<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="69147">Build</name>
		<type>Build</type>
		<anim>Build</anim>
		<maxrange>0.2</maxrange>
		<rate type="Building">1.0</rate>
	</action>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>HandAttack</type>
		<maxrange>1.0</maxrange>
		<rate type="Unit">2.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Attack</anim>
		<impacteffect>effects\impacts\melee</impacteffect>
	</action>
	<action>
		<name stringid="69155">Heal</name>
		<type>Heal</type>
		<maxrange>12</maxrange>
		<rate type="LogicalTypeHealed">50.0 </rate>
		<anim>Heal</anim>
	</action>
	<action>
		<name stringid="700306">AutoGatherFood</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='Food'>0.150001</Rate>
	</action>
	<tactic>
		Normal
		<action>AutoGatherFood</action>
		<action>HandAttack</action>
		<action>Heal</action>
		<action>Build</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
		<deathanim>Death_by_melee</deathanim>
	</tactic>
</tactics>