.</String>
		<String _locID ='602619'>Military Orchestra Shipment has arrived.</String>
		<String _locID ='602620'>New Moscow</String>
		<String _locID ='602621'>Enables the Russian Winter effect at your Town Center, + units train 1% faster.</String>
		<String _locID ='602622'>New Moscow Shipment has arrived.</String>
		<String _locID ='602623'>Open Fields</String>
		<String _locID ='602624'>Food is gathered faster, + units train 1% faster.</String>
		<String _locID ='602625'>Open Fields Shipment has arrived.</String>
		<String _locID ='602626'>Orthodox Bonds</String>
		<String _locID ='602627'>Gives a Faith trickle, + units train 1% faster.</String>
		<String _locID ='602628'>Orthodox Bonds Shipment has arrived.</String>
		<String _locID ='602629'>Serfs</String>
		<String _locID ='602630'>Villagers cost less Food, + units train 1% faster.</String>
		<String _locID ='602631'>Serfs Shipment has arrived.</String>
		<String _locID ='602632'>Squires</String>
		<String _locID ='602633'>Hand cavalry hitpoints increased, + units train 1% faster.</String>
		<String _locID ='602634'>Squires Shipment has arrived.</String>
		<String _locID ='602635'>Ethiopian Star</String>
		<String _locID ='602636'>All your Assegai transform into Oromo Horsemen, + units train 1% faster.</String>
		<String _locID ='602637'>Ethiopian Star Shipment has arrived.</String>
		<String _locID ='602638'>Agricultural Settlement</String>
		<String _locID ='602639'>Granaries can now train Villagers and Villagers gather faster from Lots, +100 Faith.</String>
		<String _locID ='602640'>Agricultural Settlement Shipment has arrived.</String>
		<String _locID ='602641'>Cameos</String>
		<String _locID ='602642'>Villagers gather Wood faster, +100 Faith.</String>
		<String _locID ='602643'>Cameos Shipment has arrived.</String>
		<String _locID ='602644'>Carcano Rifles</String>
		<String _locID ='602645'>Askari attack increased, +100 Faith.</String>
		<String _locID ='602646'>Carcano Rifles Shipment has arrived.</String>
		<String _locID ='602647'>Chamelot Delvigne Revolvers</String>
		<String _locID ='602648'>Dimoftar attack increased, +100 Faith.</String>
		<String _locID ='602649'>Chamelot Delvigne Revolvers Shipment has arrived.</String>
		<String _locID ='602650'>Council of Florence</String>
		<String _locID ='602651'>Religious technologies cost less Faith, +100 Faith.</String>
		<String _locID ='602652'>Council of Florence Shipment has arrived.</String>
		<String _locID ='602653'>Glassblowing</String>
		<String _locID ='602654'>Villagers gather Coin from Mines faster, +100 Faith.</String>
		<String _locID ='602655'>Glassblowing Shipment has arrived.</String>
		<String _locID ='602656'>Guilds</String>
		<String _locID ='602657'>Villagers gather all resources faster, +100 Faith.</String>
		<String _locID ='602658'>Guilds Shipment has arrived.</String>
		<String _locID ='602659'>Imperial Road</String>
		<String _locID ='602660'>Trade Route upgrades are free, + 100 Faith.</String>
		<String _locID ='602661'>Imperial Road Shipment has arrived.</String>
		<String _locID ='602662'>Indigeni</String>
		<String _locID ='602663'>Native warrior attack and hitpoints increased, +100 Faith.</String>
		<String _locID ='602664'>Indigeni Shipment has arrived.</String>
		<String _locID ='602665'>Mutton</String>
		<String _locID ='602666'>Livestock fattens faster when tasked to Granaries, +100 Faith.</String>
		<String _locID ='602667'>Mutton Shipment has arrived.</String>
		<String _locID ='602668'>Panafricanism</String>
		<String _locID ='602669'>Assegai, Bowman and Firebrand attack and hitpoints increased, +100 Faith.</String>
		<String _locID ='602670'>Panafricanism Shipment has arrived.</String>
		<String _locID ='602671'>Pietra Dura</String>
		<String _locID ='602672'>Villagers gather Coin from Mines faster, +100 Faith.</String>
		<String _locID ='602673'>Pietra Dura Shipment has arrived.</String>
		<String _locID ='602674'>Scramble for Africa</String>
		<String _locID ='602675'>Sends a Mehal Sefari for every minute of game, up to 30 minutes, +100 Faith.</String>
		<String _locID ='602676'>Scramble for Africa Shipment has arrived.</String>
		<String _locID ='602677'>Tariffs</String>
		<String _locID ='602678'>You get better exchange rates at your Market and Villagers gather Export faster, +100 Faith.</String>
		<String _locID ='602679'>Tariffs Shipment has arrived.</String>
		<String _locID ='602680'>Verde Antico</String>
		<String _locID ='602681'>Villagers gather Coin from Mines faster, +100 Faith.</String>
		<String _locID ='602682'>Verde Antico Shipment has arrived.</String>
		<String _locID ='602683'>Zaptie</String>
		<String _locID ='602684'>Native warrior hitpoints and speed increased, +100 Faith.</String>
		<String _locID ='602685'>Zaptie Shipment has arrived.</String>
		<String _locID ='602686'>Artisans</String>
		<String _locID ='602687'>Villagers gather all Wood faster, +1 Villager.</String>
		<String _locID ='602688'>Artisans Shipment has arrived.</String>
		<String _locID ='602689'>Battle Honour</String>
		<String _locID ='602690'>Unit upgrades are cheaper, +1 Villager.</String>
		<String _locID ='602691'>Battle Honour Shipment has arrived.</String>
		<String _locID ='602692'>Blue Water Navy</String>
		<String _locID ='602693'>Increases the build limit for all Warships, +1 Villager.</String>
		<String _locID ='602694'>Blue Water Navy Shipment has arrived.</String>
		<String _locID ='602695'>Bombay Council</String>
		<String _locID ='602696'>Your Town Centers start trickling Experience, +1 Villager.</String>
		<String _locID ='602697'>Bombay Council Shipment has arrived.</String>
		<String _locID ='602698'>Boundary Confrontation</String>
		<String _locID ='602699'>Tower attack and build limit increased, +1 Villager.</String>
		<String _locID ='602700'>Boundary Confrontation Shipment has arrived.</String>
		<String _locID ='602701'>Dowry</String>
		<String _locID ='602702'>Turns all your herdables into Villagers, +1 Villager.</String>
		<String _locID ='602703'>Dowry Shipment has arrived.</String>
		<String _locID ='602704'>East Indiaman</String>
		<String _locID ='602705'>Windjammer attack and hitpoints greatly increased, +1 Villager.</String>
		<String _locID ='602706'>East Indiaman Shipment has arrived.</String>
		<String _locID ='602707'>Goa Migration</String>
		<String _locID ='602708'>Your Town Centers start spawning Villagers over time, +1 Villager.</String>
		<String _locID ='602709'>Goa Migration Shipment has arrived.</String>
		<String _locID ='602710'>Indian Ocean Trade</String>
		<String _locID ='602711'>Fishing Boats and Spice Stalls are much cheaper, +1 Villager.</String>
		<String _locID ='602712'>Indian Ocean Trade Shipment has arrived.</String>
		<String _locID ='602713'>Kukri</String>
		<String _locID ='602714'>Ranged infantry hand attack increased, +1 Villager.</String>
		<String _locID ='602715'>Kukri Shipment has arrived.</String>
		<String _locID ='602716'>Madras Sappers</String>
		<String _locID ='602717'>Firebrands deal much more damage against buildings, +1 Villager.</String>
		<String _locID ='602718'>Madras Sappers Shipment has arrived.</String>
		<String _locID ='602719'>Parchin Kari</String>
		<String _locID ='602720'>Villagers gather Coin from Mines faster, +1 Villager.</String>
		<String _locID ='602721'>Parchin Kari Shipment has arrived.</String>
		<String _locID ='602722'>Pier Construction</String>
		<String _locID ='602723'>Docks cost half as much and are built twice as fast, +1 Villager.</String>
		<String _locID ='602724'>Pier Construction Shipment has arrived.</String>
		<String _locID ='602725'>Pindari</String>
		<String _locID ='602726'>Foreign unit attack versus buildings increased, +1 Villager.</String>
		<String _locID ='602727'>Pindari Shipment has arrived.</String>
		<String _locID ='602728'>Tabot</String>
		<String _locID ='602729'>Villagers pray faster, +1 Villager.</String>
		<String _locID ='602730'>Tabot Shipment has arrived.</String>
		<String _locID ='602731'>7 Askari + 100 Faith</String>
		<String _locID ='602732'>7 Askari.</String>
		<String _locID ='602733'>9 Askari +100 Faith</String>
		<String _locID ='602734'>9 Askari.</String>
		<String _locID ='602735'>8 Askari +100 Faith</String>
		<String _locID ='602736'>8 Askari.</String>
		<String _locID ='602737'>14 Askari +100 Faith</String>
		<String _locID ='602738'>14 Askari.</String>
		<String _locID ='602739'>4 Escorts +100 Faith</String>
		<String _locID ='602740'>4 Escorts.</String>
		<String _locID ='602741'>6 Escorts +100 Faith</String>
		<String _locID ='602742'>6 Escorts.</String>
		<String _locID ='602743'>8 Assegai + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602744'>8 Assegai.</String>
		<String _locID ='602745'>6 Assegai + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602746'>6 Assegai.</String>
		<String _locID ='602747'>12 Assegai + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602748'>12 Assegai.</String>
		<String _locID ='602749'>7 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602750'>7 Tigray Lancers.</String>
		<String _locID ='602751'>10 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602752'>10 Tigray Lancers.</String>
		<String _locID ='602753'>8 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602754'>8 Tigray Lancers.</String>
		<String _locID ='602755'>8 Besteiros + Fishing Boats gather resources 1% faster.</String>
		<String _locID ='602756'>8 Besteiros</String>
		<String _locID ='602757'>10 Besteiros and 1 Horse Artillery + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602758'>Besteiros: Archaic archer. Good against infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<String _locID ='602759'>12 Besteiros and 2 Horse Artillery + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602760'>Besteiros: Archaic archer. Good against infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<String _locID ='602761'>16 Besteiros and 3 Horse Artillery + Fishing Boats gather resources 1% faster</String>
		<String _locID ='602762'>Besteiros: Archaic archer. Good against infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<String _locID ='602763'>6 Siberian Cossacks + units train 1% faster</String>
		<String _locID ='602764'>6 Siberian Cossacks.</String>
		<String _locID ='602765'>8 Siberian Cossacks and 1 Mortars + units train 1% faster</String>
		<String _locID ='602766'>Siberian Cossack: Russian light cavalry.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='602767'>12 Siberian Cossacks and 2 Mortars + units train 1% faster</String>
		<String _locID ='602768'>Siberian Cossack: Russian light cavalry.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='602769'>16 Siberian Cossacks and 3 Mortars + units train 1% faster</String>
		<String _locID ='602770'>Siberian Cossack: Russian light cavalry.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='602771'>Bengal Sepoy</String>
		<String _locID ='602772'>CON Bengal Sepoy</String>
		<String _locID ='602773'>Heavy ranged infantry, good against cavalry and hand infantry</String>
		<String _locID ='602774'>Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.</String>
		<String _locID ='602775'>Siege Elephant</String>
		<String _locID ='602776'>CON Siege Elephant</String>
		<String _locID ='602777'>Light artillery</String>
		<String _locID ='602778'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602779'>Papal Guard</String>
		<String _locID ='602780'>CON Papal Guard</String>
		<String _locID ='602781'>Hand infantry</String>
		<String _locID ='602782'>Slow, heavy infantry with a large attack.</String>
		<String _locID ='602783'>6 Papal Guards +100 Faith</String>
		<String _locID ='602784'>6 Papal Guards.</String>
		<String _locID ='602785'>8 Papal Guards and 1 Falconet +100 Faith</String>
		<String _locID ='602786'>Papal Guard: Slow, heavy infantry with a large attack.\nFalconet: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602787'>12 Papal Guards and 2 Falconets +100 Faith</String>
		<String _locID ='602788'>Papal Guard: Slow, heavy infantry with a large attack.\nFalconet: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602789'>16 Papal Guards and 3 Falconets +100 Faith</String>
		<String _locID ='602790'>Papal Guard: Slow, heavy infantry with a large attack.\nFalconet: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602791'>6 Bengal Sepoys +1 Villager</String>
		<String _locID ='602792'>6 Bengal Sepoys.</String>
		<String _locID ='602793'>8 Bengal Sepoys and 1 Siege Elephant +1 Villager</String>
		<String _locID ='602794'>Bengal Sepoy: Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.\nSiege Elephant: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602795'>12 Bengal Sepoys and 2 Siege Elephants +1 Villager</String>
		<String _locID ='602796'>Bengal Sepoy: Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.\nSiege Elephant: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602797'>16 Bengal Sepoys and 3 Siege Elephants +1 Villager</String>
		<String _locID ='602798'>Bengal Sepoy: Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.\nSiege Elephant: Light artillery. Better against infantry than buildings.</String>
		<String _locID ='602799'>5 Spies + units train 1% faster</String>
		<String _locID ='602800'>5 Spies.</String>
		<String _locID ='602801'>8 Spies + units train 1% faster</String>
		<String _locID ='602802'>8 Spies.</String>
		<String _locID ='602803'>Punitive Expedition</String>
		<String _locID ='602804'>Medium-sized buildings spawn 4 Bowmen when destroyed, +1 Villager.</String>
		<String _locID ='602805'>Punitive Expedition Shipment has arrived.</String>
		<String _locID ='602806'>Puttee</String>
		<String _locID ='602807'>Cavalry and infantry hitpoints increased, +1 Villager.</String>
		<String _locID ='602808'>Puttee Shipment has arrived.</String>
		<String _locID ='602809'>3 Fishing Boats + 1 Villager</String>
		<String _locID ='602810'>3 Fishing Boats</String>
		<String _locID ='602811'>5 Fishing Boats + 1 Villager</String>
		<String _locID ='602812'>5 Fishing Boats</String>
		<!-- AFRICAN UNIQUE RESOURCES -->
		<String _locID ='602813'>Cattle</String>
		<String _locID ='602814'>Cocoa</String>
		<String _locID ='602815'>Manioc</String>
		<String _locID ='602816'>Salt</String>
		<String _locID ='602817'>Coffee</String>
		<String _locID ='602818'>Vanilla</String>
		<String _locID ='602819'>Ebony</String>
		<String _locID ='602820'>Rubber</String>
		<String _locID ='602821'>Ivory</String>
		<String _locID ='602822'>Textiles</String>
		<String _locID ='602823'>Palm Oil</String>
		<String _locID ='602824'>Gold</String>
		<String _locID ='602825'>Diamonds</String>
		<String _locID ='602826'>Treasures</String>
		<String _locID ='602827'>Oil</String>
		<String _locID ='602828'>Figurines</String>
		<String _locID ='602829'>Literature</String>
		<String _locID ='602830'>Slaves</String>
		<String _locID ='602831'>Incense</String>
		<String _locID ='602832'>Silk</String>
		<String _locID ='602833'>Gems</String>
		<!-- MODERN UNITS -->
		<String _locID ='602834'>Green Jacket</String>
		<String _locID ='602835'>INF Green Jacket</String>
		<String _locID ='602836'>Skirmisher</String>
		<String _locID ='602837'>Ranged infantry with a long range. Good against infantry.</String>
		<String _locID ='602838'>Shaguma Musketeer</String>
		<String _locID ='602839'>INF Shaguma Musketeer</String>
		<String _locID ='602840'>Heavy infantry</String>
		<String _locID ='602841'>Heavy ranged infantry with an area damage hand attack. Good against cavalry.</String>
		<String _locID ='602842'>Kihei</String>
		<String _locID ='602843'>INF Kihei</String>
		<String _locID ='602844'>Skirmisher</String>
		<String _locID ='602845'>Long ranged skirmisher with an area damage hand attack. Good against infantry.</String>
		<String _locID ='602846'>Gunto Rider</String>
		<String _locID ='602847'>CAV Gunto Rider</String>
		<String _locID ='602848'>Hand Cavalry</String>
		<String _locID ='602849'>Fast moving Japanese cavalry.</String>
		<String _locID ='602850'>Kanouhou</String>
		<String _locID ='602851'>AR Kanouhou</String>
		<String _locID ='602852'>Light artillery</String>
		<String _locID ='602853'>Westernized Japanese cannon. Better against infantry and artillery than buildings.</String>
		<!-- HABSBURG MAP -->
		<String _locID ='602854'>Faxa Bay's Dot</String>
		<String _locID ='602855'></String>
		<String _locID ='602856'>Iceland's Dot</String>
		<String _locID ='602857'></String>
		<String _locID ='602858'>Norwegian Sea's Dot</String>
		<String _locID ='602859'></String>
		<String _locID ='602860'>Lappland's Dot</String>
		<String _locID ='602861'></String>
		<String _locID ='602862'>Finland's Dot</String>
		<String _locID ='602863'></String>
		<String _locID ='602864'>Archangelsk's Dot</String>
		<String _locID ='602865'></String>
		<String _locID ='602866'>Vologda's Dot</String>
		<String _locID ='602867'></String>
		<String _locID ='602868'>Siberia's Dot</String>
		<String _locID ='602869'></String>
		<String _locID ='602870'>Hebrides's Dot</String>
		<String _locID ='602871'></String>
		<String _locID ='602872'>Scotland's Dot</String>
		<String _locID ='602873'></String>
		<String _locID ='602874'>Norway's Dot</String>
		<String _locID ='602875'></String>
		<String _locID ='602876'>Gothland's Dot</String>
		<String _locID ='602877'></String>
		<String _locID ='602878'>Baltics's Dot</String>
		<String _locID ='602879'></String>
		<String _locID ='602880'>Moscovite's Dot</String>
		<String _locID ='602881'></String>
		<String _locID ='602882'>Yaroslavl's Dot</String>
		<String _locID ='602883'></String>
		<String _locID ='602884'>Kostroma's Dot</String>
		<String _locID ='602885'></String>
		<String _locID ='602886'>Ireland's Dot</String>
		<String _locID ='602887'></String>
		<String _locID ='602888'>England's Dot</String>
		<String _locID ='602889'></String>
		<String _locID ='602890'>Netherlands's Dot</String>
		<String _locID ='602891'></String>
		<String _locID ='602892'>Prussia's Dot</String>
		<String _locID ='602893'></String>
		<String _locID ='602894'>Poland's Dot</String>
		<String _locID ='602895'></String>
		<String _locID ='602896'>Ukraine's Dot</String>
		<String _locID ='602897'></String>
		<String _locID ='602898'>Dagestan's Dot</String>
		<String _locID ='602899'></String>
		<String _locID ='602900'>Tartary's Dot</String>
		<String _locID ='602901'></String>
		<String _locID ='602902'>Galicia's Dot</String>
		<String _locID ='602903'></String>
		<String _locID ='602904'>France's Dot</String>
		<String _locID ='602905'></String>
		<String _locID ='602906'>Helvetia's Dot</String>
		<String _locID ='602907'></String>
		<String _locID ='602908'>Vienna's Dot</String>
		<String _locID ='602909'></String>
		<String _locID ='602910'>Romania's Dot</String>
		<String _locID ='602911'></String>
		<String _locID ='602912'>Crimea's Dot</String>
		<String _locID ='602913'></String>
		<String _locID ='602914'>Circassia's Dot</String>
		<String _locID ='602915'></String>
		<String _locID ='602916'>Caucasus's Dot</String>
		<String _locID ='602917'></String>
		<String _locID ='602918'>Portugal's Dot</String>
		<String _locID ='602919'></String>
		<String _locID ='602920'>Barcelona's Dot</String>
		<String _locID ='602921'></String>
		<String _locID ='602922'>Sardinia's Dot</String>
		<String _locID ='602923'></String>
		<String _locID ='602924'>Naples's Dot</String>
		<String _locID ='602925'></String>
		<String _locID ='602926'>Greece's Dot</String>
		<String _locID ='602927'></String>
		<String _locID ='602928'>Anatolia's Dot</String>
		<String _locID ='602929'></String>
		<String _locID ='602930'>Sivas's Dot</String>
		<String _locID ='602931'></String>
		<String _locID ='602932'>Murat's Dot</String>
		<String _locID ='602933'></String>
		<String _locID ='602934'></String>
		<String _locID ='602935'></String>
		<String _locID ='602936'></String>
		<String _locID ='602937'></String>
		<String _locID ='602938'></String>
		<String _locID ='602939'></String>
		<!-- MODERN JAPANESE UNIT UPGRADES -->
		<String _locID ='602940'>Disciplined Shaguma</String>
		<String _locID ='602941'>Honored Shaguma</String>
		<String _locID ='602942'>Exalted Shaguma</String>
		<String _locID ='602943'>Shaguma Musketeer attack and hitpoints increased.</String>
		<String _locID ='602944'>Disciplined Kihei</String>
		<String _locID ='602945'>Honored Kihei</String>
		<String _locID ='602946'>Exalted Kihei</String>
		<String _locID ='602947'>Kihei attack and hitpoints increased.</String>
		<String _locID ='602948'>Disciplined Gunto Rider</String>
		<String _locID ='602949'>Honored Gunto Rider</String>
		<String _locID ='602950'>Exalted Gunto Rider</String>
		<String _locID ='602951'>Gunto Rider attack and hitpoints increased.</String>
		<String _locID ='602952'>Honored Kanouhou</String>
		<String _locID ='602953'>Exalted Kanouhou</String>
		<String _locID ='602954'>Kanouhou attack and hitpoints increased.</String>
		<!-- MODERN JAPANESE UNITS CARDS -->
		<String _locID ='602955'>14 Kihei</String>
		<String _locID ='602956'>9 Kihei</String>
		<String _locID ='602957'>16 Kihei</String>
		<String _locID ='602958'>7 Shaguma Musketeers</String>
		<String _locID ='602959'>5 Shaguma Musketeers</String>
		<String _locID ='602960'>14 Shaguma Musketeers</String>
		<String _locID ='602961'>8 Shaguma Musketeers</String>
		<String _locID ='602962'>2 Gunto Riders</String>
		<String _locID ='602963'>6 Gunto Riders</String>
		<String _locID ='602964'>5 Gunto Riders</String>
		<String _locID ='602965'>8 Gunto Riders</String>
		<String _locID ='602966'>5 Kihei</String>
		<String _locID ='602967'>Kihei Attack</String>
		<String _locID ='602968'>Kihei attack increased.</String>
		<String _locID ='602969'>Shaguma Musketeer Attack</String>
		<String _locID ='602970'>Shaguma Musketeer attack increased.</String>
		<String _locID ='602971'>Kihei range and hitpoints increased.</String>
		<String _locID ='602972'>Shaguma Musketeer hitpoints and damage against cavalry increased.</String>
		<String _locID ='602973'>Kihei Attack Shipment has arrived.</String>
		<String _locID ='602974'>Shaguma Musketeer Attack Shipment has arrived.</String>
		<String _locID ='602975'>Gunto Rider Hitpoints Shipment has arrived.</String>
		<String _locID ='602976'>Kanouhou Hitpoints Shipment has arrived.</String>
		<String _locID ='602977'>Gunto Rider Hitpoints</String>
		<String _locID ='602978'>Kanouhou Hitpoints</String>
		<String _locID ='602979'>Gunto Rider Hitpoints increased.</String>
		<String _locID ='602980'>Kanouhou Hitpoints increased.</String>
		<String _locID ='602981'>Gunto Riders do more damage against archers and skirmishers.</String>
		<String _locID ='602982'>Kanouhou cost and train time decreased.</String>
		<String _locID ='602983'>2 Kanouhou</String>
		<String _locID ='602984'>3 Kanouhou</String>
		<String _locID ='602985'>4 Kanouhou</String>
        
       <String _locID ='610000'>RT_Bone_spanish</String>
       <String _locID ='610001'>RT_Bone_british</String>
       <String _locID ='610002'>RT_Bone_french</String>
       <String _locID ='610003'>RT_Bone_portuguese</String>
       <String _locID ='610004'>RT_Bone_dutch</String>
       <String _locID ='610005'>RT_Bone_russians</String>
       <String _locID ='610006'>RT_Bone_germans</String>
       <String _locID ='610007'>RT_Bone_ottomans</String>
       <String _locID ='610008'>RT_Bone_habsburgs</String>
       <String _locID ='610009'>RT_Bone_spcact1</String>
       <String _locID ='610010'>RT_Bone_spcact2</String>
       <String _locID ='610011'>RT_Bone_spcact3</String>
       <String _locID ='610012'>RT_Bone_pirate</String>
       <String _locID ='610013'>RT_Bone_thecircle</String>
       <String _locID ='610014'>RT_Bone_nativeamerican</String>
       <String _locID ='610015'>RT_Bone_spccompany</String>
       <String _locID ='610016'>RT_Bone_xpiroquois</String>
       <String _locID ='610017'>RT_Bone_xpsioux</String>
       <String _locID ='610018'>RT_Bone_xpaztec</String>
       <String _locID ='610019'>RT_Bone_japanese</String>
       <String _locID ='610020'>RT_Bone_chinese</String>
       <String _locID ='610021'>RT_Bone_indians</String>
       <String _locID ='610022'>RT_Bone_spcchinese</String>
       <String _locID ='610023'>RT_Bone_spcjapanese</String>
       <String _locID ='610024'>RT_Bone_spcindians</String>
       <String _locID ='610025'>RT_Bone_spcjapaneseenemy</String>
       <String _locID ='610026'>RT_Bone_tawantinsuyu</String>
       <String _locID ='610027'>RT_Bone_wallmapu</String>
       <String _locID ='610028'>RT_Bone_tupinamba</String>
       <String _locID ='610029'>RT_Bone_bulgarians</String>
       <String _locID ='610030'>RT_Bone_greeks</String>
       <String _locID ='610031'>RT_Bone_xpspc</String>
       <String _locID ='610032'>RT_Bone_serbians</String>
       <String _locID ='610033'>RT_Bone_argentineans</String>
       <String _locID ='610034'>RT_Bone_brazilians</String>
       <String _locID ='610035'>RT_Bone_chileans</String>
       <String _locID ='610036'>RT_Bone_colombians</String>
       <String _locID ='610037'>RT_Bone_mexicans</String>
       <String _locID ='610038'>RT_Bone_paraguayans</String>
       <String _locID ='610039'>RT_Bone_australians</String>
       <String _locID ='610040'>RT_Bone_canadians</String>
       <String _locID ='610041'>RT_Bone_unitedstates</String>
       <String _locID ='610042'>RT_Bone_belgians</String>
       <String _locID ='610043'>RT_Bone_danish</String>
       <String _locID ='610044'>RT_Bone_italians</String>
       <String _locID ='610045'>RT_Bone_swedish</String>
       <String _locID ='610046'>RT_Bone_persians</String>

		<String _locID ='601109'>Bicycle Infantry</String>
		<String _locID ='601110'>Crab</String>
		<String _locID ='601111'>Egyptian Ruins</String>
		<String _locID ='601112'>Baobab</String>
		<String _locID ='601113'>Moai</String>
		<String _locID ='601114'>A strange monolith carved by a lost people.</String>
		<String _locID ='601115' symbol ='cStringNuggetAnteater' comment ='1 - amount, 2 - resource'>A lost Moai head worth %1d %2s.</String>
		<String _locID ='601116' symbol ='cStringNuggetAnteaterActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a lost Moai head worth %2d %3s.</String>
		<String _locID ='601117'>%1s has discovered a full body Moai worth lots of Wood.</String>
		<String _locID ='601118'>Jabuticaba</String>
		<String _locID ='601119'>Impaled Corpses</String>
		<String _locID ='601120'>Sugar Cane</String>
		<String _locID ='601121'>Crowned Crane</String>
		<String _locID ='601122'>Pheasant</String>
		<String _locID ='601123'>INF Bicycle Infantry</String>
		<String _locID ='601124'>Banana Plant</String>
		<String _locID ='601125'>Cemetery Headstones</String>
		<String _locID ='601126'>Abandoned Building</String>
		<String _locID ='601127'>An abandoned building.</String>
		<String _locID ='601128'>Star Fort</String>
		<String _locID ='601129'>Star Fort. Massive defensive structure that trains units and fire cannonballs.</String>
		<String _locID ='601130'>Ancient Ruins</String>
		<String _locID ='601131'>Ancient Greek ruins. They resist time like no other structure.</String>
		<String _locID ='601132'>Crops</String>
		<String _locID ='601133'>Balkan crops. Plants grow over time.</String>
		<String _locID ='601134'>Wheat</String>
		<String _locID ='601135'>Balkan cereal that can be planted. Grows over time. A very normal crop.</String>
		<String _locID ='601136' symbol ='cStringPlacementFailedTradePost'>This must be planted on a tilled soil.</String>
		<String _locID ='601137' symbol ='cStringBuildTradingPostHEre'>Plant it on this tilled soil.</String>
		<String _locID ='601138'>Beetroot</String>
		<String _locID ='601139'>Balkan root that can be planted. Grows over time. Has more Food than Wheat, but grows more slowly.</String>
		<String _locID ='601140'>Cabbage</String>
		<String _locID ='601141'>Balkan leaf that can be planted. Grows over time. Very cheap, but grows slower than Wheat.</String>
		<String _locID ='601142'>Strawberry</String>
		<String _locID ='601143'>Balkan berry that can be planted. Grows over time. Grows faster than Wheat, but has lower yield and is more expensive.</String>
		<String _locID ='601144'>House Balkan</String>
		<String _locID ='601145'>Marble Statue</String>
		<String _locID ='601146'>Espingol</String>
		<String _locID ='601147'>AR Espingol</String>
		<String _locID ='601148'>Rocket Shell Mini</String>
		<String _locID ='601149'>Vardo</String>
		<String _locID ='601150'>Rottweiler</String>
		<!-- HABSBURG PRINCESSES, ORIGINAL>
		<String _locID ='601151'>Duchess of Brabant\n♦ Belgians ♦</String>
		<String _locID ='601152'>Tech research is done faster.</String>
		<String _locID ='601153'>Princess of Orange\n♦ Dutch ♦</String>
		<String _locID ='601154'>Villagers can build Banks.</String>
		<String _locID ='601155'>Baroness of Switzerland\n♦ Swiss ♦</String>
		<String _locID ='601156'>Houses slow down nearby units.</String>
		<String _locID ='601157'>Grand Duchess Romanova\n♦ Russians ♦</String>
		<String _locID ='601158'>Units train 20% faster and cost 20% cheaper, but are 20% weaker.</String>
		<String _locID ='601159'>Princess of Denmark\n♦ Danish ♦</String>
		<String _locID ='601160'>Allows infantry to build.</String>
		<String _locID ='601161'>Princess of Prussia\n♦ Germans ♦</String>
		<String _locID ='601162'>Get free Magyar Hussars with every card.</String>
		<String _locID ='601163'>Milady of Britain\n♦ British ♦</String>
		<String _locID ='601164'>Houses spawn 1 Tross once built.</String>
		<String _locID ='601165'>Princesa de Asturias\n♦ Spanish ♦</String>
		<String _locID ='601166'>Small XP trickle. Units provide more Experience.</String>
		<String _locID ='601167'>Infanta de Portugal\n♦ Portuguese ♦</String>
		<String _locID ='601168'>Get a Covered Wagon every Age Up.</String>
		<String _locID ='601169'>Principessa of Savoy\n♦ Italians ♦</String>
		<String _locID ='601170'>Villagers can build Marble Statues.</String>
		<String _locID ='601171'>Dame of Athens\n♦ Greeks ♦</String>
		<String _locID ='601172'>Mills and Plantations hold twice as many Villagers.</String>
		<String _locID ='601173'>Lady Karadjordjevic\n♦ Serbians ♦</String>
		<String _locID ='601174'>Units get stronger when other die nearby.</String>
		<String _locID ='601175'>Principessa Hospitaller\n♦ Maltese ♦</String>
		<String _locID ='601176'>Outpost, Fort and Walls get 200% more hitpoints.</String>
		<String _locID ='601177'>Mademoiselle de Bourbon\n♦ French ♦</String>
		<String _locID ='601178'>Villagers gather 25% faster, but are costlier.</String>
		<String _locID ='601179'>Krolewna of Poland\n♦ Polish ♦</String>
		<String _locID ='601180'>Enables Winged Hussars at Stables.</String>
		<String _locID ='601181'>Kronprinsessa of Sweden\n♦ Swedish ♦</String>
		<String _locID ='601182'>Villagers can build Torps.</String -->
		<!-- HABSBURG PRINCESSES, NEW -->
		<String _locID ='601151'>Duchess of Brabant\n♦ Belgians ♦</String>
		<String _locID ='601152'>4 Frontier Wagons</String>
		<String _locID ='601153'>Princess of Orange\n♦ Dutch ♦</String>
		<String _locID ='601154'>Villagers can build Banks, plus 1 Bank Wagon</String>
		<String _locID ='601155'>Baroness of Switzerland\n♦ Swiss ♦</String>
		<String _locID ='601156'>Houses slow down nearby units</String>
		<String _locID ='601157'>Grand Duchess Romanova\n♦ Russians ♦</String>
		<String _locID ='601158'>Infantry units are 20% cheaper</String>
		<String _locID ='601159'>Princess of Denmark\n♦ Danish ♦</String>
		<String _locID ='601160'>Allows infantry to build</String>
		<String _locID ='601161'>Princess of Prussia\n♦ Germans ♦</String>
		<String _locID ='601162'>Get free Magyar Hussars with every card</String>
		<String _locID ='601163'>Milady of Britain\n♦ British ♦</String>
		<String _locID ='601164'>Houses spawn 1 Tross once built, but are 20% costlier</String>
		<String _locID ='601165'>Princesa de Asturias\n♦ Spanish ♦</String>
		<String _locID ='601166'>Small XP trickle, and units provide more Experience</String>
		<String _locID ='601167'>Infanta de Portugal\n♦ Portuguese ♦</String>
		<String _locID ='601168'>Get a Covered Wagon every Age Up</String>
		<String _locID ='601169'>Principessa of Savoy\n♦ Italians ♦</String>
		<String _locID ='601170'>Villagers can build Marble Statues</String>
		<String _locID ='601171'>Dame of Athens\n♦ Greeks ♦</String>
		<String _locID ='601172'>Mills and Plantations hold twice as many Villagers</String>
		<String _locID ='601173'>Lady Karadjordjevic\n♦ Serbians ♦</String>
		<String _locID ='601174'>Units get stronger when other die nearby</String>
		<String _locID ='601175'>Principessa Hospitaller\n♦ Maltese ♦</String>
		<String _locID ='601176'>Outpost, Fort and Walls get 200% more hitpoints</String>
		<String _locID ='601177'>Mademoiselle de Bourbon\n♦ French ♦</String>
		<String _locID ='601178'>Villagers gather all resources 25% faster</String>
		<String _locID ='601179'>Krolewna of Poland\n♦ Polish ♦</String>
		<String _locID ='601180'>Enables Winged Hussars at Stables</String>
		<String _locID ='601181'>Kronprinsessa of Sweden\n♦ Swedish ♦</String>
		<String _locID ='601182'>Villagers can build Sawmills</String>
		<!-- MORE BALKAN STRINGS -->
		<String _locID ='601183'>Raven</String>
		<String _locID ='601184'>Romanian tamed bird that explores the map automatically. Respawns at Town Center if killed.</String>
		<String _locID ='601185'>Gawk, gawk</String>
		<String _locID ='601186'>Domnitor</String>
		<String _locID ='601187'>Romanian explorer. While slow, can instantly kill enemies and rise walls of impaled corpses.</String>
		<String _locID ='601188'>Hideous explorer</String>
		<String _locID ='601189'>Heart Seal</String>
		<String _locID ='601190'>One single blow through heart that instanly kills enemies.</String>
		<String _locID ='601191'>Forest of the Dead</String>
		<String _locID ='601192'>Rises a forest of impaled corpses around a friendly Town Center.</String>
		<String _locID ='601193'>Group of impaled corpses that decrease the morale of nearby enemies.</String>
		<String _locID ='601194'>Hideous explorer</String>
		<String _locID ='601195'>Wheat</String>
		<String _locID ='601196'>CROPS Wheat</String>
		<String _locID ='601197'>Planted on tilled soil. Takes some time to grow, and can be harvested for food.</String>
		<String _locID ='601198'>Grows over time to produce Food.</String>
		<String _locID ='601199'>Beetroots</String>
		<String _locID ='601200'>CROPS Beetroots</String>
		<String _locID ='601201'>Planted on tilled soil. Takes some time to grow, and can be harvested for Food.</String>
		<String _locID ='601202'>Grows over time to produce Food.</String>
		<String _locID ='601203'>Cabbages</String>
		<String _locID ='601204'>CROPS Cabbages</String>
		<String _locID ='601205'>Planted on tilled soil. Takes some time to grow, and can be harvested for Food.</String>
		<String _locID ='601206'>Grows over time to produce Food.</String>
		<String _locID ='601207'>Strawberries</String>
		<String _locID ='601208'>CROPS Strawberries</String>
		<String _locID ='601209'>Planted on tilled soil. Takes some time to grow, and can be harvested for Food.</String>
		<String _locID ='601210'>Grows over time to produce Food.</String>
		<String _locID ='601211'>Tilled Soil</String>
		<String _locID ='601212'>CROPS Tilled Soil</String>
		<String _locID ='601213'>Requirement to plant vegetables. Different types of plant grow at different rates and produce different amounts of Food.</String>
		<String _locID ='601213'>Vegetables grow here and can be harvested.</String>
		<!-- SWEDEN, YOU SAID? -->
		<String _locID ='601214'>Swedish</String>
		<String _locID ='601215'>I hope NE doesn't complain</String>
		<!-- MONUMENT POWERS -->
		<String _locID ='601216'>Summer Rain</String>
		<String _locID ='601217'>It starts to rain. Villagers gather 15% faster at Farms for 60 seconds.</String>
		<String _locID ='601218'>Wrath of Yara</String>
		<String _locID ='601219'>A dangerous whirpool can be called by the monument. Greatly damages all ships.</String>
		<String _locID ='601220'>Tidal Wave</String>
		<String _locID ='601221'>Crashing wave that greatly damages all ships.</String>
		<String _locID ='601222'>Amazonia Eterna</String>
		<String _locID ='601223'>The majestic rainforest grows everywhere.</String>
		<String _locID ='601224'>Drought</String>
		<String _locID ='601225'>Enemies gather 10% slower for 30 seconds.</String>
		<String _locID ='601226'>Snow Warning</String>
		<String _locID ='601227'>Enemies that invade the tribe will be slowed down for 60 seconds.</String>
		<String _locID ='601228'>Earthquake</String>
		<String _locID ='601229'>A destructive earthquake called by the monument. Greatly damages all buildings.</String>
		<String _locID ='601230'>Greatly damages all buildings.</String>
		<String _locID ='601231'>Wildfire</String>
		<String _locID ='601232'>A fire called by monument. Damages units, buildings and natural elements incontrollably.</String>
		<String _locID ='601233'>Burns buildings, units, nature.</String>
		<String _locID ='601234'>Tornado</String>
		<String _locID ='601235'>A strong wind called by the monument. Damages units and buildings greatly.</String>
		<String _locID ='601236'>Damages units and buildings greatly, but attack direction is unexpected.</String>
		<String _locID ='601237'>Thunderstorm</String>
		<String _locID ='601238'>An electric storm called by the monument. Random units and buildings are struck by lightning.</String>
		<String _locID ='601239'>Random units and buildings are struck by lightning.</String>
		<String _locID ='601240'>Ode to the Gods</String>
		<String _locID ='601241'>Pray in order to accumulate faith.</String>
		<String _locID ='601242'>Monument</String>
		<String _locID ='601243'>Mysterious native building that controls the weather. Villagers pray here.</String>
		<String _locID ='601244'>Religious building</String>
		<String _locID ='601245'>Heavy clouds can be called by the monument. Villagers gather 15% faster at farms for 60 seconds.</String>
		<String _locID ='601246'>Dense rainforest can be called by the monument. Plants grow everywhere.</String>
		<String _locID ='601247'>Drought can be called by the monument. Enemy villagers will gather much slower for 30 seconds.</String>
		<String _locID ='601248'>Heavy snow can be called by the monument. Enemies that invade the tribe will be slowed down for 60 seconds.</String>
		<!-- PERSIANS -->
		<String _locID ='601249' symbol ='cStringCivNamePersian'>Persians</String>
		<String _locID ='601250' symbol ='cStringCivRolloverPersians'>Town Centers produce Settlers for free. Mosques improve Settler production. Best units: Grenadier, Hussar.</String>
		<!-- MORE BALKAN STRINGS -->
		<String _locID ='601251'>Beehive</String>
		<String _locID ='601252'>Balkan Coin source. Limited to one gatherer.</String>
		<String _locID ='601253'>Coin source</String>
		<String _locID ='601254'>Circus</String>
		<String _locID ='601255'>Fire</String>
		<String _locID ='601256'>Set fire to your building. It will damage anything nearby.</String>
		<String _locID ='601257'>Cartographer</String>
		<String _locID ='601258'>Balkan explorer that explores by cartographing.</String>
		<String _locID ='601259'>Balkan explorer</String>
		<String _locID ='601260'>Cartograph</String>
		<String _locID ='601261'>Creates the map of an area. It will expand over time, then disappear.</String>
		<!-- AFRICAN UNIQUE RESOURCE STRINGS: PROPS -->
		<String _locID ='601262'>African Commodity</String>
		<String _locID ='601263'>AUR Buildings</String>
		<String _locID ='601264'>AUR Buildings 2</String>
		<String _locID ='601265'>Alamut</String>
		<String _locID ='601266'>AUR civilians egypt</String>
		<String _locID ='601267'>AUR civilians black</String>
		<String _locID ='601268'>AUR PROPS ivory</String>
		<String _locID ='601269'>AUR PROPS gold</String>
		<String _locID ='601270'>AUR PROPS rubber</String>
		<String _locID ='601271'>AUR PROPS diamonds</String>
		<String _locID ='601272'>AUR PROPS blackoil</String>
		<String _locID ='601273'>AUR PROPS ebony</String>
		<String _locID ='601274'>AUR PROPS palmoil</String>
		<String _locID ='601275'>AUR PROPS gems</String>
		<String _locID ='601276'>AUR PROPS vanilla</String>
		<String _locID ='601277'>AUR PROPS slaves</String>
		<String _locID ='601278'>AUR PROPS papyrus</String>
		<String _locID ='601279'>AUR flag</String>
		<String _locID ='601280'>AUR PROPS other</String>
		<String _locID ='601281'>AUR PROPS other 2</String>
		<String _locID ='601282'>AUR PROPS cattle</String>
		<!-- POPES AND "Enemies cannot build close to it." -->
		<String _locID ='601283'>Enemies cannot build close to it.</String>
		<String _locID ='601284'>Pope Clement XII\n◂ Accademia della Crusca ▸</String>
		<String _locID ='601285'>Enemies cannot build close to it.</String>
		<String _locID ='601286'>Pope Gregory XVI\n◂ Hermeticism ▸</String>
		<String _locID ='601287'>Enemies cannot build close to it.</String>
		<String _locID ='601288'>Pope Pius IX\n◂ Freemasonry ▸</String>
		<String _locID ='601289'>Enemies cannot build close to it.</String>
		<String _locID ='601290'>Pope Leo XIII\n◂ Society of Jesus ▸</String>
		<String _locID ='601291'>Enemies cannot build close to it.</String>
		<!-- DLC: MALTESE -->
		<String _locID ='601299'>Footman</String>
		<String _locID ='601292'>Veteran Footman</String>
		<String _locID ='601293'>Guard Footman</String>
		<String _locID ='601294'>Imperial Footman</String>
		<String _locID ='601295'>Veteran Footmen</String>
		<String _locID ='601296'>Guard Footmen</String>
		<String _locID ='601297'>Imperial Footmen</String>
		<String _locID ='601298'>Footman attack and hitpoints increased.</String>
		<String _locID ='601300'>Maltese shield-and-sword unit. Agile, good against cavalry.</String>
		<String _locID ='601301'>Arbalester</String>
		<String _locID ='601302'>Veteran Arbalester</String>
		<String _locID ='601303'>Guard Arbalester</String>
		<String _locID ='601304'>Imperial Arbalester</String>
		<String _locID ='601305'>Veteran Arbalesters</String>
		<String _locID ='601306'>Guard Arbalesters</String>
		<String _locID ='601307'>Imperial Arbalesters</String>
		<String _locID ='601308'>Arbalester attack and hitpoints increased.</String>
		<String _locID ='601309'>Maltese crossbowman. Good against infantry.</String>
		<String _locID ='601310'>Early ranged unit</String>
		<String _locID ='601311'>Knight</String>
		<String _locID ='601312'>Veteran Knight</String>
		<String _locID ='601313'>Guard Knight</String>
		<String _locID ='601314'>Imperial Knight</String>
		<String _locID ='601315'>Veteran Knights</String>
		<String _locID ='601316'>Guard Knights</String>
		<String _locID ='601317'>Imperial Knights</String>
		<String _locID ='601318'>Knight attack and hitpoints increased.</String>
		<String _locID ='601319'>Maltese cavalry. Fast, good against ranged units.</String>
		<String _locID ='601320'>Melee cavalry</String>
		<String _locID ='601321'>Longbowman</String>
		<String _locID ='601322'>Veteran Longbowman</String>
		<String _locID ='601323'>Guard Longbowman</String>
		<String _locID ='601324'>Imperial Longbowman</String>
		<String _locID ='601325'>Veteran Longbowmen</String>
		<String _locID ='601326'>Guard Longbowmen</String>
		<String _locID ='601327'>Imperial Longbowmen</String>
		<String _locID ='601328'>Longbowman attack and hitpoints increased.</String>
		<String _locID ='601329'>Maltese archer. Good against infantry.</String>
		<String _locID ='601330'>Early ranged unit</String>
		<String _locID ='601331'>Ranseur</String>
		<String _locID ='601332'>Guard Ranseur</String>
		<String _locID ='601333'>Imperial Ranseur</String>
		<String _locID ='601334'>Guard Ranseurs</String>
		<String _locID ='601335'>Imperial Ranseurs</String>
		<String _locID ='601336'>Ranseur attack and hitpoints increased.</String>
		<String _locID ='601337'>Maltese polearm. Slow, but has great attack.</String>
		<String _locID ='601338'>Strong melee unit</String>
		<String _locID ='601339'>War Hammer</String>
		<String _locID ='601340'>Guard War Hammer</String>
		<String _locID ='601341'>Imperial War Hammer</String>
		<String _locID ='601342'>Guard War Hammers</String>
		<String _locID ='601343'>Imperial War Hammers</String>
		<String _locID ='601344'>War Hammer attack and hitpoints increased.</String>
		<String _locID ='601345'>Maltese melee siege unit. Great against buildings.</String>
		<String _locID ='601346'>Siege infantry</String>
		<String _locID ='601347'>Hospitaller</String>
		<String _locID ='601348'>Imperial Hospitaller</String>
		<String _locID ='601349'>Imperial Hospitallers</String>
		<String _locID ='601350'>Hospitaller attack and hitpoints increased.</String>
		<String _locID ='601351'>Maltese foot knight. Great against cavalry and buildings, has area damage.</String>
		<String _locID ='601352'>Powerful melee infantry</String>
		<String _locID ='601353'>DLC Malta Arbalester</String>
		<String _locID ='601354'>DLC Malta Knight</String>
		<String _locID ='601355'>DLC Malta Footman</String>
		<String _locID ='601356'>DLC Malta Ranseur</String>
		<String _locID ='601357'>DLC Malta Hospitaller</String>
		<String _locID ='601358'>DLC Malta War Hammer</String>
		<String _locID ='601359'>DLC Malta Longbowman</String>

		<String _locID ='601360'>Hunting Lodge</String>
		<String _locID ='601361'>Contain food-gathering upgrades. Trains Geese. Attracts huntables.</String>
		<String _locID ='601362'>VIL Peasant Bulgarian</String>
		<String _locID ='601363'>Strong Peasant</String>
		<String _locID ='601364'>Gathers resources, builds and fights strongly against enemies.</String>
		<String _locID ='601365'>Aurora Borealis</String>
		<String _locID ='601366'>Salt Flotsam</String>
		<String _locID ='601367'>Apple Tree</String>
		<String _locID ='601368'>2 Roma Slaves</String>
		<String _locID ='601369'>4 Roma Slaves</String>
		<String _locID ='601370'>3 Roma Slaves</String>
		<String _locID ='601371'>5 Roma Slaves</String>
		<String _locID ='601372'>Joukisen</String>
		<String _locID ='601373'>SHP Joukisen</String>
		<String _locID ='601374'>Joukisen. Heavy Warship</String>
		<String _locID ='601375'>Joukisen. Heavy Warship.</String>
		<String _locID ='601376'>Roma Slave</String>
		<String _locID ='601377'>VIL Roma Slave</String>
		<String _locID ='601378'>Trained Bear</String>
		<String _locID ='601379'>Pet Trained Bear</String>
		<String _locID ='601380'>A bear trained to dance in a Circus.</String>
		<!-- NEW IMMIGRANTS - IRISH -->
		<String _locID ='601381'>Irish Colony</String>
		<String _locID ='601382'>IM Colony Irish</String>
		<String _locID ='601383'>Trains and upgrades Irish immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='601384'>Immigrant building</String>
		<String _locID ='601385'>Immgrant Worker</String>
		<String _locID ='601386'>IM Worker Irish</String>
		<String _locID ='601387'>Villager that can construct buildings and gather resources.</String>
		<String _locID ='601388'>Immigrant villager</String>
		<String _locID ='601389'>Patricio</String>
		<String _locID ='601390'>IM INF Patricio</String>
		<String _locID ='601391'>Irish immigrant infantry who is skilled with a gun. Good against infantry.</String>
		<String _locID ='601392'>Immigrant heavy skirmisher</String>
		<String _locID ='601393'>Irish House</String>
		<String _locID ='601394'>IM House Irish</String>
		<String _locID ='601395'>Supports 10 population. Trickles XP.</String>
		<String _locID ='601396'>Supports 10 population. Trickles XP</String>
		<String _locID ='601397'>Irish Wagon</String>
		<String _locID ='601398'>IM VIL Irish Wagon</String>
		<String _locID ='601399'>Transforms into a Irish Colony.</String>
		<String _locID ='601400'>Transforms into a Irish Colony</String>
		<String _locID ='601401'>Wild Goose</String>
		<String _locID ='601402'>IM CAV Wild Goose</String>
		<String _locID ='601403'>Irish immigrant cavalry with a trample attack. Good against infantry and artillery.</String>
		<String _locID ='601404'>Immigrant heavy cavalry</String>
		<!-- BALKAN CARDS -->
		<String _locID ='601405'>8 Hajduks</String>
		<String _locID ='601406'>10 Hajduks</String>
		<String _locID ='601407'>24 Hajduks</String>
		<String _locID ='601408'>14 Hajduks</String>
		<String _locID ='601409'>8 Seimeni</String>
		<String _locID ='601410'>10 Seimeni</String>
		<String _locID ='601411'>21 Seimeni</String>
		<String _locID ='601412'>12 Seimeni</String>
		<String _locID ='601413'>5 Marauders</String>
		<String _locID ='601414'>6 Marauders</String>
		<String _locID ='601415'>9 Marauders</String>
		<String _locID ='601416'>6 Dorobants</String>
		<String _locID ='601417'>8 Dorobants</String>
		<String _locID ='601418'>14 Dorobants</String>
		<String _locID ='601419'>9 Dorobants</String>
		<String _locID ='601420'>16 Dorobants</String>
		<String _locID ='601421'>10 Dorobants</String>
		<String _locID ='601422'>7 Vanators</String>
		<String _locID ='601423'>10 Vanators</String>
		<String _locID ='601424'>8 Vanators</String>
		<String _locID ='601425'>12 Vanators</String>
		<String _locID ='601426'>7 Chetniks</String>
		<String _locID ='601427'>10 Chetniks</String>
		<String _locID ='601428'>8 Chetniks</String>
		<String _locID ='601429'>12 Chetniks</String>
		<String _locID ='601430'>6 Konjaniks</String>
		<String _locID ='601431'>5 Konjaniks</String>
		<String _locID ='601432'>8 Konjaniks</String>
		<String _locID ='601433'>24 Macemen</String>
		<String _locID ='601434'>14 Macemen</String>
		<String _locID ='601435'>Serbian Vojvodina</String>
		<String _locID ='601436'>Sends an Infantry Voivod to lead your infantry units in battle.</String>
		<String _locID ='601437'>The Black Hand</String>
		<String _locID ='601438'>Spy attack greatly increased.</String>
		<String _locID ='601439'>The Black Hand has arrived.</String>
		<String _locID ='601440'>Kalemegdan</String>
		<String _locID ='601441'>Star Fort attack and train rate increased.</String>
		<String _locID ='601442'>Kalemegdan has arrived.</String>
		<String _locID ='601443'>Gusari</String>
		<String _locID ='601444'>Ships a number of Imperial Hussars.</String>
		<String _locID ='601445'>Gusar</String>
		<String _locID ='601446'>Sokolovi</String>
		<String _locID ='601447'>Cavalry cost decreased.</String>
		<String _locID ='601448'>Sokolovi Shipment has arrived.</String>
		<String _locID ='601449'>Battle of Kosovo</String>
		<String _locID ='601450'>Serbian units have their attack and hitpoints greatly increased when nearby units die.</String>
		<String _locID ='601451'>Battle of Kosovo Shipment has arrived.</String>
		<String _locID ='601452'>Plovna Sava</String>
		<String _locID ='601453'>Fishing Boats train faster.</String>
		<String _locID ='601454'>Plovna Sava Shipment has arrived.</String>
		<String _locID ='601455'>Corfu Declaration</String>
		<String _locID ='601456'>Mercenary Shipments arrive instantly.</String>
		<String _locID ='601457'>Corfu Declaration Shipment has arrived.</String>
		<String _locID ='601458'>Slava</String>
		<String _locID ='601459'>Peasants prays faster.</String>
		<String _locID ='601460'>Slava Shipment has arrived.</String>
		<String _locID ='601461'>Great Migration</String>
		<String _locID ='601462'>You get approximately 1 Peasant for every minute of game length, up to 30 minutes.</String>
		<String _locID ='601463'>Great Migration Shipment has arrived.</String>
		<String _locID ='601464'>Zhandarms</String>
		<String _locID ='601465'>Seimen and Hajduk range and line of sight increased.</String>
		<String _locID ='601466'>Zhandarms Shipment has arrived.</String>
		<String _locID ='601467'>The Retreat</String>
		<String _locID ='601468'>Serbian Fire causes more damage.</String>
		<String _locID ='601469'>The Retreat Shipment has arrived.</String>
		<String _locID ='601470'>Young Bosnians</String>
		<String _locID ='601471'>Age up is cheaper.</String>
		<String _locID ='601472'>Young Bosnians Shipment has arrived.</String>
		<String _locID ='601473'>Velika Srbija</String>
		<String _locID ='601474'>Improves your Cartographer in combat, makes him build faster and his maps have more line of sight.</String>
		<String _locID ='601475'>Velika Srbija Shipment has arrived.</String>
		<String _locID ='601476'>Skull Tower</String>
		<String _locID ='601477'>Peasants prays faster and gives your Temple an attack.</String>
		<String _locID ='601478'>Skull Tower Shipment has arrived.</String>
		<String _locID ='601479'>Pig War</String>
		<String _locID ='601480'>Livestock units are cheaper, fattens and are gathered from much faster, but resource crates brings less resources. Enables Pigs.</String>
		<String _locID ='601481'>Pig War Shipment has arrived.</String>
		<String _locID ='601482'>Slaughter of the Knezes</String>
		<String _locID ='601483'>Each one of your Houses spawns a Hajduk.</String>
		<String _locID ='601484'>Slaughter of the Knezes Shipment has arrived.</String>
		<String _locID ='601485'>Karageorge's Legacy</String>
		<String _locID ='601486'>Peasants are cheaper and train faster.</String>
		<String _locID ='601487'>Karageorge's Legacy Shipment has arrived.</String>
		<String _locID ='601488'>Handing of the Keys</String>
		<String _locID ='601489'>Archaic Balkan units are cheaper.</String>
		<String _locID ='601490'>Handing of the Keys Shipment has arrived.</String>
		<String _locID ='601491'>Nacertanije</String>
		<String _locID ='601492'>Ships a Covered Wagon, wagons move faster and enables an extra Town Center.</String>
		<String _locID ='601493'>Nacertanije Shipment has arrived.</String>
		<String _locID ='601494'>Spring of Nations</String>
		<String _locID ='601495'>Serbians gain extra Experience from nearby fallen units.</String>
		<String _locID ='601496'>Spring of Nations Shipment has arrived.</String>
		<String _locID ='601497'>Archaic Infantry Attack</String>
		<String _locID ='601498'>Hajduk, Maceman and Seimen attack increased.</String>
		<String _locID ='601499'>Archaic Infantry Attack Shipment has arrived.</String>
		<String _locID ='601500'>Archaic Infantry Hit Points</String>
		<String _locID ='601501'>Hajduk, Maceman and Seimen hitpoints increased.</String>
		<String _locID ='601502'>Archaic Infantry Hit Points Shipment has arrived.</String>
		<String _locID ='601503'>Archaic Infantry Combat</String>
		<String _locID ='601504'>Hajduk, Maceman and Seimen attack and hitpoints increased.</String>
		<String _locID ='601505'>Archaic Infantry Combat Shipment has arrived.</String>
		<String _locID ='601506'>Tross</String>
		<String _locID ='601507'>VIL Tross</String>
		<String _locID ='601508'>Torp</String>
		<String _locID ='601509'>Star Fort</String>
		<String _locID ='601510'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Star Fort.</String>
		<String _locID ='601511'>Koca's Military Frontier</String>
		<String _locID ='601512'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Star Fort. Permits you to have an extra Star Fort.</String>

		<!-- AFRICAN UNIQUE RESOURCES - TECHS -->
		<!-- Cattle -->
		<String _locID ='603000'>Milk Canning</String>
		<String _locID ='603001'>Herdables that produce milk take twice the time to fatten on the wild, but gather twice as fast from Pens.</String>
		<String _locID ='603002'>Leather Shoes</String>
		<String _locID ='603003'>Infantry move faster as long as you have one Pen-like building standing (Livestock Pens, Farms, Sacred Fields, Shrines, Hunting Lodges, etc.).</String>
		<String _locID ='603004'>Meat Storage</String>
		<String _locID ='603005'>Town Centers will slowly produce Cows over time.</String>
		<!-- Manioc -->
		<String _locID ='603006'>Manioc Flour</String>
		<String _locID ='603007'>Infantry and villager hitpoints increased.</String>
		<String _locID ='603008'>Cassava Poison</String>
		<String _locID ='603009'>Archer and hand infantry attack increased.</String>
		<String _locID ='603010'>Metal Grinder</String>
		<String _locID ='603011'>Hand infantry armor increased.</String>
		<!-- Cocoa -->
		<String _locID ='603012'>Bonbons</String>
		<String _locID ='603013'>Mercenaries and Native warriors are cheaper.</String>
		<String _locID ='603014'>Cacao Liquor</String>
		<String _locID ='603015'>Villagers hitpoints and gather rate from economic buildings increased.</String>
		<String _locID ='603016'>Witch's Broom</String>
		<String _locID ='603017'>Units do more damage to Mills, Plantations, Farms, Rice Paddies, Fazendas and Pastures.</String>
		<!-- Salt -->
		<String _locID ='603018'>Salt Iodine</String>
		<String _locID ='603019'>Securing a continuous salt supply makes boats gather Food from Fish and Coin from Whales faster.\nHowever, villagers will put too much salt in everything they eat from now on, decreasing their hitpoints.</String>
		<String _locID ='603020'>Bath Salts</String>
		<String _locID ='603021'>Villagers train faster.</String>
		<String _locID ='603022'>Salt Pond</String>
		<String _locID ='603023'>Ships a Salt Mine.</String>
		<!-- Coffee -->
		<String _locID ='603024'>Caffeine Pills</String>
		<String _locID ='603025'>Villagers train and move faster, but have slighty less hitpoints.</String>
		<String _locID ='603026'>Drying Table</String>
		<String _locID ='603027'>Villagers gather Food from berries and Coin from Plantations, Rice Paddies and Beehives faster.</String>
		<String _locID ='603028'>Porcelain</String>
		<String _locID ='603029'>All buildings cost 50% less Wood, but now they cost +10 Coin and are 20% weaker.</String>
		<!-- Vanilla -->
		<String _locID ='603030'>Pollination</String>
		<String _locID ='603031'>Sends approximately 1 Berry Bush for every 3 minutes of game time, up to 30 minutes.</String>
		<String _locID ='603032'>Vanilla Rum</String>
		<String _locID ='603033'>Arrr! Sends approximately 1 Pirate for every 2 minutes of game time, up to 30 minutes.</String>
		<String _locID ='603034'>Artificial Flavoring</String>
		<String _locID ='603035'>Villagers gather Food from berries faster.</String>
		<!-- Timber -->
		<String _locID ='603036'>Black Cabinet</String>
		<String _locID ='603037'>Buildings are slighty cheaper.</String>
		<String _locID ='603038'>Black Mask</String>
		<String _locID ='603039'>Improves the attack and hitpoints of Explorers, War Chiefs, Monks and Fur Traders.</String>
		<String _locID ='603040'>Black Chess Set</String>
		<String _locID ='603041'>Unit attack increased, but they have less hitpoints.</String>
		<!-- Rubber -->
		<String _locID ='603042'>Opium</String>
		<String _locID ='603043'>Spy-like units (Spies, Ninjas, Coronels, Geishas and Maffiosos) can now cast Smoke Bombs.</String>
		<String _locID ='603044'>Glue</String>
		<String _locID ='603045'>Ship hitpoints increased, but now they will cost more resources to build.</String>
		<String _locID ='603046'>Vulcanization</String>
		<String _locID ='603047'>Artillery hitpoints and train time increased.</String>
		<!-- Ivory -->
		<String _locID ='603048'>Piano</String>
		<String _locID ='603049'>Saloons, Monasteries, Immigrant Town Centers and Bazaars will slowly trickle Experience over time.</String>
		<String _locID ='603050'>False Teeth</String>
		<String _locID ='603051'>Villagers gather Food from hunted animals faster.</String>
		<String _locID ='603052'>White Chess Set</String>
		<String _locID ='603053'>Unit hitpoints increased, but they have less attack.</String>
		<!-- Textiles -->
		<String _locID ='603054'>Carpeting</String>
		<String _locID ='603055'>Buildings provide more Build Bounty when built.</String>
		<String _locID ='603056'>Blue Dye</String>
		<String _locID ='603057'>Market improvements that improves villager hitpoints are researched for free.</String>
		<String _locID ='603058'>Sewing Machine</String>
		<String _locID ='603059'>Trading Posts will slowly trickle Coin over time.</String>
		<!-- Palm Oil -->
		<String _locID ='603060'>Palm Sugar</String>
		<String _locID ='603061'>When this improvement is researched, all of your current Wood is exchanged for a greater amount of Coin.</String>
		<String _locID ='603062'>Palmetto</String>
		<String _locID ='603063'>Villagers gather Wood from trees faster and reveals the position of all trees.</String>
		<String _locID ='603064'>Lubrificant Grease</String>
		<String _locID ='603065'>All artillery move faster.</String>
		<!-- Gold -->
		<String _locID ='603066'>Molten Gold</String>
		<String _locID ='603067'>Market improvements that improve Coin gather rate are researched for free.</String>
		<String _locID ='603068'>Chandelier</String>
		<String _locID ='603069'>Building line of sight increased by +1 every Age Up.</String>
		<String _locID ='603070'>Gold Dust</String>
		<String _locID ='603071'>You get approximately 100 Coin in crates for every 3 minutes of game length, up to 30 minutes.</String>
		<!-- Diamonds -->
		<String _locID ='603072'>Prism</String>
		<String _locID ='603073'>Explorer line of sight increased.</String>
		<String _locID ='603074'>Royal Jewels</String>
		<String _locID ='603075'>Explorer hitpoints increased.</String>
		<String _locID ='603076'>Multicolored Diamond</String>
		<String _locID ='603077'>Ships a Diamond Mine.</String>
		<!-- Treasures -->
		<String _locID ='603078'>Grave Robbing</String>
		<String _locID ='603079'>Explorer units get much greater resource rewards from Treasures.</String>
		<String _locID ='603080'>Pharaoh's Amulet</String>
		<String _locID ='603081'>Effect not decided yet.</String>
		<String _locID ='603082'>Mummy Collection</String>
		<String _locID ='603083'>Two Treasures appears at your Home City Gather Point.</String>
		<!-- Oil -->
		<String _locID ='603084'>Plastic</String>
		<String _locID ='603085'>Artillery unit cost and hitpoints reduced by half.</String>
		<String _locID ='603086'>Fuel</String>
		<String _locID ='603087'>Ships move faster.</String>
		<String _locID ='603088'>Dinosaur Skeleton</String>
		<String _locID ='603089'>Gives 1000 experience points towards your next Shipment.</String>
		<!-- Figurines -->
		<String _locID ='603090'>African Dolls</String>
		<String _locID ='603091'>Gives 500 Faith.</String>
		<String _locID ='603092'>Benin Bronze</String>
		<String _locID ='603093'>Temples, Temple Caravans, Monasteries and Monuments train units faster, but they will cost additional Coin to build.</String>
		<String _locID ='603094'>Animal Statue</String>
		<String _locID ='603095'>Temples, Temple Caravans, Fire Pits, Monasteries and Monuments will do a one-time spawn of 5 Deers.</String>
		<!-- Literature -->
		<String _locID ='603096'>University of Sankore</String>
		<String _locID ='603097'>Improvements research faster.</String>
		<String _locID ='603098'>Lost Books</String>
		<String _locID ='603099'>For the rest of the game, a small trickle of Experience enriches you.</String>
		<String _locID ='603100'>Hieroglyph Translation</String>
		<String _locID ='603101'>Religious improvements are cheaper.</String>
		<!-- Slaves -->
		<String _locID ='603102'>Strong Males</String>
		<String _locID ='603103'>Sends 5 African Slaves and increases their attack and hitpoints.</String>
		<String _locID ='603104'>Seductive Females</String>
		<String _locID ='603105'>Sends 5 African Slaves and increases their resource gathering rates.</String>
		<String _locID ='603106'>Anti-Slavery</String>
		<String _locID ='603107'>All African Slaves becomes Freedmen, which move faster.</String>
		<!-- Incense -->
		<String _locID ='603108'>Perfume</String>
		<String _locID ='603109'>Villagers train faster.</String>
		<String _locID ='603110'>Smudge Stick</String>
		<String _locID ='603111'>Healers (Priests, Surgeons, Nurses, Medicine Men, Warrior Priests, Pajes, etc.) heal units faster.</String>
		<String _locID ='603112'>Sauna</String>
		<String _locID ='603113'>Villager hitpoints doubled.</String>
		<!-- Silk -->
		<String _locID ='603114'>Silk Robes</String>
		<String _locID ='603115'>Villager hitpoints increased.</String>
		<String _locID ='603116'>Bowtie</String>
		<String _locID ='603117'>Explorer hitpoints increased.</String>
		<String _locID ='603118'>Surgical Sutures</String>
		<String _locID ='603119'>Ships 3 Surgeons and Surgeons heal faster.</String>
		<!-- Gems -->
		<String _locID ='603120'>Glass Jars</String>
		<String _locID ='603121'>Villagers gather Food from berries much faster.</String>
		<String _locID ='603122'>Fake Eye</String>
		<String _locID ='603123'>Reveals the position of all Treasures on the map.</String>
		<String _locID ='603124'>Exotic Gemstones</String>
		<String _locID ='603125'>For the rest of the game, a trickle of Coin enriches you.</String>
		<!-- Big Buttons -->
		<String _locID ='603126'></String>
		<String _locID ='603127'></String>
		<String _locID ='603128'></String>
		<String _locID ='603129'></String>
		<String _locID ='603130'></String>
		<String _locID ='603131'></String>
		<String _locID ='603132'></String>
		<String _locID ='603133'></String>
		<String _locID ='603134'></String>
		<String _locID ='603135'></String>
		<String _locID ='603136'></String>
		<String _locID ='603137'></String>
		<String _locID ='603138'></String>
		<String _locID ='603139'></String>
		<String _locID ='603140'></String>
		<String _locID ='603141'></String>
		<String _locID ='603142'></String>
		<String _locID ='603143'></String>
		<String _locID ='603144'></String>
		<String _locID ='603145'></String>
		<String _locID ='603146'></String>
		<String _locID ='603147'></String>
		<String _locID ='603148'></String>
		<String _locID ='603149'></String>
		<String _locID ='603150'></String>
		<String _locID ='603151'></String>
		<String _locID ='603152'></String>
		<String _locID ='603153'></String>
		<String _locID ='603154'></String>
		<String _locID ='603155'></String>
		<String _locID ='603156'></String>
		<String _locID ='603157'></String>
		<String _locID ='603158'></String>
		<String _locID ='603159'></String>
		<String _locID ='603160'></String>
		<String _locID ='603161'></String>
		<String _locID ='603162'></String>
		<String _locID ='603163'></String>
		<String _locID ='603164'></String>
		<String _locID ='603165'></String>
		<String _locID ='603166'></String>
		<String _locID ='603167'></String>
		<!-- Other -->
		<String _locID ='603168'>Leather Shoes</String>
		<String _locID ='603169'>Diamond Mine</String>
		<String _locID ='603170'>Mine Diamond</String>
		<String _locID ='603171'>Fast but expiring source of Coin. Attracts idle villagers near it.</String>
		<String _locID ='603172'>Coin source</String>
		<String _locID ='603173'>Piano</String>
		<String _locID ='603174'>Sewing Machine</String>
		<String _locID ='603175'>Spawn Deers</String>
		<String _locID ='603176'>Freedman</String>

		<String _locID ='604100'>Coca-Cola Stand</String>
		<String _locID ='604101'>Absorbs resources from enemy settlers and convert into trickle of Coin.</String>
		<String _locID ='604102'>"Delicious and refreshing!"</String>
		<String _locID ='604103'>STAND Coca-cola</String>
		<String _locID ='604104'>Coal Mine</String>
		<String _locID ='604105'>Mine Coal</String>
		<String _locID ='604110'>Korean Explorer</String>
		<String _locID ='604111'>Poison Arrow</String>
		<String _locID ='604112'>Grape Vine</String>

		<String _locID ='604113'>Recruited Hajduk</String>
		<String _locID ='604114'>Recruited Seimen</String>
		<String _locID ='604115'>Recruited Maceman</String>
		<String _locID ='604116'>Recruited Klepht</String>
		<String _locID ='604117'>Recruited Dorobant</String>
		<String _locID ='604118'>Recruited Stradiot</String>
		<String _locID ='604151'>Recruited Chetnik</String>
		<String _locID ='604152'>Recruited Vanator</String>
		<String _locID ='604153'>Recruited Chorofylax</String>
		<String _locID ='604154'>Recruited Boyar</String>
		<String _locID ='604155'>Recruited Marauder</String>
		<String _locID ='604156'>Recruited Konjanik</String>
		<String _locID ='604157'>Recruited Calarashi</String>
		<String _locID ='604119'>Army Hajduk</String>
		<String _locID ='604120'>Army Seimen</String>
		<String _locID ='604121'>Army Maceman</String>
		<String _locID ='604122'>Army Klepht</String>
		<String _locID ='604123'>Army Dorobant</String>
		<String _locID ='604124'>Army Stradiot</String>
		<String _locID ='604125'>Army Chetnik</String>
		<String _locID ='604126'>Army Vanator</String>
		<String _locID ='604127'>Army Chorofylax</String>
		<String _locID ='604128'>Army Boyar</String>
		<String _locID ='604129'>Army Marauder</String>
		<String _locID ='604130'>Army Konjanik</String>
		<String _locID ='604131'>Army Calarashi</String>
		<String _locID ='604132'>Aristocrat's Hajduk</String>
		<String _locID ='604133'>Aristocrat's Seimen</String>
		<String _locID ='604134'>Aristocrat's Maceman</String>
		<String _locID ='604135'>Aristocrat's Klepht</String>
		<String _locID ='604136'>Aristocrat's Dorobant</String>
		<String _locID ='604137'>Aristocrat's Stradiot</String>
		<String _locID ='604138'>Aristocrat's Chetnik</String>
		<String _locID ='604139'>Aristocrat's Vanator</String>
		<String _locID ='604140'>Aristocrat's Chorofylax</String>
		<String _locID ='604141'>Aristocrat's Boyar</String>
		<String _locID ='604142'>Aristocrat's Marauder</String>
		<String _locID ='604143'>Aristocrat's Konjanik</String>
		<String _locID ='604144'>Aristocrat's Calarashi</String>
		<String _locID ='604145'>Recruited Peasant</String>
		<String _locID ='604146'>Army Peasant</String>
		<String _locID ='604147'>Aristocrat's Peasant</String>
		<String _locID ='604148'>Recruited Peasants</String>
		<String _locID ='604149'>Army Peasants</String>
		<String _locID ='604150'>Aristocrat's Peasants</String>
		<!-- AUSTRALIAN UNIT UPGRADES -->
		<String _locID ='604542'>Legionary Militias</String>
		<String _locID ='604543'>Legionary Militia</String>
		<String _locID ='604544'>Provisionary Militias</String>
		<String _locID ='604545'>Provisionary Militia</String>
		<String _locID ='604546'>Expeditionary Militias</String>
		<String _locID ='604547'>Expeditionary Militia</String>
		<String _locID ='604548'>Legionary Spontooners</String>
		<String _locID ='604549'>Legionary Spontooner</String>
		<String _locID ='604550'>Provisionary Spontooners</String>
		<String _locID ='604551'>Provisionary Spontooner</String>
		<String _locID ='604552'>Expeditionary Spontooners</String>
		<String _locID ='604553'>Expeditionary Spontooner</String>
		<String _locID ='604554'>Legionary Light Cavalry</String>
		<String _locID ='604555'>Legionary Light Cavalry</String>
		<String _locID ='604556'>Provisionary Light Cavalry</String>
		<String _locID ='604557'>Provisionary Light Cavalry</String>
		<String _locID ='604558'>Expeditionary Light Cavalry</String>
		<String _locID ='604559'>Expeditionary Parrott</String>
		<String _locID ='604560'>Provisionary Riflemen</String>
		<String _locID ='604561'>Provisionary Rifleman</String>
		<String _locID ='604562'>Expeditionary Riflemen</String>
		<String _locID ='604563'>Expeditionary Rifleman</String>
		<String _locID ='604564'>Expeditionary Sappers</String>
		<String _locID ='604565'>Expeditionary Sapper</String>
		<String _locID ='604566'>Provisionary Napoleons</String>
		<String _locID ='604567'>Provisionary Napoleon</String>
		<String _locID ='604568'>Expeditionary Napoleons</String>
		<String _locID ='604569'>Expeditionary Napoleon</String>
		<String _locID ='604570'>Provisionary Blakelys</String>
		<String _locID ='604571'>Provisionary Blakely</String>
		<String _locID ='604572'>Expeditionary Blakelys</String>
		<String _locID ='604573'>Expeditionary Blakely</String>
		<String _locID ='604574'>Expeditionary Whitworths</String>
		<String _locID ='604575'>Expeditionary Whitworth</String>
		<String _locID ='604576'>Expeditionary Dictators</String>
		<String _locID ='604577'>Expeditionary Dictator</String>
		<String _locID ='604578'>Expeditionary Parrotts</String>

		<String _locID ='604579'>Battle Drums</String>
		<String _locID ='604580'>Spawns Warriors in case of attack.</String>
		<String _locID ='604581'>Anthropophagic Ritual</String>
		<String _locID ='604582'>Turns enemy units into Prisoners, which can be eaten.</String>
		<String _locID ='604583'>Prisoner</String>
		<String _locID ='604584'>Formerly an enemy unit, now ready for ritualistic eating.</String>
		<String _locID ='604585'>Bogotá</String>
		<String _locID ='604586'>Rio de Janeiro</String>
		<String _locID ='604587'>Harvest</String>
		<String _locID ='604588'>Initiates a harvest in this field, allowing villagers to gather from it.</String>
		<String _locID ='604589'>Lot Porter</String>
		<String _locID ='604590'>Carries all the supplies necessary to construct a Lot.</String>
		<String _locID ='604591'>VIL Lot Porter</String>
		<String _locID ='604592'>Female villager that constructs buildings, gathers resources, and reveals Spies.</String>
		<String _locID ='604593'>Gypsy wagon that trains Roma Slaves and their Bear counterparts. Also supports 10 population.</String>
		<String _locID ='604594'>Trains Roma Slaves.</String>
		<String _locID ='604595'>Your Bears are performing to train more Bears.</String>
		<String _locID ='604596'>Bears perform to train more Bears.</String>
		<String _locID ='604597'>Bears perform to train Ravens.</String>
		<String _locID ='604598'>Your Bears are performing to train Ravens.</String>
		<String _locID ='604599'>Melbourne</String>
		<String _locID ='604600'>Paje</String>
		<String _locID ='604601'>Tupi healer</String>
		<String _locID ='604602'>Scouting Party</String>
		<String _locID ='604603'>Musters a group of Uybassy Archers, but doing so continously gets quite expensive.</String>

		<String _locID ='604604'>Land Owner</String>
		<String _locID ='604605'>Improves your Cartographer in combat and he can now plant Crops.</String>
		<String _locID ='604606'>Land Owner Shipment has arrived.</String>
		<String _locID ='604607'>Scholar</String>
		<String _locID ='604608'>Improves your Cartographer in combat and he now trickles XP.</String>
		<String _locID ='604609'>Scholar Shipment has arrived.</String>
		<String _locID ='604610'>Rose Valley</String>
		<String _locID ='604611'>Enables Rose Crops, which produce Coin.</String>
		<String _locID ='604612'>Rose Valley Shipment has arrived.</String>
		<String _locID ='604613'>Rafail's Cross</String>
		<String _locID ='604614'>Orthodoxy and its techs have non-Faith costs removed.</String>
		<String _locID ='604615'>Rafail's Cross Shipment has arrived.</String>
		<String _locID ='604616'>Three Seas</String>
		<String _locID ='604617'>Warship line of sight and speed is increased.</String>
		<String _locID ='604618'>Three Seas Shipment has arrived.</String>
		<String _locID ='604619'>Great Summer</String>
		<String _locID ='604620'>All your Peasants transform into Opalchenets Poborniks.</String>
		<String _locID ='604621'>Great Summer Shipment has arrived.</String>
		<String _locID ='604622'>Chasoslov</String>
		<String _locID ='604623'>Priests are now free.</String>
		<String _locID ='604624'>Chasoslov Shipment has arrived.</String>
		<String _locID ='604625'>Gare Militaire</String>
		<String _locID ='604626'>Casern and Stable hitpoints greatly increased.</String>
		<String _locID ='604627'>Gare Militaire Shipment has arrived.</String>
		<String _locID ='604628'>Contested Zone</String>
		<String _locID ='604629'>Sends a Fort Wagon and Star Forts are now built faster.</String>
		<String _locID ='604630'>Contested Zone Shipment has arrived.</String>
		<String _locID ='604631'>Kapitan's War</String>
		<String _locID ='604632'>Voivods now boost the attack and hitpoints of nearby Units more greatly.</String>
		<String _locID ='604633'>Kapitan's War Shipment has arrived.</String>
		<String _locID ='604634'>Vrhovism</String>
		<String _locID ='604635'>Enables training of Komitis at the Barracks.</String>
		<String _locID ='604636'>Vrhovism Shipment has arrived.</String>
		<String _locID ='604637'>Exarchate</String>
		<String _locID ='604638'>Doubles the build limit of Priests.</String>
		<String _locID ='604639'>Exarchate Shipment has arrived.</String>
		<String _locID ='604640'>Dairy Processing</String>
		<String _locID ='604641'>Allows you to train Sheep and Cows.</String>
		<String _locID ='604642'>Dairy Processing Shipment has arrived.</String>
		<String _locID ='604643'>TEAM Covered Bridge</String>
		<String _locID ='604644'>Units, and especially Artillery, move faster.</String>
		<String _locID ='604645'>TEAM Covered Bridge Shipment has arrived.</String>
		<String _locID ='604646'>Istoriya</String>
		<String _locID ='604647'>Priests heal much faster.</String>
		<String _locID ='604648'>Istoriya Shipment has arrived.</String>
		<String _locID ='604649'>Shipka Pass</String>
		<String _locID ='604650'>Opalchenets Poborniks now boost attack and hitpoints of nearby Opalchenets Poborniks.</String>
		<String _locID ='604651'>Shipka Pass Shipment has arrived.</String>
		<String _locID ='604652'>Levski's Legion</String>
		<String _locID ='604653'>Military units can be trained in larger numbers.</String>
		<String _locID ='604654'>Levski's Legion Shipment has arrived.</String>
		<String _locID ='604655'>TEAM Martenitsa</String>
		<String _locID ='604656'>Villagers gather Wood faster and have more hitpoints.</String>
		<String _locID ='604657'>TEAM Martenitsa Shipment has arrived.</String>
		<String _locID ='604658'>Kukeri</String>
		<String _locID ='604659'>Voivods now inflict fear on enemy units.</String>
		<String _locID ='604660'>Kukeri Shipment has arrived.</String>
		<String _locID ='604661'>Nestinarstvo</String>
		<String _locID ='604662'>Peasant and Infantry hitpoints increased, and Infantry can now extinguish fires.</String>
		<String _locID ='604663'>Nestinarstvo Shipment has arrived.</String>
		<String _locID ='604664'>TEAM Flower's Day</String>
		<String _locID ='604665'>Temple and Priest hitpoints doubled.</String>
		<String _locID ='604666'>TEAM Flower's Day Shipment has arrived.</String>
		<String _locID ='604667'>Varna Port</String>
		<String _locID ='604668'>Docks now shoot even without a garrison.</String>
		<String _locID ='604669'>Varna Port Shipment has arrived.</String>
		<String _locID ='604670'>Voivod Combat</String>
		<String _locID ='604671'>Voivod attack and hitpoints increased</String>
		<String _locID ='604672'>Voivod Combat Shipment has arrived.</String>
		<String _locID ='604673'>Opalchenets Pobornik + Spastiel Combat</String>
		<String _locID ='604674'>Opalchenets Pobornik and Spasitel attack and hitpoints increased.</String>
		<String _locID ='604675'>Opalchenets Pobornik + Spastiel Combat Shipment has arrived.</String>
		<String _locID ='604676'>Peasant Combat</String>
		<String _locID ='604677'>Peasant attack and hitpoints increased.</String>
		<String _locID ='604678'>Peasant Combat Shipment has arrived.</String>
		<String _locID ='604679'>Bulgarian Renaissance</String>
		<String _locID ='604680'>Buildings are constructed more quickly and their hitpoints are increased.</String>
		<String _locID ='604681'>Bulgarian Renaissance Shipment has arrived.</String>
		<String _locID ='604682'>10 Geese</String>
		<String _locID ='604683'>20 Geese</String>
		<String _locID ='604684'>1 Free Strong Peasant</String>
		<String _locID ='604685'>2 Free Strong Peasants</String>
		<String _locID ='604686'>3 Free Strong Peasants</String>
		<String _locID ='604687'>1 Free Opalchenets Pobornik</String>
		<String _locID ='604688'>5 Free Opalchenets Pobornik + Voivod</String>
		<String _locID ='604689'>1 Free Spasitel</String>
		<String _locID ='604690'>4 Free Spasitel + Voivod</String>
		<String _locID ='604691'>2 Free Infantry Voivods + Cavalry Voivod</String>
		<String _locID ='604692'>6 Opalchenets Pobornik</String>
		<String _locID ='604693'>9 Opalchenets Pobornik + Voivod</String>
		<String _locID ='604694'>3 Spasitel</String>
		<String _locID ='604695'>Free Crates of 200 Food</String>
		<String _locID ='604696'>Free Cords of 200 Wood</String>
		<String _locID ='604697'>Free Chests of 200 Coin</String>
		<String _locID ='604698'>Free Cords of 400 Wood</String>
		<!-- NEW IMMIGRANTS - CHINESE -->
		<String _locID ='604699'>Chinese Wagon</String>
		<String _locID ='604700'>IM VIL Chinese Wagon</String>
		<String _locID ='604701'>Transforms into a Chinese Colony.</String>
		<String _locID ='604702'>Transforms into a Chinese Colony</String>
		<String _locID ='604703'>Chinese Colony</String>
		<String _locID ='604704'>IM Colony Chinese</String>
		<String _locID ='604705'>Coolie</String>
		<String _locID ='604706'>IM AR Coolie</String>
		<String _locID ='604707'>Chinese House</String>
		<String _locID ='604708'>IM House Chinese</String>
		<!-- ROMANIAN CARDS -->
		<String _locID ='604709'>Ordo Draconum</String>
		<String _locID ='604710'>Improves your Domnitor in combat and now he can cast Incendios.</String>
		<String _locID ='604711'>Ordo Draconum Shipment has arrived.</String>
		<String _locID ='604712'>Impaler</String>
		<String _locID ='604713'>Improves your Domnitor in combat and gives him the ability to slow down enemy units.</String>
		<String _locID ='604714'>Impaler Shipment has arrived.</String>
		<String _locID ='604715'>Raven Trainer</String>
		<String _locID ='604716'>Ships 2 Ravens and improves their line of sight.</String>
		<String _locID ='604717'>Raven Trainer Shipment has arrived.</String>
		<String _locID ='604718'>Vlad's Heir</String>
		<String _locID ='604719'>Ships a second Domnitor.</String>
		<String _locID ='604720'>Vlad's Heir Shipment has arrived.</String>
		<String _locID ='604721'>Extended Families</String>
		<String _locID ='604722'>Roma Slaves train much faster.</String>
		<String _locID ='604723'>Extended Families Shipment has arrived.</String>
		<String _locID ='604724'>Lautari</String>
		<String _locID ='604725'>Roma Slave hitpoints increased and now they can dance at the Circus.</String>
		<String _locID ='604726'>Lautari Shipment has arrived.</String>
		<String _locID ='604727'>Ursari</String>
		<String _locID ='604728'></String>
		<String _locID ='604729'>Ursari Shipment has arrived.</String>
		<String _locID ='604730'>Romanipen</String>
		<String _locID ='604731'>Vardo hitpoints and speed increased.</String>
		<String _locID ='604732'>Romanipen Shipment has arrived.</String>
		<String _locID ='604733'>Claca</String>
		<String _locID ='604734'>Roma Slave cost changed from Food to a lesser amount of Coin.</String>
		<String _locID ='604735'>Claca Shipment has arrived.</String>
		<String _locID ='604736'>Thyme Honey</String>
		<String _locID ='604737'>Villagers gather Coin from Beehives faster.</String>
		<String _locID ='604738'>Thyme Honey Shipment has arrived.</String>
		<String _locID ='604739'>Monstrous Coalition</String>
		<String _locID ='604740'>You can no longer train Dorobants and Vanators, but Seimen and Maceman attack and hitpoints are doubled.</String>
		<String _locID ='604741'>Monstrous Coalition Shipment has arrived.</String>
		<String _locID ='604742'>Danubian Lumberjacks</String>
		<String _locID ='604743'>Axemen can now gather Wood from Trees.</String>
		<String _locID ='604744'>Danubian Lumberjacks Shipment has arrived.</String>
		<String _locID ='604745'>Cuza's Reforms</String>
		<String _locID ='604746'>All of your current Wood is exchanged for a greater amount of Coin.</String>
		<String _locID ='604747'>Cuza's Reforms Shipment has arrived.</String>
		<String _locID ='604748'>TEAM Islaz Proclamation</String>
		<String _locID ='604749'>Every Stable spawns two Marauders.</String>
		<String _locID ='604750'>Islaz Proclamation Shipment has arrived.</String>
		<String _locID ='604751'>TEAM Oina</String>
		<String _locID ='604752'>Infantry melee attack and speed increased.</String>
		<String _locID ='604753'>Oina Shipment has arrived.</String>
		<String _locID ='604754'>TEAM Transylvanian Frontier</String>
		<String _locID ='604755'>Cavalry provides more Experience upon being trained.</String>
		<String _locID ='604756'>Transylvanian Frontier Shipment has arrived.</String>
		<String _locID ='604757'>TEAM Rosiori</String>
		<String _locID ='604758'>Cavalry attack and line of sight increased.</String>
		<String _locID ='604759'>TEAM All cavalry attack and line of sight increased.</String>

		<String _locID ='604760'>Café Landtmann</String>
		<String _locID ='604761'>Chayka</String>
		<String _locID ='604762'>SHP Chayka</String>
		<String _locID ='604763'>A Balkan skiff</String>

		<!-- OLD HABSBURG CARDS -->
		<String _locID ='604764'>Holy Roman Empire</String>
		<String _locID ='604765'>Holy Roman Empire Shipment has arrived.</String>
		<String _locID ='604766'>Kingdom of Bohemia</String>
		<String _locID ='604767'>Kingdom of Bohemia Shipment has arrived.</String>
		<String _locID ='604768'>Kingdom of Germany</String>
		<String _locID ='604769'>Kingdom of Germany Shipment has arrived.</String>
		<String _locID ='604770'>Kingdom of Hungary</String>
		<String _locID ='604771'>Kingdom of Hungary Shipment has arrived.</String>
		<String _locID ='604772'>Kingdom of Croatia</String>
		<String _locID ='604773'>Kingdom of Croatia Shipment has arrived.</String>
		<String _locID ='604774'>Kingdom of Slavonia</String>
		<String _locID ='604775'>Kingdom of Slavonia Shipment has arrived.</String>
		<String _locID ='604776'>Kingdom of Serbia</String>
		<String _locID ='604777'>Kingdom of Serbia Shipment has arrived.</String>
		<String _locID ='604778'>Kingdom of Sicily</String>
		<String _locID ='604779'>Kingdom of Sicily Shipment has arrived.</String>
		<String _locID ='604780'>Kingdom of Naples</String>
		<String _locID ='604781'>Kingdom of Naples Shipment has arrived.</String>
		<String _locID ='604782'>Kingdom of Spain and Portugal</String>
		<String _locID ='604783'>Kingdom of Spain and Portugal Shipment has arrived.</String>
		<String _locID ='604784'>Second Mexican Empire</String>
		<String _locID ='604785'>Second Mexican Empire Shipment has arrived.</String>
		<String _locID ='604786'>Duchy of Burgundy</String>
		<String _locID ='604787'>Duchy of Burgundy Shipment has arrived.</String>
		<String _locID ='604788'>Archduchy of Austria</String>
		<String _locID ='604789'>Archduchy of Austria Shipment has arrived.</String>
		<String _locID ='604790'>Seventeen Provinces</String>
		<String _locID ='604791'>Seventeen Provinces Shipment has arrived.</String>
		<String _locID ='604792'>Principality of Transylvania</String>
		<String _locID ='604793'>Principality of Transylvania Shipment has arrived.</String>
		<String _locID ='604794'>Werndl System</String>
		<String _locID ='604796'>Werndl System Shipment has arrived.</String>
		<String _locID ='604797'>Gunpowder units' ranged attack increased.</String>
		<String _locID ='604798'>Military Frontier</String>
		<String _locID ='604799'>Military Frontier Shipment has arrived.</String>
		<String _locID ='604800'>Cavalry speed increased.</String>

		<String _locID ='604801'>TEAM Oñate Treaty</String>
		<String _locID ='604802'>Oñate Treaty Shipment has arrived.</String>
		<String _locID ='604803'>Infantry movement speed increased.</String>
		<String _locID ='604801'>Dynastic Marriages</String>
		<String _locID ='604802'>Dynastic Marriages Shipment has arrived.</String>
		<String _locID ='604803'>Age Ups are done faster.</String>
		<String _locID ='604801'>TEAM Congress of Vienna</String>
		<String _locID ='604802'>Congress of Vienna Shipment has arrived.</String>
		<String _locID ='604803'></String>
		<String _locID ='604801'>TEAM Congress of Europe</String>
		<String _locID ='604802'>Congress of Europe Shipment has arrived.</String>
		<String _locID ='604803'></String>
		<String _locID ='604801'></String>
		<String _locID ='604802'> Shipment has arrived.</String>
		<String _locID ='604803'></String>
		<String _locID ='604801'></String>
		<String _locID ='604802'> Shipment has arrived.</String>
		<String _locID ='604803'></String>
		<String _locID ='604801'></String>
		<String _locID ='604802'> Shipment has arrived.</String>
		<String _locID ='604803'></String>

		<String _locID ='604900'>Steel Crown</String>
		<String _locID ='604901'>Domnitor hitpoints increased and now he can train infantry units.</String>
		<String _locID ='604902'>Steel Crown Shipment has arrived.</String>
		<String _locID ='604903'>Marauder spawn</String>
		<String _locID ='604904'>2 Vardos</String>
		<String _locID ='604905'>3 Strong Peasants</String>
		<String _locID ='604906'>5 Strong Peasants</String>
		<String _locID ='604907'>2 Trained Bears</String>

		<String _locID ='604908'>6 Green Jackets</String>
		<String _locID ='604909'>8 Green Jackets</String>
		<String _locID ='604910'>15 Green Jackets</String>
		<String _locID ='604911'>10 Green Jackets</String>
		<String _locID ='604912'>20 Green Jackets</String>

		<!-- RANDOM MAP DESCRIPTIONS -->
		<String _locID ='75083'>Great Chaco</String>
		<String _locID ='75084'>Great Chaco: a vast swamp with colorful wildlife.</String>
		<String _locID ='75085'>Great Chaco is a massive flooded area deep in South America. Half of the map will be underwater, restricting some areas from accessibility by land. The trees are dense and colorful, and wildlife is plentiful. Natives appear on the higher ground.</String>
		<String _locID ='75086'>Acre</String>
		<String _locID ='75087'>Acre: a dark river map with wide crossings</String>
		<String _locID ='75088'>Acre is located in the extreme west of Brazil. The map is inhabited by the colorful Guarani and the Caribs and will probably never let you run out of Wood, as the rainforest is dense. There are no gold mines; Acre is Brazil’s greatest national producer of rubber and thus is very rich on rubber trees, which will provide you with the coin you need. Tapirs will be your main source of Food. One of Amazon’s tributaries separates the two teams from each other. Walkable crosses can be found on the shores of the river, and securing those is the key to victory, while its Fish can be a secondary Food source.</String>
		<String _locID ='75089'>Atacama</String>
		<String _locID ='75090'>Atacama: Salt mines are located in the middle of this map.</String>
		<String _locID ='75091'>The driest non-polar desert in the world, Atacama features no natives, as the conditions and the climate don’t really benefit life. A few guanacos can be found scattered in the oldest desert on earth –as it is considered by many- while trees are only a few, as well. The map is, however, rich in salt mines, especially in the middle of it, where players cannot build anything due to the "salares", the salt lakes that dominate this area. Taking control of the Trade Routes that cross the center of the map is important, as they can keep you fed, when the rest of the resources have ran out.</String>
		<String _locID ='75092'>Bahia</String>
		<String _locID ='75093'>Bahia: the Brazilian coast, rich in all resources, has natives and a Trade Route.</String>
		<String _locID ='75094'>The Brazilian coast is rich in all resources. Close to the shore there will be an island with a lone Order of Christ settlement, which sometimes will be linked to land. Inland, there are two native possibilities, Jesuit or Bandeirante. A single Trade Route crosses this map from north to south.</String>
		<String _locID ='75095'>Everglades</String>
		<String _locID ='75096'>Everglades: swampland with limited space for settlements.</String>
		<String _locID ='75097'>everglades description</String>
		<String _locID ='75098'>Marajo</String>
		<String _locID ='75099'>Marajo: stormy island</String>
		<String _locID ='75100'>Located at the mouth of the Amazon river, Marajo is the largest fluvial island in the world, and the second largest island in South America. You are most certain to encounter a lightning storm and heavy rainfall in the interior of this almost entirely flat island. Huntables are non-existent, so your food economy has to rely on the berry bushes and the sea, which is crowded with fish. Taking control of the water buffalo herds early on will most probably be essential for late-game. There are no Trade Routes to be utilized, but the Carib inhabitants might prove useful in your fight.</String>
		<String _locID ='75101'>WoL Maps</String>
		<String _locID ='75102'>Randomly selects from all Wars of Liberty or War of the Triple Alliance maps.</String>
		<String _locID ='75103'>Galapagos</String>
		<String _locID ='75104'>Galapagos: an island map with random player starting points</String>
		<String _locID ='75105'>An archipelago of volcanic islands distributed on either side of the Equator in the Pacific Ocean, Galápagos Islands are famed for their vast number of endemic species. Players may start in any possible combination on the islands, even players of enemy teams appearing on the same island; so, better expect the unexpected! The sea is rich one fish, whales and also treasures, while you may encounter Pirate Coves on some of the islands. Your food economy will depend on some rather unorthodox choices, like crabs, iguanas or even giant tortoises.</String>
		<String _locID ='75106'>Deathly Hollows</String>
		<String _locID ='75107'>Deathly Hollows: a forbidden and haunted place</String>
		<String _locID ='75108'>After becoming lost and separated from your ships in the New World, you have decided to try to set up a permanent base in an uncharted area. The forest and game here are plentiful, but there are no rivers or lakes within any reasonable distance. The natives have deserted long ago, and the place is empty. Something is not right here...</String>
		<String _locID ='75109'>Asuncion</String>
		<String _locID ='75110'>Asuncion: rollover</String>
		<String _locID ='75111'>Asuncion description</String>
		<String _locID ='75112'>Anatolia</String>
		<String _locID ='75113'>Anatolia: desert surrounded on two sides by sea.</String>
		<String _locID ='75114'>Also known as Asia Minor, the Anatolian Peninsula has experienced countless wars through the course of history. The Order of Christ has now sent some of their knights to build encampments there; forging an alliance with them will provide you with powerful units to expand your strategy. Resources are abundant, both on land and sea, while your economy can also be supported by the Trade Route, which is equally split between the players. If you wish to take control of the sea, be careful for the Galleys that patrol the shores and may damage your ships.</String>
		<String _locID ='75115'>Sertao</String>
		<String _locID ='75116'>Sertao: a desert river map with varying water levels</String>
		<String _locID ='75117'>Sertao is an arid desert region in the heart of South America. It is interrupted by the Sao Francisco River, whose level depends on the season. Hunting may be difficult, but there are berry bushes scattered among the trees. Sertanejo and/or Quilombola inhabit the area. When the river is flooded, there are more villages and extra vegetation and animals, and the river will only be crossable by ship. When it is dry, there will be fewer villages and resources, but the river and canyon will be traversable. When the river is in between, units may cross, but ships travel in the deeper part.</String>
		<String _locID ='75118'>Alaska</String>
		<String _locID ='75119'>Alaska: a snowy lake map rich with gold and fox.</String>
		<String _locID ='75120'>Situated in the northwest extremity of the North American continent, Alaska is a frozen territory, rich, however, in both deer and trees. Trapping fox pelts provide an additional source for coin, while you may encounter villages of Klamath and/or Nootka. A lake is located in the middle of the map, without cutting the teams from each other. The map does also feature a Trade Route.</String>
		<String _locID ='75121'>Congo</String>
		<String _locID ='75122'>Congo: dark rainforest where one can easily get lost.</String>
		<String _locID ='75123'>Located in the deep heart of Africa, the Congo offers many riches and fortune for those adventurous enough to claim trade in this territory. However it offers many dangers too, the dense forest impeding the proper mapping of the jungle, you always must keep an eye open for foes waiting in the shadow.</String>
		<String _locID ='75124'>Azores</String>
		<String _locID ='75125'>Azores: rollover</String>
		<String _locID ='75126'>Azores description</String>
		<String _locID ='75127'>Sahel</String>
		<String _locID ='75128'>Sahel: less harsh semi-arid region south of the Sahara.</String>
		<String _locID ='75129'>The transition region between the Sahara Desert and the more southerly Sudanian Savannah, this region has more frequent trees, plants, and animals than the original Sahara.</String>
		<String _locID ='75130'>Horn of Africa</String>
		<String _locID ='75131'>Horn of Africa: rollover</String>
		<String _locID ='75132'>Horn of Africa description</String>
		<String _locID ='75133'>Easter Island</String>
		<String _locID ='75134'>Easter Island: island with mysterious Moai structures, but no trees.</String>
		<String _locID ='75135'>The Rapa Nui have long deforested this small island and abandoned it. The Moais they left behind, however, spread all across the island hold a secret for their captors: whoever controls the full body Moais gains access to a mystic trickle of wood. Volcano craters may be found inland, while shipwrecked European galleons, full of gold, may be strewn about the coast.</String>
		<String _locID ='75136'>Atlantic</String>
		<String _locID ='75137'>Atlantic: rollover</String>
		<String _locID ='75138'>Atlantic description</String>
		<String _locID ='75139'>Balkans</String>
		<String _locID ='75140'>Balkans: rollover</String>
		<String _locID ='75141'>Balkans description</String>
		<String _locID ='75142'>Panama</String>
		<String _locID ='75143'>Panama: across the Central American highlands</String>
		<String _locID ='75144'>Teams are arranged on opposite shores of the land, with rugged terrain in the center. Players get 2 Outpost Wagons, or 1 Blockhouse Wagon if Russian, or one War Hut Travois if North American Native, at the start. Natives, Maya, Aztec, Caraja or Zapotec, are found in varied numbers, position, and combinations. A few different Trade Route patterns are possible. This is a rich map, with lots of forest, fauna, mines and treasures. The nearby sea has plentiful fish and whales. \n \nDesigned by RF_Gandalf</String>
		<String _locID ='75145'>Central Plateau</String>
		<String _locID ='75146'>Central Plateau: rollover</String>
		<String _locID ='75147'>Central Plateau description</String>
		<String _locID ='75148'>Winter Wonderland</String>
		<String _locID ='75149'>Winter Wonderland: rollover</String>
		<String _locID ='75150'>Winter Wonderland description</String>
		<String _locID ='75151'>Badlands</String>
		<String _locID ='75152'>Badlands: battle across the Dakota Badlands</String>
		<String _locID ='75153'>A map of the prairie for AOE3, with a section of untamed Badlands in the center and a Trade Route on each half of the map. All forest is in the hills at the edges of the prairie. Features include varied player placement and varied native numbers and positions including one or more of the Lakota, Cree and/or Comanche villages.  The map has two 'seasonal' patterns - spring or summer.  \n \nDesigned by RF_Gandalf</String>
		<String _locID ='75154'>Macchu Picchu</String>
		<String _locID ='75155'>Macchu Picchu: rollover</String>
		<String _locID ='75156'>Macchu Picchu description</String>
		<String _locID ='75157'>Llanos</String>
		<String _locID ='75158'>Llanos: rollover</String>
		<String _locID ='75159'>Llanos description\n \nDesigned by RF_Gandalf</String>
		<String _locID ='75160'>Lake Retba</String>
		<String _locID ='75161'>Lake Retba: rollover</String>
		<String _locID ='75162'>Lake Retba description</String>
		<String _locID ='75163'>Dallol</String>
		<String _locID ='75164'>Dallol: rollover</String>
		<String _locID ='75165'>Dallol description</String>
		<String _locID ='75166'>Dunas</String>
		<String _locID ='75167'>Dunas: land map with an acessible peninsula in the middle.</String>
		<String _locID ='75168'>An area of low, flat, flooded land, overlaid with large, discrete sand dunes, Lençóis Maranhenses, as it is also known, features no Natives or Trade Routes. Fresh water collects in the valleys between sand dunes and is prevented from percolating down by a layer of impermeable rock which lies underneath the sand. Even though the area lies just outside the Amazon basin, and rain is abundant, both flora and fauna are scarce. The few animals and trees cannot support you into the late-game, so a quick attack may give the upper hand to whoever tries it. Coin Mines are more abundant, but still not enough for a long-term strategy.</String>
		<String _locID ='75169'>Black Sea</String>
		<String _locID ='75170'>Black Sea: rollover</String>
		<String _locID ='75171'>Black Sea description</String>
		<String _locID ='75172'>British Isles</String>
		<String _locID ='75173'>British Isles: rollover</String>
		<String _locID ='75174'>British Isles description</String>
		<String _locID ='75175'>Cave</String>
		<String _locID ='75176'>Cave: Witness the claustrophobia and low light while fighting within a Cave.</String>
		<String _locID ='75177'>The Sudwala Caves in Southern Africa are a surprisingly spacious system of caverns that allow the creation of impenetrable bastions on their interior. Lost cattle and forgotten caches of provisions left by former occupants can be found within them. Fight over the scarce wood provisions that are left in the small sky openings while navigating the thin corridors of this geological formation.</String>
		<String _locID ='75178'>Iceland</String>
		<String _locID ='75179'>Iceland: a volcanic island located in North Atlantic.</String>
		<String _locID ='75180'>A volcanic island located in North Atlantic. It has a temperate climate, despite a high latitude, which grants many forests and animals to hunt. Located in the middle of the island, the active volcanos burn anyone nearby. The waters are full of fish and may eventually become the main source of food. Icelandic villages can be found near the coast. There are no Trade Routes.</String>
		<String _locID ='75181'>Cerrado</String>
		<String _locID ='75182'>Cerrado: rollover</String>
		<String _locID ='75183'>Cerrado description</String>
		<String _locID ='75184'>Oasis</String>
		<String _locID ='75185'>Oasis: rollover</String>
		<String _locID ='75186'>Oasis description</String>
		<String _locID ='75187'>Red Beach</String>
		<String _locID ='75188'>Red Beach: rollover</String>
		<String _locID ='75189'>Red Beach description</String>
		<String _locID ='75190'>Savannah</String>
		<String _locID ='75191'>Savannah: rollover</String>
		<String _locID ='75192'>Savannah description</String>
		<String _locID ='75193'>Tuscany</String>
		<String _locID ='75194'>Tuscany: rollover</String>
		<String _locID ='75195'>Tuscany description</String>
		<String _locID ='75196'>Valley of the Kings</String>
		<String _locID ='75197'>Valley of the Kings: rollover</String>
		<String _locID ='75198'>Valley of the Kings description</String>
		<String _locID ='75199'>Verdon Gorge</String>
		<String _locID ='75200'>Verdon Gorge: rollover</String>
		<String _locID ='75201'>Verdon Gorge description</String>
		<String _locID ='75202'>Great Zimbabwe</String>
		<String _locID ='75203'>Great Zimbabwe: rollover</String>
		<String _locID ='75204'>Great Zimbabwe description</String>
		<String _locID ='75205'>Watering Hole</String>
		<String _locID ='75206'>Watering Hole: rollover</String>
		<String _locID ='75207'>Watering Hole description</String>
		<String _locID ='75208'>Wetlands</String>
		<String _locID ='75209'>Wetlands: rollover</String>
		<String _locID ='75210'>Wetlands description</String>
		<String _locID ='75211'>Australia</String>
		<String _locID ='75212'>Australia: rollover</String>
		<String _locID ='75213'>Australia description</String>
		<String _locID ='75214'>Balkans</String>
		<String _locID ='75215'>Balkans: rollover</String>
		<String _locID ='75216'>Balkans description</String>
		<String _locID ='75217'>Iberian Peninsula</String>
		<String _locID ='75218'>Iberian Peninsula: rollover</String>
		<String _locID ='75219'>Iberian Peninsula description</String>
		<String _locID ='75220'>River Nile</String>
		<String _locID ='75221'>River Nile: rollover</String>
		<String _locID ='75222'>River Nile description</String>
		<!-- WOL NATIVES -->
		<String _locID ='80001'>WoL Natives</String>
		<String _locID ='80002'>!!! WoL Natives</String>
		<String _locID ='80003'>This unit makes sure the file 'WoLNatives_snds.xml' works as intended.</String>
		<String _locID ='80004'>Meta unit</String>
		<!-- EUROPEAN PROFESSIONS -->
		<String _locID ='80005' symbol ='cStringCivNameProfessionFishingVillage'>Fishing Village</String>
		<String _locID ='80006'>Fishing Village</String>
		<String _locID ='80007'>Fishing Village</String>
		<String _locID ='80008'>Socket Fishing Village</String>
		<String _locID ='80009'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80010'>Build a Trading Post here</String>
		<String _locID ='80011'>Dogger</String>
		<String _locID ='80012'>NAT Profession Dogger</String>
		<String _locID ='80013'>Reserved</String>
		<String _locID ='80014'>An European cannon-equipped fishing boat. Good at gathering Food from Fish and Coin from Whales.</String>
		<String _locID ='80015'>Native European ship</String>
		<String _locID ='80016'>Reserved</String>
		<String _locID ='80017'>Reserved</String>
		<String _locID ='80018'>Reserved</String>
		<String _locID ='80019'>Reserved</String>
		<String _locID ='80020'>Reserved</String>
		<String _locID ='80021'>Reserved</String>
		<String _locID ='80022'>Reserved</String>
		<String _locID ='80023'>Light Attractor</String>
		<String _locID ='80024'>Dogger line of sight increased.</String>
		<String _locID ='80025'>Long Nine</String>
		<String _locID ='80026'>Dogger attack increased.</String>
		<String _locID ='80027'>Fish Farming</String>
		<String _locID ='80028'>Doggers gather Food from Fish faster, but gather Coin from Whales slower.</String>
		<String _locID ='80029' symbol ='cStringCivNameProfessionLoggingCamp'>Logging Camp</String>
		<String _locID ='80030'>Logging Camp</String>
		<String _locID ='80031'>Logging Camp</String>
		<String _locID ='80032'>Socket Logging Camp</String>
		<String _locID ='80033'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80034'>Build a Trading Post here</String>
		<String _locID ='80035'>Lumberjack</String>
		<String _locID ='80036'>NAT Profession Lumberjack</String>
		<String _locID ='80037'>Reserved</String>
		<String _locID ='80038'>An European villager good at gathering Wood from Trees. Can use its axe to beat artillery and light infantry.</String>
		<String _locID ='80039'>Native European villager / Hand infantry</String>
		<String _locID ='80040'>Reserved</String>
		<String _locID ='80041'>Reserved</String>
		<String _locID ='80042'>Reserved</String>
		<String _locID ='80043'>Reserved</String>
		<String _locID ='80044'>Reserved</String>
		<String _locID ='80045'>Reserved</String>
		<String _locID ='80046'>Reserved</String>
		<String _locID ='80047'>Dendrology</String>
		<String _locID ='80048'>Reveals the position of all trees.</String>
		<String _locID ='80049'>Battle Axe</String>
		<String _locID ='80050'>Lumberjack attack against infantry increased.</String>
		<String _locID ='80051'>Agroforestry</String>
		<String _locID ='80052'>Many lumberjacks are harvesting a replanted forest, who will provide you with approximately 100 Wood in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='80053' symbol ='cStringCivNameProfessionProfessionMiningCamp'>Mining Camp</String>
		<String _locID ='80054'>Mining Camp</String>
		<String _locID ='80055'>Mining Camp</String>
		<String _locID ='80056'>Socket Mining Camp</String>
		<String _locID ='80057'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80058'>Build a Trading Post here</String>
		<String _locID ='80059'>Stonemason</String>
		<String _locID ='80060'>NAT Profession Stonemason</String>
		<String _locID ='80061'>Reserved</String>
		<String _locID ='80062'>An European villager good at gathering Coin from Mines. Can build buildings and acts as a sapper against enemy constructions.</String>
		<String _locID ='80063'>Native European villager / Siege infantry</String>
		<String _locID ='80064'>Reserved</String>
		<String _locID ='80065'>Reserved</String>
		<String _locID ='80066'>Reserved</String>
		<String _locID ='80067'>Reserved</String>
		<String _locID ='80068'>Reserved</String>
		<String _locID ='80069'>Reserved</String>
		<String _locID ='80070'>Reserved</String>
		<String _locID ='80071'>Underground Mining</String>
		<String _locID ='80072'>Stonemasons gather Coin from Mines much faster.</String>
		<String _locID ='80073'>Miner's Cap</String>
		<String _locID ='80074'>Stonemason hitpoints and line of sight increased.</String>
		<String _locID ='80075'>Metallurgy</String>
		<String _locID ='80076'>Arsenal improvements have their Coin costs cut by half.</String>
		<String _locID ='80077' symbol ='cStringCivNameProfessionFarmstead'>Farmstead</String>
		<String _locID ='80078'>Farmstead</String>
		<String _locID ='80079'>Farmstead</String>
		<String _locID ='80080'>Socket Farmstead</String>
		<String _locID ='80081'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80082'>Build a Trading Post here</String>
		<String _locID ='80083'>Farmer</String>
		<String _locID ='80084'>NAT Profession Farmer</String>
		<String _locID ='80085'>Reserved</String>
		<String _locID ='80086'>An European villager good at gathering Food from Mills. Can use its scythe to fend off cavalry attacks.</String>
		<String _locID ='80087'>Native European villager / Hand infantry</String>
		<String _locID ='80088'>Reserved</String>
		<String _locID ='80089'>Reserved</String>
		<String _locID ='80090'>Reserved</String>
		<String _locID ='80091'>Reserved</String>
		<String _locID ='80092'>Reserved</String>
		<String _locID ='80093'>Reserved</String>
		<String _locID ='80094'>Reserved</String>
		<String _locID ='80095'>Mule Ploughing</String>
		<String _locID ='80096'>Farmers gather Food from Mills much faster.</String>
		<String _locID ='80097'>Indigence</String>
		<String _locID ='80098'>Farmers have their cost cut by half, but they will also have half of their hitpoints.</String>
		<String _locID ='80099'>Serf Uprising</String>
		<String _locID ='80100'>Raise the pitchforks! Farmer attack doubled and now they can be trained instantly.</String>
		<String _locID ='80101' symbol ='cStringCivNameProfessionShepherdVillage'>Shepherd Village</String>
		<String _locID ='80102'>Shepherd Village</String>
		<String _locID ='80103'>Shepherd Village</String>
		<String _locID ='80104'>Socket Shepherd Village</String>
		<String _locID ='80105'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80106'>Build a Trading Post here</String>
		<String _locID ='80107'>Rancher</String>
		<String _locID ='80108'>NAT Profession Rancher</String>
		<String _locID ='80109'>Reserved</String>
		<String _locID ='80110'>An European villager good at gathering Food from herdables. Uses a spear for hand combat.</String>
		<String _locID ='80111'>Native European villager / Hand cavalry</String>
		<String _locID ='80112'>Sheepdog</String>
		<String _locID ='80113'>!!! NAT Profession Sheepdog</String>
		<String _locID ='80114'>A dog trained to protect herds. Grows in attack for every herdable you have.</String>
		<String _locID ='80115'>Native European fighting dog</String>
		<String _locID ='80116'>Reserved</String>
		<String _locID ='80117'>Reserved</String>
		<String _locID ='80118'>Reserved</String>
		<String _locID ='80119'>Reserved</String>
		<String _locID ='80120'>Reserved</String>
		<String _locID ='80121'>Reserved</String>
		<String _locID ='80122'>Reserved</String>
		<String _locID ='80123'>Sheepdogs</String>
		<String _locID ='80124'>Explorers can now train Sheepdogs, whose attack increases for each herdable you have.</String>
		<String _locID ='80125'>Shepherd's Flute</String>
		<String _locID ='80126'>Ranchers trickle a small amount of Experience.</String>
		<String _locID ='80127'>Animal Bells</String>
		<String _locID ='80128'>You get approximately one Cow for every 3 minutes of game time, up to 30 minutes.</String>
		<String _locID ='80129' symbol ='cStringCivNameProfessionFurTrapper'>Fur Trapper's Villager</String>
		<String _locID ='80130'>Fur Trapper's Villager</String>
		<String _locID ='80131'>Fur Trapper's Villager</String>
		<String _locID ='80132'>Socket Fur Trapper</String>
		<String _locID ='80133'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80134'>Build a Trading Post here</String>
		<String _locID ='80135'>Huntsman</String>
		<String _locID ='80136'>NAT Profession Huntsman</String>
		<String _locID ='80137'>Reserved</String>
		<String _locID ='80138'>An European villager good at gathering Food from huntables. Can use its rifle to also take down infantry units.</String>
		<String _locID ='80139'>Native European villager / Skirmisher</String>
		<String _locID ='80140'>Reserved</String>
		<String _locID ='80141'>Reserved</String>
		<String _locID ='80142'>Reserved</String>
		<String _locID ='80143'>Reserved</String>
		<String _locID ='80144'>Reserved</String>
		<String _locID ='80145'>Reserved</String>
		<String _locID ='80146'>Reserved</String>
		<String _locID ='80147'>Hunting Season</String>
		<String _locID ='80148'>Huntsmen can now use the Sharpshooter ability.</String>
		<String _locID ='80149'>Taxidermy</String>
		<String _locID ='80150'>Huntsmen gather Food from huntables much faster.</String>
		<String _locID ='80151'>Jagdschloss</String>
		<String _locID ='80152'>Trading Posts have increased line of sight and gain an attack.</String>
		<String _locID ='80153' symbol ='cStringCivNameProfessionPriory'>Priory</String>
		<String _locID ='80154'>Priory</String>
		<String _locID ='80155'>Priory</String>
		<String _locID ='80156'>Socket Priory</String>
		<String _locID ='80157'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String>
		<String _locID ='80158'>Build a Trading Post here</String>
		<String _locID ='80159'>Friar</String>
		<String _locID ='80160'>NAT Profession Friar</String>
		<String _locID ='80161'>Reserved</String>
		<String _locID ='80162'>A European villager good at gathering Food and Coin from economic buildings. Can also heal and condemn enemy units.</String>
		<String _locID ='80163'>Native European villager / Healer</String>
		<String _locID ='80164'>Reserved</String>
		<String _locID ='80165'>Reserved</String>
		<String _locID ='80166'>Reserved</String>
		<String _locID ='80167'>Reserved</String>
		<String _locID ='80168'>Reserved</String>
		<String _locID ='80169'>Reserved</String>
		<String _locID ='80170'>Reserved</String>
		<String _locID ='80171'>Rations</String>
		<String _locID ='80172'>Villagers are cheaper.</String>
		<String _locID ='80173'>Abbey Beer</String>
		<String _locID ='80174'>Friars gather Coin from Plantations, Rice Paddies, Beehives and Olive Plantations much faster.</String>
		<String _locID ='80175'>Oblations</String>
		<String _locID ='80176'>Friar and villager hitpoints increased.</String>
		<!-- CONSULATE - CHINESE UNITS -->
		<String _locID ='80465'>Qiang Pikeman</String>
		<String _locID ='80466'>CON Qiang Pikeman</String>
		<String _locID ='80467'>Flamethrower</String>
		<String _locID ='80468'>CON Flamethrower</String>
		<String _locID ='80469'>Meteor Hammer</String>
		<String _locID ='80470'>CON Meteor Hammer</String>
		<String _locID ='80471'>Flying Crow</String>
		<String _locID ='80472'>CON Flying Crow</String>
		<!-- CONSULATE - AMERICAN UNITS -->
		<String _locID ='80473'>Colonial Militia</String>
		<String _locID ='80474'>CON Colonial Militia</String>
		<String _locID ='80475'>Marine</String>
		<String _locID ='80476'>CON Marine</String>
		<String _locID ='80477'>Gatling Gun</String>
		<String _locID ='80478'>CON Gatling Gun</String>
		<String _locID ='80479'>Sharpshooter</String>
		<String _locID ='80480'>CON Sharpshooter</String>
		<!-- GUERILLA -->
		<String _locID ='80481'>Guerilla Hussar</String>
		<String _locID ='80482'>CAV Guerilla</String>
		<String _locID ='80483'>Hand cavalry who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='80484'>Short-duration cavalry</String>
		<String _locID ='80485'>Guerilla Pasavolante</String>
		<String _locID ='80486'>AR Guerilla</String>
		<String _locID ='80487'>Light artillery who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='80488'>Short-duration artillery</String>
		<!-- ABILITY NAMES -->
		<String _locID ='80491'>Long-Range Attack</String>
		<String _locID ='80492'>Bombard Shot</String>
		<String _locID ='80493'>Powershot</String>
		<String _locID ='80494'>Extinguish Fire</String>
		<String _locID ='80495'>Chupilca del Diablo</String>
		<!-- WOTTA NATIVES -->
		<String _locID ='80501'>WotTA Natives</String>
		<String _locID ='80502'>!!! WotTA Natives</String>
		<String _locID ='80503'>This unit makes sure the file 'WotTANatives_snds.xml' works as intended.</String>
		<String _locID ='80504'>Meta unit</String>
		<String _locID ='80505' symbol ='cStringCivNameGuarani'>Guarani</String>
		<String _locID ='80506'>Guarani</String>
		<String _locID ='80507'>Guarani Settlement</String>
		<String _locID ='80508'>Socket Guarani</String>
		<String _locID ='80509'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='80510'>Build a Trading Post here</String>
		<String _locID ='80511'>Guarani Catechumen</String>
		<String _locID ='80512'>NAT Guarani Catechumen</String>
		<String _locID ='80513'>NAT MERC Guarani Catechumen</String>
		<String _locID ='80514'>Guarani fast-firing skirmisher with a terrifying presence. Slows down enemies. Good against infantry.</String>
		<String _locID ='80515'>Native American skirmisher</String>
		<String _locID ='80516'>Experienced Guarani Catechumen</String>
		<String _locID ='80517'>Guarani warrior attack and hitpoints increased.</String>
		<String _locID ='80518'>Heroic Guarani Catechumen</String>
		<String _locID ='80519'>Guarani warrior attack and hitpoints increased.</String>
		<String _locID ='80520'>Experienced Catechumen</String>
		<String _locID ='80521'>Heroic Catechumen</String>
		<String _locID ='80522'>Chosen Catechumen</String>
		<String _locID ='80523'>Pytybo Work</String>
		<String _locID ='80524'>Communal work makes building easier, incentiving your Villagers to construct buildings 10% faster.</String>
		<String _locID ='80525'>Mondeu Trap</String>
		<String _locID ='80526'>Villagers gather Food from huntables faster and Fishing Boats gather Food from Fishes faster.</String>
		<String _locID ='80527'>Quest for Yby Marai</String>
		<String _locID ='80528'>The search for Yby Marai makes all Shipments arrive faster.</String>
		<String _locID ='80529' symbol ='cStringCivNameOrderOfChrist'>Order of Christ</String>
		<String _locID ='80530'>Order of Christ</String>
		<String _locID ='80531'>Order of Christ Fort</String>
		<String _locID ='80532'>Socket Order of Christ</String>
		<String _locID ='80533'>"We only serve one Lord, but you can help us on our Crusade."</String>
		<String _locID ='80534'>Build a Trading Post here</String>
		<String _locID ='80535'>Knight of the Order</String>
		<String _locID ='80536'>NAT Order Knight</String>
		<String _locID ='80537'>Knight of the Order of Christ. Powerful against light units.</String>
		<String _locID ='80538'>Native Latin American light cavalry</String>
		<String _locID ='80539'>Man-at-Arms of the Order</String>
		<String _locID ='80540'>NAT Order Man-at-Arms</String>
		<String _locID ='80541'>NAT MERC Order Man-at-Arms</String>
		<String _locID ='80542'>Swordsman of the Order of Christ. Excellent against anything that gets close.</String>
		<String _locID ='80543'>Native Latin American hand infantry</String>
		<String _locID ='80544'>Order Brave Training</String>
		<String _locID ='80545'>Order of Christ warrior attack and hitpoints increased.</String>
		<String _locID ='80546'>Order Skilled Training</String>
		<String _locID ='80547'>Order of Christ warrior attack and hitpoints increased.</String>
		<String _locID ='80548'>Brave Knight of the Order</String>
		<String _locID ='80549'>Skilled Knight of the Order</String>
		<String _locID ='80550'>Imperial Knight of the Order</String>
		<String _locID ='80551'>Brave Man-at-Arms</String>
		<String _locID ='80552'>Skilled Man-at-Arms</String>
		<String _locID ='80553'>Imperial Man-at-Arms</String>
		<String _locID ='80554'>Milites Christi</String>
		<String _locID ='80555'>The Holy Crusade! All units cost 5% less resources.</String>
		<String _locID ='80556'>Convent of Tomar</String>
		<String _locID ='80557'>Church, Firepits, Monasteries and Temples cost half as much Wood.</String>
		<String _locID ='80558'>Maritime Expeditions</String>
		<String _locID ='80559'>Ships 2 Naus to help on your explorations.</String>
		<String _locID ='80560' symbol ='cStringCivNameRepubliqueta'>Republiqueta</String>
		<String _locID ='80561'>Republiqueta</String>
		<String _locID ='80562'>Republiqueta Town</String>
		<String _locID ='80563'>Socket Republiqueta</String>
		<String _locID ='80564'>"We are independent now, but we can forge an alliance between our nations."</String>
		<String _locID ='80565'>Build a Trading Post here</String>
		<String _locID ='80566'>Republiqueta Miquelet</String>
		<String _locID ='80567'>NAT Republiqueta Miquelet</String>
		<String _locID ='80568'>NAT MERC Republiqueta Miquelet</String>
		<String _locID ='80569'>Soldier from a nascent Latin American republic. Can use stealth to ambush the enemy.</String>
		<String _locID ='80570'>Native Latin American heavy infantry</String>
		<String _locID ='80571'>Emboaba Minerador</String>
		<String _locID ='80572'>VIL Emboaba Minerador</String>
		<String _locID ='80573'>Miner recently arrived from another region. Has ranged and hand attack. Can gather from mines.</String>
		<String _locID ='80574'>Latin American villager</String>
		<String _locID ='80575'>Brave Republicanos</String>
		<String _locID ='80576'>Republiqueta warrior attack and hitpoints increased.</String>
		<String _locID ='80577'>Skilled Republicanos</String>
		<String _locID ='80578'>Republiqueta warrior attack and hitpoints increased.</String>
		<String _locID ='80579'>Brave Miquelet</String>
		<String _locID ='80580'>Skilled Miquelet</String>
		<String _locID ='80581'>Presidential Miquelet</String>
		<String _locID ='80582'>Cloth Boots</String>
		<String _locID ='80583'>Land units move faster and have slightly more hitpoints.</String>
		<String _locID ='80584'>Ambush Tactics</String>
		<String _locID ='80585'>Miquelet bonus attack against cavalry and heavy infantry increased.</String>
		<String _locID ='80586'>Prosperous Mining</String>
		<String _locID ='80587'>Villagers gather coin from Mines 20% faster. Also enables the Emboaba Minerador.</String>
		<String _locID ='80588' symbol ='cStringCivNamePaulista'>Paulista</String>
		<String _locID ='80589'>Paulista</String>
		<String _locID ='80590'>Paulista Town</String>
		<String _locID ='80591'>Socket Paulista</String>
		<String _locID ='80592'>"We are interested in economic benefits. Do you have anything to offer?"</String>
		<String _locID ='80593'>Build a Trading Post here</String>
		<String _locID ='80594'>Paulista Captain do Mato</String>
		<String _locID ='80595'>NAT Paulista Captain</String>
		<String _locID ='80596'>NAT MERC Paulista Captain</String>
		<String _locID ='80597'>Paulista mounted slave hunter armed with a rifle. Better against villagers than cavalry.</String>
		<String _locID ='80598'>Native Latin American light cavalry</String>
		<String _locID ='80599'>Brave Paulista</String>
		<String _locID ='80600'>Paulista warrior attack and hitpoints increased.</String>
		<String _locID ='80601'>Skilled Paulista</String>
		<String _locID ='80602'>Paulista warrior attack and hitpoints increased.</String>
		<String _locID ='80603'>Brave Captain do Mato</String>
		<String _locID ='80604'>Skilled Captain do Mato</String>
		<String _locID ='80605'>Imperial Captain do Mato</String>
		<String _locID ='80606'>Burning Water</String>
		<String _locID ='80607'>Convincing natives that you can burn water creates a bigger following, increasing their build limit.</String>
		<String _locID ='80608'>Entradas</String>
		<String _locID ='80609'>Finding new ways to the gold mines makes your Home City more willing to pay for expeditions. All units cost slighty less Coin.</String>
		<String _locID ='80610'>March to the West</String>
		<String _locID ='80611'>Westward exploration requires swiftness. Increases infantry, villager and wagon speed by 20%.</String>
		<String _locID ='80612' symbol ='cStringCivNameGuaicuru'>Guaicuru</String>
		<String _locID ='80613'>Guaicuru</String>
		<String _locID ='80614'>Guaicuru Settlement</String>
		<String _locID ='80615'>Socket Guaicuru</String>
		<String _locID ='80616'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='80617'>Build a Trading Post here</String>
		<String _locID ='80618'>Guaicuru Apolicane Rider</String>
		<String _locID ='80619'>NAT Guaicuru Apolicane</String>
		<String _locID ='80620'>NAT MERC Guaicuru Apolicane</String>
		<String _locID ='80621'>Fast native cavalryman. Excels at destroying defensive fortifications.</String>
		<String _locID ='80622'>Native American siege cavalry</String>
		<String _locID ='80623'>Experienced Guaicuru</String>
		<String _locID ='80624'>Guaicuru warrior attack and hitpoints increased.</String>
		<String _locID ='80625'>Heroic Guaicuru</String>
		<String _locID ='80626'>Guaicuru warrior attack and hitpoints increased.</String>
		<String _locID ='80627'>Experienced Apolicane Rider</String>
		<String _locID ='80628'>Heroic Apolicane Rider</String>
		<String _locID ='80629'>Chosen Apolicane Rider</String>
		<String _locID ='80630'>Sideway Riding</String>
		<String _locID ='80631'>With this technique, Apolicane Riders can avoid bullets more easily, increasing their armor by 65%.</String>
		<String _locID ='80632'>Guaicuru Horsemanship</String>
		<String _locID ='80633'>The horse is a integral part of Guaicuru way of life, so they are widely available. Reduces cavalry Food cost by 20%.</String>
		<String _locID ='80634'>Kadiweu Raiders</String>
		<String _locID ='80635'>The Guaicuru legacy lives on! Apolicane Rider siege attack is greatly increased.</String>
		<String _locID ='80636' symbol ='cStringCivNameQuilombola'>Quilombola</String>
		<String _locID ='80637'>Quilombola</String>
		<String _locID ='80638'>Quilombo</String>
		<String _locID ='80639'>Socket Quilombola</String>
		<String _locID ='80640'>"How did you find us? We hid deep in the forest."</String>
		<String _locID ='80641'>Build a Trading Post here</String>
		<String _locID ='80642'>Maroon</String>
		<String _locID ='80643'>NAT Maroon</String>
		<String _locID ='80644'>NAT MERC Maroon</String>
		<String _locID ='80645'>African man who ran away from slavery in the New World. Has good ranged and melee attacks.</String>
		<String _locID ='80646'>Native Latin American light infantry</String>
		<String _locID ='80647'>Brave Quilombola</String>
		<String _locID ='80648'>Quilombola warrior attack and hitpoints increased.</String>
		<String _locID ='80649'>Skilled Quilombola</String>
		<String _locID ='80650'>Quilombola warrior attack and hitpoints increased.</String>
		<String _locID ='80651'>Brave Maroon</String>
		<String _locID ='80652'>Skilled Maroon</String>
		<String _locID ='80653'>Imperial Maroon</String>
		<String _locID ='80654'>Macoco Fortifications</String>
		<String _locID ='80655'>Increases Wall hitpoints by 50%, making them stronger.</String>
		<String _locID ='80656'>Pit Traps</String>
		<String _locID ='80657'>Increases the attack of Outposts, Blockhouses, War Huts and Castles by 30%.</String>
		<String _locID ='80658'>King of Palmares</String>
		<String _locID ='80659'>Your Hero is proclaimed King of Palmares! Increases attack and hitpoints of Explorers, War Chiefs and Monks by 20%.</String>
		<String _locID ='80660' symbol ='cStringCivNameAymara'>Aymara</String>
		<String _locID ='80661'>Aymara</String>
		<String _locID ='80662'>Aymara Settlement</String>
		<String _locID ='80663'>Socket Aymara</String>
		<String _locID ='80664'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='80665'>Build a Trading Post here</String>
		<String _locID ='80666'>Chola</String>
		<String _locID ='80667'>NAT Aymara Chola</String>
		<String _locID ='80668'>NAT MERC Aymara Chola</String>
		<String _locID ='80669'>Female warrior with good melee attack. Can strongly uppercut opponents.</String>
		<String _locID ='80670'>Native American hand infantry</String>
		<String _locID ='80671'>Experienced Aymara</String>
		<String _locID ='80672'>Aymara warrior attack and hitpoints increased.</String>
		<String _locID ='80673'>Heroic Aymara</String>
		<String _locID ='80674'>Aymara warrior attack and hitpoints increased.</String>
		<String _locID ='80675'>Experienced Chola</String>
		<String _locID ='80676'>Heroic Chola</String>
		<String _locID ='80677'>Chosen Chola</String>
		<String _locID ='80678'>Coca</String>
		<String _locID ='80679'>Chewing coca leaves makes all your units move faster, but they become somewhat weaker.</String>
		<String _locID ='80680'>Wipaha</String>
		<String _locID ='80681'>Doubles the amount of Cholas you can train.</String>
		<String _locID ='80682'>Aguayo Cloth</String>
		<String _locID ='80683'>Traditional Aymara armor makes all Native settlement units 20% stronger.</String>
		<String _locID ='80684' symbol ='cStringCivNameSertanejo'>Sertanejo</String>
		<String _locID ='80685'>Sertanejo</String>
		<String _locID ='80686'>Sertanejo Town</String>
		<String _locID ='80687'>Socket Sertanejo</String>
		<String _locID ='80688'>"The rough climate has destroyed our plantations and killed our cattle. Please help us!"</String>
		<String _locID ='80689'>Build a Trading Post here</String>
		<String _locID ='80690'>Sertanejo Cangaceiro</String>
		<String _locID ='80691'>NAT Sertanejo Cangaceiro</String>
		<String _locID ='80692'>NAT MERC Sertanejo Cangaceiro</String>
		<String _locID ='80693'>Rugged skirmisher from Northeastern Brazil. Good against infantry. Somewhat resistant to artillery damage.</String>
		<String _locID ='80694'>Native Latin American skirmisher</String>
		<String _locID ='80695'>Brave Sertanejo</String>
		<String _locID ='80696'>Sertanejo warrior attack and hitpoints increased.</String>
		<String _locID ='80697'>Skilled Sertanejo</String>
		<String _locID ='80698'>Sertanejo warrior attack and hitpoints increased.</String>
		<String _locID ='80699'>Brave Cangaceiro</String>
		<String _locID ='80700'>Skilled Cangaceiro</String>
		<String _locID ='80701'>Imperial Cangaceiro</String>
		<String _locID ='80702'>Canudos</String>
		<String _locID ='80703'>Doubles the hitpoints of Town Centers, Presidios and House-like structures (Houses, Longhouses, Teepees, Villages, Shrines, etc.).</String>
		<String _locID ='80704'>Messianic Counsellors</String>
		<String _locID ='80705'>Your recent talks with local messianic figures has given positive results, ensuring you a small trickle of XP.</String>
		<String _locID ='80706'>Cangaço</String>
		<String _locID ='80707'>Cangaceiros train 25% faster.</String>
		<String _locID ='80708' symbol ='cStringCivNameNatPirates'>Pirates</String>
		<String _locID ='80709'>Pirates</String>
		<String _locID ='80710'>Pirate Cove</String>
		<String _locID ='80711'>Socket Pirate</String>
		<String _locID ='80712'>"We got here first, but we'll share some of our booty with ya."</String>
		<String _locID ='80713'>Build a Trading Post here</String>
		<String _locID ='80714'>Pirate</String>
		<String _locID ='80715'>NAT Pirate</String>
		<String _locID ='80716'>A bandit from the seas. All-around unit.</String>
		<String _locID ='80717'>Sea outlaw</String>
		<String _locID ='80718'>Sailors</String>
		<String _locID ='80719'>Pirate warrior attack and hitpoints increased.</String>
		<String _locID ='80720'>Buccaneers</String>
		<String _locID ='80721'>Pirate warrior attack and hitpoints increased.</String>
		<String _locID ='80722'>Pirate Sailor</String>
		<String _locID ='80723'>Buccaneer</String>
		<String _locID ='80724'>Corsair</String>
		<String _locID ='80725'>Jolly Roger</String>
		<String _locID ='80726'>Reduces the Coin cost of all ships by 100.</String>
		<String _locID ='80727'>Map of the Treasure</String>
		<String _locID ='80728'>Reveals the location of all Treasures on the map.</String>
		<String _locID ='80729'>Letter of Marque</String>
		<String _locID ='80730'>Increases build limit for all ships by 1.</String>
		<!-- HABSBURG UNITS -->
		<String _locID ='80731'>Winged Hussar</String>
		<String _locID ='80732'>CAV Winged Hussar</String>
		<String _locID ='80733'>Heavy cavalry mercenary from Poland that increases the strenght of nearby cavalry units.</String>
		<String _locID ='80734'>Lancer cavalry mercenary</String>
		<String _locID ='80735'>Imperial Winged Hussars</String>
		<String _locID ='80736'>Imperial upgrade for Winged Hussars.</String>
		<String _locID ='80737'>Imperial Winged Hussar</String>
		<!-- PARAGUAYAN WAGONS -->
		<String _locID ='80801'>Food Works Wagon</String>
		<String _locID ='80802'>VIL Food Works Wagon</String>
		<String _locID ='80803'>Transforms into a Food Works for economic production.</String>
		<String _locID ='80804'>Transforms into a Food Works</String>
		<String _locID ='80805'>Wood Works Wagon</String>
		<String _locID ='80806'>VIL Wood Works Wagon</String>
		<String _locID ='80807'>Transforms into a Wood Works for economic production.</String>
		<String _locID ='80808'>Transforms into a Wood Works</String>
		<String _locID ='80809'>Gold Works Wagon</String>
		<String _locID ='80810'>VIL Gold Works Wagon</String>
		<String _locID ='80811'>Transforms into a Gold Works for economic production.</String>
		<String _locID ='80812'>Transforms into a Gold Works</String>
		<!-- OUTLAWS: RODELERO -->
		<String _locID ='80813'>Outlaw Rodelero</String>
		<String _locID ='80814'>GRD Outlaw Rodelero</String>
		<String _locID ='80815'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='80816'>Treasure guardian</String>
		<!-- MERCENARY NATIVE PIRATE -->
		<String _locID ='80817'>!!! NAT MERC Pirate</String>
		<!-- TRADE ROUTE DESCCRIPTION AND ROLLOVER -->
		<String _locID ='80818'>Travels along Trade Routes.</String>
		<String _locID ='80819'>Trade Route unit</String>
		<!-- NEW TRADE ROUTE UNITS -->
		<String _locID ='80820'>Desert Nomad</String>
		<String _locID ='80821'>!!! TRADE Desert Nomad</String>
		<String _locID ='80822'>Tuareg Trader</String>
		<String _locID ='80823'>!!! TRADE Trader Camel</String>
		<String _locID ='80824'>!!! TRADE Trader Wagon</String>
		<String _locID ='80825'>Adventurer</String>
		<String _locID ='80826'>!!! TRADE Adventurer Dog</String>
		<String _locID ='80827'>!!! TRADE Adventurer Poacher</String>
		<String _locID ='80828'>!!! TRADE Adventurer Porter</String>
		<String _locID ='80829'>Relief Expedition</String>
		<String _locID ='80830'>!!! TRADE Expedition Escort</String>
		<String _locID ='80831'>!!! TRADE Expedition Stagecoach</String>
		<String _locID ='80832'>Seasonal Worker</String>
		<String _locID ='80833'>!!! TRADE Worker Settler</String>
		<String _locID ='80834'>!!! TRADE Worker Dog</String>
		<String _locID ='80835'>St. James Pilgrim</String>
		<String _locID ='80836'>!!! TRADE Pilgrim Monk</String>
		<String _locID ='80837'>!!! TRADE Pilgrim Guy 1</String>
		<String _locID ='80838'>!!! TRADE Pilgrim Guy 2</String>
		<String _locID ='80839'>!!! TRADE Pilgrim Guy 3</String>
		<String _locID ='80840'>Cameleer Caravan</String>
		<String _locID ='80841'>!!! TRADE Cameleer Caravan</String>
		<String _locID ='80842'>Ox Wagon</String>
		<String _locID ='80843'>!!! TRADE Ox Wagon</String>
		<String _locID ='80844'>Red Seal Ship Convoy</String>
		<String _locID ='80845'>!!! TRADE Red Seal Convoy</String>
		<String _locID ='80846'>Tribute Fleet</String>
		<String _locID ='80847'>!!! TRADE Tribute Fleet</String>
		<String _locID ='80848'>Imperial Patrol Ship</String>
		<String _locID ='80849'>!!! TRADE Imperial Patrol Ship</String>
		<!-- HABSBURG HOUSE -->
		<String _locID ='81001'>House</String>
		<String _locID ='81002'>House Habsburg</String>
		<String _locID ='81003'>Supports 10 population.</String>
		<String _locID ='81004'>Supports 10 population</String>
		<!-- LION OF JUDAH PORTER -->
		<String _locID ='81005'>Lion of Judah Porter</String>
		<String _locID ='81006'>VIL Lion of Judah Porter</String>
		<String _locID ='81007'>Carries all the supplies necessary to construct the Lion of Judah.</String>
		<String _locID ='81008'>Constructs buildings</String>
		<!-- SCOTS GREY -->
		<String _locID ='81009'>Scots Grey</String>
		<String _locID ='81010'>!!! CAV Scots Grey</String>
		<String _locID ='81011'>British ultimate light hand cavalry. Good against cavalry and artillery.</String>
		<String _locID ='81012'>Light cavalry</String>
		<String _locID ='81013'>Imperial Scots Greys</String>
		<String _locID ='81014'>Imperial upgrade for Scots Greys.</String>
		<String _locID ='81015'>Imperial Scots Grey</String>
		<!-- SAILOR -->
		<String _locID ='81016'>Sailor</String>
		<String _locID ='81017'>!!! INF Sailor</String>
		<String _locID ='81018'>Naval ranged infantry trained only from the Pyrpolikon. Good against buildings and ships.</String>
		<String _locID ='81019'>Heavy ranged infantry</String>
		<String _locID ='81020'>Recruited Sailor</String>
		<String _locID ='81021'>Army Sailor</String>
		<String _locID ='81022'>Aristocrat's Sailor</String>
		<!-- ROSHIOR -->
		<String _locID ='81023'>Roshior</String>
		<String _locID ='81024'>!!! CAV Roshior</String>
		<String _locID ='81025'>!!! REP Roshior</String>
		<String _locID ='81026'>Cavalryman from Romania very efficient at harassing enemy villagers and buildings.</String>
		<String _locID ='81027'>Mercenary raiding cavalry</String>
		<String _locID ='81028'>Saloon Roshior</String>
		<!-- MAPUCHE CHIEF -->
		<String _locID ='81029'>The Chief</String>
		<String _locID ='81030'>Shipments arrive 15% faster.</String>
		<String _locID ='81031'>Shipments arrive 25% faster.</String>
		<String _locID ='81032'>Shipments arrive 50% faster.</String>
		<!-- GROGNARD -->
		<String _locID ='81033'>Grognard</String>
		<String _locID ='81034'>!!! AR Grognard</String>
		<String _locID ='81035'>Elite French grenadier availabe only from the Home City or through the Garde Imperial techs.</String>
		<String _locID ='81036'>Light artillery</String>
		<!-- BOXER -->
		<String _locID ='81037'>Boxer</String>
		<String _locID ='81038'>!!! INF Boxer</String>
		<String _locID ='81039'>Soldier armed with a pudao. Good against cavalry.</String>
		<String _locID ='81040'>Hand infantry</String>
		<String _locID ='81041'>Honored Boxers</String>
		<String _locID ='81042'>Boxer attack and hitpoints increased.</String>
		<String _locID ='81043'>Exalted Boxers</String>
		<String _locID ='81044'>Exalted upgrade for Boxers.</String>
		<String _locID ='81045'>Disciplined Boxer</String>
		<String _locID ='81046'>Honored Boxer</String>
		<String _locID ='81047'>Exalted Boxer</String>
		<!-- TIGERMAN (UPGRADE TECHS) -->
		<String _locID ='81048'>Disciplined Tigermen</String>
		<String _locID ='81049'>Tigerman attack and hitpoints increased.</String>
		<String _locID ='81050'>Honored Tigermen</String>
		<String _locID ='81051'>Tigerman attack and hitpoints increased.</String>
		<String _locID ='81052'>Exalted Tigermen</String>
		<String _locID ='81053'>Exalted upgrade for Tigermen.</String>
		<String _locID ='81054'>Disciplined Tigerman</String>
		<String _locID ='81055'>Honored Tigerman</String>
		<String _locID ='81056'>Exalted Tigerman</String>
		<!-- SPANISH BISHOP DESCRIPTION -->
		<String _locID ='81057'>1 Missionary and 2 Settlers</String>
		<!-- GUARDA DE HONRA (UPGRADE NAMES) -->
		<String _locID ='81058'>Skilled Guarda de Honra</String>
		<String _locID ='81059'>Imperial Guarda de Honra</String>
		<!-- XIANGU -->
		<String _locID ='81060'>Xiangu</String>
		<String _locID ='81061'>!!! INF Xiangu</String>
		<String _locID ='81062'>Female soldier armed with a rifle. Good against infantry.</String>
		<String _locID ='81063'>Skirmisher</String>
		<String _locID ='81064'>Honored Xiangus</String>
		<String _locID ='81065'>Xiangu attack and hitpoints increased.</String>
		<String _locID ='81066'>Exalted Xiangus</String>
		<String _locID ='81067'>Exalted upgrade for Xiangus.</String>
		<String _locID ='81068'>Disciplined Xiangu</String>
		<String _locID ='81069'>Honored Xiangu</String>
		<String _locID ='81070'>Exalted Xiangu</String>
		<!-- MINGGHAN -->
		<String _locID ='81071'>Mingghan</String>
		<String _locID ='81072'>!!! CAV Mingghan</String>
		<String _locID ='81073'>Fast Chinese cavalry. Good against infantry and buildings.</String>
		<String _locID ='81074'>Raiding cavalry</String>
		<String _locID ='81075'>Disciplined Mingghans</String>
		<String _locID ='81076'>Mingghan attack and hitpoints increased.</String>
		<String _locID ='81077'>Honored Mingghans</String>
		<String _locID ='81078'>Mingghan attack and hitpoints increased.</String>
		<String _locID ='81079'>Exalted Mingghans</String>
		<String _locID ='81080'>Exalted upgrade for Mingghans.</String>
		<String _locID ='81081'>Disciplined Mingghan</String>
		<String _locID ='81082'>Honored Mingghan</String>
		<String _locID ='81083'>Exalted Mingghan</String>
		<!-- NIRU ARCHER -->
		<String _locID ='81084'>Niru Archer</String>
		<String _locID ='81085'>!!! CAV Niru Archer</String>
		<String _locID ='81086'>Manchurian cavalry archer. Good against cavalry.</String>
		<String _locID ='81087'>Ranged cavalry</String>
		<String _locID ='81088'>Disciplined Niru Archers</String>
		<String _locID ='81089'>Niru Archer attack and hitpoints increased.</String>
		<String _locID ='81090'>Honored Niru Archers</String>
		<String _locID ='81091'>Niru Archer attack and hitpoints increased.</String>
		<String _locID ='81092'>Exalted Niru Archers</String>
		<String _locID ='81093'>Exalted upgrade for Niru Archers.</String>
		<String _locID ='81094'>Disciplined Niru Archer</String>
		<String _locID ='81095'>Honored Niru Archer</String>
		<String _locID ='81096'>Exalted Niru Archer</String>
		<!-- BATURU -->
		<String _locID ='81097'>Baturu</String>
		<String _locID ='81098'>!!! CAV Baturu</String>
		<String _locID ='81099'>Short-ranged cavalry archer with a powerful attack. Good against cavalry and artillery.</String>
		<String _locID ='81100'>Ranged cavalry</String>
		<String _locID ='81101'>Honored Baturus</String>
		<String _locID ='81102'>Baturu attack and hitpoints increased.</String>
		<String _locID ='81103'>Exalted Baturus</String>
		<String _locID ='81104'>Exalted upgrade for Baturus.</String>
		<String _locID ='81105'>Disciplined Baturu</String>
		<String _locID ='81106'>Honored Baturu</String>
		<String _locID ='81107'>Exalted Baturu</String>
		<!-- YUNG -->
		<String _locID ='81108'>Yung</String>
		<String _locID ='81109'>!!! INF Yung</String>
		<String _locID ='81110'>Cheap and weak ranged infantry. Can be used to prevent early enemy raids.</String>
		<String _locID ='81111'>Heavy ranged infantry</String>
		<!-- GENERAL BOMBARD -->
		<String _locID ='81112'>General Bombard</String>
		<String _locID ='81113'>!!! AR General Bombard</String>
		<String _locID ='81114'>Westernized Chinese heavy artillery. Good against infantry and buildings.</String>
		<String _locID ='81115'>Heavy artillery</String>
		<!-- BRAVE DRAGOON -->
		<String _locID ='81116'>Brave Dragoon</String>
		<!-- RUSSIAN FIELD HOSPITAL -->
		<String _locID ='81117'>Field Hospital Russian</String>
		<!-- ROSHIOR (Again) -->
		<String _locID ='81118'>Repentant Roshior</String>
		<!-- CONSULATE - GREEK UNITS -->
		<String _locID ='81119'>Armatolos</String>
		<String _locID ='81120'>CON Armatolos</String>
		<String _locID ='81121'>Schneider Danglis</String>
		<String _locID ='81122'>CON Schneider Danglis</String>
		<!-- NORTH AMERICAN FACTORY NAME -->
		<String _locID ='81123'>Industry</String>
		<!-- OUTLAWS: POACHER -->
		<String _locID ='81124'>Outlaw Poacher</String>
		<String _locID ='81125'>!!! GRD Poacher</String>
		<!-- SALOON: POACHER -->
		<String _locID ='81126'>Poacher</String>
		<String _locID ='81127'>Repentant Poacher</String>
		<String _locID ='81128'>!!! SALOON Poacher</String>
		<String _locID ='81129'>!!! REP Poacher</String>
		<String _locID ='81130'>A dangerous outlaw with a hunting rifle.</String>
		<String _locID ='81131'>An outlaw.</String>
		<String _locID ='81132'>Saloon Poacher</String>
		<!-- FIELD HOSPITAL WAGON -->
		<String _locID ='81133'>Field Hospital Wagon</String>
		<String _locID ='81134'>VIL Field Hospital</String>
		<String _locID ='81135'>Transforms into an Field Hospital for unit healing.</String>
		<String _locID ='81136'>Transforms into an Field Hospital</String>
		<!-- TUPI UNIT UPGRADE DESCRIPTIONS -->
		<String _locID ='81137'>Uybassy Archer attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID ='81138'>Uybassy Archer attack and hitpoints increased.</String>
		<String _locID ='81139'>Chosen upgrade for Uybassy Archers.</String>
		<String _locID ='81140'>Ybira-Jara attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID ='81141'>Ybira-Jara attack and hitpoints increased.</String>
		<String _locID ='81142'>Chosen upgrade for Ybira-Jaras.</String>
		<String _locID ='81143'>Blowgunner attack and hitpoints increased.</String>
		<String _locID ='81144'>Chosen upgrade for Blowgunners.</String>
		<String _locID ='81145'>Maratekoaras attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID ='81146'>Maratekoaras attack and hitpoints increased.</String>
		<String _locID ='81147'>Chosen upgrade for Maratekoaras.</String>
		<!-- HOSPITAL: EMERGENCY!!! -->
		<String _locID ='81148'>Emergency!!!</String>
		<!-- MAGYAR HUSSAR DESCRIPTION -->
		<String _locID ='81149'>Light cavalry mercenary from the plains of Hungary.</String>
		<String _locID ='81150'>Hand cavalry mercenary</String>
		<!-- FRONTIER WAGON -->
		<String _locID ='81151'>Frontier Wagon</String>
		<String _locID ='81152'>VIL Frontier Wagon</String>
		<String _locID ='81153'>Transforms into either an Outpost for frontier defense or a Trading Post to establish Trade or Native relations.</String>
		<String _locID ='81154'>Transforms into a Outpost or Trading Post</String>
		<!-- MARBLE STATUE WAGON -->
		<String _locID ='81155'>Marble Statue Wagon</String>
		<String _locID ='81156'>VIL Marble Statue Wagon</String>
		<String _locID ='81157'>Transforms into a Marble Statue to block enemies from building near your colony.</String>
		<String _locID ='81158'>Transforms into a Marble Statue</String>
		<!-- SAWMILL WAGON -->
		<String _locID ='81159'>Sawmill Wagon</String>
		<String _locID ='81160'>VIL Sawmill Wagon</String>
		<String _locID ='81161'>Transforms into a Sawmill to improve Wood gathering.</String>
		<String _locID ='81162'>Transforms into a Sawmill</String>
		<!-- BURG WAGON -->
		<String _locID ='81163'>Schloss Wagon</String>
		<String _locID ='81164'>VIL Schloss Wagon</String>
		<String _locID ='81165'>Transforms into a powerful Schloss for frontier defense.</String>
		<String _locID ='81166'>Transforms into a Schloss</String>
		<!-- ARGENTINEAN PASTURE -->
		<String _locID ='81167'>Pasture</String>
		<!-- FOREIGN LEGION -->
		<String _locID ='81168'>Foreign Legion</String>
		<String _locID ='81169'>!!! INF Foreign Legion</String>
		<String _locID ='81170'>French ultimate heavy ranged infantry.</String>
		<String _locID ='81171'>Heavy ranged infantry</String>
		<String _locID ='81172'>Imperial Foreign Legionnaires</String>
		<String _locID ='81173'>Imperial upgrade for Foreign Legionnaires.</String>
		<String _locID ='81174'>Imperial Foreign Legion</String>
		<!-- NEW IMMIGRANTS: CHINESE -->
		<String _locID ='81175'>Chinese Worker</String>
		<String _locID ='81176'>IM Worker Chinese</String>
		<String _locID ='81177'>Villager that can construct buildings and gather resources.</String>
		<String _locID ='81178'>Immigrant villager</String>
		<!-- TRADING POST DESCRIPTION AND ROLLOVER -->
		<String _locID ='81179'>Transforms into a Trading Post to establish Trade or Native relations.</String>
		<String _locID ='69180'>Transforms into a Trading Post</String>
		<!-- TRADING POST WAGON -->
		<String _locID ='81181'>Trading Post Wagon</String>
		<String _locID ='81182'>VIL Trading Post Wagon</String>
		<!-- TRADING POST PORTER -->
		<String _locID ='81183'>Trading Post Porter</String>
		<String _locID ='81184'>VIL Trading Post Porter</String>
		<!-- TUPI RELIGION DESCRIPTIONS -->
		<String _locID ='81185'>Villagers gather Food from Mills, Farms, Ocas and berries faster.</String>
		<String _locID ='81186'>Units cost 10% less Wood.</String>
		<String _locID ='81187'>Exchanges Faith costs on religious techs and Huguenots for Wood.</String>
		<String _locID ='81188'>When this improvement is researched, all of your current Faith is exchanged for a greater amount of Food.</String>
		<String _locID ='81189'>Religion based on native beliefs.\nShamans cost only Faith.</String>
		<!-- HABSBURG CATHEDRAL NAME -->
		<String _locID ='81190'>St. Stephen's Cathedral</String>
		<!-- NEW HABSBURG CARDS, CAFE LANDTMANN -->
		<String _locID ='81191'>2 Tross</String>
		<String _locID ='81192'>4 Tross</String>
		<String _locID ='81193'>3 Tross</String>
		<String _locID ='81194'>5 Tross</String>
		<String _locID ='81195'>8 Tross</String>
		<String _locID ='81196'>Advanced Tross</String>
		<String _locID ='81197'>Tross line of sight and bonus against Spies increased.</String>
		<String _locID ='81198'>Advanced Tross Shipment has arrived.</String>
		<String _locID ='81199'>Wedding Ring</String>
		<String _locID ='81200'>Villagers provide +10 Coin when trained.</String>
		<String _locID ='81201'>Wedding Ring Shipment has arrived.</String>
		<String _locID ='81202'>Shotgun Wedding</String>
		<String _locID ='81203'>Get 1 free Tross with every Age Up.</String>
		<String _locID ='81204'>Shotgun Wedding Shipment has arrived.</String>
		<String _locID ='81205'>Free Tross</String>
		<String _locID ='81206'>Dynastic Games</String>
		<String _locID ='81207'>Get 1 free Shipment with every Age Up.</String>
		<String _locID ='81208'>Dynastic Games Shipment has arrived.</String>
		<String _locID ='81209'>Kurfürst</String>
		<String _locID ='81210'>Improves your Habsburg Explorer in combat, improves his damage against Spies, Ninjas and Coronels and gives him a powerful canine companion.</String>
		<String _locID ='81211'>Kurfürst Shipment has arrived.</String>
		<String _locID ='81212'>Dual Monarchy</String>
		<String _locID ='81213'>Ships 1 additional Explorer to your colony.</String>
		<String _locID ='81214'>Dual Monarchy Shipment has arrived.</String>
		<String _locID ='81215'>Vienna General Hospital</String>
		<String _locID ='81216'>Ships 1 Hospital Wagon and 2 Surgeons.</String>
		<String _locID ='81217'>Vienna General Hospital Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, MILITARY ACADEMY -->
		<String _locID ='81218'>5 Pavisiers</String>
		<String _locID ='81219'>14 Pavisiers</String>
		<String _locID ='81220'>9 Pavisiers</String>
		<String _locID ='81221'>16 Pavisiers</String>
		<String _locID ='81222'>7 Pandours</String>
		<String _locID ='81223'>5 Pandours</String>
		<String _locID ='81224'>14 Pandours</String>
		<String _locID ='81225'>8 Pandours</String>
		<String _locID ='81226'>3 Landsknechts</String>
		<String _locID ='81227'>5 Landsknechts</String>
		<String _locID ='81228'>7 Landsknechts</String>
		<String _locID ='81229'>5 Grenzers</String>
		<String _locID ='81230'>8 Grenzers</String>
		<String _locID ='81231'>6 Grenzers</String>
		<String _locID ='81232'>4 Reiters</String>
		<String _locID ='81233'>6 Reiters</String>
		<String _locID ='81234'>2 Magyar Hussars</String>
		<String _locID ='81235'>4 Magyar Hussars</String>
		<String _locID ='81236'>6 Magyar Hussars</String>
		<String _locID ='81237'>2 Sakers</String>
		<String _locID ='81238'>3 Sakers</String>
		<String _locID ='81239'>Mercenary Attack</String>
		<String _locID ='81240'>Mercenary attack slighty increased.</String>
		<String _locID ='81241'>Mercenary Attack Shipment has arrived.</String>
		<String _locID ='81242'>Mercenary Hit Points</String>
		<String _locID ='81243'>Mercenary hitpoints slighty increased.</String>
		<String _locID ='81244'>Mercenary Hit Points Shipment has arrived.</String>
		<String _locID ='81245'>Mercenary Combat</String>
		<String _locID ='81246'>Mercenary attack and hitpoints slighty increased.</String>
		<String _locID ='81247'>Mercenary Combat Shipment has arrived.</String>
		<String _locID ='81248'>Werndl System</String>
		<String _locID ='81249'>Gunpowder unit attack increased.</String>
		<String _locID ='81250'>Werndl System Shipment has arrived.</String>
		<String _locID ='81251'>Princess Guard</String>
		<String _locID ='81252'>Ships 6 of the following Ultimate units, depending on the National Age Princess chosen:\n- Scots Greys (Milady of Britain)\n- Foreign Legionnaires (Mademoiselle de Bourbon)\n- Atiradores (Infanta de Portugal)\n- Batidores (Princesa de Asturias)</String>
		<String _locID ='81253'>Princess Guard Shipment has arrived.</String>
		<String _locID ='81254'>Magyarization</String>
		<String _locID ='81255'>All your Grenzers transform into Magyar Grenadiers.</String>
		<String _locID ='81256'>Magyarization Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, ST. STEPHEN'S CATHEDRAL -->
		<String _locID ='81257'>Dynastic Marriages</String>
		<String _locID ='81258'>Aging up is done faster.</String>
		<String _locID ='81259'>Dynastic Marriages Shipment has arrived.</String>
		<String _locID ='81260'>TEAM Congress of Vienna</String>
		<String _locID ='81261'>Native warrior cost changed from Food and Wood to a lesser amount of Coin. (For Tupi allies, Native warriors cost less Wood and train slighty faster.)</String>
		<String _locID ='81262'>TEAM Native warriors now cost only a lesser amount of Coin.</String>
		<String _locID ='81263'>TEAM Native warriors now cost less Wood and train faster.</String>
		<String _locID ='81264'>TEAM Oñate Treaty</String>
		<String _locID ='81265'>Ships 1 Trading Post Wagon, Trading Posts are build faster and all wagons move faster.</String>
		<String _locID ='81266'>TEAM The Habsburgs sent 1 Trading Post Wagon to the whole team. Also, Trading Post build time decreased and wagon movement speed increased.</String>
		<String _locID ='81267'>Springtime of Peoples</String>
		<String _locID ='81268'>Native warrior build limit increased by +5.</String>
		<String _locID ='81269'>Springtime of Peoples Shipment has arrived.</String>
		<String _locID ='81270'>TEAM Congress of Europe</String>
		<String _locID ='81271'>Imperial Age economic improvements are cheaper.</String>
		<String _locID ='81272'>TEAM Imperial Age economic improvements are cheaper.</String>
		<String _locID ='81273'>Common Army</String>
		<String _locID ='81274'>All Barracks troops cost less population.</String>
		<String _locID ='81275'>Common Army Shipment has arrived.</String>
		<String _locID ='81276'>Final Recess</String>
		<String _locID ='81277'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Experience.</String>
		<String _locID ='81278'>Final Recess Shipment has arrived.</String>
		<String _locID ='81279'>Pantheon of the Kings</String>
		<String _locID ='81280'>Villagers pray faster and Temples have more hitpoints.</String>
		<String _locID ='81281'>Pantheon of the Kings Shipment has arrived.</String>
		<String _locID ='81282'>Radetzky's March</String>
		<String _locID ='81283'>Arsenal improvements are cheaper and all your Pavisiers transform into Pandours. However, you cannot train Pavisiers anymore.</String>
		<String _locID ='81284'>Radetzky's March Shipment has arrived.</String>
		<String _locID ='81285'>Hungarian Plains</String>
		<String _locID ='81286'>Mills and Plantations are cheaper, have more hitpoints and Plantations can be built in any Age.</String>
		<String _locID ='81287'>Hungarian Plains Shipment has arrived.</String>
		<String _locID ='81288'>Magyar Mill</String>
		<String _locID ='81289'>Magyar Plantation</String>
		<String _locID ='81290'>Enthomological Warfare</String>
		<String _locID ='81291'>Gates gain the ability to cast Plaga.</String>
		<String _locID ='81292'>Enthomological Warfare Shipment has arrived.</String>
		<String _locID ='81293'>Schloss</String>
		<String _locID ='81294'>Ships a Schloss Wagon to your colony, allowing you to construct a powerful Schloss.</String>
		<String _locID ='81295'>Military Frontier</String>
		<String _locID ='81296'>Schlossen train units and research improvements twice as fast, and they will spawn 2 Grenzers once built.</String>
		<String _locID ='81297'>Military Frontier Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, ROYAL DECREE TECHS -->
		<String _locID ='81298'>Codex Theresianus</String>
		<String _locID ='81299'>Provides your Church with unique Habsburg improvements.</String>
		<String _locID ='81300'>Codex Theresianus Shipment has arrived.</String>
		<String _locID ='81301'>Imperial Crypt</String>
		<String _locID ='81302'>Villagers pray 15% faster, but gather resources more slowly from everything else.</String>
		<String _locID ='81303'>Royal Grenadiers</String>
		<String _locID ='81304'>Sends 4 Magyar Grenadiers and increase their range by +2.</String>
		<String _locID ='81305'>Catholic League</String>
		<String _locID ='81306'>The Catholic states of the Holy Roman Empire will send 1 Doppelsoldner for every 2 minutes of game time, up to 30 minutes. The Habsburg lands already sent 7 Doppelsoldners for immediate use.</String>
		<!-- NEW HABSBURG CARDS, MANUFACTURING PLANT -->
		<String _locID ='81307'>Moravian Mines</String>
		<String _locID ='81308'>Ships 2 Coal Mines.</String>
		<String _locID ='81309'>Moravian Mines Shipment has arrived.</String>
		<String _locID ='81310'>Foreign Architects</String>
		<String _locID ='81311'>Ships 2 of the following wagons, depending on the Capital Age Princess chosen:\n- Bank Wagons (Princess of Orange)\n- Sawmill Wagons (Kronprinsessa of Sweden)\n- Frontier Wagons (Duchess of Brabant)\n- Marble Statue Wagons (Principessa of Savoy)</String>
		<String _locID ='81312'>Foreign Architects Shipment has arrived.</String>
		<String _locID ='81313'>Economic Freedom</String>
		<String _locID ='81314'>For the rest of the game, a medium trickle of Coin enriches you.</String>
		<String _locID ='81315'>Economic Freedom Shipment has arrived.</String>
		<String _locID ='81316'>Psychoanalysis</String>
		<String _locID ='81317'>All units train slighty faster.</String>
		<String _locID ='81318'>Psychoanalysis Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, HARBOR -->
		<String _locID ='81319'>Maximilian's Reform</String>
		<String _locID ='81320'>Warship hitpoints greatly increased, but now they cost more Coin.</String>
		<String _locID ='81321'>Maximilian's Reform Shipment has arrived.</String>
		<String _locID ='81322'>Kingdom of Bohemia</String>
		<String _locID ='81323'>The Bohemian nobility shows their support by sending 4 War Wagons.</String>
		<String _locID ='81324'>Kingdom of Bohemia Shipment has arrived.</String>
		<String _locID ='81325'>Kingdom of Hungary</String>
		<String _locID ='81326'>The Hungarian nobility shows their support by sending 3 Magyar Grenadiers.</String>
		<String _locID ='81327'>Kingdom of Hungary Shipment has arrived.</String>
		<String _locID ='81328'>Kingdom of Croatia</String>
		<String _locID ='81329'>* DOES NOT WORK YET *\nThe Croatian nobility shows their support by sending 3 Alkar Lancers.</String>
		<String _locID ='81330'>Kingdom of Croatia Shipment has arrived.</String>
		<String _locID ='81331'>Kingdom of Slavonia</String>
		<String _locID ='81332'>* DOES NOT WORK YET *\nThe Slavonic nobility shows their support by sending 3 Uskoks.</String>
		<String _locID ='81333'>Kingdom of Slavonia Shipment has arrived.</String>
		<String _locID ='81334'>Kingdom of Sicily</String>
		<String _locID ='81335'>The Sicilian nobility shows their support by sending 4 Elmeti.</String>
		<String _locID ='81336'>Kingdom of Sicily Shipment has arrived.</String>
		<String _locID ='81337'>Kingdom of Spain and Portugal</String>
		<String _locID ='81338'>* DOES NOT WORK YET *\nThe Hispano-Portuguese nobility shows their support by sending 3 Waloon Guards.</String>
		<String _locID ='81339'>Kingdom of Spain and Portugal Shipment has arrived.</String>
		<String _locID ='81340'>Archduchy of Austria</String>
		<String _locID ='81341'>The Austrian nobility shows their support by sending 6 Grenzers.</String>
		<String _locID ='81342'>Archduchy of Austria Shipment has arrived.</String>
		<String _locID ='81343'>Spanish Netherlands</String>
		<String _locID ='81344'>* DOES NOT WORK YET *\nThe Netherlandish nobility shows their support by sending 4 Blue Guards.</String>
		<String _locID ='81345'>Spanish Netherlands Shipment has arrived.</String>
		<String _locID ='81346'>Crownlands</String>
		<String _locID ='81347'>Shipments from Habsburg-ruled lands are cheaper.</String>
		<String _locID ='81348'>Crownlands Shipment has arrived.</String>
		<!-- ADDITIONAL HABSBURG STRINGS -->
		<String _locID ='81349'>All cavalry are faster.</String>
		<String _locID ='81350'>Free Shipment</String>
		<String _locID ='81351'>!!! Schloss</String>
		<String _locID ='81352'>Powerful defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='81353'>Defensive building</String>
		<String _locID ='81354'>8 Pandours</String>
		<String _locID ='81355'>Moat</String>
		<String _locID ='81356'>Upgrades your Schlossen into Burgs with more hitpoints.</String>
		<String _locID ='81357'>Throne Hall</String>
		<String _locID ='81358'>Schloss attack and range increased. Sakers and Demicannons can now be trained here.</String>
		<String _locID ='81359'>Spawn Grenzers</String>
		<String _locID ='81360'>Reserved</String>
		<String _locID ='81361'>Reserved</String>
		<String _locID ='81362'>Reserved</String>
		<String _locID ='81363'>Reserved</String>
		<String _locID ='81364'>Reserved</String>
		<String _locID ='81365'>Reserved</String>
		<String _locID ='81366'>Reserved</String>
		<String _locID ='81367'>Reserved</String>
		<String _locID ='81368'>Reserved</String>
		<String _locID ='81369'>Reserved</String>
		<String _locID ='81370'>Reserved</String>
		<!-- ADUANERO -->
		<String _locID ='81371'>Aduanero</String>
		<String _locID ='81372'>!!! INF Aduanero</String>
		<String _locID ='81373'>Ranged infantry specialized at raiding enemy villagers. Also trickles Coin.</String>
		<String _locID ='81374'>Raiding infantry</String>
		<String _locID ='81375'>Veteran Aduaneros</String>
		<String _locID ='81376'>Aduanero attack and hitpoints increased.</String>
		<String _locID ='81377'>Guard Aduaneros</String>
		<String _locID ='81378'>Aduanero attack and hitpoints increased.</String>
		<String _locID ='81379'>Imperial Aduaneros</String>
		<String _locID ='81380'>Imperial upgrade for Aduaneros.</String>
		<String _locID ='81381'>Veteran Aduanero</String>
		<String _locID ='81382'>Guard Aduanero</String>
		<String _locID ='81383'>Imperial Aduanero</String>
		<!-- TXAPELGORRIS -->
		<String _locID ='81384'>Txapelgorris</String>
		<String _locID ='81385'>!!! INF Txapelgorris</String>
		<String _locID ='81386'>Unit description.</String>
		<String _locID ='81387'>Skirmisher</String>
		<String _locID ='81388'>Guard Txapelgorris</String>
		<String _locID ='81389'>Txapelgorris attack and hitpoints increased.</String>
		<String _locID ='81390'>Imperial Txapelgorris</String>
		<String _locID ='81391'>Imperial upgrade for Txapelgorris.</String>
		<String _locID ='81392'>Tropas Francas</String>
		<String _locID ='81393'>Txapelgorris attack and hitpoints greatly increased.</String>
		<String _locID ='81394'>Imperial Tropas Francas</String>
		<String _locID ='81395'>Imperial upgrade for Txapelgorris.</String>
		<String _locID ='81396'>Guard Txapelgorris</String>
		<String _locID ='81397'>Imperial Txapelgorris</String>
		<String _locID ='81398'>Tropa Franca</String>
		<String _locID ='81399'>Imperial Tropa Franca</String>
		<!-- LANDWEHR -->
		<String _locID ='81400'>Landwehr</String>
		<String _locID ='81401'>!!! INF Landwehr</String>
		<String _locID ='81402'>Unit description.</String>
		<String _locID ='81403'>Heavy ranged infantry</String>
		<String _locID ='81404'>Veteran Landwehrs</String>
		<String _locID ='81405'>Landwehr attack and hitpoints increased.</String>
		<String _locID ='81406'>Guard Landwehrs</String>
		<String _locID ='81407'>Landwehr attack and hitpoints increased.</String>
		<String _locID ='81408'>Imperial Landwehrs</String>
		<String _locID ='81409'>Imperial upgrade for Landwehrs.</String>
		<String _locID ='81410'>Veteran Landwehr</String>
		<String _locID ='81411'>Guard Landwehr</String>
		<String _locID ='81412'>Imperial Landwehr</String>
		<!-- JAEGER -->
		<String _locID ='81413'>Jaeger</String>
		<String _locID ='81414'>!!! INF Jaeger</String>
		<String _locID ='81415'>Unit description.</String>
		<String _locID ='81416'>Skirmisher</String>
		<String _locID ='81417'>Guard Jaegers</String>
		<String _locID ='81418'>Jaeger attack and hitpoints increased.</String>
		<String _locID ='81419'>Imperial Jaegers</String>
		<String _locID ='81420'>Imperial upgrade for Jaegers.</String>
		<String _locID ='81421'>Veteran Jaeger</String>
		<String _locID ='81422'>Guard Jaeger</String>
		<String _locID ='81423'>Imperial Jaeger</String>
		<String _locID ='81424'>Freikorps</String>
		<String _locID ='81425'>Jaeger attack and hitpoints greatly increased.</String>
		<String _locID ='81426'>Imperial Freikorps</String>
		<String _locID ='81427'>Imperial upgrade for Jaegers.</String>
		<String _locID ='81428'>Freikorp Jaeger</String>
		<String _locID ='81429'>Imperial Freikorp</String>
		<!-- TOTENKOPF HUSSAR -->
		<String _locID ='81430'>Totenkopf Hussar</String>
		<String _locID ='81431'>!!! CAV Totenkopf Hussar</String>
		<String _locID ='81432'>German ultimate hand cavalry that has good attack and hitpoints. Heals faster than other units when idle.</String>
		<String _locID ='81433'>Hand cavalry</String>
		<String _locID ='81434'>Imperial Totenkopf Hussars</String>
		<String _locID ='81435'>Imperial upgrade for Totenkopf Hussars.</String>
		<String _locID ='81436'>Imperial Totenkopf Hussar</String>
		<!-- OUTLAWS: RUGA RUGA -->
		<String _locID ='81437'>Outlaw Ruga-Ruga</String>
		<String _locID ='81438'>!!! GRD Ruga-Ruga</String>
		<!-- SALOON: RUGA RUGA -->
		<String _locID ='81439'>Ruga-Ruga</String>
		<String _locID ='81440'>Repentant Ruga-Ruga</String>
		<String _locID ='81441'>!!! SALOON Ruga-Ruga</String>
		<String _locID ='81442'>!!! REP Ruga-Ruga</String>
		<String _locID ='81443'>A irregular soldier armed with a short-range rifle.</String>
		<String _locID ='81444'>An outlaw.</String>
		<String _locID ='81445'>Saloon Ruga-Ruga</String>
		<!-- LATIN AMERICAN IMPERIAL UPGRADE DESCRIPTIONS -->
		<String _locID ='81446'>Imperial upgrade for Voluntarios.</String>
		<String _locID ='81447'>Presidential upgrade for Lassadores.</String>
		<String _locID ='81448'>Presidential upgrade for Koyguas.</String>
		<String _locID ='81449'>Presidential upgrade for Carbineers.</String>
		<String _locID ='81450'>Imperial upgrade for Carbineers.</String>
		<String _locID ='81451'>Presidential upgrade for Bacamarteers.</String>
		<String _locID ='81452'>Presidential upgrade for Primeros de Linea.</String>
		<String _locID ='81453'>Imperial upgrade for Cassadores Montados.</String>
		<String _locID ='81454'>Aca Yboty attack and hitpoints greatly increased.</String>
		<String _locID ='81455'>Presidential upgrade for Aca Ybotys.</String>
		<String _locID ='81456'>Presidential upgrade for Hussars.</String>
		<String _locID ='81457'>Presidential upgrade for Dragoons.</String>
		<String _locID ='81458'>Presidential upgrade for Musketeers.</String>
		<String _locID ='81459'>Brazilian Musketeer attack and hitpoints greatly increased</String>
		<String _locID ='81460'>Presidential upgrade for Pikemen.</String>
		<String _locID ='81461'>Brazilian Pikeman attack and hitpoints greatly increased.</String>
		<String _locID ='81462'>Presidential upgrade for Skirmishers.</String>
		<String _locID ='81463'>Paraguayan Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID ='81464'>Colombian Carbineer attack and hitpoints greatly increased.</String>
		<String _locID ='81465'>Soldadera attack and hitpoints greatly increased.</String>
		<String _locID ='81466'>Presidential upgrade for Soldaderas.</String>
		<String _locID ='81467'>Insurgente attack and hitpoints greatly increased.</String>
		<String _locID ='81468'>Presidential upgrade for Insurgentes.</String>
		<String _locID ='81469'>Imperial Sacres</String>
		<String _locID ='81470'>Imperial upgrade for Sacres.</String>
		<String _locID ='81471'>Imperial Sacre</String>
		<String _locID ='81472'>Imperial Basiliscos</String>
		<String _locID ='81473'>Imperial upgrade for Basiliscos.</String>
		<String _locID ='81474'>Imperial Basilisco</String>
		<String _locID ='81475'>Imperial Cerbatanas</String>
		<String _locID ='81476'>Imperial upgrade for Cerbatanas.</String>
		<String _locID ='81477'>Imperial Cerbatana</String>
		<String _locID ='81478'>Imperial Lombardas</String>
		<String _locID ='81479'>Imperial upgrade for Lombardas.</String>
		<String _locID ='81480'>Imperial Lombarda</String>
		<!-- KOMITI -->
		<String _locID ='81481'>Komiti</String>
		<String _locID ='81482'>!!! INF Komiti</String>
		<String _locID ='81483'>!!! REP Komiti</String>
		<String _locID ='81484'>Macedonian skirmisher mercenary that grow in strength as they grow in number.</String>
		<String _locID ='81485'>Mercenary skirmisher</String>
		<String _locID ='81486'>Saloon Komiti</String>
		<!-- GERMAN DRAGOON CARDS -->
		<String _locID ='81493'>4 Dragoons +3 Uhlans</String>
		<String _locID ='81494'>6 Dragoons +4 Uhlans</String>
		<!-- TUPI LONGHOUSE -->
		<String _locID ='81498'>Longhouse Tupi</String>
		<String _locID ='81499'>Tupi Longhouse supports 15 population.</String>
		<String _locID ='81500'>Tupi Longhouse. Supports 15 population.</String>
		<!-- TUPI RAIDING PARTY -->
		<String _locID ='81501'>Tupi Raiding Party</String>
		<String _locID ='81502'>BLOCK Tupi Raiding Party</String>
		<String _locID ='81503'>An all-around army of archers and hand infantry.\n2 Uybassy Archer: Long-range, accurate archer. Good against infantry.\n2 Maratekoaras: Infantry armed with a club. Good against artillery.\n2 Ybira-Jara: Infantry armed with a spear. Good against cavalry and buildings.</String>
		<String _locID ='81504'>Archer / Hand infantry</String>
		<!-- FRONTIER CAVALRY UPGRADE NAMES -->
		<String _locID ='81505'>Brave Frontier Cavalry</String>
		<String _locID ='81506'>Skilled Frontier Cavalry</String>
		<String _locID ='81507'>Presidential Frontier Cavalry</String>
		<!-- BALKAN FISHING TECHS -->
		<String _locID ='81508'>Paternoster</String>
		<String _locID ='81509'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='81510'>Fire Fishing</String>
		<String _locID ='81511'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='81512'>Aquafarming</String>
		<String _locID ='81513'>Boats gather Food from Fish and Coin from Whales faster.</String>

		<!-- Ottoman mod -->
		<String _locID ='90500'>Azap</String>
		<String _locID ='90501'>INF Azap</String>
		<String _locID ='90502'>Veteran Azap</String>
		<String _locID ='90503'>Guard Azaps</String>
		<String _locID ='90504'>Guard Azap</String>
		<String _locID ='90505'>Imperial Azaps</String>
		<String _locID ='90506'>Imperial Azap</String>
		<String _locID ='90507'>Azap attack and hitpoints increased.</String>
		<String _locID ='90508'>Imperial upgrade for Azaps.</String>
		<String _locID ='90509'>Nizam-i Cedid</String>
		<String _locID ='90510'>INF Nizam-i Cedid</String>
		<String _locID ='90511'>Veteran Nizam-i Cedid</String>
		<String _locID ='90512'>Guard Nizam-i Cedids</String>
		<String _locID ='90513'>Guard Nizam-i Cedid</String>
		<String _locID ='90514'>Imperial Nizam-i Cedids</String>
		<String _locID ='90515'>Imperial Nizam-i Cedid</String>
		<String _locID ='90516'>Nizam-i Cedid attack and hitpoints increased.</String>
		<String _locID ='90517'>Imperial upgrade for Nizam-i Cedids.</String>
		<String _locID ='90518'>5 Azaps</String>
		<String _locID ='90519'>6 Azaps</String>
		<String _locID ='90520'>11 Azaps</String>
		<String _locID ='90521'>8 Azaps</String>
		<String _locID ='90522'>5 Nizam-i Cedids</String>
		<String _locID ='90523'>6 Nizam-i Cedids</String>
		<String _locID ='90524'>11 Nizam-i Cedids</String>
		<String _locID ='90525'>8 Nizam-i Cedids</String>
		<String _locID ='90526'>Deli</String>
		<String _locID ='90527'>CAV Deli</String>
		<String _locID ='90528'>Veteran Deli</String>
		<String _locID ='90529'>Guard Delis</String>
		<String _locID ='90530'>Guard Deli</String>
		<String _locID ='90531'>Imperial Delis</String>
		<String _locID ='90532'>Imperial Deli</String>
		<String _locID ='90533'>Deli attack and hitpoints increased.</String>
		<String _locID ='90534'>Imperial upgrade for Delis.</String>
		<String _locID ='90535'>Akinci</String>
		<String _locID ='90536'>CAV Akinci</String>
		<String _locID ='90537'>Veteran Akincis</String>
		<String _locID ='90538'>Veteran Akinci</String>
		<String _locID ='90539'>Guard Akincis</String>
		<!-- String _locID ='90540'>Guard Akinci</String -->
		<String _locID ='90540'>Gardener Akinci</String>
		<!-- String _locID ='90541'>Imperial Akincis</String>
		<String _locID ='90542'>Imperial Akinci</String -->
		<String _locID ='90541'>Imperial Gardeners</String>
		<String _locID ='90542'>Imperial Gardener</String>
		<String _locID ='90543'>Akinci attack and hitpoints increased.</String>
		<String _locID ='90544'>Imperial upgrade for Akincis.</String>
		<String _locID ='90545'>Humbaraci</String>
		<String _locID ='90546'>AR Humbaraci</String>
		<String _locID ='90547'>Veteran Humbaracis</String>
		<String _locID ='90548'>Veteran Humbaraci</String>
		<String _locID ='90549'>Guard Humbaracis</String>
		<String _locID ='90550'>Guard Humbaraci</String>
		<String _locID ='90551'>Imperial Humbaracis</String>
		<String _locID ='90552'>Imperial Humbaraci</String>
		<String _locID ='90553'>Humbaraci attack and hitpoints increased.</String>
		<String _locID ='90554'>Imperial upgrade for Humbaracis.</String>
		<String _locID ='90555'>Veteran Azaps</String>
		<String _locID ='90556'>New Order</String>
		<String _locID ='90557'>All your Janissaries transform into Nizam-i-Cedids.</String>
		<String _locID ='90558'>3 Akincis</String>
		<String _locID ='90559'>4 Akincis</String>
		<String _locID ='90560'>6 Akincis</String>
		<String _locID ='90561'>7 Akincis</String>
		<String _locID ='90562'>8 Akincis</String>
		<String _locID ='90563'>3 Delis</String>
		<String _locID ='90564'>4 Delis</String>
		<String _locID ='90565'>6 Delis</String>
		<String _locID ='90566'>7 Delis</String>
		<String _locID ='90567'>8 Delis</String>
		<String _locID ='90568'>4 Humbaracis</String>
		<String _locID ='90569'>7 Humbaracis</String>
		<String _locID ='90570'>6 Humbaracis</String>
		<String _locID ='90571'>5 Akincis</String>
		<String _locID ='90572'>Tufekchi</String>
		<String _locID ='90573'>INF Tufekchi</String>
		<String _locID ='90574'>Veteran Tufekchi</String>
		<String _locID ='90575'>Guard Tufekchis</String>
		<String _locID ='90576'>Guard Tufekchi</String>
		<String _locID ='90577'>Imperial Tufekchis</String>
		<String _locID ='90578'>Imperial Tufekchi</String>
		<String _locID ='90579'>Tufekchi attack and hitpoints increased.</String>
		<String _locID ='90580'>Imperial upgrade for Tufekchi.</String>
		<String _locID ='90581'>5 Tufekchis</String>
		<String _locID ='90582'>6 Tufekchis</String>
		<String _locID ='90583'>11 Tufekchis</String>
		<String _locID ='90584'>8 Tufekchis</String>
		<String _locID ='90585'>Ottoman Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='90586'>Skirmisher, good against infantry</String>
		<String _locID ='90587'>Ottoman light cavalry armed with steel and shield.</String>
		<String _locID ='90588'>Ottoman light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID ='90589'>Ottoman ranged cavalry. Good against cavalry.</String>
		<String _locID ='90590'>Ottoman ranged line infantry</String>
		<String _locID ='90591'>Ottoman line infantry with medium hitpoints and medium-ranged attack. Good against infantry and cavalry.</String>
		<String _locID ='90592'>Ottoman hand infantry</String>
		<String _locID ='90593'>Ottoman hand infantry armed with poleax and shield. Good against cavalry.</String>
		<String _locID ='90594'>Okchu</String>
		<String _locID ='90595'>INF Okchu</String>
		<String _locID ='90596'>Veteran Okchus</String>
		<String _locID ='90597'>Veteran Okchu</String>
		<String _locID ='90598'>Guard Okchus</String>
		<String _locID ='90599'>Guard Okchu</String>
		<String _locID ='90600'>Imperial Okchus</String>
		<String _locID ='90601'>Imperial Okchu</String>
		<String _locID ='90602'>Okchu attack and hitpoints increased.</String>
		<String _locID ='90603'>Imperial upgrade for Okchus.</String>
		<String _locID ='90604'>5 Okchus</String>
		<String _locID ='90605'>6 Okchus</String>
		<String _locID ='90606'>8 Okchus</String>
		<String _locID ='90607'>12 Okchus</String>
		<String _locID ='90608'>Ottoman archer</String>
		<String _locID ='90609'>Ottoman archer armed with bow. Good against buildings and infantry.</String>
		<String _locID ='90610'>Nomad Spirit</String>
		<String _locID ='90611'>Okchu attack, hitpoints range and line of sight increased.</String>
		<String _locID ='90612'>Nomad Spirit Shipment has arrived.</String>
		<String _locID ='90613'>Bastion</String>
		<String _locID ='90614'>Wooden Fort Wall</String>
		<String _locID ='90615'>Spiritual Assistance</String>
		<String _locID ='90616'>Savage Attack</String>
		<String _locID ='90617'>Strategic Warfare</String>
		<String _locID ='90618'>Wall Maintenance</String>
		<String _locID ='90619'>Imperial Fortification</String>
		<String _locID ='90620'>Advanced Construction Site</String>
		<String _locID ='90621'>Foreign Techniques</String>
		<String _locID ='90622'>Improved Defense</String>
		<String _locID ='90623'>Imperial Fortification Shipment has arrived.</String>
		<String _locID ='90624'>Spiritual Assistance Shipment has arrived.</String>
		<String _locID ='90625'>Advanced Construction Site Shipment has arrived.</String>
		<String _locID ='90626'>Threats of an invasion have forced you to strengthen your defenses.</String>
		<String _locID ='90627'>Calls upon the Ancient Spirits to improve your defenses.</String>
		<String _locID ='90628'>Redesigns construction methods to improve the durability of your buildings.</String>
		<String _locID ='90629'>Increases the damage caused by your military units on building.</String>
		<String _locID ='90630'>Further increases the damage caused by your military units on building.</String>
		<String _locID ='90631'>Slightly increases wall hitpoints.</String>
		<String _locID ='90632'>Steady and Fire</String>
		<String _locID ='90633'>Nizam and Tufekchi range increased and they slightly move faster.</String>
		<String _locID ='90634'>Steady and Fire Shipment has arrived.</String>
		<String _locID ='90635'>Sipahi Mass Production</String>
		<String _locID ='90636'>Feudal Lords work harder to raise more Timarli Sipahis with cheaper cost.</String>
		<String _locID ='90637'>Bashibozuk</String>
		<String _locID ='90638'>INF Bashibozuk</String>
		<String _locID ='90639'>Irregular volunteers. Weak soldiers equiped with rifle and with stealth ability.</String>
		<String _locID ='90640'>Irregular infantry.</String>
		<String _locID ='90641'>Volley Gun</String>
		<String _locID ='90642'>AR Volley Gun</String>
		<String _locID ='90643'>Powerful cannon effective on infantry. Weak against buildings.</String>
		<String _locID ='90644'>Anti-infantry cannon.</String>
		<String _locID ='90645'>Industrial Volley Gun</String>
		<String _locID ='90646'>Industrial Volley Guns</String>
		<String _locID ='90647'>Volley Gun attack and hitpoints increased.</String>
		<String _locID ='90648'>Imperial Volley Gun</String>
		<String _locID ='90649'>Imperial Volley Guns</String>
		<String _locID ='90650'>Imperial upgrade for Volley Guns.</String>
		<String _locID ='90651'>1 Volley Gun</String>
		<String _locID ='90652'>2 Volley Guns</String>
		<String _locID ='90653'>4 Volley Guns</String>
		<String _locID ='90654'>Ottoman Infantry Combat</String>
		<String _locID ='90655'>Ottoman Infantry Combat Shipment has arrived.</String>
		<String _locID ='90656'>All Ottoman Infantry attack and hitpoints increased.</String>
		<String _locID ='90657'>Sharp Teber</String>
		<String _locID ='90658'>Azap hitpoint, attack, sight and speed increased.</String>
		<String _locID ='90659'>Sharp Teber Shipment has arrived.</String>
		<String _locID ='90660'>Abus Gun Tweak</String>
		<String _locID ='90661'>Abus Gun range and line of sight increased.</String>
		<String _locID ='90662'>Abus Gun Tweak Shipment has arrived.</String>
		<String _locID ='90663'>Bashibozuk</String>
		<String _locID ='90664'>Town Center attack increased, send mass of bashibozuks and build limit increases by 10.</String>
		<String _locID ='90665'>Bashibozuk Shipment has arrived.</String>

		<String _locID ='603500'>Tree - White Gum</String>
		<String _locID ='603501'>Australian native trees</String>
		<String _locID ='603502'>Tree - Xanthorrhoea</String>
		<String _locID ='603503'>White Cockatoo</String>
		<String _locID ='603504'>Black Cockatoo</String>
		<String _locID ='603505'>Wedge-tailed Eagle</String>
		<String _locID ='603506'>Mine Opal</String>
		<String _locID ='603507'>Opal Mine</String>
		<String _locID ='603508'>Macadamia Tree</String>
		<String _locID ='603509'>Delicious native Australian nut. Harvest for Food. Make into Ferrero Rocher!</String>
		<String _locID ='603510'>PROP Outback</String>
		<String _locID ='603511'>Emu</String>
		<String _locID ='603512'>Dingo</String>
		<String _locID ='603513'>GRD Dingo</String>
		<String _locID ='603514'>Goanna</String>
		<String _locID ='603515'>GRD Goanna</String>
		<String _locID ='603516'>Bush Tomato </String>
		<String _locID ='603517'>Fruit native to arid Australia. Harvest for Food. Makes nice chutney.</String>
		<String _locID ='603518'>Wombat</String>
		<String _locID ='603519'>Large marsupial. Harvest for Food.</String>
		<String _locID ='603520'>Aboriginal Hunter</String>
		<String _locID ='603521'>NAT Aboriginal Hunter</String>
		<String _locID ='603522'>GRD Aboriginal Hunter</String>
		<String _locID ='603523'>A native Australian warrior.</String>
		<String _locID ='603524'>Tree - Tree Fern</String>
		<String _locID ='603525'>A tree fern.</String>
		<String _locID ='603526'>Tree - Ironbark</String>
		<String _locID ='603527'>Tree - Wattle</String>
		<String _locID ='603528'>Thylacine </String>
		<String _locID ='603529'>GRD Thylacine </String>
		<String _locID ='603530'>Pet Dingo </String>
		<String _locID ='603531'>Dave the Pet Dingo </String>
		<String _locID ='603532'>SHP Waka </String>
		<String _locID ='603533'>Waka</String>
		<String _locID ='603534'>A swift Maori war canoe.</String>
		<String _locID ='603535'>GRD Cassowary</String>
		<String _locID ='603536'>Cassowary</String>
		<String _locID ='603537'>HEAL Aboriginal Elder</String>
		<String _locID ='603538'>Aboriginal Elder</String>
		<String _locID ='603539'>An indigenous Australian wise man. Heals injured units by performing a smoking ceremony.</String>
		<String _locID ='603540'>NAT Convict Labourer</String>
		<String _locID ='603541'>Convict Labourer</String>
		<String _locID ='603542'>A convict, transported to the colonies for petty theft. Can be put to work like a Settler.</String>
		<String _locID ='603543'>Underbrush Silver Fern</String>
		<String _locID ='603544'>Tree - Tree Fern Tall</String>
		<String _locID ='603545'>Kiwi Bird</String>
		<String _locID ='603546'>Small flightless bird endemic to New Zealand. Harvest for Food.</String>
		<String _locID ='603547'>Tuatara</String>
		<String _locID ='603548'>Reptile found only in New Zealand. Harvest for Food.</String>
		<String _locID ='603549'>Kiwi Fruit</String>
		<String _locID ='603550'>Hairy fruit named after the bird. Harvest for Food. Good in fruit salad.</String>
		<String _locID ='603551'>GRD Tasmanian Devil</String>
		<String _locID ='603552'>Tasmanian Devil</String>
		<String _locID ='603553'>Mine Greenstone</String>
		<String _locID ='603554'>Greenstone Mine</String>
		<String _locID ='603555'>Shepherd Dog Australian</String>
		<String _locID ='603556'>Coconut Palm</String>
		<String _locID ='603557'>Harvest fallen coconuts for Food</String>
		<String _locID ='603558'>Breadfruit</String>
		<String _locID ='603559'>Starchy fruit spread across the Pacific by the ancestors of the Polynesians. Harvest for Food.</String>
		<String _locID ='603560'>Pet Orca</String>
		<String _locID ='603561'>Old Tom the Pet Orca</String>
		<String _locID ='603562'>NAT Wharenui (1)</String>
		<String _locID ='603563'>Wharenui</String>
		<String _locID ='603564'>GRD Lynx</String>
		<String _locID ='603565'>Lynx</String>
		<String _locID ='603566'>GRD Highwayman</String>
		<String _locID ='603567'>Highwayman</String>
		<String _locID ='603568'>GRD Rapa Nui</String>
		<String _locID ='603569'>Rapa Nui Warrior</String>
		<String _locID ='603570'>GRD Occultist</String>
		<String _locID ='603571'>Occultist</String>
		<String _locID ='603572'>Fish - Barramundi</String>
		<String _locID ='603573'>Mine Guano</String>
		<String _locID ='603574'>Guano Deposit</String>
		<String _locID ='603575'>A great big lump of bird poo. How lovely. Mine for Coin.</String>
		<!-- First load of treasures -->
		<String _locID ='603576' symbol ='cStringNuggetWolf'>A basket of tangy Kakadu plums, worth %1d %2s.</String>
		<String _locID ='603577' symbol ='cStringNuggetWolfActivate'>%s has found Kakadu plums, worth %2d %3s.</String>

		<String _locID ='603578' symbol ='cStringNuggetWolf'>An Aboriginal Elder in need of rescue.</String>
		<String _locID ='603579' symbol ='cStringNuggetWolfActivate'>%s has rescued an Aboriginal Elder.</String>

		<String _locID ='603580' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>The peculiar duck-billed platypus, worth %1d %2s.</String>
		<String _locID ='603581' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a platypus, worth %2d %3s.</String>

		<String _locID ='603582' symbol ='cStringNuggetWolf'>An Aboriginal Hunter in need of rescue.</String>
		<String _locID ='603583' symbol ='cStringNuggetWolfActivate'>%s has rescued an Aboriginal Hunter.</String>

		<String _locID ='603584' symbol ='cStringNuggetWolf'>A pair of Aboriginal Hunters in need of rescue.</String>
		<String _locID ='603585' symbol ='cStringNuggetWolfActivate'>%s has rescued two Aboriginal Hunters.</String>

		<String _locID ='603586' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A patch of Sturt's Desert Peas worth %1d %2s.</String>
		<String _locID ='603587' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered Sturt's Desert Peas worth %2d %3s.</String>

		<String _locID ='603588' symbol ='cStringNuggetWolf'>A nearly-mature dingo pup that you can tame.</String>
		<String _locID ='603589' symbol ='cStringNuggetWolfActivate'>%s has tamed a dingo!</String>
		
		<String _locID ='603590' symbol ='cStringNuggetWolf'>A litter of dingo pups you can tame.</String>
		<String _locID ='603591' symbol ='cStringNuggetWolfActivate'>%s has tamed dingo pups.</String>

		<String _locID ='603592'>Two Convict Labourers that will gladly aid anyone who will free them from bondage.</String>
		<String _locID ='603593' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has freed convict labourers who join their cause.</String>

		<String _locID ='603594' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A raucous flock of galahs, worth %1d %2s.</String>
		<String _locID ='603595' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of galahs, worth %2d %3s.</String>

		<String _locID ='603596' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>Aboriginal rock art, worth %1d %2s.</String>
		<String _locID ='603597' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found Aboriginal rock art, worth %2d %3s.</String>

		<String _locID ='603598' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A flock of budgerigars, worth %1d %2s.</String>
		<String _locID ='603599' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of budgerigars, worth %2d %3s.</String>

		<String _locID ='603600' symbol ='cStringNuggetWolf'>The superb lyrebird, worth %1d %2s.</String>
		<String _locID ='603601' symbol ='cStringNuggetWolfActivate'>%s has found a superb lyrebird, worth %2d %3s.</String>

		<String _locID ='603602' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A painting of the Rainbow Serpent, worth %1d %2s.</String>
		<String _locID ='603603' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a painting of the Rainbow Serpent, worth %2d %3s.</String>

		<String _locID ='603604' symbol ='cStringNuggetWolf'>The journals of Captain Cook's botanist, Sir Joseph Banks. Reveals the location of all Trees on the map.</String>
		<String _locID ='603605' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the journals of Joseph Banks, revealing all Trees on the map.</String>

		<String _locID ='603606'>GRD Bushranger</String>

		<String _locID ='603607' symbol ='cStringNuggetWolf'>A pair of sheep of the excellent, wool-producing, Merino breed</String>
		<String _locID ='603608' symbol ='cStringNuggetWolf'>Four sheep of the excellent, wool-producing, Merino breed</String>
		<String _locID ='603609' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of Merino wool sheep.</String>

		<String _locID ='603610' symbol ='cStringNuggetWolf'>Evidence of Burke and Wills' lost expedition into the interior of Australia, worth %1d %2s.</String>
		<String _locID ='603611' symbol ='cStringNuggetWolfActivate'>%s has spotted evidence of Burke and Wills’ Lost Expedition, worth %2d %3s.</String>
	
		<String _locID ='603612' symbol ='cStringNuggetWolf'>Ned Kelly's iron armour. Grants an extra 10% to infantry hitpoints.</String>
		<String _locID ='603613' symbol ='cStringNuggetWolfActivate'>%s has found Ned Kelly’s iron armour, granting their infantry 10% more hitpoints.</String>

		<String _locID ='603614' symbol ='cStringNuggetWolf'>Skins of the yellow-footed rock wallaby, worth %1d %2s.</String>
		<String _locID ='603615' symbol ='cStringNuggetWolfActivate'>%s has collected skins of the yellow-footed rock wallaby, worth %2d %3s.</String>

		<String _locID ='603616' symbol ='cStringNuggetWolf'>A cache of red ochre, worth %1d %2s.</String>
		<String _locID ='603617' symbol ='cStringNuggetWolfActivate'>%s has found a cache of red ochre, worth %2d %3s.</String>
	
		<String _locID ='603618' symbol ='cStringNuggetWolf'>Koala skins, worth %1d %2s.</String>
		<String _locID ='603619' symbol ='cStringNuggetWolfActivate'>%s has found koala skins, worth %2d %3s.</String>
	
		<String _locID ='603620' symbol ='cStringNuggetWolf'>A stand of Norfolk Pines, worth %1d %2s.</String>
		<String _locID ='603621' symbol ='cStringNuggetWolfActivate'>%s has found Norfolk Pines, worth %2d %3s.</String>

		<String _locID ='603622' symbol ='cStringNuggetWolf'>Wattle trees, worth %1d %2s.</String>
		<String _locID ='603623' symbol ='cStringNuggetWolfActivate'>%s has found wattle trees, worth %2d %3s.</String>

		<String _locID ='603624' symbol ='cStringNuggetWolf'>River red gums, worth %1d %2s.</String>
		<String _locID ='603625' symbol ='cStringNuggetWolfActivate'>%s has found river red gums, worth %2d %3s.</String>

		<String _locID ='603626' symbol ='cStringNuggetWolf'>The secret of Aboriginal mutualistic hunting with the Killer Whales of Eden.</String>
		<String _locID ='603627' symbol ='cStringNuggetWolfActivate'>%s has learned the secret of mutualistic hunting and can now train Pet Orcas!</String>

		<String _locID ='603628'>Penal Colony</String>
		<String _locID ='603629'>"These wretched criminals have been sent to work in the colonies as punishment for their sins. Need some cheap labour?"</String>
		<String _locID ='603630'>"Our labourers are assigned to work for another master. For now, at least."</String>
		<String _locID ='603631'>"Convicts giving you trouble, are they? Well, there's nothing a good flogging won't fix." </String>
		<String _locID ='603632'>Socket Penal Colony</String>
		<String _locID ='603633'>Pet Devil</String>
		<String _locID ='603634'>Lucifer The Pet Devil</String>
		<String _locID ='603635'>A tamed marsupial predator.</String>
		<String _locID ='603636'>Kakapo</String>
		<String _locID ='603637'>A large. fligtless parrot, harvest for Food.</String>
		<String _locID ='603638'>NAT Penal Colony Buildings</String>
		<String _locID ='603640'>GRD Anarchist</String>
		<String _locID ='603641'>Anarchist</String>
		<String _locID ='603642'>Merino Ram</String>
		<String _locID ='603643'>Sheep bred for its fine, soft wool. Worth more Coin than a typical Wool Sheep.</String>
		<String _locID ='603644'>NAT Penal Colony Props</String>
		<String _locID ='603645'>Explorer Cameleer</String>
		<String _locID ='603646'>NAT Camel Explorer</String>
		<String _locID ='603647'>Camel-mounted outback pioneer with the abilities of an Explorer. Can be killed, however.</String>
		<String _locID ='603648'>Socket Cameleers</String>
		<String _locID ='603649'>Afghan Cameleers</String>
		<String _locID ='603650'>"As salamu alaykum! If you want to make it across the desert, you will need our assistance."</String>
		<String _locID ='603651'>"Our beasts are all working for another master at the moment."</String>
		<String _locID ='603652'>NAT Afghan Cameleer Props</String>
		<String _locID ='603653'>NAT Chinese Miners Props</String>
		<String _locID ='603654'>Socket Chinese Miners</String>
		<String _locID ='603655'>Chinese Mining Camp</String>
		<String _locID ='603656'>Tree - Mountain Ash</String>
		<String _locID ='603657'>A mighty Tasmanian Mountain Ash, the tallest flowering tree species in the world.</String>
		<String _locID ='603658'>Pet Thylacine</String>
		<String _locID ='603659'>Benjamin the Pet Thylacine</String>
		<String _locID ='603660'>NAT Aus Tree Props</String>
		<String _locID ='603661'>GRD Rum Corps</String>
		<String _locID ='603662'>Flock of Gulls</String>
		<String _locID ='603663'>Chinese Miner</String>
		<String _locID ='603664'>Immigrant from China seeking his fortune on the goldfields. Efficiently gathers Coin from Mines.</String>
		<String _locID ='603665'>NAT Chinese Miner</String>
		<String _locID ='603666'>SHP Outrigger Canoe</String>
		<String _locID ='603667'>Outrigger Canoe</String>
		<String _locID ='603668'>Polynesian sea-going canoe.</String>
		<String _locID ='603669'>HEAL Tohunga</String>
		<String _locID ='603670'>Tohunga</String>
		<String _locID ='603671'>Maori wise man and healer.</String>
		<String _locID ='603672'>Tree Kangaroo</String>
		<String _locID ='603673'>New GuineaTree Kangaroo</String>
		<String _locID ='603674'>Tree-dwelling marsupial. Harvest for Food.</String>
		<String _locID ='603675'>GRD Quoll</String>
		<String _locID ='603676'>Quoll</String>
		<String _locID ='603677'>Lieutenant Governor of the Woods</String>
		<String _locID ='603678'>Escaped convict Michael Howe leads an outlaw gang completely beyond the reach of the authorities. All convicts assigned to you from this colony become bushrangers.</String>
		<String _locID ='603679'>Ticket-of-Leave</String>
		<String _locID ='603680'>Granting convicts parole improves their morale and motivation. Increases gather rates of convicts assigned from this colony.</String>
		<String _locID ='603681'>Convict Barracks</String>
		<String _locID ='603682'>Construction of proper housing for the convicts increases the number that can be trained from this colony.</String>
		<String _locID ='603683'>Catalpa Rescue</String>
		<String _locID ='603684'>The daring escape of six Irish political prisoners on the ship, Catalpa, spawns six Patricios.</String>
		<String _locID ='603685'>Desert Transportation</String>
		<String _locID ='603686'>The Afghans make travel and trade in the Australian interior much easier. Trading Posts and Trade Route upgrades are cheaper.</String>
		<String _locID ='603687'>Halal Butchery</String>
		<String _locID ='603688'>Muslim butchery methods increase gather rates from wild and domesticated animals.</String>
		<String _locID ='603689'>Marree Mosque</String>
		<String _locID ='603690'>Construction of the first mosque in Australia ships four Imams.</String>
		<String _locID ='603691'>Outback Pioneers</String>
		<String _locID ='603692'>The Afghans help open up the interior of the continent for settlement. Spawns six Muslim Settlers and a Covered Wagon.</String>

		<String _locID ='603693'>A nearly mature thylacine joey that you can rescue</String>
		<String _locID ='603694' symbol ='cStringNuggetWolfActivate'>%s has rescued a thylacine.</String>

		<String _locID ='603695'>A trapped Convict Labourer who will aid the cause of their rescuer.</String>
		<String _locID ='603696' symbol ='cStringNuggetWolfActivate'>%s has rescued a convict.</String>

		<String _locID ='603697' symbol ='cStringNuggetHuon'>Timber of the Huon Pine tree, worth %1d %2s.</String>
		<String _locID ='603698' symbol ='cStringNuggetHuonActivate'>%s has found timber of the Huon Pine tree, worth %2d %3s.</String>
		
		<String _locID ='603699' symbol ='cStringNuggetMyrtleBeech'>Timber of the Myrtle Beech tree, worth %1d %2s.</String>
		<String _locID ='603700' symbol ='cStringNuggetMyrtleBeechActivate'>%s has found timber of the Myrtle Beech tree, worth %2d %3s.</String>

		<String _locID ='603701' symbol ='cStringNuggetRibbonGum'>Wood of the Ribbon Gum, worth %1d %2s.</String>
		<String _locID ='603702' symbol ='cStringNuggetRibbonGumActivate'>%s has found timber of the Ribbon Gum tree, worth %2d %3s.</String>

		<String _locID ='603703' symbol ='cStringNuggetRedNeckedWallaby'>A red-necked wallaby, worth %1d %2s.</String>
		<String _locID ='603704' symbol ='cStringNuggetRedNeckedWallabyActivate'>%s has found a red-necked wallaby, worth %2d %3s.</String>

		<String _locID ='603705' symbol ='cStringNuggetNativeHen'>Tasmanian native-hens, worth %1d %2s.</String>
		<String _locID ='603706' symbol ='cStringNuggetNativeHenActivate'>%s has found Tasmanian native-hens, worth %2d %3s.</String>

		<String _locID ='603707' symbol ='cStringNuggetCapeBarrenGeese'>Cape Barren geese, worth %1d %2s.</String>
		<String _locID ='603708' symbol ='cStringNuggetCapeBarrenGeeseActivate'>%s has found Cape Barren geese, worth %2d %3s.</String>

		<String _locID ='603709' symbol ='cStringNuggetWhiteWallaby'>The skin of a rare albino wallaby, worth %1d %2s.</String>
		<String _locID ='603710' symbol ='cStringNuggetWhiteWallabyActivate'>%s has found the skin of a rare albino wallaby, worth %2d %3s.</String>

		<String _locID ='603711' symbol ='cStringNuggetBandicoot'>An eastern barred bandicoot, worth %1d %2s.</String>
		<String _locID ='603712' symbol ='cStringNuggetBandicootActivate'>%s has found an eastern barred bandicoot, worth %2d %3s.</String>

		<String _locID ='603713' symbol ='cStringNuggetPademelon'>An adorable pademelon, worth %1d %2s.</String>
		<String _locID ='603714' symbol ='cStringNuggetPademelonActivate'>%s has found an adorable pademelon, worth %2d %3s.</String>

		<String _locID ='603715' symbol ='cStringNuggetWattlebird'>The beautiful-looking and weird-sounding Yellow Wattlebird, worth %1d %2s.</String>
		<String _locID ='603716' symbol ='cStringNuggetWattlebirdActivate'>%s has discovered the Yellow Wattlebird, worth %2d %3s.</String>

		<String _locID ='603717' symbol ='cStringNuggetFroglet'>The endemic Tasmanian Froglet, worth %1d %2s.</String>
		<String _locID ='603718' symbol ='cStringNuggetFrogletActivate'>%s has discovered the endemic Tasmanian Froglet, worth %2d %3s.</String>

		<String _locID ='603719' symbol ='cStringNuggetNecklace'>A beautiful native shell necklace, worth %1d %2s.</String>
		<String _locID ='603720' symbol ='cStringNuggetNecklaceActivate'>%s has found a beautiful native shell necklace, worth %2d %3s.</String>

		<String _locID ='603721' symbol ='cStringNuggetSpawn2Devils'>A pair of Tasmanian devil joeys that can be tamed</String>
		<String _locID ='603722' symbol ='cStringNuggetSpawn2DevilsActivate'>%s has found Tasmanian devils.</String>

		<String _locID ='603723' symbol ='cStringNuggetSpawnDevil'>A Tasmanian devil joey that can be tamed</String>
		<String _locID ='603724' symbol ='cStringNuggetSpawnDevilActivate'>%s has rescued a Tasmanian Devil.</String>

		<String _locID ='603725' symbol ='cStringNuggetFlinders'>Matthew Fliders' map of the Van Diemen's Land coast that shows the location of all water resources.</String>
		<String _locID ='603726' symbol ='cStringNuggetFlindersActivate'>%s has found Matthew Flinder's map, revealing the locations of fish and whales out to sea.</String>

		<String _locID ='603727' symbol ='cStringNuggetTasHarpoon'>A harpoon belonging to an American whaling expedition. Increases gather rates from whales by 20%.</String>
		<String _locID ='603728' symbol ='cStringNuggetTasHarpoonActivate'>%s has found a harpoon belonging to an American whaling expedition. Increasing their gather rates from whales by 20%.</String>

		<String _locID ='603729' symbol ='cStringNuggetBrunyIslandLighthouse'>Blueprints for the Bruny Island Lighthouse, increases the line of sight and attack of docks.</String>
		<String _locID ='603730' symbol ='cStringNuggetBrunyIslandLighthouseActivate'>%s has found the blueprints of the Bruny Island Lighthouse, increasing the line of sight and attack of their docks.</String>

		<String _locID ='603731'>The remote west coast of the island that will one day be renamed Tasmania.</String>

		<String _locID ='603732'>Round Shafts</String>
		<String _locID ='603733'>The Chinese excavate round shafts, rather than the square ones the Europeans build. Enbales faster mining.</String>
		<String _locID ='603734'>Joss House</String>
		<String _locID ='603735'>Construction of the first Chinese temple in Australia spawns a Shaolin Master who can train disciples.</String>
		<String _locID ='603736'>"Are you seeking your fortune on the New Gold Mountain? So are we. Perhaps an alliance would be profitable?"</String>
		<String _locID ='603737'>"We are already engaged in business with another settlement."</String>
		<String _locID ='603738'>"May our meeting be an auspicious one."</String>
		<String _locID ='603739'>Watermelons</String>
		<String _locID ='603740'>Delicious melon native to Africa. Harvest for Food.</String>
		<String _locID ='603741'>Tree Acacia</String>
		<String _locID ='603742'>Trees native to the African savannah.</String>
		<String _locID ='603743'>Wild Boar</String>
		<String _locID ='603744'>I am an ANTICHRIST! I am an ANARCHIST!</String>
		<String _locID ='603745'>GRD Badger</String>
		<String _locID ='603746'>Badger</String>
		<String _locID ='603747'>Orange Tree</String>
		<String _locID ='603748'>Oryx</String>
		<String _locID ='603749'>Large antelope adapted to desert life. Harvest for Food.</String>
		<String _locID ='603750'>Fur Trader Sth Hemisphere</String>
		<String _locID ='603751'>Fur Trader Nth America</String>
		<String _locID ='603752'>GRD Headhunter</String>
		<String _locID ='603753'>Mink</String>
		<String _locID ='603754'>Chamois</String>
		<String _locID ='603755'>Mountain-dwelling antelope with a valuable hide. Hunt for Coin</String>
		<String _locID ='603756'>SPC Island Megalodon</String>
		<String _locID ='603757'>Megalodon Shark</String>
		<String _locID ='603758'>We're going to need a bigger boat! </String>
		<String _locID ='603759'>Marae - Wharenui</String>
		<String _locID ='603762'>PROP Madagascar</String>
		<String _locID ='603763'>Mine Sapphire</String>
		<String _locID ='603764'>Sapphire Mine</String>
		<String _locID ='603765'>GRD Tupara</String>
		<String _locID ='603766'>Outlaw Tupara</String>

		<String _locID ='603767' symbol ='cStringNuggetQuandongs'>A dropped basket of quandongs, worth %1d %2s.</String>
		<String _locID ='603768' symbol ='cStringNuggetQuandongsActivate'>%s has found a basket of quandongs, worth %1d %2s.</String>
		<String _locID ='603769' symbol ='cStringNuggetMagpieGeese'>Magpie geese, worth %1d %2s.</String>
		<String _locID ='603770' symbol ='cStringNuggetMagpieGeeseActivate'>%s has found a brace of magpie geese, worth %1d %2s.</String>
		<String _locID ='603771' symbol ='cStringNuggetGreenAnts'>A nest of green ants, worth %1d %2s.</String>
		<String _locID ='603772' symbol ='cStringNuggetGreenAntsActivate'>%s has snacked on zingy green ants, worth %1d %2s.</String>
		<String _locID ='603773' symbol ='cStringNuggetDesertLimes'>A dropped basket of desert limes, worth %1d %2s.</String>
		<String _locID ='603774' symbol ='cStringNuggetDesertLimesActivate'>%s has found juicy desert limes, worth %1d %2s.</String>
		<String _locID ='603775' symbol ='cStringNuggetWarrigalGreens'>A patch of wild Warrigal greens, worth %1d %2s.</String>
		<String _locID ='603776' symbol ='cStringNuggetWarrigalGreensActivate'>%s has made Warrigal stew, worth %1d %2s.</String>


		<String _locID ='603760'>In the remote wilderness of Van Diemen's Land, the battle will be to control the only safe harbour on the rugged coastline.\nThe British colonial government have established a Convict settlement on an island in the middle of the harbour.\nThe Convicts are a good source of cheap labour.\nThe mainland is covered in dense forests of tree ferns and mighty mountain ash trees.\nThe only natural sources of Coin on the map are the abundant Whales out to sea.</String>
		<String _locID ='603761'>Van Dieman's Land </String>
		<String _locID ='603777'>Market Gardeners </String>
		<String _locID ='603778'>Many Chinese immigrants settle down to the farming life. Chinese Miners can now gather from agricultural buildings.</String>
		<String _locID ='603779'>Locust Swarm</String>
		<String _locID ='603780'>GRD Maori Axe </String>
		<String _locID ='603781'>Maori Axe Warrior </String>
		<String _locID ='603782'>Tree Kauri</String>
		<String _locID ='603783'>Underbrush Red Beach</String>
		<String _locID ='603784'>Lambing Flat Riots</String>
		<String _locID ='603785'>The Chinese community rushes to defend themselves from xenophobic rioters! Chinese miners can now train bands of Irregulars.</String>
		<String _locID ='603786'>Underbrush Red Beach Water</String>
		<String _locID ='603787'>"As salamu alaykum! If you want to make it across the desert, you will need our assistance."</String>
		<String _locID ='603788'>"Our beasts are all working for another master at the moment."</String>
		<String _locID ='603789'>"Are you seeking your fortune on the New Gold Mountain? So are we! Perhaps an alliance would be profitable?"</String>
		<String _locID ='603790'>"We are already engaged in business with another settlement."</String>
		<String _locID ='603791'>"May our meeting be an auspicious one."</String>
		<String _locID ='603792'>Wombat (Reproducing)</String>
		<String _locID ='603793'>Emu (Reproducing)</String>
		<String _locID ='603794'>Rabbit (Reproducing)</String>

		<String _locID ='603795'>Players arrive on the green coast of the Great Southern Land.\n \nThis region is home to unique and abundant native wildlife. Trade routes and immigrant settlements can be found by exploring the vast Outback.\n \nYou have brought a small number of rabbits with you to help feed your early colony. This may have been a mistake.</String>
		<String _locID ='603796'>A huge map of the entire continent of Australia</String>

		<String _locID ='603797'>Arthur Phillip</String>

		<String _locID ='1000000' symbol ='cStringNuggetNecklace'>Three nearly mature goslings.</String>
		<String _locID ='1000001' symbol ='cStringNuggetNecklace'>Six nearly mature goslings.</String>
		<String _locID ='1000002' symbol ='cStringNuggetNecklace'>Nine nearly mature goslings.</String>
		<String _locID ='1000003' symbol ='cStringNuggetNecklaceActivate'>%s has found a flock of geese.</String>
		<String _locID ='1000004' symbol ='cStringNuggetNecklace'>Two stolen chickens.</String>
		<String _locID ='1000005' symbol ='cStringNuggetNecklace'>Four stolen chickens.</String>
		<String _locID ='1000006' symbol ='cStringNuggetNecklace'>Six stolen chickens.</String>
		<String _locID ='1000007' symbol ='cStringNuggetNecklaceActivate'>%s has found some stolen chickens.</String>

		<String _locID ='1000008' symbol ='cStringNuggetKJBible'>An early copy of the King James Bible, worth 350 Faith.</String>
		<String _locID ='1000009' symbol ='cStringNuggetKJBibleActivate'>%s has uncovered an early copy of the King James Bible, worth 350 Faith.</String>
		<String _locID ='1000010' symbol ='cStringNuggetRosary'>Precious Rosary beads worth 150 Faith.</String>
		<String _locID ='1000011' symbol ='cStringNuggetRosaryActivate'>%s has found Rosary beads worth 150 Faith.</String>

		<String _locID ='1000012' symbol ='cStringNuggetPineMarten'>A Pine Marten, worth %1d %2s.</String>
		<String _locID ='1000013' symbol ='cStringNuggetPineMartenActivate'>%s has found a Pine Marten, worth %1d %2s.</String>

		<String _locID ='1000014' symbol ='cStringNuggetEiffel'>Alexandre Eiffel's plans for an unusual building, worth %1d %2s.</String>
		<String _locID ='1000015' symbol ='cStringNuggetEiffelActivate'>%s has found Alexandre Eiffel's plans for an unusual building, worth %1d %2s.</String>

		<String _locID ='1000016' symbol ='cStringNuggetRomanPottery'>Ancient Roman pottery, worth %1d %2s.</String>
		<String _locID ='1000017' symbol ='cStringNuggetRomanPottery'>%s has dug up ancient Roman Pottery, worth %1d %2s.</String>
		<String _locID ='1000018' symbol ='cStringNuggetChampagne'>French champagne, worth %1d %2s.</String>
		<String _locID ='1000019' symbol ='cStringNuggetChampagne'>%s has found a bottle of French champagne, worth %1d %2s.</String>
		<String _locID ='1000020' symbol ='cStringNuggetWisentHorn'>The horn of a wisent, worth %1d %2s.</String>
		<String _locID ='1000021' symbol ='cStringNuggetWisentHorn'>%s has found the horn of a wisent, worth %1d %2s.</String>
		<String _locID ='1000022' symbol ='cStringNuggetHornbeam'>Wood of a Hornbeam tree, worth %1d %2s.</String>
		<String _locID ='1000023' symbol ='cStringNuggetHornbeam'>%s has found wood of the Hornbeam tree, worth %1d %2s.</String>
		<String _locID ='1000024' symbol ='cStringNuggetHeather'>Sprigs of lucky heather, worth %1d %2s.</String>
		<String _locID ='1000025' symbol ='cStringNuggetHeather'>%s has picked up sprigs of lucky heather worth %1d %2s.</String>
		<String _locID ='1000026' symbol ='cStringNuggetFlint'>Neolithic stone tools, worth %1d %2s.</String>
		<String _locID ='1000027' symbol ='cStringNuggetFlint'>%s has discovered neolithic stone tools, worth %1d %2s.</String>
		<String _locID ='1000028' symbol ='cStringNuggetErmine'>The skin of an Ermine, worth %1d %2s.</String>
		<String _locID ='1000029' symbol ='cStringNuggetErmine'>%s has found the skin of an Ermine, worth %1d %2s.</String>
		<String _locID ='1000030' symbol ='cStringNuggetNeolithicArt'>Neolithic rock paintings of an Aurochs, worth 130 Faith.</String>
		<String _locID ='1000031' symbol ='cStringNuggetNeolithicArt'>%s has discovered Neolithic rock paintings of an Aurochs, worth 130 Faith.</String>
		<String _locID ='1000032' symbol ='cStringNuggetCamembert'>A package of Camembert cheese, worth %1d %2s.</String>
		<String _locID ='1000033' symbol ='cStringNuggetCamembert'>%s has found a package of Camembert cheese, worth %1d %2s.</String>
		<String _locID ='1000034' symbol ='cStringNuggetParmesan'>A package of Parmesan cheese, worth %1d %2s.</String>
		<String _locID ='1000035' symbol ='cStringNuggetParmesan'>%s has found a package of Parmesan cheese, worth %1d %2s.</String>

		<String _locID ='1000036' symbol ='cStringNuggetBeech'>Beech wood, worth %1d %2s.</String>
		<String _locID ='1000037' symbol ='cStringNuggetBeech'>%s has found wood of the beech tree, worth %1d %2s.</String>
		<String _locID ='1000038' symbol ='cStringNuggetBeech'>Oaken branches, worth %1d %2s.</String>
		<String _locID ='1000039' symbol ='cStringNuggetBeech'>%s has found oaken branches, worth %1d %2s.</String>

		<String _locID ='1000040'>GRD Landsknecht </String>
		<String _locID ='1000041'>Outlaw Landsknecht </String>
		<String _locID ='1000042'>GRD Jaeger </String>
		<String _locID ='1000043'>Outlaw Jaeger </String>
		<String _locID ='1000044'>GRD Strelet </String>
		<String _locID ='1000045'>Outlaw Strelet </String>

		<String _locID ='1000046' symbol ='cStringNuggetPeasant'>A trapped Peasant.</String>
		<String _locID ='1000047' symbol ='cStringNuggetPeasant'>%s has rescued a Peasant who will aid their cause.</String>
		<String _locID ='1000048' symbol ='cStringNuggetPeasant'>%s has rescued Peasants who will aid their cause.</String>

		<String _locID ='1000049' symbol ='cStringNuggetPeasant'>A trapped Roma Slave.</String>
		<String _locID ='1000050' symbol ='cStringNuggetPeasant'>%s has rescued a Roma Slave who will have to aid their cause.</String>
		<String _locID ='1000051' symbol ='cStringNuggetPeasant'>%s has rescued Roma Slaves who will have to aid their cause.</String>

		<String _locID ='1000052' symbol ='cStringNuggetInkwell'>A silver and glass inkwell, worth %1d %2s.</String>
		<String _locID ='1000053' symbol ='cStringNuggetInkwell'>%s has found a silver and glass inkwell worth %1d %2s.</String>
		<String _locID ='1000054' symbol ='cStringNuggetFaberge'>A priceless Fabergé egg, worth %1d %2s.</String>
		<String _locID ='1000055' symbol ='cStringNuggetFaberge'>%s has discovered a priceless Fabergé egg, worth %1d %2s.</String>
		<String _locID ='1000056' symbol ='cStringNuggetStrawberryJam'>A jar of strawberry jam, worth %1d %2s.</String>
		<String _locID ='1000057' symbol ='cStringNuggetStrawberryJam'>%s has found a jar of strawberry jam, worth %1d %2s.</String>
		<String _locID ='1000058' symbol ='cStringNuggetMarmelade'>A jar of tangy marmelade, worth %1d %2s.</String>
		<String _locID ='1000059' symbol ='cStringNuggetMarmelade'>%s has found a jar of marmelade, worth %1d %2s.</String>
		<String _locID ='1000060' symbol ='cStringNuggetBlackberries'>Wild blackberries, worth %1d %2s.</String>
		<String _locID ='1000061' symbol ='cStringNuggetBlackberries'>%s has found wild blackberries, worth %1d %2s.</String>
		<String _locID ='1000062' symbol ='cStringNuggetGrandfatherClock'>An antique grandfather clock, worth %1d %2s.</String>
		<String _locID ='1000063' symbol ='cStringNuggetGrandfatherClock'>%s has found an antique grandfather clock, worth %1d %2s.</String>
		<String _locID ='1000064' symbol ='cStringNuggetCandlesticks'>Silver candlesticks, worth %1d %2s.</String>
		<String _locID ='1000065' symbol ='cStringNuggetCandlesticks'>%s has found a pair of silver candlesticks, worth %1d %2s.</String>
		<String _locID ='1000066' symbol ='cStringNuggetPiano'>A grand piano, worth %1d %2s.</String>
		<String _locID ='1000067' symbol ='cStringNuggetPiano'>%s has discovered a grand piano, worth %1d %2s.</String>

		<String _locID ='1000068' symbol ='cStringNuggetWeta'>A giant weta, worth %1d %2s.</String>
		<String _locID ='1000069' symbol ='cStringNuggetWeta'>%s has found a giant weta, worth %1d %2s.</String>
		<String _locID ='1000070' symbol ='cStringNuggetWeta2'>A tree weta, worth %1d %2s.</String>
		<String _locID ='1000071' symbol ='cStringNuggetWeta2'>%s has found a tree weta, worth %1d %2s.</String>
		<String _locID ='1000072' symbol ='cStringNuggetKeaFeathers'>Feathers of the Kea bird, worth %1d %2s.</String>
		<String _locID ='1000073' symbol ='cStringNuggetKeaFeathers'>%s has found Kea feathers, worth %1d %2s.</String>
		<String _locID ='1000074' symbol ='cStringNuggetRimu'>Wood of the Rimu tree bird, worth %1d %2s.</String>
		<String _locID ='1000075' symbol ='cStringNuggetRimu'>%s has found Rimu wood, worth %1d %2s.</String>
		<String _locID ='1000076' symbol ='cStringNuggetKauri'>Wood of the Rimu tree bird, worth %1d %2s.</String>
		<String _locID ='1000077' symbol ='cStringNuggetKauri'>%s has found Rimu wood, worth %1d %2s.</String>
		<String _locID ='1000078' symbol ='cStringNuggetKauriGum'>Polished Kauri resin, worth %1d %2s.</String>
		<String _locID ='1000079' symbol ='cStringNuggetKauriGum'>%s has found beautiful orange Kauri resin, worth %1d %2s.</String>
		<String _locID ='1000080' symbol ='cStringNuggetPounamuAxe'>A pounamu jade axe-head, worth %1d %2s.</String>
		<String _locID ='1000081' symbol ='cStringNuggetPounamuAxe'>%s has discovered a jade axe-head, worth %1d %2s.</String>
		<String _locID ='1000082' symbol ='cStringNuggetPounamuEarPendants'>Pounamu jade ear pendants, worth %1d %2s.</String>
		<String _locID ='1000083' symbol ='cStringNuggetPounamuEarPendants'>%s has found pounamu jade ear pendants, worth %1d %2s.</String>
		<String _locID ='1000084' symbol ='cStringNuggetSilverBeech'>Silver beech tree branches, worth %1d %2s.</String>
		<String _locID ='1000085' symbol ='cStringNuggetSilverBeech'>%s has found branches of silver beech, worth %1d %2s.</String>
		<String _locID ='1000086' symbol ='cStringNuggetMoaSkeleton'>The skeleton of a giant, extinct bird, worth %1d %2s.</String>
		<String _locID ='1000087' symbol ='cStringNuggetMoaSkeleton'>%s has found the skeleton of a Moa, worth %1d %2s.</String>
		<String _locID ='1000088' symbol ='cStringNuggetHaastSkeleton'>A fossil of a scarily big bird claw, worth %1d %2s.</String>
		<String _locID ='1000089' symbol ='cStringNuggetHaastSkeleton'>%s has discovered Haast's eagle, worth %1d %2s.</String>
		<String _locID ='1000090' symbol ='cStringNuggetTakahe'>A takahe bird, worth %1d %2s.</String>
		<String _locID ='1000091' symbol ='cStringNuggetTakahe'>%s has found a takahe bird, worth %1d %2s.</String>
		<String _locID ='1000092' symbol ='cStringNuggetHuia'>Feathers of the Huia bird, worth %1d %2s.</String>
		<String _locID ='1000093' symbol ='cStringNuggetHuia'>%s has found feathers of the Huia bird, worth %1d %2s.</String>
		<String _locID ='1000094' symbol ='cStringNuggetHoki'>A basket of hoki fish, worth %1d %2s.</String>
		<String _locID ='1000095' symbol ='cStringNuggetHoki'>%s has found a basket of hoki fish, worth %1d %2s.</String>
		<String _locID ='1000096' symbol ='cStringNuggetWhitebait'>A basket of whitebait fish, worth %1d %2s.</String>
		<String _locID ='1000097' symbol ='cStringNuggetWhitebait'>%s has found a basket of whitebait fish, worth %1d %2s.</String>
		<String _locID ='1000098' symbol ='cStringNuggetPaua'>Paua (abalone), worth %1d %2s.</String>
		<String _locID ='1000099' symbol ='cStringNuggetPaua'>%s has found paua , worth %1d %2s.</String>
		<String _locID ='1000100' symbol ='cStringNuggetMotherOfPearlShells'>Mother-of-pearl paua shells, worth 1d %2s.</String>
		<String _locID ='1000101' symbol ='cStringNuggetMotherOfPearlShells'>%s has found mother-of-pearl shells, worth %1d %2s.</String>
		<String _locID ='1000102' symbol ='cStringNuggetWhalebone'>Whale bones shells, worth %1d %2s.</String>
		<String _locID ='1000103' symbol ='cStringNuggetWhalebone'>%s has found the bones of a whale, worth %1d %2s.</String>
		<String _locID ='1000104' symbol ='cStringNuggetFairyPenguin'>Fairy penguin skins, worth %1d %2s.</String>
		<String _locID ='1000105' symbol ='cStringNuggetFairyPenguin'>%s has found fairy penguin skins, worth %1d %2s.</String>
		<String _locID ='1000106' symbol ='cStringNuggetKowhai'>Beautiful yellow kowhai flowers, worth %1d %2s.</String>
		<String _locID ='1000107' symbol ='cStringNuggetKowhai'>%s has found kowhai flowers, worth %1d %2s.</String>
		<String _locID ='1000108' symbol ='cStringNuggetFushnChups'>Some fush 'n' chups, worth %1d %2s. Choice, bro! </String>
		<String _locID ='1000109' symbol ='cStringNuggetFushnChups'>%s has found fush 'n' chups, worth %1d %2s.</String>
		<String _locID ='1000110' symbol ='cStringNuggetTohunga'>A Maori wise man in need of rescue.</String>
		<String _locID ='1000111' symbol ='cStringNuggetTohunga'>%s has rescued a  Maori wise man, who joins their cause.</String>
		<String _locID ='1000110' symbol ='cStringNuggetMaoriWarrior'>A Maori warrior in need of rescue.</String>
		<String _locID ='1000111' symbol ='cStringNuggetMaoriWarrior'>%s has rescued a  Maori warrior, who joins their cause.</String>
		<String _locID ='1000112' symbol ='cStringNuggetNZSettler'>European settlers in need of rescue.</String>
		<String _locID ='1000113' symbol ='cStringNuggetNZSettler'>%s has rescued two European settlers, who join their cause.</String>
		<String _locID ='900289'>Brave Lassadores</String>
		<String _locID ='900293'>Lassador attack and hitpoints increased.</String>
		<String _locID ='900286'>Brave Lassador</String>
		<String _locID ='900290'>Skilled Lassadores</String>
		<String _locID ='900287'>Skilled Lassador</String>
		<String _locID ='900291'>Presidential Lassadores</String>
		<String _locID ='900288'>Presidential Lassador</String>
		<!-- NEW IMMIGRANTS - CHINESE (TECHS) -->
		<String _locID ='400000'>Sends a Chinese Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='400001'>Chinese Immigrants</String>
		<String _locID ='400002'>Di'er Dai</String>
		<String _locID ='400003'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400004'>Disan Dai</String>
		<String _locID ='400005'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400006'>Shanggao Tuanti</String>
		<String _locID ='400007'>For the rest of the game, a small trickle of Coin enriches you.</String>
		<String _locID ='400008'>Zhongcanguan</String>
		<String _locID ='400009'>1200 Food.</String>
		<String _locID ='400010'>Yiwuyuan</String>
		<String _locID ='400011'>Villagers train 15% faster.</String>
		<String _locID ='400012'>Guang Duchang</String>
		<String _locID ='400013'>Villagers provide a small amount of Coin when trained.</String>
		<String _locID ='400014'>Xiaodao</String>
		<String _locID ='400015'>Chinese Immigrants can be trained in larger numbers</String>
		<String _locID ='400016'>Shengchu Siyangyuan</String>
		<String _locID ='400017'>Livestock fattens faster.</String>
		<String _locID ='400018'>Baodong</String>
		<String _locID ='400019'>The ultimate Immigrant power. Greatly increases the combat capacity of your Villagers.</String>
		<!-- NEW IMMIGRANTS - IRISH (TECHS) -->
		<String _locID ='400020'>Sends an Irish Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='400021'>Irish Immigrants</String>
		<String _locID ='400022'>Second Generation</String>
		<String _locID ='400023'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400024'>Third Generation</String>
		<String _locID ='400025'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400026'>Military Engineering</String>
		<String _locID ='400027'>Artillery unit speed greatly increased.</String>
		<String _locID ='400028'>Potato Farming</String>
		<String _locID ='400029'>Villagers gather Food from Mills, Farms and Rice Paddies faster.</String>
		<String _locID ='400030'>Navy Commanders</String>
		<String _locID ='400031'>Warship build limit increased.</String>
		<String _locID ='400032'>Clovers</String>
		<String _locID ='400033'>Villagers gather Coin from Plantations and Rice Paddies faster.</String>
		<String _locID ='400034'>Pubs</String>
		<String _locID ='400035'>Explorer attack and hitpoints greatly increased.</String>
		<String _locID ='400036'>St. Patricks Day</String>
		<String _locID ='400037'>Increases the Experience trickle generated from Irish Houses.</String>
		<String _locID ='400038'>Erin Go Brah</String>
		<String _locID ='400039'>The ultimate Immigrant power. Your Immigrant Colony starts spawning Fenians, Patricios and Wild Geese over time.</String>
		<!-- NEW IMMIGRANTS - POLISH (TECHS) -->
		<String _locID ='400040'>Sends a Polish Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='400041'>Polish Immigrants</String>
		<String _locID ='400042'>Druga Generacja</String>
		<String _locID ='400043'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400044'>Trzecia Generacja</String>
		<String _locID ='400045'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400046'>Legiony Polskie</String>
		<String _locID ='400047'>Polish immigrant build limit increased.</String>
		<String _locID ='400048'>Rzeznia</String>
		<String _locID ='400049'>Villagers gather Food from herdables much faster.</String>
		<String _locID ='400050'>Zmartwychwstancy</String>
		<String _locID ='400051'>Villagers pray at Temples with much more fervor, generating more Faith.</String>
		<String _locID ='400052'>Mineralogia</String>
		<String _locID ='400053'>Villagers gather Coin from Mines much faster.</String>
		<String _locID ='400054'>Wyksztalcenie wyzsze</String>
		<String _locID ='400055'>Technologies research faster.</String>
		<String _locID ='400056'>Dmuchacz szkla</String>
		<String _locID ='400057'>Buildings cost less Wood.</String>
		<String _locID ='400058'>Wielka Emigracja</String>
		<String _locID ='400059'>The ultimate Immigrant power. Grants a Picador and an Auxiliary for each game minute, up to 30 minutes.</String>
		<!-- NEW IMMIGRANTS - SCANDINAVIAN (TECHS) -->
		<String _locID ='400060'>Sends a Scandinavian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID ='400061'>Scandinavian Immigrants</String>
		<String _locID ='400062'>Andra Generationen</String>
		<String _locID ='400063'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400064'>Tredje Generationen</String>
		<String _locID ='400065'>Ages up the Immigrant Colony. All immigrant military units become stronger.</String>
		<String _locID ='400066'>Sydpolsekspeditioner</String>
		<String _locID ='400067'>Warship hitpoints increased.</String>
		<String _locID ='400068'>Skidskytte</String>
		<String _locID ='400069'>Infantry moves faster.</String>
		<String _locID ='400070'>Fiskerleje</String>
		<String _locID ='400071'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='400072'>Midsommar</String>
		<String _locID ='400073'>Crates of 1000 Faith.</String>
		<String _locID ='400074'>Press</String>
		<String _locID ='400075'>Scandinavian houses generate Experience faster.</String>
		<String _locID ='400076'>Sauna</String>
		<String _locID ='400077'>Units train faster.</String>
		<String _locID ='400078'>Kofferdi</String>
		<String _locID ='400079'>The ultimate Immigrant power. Ships no longer cost Coin.</String>
		<String _locID ='400080'>Chinese Immigrants\nExcellent fighters</String>
		<String _locID ='400081'>Trains:\nCoolies</String>
		<String _locID ='400082'>Irish Immigrants\nCome in larger numbers</String>
		<String _locID ='400083'>Trains:\nFenians\nWild Geese\nPatricios</String>
		<String _locID ='400084'>Polish Immigrants\nExcellent hunters</String>
		<String _locID ='400085'>Trains:\nAuxiliaries\nInfernal Picadors</String>
		<!-- EGYPTIAN CARDS - FRENCH DIPLOMAT -->
		<String _locID ='400086'>PLACEHOLDER NATIVE SHIPMENT</String>
		<String _locID ='400087'>SHIPS PLACEHOLDER NUMBER OF NATIVES, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400088'>PLACEHOLDER NATIVE SHIPMENT</String>
		<String _locID ='400089'>PLACEHOLDER NATIVE SHIPMENT, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400090'>4 Mehariste + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400091'>Sends 4 Mehariste.</String>
		<String _locID ='400092'>6 Mehariste + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400093'>Sends 6 Mehariste.</String>
		<String _locID ='400094'>7 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400095'>Sends 7 Askari.</String>
		<String _locID ='400096'>9 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400097'>Sends 9 Askari.</String>
		<String _locID ='400098'>8 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400099'>Sends 8 Askari.</String>
		<String _locID ='400100'>14 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400101'>Sends 14 Askari.</String>
		<String _locID ='400102'>4 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400103'>Sends 4 Escorts.</String>
		<String _locID ='400104'>6 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400105'>6 Escorts.</String>
		<String _locID ='400106'>5 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400107'>5 Escorts.</String>
		<String _locID ='400108'>7 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400109'>7 Escorts.</String>
		<String _locID ='400110'>Fashoda Syndrome</String>
		<String _locID ='400111'>Villagers train 20% faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400112'>Egyptology</String>
		<String _locID ='400113'>Native units are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400114'>Suez Canal</String>
		<String _locID ='400115'>Sends 2 Trading Post Wagons and ships move faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400116'>Rosetta Stone</String>
		<String _locID ='400117'>Native technologies are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400118'>Mediterranean Campaign</String>
		<String _locID ='400119'>Increases build limit for all warships, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400120'>Capitulation of Alexandria</String>
		<String _locID ='400121'>French military support shipments cost no Export, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400122'>Rule of the Sword</String>
		<String _locID ='400123'>Infantry units and Ali Pasha's hand attack increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400124'>Egypt Institute</String>
		<String _locID ='400125'>Technologies become cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400126'>Cercle Commander</String>
		<String _locID ='400127'>Allows Ali Pasha to train Mamluks, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400128'>Cairo Revolt</String>
		<String _locID ='400129'>Caravans cost less resources, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400130'>Savants</String>
		<String _locID ='400131'>Priests heal faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400132'>Battle of Abukir Bay</String>
		<String _locID ='400133'>Warship attack and hitpoints increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400134'>Berthier Rifles</String>
		<String _locID ='400135'>Askaris have an increased multiplier against infantry, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400136'>Minie Ball</String>
		<String _locID ='400137'>Escorts multiplier against cavalry is increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID ='400138'>2 Gendarmes + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400139'>2 Gendarmes.</String>
		<String _locID ='400140'>4 Gendarmes + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400141'>4 Gendarmes.</String>
		<String _locID ='400142'>4 Gendarmes and 2 Horse Artillery + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400143'>Gendarme: Heavy cavalry with a trample attack. Good against light infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<String _locID ='400144'>8 Gendarmes and 2 Horse Artillery + Boats and Villagers gather all resources 1% faster</String>
		<String _locID ='400145'>Gendarme: Heavy cavalry with a trample attack. Good against light infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<!-- EGYPTIAN CARDS - GREEK DELEGATE -->
		<String _locID ='400146'>Mastic Imports</String>
		<String _locID ='400147'>Enables Olive Plantations and upgrades for them, + all techs research 1% faster.</String>
		<String _locID ='400148'>Skippers</String>
		<String _locID ='400149'>Harborships deal more damage and heal other ships faster, + all techs research 1% faster.</String>
		<String _locID ='400150'>Marble Sculptures</String>
		<String _locID ='400151'>Villagers gather Wood from Trees and Coin from Mines faster, + all techs research 1% faster.</String>
		<String _locID ='400152'>Thriving Commerce</String>
		<String _locID ='400153'>For the rest of the game, a small trickle of Coin enriches you, + all techs research 1% faster.</String>
		<String _locID ='400154'>Paraphernalia</String>
		<String _locID ='400155'>Villagers gather Coin from Mines faster, + all techs research 1% faster.</String>
		<String _locID ='400156'>Kyriazi Freres</String>
		<String _locID ='400157'>Market exchange rates are better, + all techs research 1% faster.</String>
		<String _locID ='400158'>Archimedes Principle</String>
		<String _locID ='400159'>Warships train faster, + all techs research 1% faster.</String>
		<String _locID ='400160'>Ta Grammata</String>
		<String _locID ='400161'>Obelisks gain an incredible line of sight, + all techs research 1% faster.</String>
		<String _locID ='400162'>Hellenic Diaspora</String>
		<String _locID ='400163'>Get 2 free Armatolos with every Greek Shipment after this one, +2 Armatolos and all techs research 1% faster.</String>
		<String _locID ='400164'>Digres</String>
		<String _locID ='400165'>Villagers pray faster, + all techs research 1% faster.</String>
		<String _locID ='400166'>Kakavia</String>
		<String _locID ='400167'>Fishing Boats gather faster, + all techs research 1% faster.</String>
		<String _locID ='400168'>Patriarchate of Alexandria</String>
		<String _locID ='400169'>Temple Wagons will spawn spawn Priests over time, + all techs research 1% faster.</String>
		<String _locID ='400170'>Library of Alexandria</String>
		<String _locID ='400171'>Enables extra Library Wagons, + all techs research 1% faster.</String>
		<String _locID ='400172'>Thorax</String>
		<String _locID ='400173'>Spy hitpoints increased, + all techs research 1% faster.</String>
		<String _locID ='400174'>Kompoura Pistol</String>
		<String _locID ='400175'>Spy attack increased, + all techs research 1% faster.</String>
		<String _locID ='400176'>5 Spies + all techs research 1% faster.</String>
		<String _locID ='400177'>5 Spies.</String>
		<String _locID ='400178'>7 Spies + all techs research 1% faster.</String>
		<String _locID ='400179'>7 Spies.</String>
		<String _locID ='400180'>1 Windjammer + all techs research 1% faster.</String>
		<String _locID ='400181'>1 Windjammer.</String>
		<String _locID ='400182'>2 Xebecs + all techs research 1% faster.</String>
		<String _locID ='400183'>2 Xebecs.</String>
		<String _locID ='400184'>1 Dhow + all techs research 1% faster.</String>
		<String _locID ='400185'>1 Dhow.</String>
		<String _locID ='400186'>2 Dhows + all techs research 1% faster.</String>
		<String _locID ='400187'>2 Dhows.</String>
		<String _locID ='400188'>3 Dhows + all techs research 1% faster.</String>
		<String _locID ='400189'>3 Dhows.</String>
		<String _locID ='400190'>3 Fishing Boats + all techs research 1% faster.</String>
		<String _locID ='400191'>3 Fishing Boats.</String>
		<String _locID ='400192'>5 Fishing Boats + all techs research 1% faster.</String>
		<String _locID ='400193'>5 Fishing Boats.</String>
		<String _locID ='400194'>2 Pyrpolikons + all techs research 1% faster.</String>
		<String _locID ='400195'>2 Pyrpolikons.</String>
		<String _locID ='400196'>4 Pyrpolikons + all techs research 1% faster.</String>
		<String _locID ='400197'>4 Pyrpolikons.</String>
		<String _locID ='400198'>6 Armatolos + all techs research 1% faster.</String>
		<String _locID ='400199'>6 Armatolos.</String>
		<String _locID ='400200'>12 Armatolos + all techs research 1% faster.</String>
		<String _locID ='400201'>12 Armatolos.</String>
		<String _locID ='400202'>9 Armatolos and 1 Schneider Danglis + all techs research 1% faster.</String>
		<String _locID ='400203'>Armatolos: Early skirmisher that is accurate to a long range. Good against infantry.\nSchneider Danglis: Heavy Balkan artillery with a powerful attack and many hitpoints. Good against infantry and buildings.</String>
		<String _locID ='400204'>14 Armatolos and 2 Schneider Danglis + all techs research 1% faster.</String>
		<String _locID ='400205'>Armatolos: Early skirmisher that is accurate to a long range. Good against infantry.\nSchneider Danglis: Heavy Balkan artillery with a powerful attack and many hitpoints. Good against infantry and buildings.</String>
		<!-- EGYPTIAN CARDS - SPANISH CONQUISTADOR -->
		<String _locID ='400206'>4 Naffatuns +300 Experience</String>
		<String _locID ='400207'>4 Naffatuns.</String>
		<String _locID ='400208'>7 Naffatuns +400 Experience</String>
		<String _locID ='400209'>7 Naffatuns.</String>
		<String _locID ='400210'>5 Naffatuns +300 Experience</String>
		<String _locID ='400211'>5 Naffatuns.</String>
		<String _locID ='400212'>9 Naffatuns +400 Experience</String>
		<String _locID ='400213'>9 Naffatuns.</String>
		<String _locID ='400214'>14 Naffatuns +400 Experience</String>
		<String _locID ='400215'>14 Naffatuns.</String>
		<String _locID ='400216'>Trans-Saharan Trade</String>
		<String _locID ='400217'>For the rest of the game, a small trickle of Export enriches you, +100 Experience.</String>
		<String _locID ='400218'>Foreign Tercios</String>
		<String _locID ='400219'>Hand infantry hitpoints increased, +200 Experience.</String>
		<String _locID ='400220'>Aljamiado Script</String>
		<String _locID ='400221'>Home City Shipments arrive faster, +300 Experience.</String>
		<String _locID ='400222'>Muladi Heritage</String>
		<String _locID ='400223'>Bowmen range and line of sight increased, +200 Experience.</String>
		<String _locID ='400224'>Moorish Legacy</String>
		<String _locID ='400225'>Caravans move faster, +100 Experience.</String>
		<String _locID ='400226'>Caribbean Spices</String>
		<String _locID ='400227'>2 Spice Stalls, +100 Experience.</String>
		<String _locID ='400228'>Horreo Granaries</String>
		<String _locID ='400229'>Villagers gather Food from Lots faster, +100 Experience.</String>
		<String _locID ='400230'>Meat Smoking</String>
		<String _locID ='400231'>Villagers gather faster from huntables, +100 Experience.</String>
		<String _locID ='400232'>Padron General</String>
		<String _locID ='400233'>Warships have more line of sight, +200 Experience.</String>
		<String _locID ='400234'>Rif War</String>
		<String _locID ='400235'>Foreign unit attack and hitpoints increased, +200 Experience.</String>
		<String _locID ='400236'>Embargo</String>
		<String _locID ='400237'>All your Export is turned into a greater amount of Food, +100 Experience.</String>
		<String _locID ='400238'>Regulares</String>
		<String _locID ='400239'>Infantry trains faster, +200 Experience.</String>
		<String _locID ='400240'>Andalucian Architecture</String>
		<String _locID ='400241'>Trading Posts are cheaper, have an attack and more hitpoints, +100 Experience.</String>
		<String _locID ='400242'>Alcancias</String>
		<String _locID ='400243'>Naffatun area damage and attack against buildings increased, +300 Experience.</String>
		<String _locID ='400244'>Artillery Academy</String>
		<String _locID ='400245'>Siege units train faster, +200 Experience.</String>
		<String _locID ='400246'>2 Revolving Cannons +300 Experience</String>
		<String _locID ='400247'>2 Revolving Cannons.</String>
		<String _locID ='400248'>3 Revolving Cannons +400 Experience</String>
		<String _locID ='400249'>3 Revolving Cannons.</String>
		<String _locID ='400250'>2 Mountain Guns +400 Experience</String>
		<String _locID ='400251'>2 Mountain Guns.</String>
		<String _locID ='400252'>8 Assegai +300 Experience</String>
		<String _locID ='400253'>8 Assegai</String>
		<String _locID ='400254'>6 Assegai +200 Experience</String>
		<String _locID ='400255'>6 Assegai.</String>
		<String _locID ='400256'>12 Assegai +400 Experience</String>
		<String _locID ='400257'>12 Assegai.</String>
		<String _locID ='400258'>8 Tercios +200 Experience</String>
		<String _locID ='400259'>8 Tercios.</String>
		<String _locID ='400260'>10 Tercios and 1 Mortar +300 Experience</String>
		<String _locID ='400261'>Tercio: Archaic heavy infantry. Good against cavalry and buildings.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='400262'>12 Tercios and 2 Mortars +400 Experience</String>
		<String _locID ='400263'>Tercio: Archaic heavy infantry. Good against cavalry and buildings.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='400264'>16 Tercios and 3 Mortars +400 Experience</String>
		<String _locID ='400265'>Tercio: Archaic heavy infantry. Good against cavalry and buildings.\nMortar: Artillery that fires an exploding shell at buildings or ships.</String>
		<!-- NEW IMMIGRANTS - POLISH -->
		<String _locID ='400266'>Polish Colony</String>
		<String _locID ='400267'>IM Colony Polish</String>
		<String _locID ='400268'>Trains and upgrades Polish immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID ='400269'>Immigrant building</String>
		<String _locID ='400270'>Immgrant Worker</String>
		<String _locID ='400271'>IM Worker Polish</String>
		<String _locID ='400272'>Villager that can construct buildings and gather resources.</String>
		<String _locID ='400273'>Immigrant villager</String>
		<String _locID ='400274'>Polish House</String>
		<String _locID ='400275'>IM House Polish</String>
		<String _locID ='400276'>Supports 10 population. Trickles XP.</String>
		<String _locID ='400277'>Supports 10 population. Trickles XP</String>
		<String _locID ='400278'>Polish Wagon</String>
		<String _locID ='400279'>IM VIL Polish Wagon</String>
		<String _locID ='400280'>Transforms into a Polish Colony.</String>
		<String _locID ='400281'>Transforms into a Polish Colony</String>
		<String _locID ='400282'>Infernal Picador</String>
		<String _locID ='400283'>IM CAV Infernal Picador</String>
		<String _locID ='400284'>Heavy Polish cavalry armed with a lance. Good against other cavalry.</String>
		<String _locID ='400285'>Immigrant lancer cavalry</String>
		<String _locID ='400286'>Auxiliary</String>
		<String _locID ='400287'>IM INF Auxiliary</String>
		<String _locID ='400288'>Heavy ranged Polish infantry armed with a bayonet to beat cavalry.</String>
		<String _locID ='400289'>Immigrant heavy ranged infantry</String>
		<!-- NEW IMMIGRANTS - IRISH 02 -->
		<String _locID ='400290'>Fenian</String>
		<String _locID ='400291'>IM INF Fenian</String>
		<String _locID ='400292'>Heavy ranged infantry trained to beat cavalry at range. Has a good siege attack.</String>
		<String _locID ='400293'>Immigrant rifleman</String>
		<!-- CONSULATE - ZWARTE HOLLANDER -->
		<String _locID ='400294'>Zwarte Hollander</String>
		<String _locID ='400295'>CON Zwarte Hollander</String>
		<String _locID ='400296'>Heavy ranged infantry</String>
		<String _locID ='400297'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<!-- IMMIGRANT CARDS -->
		<String _locID ='400298'>Hire Polish Auxiliars</String>
		<String _locID ='400299'>Ships a number of Polish Auxiliars.</String>
		<String _locID ='400300'>Hire Polish Infernal Picadores</String>
		<String _locID ='400301'>Ships a number of Polish Infernal Picadores.</String>
		<String _locID ='400302'>Hire Polish Mercenary Army</String>
		<String _locID ='400303'>Hires a number of Second Generation Poles: Auxiliars and Infernal Picadores.</String>
		<String _locID ='400304'>Hire German Krupp Cannon</String>
		<String _locID ='400305'>Hires a German Krupp Steel Cannon.</String>
		<String _locID ='400306'>Hire 2 Immigrant Fishers</String>
		<String _locID ='400307'>Hire 4 Immigrant Fishers</String>
		<String _locID ='400308'>Hire Ski Trooper Mercenaries</String>
		<String _locID ='400309'>Ships a number of Scandinavian Ski Troopers.</String>
		<String _locID ='400310'>Hire Ski Trooper Company</String>
		<String _locID ='400311'>Ships a number of Second Generation Scandinavian Ski Troopers.</String>
		<!-- EGYPTIAN CARDS: OTTOMAN WALI -->
		<String _locID ='400312'>Emirate</String>
		<String _locID ='400313'>Each native ally sends you a Shipment of units, +1 line of sight for all units.</String>
		<String _locID ='400314'>Eyalet</String>
		<String _locID ='400315'>You get Export from each allied native site, +1 line of sight for all units.</String>
		<String _locID ='400316'>Decorative Rugs</String>
		<String _locID ='400317'>Caravans will now provide more Experience and Coin when trained, +1 line of sight for all units.</String>
		<String _locID ='400318'>Convention of Kuthaya</String>
		<String _locID ='400319'>Camel Riders deal more damage against skirmishers and Mehariste deal more damage against heavy cavalry, +1 line of sight for all units.</String>
		<String _locID ='400320'>Eunuchs</String>
		<String _locID ='400321'>All tech Export costs are reduced, +1 line of sight for all units.</String>
		<String _locID ='400322'>Ulamas</String>
		<String _locID ='400323'>Religious technologies now research instantly, +1 line of sight for all units.</String>
		<String _locID ='400324'>Light Skiffs</String>
		<String _locID ='400325'>Fishing Boats can now fight, +1 line of sight for all units.</String>
		<String _locID ='400326'>Ibrahim Campaign</String>
		<String _locID ='400327'>Meharistes now deal more damage against villagers, +1 line of sight for all units.</String>
		<String _locID ='400328'>Sanjaks</String>
		<String _locID ='400329'>Native units train faster, +1 line of sight for all units.</String>
		<String _locID ='400330'>Acre Bombardment</String>
		<String _locID ='400331'>Warships deal more damage and have more range, +1 line of sight for all units.</String>
		<String _locID ='400332'>Bashi Bazouks</String>
		<String _locID ='400333'>Infantry and cavalry deal more damage against buildings, +1 line of sight for all units.</String>
		<String _locID ='400334'>Rebellion of Ali Bey</String>
		<String _locID ='400335'>Unlocks Mamluks at the Town Center in Fortress Age, +1 line of sight for all units.</String>
		<String _locID ='400336'>Kaftan</String>
		<String _locID ='400337'>Assegai, Bowman, Camel Rider and Fellah hitpoints increased, +1 line of sight for all units.</String>
		<String _locID ='400338'>Quama Sword</String>
		<String _locID ='400339'>Askari and Escort attack increased, +1 line of sight for all units.</String>
		<String _locID ='400340'>Gurz Mace</String>
		<String _locID ='400341'>Mamluk attack increased.</String>
		<String _locID ='400342'>2 Priests +1 line of sight for all units</String>
		<String _locID ='400343'>2 Priests.</String>
		<String _locID ='400344'>4 Priests +1 line of sight for all units</String>
		<String _locID ='400345'>4 Priests.</String>
		<String _locID ='400346'>4 Incendiaries +1 line of sight for all units</String>
		<String _locID ='400347'>4 Incendiaries .</String>
		<String _locID ='400348'>6 Incendiaries +1 line of sight for all units</String>
		<String _locID ='400349'>6 Incendiaries.</String>
		<String _locID ='400350'>7 Incendiaries +1 line of sight for all units</String>
		<String _locID ='400351'>7 Incendiaries.</String>
		<String _locID ='400352'>3 Camel Riders +1 line of sight for all units</String>
		<String _locID ='400353'>3 Camel Riders.</String>
		<String _locID ='400354'>4 Camel Riders +1 line of sight for all units</String>
		<String _locID ='400355'>4 Camel Riders.</String>
		<String _locID ='400356'>6 Camel Riders +1 line of sight for all units</String>
		<String _locID ='400357'>6 Camel Riders.</String>
		<String _locID ='400358'>7 Camel Riders +1 line of sight for all units.</String>
		<String _locID ='400359'>7 Camel Riders.</String>
		<String _locID ='400360'>6 Tufanci Corps +1 line of sight for all units</String>
		<String _locID ='400361'>6 Tufanci Corps.</String>
		<String _locID ='400362'>8 Tufanci Corps and 1 Great Bombard +1 line of sight for all units</String>
		<String _locID ='400363'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nGreat Bombard: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='400364'>12 Tufanci Corps and 2 Great Bombards +1 line of sight for all units</String>
		<String _locID ='400365'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nGreat Bombard: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='400366'>16 Tufanci Corps and 3 Great Bombards +1 line of sight for all units</String>
		<String _locID ='400367'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nGreat Bombard: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
	</Language>
</StringTable>