<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip03 Head</definebone>
	<definebone>Bip03 L Foot</definebone>
	<definebone>Bip03 R Foot</definebone>
	<definebone>Bip04 Head</definebone>
	<definebone>Bip05 Head</definebone>
	<definebone>Bip05 L Foot</definebone>
	<definebone>Bip05 R Foot</definebone>
	<definebone>bone_BULLET</definebone>
	<definebone>bone_hat</definebone>
	<definebone>Bone_launchpoint</definebone>
	<definebone>bone_PLUNGER</definebone>
	<definebone>bone_SCREWPOLE</definebone>
	<attachment>
		mortar_guy
		<include>units\asians\consulate\mortar\mortar_guy.xml</include>
	</attachment>
	<attachment>
		attachment_smoke_puff
		<component>
			smoke_puff
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\smoke_puff.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_puff</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\infantry_ranged\musketeer\musketeer_4age_hat</file>
					<replacetexture>
						<from>units\infantry_ranged\musketeer\musketeer_4age</from>
						<to>units\infantry_ranged\musketeer\musketeer_imperial</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		mortar
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\mortar\mortar</file>
						<replacetexture>
							<from>units\artillery\mortar\mortar</from>
							<to>units\artillery\mortar\imperialhowitzer</to>
						</replacetexture>
				</assetreference>
				<attach a="hat" frombone="bone_hat" tobone="Bip03 Head" syncanims="0"/>
				<attach a="hat" frombone="bone_hat" tobone="Bip04 Head" syncanims="0"/>
				<attach a="hat" frombone="bone_hat" tobone="Bip05 Head" syncanims="0"/>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\mortar\lp_mortar</file>
						<replacetexture>
							<from>units\artillery\mortar\mortar</from>
							<to>units\artillery\mortar\imperialhowitzer</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>4.00</width>
			<height>4.00</height>
		</decal>
		<attach a="mortar_guy" frombone="hotspot" tobone="bone_master" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_walk_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_walk_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_walk_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_idle_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_bored_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.81</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.81</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_cheer_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_limber_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_idle_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_rangedattack_a</file>
			<tag type="Attack">0.51</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="MortarShot">0.50</tag>
			<tag type="Particles" particlename="mortarmuzzlefx">0.50</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_idle_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_reload_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_idle_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_walk_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_walk_a</file>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_walk_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_limber_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_unlimber_a</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP05 L FOOT">0.21</tag>
			<tag type="FootstepLeft" footprinttype="HumanLeft" footprintbone="BIP03 L FOOT">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP05 R FOOT">0.59</tag>
			<tag type="FootstepRight" footprinttype="HumanRight" footprintbone="BIP03 R FOOT">0.14</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.81</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
		</assetreference>
		<component>mortar</component>
	</anim>
</animfile>