<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="69182">SpawnSkullKnight</name>
		<type>Maintain</type>
		<rate type="xpSkullKnight">1.0 </rate>
		<active>0</active>
		<persistent>1</persistent>
		<singleuse>1</singleuse>
	</action>
	<action>
		<name stringid="69182">SpawnCanadianTrees</name>
		<type>Maintain</type>
		<rate type="TreeCanadian">3.0 </rate>
		<active>0</active>
		<persistent>1</persistent>
		<singleuse>1</singleuse>
	</action>
	<action>
		<name stringid="68971">MaintainVoluntario</name>
		<type>Maintain</type>
		<rate type="Volunteer">1.0</rate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="700306">AutoGatherItalianBonus</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='Gold'>0.250001</Rate>
	</action>
	<action>
		<name>Spawn</name>
		<type>Spawn</type>
		<rate type="Crateofcoinlarge">1.0 </rate>
		<singleuse>1</singleuse>
		<animationrate>1</animationrate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="48954">IncaStrengh</name>
		<type>AutoRangedModify</type>
		<modifyprotoid>Unit</modifyprotoid>
		<active>0</active>
		<maxrange>24</maxrange>
		<persistent>1</persistent>
		<modifytype>Damage</modifytype>
		<modifymultiplier>1.02</modifymultiplier>
	</action>
	<action>
		<name stringid="48954">IncaHP</name>
		<type>AutoRangedModify</type>
		<modifyprotoid>Unit</modifyprotoid>
		<active>0</active>
		<maxrange>24</maxrange>
		<persistent>1</persistent>
		<modifytype>MaxHP</modifytype>
		<modifymultiplier>1.02</modifymultiplier>
	</action>
	<tactic>
		Normal
		<action>SpawnSkullKnight</action>
		<action>MaintainVoluntario</action>
		<action>Spawn</action>
		<action>AutoGatherItalianBonus</action>
		<action>IncaStrenght</action>
		<action>IncaHP</action>
	</tactic>
</tactics>