<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="38119">CannonAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttack</anim>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.01</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>MortarShell</projectile>
		<impacteffect>effects\impacts\mortar</impacteffect>
		<rate type="All">1.0 </rate>
		<throw>1</throw>
		<areasortmode>Radial</areasortmode>
		<targetground>1</targetground>
		<basedamagecap>1</basedamagecap>
		<perfectaccuracy>1</perfectaccuracy>
	</action>
	<action>
		<name stringid="38121">AntiShipAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttack</anim>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.01</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>MortarShell</projectile>
		<impacteffect>effects\impacts\mortar</impacteffect>
		<rate type="Ship">1.0 </rate>
		<throw>1</throw>
		<areasortmode>Radial</areasortmode>
		<targetground>1</targetground>
		<basedamagecap>1</basedamagecap>
		<perfectaccuracy>1</perfectaccuracy>
	</action>
	<tactic>
		Normal
		<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<action priority="100">AntiShipAttack</action>
		<action priority="75">CannonAttack</action>
		<action priority="25">AutoConvert</action>
	</tactic>
</tactics>