<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>Attack</type>
		<maxrange>4</maxrange>
		<rate type="All">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>HandAttack</anim>
		<idleanim>Idle</idleanim>
		<selfdestruct>1</selfdestruct>
	</action>
	<action>
		<name stringid="69148">Discover</name>
		<type>Discover</type>
		<anim>GatherFish</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractNuggetWater">1.0</rate>
	</action>
	<action>
		<dbaction>BoatManager</dbaction>
		<name stringid="69156">BoatManager</name>
		<type>BoatManager</type>
		<persistent>1</persistent>
	</action>
	<tactic>
		Normal
		<speedmodifier>1.0</speedmodifier>
		<action priority="100">HandAttack</action>
		<action>Discover</action>
		<action>BoatManager</action>
		<idleanim>Idle</idleanim>
		<moveanim>Walk</moveanim>
		<deathanim>Death</deathanim>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeNavalMilitary</autoattacktype>
		<attackresponsetype>LogicalTypeNavalMilitary</attackresponsetype>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
</tactics>