<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_backpack</definebone>
        <definebone>bone_bag</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_leader</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<!-- definebone>HEAD</definebone>
	<definebone>SPINE1</definebone -->
	<attachment>
		officer
		<include>War of the Triple Alliance\Units\Schneider\schneider_officer.xml</include>
	</attachment>
	<attachment>
		attachment_battlefield_smoke
		<component>
			battlefield_smoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\battlefield_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>battlefield_smoke</component>
		</anim>
	</attachment>
	<attachment>
		backpack_belt
		<component>
			belt
			<assetreference type="GrannyModel">
				<file>3d_models\Equipments\belt</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>belt</component>
		</anim>
	</attachment>
	<attachment>
		backpack_dagger
		<component>
			dagger
			<assetreference type="GrannyModel">
				<file>3d_models\Equipments\dagger</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>dagger</component>
		</anim>
	</attachment>
	<attachment>
		backpack_flask
		<component>
			powder_flask
			<assetreference type="GrannyModel">
				<file>3d_models\weapons\powder_flask</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>powder_flask</component>
		</anim>
	</attachment>
	<attachment>
		backpack_pistol
		<component>
			pistol
			<assetreference type="GrannyModel">
				<file>3d_models\Equipments\pistol</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>pistol</component>
		</anim>
	</attachment>
	<attachment>
		bag
		<component>
			bag
			<assetreference type="GrannyModel">
				<file>3d_models\Grenadier_hat\sword</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>bag</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\voivode</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
        <attachment>
		Wheel
		<component>
			Wheel
			<assetreference type="GrannyModel">
				<file>3d_models\Weapons\schneider_gun</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>Wheel</component>
		</anim>
	</attachment>
	<component>
		falconet
		<assetreference type="GrannyModel">
			<file>units\artillery\iroquois_falconet\iroquois_falconet</file>
				<replacetexture>
					<from>units\artillery\iroquois_falconet\falconet</from>
					<to>War of the Triple Alliance\Units\Schneider\schneider</to>
				</replacetexture>
				<replacetexture>
					<from>units\natives\iroquois\mantlet\mantlet_warriors_champion</from>
					<to>War of the Triple Alliance\Units\Schneider\schneider_gunner</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="backpack_belt" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
		<attach a="backpack_dagger" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
		<attach a="backpack_flask" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
		<attach a="backpack_pistol" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
		<attach a="bag" frombone="bone_bag" tobone="R THIGH" syncanims="0"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="officer" frombone="hotspot" tobone="bone_master" syncanims="1"/>
		<attach a="Wheel" frombone="bone_master" tobone="bone_wheelLeft" syncanims="0"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_bored</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.48</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.23</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.64</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.26</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_cheer</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_attack</file>
			<tag type="Attack">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.08</tag>
			<tag type="Particles" particlename="smallcannonmuzzle">0.08</tag>
		</assetreference>
		<component>falconet</component>
		<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_bored</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_cheer</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_Recoil
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil3</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\iroquois_falconet\bombard_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.23</tag>
		</assetreference>
		<component>falconet</component>
	</anim>
</animfile>