<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<attachment>
		blowgun
		<component>
			blowgun
			<assetreference type="GrannyModel">
				<file>units\natives\attachment_blowgun</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>blowgun</component>
		</anim>
	</attachment>
	<attachment>
		drum
		<component>
			drum
			<assetreference type="GrannyModel">
				<file>units\attachments\native_drum</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>drum</component>
		</anim>
	</attachment>
	<attachment>
		drum_stick
		<component>
			drum_stick
			<assetreference type="GrannyModel">
				<file>units\attachments\native_drumstick</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>drum_stick</component>
		</anim>
	</attachment>
	<attachment>
		HealSmoke
		<component>
			HealFXEmitter
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_b.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>HealFXEmitter</component>
		</anim>
	</attachment>
	<attachment>
		leaves
		<component>
			leaves
			<assetreference type="GrannyModel">
				<file>Terrain\underbrush\underbrush_borneo_underbrush_05</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>leaves</component>
		</anim>
	</attachment>
	<attachment>
		pipe
		<component>
			pipe
			<assetreference type="GrannyModel">
				<file>units\natives\native_oldman_pipe</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>pipe</component>
		</anim>
	</attachment>
	<component>
		oldman
		<assetreference type="GrannyModel">
			<file>units\natives\blowgun</file>
				<replacetexture>
					<from>units\natives\blowgun</from>
					<to>War of the Triple Alliance\Units\aboriginal_elder</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_idle_generic_A</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>buildings\native_settlement\native_oldmen_smoking_guyA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>buildings\native_settlement\native_oldmen_smoking_guyB</file>
		</assetreference>
		<component>oldman</component>
		<attach a="pipe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\walk_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Heal
		<assetreference type="GrannyAnim">
			<file>animation_library\spc\nonahkee\nonahkee_heal_anim</file>
		</assetreference>
		<component>oldman</component>
		<attach a="HealSmoke" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="leaves" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_generic_A</file>
			<tag type="Attack">0.58</tag>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_generic_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.81</tag>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		SmokingA
		<assetreference type="GrannyAnim">
			<file>buildings\native_settlement\native_oldmen_smoking_guyA</file>
		</assetreference>
		<component>oldman</component>
		<attach a="pipe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		SmokingB
		<assetreference type="GrannyAnim">
			<file>buildings\native_settlement\native_oldmen_smoking_guyB</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Nugget_rock_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_idleA</file>
			<weight>70</weight>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Nugget_rock_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_rock\rock_captive_exit</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		nugget_hostageA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
			<weight>20</weight>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		nugget_hostageA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		DanceIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_idle</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		DanceActive
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\dance\generic_dance2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\dance\generic_dance3</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
		</assetreference>
		<component>oldman</component>
		<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
		<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Pray
		<assetreference type="GrannyAnim">
			<file>buildings\native_settlement\native_oldmen_smoking_guyA</file>
		</assetreference>
		<component>oldman</component>
		<attach a="blowgun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_exit</file>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		kidnap_hostageA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
			<weight>20</weight>
		</assetreference>
		<component>oldman</component>
	</anim>
	<anim>
		kidnap_hostageA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
		</assetreference>
		<component>oldman</component>
	</anim>
</animfile>