<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="42178">Gather</name>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="Farm">1.0</rate>
		<rate type="Mill">1.0</rate>
		<rate type="ypBerryBuilding">1.0</rate>
		<rate type="ypGroveBuilding">1.0</rate>
	</action>
	<action>
		<name stringid="69183">NoWork</name>
		<type>NoWork</type>
		<maxrange>10</maxrange>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
		<typedmaxrange type="Herdable">0</typedmaxrange>
		<typedmaxrange type="AbstractNuggetWater">0</typedmaxrange>
		<typedmaxrange type="Huntable">10</typedmaxrange>
	</action>
	<tactic>
		Normal
		<speedmodifier>1.0</speedmodifier>
		<action>Gather</action>
		<attacktype>LogicalTypeVillagersAttack</attacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
</tactics>