<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="68958">RangedDamageIncrease2</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>AbstractRangedInfantry</modifyabstracttype>
		<modifymultiplier>1.15</modifymultiplier>
		<modifytype>UnitDamage</modifytype>
	</action>
	<action>
		<name stringid="68958">CavalryRangedDamageIncrease2</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>AbstractRangedCavalry</modifyabstracttype>
		<modifymultiplier>1.15</modifymultiplier>
		<modifytype>UnitDamage</modifytype>
	</action>
	<action>
		<name stringid="68959">HandDamageIncrease2</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>AbstractHandInfantry</modifyabstracttype>
		<modifymultiplier>1.15</modifymultiplier>
		<modifytype>UnitDamage</modifytype>
	</action>
	<action>
		<name stringid="68959">CavalryHandDamageIncrease2</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>AbstractHandCavalry</modifyabstracttype>
		<modifymultiplier>1.15</modifymultiplier>
		<modifytype>UnitDamage</modifytype>
	</action>
	<action>
		<name stringid="70273">UnitSpeedIncrease</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>LogicalTypeLandMilitary</modifyabstracttype>
		<modifymultiplier>1.05</modifymultiplier>
		<modifytype>Speed</modifytype>
	</action>
	<action>
		<name stringid="68960">UnitHitpointsIncrease2</name>
		<type>AutoRangedModify</type>
		<persistent>1</persistent>
		<modifyabstracttype>LogicalTypeLandMilitary</modifyabstracttype>
		<modifymultiplier>1.1</modifymultiplier>
		<modifytype>MaxHP</modifytype>
	</action>
	<tactic>
		RangeDamage
		<action>RangedDamageIncrease2</action>
		<action>CavalryRangedDamageIncrease2</action>
		<protounitcommand>TacticRangedDamage</protounitcommand>
		<transition>
			<tactic>UnitSpeed</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>HandDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>UnitHitpoints</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
	</tactic>
	<tactic>
		HandDamage
		<action>HandDamageIncrease2</action>
		<action>CavalryHandDamageIncrease2</action>
		<protounitcommand>TacticHandDamage</protounitcommand>
		<transition>
			<tactic>UnitSpeed</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>RangeDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>UnitHitpoints</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
	</tactic>
	<tactic>
		UnitHitpoints
		<action>UnitHitpointsIncrease2</action>
		<protounitcommand>TacticUnitHitpoints</protounitcommand>
		<transition>
			<tactic>UnitSpeed</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>RangeDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>HandDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
	</tactic>
	<tactic>
		UnitSpeed
		<action>UnitSpeedIncrease</action>
		<protounitcommand>TacticUnitSpeed</protounitcommand>
		<transition>
			<tactic>UnitHitpoints</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>RangeDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
		<transition>
			<tactic>HandDamage</tactic>
			<length>2</length>
			<exit>1</exit>
		</transition>
	</tactic>
</tactics>