<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>HandAttack</type>
		<maxrange>1.0</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Attack</anim>
		<impacteffect>effects\impacts\melee</impacteffect>
	</action>
	<action>
		<name>Heal</name>
		<type>Heal</type>
		<maxrange>12</maxrange>
		<rate type="LogicalTypeHealed">5.0 </rate>
		<anim>Heal</anim>
	</action>
	<action>
		<name stringid="42178">Gather</name>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="FirePit">1.0</rate>
	</action>
	<action>
		<name stringid="48954">ConvertGuardian</name>
		<type>ConvertGuardian</type>
		<active>1</active>
		<maxrange>16</maxrange>
		<anim>Heal</anim>
		<rate type="AbstractNativeWarrior">1.0</rate>
		<rof>1.000000</rof>
	</action>
	<tactic>
		Melee
		<action>HandAttack</action>
		<action>Heal</action>
		<action>Gather</action>
		<action>AutoGatherFood</action>
		<speedmodifier>1.0</speedmodifier>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>1</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Defend
		<action>HandAttack</action>
		<action>Heal</action>
		<action>Gather</action>
		<action>AutoGatherFood</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Cover
		<speedmodifier>0.5</speedmodifier>
		<action>HandAttack</action>
		<action>Heal</action>
		<action>Gather</action>
		<action>AutoGatherFood</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<action>
		<name stringid="700306">AutoGatherFood</name>
		<type>AutoGather</type>
		<active>0</active>
		<persistent>1</persistent>
		<Rate type ='Food'>0.250001</Rate>
	</action>
</tactics>