<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Head</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<attachment>
		attachment_battlefield_smoke
		<component>
			battlefield_smoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\battlefield_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>battlefield_smoke</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<logic type="Tech">
				<HeavyHorseArtillery>
					<assetreference type="GrannyModel">
						<file>units\artillery\horse_artillery\horse_artillery_hat</file>
					</assetreference>
				</HeavyHorseArtillery>
				<HCArtilleryCombatFrench>
					<assetreference type="GrannyModel">
						<file>units\artillery\horse_artillery\horse_artillery_hat</file>
					</assetreference>
				</HCArtilleryCombatFrench>
				<ImperialHorseArtillery>
					<assetreference type="GrannyModel">
						<file>units\artillery\horse_artillery\horse_artillery_hat</file>
					</assetreference>
				</ImperialHorseArtillery>
			</logic>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		falconet
		<linksection>
			<linkoffset>.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkcomponent>gunner</linkcomponent>
			<linkcomponent>gunner_hats</linkcomponent>
			<linkcomponent>screw_pole</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-1.6</linkoffset>
			<linkcomponent>cannon</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</ImperialHorseArtillery>
				</logic>
			</normal>
			<lowpoly>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
					</ImperialHorseArtillery>
				</logic>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<component>
		falconet Stripped
		<linksection>
			<linkoffset>-0.8</linkoffset>
			<linkcomponent>gunner</linkcomponent>
			<linkcomponent>gunner_hats</linkcomponent>
			<linkcomponent>screw_pole</linkcomponent>
			<linkcomponent>cannon</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_stripped</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</ImperialHorseArtillery>
				</logic>
			</normal>
			<lowpoly>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_stripped</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_stripped</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
					</ImperialHorseArtillery>
				</logic>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<component>
		falconet Limber
		<linksection>
			<linkoffset>.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkcomponent>gunner</linkcomponent>
			<linkcomponent>gunner_hats</linkcomponent>
			<linkcomponent>screw_pole</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-1.6</linkoffset>
			<linkcomponent>cannon</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_limber</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
						<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
					</ImperialHorseArtillery>
				</logic>
			</normal>
			<lowpoly>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_limber</file>
						</assetreference>
					</none>
					<HeavyHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HeavyHorseArtillery>
					<HCArtilleryCombatFrench>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\heavyhorseartillery</to>
								</replacetexture>
						</assetreference>
					</HCArtilleryCombatFrench>
					<ImperialHorseArtillery>
						<assetreference type="GrannyModel">
							<file>units\artillery\horse_artillery\lp_horse_artillery_limber</file>
								<replacetexture>
									<from>units\artillery\horse_artillery\horse_artillery</from>
									<to>units\artillery\horse_artillery\imperialhorseartillery</to>
								</replacetexture>
						</assetreference>
					</ImperialHorseArtillery>
				</logic>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\walk</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\jog</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\run</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\idle</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.20</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.16</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.48</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.09</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death3</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.13</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.05</tag>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.20</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.16</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.48</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.09</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\death3</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.13</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.05</tag>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\cheer1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\cheer2</file>
		</assetreference>
		<component>falconet</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\limber</file>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\unlimber</file>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\bombard_attack</file>
			<tag type="Attack">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.08</tag>
			<tag type="Particles" particlename="smallcannonmuzzle">0.08</tag>
		</assetreference>
		<component>falconet Stripped</component>
		<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\bombard_reload</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_bored</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\limber</file>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>animation_library\artillery\horse_artillery\unlimber</file>
		</assetreference>
		<component>falconet Limber</component>
	</anim>
	<anim>
		Bombard_cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_cheer</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_Recoil
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_recoil3</file>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatdeath</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.60</tag>
		</assetreference>
		<component>falconet Stripped</component>
	</anim>
</animfile>