<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip06 Head</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\infantry_ranged\musketeer\musketeer_4age_hat</file>
					<replacetexture>
						<from>units\infantry_ranged\musketeer\musketeer_4age</from>
						<to>units\infantry_ranged\musketeer\musketeer_imperial</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		mortar_guy
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\mortar\mortar_guy</file>
				</assetreference>
				<attach a="hat" frombone="bone_hat" tobone="Bip06 Head" syncanims="0"/>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\mortar\lp_mortar_guy</file>
				</assetreference>
			</lowpoly>
		</logic>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_death_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_death_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_death_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_death_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_limber_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_rangedattack_a</file>
			<tag type="Attack">0.45</tag>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_rangedattack_a</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CulverinShoot">0.40</tag>
		</assetreference>
		<component>mortar_guy</component>
		<attach a="attachment_smoke_puff" frombone="ATTACHPOINT" tobone="MASTER" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_reload_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_melee_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_idle_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_melee_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_rangedattack_a</file>
			<tag type="Attack">0.45</tag>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_walk_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_limber_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_unlimber_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>units\artillery\mortar\mortar_guy_death_a</file>
		</assetreference>
		<component>mortar_guy</component>
	</anim>
</animfile>