<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="69148">Discover</name>
		<type>Discover</type>
		<anim>Pickup</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractNugget">1.0</rate>
	</action>
	<action>
		<name stringid="69147">Build</name>
		<type>Build</type>
		<anim>Build</anim>
		<maxrange>0.2</maxrange>
		<rate type="Building">1.0</rate>
	</action>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>HandAttack</anim>
		<idleanim>CombatIdle</idleanim>
		<maxrange>1.75</maxrange>
		<impacteffect>effects\impacts\melee</impacteffect>
		<rate type="Unit">1.0 </rate>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0</rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_Attack</anim>
		<idleanim>Raze_Idle</idleanim>
		<impacteffect>effects\impacts\torch</impacteffect>
		<projectile>TorchProjectile</projectile>
	</action>
	<action>
		<name stringid="38153">OberhauAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Swashbuckler</anim>
		<idleanim>CombatIdle</idleanim>
		<maxrange>2</maxrange>
		<impacteffect>effects\impacts\melee</impacteffect>
		<rate type="Unit">1.0 </rate>
		<basedamagecap>1</basedamagecap>
	</action>
	<action>
		<name stringid="700306">AutoGatherFood</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='Food'>0.250001</Rate>
	</action>
	<tactic>
		Melee
		<action>AutoGatherFood</action>
		<speedmodifier>1.0</speedmodifier>
		<action priority="100">BuildingAttack</action>
		<action priority="75">HandAttack</action>
		<action priority="1">OberhauAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Defend
		<action>AutoGatherFood</action>
		<action priority="100">BuildingAttack</action>
		<action priority="75">HandAttack</action>
		<action priority="1">OberhauAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Cover
		<action>AutoGatherFood</action>
		<speedmodifier>0.5</speedmodifier>
		<action priority="100">BuildingAttack</action>
		<action priority="75">HandAttack</action>
		<action priority="1">OberhauAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
</tactics>