<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3F</definebone>
	<definebone>bone_debris_3G</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_4k</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_6d</definebone>
	<definebone>bone_debris_6e</definebone>
	<definebone>bone_debris_6f</definebone>
	<definebone>bone_debris_7A</definebone>
	<definebone>bone_debris_7B</definebone>
	<definebone>bone_debris_7C</definebone>
	<definebone>bone_debris_8A</definebone>
	<definebone>bone_debris_8B</definebone>
	<definebone>bone_debris_8C</definebone>
	<definebone>bone_debris_8D</definebone>
	<definebone>bone_debris_8E</definebone>
	<definebone>bone_debris_8F</definebone>
	<definebone>bone_debris_9A</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_chimney</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_3l</definebone>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_TypeA
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_2a_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseA_age2">
								<file>buildings\house\MED\AGE_2\med_house_age2a_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseA_age2">
								<file>buildings\house\med\AGE_2\med_house_age2a</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseA_age2">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2a</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\east_house_age2_a_ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_2a_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\med_house_age2a_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2a</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_2a_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_2\med_house_age2a_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_2\med_house_age2a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_2\med_house_age2a_deathAnim</file>
			</assetreference>
			<component>med_2a_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2_TypeB
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_2b_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseB_age2">
								<file>buildings\house\MED\AGE_2\med_house_age2b_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseB_age2">
								<file>buildings\house\med\AGE_2\med_house_age2b</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseB_age2">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2b</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\east_house_age2_a_ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_2b_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\med_house_age2b_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2b</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_2b_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_2\med_house_age2b_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_2\med_house_age2b.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_2\med_house_age2b_deathAnim</file>
			</assetreference>
			<component>med_2b_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2_TypeC
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_2c_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseC_age2">
								<file>buildings\house\MED\AGE_2\med_house_age2c_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseC_age2">
								<file>buildings\house\med\AGE_2\med_house_age2c</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseC_age2">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2c</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\east_house_age2_a_ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_2c_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\med_house_age2c_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_2\lp_med_house_age2c</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_2c_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_2\med_house_age2c_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_2\med_house_age2c.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_2\med_house_age2c_deathAnim</file>
			</assetreference>
			<component>med_2c_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age3_TypeA
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_3a_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseA_age3">
								<file>buildings\house\MED\AGE_3\med_house_age3a_damaged</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseA_age3">
								<file>buildings\house\med\AGE_3\med_house_age3a</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseA_age3">
						<file>buildings\house\MED\age_3\lp_med_house_age3a</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\WEST\AGE_1\House_Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_3a_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_3\med_house_age3a_deathModel</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\age_3\lp_med_house_age3a</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_3a_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_3\med_house_age3a_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_3\med_house_age3a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_3\med_house_age3a_deathAnim</file>
			</assetreference>
			<component>med_3a_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age3_TypeB
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_3b_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseB_age3">
								<file>buildings\house\MED\AGE_3\med_house_age3b_damaged</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseB_age3">
								<file>buildings\house\MED\AGE_3\med_house_age3b</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseB_age3">
						<file>buildings\house\MED\age_3\lp_med_house_age3b</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\WEST\AGE_1\House_Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_3b_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_3\med_house_age3b_deathModel</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\age_3\lp_med_house_age3b</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_3b_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_3\med_house_age3b_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_3\med_house_age3b.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_3\med_house_age3b_deathAnim</file>
			</assetreference>
			<component>med_3b_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age3_TypeC
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			med_3c_model
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="med_houseC_age3">
								<file>buildings\house\MED\AGE_3\med_house_age3c_damaged</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="med_houseC_age3">
								<file>buildings\house\MED\AGE_3\med_house_age3c</file>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
									</replacetexture>
									<replacetexture>
										<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
										<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="med_houseC_age3">
						<file>buildings\house\MED\age_3\lp_med_house_age3c</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\WEST\AGE_1\House_Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
		</component>
		<component>
			med_3c_deathmodel
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\AGE_3\med_house_age3c_deathModel</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\MED\age_3\lp_med_house_age3c</file>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\house\MED\AGE_3\med_house_normal_age3</from>
								<to>War of the Triple Alliance\Immigrants\Buildings\Ukrainian\House\house_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>med_3c_model</component>
			<simskeleton>
				<model>buildings\house\MED\AGE_3\med_house_age3c_damaged</model>
				<damagetemplate>buildings\house\MED\AGE_3\med_house_age3c.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\MED\AGE_3\med_house_age3c_deathAnim</file>
			</assetreference>
			<component>med_3c_deathmodel</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		generic_A
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			generic_house
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="house_generic_a">
								<file>buildings\house\house_generic_a_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="house_generic_a">
								<file>buildings\house\house_generic_a</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_a</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\west\age_1\house_ground_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			generic_house_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\house_generic_a_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_a</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>generic_house</component>
			<simskeleton>
				<model>buildings\house\house_generic_a_damaged</model>
				<damagetemplate>buildings\house\house_generic_a.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\house_generic_a_deathAnim</file>
			</assetreference>
			<component>generic_house_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		generic_B
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			generic_house_b
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="house_generic_b">
								<file>buildings\house\house_generic_b_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="house_generic_b">
								<file>buildings\house\house_generic_b</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_b</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\west\age_1\house_ground_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			generic_house_b_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\house_generic_b_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_b</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>generic_house_b</component>
			<simskeleton>
				<model>buildings\house\house_generic_b_damaged</model>
				<damagetemplate>buildings\house\house_generic_b.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\house_generic_b_deathAnim</file>
			</assetreference>
			<component>generic_house_b_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		generic_C
		<attachment>
			chimney smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			generic_house_c
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="house_generic_c">
								<file>buildings\house\house_generic_c_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="house_generic_c">
								<file>buildings\house\house_generic_c</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_c</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\house\west\age_1\house_ground_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.00</width>
				<height>6.00</height>
			</decal>
			<attach a="chimney smoke" frombone="bone_chimney" tobone="bone_chimney" syncanims="0"/>
		</component>
		<component>
			generic_house_c_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\house\house_generic_c_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\house\lp_house_generic_c</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<component>generic_house_c</component>
			<simskeleton>
				<model>buildings\house\house_generic_c_damaged</model>
				<damagetemplate>buildings\house\house_generic_c.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\house\house_generic_c_deathAnim</file>
			</assetreference>
			<component>generic_house_c_death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2_A
		<attachment>
			CON
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\house\med\age_2\med_house_age2a_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_2a_model
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
			<attach a="CON" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_2a_model</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2_B
		<attachment>
			CON
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\house\med\age_2\med_house_age2b_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_2b_model
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
			<attach a="CON" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_2b_model</component>
		</anim>
	</submodel>
	<submodel>
		med_age2_con2_C
		<attachment>
			CON
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\house\med\age_2\med_house_age2c_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_2b_model
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
			<attach a="CON" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>med_2b_model</component>
		</anim>
	</submodel>
	<submodel>
		med_age3_con2_A
		<attachment>
			CON
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\house\med\age_3\med_house_age3a_con</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			med_3a_model
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
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			<anim>
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		</attachment>
		<component>
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			<anim>
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		<component>
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		<component>
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			<attach a="CON" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
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		<anim>
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			</p0>
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