<?xml version="1.0" encoding="utf-8"?>

<tactics>
    <action>
        <name stringid="38118">BuildingAttack</name>
        <type>Attack</type>
        <rangedlogic>1</rangedlogic>
        <maxrange>4.0</maxrange>
        <rate type="AbstractFarm">1.0</rate>
        <attackaction>1</attackaction>
        <speedboost>1</speedboost>
        <anim>Raze_attack</anim>
        <idleanim>Raze_idle</idleanim>
        <impacteffect>effects\impacts\torch</impacteffect>
        <projectile>InvisibleProjectileNoTracer</projectile>
    </action>
    <tactic>
        Normal
        <action priority="100">BuildingAttack</action>
        <idleanim>Volley_standing_idle</idleanim>
        <attacktype>AbstractFarm</attacktype>
        <autoattacktype>AbstractFarm</autoattacktype>
        <attackresponsetype>AbstractFarm</attackresponsetype>
        <idleanim>Volley_standing_idle</idleanim>
        <boredanim>Volley_standing_bored</boredanim>
        <deathanim>Death_by_melee</deathanim>
        <walkanim>Volley_walk</walkanim>
        <joganim>Volley_jog</joganim>
        <runanim>Volley_run</runanim>
        <runaway>0</runaway>
        <autoretarget>1</autoretarget>
    </tactic>
</tactics>