<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Frnt Lt</definebone>
	<definebone>HS Bone Hoof Frnt Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>Bip01 Root</definebone>
	<definebone>bone_plat</definebone>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_cannon</definebone>
	<definebone>bone_muzzle</definebone>
	<attachment>
		Rider
		<include>War of the Triple Alliance\Units\Consulate\consulate_siege_elephant_rider.xml</include>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\asians\indians\siege_elephant\siegeelephant_age2</file>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>3.50</width>
			<height>5.00</height>
			<zoffset>0.50</zoffset>
		</decal>
		<attach a="Rider" frombone="bone_plat" tobone="bone_plat" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_walkA</file>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Hand">0.08</tag>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Foot">0.98</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Hand">0.65</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Foot">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_runA</file>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Hand">0.08</tag>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Foot">0.98</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Hand">0.65</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Foot">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_runA</file>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Hand">0.08</tag>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Foot">0.98</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Hand">0.65</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Foot">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Highstep
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_runA</file>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Hand">0.08</tag>
			<tag type="FootstepLeft" footprinttype="Elephant" footprintbone="BipElephant01 L Foot">0.98</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Hand">0.65</tag>
			<tag type="FootstepRight" footprinttype="Elephant" footprintbone="BipElephant01 R Foot">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_idleA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_attackA</file>
			<tag type="Attack">0.57</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_attackB</file>
			<tag type="Attack">0.57</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_trample
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_trampleA</file>
			<tag type="Attack">0.57</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_deathA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_deathA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_deathA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\howdah\howdah_cheerA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephant_rangedattackA</file>
			<tag type="Attack">0.05</tag>
			<tag type="SpecificSoundSet" set="MortarShot">0.05</tag>
			<tag type="Particles" particlename="smallCannonMuzzle">0.05</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephant_rangedattackB</file>
			<tag type="Attack">0.05</tag>
			<tag type="SpecificSoundSet" set="MortarShot">0.05</tag>
			<tag type="Particles" particlename="smallCannonMuzzle">0.05</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Reload
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephant_reloadA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Combat_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\indians\siege_elephant\siegeelephant_combatidleA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>