<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name>Spawn1</name>
		<type>Spawn</type>
		<rate type="Priest">1.0 </rate>
		<singleuse>1</singleuse>
		<animationrate>1</animationrate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name>Spawn2</name>
		<type>Spawn</type>
		<rate type="Priest">2.0 </rate>
		<singleuse>1</singleuse>
		<animationrate>1</animationrate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name>Spawn3</name>
		<type>Spawn</type>
		<rate type="Priest">3.0 </rate>
		<singleuse>1</singleuse>
		<animationrate>1</animationrate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name>Spawn5</name>
		<type>Spawn</type>
		<rate type="Priest">5.0 </rate>
		<singleuse>1</singleuse>
		<animationrate>1</animationrate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="69149">AutoGatherFame</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="69149">AutoGatherCoin</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="68971">MaintainPriests</name>
		<type>Maintain</type>
		<rate type="Priest">1.0</rate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="68971">MaintainSettler</name>
		<type>Maintain</type>
		<rate type="ypSettlerAsian">1.0</rate>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="69182">SpawnCanadianTrees</name>
		<type>Maintain</type>
		<rate type="TreeCanadian">3.0 </rate>
		<active>0</active>
		<persistent>1</persistent>
		<singleuse>1</singleuse>
	</action>
	<action>
		<name stringid="69155">Heal</name>
		<type>Heal</type>
		<maxrange>20</maxrange>
		<rate type="LogicalTypeHealed">3.0 </rate>
		<active>0</active>
		<anim>Heal</anim>
	</action>
	<action>
		<name stringid="603173">PianoXPTrickle</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='XP'>0.250001</Rate>
	</action>
	<action>
		<name stringid="38133">RangedAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttack</anim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>InvisibleProjectile</projectile>
		<impacteffect>effects\impacts\gun</impacteffect>
		<rate type="Unit">1.0 </rate>
		<instantballistics>1</instantballistics>
		<active>0</active>
	</action>
	<action>
		<name stringid="38121">AntiShipAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttackShip</anim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>Cannonball</projectile>
		<impacteffect>effects\impacts\cannon</impacteffect>
		<rate type="AbstractWarship">1.0 </rate>
		<basedamagecap>1</basedamagecap>
		<active>0</active>
	</action>
	<tactic>
		Normal
		<action>MaintainPriests</action>
		<action>MaintainSettler</action>
		<action>Spawn1</action>
		<action>Spawn2</action>
		<action>Spawn3</action>
		<action>Spawn5</action>
		<action>SpawnCanadianTrees</action>
		<action>AutoGatherFame</action>
		<action>AutoGatherCoin</action>
		<action>Heal</action>
		<action>RangedAttack</action>
		<action>AntiShipAttack</action>
		<action>PianoXPTrickle</action>
	</tactic>
</tactics>