<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_gun</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		atlatl
		<component>atlatl</component>
		<anim>
			Idle
			<component>atlatl</component>
		</anim>
		<include>units\natives\attachment_atlatl.xml</include>
	</attachment>
	<attachment>
		bowl
		<component>
			bowl
			<assetreference type="GrannyModel">
				<file>units\attachments\bowl_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>bowl</component>
		</anim>
	</attachment>
	<attachment>
		knife
		<component>
			knife
			<assetreference type="GrannyModel">
				<file>units\attachments\knife_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>knife</component>
		</anim>
	</attachment>
	<attachment>
		shovel
		<component>
			shovel
			<assetreference type="GrannyModel">
				<file>units\spc\pirates\attachment_shovel</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>shovel</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\spc\outlaws\outlaw_blowgun_native</file>
				<replacetexture>
					<from>units\spc\outlaws\outlaw_blowgun</from>
					<to>War of the Triple Alliance\Units\aboriginal_hunter</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
	</component>
	<component>
		ModelCompNoAtlatl
		<assetreference type="GrannyModel">
			<file>units\spc\outlaws\outlaw_blowgun_native</file>
				<replacetexture>
					<from>units\spc\outlaws\outlaw_blowgun</from>
					<to>War of the Triple Alliance\Units\aboriginal_hunter</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		kidnap_hostageA_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
			<weight>20</weight>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
	<anim>
		kidnap_hostageA_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
			<tag type="Attack">0.49</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Volley\pikemen_volley_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Volley\pikemen_volley_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\iroquois\idle</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\volley_boredA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\volley_boredB</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\iroquois\attack1</file>
			<tag type="Attack">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\volley_melee_attack</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\spc\lizzie\hand_attackA</file>
			<tag type="Attack">0.42</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\lizzie\hand_attackB</file>
			<tag type="Attack">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\lizzie\hand_attackC</file>
			<tag type="Attack">0.49</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.39</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="R HAND" syncanims="1"/>
	</anim>
	<anim>
		kidnap_outlawA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleF</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_outlawA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_dig_boreda</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleF</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate3_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleb</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idlec</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idled</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleE</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_draw_gun</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		GatherBush
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_gathefruit</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="bowl" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		GatherHunt
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_gatherhunt1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.00</tag>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
		<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_exit</file>
		</assetreference>
		<component>ModelCompNoAtlatl</component>
	</anim>
</animfile>