<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_gun</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		hammer
		<component>
			hammer
			<assetreference type="GrannyModel">
				<file>units\attachments\hammer_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hammer</component>
		</anim>
	</attachment>
	<attachment>
		knife
		<component>
			knife
			<assetreference type="GrannyModel">
				<file>units\attachments\knife_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>knife</component>
		</anim>
	</attachment>
	<attachment>
		pistol
		<component>
			pistol
			<assetreference type="GrannyModel">
				<file>units\spy\spy_pistol</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>pistol</component>
		</anim>
	</attachment>
	<attachment>
		shovel
		<component>
			shovel
			<assetreference type="GrannyModel">
				<file>nuggets\pirates\attachment_shovel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>shovel</component>
		</anim>
	</attachment>
	<attachment>
		tnt
		<component>
			tnt
			<assetreference type="GrannyModel">
				<file>buildings\props_colony\tnt_barrel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>tnt</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Culture">
			<none>
				<assetreference type="GrannyModel">
					<file>units\spy\spy</file>
				</assetreference>
			</none>
			<japanese>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\ninja</file>
				</assetreference>
			</japanese>
			<chinese>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\ninja</file>
				</assetreference>
			</chinese>
			<iroquois>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</iroquois>
			<sioux>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</sioux>
			<aztec>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</aztec>
			<tupi>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</tupi>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.50</width>
			<height>1.50</height>
		</decal>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="0"/>
	</component>
	<component>
		ModelCompNoKnife
		<logic type="Culture">
			<none>
				<assetreference type="GrannyModel">
					<file>units\spy\spy</file>
				</assetreference>
			</none>
			<japanese>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\ninja</file>
				</assetreference>
			</japanese>
			<chinese>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\ninja\ninja</file>
				</assetreference>
			</chinese>
			<iroquois>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</iroquois>
			<sioux>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</sioux>
			<aztec>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</aztec>
			<tupi>
				<assetreference type="GrannyModel">
					<file>units\natives\miskatonic_scout</file>
				</assetreference>
			</tupi>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.50</width>
			<height>1.50</height>
		</decal>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.87</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelCompNoSword</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_In
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_in</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_bored2</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.56</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.06</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.17</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.64</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Out
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_out</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Build2
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.76</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		BuildLifting
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		BuildSaw
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		BuildStaking
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\pickup_explorer_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.31</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\cooper\ranged_attack</file>
			<tag type="Attack">0.43</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.43</tag>
			<tag type="Particles" particlename="pistolshot_right">0.43</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="pistol" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
	</anim>
	<anim>
		Volley_standing_attack_silenced
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\cooper\ranged_attack</file>
			<tag type="Attack">0.43</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="WOTTAsilencer">0.53</tag>
			<tag type="Particles" particlename="pistolshot_right">0.43</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="pistol" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\cooper\reload</file>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="pistol" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_idle_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		CombatIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\combat_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="pistol" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\lizzie\hand_attackA</file>
			<tag type="Attack">0.43</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.30</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\lizzie\hand_attackB</file>
			<tag type="Attack">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\lizzie\hand_attackC</file>
			<tag type="Attack">0.49</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Sabotage
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_petard_set</file>
			<tag type="Attack">0.99</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="tnt" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		CounterIntelligence
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\volley_ranged_attack</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
		<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		CombatIdle
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\monk\shaolinMaster_combatAttack00</file>
		</assetreference>
		<component>ModelCompNoKnife</component>
	</anim>
	<anim>
		MartialArts
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\shaolin_disciple\shaolin_disciple_attackHand00</file>
			<tag type="Attack">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.25</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\shaolin_disciple\shaolin_disciple_attackHand01</file>
			<tag type="Attack">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.28</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\shaolin_disciple\shaolin_disciple_attackHand02</file>
			<tag type="Attack">0.17</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.15</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.45</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
	</anim>
	<anim>
		Smokescreen
		<assetreference type="GrannyAnim">
			<file>units\asians\japanese\monk\monk_smokescreen</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="PowerSmokeBomb">0.96</tag>
			<tag type="Particles" particlename="effects\smoke\smokescreen.particle">0.97</tag>
		</assetreference>
		<component>ModelCompNoKnife</component>
	</anim>
</animfile>